Armor Sets

Agdayne's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Agdayne's Black Robe 93/98/90/90 54/52/48/72 55/38/48/65 0 65 5.8 600
Agdayne's Cuffs 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 480
Agdayne's Kilt 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 520
Total 185/196/180/180 108/104/96/144 111/76/96/131 0 - 11.6 1600
Fully Upgraded Total 279/295/271/271 163/157/144/216 165/113/144/196 - - - -
Location Given by Grave Warden Agdayne after you pick up the King's Ring.
Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
+ show full armor image - hide
+ show description - hide description

Description


Agdayne's Black Robes


Robe worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Agdayne's Cuffs


Cuffs worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Agdayne's Kilt


Kilt worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Captain Set

Description


Alonne Captain Helm

Helmet worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.

The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.

Alonne Captain Armor

Armor worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.

The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne Captain Helm 34/37/33/33 19/19/19/19 21/16/0/0 12 90 5.1 800
Alonne Captain Armor 162/153/171/162 34/53/23/34 17/38/0/0 38 90 15.6 800
Total 196/190/204/195 53/72/42/53 38/54/0/0 50 - 20.7 1600
Fully Upgraded Total 430/405/455/430 90/140/60/90 45/100/0/0 50 - 20.7 1600
Location Alonne Knight Captain drop in Iron Keep and Drangleic Castle.
Alonne Captain Armor & Alonne knight Gauntlets/Leggings Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Total 366/352/384/365 80/119/62/80 48/86/0/0 87 - 37.2 2600
Fully Upgraded Total 769/728/813/769 142/233/99/142 65/162/0/0 87 - 37.2 2600

Notes



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne Knight Helm 48/45/50/48 7/13/5/7 3/9/0/0 11 80 4.6 500
Alonne Knight Armor 147/140/155/147 23/41/17/23 9/27/0/0 38 80 14.2 500
Alonne Knight Gauntlets 69/66/73/69 11/19/8/11 4/13/0/0 14 80 6.7 500
Alonne Knight Leggings 101/96/107/101 16/28/12/16 6/19/0/0 23 80 9.8 500
Total 365/347/385/365 57/101/42/57 22/68/0/0 86 - 35.3 2000
Fully Upgraded Total 727/692/767/727 111/199/83/111 43/133/0/0 86 - 35.3 2000
Location Alonne Knight drop in Iron Keep.
Leggings and Gauntlets are also dropped by Alonne Knight Captains.
+ show full armor image - hide
+ show description - hide description

Description


Alonne Knight Helm


Helm worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Alonne Knight Armor


Armor worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Alonne Knight Gauntlets


Gauntlets worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Alonne Knight Leggings


Leggings worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Upgrades


Requires Titanite.

++*Notes
Some of the most poise efficient armor for characters with little to no strength investment. Extremely useful combined with natural poise to hit breakpoints.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne's Helm 62/60/64/61 14/15/10/14 14/19/0/0 8 80 4.0 1440
Alonne's Armor 145/138/150/143 32/36/24/35 35/46/0/0 17 80 9.0 2400
Alonne's Gauntlets 49/47/51/48 10/12/8/11 11/15/0/0 6 80 3.0 1680
Alonne's Leggings 87/83/89/85 19/21/14/20 20/27/0/0 11 80 5.5 1920
Total 343/328/354/337 75/84/56/80 80/107/0/0 42 320 21.5 7440
Fully Upgraded Total 427/407/441/420 111/123/83/119 119/158/0/0 42 - 21.5 7440
Location Sold by Magerold of Lanafir after defeating Sir Alonne.
Individual pieces dropped by Sir Alonne for summoned phantoms only.
+ show full armor image - hide + show description - hide description

Description


Alonne's Helm


Helm worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alva Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alva Helm 38/36/39/37 10/11/8/11 11/15/0/0 6 80 3.7 520
Alva Armor 89/85/92/88 25/27/19/26 26/35/0/0 15 80 8.8 800
Alva Gauntlets 29/28/30/29 8/9/6/9 9/11/0/0 4 80 2.9 600
Alva Leggings 53/50/55/52 15/16/11/16 16/20/0/0 9 80 5.2 710
Total 209/199/216/206 58/63/44/62 62/81/0/0 34 - 20.6 2630
Fully Upgraded Total 419/404/433/412 115/127/87/123 123/162/0/0 34 - 20.6 2630
Location Sold by Maughlin the Armourer after you have spent at least 15,000 souls on his shop.
+ show full armor image - hide
+ show description - hide description

Description


Alva Helm


Helm worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Alva Armor


Armor worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Alva Gauntlets


Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Alva Leggings


Leggings worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Archdrake Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Archdrake Helm 49/49/49/49 16/15/26/15 13/11/0/0 7 80 5.4 250
Archdrake Robes 89/89/89/89 28/27/47/27 24/20/0/0 13 80 9.8 380
Archdrake Gloves 29/29/29/29 9/9/15/9 8/7/0/0 6 80 3.2 260
Archdrake Boots 43/43/43/43 14/13/22/13 11/10/0/0 7 80 4.7 300
Total 210/210/210/210 67/64/110/64 56/48/0/0 33 - 23.1 1,190
Fully Upgraded Total 419/419/419/419 134/128/219/124 113/94/0/0 33 - 23.1 1,190
Location Dropped by Lindelt Clerics in Shrine of Amana.
The Archdrake Robes can be found in the Lost Bastille and is the starting item of the Cleric class.
+ show full armor image - hide
+ show description - hide description

Description


Archdrake Helm


Helm of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Archdrake Robes


Robes of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Archdrake Gloves


Gloves of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Archdrake Boots


Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Astrologist's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Weight (SoTFS) Souls on selling
Moon Hat 26/27/25/25 19/13/13/16 8/8/0/0 0 50 2.2 2.2 360
Astrologist's Robe 60/63/58/58 44/30/30/37 19/19/0/0 0 50 5.1 4.1 600
Astrologist's Gauntlets 25/26/24/24 18/12/12/15 8/8/0/0 0 50 2.1 1.7 420
Astrologist's Bottoms 45/47/43/43 33/22/22/28 14/14/0/0 0 50 3.8 3.0 480
Total 156/163/150/150 114/77/77/96 49/49/0/0 0 - 13.2 11.0 1860
Fully Upgraded Total 313/326/302/302 226/155/155/192 98/96/0/0 0 - 13.2 11.0 1860
Location Sold by Royal Sorcerer Navlaan after completing his questline.
+ show full armor image - hide
+ show description - hide description

Description


Moon Hat


Hat worn by astrologists in Melfia. 
Astrologists believe that magical powers 
can be obtained at moments of special 
heavenly alignment.
 

Even the collective wisdom of the 
Melfian Magic Academy cannot pull magic 
out of the sky, but the ideas of the 
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Robe


Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Gauntlets


Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Bottoms


Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Aurous Set (Transparent)

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Helm of Aurous (Transparent) 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 290
Armor of Aurous (Transparent) 76/82/72/74 30/25/32/28 20/24/0/0 0 40 3.2 480
Gauntlets of Aurous (Transparent) 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 320
Leggings of Aurous (Transparent) 48/51/45/46 19/15/20/17 13/15/0/0 0 40 2.0 360
Total 182/195/171/176 71/58/76/65 49/57/0/0 0 - 7.6 1450
Fully Upgraded Total 273/292/259/264 107/88/110/97 74/84/0/0 0 - 7.6 1450
Location Gift from Maughlin the Armourer after spending 16,000 souls at his shop, if you talk to him when you have 0 souls.
Rare drop from (respawning) dark spirit Rhoy the Explorer in Grave of Saints.
+ show full armor image - hide
+ show description - hide description

Description


Helm of Aurous


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Armor of Aurous


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Gauntlets of Aurous


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Leggings of Aurous


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Notes


All pieces of this set slightly raise maximum Equipment Load.

Upgrades


Twinkling Titanite


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Aurous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Helm of Aurous 46/44/48/46 16/16/11/17 13/16/0/0 6 80 3.8 450
Armor of Aurous 122/118/128/123 43/42/30/46 34/44/0/0 18 80 10.1 750
Gauntlets of Aurous 39/37/41/39 14/13/10/15 11/14/0/0 6 80 3.2 520
Leggings of Aurous 70/68/74/71 25/24/17/26 20/25/0/0 10 80 5.8 600
Total 277/267/291/279 98/95/68/104 78/99/0/0 40 - 22.9 2320
Fully Upgraded Total 415/402/435/417 147/143/102/157 115/148/0/0 40 - 22.9 2320
Location Dark Souls 2: Individual pieces drop (rarely) from the Aurous Knight Phantom at No Man's Wharf. Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial.
+ show full armor image - hide + show description - hide description

Description


Helm of Aurous


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Armor of Aurous


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Gauntlets of Aurous


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Leggings of Aurous


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bandit Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Spiked Bandit Helm 44/44/45/42 13/14/11/13 10/14/0/0 3 60 4.1 100
Bandit Armor 67/66/69/64 20/21/17/20 14/21/0/0 5 60 6.2 160
Bandit Gauntlets 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 120
Bandit Boots 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 130
Total 171/170/176/164 51/53/42/51 38/55/0/0 14 - 15.9 510
Fully Upgraded Total 341/341/352/329 102/106/85/102 74/108/0/0 14 - 15.9 510
Location Starting armor set for the Bandit class. Can also be purchased from Magerold of Lanafir in Iron Keep.
+ show full armor image - hide
+ show description - hide description

Description


Spiked Bandit helmet


Helmet of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Bandit Armor


Armor of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Bandit Gauntlets


Gauntlets of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Bandit Boots


Boots of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bell Keeper Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Bell Keeper Helmet 52/45/57/55 11/18/5/20 8/16/0/0 5 60 4.8 450
Bell Keeper Bellyband 66/69/64/64 14/13/19/25 16/13/0/0 0 60 6.0 500
Bell Keeper Cuffs 27/29/27/27 6/5/8/10 7/5/0/0 0 60 2.5 460
Bell Keeper Trousers 44/46/43/43 9/9/12/17 11/9/0/0 0 60 4.0 480
Total 189/189/191/189 40/45/44/72 42/43/?/? 5 - 17.3 1890
Fully Upgraded Total 378/378/380/376 81/91/88/144 81/85/0/0 5 - 17.3 1890
Location Reward for reaching Rank 3 in the Bell Keepers covenant.
+ show full armor image - hide + show description - hide description

Description


Bell Keeper helmet


An old helmet that is oddly comfortable.
Belonged to an Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Bell Keeper Bellyband


An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Bell Keeper Cuffs


An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Bell Keeper Trousers


Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Benhart's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Benhart's Knight Helm 69/67/72/69 16/15/14/16 18/14/0/0 11 72 7.0 500
Benhart's Armor 104/100/108/104 24/23/21/24 27/21/0/0 18 72 10.5 740
Benhart's Gauntlets 55/52/56/55 12/12/11/12 14/11/0/0 9 72 5.5 590
Benhart's Boots 64/62/67/64 15/14/13/15 17/13/0/0 11 72 6.5 640
Total 292/281/303/292 67/64/59/67 76/59/0/0 49 - 29.5 2470
Fully Upgraded Total 585/563/607/585 135/128/117/135 153/118/0/0 49 - 29.5 2470
Location Obtained from Benhart of Jugo as a gift after completing his questline.
Sold by Merchant Hag Melentia after killing Benhart of Jugo
+ show full armor image - hide
+ show description - hide description

Description


A helmet/armor/gauntlets/boots of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Dragon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Dragon Helm 56/54/57/56 20/44/21/20 25/36/29/29 0 225 2.2 0
Black Dragon Armor 125/121/127/125 45/98/47/45 57/80/65/65 0 225 4.8 0
Black Dragon Gauntlets 48/47/49/48 17/38/18/17 22/31/25/25 0 225 1.8 0
Black Dragon Leggings 72/70/74/72 26/57/27/26 33/47/38/38 0 225 2.7 0
Total 301/292/307/301 108/237/113/107 137/194/157/157 0 - 11.5 0
Fully Upgraded Total - - - - - - -
Location Use the Dragon Head Stone and Dragon Torso Stone, rewards from Rank 1 and Rank 2 of the Dragon Remnants covenant.
+ show full armor image - hide
+ show description - hide description

Description


Black Dragon Helm


An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this helm proves its existence

Black Dragon Armor


An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this proves its existence

Black Dragon Gauntlets


Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Black Dragon Leggings


Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Upgrades


Cannot be upgraded.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Hollow Mage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Hollow Mage Hood 32/34/31/31 27/19/21/23 13/12/12/12 0 50 1.9 150
Black Hollow Mage Robe 55/58/54/54 47/33/36/39 23/21/22/22 0 50 3.3 240
Total 87/92/85/85 74/52/57/62 36/33/34/34 0 100 5.2 390
Fully Upgraded Total 174/184/171/171 148/105/113/124 72/66/68/68 0 - - -
Location Robe is starting armor for the Sorcerer class. Dropped by Necromancer in Huntsman's Copse and Undead Purgatory.
+ show full armor image - hide + show description - hide description

Description


Black Hollow Mage Hood


Hood worn by Hollowed Drangleic mages.   

Drangleic mages wore different garb 
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.
 

Black Hollow Mage Robe


Robe worn by Hollowed Drangleic mages.  

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Leather Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Thief Mask 20/21/20/20 10/7/7/8 12/8/0/0 0 55 1.2 100
Black Leather Armor 65/68/64/64 31/24/23/26 38/26/0/0 0 55 3.9 120
Black Leather Gloves 30/31/29/29 14/11/10/12 17/12/0/0 0 55 1.8 100
Black Leather Boots 37/38/36/36 18/13/13/15 21/15/0/0 0 55 2.2 110
Total 152/158/149/149 73/55/53/61 88/61/0/0 0 - 9.1 430
Fully Upgraded Total 305/315/298/298 145/111/105/120 175/120/0/0 0 - 9.1 430
Location Sold by Laddersmith Gilligan.
+ show full armor image - hide
+ show description - hide description

Description


Black Leather Helmet


A full face mask.

Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.

Black Leather Armor


Armor dyed black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Black Leather Gloves


Leather gloves dyed black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Black Leather Boots


Leather boots dyed black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Hood 23/25/22/22 25/17/17/17 10/9/13/12 0 55 0.9 360
Black Robes 67/72/64/64 73/49/49/49 30/26/39/35 0 55 2.6 600
Black Gloves 26/28/25/25 28/19/19/19 12/10/15/14 0 55 1.0 420
Black Boots 52/55/49/49 56/38/38/38 23/20/30/27 0 55 2.0 480
Total 168/180/160/160 182/123/123/123 75/65/92/88 0 220 6.5 1860
Fully Upgraded Total 253/270/240/240 275/184/184/184 113/98/145/132 0 - 6.5 1860
Location Gift from Straid of Olaphis if at least four boss souls traded. Sold by Merchant Hag Melentia if Straid of Olaphis is killed.
+ show full armor image - hide
+ show description - hide description

Description


Black Hood


A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Effect: Improves casting speed

Black Robes/Gloves/Boots


A black robe/gloves/boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Notes


Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Witch Domino Mask 10/11/9/9 16/8/16/16 5/5/17/17 0 60 0.5 550
Black Witch Veil 10/11/10/10 9/7/9/9 3/4/5/1000 0 45 0.5 480
Black Witch Hat 19/23/19/19 15/7/15/15 7/8/12/12 0 55 1.5 720
Black Witch Robe 97/105/94/94 90/72/84/87 32/39/43/43 0 55 4.8 770
Black Witch Gloves 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 560
Black Witch Trousers 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 650
Total 0/0/0/0 0/0/0/0 0/0/0/0 0 - 0 3730
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse Poise durability weight 3730
Location You can purchase this set from Royal Sorcerer Navlaan, after freeing him from his prison in Aldia's Keep or after completing his quest.
The Veil can be obtained as a rare drop from the Bell Keeper Mage in Belfry Sol.
Domino Mask can be obtained as a rare drop from Dual Avelyn Bell Keepers in Belfry Sol.
The Veil and set can be obtained as drop from invader Gutter Denizen, after all the sconces in The Gutter are lit.1
+ show full armor image - hide


+ show description - hide description

Description


Black Witch Veil


Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Hat


Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Robe


Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Gloves


Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Trousers


Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.

Bone King Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Bone Crown 32/35/30/30 20/22/18/28 16/10/12/20 0 65 1.7 360
Bone King Robe 71/77/68/68 45/50/41/63 36/23/28/45 0 65 3.8 600
Bone King Cuffs 35/39/34/34 23/25/20/31 18/12/14/22 0 65 1.9 420
Bone King Skirt 54/59/52/52 34/38/31/48 28/18/21/34 0 65 2.9 480
Total 192/210/184/184 122/135/110/170 98/63/75/121 0 - 10.3 1,860
Fully Upgraded Total 288/314/277/277 184/203/164/255 148/94/114/182 0 - 10.3 1,860
Location Purchasable from Titchy Gren after defeating the Skeleton Lords.
+ show full armor image - hide + show description - hide description

Description


Bone Crown


Skeleton Lord Crown.
High dark defense.

The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.

Bone King Robe


Skeleton Lord robe.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Bone King Cuffs


Skeleton Lord cuffs.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Bone King Skirt


Skeleton Lord skirt.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Brigand Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Brigand Hood 22/24/22/20 11/9/8/9 9/9/0/0 0 60 1.2 70
Brigand Armor 57/62/56/53 28/22/21/24 23/23/0/0 0 60 3.1 110
Brigand Gauntlets 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 80
Brigand Trousers 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 90
Total 145/158/143/135 71/57/53/61 58/58/0/0 0 - 7.9 350
Fully Upgraded Total 289/316/284/268 142/114/108/123 118/118/0/0 0 - 7.9 350
Location Inside a chest in No-man's Wharf, in the large building with the shortcut gate. Rare drop from Crescent Sickle Phantom.
+ show full armor image - hide
+ show description - hide description

Description


Brigand Hood


Hood worn by looting brigands.

Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.

Brigand Armor


Armor donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Brigand Gauntlets


Gauntlets donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Brigand Trousers


Trousers donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Cale's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Cale's Helm 39/38/38/40 11/12/9/11 17/11/0/0 0 60 3.0 500
Cale's Leather Armor 39/38/38/40 11/12/9/11 17/11/0/0 0 60 6.4 550
Cale's Shoes 83/82/82/86 24/25/20/24 37/23/0/0 0 60 3.0 520
Total 161/158/158/166 46/49/38/46 71/45/0/0 0 - 12.4 1,570
Fully Upgraded Total 322/318/318/331 91/96/78/91 141/87/0/0 0 - 12.4 1570
Location Obtained from Cale the Cartographer in the mansion basement in Majula after lighting all the flames on the map.
Alternatively, kill him to get the helm as a drop and rest of set from Merchant Hag Melentia.
+ show full armor image - hide
+ show description - hide description

Description


Cale's Helm


Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Cale's Leather Armor


Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Cale's Shoes


Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Catarina Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Catarina Helm 57/57/67/57 12/14/8/12 10/16/0/0 9 95 4.5 630
Catarina Armor 149/149/173/149 32/35/21/32 25/41/0/0 25 95 11.7 1050
Catarina Gauntlets 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 730
Catarina Leggings 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 840
Total 382/382/444/382 82/91/55/65 65/105/0/0 60 - 30 3250
Fully Upgraded Total 574/574/666/574 122/135/82/122 99/158/0/0 60 - 30 3250
Location Dropped by Red Phantom Catarina Knight just outside the Soldiers' Rest bonfire in Forest of Fallen Giants.
The phantom spawns at Bonfire Intensity 2+ and doesn't respawn.
(Helm) found in a metal chest in Dragon's Sanctum near the entrance.
(Gauntlets and leggings) found in a metal chest in Brume Tower behind a breakable wall near the third bonfire.
(Armor) dropped by a mimic in Frozen Eleum Loyce (must melt ice first).
+ show full armor image - hide
+ show description - hide description

Description


Catarina Helm


An odd helmet shaped like an onion.

This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.

Catarina Armor


Odd armor shaped like an onion.

This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.

Catarina Gauntlets


Odd gauntlets shaped like an onion.

These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.

Catarina Leggings


Odd leggings shaped like an onion.

These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Chaos Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Chaos Hood 23/25/22/22 17/25/17/24 10/9/13/12 0 55 0.9 360
Chaos Robe 67/72/64/64 49/73/49/71 30/26/39/35 0 55 2.6 600
Chaos Gloves 26/28/25/25 19/28/19/27 12/10/15/14 0 55 1.0 420
Chaos Boots 52/55/49/49 38/56/38/54 23/20/30/27 0 55 2.0 480
Total 168/180/160/160 123/182/123/176 75/65/97/88 0 - 6.5 1860
Fully Upgraded Total 253/270/240/240 184/275/184/266 113/98/145/132 0 - 6.5 1860
Location Gifted to you by Royal Sorcerer Navlaan after completing his murder spree. You must be Hollow to receive his offer.
+ show full armor image - hide
+ show description - hide description

Description


Chaos Hood


Hood worn by a chaos sorcerer.

The man claims to have sealed himself away,
but who's ever heard of sentient magic?

It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.

Effect: Improves casting speed.

Chaos Robe


Robe boots worn by a chaos sorcerer.

He calls himself Navlaan now.

Chaos Gloves


Gloves worn by a chaos sorcerer.

He calls himself Navlaan now.

Chaos Boots


Boots worn by a chaos sorcerer.

He calls himself Navlaan now.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Charred Loyce Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Charred Loyce Helm 97/84/104/97 16/22/10/16 14/18/0/0 7 45 6.5 144
Charred Loyce Armor 208/179/212/208 37/45/22/36 30/36/0/0 22 45 12.8 240
Charred Loyce Gauntlets 62/53/67/62 10/16/6/10 11/13/0/0 11 45 4.5 168
Charred Loyce Leggings 119/100/126/119 20/29/12/20 18/21/0/0 13 45 7.8 192
Total 482/416/509/486 83/112/50/82 73/88/0/0 53 - 31.6 744
Fully Upgraded Total 605/518/635/605 124/167/74/122 108/130/0/0 53 - 31.6 744
Location Charred Loyce Knight drop.
Notes Absorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Charred Loyce Set, as well as the Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye.
+ show full armor image - hide + show description - hide description

Description


Charred Loyce Helm


Charred helm of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Charred Loyce Armor


Charred armor of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Charred Loyce Gauntlets


Charred gauntlets of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Charred Loyce Leggings


Charred leggings of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Creighton's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Creighton's Steel Mask 40/39/41/40 12/13/7/12 9/15/0/0 6 70 4.3 440
Creighton's Chainmail 90/88/93/90 27/30/16/27 21/34/0/0 14 70 9.7 700
Creighton's Chain Gloves 32/31/33/32 10/11/5/10 7/12/0/0 6 70 3.4 510
Creighton's Chain Leggings 42/41/43/42 13/14/7/13 10/16/0/0 7 70 4.5 620
Total 204/199/210/204 62/68/35/62 47/77/0/0 33 - 21.9 2,270
Fully Upgraded Total 407/398/423/407 122/136/70/122 94/152/0/0 33 - 21.9 2270
Location Obtained from Creighton the Wanderer at the end his quest line if you choose to kill Mild-Mannered Pate in Brightstone Cove Tseldora. Alternately purchasable from Merchant Hag Melentia after killing Creighton.
+ show full armor image - hide
+ show description - hide description

Description


Creighton's Steel Mask


Atypical steel mask.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Creighton's Chainmail


Atypical chainmail.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Creighton's Chain Gloves


Atypical chain gloves.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Creighton's Chain Leggings


Atypical chain leggings.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Upgrades


Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Steel Mask +0 40/39/41/40 12/13/7/12 9/15/0/0 N/A N/A
+1 44/42/45/44 13/14/7/13 9/16/0/0 1x Titanite Shard 500
+2 48/46/49/48 14/15/8/14 10/18/0/0 2x Titanite Shard 630
+3 52/50/53/52 15/17/9/15 11/19/0/0 3x Titanite Shard 750
+4 56/54/57/56 16/18/9/16 12/21/0/0 1x Large Titanite Shard 1000
+5 60/58/62/60 18/20/10/18 13/22/0/0 2x Large Titanite Shard 1130
+6 64/62/66/64 19/21/11/19 14/24/0/0 3x Large Titanite Shard 1250
+7 68/66/70/68 20/22/11/20 15/25/0/0 1x Titanite Chunk 1500
+8 72/70/74/72 21/24/12/21 16/27/0/0 2x Titanite Chunk 1630
+9 76/74/78/76 22/25/13/22 17/28/0/0 3x Titanite Chunk 1750
+10 80/78/83/80 24/27/14/24 18/30/0/0 1x Titanite Slab 2000
Creighton's Chainmail +0 90/88/93/90 27/30/16/27 21/34/0/0 N/A N/A
+1 / / / 1x Titanite Shard
+2 / / / 2x Titanite Shard
+3 / / / 3x Titanite Shard
+4 / / / 1x Titanite Shard
+5 / / / 2x Titanite Shard
+6 / / / 3x Large Titanite Shard
+7 / / / 1x Titanite Chunk
+8 / / / 2x Titanite Chunk
+9 171/167/177/171 51/57/29/51 39/63/0/0 3x Titanite Chunk ?
+10 180/176/187/180 54/60/31/54 42/67/0/0 1x Titanite Slab 3150
Creighton’s Chain Gloves +0 32/31/33/32 10/11/5/10 7/12/0/0 N/A N/A
+1 35/34/36/35 10/12/5/10 7/13/0/0 1x Titanite Shard 150
+2 38/37/39/38 11/13/6/11 8/14/0/0 2x Titanite Shard 180
+3 41/40/42/41 12/14/6/12 9/15/0/0 3x Titanite Shard 220
+4 44/43/46/44 13/15/7/13 10/16/0/0 1x Large Titanite Shard 290
+5 47/46/49/47 14/15/8/14 11/18/0/0 2x Large Titanite Shard 330
+6 50/49/52/50 15/17/8/15 11/19/0/0 3x Large Titanite Shard 360
+7 53/52/56/53 16/18/9/16 12/20/0/0 1x Titanite Chunk 440
+8 56/55/59/56 17/19/9/17 13/21/0/0 2x Titanite Chunk 470
+9 59/58/62/59 18/19/10/18 14/22/0/0 3x Titanite Chunk 510
+10 63/62/66/63 19/21/11/19 15/24/0/0 1x Titanite Slab 580
Creighton's Chain Leggings+0 42/41/43/42 13/14/7/13 10/16/0/0 N/A N/A
+1 46/45/47/46 14/15/7/14 10/17/0/0 1x Titanite Shard 490
+2 50/49/51/50 15/16/8/15 11/19/0/0 2x Titanite Shard 610
+3 54/53/56/54 16/18/9/16 12/20/0/0 3x Titanite Shard 740
+4 58/57/60/58 17/19/9/17 13/22/0/0 1x Large Titanite Shard 980
+5 63/61/65/63 19/21/10/19 14/23/0/0 2x Large Titanite Shard 1100
+6 67/65/69/67 20/22/11/20 15/25/0/0 3x Large Titanite Shard 1220
+7 71/69/73/71 21/23/11/21 16/26/0/0 1x Titanite Chunk 1470
+8 75/73/78/75 22/25/12/22 17/28/0/0 2x Titanite Chunk 1590
+9 79/77/82/79 23/26/13/23 18/29/0/0 3x Titanite Chunk 1710
+10 84/82/87/84 25/28/14/25 19/31/0/0 1x Titanite Slab 1950
Fully Upgraded Total 407/398/423/407 122/136/70/122 94/152/0/0 N/A ? souls

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Notes
Your hair will not stick out on the side like Creighton's when he wears helm no mater what hair the character has.

Dark Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dark Mask 44/44/47/42 12/12/8/25 12/14/0/0 6 90 3.8 1,000
Dark Armor 114/114/120/109 30/30/20/64 31/35/0/0 16 90 9.8 1,000
Dark Gauntlets 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 1,000
Dark Leggings 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 1,000
Total 294/294/309/281 78/78/52/165 79/91/0/0 40 - 25.2 4,000
Fully Upgraded Total 439/439/464/422 116/116/78/244 118/136/0/0 40 - 25.2 4,000
Location Dropped by Mimics:
Dark Mask - Aldia's Keep
Dark Armor - Iron Keep
Dark Gauntlets - Earthen Peak
Dark Leggings - Doors of Pharros
+ show full armor image - hide
+ show description - hide description

Description


Dark Helmet


Mask of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Dark Armor


Armor of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Dark Gauntlets


Gauntlets of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Dark Leggings


Leggings of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Desert Sorceress Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Desert Sorceress Hood 10/10/10/10 9/6/8/8 4/2/6/3 0 50 0.6 500
Desert Sorceress Top 45/47/43/43 42/29/35/38 16/11/29/14 0 50 2.7 500
Desert Sorceress Gloves 25/26/24/24 23/16/19/21 9/6/16/8 0 50 1.5 500
Desert Sorceress Skirt 40/42/39/39 37/26/31/34 14/9/26/12 0 50 2.4 500
Total 120/125/116/116 111/77/93/37 43/28/77/37 0 200 7.2 2000
Fully Upgraded Total 238/239/231/231 222/153/183/195 86/57/155/72 0 200 7.2 2000
Location Desert Sorceress drop in Earthen Peak.
+ show full armor image - hide
+ show description - hide description

Description


Desert Sorceress Hood


Sorceress hood from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Desert Sorceress Top


Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Desert Sorceress Gloves


Sorceress gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Desert Sorceress Skirt


Sorceress skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Hood +0 10/10/10/10 9/6/8/8 4/2/6/3 N/A N/A
Desert Sorceress Hood +1 11/11/10/10 10/6/8/8 4/2/6/3 1x Titanite Shard 130
Desert Sorceress Hood +2 12/12/11/11 11/7/9/9 4/2/7/3 2x Titanite Shard 160
Desert Sorceress Hood +3 13/13/12/12 12/8/10/10 4/2/8/3 3x Titanite Shard 190
Desert Sorceress Hood +4 14/14/13/13 13/8/10/11 5/3/8/4 1x Large Titanite Shard 250
Desert Sorceress Hood +5 15/15/14/14 14/9/11/12 5/3/9/4 2x Large Titanite Shard 290
Desert Sorceress Hood +6 16/16/15/15 15/10/12/13 5/3/10/4 3x Large Titanite Shard 320
Desert Sorceress Hood +7 17/17/16/16 15/10/12/14 6/4/10/5 1x Titanite Chunk 380
Desert Sorceress Hood +8 ?/?/?/? ?/?/?/? ?/?/?/? 2x Titanite Chunk ???
Desert Sorceress Hood +9 ?/?/?/? ?/?/?/? ?/?/?/? 3x Titanite Chunk ???
Desert Sorceress Hood +10 20/21/19/19 19/13/15/17 7/5/13/6 1x Titanite Slab -
Desert Sorceress Top+0 45/47/43/43 42/29/35/38 16/11/29/14 N/A N/A
Desert Sorceress Top+1 49/51/47/47 46/31/38/41 17/12/31/15 1x Titanite Shard 210
Desert Sorceress Top+2 53/56/51/51 50/34/41/45 19/13/34/16 1x Titanite Shard 270
Desert Sorceress Top+3 58/60/56/56 54/37/45/49 20/14/37/17 2x Titanite Shard 320
Desert Sorceress Top+4 62/65/60/60 58/40/48/52 22/15/40/19 1x Large Titanite Shard 420
Desert Sorceress Top+5 67/70/65/65 62/43/52/56 24/15/43/20 1x Large Titanite Shard 480
Desert Sorceress Top+6 71/74/69/69 66/45/55/60 25/17/46/21 2x Large Titanite Shard 530
Desert Sorceress Top+7 75/79/73/73 70/48/58/63 27/18/49/23 1x Titanite Chunk 630
Desert Sorceress Top+8 80/83/78/78 74/51/62/67 28/19/52/24 1x Titanite Chunk 690
Desert Sorceress Top+9 84/88/82/82 78/54/65/71 30/19/55/25 2x Titanite Chunk 740
Desert Sorceress Top+10 89/83/87/87 83/57/69/75 32/21/58/27 1x Titanite Slab 840
Desert Sorceress Gloves + 0 25/26/24/24 23/16/19/21 9/6/16/8 N/A N/A
Desert Sorceress Gloves +1 27/28/26/26 25/17/20/23 9/6/17/8 1x Titanite Shard 150
Desert Sorceress Gloves +2 30/31/28/28 27/19/22/15 10/7/19/9 2x Titanite Shard 180
Desert Sorceress Gloves +3 32/33/31/31 29/20/24/27 11/7/20/10 3x Titanite Shard 220
Desert Sorceress Gloves +4 35/36/32/32 32/22/26/29 12/8/22/10 1x Large Titanite Shard 290
Desert Sorceress Gloves +5 38/39/36/36 34/24/28/31 13/9/24/11 2x Large Titanite Shard 330
Desert Sorceress Gloves +6 40/41/38/38 36/25/30/33 14/9/25/12 3x Large Titanite Shard 360
Desert Sorceress Gloves +7 42/44/40/40 39/27/32/35 15/10/27/12 1x Titanite Chunk 440
Desert Sorceress Gloves +8 45/45/43/43 41/28/34/37 16/10/28/13 2x Titanite Chunk 470
Desert Sorceress Gloves +9 47/49/45/45 43/30/36/39 17/11/30/14 3x Titanite Chunk 510
Desert Sorceress Gloves +10 50/52/48/48 46/32/38/42 18/12/32/15 1x Titanite Slab 580
Desert Sorceress Skirt +0 40/42/39/39 37/26/31/34 14/9/26/12 N/A N/A
Desert Sorceress Skirt +1 43/46/42/42 40/28/34/37 15/10/28/13 1xTitanite Shard 170
Desert Sorceress Skirt +2 47/50/46/46 44/31/37/40 17/11/31/14 2xTitanite Shard 210
Desert Sorceress Skirt +3 51/54/50/50 48/33/40/43 18/12/33/15 3xTitanite Shard 250
Desert Sorceress Skirt +4 55/58/54/54 51/36/42/47 20/13/36/16 1xLarge Titanite Shard 330
Desert Sorceress Skirt +5 59/62/58/58 55/38/46/50 21/14/39/18 2xLarge Titanite Shard 370
Desert Sorceress Skirt +6 63/66/61/61 59/41/49/53 23/15/41/19 3xLarge Titanite Shard 410
Desert Sorceress Skirt +7 67/70/65/65 62/43/52/57 24/15/44/20 1xTitanite Chunk 490
Desert Sorceress Skirt +8 71/74/69/69 66/56/55/60 26/17/46/21 2xTitanite Chunk 530
Desert Sorceress Skirt +9 75/78/73/73 70/48/57/63 27/18/49/22 3x Titanite Chunk 570
Desert Sorceress Skirt +10 79/83/77/77 74/51/61/67 29/19/52/24 1x Titanite Slab 650
Fully Upgraded Total 238/239/231/231 222/153/183/195 86/57/155/72

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dingy Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dingy Hood 14/16/13/13 9/7/8/8 5/6/12/12 0 40 0.8 150
Dingy Robe 54/61/51/51 33/27/31/31 20/23/46/46 0 40 3.0 240
Dingy Cuffs 22/24/20/20 13/11/12/12 8/9/18/18 0 40 1.2 168
Blood-Stained Skirt 45/51/42/42 27/23/26/26 17/19/38/38 0 40 2.5 192
Total 135/152/126/126 82/68/77/77 50/57/114/114 0 - 7.5 750
Fully Upgraded Total 270/304/252/252 179/165/169/169 102/116/231/231 0 - 7.5 750
Location Dropped by Dingy Cleric Phantom in Grave of Saints. NG+ or higher only, regardless of bonfire intensity.
+ show full armor image - hide
+ show description - hide description

Description


Dingy Hood


An unassuming dingy hood.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Dingy Robe


An unassuming dingy robe.

Although by now gray with soot and 
nearly unraveled, its fabric was originally 
a pure white.

Dingy Cuffs


Unassuming dingy cuffs.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Blood-Stained Skirt


An unassuming dingy skirt.
Originally pure white.
 

A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Acolyte Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dragon Acolyte Mask 23/24/22/22 9/9/11/11 11/9/0/11 0 55 1.5 500
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 500
Dragon Acolyte Gloves 24/25/24/24 10/10/11/12 11/24/0/0 0 55 1.6 500
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 500
Total 144/149/138/138 58/58/67/71 66/89/0/27 0 - 9.4 2000
Fully Upgraded Total 284/299/277/277 117/117/135/145 132/175/0/75 0 - 9.4 2000
Location Mask dropped by unpetrified Ogre on stairs, rest of the set dropped by Dragon Acolytes in Aldia's Keep.
+ show full armor image - hide
+ show description - hide description

Description


Dragon Acolyte Mask


Mask worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed to
deflect the ire of the ritual sacrifice

Dragon Acolyte Robe


Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Gloves


Gloves worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Boots


Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Sage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dragon Sage Hood 25/27/25/25 11/11/12/13 12/10/0/21 0 55 2.0 500
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 500
Dragon Acolyte Gloves 24/25/24/24 10/10/11/12 11/24/0/0 0 55 1.6 500
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 500
Total -/-/-/- -/-/-/- -/-/-/- 0 - 9.9 2000
Fully Upgraded Total -/-/-/- -/-/-/- -/-/-/- - - - 2000
Location Hood is rare drop from Giant Basilisk and petrified Ogre in Aldia's Keep.
Rest of the set dropped by Dragon Acolytes in Aldia's Keep.
+ show full armor image - hide + show description - hide description

Description


Dragon Sage Hood


Hood worn by the Archmaster of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.

Dragon Acolyte Robe


Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Gloves


Gloves worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Boots


Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragonrider Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dragonrider Helm 115/107/120/115 10/10/10/10 10/13/0/0 16 95 7.5 720
Dragonrider Armor 243/227/254/243 21/20/22/21 20/28/0/0 45 95 16 1,150
Dragonrider Gauntlets 95/88/99/95 9/8/9/9 8/11/0/0 12 95 6.2 800
Dragonrider Leggings 113/105/118/113 10/10/10/10 10/13/0/0 14 95 7.4 930
Total 566/527/591/566 50/48/51/50 48/65/0/0 87 - 37.1 3600
Fully Upgraded Total 790/736/825/790 69/64/70/69 65/90/0/0 87 - 37.1 3600
Location After defeating the Dragonriders in Drangleic Castle, it is sold by Magerold of Lanafir if the Threshold Bridge bonfire is Intensity 2+.
+ show full armor image - hide + show description - hide description

Description


Dragonrider Helm


Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Dragonrider Armor


Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Dragonrider Gauntlets


Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Dragonrider Leggings


Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakeblood Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Drakeblood Helm 76/74/83/79 10/16/8/14 14/18/0/0 7 85 4.7 820
Drakeblood Armor 200/190/214/204 34/42/22/37 34/44/0/0 22 85 12.5 210
Drakeblood Gauntlets 75/72/81/77 10/16/7/14 14/17/0/0 9 85 4.6 950
Drakeblood Leggings 125/120/135/129 20/26/14/23 22/28/0/0 9 85 7.8 168
Total 476/456/513/489 74/100/51/88 84/107/0/0 47 340 29.6 2148
Fully Upgraded Total 593/568/639/610 109/149/74/129 122/159/0/0 47 340 29.6 2148
Location Found on a corpse in the room down the stairs from the Sanctum Interior bonfire in Dragon's Sanctum. This room is filled with six empty metal chests.
+ show full armor image - hide + show description - hide description

Description


Drakeblood Helm


Black helm of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Drakeblood Armor


Black armor of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Drakeblood Gauntlets


Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Drakeblood Leggings


Black leggings of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakekeeper Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Drakekeeper Helm 64/61/67/64 9/10/8/9 9/13/0/12 14 90 6 700
Drakekeeper Armor 167/160/176/167 22/25/20/22 22/33/0/31 40 90 15.7 700
Drakekeeper Gauntlets 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 700
Drakekeeper Boots 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 700
Total 409/393/431/409 55/61/48/55 55/80/0/77 88 - 38.5 2800
Fully Upgraded Total 816/784/861/816 107/120/94/107 107/158/0/152 88 - 38.5 2800
Location Drakekeeper drop.
+ show full armor image - hide
+ show description - hide description

Description


Drakekeeper Helm


Giant onyx helmet.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Drakekeeper Armor


Giant onyx armor. 

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Drakekeeper Gauntlets


Giant onyx gauntlets.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Drakekeeper Boots


Giant onyx leggings.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drangleic Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Drangleic Helm 79/75/86/81 13/13/11/13 13/17/0/0 10 90 5.9 400
Drangleic Mail 195/184/211/199 32/32/28/32 33/42/0/0 28 90 14.5 650
Drangleic Gauntlets 83/79/90/85 14/14/12/14 14/18/0/0 10 90 6.2 490
Drangleic Leggings 102/97/110/104 17/17/15/17 17/22/0/0 12 90 7.6 550
Total 459/435/497/469 76/76/66/76 77/99/0/0 60 - 34.2 2090
Fully Upgraded Total 690/651/746/702 111/109/101/111 116/150/0/0 60 - 34.2 2090
Location Mail, Gauntlets and Leggings can be found on a corpse in a hole in Forest of Fallen Giants after the Pursuer boss area.
The Helm is given by Captain Drummond in Memory of Vammar after defeating the Giant Lord.
+ show full armor image - hide
+ show description - hide description

Description


Drangleic Helm


A traditional Drangleic helmet.
Belonged to Captain Drummond.

In his day, King Vendrick was fair and just,
and expected the same of his liegemen.

This helm was proof of King Vendrick's trust,
an honor, until his transfiguration.

Drangleic Mail


Traditional Drangleic armor.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Drangleic Gauntlets


Traditional Drangleic gauntlets.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Drangleic Boots


Traditional Drangleic leggings.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Durgo's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Durgo's Hat 22/21/23/21 12/10/9/10 9/8/0/0 0 48 2.6 ?
Total 22/21/23/21 12/10/9/10 9/8/0/0 0 - 2.6 ?
Fully Upgraded Total 33/32/35/31 18/15/13/15 14/12/0/0 0 - 2.6 ?
Location Very rare drop from Greatbow Phantom in front of the King's Gate in Drangleic Castle, Bonfire Intensity 2+ only.
+ show full armor image - hide + show description - hide description

Description


Durgo's Hat


Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.

The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.

Effect: Boosts range of bows

Notes


Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Elite Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Elite Knight Helm 40/39/44/40 11/12/8/11 9/13/0/0 6 85 4.5 220
Elite Knight Armor 104/101/114/104 29/32/21/29 24/34/0/0 15 85 11.7 400
Elite Knight Gloves 33/32/36/33 9/10/7/9 8/11/0/0 4 85 3.7 250
Elite Knight Leggings 61/59/67/61 17/19/13/17 14/20/0/0 9 85 6.9 290
Total 238/231/261/238 66/73/49/66 55/78/0/0 34 - 26.8 1160
Fully Upgraded Total 475/463/524/475 136/144/98/136 112/159/0/0 34 - 26.8 1160
Location Can be purchased from Maughlin the Armourer after spending 1,000 souls in his shop.
Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only: Dropped by the Elite Knight Phantom at bonfire intensity 2+.
+ show full armor image - hide
+ show description - hide description

Description


Elite Knight Helmet


Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Armor


Amor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Gloves


Gloves made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Leggings


Leggings made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Executioner Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Executioner Helm 61/56/65/63 14/15/10/33 11/42/0/29 5 65 4.4 540
Executioner Armor 93/85/99/96 21/23/15/50 17/64/0/45 7 65 6.7 750
Executioner Gauntlets 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 600
Executioner Leggings 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 670
Total 235/209/244/237 53/56/37/123 42/158/0/110 20 - 16.5 2,560
Fully Upgraded Total 344/316/365/355 79/84/55/184 62/234/0/165 20 - 16.5 2,560
Location Sold by Titchy Gren after you reach Drangleic Castle.
+ show full armor image - hide + show description - hide description

Description


Executioner Helm


Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Armor


Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Gauntlets


Black gauntlets worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Leggings


Black leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Falconer Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Falconer Helm 43/38/47/44 13/19/7/13 9/17/0/0 6 75 4.5 90
Falconer Armor 74/78/71/71 22/19/25/22 24/19/0/0 12 75 7.7 150
Falconer Gloves 31/32/30/30 9/8/10/9 10/8/0/0 4 75 3.2 105
Falconer Boots 55/59/54/54 17/14/19/17 18/15/0/0 8 75 5.8 120
Total 203/207/202/199 61/60/61/61 61/59/0/0 30 - 21.2 930
Fully Upgraded Total 405/415/401/396 121/117/123/121 122/117/0/0 30 - 21.2 930
Location Starter gear for Knight class but without the helm. Full set can be purchased from Maughlin the Armourer.
Also dropped by Falconers.
+ show full armor image - hide
+ show description - hide description

Description


Falconer Helm


Helm worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Falconer Armor


Armor worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Falconer Gloves


Gloves worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Falconer Boots


Boots worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Faraam Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Faraam Helm 47/45/51/48 11/12/7/11 9/12/0/0 9 85 4,8 520
Faraam Armor 124/118/133/126 28/30/18/28 24/33/0/0 24 85 12,6 750
Faraam Gauntlets 46/44/50/47 10/11/7/10 9/12/0/0 11 85 4.7 600
Faraam Boots 78/74/83/79 18/19/12/18 15/20/0/0 11 85 7,9 680
Total 295/281/317/300 67/72/44/67 57/77/0/0 55 - 30 2550
Fully Upgraded Total 593/560/631/602 133/145/88/133 114/155/0/0 55 - 30 2550
Location Looted from a corpse near King's Gate bonfire in Drangleic Castle. From the bonfire, enter the room on the right.
Open the door furthest from the bonfire on the left hand side of the room by defeating an enemy near the door.
In this room is a collapsable floor, which will break and drop you on a corpse containing the set.
+ show full armor image - hide
+ show description - hide description

Description


Faraam Helm


Helmet worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Armor


Armor worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Gauntlets


Gauntlets worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Boots


Boots worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Forlorn Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hood of the Forlorn 34/36/32/32 20/19/25/22 27/14/0/0 0 40 1.1 360
Armor of the Forlorn 176/166/188/176 28/34/24/46 50/39/0/0 22 80 11.3 900
Gauntlets of the Forlorn 88/81/92/87 14/17/12/23 26/19/0/0 9 75 5.5 630
Leggings of the Forlorn 100/94/107/100 14/18/12/24 26/20/0/0 11 75 6.2 720
Total 398/377/419/395 76/88/73/115 129/92/0/0 42 - 24.1 0
Fully Upgraded Total 495/469/507/492 111/129/107/171 191/135/0/0 42 - 24.1 0
Location Sold by Straid of Olaphis.
+ show full armor image - hide + show description - hide description

Description


Hood of the Forlorn


Hood of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Armor of the Forlorn


Armor of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Gauntlets of the Forlorn


Gauntlets of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Leggings of the Forlorn


Leggings of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Notes



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Fume Sorcerer Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Fume Sorcerer Mask 25/27/24/24 8/10/10/10 10/8/0/0 6 60 2 180
Fume Sorcerer Robes 103/109/100/100 30/22/41/42 37/30/0/0 0 60 4.7 300
Fume Sorcerer Gloves 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 210
Fume Sorcerer Boots 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 240
Total 248/264/242/242 74/60/99/96 91/76/0/0 6 - 12.3
Fully Upgraded Total 309/329/300/300 108/88/148/144 136/113/0/0 6 - 12.3
Location Fume Sorcerer drop
+ show full armor image (male) - hide + show full armor image (female) - hide + show description - hide description

Description


Fume Sorcerer Mask


Mask worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Fume Sorcerer Robes


Robes worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Grave Warden Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Grave Warden Mask 7/7/6/6 3/3/4/4 4/3/0/0 0 40 0.5 300
Grave Warden Top 79/86/76/76 35/33/42/45 42/34/0/0 0 60 6.0 300
Grave Warden Cuffs 29/32/28/28 13/12/15/16 16/13/0/0 0 60 2.2 300
Grave Warden Bottoms 50/54/48/48 22/21/27/28 27/22/0/0 0 60 3.8 300
Total 165/179/158/158 73/69/88/93 89/72/0/0 0 - 12.5 1200
Fully Upgraded Total 329/358/317/314 144/138/175/186 177/143/0/0 0 - 12.5 1200
Location Drop from Grave Wardens in Earthen Peak and Undead Crypt.
+ show full armor image - hide
+ show description - hide description

Description


Grave Warden Mask


Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Top


Top worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Cuffs


Cuffs worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Bottoms


Bottoms worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Gyrm Helm 86/86/90/82 12/11/10/12 24/29/13/13 19 70 8.2 400
Gyrm Armor 129/129/135/123 19/17/15/19 36/28/19/19 26 70 12.3 400
Gyrm Gloves 38/38/39/36 5/5/4/5 12/8/6/6 8 70 3.6 400
Gyrm Boots 59/59/61/56 8/8/7/8 17/13/9/9 14 70 5.6 400
Total 312/312/325/297 44/41/36/44 89/78/47/47 67 - 29.7 1600
Fully Upgraded Total 608/603/635/579 90/83/76/90 176/134/94/94 67 - 29.7 1600
Location Gyrm drop
+ show full armor image - hide + show description - hide description

Description


Gyrm Helm


Helm of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Gyrm Armor


Armor of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Gyrm Gloves


Gloves of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Gyrm Boots


Boots of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Warrior Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Gyrm Warrior Helm 89/93/93/81 10/12/12/10 6/21/0/0 22 7.5 8.9 500
Gyrm Warrior Armor 195/204/204/177 21/26/26/21 13/45/0/0 47 75 19.7 500
Gyrm Warrior Gloves 54/56/56/49 6/7/7/6 4/13/0/0 14 75 5.4 500
Gyrm Warrior Boots 88/92/92/80 10/12/12/10 6/20/0/0 24 75 8.8 500
Total 426/445/445/387 47/57/57/47 29/99/0/0 107 - 42.8 2000
Fully Upgraded Total 831/858/878/762 91/111/111/91 57/195/0/0 107 - 42.8 -
Location Gyrm Warrior drop.
+ show full armor image - hide
+ show description - hide description

Description


Gyrm Warrior Helm


Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Gyrm Warrior Armor


Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Gyrm Warrior Gloves


Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Gyrm Warrior Boots


Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hard Leather Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Standard Helm 40/28/53/39 8/10/3/8 10/18/0/0 5 65 4 80
Hard Leather Armor 68/71/66/67 21/14/26/22 26/24/0/0 0 65 7.2 126
Hard Leather Gauntlets 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 94
Hard Leather Boots 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 110
Total 188/183/197/184 55/40/61/56 64/68/0/0 5 260 18.8 410
Fully Upgraded Total 375/363/394/367 107/80/121/112 127/133/0/0 5 260 18.8 -
Location Starting set of the Warrior class. Sold by Maughlin the Armourer.
+ show full armor image - hide
+ show description - hide description

Description


Standard Helm


Helmet made of iron.

A commonplace piece of armor.
No embellishments. Very solid.

Hard Leather Armor


Armor made of sturdy leather

A commonplace piece of armor.
No embellishments. Very solid.

Hard Leather Gauntlets


Gauntlets made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Hard Leather Boots


Boots made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Havel's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Havel's Helm 110/95/125/110 15/16/13/15 5/26/11/11 19 255 7.5 800
Havel's Armor 285/246/324/285 38/41/35/38 11/67/28/28 51 255 19.5 1350
Havel's Gauntlets 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 950
Havel's Leggings 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 1080
Total 731/631/831/731 99/107/88/99 30/173/73/73 132 - 50 4180
Fully Upgraded Total 1022/880/1161/1022 134/147/128/134 39/239/100/100 132 - 50 4180
Location Obtain the Forgotten Key and travel to the Upper Gutter Bonfire. Cross the narrow walkway and bear left.
Run and jump onto the lit platform and then climb the ladder. Open the large door and collect the Havel's armor set and Greatshield.
+ show full armor image - hide
+ show description - hide description

Description


Havel's Helm


A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Armor


Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Gauntlets


Gauntlets as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Leggings


Leggings as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Upgrades


Requires Twinkling Titanite.

Notes


All pieces require 20 strength to equip.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heide Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Heide Knight Iron Mask 53/46/62/52 11/11/4/17 19/30/0/16 8 95 5.2 700
Heide Knight Greathelm 65/61/69/65 11/14/9/19 21/16/0/17 11 90 6.0 700
Heide Knight Chainmail 108/101/115/108 18/24/16/33 35/27/0/28 20 90 10.9 700
Heide Knight Gauntlets 53/50/57/53 9/12/8/16 17/13/0/14 8 90 5.4 700
Heide Knight Leggings 63/59/68/63 11/14/9/19 21/16/0/17 10 90 6.4 700
Total 277/256/302/276 (Mask)
289/271/309/289 (Helm)
49/61/37/85 (Mask)
49/64/42/87 (Helm)
92/86/0/75 (Mask)
94/72/0/76 (Helm)
46 (Mask)
49 (Helm)
- Mask 27.9
Helm 28.7
3500
Fully Upgraded Total 567/532/606/567 (Helm) 97/124/84/171 (Helm) 185/139/0/149 (Helm) 49 (Helm) - 28.7 (Helm) 3500
Location Rare drop from Heide Knights.
+ show full armor image - hide
+ show description - hide description

Description


Heide Knight Iron Mask


Iron mask worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Greathelm


Greathelm worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Chainmail


Chainmail worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Gauntlets


Gauntlets worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Leggings


Leggings worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hexer's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hexer's Hood 23/25/22/22 17/25/17/17 10/9/13/12 0 55 0.9 360
Hexer's Robes 67/72/64/64 49/73/49/49 30/26/39/35 0 55 2.6 600
Hexer's Gloves 26/28/25/25 19/28/19/19 12/10/15/14 0 55 1.0 420
Hexer's Boots 52/55/49/49 38/56/38/38 23/20/30/27 0 55 2.0 480
Total 168/178/160/160 123/182/123/123 75/65/92/88 0 - 6.5 1860
Fully Upgraded Total 253/270/240/240 184/275/182/209 113/98/145/132 0 - 6.5 1860
Location Gifted by Felkin the Outcast to characters with at least 20 Intelligence and 20 Faith.
Sold by Merchant Hag Melentia if Felkin the Outcast has been killed.
+ show full armor image - hide
+ show description - hide description

Description


Hexer's Hood


Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.

Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.

Effect: Increases number of casts for each spell

Hexer's Robes/Gloves/Boots


Robe/gloves/boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Infantry Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hollow Infantry Helm 31/32/30/30 7/6/8/7 7/7/0/0 0 40 4.0 60
Hollow Infantry Armor 50/51/49/49 11/8/13/11 11/11/0/0 0 40 5.9 100
Hollow Infantry Gloves 22/24/23/23 5/4/6/0 5/5/0/0 0 40 2.8 85
Hollow Infantry Boots 38/39/37/37 8/6/10/8 7/7/0/0 0 40 4.5 75
Total 141/148/139/139 31/24/37/26 30/30/0/0 0 160 17.2 320
Fully Upgraded Total 266/275/261/261 57/48/72/57 57/57/0/0 0 160 17.2 -
Location Dropped by Hollow Infantry in Forest of Fallen Giants and No-man's Wharf.
+ show full armor image - hide + show description - hide description

Description


Hollow Infantry Helm


Helm worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Armor


Armor worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Gloves


Gloves worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Boots


Boots worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Soldier Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hollow Soldier Helm 34/33/36/35 11/12/8/11 9/11/0/0 4 35 4.3 75
Hollow Soldier Armor 69/66/73/70 22/23/15/22 18/21/0/0 7 35 8.6 125
Hollow Soldier Gauntlets 26/24/27/26 8/9/6/8 7/8/0/0 4 35 3.2 88
Hollow Soldier Leggings 14/14/15/15 5/5/3/5 4/4/0/0 0 35 1.8 67
Total 143/137/151/146 46/49/32/46 38/44/0/0 15 140 17.9 355
Fully Upgraded Total 284/275/303/290 91/96/63/91 77/88/0/0 15 140 17.9 355
Location Dropped by Hollow Soldiers in Forest of Fallen Giants.
+ show full armor image - hide
+ show description - hide description

Description


Hollow Soldier Helmet


Helm worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Hollow Soldier Armor


Armor worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Hollow Soldier Gauntlets


Gauntlets worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Hollow Soldier Leggings


Leggings worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imperious Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Imperious Helm 61/58/64/61 11/9/7/11 8/11/8/8 12 85 5.8 720
Imperious Armor 154/148/163/154 28/22/18/28 22/29/21/21 35 85 14.7 1200
Imperious Gloves 63/60/66/63 11/9/7/11 9/12/9/9 12 85 6 840
Imperious Leggings 79/75/83/79 14/11/9/14 11/15/11/11 17 85 7.5 960
Total 357/341/376/357 64/51/41/64 50/67/49/49 76 340 34 3720
Fully Upgraded Total 711/680/750/711 126/101/79/126 97/131/96/96 76 340 34 3720
Location Imperious Knight drop.
+ show full armor image - hide + show description - hide description

Description


Imperious Helm


Helmet worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Armor


Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Gloves


Gloves worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Leggings


Leggings worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imported Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Imported Hood 16/18/15/15 5/4/6/5 6/6/0/0 0 35 2.2 50
Imported Tunic 47/53/45/45 14/12/17/14 17/19/0/0 0 35 6.5 50
Imported Manchettes 13/15/13/13 4/3/5/4 5/5/0/0 0 35 1.8 50
Imported Trousers 26/29/25/25 8/7/9/8 9/10/0/0 0 35 3.6 50
Total 102/161/100/98 31/26/37/31 37/40/0/0 0 ? 14.1 200
Fully Upgraded Total 205/228/196/196 60/52/71/61 73/81/0/0 0 140 14.1 200
Location Starting equipment.
Dropped from the Foreign Wanderer Phantom that appears in Things Betwixt at Bonfire Intensity 2 and higher.
+ show full armor image - hide
+ show description - hide description

Description


Imported Hood


Hemp Hood that fully covers the face.
Provides protection from the elements,
and little more.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Imported Tunic


Traveler's tunic.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Imported Manchettes


Traveler's manchettes.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Imported Trousers


Traveler's trousers.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Infantry Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Infantry Helm 38/40/38/38 10/9/12/10 10/10/0/0 0 55 4.0 60
Infantry Armor 57/59/55/55 14/13/18/14 15/15/0/0 0 55 5.9 100
Infantry Gloves 27/28/26/26 7/6/9/7 7/7/0/0 0 55 2.8 85
Infantry Boots 43/45/42/42 11/10/14/11 11/11/0/0 0 55 4.5 75
Total 165/172/171/171 42/38/53/42 43/43/0/0 0 220 17.2 320
Fully Upgraded Total 330/344/324/324 83/77/106/83 85/85/0/0 0 220 17.2 320
Location Sold by Maughlin the Armourer, sans the Helm. It can be found in the Forest of Fallen Giants.
+ show full armor image - hide + show description - hide description

Description


Infantry Helm


Helm worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Infantry Armor


Armor worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Infantry Gloves


Gloves worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Infantry Boots


Leggings worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Note: This set is a direct upgrade to the Hollow Infantry Set.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Insolent Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Insolent Helm 42/40/45/42 11/11/13/10 10/13/10/10 6 75 4.8 540
Insolent Armor 85/81/91/85 22/22/27/20 16/19/21/21 16 75 9.8 900
Insolent Gloves 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 630
Insolent Boots 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 720
Total 227/217/238/227 59/59/69/74 50/59/59/57 38 300 26.2 2790
Fully Upgraded Total 452/434/489/457 117/117/145/108 104/136/113/113 38 300 26.2 2790
Location Sold by Grave Warden Agdayne in Undead Crypt.
Scholar of the First Sin: Dropped randomly by red phantom Insolent Knights that appear if the statue is lit in Undead Crypt.
+ show full armor image - hide
+ show description - hide description

Description


Insolent Helm


Helmet worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Insolent Armor


Armor worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Insolent Gloves


Gloves worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Insolent Boots


Boots worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ironclad Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Ironclad Helm 57/52/61/57 8/9/5/8 4/16/0/0 15 90 6.3 320
Ironclad Armor 152/139/163/152 22/25/14/22 10/42/0/0 36 90 29.8 540
Ironclad Gauntlets 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 380
Ironclad Leggings 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 430
Total 379/347/406/379 54/26/35/54 26/104/0/0 97 - 54.9 1670
Fully Upgraded Total 757/691/811/757 108/121/70/108 49/206/0/0 97 - 54.9 1670
Location Ironclad Soldier drop.
+ show full armor image - hide
+ show description - hide description

Description


Ironclad Helm


Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Ironclad Armor


Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Ironclad Gauntlets


Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Ironclad Leggings


Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ivory King Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Ivory King Helm 107/88/111/107 16/24/10/17 14/18/0/0 10 55 7 1440
Ivory King Armor 228/187/236/228 37/47/22/37 30/36/0/0 28 55 14.8 2400
Ivory King Gauntlets 70/56/72/70 10/17/6/11 11/13/0/0 12 55 5.0 1680
Ivory King Leggings 128/104/132/128 20/30/12/21 18/21/0/0 15 55 8.6 1920
Total 533/435/523/533 83/118/50/86 73/88/0/0 65 - 35.4 7440
Fully Upgraded Total 635/542/688/665 124/174/74/127 ?/?/?/? 65 - 35.4 7440
Location Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. (Requires 50 Loyce Souls.)
Notes Absorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Ivory King Set, as well as the Loyce Set, Charred Loyce Set, and any version of Ring of the Evil Eye.
+ show full armor image - hide + show description - hide description

Description


Ivory King Helm


Helm of the Ivory King of Eleum Loyce.

The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view

Ivory King Armor


Armor of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Ivory King Gauntlets


Gauntlets of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Ivory King Leggings


Leggings of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Jester's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Jester's Cap 34/37/33/33 19/19/19/19 21/16/20/14 0 45 3.0 200
Jester's Robes 66/70/63/63 37/37/37/37 40/30/39/26 0 45 5.7 300
Jester's Gloves 26/28/26/26 15/15/15/15 16/12/16/10 0 45 2.3 230
Jester's Tights 31/33/30/30 17/17/17/17 19/14/18/12 0 45 2.7 260
Total 157/168/152/152 88/88/88/88 96/72/93/62 0 - 13.7 990
Fully Upgraded Total 315/334/305/305 178/178/178/178 192/145/186/124 0 - 13.7 990
Location Sold by Magerold of Lanafir in Iron Keep.
+ show full armor image - hide
+ show description - hide description

Description


Jester's Cap


A boldly-colored jester's cap.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Raises item discovery

Jester's Robes


A boldly-colored jester's robe.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Nullifies foes' critical hits

Jester's Gloves


Boldly-colored jester's gloves.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Increases number of Souls acquired

Jester's Tights


Boldly-colored jester's tights.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Reduces falling damage.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Judgment Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Mask of Judgment 49/53/47/47 25/20/17/22 13/14/0/27 0 50 2.5 320
Robe of Judgment 77/82/74/74 39/32/27/35 21/22/0/43 0 50 3.9 500
Manchettes of Judgment 35/38/34/34 18/15/13/16 9/10/0/20 0 50 1.8 400
Tights of Judgment 55/59/53/53 28/23/20/25 15/16/0/31 0 50 2.8 450
Total 216/232/208/208 110/90/77/98 58/62/0/121 0 - 11.0 1670
Fully Upgraded Total 325/348/313/313 166/134/115/146 87/93/0/180 0 - 11.0 1670
Location In a chest under a staircase in Dragon Shrine, near the first Drakekeeper. Requires a Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
+ show full armor image - hide
+ show description - hide description

Description


Mask of Judgment


A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Robe of Judgment


Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Manchettes of Judgment


Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Tights of Judgment


Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

King's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
King's Crown 45/43/48/45 15/15/12/11 17/16/17/0 2 230 3.8 2000
King's Armor 143/136/151/143 48/48/38/34 54/49/53/0 16 120 12.0 2000
King's Gauntlets 50/48/53/50 17/17/13/12 19/17/19/0 8 120 4.2 2000
King's Leggings 85/81/90/85 28/28/22/20 32/29/31/0 10 120 7.1 2000
Total 323/308/342/323 108/108/85/77 122/111/120/0 36 920 27.1 8000
Fully Upgraded Total 485/470/513/485 162/162/129/114 184/166/180/0 36 920 27.1 8000
Location Shrine of Amana treasure, behind a locked door covered by roots that only opens after defeating King Vendrick and if the player is human.
+ show full armor image - hide
+ show description - hide description

Description


King's Crown


Crown of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

King's Armour


Armour of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

King's Gauntlets


Guantlets of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

King's Leggings


Leggings of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Knight Set

Image Name Physical Defense Magic Defense Resistance Poise Durability Weight Souls on selling
Knight Helm 35/34/40/35 11/11/8/11 9/13/0/0 8 80 4.2 120
Knight Armor 92/89/104/92 27/29/20/27 24/34/0/0 20 80 10.9 180
Knight Gauntlets 29/29/34/29 9/9/6/9 8/11/0/0 6 80 3.5 130
Knight Leggings 54/52/61/54 16/17/12/16 14/20/0/0 12 80 6.4 160
Total 210/204/239/210 63/66/46/63 55/78/0/0 46 320 25.0 590
Fully Upgraded Total 422/409/479/422 126/136/90/126 113/158/0/0 46 320 25.0 590
Location Treasure in Heide's Tower of Flame, in the tunnel to No-man's Wharf.
Dropped by the Drakekeeper's Sword-wielding Wall Watchman in Frozen Eleum Loyce.
+ show full armor image - hide
+ show description - hide

Description


Knight Helm


Metal helmet worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this helmet
for its excellent functionality.

Knight Armor


Metal armor worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this armor
for its excellent functionality.

Knight Gauntlets


Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these gauntlets
for their excellent functionality.

Knight Leggings


Metal leggings worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these leggings
for their excellent functionality.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leather Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hunter's Hat 17/18/16/16 6/4/8/7 7/6/0/0 0 50 1.2 90
Leather Armor 65/69/63/63 24/15/31/26 26/22/0/0 0 60 4.7 150
Leather Gloves 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 110
Leather Boots 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 120
Total 160/169/153/153 58/37/77/63 65/54/0/0 0 230 11.5 470
Fully Upgraded Total 317/337/308/308 115/74/152/124 128/107/0/0 0 230 11.5 470
Location Loot from a chest in Forest of Fallen Giants, on scaffolding near the Soldier's Rest bonfire.
+ show full armor image - hide
+ show description - hide description

Description


Hunter's Hat


A leather hat with a large brim.
Traditionally used by bow hunters.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Leather Armor


Armor made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Leather Gloves


Gloves made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Leather Boots


Boots made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia Black Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Leydia Black Hood 20/22/19/19 14/9/8/18 10/9/8/12 0 50 1.0 500
Leydia Black Robe 70/77/66/66 48/33/29/63 35/33/27/43 0 50 3.5 500
Total 90/99/85/85 62/42/37/81 45/42/35/55 0 100 4.5 1000
Fully Upgraded Total 135/149/128/128 92/64/55/122 110/67/52/82 0 100 4.5 1000
Location Drop from Leydia Witches in Undead Crypt.
+ show full armor image - hide
+ show description - hide description

Description


Leydia Black Hood


Hood worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Leydia Black Robe


Robe worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia White Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Leydia White Hood 14/15/13/13 9/9/8/12 7/6/5/8 0 50 1.0 500
Leydia White Robe 48/53/46/46 32/32/27/41 23/21/18/28 0 50 3.5 500
Leydia Gauntlets 17/18/16/16 11/11/9/14 8/7/6/9 0 50 1.2 500
Total 79/86/75/75 52/52/44/45 38/34/29/45 0 150 5.7 1500
Fully Upgraded Total 157/172/150/150 104/104/88/134 75/70/57/90 - - - -
Location Drop from Leydia Pyromancers in Undead Crypt.
+ show full armor image - hide + show description - hide description

Description


Leydia White Hood


Hood of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Leydia White Robe


Robe of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Leydia White Gauntlets


Gauntlets of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Mage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Lion Mage Robe 39/41/36/36 37/30/31/37 17/17/20/45 0 40 2.2 200
Lion Mage Cuffs 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 200
Lion Mage Skirt 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 200
Total 89/93/82/82 85/68/71/85 39/39/46/103 0 120 5 600
Fully Upgraded Total 179/189/164/164 168/136/140/168 78/78/90/204 - - - -
Location Can be found in a chest behind the petrified Lion Clan Warrior in Shaded Woods, in front of the Giant Basilisk.
+ show full armor image - hide
+ show description - hide description

Description


Lion Mage Robe


Robe worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed

Lion Mage Cuffs


Cuffs worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed

Lion Mage Skirt


Skirt worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed

Effects


Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Warrior Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Lion Warrior Helm 11/12/11/11 5/5/5/9 4/4/8/16 0 40 0.5 200
Lion Warrior Cape 28/29/28/28 12/11/11/22 8/8/21/40 0 55 1.5 200
Red Lion Warrior Cape 34/35/33/33 16/15/15/26 12/11/24/47 0 55 1.5 200
Lion Warrior Cuffs 24/25/24/24 10/10/10/19 7/7/19/35 0 40 1.3 200
Lion Warrior Skirt 23/23/22/22 10/9/9/17 6/6/17/32 0 40 1.2 200
Total with regular cape 86/89/85/85 37/35/35/67 25/25/65/123 0 - 0 800
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse 0 - - 1200
Location Rare drop from Lion Clan Warriors in Shaded Woods.
The Lion Warrior Helm and the Red Lion Warrior Cape can be obtained only as very rare drop from Golden Lion Clan Warrior in dark passage behind the area with Manscorpion Tark
(in Scholar of the First Sin, it is located in the area where the Giant Basilisk used to be in the original version).
+ show full armor image - hide
+ show description - hide description

Description


Lion Warrior Helm


Helm worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage

Lion Warrior Cape


Cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen
.

Effect: Reduces falling damage.

Red Lion Warrior Cape


Red cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Lion Warrior Cuffs


Cuffs worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Lion Warrior Skirt


Skirt worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Llewellyn Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Llewellyn Armor 120/112/124/121 38/46/29/38 39/55/22/22 17 85 6.8 550
Llewellyn Gloves 55/51/57/55 17/21/13/17 18/25/10/10 2 85 3.1 400
Llewellyn Shoes 55/51/57/55 17/21/13/17 18/25/10/10 4 85 3.1 470
Total 230/214/238/231 72/88/55/72 75/105/42/42 23 255 13.0 1,420
Fully Upgraded Total 344/319/356/348 115/131/84/110 113/156/63/63 - - - -
Location Dark Souls 2: Stone Knight drop in King's Passage.
Dark Souls 2 & Scholar of the First Sin: Gifted by Chancellor Wellager after defeating the Giant Lord.
+ show full armor image - hide
+ show description - hide description

Description


Llewellyn Armor


Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Llewellyn Gloves


Gloves reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Llewellyn Shoes


Shoes reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Upgrades


Requires Twinkling Titanite.

Availability


Dark Souls 2:

Scholar of the First Sin:


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Looking Glass Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Looking Glass Mask 97/85/110/97 13/14/22/13 12/24/0/0 18 150 7 820
Looking Glass Armor 253/220/289/253 32/36/57/32 30/62/0/0 44 150 18.3 1350
Looking Glass Gauntlets 144/125/165/144 18/20/33/18 17/35/0/0 27 150 10.4 950
Looking Glass Leggings 144/125/165/144 18/20/33/18 17/35/0/0 27 150 10.4 1080
Total 638/555/729/638 81/90/145/81 76/156/0/0 116 600 46.1 4200
Fully Upgraded Total 891/776/1018/891 111/119/199/111 103/217/0/0 116 600 46.1 -
Location Sold by Maughlin the Armourer after defeating Looking Glass Knight.
+ show full armor image - hide
+ show description - hide description

Description


Looking Glass Mask


Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Looking Glass Armor


Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Looking Glass Gauntlets


Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Looking Glass Leggings


Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Loyce Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Loyce Helm 96/92/102/96 22/16/10/16 14/18/0/0 6 85 6.3 114
Loyce Armor 198/191/204/200 45/37/22/36 30/36/0/0 20 85 12.3 240
Loyce Gauntlets 60/57/64/60 16/10/6/10 11/13/0/0 10 85 4.4 168
Loyce Leggings 115/110/122/115 29/20/12/20 18/21/0/0 12 85 7.5 192
Total 469/450/492/471 112/83/50/82 73/88/0/0 48 340 30.5 714
Fully Upgraded Total 583/560/614/585 167/124/74/122 108/130/0/0 - - - -
Location Given by Alsanna, Silent Oracle for holding Loyce Souls (35 for the entire set).
Notes Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, as well as the Charred Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye. This effect only applies when the wearer is female.
+ show full armor image - hide + show description - hide description

Description


Loyce Helm


Helm of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Loyce Armor


Armor of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Loyce Gauntlets


Gauntlets of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Loyce Leggings


Leggings of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lucatiel's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Lucatiel's Mask 25/27/25/25 14/12/15/14 11/9/5/9 0 65 2 500
Lucatiel's Vest 76/82/74/74 42/37/46/42 33/26/14/27 0 65 6 680
Lucatiel's Gloves 25/27/25/25 14/12/15/14 11/9/5/9 0 65 2 520
Lucatiel's Trousers 51/55/49/49 28/25/30/28 22/17/9/18 0 65 4 600
Total 177/191/173/173 98/86/106/98 77/61/37/63 0 - 14 2300
Fully Upgraded Total 357/383/343/343 196/175/212/196 152/119/63/126 0 - 14 -
Location Mask dropped from killing Lucatiel, and the rest of the set can be bought after from Merchant Hag Melentia. Or alternatively complete Lucatiel's questline.
+ show full armor image - hide
+ show description - hide description

Description


Lucatiel's Mask


Mask attached to a ceremonial hat.

Normally hats and masks are separate,
but these two have been adjoined.

Lucatiel's Vest


Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Lucatiel's Gloves


Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Lucatiel's Trousers


Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mad Warrior Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Mad Warrior Mask 69/69/72/65 11/11/8/11 14/14/13/13 9 75 5.0 700
Mad Warrior Armor 171/171/180/163 28/27/21/28 36/36/33/33 25 75 12.5 700
Mad Warrior Gauntlets 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 700
Mad Warrior Leggings 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 700
Total 442/442/464/422 73/70/53/73 92/92/84/80 58 300 32.3 2800
Fully Upgraded Total 664/664/698/633 109/104/79/109 138/138/127/127 - - - -
Location Rare drop from Mad Warrior who spawns occasionally in Belfry Sol
Rare drop from invader Prowlers.
+ show full armor image - hide
+ show description - hide description

Description


Mad Warrior Mask


Mask from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Mad Warrior Armor


Armor from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Mad Warrior Gauntlets


Gauntlets from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Mad Warrior Leggings


Leggings from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Manikin Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Manikin Mask 36/38/35/35 18/17/22/22 21/29/9/0 0 65 1.8 200
Manikin Top 46/49/44/44 23/22/28/29 27/38/12/0 0 65 2.3 200
Manikin Gloves 24/25/23/23 12/11/14/15 14/20/6/0 0 65 1.2 200
Manikin Boots 32/34/31/31 16/15/19/20 19/26/8/0 0 65 1.6 200
Total 138/146/133/133 69/65/83/86 81/113/35/0 0 =260 6.9 800
Fully Upgraded Total 276/292/264/264 140/132/165/172 163/225/73/0 - - - -
Location Mask is Earthen Peak treasure. Rest of the set is dropped by Manikins.
+ show full armor image - hide
+ show description - hide description

Description


Manikin Mask


Mask of the manikins of Harvest Valley.

A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her

Manikin Armor


Top of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Manikin Gloves


Gloves of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Manikin Boots


Boots of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mastodon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Mastodon Helm 66/62/71/66 8/9/5/8 10/12/0/0 14 90 6.6 500
Mastodon Armor 178/165/191/178 21/23/12/21 28/32/0/0 39 90 17.7 500
Mastodon Gauntlets 88/82/95/88 10/12/6/10 14/16/0/0 20 90 8.8 500
Mastodon Leggings 109/101/117/109 13/14/8/13 17/20/0/0 27 90 10.8 500
Total 441/420/485/441 52/58/31/52 69/80/0/0 100 360 43.9 2000
Fully Upgraded Total 880/816/945/880 101/114/60/101 136/159/0/0 - - - -
Location Primal Knight drop in Drangleic Castle.
+ show full armor image - hide + show description - hide description

Description


Mastodon Helm


Helm worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Mastodon Armor


Armor worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Mastodon Gauntlets


Gauntlets worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Mastodon Leggings


Leggings worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Monastery Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Monastery Headcloth 15/16/14/14 13/10/9/10 17/10/9/11 0 55 0.6 500
Monastery Longshirt 40/42/37/37 35/26/23/26 44/28/25/30 0 55 1.6 500
Monastery Long Gloves 22/24/21/21 20/15/13/14 25/16/14/17 0 55 0.9 500
Monastery Skirt 47/50/44/44 42/31/27/33 52/33/29/35 0 55 4.0 500
Total 124/132/93/93 110/82/72/83 138/87/77/93 0 - 7.1 2000
Fully Upgraded Total 266/280/247/247 235/171/151/170 295/185/165/297 0 - 7.1 2000
Location Black Phantom Painting Guardian Phantom drop. The phantom is hidden behind the painting in the hallway closest to the door to the hidden Ritual Site bonfire in Aldia's Keep. Bonfire Intensity 2 or higher only. Does not respawn unless a Bonfire Ascetic is used.
+ show full armor image - hide + show description - hide description

Description


Monastery Headcloth


A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Monastery Longshirt


Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Monastery Long Gloves


Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Monastery Skirt


Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Upgrades


Requires Twinkling Titanite.

Farming


Dark Souls 2: Scholar of the First Sin


Testing


Dark Souls 2: Scholar of the First Sin



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Moon Butterfly Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Moon Butterfly Hat 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 1000
Moon Butterfly Wings 48/52/45/45 25/16/25/21 46/20/26/28 0 35 1.4 1500
Moon Butterfly Cuffs 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 1000
Moon Butterfly Skirt 41/45/39/39 21/14/22/18 39/17/22/24 0 35 1.2 1000
Total 143/157/140/136 74/48/75/63 137/59/68/84 0 - 4.2 4500
Fully Upgraded Total 215/236/204/204 111/101/115/95 205/88/116/136 0 - 4.2 4500
Location Sold by Maughlin the Armourer in Majula when Bonfire Intensity is 2 or above (wings, cuffs and skirt) or 3 (hat).
You also have to spend 15,000 souls in his shop. Bonfire Ascetics can be used.
+ show full armor image - hide + show description - hide description

Description


Moon Butterfly Hat


Hat made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effect: Poisons nearby foes

Moon Butterfly Wings


Pinions made from wings of the rare moonlight butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Moon Butterfly Cuffs


Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effect: Poisons nearby foes

Moon Butterfly Skirt


Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Notes


Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Nahr Alma Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Nahr Alma Hood 19/20/19/19 11/9/10/19 9/9/12/12 0 50 1.5 400
Nahr Alma Robes 44/47/43/43 25/21/23/44 22/22/29/29 0 50 3.5 500
Total 63/67/62/62 36/30/33/33 31/31/41/41 0 - 5 900
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse Poise durability weight soulsonselling
Location Talk to Titchy Gren after reaching Rank 3 of the Brotherhood of Blood Covenant. Alternatively, kill Gren and he will drop the hood while the robe can be purchased from Merchant Hag Melentia.
+ show full armor image - hide + show description - hide description

Description


Nahr Alma Hood


Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Nahr Alma Robes


Robe worn by servants of Nahr Alma,
god of blood.

Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Upgrades


Requires Titanite.

Notes



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Northwarder Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Northwarder Hood 31/32/29/29 18/17/23/20 24/9/0/6 0 55 0.9 72
Northwarder Robe 79/83/76/76 57/42/43/47 59/21/0/14 0 55 2.5 120
Northwarder Manchettes 30/31/28/29 14/14/19/16 35/13/0/8 0 55 1 84
Northwarder Trousers 50/52/48/48 30/28/34/32 37/14/0/9 0 55 1.8 96
Total 190/198/181/182 119/101/119/115 154/57/0/37 0 - 6.2 372
Fully Upgraded Total 235/246/226/227 177/150/176/170 229/83/0/54 0 - 6.2 372
Location Up a ladder behind an elevator piled with coffins in Frozen Eleum Loyce
+ show full armor image - hide
+ show description - hide description

Description


Northwarder Hood


Hood of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Northwarder Robe


Robe of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Northwarder Manchettes


Manchettes of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Northwarder Trousers


Trousers of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Notes


Each piece of this set increases most spell durations as follows:

Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not known to be extended in duration.1

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154

Old Ironclad Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Old Ironclad Helm 49/45/53/49 6/7/5/6 3/12/0/0 13 45 6.3 320
Old Ironclad Armor 131/120/142/131 17/19/12/17 8/33/0/0 32 45 29.8 540
Old Ironclad Gauntlets 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 380
Old Ironclad Leggings 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 430
Total 326/299/355/326 41/46/31/41 20/81/0/0 87 - 54.9 1670
Fully Upgraded Total 651/596/707/651 81/91/59/81 36/161/0/0 87 - 54.9 1670
Location Old Ironclad Soldier drop.
+ show full armor image - hide
+ show description - hide description

Description


Old Ironclad Helm


Old helm worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Old Ironclad Armor


Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Effect: Nullifies foes' critical hits

Old Ironclad Gauntlets


Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Old Ironclad Leggings


Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Old Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Old Knight Helm 73/68/76/73 6/6/4/6 5/12/0/0 19 20 7 600
Old Knight Armor 171/160/178/171 15/15/10/15 11/29/0/0 50 20 16.4 600
Old Knight Gauntlets 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 600
Old Knight Leggings 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 600
Total 416/388/434/416 37/37/24/37 28/71/0/0 113 80 39.8 2400
Fully Upgraded Total 830/775/866/830 71/71/47/71 52/139/0/0 113 80 39.8 -
Location Dropped by Old Knights at Heide's Tower of Flame.
+ show full armor image - hide
+ show description - hide description

Description


Old Knight Helm


An old undated helmet.

How old could this nearly-crumbling helmet be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Old Knight Armor


Old undated Armor.

How old could this nearly-crumbling armor be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Old Knight Gauntlets


Old undated Gauntlets.

How old could this nearly-crumbling gauntlets be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Old Knight Leggings


Old undated Leggings.

How old could these nearly-crumbling leggings be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Pate's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Pate's Helm 38/27/51/38 8/10/3/8 9/17/0/0 5 80 3.5 300
Pate's Armor 65/67/63/63 21/14/26/22 23/21/0/0 0 70 5.9 550
Pate's Gloves 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 380
Pate's Trousers 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 460
Total 179/174/190/177 55/40/61/56 60/62/0/0 5 - 16.4 1690
Fully Upgraded Total 361/348/379/352 107/80/121/112 117/123/0/0 5 - 16.4 -
Location Obtained by summoning Mild-Mannered Pate for the The Last Giant boss fight. If Pate survives, he will give you the set along with Pate's Spear, Pate's Set and a Ring of Thorns when encountered in Earthen Peak. Alternately, you may kill Pate and purchase the set from Merchant Hag Melentia.
+ show full armor image - hide
+ show description - hide description

Description


Pate's Helm


Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Armor


Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Gloves


Although they appear to be common gloves,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Trousers


Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Peasant Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Peasant Hat 9/9/8/8 4/4/5/4 6/5/0/0 0 45 1.3 50
Peasant Attire 25/28/24/24 12/13/16/11 18/15/0/0 0 45 3.8 50
Peasant Long Gloves 12/13/11/11 5/6/7/5 9/7/0/0 0 45 1.8 50
Peasant Trousers 17/19/16/16 8/9/11/8 12/10/0/0 0 45 2.6 50
Total 63/69/59/59 29/32/39/28 45/37/0/0 0 180 9.5 200
Fully Upgraded Total 125/138/120/120 58/53/78/58 90/73/0/0 - - - -
Location Drop from Hollow Peasants in Brightstone Cove Tseldora. Rare +5 drop from the Porcine Peasant.
+ show full armor image - hide
+ show description - hide description

Description


Peasant Hat


Hat commonly worn by peasants.

Designed to block sunlight,
more fit for farming than fighting.

Peasant Attire


Attire commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Peasant Long Gloves


Long gloves commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Peasant Trousers


Trousers commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Penal Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Penal Mask 65/59/73/60 27/33/17/30 10/15/21/41 5 120 5.1 700
Penal Straightjacket 75/77/77/70 31/39/28/35 12/9/25/32 0 55 6.2 820
Penal Handcuffs 55/57/57/50 21/35/19/25 11/9/22/29 0 55 4.8 6800
Penal Skirt 68/70/70/63 28/35/26/32 11/9/22/29 0 55 4.8 750
Total 263/263/277/253 107/142/90/122 44/42/90/131 5 285 20.9 2950
Fully Upgraded Total 394/395/415/365 161/214/134/181 65/62/137/198 - - - -
Location Can be purchased from Maughlin the Armourer in Majula after the Lost Sinner has been defeated.
+ show full armor image - hide
+ show description - hide description

Description


Penal Mask


Mask of the Lost Sinner.
Increases equip load.

The spikes pointing inward suggests
that this was not only used to blind prisoners,
but to torture them as well.

Effect: Raises equipment load

Penal Straightjacket


Straightjacket of the Lost Sinner

A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.

Penal Handcuffs


Hand restraints of the Lost Sinner.
Increases power of pyromancy.

A device used to restrict use of the hands.
By now, no one knows who this was used to
punish, or for what reason.

Effect: Raises power of pyromancies

Penal Skirt


Skirt worn by the Lost Sinner.

A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Priestess Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Priestess Headpiece 23/24/22/22 14/14/20/16 9/9/11/11 0 50 1.2 450
Priestess Robe 53/55/52/52 33/33/46/37 22/21/26/26 0 50 2.8 500
Priestess Gloves 17/18/17/17 11/10/15/12 7/7/8/8 0 50 0.9 460
Priestess Skirt 36/37/35/35 22/22/31/25 15/14/18/18 0 50 1.9 480
Total 129/134/126/126 80/80/112/90 53/51/63/63 0 - 6.8 1890
Fully Upgraded Total 258/267/251/251 160/158/221/178 107/103/126/126 0 - 6.8 1890
Location Scholar of the First Sin: Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss fight.
Dark Souls 2 & Scholar of the First Sin: Dark Priestess and Merciless Roenna drop.
+ show full armor image - hide + show description - hide description

Description


Priestess Headpiece


Traditional headpiece worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Priestess Robe


Robe worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Priestess Gloves


Gloves worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Priestess Skirt


Skirt worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Prisoner's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Prisoner's Hood Left pic - 4/4/4/4
Right pic - 4/5/4/4
4/4/6/5
4/4/6/5
5/4/0/0
5/3/0/0
0
0
25
25
0.8
0.8
50
50
Prisoner's Tatters Left pic - 11/12/10/10
Right pic - 11/12/11/11
11/12/16/13
11/11/17/13
13/10/0/0
13/10/0/0
0
0
25
25
2.2
2.2
50
50
Prisoner's Gloves 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 50
Prisoner's Waistcloth 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 50
Total 25/29/25/25 25/25/37/30 30/21/0/0 0 - 5.0 200
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse 0 - 5.0 200
Location Dropped by Undead Prisoners and Undead Laborers.
+ show full armor image - hide


+ show description - hide description

Description


Prisoner's helmet


Rags worn by imprisoned hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Prisoner's armor


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Prisoner's gauntlets


Rags worn by imprisoned hollows.
This appears to have been worn on the arms.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Prisoner's Boots


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Upgrades


Requires Titanite.

Notes


The hood and tatters raise Item Discovery.
The regular (left pic) designs of the Prisoner's Hood and Tatters appear in Dark Souls Ⅲ as the "Ragged Mask" and "Master's Attire" respectively, while the Prisoner's Gloves appear as the "Master's Gloves" and the Prisoner's Waistcloth as the "Loincloth" found in Undead Settlement.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Raime's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Raime's Helm 83/72/97/84 17/22/10/27 9/27/0/0 10 85 6 720
Raime's Armor 203/181/217/208 36/48/22/46 20/60/0/0 23 85 13.6 1200
Raime's Gauntlets 67/59/72/76 14/19/9/24 7/22/0/0 9 85 5 840
Raime's Leggings 97/85/104/99 19/25/12/29 10/30/0/0 12 85 6.9 960
Total 450/397/490/467 86/114/53/126 46/139/0/0 54 340 31.5 3720
Fully Upgraded Total 560/495/612/582 128/169/77/188 67/207/0/0 - - - -
Location Sold by Magerold of Lanafir after defeating the Fume Knight
+ show full armor image - hide + show description - hide description

Description


Raime's Helm


Helm worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Raime's Armor


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Raime's Gauntlets


Gauntlets worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Raime's Leggings


Leggings worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rampart Golem Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rampart Golem Helm 94/74/100/94 14/10/11/12 11/16/0/16 13 70 5.8 114
Rampart Golem Armor 235/216/257/243 30/27/28/29 29/43/0/41 38 70 15.5 240
Rampart Golem Gauntlets 127/105/135/127 16/15/14/16 15/22/0/22 16 70 8.8 168
Rampart Golem Leggings 127/105/135/127 16/12/14/16 15/22/0/22 16 70 8.2 192
Total 583/500/627/591 76/64/67/73 70/103/0/101 83 - 38.3 714
Fully Upgraded Total 726/624/781/736 112/95/100/108 103/154/0/148 83 - 38.3 714
Location Rampart Golem drop.
+ show full armor image - hide + show description - hide description

Description


Rampart Golem Helm


Helm of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Rampart Golem Armor


Armor of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Rampart Golem Gauntlets


Gauntlets of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Rampart Golem Leggings


Leggings of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rogue Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rogue Hood 11/11/11/11 4/4/4/5 4/4/0/0 0 40 0.7 72
Rogue Armor 56/54/56/56 18/21/20/24 21/20/0/0 0 55 3.5 120
Rogue Gauntlets 29/28/29/29 9/11/10/12 11/10/0/0 0 55 1.8 84
Rogue Leggings 40/39/40/40 13/15/14/17 15/14/0/0 0 55 2.5 96
Total 136/132/136/136 44/52/48/58 51/48/0/0 0 205 8.5 372
Fully Upgraded Total 269/262/275/275 85/94/90/105 102/98/0/0 - - - -
Location Dropped by Hollow Rogues in Huntsman's Copse.
+ show full armor image - hide + show description - hide description

Description


Rogue Hood


Hood worn by Hollowed thieves.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Rogue Armor


Armor donned by Hollowed thieves.

Despite its crude appearance,
this armor is surprisingly sturdy.

Rogue Gauntlets


Gauntlets worn by Hollowed thieves.

Despite their crude appearance,
these gauntlets are surprisingly sturdy.

Rogue Leggings


Leggings worn by Hollowed thieves.

Despite its crude appearance,
these leggings are surprisingly sturdy.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Soldier Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Royal Soldier Helm 41/39/43/42 13/13/9/13 11/12/0/0 6 70 4.8 160
Royal Soldier Armor 79/74/82/80 24/25/17/24 21/23/0/0 16 70 9.2 270
Royal Soldier Gauntlets 32/31/34/33 10/10/7/10 9/10/0/0 6 70 3.8 190
Royal Soldier Leggings 45/43/47/46 14/14/10/14 12/14/0/0 8 70 5.3 220
Total 197/187/206/201 61/62/43/61 36/53/59/0 36 280 23.1 840
Fully Upgraded Total 395/375/413/402 122/126/83/122 105/118/0/0 - - - -
Location Purchasable from Maughlin the Armourer after spending 1,000 souls in his shop in Majula.
+ show full armor image - hide
+ show description - hide description

Description


Royal Soldier Helmet


Royal Drangleic soldier helm.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Royal Soldier Armor


Royal Drangleic soldier armor.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Royal Soldier Gauntlets


Royal Drangleic soldier gauntlets.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Royal Soldier Leggings


Royal Drangleic soldier leggings.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Swordsman Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Royal Swordsman Helm 42/37/47/44 10/12/7/10 6/12/0/0 7 75 4.7 300
Royal Swordsman Armor 101/88/112/105 23/29/16/23 13/29/0/0 18 75 11.2 300
Royal Swordsman Gloves 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 300
Royal Swordsman Leggings 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 300
Total 253/221/281/263 57/73/41/57 33/73/0/0 45 - 28.1 1200
Fully Upgraded Total 505/442/561/526 115/148/78/115 68/148/0/0 - - - -
Location Drop from Royal Swordsmen.
+ show full armor image - hide
+ show description - hide description

Description


Royal Swordsman Helm


Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Armor


Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Gauntlets


Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Leggings


Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ruin Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Ruin Helm 53/48/57/54 12/14/8/12 7/17/22/0 8 105 4.0 800
Ruin Armor 139/126/150/142 33/37/22/33 20/44/57/0 18 105 10.5 800
Ruin Gauntlets 82/75/88/84 19/22/13/19 12/26/34/0 10 105 6.2 800
Ruin Leggings 82/75/88/84 19/22/13/19 12/26/34/0 12 105 6.2 800
Total 356/324/388/364 83/95/56/83 51/113/147/0 48 - 26.9 3200
Fully Upgraded Total 535/485/576/546 126/140/86/126 74/169/221/0 48 - 26.9 3200
Location Drop from Ruin Sentinels in Drangleic Castle.
+ show full armor image - hide
+ show description - hide description

Description


Ruin Helm


Helmet worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Ruin Armor


Armor worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Ruin Gauntlets


Gauntlets worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Ruin Leggings


Leggings worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rusted Mastodon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rusted Mastodon Helm 57/53/61/57 6/7/3/6 8/9/0/0 12 40 6 400
Rusted Mastodon Armor 150/140/161/150 16/18/9/16 21/25/0/0 32 40 15.9 400
Rusted Mastodon Gauntlets 74/69/79/74 8/9/4/8 11/12/0/0 15 40 7.8 400
Rusted Mastodon Leggings 93/86/99/93 10/11/6/10 13/16/0/0 20 40 9.8 400
Total 374/348/400/374 40/45/22/40 53/62/0/0 79 160 39.5 1600
Fully Upgraded Total 745/692/799/745 76/87/42/76 105/123/0/0 - - - -
Location Primal Knight drop in Doors of Pharros.
+ show full armor image - hide + show description - hide description

Description


Rusted Mastodon Helm


Helm worn by the Primal Knights
of Drangleic castle.
Durability low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Rusted Mastodon Armor


Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Rusted Mastodon Gauntlets


Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Rusted Mastodon Leggings


Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Saint's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Saint's Hood 23/25/22/22 17/17/21/17 10/9/20/18 0 55 0.9 360
Saint's Dress 67/72/64/64 49/49/61/49 30/26/57/53 0 55 2.6 600
Saint's Long Gloves 26/28/25/25 19/19/23/19 12/10/22/20 0 55 1.0 420
Saint's Trousers 52/55/49/49 38/38/47/38 23/20/44/41 0 55 2.0 480
Total 168/180/160/160 123/123/152/123 75/65/143/132 0 - 6.5 1860
Fully Upgraded Total 252/270/240/240 184/184/228/184 112/97/214/198 - - - -
Location Given by Licia of Lindeldt if the player has 30 Faith, and dropped by her on death.
Can be bought after killing her, from Merchant Hag Melentia.
+ show full armor image - hide
+ show description - hide description

Description


Saint's Hood


Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.

Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.

Effect: Increases number of casts for each spell.

Saint's Dress


Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Saint's Long Gloves


Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Saint's Trousers


Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Sanctum Knight Helm 96/88/104/96 12/12/10/12 12/18/0/0 9 90 5.8 126
Sanctum Knight Armor 236/220/254/238 30/30/27/31 30/44/0/0 27 90 14.4 210
Sanctum Knight Gauntlets 102/93/109/100 13/12/11/12 11/19/0/0 9 90 6.0 147
Sanctum Knight Leggings 124/114/132/124 16/16/13/15 15/24/0/0 10 90 7.4 168
Total 558/515/599/558 71/70/61/70 68/105/0/0 55 - 33.6 -
Fully Upgraded Total 696/643/748/696 105/103/90/103 99/153/0/0 - - - -
Location Dropped by Sanctum Knights.
Helm is also a Dragon's Sanctum treasure.
+ show full armor image - hide
+ show description - hide description

Description


Sanctum Knight Helm


Helm of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Armor


Armor of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Gauntlets


Gauntlets of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Leggings


Leggings of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Effect: Reduces falling damage

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Shadow Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Shadow Mask 34/38/30/30 18/20/19/24 27/21/17/0 0 60 1.8 500
Shadow Top 48/55/43/43 26/29/27/35 39/30/25/0 0 60 2.6 500
Shadow Gauntlets 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 500
Shadow Leggings 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 500
Total 142/161/127/127 76/85/80/101 114/87/72/0 0 - 7.6 2,000
Fully Upgraded Total 284/319/253/253 152/172/157/204 227/175/143/0 0 - 7.6 -
Location Suspicious Shadow drop in the Flexile Sentry boss fight on Bonfire Intensity 2 or higher. In Scholar of the First Sin Suspicious Shadows can be found in various places through the game.
+ show full armor image - hide + show description - hide description

Description


Shadow Mask


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Shadow Top


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Shadow Gauntlets


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Shadow Leggings


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Smelter Demon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Smelter Demon Helm 126/113/140/126 16/33/15/16 10/27/17/17 17 160 9.0 780
Smelter Demon Armor 243/245/298/172 31/65/29/31 19/52/32/32 43 160 17.6 1000
Smelter Demon Gauntlets 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 850
Smelter Demon Leggings 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 900
Total 659/618/760/588 83/174/80/82 51/139/87/87 112 - 47.4 3530
Fully Upgraded Total 922/862/1062/622 115/242/109/115 69/193/119/119 112 - 47.4 -
Location Sold by Maughlin the Armourer after defeating the Smelter Demon.
+ show full armor image - hide
+ show description - hide description

Description


Smelter Demon Helm


Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Smelter Demon Armor


Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Smelter Demon Gauntlets


Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Smelter Demon Leggings


Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Steel Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Steel Helm 60/57/64/60 8/8/8/8 7/12/0/0 14 100 5.4 720
Steel Armor 155/147/165/155 20/21/14/20 17/31/0/0 34 100 14 1200
Steel Gauntlets 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 840
Steel Leggings 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 960
Total 399/378/425/399 52/55/38/52 44/81/0/0 83 - 36 3720
Fully Upgraded Total 794/755/849/794 100/108/69/100 87/160/0/0 83 - 36 3270
Location Memory of Orro treasure, behind an illusory wall near the second Pharros Contraption. Left hand chest.
+ show full armor image - hide
+ show description - hide description

Description


Steel Helm


Heavy steel helmet.

A relic of an order of knights said to be
the mightiest warriors of their time.

Steel Armor


Heavy steel armor.

A relic of an order of knights said to be
the mightiest warriors of their time.

Steel Gauntlets


Heavy steel gauntlets.

A relic of an order of knights said to be
the mightiest warriors of their time.

Steel Leggings


Heavy steel leggings.

A relic of an order of knights said to be
the mightiest warriors of their time.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Syan's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Syan's Helm 61/55/65/63 12/16/7/12 7/22/0/0 10 85 6.2 500
Syan's Armor 137/123/146/139 26/35/15/26 16/45/0/0 23 85 13.8 500
Syan's Gauntlets 52/46/55/52 10/13/6/10 6/17/0/0 9 85 5.2 500
Syan's Leggings 70/63/75/72 14/18/8/14 8/23/0/0 12 85 7.1 500
Total 320/287/341/326 62/82/36/62 37/107/0/0 54 - 32.3 2000
Fully Upgraded Total 640/575/682/652 124/165/73/124 73/213/0/0 54 - 32.3 2000
Location Royal Guard and Washing Pole Phantom drop.
+ show full armor image - hide
+ show description - hide description

Description


Syan's Helm


Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Syan's Armor


Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Syan's Gauntlets


Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Syan's Leggings


Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Targray's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Targray's Helm 36/34/39/36 9/9/7/10 11/12/0/0 5 75 4.0 480
Targray's Armor 89/83/96/89 22/22/18/25 27/30/0/0 17 75 9.8 720
Targray's Manifers 30/28/32/30 7/7/6/8 9/10/0/0 7 75 3.3 540
Targray's Leggings 53/49/57/53 13/13/11/15 16/17/0/0 10 75 5.8 630
Total 208/194/224/208 51/51/42/58 63/69/0/0 39 - 22.9 2,370
Fully Upgraded Total 416/388/451/416 103/103/84/115 126/138/0/0 39 - 22.9 -
Location Talk to Blue Sentinel Targray after reaching Rank 3 of the Blue Sentinels Convenant or kill Targray and purchase it from Merchant Hag Melentia.
+ show full armor image - hide + show description - hide description

Description


Targray's Helm


Helm of one who guides others.
Belonged to Targray, Knight of the Blue

Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.

Targray's Armor


Armor of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.

Targray's Manifers


Manifers of one who guides others.
Belonged to Targray, Knight of the Blue.

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.

Targray's Leggings


Leggings of one who guides others.
Belonged to Targray, Knight of the Blue.

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tattered Cloth Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Tattered Cloth Hood 20/21/20/20 11/15/10/11 18/6/0/4 0 55 1.1 60
Tattered Cloth Robe 50/53/48/48 26/36/24/26 43/15/0/10 0 55 2.7 100
Tattered Cloth Manchettes 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 80
Heavy Boots 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 80
Total 128/136/126/126 69/93/62/69 113/39/0/26 0 220 7 320
Fully Upgraded Total 259/272/250/250 137/187/122/137 224/78/0/49 - - - -
Location Found in a chest in The Gutter. Possible drop from Dark Stalkers in No-man's Wharf or +5 Upgraded versions from red phantom in Shrine of Amana (NG+).
+ show full armor image - hide
+ show description - hide description

Description


Tattered Cloth Hood


Hood favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Tattered Cloth Robe


Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Tattered Cloth Manchettes


Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Heavy Boots


Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Defender Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Throne Defender Helm 87/84/90/88 18/20/10/18 12/20/0/0 8 100 6.4 1100
Throne Defender Armor 189/181/195/189 38/42/22/38 26/44/0/0 25 100 13.8 1500
Throne Defender Gauntlets 57/55/59/58 12/13/7/12 8/13/0/0 8 100 4.2 1260
Throne Defender Leggings 105/101/109/106 21/24/12/21 15/24/0/0 13 100 7.7 1380
Total 438/421/453/441 89/99/51/89 51/101/0/0 54 - 32.1 5240
Fully Upgraded Total 658/633/680/661 132/146/79/132 92/154/0/0 - - - -
Location Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
+ show full armor image - hide
+ show description - hide description

Description


Throne Defender Helm


Helmet worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Armor


Armor worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Gauntlets


Gauntlets worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Leggings


Leggings worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Watcher Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Throne Watcher Helm 70/66/75/70 30/20/16/20 16/19/0/0 4 95 5.6 930
Throne Watcher Armor 139/132/150/139 61/39/31/39 31/37/0/0 16 95 11.2 1250
Throne Watcher Gauntlets 51/48/55/51 22/14/12/14 11/14/0/0 10 95 4.1 1020
Throne Watcher Leggings 82/78/88/82 36/23/19/23 18/22/0/0 12 95 6.6 1160
Total 342/324/368/342 149/96/78/96 76/92/0/0 42 - 27.5 4360
Fully Upgraded Total 512/487/551/512 224/146/116/146 115/138/0/0 - - - -
Location Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
+ show full armor image - hide
+ show description - hide description

Description


Throne Watcher Helm


Helm worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Throne Watcher Armor


Armor worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Throne Watcher Gauntlets


Gauntlets worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Throne Watcher Leggings


Leggings worn by the Throne Watcher.
Has high magic defense

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Traveling Merchant Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Traveling Merchant Hat 25/27/24/24 7/8/8/7 9/10/0/0 0 60 2.6 85
Traveling Merchant Coat 74/79/72/72 21/23/25/21 26/29/0/0 0 60 7.7 150
Traveling Merchant Gloves 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 100
Traveling Merchant Boots 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 128
Total 173/184/166/166 48/53/57/48 61/67/0/0 0 - 17.9 463
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse - - - -
Location Starting gear of the Explorer class. Can also be bought from Merchant Hag Melentia.
+ show full armor image - hide
+ show description - hide description

Description


Traveling Merchant Hat


Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Effect: Raises item discovery

Traveling Merchant Coat


Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Traveling Merchant Gloves


Gloves worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Traveling Merchant Boots


Boots worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tseldora Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Tseldora Cap 10/11/10/10 5/5/6/4 5/5/0/0 0 40 1.4 200
Tseldora Robe 22/24/21/21 10/11/3/9 10/11/0/0 0 40 3 200
Tseldora Manchettes 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2 200
Tseldora Trousers 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2 200
Total 62/67/59/59 29/30/27/25 29/30/0/0 0 - 8.4 800
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse - - - -
Location Dropped by Maughlin the Armourer. Dropped by Parasitized Undead.
+ show full armor image - hide
+ show description - hide description

Description


Tseldora Cap


Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Tseldora Robe


Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Tseldora Manchettes


Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Tseldora Trousers


Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Notes


Drops


Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Varangian Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Varangian Helm 53/46/60/55 17/19/10/17 17/23/0/0 5 55 4.6 100
Varangian Armor 67/71/66/66 22/16/25/22 26/23/0/0 0 55 5.1 100
Varangian Cuffs 18/19/17/17 6/4/7/6 7/6/0/0 0 55 1.8 100
Varangian Leggings 26/27/25/25 8/6/10/8 10/9/0/0 0 55 2.4 100
Total 164/163/168/163 53/55/52/53 60/61/0/0 5 220 13.9 400
Fully Upgraded Total 328/326/337/327 126/89/104/105 119/122/0/0 - - - -
Location Varangian Sailor drop.
+ show full armor image - hide
+ show description - hide description

Description


Varangian Helm


Helmet worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Varangian Armor


Armor worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Varangian Cuffs


Cuffs worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Varangian Leggings


Leggings worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Velstadt's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Velstadt's Helm 113/103/123/108 15/15/7/35 10/29/15/21 14 140 7.5 980
Velstadt's Armor 236/215/250/245 30/31/15/70 20/60/32/43 33 140 15.2 1300
Velstadt's Gauntlets 78/70/82/80 10/10/5/23 7/20/10/14 14 140 5.0 1070
Velstadt's Leggings 113/103/119/117 15/15/8/34 10/29/15/21 16 140 7.2 1200
Total 543/494/574/563 70/71/35/162 47/114/72/99 77 - 34.9 4550
Fully Upgraded Total 752/685/802/768 94/99/45/225 62/190/100/134 - - - -
Location Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis and spending 16,000 souls in his shop.
+ show full armor image - hide
+ show description - hide description

Description


Velstadt's Helm


Helm worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Armor


Armor worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Gauntlets


Gauntlets worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Leggings


Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Vengarl's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Vengarl's Helm 102/96/109/102 13/18/11/13 12/16/0/0 14 85 6.8 300
Vengarl's Armor 226/213/242/226 30/38/25/30 26/35/0/0 39 85 15.1 480
Vengarl's Gloves 80/75/85/80 10/13/9/10 10/13/0/0 10 85 5.3 350
Vengarl's Boots 118/112/126/118 15/20/13/15 14/18/0/0 17 85 7.9 380
Total 526/496/562/526 68/89/58/68 62/82/0/0 81 - 35.1 1510
Fully Upgraded Total 734/692/784/734 94/122/79/94 84/112/0/0 - - - -
Location Speak with Head of Vengarl and exhaust all his dialogue to receive Vengarl's Helm.
Vengarl's Body drops Vengarl's Armor, Vengarl's Gloves, and Vengarl's Boots.
+ show full armor image - hide
+ show description - hide description

Description


Vengarl's Helmet


Helmet worn by the ferocious Vengarl of Forossa.

As Vengarl's helmet suggests, he was not
unlike a mad beast on the battlefield.

Vengarl's Armor


Armor of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Vengarl's Gloves


Gloves of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Vengarl's Boots


Boots of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Wanderer Set

Image Name Physical_Defense Magic_Defense Resistance Poise Durability Weight Souls on selling
Wanderer Hood 23/22/23/24 8/10/11/8 9/14/0/0 0 50 1.4 80
Wanderer Coat 58/56/58/59 19/25/28/20 22/35/0/0 0 50 3.5 120
Wanderer Manchette 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 85
Wanderer Boots 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 105
Total 151/144/151/153 51/65/73/52 57/91/0/0 0 200 9.1 390
Fully Upgraded Total 299/289/304/307 99/130/144/104 112/182/0/0 0 - 9.1 -
Location Starting gear of the Swordsman class.
Treasure in the Lost Bastille. Dropped by an Undead Citizen inside a cage hidden in a well.
+ show full armor image - hide
+ show description - hide

Description


Wanderer Hood


A hood for the roving type. Light, sturdy leather made for long journeys

Wanderer Coat


A coat for the roving type. Light, sturdy leather made for long journeys

Wanderer Manchette


Manchettes for the roving type. Light, sturdy leather made for long journeys

Wanderer Boots


Boots for the roving type. Light, sturdy leather made for long journeys

Notes


Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Warlock Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Warlock Mask 33/38/31/31 46/21/31/46 4/24/24/30 4 50 4.8 0
Total 33/38/31/31 46/21/31/46 4/24/24/30 4 50 4.8 0
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse - - - -
Location Rare drop from invader Merciless Roenna, or from Prowling Magus in Shrine of Amana.
+ show full armor image - hide + show description - hide description

Description


Warlock Mask


Strange mask worn by Aldia warlocks
Grants dark defense, and increased soul acquisition.

Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.

Upgrades


Requires Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Hollow Mage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
White Hollow Mage Hood 34/35/33/33 28/20/21/23 13/13/19/19 0 50 1.8 150
White Hollow Mage Robe 52/54/51/51 44/32/33/37 21/19/30/30 0 50 2.8 240
Total 86/89/84/84 70/52/54/60 34/32/49/49 0 100 4.6 390
Fully Upgraded Total 172/179/168/168 144/104/109/120 68/64/98/98 - - - -
Location Dropped by White Hollow Sorcerers in Brightstone Cove Tseldora.
+ show full armor image - hide + show description - hide description

Description


White Hollow Mage Hood


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.

White Hollow Mage Robe


Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Priest Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
White Priest Headpiece 23/25/23/23 14/14/18/16 10/9/9/9 0 50 1.4 450
White Priest Robe 55/58/54/54 33/33/43/37 23/21/21/21 0 50 3.3 550
White Priest Gloves 18/19/18/18 11/11/14/12 8/7/7/7 0 50 1.1 460
White Priest Skirt 40/42/39/39 24/24/31/27 16/16/15/15 0 50 2.4 480
Total 136/144/134/134 82/82/106/92 57/53/52/52 0 200 8.2 1940
Fully Upgraded Total 275/288/269/263 164/164/215/181 112/106/105/105 - - - -
Location Sold by Cromwell the Pardoner in Brightstone Cove Tseldora.
+ show full armor image - hide + show description - hide description

Description


White Priest Headpiece


Traditional headpiece for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.

White Priest Robe


Traditional robe for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.

White Priest Gloves


Traditional gloves for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.

White Priest Skirt


Traditional skirt for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Xanthous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Xanthous Crown 67/116/67/44 16/6/11/15 7/7/0/83 0 60 5.0 500
Xanthous Overcoat 52/60/52/45 39/10/25 23/21/0/0 0 60 3.9 500
Xanthous Gloves 31/35/31/26 23/6/15/18 13/12/0/0 0 60 2.3 500
Xanthous Waistcloth 54/61/54/46 40/11/25/31 24/21/0/0 0 60 4.0 500
Total 204/268/211/161 118/38/61/89 45/64/0/83 0 - 15.2 2000
Fully Upgraded Total 304/408/304/242 179/47/113/142 102/91/0/125 0 - 15.2 -
Location Reward for reaching Rank 3 in the Pilgrims of Dark covenant.
+ show full armor image - hide
+ show description - hide description

Description


Xanthous Crown


This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.

Xanthous Overcoat


Xanthous Overcoat.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Xanthous Gloves


Xanthous Gloves.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Xanthous Waistcloth


Xanthous Waistcloth.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.