# Armor Sets # Agdayne's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Agdayne's Black Robe93/98/90/9054/52/48/7255/38/48/650655.8600
![]()Agdayne's Cuffs46/49/45/4527/26/24/3628/19/24/330652.9480
![]()Agdayne's Kilt46/49/45/4527/26/24/3628/19/24/330652.9520
Total185/196/180/180108/104/96/144111/76/96/1310-11.61600
Fully Upgraded Total279/295/271/271163/157/144/216165/113/144/196----
LocationGiven by Grave Warden Agdayne after you pick up the King's Ring. Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Agdayne's Black Robes --- *Robe worn by Agdayne of the Undead Crypt.* *Life itself is suffering; or karma,* *as some have called it.* *The embrace of death awaits all things,* *But does death mean an end to suffering?* #### Agdayne's Cuffs --- *Cuffs worn by Agdayne of the Undead Crypt.* *Life itself is suffering; or karma,* *as some have called it.* *The embrace of death awaits all things,* *But does death mean an end to suffering?* #### Agdayne's Kilt --- *Kilt worn by Agdayne of the Undead Crypt.* *Life itself is suffering; or karma,* *as some have called it.* *The embrace of death awaits all things,* *But does death mean an end to suffering?*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Captain Set ### Description --- #### Alonne Captain Helm > *Helmet worn by the captain of the Alonne Knights. > > The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted. > > The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.* #### Alonne Captain Armor > *Armor worn by the captain of the Alonne Knights. > > The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted. > > The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.*
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Alonne Captain Helm34/37/33/3319/19/19/1921/16/0/012905.1800
![]()Alonne Captain Armor162/153/171/16234/53/23/3417/38/0/0389015.6800
Total196/190/204/19553/72/42/5338/54/0/050-20.71600
Fully Upgraded Total430/405/455/43090/140/60/9045/100/0/050-20.71600
LocationAlonne Knight Captain drop in Iron Keep and Drangleic Castle.
Alonne Captain Armor & Alonne knight Gauntlets/LeggingsPhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
Total366/352/384/36580/119/62/8048/86/0/087-37.22600
Fully Upgraded Total769/728/813/769142/233/99/14265/162/0/087-37.22600
### Notes
--- - This set does not have its own gloves or boots. They're meant to accompany the standard knight gauntlets and greaves. - The enormous pauldrons bear the same "dueling drakes" design as seen on the Drangleic Shield. ---
### Key
---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Knight Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Alonne Knight Helm48/45/50/487/13/5/73/9/0/011804.6500
![]()Alonne Knight Armor147/140/155/14723/41/17/239/27/0/0388014.2500
![]()Alonne Knight Gauntlets69/66/73/6911/19/8/114/13/0/014806.7500
![]()Alonne Knight Leggings101/96/107/10116/28/12/166/19/0/023809.8500
Total365/347/385/36557/101/42/5722/68/0/086-35.32000
Fully Upgraded Total727/692/767/727111/199/83/11143/133/0/086-35.32000
LocationAlonne Knight drop in Iron Keep. Leggings and Gauntlets are also dropped by Alonne Knight Captains.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Alonne Knight Helm --- *Helm worn by Alonne Knights.* *The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* #### Alonne Knight Armor --- *Armor worn by Alonne Knights.* *The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* #### Alonne Knight Gauntlets --- *Gauntlets worn by Alonne Knights.* *The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* #### Alonne Knight Leggings --- *Leggings worn by Alonne Knights.* *The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.*
### Upgrades --- Requires Titanite. ++\*Notes Some of the most poise efficient armor for characters with little to no strength investment. Extremely useful combined with natural poise to hit breakpoints. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Alonne's Helm62/60/64/6114/15/10/1414/19/0/08804.01440
![]()Alonne's Armor145/138/150/14332/36/24/3535/46/0/017809.02400
![]()Alonne's Gauntlets49/47/51/4810/12/8/1111/15/0/06803.01680
![]()Alonne's Leggings87/83/89/8519/21/14/2020/27/0/011805.51920
Total343/328/354/33775/84/56/8080/107/0/04232021.57440
Fully Upgraded Total427/407/441/420111/123/83/119119/158/0/042-21.57440
LocationSold by Magerold of Lanafir after defeating Sir Alonne. Individual pieces dropped by Sir Alonne for summoned phantoms only.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Alonne's Helm --- *Helm worn by Sir Alonne, who served the Old Iron King.* *Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King.* *Then, at the end of the very peak of his sire's rule, Sir Alonne set out again, in search of lands yet unknown.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alva Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Alva Helm38/36/39/3710/11/8/1111/15/0/06803.7520
![]()Alva Armor89/85/92/8825/27/19/2626/35/0/015808.8800
![]()Alva Gauntlets29/28/30/298/9/6/99/11/0/04802.9600
![]()Alva Leggings53/50/55/5215/16/11/1616/20/0/09805.2710
Total209/199/216/20658/63/44/6262/81/0/034-20.62630
Fully Upgraded Total419/404/433/412115/127/87/123123/162/0/034-20.62630
LocationSold by Maughlin the Armourer after you have spent at least 15,000 souls on his shop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Alva Helm --- *Helm worn by Alva the Wayfarer. Light but offers very high defense.* *Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* #### Alva Armor --- *Armor worn by Alva the Wayfarer. Light but offers very high defense.* *Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* #### Alva Gauntlets --- *Gauntlets worn by Alva the Wayfarer. Light but offers very high defense.* *Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* #### Alva Leggings --- *Leggings worn by Alva the Wayfarer. Light but offers very high defense.* *Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Archdrake Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Archdrake Helm49/49/49/4916/15/26/1513/11/0/07805.4250
![]()Archdrake Robes89/89/89/8928/27/47/2724/20/0/013809.8380
![]()Archdrake Gloves29/29/29/299/9/15/98/7/0/06803.2260
![]()Archdrake Boots43/43/43/4314/13/22/1311/10/0/07804.7300
Total210/210/210/21067/64/110/6456/48/0/033-23.11,190
Fully Upgraded Total419/419/419/419134/128/219/124113/94/0/033-23.11,190
LocationDropped by Lindelt Clerics in Shrine of Amana. The Archdrake Robes can be found in the Lost Bastille and is the starting item of the Cleric class.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Archdrake Helm --- *Helm of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* #### Archdrake Robes --- *Robes of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* #### Archdrake Gloves --- *Gloves of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* #### Archdrake Boots --- *Boots of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Astrologist's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightWeight (SoTFS)Souls on selling
![]()Moon Hat26/27/25/2519/13/13/168/8/0/00502.22.2360
![]()Astrologist's Robe60/63/58/5844/30/30/3719/19/0/00505.14.1600
![]()Astrologist's Gauntlets25/26/24/2418/12/12/158/8/0/00502.11.7420
![]()Astrologist's Bottoms45/47/43/4333/22/22/2814/14/0/00503.83.0480
Total156/163/150/150114/77/77/9649/49/0/00-13.211.01860
Fully Upgraded Total313/326/302/302226/155/155/19298/96/0/00-13.211.01860
LocationSold by Royal Sorcerer Navlaan after completing his questline.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Moon Hat --- *Hat worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* #### Astrologist's Robe --- *Robe worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* #### Astrologist's Gauntlets --- *Gauntlets worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* #### Astrologist's Bottoms --- *Robe bottoms worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Aurous Set (Transparent)
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Helm of Aurous (Transparent)29/31/27/2811/9/12/108/9/0/00401.2290
![]()Armor of Aurous (Transparent)76/82/72/7430/25/32/2820/24/0/00403.2480
![]()Gauntlets of Aurous (Transparent)29/31/27/2811/9/12/108/9/0/00401.2320
![]()Leggings of Aurous (Transparent)48/51/45/4619/15/20/1713/15/0/00402.0360
Total182/195/171/17671/58/76/6549/57/0/00-7.61450
Fully Upgraded Total273/292/259/264107/88/110/9774/84/0/00-7.61450
LocationGift from Maughlin the Armourer after spending 16,000 souls at his shop, if you talk to him when you have 0 souls. Rare drop from (respawning) dark spirit Rhoy the Explorer in Grave of Saints.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Helm of Aurous --- *Helm of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* *Effect: Raises equipment load.* #### Armor of Aurous --- *Armor of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* *Effect: Raises equipment load.* #### Gauntlets of Aurous --- *Gauntlets of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* *Effect: Raises equipment load.* #### Leggings of Aurous --- *Leggings of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* *Effect: Raises equipment load.*
### Notes --- All pieces of this set slightly raise maximum Equipment Load. ### Upgrades --- Twinkling Titanite --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Aurous Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Helm of Aurous46/44/48/4616/16/11/1713/16/0/06803.8450
![]()Armor of Aurous122/118/128/12343/42/30/4634/44/0/0188010.1750
![]()Gauntlets of Aurous39/37/41/3914/13/10/1511/14/0/06803.2520
![]()Leggings of Aurous70/68/74/7125/24/17/2620/25/0/010805.8600
Total277/267/291/27998/95/68/10478/99/0/040-22.92320
Fully Upgraded Total415/402/435/417147/143/102/157115/148/0/040-22.92320
Location**Dark Souls 2:** Individual pieces drop (rarely) from the Aurous Knight Phantom at No Man's Wharf. **Scholar of the First Sin:** Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Helm of Aurous --- *Helm of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* #### Armor of Aurous --- *Armor of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* #### Gauntlets of Aurous --- *Gauntlets of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* #### Leggings of Aurous --- *Leggings of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bandit Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Spiked Bandit Helm44/44/45/4213/14/11/1310/14/0/03604.1100
![]()Bandit Armor67/66/69/6420/21/17/2014/21/0/05606.2160
![]()Bandit Gauntlets30/30/31/299/9/7/97/10/0/03602.8120
![]()Bandit Boots30/30/31/299/9/7/97/10/0/03602.8130
Total171/170/176/16451/53/42/5138/55/0/014-15.9510
Fully Upgraded Total341/341/352/329102/106/85/10274/108/0/014-15.9510
LocationStarting armor set for the Bandit class. Can also be purchased from Magerold of Lanafir in Iron Keep.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Spiked Bandit helmet --- *Helmet of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and s cattered to other lands.* #### Bandit Armor --- *Armor of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and s cattered to other lands.* #### Bandit Gauntlets --- *Gauntlets of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and s cattered to other lands.* #### Bandit Boots --- *Boots of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and s cattered to other lands.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bell Keeper Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Bell Keeper Helmet52/45/57/5511/18/5/208/16/0/05604.8450
![]()Bell Keeper Bellyband66/69/64/6414/13/19/2516/13/0/00606.0500
![]()Bell Keeper Cuffs27/29/27/276/5/8/107/5/0/00602.5460
![]()Bell Keeper Trousers44/46/43/439/9/12/1711/9/0/00604.0480
Total189/189/191/18940/45/44/7242/43/?/?5-17.31890
Fully Upgraded Total378/378/380/37681/91/88/14481/85/0/05-17.31890
LocationReward for reaching Rank 3 in the Bell Keepers covenant.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Bell Keeper helmet --- *An old helmet that is oddly comfortable. Belonged to an Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* #### Bell Keeper Bellyband --- *An old bellyband that is oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* #### Bell Keeper Cuffs --- *An old pair of cuffs that are oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* #### Bell Keeper Trousers --- *Old trousers that are oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Benhart's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Benhart's Knight Helm69/67/72/6916/15/14/1618/14/0/011727.0500
![]()Benhart's Armor104/100/108/10424/23/21/2427/21/0/0187210.5740
![]()Benhart's Gauntlets55/52/56/5512/12/11/1214/11/0/09725.5590
![]()Benhart's Boots64/62/67/6415/14/13/1517/13/0/011726.5640
Total292/281/303/29267/64/59/6776/59/0/049-29.52470
Fully Upgraded Total585/563/607/585135/128/117/135153/118/0/049-29.52470
LocationObtained from Benhart of Jugo as a gift after completing his questline. Sold by Merchant Hag Melentia after killing Benhart of Jugo
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- *A helmet/armor/gauntlets/boots of unknown origin. Belonged to Benhart of Jugo.* *Apparently Benhart found this while wandering land to land, but its origins are unknown. He wore it all the time, he adored it so, leaving a slight odor.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Dragon Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Black Dragon Helm56/54/57/5620/44/21/2025/36/29/2902252.20
![]()Black Dragon Armor125/121/127/12545/98/47/4557/80/65/6502254.80
![]()Black Dragon Gauntlets48/47/49/4817/38/18/1722/31/25/2502251.80
![]()Black Dragon Leggings72/70/74/7226/57/27/2633/47/38/3802252.70
Total301/292/307/301108/237/113/107137/194/157/1570-11.50
Fully Upgraded Total-------
LocationUse the Dragon Head Stone and Dragon Torso Stone, rewards from Rank 1 and Rank 2 of the Dragon Remnants covenant.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Black Dragon Helm --- *An eerily-shaped helmet spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but this helm proves its existence* #### Black Dragon Armor --- *An eerily-shaped armor spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but this proves its existence* #### Black Dragon Gauntlets --- *Eerily-shaped gauntlets spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but these proves its existence* #### Black Dragon Leggings --- *Eerily-shaped Leggings spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but these proves its existence*
### Upgrades --- Cannot be upgraded. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Hollow Mage Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Black Hollow Mage Hood32/34/31/3127/19/21/2313/12/12/120501.9150
![]()Black Hollow Mage Robe55/58/54/5447/33/36/3923/21/22/220503.3240
Total87/92/85/8574/52/57/6236/33/34/3401005.2390
Fully Upgraded Total174/184/171/171148/105/113/12472/66/68/680---
LocationRobe is starting armor for the Sorcerer class. Dropped by Necromancer in Huntsman's Copse and Undead Purgatory.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Black Hollow Mage Hood --- *Hood worn by Hollowed Drangleic mages.* *Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a women's hood.* #### Black Hollow Mage Robe --- *Robe worn by Hollowed Drangleic mages.* *Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a women's robe.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Leather Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Thief Mask20/21/20/2010/7/7/812/8/0/00551.2100
![]()Black Leather Armor65/68/64/6431/24/23/2638/26/0/00553.9120
![]()Black Leather Gloves30/31/29/2914/11/10/1217/12/0/00551.8100
![]()Black Leather Boots37/38/36/3618/13/13/1521/15/0/00552.2110
Total152/158/149/14973/55/53/6188/61/0/00-9.1430
Fully Upgraded Total305/315/298/298145/111/105/120175/120/0/00-9.1430
LocationSold by Laddersmith Gilligan.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Black Leather Helmet --- *A full face mask.* *Called a thief mask since most people wearing them are up to no good. Not terribly effective as armor.* #### Black Leather Armor --- *Armor dyed black.* *Allows the wearer to blend in with the dark. Often used by those with ill-intent. Meticulously crafted, and provides fair defense.* #### Black Leather Gloves --- *Leather gloves dyed black.* *Allows the wearer to blend in with the dark. Often used by those with ill-intent. Meticulously crafted, and provides fair defense.* #### Black Leather Boots --- *Leather boots dyed black.* *Allows the wearer to blend in with the dark. Often used by those with ill-intent. Meticulously crafted, and provides fair defense.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Black Hood23/25/22/2225/17/17/1710/9/13/120550.9360
![]()Black Robes67/72/64/6473/49/49/4930/26/39/350552.6600
![]()Black Gloves26/28/25/2528/19/19/1912/10/15/140551.0420
![]()Black Boots52/55/49/4956/38/38/3823/20/30/270552.0480
Total168/180/160/160182/123/123/12375/65/92/8802206.51860
Fully Upgraded Total253/270/240/240275/184/184/184113/98/145/1320-6.51860
LocationGift from Straid of Olaphis if at least four boss souls traded. Sold by Merchant Hag Melentia if Straid of Olaphis is killed.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Black Hood --- *A black hood. Grants slight increase to spellcasting speed. Belonged to Straid of Olaphis.* *Straid was invited to the old kingdom of Olaphis for his wisdom, but its depth was such that people soon feared him, and in the end Straid was led into a dreadful trap. Effect: Improves casting speed* #### Black Robes/Gloves/Boots --- *A black robe/gloves/boots. Enchanted with resistance to magic. Belonged to Straid of Olaphis.* *Straid spent several lifetimes as stone. During this hiatus, kingdoms rose and fell, until the land called Drangleic came to be.*
### Notes --- - Wearing the Black Hood grants an extra +2 to both Intelligence and Faith on top of the casting speed bonus. - Almost identical to the Hexer's Set, but excels against magic instead of fire. - Fittingly ominous for a dark sorcerer, but still a far cry from the ragged fashion of hexers. Straid may have been to hexes what the Daughters of Chaos were to pyromancy. - During the beta, this set was worn by the Dual Swordsman class. It has since become an INT oriented set, rather than DEX. ### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Black Witch Domino Mask10/11/9/916/8/16/165/5/17/170600.5550
![]()Black Witch Veil10/11/10/109/7/9/93/4/5/10000450.5480
![]()Black Witch Hat19/23/19/1915/7/15/157/8/12/120551.5720
![]()Black Witch Robe97/105/94/9490/72/84/8732/39/43/430554.8770
![]()Black Witch Gloves34/37/33/3332/25/30/3111/14/15/150551.7560
![]()Black Witch Trousers34/37/33/3332/25/30/3111/14/15/150551.7650
Total0/0/0/00/0/0/00/0/0/00-03730
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/cursePoisedurabilityweight3730
LocationYou can purchase this set from Royal Sorcerer Navlaan, after freeing him from his prison in Aldia's Keep or after completing his quest. The Veil can be obtained as a rare drop from the Bell Keeper Mage in Belfry Sol. Domino Mask can be obtained as a rare drop from Dual Avelyn Bell Keepers in Belfry Sol. The Veil and set can be obtained as drop from invader Gutter Denizen, after all the sconces in The Gutter are lit.1
+ show full armor image - hide ![]() ![]() ![]() ![]()+ show description - hide description ### Description --- #### Black Witch Veil --- *Veil worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* #### Black Witch Hat --- *Hat worn by Zullie the Witch, seducer of Alva the Wayfarer. Allows the attunement of an extra spell. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* #### Black Witch Robe --- *Robe worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* #### Black Witch Gloves --- *Gloves worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* #### Black Witch Trousers --- *Trousers worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
# Bone King Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Bone Crown32/35/30/3020/22/18/2816/10/12/200651.7360
![]()Bone King Robe71/77/68/6845/50/41/6336/23/28/450653.8600
![]()Bone King Cuffs35/39/34/3423/25/20/3118/12/14/220651.9420
![]()Bone King Skirt54/59/52/5234/38/31/4828/18/21/340652.9480
Total192/210/184/184122/135/110/17098/63/75/1210-10.31,860
Fully Upgraded Total288/314/277/277184/203/164/255148/94/114/1820-10.31,860
LocationPurchasable from Titchy Gren after defeating the Skeleton Lords.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Bone Crown --- *Skeleton Lord Crown. High dark defense.* *The Old Iron King led his best men on Undead hunts, but their memories were purged in rebirth.* #### Bone King Robe --- *Skeleton Lord robe. High dark defense.* *The very men who were ordered to hunt down the Undead were themselves hollowed, and founded a kingdom of bone.* #### Bone King Cuffs --- *Skeleton Lord cuffs. High dark defense.* *The very men who were ordered to hunt down the Undead were themselves hollowed, and founded a kingdom of bone.* #### Bone King Skirt --- *Skeleton Lord skirt. High dark defense.* *The very men who were ordered to hunt down the Undead were themselves hollowed, and founded a kingdom of bone.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Brigand Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Brigand Hood22/24/22/2011/9/8/99/9/0/00601.270
![]()Brigand Armor57/62/56/5328/22/21/2423/23/0/00603.1110
![]()Brigand Gauntlets33/36/32/3116/13/12/1413/13/0/00601.880
![]()Brigand Trousers33/36/32/3116/13/12/1413/13/0/00601.890
Total145/158/143/13571/57/53/6158/58/0/00-7.9350
Fully Upgraded Total289/316/284/268142/114/108/123118/118/0/00-7.9350
LocationInside a chest in No-man's Wharf, in the large building with the shortcut gate. Rare drop from Crescent Sickle Phantom.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Brigand Hood --- *Hood worn by looting brigands.* *Mountains surround Drangleic on three sides. Most travelers who try to cross them end up hapless prey to the countless brigands lurking there.* #### Brigand Armor --- *Armor donned by looting brigands.* *This armor may appear shoddy, but is in fact a very functional piece of work, its materials meticulously crafted together.* #### Brigand Gauntlets --- *Gauntlets donned by looting brigands.* *This armor may appear shoddy, but is in fact a very functional piece of work, its materials meticulously crafted together.* #### Brigand Trousers --- *Trousers donned by looting brigands.* *This armor may appear shoddy, but is in fact a very functional piece of work, its materials meticulously crafted together.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Cale's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Cale's Helm39/38/38/4011/12/9/1117/11/0/00603.0500
![]()Cale's Leather Armor39/38/38/4011/12/9/1117/11/0/00606.4550
![]()Cale's Shoes83/82/82/8624/25/20/2437/23/0/00603.0520
Total161/158/158/16646/49/38/4671/45/0/00-12.41,570
Fully Upgraded Total322/318/318/33191/96/78/91141/87/0/00-12.41570
LocationObtained from Cale the Cartographer in the mansion basement in Majula after lighting all the flames on the map. Alternatively, kill him to get the helm as a drop and rest of set from Merchant Hag Melentia.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Cale's Helm --- *Helm of a light Mirrah foot soldier. Belonged to Cale the Cartographer.* *Apparently Cale procured this inexpensively second-hand, but it's surprisingly well-made.* #### Cale's Leather Armor --- *Armor of a light Mirrah foot soldier. Belonged to Cale the Cartographer.* *Apparently Cale procured this inexpensively second-hand, but it's surprisingly well-made.* #### Cale's Shoes --- *Shoes of a light Mirrah foot soldier. Belonged to Cale the Cartographer.* *Apparently Cale procured this inexpensively second-hand, but it's surprisingly well-made.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Catarina Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Catarina Helm57/57/67/5712/14/8/1210/16/0/09954.5630
![]()Catarina Armor149/149/173/14932/35/21/3225/41/0/0259511.71050
![]()Catarina Gauntlets88/88/102/8819/21/13/1915/24/0/013956.9730
![]()Catarina Leggings88/88/102/8819/21/13/1915/24/0/013956.9840
Total382/382/444/38282/91/55/6565/105/0/060-303250
Fully Upgraded Total574/574/666/574122/135/82/12299/158/0/060-303250
LocationDropped by Red Phantom Catarina Knight just outside the Soldiers' Rest bonfire in Forest of Fallen Giants. The phantom spawns at Bonfire Intensity 2+ and doesn't respawn. (Helm) found in a metal chest in Dragon's Sanctum near the entrance. (Gauntlets and leggings) found in a metal chest in Brume Tower behind a breakable wall near the third bonfire. (Armor) dropped by a mimic in Frozen Eleum Loyce (must melt ice first).
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Catarina Helm --- *An odd helmet shaped like an onion.* *This helmet appears rather absurd, but its multi-faced construction is in fact quite practical as it effectively deflects physical attacks.* *The old tales speak of brave Catarina knights wearing this helmet as they rushed courageously into battle.* #### Catarina Armor --- *Odd armor shaped like an onion.* *This armor appears rather absurd, but its multi-faced construction is in fact quite practical as it effectively deflects physical attacks.* *The old tales speak of brave Catarina knights wearing this armor as they rushed courageously into battle.* #### Catarina Gauntlets --- *Odd gauntlets shaped like an onion.* *These gauntlets appears rather absurd, but their multi-faced construction is in fact quite practical as they effectively deflect physical attacks.* *The old tales speak of brave Catarina knights wearing these gauntlets as they rushed courageously into battle.* #### Catarina Leggings --- *Odd leggings shaped like an onion.* *These leggings appears rather absurd, but their multi-faced construction is in fact quite practical as they effectively deflect physical attacks.* *The old tales speak of brave Catarina knights wearing these leggings as they rushed courageously into battle.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Chaos Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Chaos Hood23/25/22/2217/25/17/2410/9/13/120550.9360
![]()Chaos Robe67/72/64/6449/73/49/7130/26/39/350552.6600
![]()Chaos Gloves26/28/25/2519/28/19/2712/10/15/140551.0420
![]()Chaos Boots52/55/49/4938/56/38/5423/20/30/270552.0480
Total168/180/160/160123/182/123/17675/65/97/880-6.51860
Fully Upgraded Total253/270/240/240184/275/184/266113/98/145/1320-6.51860
LocationGifted to you by Royal Sorcerer Navlaan after completing his murder spree. You must be Hollow to receive his offer.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Chaos Hood --- *Hood worn by a chaos sorcerer. The man claims to have sealed himself away, but who's ever heard of sentient magic? It is no doubt difficult to judge the veracity of the man's words, but this hood certainly seems to possess an unusual power. Effect: Improves casting speed.* #### Chaos Robe --- *Robe boots worn by a chaos sorcerer. He calls himself Navlaan now.* #### Chaos Gloves --- *Gloves worn by a chaos sorcerer. He calls himself Navlaan now.* #### Chaos Boots --- *Boots worn by a chaos sorcerer. He calls himself Navlaan now.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Charred Loyce Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Charred Loyce Helm97/84/104/9716/22/10/1614/18/0/07456.5144
![]()Charred Loyce Armor208/179/212/20837/45/22/3630/36/0/0224512.8240
![]()Charred Loyce Gauntlets62/53/67/6210/16/6/1011/13/0/011454.5168
![]()Charred Loyce Leggings119/100/126/11920/29/12/2018/21/0/013457.8192
Total482/416/509/48683/112/50/8273/88/0/053-31.6744
Fully Upgraded Total605/518/635/605124/167/74/122108/130/0/053-31.6744
LocationCharred Loyce Knight drop.
NotesAbsorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Charred Loyce Set, as well as the Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Charred Loyce Helm --- *Charred helm of the Knights of Loyce, burned black by flame. These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* #### Charred Loyce Armor --- *Charred armor of the Knights of Loyce, burned black by flame. These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* #### Charred Loyce Gauntlets --- *Charred gauntlets of the Knights of Loyce, burned black by flame. These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* #### Charred Loyce Leggings --- *Charred leggings of the Knights of Loyce, burned black by flame. These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Creighton's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Creighton's Steel Mask40/39/41/4012/13/7/129/15/0/06704.3440
![]()Creighton's Chainmail90/88/93/9027/30/16/2721/34/0/014709.7700
![]()Creighton's Chain Gloves32/31/33/3210/11/5/107/12/0/06703.4510
![]()Creighton's Chain Leggings42/41/43/4213/14/7/1310/16/0/07704.5620
Total204/199/210/20462/68/35/6247/77/0/033-21.92,270
Fully Upgraded Total407/398/423/407122/136/70/12294/152/0/033-21.92270
LocationObtained from Creighton the Wanderer at the end his quest line if you choose to kill Mild-Mannered Pate in Brightstone Cove Tseldora. Alternately purchasable from Merchant Hag Melentia after killing Creighton.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Creighton's Steel Mask --- *Atypical steel mask. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.* #### Creighton's Chainmail --- *Atypical chainmail. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.* #### Creighton's Chain Gloves --- *Atypical chain gloves. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.* #### Creighton's Chain Leggings --- *Atypical chain leggings. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.*
### Upgrades ---
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Creighton's Steel Mask +040/39/41/4012/13/7/129/15/0/0N/AN/A
+144/42/45/4413/14/7/139/16/0/01x Titanite Shard500
+248/46/49/4814/15/8/1410/18/0/02x Titanite Shard630
+352/50/53/5215/17/9/1511/19/0/03x Titanite Shard750
+456/54/57/5616/18/9/1612/21/0/01x Large Titanite Shard1000
+560/58/62/6018/20/10/1813/22/0/02x Large Titanite Shard1130
+664/62/66/6419/21/11/1914/24/0/03x Large Titanite Shard1250
+768/66/70/6820/22/11/2015/25/0/01x Titanite Chunk1500
+872/70/74/7221/24/12/2116/27/0/02x Titanite Chunk1630
+976/74/78/7622/25/13/2217/28/0/03x Titanite Chunk1750
+1080/78/83/8024/27/14/2418/30/0/01x Titanite Slab2000
Creighton's Chainmail +090/88/93/9027/30/16/2721/34/0/0N/AN/A
+1*/*/*/*1x Titanite Shard
+2/*/*/2x Titanite Shard
+3*/*/*/*3x Titanite Shard
+4/*/*/1x Titanite Shard
+5*/*/*/*2x Titanite Shard
+6/*/*/3x Large Titanite Shard
+7*/*/*/*1x Titanite Chunk
+8/*/*/2x Titanite Chunk
+9171/167/177/17151/57/29/5139/63/0/03x Titanite Chunk?
+10180/176/187/18054/60/31/5442/67/0/01x Titanite Slab3150
Creighton’s Chain Gloves +032/31/33/3210/11/5/107/12/0/0N/AN/A
+135/34/36/3510/12/5/107/13/0/01x Titanite Shard150
+238/37/39/3811/13/6/118/14/0/02x Titanite Shard180
+341/40/42/4112/14/6/129/15/0/03x Titanite Shard220
+444/43/46/4413/15/7/1310/16/0/01x Large Titanite Shard290
+547/46/49/4714/15/8/1411/18/0/02x Large Titanite Shard330
+650/49/52/5015/17/8/1511/19/0/03x Large Titanite Shard360
+753/52/56/5316/18/9/1612/20/0/01x Titanite Chunk440
+856/55/59/5617/19/9/1713/21/0/02x Titanite Chunk470
+959/58/62/5918/19/10/1814/22/0/03x Titanite Chunk510
+1063/62/66/6319/21/11/1915/24/0/01x Titanite Slab580
Creighton's Chain Leggings+042/41/43/4213/14/7/1310/16/0/0N/AN/A
+146/45/47/4614/15/7/1410/17/0/01x Titanite Shard490
+250/49/51/5015/16/8/1511/19/0/02x Titanite Shard610
+354/53/56/5416/18/9/1612/20/0/03x Titanite Shard740
+458/57/60/5817/19/9/1713/22/0/01x Large Titanite Shard980
+563/61/65/6319/21/10/1914/23/0/02x Large Titanite Shard1100
+667/65/69/6720/22/11/2015/25/0/03x Large Titanite Shard1220
+771/69/73/7121/23/11/2116/26/0/01x Titanite Chunk1470
+875/73/78/7522/25/12/2217/28/0/02x Titanite Chunk1590
+979/77/82/7923/26/13/2318/29/0/03x Titanite Chunk1710
+1084/82/87/8425/28/14/2519/31/0/01x Titanite Slab1950
Fully Upgraded Total407/398/423/407122/136/70/12294/152/0/0N/A? souls
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Notes Your hair will not stick out on the side like Creighton's when he wears helm no mater what hair the character has.
# Dark Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Dark Mask44/44/47/4212/12/8/2512/14/0/06903.81,000
![]()Dark Armor114/114/120/10930/30/20/6431/35/0/016909.81,000
![]()Dark Gauntlets68/68/71/6518/18/12/3818/21/0/09905.81,000
![]()Dark Leggings68/68/71/6518/18/12/3818/21/0/09905.81,000
Total294/294/309/28178/78/52/16579/91/0/040-25.24,000
Fully Upgraded Total439/439/464/422116/116/78/244118/136/0/040-25.24,000
LocationDropped by Mimics: Dark Mask - Aldia's Keep Dark Armor - Iron Keep Dark Gauntlets - Earthen Peak Dark Leggings - Doors of Pharros
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Dark Helmet --- *Mask of a knight subsumed by dark.* *No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* #### Dark Armor --- *Armor of a knight subsumed by dark.* *No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* #### Dark Gauntlets --- *Gauntlets of a knight subsumed by dark.* *No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* #### Dark Leggings --- *Leggings of a knight subsumed by dark.* *No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Desert Sorceress Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Desert Sorceress Hood10/10/10/109/6/8/84/2/6/30500.6500
![]()Desert Sorceress Top45/47/43/4342/29/35/3816/11/29/140502.7500
![]()Desert Sorceress Gloves25/26/24/2423/16/19/219/6/16/80501.5500
![]()Desert Sorceress Skirt40/42/39/3937/26/31/3414/9/26/120502.4500
Total120/125/116/116111/77/93/3743/28/77/3702007.22000
Fully Upgraded Total238/239/231/231222/153/183/19586/57/155/7202007.22000
LocationDesert Sorceress drop in Earthen Peak.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Desert Sorceress Hood --- *Sorceress hood from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* #### Desert Sorceress Top --- *Sorceress top from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* #### Desert Sorceress Gloves --- *Sorceress gloves from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* #### Desert Sorceress Skirt --- *Sorceress skirt from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.*
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Desert Sorceress Hood +010/10/10/109/6/8/84/2/6/3N/AN/A
Desert Sorceress Hood +111/11/10/1010/6/8/84/2/6/31x Titanite Shard130
Desert Sorceress Hood +212/12/11/1111/7/9/94/2/7/32x Titanite Shard160
Desert Sorceress Hood +313/13/12/1212/8/10/104/2/8/33x Titanite Shard190
Desert Sorceress Hood +414/14/13/1313/8/10/115/3/8/41x Large Titanite Shard250
Desert Sorceress Hood +515/15/14/1414/9/11/125/3/9/42x Large Titanite Shard290
Desert Sorceress Hood +616/16/15/1515/10/12/135/3/10/43x Large Titanite Shard320
Desert Sorceress Hood +717/17/16/1615/10/12/146/4/10/51x Titanite Chunk380
Desert Sorceress Hood +8?/?/?/??/?/?/??/?/?/?2x Titanite Chunk???
Desert Sorceress Hood +9?/?/?/??/?/?/??/?/?/?3x Titanite Chunk???
**Desert Sorceress Hood +10**20/21/19/1919/13/15/177/5/13/61x Titanite Slab-
Desert Sorceress Top+045/47/43/4342/29/35/3816/11/29/14N/AN/A
Desert Sorceress Top+149/51/47/4746/31/38/4117/12/31/151x Titanite Shard210
Desert Sorceress Top+253/56/51/5150/34/41/4519/13/34/161x Titanite Shard270
Desert Sorceress Top+358/60/56/5654/37/45/4920/14/37/172x Titanite Shard320
Desert Sorceress Top+462/65/60/6058/40/48/5222/15/40/191x Large Titanite Shard420
Desert Sorceress Top+567/70/65/6562/43/52/5624/15/43/201x Large Titanite Shard480
Desert Sorceress Top+671/74/69/6966/45/55/6025/17/46/212x Large Titanite Shard530
Desert Sorceress Top+775/79/73/7370/48/58/6327/18/49/231x Titanite Chunk630
Desert Sorceress Top+880/83/78/7874/51/62/6728/19/52/241x Titanite Chunk690
Desert Sorceress Top+984/88/82/8278/54/65/7130/19/55/252x Titanite Chunk740
**Desert Sorceress Top+10**89/83/87/8783/57/69/7532/21/58/271x Titanite Slab840
Desert Sorceress Gloves + 025/26/24/2423/16/19/219/6/16/8N/AN/A
Desert Sorceress Gloves +127/28/26/2625/17/20/239/6/17/81x Titanite Shard150
Desert Sorceress Gloves +230/31/28/2827/19/22/1510/7/19/92x Titanite Shard180
Desert Sorceress Gloves +332/33/31/3129/20/24/2711/7/20/103x Titanite Shard220
Desert Sorceress Gloves +435/36/32/3232/22/26/2912/8/22/101x Large Titanite Shard290
Desert Sorceress Gloves +538/39/36/3634/24/28/3113/9/24/112x Large Titanite Shard330
Desert Sorceress Gloves +640/41/38/3836/25/30/3314/9/25/123x Large Titanite Shard360
Desert Sorceress Gloves +742/44/40/4039/27/32/3515/10/27/121x Titanite Chunk440
Desert Sorceress Gloves +845/45/43/4341/28/34/3716/10/28/132x Titanite Chunk470
Desert Sorceress Gloves +947/49/45/4543/30/36/3917/11/30/143x Titanite Chunk510
**Desert Sorceress Gloves +10**50/52/48/4846/32/38/4218/12/32/151x Titanite Slab580
Desert Sorceress Skirt +040/42/39/3937/26/31/3414/9/26/12N/AN/A
Desert Sorceress Skirt +143/46/42/4240/28/34/3715/10/28/131xTitanite Shard170
Desert Sorceress Skirt +247/50/46/4644/31/37/4017/11/31/142xTitanite Shard210
Desert Sorceress Skirt +351/54/50/5048/33/40/4318/12/33/153xTitanite Shard250
Desert Sorceress Skirt +455/58/54/5451/36/42/4720/13/36/161xLarge Titanite Shard330
Desert Sorceress Skirt +559/62/58/5855/38/46/5021/14/39/182xLarge Titanite Shard370
Desert Sorceress Skirt +663/66/61/6159/41/49/5323/15/41/193xLarge Titanite Shard410
Desert Sorceress Skirt +767/70/65/6562/43/52/5724/15/44/201xTitanite Chunk490
Desert Sorceress Skirt +871/74/69/6966/56/55/6026/17/46/212xTitanite Chunk530
Desert Sorceress Skirt +975/78/73/7370/48/57/6327/18/49/223x Titanite Chunk570
**Desert Sorceress Skirt +10**79/83/77/7774/51/61/6729/19/52/241x Titanite Slab650
Fully Upgraded Total238/239/231/231222/153/183/19586/57/155/72
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dingy Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Dingy Hood14/16/13/139/7/8/85/6/12/120400.8150
![]()Dingy Robe54/61/51/5133/27/31/3120/23/46/460403.0240
![]()Dingy Cuffs22/24/20/2013/11/12/128/9/18/180401.2168
![]()Blood-Stained Skirt45/51/42/4227/23/26/2617/19/38/380402.5192
Total135/152/126/12682/68/77/7750/57/114/1140-7.5750
Fully Upgraded Total270/304/252/252179/165/169/169102/116/231/2310-7.5750
LocationDropped by Dingy Cleric Phantom in Grave of Saints. NG+ or higher only, regardless of bonfire intensity.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Dingy Hood --- *An unassuming dingy hood.* *Although by now gray with soot and nearly unraveled, its fabric was originally a pure white.* #### Dingy Robe --- *An unassuming dingy robe.* *Although by now gray with soot and nearly unraveled, its fabric was originally a pure white.* #### Dingy Cuffs --- *Unassuming dingy cuffs.* *Although by now gray with soot and nearly unraveled, its fabric was originally a pure white.* #### Blood-Stained Skirt --- *An unassuming dingy skirt. Originally pure white.* *A close inspection reveals old dried blood. What tragedy could have befallen its original owner?*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Acolyte Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Dragon Acolyte Mask23/24/22/229/9/11/1111/9/0/110551.5500
![]()Dragon Acolyte Robe59/62/57/5724/24/28/3027/23/0/270553.9500
![]()Dragon Acolyte Gloves24/25/24/2410/10/11/1211/24/0/00551.6500
![]()Dragon Acolyte Boots36/38/35/3515/15/17/1817/33/0/00552.4500
Total144/149/138/13858/58/67/7166/89/0/270-9.42000
Fully Upgraded Total284/299/277/277117/117/135/145132/175/0/750-9.42000
LocationMask dropped by unpetrified Ogre on stairs, rest of the set dropped by Dragon Acolytes in Aldia's Keep.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Dragon Acolyte Mask --- *Mask worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. The nebulous face of the mask is designed to deflect the ire of the ritual sacrifice* #### Dragon Acolyte Robe --- *Robes worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. This white robe is designed to bear the brunt of the ritual sacrifice's gushing blood.* #### Dragon Acolyte Gloves --- *Gloves worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. These white gloves are designed to bear the brunt of the ritual sacrifice's gushing blood.* #### Dragon Acolyte Boots --- *Boots worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. These practical boots are designed to prevent the acolyte from slipping on the blood of the sacrifice.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Sage Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Dragon Sage Hood25/27/25/2511/11/12/1312/10/0/210552.0500
![]()Dragon Acolyte Robe59/62/57/5724/24/28/3027/23/0/270553.9500
![]()Dragon Acolyte Gloves24/25/24/2410/10/11/1211/24/0/00551.6500
![]()Dragon Acolyte Boots36/38/35/3515/15/17/1817/33/0/00552.4500
Total-/-/-/--/-/-/--/-/-/-0-9.92000
Fully Upgraded Total-/-/-/--/-/-/--/-/-/----2000
LocationHood is rare drop from Giant Basilisk and petrified Ogre in Aldia's Keep. Rest of the set dropped by Dragon Acolytes in Aldia's Keep.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Dragon Sage Hood --- *Hood worn by the Archmaster of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. The nebulous face of the mask is designed to deflect the ire of the ritual sacrifice.* #### Dragon Acolyte Robe --- *Robes worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. This white robe is designed to bear the brunt of the ritual sacrifice's gushing blood.* #### Dragon Acolyte Gloves --- *Gloves worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. These white gloves are designed to bear the brunt of the ritual sacrifice's gushing blood.* #### Dragon Acolyte Boots --- *Boots worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. These practical boots are designed to prevent the acolyte from slipping on the blood of the sacrifice.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragonrider Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Dragonrider Helm115/107/120/11510/10/10/1010/13/0/016957.5720
![]()Dragonrider Armor243/227/254/24321/20/22/2120/28/0/04595161,150
![]()Dragonrider Gauntlets95/88/99/959/8/9/98/11/0/012956.2800
![]()Dragonrider Leggings113/105/118/11310/10/10/1010/13/0/014957.4930
Total566/527/591/56650/48/51/5048/65/0/087-37.13600
Fully Upgraded Total790/736/825/79069/64/70/6965/90/0/087-37.13600
LocationAfter defeating the Dragonriders in Drangleic Castle, it is sold by Magerold of Lanafir if the Threshold Bridge bonfire is Intensity 2+.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Dragonrider Helm --- *Helm worn by the Dragonriders, King Vendrick's royal guard. According to legend, the Dragonriders straddled not horses, but wyrms.* *Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* #### Dragonrider Armor --- *Armor worn by the Dragonriders, King Vendrick's royal guard. According to legend, the Dragonriders straddled not horses, but wyrms.* *Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* #### Dragonrider Gauntlets --- *Gauntlets worn by King Vendrick's loyal Dragonriders. According to legend, the Dragonriders went into battle astride not horses, but wyrms.* *Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* #### Dragonrider Leggings --- *Leggings worn by King Vendrick's loyal Dragonrider. According to legend, the Dragonriders went into battle astride not horses, but wyrms.* *Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakeblood Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Drakeblood Helm76/74/83/7910/16/8/1414/18/0/07854.7820
![]()Drakeblood Armor200/190/214/20434/42/22/3734/44/0/0228512.5210
![]()Drakeblood Gauntlets75/72/81/7710/16/7/1414/17/0/09854.6950
![]()Drakeblood Leggings125/120/135/12920/26/14/2322/28/0/09857.8168
Total476/456/513/48974/100/51/8884/107/0/04734029.62148
Fully Upgraded Total593/568/639/610109/149/74/129122/159/0/04734029.62148
LocationFound on a corpse in the room down the stairs from the Sanctum Interior bonfire in Dragon's Sanctum. This room is filled with six empty metal chests.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Drakeblood Helm --- *Black helm of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* #### Drakeblood Armor --- *Black armor of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* #### Drakeblood Gauntlets --- *Black gauntlets of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* #### Drakeblood Leggings --- *Black leggings of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakekeeper Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Drakekeeper Helm64/61/67/649/10/8/99/13/0/1214906700
![]()Drakekeeper Armor167/160/176/16722/25/20/2222/33/0/31409015.7700
![]()Drakekeeper Gauntlets89/86/94/8912/13/10/1212/17/0/1717908.4700
![]()Drakekeeper Boots89/86/94/8912/13/10/1212/17/0/1717908.4700
Total409/393/431/40955/61/48/5555/80/0/7788-38.52800
Fully Upgraded Total816/784/861/816107/120/94/107107/158/0/15288-38.52800
LocationDrakekeeper drop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Drakekeeper Helm --- *Giant onyx helmet.* *Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* #### Drakekeeper Armor --- *Giant onyx armor.* *Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* #### Drakekeeper Gauntlets --- *Giant onyx gauntlets.* *Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* #### Drakekeeper Boots --- *Giant onyx leggings.* *Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drangleic Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Drangleic Helm79/75/86/8113/13/11/1313/17/0/010905.9400
![]()Drangleic Mail195/184/211/19932/32/28/3233/42/0/0289014.5650
![]()Drangleic Gauntlets83/79/90/8514/14/12/1414/18/0/010906.2490
![]()Drangleic Leggings102/97/110/10417/17/15/1717/22/0/012907.6550
Total459/435/497/46976/76/66/7677/99/0/060-34.22090
Fully Upgraded Total690/651/746/702111/109/101/111116/150/0/060-34.22090
LocationMail, Gauntlets and Leggings can be found on a corpse in a hole in Forest of Fallen Giants after the Pursuer boss area. The Helm is given by Captain Drummond in Memory of Vammar after defeating the Giant Lord.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Drangleic Helm --- *A traditional Drangleic helmet. Belonged to Captain Drummond.* *In his day, King Vendrick was fair and just, and expected the same of his liegemen.* *This helm was proof of King Vendrick's trust, an honor, until his transfiguration.* #### Drangleic Mail --- *Traditional Drangleic armor. Belonged to Captain Drummond.* *Drummond's ancestors have served Drangleic for generations, principally as defenders of the great fort, but Captain Drummond is the last in this proud line.* #### Drangleic Gauntlets --- *Traditional Drangleic gauntlets. Belonged to Captain Drummond.* *Drummond's ancestors have served Drangleic for generations, principally as defenders of the great fort, but Captain Drummond is the last in this proud line.* #### Drangleic Boots --- *Traditional Drangleic leggings. Belonged to Captain Drummond.* *Drummond's ancestors have served Drangleic for generations, principally as defenders of the great fort, but Captain Drummond is the last in this proud line.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Durgo's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Durgo's Hat22/21/23/2112/10/9/109/8/0/00482.6?
Total22/21/23/2112/10/9/109/8/0/00-2.6?
Fully Upgraded Total33/32/35/3118/15/13/1514/12/0/00-2.6?
LocationVery rare drop from Greatbow Phantom in front of the King's Gate in Drangleic Castle, Bonfire Intensity 2+ only.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Durgo's Hat --- *Monocled hat favored by Blue-eyed Durgo. Extends arrow range.* *The hero Durgo, an expert bowman, and his brother-in-law defended their homeland from aggressors. In spite of Lanafir's policy of isolationism, Durgo was well known even beyond its domain.* *Effect: Boosts range of bows*
### Notes --- - Perhaps intended as an alternative headpiece to the Hard Leather Set. ### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Elite Knight Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Elite Knight Helm40/39/44/4011/12/8/119/13/0/06854.5220
![]()Elite Knight Armor104/101/114/10429/32/21/2924/34/0/0158511.7400
![]()Elite Knight Gloves33/32/36/339/10/7/98/11/0/04853.7250
![]()Elite Knight Leggings61/59/67/6117/19/13/1714/20/0/09856.9290
Total238/231/261/23866/73/49/6655/78/0/034-26.81160
Fully Upgraded Total475/463/524/475136/144/98/136112/159/0/034-26.81160
LocationCan be purchased from Maughlin the Armourer after spending 1,000 souls in his shop. Dropped by Wall Watchmen in Frozen Eleum Loyce. *Dark Souls II* only: Dropped by the Elite Knight Phantom at bonfire intensity 2+.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Elite Knight Helmet --- *Helmet made of bradden steel. Provides sturdy defense, making it an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* #### Elite Knight Armor --- *Amor made of bradden steel. Provides sturdy defense, making it an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* #### Elite Knight Gloves --- *Gloves made of bradden steel. Provides sturdy defense, making it an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* #### Elite Knight Leggings --- *Leggings made of bradden steel. Provides sturdy defense, making it an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Executioner Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Executioner Helm61/56/65/6314/15/10/3311/42/0/295654.4540
![]()Executioner Armor93/85/99/9621/23/15/5017/64/0/457656.7750
![]()Executioner Gauntlets38/34/40/399/9/6/207/26/0/184652.7600
![]()Executioner Leggings38/34/40/399/9/6/207/26/0/184652.7670
Total235/209/244/23753/56/37/12342/158/0/11020-16.52,560
Fully Upgraded Total344/316/365/35579/84/55/18462/234/0/16520-16.52,560
LocationSold by Titchy Gren after you reach Drangleic Castle.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Executioner Helm --- *Black helmet worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear.* *The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?* #### Executioner Armor --- *Black Armor worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear.* *The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?* #### Executioner Gauntlets --- *Black gauntlets worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear.* *The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?* #### Executioner Leggings --- *Black leggings worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear.* *The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Falconer Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Falconer Helm43/38/47/4413/19/7/139/17/0/06754.590
![]()Falconer Armor74/78/71/7122/19/25/2224/19/0/012757.7150
![]()Falconer Gloves31/32/30/309/8/10/910/8/0/04753.2105
![]()Falconer Boots55/59/54/5417/14/19/1718/15/0/08755.8120
Total203/207/202/19961/60/61/6161/59/0/030-21.2930
Fully Upgraded Total405/415/401/396121/117/123/121122/117/0/030-21.2930
LocationStarter gear for Knight class but without the helm. Full set can be purchased from Maughlin the Armourer. Also dropped by Falconers.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Falconer Helm --- *Helm worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* #### Falconer Armor --- *Armor worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* #### Falconer Gloves --- *Gloves worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* #### Falconer Boots --- *Boots worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Faraam Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Faraam Helm47/45/51/4811/12/7/119/12/0/09854,8520
![]()Faraam Armor124/118/133/12628/30/18/2824/33/0/0248512,6750
![]()Faraam Gauntlets46/44/50/4710/11/7/109/12/0/011854.7600
![]()Faraam Boots78/74/83/7918/19/12/1815/20/0/011857,9680
Total295/281/317/30067/72/44/6757/77/0/055-302550
Fully Upgraded Total593/560/631/602133/145/88/133114/155/0/055-302550
LocationLooted from a corpse near King's Gate bonfire in Drangleic Castle. From the bonfire, enter the room on the right. Open the door furthest from the bonfire on the left hand side of the room by defeating an enemy near the door. In this room is a collapsable floor, which will break and drop you on a corpse containing the set.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Faraam Helm --- *Helmet worn by the Forossa Lion Knights.* *The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.* *But their legacy was cut short with the fall of Forossa.* #### Faraam Armor --- *Armor worn by the Forossa Lion Knights.* *The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.* *But their legacy was cut short with the fall of Forossa.* #### Faraam Gauntlets --- *Gauntlets worn by the Forossa Lion Knights.* *The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.* *But their legacy was cut short with the fall of Forossa.* #### Faraam Boots --- *Boots worn by the Forossa Lion Knights.* *The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.* *But their legacy was cut short with the fall of Forossa.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Forlorn Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Hood of the Forlorn34/36/32/3220/19/25/2227/14/0/00401.1360
![]()Armor of the Forlorn176/166/188/17628/34/24/4650/39/0/0228011.3900
![]()Gauntlets of the Forlorn88/81/92/8714/17/12/2326/19/0/09755.5630
![]()Leggings of the Forlorn100/94/107/10014/18/12/2426/20/0/011756.2720
Total398/377/419/39576/88/73/115129/92/0/042-24.10
Fully Upgraded Total495/469/507/492111/129/107/171191/135/0/042-24.10
LocationSold by Straid of Olaphis.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Hood of the Forlorn --- *Hood of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* #### Armor of the Forlorn --- *Armor of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* #### Gauntlets of the Forlorn --- *Gauntlets of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* #### Leggings of the Forlorn --- *Leggings of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
### Notes --- --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Fume Sorcerer Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Fume Sorcerer Mask25/27/24/248/10/10/1010/8/0/06602180
![]()Fume Sorcerer Robes103/109/100/10030/22/41/4237/30/0/00604.7300
![]()Fume Sorcerer Gloves60/64/59/5918/14/24/2222/19/0/00602.8210
![]()Fume Sorcerer Boots60/64/59/5918/14/24/2222/19/0/00602.8240
Total248/264/242/24274/60/99/9691/76/0/06-12.3
Fully Upgraded Total309/329/300/300108/88/148/144136/113/0/06-12.3
LocationFume Sorcerer drop
+ show full armor image (male) - hide ![]()+ show full armor image (female) - hide ![]()+ show description - hide description ### Description --- #### Fume Sorcerer Mask --- *Mask worn by fume sorcerers.* *After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron.* *But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.* #### Fume Sorcerer Robes --- *Robes worn by fume sorcerers.* *After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron.* *But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Grave Warden Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Grave Warden Mask7/7/6/63/3/4/44/3/0/00400.5300
![]()Grave Warden Top79/86/76/7635/33/42/4542/34/0/00606.0300
![]()Grave Warden Cuffs29/32/28/2813/12/15/1616/13/0/00602.2300
![]()Grave Warden Bottoms50/54/48/4822/21/27/2827/22/0/00603.8300
Total165/179/158/15873/69/88/9389/72/0/00-12.51200
Fully Upgraded Total329/358/317/314144/138/175/186177/143/0/00-12.51200
LocationDrop from Grave Wardens in Earthen Peak and Undead Crypt.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Grave Warden Mask --- *Mask worn by wardens of the crypt. No notable effects. Designed only to block light.* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they King or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* #### Grave Warden Top --- *Top worn by wardens of the crypt.* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they King or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* #### Grave Warden Cuffs --- *Cuffs worn by wardens of the crypt.* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they King or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* #### Grave Warden Bottoms --- *Bottoms worn by wardens of the crypt.* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they King or peasant, wise or dull, rich or poor, the wardens treat them with the same care.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Gyrm Helm86/86/90/8212/11/10/1224/29/13/1319708.2400
![]()Gyrm Armor129/129/135/12319/17/15/1936/28/19/19267012.3400
![]()Gyrm Gloves38/38/39/365/5/4/512/8/6/68703.6400
![]()Gyrm Boots59/59/61/568/8/7/817/13/9/914705.6400
Total312/312/325/29744/41/36/4489/78/47/4767-29.71600
Fully Upgraded Total608/603/635/57990/83/76/90176/134/94/9467-29.71600
LocationGyrm drop
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Gyrm Helm --- *Helm of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* #### Gyrm Armor --- *Armor of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* #### Gyrm Gloves --- *Gloves of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* #### Gyrm Boots --- *Boots of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Warrior Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Gyrm Warrior Helm89/93/93/8110/12/12/106/21/0/0227.58.9500
![]()Gyrm Warrior Armor195/204/204/17721/26/26/2113/45/0/0477519.7500
![]()Gyrm Warrior Gloves54/56/56/496/7/7/64/13/0/014755.4500
![]()Gyrm Warrior Boots88/92/92/8010/12/12/106/20/0/024758.8500
Total426/445/445/38747/57/57/4729/99/0/0107-42.82000
Fully Upgraded Total831/858/878/76291/111/111/9157/195/0/0107-42.8-
LocationGyrm Warrior drop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Gyrm Warrior Helm --- *Warrior helm of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* #### Gyrm Warrior Armor --- *Warrior armor of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* #### Gyrm Warrior Gloves --- *Warrior gloves of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* #### Gyrm Warrior Boots --- *Warrior boots of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hard Leather Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Standard Helm40/28/53/398/10/3/810/18/0/0565480
![]()Hard Leather Armor68/71/66/6721/14/26/2226/24/0/00657.2126
![]()Hard Leather Gauntlets40/42/39/3913/8/16/1314/13/0/00653.894
![]()Hard Leather Boots40/42/39/3913/8/16/1314/13/0/00653.8110
Total188/183/197/18455/40/61/5664/68/0/0526018.8410
Fully Upgraded Total375/363/394/367107/80/121/112127/133/0/0526018.8-
LocationStarting set of the Warrior class. Sold by Maughlin the Armourer.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Standard Helm --- *Helmet made of iron.* *A commonplace piece of armor. No embellishments. Very solid.* #### Hard Leather Armor --- *Armor made of sturdy leather* *A commonplace piece of armor. No embellishments. Very solid.* #### Hard Leather Gauntlets --- *Gauntlets made of sturdy leather.* *A commonplace piece of armor. No embellishments. Very solid.* #### Hard Leather Boots --- *Boots made of sturdy leather.* *A commonplace piece of armor. No embellishments. Very solid.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Havel's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Havel's Helm110/95/125/11015/16/13/155/26/11/11192557.5800
![]()Havel's Armor285/246/324/28538/41/35/3811/67/28/285125519.51350
![]()Havel's Gauntlets168/145/191/16823/25/20/237/40/17/173125511.5950
![]()Havel's Leggings168/145/191/16823/25/20/237/40/17/173125511.51080
Total731/631/831/73199/107/88/9930/173/73/73132-504180
Fully Upgraded Total1022/880/1161/1022134/147/128/13439/239/100/100132-504180
LocationObtain the Forgotten Key and travel to the Upper Gutter Bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect the Havel's armor set and Greatshield.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Havel's Helm --- *A helm as if hewn from a giant boulder. Offers stupendous defense, but weighs a ton.* *The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say it was the name of a great kingdom ruined in a barbaric war.* #### Havel's Armor --- *Armor as if hewn from a giant boulder. Offers stupendous defense, but weighs a ton.* *The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say it was the name of a great kingdom ruined in a barbaric war.* #### Havel's Gauntlets --- *Gauntlets as if hewn from a giant boulder. They offer stupendous defense, but weighs a ton.* *The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say it was the name of a great kingdom ruined in a barbaric war.* #### Havel's Leggings --- *Leggings as if hewn from a giant boulder. They offer stupendous defense, but weighs a ton.* *The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say it was the name of a great kingdom ruined in a barbaric war.*
### Upgrades --- Requires Twinkling Titanite. ### Notes --- All pieces require 20 strength to equip. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heide Knight Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Heide Knight Iron Mask53/46/62/5211/11/4/1719/30/0/168955.2700
![]()Heide Knight Greathelm65/61/69/6511/14/9/1921/16/0/1711906.0700
![]()Heide Knight Chainmail108/101/115/10818/24/16/3335/27/0/28209010.9700
![]()Heide Knight Gauntlets53/50/57/539/12/8/1617/13/0/148905.4700
![]()Heide Knight Leggings63/59/68/6311/14/9/1921/16/0/1710906.4700
Total277/256/302/276 (Mask) 289/271/309/289 (Helm)49/61/37/85 (Mask) 49/64/42/87 (Helm)92/86/0/75 (Mask) 94/72/0/76 (Helm)46 (Mask) 49 (Helm)-Mask 27.9 Helm 28.73500
Fully Upgraded Total567/532/606/567 (Helm)97/124/84/171 (Helm)185/139/0/149 (Helm)49 (Helm)-28.7 (Helm)3500
LocationRare drop from Heide Knights.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Heide Knight Iron Mask --- *Iron mask worn by Heide Knights.* *Whether Heide refers to a kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is know is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* #### Heide Knight Greathelm --- *Greathelm worn by Heide Knights.* *Whether Heide refers to a kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is know is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* #### Heide Knight Chainmail --- *Chainmail worn by Heide Knights.* *Whether Heide refers to a kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is know is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* #### Heide Knight Gauntlets --- *Gauntlets worn by Heide Knights.* *Whether Heide refers to a kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is know is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* #### Heide Knight Leggings --- *Leggings worn by Heide Knights.* *Whether Heide refers to the kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is known is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hexer's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Hexer's Hood23/25/22/2217/25/17/1710/9/13/120550.9360
![]()Hexer's Robes67/72/64/6449/73/49/4930/26/39/350552.6600
![]()Hexer's Gloves26/28/25/2519/28/19/1912/10/15/140551.0420
![]()Hexer's Boots52/55/49/4938/56/38/3823/20/30/270552.0480
Total168/178/160/160123/182/123/12375/65/92/880-6.51860
Fully Upgraded Total253/270/240/240184/275/182/209113/98/145/1320-6.51860
LocationGifted by Felkin the Outcast to characters with at least 20 Intelligence and 20 Faith. Sold by Merchant Hag Melentia if Felkin the Outcast has been killed.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Hexer's Hood --- *Hood worn by a hexer. Grants slight increase to spell uses. Belonged to Felkin the Outcast.* *Hexing appears to be an offshoot of sorcery, but its specific origins are unknown.* *Effect: Increases number of casts for each spell* #### Hexer's Robes/Gloves/Boots --- *Robe/gloves/boots worn by a hexer. Belonged to Felkin the Outcast. Those who have a taste of dark are drawn into its vortex and rarely return.* *Perhaps it appeals to something deep within the human soul.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Infantry Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Hollow Infantry Helm31/32/30/307/6/8/77/7/0/00404.060
![]()Hollow Infantry Armor50/51/49/4911/8/13/1111/11/0/00405.9100
![]()Hollow Infantry Gloves22/24/23/235/4/6/05/5/0/00402.885
![]()Hollow Infantry Boots38/39/37/378/6/10/87/7/0/00404.575
Total141/148/139/13931/24/37/2630/30/0/0016017.2320
Fully Upgraded Total266/275/261/26157/48/72/5757/57/0/0016017.2-
LocationDropped by Hollow Infantry in Forest of Fallen Giants and No-man's Wharf.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Hollow Infantry Helm --- *Helm worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* #### Hollow Infantry Armor --- *Armor worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* #### Hollow Infantry Gloves --- *Gloves worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* #### Hollow Infantry Boots --- *Boots worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Soldier Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Hollow Soldier Helm34/33/36/3511/12/8/119/11/0/04354.375
![]()Hollow Soldier Armor69/66/73/7022/23/15/2218/21/0/07358.6125
![]()Hollow Soldier Gauntlets26/24/27/268/9/6/87/8/0/04353.288
![]()Hollow Soldier Leggings14/14/15/155/5/3/54/4/0/00351.867
Total143/137/151/14646/49/32/4638/44/0/01514017.9355
Fully Upgraded Total284/275/303/29091/96/63/9177/88/0/01514017.9355
LocationDropped by Hollow Soldiers in Forest of Fallen Giants.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Hollow Soldier Helmet --- *Helm worn by Hollowed royal soldiers.* *Appears to be crafted with quality materials, but is highly degraded and close to falling apart. Wearing this will be of little use.* #### Hollow Soldier Armor --- *Armor worn by Hollowed royal soldiers.* *Appears to be crafted with quality materials, but is highly degraded and close to falling apart. Wearing this will be of little use.* #### Hollow Soldier Gauntlets --- *Gauntlets worn by Hollowed royal soldiers.* *They appear to be crafted with quality materials, but are highly degraded and close to falling apart. Wearing these will be of little use.* #### Hollow Soldier Leggings --- *Leggings worn by Hollowed royal soldiers.* *They appear to be crafted with quality materials, but are highly degraded and close to falling apart. Wearing these will be of little use.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imperious Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Imperious Helm61/58/64/6111/9/7/118/11/8/812855.8720
![]()Imperious Armor154/148/163/15428/22/18/2822/29/21/21358514.71200
![]()Imperious Gloves63/60/66/6311/9/7/119/12/9/912856840
![]()Imperious Leggings79/75/83/7914/11/9/1411/15/11/1117857.5960
Total357/341/376/35764/51/41/6450/67/49/4976340343720
Fully Upgraded Total711/680/750/711126/101/79/12697/131/96/9676340343720
LocationImperious Knight drop.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Imperious Helm --- *Helmet worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* #### Imperious Armor --- *Armor worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* #### Imperious Gloves --- *Gloves worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* #### Imperious Leggings --- *Leggings worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imported Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Imported Hood16/18/15/155/4/6/56/6/0/00352.250
![]()Imported Tunic47/53/45/4514/12/17/1417/19/0/00356.550
![]()Imported Manchettes13/15/13/134/3/5/45/5/0/00351.850
![]()Imported Trousers26/29/25/258/7/9/89/10/0/00353.650
Total102/161/100/9831/26/37/3137/40/0/00?14.1200
Fully Upgraded Total205/228/196/19660/52/71/6173/81/0/0014014.1200
LocationStarting equipment. Dropped from the Foreign Wanderer Phantom that appears in Things Betwixt at Bonfire Intensity 2 and higher.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Imported Hood --- *Hemp Hood that fully covers the face. Provides protection from the elements, and little more.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* #### Imported Tunic --- *Traveler's tunic. Won't provide much in the way of protection.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* #### Imported Manchettes --- *Traveler's manchettes. Won't provide much in the way of protection.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* #### Imported Trousers --- *Traveler's trousers. Won't provide much in the way of protection.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Infantry Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Infantry Helm38/40/38/3810/9/12/1010/10/0/00554.060
![]()Infantry Armor57/59/55/5514/13/18/1415/15/0/00555.9100
![]()Infantry Gloves27/28/26/267/6/9/77/7/0/00552.885
![]()Infantry Boots43/45/42/4211/10/14/1111/11/0/00554.575
Total165/172/171/17142/38/53/4243/43/0/0022017.2320
Fully Upgraded Total330/344/324/32483/77/106/8385/85/0/0022017.2320
LocationSold by Maughlin the Armourer, sans the Helm. It can be found in the Forest of Fallen Giants.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Infantry Helm --- *Helm worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* #### Infantry Armor --- *Armor worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* #### Infantry Gloves --- *Gloves worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* #### Infantry Boots --- *Leggings worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.*
Note: This set is a direct upgrade to the Hollow Infantry Set. ### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Insolent Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Insolent Helm42/40/45/4211/11/13/1010/13/10/106754.8540
![]()Insolent Armor85/81/91/8522/22/27/2016/19/21/2116759.8900
![]()Insolent Gloves50/48/54/5013/13/16/2212/15/13/139755.8630
![]()Insolent Boots50/48/54/5013/13/16/2212/15/13/139755.8720
Total227/217/238/22759/59/69/7450/59/59/573830026.22790
Fully Upgraded Total452/434/489/457117/117/145/108104/136/113/1133830026.22790
LocationSold by Grave Warden Agdayne in Undead Crypt. *Scholar of the First Sin*: Dropped randomly by red phantom Insolent Knights that appear if the statue is lit in Undead Crypt.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Insolent Helm --- *Helmet worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.* #### Insolent Armor --- *Armor worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.* #### Insolent Gloves --- *Gloves worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.* #### Insolent Boots --- *Boots worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ironclad Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Ironclad Helm57/52/61/578/9/5/84/16/0/015906.3320
![]()Ironclad Armor152/139/163/15222/25/14/2210/42/0/0369029.8540
![]()Ironclad Gauntlets85/78/91/8512/14/8/126/23/0/023909.4380
![]()Ironclad Leggings85/78/91/8512/14/8/126/23/0/023909.4430
Total379/347/406/37954/26/35/5426/104/0/097-54.91670
Fully Upgraded Total757/691/811/757108/121/70/10849/206/0/097-54.91670
LocationIronclad Soldier drop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Ironclad Helm --- *Helm won by Ironclad Soldiers. Provides high defense, but is so heavy that it requires great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* #### Ironclad Armor --- *Armor worn by Ironclad Soldiers. Provides high defense, but is so heavy that it requires great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* #### Ironclad Gauntlets --- *Gauntlets worn by Ironclad Soldiers. Provides high defense, but are so heavy that it requires great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* #### Ironclad Leggings --- *Leggings worn by Ironclad Soldiers. Provides high defense, but are so heavy that they require great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. By now this is again an iron husk, and fit to wear. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ivory King Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Ivory King Helm107/88/111/10716/24/10/1714/18/0/0105571440
![]()Ivory King Armor228/187/236/22837/47/22/3730/36/0/0285514.82400
![]()Ivory King Gauntlets70/56/72/7010/17/6/1111/13/0/012555.01680
![]()Ivory King Leggings128/104/132/12820/30/12/2118/21/0/015558.61920
Total533/435/523/53383/118/50/8673/88/0/065-35.47440
Fully Upgraded Total635/542/688/665124/174/74/127?/?/?/?65-35.47440
LocationSold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. (Requires 50 Loyce Souls.)
NotesAbsorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Ivory King Set, as well as the Loyce Set, Charred Loyce Set, and any version of Ring of the Evil Eye.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Ivory King Helm --- *Helm of the Ivory King of Eleum Loyce. The Ivory King kept his countenance from his people. The Knights of Loyce dutifully followed suit, never unhinging their helmets in public view* #### Ivory King Armor --- *Armor of the Ivory King of Eleum Loyce. The land of Eleum Loyce was a vast rampart built to contain the ancient Chaos. The Ivory King placed his throne upon the very mouth of Chaos, and served as the first line of defense.* #### Ivory King Gauntlets --- *Gauntlets of the Ivory King of Eleum Loyce. The land of Eleum Loyce was a vast rampart built to contain the ancient Chaos. The Ivory King placed his throne upon the very mouth of Chaos, and served as the first line of defense.* #### Ivory King Leggings --- *Leggings of the Ivory King of Eleum Loyce. The land of Eleum Loyce was a vast rampart built to contain the ancient Chaos. The Ivory King placed his throne upon the very mouth of Chaos, and served as the first line of defense.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Jester's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Jester's Cap34/37/33/3319/19/19/1921/16/20/140453.0200
![]()Jester's Robes66/70/63/6337/37/37/3740/30/39/260455.7300
![]()Jester's Gloves26/28/26/2615/15/15/1516/12/16/100452.3230
![]()Jester's Tights31/33/30/3017/17/17/1719/14/18/120452.7260
Total157/168/152/15288/88/88/8896/72/93/620-13.7990
Fully Upgraded Total315/334/305/305178/178/178/178192/145/186/1240-13.7990
LocationSold by Magerold of Lanafir in Iron Keep.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Jester's Cap --- *A boldly-colored jester's cap. A nice bit of fun to try on.* *Jesters are more than festival fixtures; some have a second face, hidden from public view.* *Effect: Raises item discovery* #### Jester's Robes --- *A boldly-colored jester's robe. A nice bit of fun to try on.* *Jesters are more than festival fixtures; some have a second face, hidden from public view.* *Effect: Nullifies foes' critical hits* #### Jester's Gloves --- *Boldly-colored jester's gloves. A nice bit of fun to try on.* *Jesters are more than festival fixtures; some have a second face, hidden from public view.* *Effect: Increases number of Souls acquired* #### Jester's Tights --- *Boldly-colored jester's tights. A nice bit of fun to try on.* *Jesters are more than festival fixtures; some have a second face, hidden from public view.* *Effect: Reduces falling damage.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Judgment Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Mask of Judgment49/53/47/4725/20/17/2213/14/0/270502.5320
![]()Robe of Judgment77/82/74/7439/32/27/3521/22/0/430503.9500
![]()Manchettes of Judgment35/38/34/3418/15/13/169/10/0/200501.8400
![]()Tights of Judgment55/59/53/5328/23/20/2515/16/0/310502.8450
Total216/232/208/208110/90/77/9858/62/0/1210-11.01670
Fully Upgraded Total325/348/313/313166/134/115/14687/93/0/1800-11.01670
LocationIn a chest under a staircase in Dragon Shrine, near the first Drakekeeper. Requires a Pharros' Lockstone. Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Mask of Judgment --- *A mask honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* #### Robe of Judgment --- *Robe honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* #### Manchettes of Judgment --- *Manchettes honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* #### Tights of Judgment --- *Tights honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# King's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()King's Crown45/43/48/4515/15/12/1117/16/17/022303.82000
![]()King's Armor143/136/151/14348/48/38/3454/49/53/01612012.02000
![]()King's Gauntlets50/48/53/5017/17/13/1219/17/19/081204.22000
![]()King's Leggings85/81/90/8528/28/22/2032/29/31/0101207.12000
Total323/308/342/323108/108/85/77122/111/120/03692027.18000
Fully Upgraded Total485/470/513/485162/162/129/114184/166/180/03692027.18000
LocationShrine of Amana treasure, behind a locked door covered by roots that only opens after defeating King Vendrick and if the player is human.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### King's Crown --- *Crown of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* #### King's Armour --- *Armour of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* #### King's Gauntlets --- *Guantlets of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* #### King's Leggings --- *Leggings of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Knight Set
ImageNamePhysical DefenseMagic DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Knight Helm35/34/40/3511/11/8/119/13/0/08804.2120
![]()Knight Armor92/89/104/9227/29/20/2724/34/0/0208010.9180
![]()Knight Gauntlets29/29/34/299/9/6/98/11/0/06803.5130
![]()Knight Leggings54/52/61/5416/17/12/1614/20/0/012806.4160
Total210/204/239/21063/66/46/6355/78/0/04632025.0590
Fully Upgraded Total422/409/479/422126/136/90/126113/158/0/04632025.0590
LocationTreasure in Heide's Tower of Flame, in the tunnel to No-man's Wharf. Dropped by the Drakekeeper's Sword-wielding Wall Watchman in Frozen Eleum Loyce.
+ show full armor image - hide ![]() ![]()+ show description - hide ### Description --- #### Knight Helm --- *Metal helmet worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted this helmet for its excellent functionality.* #### Knight Armor --- *Metal armor worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted this armor for its excellent functionality.* #### Knight Gauntlets --- *Metal gauntlets worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted these gauntlets for their excellent functionality.* #### Knight Leggings --- *Metal leggings worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted these leggings for their excellent functionality.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leather Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Hunter's Hat17/18/16/166/4/8/77/6/0/00501.290
![]()Leather Armor65/69/63/6324/15/31/2626/22/0/00604.7150
![]()Leather Gloves39/41/37/3714/9/19/1516/13/0/00602.8110
![]()Leather Boots39/41/37/3714/9/19/1516/13/0/00602.8120
Total160/169/153/15358/37/77/6365/54/0/0023011.5470
Fully Upgraded Total317/337/308/308115/74/152/124128/107/0/0023011.5470
LocationLoot from a chest in Forest of Fallen Giants, on scaffolding near the Soldier's Rest bonfire.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Hunter's Hat --- *A leather hat with a large brim. Traditionally used by bow hunters.* *The hunting goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.* #### Leather Armor --- *Armor made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* #### Leather Gloves --- *Gloves made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* #### Leather Boots --- *Boots made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia Black Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Leydia Black Hood20/22/19/1914/9/8/1810/9/8/120501.0500
![]()Leydia Black Robe70/77/66/6648/33/29/6335/33/27/430503.5500
Total90/99/85/8562/42/37/8145/42/35/5501004.51000
Fully Upgraded Total135/149/128/12892/64/55/122110/67/52/8201004.51000
LocationDrop from Leydia Witches in Undead Crypt.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Leydia Black Hood --- *Hood worn by Leydia witches. Leydia apostles worship Galib, god of disease. They once resided in the Undead Crypt beside Fenito. The Leydia witches grew concited, and began to manipulate both the onset and curing of diseases, making themselves the effective gatekeepers of the crypt.* #### Leydia Black Robe --- *Robe worn by Leydia witches. Leydia apostles worship Galib, god of disease. They once resided in the Undead Crypt beside Fenito. The Leydia witches grew concited, and began to manipulate both the onset and curing of diseases, making themselves the effective gatekeepers of the crypt.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia White Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Leydia White Hood14/15/13/139/9/8/127/6/5/80501.0500
![]()Leydia White Robe48/53/46/4632/32/27/4123/21/18/280503.5500
![]()Leydia Gauntlets17/18/16/1611/11/9/148/7/6/90501.2500
Total79/86/75/7552/52/44/4538/34/29/4501505.71500
Fully Upgraded Total157/172/150/150104/104/88/13475/70/57/90----
LocationDrop from Leydia Pyromancers in Undead Crypt.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Leydia White Hood --- *Hood of a Leydia pyromancer.* *Leydia apostles, in their conceit, occupied the Undead Crypt and misused death.* *This invoked the ire of Fenito, who branded them as transgressors.* #### Leydia White Robe --- *Robe of a Leydia pyromancer.* *Leydia apostles, in their conceit, occupied the Undead Crypt and misused death.* *This invoked the ire of Fenito, who branded them as transgressors.* #### Leydia White Gauntlets --- *Gauntlets of a Leydia pyromancer.* *Leydia apostles, in their conceit, occupied the Undead Crypt and misused death.* *This invoked the ire of Fenito, who branded them as transgressors.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Mage Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Lion Mage Robe39/41/36/3637/30/31/3717/17/20/450402.2200
![]()Lion Mage Cuffs25/26/23/2324/19/20/2411/11/13/290401.4200
![]()Lion Mage Skirt25/26/23/2324/19/20/2411/11/13/290401.4200
Total89/93/82/8285/68/71/8539/39/46/10301205600
Fully Upgraded Total179/189/164/164168/136/140/16878/78/90/204----
LocationCan be found in a chest behind the petrified Lion Clan Warrior in Shaded Woods, in front of the Giant Basilisk.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Lion Mage Robe --- *Robe worn by Lion Clan mages.* *The Lion Clan are an offshoot race that appear in historical records quite abruptly, as if one day they climbed up out of the depths of the very earth itself.* *Effect: Improves casting speed* #### Lion Mage Cuffs --- *Cuffs worn by Lion Clan mages.* *The Lion Clan are an offshoot race that appear in historical records quite abruptly, as if one day they climbed up out of the depths of the very earth itself.* *Effect: Improves casting speed* #### Lion Mage Skirt --- *Skirt worn by Lion Clan mages.* *The Lion Clan are an offshoot race that appear in historical records quite abruptly, as if one day they climbed up out of the depths of the very earth itself.* *Effect: Improves casting speed*
### Effects --- - Each armor piece Increases casting speed by ~5%, and these effects stack. ### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Warrior Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Lion Warrior Helm11/12/11/115/5/5/94/4/8/160400.5200
![]()Lion Warrior Cape28/29/28/2812/11/11/228/8/21/400551.5200
![]()Red Lion Warrior Cape34/35/33/3316/15/15/2612/11/24/470551.5200
![]()Lion Warrior Cuffs24/25/24/2410/10/10/197/7/19/350401.3200
![]()Lion Warrior Skirt23/23/22/2210/9/9/176/6/17/320401.2200
Total with regular cape86/89/85/8537/35/35/6725/25/65/1230-0800
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/curse0--1200
LocationRare drop from Lion Clan Warriors in Shaded Woods. The Lion Warrior Helm and the Red Lion Warrior Cape can be obtained only as very rare drop from Golden Lion Clan Warrior in dark passage behind the area with Manscorpion Tark (in Scholar of the First Sin, it is located in the area where the Giant Basilisk used to be in the original version).
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Lion Warrior Helm --- *Helm worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage* #### Lion Warrior Cape --- *Cape worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen*. *Effect: Reduces falling damage.* #### Red Lion Warrior Cape --- *Red cape worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.* #### Lion Warrior Cuffs --- *Cuffs worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.* #### Lion Warrior Skirt --- *Skirt worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Llewellyn Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Llewellyn Armor120/112/124/12138/46/29/3839/55/22/2217856.8550
![]()Llewellyn Gloves55/51/57/5517/21/13/1718/25/10/102853.1400
![]()Llewellyn Shoes55/51/57/5517/21/13/1718/25/10/104853.1470
Total230/214/238/23172/88/55/7275/105/42/422325513.01,420
Fully Upgraded Total344/319/356/348115/131/84/110113/156/63/63----
Location***Dark Souls 2:*** Stone Knight drop in King's Passage. ***Dark Souls 2 & Scholar of the First Sin:*** Gifted by Chancellor Wellager after defeating the Giant Lord.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Llewellyn Armor --- *Armor reinforced with rare geisteel. Belonged to Chancellor Wellager.* *Quality equipment that is both light and strong. Crafted by the castle's resident master smith Llewellyn, and supplied only to a select few.* *His work easily identified by its lack of ostentation, Llewellyn focused solely on an economy of simplicity and strength.* #### Llewellyn Gloves --- *Gloves reinforced with rare geisteel. Belonged to Chancellor Wellager.* *Quality equipment that is both light and strong. Crafted by the castle's resident master smith Llewellyn, and supplied only to a select few.* *His work easily identified by its lack of ostentation, Llewellyn focused solely on an economy of simplicity and strength.* #### Llewellyn Shoes --- *Shoes reinforced with rare geisteel. Belonged to Chancellor Wellager.* *Quality equipment that is both light and strong. Crafted by the castle's resident master smith Llewellyn, and supplied only to a select few.* *His work easily identified by its lack of ostentation, Llewellyn focused solely on an economy of simplicity and strength.*
### Upgrades --- Requires Twinkling Titanite. ### Availability --- ***Dark Souls 2:*** - Stone Knight drop - rare. ***Scholar of the First Sin:*** - Whole set and Royal Dirk, and Espada Ropera, gifted by Chancellor Wellager after defeating the Giant Lord. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Looking Glass Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Looking Glass Mask97/85/110/9713/14/22/1312/24/0/0181507820
![]()Looking Glass Armor253/220/289/25332/36/57/3230/62/0/04415018.31350
![]()Looking Glass Gauntlets144/125/165/14418/20/33/1817/35/0/02715010.4950
![]()Looking Glass Leggings144/125/165/14418/20/33/1817/35/0/02715010.41080
Total638/555/729/63881/90/145/8176/156/0/011660046.14200
Fully Upgraded Total891/776/1018/891111/119/199/111103/217/0/011660046.1-
LocationSold by Maughlin the Armourer after defeating Looking Glass Knight.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Looking Glass Mask --- *Mask worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* #### Looking Glass Armor --- *Armor worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* #### Looking Glass Gauntlets --- *Gauntlets worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* #### Looking Glass Leggings --- *Leggings worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Loyce Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Loyce Helm96/92/102/9622/16/10/1614/18/0/06856.3114
![]()Loyce Armor198/191/204/20045/37/22/3630/36/0/0208512.3240
![]()Loyce Gauntlets60/57/64/6016/10/6/1011/13/0/010854.4168
![]()Loyce Leggings115/110/122/11529/20/12/2018/21/0/012857.5192
Total469/450/492/471112/83/50/8273/88/0/04834030.5714
Fully Upgraded Total583/560/614/585167/124/74/122108/130/0/0----
LocationGiven by Alsanna, Silent Oracle for holding Loyce Souls (35 for the entire set).
NotesAbsorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, as well as the Charred Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye. This effect only applies when the wearer is female.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Loyce Helm --- *Helm of a Knight of Loyce. These Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.* #### Loyce Armor --- *Armor of a Knight of Loyce. These Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.* #### Loyce Gauntlets --- *Gauntlets of a Knight of Loyce. These Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.* #### Loyce Leggings --- *Leggings of a Knight of Loyce. These Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lucatiel's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Lucatiel's Mask25/27/25/2514/12/15/1411/9/5/90652500
![]()Lucatiel's Vest76/82/74/7442/37/46/4233/26/14/270656680
![]()Lucatiel's Gloves25/27/25/2514/12/15/1411/9/5/90652520
![]()Lucatiel's Trousers51/55/49/4928/25/30/2822/17/9/180654600
Total177/191/173/17398/86/106/9877/61/37/630-142300
Fully Upgraded Total357/383/343/343196/175/212/196152/119/63/1260-14-
LocationMask dropped from killing Lucatiel, and the rest of the set can be bought after from Merchant Hag Melentia. Or alternatively complete Lucatiel's questline.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Lucatiel's Mask --- *Mask attached to a ceremonial hat.* *Normally hats and masks are separate, but these two have been adjoined.* #### Lucatiel's Vest --- *Vest worn by knights while on travel. Belonged to Lucatiel of Mirrah.* *Only those who have distinguished themselves on the battlefield were admitted into the elite ranks of Mirrah's official order of knights.* *It is common to hear of a peasant's dream of striving for knighthood as an escape from hardship, but who would ever think it possible?* #### Lucatiel's Gloves --- *Gloves worn by knights while on travel. Belonged to Lucatiel of Mirrah.* *Only those who have distinguished themselves on the battlefield were admitted into the elite ranks of Mirrah's official order of knights.* *It is common to hear of a peasant's dream of striving for knighthood as an escape from hardship, but who would ever think it possible?* #### Lucatiel's Trousers --- *Trousers worn by knights while on travel. Belonged to Lucatiel of Mirrah.* *Only those who have distinguished themselves on the battlefield were admitted into the elite ranks of Mirrah's official order of knights.* *It is common to hear of a peasant's dream of striving for knighthood as an escape from hardship, but who would ever think it possible?*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mad Warrior Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Mad Warrior Mask69/69/72/6511/11/8/1114/14/13/139755.0700
![]()Mad Warrior Armor171/171/180/16328/27/21/2836/36/33/33257512.5700
![]()Mad Warrior Gauntlets101/101/106/9717/16/12/1721/21/19/1912757.4700
![]()Mad Warrior Leggings101/101/106/9717/16/12/1721/21/19/1912757.4700
Total442/442/464/42273/70/53/7392/92/84/805830032.32800
Fully Upgraded Total664/664/698/633109/104/79/109138/138/127/127----
LocationRare drop from Mad Warrior who spawns occasionally in Belfry Sol Rare drop from invader Prowlers.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Mad Warrior Mask --- *Mask from an unknown foreign land.* *King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests*. #### Mad Warrior Armor --- *Armor from an unknown foreign land.* *King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests*. #### Mad Warrior Gauntlets --- *Gauntlets from an unknown foreign land.* *King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests*. #### Mad Warrior Leggings --- *Leggings from an unknown foreign land.* *King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests*.
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Manikin Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Manikin Mask36/38/35/3518/17/22/2221/29/9/00651.8200
![]()Manikin Top46/49/44/4423/22/28/2927/38/12/00652.3200
![]()Manikin Gloves24/25/23/2312/11/14/1514/20/6/00651.2200
![]()Manikin Boots32/34/31/3116/15/19/2019/26/8/00651.6200
Total138/146/133/13369/65/83/8681/113/35/00=2606.9800
Fully Upgraded Total276/292/264/264140/132/165/172163/225/73/0----
LocationMask is Earthen Peak treasure. Rest of the set is dropped by Manikins.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Manikin Mask --- *Mask of the manikins of Harvest Valley.* *A fickle queen gave them life, and tore off their faces. How else could she forgive those who dared gaze upon her* #### Manikin Armor --- *Top of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* #### Manikin Gloves --- *Gloves of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* #### Manikin Boots --- *Boots of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mastodon Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Mastodon Helm66/62/71/668/9/5/810/12/0/014906.6500
![]()Mastodon Armor178/165/191/17821/23/12/2128/32/0/0399017.7500
![]()Mastodon Gauntlets88/82/95/8810/12/6/1014/16/0/020908.8500
![]()Mastodon Leggings109/101/117/10913/14/8/1317/20/0/0279010.8500
Total441/420/485/44152/58/31/5269/80/0/010036043.92000
Fully Upgraded Total880/816/945/880101/114/60/101136/159/0/0----
LocationPrimal Knight drop in Drangleic Castle.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Mastodon Helm --- *Helm worn by the Primal Knights of Drangleic castle. It's weight would normally crush a man, but the Primal Knights wear it as if they were silk, so fearsome is their brute strength. The King restored a forbidden, long-lost art to create these inhuman abominations.* #### Mastodon Armor --- *Armor worn by the Primal Knights of Drangleic castle. It's weight would normally crush a man, but the Primal Knights wear it as if they were silk, so fearsome is their brute strength. The King restored a forbidden, long-lost art to create these inhuman abominations.* #### Mastodon Gauntlets --- *Gauntlets worn by the Primal Knights of Drangleic castle. It's weight would normally crush a man, but the Primal Knights wear it as if they were silk, so fearsome is their brute strength. The King restored a forbidden, long-lost art to create these inhuman abominations.* #### Mastodon Leggings --- *Leggings worn by the Primal Knights of Drangleic castle. It's weight would normally crush a man, but the Primal Knights wear it as if they were silk, so fearsome is their brute strength. The King restored a forbidden, long-lost art to create these inhuman abominations.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Monastery Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Monastery Headcloth15/16/14/1413/10/9/1017/10/9/110550.6500
![]()Monastery Longshirt40/42/37/3735/26/23/2644/28/25/300551.6500
![]()Monastery Long Gloves22/24/21/2120/15/13/1425/16/14/170550.9500
![]()Monastery Skirt47/50/44/4442/31/27/3352/33/29/350554.0500
Total124/132/93/93110/82/72/83138/87/77/930-7.12000
Fully Upgraded Total266/280/247/247235/171/151/170295/185/165/2970-7.12000
LocationBlack Phantom Painting Guardian Phantom drop. The phantom is hidden behind the painting in the hallway closest to the door to the hidden Ritual Site bonfire in Aldia's Keep. Bonfire Intensity 2 or higher only. Does not respawn unless a Bonfire Ascetic is used.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Monastery Headcloth --- *A traditional sacred headcloth crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* #### Monastery Longshirt --- *Traditional sacred longshirt crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* #### Monastery Long Gloves --- *Traditional sacred gloves crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* #### Monastery Skirt --- *Traditional sacred skirt crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.*
### Upgrades --- Requires Twinkling Titanite. ### Farming --- #### Dark Souls 2: Scholar of the First Sin --- - While at bonfire intensity 2 or above, run from the second bonfire of Aldia's Keep and go out into the hallway. Out the metal door to the left on the left wall behind the first painting is where the dark spirit is. Kill it and look for an item. - You MUST kill the Guardian Dragon every time you wish to kill the painting guardian. - The bonfire to Ascetic is the Ritual Site bonfire. - If you pull the lever that makes all of the creature cages fall, those creatures will respawn every time you ascetic. ### Testing --- #### Dark Souls 2: Scholar of the First Sin --- - It appears that you are guaranteed a piece of the set each time you kill the dark spirit. It **IS** random though so expect duplicates.(Tested in NG+) (not guaranteed NG+9) --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Moon Butterfly Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Moon Butterfly Hat27/30/26/2614/9/14/1226/11/15/160350.81000
![]()Moon Butterfly Wings48/52/45/4525/16/25/2146/20/26/280351.41500
![]()Moon Butterfly Cuffs27/30/26/2614/9/14/1226/11/15/160350.81000
![]()Moon Butterfly Skirt41/45/39/3921/14/22/1839/17/22/240351.21000
Total143/157/140/13674/48/75/63137/59/68/840-4.24500
Fully Upgraded Total215/236/204/204111/101/115/95205/88/116/1360-4.24500
LocationSold by Maughlin the Armourer in Majula when Bonfire Intensity is 2 or above (wings, cuffs and skirt) or 3 (hat). You also have to spend 15,000 souls in his shop. Bonfire Ascetics can be used.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Moon Butterfly Hat --- *Hat made from wings of the rare moon butterfly.* *Poisons those who approach its wearer.* *Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.* *Effect: Poisons nearby foes* #### Moon Butterfly Wings --- *Pinions made from wings of the rare moonlight butterfly.* *Poisons those who approach its wearer.* *Also extends jump distance.* *Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.* *Effects:* *Poisons nearby foes* *Increases length of jump* #### Moon Butterfly Cuffs --- *Cuffs made from wings of the rare moon butterfly.* *Poisons those who approach its wearer.* *Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.* *Effect: Poisons nearby foes* #### Moon Butterfly Skirt --- *Skirt made from wings of the rare moon butterfly.* *Poisons those who approach its wearer.* *Also extends jump distance.* *Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.* *Effects:* *Poisons nearby foes* *Increases length of jump*
### Notes --- - Don't wear this armor set near NPCs, as it will poison them and they will become aggressive. - While wearing this set, you can poison and kill Mimics without "waking" them. Likewise, you can do the same to the various non-aggressive hollows in the game. - The wings and skirt stack with each other, as well as the Silvercat Ring, to further reduce falling damage. - It seems that if you actually jump rather than walk of a ledge, you will "float" down and take no damage at all. It is unlikely that you can use this avoid death on falls that would insta-kill. - 'Extends jump distance' seems to be an error as you don't jump farther, your jump is shorter but you fall much more slowly. - Previously, wearing the wings, pants, or both replaced the dodge roll in any direction with a forward jump while moving. Rolling could only be performed with a similar technique to a lunge ( i.e. by tapping a direction while pressing the dodge button) but this is no longer the case. ### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Nahr Alma Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Nahr Alma Hood19/20/19/1911/9/10/199/9/12/120501.5400
![]()Nahr Alma Robes44/47/43/4325/21/23/4422/22/29/290503.5500
Total63/67/62/6236/30/33/3331/31/41/410-5900
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/cursePoisedurabilityweightsoulsonselling
LocationTalk to Titchy Gren after reaching Rank 3 of the Brotherhood of Blood Covenant. Alternatively, kill Gren and he will drop the hood while the robe can be purchased from Merchant Hag Melentia.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Nahr Alma Hood --- *Hood worn by servants of Nahr Alma, god of blood. Increases souls acquired for each kill. Belonged to Titchy Gren.* *Those who profess faith in Nahr Alma Have rejected all that is this world, And now vow to travel a path stained with blood..* *Effect: Increases number of Souls acquired* #### Nahr Alma Robes --- *Robe worn by servants of Nahr Alma, god of blood.* *Increases souls acquired for each kill. Belonged to Titchy Gren.* *Those who profess faith in Nahr Alma Have rejected all that is this world, And now vow to travel a path stained with blood..* *Effect: Increases number of Souls acquired*
### Upgrades --- Requires Titanite. ### Notes --- - This set increases the number of souls acquired by the following amount; Hood (2.5%) and Robes (10%). --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Northwarder Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Northwarder Hood31/32/29/2918/17/23/2024/9/0/60550.972
![]()Northwarder Robe79/83/76/7657/42/43/4759/21/0/140552.5120
![]()Northwarder Manchettes30/31/28/2914/14/19/1635/13/0/8055184
![]()Northwarder Trousers50/52/48/4830/28/34/3237/14/0/90551.896
Total190/198/181/182119/101/119/115154/57/0/370-6.2372
Fully Upgraded Total235/246/226/227177/150/176/170229/83/0/540-6.2372
LocationUp a ladder behind an elevator piled with coffins in Frozen Eleum Loyce
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Northwarder Hood --- *Hood of a Forossan Sage. Forossans venerated the god of war, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* #### Northwarder Robe --- *Robe of a Forossan Sage. Forossans venerated the god of war, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* #### Northwarder Manchettes --- *Manchettes of a Forossan Sage. Forossans venerated the god of war, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* #### Northwarder Trousers --- *Trousers of a Forossan Sage. Forossans venerated the god of war, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects*
### Notes --- Each piece of this set increases most spell durations as follows: - **Head:** +5% spell duration. - **Chest:** +2.5% spell duration. - **Hands:** +12.5% spell duration. - **Legs:** +2.5% spell duration. Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not known to be extended in duration.1 ### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Old Ironclad Helm49/45/53/496/7/5/63/12/0/013456.3320
![]()Old Ironclad Armor131/120/142/13117/19/12/178/33/0/0324529.8540
![]()Old Ironclad Gauntlets73/67/80/739/10/7/94/18/0/021459.4380
![]()Old Ironclad Leggings73/67/80/739/10/7/94/18/0/021459.4430
Total326/299/355/32641/46/31/4120/81/0/087-54.91670
Fully Upgraded Total651/596/707/65181/91/59/8136/161/0/087-54.91670
LocationOld Ironclad Soldier drop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Old Ironclad Helm --- *Old helm worn by Ironclad Soldiers. Provides high defense, but extremely heavy. One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions amongst the royal army. Not one of them ever spoke a word, or revealed the face under the mask.* #### Old Ironclad Armor --- *Old armor worn by Ironclad Soldiers. Provides high defense, but extremely heavy. One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions amongst the royal army. Not one of them ever spoke a word, or revealed the face under the mask. Effect: Nullifies foes' critical hits* #### Old Ironclad Gauntlets --- *Old gauntlets worn by Ironclad Soldiers. Provides high defense, but extremely heavy. One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions amongst the royal army. Not one of them ever spoke a word, or revealed the face under the mask.* #### Old Ironclad Leggings --- *Old leggings worn by Ironclad Soldiers Provides high defense, but extremely heavy. One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions among the royal army. Not one of them ever spoke a word, or revealed the face under the mask.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Old Knight Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Old Knight Helm73/68/76/736/6/4/65/12/0/019207600
![]()Old Knight Armor171/160/178/17115/15/10/1511/29/0/0502016.4600
![]()Old Knight Gauntlets86/80/90/868/8/5/86/15/0/022208.2600
![]()Old Knight Leggings86/80/90/868/8/5/86/15/0/022208.2600
Total416/388/434/41637/37/24/3728/71/0/01138039.82400
Fully Upgraded Total830/775/866/83071/71/47/7152/139/0/01138039.8-
LocationDropped by Old Knights at Heide's Tower of Flame.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Old Knight Helm --- *An old undated helmet. How old could this nearly-crumbling helmet be? Has extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* #### Old Knight Armor --- *Old undated Armor. How old could this nearly-crumbling armor be? Has extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* #### Old Knight Gauntlets --- *Old undated Gauntlets. How old could this nearly-crumbling gauntlets be? Extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* #### Old Knight Leggings --- *Old undated Leggings. How old could these nearly-crumbling leggings be? Extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Pate's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Pate's Helm38/27/51/388/10/3/89/17/0/05803.5300
![]()Pate's Armor65/67/63/6321/14/26/2223/21/0/00705.9550
![]()Pate's Gloves38/40/38/3813/8/16/1314/12/0/00703.5380
![]()Pate's Trousers38/40/38/3813/8/16/1314/12/0/00703.5460
Total179/174/190/17755/40/61/5660/62/0/05-16.41690
Fully Upgraded Total361/348/379/352107/80/121/112117/123/0/05-16.4-
LocationObtained by summoning Mild-Mannered Pate for the The Last Giant boss fight. If Pate survives, he will give you the set along with Pate's Spear, Pate's Set and a Ring of Thorns when encountered in Earthen Peak. Alternately, you may kill Pate and purchase the set from Merchant Hag Melentia.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Pate's Helm --- *Although it appears to be a common helmet, it has in fact been meticulously customized. Belonged to mild-mannered Pate.* *This has been considerably altered. Perhaps it was pillaged.* #### Pate's Armor --- *Although it appears to be common armor, it has in fact been meticulously customized. Belonged to mild-mannered Pate.* *This has been considerably altered. Perhaps it was pillaged.* #### Pate's Gloves --- *Although they appear to be common gloves, it has in fact been meticulously customized. Belonged to mild-mannered Pate.* *This has been considerably altered. Perhaps it was pillaged.* #### Pate's Trousers --- *Although they appear to be common trousers, it has in fact been meticulously customized. Belonged to mild-mannered Pate.* *This has been considerably altered. Perhaps it was pillaged.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Peasant Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Peasant Hat9/9/8/84/4/5/46/5/0/00451.350
![]()Peasant Attire25/28/24/2412/13/16/1118/15/0/00453.850
![]()Peasant Long Gloves12/13/11/115/6/7/59/7/0/00451.850
![]()Peasant Trousers17/19/16/168/9/11/812/10/0/00452.650
Total63/69/59/5929/32/39/2845/37/0/001809.5200
Fully Upgraded Total125/138/120/12058/53/78/5890/73/0/0----
LocationDrop from Hollow Peasants in Brightstone Cove Tseldora. Rare +5 drop from the Porcine Peasant.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Peasant Hat --- *Hat commonly worn by peasants.* *Designed to block sunlight, more fit for farming than fighting.* #### Peasant Attire --- *Attire commonly worn by peasants.* *Normal workwear, more fit for farming than fighting.* #### Peasant Long Gloves --- *Long gloves commonly worn by peasants.* *Normal workwear, more fit for farming than fighting.* #### Peasant Trousers --- *Trousers commonly worn by peasants.* *Normal workwear, more fit for farming than fighting.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Penal Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Penal Mask65/59/73/6027/33/17/3010/15/21/4151205.1700
![]()Penal Straightjacket75/77/77/7031/39/28/3512/9/25/320556.2820
![]()Penal Handcuffs55/57/57/5021/35/19/2511/9/22/290554.86800
![]()Penal Skirt68/70/70/6328/35/26/3211/9/22/290554.8750
Total263/263/277/253107/142/90/12244/42/90/131528520.92950
Fully Upgraded Total394/395/415/365161/214/134/18165/62/137/198----
LocationCan be purchased from Maughlin the Armourer in Majula after the Lost Sinner has been defeated.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Penal Mask --- *Mask of the Lost Sinner. Increases equip load.* *The spikes pointing inward suggests that this was not only used to blind prisoners, but to torture them as well.* *Effect: Raises equipment load* #### Penal Straightjacket --- *Straightjacket of the Lost Sinner* *A tightly cinched belt presses against the waist. By now, no one knows who this was used to punish, or for what reason.* #### Penal Handcuffs --- *Hand restraints of the Lost Sinner. Increases power of pyromancy.* *A device used to restrict use of the hands. By now, no one knows who this was used to punish, or for what reason.* *Effect: Raises power of pyromancies* #### Penal Skirt --- *Skirt worn by the Lost Sinner.* *A tattered skirt that the guilty wear in shame. By now, no one knows who this was used to punish, or for what reason.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Priestess Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Priestess Headpiece23/24/22/2214/14/20/169/9/11/110501.2450
![]()Priestess Robe53/55/52/5233/33/46/3722/21/26/260502.8500
![]()Priestess Gloves17/18/17/1711/10/15/127/7/8/80500.9460
![]()Priestess Skirt36/37/35/3522/22/31/2515/14/18/180501.9480
Total129/134/126/12680/80/112/9053/51/63/630-6.81890
Fully Upgraded Total258/267/251/251160/158/221/178107/103/126/1260-6.81890
Location***Scholar of the First Sin:*** Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss fight. ***Dark Souls 2 & Scholar of the First Sin:*** Dark Priestess and Merciless Roenna drop.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Priestess Headpiece --- *Traditional headpiece worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.* #### Priestess Robe --- *Robe worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.* #### Priestess Gloves --- *Gloves worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.* #### Priestess Skirt --- *Skirt worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Prisoner's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Prisoner's Hood*Left pic -* 4/4/4/4 *Right pic -* 4/5/4/44/4/6/5 4/4/6/55/4/0/0 5/3/0/00 025 250.8 0.850 50
![]()Prisoner's Tatters*Left pic -* 11/12/10/10 *Right pic -* 11/12/11/1111/12/16/13 11/11/17/1313/10/0/0 13/10/0/00 025 252.2 2.250 50
![]()Prisoner's Gloves5/6/5/55/5/7/66/4/0/00251.050
![]()Prisoner's Waistcloth5/6/5/55/5/7/66/4/0/00251.050
Total25/29/25/2525/25/37/3030/21/0/00-5.0200
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/curse0-5.0200
LocationDropped by Undead Prisoners and Undead Laborers.
+ show full armor image - hide ![]() ![]() ![]() ![]()+ show description - hide description ### Description --- #### Prisoner's helmet --- *Rags worn by imprisoned hollows. This appears to have been worn on the head.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* *Effect: Raises item discovery* #### Prisoner's armor --- *Rags worn by imprisoned hollows. This appears to have been worn on the body.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* *Effect: Raises item discovery* #### Prisoner's gauntlets --- *Rags worn by imprisoned hollows. This appears to have been worn on the arms.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* #### Prisoner's Boots --- *Rags worn by imprisoned hollows. This appears to have been worn on the body.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.*
### Upgrades --- Requires Titanite. ### Notes --- The hood and tatters raise Item Discovery. The regular (left pic) designs of the Prisoner's Hood and Tatters appear in Dark Souls â…¢ as the "*Ragged Mask*" and "*Master's Attire*" respectively, while the Prisoner's Gloves appear as the "*Master's Gloves*" and the Prisoner's Waistcloth as the "*Loincloth*" found in *Undead Settlement*. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Raime's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Raime's Helm83/72/97/8417/22/10/279/27/0/010856720
![]()Raime's Armor203/181/217/20836/48/22/4620/60/0/0238513.61200
![]()Raime's Gauntlets67/59/72/7614/19/9/247/22/0/09855840
![]()Raime's Leggings97/85/104/9919/25/12/2910/30/0/012856.9960
Total450/397/490/46786/114/53/12646/139/0/05434031.53720
Fully Upgraded Total560/495/612/582128/169/77/18867/207/0/0----
LocationSold by Magerold of Lanafir after defeating the Fume Knight
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Raime's Helm --- *Helm worn by the fume knight. The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength. When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* #### Raime's Armor --- *Armor worn by the fume knight. The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength. When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* #### Raime's Gauntlets --- *Gauntlets worn by the fume knight. The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength. When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* #### Raime's Leggings --- *Leggings worn by the fume knight. The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength. When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rampart Golem Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Rampart Golem Helm94/74/100/9414/10/11/1211/16/0/1613705.8114
![]()Rampart Golem Armor235/216/257/24330/27/28/2929/43/0/41387015.5240
![]()Rampart Golem Gauntlets127/105/135/12716/15/14/1615/22/0/2216708.8168
![]()Rampart Golem Leggings127/105/135/12716/12/14/1615/22/0/2216708.2192
Total583/500/627/59176/64/67/7370/103/0/10183-38.3714
Fully Upgraded Total726/624/781/736112/95/100/108103/154/0/14883-38.3714
LocationRampart Golem drop.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Rampart Golem Helm --- *Helm of the rampart golems, granted life by the Ivory King. The golems were charged with the containment of the creatures of chaos within the boundaries of the wall. When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* #### Rampart Golem Armor --- *Armor of the rampart golems, granted life by the Ivory King. The golems were charged with the containment of the creatures of chaos within the boundaries of the wall. When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* #### Rampart Golem Gauntlets --- *Gauntlets of the rampart golems, granted life by the Ivory King. The golems were charged with the containment of the creatures of chaos within the boundaries of the wall. When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* #### Rampart Golem Leggings --- *Leggings of the rampart golems, granted life by the Ivory King. The golems were charged with the containment of the creatures of chaos within the boundaries of the wall. When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rogue Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Rogue Hood11/11/11/114/4/4/54/4/0/00400.772
![]()Rogue Armor56/54/56/5618/21/20/2421/20/0/00553.5120
![]()Rogue Gauntlets29/28/29/299/11/10/1211/10/0/00551.884
![]()Rogue Leggings40/39/40/4013/15/14/1715/14/0/00552.596
Total136/132/136/13644/52/48/5851/48/0/002058.5372
Fully Upgraded Total269/262/275/27585/94/90/105102/98/0/0----
LocationDropped by Hollow Rogues in Huntsman's Copse.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Rogue Hood --- *Hood worn by Hollowed thieves.* *The hood is primarily intended to hide the face of the wearer, and is of no practical value as defensive gear.* #### Rogue Armor --- *Armor donned by Hollowed thieves.* *Despite its crude appearance, this armor is surprisingly sturdy.* #### Rogue Gauntlets --- *Gauntlets worn by Hollowed thieves.* *Despite their crude appearance, these gauntlets are surprisingly sturdy.* #### Rogue Leggings --- *Leggings worn by Hollowed thieves.* *Despite its crude appearance, these leggings are surprisingly sturdy.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Soldier Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Royal Soldier Helm41/39/43/4213/13/9/1311/12/0/06704.8160
![]()Royal Soldier Armor79/74/82/8024/25/17/2421/23/0/016709.2270
![]()Royal Soldier Gauntlets32/31/34/3310/10/7/109/10/0/06703.8190
![]()Royal Soldier Leggings45/43/47/4614/14/10/1412/14/0/08705.3220
Total197/187/206/20161/62/43/6136/53/59/03628023.1840
Fully Upgraded Total395/375/413/402122/126/83/122105/118/0/0----
LocationPurchasable from Maughlin the Armourer after spending 1,000 souls in his shop in Majula.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Royal Soldier Helmet --- *Royal Drangleic soldier helm.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* #### Royal Soldier Armor --- *Royal Drangleic soldier armor.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* #### Royal Soldier Gauntlets --- *Royal Drangleic soldier gauntlets.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* #### Royal Soldier Leggings --- *Royal Drangleic soldier leggings.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Swordsman Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Royal Swordsman Helm42/37/47/4410/12/7/106/12/0/07754.7300
![]()Royal Swordsman Armor101/88/112/10523/29/16/2313/29/0/0187511.2300
![]()Royal Swordsman Gloves55/48/61/5712/16/9/127/16/0/010756.1300
![]()Royal Swordsman Leggings55/48/61/5712/16/9/127/16/0/010756.1300
Total253/221/281/26357/73/41/5733/73/0/045-28.11200
Fully Upgraded Total505/442/561/526115/148/78/11568/148/0/0----
LocationDrop from Royal Swordsmen.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Royal Swordsman Helm --- *Helmet of a royal swordsman. Its shape provides defense while allowing great mobility. Stripped of ornamentation, this particular helm is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* #### Royal Swordsman Armor --- *Armor of a royal swordsman. Its shape provides defense while allowing great mobility. Stripped of ornamentation, this armor is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* #### Royal Swordsman Gauntlets --- *Gloves of a royal swordsman. Their shape provides defense while allowing great mobility. Stripped of ornamentation, this particular helm is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* #### Royal Swordsman Leggings --- *Leggings of a royal swordsman. Their shape provides defense while allowing great mobility. Stripped of ornamentation, this particular helm is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ruin Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Ruin Helm53/48/57/5412/14/8/127/17/22/081054.0800
![]()Ruin Armor139/126/150/14233/37/22/3320/44/57/01810510.5800
![]()Ruin Gauntlets82/75/88/8419/22/13/1912/26/34/0101056.2800
![]()Ruin Leggings82/75/88/8419/22/13/1912/26/34/0121056.2800
Total356/324/388/36483/95/56/8351/113/147/048-26.93200
Fully Upgraded Total535/485/576/546126/140/86/12674/169/221/048-26.93200
LocationDrop from Ruin Sentinels in Drangleic Castle.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Ruin Helm --- *Helmet worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* #### Ruin Armor --- *Armor worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* #### Ruin Gauntlets --- *Gauntlets worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* #### Ruin Leggings --- *Leggings worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rusted Mastodon Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Rusted Mastodon Helm57/53/61/576/7/3/68/9/0/012406400
![]()Rusted Mastodon Armor150/140/161/15016/18/9/1621/25/0/0324015.9400
![]()Rusted Mastodon Gauntlets74/69/79/748/9/4/811/12/0/015407.8400
![]()Rusted Mastodon Leggings93/86/99/9310/11/6/1013/16/0/020409.8400
Total374/348/400/37440/45/22/4053/62/0/07916039.51600
Fully Upgraded Total745/692/799/74576/87/42/76105/123/0/0----
LocationPrimal Knight drop in Doors of Pharros.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Rusted Mastodon Helm --- *Helm worn by the Primal Knights of Drangleic castle. Durability low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* #### Rusted Mastodon Armor --- *Armor worn by the Primal Knights of Drangleic castle. Durability is low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* #### Rusted Mastodon Gauntlets --- *Gauntlets worn by the Primal Knights of Drangleic castle. Durability is low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* #### Rusted Mastodon Leggings --- *Leggings worn by the Primal Knights of Drangleic castle. Durability is low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Saint's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Saint's Hood23/25/22/2217/17/21/1710/9/20/180550.9360
![]()Saint's Dress67/72/64/6449/49/61/4930/26/57/530552.6600
![]()Saint's Long Gloves26/28/25/2519/19/23/1912/10/22/200551.0420
![]()Saint's Trousers52/55/49/4938/38/47/3823/20/44/410552.0480
Total168/180/160/160123/123/152/12375/65/143/1320-6.51860
Fully Upgraded Total252/270/240/240184/184/228/184112/97/214/198----
LocationGiven by Licia of Lindeldt if the player has 30 Faith, and dropped by her on death. Can be bought after killing her, from Merchant Hag Melentia.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Saint's Hood --- *Hood worn by miracle-casting clerics. Grants slight increase to spell uses. Belonged to Licia of Lindelt.* *Lindelt is founded upon stringent commandments. Its inhabitants often travel to distant lands for ascetic training, but more than a few of these trainees liberate themselves from Lindelt's teachings in the process.* Effect: Increases number of casts for each spell. #### Saint's Dress --- *Dress worn by miracle-casting clerics. Belonged to Licia of Lindelt.* *While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble. Even clerics aren't always who they seem.* #### Saint's Long Gloves --- *Gloves worn by miracle-casting clerics. Belonged to Licia of Lindelt.* *While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble. Even clerics aren't always who they seem.* #### Saint's Trousers --- *Trousers worn by miracle-casting clerics. Belonged to Licia of Lindelt.* *While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble. Even clerics aren't always who they seem.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Knight Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Sanctum Knight Helm96/88/104/9612/12/10/1212/18/0/09905.8126
![]()Sanctum Knight Armor236/220/254/23830/30/27/3130/44/0/0279014.4210
![]()Sanctum Knight Gauntlets102/93/109/10013/12/11/1211/19/0/09906.0147
![]()Sanctum Knight Leggings124/114/132/12416/16/13/1515/24/0/010907.4168
Total558/515/599/55871/70/61/7068/105/0/055-33.6-
Fully Upgraded Total696/643/748/696105/103/90/10399/153/0/0----
LocationDropped by Sanctum Knights. Helm is also a Dragon's Sanctum treasure.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Sanctum Knight Helm --- *Helm of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.* #### Sanctum Knight Armor --- *Armor of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.* #### Sanctum Knight Gauntlets --- *Gauntlets of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.* #### Sanctum Knight Leggings --- *Leggings of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights. Effect: Reduces falling damage*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Shadow Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Shadow Mask34/38/30/3018/20/19/2427/21/17/00601.8500
![]()Shadow Top48/55/43/4326/29/27/3539/30/25/00602.6500
![]()Shadow Gauntlets30/34/27/2716/18/17/2124/18/15/00601.6500
![]()Shadow Leggings30/34/27/2716/18/17/2124/18/15/00601.6500
Total142/161/127/12776/85/80/101114/87/72/00-7.62,000
Fully Upgraded Total284/319/253/253152/172/157/204227/175/143/00-7.6-
LocationSuspicious Shadow drop in the Flexile Sentry boss fight on Bonfire Intensity 2 or higher. In Scholar of the First Sin Suspicious Shadows can be found in various places through the game.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Shadow Mask --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* #### Shadow Top --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* #### Shadow Gauntlets --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* #### Shadow Leggings --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Smelter Demon Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Smelter Demon Helm126/113/140/12616/33/15/1610/27/17/17171609.0780
![]()Smelter Demon Armor243/245/298/17231/65/29/3119/52/32/324316017.61000
![]()Smelter Demon Gauntlets145/130/161/14518/38/18/1811/30/19/192616010.4850
![]()Smelter Demon Leggings145/130/161/14518/38/18/1811/30/19/192616010.4900
Total659/618/760/58883/174/80/8251/139/87/87112-47.43530
Fully Upgraded Total922/862/1062/622115/242/109/11569/193/119/119112-47.4-
LocationSold by Maughlin the Armourer after defeating the Smelter Demon.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Smelter Demon Helm --- *Helm of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* #### Smelter Demon Armor --- *Armor of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* #### Smelter Demon Gauntlets --- *Gauntlets of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* #### Smelter Demon Leggings --- *Leggings of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Steel Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Steel Helm60/57/64/608/8/8/87/12/0/0141005.4720
![]()Steel Armor155/147/165/15520/21/14/2017/31/0/034100141200
![]()Steel Gauntlets92/87/98/9212/13/8/1210/19/0/0191008.3840
![]()Steel Leggings92/87/98/9212/13/8/1210/19/0/0191008.3960
Total399/378/425/39952/55/38/5244/81/0/083-363720
Fully Upgraded Total794/755/849/794100/108/69/10087/160/0/083-363270
LocationMemory of Orro treasure, behind an illusory wall near the second Pharros Contraption. Left hand chest.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Steel Helm --- *Heavy steel helmet. A relic of an order of knights said to be the mightiest warriors of their time.* #### Steel Armor --- *Heavy steel armor. A relic of an order of knights said to be the mightiest warriors of their time.* #### Steel Gauntlets --- *Heavy steel gauntlets. A relic of an order of knights said to be the mightiest warriors of their time.* #### Steel Leggings --- *Heavy steel leggings. A relic of an order of knights said to be the mightiest warriors of their time.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Syan's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Syan's Helm61/55/65/6312/16/7/127/22/0/010856.2500
![]()Syan's Armor137/123/146/13926/35/15/2616/45/0/0238513.8500
![]()Syan's Gauntlets52/46/55/5210/13/6/106/17/0/09855.2500
![]()Syan's Leggings70/63/75/7214/18/8/148/23/0/012857.1500
Total320/287/341/32662/82/36/6237/107/0/054-32.32000
Fully Upgraded Total640/575/682/652124/165/73/12473/213/0/054-32.32000
LocationRoyal Guard and Washing Pole Phantom drop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Syan's Helm --- *Replica of the helmet of the loyal knight Syan. This solidly-crafted helm offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* #### Syan's Armor --- *Replica of the armor of the loyal knight Syan. This solidly-crafted gear offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* #### Syan's Gauntlets --- *Replica of the gauntlets of the loyal knight Syan. This solidly-crafted gear offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* #### Syan's Leggings --- *Replica of the leggings of the loyal knight Syan. This solidly-crafted gear offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Targray's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Targray's Helm36/34/39/369/9/7/1011/12/0/05754.0480
![]()Targray's Armor89/83/96/8922/22/18/2527/30/0/017759.8720
![]()Targray's Manifers30/28/32/307/7/6/89/10/0/07753.3540
![]()Targray's Leggings53/49/57/5313/13/11/1516/17/0/010755.8630
Total208/194/224/20851/51/42/5863/69/0/039-22.92,370
Fully Upgraded Total416/388/451/416103/103/84/115126/138/0/039-22.9-
LocationTalk to Blue Sentinel Targray after reaching Rank 3 of the Blue Sentinels Convenant or kill Targray and purchase it from Merchant Hag Melentia.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Targray's Helm --- *Helm of one who guides others. Belonged to Targray, Knight of the Blue* *Targray can appear obtuse, but the blue knight means no harm. He only wishes to offer guidance to those in need, for that is his purpose.* #### Targray's Armor --- *Armor of one who guides others. Belonged to Targray, Knight of the Blue* *The Blue Sentinels have vowed to uplift themselves through tireless training and selfless adherence to order and justice. May this armor ease their difficult journey.* #### Targray's Manifers --- *Manifers of one who guides others. Belonged to Targray, Knight of the Blue.* *The Blue Sentinels have vowed to uplift themselves through tireless training and selfless adherence to order and justice. May these manifers ease their difficult journey.* #### Targray's Leggings --- *Leggings of one who guides others. Belonged to Targray, Knight of the Blue.* *The Blue Sentinels have vowed to uplift themselves through tireless training and selfless adherence to order and justice. May these leggings ease their difficult journey.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tattered Cloth Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Tattered Cloth Hood20/21/20/2011/15/10/1118/6/0/40551.160
![]()Tattered Cloth Robe50/53/48/4826/36/24/2643/15/0/100552.7100
![]()Tattered Cloth Manchettes29/31/29/2916/21/14/1626/9/0/60551.680
![]()Heavy Boots29/31/29/2916/21/14/1626/9/0/60551.680
Total128/136/126/12669/93/62/69113/39/0/2602207320
Fully Upgraded Total259/272/250/250137/187/122/137224/78/0/49----
LocationFound in a chest in The Gutter. Possible drop from Dark Stalkers in No-man's Wharf or +5 Upgraded versions from red phantom in Shrine of Amana (NG+).
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Tattered Cloth Hood --- *Hood favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.* #### Tattered Cloth Robe --- *Robe favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.* #### Tattered Cloth Manchettes --- *Gloves favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.* #### Heavy Boots --- *Boots favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Defender Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Throne Defender Helm87/84/90/8818/20/10/1812/20/0/081006.41100
![]()Throne Defender Armor189/181/195/18938/42/22/3826/44/0/02510013.81500
![]()Throne Defender Gauntlets57/55/59/5812/13/7/128/13/0/081004.21260
![]()Throne Defender Leggings105/101/109/10621/24/12/2115/24/0/0131007.71380
Total438/421/453/44189/99/51/8951/101/0/054-32.15240
Fully Upgraded Total658/633/680/661132/146/79/13292/154/0/0----
LocationSold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Throne Defender Helm --- *Helmet worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* #### Throne Defender Armor --- *Armor worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* #### Throne Defender Gauntlets --- *Gauntlets worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* #### Throne Defender Leggings --- *Leggings worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Watcher Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Throne Watcher Helm70/66/75/7030/20/16/2016/19/0/04955.6930
![]()Throne Watcher Armor139/132/150/13961/39/31/3931/37/0/0169511.21250
![]()Throne Watcher Gauntlets51/48/55/5122/14/12/1411/14/0/010954.11020
![]()Throne Watcher Leggings82/78/88/8236/23/19/2318/22/0/012956.61160
Total342/324/368/342149/96/78/9676/92/0/042-27.54360
Fully Upgraded Total512/487/551/512224/146/116/146115/138/0/0----
LocationSold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Throne Watcher Helm --- *Helm worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* #### Throne Watcher Armor --- *Armor worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* #### Throne Watcher Gauntlets --- *Gauntlets worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* #### Throne Watcher Leggings --- *Leggings worn by the Throne Watcher. Has high magic defense* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Traveling Merchant Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Traveling Merchant Hat25/27/24/247/8/8/79/10/0/00602.685
![]()Traveling Merchant Coat74/79/72/7221/23/25/2126/29/0/00607.7150
![]()Traveling Merchant Gloves37/39/35/3510/11/12/1013/14/0/00603.8100
![]()Traveling Merchant Boots37/39/35/3510/11/12/1013/14/0/00603.8128
Total173/184/166/16648/53/57/4861/67/0/00-17.9463
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/curse----
LocationStarting gear of the Explorer class. Can also be bought from Merchant Hag Melentia.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Traveling Merchant Hat --- *Hat worn by merchants from Lanafir, where blue represents knowledge. Wearing this increases item discovery.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* *Effect: Raises item discovery* #### Traveling Merchant Coat --- *Coat worn by merchants from Lanafir. The eagle is normally a symbol of strength, but in Lanafir it symbolizes wealth.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* #### Traveling Merchant Gloves --- *Gloves worn by merchants from Lanafir.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* #### Traveling Merchant Boots --- *Boots worn by merchants from Lanafir.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tseldora Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Tseldora Cap10/11/10/105/5/6/45/5/0/00401.4200
![]()Tseldora Robe22/24/21/2110/11/3/910/11/0/00403200
![]()Tseldora Manchettes15/16/14/147/7/9/67/7/0/00402200
![]()Tseldora Trousers15/16/14/147/7/9/67/7/0/00402200
Total62/67/59/5929/30/27/2529/30/0/00-8.4800
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/curse----
LocationDropped by Maughlin the Armourer. Dropped by Parasitized Undead.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Tseldora Cap --- *Cap worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* #### Tseldora Robe --- *Robe worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* #### Tseldora Manchettes --- *Manchettes worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* #### Tseldora Trousers --- *Trousers worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired*
### Notes --- - This set increases the souls gained by the following amount: - Cap : 2.5% - Robe 5% - Manchettes: 10%. - Trousers: 5% ### Drops --- - Parasitized Undead - Maughlin-the-armourer wears the full set, which he drops on death. ### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Varangian Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Varangian Helm53/46/60/5517/19/10/1717/23/0/05554.6100
![]()Varangian Armor67/71/66/6622/16/25/2226/23/0/00555.1100
![]()Varangian Cuffs18/19/17/176/4/7/67/6/0/00551.8100
![]()Varangian Leggings26/27/25/258/6/10/810/9/0/00552.4100
Total164/163/168/16353/55/52/5360/61/0/0522013.9400
Fully Upgraded Total328/326/337/327126/89/104/105119/122/0/0----
LocationVarangian Sailor drop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Varangian Helm --- *Helmet worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* #### Varangian Armor --- *Armor worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* #### Varangian Cuffs --- *Cuffs worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* #### Varangian Leggings --- *Leggings worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Velstadt's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Velstadt's Helm113/103/123/10815/15/7/3510/29/15/21141407.5980
![]()Velstadt's Armor236/215/250/24530/31/15/7020/60/32/433314015.21300
![]()Velstadt's Gauntlets78/70/82/8010/10/5/237/20/10/14141405.01070
![]()Velstadt's Leggings113/103/119/11715/15/8/3410/29/15/21161407.21200
Total543/494/574/56370/71/35/16247/114/72/9977-34.94550
Fully Upgraded Total752/685/802/76894/99/45/22562/190/100/134----
LocationSold by Maughlin the Armourer after defeating Velstadt the Royal Aegis and spending 16,000 souls in his shop.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Velstadt's Helm --- *Helm worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* #### Velstadt's Armor --- *Armor worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* #### Velstadt's Gauntlets --- *Gauntlets worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* #### Velstadt's Leggings --- *Leggings worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Vengarl's Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Vengarl's Helm102/96/109/10213/18/11/1312/16/0/014856.8300
![]()Vengarl's Armor226/213/242/22630/38/25/3026/35/0/0398515.1480
![]()Vengarl's Gloves80/75/85/8010/13/9/1010/13/0/010855.3350
![]()Vengarl's Boots118/112/126/11815/20/13/1514/18/0/017857.9380
Total526/496/562/52668/89/58/6862/82/0/081-35.11510
Fully Upgraded Total734/692/784/73494/122/79/9484/112/0/0----
LocationSpeak with Head of Vengarl and exhaust all his dialogue to receive Vengarl's Helm. Vengarl's Body drops Vengarl's Armor, Vengarl's Gloves, and Vengarl's Boots.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Vengarl's Helmet --- *Helmet worn by the ferocious Vengarl of Forossa.* *As Vengarl's helmet suggests, he was not* *unlike a mad beast on the battlefield.* #### Vengarl's Armor --- *Armor of the ferocious Vengarl of Forossa.* *Vengarl was known as a raging, deadly warrior. Even Forossa's Lion Knights, a motley crew of rabid fighters, kept him at arm's length.* #### Vengarl's Gloves --- *Gloves of the ferocious Vengarl of Forossa.* *Vengarl was known as a raging, deadly warrior. Even Forossa's Lion Knights, a motley crew of rabid fighters, kept him at arm's length.* #### Vengarl's Boots --- *Boots of the ferocious Vengarl of Forossa.* *Vengarl was known as a raging, deadly warrior. Even Forossa's Lion Knights, a motley crew of rabid fighters, kept him at arm's length.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Wanderer Set
ImageNamePhysical\_DefenseMagic\_DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Wanderer Hood23/22/23/248/10/11/89/14/0/00501.480
![]()Wanderer Coat58/56/58/5919/25/28/2022/35/0/00503.5120
![]()Wanderer Manchette35/33/35/3512/15/17/1213/21/0/00502.185
![]()Wanderer Boots35/33/35/3512/15/17/1213/21/0/00502.1105
Total151/144/151/15351/65/73/5257/91/0/002009.1390
Fully Upgraded Total299/289/304/30799/130/144/104112/182/0/00-9.1-
LocationStarting gear of the Swordsman class. Treasure in the Lost Bastille. Dropped by an Undead Citizen inside a cage hidden in a well.
+ show full armor image - hide ![]() ![]()+ show description - hide ### Description --- #### Wanderer Hood --- *A hood for the roving type. Light, sturdy leather made for long journeys* #### Wanderer Coat --- *A coat for the roving type. Light, sturdy leather made for long journeys* #### Wanderer Manchette --- *Manchettes for the roving type. Light, sturdy leather made for long journeys* #### Wanderer Boots --- *Boots for the roving type. Light, sturdy leather made for long journeys*
### Notes --- - You'll only get one shot at obtaining this set from the well. If you are killed by the Undead Citizens, they won't respawn and you will have to wait until NG+ to try again. - Also note that, if you kill the Undead Citizen which drops the set while he is still at the back of the cage, you will be unable to pick up the set. - SotFS - The set has been moved to a lootable corpse at the front of the wellevator, so that you can kill or die to the Undead citizens without fear of losing the set. ### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Warlock Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Warlock Mask33/38/31/3146/21/31/464/24/24/304504.80
Total33/38/31/3146/21/31/464/24/24/304504.80
Fully Upgraded TotalPhydef/strike/slash/thrustMdef/fire/lightning/darkpoisonres/bleed/petrify/curse----
LocationRare drop from invader Merciless Roenna, or from Prowling Magus in Shrine of Amana.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Warlock Mask --- *Strange mask worn by Aldia warlocks Grants dark defense, and increased soul acquisition.* *Warlocks in Aldia gave rise to wicked things, and even cast forbidden rituals upon themselves. No one knows if they were born mad, or if their own misdeeds drove them over the edge.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Hollow Mage Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()White Hollow Mage Hood34/35/33/3328/20/21/2313/13/19/190501.8150
![]()White Hollow Mage Robe52/54/51/5144/32/33/3721/19/30/300502.8240
Total86/89/84/8470/52/54/6034/32/49/4901004.6390
Fully Upgraded Total172/179/168/168144/104/109/12068/64/98/98----
LocationDropped by White Hollow Sorcerers in Brightstone Cove Tseldora.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### White Hollow Mage Hood --- *Hood worn by Hollowed Drangleic mages.* *Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a men's hood.* #### White Hollow Mage Robe --- *Robe worn by Hollowed Drangleic mages.* *Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a men's robe.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Priest Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()White Priest Headpiece23/25/23/2314/14/18/1610/9/9/90501.4450
![]()White Priest Robe55/58/54/5433/33/43/3723/21/21/210503.3550
![]()White Priest Gloves18/19/18/1811/11/14/128/7/7/70501.1460
![]()White Priest Skirt40/42/39/3924/24/31/2716/16/15/150502.4480
Total136/144/134/13482/82/106/9257/53/52/5202008.21940
Fully Upgraded Total275/288/269/263164/164/215/181112/106/105/105----
LocationSold by Cromwell the Pardoner in Brightstone Cove Tseldora.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### White Priest Headpiece --- *Traditional headpiece for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a men's headpiece.* #### White Priest Robe --- *Traditional robe for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a men's robe.* #### White Priest Gloves --- *Traditional gloves for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. These are men's gloves.* #### White Priest Skirt --- *Traditional skirt for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a men's skirt.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Xanthous Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Xanthous Crown67/116/67/4416/6/11/157/7/0/830605.0500
![]()Xanthous Overcoat52/60/52/4539/10/2523/21/0/00603.9500
![]()Xanthous Gloves31/35/31/2623/6/15/1813/12/0/00602.3500
![]()Xanthous Waistcloth54/61/54/4640/11/25/3124/21/0/00604.0500
Total204/268/211/161118/38/61/8945/64/0/830-15.22000
Fully Upgraded Total304/408/304/242179/47/113/142102/91/0/1250-15.2-
LocationReward for reaching Rank 3 in the Pilgrims of Dark covenant.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Xanthous Crown --- *This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Perhaps the heinously towering head cloth crown served some purpose, or perhaps it was some strange display of power.* #### Xanthous Overcoat --- *Xanthous Overcoat. This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Despite the costume's being in near tatters, its yellow hues remain mysteriously unfaded.* #### Xanthous Gloves --- *Xanthous Gloves. This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Despite the costume's being in near tatters, its yellow hues remain mysteriously unfaded.* #### Xanthous Waistcloth --- *Xanthous Waistcloth. This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Despite the costume's being in near tatters, its yellow hues remain mysteriously unfaded.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.