# Armor Sets
# Agdayne's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Agdayne's Black Robe | 93/98/90/90 | 54/52/48/72 | 55/38/48/65 | 0 | 65 | 5.8 | 600 | ![]() | Agdayne's Cuffs | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | 0 | 65 | 2.9 | 480 | ![]() | Agdayne's Kilt | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | 0 | 65 | 2.9 | 520 | Total | 185/196/180/180 | 108/104/96/144 | 111/76/96/131 | 0 | - | 11.6 | 1600 |
---|
Fully Upgraded Total | 279/295/271/271 | 163/157/144/216 | 165/113/144/196 | - | - | - | - |
---|
Location | Given by Grave Warden Agdayne after you pick up the King's Ring.
Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Agdayne's Black Robes
---
*Robe worn by Agdayne of the Undead Crypt.*
*Life itself is suffering; or karma,*
*as some have called it.*
*The embrace of death awaits all things,*
*But does death mean an end to suffering?*
#### Agdayne's Cuffs
---
*Cuffs worn by Agdayne of the Undead Crypt.*
*Life itself is suffering; or karma,*
*as some have called it.*
*The embrace of death awaits all things,*
*But does death mean an end to suffering?*
#### Agdayne's Kilt
---
*Kilt worn by Agdayne of the Undead Crypt.*
*Life itself is suffering; or karma,*
*as some have called it.*
*The embrace of death awaits all things,*
*But does death mean an end to suffering?*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne Captain Set
### Description
---
#### Alonne Captain Helm
> *Helmet worn by the captain of the Alonne Knights.
>
> The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.
>
> The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.*
#### Alonne Captain Armor
> *Armor worn by the captain of the Alonne Knights.
>
> The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.
>
> The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.*
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Alonne Captain Helm | 34/37/33/33 | 19/19/19/19 | 21/16/0/0 | 12 | 90 | 5.1 | 800 | ![]() | Alonne Captain Armor | 162/153/171/162 | 34/53/23/34 | 17/38/0/0 | 38 | 90 | 15.6 | 800 | Total | 196/190/204/195 | 53/72/42/53 | 38/54/0/0 | 50 | - | 20.7 | 1600 |
---|
Fully Upgraded Total | 430/405/455/430 | 90/140/60/90 | 45/100/0/0 | 50 | - | 20.7 | 1600 |
---|
Location | Alonne Knight Captain drop in Iron Keep and Drangleic Castle. |
---|
|
Alonne Captain Armor & Alonne knight Gauntlets/Leggings | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
Total | 366/352/384/365 | 80/119/62/80 | 48/86/0/0 | 87 | - | 37.2 | 2600 |
---|
Fully Upgraded Total | 769/728/813/769 | 142/233/99/142 | 65/162/0/0 | 87 | - | 37.2 | 2600 |
---|
### Notes
---
- This set does not have its own gloves or boots. They're meant to accompany the standard knight gauntlets and greaves.
- The enormous pauldrons bear the same "dueling drakes" design as seen on the Drangleic Shield.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne Knight Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Alonne Knight Helm | 48/45/50/48 | 7/13/5/7 | 3/9/0/0 | 11 | 80 | 4.6 | 500 | ![]() | Alonne Knight Armor | 147/140/155/147 | 23/41/17/23 | 9/27/0/0 | 38 | 80 | 14.2 | 500 | ![]() | Alonne Knight Gauntlets | 69/66/73/69 | 11/19/8/11 | 4/13/0/0 | 14 | 80 | 6.7 | 500 | ![]() | Alonne Knight Leggings | 101/96/107/101 | 16/28/12/16 | 6/19/0/0 | 23 | 80 | 9.8 | 500 | Total | 365/347/385/365 | 57/101/42/57 | 22/68/0/0 | 86 | - | 35.3 | 2000 |
---|
Fully Upgraded Total | 727/692/767/727 | 111/199/83/111 | 43/133/0/0 | 86 | - | 35.3 | 2000 |
---|
Location | Alonne Knight drop in Iron Keep.
Leggings and Gauntlets are also dropped by Alonne Knight Captains. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Alonne Knight Helm
---
*Helm worn by Alonne Knights.*
*The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.*
#### Alonne Knight Armor
---
*Armor worn by Alonne Knights.*
*The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.*
#### Alonne Knight Gauntlets
---
*Gauntlets worn by Alonne Knights.*
*The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.*
#### Alonne Knight Leggings
---
*Leggings worn by Alonne Knights.*
*The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.*
|
### Upgrades
---
Requires Titanite.
++\*Notes
Some of the most poise efficient armor for characters with little to no strength investment. Extremely useful combined with natural poise to hit breakpoints.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Alonne's Helm | 62/60/64/61 | 14/15/10/14 | 14/19/0/0 | 8 | 80 | 4.0 | 1440 | ![]() | Alonne's Armor | 145/138/150/143 | 32/36/24/35 | 35/46/0/0 | 17 | 80 | 9.0 | 2400 | ![]() | Alonne's Gauntlets | 49/47/51/48 | 10/12/8/11 | 11/15/0/0 | 6 | 80 | 3.0 | 1680 | ![]() | Alonne's Leggings | 87/83/89/85 | 19/21/14/20 | 20/27/0/0 | 11 | 80 | 5.5 | 1920 | Total | 343/328/354/337 | 75/84/56/80 | 80/107/0/0 | 42 | 320 | 21.5 | 7440 |
---|
Fully Upgraded Total | 427/407/441/420 | 111/123/83/119 | 119/158/0/0 | 42 | - | 21.5 | 7440 |
---|
Location | Sold by Magerold of Lanafir after defeating Sir Alonne.
Individual pieces dropped by Sir Alonne for summoned phantoms only. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Alonne's Helm
---
*Helm worn by Sir Alonne,
who served the Old Iron King.*
*Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.*
*Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alva Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Alva Helm | 38/36/39/37 | 10/11/8/11 | 11/15/0/0 | 6 | 80 | 3.7 | 520 | ![]() | Alva Armor | 89/85/92/88 | 25/27/19/26 | 26/35/0/0 | 15 | 80 | 8.8 | 800 | ![]() | Alva Gauntlets | 29/28/30/29 | 8/9/6/9 | 9/11/0/0 | 4 | 80 | 2.9 | 600 | ![]() | Alva Leggings | 53/50/55/52 | 15/16/11/16 | 16/20/0/0 | 9 | 80 | 5.2 | 710 | Total | 209/199/216/206 | 58/63/44/62 | 62/81/0/0 | 34 | - | 20.6 | 2630 |
---|
Fully Upgraded Total | 419/404/433/412 | 115/127/87/123 | 123/162/0/0 | 34 | - | 20.6 | 2630 |
---|
Location | Sold by Maughlin the Armourer after you have spent at least 15,000 souls on his shop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Alva Helm
---
*Helm worn by Alva the Wayfarer.
Light but offers very high defense.*
*Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
#### Alva Armor
---
*Armor worn by Alva the Wayfarer.
Light but offers very high defense.*
*Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
#### Alva Gauntlets
---
*Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.*
*Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
#### Alva Leggings
---
*Leggings worn by Alva the Wayfarer.
Light but offers very high defense.*
*Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Archdrake Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Archdrake Helm | 49/49/49/49 | 16/15/26/15 | 13/11/0/0 | 7 | 80 | 5.4 | 250 | ![]() | Archdrake Robes | 89/89/89/89 | 28/27/47/27 | 24/20/0/0 | 13 | 80 | 9.8 | 380 | ![]() | Archdrake Gloves | 29/29/29/29 | 9/9/15/9 | 8/7/0/0 | 6 | 80 | 3.2 | 260 | ![]() | Archdrake Boots | 43/43/43/43 | 14/13/22/13 | 11/10/0/0 | 7 | 80 | 4.7 | 300 | Total | 210/210/210/210 | 67/64/110/64 | 56/48/0/0 | 33 | - | 23.1 | 1,190 |
---|
Fully Upgraded Total | 419/419/419/419 | 134/128/219/124 | 113/94/0/0 | 33 | - | 23.1 | 1,190 |
---|
Location | Dropped by Lindelt Clerics in Shrine of Amana.
The Archdrake Robes can be found in the Lost Bastille and is the starting item of the Cleric class. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Archdrake Helm
---
*Helm of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
#### Archdrake Robes
---
*Robes of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
#### Archdrake Gloves
---
*Gloves of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
#### Archdrake Boots
---
*Boots of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Astrologist's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Weight (SoTFS) | Souls on selling |
---|
![]() | Moon Hat | 26/27/25/25 | 19/13/13/16 | 8/8/0/0 | 0 | 50 | 2.2 | 2.2 | 360 | ![]() | Astrologist's Robe | 60/63/58/58 | 44/30/30/37 | 19/19/0/0 | 0 | 50 | 5.1 | 4.1 | 600 | ![]() | Astrologist's Gauntlets | 25/26/24/24 | 18/12/12/15 | 8/8/0/0 | 0 | 50 | 2.1 | 1.7 | 420 | ![]() | Astrologist's Bottoms | 45/47/43/43 | 33/22/22/28 | 14/14/0/0 | 0 | 50 | 3.8 | 3.0 | 480 | Total | 156/163/150/150 | 114/77/77/96 | 49/49/0/0 | 0 | - | 13.2 | 11.0 | 1860 |
---|
Fully Upgraded Total | 313/326/302/302 | 226/155/155/192 | 98/96/0/0 | 0 | - | 13.2 | 11.0 | 1860 |
---|
Location | Sold by Royal Sorcerer Navlaan after completing his questline. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Moon Hat
---
*Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
#### Astrologist's Robe
---
*Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
#### Astrologist's Gauntlets
---
*Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
#### Astrologist's Bottoms
---
*Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Aurous Set (Transparent)
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Helm of Aurous (Transparent) | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | 0 | 40 | 1.2 | 290 | ![]() | Armor of Aurous (Transparent) | 76/82/72/74 | 30/25/32/28 | 20/24/0/0 | 0 | 40 | 3.2 | 480 | ![]() | Gauntlets of Aurous (Transparent) | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | 0 | 40 | 1.2 | 320 | ![]() | Leggings of Aurous (Transparent) | 48/51/45/46 | 19/15/20/17 | 13/15/0/0 | 0 | 40 | 2.0 | 360 | Total | 182/195/171/176 | 71/58/76/65 | 49/57/0/0 | 0 | - | 7.6 | 1450 |
---|
Fully Upgraded Total | 273/292/259/264 | 107/88/110/97 | 74/84/0/0 | 0 | - | 7.6 | 1450 |
---|
Location | Gift from Maughlin the Armourer after spending 16,000 souls at his shop, if you talk to him when you have 0 souls.
Rare drop from (respawning) dark spirit Rhoy the Explorer in Grave of Saints. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Helm of Aurous
---
*Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
*Effect: Raises equipment load.*
#### Armor of Aurous
---
*Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
*Effect: Raises equipment load.*
#### Gauntlets of Aurous
---
*Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
*Effect: Raises equipment load.*
#### Leggings of Aurous
---
*Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
*Effect: Raises equipment load.*
|
### Notes
---
All pieces of this set slightly raise maximum Equipment Load.
### Upgrades
---
Twinkling Titanite
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Aurous Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Helm of Aurous | 46/44/48/46 | 16/16/11/17 | 13/16/0/0 | 6 | 80 | 3.8 | 450 | ![]() | Armor of Aurous | 122/118/128/123 | 43/42/30/46 | 34/44/0/0 | 18 | 80 | 10.1 | 750 | ![]() | Gauntlets of Aurous | 39/37/41/39 | 14/13/10/15 | 11/14/0/0 | 6 | 80 | 3.2 | 520 | ![]() | Leggings of Aurous | 70/68/74/71 | 25/24/17/26 | 20/25/0/0 | 10 | 80 | 5.8 | 600 | Total | 277/267/291/279 | 98/95/68/104 | 78/99/0/0 | 40 | - | 22.9 | 2320 |
---|
Fully Upgraded Total | 415/402/435/417 | 147/143/102/157 | 115/148/0/0 | 40 | - | 22.9 | 2320 |
---|
Location | **Dark Souls 2:** Individual pieces drop (rarely) from the Aurous Knight Phantom at No Man's Wharf. **Scholar of the First Sin:** Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Helm of Aurous
---
*Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
#### Armor of Aurous
---
*Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
#### Gauntlets of Aurous
---
*Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
#### Leggings of Aurous
---
*Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bandit Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Spiked Bandit Helm | 44/44/45/42 | 13/14/11/13 | 10/14/0/0 | 3 | 60 | 4.1 | 100 | ![]() | Bandit Armor | 67/66/69/64 | 20/21/17/20 | 14/21/0/0 | 5 | 60 | 6.2 | 160 | ![]() | Bandit Gauntlets | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | 3 | 60 | 2.8 | 120 | ![]() | Bandit Boots | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | 3 | 60 | 2.8 | 130 | Total | 171/170/176/164 | 51/53/42/51 | 38/55/0/0 | 14 | - | 15.9 | 510 |
---|
Fully Upgraded Total | 341/341/352/329 | 102/106/85/102 | 74/108/0/0 | 14 | - | 15.9 | 510 |
---|
Location | Starting armor set for the Bandit class. Can also be purchased from Magerold of Lanafir in Iron Keep. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Spiked Bandit helmet
---
*Helmet of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.*
#### Bandit Armor
---
*Armor of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.*
#### Bandit Gauntlets
---
*Gauntlets of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.*
#### Bandit Boots
---
*Boots of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bell Keeper Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Bell Keeper Helmet | 52/45/57/55 | 11/18/5/20 | 8/16/0/0 | 5 | 60 | 4.8 | 450 | ![]() | Bell Keeper Bellyband | 66/69/64/64 | 14/13/19/25 | 16/13/0/0 | 0 | 60 | 6.0 | 500 | ![]() | Bell Keeper Cuffs | 27/29/27/27 | 6/5/8/10 | 7/5/0/0 | 0 | 60 | 2.5 | 460 | ![]() | Bell Keeper Trousers | 44/46/43/43 | 9/9/12/17 | 11/9/0/0 | 0 | 60 | 4.0 | 480 | Total | 189/189/191/189 | 40/45/44/72 | 42/43/?/? | 5 | - | 17.3 | 1890 |
---|
Fully Upgraded Total | 378/378/380/376 | 81/91/88/144 | 81/85/0/0 | 5 | - | 17.3 | 1890 |
---|
Location | Reward for reaching Rank 3 in the Bell Keepers covenant. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Bell Keeper helmet
---
*An old helmet that is oddly comfortable.
Belonged to an Bell Keeper.*
*To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.*
*Surely they never imagined that their dolls
would outlast their own kingdoms.*
#### Bell Keeper Bellyband
---
*An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.*
*To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.*
*Surely they never imagined that their dolls
would outlast their own kingdoms.*
#### Bell Keeper Cuffs
---
*An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.*
*To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.*
*Surely they never imagined that their dolls
would outlast their own kingdoms.*
#### Bell Keeper Trousers
---
*Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.*
*To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.*
*Surely they never imagined that their dolls
would outlast their own kingdoms.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Benhart's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Benhart's Knight Helm | 69/67/72/69 | 16/15/14/16 | 18/14/0/0 | 11 | 72 | 7.0 | 500 | ![]() | Benhart's Armor | 104/100/108/104 | 24/23/21/24 | 27/21/0/0 | 18 | 72 | 10.5 | 740 | ![]() | Benhart's Gauntlets | 55/52/56/55 | 12/12/11/12 | 14/11/0/0 | 9 | 72 | 5.5 | 590 | ![]() | Benhart's Boots | 64/62/67/64 | 15/14/13/15 | 17/13/0/0 | 11 | 72 | 6.5 | 640 | Total | 292/281/303/292 | 67/64/59/67 | 76/59/0/0 | 49 | - | 29.5 | 2470 |
---|
Fully Upgraded Total | 585/563/607/585 | 135/128/117/135 | 153/118/0/0 | 49 | - | 29.5 | 2470 |
---|
Location | Obtained from Benhart of Jugo as a gift after completing his questline.
Sold by Merchant Hag Melentia after killing Benhart of Jugo |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
*A helmet/armor/gauntlets/boots of unknown origin.
Belonged to Benhart of Jugo.*
*Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Dragon Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Black Dragon Helm | 56/54/57/56 | 20/44/21/20 | 25/36/29/29 | 0 | 225 | 2.2 | 0 | ![]() | Black Dragon Armor | 125/121/127/125 | 45/98/47/45 | 57/80/65/65 | 0 | 225 | 4.8 | 0 | ![]() | Black Dragon Gauntlets | 48/47/49/48 | 17/38/18/17 | 22/31/25/25 | 0 | 225 | 1.8 | 0 | ![]() | Black Dragon Leggings | 72/70/74/72 | 26/57/27/26 | 33/47/38/38 | 0 | 225 | 2.7 | 0 | Total | 301/292/307/301 | 108/237/113/107 | 137/194/157/157 | 0 | - | 11.5 | 0 |
---|
Fully Upgraded Total | - | - | - | - | - | - | - |
---|
Location | Use the Dragon Head Stone and Dragon Torso Stone, rewards from Rank 1 and Rank 2 of the Dragon Remnants covenant. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Black Dragon Helm
---
*An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but this helm proves its existence*
#### Black Dragon Armor
---
*An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but this proves its existence*
#### Black Dragon Gauntlets
---
*Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but these proves its existence*
#### Black Dragon Leggings
---
*Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but these proves its existence*
|
### Upgrades
---
Cannot be upgraded.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Hollow Mage Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Black Hollow Mage Hood | 32/34/31/31 | 27/19/21/23 | 13/12/12/12 | 0 | 50 | 1.9 | 150 | ![]() | Black Hollow Mage Robe | 55/58/54/54 | 47/33/36/39 | 23/21/22/22 | 0 | 50 | 3.3 | 240 | Total | 87/92/85/85 | 74/52/57/62 | 36/33/34/34 | 0 | 100 | 5.2 | 390 |
---|
Fully Upgraded Total | 174/184/171/171 | 148/105/113/124 | 72/66/68/68 | 0 | - | - | - |
---|
Location | Robe is starting armor for the Sorcerer class. Dropped by Necromancer in Huntsman's Copse and Undead Purgatory. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Black Hollow Mage Hood
---
*Hood worn by Hollowed Drangleic mages.*
*Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.*
#### Black Hollow Mage Robe
---
*Robe worn by Hollowed Drangleic mages.*
*Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Leather Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Thief Mask | 20/21/20/20 | 10/7/7/8 | 12/8/0/0 | 0 | 55 | 1.2 | 100 | ![]() | Black Leather Armor | 65/68/64/64 | 31/24/23/26 | 38/26/0/0 | 0 | 55 | 3.9 | 120 | ![]() | Black Leather Gloves | 30/31/29/29 | 14/11/10/12 | 17/12/0/0 | 0 | 55 | 1.8 | 100 | ![]() | Black Leather Boots | 37/38/36/36 | 18/13/13/15 | 21/15/0/0 | 0 | 55 | 2.2 | 110 | Total | 152/158/149/149 | 73/55/53/61 | 88/61/0/0 | 0 | - | 9.1 | 430 |
---|
Fully Upgraded Total | 305/315/298/298 | 145/111/105/120 | 175/120/0/0 | 0 | - | 9.1 | 430 |
---|
Location | Sold by Laddersmith Gilligan. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Black Leather Helmet
---
*A full face mask.*
*Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.*
#### Black Leather Armor
---
*Armor dyed black.*
*Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.*
#### Black Leather Gloves
---
*Leather gloves dyed black.*
*Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.*
#### Black Leather Boots
---
*Leather boots dyed black.*
*Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Black Hood | 23/25/22/22 | 25/17/17/17 | 10/9/13/12 | 0 | 55 | 0.9 | 360 | ![]() | Black Robes | 67/72/64/64 | 73/49/49/49 | 30/26/39/35 | 0 | 55 | 2.6 | 600 | ![]() | Black Gloves | 26/28/25/25 | 28/19/19/19 | 12/10/15/14 | 0 | 55 | 1.0 | 420 | ![]() | Black Boots | 52/55/49/49 | 56/38/38/38 | 23/20/30/27 | 0 | 55 | 2.0 | 480 | Total | 168/180/160/160 | 182/123/123/123 | 75/65/92/88 | 0 | 220 | 6.5 | 1860 |
---|
Fully Upgraded Total | 253/270/240/240 | 275/184/184/184 | 113/98/145/132 | 0 | - | 6.5 | 1860 |
---|
Location | Gift from Straid of Olaphis if at least four boss souls traded. Sold by Merchant Hag Melentia if Straid of Olaphis is killed. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Black Hood
---
*A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.*
*Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.
Effect: Improves casting speed*
#### Black Robes/Gloves/Boots
---
*A black robe/gloves/boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.*
*Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.*
|
### Notes
---
- Wearing the Black Hood grants an extra +2 to both Intelligence and Faith on top of the casting speed bonus.
- Almost identical to the Hexer's Set, but excels against magic instead of fire.
- Fittingly ominous for a dark sorcerer, but still a far cry from the ragged fashion of hexers. Straid may have been to hexes what the Daughters of Chaos were to pyromancy.
- During the beta, this set was worn by the Dual Swordsman class. It has since become an INT oriented set, rather than DEX.
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Witch Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Black Witch Domino Mask | 10/11/9/9 | 16/8/16/16 | 5/5/17/17 | 0 | 60 | 0.5 | 550 | ![]() | Black Witch Veil | 10/11/10/10 | 9/7/9/9 | 3/4/5/1000 | 0 | 45 | 0.5 | 480 | ![]() | Black Witch Hat | 19/23/19/19 | 15/7/15/15 | 7/8/12/12 | 0 | 55 | 1.5 | 720 | ![]() | Black Witch Robe | 97/105/94/94 | 90/72/84/87 | 32/39/43/43 | 0 | 55 | 4.8 | 770 | ![]() | Black Witch Gloves | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | 0 | 55 | 1.7 | 560 | ![]() | Black Witch Trousers | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | 0 | 55 | 1.7 | 650 | Total | 0/0/0/0 | 0/0/0/0 | 0/0/0/0 | 0 | - | 0 | 3730 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | Poise | durability | weight | 3730 |
---|
Location | You can purchase this set from Royal Sorcerer Navlaan, after freeing him from his prison in Aldia's Keep or after completing his quest.
The Veil can be obtained as a rare drop from the Bell Keeper Mage in Belfry Sol.
Domino Mask can be obtained as a rare drop from Dual Avelyn Bell Keepers in Belfry Sol.
The Veil and set can be obtained as drop from invader Gutter Denizen, after all the sconces in The Gutter are lit.1 |
---|
| + show full armor image - hide ![]()
![]()
![]()
![]()+ show description - hide description ### Description
---
#### Black Witch Veil
---
*Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
#### Black Witch Hat
---
*Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
#### Black Witch Robe
---
*Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
#### Black Witch Gloves
---
*Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
#### Black Witch Trousers
---
*Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. Scholar of the First Sin only.
# Bone King Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Bone Crown | 32/35/30/30 | 20/22/18/28 | 16/10/12/20 | 0 | 65 | 1.7 | 360 | ![]() | Bone King Robe | 71/77/68/68 | 45/50/41/63 | 36/23/28/45 | 0 | 65 | 3.8 | 600 | ![]() | Bone King Cuffs | 35/39/34/34 | 23/25/20/31 | 18/12/14/22 | 0 | 65 | 1.9 | 420 | ![]() | Bone King Skirt | 54/59/52/52 | 34/38/31/48 | 28/18/21/34 | 0 | 65 | 2.9 | 480 | Total | 192/210/184/184 | 122/135/110/170 | 98/63/75/121 | 0 | - | 10.3 | 1,860 |
---|
Fully Upgraded Total | 288/314/277/277 | 184/203/164/255 | 148/94/114/182 | 0 | - | 10.3 | 1,860 |
---|
Location | Purchasable from Titchy Gren after defeating the Skeleton Lords. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Bone Crown
---
*Skeleton Lord Crown.
High dark defense.*
*The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.*
#### Bone King Robe
---
*Skeleton Lord robe.
High dark defense.*
*The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.*
#### Bone King Cuffs
---
*Skeleton Lord cuffs.
High dark defense.*
*The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.*
#### Bone King Skirt
---
*Skeleton Lord skirt.
High dark defense.*
*The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Brigand Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Brigand Hood | 22/24/22/20 | 11/9/8/9 | 9/9/0/0 | 0 | 60 | 1.2 | 70 | ![]() | Brigand Armor | 57/62/56/53 | 28/22/21/24 | 23/23/0/0 | 0 | 60 | 3.1 | 110 | ![]() | Brigand Gauntlets | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | 0 | 60 | 1.8 | 80 | ![]() | Brigand Trousers | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | 0 | 60 | 1.8 | 90 | Total | 145/158/143/135 | 71/57/53/61 | 58/58/0/0 | 0 | - | 7.9 | 350 |
---|
Fully Upgraded Total | 289/316/284/268 | 142/114/108/123 | 118/118/0/0 | 0 | - | 7.9 | 350 |
---|
Location | Inside a chest in No-man's Wharf, in the large building with the shortcut gate. Rare drop from Crescent Sickle Phantom. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Brigand Hood
---
*Hood worn by looting brigands.*
*Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.*
#### Brigand Armor
---
*Armor donned by looting brigands.*
*This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.*
#### Brigand Gauntlets
---
*Gauntlets donned by looting brigands.*
*This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.*
#### Brigand Trousers
---
*Trousers donned by looting brigands.*
*This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Cale's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Cale's Helm | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 60 | 3.0 | 500 | ![]() | Cale's Leather Armor | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 60 | 6.4 | 550 | ![]() | Cale's Shoes | 83/82/82/86 | 24/25/20/24 | 37/23/0/0 | 0 | 60 | 3.0 | 520 | Total | 161/158/158/166 | 46/49/38/46 | 71/45/0/0 | 0 | - | 12.4 | 1,570 |
---|
Fully Upgraded Total | 322/318/318/331 | 91/96/78/91 | 141/87/0/0 | 0 | - | 12.4 | 1570 |
---|
Location | Obtained from Cale the Cartographer in the mansion basement in Majula after lighting all the flames on the map.
Alternatively, kill him to get the helm as a drop and rest of set from Merchant Hag Melentia. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Cale's Helm
---
*Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.*
*Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.*
#### Cale's Leather Armor
---
*Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.*
*Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.*
#### Cale's Shoes
---
*Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.*
*Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Catarina Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Catarina Helm | 57/57/67/57 | 12/14/8/12 | 10/16/0/0 | 9 | 95 | 4.5 | 630 | ![]() | Catarina Armor | 149/149/173/149 | 32/35/21/32 | 25/41/0/0 | 25 | 95 | 11.7 | 1050 | ![]() | Catarina Gauntlets | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | 13 | 95 | 6.9 | 730 | ![]() | Catarina Leggings | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | 13 | 95 | 6.9 | 840 | Total | 382/382/444/382 | 82/91/55/65 | 65/105/0/0 | 60 | - | 30 | 3250 |
---|
Fully Upgraded Total | 574/574/666/574 | 122/135/82/122 | 99/158/0/0 | 60 | - | 30 | 3250 |
---|
Location | Dropped by Red Phantom Catarina Knight just outside the Soldiers' Rest bonfire in Forest of Fallen Giants.
The phantom spawns at Bonfire Intensity 2+ and doesn't respawn.
(Helm) found in a metal chest in Dragon's Sanctum near the entrance.
(Gauntlets and leggings) found in a metal chest in Brume Tower behind a breakable wall near the third bonfire.
(Armor) dropped by a mimic in Frozen Eleum Loyce (must melt ice first). |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Catarina Helm
---
*An odd helmet shaped like an onion.*
*This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.*
*The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.*
#### Catarina Armor
---
*Odd armor shaped like an onion.*
*This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.*
*The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.*
#### Catarina Gauntlets
---
*Odd gauntlets shaped like an onion.*
*These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.*
*The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.*
#### Catarina Leggings
---
*Odd leggings shaped like an onion.*
*These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.*
*The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Chaos Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Chaos Hood | 23/25/22/22 | 17/25/17/24 | 10/9/13/12 | 0 | 55 | 0.9 | 360 | ![]() | Chaos Robe | 67/72/64/64 | 49/73/49/71 | 30/26/39/35 | 0 | 55 | 2.6 | 600 | ![]() | Chaos Gloves | 26/28/25/25 | 19/28/19/27 | 12/10/15/14 | 0 | 55 | 1.0 | 420 | ![]() | Chaos Boots | 52/55/49/49 | 38/56/38/54 | 23/20/30/27 | 0 | 55 | 2.0 | 480 | Total | 168/180/160/160 | 123/182/123/176 | 75/65/97/88 | 0 | - | 6.5 | 1860 |
---|
Fully Upgraded Total | 253/270/240/240 | 184/275/184/266 | 113/98/145/132 | 0 | - | 6.5 | 1860 |
---|
Location | Gifted to you by Royal Sorcerer Navlaan after completing his murder spree. You must be Hollow to receive his offer. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Chaos Hood
---
*Hood worn by a chaos sorcerer.
The man claims to have sealed himself away,
but who's ever heard of sentient magic?
It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.
Effect: Improves casting speed.*
#### Chaos Robe
---
*Robe boots worn by a chaos sorcerer.
He calls himself Navlaan now.*
#### Chaos Gloves
---
*Gloves worn by a chaos sorcerer.
He calls himself Navlaan now.*
#### Chaos Boots
---
*Boots worn by a chaos sorcerer.
He calls himself Navlaan now.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Charred Loyce Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Charred Loyce Helm | 97/84/104/97 | 16/22/10/16 | 14/18/0/0 | 7 | 45 | 6.5 | 144 | ![]() | Charred Loyce Armor | 208/179/212/208 | 37/45/22/36 | 30/36/0/0 | 22 | 45 | 12.8 | 240 | ![]() | Charred Loyce Gauntlets | 62/53/67/62 | 10/16/6/10 | 11/13/0/0 | 11 | 45 | 4.5 | 168 | ![]() | Charred Loyce Leggings | 119/100/126/119 | 20/29/12/20 | 18/21/0/0 | 13 | 45 | 7.8 | 192 | Total | 482/416/509/486 | 83/112/50/82 | 73/88/0/0 | 53 | - | 31.6 | 744 |
---|
Fully Upgraded Total | 605/518/635/605 | 124/167/74/122 | 108/130/0/0 | 53 | - | 31.6 | 744 |
---|
Location | Charred Loyce Knight drop. |
---|
Notes | Absorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Charred Loyce Set, as well as the Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Charred Loyce Helm
---
*Charred helm of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
#### Charred Loyce Armor
---
*Charred armor of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
#### Charred Loyce Gauntlets
---
*Charred gauntlets of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
#### Charred Loyce Leggings
---
*Charred leggings of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Creighton's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Creighton's Steel Mask | 40/39/41/40 | 12/13/7/12 | 9/15/0/0 | 6 | 70 | 4.3 | 440 | ![]() | Creighton's Chainmail | 90/88/93/90 | 27/30/16/27 | 21/34/0/0 | 14 | 70 | 9.7 | 700 | ![]() | Creighton's Chain Gloves | 32/31/33/32 | 10/11/5/10 | 7/12/0/0 | 6 | 70 | 3.4 | 510 | ![]() | Creighton's Chain Leggings | 42/41/43/42 | 13/14/7/13 | 10/16/0/0 | 7 | 70 | 4.5 | 620 | Total | 204/199/210/204 | 62/68/35/62 | 47/77/0/0 | 33 | - | 21.9 | 2,270 |
---|
Fully Upgraded Total | 407/398/423/407 | 122/136/70/122 | 94/152/0/0 | 33 | - | 21.9 | 2270 |
---|
Location | Obtained from Creighton the Wanderer at the end his quest line if you choose to kill Mild-Mannered Pate in Brightstone Cove Tseldora. Alternately purchasable from Merchant Hag Melentia after killing Creighton. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Creighton's Steel Mask
---
*Atypical steel mask.
Belonged to Creighton the Wanderer.*
*Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.*
*Perhaps it is a finely-crafted imitation.*
#### Creighton's Chainmail
---
*Atypical chainmail.
Belonged to Creighton the Wanderer.*
*Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.*
*Perhaps it is a finely-crafted imitation.*
#### Creighton's Chain Gloves
---
*Atypical chain gloves.
Belonged to Creighton the Wanderer.*
*Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.*
*Perhaps it is a finely-crafted imitation.*
#### Creighton's Chain Leggings
---
*Atypical chain leggings.
Belonged to Creighton the Wanderer.*
*Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.*
*Perhaps it is a finely-crafted imitation.*
|
### Upgrades
---
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Creighton's Steel Mask +0 | 40/39/41/40 | 12/13/7/12 | 9/15/0/0 | N/A | N/A | +1 | 44/42/45/44 | 13/14/7/13 | 9/16/0/0 | 1x Titanite Shard | 500 | +2 | 48/46/49/48 | 14/15/8/14 | 10/18/0/0 | 2x Titanite Shard | 630 | +3 | 52/50/53/52 | 15/17/9/15 | 11/19/0/0 | 3x Titanite Shard | 750 | +4 | 56/54/57/56 | 16/18/9/16 | 12/21/0/0 | 1x Large Titanite Shard | 1000 | +5 | 60/58/62/60 | 18/20/10/18 | 13/22/0/0 | 2x Large Titanite Shard | 1130 | +6 | 64/62/66/64 | 19/21/11/19 | 14/24/0/0 | 3x Large Titanite Shard | 1250 | +7 | 68/66/70/68 | 20/22/11/20 | 15/25/0/0 | 1x Titanite Chunk | 1500 | +8 | 72/70/74/72 | 21/24/12/21 | 16/27/0/0 | 2x Titanite Chunk | 1630 | +9 | 76/74/78/76 | 22/25/13/22 | 17/28/0/0 | 3x Titanite Chunk | 1750 | +10 | 80/78/83/80 | 24/27/14/24 | 18/30/0/0 | 1x Titanite Slab | 2000 | Creighton's Chainmail +0 | 90/88/93/90 | 27/30/16/27 | 21/34/0/0 | N/A | N/A | +1 | */* | / | */* | 1x Titanite Shard | | +2 | / | */* | / | 2x Titanite Shard | | +3 | */* | / | */* | 3x Titanite Shard | | +4 | / | */* | / | 1x Titanite Shard | | +5 | */* | / | */* | 2x Titanite Shard | | +6 | / | */* | / | 3x Large Titanite Shard | | +7 | */* | / | */* | 1x Titanite Chunk | | +8 | / | */* | / | 2x Titanite Chunk | | +9 | 171/167/177/171 | 51/57/29/51 | 39/63/0/0 | 3x Titanite Chunk | ? | +10 | 180/176/187/180 | 54/60/31/54 | 42/67/0/0 | 1x Titanite Slab | 3150 | Creighton’s Chain Gloves +0 | 32/31/33/32 | 10/11/5/10 | 7/12/0/0 | N/A | N/A | +1 | 35/34/36/35 | 10/12/5/10 | 7/13/0/0 | 1x Titanite Shard | 150 | +2 | 38/37/39/38 | 11/13/6/11 | 8/14/0/0 | 2x Titanite Shard | 180 | +3 | 41/40/42/41 | 12/14/6/12 | 9/15/0/0 | 3x Titanite Shard | 220 | +4 | 44/43/46/44 | 13/15/7/13 | 10/16/0/0 | 1x Large Titanite Shard | 290 | +5 | 47/46/49/47 | 14/15/8/14 | 11/18/0/0 | 2x Large Titanite Shard | 330 | +6 | 50/49/52/50 | 15/17/8/15 | 11/19/0/0 | 3x Large Titanite Shard | 360 | +7 | 53/52/56/53 | 16/18/9/16 | 12/20/0/0 | 1x Titanite Chunk | 440 | +8 | 56/55/59/56 | 17/19/9/17 | 13/21/0/0 | 2x Titanite Chunk | 470 | +9 | 59/58/62/59 | 18/19/10/18 | 14/22/0/0 | 3x Titanite Chunk | 510 | +10 | 63/62/66/63 | 19/21/11/19 | 15/24/0/0 | 1x Titanite Slab | 580 | Creighton's Chain Leggings+0 | 42/41/43/42 | 13/14/7/13 | 10/16/0/0 | N/A | N/A | +1 | 46/45/47/46 | 14/15/7/14 | 10/17/0/0 | 1x Titanite Shard | 490 | +2 | 50/49/51/50 | 15/16/8/15 | 11/19/0/0 | 2x Titanite Shard | 610 | +3 | 54/53/56/54 | 16/18/9/16 | 12/20/0/0 | 3x Titanite Shard | 740 | +4 | 58/57/60/58 | 17/19/9/17 | 13/22/0/0 | 1x Large Titanite Shard | 980 | +5 | 63/61/65/63 | 19/21/10/19 | 14/23/0/0 | 2x Large Titanite Shard | 1100 | +6 | 67/65/69/67 | 20/22/11/20 | 15/25/0/0 | 3x Large Titanite Shard | 1220 | +7 | 71/69/73/71 | 21/23/11/21 | 16/26/0/0 | 1x Titanite Chunk | 1470 | +8 | 75/73/78/75 | 22/25/12/22 | 17/28/0/0 | 2x Titanite Chunk | 1590 | +9 | 79/77/82/79 | 23/26/13/23 | 18/29/0/0 | 3x Titanite Chunk | 1710 | +10 | 84/82/87/84 | 25/28/14/25 | 19/31/0/0 | 1x Titanite Slab | 1950 | Fully Upgraded Total | 407/398/423/407 | 122/136/70/122 | 94/152/0/0 | N/A | ? souls |
---|
|
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Notes
Your hair will not stick out on the side like Creighton's when he wears helm no mater what hair the character has.
# Dark Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Dark Mask | 44/44/47/42 | 12/12/8/25 | 12/14/0/0 | 6 | 90 | 3.8 | 1,000 | ![]() | Dark Armor | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | 16 | 90 | 9.8 | 1,000 | ![]() | Dark Gauntlets | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | 1,000 | ![]() | Dark Leggings | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | 1,000 | Total | 294/294/309/281 | 78/78/52/165 | 79/91/0/0 | 40 | - | 25.2 | 4,000 |
---|
Fully Upgraded Total | 439/439/464/422 | 116/116/78/244 | 118/136/0/0 | 40 | - | 25.2 | 4,000 |
---|
Location | Dropped by Mimics:
Dark Mask - Aldia's Keep
Dark Armor - Iron Keep
Dark Gauntlets - Earthen Peak
Dark Leggings - Doors of Pharros |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Dark Helmet
---
*Mask of a knight subsumed by dark.*
*No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
#### Dark Armor
---
*Armor of a knight subsumed by dark.*
*No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
#### Dark Gauntlets
---
*Gauntlets of a knight subsumed by dark.*
*No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
#### Dark Leggings
---
*Leggings of a knight subsumed by dark.*
*No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Desert Sorceress Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Desert Sorceress Hood | 10/10/10/10 | 9/6/8/8 | 4/2/6/3 | 0 | 50 | 0.6 | 500 | ![]() | Desert Sorceress Top | 45/47/43/43 | 42/29/35/38 | 16/11/29/14 | 0 | 50 | 2.7 | 500 | ![]() | Desert Sorceress Gloves | 25/26/24/24 | 23/16/19/21 | 9/6/16/8 | 0 | 50 | 1.5 | 500 | ![]() | Desert Sorceress Skirt | 40/42/39/39 | 37/26/31/34 | 14/9/26/12 | 0 | 50 | 2.4 | 500 | Total | 120/125/116/116 | 111/77/93/37 | 43/28/77/37 | 0 | 200 | 7.2 | 2000 |
---|
Fully Upgraded Total | 238/239/231/231 | 222/153/183/195 | 86/57/155/72 | 0 | 200 | 7.2 | 2000 |
---|
Location | Desert Sorceress drop in Earthen Peak. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Desert Sorceress Hood
---
*Sorceress hood from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.*
*Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.*
*Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
#### Desert Sorceress Top
---
*Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.*
*Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.*
*Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
#### Desert Sorceress Gloves
---
*Sorceress gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.*
*Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.*
*Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
#### Desert Sorceress Skirt
---
*Sorceress skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.*
*Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.*
*Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
|
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Desert Sorceress Hood +0 | 10/10/10/10 | 9/6/8/8 | 4/2/6/3 | N/A | N/A | Desert Sorceress Hood +1 | 11/11/10/10 | 10/6/8/8 | 4/2/6/3 | 1x Titanite Shard | 130 | Desert Sorceress Hood +2 | 12/12/11/11 | 11/7/9/9 | 4/2/7/3 | 2x Titanite Shard | 160 | Desert Sorceress Hood +3 | 13/13/12/12 | 12/8/10/10 | 4/2/8/3 | 3x Titanite Shard | 190 | Desert Sorceress Hood +4 | 14/14/13/13 | 13/8/10/11 | 5/3/8/4 | 1x Large Titanite Shard | 250 | Desert Sorceress Hood +5 | 15/15/14/14 | 14/9/11/12 | 5/3/9/4 | 2x Large Titanite Shard | 290 | Desert Sorceress Hood +6 | 16/16/15/15 | 15/10/12/13 | 5/3/10/4 | 3x Large Titanite Shard | 320 | Desert Sorceress Hood +7 | 17/17/16/16 | 15/10/12/14 | 6/4/10/5 | 1x Titanite Chunk | 380 | Desert Sorceress Hood +8 | ?/?/?/? | ?/?/?/? | ?/?/?/? | 2x Titanite Chunk | ??? | Desert Sorceress Hood +9 | ?/?/?/? | ?/?/?/? | ?/?/?/? | 3x Titanite Chunk | ??? | **Desert Sorceress Hood +10** | 20/21/19/19 | 19/13/15/17 | 7/5/13/6 | 1x Titanite Slab | - | Desert Sorceress Top+0 | 45/47/43/43 | 42/29/35/38 | 16/11/29/14 | N/A | N/A | Desert Sorceress Top+1 | 49/51/47/47 | 46/31/38/41 | 17/12/31/15 | 1x Titanite Shard | 210 | Desert Sorceress Top+2 | 53/56/51/51 | 50/34/41/45 | 19/13/34/16 | 1x Titanite Shard | 270 | Desert Sorceress Top+3 | 58/60/56/56 | 54/37/45/49 | 20/14/37/17 | 2x Titanite Shard | 320 | Desert Sorceress Top+4 | 62/65/60/60 | 58/40/48/52 | 22/15/40/19 | 1x Large Titanite Shard | 420 | Desert Sorceress Top+5 | 67/70/65/65 | 62/43/52/56 | 24/15/43/20 | 1x Large Titanite Shard | 480 | Desert Sorceress Top+6 | 71/74/69/69 | 66/45/55/60 | 25/17/46/21 | 2x Large Titanite Shard | 530 | Desert Sorceress Top+7 | 75/79/73/73 | 70/48/58/63 | 27/18/49/23 | 1x Titanite Chunk | 630 | Desert Sorceress Top+8 | 80/83/78/78 | 74/51/62/67 | 28/19/52/24 | 1x Titanite Chunk | 690 | Desert Sorceress Top+9 | 84/88/82/82 | 78/54/65/71 | 30/19/55/25 | 2x Titanite Chunk | 740 | **Desert Sorceress Top+10** | 89/83/87/87 | 83/57/69/75 | 32/21/58/27 | 1x Titanite Slab | 840 | Desert Sorceress Gloves + 0 | 25/26/24/24 | 23/16/19/21 | 9/6/16/8 | N/A | N/A | Desert Sorceress Gloves +1 | 27/28/26/26 | 25/17/20/23 | 9/6/17/8 | 1x Titanite Shard | 150 | Desert Sorceress Gloves +2 | 30/31/28/28 | 27/19/22/15 | 10/7/19/9 | 2x Titanite Shard | 180 | Desert Sorceress Gloves +3 | 32/33/31/31 | 29/20/24/27 | 11/7/20/10 | 3x Titanite Shard | 220 | Desert Sorceress Gloves +4 | 35/36/32/32 | 32/22/26/29 | 12/8/22/10 | 1x Large Titanite Shard | 290 | Desert Sorceress Gloves +5 | 38/39/36/36 | 34/24/28/31 | 13/9/24/11 | 2x Large Titanite Shard | 330 | Desert Sorceress Gloves +6 | 40/41/38/38 | 36/25/30/33 | 14/9/25/12 | 3x Large Titanite Shard | 360 | Desert Sorceress Gloves +7 | 42/44/40/40 | 39/27/32/35 | 15/10/27/12 | 1x Titanite Chunk | 440 | Desert Sorceress Gloves +8 | 45/45/43/43 | 41/28/34/37 | 16/10/28/13 | 2x Titanite Chunk | 470 | Desert Sorceress Gloves +9 | 47/49/45/45 | 43/30/36/39 | 17/11/30/14 | 3x Titanite Chunk | 510 | **Desert Sorceress Gloves +10** | 50/52/48/48 | 46/32/38/42 | 18/12/32/15 | 1x Titanite Slab | 580 | Desert Sorceress Skirt +0 | 40/42/39/39 | 37/26/31/34 | 14/9/26/12 | N/A | N/A | Desert Sorceress Skirt +1 | 43/46/42/42 | 40/28/34/37 | 15/10/28/13 | 1xTitanite Shard | 170 | Desert Sorceress Skirt +2 | 47/50/46/46 | 44/31/37/40 | 17/11/31/14 | 2xTitanite Shard | 210 | Desert Sorceress Skirt +3 | 51/54/50/50 | 48/33/40/43 | 18/12/33/15 | 3xTitanite Shard | 250 | Desert Sorceress Skirt +4 | 55/58/54/54 | 51/36/42/47 | 20/13/36/16 | 1xLarge Titanite Shard | 330 | Desert Sorceress Skirt +5 | 59/62/58/58 | 55/38/46/50 | 21/14/39/18 | 2xLarge Titanite Shard | 370 | Desert Sorceress Skirt +6 | 63/66/61/61 | 59/41/49/53 | 23/15/41/19 | 3xLarge Titanite Shard | 410 | Desert Sorceress Skirt +7 | 67/70/65/65 | 62/43/52/57 | 24/15/44/20 | 1xTitanite Chunk | 490 | Desert Sorceress Skirt +8 | 71/74/69/69 | 66/56/55/60 | 26/17/46/21 | 2xTitanite Chunk | 530 | Desert Sorceress Skirt +9 | 75/78/73/73 | 70/48/57/63 | 27/18/49/22 | 3x Titanite Chunk | 570 | **Desert Sorceress Skirt +10** | 79/83/77/77 | 74/51/61/67 | 29/19/52/24 | 1x Titanite Slab | 650 | Fully Upgraded Total | 238/239/231/231 | 222/153/183/195 | 86/57/155/72 | | |
---|
|
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dingy Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Dingy Hood | 14/16/13/13 | 9/7/8/8 | 5/6/12/12 | 0 | 40 | 0.8 | 150 | ![]() | Dingy Robe | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | 0 | 40 | 3.0 | 240 | ![]() | Dingy Cuffs | 22/24/20/20 | 13/11/12/12 | 8/9/18/18 | 0 | 40 | 1.2 | 168 | ![]() | Blood-Stained Skirt | 45/51/42/42 | 27/23/26/26 | 17/19/38/38 | 0 | 40 | 2.5 | 192 | Total | 135/152/126/126 | 82/68/77/77 | 50/57/114/114 | 0 | - | 7.5 | 750 |
---|
Fully Upgraded Total | 270/304/252/252 | 179/165/169/169 | 102/116/231/231 | 0 | - | 7.5 | 750 |
---|
Location | Dropped by Dingy Cleric Phantom in Grave of Saints. NG+ or higher only, regardless of bonfire intensity. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Dingy Hood
---
*An unassuming dingy hood.*
*Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.*
#### Dingy Robe
---
*An unassuming dingy robe.*
*Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.*
#### Dingy Cuffs
---
*Unassuming dingy cuffs.*
*Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.*
#### Blood-Stained Skirt
---
*An unassuming dingy skirt.
Originally pure white.*
*A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragon Acolyte Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Dragon Acolyte Mask | 23/24/22/22 | 9/9/11/11 | 11/9/0/11 | 0 | 55 | 1.5 | 500 | ![]() | Dragon Acolyte Robe | 59/62/57/57 | 24/24/28/30 | 27/23/0/27 | 0 | 55 | 3.9 | 500 | ![]() | Dragon Acolyte Gloves | 24/25/24/24 | 10/10/11/12 | 11/24/0/0 | 0 | 55 | 1.6 | 500 | ![]() | Dragon Acolyte Boots | 36/38/35/35 | 15/15/17/18 | 17/33/0/0 | 0 | 55 | 2.4 | 500 | Total | 144/149/138/138 | 58/58/67/71 | 66/89/0/27 | 0 | - | 9.4 | 2000 |
---|
Fully Upgraded Total | 284/299/277/277 | 117/117/135/145 | 132/175/0/75 | 0 | - | 9.4 | 2000 |
---|
Location | Mask dropped by unpetrified Ogre on stairs, rest of the set dropped by Dragon Acolytes in Aldia's Keep. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Dragon Acolyte Mask
---
*Mask worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed to
deflect the ire of the ritual sacrifice*
#### Dragon Acolyte Robe
---
*Robes worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
This white robe is designed to bear the
brunt of the ritual sacrifice's gushing blood.*
#### Dragon Acolyte Gloves
---
*Gloves worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.*
#### Dragon Acolyte Boots
---
*Boots worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragon Sage Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Dragon Sage Hood | 25/27/25/25 | 11/11/12/13 | 12/10/0/21 | 0 | 55 | 2.0 | 500 | ![]() | Dragon Acolyte Robe | 59/62/57/57 | 24/24/28/30 | 27/23/0/27 | 0 | 55 | 3.9 | 500 | ![]() | Dragon Acolyte Gloves | 24/25/24/24 | 10/10/11/12 | 11/24/0/0 | 0 | 55 | 1.6 | 500 | ![]() | Dragon Acolyte Boots | 36/38/35/35 | 15/15/17/18 | 17/33/0/0 | 0 | 55 | 2.4 | 500 | Total | -/-/-/- | -/-/-/- | -/-/-/- | 0 | - | 9.9 | 2000 |
---|
Fully Upgraded Total | -/-/-/- | -/-/-/- | -/-/-/- | - | - | - | 2000 |
---|
Location | Hood is rare drop from Giant Basilisk and petrified Ogre in Aldia's Keep.
Rest of the set dropped by Dragon Acolytes in Aldia's Keep. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Dragon Sage Hood
---
*Hood worn by the Archmaster of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.*
#### Dragon Acolyte Robe
---
*Robes worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
This white robe is designed to bear the
brunt of the ritual sacrifice's gushing blood.*
#### Dragon Acolyte Gloves
---
*Gloves worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.*
#### Dragon Acolyte Boots
---
*Boots worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragonrider Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Dragonrider Helm | 115/107/120/115 | 10/10/10/10 | 10/13/0/0 | 16 | 95 | 7.5 | 720 | ![]() | Dragonrider Armor | 243/227/254/243 | 21/20/22/21 | 20/28/0/0 | 45 | 95 | 16 | 1,150 | ![]() | Dragonrider Gauntlets | 95/88/99/95 | 9/8/9/9 | 8/11/0/0 | 12 | 95 | 6.2 | 800 | ![]() | Dragonrider Leggings | 113/105/118/113 | 10/10/10/10 | 10/13/0/0 | 14 | 95 | 7.4 | 930 | Total | 566/527/591/566 | 50/48/51/50 | 48/65/0/0 | 87 | - | 37.1 | 3600 |
---|
Fully Upgraded Total | 790/736/825/790 | 69/64/70/69 | 65/90/0/0 | 87 | - | 37.1 | 3600 |
---|
Location | After defeating the Dragonriders in Drangleic Castle, it is sold by Magerold of Lanafir if the Threshold Bridge bonfire is Intensity 2+. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Dragonrider Helm
---
*Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.*
*Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
#### Dragonrider Armor
---
*Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.*
*Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
#### Dragonrider Gauntlets
---
*Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.*
*Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
#### Dragonrider Leggings
---
*Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.*
*Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakeblood Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Drakeblood Helm | 76/74/83/79 | 10/16/8/14 | 14/18/0/0 | 7 | 85 | 4.7 | 820 | ![]() | Drakeblood Armor | 200/190/214/204 | 34/42/22/37 | 34/44/0/0 | 22 | 85 | 12.5 | 210 | ![]() | Drakeblood Gauntlets | 75/72/81/77 | 10/16/7/14 | 14/17/0/0 | 9 | 85 | 4.6 | 950 | ![]() | Drakeblood Leggings | 125/120/135/129 | 20/26/14/23 | 22/28/0/0 | 9 | 85 | 7.8 | 168 | Total | 476/456/513/489 | 74/100/51/88 | 84/107/0/0 | 47 | 340 | 29.6 | 2148 |
---|
Fully Upgraded Total | 593/568/639/610 | 109/149/74/129 | 122/159/0/0 | 47 | 340 | 29.6 | 2148 |
---|
Location | Found on a corpse in the room down the stairs from the Sanctum Interior bonfire in Dragon's Sanctum. This room is filled with six empty metal chests. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Drakeblood Helm
---
*Black helm of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
#### Drakeblood Armor
---
*Black armor of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
#### Drakeblood Gauntlets
---
*Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
#### Drakeblood Leggings
---
*Black leggings of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakekeeper Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Drakekeeper Helm | 64/61/67/64 | 9/10/8/9 | 9/13/0/12 | 14 | 90 | 6 | 700 | ![]() | Drakekeeper Armor | 167/160/176/167 | 22/25/20/22 | 22/33/0/31 | 40 | 90 | 15.7 | 700 | ![]() | Drakekeeper Gauntlets | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | 17 | 90 | 8.4 | 700 | ![]() | Drakekeeper Boots | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | 17 | 90 | 8.4 | 700 | Total | 409/393/431/409 | 55/61/48/55 | 55/80/0/77 | 88 | - | 38.5 | 2800 |
---|
Fully Upgraded Total | 816/784/861/816 | 107/120/94/107 | 107/158/0/152 | 88 | - | 38.5 | 2800 |
---|
Location | Drakekeeper drop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Drakekeeper Helm
---
*Giant onyx helmet.*
*Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
#### Drakekeeper Armor
---
*Giant onyx armor.*
*Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
#### Drakekeeper Gauntlets
---
*Giant onyx gauntlets.*
*Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
#### Drakekeeper Boots
---
*Giant onyx leggings.*
*Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drangleic Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Drangleic Helm | 79/75/86/81 | 13/13/11/13 | 13/17/0/0 | 10 | 90 | 5.9 | 400 | ![]() | Drangleic Mail | 195/184/211/199 | 32/32/28/32 | 33/42/0/0 | 28 | 90 | 14.5 | 650 | ![]() | Drangleic Gauntlets | 83/79/90/85 | 14/14/12/14 | 14/18/0/0 | 10 | 90 | 6.2 | 490 | ![]() | Drangleic Leggings | 102/97/110/104 | 17/17/15/17 | 17/22/0/0 | 12 | 90 | 7.6 | 550 | Total | 459/435/497/469 | 76/76/66/76 | 77/99/0/0 | 60 | - | 34.2 | 2090 |
---|
Fully Upgraded Total | 690/651/746/702 | 111/109/101/111 | 116/150/0/0 | 60 | - | 34.2 | 2090 |
---|
Location | Mail, Gauntlets and Leggings can be found on a corpse in a hole in Forest of Fallen Giants after the Pursuer boss area.
The Helm is given by Captain Drummond in Memory of Vammar after defeating the Giant Lord. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Drangleic Helm
---
*A traditional Drangleic helmet.
Belonged to Captain Drummond.*
*In his day, King Vendrick was fair and just,
and expected the same of his liegemen.*
*This helm was proof of King Vendrick's trust,
an honor, until his transfiguration.*
#### Drangleic Mail
---
*Traditional Drangleic armor.
Belonged to Captain Drummond.*
*Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.*
#### Drangleic Gauntlets
---
*Traditional Drangleic gauntlets.
Belonged to Captain Drummond.*
*Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.*
#### Drangleic Boots
---
*Traditional Drangleic leggings.
Belonged to Captain Drummond.*
*Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Durgo's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Durgo's Hat | 22/21/23/21 | 12/10/9/10 | 9/8/0/0 | 0 | 48 | 2.6 | ? | Total | 22/21/23/21 | 12/10/9/10 | 9/8/0/0 | 0 | - | 2.6 | ? |
---|
Fully Upgraded Total | 33/32/35/31 | 18/15/13/15 | 14/12/0/0 | 0 | - | 2.6 | ? |
---|
Location | Very rare drop from Greatbow Phantom in front of the King's Gate in Drangleic Castle, Bonfire Intensity 2+ only. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Durgo's Hat
---
*Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.*
*The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.*
*Effect: Boosts range of bows*
|
### Notes
---
- Perhaps intended as an alternative headpiece to the Hard Leather Set.
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Elite Knight Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Elite Knight Helm | 40/39/44/40 | 11/12/8/11 | 9/13/0/0 | 6 | 85 | 4.5 | 220 | ![]() | Elite Knight Armor | 104/101/114/104 | 29/32/21/29 | 24/34/0/0 | 15 | 85 | 11.7 | 400 | ![]() | Elite Knight Gloves | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | 4 | 85 | 3.7 | 250 | ![]() | Elite Knight Leggings | 61/59/67/61 | 17/19/13/17 | 14/20/0/0 | 9 | 85 | 6.9 | 290 | Total | 238/231/261/238 | 66/73/49/66 | 55/78/0/0 | 34 | - | 26.8 | 1160 |
---|
Fully Upgraded Total | 475/463/524/475 | 136/144/98/136 | 112/159/0/0 | 34 | - | 26.8 | 1160 |
---|
Location | Can be purchased from Maughlin the Armourer after spending 1,000 souls in his shop.
Dropped by Wall Watchmen in Frozen Eleum Loyce.
*Dark Souls II* only: Dropped by the Elite Knight Phantom at bonfire intensity 2+. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Elite Knight Helmet
---
*Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.*
*Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
#### Elite Knight Armor
---
*Amor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.*
*Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
#### Elite Knight Gloves
---
*Gloves made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.*
*Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
#### Elite Knight Leggings
---
*Leggings made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.*
*Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Executioner Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Executioner Helm | 61/56/65/63 | 14/15/10/33 | 11/42/0/29 | 5 | 65 | 4.4 | 540 | ![]() | Executioner Armor | 93/85/99/96 | 21/23/15/50 | 17/64/0/45 | 7 | 65 | 6.7 | 750 | ![]() | Executioner Gauntlets | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | 4 | 65 | 2.7 | 600 | ![]() | Executioner Leggings | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | 4 | 65 | 2.7 | 670 | Total | 235/209/244/237 | 53/56/37/123 | 42/158/0/110 | 20 | - | 16.5 | 2,560 |
---|
Fully Upgraded Total | 344/316/365/355 | 79/84/55/184 | 62/234/0/165 | 20 | - | 16.5 | 2,560 |
---|
Location | Sold by Titchy Gren after you reach Drangleic Castle. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Executioner Helm
---
*Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.*
*The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
#### Executioner Armor
---
*Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.*
*The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
#### Executioner Gauntlets
---
*Black gauntlets worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.*
*The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
#### Executioner Leggings
---
*Black leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.*
*The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Falconer Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Falconer Helm | 43/38/47/44 | 13/19/7/13 | 9/17/0/0 | 6 | 75 | 4.5 | 90 | ![]() | Falconer Armor | 74/78/71/71 | 22/19/25/22 | 24/19/0/0 | 12 | 75 | 7.7 | 150 | ![]() | Falconer Gloves | 31/32/30/30 | 9/8/10/9 | 10/8/0/0 | 4 | 75 | 3.2 | 105 | ![]() | Falconer Boots | 55/59/54/54 | 17/14/19/17 | 18/15/0/0 | 8 | 75 | 5.8 | 120 | Total | 203/207/202/199 | 61/60/61/61 | 61/59/0/0 | 30 | - | 21.2 | 930 |
---|
Fully Upgraded Total | 405/415/401/396 | 121/117/123/121 | 122/117/0/0 | 30 | - | 21.2 | 930 |
---|
Location | Starter gear for Knight class but without the helm. Full set can be purchased from Maughlin the Armourer.
Also dropped by Falconers. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Falconer Helm
---
*Helm worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
#### Falconer Armor
---
*Armor worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
#### Falconer Gloves
---
*Gloves worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
#### Falconer Boots
---
*Boots worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Faraam Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Faraam Helm | 47/45/51/48 | 11/12/7/11 | 9/12/0/0 | 9 | 85 | 4,8 | 520 | ![]() | Faraam Armor | 124/118/133/126 | 28/30/18/28 | 24/33/0/0 | 24 | 85 | 12,6 | 750 | ![]() | Faraam Gauntlets | 46/44/50/47 | 10/11/7/10 | 9/12/0/0 | 11 | 85 | 4.7 | 600 | ![]() | Faraam Boots | 78/74/83/79 | 18/19/12/18 | 15/20/0/0 | 11 | 85 | 7,9 | 680 | Total | 295/281/317/300 | 67/72/44/67 | 57/77/0/0 | 55 | - | 30 | 2550 |
---|
Fully Upgraded Total | 593/560/631/602 | 133/145/88/133 | 114/155/0/0 | 55 | - | 30 | 2550 |
---|
Location | Looted from a corpse near King's Gate bonfire in Drangleic Castle. From the bonfire, enter the room on the right.
Open the door furthest from the bonfire on the left hand side of the room by defeating an enemy near the door.
In this room is a collapsable floor, which will break and drop you on a corpse containing the set. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Faraam Helm
---
*Helmet worn by the Forossa Lion Knights.*
*The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.*
*But their legacy was cut short with the fall
of Forossa.*
#### Faraam Armor
---
*Armor worn by the Forossa Lion Knights.*
*The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.*
*But their legacy was cut short with the fall
of Forossa.*
#### Faraam Gauntlets
---
*Gauntlets worn by the Forossa Lion Knights.*
*The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.*
*But their legacy was cut short with the fall
of Forossa.*
#### Faraam Boots
---
*Boots worn by the Forossa Lion Knights.*
*The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.*
*But their legacy was cut short with the fall
of Forossa.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Forlorn Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Hood of the Forlorn | 34/36/32/32 | 20/19/25/22 | 27/14/0/0 | 0 | 40 | 1.1 | 360 | ![]() | Armor of the Forlorn | 176/166/188/176 | 28/34/24/46 | 50/39/0/0 | 22 | 80 | 11.3 | 900 | ![]() | Gauntlets of the Forlorn | 88/81/92/87 | 14/17/12/23 | 26/19/0/0 | 9 | 75 | 5.5 | 630 | ![]() | Leggings of the Forlorn | 100/94/107/100 | 14/18/12/24 | 26/20/0/0 | 11 | 75 | 6.2 | 720 | Total | 398/377/419/395 | 76/88/73/115 | 129/92/0/0 | 42 | - | 24.1 | 0 |
---|
Fully Upgraded Total | 495/469/507/492 | 111/129/107/171 | 191/135/0/0 | 42 | - | 24.1 | 0 |
---|
Location | Sold by Straid of Olaphis. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Hood of the Forlorn
---
*Hood of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
#### Armor of the Forlorn
---
*Armor of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
#### Gauntlets of the Forlorn
---
*Gauntlets of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
#### Leggings of the Forlorn
---
*Leggings of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
|
### Notes
---
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Fume Sorcerer Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Fume Sorcerer Mask | 25/27/24/24 | 8/10/10/10 | 10/8/0/0 | 6 | 60 | 2 | 180 | ![]() | Fume Sorcerer Robes | 103/109/100/100 | 30/22/41/42 | 37/30/0/0 | 0 | 60 | 4.7 | 300 | ![]() | Fume Sorcerer Gloves | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | 0 | 60 | 2.8 | 210 | ![]() | Fume Sorcerer Boots | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | 0 | 60 | 2.8 | 240 | Total | 248/264/242/242 | 74/60/99/96 | 91/76/0/0 | 6 | - | 12.3 | |
---|
Fully Upgraded Total | 309/329/300/300 | 108/88/148/144 | 136/113/0/0 | 6 | - | 12.3 | |
---|
Location | Fume Sorcerer drop |
---|
| + show full armor image (male) - hide ![]()+ show full armor image (female) - hide ![]()+ show description - hide description ### Description
---
#### Fume Sorcerer Mask
---
*Mask worn by fume sorcerers.*
*After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.*
*But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.*
#### Fume Sorcerer Robes
---
*Robes worn by fume sorcerers.*
*After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.*
*But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Grave Warden Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Grave Warden Mask | 7/7/6/6 | 3/3/4/4 | 4/3/0/0 | 0 | 40 | 0.5 | 300 | ![]() | Grave Warden Top | 79/86/76/76 | 35/33/42/45 | 42/34/0/0 | 0 | 60 | 6.0 | 300 | ![]() | Grave Warden Cuffs | 29/32/28/28 | 13/12/15/16 | 16/13/0/0 | 0 | 60 | 2.2 | 300 | ![]() | Grave Warden Bottoms | 50/54/48/48 | 22/21/27/28 | 27/22/0/0 | 0 | 60 | 3.8 | 300 | Total | 165/179/158/158 | 73/69/88/93 | 89/72/0/0 | 0 | - | 12.5 | 1200 |
---|
Fully Upgraded Total | 329/358/317/314 | 144/138/175/186 | 177/143/0/0 | 0 | - | 12.5 | 1200 |
---|
Location | Drop from Grave Wardens in Earthen Peak and Undead Crypt. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Grave Warden Mask
---
*Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.*
*The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
#### Grave Warden Top
---
*Top worn by wardens of the crypt.*
*The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
#### Grave Warden Cuffs
---
*Cuffs worn by wardens of the crypt.*
*The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
#### Grave Warden Bottoms
---
*Bottoms worn by wardens of the crypt.*
*The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Gyrm Helm | 86/86/90/82 | 12/11/10/12 | 24/29/13/13 | 19 | 70 | 8.2 | 400 | ![]() | Gyrm Armor | 129/129/135/123 | 19/17/15/19 | 36/28/19/19 | 26 | 70 | 12.3 | 400 | ![]() | Gyrm Gloves | 38/38/39/36 | 5/5/4/5 | 12/8/6/6 | 8 | 70 | 3.6 | 400 | ![]() | Gyrm Boots | 59/59/61/56 | 8/8/7/8 | 17/13/9/9 | 14 | 70 | 5.6 | 400 | Total | 312/312/325/297 | 44/41/36/44 | 89/78/47/47 | 67 | - | 29.7 | 1600 |
---|
Fully Upgraded Total | 608/603/635/579 | 90/83/76/90 | 176/134/94/94 | 67 | - | 29.7 | 1600 |
---|
Location | Gyrm drop |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Gyrm Helm
---
*Helm of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
#### Gyrm Armor
---
*Armor of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
#### Gyrm Gloves
---
*Gloves of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
#### Gyrm Boots
---
*Boots of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Warrior Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Gyrm Warrior Helm | 89/93/93/81 | 10/12/12/10 | 6/21/0/0 | 22 | 7.5 | 8.9 | 500 | ![]() | Gyrm Warrior Armor | 195/204/204/177 | 21/26/26/21 | 13/45/0/0 | 47 | 75 | 19.7 | 500 | ![]() | Gyrm Warrior Gloves | 54/56/56/49 | 6/7/7/6 | 4/13/0/0 | 14 | 75 | 5.4 | 500 | ![]() | Gyrm Warrior Boots | 88/92/92/80 | 10/12/12/10 | 6/20/0/0 | 24 | 75 | 8.8 | 500 | Total | 426/445/445/387 | 47/57/57/47 | 29/99/0/0 | 107 | - | 42.8 | 2000 |
---|
Fully Upgraded Total | 831/858/878/762 | 91/111/111/91 | 57/195/0/0 | 107 | - | 42.8 | - |
---|
Location | Gyrm Warrior drop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Gyrm Warrior Helm
---
*Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
#### Gyrm Warrior Armor
---
*Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
#### Gyrm Warrior Gloves
---
*Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
#### Gyrm Warrior Boots
---
*Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hard Leather Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Standard Helm | 40/28/53/39 | 8/10/3/8 | 10/18/0/0 | 5 | 65 | 4 | 80 | ![]() | Hard Leather Armor | 68/71/66/67 | 21/14/26/22 | 26/24/0/0 | 0 | 65 | 7.2 | 126 | ![]() | Hard Leather Gauntlets | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | 0 | 65 | 3.8 | 94 | ![]() | Hard Leather Boots | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | 0 | 65 | 3.8 | 110 | Total | 188/183/197/184 | 55/40/61/56 | 64/68/0/0 | 5 | 260 | 18.8 | 410 |
---|
Fully Upgraded Total | 375/363/394/367 | 107/80/121/112 | 127/133/0/0 | 5 | 260 | 18.8 | - |
---|
Location | Starting set of the Warrior class. Sold by Maughlin the Armourer. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Standard Helm
---
*Helmet made of iron.*
*A commonplace piece of armor.
No embellishments. Very solid.*
#### Hard Leather Armor
---
*Armor made of sturdy leather*
*A commonplace piece of armor.
No embellishments. Very solid.*
#### Hard Leather Gauntlets
---
*Gauntlets made of sturdy leather.*
*A commonplace piece of armor.
No embellishments. Very solid.*
#### Hard Leather Boots
---
*Boots made of sturdy leather.*
*A commonplace piece of armor.
No embellishments. Very solid.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Havel's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Havel's Helm | 110/95/125/110 | 15/16/13/15 | 5/26/11/11 | 19 | 255 | 7.5 | 800 | ![]() | Havel's Armor | 285/246/324/285 | 38/41/35/38 | 11/67/28/28 | 51 | 255 | 19.5 | 1350 | ![]() | Havel's Gauntlets | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 950 | ![]() | Havel's Leggings | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 1080 | Total | 731/631/831/731 | 99/107/88/99 | 30/173/73/73 | 132 | - | 50 | 4180 |
---|
Fully Upgraded Total | 1022/880/1161/1022 | 134/147/128/134 | 39/239/100/100 | 132 | - | 50 | 4180 |
---|
Location | Obtain the Forgotten Key and travel to the Upper Gutter Bonfire. Cross the narrow walkway and bear left.
Run and jump onto the lit platform and then climb the ladder. Open the large door and collect the Havel's armor set and Greatshield. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Havel's Helm
---
*A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.*
*The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.*
#### Havel's Armor
---
*Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.*
*The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.*
#### Havel's Gauntlets
---
*Gauntlets as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.*
*The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.*
#### Havel's Leggings
---
*Leggings as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.*
*The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.*
|
### Upgrades
---
Requires Twinkling Titanite.
### Notes
---
All pieces require 20 strength to equip.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Heide Knight Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Heide Knight Iron Mask | 53/46/62/52 | 11/11/4/17 | 19/30/0/16 | 8 | 95 | 5.2 | 700 | ![]() | Heide Knight Greathelm | 65/61/69/65 | 11/14/9/19 | 21/16/0/17 | 11 | 90 | 6.0 | 700 | ![]() | Heide Knight Chainmail | 108/101/115/108 | 18/24/16/33 | 35/27/0/28 | 20 | 90 | 10.9 | 700 | ![]() | Heide Knight Gauntlets | 53/50/57/53 | 9/12/8/16 | 17/13/0/14 | 8 | 90 | 5.4 | 700 | ![]() | Heide Knight Leggings | 63/59/68/63 | 11/14/9/19 | 21/16/0/17 | 10 | 90 | 6.4 | 700 | Total | 277/256/302/276 (Mask)
289/271/309/289 (Helm) | 49/61/37/85 (Mask)
49/64/42/87 (Helm) | 92/86/0/75 (Mask)
94/72/0/76 (Helm) | 46 (Mask)
49 (Helm) | - | Mask 27.9
Helm 28.7 | 3500 |
---|
Fully Upgraded Total | 567/532/606/567 (Helm) | 97/124/84/171 (Helm) | 185/139/0/149 (Helm) | 49 (Helm) | - | 28.7 (Helm) | 3500 |
---|
Location | Rare drop from Heide Knights. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Heide Knight Iron Mask
---
*Iron mask worn by Heide Knights.*
*Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
#### Heide Knight Greathelm
---
*Greathelm worn by Heide Knights.*
*Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
#### Heide Knight Chainmail
---
*Chainmail worn by Heide Knights.*
*Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
#### Heide Knight Gauntlets
---
*Gauntlets worn by Heide Knights.*
*Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
#### Heide Knight Leggings
---
*Leggings worn by Heide Knights.*
*Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hexer's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Hexer's Hood | 23/25/22/22 | 17/25/17/17 | 10/9/13/12 | 0 | 55 | 0.9 | 360 | ![]() | Hexer's Robes | 67/72/64/64 | 49/73/49/49 | 30/26/39/35 | 0 | 55 | 2.6 | 600 | ![]() | Hexer's Gloves | 26/28/25/25 | 19/28/19/19 | 12/10/15/14 | 0 | 55 | 1.0 | 420 | ![]() | Hexer's Boots | 52/55/49/49 | 38/56/38/38 | 23/20/30/27 | 0 | 55 | 2.0 | 480 | Total | 168/178/160/160 | 123/182/123/123 | 75/65/92/88 | 0 | - | 6.5 | 1860 |
---|
Fully Upgraded Total | 253/270/240/240 | 184/275/182/209 | 113/98/145/132 | 0 | - | 6.5 | 1860 |
---|
Location | Gifted by Felkin the Outcast to characters with at least 20 Intelligence and 20 Faith.
Sold by Merchant Hag Melentia if Felkin the Outcast has been killed. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Hexer's Hood
---
*Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.*
*Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.*
*Effect: Increases number of casts for each spell*
#### Hexer's Robes/Gloves/Boots
---
*Robe/gloves/boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.*
*Perhaps it appeals to something
deep within the human soul.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Infantry Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Hollow Infantry Helm | 31/32/30/30 | 7/6/8/7 | 7/7/0/0 | 0 | 40 | 4.0 | 60 | ![]() | Hollow Infantry Armor | 50/51/49/49 | 11/8/13/11 | 11/11/0/0 | 0 | 40 | 5.9 | 100 | ![]() | Hollow Infantry Gloves | 22/24/23/23 | 5/4/6/0 | 5/5/0/0 | 0 | 40 | 2.8 | 85 | ![]() | Hollow Infantry Boots | 38/39/37/37 | 8/6/10/8 | 7/7/0/0 | 0 | 40 | 4.5 | 75 | Total | 141/148/139/139 | 31/24/37/26 | 30/30/0/0 | 0 | 160 | 17.2 | 320 |
---|
Fully Upgraded Total | 266/275/261/261 | 57/48/72/57 | 57/57/0/0 | 0 | 160 | 17.2 | - |
---|
Location | Dropped by Hollow Infantry in Forest of Fallen Giants and No-man's Wharf. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Hollow Infantry Helm
---
*Helm worn by Hollowed infantry.*
*A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
#### Hollow Infantry Armor
---
*Armor worn by Hollowed infantry.*
*A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
#### Hollow Infantry Gloves
---
*Gloves worn by Hollowed infantry.*
*A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
#### Hollow Infantry Boots
---
*Boots worn by Hollowed infantry.*
*A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Soldier Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Hollow Soldier Helm | 34/33/36/35 | 11/12/8/11 | 9/11/0/0 | 4 | 35 | 4.3 | 75 | ![]() | Hollow Soldier Armor | 69/66/73/70 | 22/23/15/22 | 18/21/0/0 | 7 | 35 | 8.6 | 125 | ![]() | Hollow Soldier Gauntlets | 26/24/27/26 | 8/9/6/8 | 7/8/0/0 | 4 | 35 | 3.2 | 88 | ![]() | Hollow Soldier Leggings | 14/14/15/15 | 5/5/3/5 | 4/4/0/0 | 0 | 35 | 1.8 | 67 | Total | 143/137/151/146 | 46/49/32/46 | 38/44/0/0 | 15 | 140 | 17.9 | 355 |
---|
Fully Upgraded Total | 284/275/303/290 | 91/96/63/91 | 77/88/0/0 | 15 | 140 | 17.9 | 355 |
---|
Location | Dropped by Hollow Soldiers in Forest of Fallen Giants. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Hollow Soldier Helmet
---
*Helm worn by Hollowed royal soldiers.*
*Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.*
#### Hollow Soldier Armor
---
*Armor worn by Hollowed royal soldiers.*
*Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.*
#### Hollow Soldier Gauntlets
---
*Gauntlets worn by Hollowed royal soldiers.*
*They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.*
#### Hollow Soldier Leggings
---
*Leggings worn by Hollowed royal soldiers.*
*They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imperious Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Imperious Helm | 61/58/64/61 | 11/9/7/11 | 8/11/8/8 | 12 | 85 | 5.8 | 720 | ![]() | Imperious Armor | 154/148/163/154 | 28/22/18/28 | 22/29/21/21 | 35 | 85 | 14.7 | 1200 | ![]() | Imperious Gloves | 63/60/66/63 | 11/9/7/11 | 9/12/9/9 | 12 | 85 | 6 | 840 | ![]() | Imperious Leggings | 79/75/83/79 | 14/11/9/14 | 11/15/11/11 | 17 | 85 | 7.5 | 960 | Total | 357/341/376/357 | 64/51/41/64 | 50/67/49/49 | 76 | 340 | 34 | 3720 |
---|
Fully Upgraded Total | 711/680/750/711 | 126/101/79/126 | 97/131/96/96 | 76 | 340 | 34 | 3720 |
---|
Location | Imperious Knight drop. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Imperious Helm
---
*Helmet worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
#### Imperious Armor
---
*Armor worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
#### Imperious Gloves
---
*Gloves worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
#### Imperious Leggings
---
*Leggings worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imported Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Imported Hood | 16/18/15/15 | 5/4/6/5 | 6/6/0/0 | 0 | 35 | 2.2 | 50 | ![]() | Imported Tunic | 47/53/45/45 | 14/12/17/14 | 17/19/0/0 | 0 | 35 | 6.5 | 50 | ![]() | Imported Manchettes | 13/15/13/13 | 4/3/5/4 | 5/5/0/0 | 0 | 35 | 1.8 | 50 | ![]() | Imported Trousers | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | 0 | 35 | 3.6 | 50 | Total | 102/161/100/98 | 31/26/37/31 | 37/40/0/0 | 0 | ? | 14.1 | 200 |
---|
Fully Upgraded Total | 205/228/196/196 | 60/52/71/61 | 73/81/0/0 | 0 | 140 | 14.1 | 200 |
---|
Location | Starting equipment.
Dropped from the Foreign Wanderer Phantom that appears in Things Betwixt at Bonfire Intensity 2 and higher. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Imported Hood
---
*Hemp Hood that fully covers the face.
Provides protection from the elements,
and little more.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
#### Imported Tunic
---
*Traveler's tunic.
Won't provide much in the way of protection.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
#### Imported Manchettes
---
*Traveler's manchettes.
Won't provide much in the way of protection.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
#### Imported Trousers
---
*Traveler's trousers.
Won't provide much in the way of protection.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Infantry Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Infantry Helm | 38/40/38/38 | 10/9/12/10 | 10/10/0/0 | 0 | 55 | 4.0 | 60 | ![]() | Infantry Armor | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | 0 | 55 | 5.9 | 100 | ![]() | Infantry Gloves | 27/28/26/26 | 7/6/9/7 | 7/7/0/0 | 0 | 55 | 2.8 | 85 | ![]() | Infantry Boots | 43/45/42/42 | 11/10/14/11 | 11/11/0/0 | 0 | 55 | 4.5 | 75 | Total | 165/172/171/171 | 42/38/53/42 | 43/43/0/0 | 0 | 220 | 17.2 | 320 |
---|
Fully Upgraded Total | 330/344/324/324 | 83/77/106/83 | 85/85/0/0 | 0 | 220 | 17.2 | 320 |
---|
Location | Sold by Maughlin the Armourer, sans the Helm. It can be found in the Forest of Fallen Giants. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Infantry Helm
---
*Helm worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
#### Infantry Armor
---
*Armor worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
#### Infantry Gloves
---
*Gloves worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
#### Infantry Boots
---
*Leggings worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
|
Note: This set is a direct upgrade to the Hollow Infantry Set.
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Insolent Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Insolent Helm | 42/40/45/42 | 11/11/13/10 | 10/13/10/10 | 6 | 75 | 4.8 | 540 | ![]() | Insolent Armor | 85/81/91/85 | 22/22/27/20 | 16/19/21/21 | 16 | 75 | 9.8 | 900 | ![]() | Insolent Gloves | 50/48/54/50 | 13/13/16/22 | 12/15/13/13 | 9 | 75 | 5.8 | 630 | ![]() | Insolent Boots | 50/48/54/50 | 13/13/16/22 | 12/15/13/13 | 9 | 75 | 5.8 | 720 | Total | 227/217/238/227 | 59/59/69/74 | 50/59/59/57 | 38 | 300 | 26.2 | 2790 |
---|
Fully Upgraded Total | 452/434/489/457 | 117/117/145/108 | 104/136/113/113 | 38 | 300 | 26.2 | 2790 |
---|
Location | Sold by Grave Warden Agdayne in Undead Crypt.
*Scholar of the First Sin*: Dropped randomly by red phantom Insolent Knights that appear if the statue is lit in Undead Crypt. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Insolent Helm
---
*Helmet worn by once-proud clerics.*
*Relics of a party who long ago attempted
to conquer the Undead Crypt.*
*For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
#### Insolent Armor
---
*Armor worn by once-proud clerics.*
*Relics of a party who long ago attempted
to conquer the Undead Crypt.*
*For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
#### Insolent Gloves
---
*Gloves worn by once-proud clerics.*
*Relics of a party who long ago attempted
to conquer the Undead Crypt.*
*For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
#### Insolent Boots
---
*Boots worn by once-proud clerics.*
*Relics of a party who long ago attempted
to conquer the Undead Crypt.*
*For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ironclad Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Ironclad Helm | 57/52/61/57 | 8/9/5/8 | 4/16/0/0 | 15 | 90 | 6.3 | 320 | ![]() | Ironclad Armor | 152/139/163/152 | 22/25/14/22 | 10/42/0/0 | 36 | 90 | 29.8 | 540 | ![]() | Ironclad Gauntlets | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | 23 | 90 | 9.4 | 380 | ![]() | Ironclad Leggings | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | 23 | 90 | 9.4 | 430 | Total | 379/347/406/379 | 54/26/35/54 | 26/104/0/0 | 97 | - | 54.9 | 1670 |
---|
Fully Upgraded Total | 757/691/811/757 | 108/121/70/108 | 49/206/0/0 | 97 | - | 54.9 | 1670 |
---|
Location | Ironclad Soldier drop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Ironclad Helm
---
*Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
#### Ironclad Armor
---
*Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
#### Ironclad Gauntlets
---
*Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
#### Ironclad Leggings
---
*Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ivory King Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Ivory King Helm | 107/88/111/107 | 16/24/10/17 | 14/18/0/0 | 10 | 55 | 7 | 1440 | ![]() | Ivory King Armor | 228/187/236/228 | 37/47/22/37 | 30/36/0/0 | 28 | 55 | 14.8 | 2400 | ![]() | Ivory King Gauntlets | 70/56/72/70 | 10/17/6/11 | 11/13/0/0 | 12 | 55 | 5.0 | 1680 | ![]() | Ivory King Leggings | 128/104/132/128 | 20/30/12/21 | 18/21/0/0 | 15 | 55 | 8.6 | 1920 | Total | 533/435/523/533 | 83/118/50/86 | 73/88/0/0 | 65 | - | 35.4 | 7440 |
---|
Fully Upgraded Total | 635/542/688/665 | 124/174/74/127 | ?/?/?/? | 65 | - | 35.4 | 7440 |
---|
Location | Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. (Requires 50 Loyce Souls.) |
---|
Notes | Absorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Ivory King Set, as well as the Loyce Set, Charred Loyce Set, and any version of Ring of the Evil Eye. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Ivory King Helm
---
*Helm of the Ivory King of Eleum Loyce.
The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view*
#### Ivory King Armor
---
*Armor of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.*
#### Ivory King Gauntlets
---
*Gauntlets of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.*
#### Ivory King Leggings
---
*Leggings of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Jester's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Jester's Cap | 34/37/33/33 | 19/19/19/19 | 21/16/20/14 | 0 | 45 | 3.0 | 200 | ![]() | Jester's Robes | 66/70/63/63 | 37/37/37/37 | 40/30/39/26 | 0 | 45 | 5.7 | 300 | ![]() | Jester's Gloves | 26/28/26/26 | 15/15/15/15 | 16/12/16/10 | 0 | 45 | 2.3 | 230 | ![]() | Jester's Tights | 31/33/30/30 | 17/17/17/17 | 19/14/18/12 | 0 | 45 | 2.7 | 260 | Total | 157/168/152/152 | 88/88/88/88 | 96/72/93/62 | 0 | - | 13.7 | 990 |
---|
Fully Upgraded Total | 315/334/305/305 | 178/178/178/178 | 192/145/186/124 | 0 | - | 13.7 | 990 |
---|
Location | Sold by Magerold of Lanafir in Iron Keep. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Jester's Cap
---
*A boldly-colored jester's cap.
A nice bit of fun to try on.*
*Jesters are more than festival fixtures;
some have a second face, hidden from
public view.*
*Effect: Raises item discovery*
#### Jester's Robes
---
*A boldly-colored jester's robe.
A nice bit of fun to try on.*
*Jesters are more than festival fixtures;
some have a second face, hidden from
public view.*
*Effect: Nullifies foes' critical hits*
#### Jester's Gloves
---
*Boldly-colored jester's gloves.
A nice bit of fun to try on.*
*Jesters are more than festival fixtures;
some have a second face, hidden from
public view.*
*Effect: Increases number of Souls acquired*
#### Jester's Tights
---
*Boldly-colored jester's tights.
A nice bit of fun to try on.*
*Jesters are more than festival fixtures;
some have a second face, hidden from
public view.*
*Effect: Reduces falling damage.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Judgment Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Mask of Judgment | 49/53/47/47 | 25/20/17/22 | 13/14/0/27 | 0 | 50 | 2.5 | 320 | ![]() | Robe of Judgment | 77/82/74/74 | 39/32/27/35 | 21/22/0/43 | 0 | 50 | 3.9 | 500 | ![]() | Manchettes of Judgment | 35/38/34/34 | 18/15/13/16 | 9/10/0/20 | 0 | 50 | 1.8 | 400 | ![]() | Tights of Judgment | 55/59/53/53 | 28/23/20/25 | 15/16/0/31 | 0 | 50 | 2.8 | 450 | Total | 216/232/208/208 | 110/90/77/98 | 58/62/0/121 | 0 | - | 11.0 | 1670 |
---|
Fully Upgraded Total | 325/348/313/313 | 166/134/115/146 | 87/93/0/180 | 0 | - | 11.0 | 1670 |
---|
Location | In a chest under a staircase in Dragon Shrine, near the first Drakekeeper. Requires a Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only). |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Mask of Judgment
---
*A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
#### Robe of Judgment
---
*Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
#### Manchettes of Judgment
---
*Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
#### Tights of Judgment
---
*Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# King's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | King's Crown | 45/43/48/45 | 15/15/12/11 | 17/16/17/0 | 2 | 230 | 3.8 | 2000 | ![]() | King's Armor | 143/136/151/143 | 48/48/38/34 | 54/49/53/0 | 16 | 120 | 12.0 | 2000 | ![]() | King's Gauntlets | 50/48/53/50 | 17/17/13/12 | 19/17/19/0 | 8 | 120 | 4.2 | 2000 | ![]() | King's Leggings | 85/81/90/85 | 28/28/22/20 | 32/29/31/0 | 10 | 120 | 7.1 | 2000 | Total | 323/308/342/323 | 108/108/85/77 | 122/111/120/0 | 36 | 920 | 27.1 | 8000 |
---|
Fully Upgraded Total | 485/470/513/485 | 162/162/129/114 | 184/166/180/0 | 36 | 920 | 27.1 | 8000 |
---|
Location | Shrine of Amana treasure, behind a locked door covered by roots that only opens after defeating King Vendrick and if the player is human. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### King's Crown
---
*Crown of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
#### King's Armour
---
*Armour of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
#### King's Gauntlets
---
*Guantlets of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
#### King's Leggings
---
*Leggings of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Knight Set
Image | Name | Physical Defense | Magic Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Knight Helm | 35/34/40/35 | 11/11/8/11 | 9/13/0/0 | 8 | 80 | 4.2 | 120 | ![]() | Knight Armor | 92/89/104/92 | 27/29/20/27 | 24/34/0/0 | 20 | 80 | 10.9 | 180 | ![]() | Knight Gauntlets | 29/29/34/29 | 9/9/6/9 | 8/11/0/0 | 6 | 80 | 3.5 | 130 | ![]() | Knight Leggings | 54/52/61/54 | 16/17/12/16 | 14/20/0/0 | 12 | 80 | 6.4 | 160 | Total | 210/204/239/210 | 63/66/46/63 | 55/78/0/0 | 46 | 320 | 25.0 | 590 |
---|
Fully Upgraded Total | 422/409/479/422 | 126/136/90/126 | 113/158/0/0 | 46 | 320 | 25.0 | 590 |
---|
Location | Treasure in Heide's Tower of Flame, in the tunnel to No-man's Wharf.
Dropped by the Drakekeeper's Sword-wielding Wall Watchman in Frozen Eleum Loyce. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide ### Description
---
#### Knight Helm
---
*Metal helmet worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted this helmet
for its excellent functionality.*
#### Knight Armor
---
*Metal armor worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted this armor
for its excellent functionality.*
#### Knight Gauntlets
---
*Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted these gauntlets
for their excellent functionality.*
#### Knight Leggings
---
*Metal leggings worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted these leggings
for their excellent functionality.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leather Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Hunter's Hat | 17/18/16/16 | 6/4/8/7 | 7/6/0/0 | 0 | 50 | 1.2 | 90 | ![]() | Leather Armor | 65/69/63/63 | 24/15/31/26 | 26/22/0/0 | 0 | 60 | 4.7 | 150 | ![]() | Leather Gloves | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | 110 | ![]() | Leather Boots | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | 120 | Total | 160/169/153/153 | 58/37/77/63 | 65/54/0/0 | 0 | 230 | 11.5 | 470 |
---|
Fully Upgraded Total | 317/337/308/308 | 115/74/152/124 | 128/107/0/0 | 0 | 230 | 11.5 | 470 |
---|
Location | Loot from a chest in Forest of Fallen Giants, on scaffolding near the Soldier's Rest bonfire. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Hunter's Hat
---
*A leather hat with a large brim.
Traditionally used by bow hunters.*
*The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.*
#### Leather Armor
---
*Armor made from soft leather.
A commonplace piece of equipment.*
*Few embellishments.
Lightweight and easy to use.*
#### Leather Gloves
---
*Gloves made from soft leather.
A commonplace piece of equipment.*
*Few embellishments.
Lightweight and easy to use.*
#### Leather Boots
---
*Boots made from soft leather.
A commonplace piece of equipment.*
*Few embellishments.
Lightweight and easy to use.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leydia Black Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Leydia Black Hood | 20/22/19/19 | 14/9/8/18 | 10/9/8/12 | 0 | 50 | 1.0 | 500 | ![]() | Leydia Black Robe | 70/77/66/66 | 48/33/29/63 | 35/33/27/43 | 0 | 50 | 3.5 | 500 | Total | 90/99/85/85 | 62/42/37/81 | 45/42/35/55 | 0 | 100 | 4.5 | 1000 |
---|
Fully Upgraded Total | 135/149/128/128 | 92/64/55/122 | 110/67/52/82 | 0 | 100 | 4.5 | 1000 |
---|
Location | Drop from Leydia Witches in Undead Crypt. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Leydia Black Hood
---
*Hood worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.*
#### Leydia Black Robe
---
*Robe worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leydia White Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Leydia White Hood | 14/15/13/13 | 9/9/8/12 | 7/6/5/8 | 0 | 50 | 1.0 | 500 | ![]() | Leydia White Robe | 48/53/46/46 | 32/32/27/41 | 23/21/18/28 | 0 | 50 | 3.5 | 500 | ![]() | Leydia Gauntlets | 17/18/16/16 | 11/11/9/14 | 8/7/6/9 | 0 | 50 | 1.2 | 500 | Total | 79/86/75/75 | 52/52/44/45 | 38/34/29/45 | 0 | 150 | 5.7 | 1500 |
---|
Fully Upgraded Total | 157/172/150/150 | 104/104/88/134 | 75/70/57/90 | - | - | - | - |
---|
Location | Drop from Leydia Pyromancers in Undead Crypt. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Leydia White Hood
---
*Hood of a Leydia pyromancer.*
*Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.*
*This invoked the ire of Fenito,
who branded them as transgressors.*
#### Leydia White Robe
---
*Robe of a Leydia pyromancer.*
*Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.*
*This invoked the ire of Fenito,
who branded them as transgressors.*
#### Leydia White Gauntlets
---
*Gauntlets of a Leydia pyromancer.*
*Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.*
*This invoked the ire of Fenito,
who branded them as transgressors.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Mage Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Lion Mage Robe | 39/41/36/36 | 37/30/31/37 | 17/17/20/45 | 0 | 40 | 2.2 | 200 | ![]() | Lion Mage Cuffs | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | 0 | 40 | 1.4 | 200 | ![]() | Lion Mage Skirt | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | 0 | 40 | 1.4 | 200 | Total | 89/93/82/82 | 85/68/71/85 | 39/39/46/103 | 0 | 120 | 5 | 600 |
---|
Fully Upgraded Total | 179/189/164/164 | 168/136/140/168 | 78/78/90/204 | - | - | - | - |
---|
Location | Can be found in a chest behind the petrified Lion Clan Warrior in Shaded Woods, in front of the Giant Basilisk. | |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Lion Mage Robe
---
*Robe worn by Lion Clan mages.*
*The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.*
*Effect: Improves casting speed*
#### Lion Mage Cuffs
---
*Cuffs worn by Lion Clan mages.*
*The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.*
*Effect: Improves casting speed*
#### Lion Mage Skirt
---
*Skirt worn by Lion Clan mages.*
*The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.*
*Effect: Improves casting speed*
|
### Effects
---
- Each armor piece Increases casting speed by ~5%, and these effects stack.
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Warrior Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Lion Warrior Helm | 11/12/11/11 | 5/5/5/9 | 4/4/8/16 | 0 | 40 | 0.5 | 200 | ![]() | Lion Warrior Cape | 28/29/28/28 | 12/11/11/22 | 8/8/21/40 | 0 | 55 | 1.5 | 200 | ![]() | Red Lion Warrior Cape | 34/35/33/33 | 16/15/15/26 | 12/11/24/47 | 0 | 55 | 1.5 | 200 | ![]() | Lion Warrior Cuffs | 24/25/24/24 | 10/10/10/19 | 7/7/19/35 | 0 | 40 | 1.3 | 200 | ![]() | Lion Warrior Skirt | 23/23/22/22 | 10/9/9/17 | 6/6/17/32 | 0 | 40 | 1.2 | 200 | Total with regular cape | 86/89/85/85 | 37/35/35/67 | 25/25/65/123 | 0 | - | 0 | 800 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | 0 | - | - | 1200 |
---|
Location | Rare drop from Lion Clan Warriors in Shaded Woods.
The Lion Warrior Helm and the Red Lion Warrior Cape can be obtained only as very rare drop from Golden Lion Clan Warrior in dark passage behind the area with Manscorpion Tark
(in Scholar of the First Sin, it is located in the area where the Giant Basilisk used to be in the original version). |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Lion Warrior Helm
---
*Helm worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage*
#### Lion Warrior Cape
---
*Cape worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen*.
*Effect: Reduces falling damage.*
#### Red Lion Warrior Cape
---
*Red cape worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage.*
#### Lion Warrior Cuffs
---
*Cuffs worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage.*
#### Lion Warrior Skirt
---
*Skirt worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Llewellyn Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Llewellyn Armor | 120/112/124/121 | 38/46/29/38 | 39/55/22/22 | 17 | 85 | 6.8 | 550 | ![]() | Llewellyn Gloves | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 2 | 85 | 3.1 | 400 | ![]() | Llewellyn Shoes | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 4 | 85 | 3.1 | 470 | Total | 230/214/238/231 | 72/88/55/72 | 75/105/42/42 | 23 | 255 | 13.0 | 1,420 |
---|
Fully Upgraded Total | 344/319/356/348 | 115/131/84/110 | 113/156/63/63 | - | - | - | - |
---|
Location | ***Dark Souls 2:*** Stone Knight drop in King's Passage.
***Dark Souls 2 & Scholar of the First Sin:*** Gifted by Chancellor Wellager after defeating the Giant Lord. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Llewellyn Armor
---
*Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.*
*Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.*
*His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.*
#### Llewellyn Gloves
---
*Gloves reinforced with rare geisteel.
Belonged to Chancellor Wellager.*
*Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.*
*His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.*
#### Llewellyn Shoes
---
*Shoes reinforced with rare geisteel.
Belonged to Chancellor Wellager.*
*Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.*
*His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.*
|
### Upgrades
---
Requires Twinkling Titanite.
### Availability
---
***Dark Souls 2:***
- Stone Knight drop - rare.
***Scholar of the First Sin:***
- Whole set and Royal Dirk, and Espada Ropera, gifted by Chancellor Wellager after defeating the Giant Lord.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Looking Glass Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Looking Glass Mask | 97/85/110/97 | 13/14/22/13 | 12/24/0/0 | 18 | 150 | 7 | 820 | ![]() | Looking Glass Armor | 253/220/289/253 | 32/36/57/32 | 30/62/0/0 | 44 | 150 | 18.3 | 1350 | ![]() | Looking Glass Gauntlets | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | 27 | 150 | 10.4 | 950 | ![]() | Looking Glass Leggings | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | 27 | 150 | 10.4 | 1080 | Total | 638/555/729/638 | 81/90/145/81 | 76/156/0/0 | 116 | 600 | 46.1 | 4200 |
---|
Fully Upgraded Total | 891/776/1018/891 | 111/119/199/111 | 103/217/0/0 | 116 | 600 | 46.1 | - |
---|
Location | Sold by Maughlin the Armourer after defeating Looking Glass Knight. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Looking Glass Mask
---
*Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
#### Looking Glass Armor
---
*Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
#### Looking Glass Gauntlets
---
*Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
#### Looking Glass Leggings
---
*Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Loyce Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Loyce Helm | 96/92/102/96 | 22/16/10/16 | 14/18/0/0 | 6 | 85 | 6.3 | 114 | ![]() | Loyce Armor | 198/191/204/200 | 45/37/22/36 | 30/36/0/0 | 20 | 85 | 12.3 | 240 | ![]() | Loyce Gauntlets | 60/57/64/60 | 16/10/6/10 | 11/13/0/0 | 10 | 85 | 4.4 | 168 | ![]() | Loyce Leggings | 115/110/122/115 | 29/20/12/20 | 18/21/0/0 | 12 | 85 | 7.5 | 192 | Total | 469/450/492/471 | 112/83/50/82 | 73/88/0/0 | 48 | 340 | 30.5 | 714 |
---|
Fully Upgraded Total | 583/560/614/585 | 167/124/74/122 | 108/130/0/0 | - | - | - | - |
---|
Location | Given by Alsanna, Silent Oracle for holding Loyce Souls (35 for the entire set). |
---|
Notes | Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, as well as the Charred Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye. This effect only applies when the wearer is female. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Loyce Helm
---
*Helm of a Knight of Loyce.
These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.*
#### Loyce Armor
---
*Armor of a Knight of Loyce.
These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.*
#### Loyce Gauntlets
---
*Gauntlets of a Knight of Loyce.
These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.*
#### Loyce Leggings
---
*Leggings of a Knight of Loyce.
These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lucatiel's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Lucatiel's Mask | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | 0 | 65 | 2 | 500 | ![]() | Lucatiel's Vest | 76/82/74/74 | 42/37/46/42 | 33/26/14/27 | 0 | 65 | 6 | 680 | ![]() | Lucatiel's Gloves | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | 0 | 65 | 2 | 520 | ![]() | Lucatiel's Trousers | 51/55/49/49 | 28/25/30/28 | 22/17/9/18 | 0 | 65 | 4 | 600 | Total | 177/191/173/173 | 98/86/106/98 | 77/61/37/63 | 0 | - | 14 | 2300 |
---|
Fully Upgraded Total | 357/383/343/343 | 196/175/212/196 | 152/119/63/126 | 0 | - | 14 | - |
---|
Location | Mask dropped from killing Lucatiel, and the rest of the set can be bought after from Merchant Hag Melentia. Or alternatively complete Lucatiel's questline. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Lucatiel's Mask
---
*Mask attached to a ceremonial hat.*
*Normally hats and masks are separate,
but these two have been adjoined.*
#### Lucatiel's Vest
---
*Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.*
*Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.*
*It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?*
#### Lucatiel's Gloves
---
*Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.*
*Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.*
*It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?*
#### Lucatiel's Trousers
---
*Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.*
*Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.*
*It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mad Warrior Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Mad Warrior Mask | 69/69/72/65 | 11/11/8/11 | 14/14/13/13 | 9 | 75 | 5.0 | 700 | ![]() | Mad Warrior Armor | 171/171/180/163 | 28/27/21/28 | 36/36/33/33 | 25 | 75 | 12.5 | 700 | ![]() | Mad Warrior Gauntlets | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | 12 | 75 | 7.4 | 700 | ![]() | Mad Warrior Leggings | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | 12 | 75 | 7.4 | 700 | Total | 442/442/464/422 | 73/70/53/73 | 92/92/84/80 | 58 | 300 | 32.3 | 2800 |
---|
Fully Upgraded Total | 664/664/698/633 | 109/104/79/109 | 138/138/127/127 | - | - | - | - |
---|
Location | Rare drop from Mad Warrior who spawns occasionally in Belfry Sol
Rare drop from invader Prowlers. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Mad Warrior Mask
---
*Mask from an unknown foreign land.*
*King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests*.
#### Mad Warrior Armor
---
*Armor from an unknown foreign land.*
*King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests*.
#### Mad Warrior Gauntlets
---
*Gauntlets from an unknown foreign land.*
*King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests*.
#### Mad Warrior Leggings
---
*Leggings from an unknown foreign land.*
*King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests*.
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Manikin Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Manikin Mask | 36/38/35/35 | 18/17/22/22 | 21/29/9/0 | 0 | 65 | 1.8 | 200 | ![]() | Manikin Top | 46/49/44/44 | 23/22/28/29 | 27/38/12/0 | 0 | 65 | 2.3 | 200 | ![]() | Manikin Gloves | 24/25/23/23 | 12/11/14/15 | 14/20/6/0 | 0 | 65 | 1.2 | 200 | ![]() | Manikin Boots | 32/34/31/31 | 16/15/19/20 | 19/26/8/0 | 0 | 65 | 1.6 | 200 | Total | 138/146/133/133 | 69/65/83/86 | 81/113/35/0 | 0 | =260 | 6.9 | 800 |
---|
Fully Upgraded Total | 276/292/264/264 | 140/132/165/172 | 163/225/73/0 | - | - | - | - |
---|
Location | Mask is Earthen Peak treasure. Rest of the set is dropped by Manikins. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Manikin Mask
---
*Mask of the manikins of Harvest Valley.*
*A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her*
#### Manikin Armor
---
*Top of the manikins of Harvest Valley.*
*The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.*
#### Manikin Gloves
---
*Gloves of the manikins of Harvest Valley.*
*The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.*
#### Manikin Boots
---
*Boots of the manikins of Harvest Valley.*
*The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mastodon Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Mastodon Helm | 66/62/71/66 | 8/9/5/8 | 10/12/0/0 | 14 | 90 | 6.6 | 500 | ![]() | Mastodon Armor | 178/165/191/178 | 21/23/12/21 | 28/32/0/0 | 39 | 90 | 17.7 | 500 | ![]() | Mastodon Gauntlets | 88/82/95/88 | 10/12/6/10 | 14/16/0/0 | 20 | 90 | 8.8 | 500 | ![]() | Mastodon Leggings | 109/101/117/109 | 13/14/8/13 | 17/20/0/0 | 27 | 90 | 10.8 | 500 | Total | 441/420/485/441 | 52/58/31/52 | 69/80/0/0 | 100 | 360 | 43.9 | 2000 |
---|
Fully Upgraded Total | 880/816/945/880 | 101/114/60/101 | 136/159/0/0 | - | - | - | - |
---|
Location | Primal Knight drop in Drangleic Castle. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Mastodon Helm
---
*Helm worn by the Primal Knights
of Drangleic castle.
It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.*
#### Mastodon Armor
---
*Armor worn by the Primal Knights
of Drangleic castle.
It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.*
#### Mastodon Gauntlets
---
*Gauntlets worn by the Primal Knights
of Drangleic castle.
It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.*
#### Mastodon Leggings
---
*Leggings worn by the Primal Knights
of Drangleic castle.
It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Monastery Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Monastery Headcloth | 15/16/14/14 | 13/10/9/10 | 17/10/9/11 | 0 | 55 | 0.6 | 500 | ![]() | Monastery Longshirt | 40/42/37/37 | 35/26/23/26 | 44/28/25/30 | 0 | 55 | 1.6 | 500 | ![]() | Monastery Long Gloves | 22/24/21/21 | 20/15/13/14 | 25/16/14/17 | 0 | 55 | 0.9 | 500 | ![]() | Monastery Skirt | 47/50/44/44 | 42/31/27/33 | 52/33/29/35 | 0 | 55 | 4.0 | 500 | Total | 124/132/93/93 | 110/82/72/83 | 138/87/77/93 | 0 | - | 7.1 | 2000 |
---|
Fully Upgraded Total | 266/280/247/247 | 235/171/151/170 | 295/185/165/297 | 0 | - | 7.1 | 2000 |
---|
Location | Black Phantom Painting Guardian Phantom drop. The phantom is hidden behind the painting in the hallway closest to the door to the hidden Ritual Site bonfire in Aldia's Keep. Bonfire Intensity 2 or higher only. Does not respawn unless a Bonfire Ascetic is used. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Monastery Headcloth
---
*A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
#### Monastery Longshirt
---
*Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
#### Monastery Long Gloves
---
*Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
#### Monastery Skirt
---
*Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
|
### Upgrades
---
Requires Twinkling Titanite.
### Farming
---
#### Dark Souls 2: Scholar of the First Sin
---
- While at bonfire intensity 2 or above, run from the second bonfire of Aldia's Keep and go out into the hallway. Out the metal door to the left on the left wall behind the first painting is where the dark spirit is. Kill it and look for an item.
- You MUST kill the Guardian Dragon every time you wish to kill the painting guardian.
- The bonfire to Ascetic is the Ritual Site bonfire.
- If you pull the lever that makes all of the creature cages fall, those creatures will respawn every time you ascetic.
### Testing
---
#### Dark Souls 2: Scholar of the First Sin
---
- It appears that you are guaranteed a piece of the set each time you kill the dark spirit. It **IS** random though so expect duplicates.(Tested in NG+) (not guaranteed NG+9)
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Moon Butterfly Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Moon Butterfly Hat | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | 0 | 35 | 0.8 | 1000 | ![]() | Moon Butterfly Wings | 48/52/45/45 | 25/16/25/21 | 46/20/26/28 | 0 | 35 | 1.4 | 1500 | ![]() | Moon Butterfly Cuffs | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | 0 | 35 | 0.8 | 1000 | ![]() | Moon Butterfly Skirt | 41/45/39/39 | 21/14/22/18 | 39/17/22/24 | 0 | 35 | 1.2 | 1000 | Total | 143/157/140/136 | 74/48/75/63 | 137/59/68/84 | 0 | - | 4.2 | 4500 |
---|
Fully Upgraded Total | 215/236/204/204 | 111/101/115/95 | 205/88/116/136 | 0 | - | 4.2 | 4500 |
---|
Location | Sold by Maughlin the Armourer in Majula when Bonfire Intensity is 2 or above (wings, cuffs and skirt) or 3 (hat).
You also have to spend 15,000 souls in his shop. Bonfire Ascetics can be used. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Moon Butterfly Hat
---
*Hat made from wings of the rare moon butterfly.*
*Poisons those who approach its wearer.*
*Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.*
*Effect: Poisons nearby foes*
#### Moon Butterfly Wings
---
*Pinions made from wings of the rare moonlight butterfly.*
*Poisons those who approach its wearer.*
*Also extends jump distance.*
*Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.*
*Effects:*
*Poisons nearby foes*
*Increases length of jump*
#### Moon Butterfly Cuffs
---
*Cuffs made from wings of the rare moon butterfly.*
*Poisons those who approach its wearer.*
*Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.*
*Effect: Poisons nearby foes*
#### Moon Butterfly Skirt
---
*Skirt made from wings of the rare moon butterfly.*
*Poisons those who approach its wearer.*
*Also extends jump distance.*
*Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.*
*Effects:*
*Poisons nearby foes*
*Increases length of jump*
|
### Notes
---
- Don't wear this armor set near NPCs, as it will poison them and they will become aggressive.
- While wearing this set, you can poison and kill Mimics without "waking" them. Likewise, you can do the same to the various non-aggressive hollows in the game.
- The wings and skirt stack with each other, as well as the Silvercat Ring, to further reduce falling damage.
- It seems that if you actually jump rather than walk of a ledge, you will "float" down and take no damage at all. It is unlikely that you can use this avoid death on falls that would insta-kill.
- 'Extends jump distance' seems to be an error as you don't jump farther, your jump is shorter but you fall much more slowly.
- Previously, wearing the wings, pants, or both replaced the dodge roll in any direction with a forward jump while moving. Rolling could only be performed with a similar technique to a lunge ( i.e. by tapping a direction while pressing the dodge button) but this is no longer the case.
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Nahr Alma Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Nahr Alma Hood | 19/20/19/19 | 11/9/10/19 | 9/9/12/12 | 0 | 50 | 1.5 | 400 | ![]() | Nahr Alma Robes | 44/47/43/43 | 25/21/23/44 | 22/22/29/29 | 0 | 50 | 3.5 | 500 | Total | 63/67/62/62 | 36/30/33/33 | 31/31/41/41 | 0 | - | 5 | 900 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | Poise | durability | weight | soulsonselling |
---|
Location | Talk to Titchy Gren after reaching Rank 3 of the Brotherhood of Blood Covenant. Alternatively, kill Gren and he will drop the hood while the robe can be purchased from Merchant Hag Melentia. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Nahr Alma Hood
---
*Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.*
*Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..*
*Effect: Increases number of Souls acquired*
#### Nahr Alma Robes
---
*Robe worn by servants of Nahr Alma,
god of blood.*
*Increases souls acquired for each kill.
Belonged to Titchy Gren.*
*Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..*
*Effect: Increases number of Souls acquired*
|
### Upgrades
---
Requires Titanite.
### Notes
---
- This set increases the number of souls acquired by the following amount; Hood (2.5%) and Robes (10%).
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Northwarder Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Northwarder Hood | 31/32/29/29 | 18/17/23/20 | 24/9/0/6 | 0 | 55 | 0.9 | 72 | ![]() | Northwarder Robe | 79/83/76/76 | 57/42/43/47 | 59/21/0/14 | 0 | 55 | 2.5 | 120 | ![]() | Northwarder Manchettes | 30/31/28/29 | 14/14/19/16 | 35/13/0/8 | 0 | 55 | 1 | 84 | ![]() | Northwarder Trousers | 50/52/48/48 | 30/28/34/32 | 37/14/0/9 | 0 | 55 | 1.8 | 96 | Total | 190/198/181/182 | 119/101/119/115 | 154/57/0/37 | 0 | - | 6.2 | 372 |
---|
Fully Upgraded Total | 235/246/226/227 | 177/150/176/170 | 229/83/0/54 | 0 | - | 6.2 | 372 |
---|
Location | Up a ladder behind an elevator piled with coffins in Frozen Eleum Loyce |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Northwarder Hood
---
*Hood of a Forossan Sage.
Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
#### Northwarder Robe
---
*Robe of a Forossan Sage.
Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
#### Northwarder Manchettes
---
*Manchettes of a Forossan Sage.
Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
#### Northwarder Trousers
---
*Trousers of a Forossan Sage.
Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
|
### Notes
---
Each piece of this set increases most spell durations as follows:
- **Head:** +5% spell duration.
- **Chest:** +2.5% spell duration.
- **Hands:** +12.5% spell duration.
- **Legs:** +2.5% spell duration.
Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not known to be extended in duration.
1
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Old Ironclad Helm | 49/45/53/49 | 6/7/5/6 | 3/12/0/0 | 13 | 45 | 6.3 | 320 | ![]() | Old Ironclad Armor | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | 32 | 45 | 29.8 | 540 | ![]() | Old Ironclad Gauntlets | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | 21 | 45 | 9.4 | 380 | ![]() | Old Ironclad Leggings | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | 21 | 45 | 9.4 | 430 | Total | 326/299/355/326 | 41/46/31/41 | 20/81/0/0 | 87 | - | 54.9 | 1670 |
---|
Fully Upgraded Total | 651/596/707/651 | 81/91/59/81 | 36/161/0/0 | 87 | - | 54.9 | 1670 |
---|
Location | Old Ironclad Soldier drop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Old Ironclad Helm
---
*Old helm worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.*
#### Old Ironclad Armor
---
*Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Effect: Nullifies foes' critical hits*
#### Old Ironclad Gauntlets
---
*Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.*
#### Old Ironclad Leggings
---
*Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Old Knight Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Old Knight Helm | 73/68/76/73 | 6/6/4/6 | 5/12/0/0 | 19 | 20 | 7 | 600 | ![]() | Old Knight Armor | 171/160/178/171 | 15/15/10/15 | 11/29/0/0 | 50 | 20 | 16.4 | 600 | ![]() | Old Knight Gauntlets | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | 22 | 20 | 8.2 | 600 | ![]() | Old Knight Leggings | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | 22 | 20 | 8.2 | 600 | Total | 416/388/434/416 | 37/37/24/37 | 28/71/0/0 | 113 | 80 | 39.8 | 2400 |
---|
Fully Upgraded Total | 830/775/866/830 | 71/71/47/71 | 52/139/0/0 | 113 | 80 | 39.8 | - |
---|
Location | Dropped by Old Knights at Heide's Tower of Flame. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Old Knight Helm
---
*An old undated helmet.
How old could this nearly-crumbling helmet be?
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
#### Old Knight Armor
---
*Old undated Armor.
How old could this nearly-crumbling armor be?
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
#### Old Knight Gauntlets
---
*Old undated Gauntlets.
How old could this nearly-crumbling gauntlets be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
#### Old Knight Leggings
---
*Old undated Leggings.
How old could these nearly-crumbling leggings be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Pate's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Pate's Helm | 38/27/51/38 | 8/10/3/8 | 9/17/0/0 | 5 | 80 | 3.5 | 300 | ![]() | Pate's Armor | 65/67/63/63 | 21/14/26/22 | 23/21/0/0 | 0 | 70 | 5.9 | 550 | ![]() | Pate's Gloves | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | 0 | 70 | 3.5 | 380 | ![]() | Pate's Trousers | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | 0 | 70 | 3.5 | 460 | Total | 179/174/190/177 | 55/40/61/56 | 60/62/0/0 | 5 | - | 16.4 | 1690 |
---|
Fully Upgraded Total | 361/348/379/352 | 107/80/121/112 | 117/123/0/0 | 5 | - | 16.4 | - |
---|
Location | Obtained by summoning Mild-Mannered Pate for the The Last Giant boss fight. If Pate survives, he will give you the set along with Pate's Spear, Pate's Set and a Ring of Thorns when encountered in Earthen Peak. Alternately, you may kill Pate and purchase the set from Merchant Hag Melentia. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Pate's Helm
---
*Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.*
*This has been considerably altered.
Perhaps it was pillaged.*
#### Pate's Armor
---
*Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.*
*This has been considerably altered.
Perhaps it was pillaged.*
#### Pate's Gloves
---
*Although they appear to be common gloves,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.*
*This has been considerably altered.
Perhaps it was pillaged.*
#### Pate's Trousers
---
*Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.*
*This has been considerably altered.
Perhaps it was pillaged.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Peasant Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Peasant Hat | 9/9/8/8 | 4/4/5/4 | 6/5/0/0 | 0 | 45 | 1.3 | 50 | ![]() | Peasant Attire | 25/28/24/24 | 12/13/16/11 | 18/15/0/0 | 0 | 45 | 3.8 | 50 | ![]() | Peasant Long Gloves | 12/13/11/11 | 5/6/7/5 | 9/7/0/0 | 0 | 45 | 1.8 | 50 | ![]() | Peasant Trousers | 17/19/16/16 | 8/9/11/8 | 12/10/0/0 | 0 | 45 | 2.6 | 50 | Total | 63/69/59/59 | 29/32/39/28 | 45/37/0/0 | 0 | 180 | 9.5 | 200 |
---|
Fully Upgraded Total | 125/138/120/120 | 58/53/78/58 | 90/73/0/0 | - | - | - | - |
---|
Location | Drop from Hollow Peasants in Brightstone Cove Tseldora. Rare +5 drop from the Porcine Peasant. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Peasant Hat
---
*Hat commonly worn by peasants.*
*Designed to block sunlight,
more fit for farming than fighting.*
#### Peasant Attire
---
*Attire commonly worn by peasants.*
*Normal workwear, more fit for farming
than fighting.*
#### Peasant Long Gloves
---
*Long gloves commonly worn by peasants.*
*Normal workwear, more fit for farming
than fighting.*
#### Peasant Trousers
---
*Trousers commonly worn by peasants.*
*Normal workwear, more fit for farming
than fighting.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Penal Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Penal Mask | 65/59/73/60 | 27/33/17/30 | 10/15/21/41 | 5 | 120 | 5.1 | 700 | ![]() | Penal Straightjacket | 75/77/77/70 | 31/39/28/35 | 12/9/25/32 | 0 | 55 | 6.2 | 820 | ![]() | Penal Handcuffs | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | 0 | 55 | 4.8 | 6800 | ![]() | Penal Skirt | 68/70/70/63 | 28/35/26/32 | 11/9/22/29 | 0 | 55 | 4.8 | 750 | Total | 263/263/277/253 | 107/142/90/122 | 44/42/90/131 | 5 | 285 | 20.9 | 2950 |
---|
Fully Upgraded Total | 394/395/415/365 | 161/214/134/181 | 65/62/137/198 | - | - | - | - |
---|
Location | Can be purchased from Maughlin the Armourer in Majula after the Lost Sinner has been defeated. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Penal Mask
---
*Mask of the Lost Sinner.
Increases equip load.*
*The spikes pointing inward suggests
that this was not only used to blind prisoners,
but to torture them as well.*
*Effect: Raises equipment load*
#### Penal Straightjacket
---
*Straightjacket of the Lost Sinner*
*A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.*
#### Penal Handcuffs
---
*Hand restraints of the Lost Sinner.
Increases power of pyromancy.*
*A device used to restrict use of the hands.
By now, no one knows who this was used to
punish, or for what reason.*
*Effect: Raises power of pyromancies*
#### Penal Skirt
---
*Skirt worn by the Lost Sinner.*
*A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Priestess Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Priestess Headpiece | 23/24/22/22 | 14/14/20/16 | 9/9/11/11 | 0 | 50 | 1.2 | 450 | ![]() | Priestess Robe | 53/55/52/52 | 33/33/46/37 | 22/21/26/26 | 0 | 50 | 2.8 | 500 | ![]() | Priestess Gloves | 17/18/17/17 | 11/10/15/12 | 7/7/8/8 | 0 | 50 | 0.9 | 460 | ![]() | Priestess Skirt | 36/37/35/35 | 22/22/31/25 | 15/14/18/18 | 0 | 50 | 1.9 | 480 | Total | 129/134/126/126 | 80/80/112/90 | 53/51/63/63 | 0 | - | 6.8 | 1890 |
---|
Fully Upgraded Total | 258/267/251/251 | 160/158/221/178 | 107/103/126/126 | 0 | - | 6.8 | 1890 |
---|
Location | ***Scholar of the First Sin:*** Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss fight.
***Dark Souls 2 & Scholar of the First Sin:*** Dark Priestess and Merciless Roenna drop. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Priestess Headpiece
---
*Traditional headpiece worn by Drangleic clerics.*
*The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.*
*It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.*
#### Priestess Robe
---
*Robe worn by Drangleic clerics.*
*The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.*
*It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.*
#### Priestess Gloves
---
*Gloves worn by Drangleic clerics.*
*The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.*
*It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.*
#### Priestess Skirt
---
*Skirt worn by Drangleic clerics.*
*The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.*
*It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Prisoner's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Prisoner's Hood | *Left pic -* 4/4/4/4
*Right pic -* 4/5/4/4 | 4/4/6/5
4/4/6/5 | 5/4/0/0
5/3/0/0 | 0
0 | 25
25 | 0.8
0.8 | 50
50 | ![]() | Prisoner's Tatters | *Left pic -* 11/12/10/10
*Right pic -* 11/12/11/11 | 11/12/16/13
11/11/17/13 | 13/10/0/0
13/10/0/0 | 0
0 | 25
25 | 2.2
2.2 | 50
50 | ![]() | Prisoner's Gloves | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 0 | 25 | 1.0 | 50 | ![]() | Prisoner's Waistcloth | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 0 | 25 | 1.0 | 50 | Total | 25/29/25/25 | 25/25/37/30 | 30/21/0/0 | 0 | - | 5.0 | 200 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | 0 | - | 5.0 | 200 |
---|
Location | Dropped by Undead Prisoners and Undead Laborers. |
---|
| + show full armor image - hide ![]()
![]()
![]()
![]()+ show description - hide description ### Description
---
#### Prisoner's helmet
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the head.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
*Effect: Raises item discovery*
#### Prisoner's armor
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the body.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
*Effect: Raises item discovery*
#### Prisoner's gauntlets
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the arms.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
#### Prisoner's Boots
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the body.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
|
### Upgrades
---
Requires Titanite.
### Notes
---
The hood and tatters raise Item Discovery.
The regular (left pic) designs of the Prisoner's Hood and Tatters appear in Dark Souls â…¢ as the "*Ragged Mask*" and "*Master's Attire*" respectively, while the Prisoner's Gloves appear as the "*Master's Gloves*" and the Prisoner's Waistcloth as the "*Loincloth*" found in *Undead Settlement*.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Raime's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Raime's Helm | 83/72/97/84 | 17/22/10/27 | 9/27/0/0 | 10 | 85 | 6 | 720 | ![]() | Raime's Armor | 203/181/217/208 | 36/48/22/46 | 20/60/0/0 | 23 | 85 | 13.6 | 1200 | ![]() | Raime's Gauntlets | 67/59/72/76 | 14/19/9/24 | 7/22/0/0 | 9 | 85 | 5 | 840 | ![]() | Raime's Leggings | 97/85/104/99 | 19/25/12/29 | 10/30/0/0 | 12 | 85 | 6.9 | 960 | Total | 450/397/490/467 | 86/114/53/126 | 46/139/0/0 | 54 | 340 | 31.5 | 3720 |
---|
Fully Upgraded Total | 560/495/612/582 | 128/169/77/188 | 67/207/0/0 | - | - | - | - |
---|
Location | Sold by Magerold of Lanafir after defeating the Fume Knight |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Raime's Helm
---
*Helm worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
#### Raime's Armor
---
*Armor worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
#### Raime's Gauntlets
---
*Gauntlets worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
#### Raime's Leggings
---
*Leggings worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rampart Golem Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Rampart Golem Helm | 94/74/100/94 | 14/10/11/12 | 11/16/0/16 | 13 | 70 | 5.8 | 114 | ![]() | Rampart Golem Armor | 235/216/257/243 | 30/27/28/29 | 29/43/0/41 | 38 | 70 | 15.5 | 240 | ![]() | Rampart Golem Gauntlets | 127/105/135/127 | 16/15/14/16 | 15/22/0/22 | 16 | 70 | 8.8 | 168 | ![]() | Rampart Golem Leggings | 127/105/135/127 | 16/12/14/16 | 15/22/0/22 | 16 | 70 | 8.2 | 192 | Total | 583/500/627/591 | 76/64/67/73 | 70/103/0/101 | 83 | - | 38.3 | 714 |
---|
Fully Upgraded Total | 726/624/781/736 | 112/95/100/108 | 103/154/0/148 | 83 | - | 38.3 | 714 |
---|
Location | Rampart Golem drop. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Rampart Golem Helm
---
*Helm of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
#### Rampart Golem Armor
---
*Armor of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
#### Rampart Golem Gauntlets
---
*Gauntlets of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
#### Rampart Golem Leggings
---
*Leggings of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rogue Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Rogue Hood | 11/11/11/11 | 4/4/4/5 | 4/4/0/0 | 0 | 40 | 0.7 | 72 | ![]() | Rogue Armor | 56/54/56/56 | 18/21/20/24 | 21/20/0/0 | 0 | 55 | 3.5 | 120 | ![]() | Rogue Gauntlets | 29/28/29/29 | 9/11/10/12 | 11/10/0/0 | 0 | 55 | 1.8 | 84 | ![]() | Rogue Leggings | 40/39/40/40 | 13/15/14/17 | 15/14/0/0 | 0 | 55 | 2.5 | 96 | Total | 136/132/136/136 | 44/52/48/58 | 51/48/0/0 | 0 | 205 | 8.5 | 372 |
---|
Fully Upgraded Total | 269/262/275/275 | 85/94/90/105 | 102/98/0/0 | - | - | - | - |
---|
Location | Dropped by Hollow Rogues in Huntsman's Copse. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Rogue Hood
---
*Hood worn by Hollowed thieves.*
*The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.*
#### Rogue Armor
---
*Armor donned by Hollowed thieves.*
*Despite its crude appearance,
this armor is surprisingly sturdy.*
#### Rogue Gauntlets
---
*Gauntlets worn by Hollowed thieves.*
*Despite their crude appearance,
these gauntlets are surprisingly sturdy.*
#### Rogue Leggings
---
*Leggings worn by Hollowed thieves.*
*Despite its crude appearance,
these leggings are surprisingly sturdy.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Soldier Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Royal Soldier Helm | 41/39/43/42 | 13/13/9/13 | 11/12/0/0 | 6 | 70 | 4.8 | 160 | ![]() | Royal Soldier Armor | 79/74/82/80 | 24/25/17/24 | 21/23/0/0 | 16 | 70 | 9.2 | 270 | ![]() | Royal Soldier Gauntlets | 32/31/34/33 | 10/10/7/10 | 9/10/0/0 | 6 | 70 | 3.8 | 190 | ![]() | Royal Soldier Leggings | 45/43/47/46 | 14/14/10/14 | 12/14/0/0 | 8 | 70 | 5.3 | 220 | Total | 197/187/206/201 | 61/62/43/61 | 36/53/59/0 | 36 | 280 | 23.1 | 840 |
---|
Fully Upgraded Total | 395/375/413/402 | 122/126/83/122 | 105/118/0/0 | - | - | - | - |
---|
Location | Purchasable from Maughlin the Armourer after spending 1,000 souls in his shop in Majula. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Royal Soldier Helmet
---
*Royal Drangleic soldier helm.*
*Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.*
#### Royal Soldier Armor
---
*Royal Drangleic soldier armor.*
*Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.*
#### Royal Soldier Gauntlets
---
*Royal Drangleic soldier gauntlets.*
*Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.*
#### Royal Soldier Leggings
---
*Royal Drangleic soldier leggings.*
*Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Swordsman Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Royal Swordsman Helm | 42/37/47/44 | 10/12/7/10 | 6/12/0/0 | 7 | 75 | 4.7 | 300 | ![]() | Royal Swordsman Armor | 101/88/112/105 | 23/29/16/23 | 13/29/0/0 | 18 | 75 | 11.2 | 300 | ![]() | Royal Swordsman Gloves | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | 10 | 75 | 6.1 | 300 | ![]() | Royal Swordsman Leggings | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | 10 | 75 | 6.1 | 300 | Total | 253/221/281/263 | 57/73/41/57 | 33/73/0/0 | 45 | - | 28.1 | 1200 |
---|
Fully Upgraded Total | 505/442/561/526 | 115/148/78/115 | 68/148/0/0 | - | - | - | - |
---|
Location | Drop from Royal Swordsmen. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Royal Swordsman Helm
---
*Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
#### Royal Swordsman Armor
---
*Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
#### Royal Swordsman Gauntlets
---
*Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
#### Royal Swordsman Leggings
---
*Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ruin Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Ruin Helm | 53/48/57/54 | 12/14/8/12 | 7/17/22/0 | 8 | 105 | 4.0 | 800 | ![]() | Ruin Armor | 139/126/150/142 | 33/37/22/33 | 20/44/57/0 | 18 | 105 | 10.5 | 800 | ![]() | Ruin Gauntlets | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | 10 | 105 | 6.2 | 800 | ![]() | Ruin Leggings | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | 12 | 105 | 6.2 | 800 | Total | 356/324/388/364 | 83/95/56/83 | 51/113/147/0 | 48 | - | 26.9 | 3200 |
---|
Fully Upgraded Total | 535/485/576/546 | 126/140/86/126 | 74/169/221/0 | 48 | - | 26.9 | 3200 |
---|
Location | Drop from Ruin Sentinels in Drangleic Castle. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Ruin Helm
---
*Helmet worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
#### Ruin Armor
---
*Armor worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
#### Ruin Gauntlets
---
*Gauntlets worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
#### Ruin Leggings
---
*Leggings worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rusted Mastodon Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Rusted Mastodon Helm | 57/53/61/57 | 6/7/3/6 | 8/9/0/0 | 12 | 40 | 6 | 400 | ![]() | Rusted Mastodon Armor | 150/140/161/150 | 16/18/9/16 | 21/25/0/0 | 32 | 40 | 15.9 | 400 | ![]() | Rusted Mastodon Gauntlets | 74/69/79/74 | 8/9/4/8 | 11/12/0/0 | 15 | 40 | 7.8 | 400 | ![]() | Rusted Mastodon Leggings | 93/86/99/93 | 10/11/6/10 | 13/16/0/0 | 20 | 40 | 9.8 | 400 | Total | 374/348/400/374 | 40/45/22/40 | 53/62/0/0 | 79 | 160 | 39.5 | 1600 |
---|
Fully Upgraded Total | 745/692/799/745 | 76/87/42/76 | 105/123/0/0 | - | - | - | - |
---|
Location | Primal Knight drop in Doors of Pharros. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Rusted Mastodon Helm
---
*Helm worn by the Primal Knights
of Drangleic castle.
Durability low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
#### Rusted Mastodon Armor
---
*Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
#### Rusted Mastodon Gauntlets
---
*Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
#### Rusted Mastodon Leggings
---
*Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Saint's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Saint's Hood | 23/25/22/22 | 17/17/21/17 | 10/9/20/18 | 0 | 55 | 0.9 | 360 | ![]() | Saint's Dress | 67/72/64/64 | 49/49/61/49 | 30/26/57/53 | 0 | 55 | 2.6 | 600 | ![]() | Saint's Long Gloves | 26/28/25/25 | 19/19/23/19 | 12/10/22/20 | 0 | 55 | 1.0 | 420 | ![]() | Saint's Trousers | 52/55/49/49 | 38/38/47/38 | 23/20/44/41 | 0 | 55 | 2.0 | 480 | Total | 168/180/160/160 | 123/123/152/123 | 75/65/143/132 | 0 | - | 6.5 | 1860 |
---|
Fully Upgraded Total | 252/270/240/240 | 184/184/228/184 | 112/97/214/198 | - | - | - | - |
---|
Location | Given by Licia of Lindeldt if the player has 30 Faith, and dropped by her on death.
Can be bought after killing her, from Merchant Hag Melentia. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Saint's Hood
---
*Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.*
*Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.*
Effect: Increases number of casts for each spell.
#### Saint's Dress
---
*Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.*
*While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.*
#### Saint's Long Gloves
---
*Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.*
*While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.*
#### Saint's Trousers
---
*Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.*
*While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Sanctum Knight Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Sanctum Knight Helm | 96/88/104/96 | 12/12/10/12 | 12/18/0/0 | 9 | 90 | 5.8 | 126 | ![]() | Sanctum Knight Armor | 236/220/254/238 | 30/30/27/31 | 30/44/0/0 | 27 | 90 | 14.4 | 210 | ![]() | Sanctum Knight Gauntlets | 102/93/109/100 | 13/12/11/12 | 11/19/0/0 | 9 | 90 | 6.0 | 147 | ![]() | Sanctum Knight Leggings | 124/114/132/124 | 16/16/13/15 | 15/24/0/0 | 10 | 90 | 7.4 | 168 | Total | 558/515/599/558 | 71/70/61/70 | 68/105/0/0 | 55 | - | 33.6 | - |
---|
Fully Upgraded Total | 696/643/748/696 | 105/103/90/103 | 99/153/0/0 | - | - | - | - |
---|
Location | Dropped by Sanctum Knights.
Helm is also a Dragon's Sanctum treasure. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Sanctum Knight Helm
---
*Helm of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.*
#### Sanctum Knight Armor
---
*Armor of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.*
#### Sanctum Knight Gauntlets
---
*Gauntlets of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.*
#### Sanctum Knight Leggings
---
*Leggings of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Effect: Reduces falling damage*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Shadow Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Shadow Mask | 34/38/30/30 | 18/20/19/24 | 27/21/17/0 | 0 | 60 | 1.8 | 500 | ![]() | Shadow Top | 48/55/43/43 | 26/29/27/35 | 39/30/25/0 | 0 | 60 | 2.6 | 500 | ![]() | Shadow Gauntlets | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | 500 | ![]() | Shadow Leggings | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | 500 | Total | 142/161/127/127 | 76/85/80/101 | 114/87/72/0 | 0 | - | 7.6 | 2,000 |
---|
Fully Upgraded Total | 284/319/253/253 | 152/172/157/204 | 227/175/143/0 | 0 | - | 7.6 | - |
---|
Location | Suspicious Shadow drop in the Flexile Sentry boss fight on Bonfire Intensity 2 or higher. In Scholar of the First Sin Suspicious Shadows can be found in various places through the game. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Shadow Mask
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
#### Shadow Top
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
#### Shadow Gauntlets
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
#### Shadow Leggings
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Smelter Demon Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Smelter Demon Helm | 126/113/140/126 | 16/33/15/16 | 10/27/17/17 | 17 | 160 | 9.0 | 780 | ![]() | Smelter Demon Armor | 243/245/298/172 | 31/65/29/31 | 19/52/32/32 | 43 | 160 | 17.6 | 1000 | ![]() | Smelter Demon Gauntlets | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | 26 | 160 | 10.4 | 850 | ![]() | Smelter Demon Leggings | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | 26 | 160 | 10.4 | 900 | Total | 659/618/760/588 | 83/174/80/82 | 51/139/87/87 | 112 | - | 47.4 | 3530 |
---|
Fully Upgraded Total | 922/862/1062/622 | 115/242/109/115 | 69/193/119/119 | 112 | - | 47.4 | - |
---|
Location | Sold by Maughlin the Armourer after defeating the Smelter Demon. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Smelter Demon Helm
---
*Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
#### Smelter Demon Armor
---
*Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
#### Smelter Demon Gauntlets
---
*Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
#### Smelter Demon Leggings
---
*Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Steel Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Steel Helm | 60/57/64/60 | 8/8/8/8 | 7/12/0/0 | 14 | 100 | 5.4 | 720 | ![]() | Steel Armor | 155/147/165/155 | 20/21/14/20 | 17/31/0/0 | 34 | 100 | 14 | 1200 | ![]() | Steel Gauntlets | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | 19 | 100 | 8.3 | 840 | ![]() | Steel Leggings | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | 19 | 100 | 8.3 | 960 | Total | 399/378/425/399 | 52/55/38/52 | 44/81/0/0 | 83 | - | 36 | 3720 |
---|
Fully Upgraded Total | 794/755/849/794 | 100/108/69/100 | 87/160/0/0 | 83 | - | 36 | 3270 |
---|
Location | Memory of Orro treasure, behind an illusory wall near the second Pharros Contraption. Left hand chest. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Steel Helm
---
*Heavy steel helmet.
A relic of an order of knights said to be
the mightiest warriors of their time.*
#### Steel Armor
---
*Heavy steel armor.
A relic of an order of knights said to be
the mightiest warriors of their time.*
#### Steel Gauntlets
---
*Heavy steel gauntlets.
A relic of an order of knights said to be
the mightiest warriors of their time.*
#### Steel Leggings
---
*Heavy steel leggings.
A relic of an order of knights said to be
the mightiest warriors of their time.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Syan's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Syan's Helm | 61/55/65/63 | 12/16/7/12 | 7/22/0/0 | 10 | 85 | 6.2 | 500 | ![]() | Syan's Armor | 137/123/146/139 | 26/35/15/26 | 16/45/0/0 | 23 | 85 | 13.8 | 500 | ![]() | Syan's Gauntlets | 52/46/55/52 | 10/13/6/10 | 6/17/0/0 | 9 | 85 | 5.2 | 500 | ![]() | Syan's Leggings | 70/63/75/72 | 14/18/8/14 | 8/23/0/0 | 12 | 85 | 7.1 | 500 | Total | 320/287/341/326 | 62/82/36/62 | 37/107/0/0 | 54 | - | 32.3 | 2000 |
---|
Fully Upgraded Total | 640/575/682/652 | 124/165/73/124 | 73/213/0/0 | 54 | - | 32.3 | 2000 |
---|
Location | Royal Guard and Washing Pole Phantom drop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Syan's Helm
---
*Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.*
*Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
#### Syan's Armor
---
*Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.*
*Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
#### Syan's Gauntlets
---
*Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.*
*Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
#### Syan's Leggings
---
*Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.*
*Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Targray's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Targray's Helm | 36/34/39/36 | 9/9/7/10 | 11/12/0/0 | 5 | 75 | 4.0 | 480 | ![]() | Targray's Armor | 89/83/96/89 | 22/22/18/25 | 27/30/0/0 | 17 | 75 | 9.8 | 720 | ![]() | Targray's Manifers | 30/28/32/30 | 7/7/6/8 | 9/10/0/0 | 7 | 75 | 3.3 | 540 | ![]() | Targray's Leggings | 53/49/57/53 | 13/13/11/15 | 16/17/0/0 | 10 | 75 | 5.8 | 630 | Total | 208/194/224/208 | 51/51/42/58 | 63/69/0/0 | 39 | - | 22.9 | 2,370 |
---|
Fully Upgraded Total | 416/388/451/416 | 103/103/84/115 | 126/138/0/0 | 39 | - | 22.9 | - |
---|
Location | Talk to Blue Sentinel Targray after reaching Rank 3 of the Blue Sentinels Convenant or kill Targray and purchase it from Merchant Hag Melentia. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Targray's Helm
---
*Helm of one who guides others.
Belonged to Targray, Knight of the Blue*
*Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.*
#### Targray's Armor
---
*Armor of one who guides others.
Belonged to Targray, Knight of the Blue*
*The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.*
#### Targray's Manifers
---
*Manifers of one who guides others.
Belonged to Targray, Knight of the Blue.*
*The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.*
#### Targray's Leggings
---
*Leggings of one who guides others.
Belonged to Targray, Knight of the Blue.*
*The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tattered Cloth Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Tattered Cloth Hood | 20/21/20/20 | 11/15/10/11 | 18/6/0/4 | 0 | 55 | 1.1 | 60 | ![]() | Tattered Cloth Robe | 50/53/48/48 | 26/36/24/26 | 43/15/0/10 | 0 | 55 | 2.7 | 100 | ![]() | Tattered Cloth Manchettes | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | 0 | 55 | 1.6 | 80 | ![]() | Heavy Boots | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | 0 | 55 | 1.6 | 80 | Total | 128/136/126/126 | 69/93/62/69 | 113/39/0/26 | 0 | 220 | 7 | 320 |
---|
Fully Upgraded Total | 259/272/250/250 | 137/187/122/137 | 224/78/0/49 | - | - | - | - |
---|
Location | Found in a chest in The Gutter. Possible drop from Dark Stalkers in No-man's Wharf or +5 Upgraded versions from red phantom in Shrine of Amana (NG+). |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Tattered Cloth Hood
---
*Hood favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.*
*Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
#### Tattered Cloth Robe
---
*Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.*
*Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
#### Tattered Cloth Manchettes
---
*Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.*
*Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
#### Heavy Boots
---
*Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.*
*Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Defender Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Throne Defender Helm | 87/84/90/88 | 18/20/10/18 | 12/20/0/0 | 8 | 100 | 6.4 | 1100 | ![]() | Throne Defender Armor | 189/181/195/189 | 38/42/22/38 | 26/44/0/0 | 25 | 100 | 13.8 | 1500 | ![]() | Throne Defender Gauntlets | 57/55/59/58 | 12/13/7/12 | 8/13/0/0 | 8 | 100 | 4.2 | 1260 | ![]() | Throne Defender Leggings | 105/101/109/106 | 21/24/12/21 | 15/24/0/0 | 13 | 100 | 7.7 | 1380 | Total | 438/421/453/441 | 89/99/51/89 | 51/101/0/0 | 54 | - | 32.1 | 5240 |
---|
Fully Upgraded Total | 658/633/680/661 | 132/146/79/132 | 92/154/0/0 | - | - | - | - |
---|
Location | Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Throne Defender Helm
---
*Helmet worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
#### Throne Defender Armor
---
*Armor worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
#### Throne Defender Gauntlets
---
*Gauntlets worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
#### Throne Defender Leggings
---
*Leggings worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Watcher Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Throne Watcher Helm | 70/66/75/70 | 30/20/16/20 | 16/19/0/0 | 4 | 95 | 5.6 | 930 | ![]() | Throne Watcher Armor | 139/132/150/139 | 61/39/31/39 | 31/37/0/0 | 16 | 95 | 11.2 | 1250 | ![]() | Throne Watcher Gauntlets | 51/48/55/51 | 22/14/12/14 | 11/14/0/0 | 10 | 95 | 4.1 | 1020 | ![]() | Throne Watcher Leggings | 82/78/88/82 | 36/23/19/23 | 18/22/0/0 | 12 | 95 | 6.6 | 1160 | Total | 342/324/368/342 | 149/96/78/96 | 76/92/0/0 | 42 | - | 27.5 | 4360 |
---|
Fully Upgraded Total | 512/487/551/512 | 224/146/116/146 | 115/138/0/0 | - | - | - | - |
---|
Location | Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Throne Watcher Helm
---
*Helm worn by the Throne Watcher.
Has high magic defense.*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
#### Throne Watcher Armor
---
*Armor worn by the Throne Watcher.
Has high magic defense.*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
#### Throne Watcher Gauntlets
---
*Gauntlets worn by the Throne Watcher.
Has high magic defense.*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
#### Throne Watcher Leggings
---
*Leggings worn by the Throne Watcher.
Has high magic defense*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Traveling Merchant Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Traveling Merchant Hat | 25/27/24/24 | 7/8/8/7 | 9/10/0/0 | 0 | 60 | 2.6 | 85 | ![]() | Traveling Merchant Coat | 74/79/72/72 | 21/23/25/21 | 26/29/0/0 | 0 | 60 | 7.7 | 150 | ![]() | Traveling Merchant Gloves | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | 0 | 60 | 3.8 | 100 | ![]() | Traveling Merchant Boots | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | 0 | 60 | 3.8 | 128 | Total | 173/184/166/166 | 48/53/57/48 | 61/67/0/0 | 0 | - | 17.9 | 463 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | - | - | - | - |
---|
Location | Starting gear of the Explorer class. Can also be bought from Merchant Hag Melentia. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Traveling Merchant Hat
---
*Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
*Effect: Raises item discovery*
#### Traveling Merchant Coat
---
*Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
#### Traveling Merchant Gloves
---
*Gloves worn by merchants from Lanafir.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
#### Traveling Merchant Boots
---
*Boots worn by merchants from Lanafir.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tseldora Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Tseldora Cap | 10/11/10/10 | 5/5/6/4 | 5/5/0/0 | 0 | 40 | 1.4 | 200 | ![]() | Tseldora Robe | 22/24/21/21 | 10/11/3/9 | 10/11/0/0 | 0 | 40 | 3 | 200 | ![]() | Tseldora Manchettes | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | 0 | 40 | 2 | 200 | ![]() | Tseldora Trousers | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | 0 | 40 | 2 | 200 | Total | 62/67/59/59 | 29/30/27/25 | 29/30/0/0 | 0 | - | 8.4 | 800 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | - | - | - | - |
---|
Location | Dropped by Maughlin the Armourer. Dropped by Parasitized Undead. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Tseldora Cap
---
*Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
#### Tseldora Robe
---
*Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
#### Tseldora Manchettes
---
*Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
#### Tseldora Trousers
---
*Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
|
### Notes
---
- This set increases the souls gained by the following amount:
- Cap : 2.5%
- Robe 5%
- Manchettes: 10%.
- Trousers: 5%
### Drops
---
- Parasitized Undead
- Maughlin-the-armourer wears the full set, which he drops on death.
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Varangian Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Varangian Helm | 53/46/60/55 | 17/19/10/17 | 17/23/0/0 | 5 | 55 | 4.6 | 100 | ![]() | Varangian Armor | 67/71/66/66 | 22/16/25/22 | 26/23/0/0 | 0 | 55 | 5.1 | 100 | ![]() | Varangian Cuffs | 18/19/17/17 | 6/4/7/6 | 7/6/0/0 | 0 | 55 | 1.8 | 100 | ![]() | Varangian Leggings | 26/27/25/25 | 8/6/10/8 | 10/9/0/0 | 0 | 55 | 2.4 | 100 | Total | 164/163/168/163 | 53/55/52/53 | 60/61/0/0 | 5 | 220 | 13.9 | 400 |
---|
Fully Upgraded Total | 328/326/337/327 | 126/89/104/105 | 119/122/0/0 | - | - | - | - |
---|
Location | Varangian Sailor drop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Varangian Helm
---
*Helmet worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
#### Varangian Armor
---
*Armor worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
#### Varangian Cuffs
---
*Cuffs worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
#### Varangian Leggings
---
*Leggings worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Velstadt's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Velstadt's Helm | 113/103/123/108 | 15/15/7/35 | 10/29/15/21 | 14 | 140 | 7.5 | 980 | ![]() | Velstadt's Armor | 236/215/250/245 | 30/31/15/70 | 20/60/32/43 | 33 | 140 | 15.2 | 1300 | ![]() | Velstadt's Gauntlets | 78/70/82/80 | 10/10/5/23 | 7/20/10/14 | 14 | 140 | 5.0 | 1070 | ![]() | Velstadt's Leggings | 113/103/119/117 | 15/15/8/34 | 10/29/15/21 | 16 | 140 | 7.2 | 1200 | Total | 543/494/574/563 | 70/71/35/162 | 47/114/72/99 | 77 | - | 34.9 | 4550 |
---|
Fully Upgraded Total | 752/685/802/768 | 94/99/45/225 | 62/190/100/134 | - | - | - | - |
---|
Location | Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis and spending 16,000 souls in his shop. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Velstadt's Helm
---
*Helm worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
#### Velstadt's Armor
---
*Armor worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
#### Velstadt's Gauntlets
---
*Gauntlets worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
#### Velstadt's Leggings
---
*Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Vengarl's Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Vengarl's Helm | 102/96/109/102 | 13/18/11/13 | 12/16/0/0 | 14 | 85 | 6.8 | 300 | ![]() | Vengarl's Armor | 226/213/242/226 | 30/38/25/30 | 26/35/0/0 | 39 | 85 | 15.1 | 480 | ![]() | Vengarl's Gloves | 80/75/85/80 | 10/13/9/10 | 10/13/0/0 | 10 | 85 | 5.3 | 350 | ![]() | Vengarl's Boots | 118/112/126/118 | 15/20/13/15 | 14/18/0/0 | 17 | 85 | 7.9 | 380 | Total | 526/496/562/526 | 68/89/58/68 | 62/82/0/0 | 81 | - | 35.1 | 1510 |
---|
Fully Upgraded Total | 734/692/784/734 | 94/122/79/94 | 84/112/0/0 | - | - | - | - |
---|
Location | Speak with Head of Vengarl and exhaust all his dialogue to receive Vengarl's Helm.
Vengarl's Body drops Vengarl's Armor, Vengarl's Gloves, and Vengarl's Boots. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Vengarl's Helmet
---
*Helmet worn by the ferocious Vengarl of Forossa.*
*As Vengarl's helmet suggests, he was not*
*unlike a mad beast on the battlefield.*
#### Vengarl's Armor
---
*Armor of the ferocious Vengarl of Forossa.*
*Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.*
#### Vengarl's Gloves
---
*Gloves of the ferocious Vengarl of Forossa.*
*Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.*
#### Vengarl's Boots
---
*Boots of the ferocious Vengarl of Forossa.*
*Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Wanderer Set
Image | Name | Physical\_Defense | Magic\_Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Wanderer Hood | 23/22/23/24 | 8/10/11/8 | 9/14/0/0 | 0 | 50 | 1.4 | 80 | ![]() | Wanderer Coat | 58/56/58/59 | 19/25/28/20 | 22/35/0/0 | 0 | 50 | 3.5 | 120 | ![]() | Wanderer Manchette | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | 0 | 50 | 2.1 | 85 | ![]() | Wanderer Boots | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | 0 | 50 | 2.1 | 105 | Total | 151/144/151/153 | 51/65/73/52 | 57/91/0/0 | 0 | 200 | 9.1 | 390 |
---|
Fully Upgraded Total | 299/289/304/307 | 99/130/144/104 | 112/182/0/0 | 0 | - | 9.1 | - |
---|
Location | Starting gear of the Swordsman class.
Treasure in the Lost Bastille. Dropped by an Undead Citizen inside a cage hidden in a well. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide ### Description
---
#### Wanderer Hood
---
*A hood for the roving type. Light, sturdy leather made for long journeys*
#### Wanderer Coat
---
*A coat for the roving type. Light, sturdy leather made for long journeys*
#### Wanderer Manchette
---
*Manchettes for the roving type. Light, sturdy leather made for long journeys*
#### Wanderer Boots
---
*Boots for the roving type. Light, sturdy leather made for long journeys*
|
### Notes
---
- You'll only get one shot at obtaining this set from the well. If you are killed by the Undead Citizens, they won't respawn and you will have to wait until NG+ to try again.
- Also note that, if you kill the Undead Citizen which drops the set while he is still at the back of the cage, you will be unable to pick up the set.
- SotFS - The set has been moved to a lootable corpse at the front of the wellevator, so that you can kill or die to the Undead citizens without fear of losing the set.
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Warlock Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Warlock Mask | 33/38/31/31 | 46/21/31/46 | 4/24/24/30 | 4 | 50 | 4.8 | 0 | Total | 33/38/31/31 | 46/21/31/46 | 4/24/24/30 | 4 | 50 | 4.8 | 0 |
---|
Fully Upgraded Total | Phydef/strike/slash/thrust | Mdef/fire/lightning/dark | poisonres/bleed/petrify/curse | - | - | - | - |
---|
Location | Rare drop from invader Merciless Roenna, or from Prowling Magus in Shrine of Amana. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### Warlock Mask
---
*Strange mask worn by Aldia warlocks
Grants dark defense, and increased soul acquisition.*
*Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# White Hollow Mage Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | White Hollow Mage Hood | 34/35/33/33 | 28/20/21/23 | 13/13/19/19 | 0 | 50 | 1.8 | 150 | ![]() | White Hollow Mage Robe | 52/54/51/51 | 44/32/33/37 | 21/19/30/30 | 0 | 50 | 2.8 | 240 | Total | 86/89/84/84 | 70/52/54/60 | 34/32/49/49 | 0 | 100 | 4.6 | 390 |
---|
Fully Upgraded Total | 172/179/168/168 | 144/104/109/120 | 68/64/98/98 | - | - | - | - |
---|
Location | Dropped by White Hollow Sorcerers in Brightstone Cove Tseldora. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### White Hollow Mage Hood
---
*Hood worn by Hollowed Drangleic mages.*
*Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.*
#### White Hollow Mage Robe
---
*Robe worn by Hollowed Drangleic mages.*
*Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# White Priest Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | White Priest Headpiece | 23/25/23/23 | 14/14/18/16 | 10/9/9/9 | 0 | 50 | 1.4 | 450 | ![]() | White Priest Robe | 55/58/54/54 | 33/33/43/37 | 23/21/21/21 | 0 | 50 | 3.3 | 550 | ![]() | White Priest Gloves | 18/19/18/18 | 11/11/14/12 | 8/7/7/7 | 0 | 50 | 1.1 | 460 | ![]() | White Priest Skirt | 40/42/39/39 | 24/24/31/27 | 16/16/15/15 | 0 | 50 | 2.4 | 480 | Total | 136/144/134/134 | 82/82/106/92 | 57/53/52/52 | 0 | 200 | 8.2 | 1940 |
---|
Fully Upgraded Total | 275/288/269/263 | 164/164/215/181 | 112/106/105/105 | - | - | - | - |
---|
Location | Sold by Cromwell the Pardoner in Brightstone Cove Tseldora. |
---|
| + show full armor image - hide ![]()+ show description - hide description ### Description
---
#### White Priest Headpiece
---
*Traditional headpiece for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.*
#### White Priest Robe
---
*Traditional robe for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.*
#### White Priest Gloves
---
*Traditional gloves for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.*
#### White Priest Skirt
---
*Traditional skirt for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.*
|
### Upgrades
---
Requires Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Xanthous Set
Image | Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|
![]() | Xanthous Crown | 67/116/67/44 | 16/6/11/15 | 7/7/0/83 | 0 | 60 | 5.0 | 500 | ![]() | Xanthous Overcoat | 52/60/52/45 | 39/10/25 | 23/21/0/0 | 0 | 60 | 3.9 | 500 | ![]() | Xanthous Gloves | 31/35/31/26 | 23/6/15/18 | 13/12/0/0 | 0 | 60 | 2.3 | 500 | ![]() | Xanthous Waistcloth | 54/61/54/46 | 40/11/25/31 | 24/21/0/0 | 0 | 60 | 4.0 | 500 | Total | 204/268/211/161 | 118/38/61/89 | 45/64/0/83 | 0 | - | 15.2 | 2000 |
---|
Fully Upgraded Total | 304/408/304/242 | 179/47/113/142 | 102/91/0/125 | 0 | - | 15.2 | - |
---|
Location | Reward for reaching Rank 3 in the Pilgrims of Dark covenant. |
---|
| + show full armor image - hide ![]()
![]()+ show description - hide description ### Description
---
#### Xanthous Crown
---
*This blindingly-bright yellow costume was said to be worn by the Xanthous King.*
*Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.*
#### Xanthous Overcoat
---
*Xanthous Overcoat.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.*
*Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.*
#### Xanthous Gloves
---
*Xanthous Gloves.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.*
*Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.*
#### Xanthous Waistcloth
---
*Xanthous Waistcloth.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.*
*Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.*
|
### Upgrades
---
Requires Twinkling Titanite.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |