Chest Armor

Agdayne's Black Robe

In-Game Description


Robe worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Availability


General Information


Part of Agdayne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Agdayne's Black Robe 93/98/90/90 54/52/48/72 55/38/48/65 0 65 5.8 -/-/-/- B

Upgrades


Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Agdayne's Black Robe +0 93/98/90/90 54/52/48/72 55/38/48/65 N/A N/A
Agdayne's Black Robe +1 102/107/99/99 59/57/52/79 60/41/52/71 1x Twinkling Titanite 1150
Agdayne's Black Robe +2 111/117/108/108 64/62/57/86 66/45/57/78 1x Twinkling Titanite 1430
Agdayne's Black Robe +3 120/127/117/117 70/68/62/93 71/49/62/84 2x Twinkling Titanite 1720
Agdayne's Black Robe +4 129/137/126/126 75/73/67/100 77/53/67/91 2x Twinkling Titanite 2290
Agdayne's Black Robe +5 139/147/135/135 81/79/72/108 83/57/72/98 3x Twinkling Titanite 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Captain Armor

In-Game Description


Armor worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.

The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.

Availability


Alonne Knight Captain drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Captain Armor 162/153/171/162 34/53/23/34 17/38/0/0 38 90 15.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Captain Armor +0 162/153/171/162 34/53/23/34 17/38/0/0 - -
Alonne Captain Armor +1 178/168/188/178 37/58/25/37 18/41/0/0 1 Titanite Shard 1420
Alonne Captain Armor +2 194/183/205/194 40/63/27/40 20/45/0/0 2 Titanite Shard 1780
Alonne Captain Armor +3 210/198/222/210 44/68/29/44 22/49/0/0 3 Titanite Shard 2130
Alonne Captain Armor +4 226/213/239/226 47/74/31/47 23/52/0/0 1 Large Titanite Shard 2840
Alonne Captain Armor +5 243/229/257/243 51/79/34/51 25/56/0/0 2 Large Titanite Shard 3190
Alonne Captain Armor +6 259/244/274/259 54/84/36/54 27/60/0/0 3 Large Titanite Shard 3550
Alonne Captain Armor +7 275/259/291/275 57/90/38/57 28/63/0/0 1 Titanite Chunk 4260
Alonne Captain Armor +8 291/274/308/291 61/95/40/61 30/67/0/0 2 Titanite Chunk 4610
Alonne Captain Armor +9 307/289/325/307 64/100/42/64 32/71/0/0 3 Titanite Chunk 4970
Alonne Captain Armor +10 324/305/343/324 68/106/45/68 34/75/0/0 1 Titanite Slab 5670

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Knight Armor

In-Game Description


Armor worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Armor 147/140/155/147 23/41/17/23 9/27/0/0 38 80 14.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Armor +0 147/140/155/147 23/41/17/23 9/27/0/0 - -
Alonne Knight Armor +1 161/153/170/161 25/45/18/25 9/29/0/0 1x Titanite Shard 1050
Alonne Knight Armor +2 176/167/185/176 27/49/20/27 10/32/0/0 2x Titanite Shard 1320
Alonne Knight Armor +3 190/181/201/190 29/53/22/29 11/35/0/0 3x Titanite Shard 1580
Alonne Knight Armor +4 205/195/216/205 31/57/23/31 12/37/0/0 1x Large Titanite Shard 2100
Alonne Knight Armor +5 220/209/232/220 34/61/25/34 13/40/0/0 2x Large Titanite Shard 2370
Alonne Knight Armor +6 234/223/247/234 36/65/27/36 14/43/0/0 3x Large Titanite Shard 2630
Alonne Knight Armor +7 249/237/262/249 38/69/28/38 15/45/0/0 1x Titanite Chunk 3150
Alonne Knight Armor +8 263/251/278/263 40/73/30/40 16/48/0/0 2x Titanite Chunk 3420
Alonne Knight Armor +9 278/265/293/278 42/77/32/42 17/51/0/0 3x Titanite Chunk 3680
Alonne Knight Armor +10 293/279/309/293 45/81/34/45 18/54/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne's Armor

In-Game Description


Armor worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Armor 145/138/150/143 32/36/24/35 35/46/0/0 17 80 9 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Armor +0 145/138/150/143 32/36/24/35 35/46/0/0 - -
Alonne's Armor +1 152/144/157/150 35/39/26/38 38/50/0/0 1 1490
Alonne's Armor +2 159/151/164/157 38/42/28/41 41/54/0/0 1 1860
Alonne's Armor +3 166/158/172/164 41/46/31/45 45/59/0/0 2 2230
Alonne's Armor +4 173/165/179/171 44/49/33/48 48/63/0/0 2 2970
Alonne's Armor +5 181/172/187/178 48/53/36/52 52/68/0/0 3 3340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alva Armor

In-Game Description


Armor worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Armor 89/85/92/88 25/27/19/26 26/35/0/0 15 80 8.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Armor +0 89/85/92/88 25/27/19/26 26/35/0/0 - -
Alva Armor +1 98/93/101/96 27/29/20/28 28/38/0/0 1x Titanite Shard 1050
Alva Armor +2 107/102/110/105 29/32/22/31 31/41/0/0 2x Titanite Shard 1320
Alva Armor +3 116/110/119/114 32/35/24/34 34/45/0/0 3x Titanite Shard 1580
Alva Armor +4 125/119/129/123 34/37/26/36 36/48/0/0 1x Large Titanite Shard 2100
Alva Armor +5 134/127/138/132 37/40/28/39 39/52/0/0 2x Large Titanite Shard 2370
Alva Armor +6 143/136/147/140 39/43/29/42 42/55/0/0 3x Large Titanite Shard 2630
Alva Armor +7 152/144/157/149 41/45/31/44 44/58/0/0 1x Titanite Chunk 3150
Alva Armor +8 161/153/166/158 44/48/33/47 47/62/0/0 2x Titanite Chunk 3420
Alva Armor +9 170/161/175/167 46/51/35/50 50/65/0/0 3x Titanite Chunk 3680
Alva Armor +10 179/170/185/176 49/54/37/53 53/69/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Archdrake Robes

In-Game Description


Robes of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


General Information


Part of the Archdrake Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Robes 89/89/89/89 28/27/47/27 24/20/0/0 13 80 9.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Robes +0 89/89/89/89 28/27/47/27 24/20/0/0 N/A N/A
Archdrake Robes +1 97/97/97/97 30/29/51/29 26/22/0/0 1x Titanite Shard 530
Archdrake Robes +2 106/106/106/106 33/32/56/32 28/24/0/0 2x Titanite Shard 660
Archdrake Robes +3 115/115/115/115 36/35/60/34 31/26/0/0 3x Titanite Shard 790
Archdrake Robes +4 124/124/124/124 39/37/65/37 33/28/0/0 1x Large Titanite Shard 1050
Archdrake Robes +5 133/133/133/133 42/40/70/40 36/30/0/0 2x Large Titanite Shard 1190
Archdrake Robes +6 142/142/142/142 45/43/74/42 38/32/0/0 3x Large Titanite Shard 1320
Archdrake Robes +7 151/151/151/151 48/45/79/45 40/34/0/0 1x Titanite Chunk 1580
Archdrake Robes +8 160/160/160/160 51/48/83/47 43/36/0/0 2x Titanite Chunk 1710
Archdrake Robes +9 169/169/169/169 54/51/88/50 45/38/0/0 3x Titanite Chunk 1840
Archdrake Robes +10 178/178/178/178 57/54/93/53 48/40/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Armor of Aurous (Transparent)

In-Game Description


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of Aurous 76/82/72/74 30/25/32/28 20/24/0/0 0 40 3.2 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Armor of Aurous +0 76/82/72/74 30/25/32/28 20/24/0/0 - -
Armor of Aurous +1 83/90/79/81 33/27/35/30 22/26/0/0 1x Twinkling Titanite 1150
Armor of Aurous +2 91/98/86/88 36/29/38/33 24/28/0/0 1x Twinkling Titanite 1430
Armor of Aurous +3 99/106/94/96 39/32/41/35 26/31/0/0 2x Twinkling Titanite 1720
Armor of Aurous +4 107/114/101/103 42/34/44/38 28/33/0/0 2x Twinkling Titanite 2290
Armor of Aurous +5 115/123/109/111 45/37/48/41 31/36/0/0 3x Twinkling Titanite 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Armor of Aurous

In-Game Description


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of Aurous 122/118/128/123 43/42/30/46 34/44/0/0 18 80 10.1 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Armor of Aurous +0 122/118/128/123 43/42/30/46 34/44/0/0 N/A N/A
Armor of Aurous +1 134/129/140/135 47/46/33/50 37/48/0/0 1 1,150
Armor of Aurous +2 146/141/153/147 51/50/36/55 40/52/0/0 1 1,430
Armor of Aurous +3 158/153/166/159 56/54/39/59 44/56/0/0 2 1,720
Armor of Aurous +4 170/165/179/171 60/58/42/64 47/60/0/0 2 2,290
Armor of Aurous +5 183/177/192/184 65/63/45/69 51/65/0/0 3 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Armor of the Forlorn

In-Game Description


Armor of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of the Forlorn 176/166/188/176 28/34/24/46 50/39/0/0 22 80 11.3 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Armor of the Forlorn +0 176/166/188/176 28/34/24/46 50/39/0/0 - -
Armor of the Forlorn +1 184/174/197/184 30/37/26/50 54/42/0/0 1x Twinkling Titanite 1490
Armor of the Forlorn +2 193/182/206/193 33/40/28/54 59/46/0/0 1x Twinkling Titanite 1860
Armor of the Forlorn +3 202/190/216/202 36/43/30/59 64/50/0/0 2x Twinkling Titanite 2230
Armor of the Forlorn +4 211/198/225/211 39/46/32/63 69/54/0/0 2x Twinkling Titanite 2970
Armor of the Forlorn +5 220/207/235/220 42/50/35/68 74/58/0/0 3x Twinkling Titanite 3340

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Astrologist's Robe

In-Game Description


Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


General Information


Part of the Astrologist's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Astrologist's Robe 60/63/58/58 44/30/30/37 19/19/0/0 0 50 5.1 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Astrologist's Robe +0 60/63/58/58 44/30/30/37 19/19/0/0 N/A N/A
Astrologist's Robe +1 66/69/63/63 48/33/33/40 20/20/0/0 1x Titanite Shard 270
Astrologist's Robe +2 72/75/69/69 52/36/36/44 22/22/0/0 2x Titanite Shard 330
Astrologist's Robe +3 78/81/75/75 56/39/39/48 24/24/0/0 3x Titanite Shard 400
Astrologist's Robe +4 84/88/81/81 61/42/42/51 26/26/0/0 1x Large Titanite Shard 530
Astrologist's Robe +5 90/94/87/87 65/45/45/55 28/28/0/0 2x Large Titanite Shard 600
Astrologist's Robe +6 96/100/93/93 69/48/48/59 30/29/0/0 3x Large Titanite Shard 660
Astrologist's Robe +7 102/107/99/99 74/51/51/62 32/31/0/0 1x Titanite Chunk 790
Astrologist's Robe +8 108/113/105/105 78/54/54/66 34/33/0/0 2x Titanite Chunk 860
Astrologist's Robe +9 114/119/111/111 82/57/57/70 36/35/0/0 3x Titanite Chunk 920
Astrologist's Robe +10 121/126/117/117 87/60/60/74 38/37/0/0 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bandit Armor

In-Game Description


Armor of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Armor 67/66/69/64 20/21/17/20 14/21/0/0 5 60 6.2 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Armor +0 67/66/69/64 20/21/17/20 14/21/0/0 N/A N/A
Bandit Armor +1 73/72/75/70 22/23/18/22 15/23/0/0 1x Titanite Shard 270
Bandit Armor +2 80/79/82/76 24/25/20/24 17/25/0/0 2x Titanite Shard 330
Bandit Armor +3 86/86/89/83 26/26/21/26 18/27/0/0 3x Titanite Shard 400
Bandit Armor +4 93/92/96/89 28/28/23/28 20/29/0/0 1x Large Titanite Shard 530
Bandit Armor +5 100/99/103/96 30/31/25/30 21/31/0/0 2x Large Titanite Shard 600
Bandit Armor +6 106/106/109/102 32/33/26/32 23/33/0/0 3x Large Titanite Shard 660
Bandit Armor +7 113/112/116/108 34/35/28/34 24/35/0/0 1x Titanite Chunk 790
Bandit Armor +8 119/119/123/115 36/37/29/36 26/37/0/0 2x Titanite Chunk 860
Bandit Armor +9 126/126/130/121 38/39/31/38 27/39/0/0 3x Titanite Chunk 920
Bandit Armor +10 133/133/137/128 40/41/33/40 29/42/0/0 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bell Keeper Bellyband

In-Game Description


An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach Rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Bellyband 66/69/64/64 14/13/19/25 16/13/0/0 0 60 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Bellyband +0 66/69/64/64 14/13/19/25 16/13/0/0 N/A N/A
Bell Keeper Bellyband +1 72/75/70/70 15/14/20/27 17/14/0/0 1x Titanite Shard 270
Bell Keeper Bellyband +2 79/82/76/76 16/15/22/30 19/15/0/0 2x Titanite Shard 330
Bell Keeper Bellyband +3 85/89/83/83 18/16/24/32 20/16/0/0 3x Titanite Shard 400
Bell Keeper Bellyband +4 92/96/89/89 19/18/26/35 22/18/0/0 1x Large Titanite Shard 530
Bell Keeper Bellyband +5 98/103/96/96 21/19/28/37 24/19/0/0 2x Large Titanite Shard 600
Bell Keeper Bellyband +6 105/110/102/102 22/20/29/40 25/20/0/0 3x Large Titanite Shard 660
Bell Keeper Bellyband +7 111/117/108/108 23/22/31/42 27/22/0/0 1x Titanite Chunk 790
Bell Keeper Bellyband +8 118/124/115/115 25/23/33/45 28/23/0/0 2x Titanite Chunk 860
Bell Keeper Bellyband +9 124/131/121/121 26/24/35/47 30/24/0/0 3x Titanite Chunk 920
Bell Keeper Bellyband +10 131/138/128/128 28/26/37/50 32/26/0/0 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Benhart's Armor

In-Game Description


Armor of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Armor 104/100/108/104 24/23/21/24 27/21/0/0 18 72 10.5 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Armor +0 104/100/108/104 24/23/21/24 27/21/0/0 - -
Benhart's Armor +1 114/110/118/114 26/25/23/26 29/23/0/0 1x Titanite Shard 790
Benhart's Armor +2 124/120/129/124 28/27/25/28 32/25/0/0 2x Titanite Shard 990
Benhart's Armor +3 135/130/140/135 31/29/26/31 35/27/0/0 3x Titanite Shard 1190
Benhart's Armor +4 145/140/151/145 33/32/28/33 37/29/0/0 1x Large Titanite Shard 1580
Benhart's Armor +5 156/150/162/156 36/34/31/36 40/31/0/0 2x Large Titanite Shard 1780
Benhart's Armor +6 166/160/172/166 38/36/33/38 43/33/0/0 3x Large Titanite Shard 1970
Benhart's Armor +7 176/170/183/176 40/39/35/40 45/35/0/0 1x Titanite Chunk 2370
Benhart's Armor +8 187/180/194/187 43/41/37/43 48/37/0/0 2x Titanite Chunk 2560
Benhart's Armor +9 197/190/205/197 45/43/39/45 51/39/0/0 3x Titanite Chunk 2760
Benhart's Armor +10 208/200/216/208 48/46/41/48 54/42/0/0 1x Titanite Slab 3150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Dragon Armor

In-Game Description


An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this proves its existence

Availability


Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Armor 125/121/127/125 45/98/47/45 57/80/65/65 0 225 4.8 -/-/-/- A

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Hollow Mage Robe

In-Game Description


Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.

Availability


General Information


Part of the Black Hollow Mage Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Hollow Mage Robe 55/58/54/54 47/33/36/39 23/21/22/22 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Hollow Mage Robe +0 55/58/54/54 47/33/36/39 23/21/22/22 - -
Black Hollow Mage Robe +1 60/63/59/59 51/36/39/43 25/23/24/24 1x Titanite Shard 270
Black Hollow Mage Robe +2 66/69/65/65 56/39/43/47 27/25/26/26 2x Titanite Shard 330
Black Hollow Mage Robe +3 71/75/70/70 61/43/46/51 29/27/28/28 3x Titanite Shard 400
Black Hollow Mage Robe +4 77/81/76/76 65/46/50/55 32/29/30/30 1x Large Titanite Shard 530
Black Hollow Mage Robe +5 82/87/81/81 70/50/53/59 34/31/32/32 2x Large Titanite Shard 600
Black Hollow Mage Robe +6 88/93/87/87 75/53/57/63 36/33/34/34 3x Large Titanite Shard 660
Black Hollow Mage Robe +7 93/99/92/92 79/56/61/67 39/35/36/36 1x Titanite Chunk 790
Black Hollow Mage Robe +8 99/105/98/98 84/60/64/71 41/37/38/38 2x Titanite Chunk 860
Black Hollow Mage Robe +9 104/111/103/103 89/63/68/75 43/39/40/40 3x Titanite Chunk 920
Black Hollow Mage Robe +10 110/117/109/109 94/67/72/79 46/42/43/43 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Leather Armor

In-Game Description


Armor dyed Black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Leather Armor 65/68/64/64 31/24/23/26 38/26/0/0 0 55 3.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Leather Armor +0 65/68/64/64 31/24/23/26 38/26/0/0 N/A N/A
Black Leather Armor +1 71/74/70/70 34/26/25/28 41/28/0/0 1x Titanite Shard 530
Black Leather Armor +2 78/81/76/76 36/28/27/31 45/31/0/0 2x Titanite Shard 660
Black Leather Armor +3 84/88/83/83 40/30/29/33 49/33/0/0 3x Titanite Shard 790
Black Leather Armor +4 91/94/89/89 43/33/31/36 52/36/0/0 1x Large Titanite Shard 1050
Black Leather Armor +5 98/101/96/96 46/35/34/38 56/38/0/0 2x Large Titanite Shard 1190
Black Leather Armor +6 104/108/102/102 49/37/36/41 60/41/0/0 3x Large Titanite Shard 1320
Black Leather Armor +7 111/114/108/108 52/40/38/43 63/43/0/0 1x Titanite Chunk 1580
Black Leather Armor +8 117/121/115/115 55/42/40/46 67/46/0/0 2x Titanite Chunk 1710
Black Leather Armor +9 124/128/121/121 58/44/42/48 71/48/0/0 3x Titanite Chunk 1840
Black Leather Armor +10 131/135/128/128 62/47/45/51 75/51/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Robes

In-Game Description


A black robe.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Robes 67/72/64/64 73/49/49/49 30/26/39/35 0 55 2.6 -/-/16/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Robes +0 67/72/64/64 73/49/49/49 30/26/39/35 - -
Black Robes +1 73/79/70/70 80/54/54/54 33/28/42/38 1x Twinkling Titanite 990
Black Robes +2 80/86/76/76 87/59/59/59 36/31/46/42 1x Twinkling Titanite 1240
Black Robes +3 87/93/83/83 95/64/64/64 39/33/50/45 2x Twinkling Titanite 1490
Black Robes +4 94/100/89/89 102/69/69/69 42/36/54/49 2x Twinkling Titanite 1980
Black Robes +5 101/108/96/96 110/74/74/74 45/39/58/53 3x Twinkling Titanite 2230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Robe

In-Game Description


Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan
Gutter Denizen drop - after all the sconces in The Gutter are lit.1

General Information


Part of the Black Witch Set

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Robe 86/95/83/83 97/78/90/94 35/42/47/47 0 55 4.8 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Robe +0 86/95/83/83 97/78/90/94 35/42/47/47 - -
Black Witch Robe +1 92/102/89/89 104/84/97/101 37/45/50/50 1x Twinkling Titanite 500
Black Witch Robe +2 99/109/96/96 112/90/104/108 40/48/54/54 1x Twinkling Titanite 620
Black Witch Robe +3 106/117/102/102 119/96/111/116 43/51/57/57 2x Twinkling Titanite 750
Black Witch Robe +4 113/124/109/109 127/102/118/123 46/54/61/61 2x Twinkling Titanite 990
Black Witch Robe +5 120/132/116/116 135/108/126/131 49/58/65/65 3x Twinkling Titanite 1120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.

Bone King Robe

In-Game Description


Skeleton Lord robe.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone King Robe 71/77/68/68 45/50/41/63 36/23/28/45 0 65 3.8 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone King Robe +0 71/77/68/68 45/50/41/63 36/23/28/45 N/A N/A
Bone King Robe +1 78/84/74/74 49/55/45/69 39/25/30/49 1x Twinkling Titanite 1150
Bone King Robe +2 85/92/81/81 54/60/49/75 43/27/33/53 1x Twinkling Titanite 1430
Bone King Robe +3 92/100/88/88 58/65/53/81 47/30/36/58 2x Twinkling Titanite 1720
Bone King Robe +4 99/108/95/95 63/70/57/87 51/32/39/62 2x Twinkling Titanite 2290
Bone King Robe +5 106/116/102/102 68/75/61/94 55/35/42/67 3x Twinkling Titanite 2580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Brigand Armor

In-Game Description


Armor donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Armor 57/62/56/53 28/22/21/24 23/23/0/0 0 60 3.1 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Armor +0 57/62/56/53 28/22/21/24 23/23/0/0 N/A N/A
Brigand Armor +1 62/68/61/58 30/24/23/26 25/25/0/0 1x Titanite Shard 270
Brigand Armor +2 68/74/67/63 33/26/25/28 27/27/0/0 2x Titanite Shard 330
Brigand Armor +3 73/80/72/68 36/28/27/31 29/29/0/0 3x Titanite Shard 400
Brigand Armor +4 79/86/78/73 39/31/29/33 32/32/0/0 1x Large Titanite Shard 530
Brigand Armor +5 85/93/83/79 42/33/31/36 34/34/0/0 2x Large Titanite Shard 600
Brigand Armor +6 90/99/89/84 44/35/33/38 36/36/0/0 3x Large Titanite Shard 660
Brigand Armor +7 96/105/94/89 47/38/35/40 39/39/0/0 1x Titanite Chunk 790
Brigand Armor +8 101/111/100/94 50/40/37/43 41/41/0/0 2x Titanite Chunk 860
Brigand Armor +9 107/117/105/99 53/42/39/45 43/43/0/0 3x Titanite Chunk 920
Brigand Armor +10 113/124/111/105 56/45/42/48 46/46/0/0 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Cale's Leather Armor

In-Game Description


Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Availability


General Information


Part of Cale's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Cale's Leather Armor 39/38/38/40 11/12/9/11 17/11/0/0 0 60 6.4 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Cale's Leather Armor +0 83/82/82/86 24/25/20/24 37/23/0/0 N/A N/A
Cale's Leather Armor +1 91/90/90/94 28/27/22/26 40/25/0/0 1x Titanite Shard 270
Cale's Leather Armor +2 99/98/98/103 28/30/24/28 44/27/0/0 2x Titanite Shard 330
Cale's Leather Armor +3 107/106/106/111 30/32/26/30 47/29/0/0 3x Titanite Shard 400
Cale's Leather Armor +4 116/114/114/120 33/35/28/33 51/31/0/0 1x Large Titanite Shard 530
Cale's Leather Armor +5 124/123/123/128 35/37/30/35 55/34/0/0 2x Large Titanite Shard 600
Cale's Leather Armor +6 132/131/131/137 37/40/32/37 58/36/0/0 3x Large Titanite Shard 660
Cale's Leather Armor +7 141/139/139/145 40/42/34/40 62/38/0/0 1x Titanite Chunk 790
Cale's Leather Armor +8 149/147/147/154 42/45/36/42 65/40/0/0 2x Titanite Chunk 860
Cale's Leather Armor +9 157/155/155/162 44/47/38/44 69/42/0/0 3x Titanite Chunk 920
Cale's Leather Armor +10 166/164/164/171 47/50/40/47 73/45/0/0 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Catarina Armor

In-Game Description


Odd armor shaped like an onion.

This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.

Availability


Red Phantom Catarina Knight drop (rare).
Mimic drop in Frozen Eleum Loyce (100%).

General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Armor 149/149/173/149 32/35/21/32 25/41/0/0 25 95 11.7 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Armor +0 149/149/173/149 32/35/21/32 25/41/0/0 N/A N/A
Catarina Armor +1 164/164/190/164 35/38/23/35 27/45/0/0 1 Twinkling Titanite 1530
Catarina Armor +2 179/179/207/179 38/42/25/38 30/49/0/0 1 Twinkling Titanite 1910
Catarina Armor +3 194/194/225/194 41/45/27/41 32/53/0/0 2 Twinkling Titanite 2290
Catarina Armor +4 209/209/242/209 44/49/29/44 35/57/0/0 2 Twinkling Titanite 3050
Catarina Armor +5 224/224/260/224 48/53/32/48 38/62/0/0 3 Twinkling Titanite 3430

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Chaos Robe

In-Game Description


Robe worn by a chaos sorcerer.

He calls himself Navlaan, now.

Availability


General Information


Part of the Chaos Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Robe 67/72/64/64 49/73/49/71 30/26/39/35 0 55 2.6 -/-/16/16 B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Robe +0 67/72/64/64 49/73/49/71 30/26/39/35 - -
Chaos Robe +1 73/79/70/70 54/80/54/78 33/28/42/38 1x Twinkling Titanite 990
Chaos Robe +2 80/86/76/76 59/87/59/85 36/31/46/42 1x Twinkling Titanite 1240
Chaos Robe +3 87/93/83/83 64/95/64/92 39/33/50/45 2x Twinkling Titanite 1980
Chaos Robe +4 94/100/89/89 69/102/69/99 42/36/54/49 2x Twinkling Titanite 1980
Chaos Robe +5 101/108/96/96 74/110/74/106 45/39/58/53 3x Twinkling Titanite 2230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Charred Loyce Armor

In-Game Description


Charred armor of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Armor 208/179/212/208 37/45/22/36 30/36/0/0 22 45 12.8 -/-/-/- A

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Armor +0 208/179/212/208 37/45/22/36 30/36/0/0 N/A N/A
Charred Loyce Armor +1 218/187/222/218 40/49/24/39 33/39/0/0 1x Twinkling Titanite 1,490
Charred Loyce Armor +2 228/196/233/228 44/53/26/42 36/43/0/0 1x Twinkling Titanite 1,860
Charred Loyce Armor +3 238/205/243/238 47/58/28/46 39/46/0/0 2x Twinkling Titanite 2,230
Charred Loyce Armor +4 248/214/254/248 51/62/30/49 42/50/0/0 2x Twinkling Titanite 2,970
Charred Loyce Armor +5 259/223/265/259 55/67/32/53 45/54/0/0 3x Twinkling Titanite 3,350

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Creighton's Chainmail

In-Game Description


Atypical chainmail.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Chainmail 90/88/93/90 27/30/16/27 21/34/0/0 14 70 9.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Chainmail +0 90/88/93/90 27/30/16/27 21/34/0/0 - -
Creighton's Chainmail +1 99/96/102/99 29/33/17/29 23/37/0/0 1x Titanite Shard 790
Creighton's Chainmail +2 108/105/111/108 32/36/19/32 25/40/0/0 2x Titanite Shard 990
Creighton's Chainmail +3 117/114/121/117 35/39/20/35 27/43/0/0 3x Titanite Shard 1190
Creighton's Chainmail +4 126/123/130/126 37/42/22/37 29/47/0/0 1x Large Titanite Shard 1580
Creighton's Chainmail +5 135/132/140/135 40/45/23/40 31/50/0/0 2x Large Titanite Shard 1780
Creighton's Chainmail +6 144/140/149/144 43/48/25/43 33/53/0/0 3x Large Titanite Shard 1970
Creighton's Chainmail +7 153/149/158/153 45/51/26/45 35/57/0/0 1x Titanite Chunk 2370
Creighton's Chainmail +8 162/158/168/162 48/54/28/48 37/60/0/0 2x Titanite Chunk 2560
Creighton's Chainmail +9 171/167/177/171 51/57/29/51 39/63/0/0 3x Titanite Chunk 2760
Creighton's Chainmail +10 180/176/187/180 54/60/31/54 42/67/0/0 1x Titanite Slab 3150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dark Armor

In-Game Description


Armor of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Iron Keep.

From the Ironheath Hall bonfire, exit the door. Make a right and run past the Ironclad Soldiers into the next room. Pull the lever to your right and make your way to the ladder that is now accessible at the back of the platform. Climb the ladder and dispatch the Mimic.

Scholar of the First Sin


Mimic drop in The Gutter

From the ledge with the Ring of Soul Protection jump or just run and drop back in to a room in the middle the structure you climbed to get to the ledge. Dispatch the Mimic inside for the Dark Armor and a Lightning Winged Spear. If the loot falls through the wooden floor, there's a hole in the corner of the room you can drop through to the floor below.

General Information


Part of the Dark Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Armor 114/114/120/109 30/30/20/64 31/35/0/0 16 90 9.8 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dark Armor +0 114/114/120/109 30/30/20/64 31/35/0/0 N/A N/A
Dark Armor +1 125/125/132/120 33/33/22/70 34/38/0/0 1 1150
Dark Armor +2 136/136/144/131 36/36/24/76 37/42/0/0 1 1420
Dark Armor +3 148/148/154/142 39/39/26/82 40/45/0/0 2 1720
Dark Armor +4 159/159/168/153 42/42/28/88 42/49/0/0 2 2290
Dark Armor +5 171/171/180/164 45/45/30/95 46/53/0/0 3 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Desert Sorceress Top

Male & Female

In-Game Description


Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Top 45/47/43/43 42/29/35/38 16/11/29/14 0 50 2.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Top +0 45/47/43/43 42/29/35/38 16/11/29/14 - -
Desert Sorceress Top +1 49/51/47/47 46/31/38/41 17/12/31/15 1x Titanite Shard 210
Desert Sorceress Top +2 53/56/51/51 50/34/41/45 19/13/34/16 1x Titanite Shard 270
Desert Sorceress Top +3 58/60/56/56 54/37/45/49 20/14/37/17 2x Titanite Shard 320
Desert Sorceress Top +4 62/65/60/60 58/40/48/52 22/15/40/19 1x Large Titanite Shard 420
Desert Sorceress Top +5 67/70/65/65 62/43/52/56 24/15/43/20 1x Large Titanite Shard 480
Desert Sorceress Top +6 71/74/69/69 66/45/55/60 25/17/46/21 2x Large Titanite Shard 530
Desert Sorceress Top +7 75/79/73/73 70/48/58/63 27/18/49/23 1x Titanite Chunk 630
Desert Sorceress Top +8 80/83/78/78 74/51/62/67 28/19/52/24 1x Titanite Chunk 690
Desert Sorceress Top +9 84/88/82/82 78/54/65/71 30/19/55/25 2x Titanite Chunk 740
Desert Sorceress Top +10 89/83/87/87 83/57/69/75 32/21/58/27 1x Titanite Slab 840

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dingy Robe

In-Game Description


An unassuming dingy robe.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dingy Robe 54/61/51/51 33/27/31/31 20/23/46/46 0 40 3.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dingy Robe +0 54/61/51/51 33/27/31/31 20/23/46/46 N/A N/A
Dingy Robe +1 59/67/56/56 36/29/34/34 22/25/50/50 1x Titanite Shard 270
Dingy Robe +2 64/73/61/61 39/32/37/37 24/27/55/55 2x Titanite Shards 330
Dingy Robe +3 70/79/66/66 42/35/40/40 26/29/59/59 3x Titanite Shards 400
Dingy Robe +4 75/85/71/71 45/38/43/43 28/32/64/64 1x Large Titanite Shard 530
Dingy Robe +5 81/91/76/76 49/41/46/46 30/34/69/69 2x Large Titanite Shards 600
Dingy Robe +6 86/97/81/81 52/43/49/49 32/36/73/73 3x Large Titanite Shards 660
Dingy Robe +7 91/103/86/86 55/46/52/52 34/39/78/78 1x Titanite Chunk 790
Dingy Robe +8 97/109/91/91 58/49/55/55 36/41/82/82 2x Titanite Chunks 860
Dingy Robe +9 102/115/96/96 61/52/58/58 38/43/87/87 3x Titanite Chunks 920
Dingy Robe +10 108/122/101/101 65/55/62/62 41/46/92/92 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Acolyte Robe

In-Game Description


Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the brunt
of the ritual sacrifice's gushing blood.

Availability


Dragon Acolyte drop.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Robe +0 59/62/57/57 24/24/28/30 27/23/0/27 N/A N/A
Dragon Acolyte Robe +1 64/68/62/62 26/26/30/33 29/25/0/29 1x Titanite Shard 270
Dragon Acolyte Robe +2 70/74/68/68 28/28/33/36 32/27/0/32 2x Titanite Shard 330
Dragon Acolyte Robe +3 76/80/74/74 31/31/36/39 35/29/0/35 3x Titanite Shard 400
Dragon Acolyte Robe +4 82/86/80/80 33/33/39/42 38/31/0/37 1x Large Titanite Shard 530
Dragon Acolyte Robe +5 88/93/86/86 36/36/42/45 41/34/0/40 2x Large Titanite Shard 600
Dragon Acolyte Robe +6 94/99/91/91 38/38/44/48 43/36/0/43 3x Large Titanite Shard 660
Dragon Acolyte Robe +7 100/105/97/97 40/40/47/51 46/38/0/45 1x Titanite Chunk 790
Dragon Acolyte Robe +8 106/111/103/103 43/43/50/54 49/40/0/48 2x Titanite Chunk 860
Dragon Acolyte Robe +9 112/117/109/109 45/45/53/57 52/42/0/51 3x Titanite Chunk 920
Dragon Acolyte Robe +10 118/124/115/115 48/48/56/60 55/45/0/54 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragonrider Armor

In-Game Description


Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Armor 243/227/254/243 21/20/22/21 20/28/0/0 45 95 16 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Armor +0 243/227/254/243 21/20/22/21 20/28/0/0 - -
Dragonrider Armor +1 262/245/274/262 22/21/23/22 21/30/0/0 1 1,980
Dragonrider Armor +2 281/263/294/281 24/22/25/24 23/32/0/0 1 2,470
Dragonrider Armor +3 301/281/314/301 25/24/26/25 24/34/0/0 2 2,970
Dragonrider Armor +4 320/299/334/320 27/25/28/27 26/36/0/0 2 3,960
Dragonrider Armor +5 340/317/355/340 29/27/30/29 28/39/0/0 3 4,450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakeblood Armor

In-Game Description


Black armor of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Armor 200/190/214/204 34/42/22/37 34/44/0/0 22 85 12.5 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Armor +0 200/190/214/204 34/42/22/37 34/44/0/0 - -
Drakeblood Armor +1 204/194/219/209 35/43/23/38 35/46/0/0 1x Titanite Shard 1050
Drakeblood Armor +2 209/199/224/214 37/46/24/40 37/48/0/0 2x Titanite Shard 1320
Drakeblood Armor +3 214/204/229/219 38/47/25/42 38/50/0/0 3x Titanite Shard 1580
Drakeblood Armor +4 219/208/235/224 40/50/26/44 40/52/0/0 1x Large Titanite Shard 2100
Drakeblood Armor +5 224/213/240/229 42/52/27/46 42/55/0/0 2x Large Titanite Shard 2370
Drakeblood Armor +6 229/218/245/234 43/53/28/47 42/57/0/0 3x Large Titanite Shard 2630
Drakeblood Armor +7 234/222/251/239 45/56/29/49 45/59/0/0 1x Titanite Chunk 3150
Drakeblood Armor +8 239/227/256/244 46/57/30/51 46/61/0/0 2x Titanite Chunk 3420
Drakeblood Armor +9 244/232/261/249 48/60/31/53 48/60/0/0 3x Titanite Chunk 3680
Drakeblood Armor +10 249/237/267/255 50/62/33/55 50/66/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakekeeper Armor

In-Game Description


Giant onyx armor.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Armor 167/160/176/167 22/25/20/22 27/38/0/36 40 90 15.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Armor +0 167/160/176/167 22/25/20/22 22/33/0/31 - -
Drakekeeper Armor +1 183/176/193/183 24/27/21/24 24/36/0/34 1x Titanite Shard 1,420
Drakekeeper Armor +2 200/192/211/200 26/29/23/26 26/39/0/37 2x Titanite Shard 1,780
Drakekeeper Armor +3 216/208/228/216 28/32/25/28 28/42/0/40 3x Titanite Shard 2,130
Drakekeeper Armor +4 233/224/246/233 30/34/29/43 30/45/0/43 1x Large Titanite Shard 2,840
Drakekeeper Armor +5 250/240/263/250 33/37/29/33 33/49/0/46 2x Large Titanite Shard 3,190
Drakekeeper Armor +6 266/256/281/266 35/39/31/35 35/52/0/49 3x Large Titanite Shard 3,550
Drakekeeper Armor +7 283/272/298/283 37/41/33/37 37/55/0/52 1x Titanite Chunk 4,260
Drakekeeper Armor +8 299/288/316/299 39/44/35/39 39/58/0/55 2x Titanite Chunk 4,610
Drakekeeper Armor +9 316/304/333/316 41/46/37/41 41/61/0/58 3x Titanite Chunk 4,970
Drakekeeper Armor +10 333/320/351/333 44/49/39/44 44/65/0/62 1x Titanite Slab 5,670

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drangleic Mail

In-Game Description


Traditional Drangleic armor.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Availability


Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.

General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Mail 195/184/211/199 32/32/28/32 33/42/0/0 28 90 14.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Mail +0 195/184/211/199 32/32/28/32 33/42/0/0 - -
Drangleic Mail +1 214/202/232/218 35/35/30/35 36/46/0/0 1 1150
Drangleic Mail +2 234/220/253/238 38/38/33/38 39/50/0/0 1 1430
Drangleic Mail +3 253/249/274/258 41/41/36/41 42/55/0/0 2 1720
Drangleic Mail +4 273/257/295/278 44/44/39/44 45/59/0/0 2 2290
Drangleic Mail +5 293/276/316/298 47/47/42/47 49/64/0/0 3 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Elite Knight Armor

In-Game Description


Armor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden Steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Armor 104/101/114/104 29/32/21/29 24/34/0/0 15 85 11.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Armor +0 104/101/114/104 29/32/21/29 24/34/0/0 N/A N/A
Elite Knight Armor +1 114/111/125/114 32/35/23/32 34/37/0/0 1x Titanite Shard 1050
Elite Knight Armor +2 124/121/137/124 35/38/25/35 29/41/0/0 2x Titanite Shard 1320
Elite Knight Armor +3 134/131/148/134 38/41/27/38 31/44/0/0 3x Titanite Shard 1580
Elite Knight Armor +4 145/141/160/145 41/44/29/41 34/48/0/0 1x Large Titanite Shard 2100
Elite Knight Armor +5 155/151/171/155 44/47/32/44 39/55/0/0 2x Large Titanite Shard 2370
Elite Knight Armor +6 165/161/183/165 47/50/34/47 39/55/0/0 3x Large Titanite Shard 2630
Elite Knight Armor +7 176/171/194/176 50/53/36/50 41/58/0/0 1x Titanite Chunk 3150
Elite Knight Armor +8 186/181/206/186 53/56/38/53 44/62/0/0 2x Titanite Chunk 3420
Elite Knight Armor +9 196/191/217/196 56/59/40/56 46/65/0/0 3x Titanite Chunk 3680
Elite Knight Armor +10 207/202/229/207 59/63/43/59 49/69/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Executioner Armor

In-Game Description


Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Armor 93/85/99/96 21/23/15/50 17/64/0/45 7 65 6.7 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Armor +0 93/85/99/96 21/23/15/50 17/64/0/45 N/A N/A
Executioner Armor +1 102/93/108/105 23/25/16/55 18/70/0/49 1x Twinkling Titanite 770
Executioner Armor +2 111/102/118/115 25/27/17/60 20/76/0/53 1x Twinkling Titanite 960
Executioner Armor +3 121/110/128/124 27/29/19/65 21/82/0/58 2x Twinkling Titanite 1150
Executioner Armor +4 130/119/138/134 29/31/20/70 23/88/0/62 2x Twinkling Titanite 1530
Executioner Armor +5 140/128/148/144 32/34/22/75 25/95/0/67 3x Twinkling Titanite 1720

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Falconer Armor

In-Game Description


Armor worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Armor 74/78/71/71 22/19/25/22 24/19/0/0 12 75 7.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Armor +0 74/78/71/71 22/19/25/22 24/19/0/0 N/A N/A
Falconer Armor +1 81/85/78/78 24/20/27/24 26/21/0/0 1x Titanite Shard 530
Falconer Armor +2 88/93/85/85 26/22/30/26 28/23/0/0 2x Titanite Shard 660
Falconer Armor +3 95/101/92/92 28/24/32/28 31/25/0/0 3x Titanite Shard 790
Falconer Armor +4 103/109/99/99 30/26/35/30 33/27/0/0 1x Large Titanite Shard 1050
Falconer Armor +5 110/117/106/106 33/28/37/33 36/29/0/0 2x Large Titanite Shard 1190
Falconer Armor +6 117/124/113/113 35/29/40/35 38/31/0/0 3x Large Titanite Shard 1320
Falconer Armor +7 125/132/120/120 37/31/42/37 40/33/0/0 1x Titanite Chunk 1580
Falconer Armor +8 132/140/127/127 39/33/45/39 43/35/0/0 2x Titanite Chunk 1710
Falconer Armor +9 139/148/134/134 41/35/47/41 45/37/0/0 3x Titanite Chunk 1840
Falconer Armor +10 147/156/142/142 44/37/50/44 48/39/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Faraam Armor

In-Game Description


Armor worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Armor 124/118/133/126 28/30/18/28 24/33/0/0 24 85 12.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Armor +0 124/118/133/126 28/30/18/28 24/33/0/0 N/A N/A
Faraam Armor +1 136/129/146/138 30/33/19/30 26/36/0/0 1x Titanite Shard 1420
Faraam Armor +2 149/141/159/151 33/36/21/33 28/39/0/0 2x Titanite Shard 1780
Faraam Armor +3 161/153/175/164 36/39/23/36 31/42/0/0 3x Titanite Shard 2130
Faraam Armor +4 174/164/185/176 39/42/25/39 33/45/0/0 1x Large Titanite Shard 2840
Faraam Armor +5 186/176/199/189 42/45/27/42 36/49/0/0 2x Large Titanite Shard 3190
Faraam Armor +6 199/188/212/202 44/48/28/44 38/52/0/0 3x Large Titanite Shard 3550
Faraam Armor +7 211/199/225/214 47/51/31/47 40/55/0/0 1x Titanite Chunk 4260
Faraam Armor +8 224/211/238/227 50/54/33/50 43/58/0/0 2x Titanite Chunk 4610
Faraam Armor +9 236/223/251/240 53/57/35/53 45/61/0/0 3x Titanite Chunk 4970
Faraam Armor +10 249/235/265/263 56/61/37/56 48/65/0/0 1x Titanite Slab 5670

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Fume Sorcerer Robes

In-Game Description


Robes worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Robes 103/109/100/100 30/22/41/42 37/30/0/0 0 60 4.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Robes +0 103/109/100/100 30/22/41/42 37/30/0/0 N/A N/A
Fume Sorcerer Robes +1 105/111/102/102 31/23/42/44 38/31/0/0 1x Titanite Shard 360
Fume Sorcerer Robes +2 108/114/104/104 33/24/45/46 40/33/0/0 2x Titanite Shard 450
Fume Sorcerer Robes +3 110/117/107/107 34/25/47/48 42/34/0/0 3x Titanite Shard 540
Fume Sorcerer Robes +4 113/119/109/109 36/26/49/50 44/36/0/0 1x Large Titanite Shard 710
Fume Sorcerer Robes +5 115/122/112/112 37/27/51/52 46/37/0/0 2x Large Titanite Shard 800
Fume Sorcerer Robes +6 118/125/114/114 39/28/53/54 47/39/0/0 3x Large Titanite Shard 890
Fume Sorcerer Robes +7 120/127/116/116 40/29/55/56 49/40/0/0 1x Titanite Chunk 1070
Fume Sorcerer Robes +8 123/130/119/119 42/30/57/58 51/42/0/0 2x Titanite Chunk 1160
Fume Sorcerer Robes +9 125/133/121/121 43/31/58/60 53/43/0/0 3x Titanite Chunk 1250
Fume Sorcerer Robes +10 128/136/124/124 45/33/61/63 55/45/0/0 1x Titanite Slab 1420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Grave Warden Top

In-Game Description


Top worn by wardens of the crypt..

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Top 79/86/76/76 35/33/42/45 42/34/0/0 0 60 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Top +0 79/86/76/76 35/33/42/45 42/34/0/0 N/A N/A
Grave Warden Top +1 86/94/83/83 38/36/46/49 46/37/0/0 1x Titanite Shard 530
Grave Warden Top +2 94/103/91/91 41/39/50/53 50/41/0/0 2x Titanite Shard 660
Grave Warden Top +3 102/111/98/98 45/42/54/58 54/44/0/0 3x Titanite Shard 790
Grave Warden Top +4 110/120/106/106 48/46/58/62 59/48/0/0 1x Large Titanite Shard 1050
Grave Warden Top +5 118/129/114/114 52/49/62/67 63/51/0/0 2x Large Titanite Shard 1190
Grave Warden Top +6 126/137/121/121 55/52/67/71 67/55/0/0 3x Large Titanite Shard 1320
Grave Warden Top +7 134/146/129/129 58/56/71/75 72/58/0/0 1x Titanite Chunk 1580
Grave Warden Top +8 142/154/136/136 62/59/75/80 75/62/0/0 2x Titanite Chunk 1710
Grave Warden Top +9 150/163/144/144 65/62/79/84 80/65/0/0 3x Titanite Chunk 1840
Grave Warden Top +10 158/172/152/152 69/66/84/89 85/69/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Armor

In-Game Description


Armor of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Armor 129/129/135/123 19/17/15/19 36/28/19/19 26 70 12.3 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Armor +0 129/129/135/123 19/17/15/19 36/28/19/19 - -
Gyrm Armor +1 141/141/148/135 20/18/16/20 39/30/21/21 1x Titanite Shard 530
Gyrm Armor +2 154/154/161/147 22/20/18/22 43/33/23/23 2x Titanite Shard 660
Gyrm Armor +3 167/167/175/159 24/22/19/24 47/36/25/25 3x Titanite Shard 790
Gyrm Armor +4 180/180/188/172 26/23/21/26 50/39/27/27 1x Large Titanite Shard 1050
Gyrm Armor +5 193/193/202/184 28/25/22/28 54/42/29/29 2x Large Titanite Shard 1190
Gyrm Armor +6 206/206/215/196 29/27/24/29 58/44/31/31 3x Large Titanite Shard 1320
Gyrm Armor +7 219/219/228/209 31/28/25/31 61/47/33/33 1x Titanite Chunk 1580
Gyrm Armor +8 232/232/242/221 33/30/27/33 65/50/35/35 2x Titanite Chunk 1710
Gyrm Armor +9 245/245/255/233 35/32/28/35 69/53/37/37 3x Titanite Chunk 1840
Gyrm Armor +10 258/258/269/246 37/34/30/37 73/56/39/39 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Warrior Armor

In-Game Description


Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Armor 195/204/204/177 21/26/26/21 13/45/0/0 47 75 19.7 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Armor +0 195/204/204/177 21/26/26/21 13/45/0/0 - -
Gyrm Warrior Armor +1 214/224/224/194 23/28/28/23 14/49/0/0 1x Titanite Shard 790
Gyrm Warrior Armor +2 234/244/244/212 25/31/31/25 15/53/0/0 2x Titanite Shard 990
Gyrm Warrior Armor +3 253/265/265/230 26/33/33/26 16/58/0/0 3x Titanite Shard 1190
Gyrm Warrior Armor +4 273/285/285/287 28/36/36/28 18/62/0/0 1x Large Titanite Shard 1580
Gyrm Warrior Armor +5 292/306/306/265 31/38/38/31 19/67/0/0 2x Large Titanite Shard 1780
Gyrm Warrior Armor +6 312/326/326/283 33/41/41/33 20/71/0/0 3x Large Titanite Shard 1970
Gyrm Warrior Armor +7 331/346/346/300 35/43/43/35 22/75/0/0 1x Titanite Chunk 2370
Gyrm Warrior Armor +8 351/367/367/318 37/46/46/37 23/80/0/0 2x Titanite Chunk 2560
Gyrm Warrior Armor +9 370/387/387/336 39/48/48/39 24/84/0/0 3x Titanite Chunk 2790
Gyrm Warrior Armor +10 390/408/408/354 41/51/51/41 26/89/0/0 1x Titanite Slab 3150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hard Leather Armor

In-Game Description


Armor made of sturdy leather

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hard Leather Armor 68/71/66/67 21/14/26/22 26/24/0/0 0 65 7.2 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hard Leather Armor +0 68/71/66/67 21/14/26/22 26/24/0/0 N/A N/A
Hard Leather Armor +1 74/78/72/73 23/15/28/24 28/26/0/0 1x Titanite Shard 530
Hard Leather Armor +2 81/85/79/80 25/16/31/26 31/28/0/0 2x Titanite Shard 660
Hard Leather Armor +3 88/92/85/86 27/18/34/28 33/30/0/0 3x Titanite Shard 790
Hard Leather Armor +4 94/99/92/93 29/19/36/30 36/33/0/0 1x Large Titanite Shard 1050
Hard Leather Armor +5 101/106/99/100 31/21/39/33 39/35/0/0 2x Large Titanite Shard 1190
Hard Leather Armor +6 108/113/105/106 33/22/42/35 41/37/0/0 3x Large Titanite Shard 1320
Hard Leather Armor +7 114/120/112/113 35/23/44/37 44/40/0/0 1x Titanite Chunk 1580
Hard Leather Armor +8 121/127/118/119 37/25/47/39 46/42/0/0 2x Titanite Chunk 1710
Hard Leather Armor +9 128/134/125/126 39/26/50/41 49/44/0/0 3x Titanite Chunk 1840
Hard Leather Armor +10 135/141/132/133 42/28/53/44 52/47/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Havel's Armor

In-Game Description


Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Armor 285/246/324/285 38/41/35/38 11/67/28/28 51 255 19.5 20/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Armor +0 285/246/324/285 38/41/35/38 11/67/28/28 - -
Havel's Armor +1 307/265/349/307 40/44/37/40 11/72/30/30 1x Twinkling Titanite 1980
Havel's Armor +2 330/285/375/330 43/47/40/43 12/77/32/32 1x Twinkling Titanite 2470
Havel's Armor +3 353/304/401/353 46/50/42/46 13/82/34/34 2x Twinkling Titanite 2970
Havel's Armor +4 376/324/427/376 49/53/45/49 14/87/36/36 2x Twinkling Titanite 3960
Havel's Armor +5 399/344/453/399 52/57/48/52 15/93/39/39 3x Twinkling Titanite 4450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heide Knight Chainmail

In-Game Description


Chainmail worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

Scholar of the First Sin


Rare drop from Heide Knights in Heide's Tower of Flame

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Chainmail 108/101/115/108 18/24/16/33 35/27/0/28 20 90 10.9 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Chainmail +0 108/101/115/108 18/24/16/33 35/27/0/28 N/A N/A
Heide Knight Chainmail +1 118/111/126/118 19/26/17/36 38/29/0/30 1x Titanite Shard 790
Heide Knight Chainmail +2 129/121/138/129 21/28/19/39 42/32/0/33 2x Titanite Shard 990
Heide Knight Chainmail +3 140/131/149/140 23/30/20/42 45/34/0/36 3x Titanite Shard 1,190
Heide Knight Chainmail +4 150/141/161/150 25/33/22/45 49/37/0/39 1x Large Titanite Shard 1,580
Heide Knight Chainmail +5 161/151/172/161 27/35/24/49 52/40/0/42 2x Large Titanite Shard 1,780
Heide Knight Chainmail +6 172/161/184/172 29/37/25/52 56/42/0/45 3x Large Titanite Shard 1,970
Heide Knight Chainmail +7 182/171/195/182 31/40/27/55 59/45/0/48 1x Titanite Chunk 2,370
Heide Knight Chainmail +8 193/181/207/193 33/42/28/58 63/47/0/51 2x Titanite Chunk 2,560
Heide Knight Chainmail +9 204/191/218/204 35/44/30/61 66/50/0/54 3x Titanite Chunk 2,760
Heide Knight Chainmail +10 215/202/230/215 37/47/32/65 70/53/0/57 1x Titanite Slab 3,150

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hexer's Robes

In-Game Description


Robe worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Availability


General Information


Part of the Hexer's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Robes 67/72/64/64 49/73/49/49 30/26/39/35 0 55 2.6 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hexer's Robes +0 67/72/64/64 49/73/49/49 30/26/39/35 - -
Hexer's Robes +1 73/79/70/70 54/80/54/54 33/28/42/38 1x Twinkling Titanite 990
Hexer's Robes +2 80/86/76/76 59/87/59/59 36/31/46/42 1x Twinkling Titanite 1240
Hexer's Robes +3 87/93/83/83 64/95/64/64 39/33/50/45 2x Twinkling Titanite 1490
Hexer's Robes +4 94/100/89/89 69/102/69/69 42/36/54/49 2x Twinkling Titanite 1980
Hexer's Robes +5 101/108/96/96 74/110/74/74 45/39/58/53 3x Twinkling Titanite 2230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Infantry Armor

In-Game Description


Armor worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Part of the Hollow Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Armor 50/51/49/49 11/8/13/11 11/11/0/0 0 40 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Armor +0 46/47/45/45 10/8/12/10 10/10/0/0 N/A N/A
Hollow Infantry Armor +1 50/51/49/49 11/8/13/11 11/11/0/0 1x Titanite Shard 450
Hollow Infantry Armor +2 55/56/54/54 12/9/14/12 12/12/0/0 2x Titanite Shard 560
Hollow Infantry Armor +3 59/61/58/58 13/10/15/13 13/13/0/0 3x Titanite Shard 670
Hollow Infantry Armor +4 64/65/63/63 14/11/16/14 14/14/0/0 1x Large Titanite Shard 900
Hollow Infantry Armor +5 68/70/67/67 15/12/18/15 15/15/0/0 2x Large Titanite Shard 1010
Hollow Infantry Armor +6 73/75/72/72 16/12/19/16 16/16/0/0 3x Large Titanite Shard 1120
Hollow Infantry Armor +7 77/79/76/76 17/13/20/17 17/17/0/0 1x Titanite Chunk 1340
Hollow Infantry Armor +8 82/84/81/81 18/14/21/18 18/18/0/0 2x Titanite Chunk 1460
Hollow Infantry Armor +9 86/89/85/85 19/15/22/19 19/19/0/0 3x Titanite Chunk 1570
Hollow Infantry Armor +10 91/94/90/90 20/16/24/20 20/20/0/0 1x Titanite Slab 1790

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Soldier Armor

In-Game Description


Armor worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Armor 69/66/73/70 22/23/15/22 18/21/0/0 7 35 8.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Armor +0 69/66/73/70 22/23/15/22 18/21/0/0 N/A N/A
Hollow Soldier Armor +1 75/72/80/76 24/25/16/24 19/23/0/0 1x Titanite Shard 450
Hollow Soldier Armor +2 82/79/87/83 26/27/18/26 21/25/0/0 2x Titanite Shard 560
Hollow Soldier Armor +3 89/85/94/90 28/29/19/28 23/27/0/0 3x Titanite Shard 670
Hollow Soldier Armor +4 96/92/102/97 30/32/21/30 25/29/0/0 1x Large Titanite Shard 900
Hollow Soldier Armor +5 103/99/109/104 33/34/23/33 27/31/0/0 2x Large Titanite Shard 1010
Hollow Soldier Armor +6 110/105/116/111 35/36/24/35 29/33/0/0 3x Large Titanite Shard 1120
Hollow Soldier Armor +7 117/112/124/118 37/39/26/37 31/35/0/0 1x Titanite Chunk 1340
Hollow Soldier Armor +8 124/118/131/125 39/41/27/39 33/37/0/0 2x Titanite Chunk 1460
Hollow Soldier Armor +9 131/125/138/132 41/43/29/41 35/39/0/0 3x Titanite Chunk 1570
Hollow Soldier Armor +10 138/132/146/139 44/46/31/44 37/42/0/0 1x Titanite Slab 1790

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imperious Armor

In-Game Description


Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Armor 154/148/163/154 28/22/18/28 22/29/21/21 35 85 14.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Armor +0 154/148/163/154 28/22/18/28 22/29/21/21 - -
Imperious Armor +1 169/162/179/169 30/24/19/30 24/31/23/23 1x Titanite Shard 1050
Imperious Armor +2 184/177/195/184 33/26/21/33 26/34/25/25 2x Titanite Shard 1320
Imperious Armor +3 200/192/211/200 36/28/23/36 28/37/27/27 3x Titanite Shard 1580
Imperious Armor +4 215/206/227/215 38/30/24/38 30/40/29/29 1x Large Titanite Shard 2100
Imperious Armor +5 231/221/244/231 41/33/26/41 32/43/31/31 2x Large Titanite Shard 2370
Imperious Armor +6 246/236/260/246 44/35/28/44 34/45/33/33 3x Large Titanite Shard 2630
Imperious Armor +7 261/250/276/261 46/37/29/46 36/48/35/35 1x Titanite Chunk 3150
Imperious Armor +8 277/265/292/277 49/39/31/49 38/51/37/37 2x Titanite Chunk 3420
Imperious Armor +9 292/280/308/292 52/41/33/52 40/54/39/39 3x Titanite Chunk 3680
Imperious Armor +10 308/295/325/308 55/44/35/55 43/57/42/42 1x Titanite Slab 4200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imported Tunic

In-Game Description


Traveler's tunic.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Tunic 47/53/45/45 14/12/17/14 17/19/0/0 0 35 6.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Tunic +0 47/53/45/45 14/12/17/14 17/19/0/0 N/A N/A
Imported Tunic +1 51/58/49/49 15/13/18/15 18/20/0/0 1x Titanite Shard 160
Imported Tunic +2 56/63/54/54 16/14/20/16 20/22/0/0 2x Titanite Shard 200
Imported Tunic +3 61/68/58/58 18/15/21/18 22/24/0/0 3x Titanite Shard 240
Imported Tunic +4 66/73/63/63 19/16/23/19 23/26/0/0 1x Large Titanite Shard 320
Imported Tunic +5 71/79/67/67 21/18/25/21 25/28/0/0 2x Large Titanite Shard 360
Imported Tunic +6 75/84/72/72 22/19/26/22 27/30/0/0 3x Large Titanite Shard 400
Imported Tunic +7 80/89/76/76 23/20/28/23 28/32/0/0 1x Titanite Chunk 480
Imported Tunic +8 85/94/81/81 25/21/29/25 30/34/0/0 2x Titanite Chunk 520
Imported Tunic +9 90/99/85/85 26/22/31/26 32/36/0/0 3x Titanite Chunk 560
Imported Tunic +10 95/105/90/90 28/24/33/28 34/38/0/0 1x Titanite Slab 630

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Infantry Armor

In-Game Description


Armor worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Sold by Maughlin the Armourer.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Armor 57/59/55/55 14/13/18/14 15/15/0/0 0 55 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Armor +0 57/59/55/55 14/13/18/14 15/15/0/0 N/A N/A
Infantry Armor +1 62/64/60/60 15/14/19/15 16/16/0/0 1x Titanite Shard 530
Infantry Armor +2 68/70/66/66 16/15/21/16 17/17/0/0 2x Titanite Shard 660
Infantry Armor +3 73/76/71/71 18/16/23/18 19/19/0/0 3x Titanite Shard 790
Infantry Armor +4 79/82/77/77 19/18/25/19 20/20/0/0 1x Large Titanite Shard 1050
Infantry Armor +5 85/88/83/83 21/19/26/21 22/22/0/0 2x Large Titanite Shard 1190
Infantry Armor +6 90/94/88/88 22/20/28/22 23/23/0/0 3x Large Titanite Shard 1320
Infantry Armor +7 96/100/94/94 23/22/30/23 24/24/0/0 1x Titanite Chunk 1580
Infantry Armor +8 101/106/99/99 25/23/32/25 26/26/0/0 2x Titanite Chunk 1710
Infantry Armor +9 107/112/105/105 26/24/34/26 27/27/0/0 3x Titanite Chunk 1840
Infantry Armor +10 113/118/111/111 28/26/36/28 29/29/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Insolent Armor

In-Game Description


Armor worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.
In Dark Souls II Scholar of the First Sin: Dropped by Insolent Knight

General Information


Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Armor 85/81/91/85 22/22/27/20 16/19/21/21 16 75 9.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Armor +0 85/81/91/85 22/22/27/20 19/26/21/21 N/A N/A
Insolent Armor +1 93/89/100/93 24/24/29/22 21/28/23/23 1x Titanite Shard 530
Insolent Armor +2 102/97/109/102 26/26/32/24 23/31/25/25 2x Titanite Shard 660
Insolent Armor +3 110/105/118/110 28/28/35/26 25/33/27/27 3x Titanite Shard 790
Insolent Armor +4 119/113/127/119 30/30/37/28 27/36/29/29 1x Large Titanite Shard 1050
Insolent Armor +5 128/121/137/128 33/33/40/30 29/38/31/31 2x Large Titanite Shard 1190
Insolent Armor +6 136/129/146/136 35/35/43/32 31/41/33/33 3x Large Titanite Shard 1320
Insolent Armor +7 145/137/155/145 37/37/45/34 33/43/35/35 1x Titanite Chunk 1580
Insolent Armor +8 153/145/164/153 39/39/48/36 35/46/37/37 2x Titanite Chunk 1710
Insolent Armor +9 162/153/173/162 41/41/51/38 37/48/39/39 3x Titanite Chunk 1840
Insolent Armor +10 171/162/183/171 44/44/54/40 39/51/42/42 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ironclad Armor

In-Game Description


Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Armor 152/139/163/152 22/25/14/22 10/42/0/0 36 90 29.8 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Armor +0 152/139/163/152 22/25/14/22 10/42/0/0 - -
Ironclad Armor +1 167/152/179/167 24/27/15/24 11/46/0/0 1x Titanite Shard 900
Ironclad Armor +2 182/166/195/182 26/29/16/26 12/50/0/0 2x Titanite Shard 1120
Ironclad Armor +3 197/180/211/197 28/32/18/28 13/54/0/0 3x Titanite Shard 1340
Ironclad Armor +4 212/194/227/212 30/34/19/30 14/58/0/0 1x Large Titanite Shard 1790
Ironclad Armor +5 227/208/244/227 33/37/21/33 15/62/0/0 2x Large Titanite Shard 2010
Ironclad Armor +6 242/221/260/242 35/39/22/35 16/66/0/0 3x Large Titanite Shard 2240
Ironclad Armor +7 257/235/276/257 37/41/23/37 17/70/0/0 1x Titanite Chunk 2690
Ironclad Armor +8 272/249/292/272 39/44/25/39 18/74/0/0 2x Titanite Chunk 2910
Ironclad Armor +9 287/263/308/287 41/46/26/41 19/78/0/0 3x Titanite Chunk 3130
Ironclad Armor +10 303/277/325/303 44/49/28/44 20/83/0/0 1x Titanite Slab 3570

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ivory King Armor

In-Game Description


Armor of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Armor 228/187/236/228 37/47/22/37 30/36/0/0 28 55 14.8 -/-/-/- A

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Armor +0 228/187/236/228 37/47/22/37 30/36/0/0 N/A N/A
Ivory King Armor +1 239/196/247/239 40/51/24/40 33/39/0/0 1x Twinkling Titanite 1980
Ivory King Armor +2 250/205/259/250 44/56/26/44 36/43/0/0 1x Twinkling Titanite 2470
Ivory King Armor +3 262/214/271/262 47/60/28/47 39/46/0/0 2x Twinkling Titanite 2970
Ivory King Armor +4 273/223/283/273 51/65/30/51 42/50/0/0 2x Twinkling Titanite 3960
Ivory King Armor +5 285/233/295/285 55/70/32/55 45/54/0/0 3x Twinkling Titanite 4450

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Jester's Robes

In-Game Description


A boldy-colored jester's robe.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Nullifies foes' critical hits

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Robes 66/70/63/63 37/37/37/37 40/30/39/26 0 45 5.7 -/14/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Robes +0 66/70/63/63 37/37/37/37 40/30/39/26 N/A N/A
Jester's Robes +1 72/76/69/69 40/40/40/40 44/33/42/28 1x Titanite Shard 270
Jester's Robes +2 79/83/75/75 44/44/44/44 48/36/46/31 2x Titanite Shard 330
Jester's Robes +3 85/90/82/82 48/48/48/48 52/39/50/33 3x Titanite Shard 400
Jester's Robes +4 92/97/88/88 51/51/51/51 56/42/54/36 1x Large Titanite Shard 530
Jester's Robes +5 98/104/95/95 55/55/55/55 60/45/58/39 2x Large Titanite Shard 600
Jester's Robes +6 105/111/101/101 59/59/59/59 64/48/61/41 3x Large Titanite Shard 660
Jester's Robes +7 111/118/107/107 62/62/62/62 68/51/65/44 1x Titanite Chunk 790
Jester's Robes +8 118/125/114/114 66/66/66/66 72/54/69/46 2x Titanite Chunk 860
Jester's Robes +9 124/132/120/120 70/70/70/70 76/57/73/49 3x Titanite Chunk 920
Jester's Robes +10 131/139/127/127 74/74/74/74 80/60/77/52 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

King's Armor

In-Game Description


Armour of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Part of the King's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Armor 143/136/151/143 48/48/38/34 54/49/53/0 16 120 12.0 14/12/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
King's Armor +0 143/136/151/143 48/48/38/34 54/49/53/0 N/A N/A
King's Armor +1 157/149/166/157 52/52/41/37 59/54/58/0 1x Twinkling Titanite 1490
King's Armor +2 171/163/181/171 57/57/45/40 64/59/63/0 1x Twinkling Titanite 1860
King's Armor +3 186/176/196/186 62/62/49/44 70/64/69/0 2x Twinkling Titanite 2230
King's Armor +4 200/190/211/200 67/67/53/47 75/69/74/0 2x Twinkling Titanite 2970
King's Armor +5 215/204/227/215 72/72/57/51 81/74/80/0 3x Twinkling Titanite 3340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Knight Armor

In-Game Description


Metal armor worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this armor
for its excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Armor 92/89/104/92 27/29/20/27 24/34/0/0 20 80 10.9 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Armor +0 92/89/104/92 27/29/20/27 24/34/0/0 N/A N/A
Knight Armor +1 101/97/114/114 29/32/21/29 26/37/0/0 1x Titanite Shard 1050
Knight Armor +2 110/106/125/110 32/35/23/32 29/41/0/0 2x Titanite Shard 1320
Knight Armor +3 119/115/135/119 35/38/25/35 31/44/0/0 3x Titanite Shard 1580
Knight Armor +4 128/124/146/128 38/41/27/38 34/48/0/0 1x Large Titanite Shard 2100
Knight Armor +5 138/133/156/138 41/44/29/41 36/51/0/0 2x Large Titanite Shard 2370
Knight Armor +6 147/142/167/147 43/47/31/43 39/55/0/0 3x Large Titanite Shard 2630
Knight Armor +7 156/151/177/156 46/50/33/46 41/58/0/0 1x Titanite Chunk 3150
Knight Armor +8 165/160/188/165 49/53/35/49 44/62/0/0 2x Titanite Chunk 3420
Knight Armor +9 174/169/198/174 52/56/37/52 46/65/0/0 3x Titanite Chunk 3680
Knight Armor +10 184/178/209/184 55/59/39/55 49/69/0/0 1x Titanite Slab 4200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leather Armor

In-Game Description


Armor made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Armor 65/69/63/63 24/15/31/26 26/22/0/0 0 60 4.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Armor +0 65/69/63/63 24/15/31/26 26/22/0/0 N/A N/A
Leather Armor +1 71/75/69/69 26/16/34/28 28/24/0/0 1x Titanite Shard 270
Leather Armor +2 78/82/75/75 28/18/37/31 31/26/0/0 2x Titanite Shard 330
Leather Armor +3 84/89/81/81 30/19/40/33 34/28/0/0 3x Titanite Shard 400
Leather Armor +4 91/96/88/88 33/21/43/36 36/30/0/0 1x Large Titanite Shard 530
Leather Armor +5 97/103/94/94 35/22/46/38 39/33/0/0 2x Large Titanite Shard 600
Leather Armor +6 104/110/100/100 37/24/49/41 42/35/0/0 3x Large Titanite Shard 660
Leather Armor +7 110/117/107/107 40/25/52/43 44/37/0/0 1x Titanite Chunk 790
Leather Armor +8 117/124/113/113 42/27/55/46 47/39/0/0 2x Titanite Chunk 860
Leather Armor +9 123/131/119/119 44/28/58/48 50/41/0/0 3x Titanite Chunk 920
Leather Armor +10 130/138/126/126 47/30/62/51 53/44/0/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia Black Robe

In-Game Description


Robe worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Availability


Leydia Witch drop.

General Information


Part of the Leydia Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia Black Robe 70/77/66/66 48/33/29/63 35/33/27/43 0 50 3.5 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia Black Robes +0 70/77/66/66 48/23/39/63 35/33/27/43 - -
Leydia Black Robes +1 77/84/72/72 52/36/31/69 38/36/29/47 1x Twinkling Titanite 390
Leydia Black Robes +2 84/92/79/79 57/39/34/75 42/39/31/32 1x Twinkling Titanite 480
Leydia Black Robes +3 91/100/86/86 62/43/37/82 45/43/34/55 2x Twinkling Titanite 580
Leydia Black Robes +4 98/103/93/93 67/46/40/88 49/46/37/59 2x Twinkling Titanite 770
Leydia Black Robes +5 105/116/100/100 72/50/43/95 95/53/40/64 3x Twinkling Titanite 860

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia White Robe

In-Game Description


Robe of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Availability


Leydia Pyromancer drop.

General Information


Part of the Leydia White Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia White Robe 48/53/46/46 32/32/27/41 23/21/18/28 0 50 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia White Robe +0 48/53/46/46 32/32/27/41 23/21/18/28 N/A N/A
Leydia White Robe +1 52/58/50/50 35/35/29/45 25/23/19/30 1x Titanite Shard 270
Leydia White Robe +2 57/63/55/55 38/38/32/49 27/25/21/33 2x Titanite Shard 330
Leydia White Robe +3 62/68/59/59 41/41/35/53 29/27/23/36 3x Titanite Shard 400
Leydia White Robe +4 67/74/64/64 44/44/37/57 32/29/24/38 1x Large Titanite Shard 530
Leydia White Robe +5 72/79/69/69 48/48/40/61 34/32/26/41 2x Large Titanite Shard 600
Leydia White Robe +6 76/84/73/73 51/51/43/65 36/34/28/44 3x Large Titanite Shard 660
Leydia White Robe +7 81/90/78/78 54/54/45/69 39/36/29/46 1x Titanite Chunk 790
Leydia White Robe +8 86/95/82/82 57/57/48/73 41/38/31/49 2x Titanite Chunk 860
Leydia White Robe +9 91/100/87/87 60/60/51/77 43/40/33/52 3x Titanite Chunk 920
Leydia White Robe +10 96/106/92/92 64/64/54/82 46/43/35/55 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Mage Robe

In-Game Description


Robe worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.

Effect: Improves casting speed.

Availability


Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Mage Robe 39/41/36/36 37/30/31/37 17/17/20/45 0 40 2.2 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Mage Robe +0 39/41/36/36 37/30/31/37 17/17/20/45 N/A N/A
Lion Mage Robe +1 43/45/39/39 40/33/34/40 18/18/22/49 1x Titanite Shard 270
Lion Mage Robe +2 47/49/43/43 44/36/37/44 20/20/24/54 2x Titanite Shard 330
Lion Mage Robe +3 51/53/46/46 48/39/40/48 22/22/26/58 3x Titanite Shard 400
Lion Mage Robe +4 55/57/50/50 51/42/43/51 23/23/28/63 1x Large Titanite Shard 530
Lion Mage Robe +5 59/62/54/54 55/45/46/55 25/25/30/67 2x Large Titanite Shard 600
Lion Mage Robe +6 63/66/57/57 59/48/49/59 27/27/32/72 3x Large Titanite Shard 660
Lion Mage Robe +7 67/70/61/61 62/51/52/62 28/28/34/76 1x Titanite Chunk 790
Lion Mage Robe +8 71/74/64/64 66/54/55/66 30/30/36/81 2x Titanite Chunk 860
Lion Mage Robe +9 75/78/68/68 70/57/58/70 32/32/38/85 3x Titanite Chunk 920
Lion Mage Robe +10 79/83/72/72 74/60/62/74 34/34/40/90 1x Titanite Slab 1,050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Warrior Cape

In-Game Description


Cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Cape 28/29/28/28 12/11/11/22 8/8/21/40 0 55 1.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Cape +0 28/29/28/28 12/11/11/22 8/8/21/40 N/A N/A
Lion Warrior Cape +1 30/31/30/30 13/12/12/24 8/8/23/44 1x Titanite Shard 270
Lion Warrior Cape +2 33/34/33/33 14/13/13/26 9/9/25/48 2x Titanite Shard 330
Lion Warrior Cape +3 36/37/36/36 15/14/14/28 10/10/27/52 3x Titanite Shard 400
Lion Warrior Cape +4 39/40/38/38 16/15/15/30 11/10/29/56 1x Large Titanite Shard 530
Lion Warrior Cape +5 42/43/41/41 18/17/17/32 12/11/32/60 2x Large Titanite Shard 600
Lion Warrior Cape +6 44/46/44/44 19/18/18/34 12/12/34/64 3x Large Titanite Shard 660
Lion Warrior Cape +7 47/49/46/46 20/19/19/36 13/12/36/68 1x Titanite Chunk 790
Lion Warrior Cape +8 50/52/49/49 21/20/20/38 14/13/38/72 2x Titanite Chunk 860
Lion Warrior Cape +9 53/55/52/52 22/21/21/40 15/14/40/76 3x Titanite Chunk 920
Lion Warrior Cape +10 56/58/55/55 24/23/23/48 16/15/43/81 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Llewellyn Armor

In-Game Description


Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Llewellyn Armor 120/112/124/121 38/46/29/38 39/55/22/22 17 85 6.8 -/-/-/- B

Notes


Upgrades


Special upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Llewellyn Armor +0 120/112/124/121 38/46/29/38 39/55/22/22 - -
Llewellyn Armor +1 132/123/136/133 42/50/32/42 43/60/24/24 1x Twinkling Titanite 1,150
Llewellyn Armor +2 144/134/148/145 46/55/35/46 47/65/26/26 1x Twinkling Titanite 1,430
Llewellyn Armor +3 156/145/161/157 50/59/38/50 51/71/28/28 2x Twinkling Titanite 1,720
Llewellyn Armor +4 168/156/173/169 54/64/41/54 55/76/30/30 2x Twinkling Titanite 2,290
Llewellyn Armor +5 180/167/186/182 58/69/44/58 59/82/33/33 3x Twinkling Titanite 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Looking Glass Armor

In-Game Description


Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Part of the Looking Glass Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Armor 253/220/289/253 32/36/57/32 30/62/0/0 44 150 18.3 16/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Armor +0 253/220/289/253 32/36/57/32 30/62/0/0 - -
Looking Glass Armor +1 273/237/312/273 34/38/61/34 32/66/0/0 1x Twinkling Titanite 1,490
Looking Glass Armor +2 293/255/355/293 36/41/65/36 34/71/0/0 1x Twinkling Titanite 1,860
Looking Glass Armor +3 313/272/358/313 39/44/70/39 36/76/0/0 2x Twinkling Titanite 2,230
Looking Glass Armor +4 333/290/381/333 41/47/74/41 38/81/0/0 2x Twinkling Titanite 2,970
Looking Glass Armor +5 354/308/404/354 44/50/79/44 41/86/0/0 3x Twinkling Titanite 3,340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Loyce Armor

In-Game Description


Armor of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 15 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Armor 198/191/204/200 45/37/22/36 33/39/0/0 20 85 12.3 -/-/-/- A

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Armor +0 198/191/204/200 45/37/22/36 30/36/0/0 N/A N/A
Loyce Armor +1 207/200/214/209 49/40/24/39 33/39/0/0 1x Twinkling Titanite 1,150
Loyce Armor +2 217/209/224/219 53/44/26/42 36/43/0/0 1x Twinkling Titanite 1,430
Loyce Armor +3 227/219/234/229 58/47/28/46 39/46/0/0 2x Twinkling Titanite 1,720
Loyce Armor +4 237/228/244/239 62/51/30/49 42/50/0/0 2x Twinkling Titanite 2,290
Loyce Armor +5 247/238/255/249 67/55/32/53 45/54/0/0 3x Twinkling Titanite 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lucatiel's Vest

In-Game Description


Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Vest 76/82/74/74 42/37/46/42 33/26/14/27 0 65 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Vest +0 76/82/74/74 42/37/46/42 33/26/14/27 N/A N/A
Lucatiel's Vest +1 83/90/81/81 46/40/50/43 36/28/15/29 1x Titanite Shard 360
Lucatiel's Vest +2 91/98/88/88 50/44/55/50 39/31/16/32 2x Titanite Shard 450
Lucatiel's Vest +3 99/106/95/95 54/48/59/54 42/33/17/35 3x Titanite Shard 540
Lucatiel's Vest +4 106/114/103/103 58/52/64/58 45/36/19/37 1x Large Titanite Shard 710
Lucatiel's Vest +5 114/123/110/110 62/56/68/62 49/38/20/40 2x Large Titanite Shard 800
Lucatiel's Vest +6 122/131/117/117 67/59/73/67 52/41/21/43 3x Large Titanite Shard 890
Lucatiel's Vest +7 129/139/125/125 71/63/77/71 55/43/23/45 1x Titanite Chunk 1070
Lucatiel's Vest +8 137/147/132/132 75/67/82/75 58/46/24/48 2x Titanite Chunk 1160
Lucatiel's Vest +9 145/155/139/139 79/71/86/79 61/48/25/51 3x Titanite Chunk 1250
Lucatiel's Vest +10 153/164/147/147 84/75/91/84 65/51/27/54 1x Titanite Slab 1420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mad Warrior Armor

In-Game Description


Armor from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Armor 171/171/180/163 28/27/21/28 36/36/33/33 25 75 12.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Armor +0 171/171/180/163 28/27/21/28 36/36/33/33 N/A N/A
Mad Warrior Armor +1 188/188/198/179 30/29/23/30 39/39/36/36 1x Twinkling Titanite 1150
Mad Warrior Armor +2 205/205/216/195 33/32/25/33 42/42/39/39 1x Twinkling Titanite 1430
Mad Warrior Armor +3 222/222/234/212 36/34/26/36 46/46/42/42 2x Twinkling Titanite 1720
Mad Warrior Armor +4 239/239/252/228 39/37/28/39 49/49/45/45 2x Twinkling Titanite 2290
Mad Warrior Armor +5 257/257/270/245 42/40/31/42 53/53/49/49 3x Twinkling Titanite 2580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Manikin Top

In-Game Description


Top of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Availability


Manikin drop.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Top 46/49/44/44 23/22/28/29 27/38/12/0 0 65 2.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Top +0 46/49/44/44 23/22/28/29 27/38/12/0 N/A N/A
Manikin Top +1 50/53/48/48 25/24/30/31 29/41/13/0 1x Titanite Shard 270
Manikin Top +2 55/58/52/52 27/26/33/34 32/45/14/0 2x Titanite Shard 330
Manikin Top +3 59/63/57/57 30/28/36/37 35/49/15/0 3x Titanite Shard 400
Manikin Top +4 64/68/61/61 32/30/38/40 37/52/16/0 1x Large Titanite Shard 530
Manikin Top +5 69/73/66/66 35/33/41/43 40/56/18/0 2x Large Titanite Shard 600
Manikin Top +6 73/77/70/70 37/35/44/45 43/60/19/0 3x Large Titanite Shard 660
Manikin Top +7 78/82/74/74 39/37/46/48 45/63/20/0 1x Titanite Chunk 790
Manikin Top +8 82/87/79/79 42/39/49/51 48/67/21/0 2x Titanite Chunk 860
Manikin Top +9 87/92/83/83 44/41/52/54 51/71/22/0 3x Titanite Chunk 920
Manikin Top +10 92/97/88/88 47/44/55/57 54/75/24/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mastodon Armor

In-Game Description


Armor worn by the Primal Knights
of Drangleic Castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Armor 178/165/191/178 21/23/12/21 28/32/0/0 36 90 17.7 16/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Armor +0 178/165/191/178 21/23/12/21 28/32/0/0 N/A N/A
Mastodon Armor +1 195/181/210/195 23/25/13/23 30/35/0/0 1x Titanite Shard 1050
Mastodon Armor +2 213/197/229/213 25/27/14/25 33/38/0/0 2x Titanite Shard 1320
Mastodon Armor +3 231/214/248/231 26/29/15/26 36/41/0/0 3x Titanite Shard 1580
Mastodon Armor +4 248/230/267/248 28/32/16/28 38/44/0/0 1x Large Titanite Shard 2100
Mastodon Armor +5 266/247/286/266 31/34/18/31 41/48/0/0 2x Large Titanite Shard 2370
Mastodon Armor +6 284/263/305/284 33/36/19/33 44/51/0/0 3x Large Titanite Shard 2630
Mastodon Armor +7 301/279/324/301 35/39/20/35 46/54/0/0 1x Titanite Chunk 3150
Mastodon Armor +8 319/296/343/319 37/41/21/37 49/57/0/0 2x Titanite Chunk 3420
Mastodon Armor +9 337/312/362/337 39/43/22/39 52/60/0/0 3x Titanite Chunk 3680
Mastodon Armor +10 355/329/381/355 41/46/24/41 55/64/0/0 1x Titanite Slab 4200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Monastery Longshirt

In-Game Description


Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop (rare).

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Longshirt 67/71/62/62 59/44/38/43 75/47/42/50 0 55 1.6 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Monastery Longshirt +0 67/71/62/62 59/44/38/43 75/47/42/50 N/A N/A
Monastery Longshirt +1 73/78/68/68 65/48/41/47 82/51/46/55 1x Twinkling Titanite 390
Monastery Longshirt +2 80/85/74/74 71/52/45/51 89/56/50/60 1x Twinkling Titanite 480
Monastery Longshirt +3 87/92/81/81 77/56/49/56 97/60/54/65 2x Twinkling Titanite 580
Monastery Longshirt +4 94/99/87/87 83/60/53/60 104/65/58/70 2x Twinkling Titanite 770
Monastery Longshirt +5 101/107/94/94 89/65/57/65 112/70/63/75 3x Twinkling Titanite 860

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Moon Butterfly Wings

In-Game Description


Pinions made from wings of the rare moonlight butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Wings 48/52/45/45 25/16/25/21 46/20/26/28 0 35 1.4 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Wings +0 48/52/45/45 25/16/25/21 46/20/26/28 - -
Moon Butterfly Wings +1 52/57/49/49 27/17/27/23 50/21/28/30 1x Twinkling Titanite 500
Moon Butterfly Wings +2 57/62/54/54 29/19/30/25 54/23/31/33 1x Twinkling Titanite 620
Moon Butterfly Wings +3 62/68/58/58 32/21/32/27 59/25/33/36 2x Twinkling Titanite 750
Moon Butterfly Wings +4 67/73/63/63 34/23/35/29 63/27/36/39 2x Twinkling Titanite 990
Moon Butterfly Wings +5 72/79/68/68 37/25/38/32 68/29/39/42 3x Twinkling Titanite 1120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Nahr Alma Robes

In-Game Description


Robe worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Availability


General Info


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Nahr Alma Robes 44/47/43/43 25/21/23/44 22/22/29/29 0 50 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Nahr Alma Robes +0 44/47/43/43 25/21/23/44 22/22/29/29 N/A N/A
Nahr Alma Robes +1 48/51/47/47 27/23/25/48 24/24/31/31 1x Titanite Shard 360
Nahr Alma Robes +2 53/56/51/51 29/25/27/52 26/26/34/34 2x Titanite Shard 450
Nahr Alma Robes +3 57/61/56/56 32/27/29/57 28/28/37/37 3x Titanite Shard 540
Nahr Alma Robes +4 62/66/60/60 34/29/32/61 30/30/40/40 1x Large Titanite Shard 710
Nahr Alma Robes +5 66/71/65/65 37/31/34/66 33/33/43/43 2x Large Titanite Shard 800
Nahr Alma Robes +6 71/75/69/69 39/33/36/70 35/35/45/45 3x Large Titanite Shard 890
Nahr Alma Robes +7 75/80/73/73 41/35/39/74 37/37/48/48 1x Titanite Chunk 1,070
Nahr Alma Robes +8 80/85/78/78 44/37/41/79 39/39/51/51 2x Titanite Chunk 1,160
Nahr Alma Robes +9 84/90/82/82 46/39/43/83 41/41/54/54 3x Titanite Chunk 1,250
Nahr Alma Robes +10 89/95/87/87 49/42/46/88 44/44/57/57 1x Titanite Slab 1,420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Northwarder Robe

In-Game Description


Robe of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Robe 79/83/76/76 57/42/43/47 61/21/0/14 0 55 2.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Robe +0 79/83/76/76 57/42/43/47 59/21/0/14 - -
Northwarder Robe +1 80/85/77/77 59/43/45/49 51/21/0/14 1x Titanite Shard 460
Northwarder Robe +2 82/87/79/79 62/46/47/51 64/23/0/15 2x Titanite Shard 580
Northwarder Robe +3 84/89/81/81 65/47/49/53 67/23/0/15 3x Titanite Shard 690
Northwarder Robe +4 86/91/83/83 68/50/51/56 70/25/0/16 1x Large Titanite Shard 920
Northwarder Robe +5 88/93/85/85 71/52/53/58 73/26/0/17 2x Large Titanite Shard 1040
Northwarder Robe +6 90/95/87/87 73/53/55/60 76/26/0/17 3x Large Titanite Shard 1150
Northwarder Robe +7 92/97/89/89 76/56/57/63 79/28/0/18 1x Titanite Chunk 1380
Northwarder Robe +8 94/99/91/91 79/57/59/65 82/28/0/18 2x Titanite Chunk 1500
Northwarder Robe +9 96/101/93/93 82/60/61/67 85/30/0/19 3x Titanite Chunk 1610
Northwarder Robe +10 98/103/95/95 85/62/64/70 88/31/0/20 1x Titanite Slab 1840

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154

Old Ironclad Armor

In-Game Description


Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Effect: Nullifies foes' critical hits

Availability


Old Ironclad Soldier drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Armor 131/120/142/131 17/19/12/17 8/33/0/0 32 45 29.8 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Armor +0 131/120/142/131 17/19/12/17 8/33/0/0 - -
Old Ironclad Armor +1 144/131/156/144 18/20/13/18 8/36/0/0 1x Titanite Shard 1050
Old Ironclad Armor +2 157/143/170/157 20/22/14/20 9/39/0/0 2x Titanite Shard 1320
Old Ironclad Armor +3 170/155/184/170 21/24/15/21 10/42/0/0 3x Titanite Shard 1580
Old Ironclad Armor +4 183/167/198/183 23/26/16/23 10/45/0/0 1x Large Titanite Shard 2100
Old Ironclad Armor +5 196/179/212/196 25/28/18/25 11/49/0/0 2x Large Titanite Shard 2370
Old Ironclad Armor +6 209/191/226/209 26/29/19/26 12/52/0/0 3x Large Titanite Shard 2630
Old Ironclad Armor +7 222/203/240/222 28/31/20/28 12/55/0/0 1x Titanite Chunk 3150
Old Ironclad Armor +8 235/215/254/235 29/33/21/29 13/58/0/0 2x Titanite Chunk 3420
Old Ironclad Armor +9 248/227/268/248 31/35/22/31 14/61/0/0 3x Titanite Chunk 3680
Old Ironclad Armor +10 261/239/283/261 33/37/24/33 15/65/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Old Knight Armor

In-Game Description


Old undated Armor.

How old could this nearly-crumbling armor be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Armor 171/160/178/171 15/15/10/15 11/29/0/0 50 20 16.4 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Armor +0 171/160/178/171 15/15/10/15 11/29/0/0 - -
Old Knight Armor +1 188/175/195/188 16/16/10/16 12/31/0/0 1x Titanite Shard 1,050
Old Knight Armor +2 205/191/213/205 17/17/11/17 13/34/0/0 2x Titanite Shard 1,320
Old Knight Armor +3 222/207/231/222 19/19/12/19 14/37/0/0 3x Titanite Shard 1,580
Old Knight Armor +4 239/223/249/239 20/20/13/20 15/40/0/0 1x Large Titanite Shard 2,100
Old Knight Armor +5 256/239/267/256 22/22/14/22 15/43/0/0 2x Large Titanite Shard 2,370
Old Knight Armor +6 273/255/284/273 23/23/15/23 17/45/0/0 3x Large Titanite Shard 2,630
Old Knight Armor +7 290/271/302/290 24/24/16/24 18/48/0/0 1x Titanite Chunk 3,150
Old Knight Armor +8 307/287/320/307 26/26/17/26 19/51/0/0 2x Titanite Chunk 3,420
Old Knight Armor +9 324/303/338/324 27/27/18/27 19/54/0/0 3x Titanite Chunk 3,680
Old Knight Armor +10 342/319/356/342 29/29/19/29 21/57/0/0 1x Titanite Slab 4,200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Pate's Armor

In-Game Description


Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Armor 65/67/63/63 21/14/26/22 23/21/0/0 0 70 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Armor +0 65/67/63/63 21/14/26/22 23/21/0/0 N/A N/A
Pate's Armor +1 71/73/69/69 23/15/28/24 25/23/0/0 1x Titanite Shard 530
Pate's Armor +2 78/80/75/75 25/16/31/26 27/25/0/0 2x Titanite Shard 660
Pate's Armor +3 84/87/82/82 27/18/34/28 29/26/0/0 3x Titanite Shard 790
Pate's Armor +4 91/94/88/88 29/19/36/30 32/28/0/0 1x Large Titanite Shard 1050
Pate's Armor +5 97/101/95/95 31/21/39/33 34/31/0/0 2x Large Titanite Shard 1190
Pate's Armor +6 104/107/101/101 33/22/42/35 36/33/0/0 3x Large Titanite Shard 1320
Pate's Armor +7 110/114/107/107 35/23/44/37 39/35/0/0 1x Titanite Chunk 1580
Pate's Armor +8 117/121/114/114 37/25/47/39 41/37/0/0 2x Titanite Chunk 1710
Pate's Armor +9 123/128/120/120 39/26/50/41 43/39/0/0 3x Titanite Chunk 1840
Pate's Armor +10 130/135/127/127 42/28/53/44 46/41/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Peasant Attire

In-Game Description


Attire commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Attire 25/28/24/24 12/13/16/11 18/15/0/0 0 45 3.8 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Attire +0 25/28/24/24 12/13/16/11 18/15/0/0 N/A N/A
Peasant Attire +1 27/30/26/26 13/14/17/12 19/16/0/0 1x Titanite Shard 230
Peasant Attire +2 30/33/28/28 14/15/19/13 21/17/0/0 2x Titanite Shard 280
Peasant Attire +3 32/36/31/31 15/16/20/14 23/19/0/0 3x Titanite Shard 340
Peasant Attire +4 35/38/33/33 16/17/22/15 25/20/0/0 1x Large Titanite Shard 450
Peasant Attire +5 37/41/36/36 17/19/23/17 26/22/0/0 2x Large Titanite Shard 510
Peasant Attire +6 40/44/38/38 18/20/25/18 28/23/0/0 3x Large Titanite Shard 560
Peasant Attire +7 42/46/40/40 19/21/26/19 30/24/0/0 1x Titanite Chunk 670
Peasant Attire +8 45/49/43/43 20/22/28/20 32/26/0/0 2x Titanite Chunk 730
Peasant Attire +9 47/52/45/45 21/23/29/21 34/27/0/0 3x Titanite Chunk 790
Peasant Attire +10 50/55/48/48 23/25/31/23 36/29/0/0 1x Titanite Slab 900

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Penal Straightjacket

In-Game Description


Straightjacket of the Lost Sinner.

A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Part of the Penal Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Straightjacket 75/77/77/70 31/39/28/35 12/9/25/32 0 55 6.2 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Straightjacket +0 75/77/77/70 31/39/28/35 12/9/25/32 N/A N/A
Penal Straightjacket +1 82/84/84/77 34/42/30/38 13/10/27/35 1x Twinkling Titanite 500
Penal Straightjacket +2 90/92/92/84 37/46/33/41 14/11/29/38 1x Twinkling Titanite 620
Penal Straightjacket +3 97/100/100/91 40/50/36/45 15/12/32/41 2x Twinkling Titanite 750
Penal Straightjacket +4 105/108/108/98 43/54/39/48 16/13/34/44 2x Twinkling Titanite 990
Penal Straightjacket +5 113/116/116/105 47/58/42/52 18/14/37/48 3x Twinkling Titanite 1120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Priestess Robe

In-Game Description


Robe worn by Drangleic clerics.

The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's robe.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Robe 53/55/52/52 33/33/46/37 22/21/26/26 0 50 2.8 -/-/-/- B

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Robe +0 53/55/52/52 33/33/46/37 22/21/26/26 N/A N/A
Priestess Robe +1 58/60/57/57 36/36/50/40 24/23/28/28 1x Titanite Shard 270
Priestess Robe +2 63/66/62/62 39/39/55/44 26/25/31/31 2x Titanite Shard 330
Priestess Robe +3 68/71/67/67 42/42/59/47 28/27/33/33 3x Titanite Shard 400
Priestess Robe +4 74/77/72/72 46/45/64/51 30/29/36/36 1x Large Titanite Shard 530
Priestess Robe +5 79/82/78/78 49/49/68/55 33/31/39/39 2x Large Titanite Shard 600
Priestess Robe +6 84/88/83/83 52/52/73/58 35/33/41/41 3x Large Titanite Shard 660
Priestess Robe +7 90/93/88/88 57/55/77/62 37/35/44/44 1x Titanite Chunk 790
Priestess Robe +8 95/99/93/93 59/58/82/65 39/37/46/46 2x Titanite Chunk 860
Priestess Robe +9 100/104/98/98 62/61/86/69 41/39/49/49 3x Titanite Chunk 920
Priestess Robe +10 106/110/104/104 66/65/91/73 44/42/52/52 1x Titanite Slab 1,050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Prisoner's Tatters

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Tatters Left pic - 11/12/10/10
Right pic - 11/12/11/11
11/12/16/13
11/11/17/13
13/10/0/0
13/10/0/0
0
0
25
25
2.2
2.2
-/-/-/-
-/-/-/-
B
B

Notes


Upgrades


Requires Titanite.

Left Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Tatters +0 11/12/10/10 11/12/16/13 13/10/0/0 N/A N/A
Prisoner's Tatters +1 12/13/11/11 12/13/17/14 14/10/0/0 1x Titanite Shard 130
Prisoner's Tatters +2 13/14/12/12 13/14/19/15 15/11/0/0 1x Titanite Shard 160
Prisoner's Tatters +3 14/15/13/13 14/15/21/16 16/12/0/0 2x Titanite Shard 190
Prisoner's Tatters +4 15/17/14/14 15/16/22/18 18/13/0/0 1x Large Titanite Shard 260
Prisoner's Tatters +5 16/18/15/15 17/17/24/19 19/14/0/0 1x Large Titanite Shard 290
Prisoner's Tatters +6 17/19/16/16 18/18/26/20 20/15/0/0 2x Large Titanite Shard 320
Prisoner's Tatters +7 18/21/17/17 19/19/27/22 22/16/0/0 1x Titanite Chunk 380
Prisoner's Tatters +8 19/22/18/18 20/20/29/23 23/17/0/0 1x Titanite Chunk 410
Prisoner's Tatters +9 20/23/19/19 21/21/31/24 24/18/0/0 2x Titanite Chunk 450
Prisoner's Tatters +10 22/25/21/21 23/23/33/26 26/19/0/0 1x Titanite Slab 510
Right Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Tatters +0 11/12/11/11 11/11/17/13 13/10/0/0 N/A N/A
Prisoner's Tatters +1 12/13/12/12 12/12/18/14 14/10/0/0 1x Titanite Shard 130
Prisoner's Tatters +2 13/14/13/13 13/13/20/15 15/11/0/0 1x Titanite Shard 160
Prisoner's Tatters +3 14/15/14/14 14/14/21/16 16/12/0/0 2x Titanite Shard 190
Prisoner's Tatters +4 15/17/15/15 15/15/23/18 18/13/0/0 1x Large Titanite Shard 260
Prisoner's Tatters +5 16/18/16/16 17/17/25/19 19/14/0/0 1x Large Titanite Shard 290
Prisoner's Tatters +6 17/19/17/17 18/18/26/20 20/15/0/0 2x Large Titanite Shard 320
Prisoner's Tatters +7 18/21/18/18 19/19/28/22 22/16/0/0 1x Titanite Chunk 380
Prisoner's Tatters +8 19/22/19/19 20/20/29/23 23/17/0/0 1x Titanite Chunk 410
Prisoner's Tatters +9 20/23/20/20 21/21/31/24 24/18/0/0 2x Titanite Chunk 450
Prisoner's Tatters +10 22/25/21/21 23/23/33/26 26/19/0/0 1x Titanite Slab 510

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Raime's Armor

In-Game Description


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Armor 203/181/217/208 36/48/22/46 20/60/0/0 23 85 13.6 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Armor +0 203/181/217/208 36/48/22/46 20/60/0/0 - -
Raime's Armor +1 213/190/227/218 39/52/24/50 22/66/0/0 1 1980
Raime's Armor +2 223/199/238/228 43/57/26/55 24/72/0/0 1 2470
Raime's Armor +3 233/208/249/238 46/61/28/59 26/78/0/0 2 2970
Raime's Armor +4 243/217/260/248 50/66/30/64 28/84/0/0 2 3960
Raime's Armor +5 253/226/271/259 54/71/32/69 30/90/0/0 3 4450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rampart Golem Armor

In-Game Description


Armor of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Armor 235/216/257/243 30/27/28/29 29/43/0/41 38 70 15.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Armor +0 235/216/257/243 30/27/28/29 29/43/0/41 N/A N/A
Rampart Golem Armor +1 246/226/269/255 32/29/30/31 31/47/0/45 1x Twinkling Titanite 1530
Rampart Golem Armor +2 258/237/282/267 35/32/33/34 34/51/0/49 1x Twinkling Titanite 1910
Rampart Golem Armor +3 269/248/295/279 38/34/36/37 37/55/0/53 2x Twinkling Titanite 2290
Rampart Golem Armor +4 281/259/308/291 41/37/39/40 40/59/0/57 2x Twinkling Titanite 3050
Rampart Golem Armor +5 293/270/321/303 44/40/42/43 43/64/0/61 3x Twinkling Titanite 3430

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Red Lion Warrior Cape

In-Game Description


Red cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Golden Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Red Lion Warrior Cape 34/35/33/33 16/15/15/26 12/11/24/47 0 55 1.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Red Lion Warrior Cape +0 34/35/33/33 16/15/15/26 12/11/24/47 N/A N/A
Red Lion Warrior Cape +1 37/38/36/36 17/16/16/28 13/12/26/51 1x Titanite Shard 360
Red Lion Warrior Cape +2 40/42/39/39 19/18/18/31 14/13/28/56 2x Titanite Shard 450
Red Lion Warrior Cape +3 44/45/42/42 20/19/19/34 15/14/30/61 3x Titanite Shard 540
Red Lion Warrior Cape +4 47/49/46/46 22/21/21/36 16/15/33/66 1x Large Titanite Shard 710
Red Lion Warrior Cape +5 51/53/49/49 24/22/22/39 18/17/35/71 2x Large Titanite Shard 800
Red Lion Warrior Cape +6 54/56/52/52 25/24/24/42 19/18/37/75 3x Large Titanite Shard 890
Red Lion Warrior Cape +7 57/60/56/56 27/25/25/44 20/19/40/80 1x Titanite Chunk 1070
Red Lion Warrior Cape +8 61/63/59/59 28/27/27/47 21/20/42/85 2x Titanite Chunk 1160
Red Lion Warrior Cape +9 64/67/62/62 30/28/28/50 22/21/44/90 3x Titanite Chunk 1250
Red Lion Warrior Cape +10 68/71/66/66 32/30/30/53 24/23/47/95 1x Titanite Slab 1420

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Retainer Robe

In-Game Description


Robe of the retainers in the cathedral city.

Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


Retainer drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Retainer Robe 81/85/79/79 57/47/49/50 20/20/24/24 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Retainer Robe +0 81/85/79/79 57/47/49/50 20/20/24/24 N/A N/A
Retainer Robe +1 83/87/80/80 59/49/51/52 20/21/25/25 1x Titanite Shard 270
Retainer Robe +2 85/89/82/82 62/51/53/54 21/22/26/26 2x Titanite Shard 330
Retainer Robe +3 87/91/84/84 65/53/56/57 22/23/27/27 3x Titanite Shard 400
Retainer Robe +4 89/93/86/86 68/56/58/59 23/24/28/28 1x Large Titanite Shard 530
Retainer Robe +5 91/95/88/88 71/58/61/62 24/25/29/30 2x Large Titanite Shard 600
Retainer Robe +6 93/97/90/90 73/60/63/64 25/26/30/31 3x Large Titanite Shard 660
Retainer Robe +7 95/99/92/92 76/63/65/66 26/27/31/32 1x Titanite Chunk 790
Retainer Robe +8 97/101/94/94 79/65/68/69 27/28/32/33 2x Titanite Chunk 860
Retainer Robe +9 99/103/96/96 82/67/70/71 28/29/33/34 3x Titanite Chunk 920
Retainer Robe +10 101/106/98/98 85/70/73/74 29/30/35/36 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Robe of Judgment

In-Game Description


Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Robe of Judgment 77/82/74/74 39/32/27/35 21/22/0/43 0 50 3.9 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Robe of Judgment +0 77/82/74/74 39/32/27/35 21/22/0/43 N/A N/A
Robe of Judgment +1 84/90/81/81 43/35/29/38 23/24/0/47 1x Twinkling Titanite 770
Robe of Judgment +2 92/98/88/88 47/38/32/41 25/26/0/51 1x Twinkling Titanite 960
Robe of Judgment +3 99/106/96/96 51/41/35/45 26/28/0/55 2x Twinkling Titanite 1150
Robe of Judgment +4 107/114/103/103 55/44/38/48 28/30/0/59 2x Twinkling Titanite 1530
Robe of Judgment +5 115/123/111/111 59/48/41/52 31/33/0/64 3x Twinkling Titanite 1720

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rogue Armor

In-Game Description


Armor donned by Hollowed thieves.

Despite its crude appearance,
this armor is surprisingly sturdy.

Availability


General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Armor 56/54/56/56 18/21/20/24 21/20/0/0 0 55 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Armor +0 56/54/56/56 18/21/20/24 21/20/0/0 N/A N/A
Rogue Armor +1 61/59/61/61 19/23/22/26 23/22/0/0 1x Titanite Shard 530
Rogue Armor +2 67/64/67/67 21/25/24/28 25/24/0/0 2x Titanite Shard 660
Rogue Armor +3 72/70/73/73 23/27/26/30 27/26/0/0 3x Titanite Shard 790
Rogue Armor +4 78/75/78/78 24/29/28/33 29/28/0/0 1x Large Titanite Shard 1050
Rogue Armor +5 83/81/84/84 26/31/30/35 31/30/0/0 2x Large Titanite Shard 1190
Rogue Armor +6 89/86/90/90 28/33/32/37 33/32/0/0 3x Large Titanite Shard 1320
Rogue Armor +7 94/91/95/95 29/35/34/40 35/34/0/0 1x Titanite Chunk 1580
Rogue Armor +8 100/97/101/101 31/37/36/42 37/36/0/0 2x Titanite Chunk 1710
Rogue Armor +9 105/102/107/107 33/39/38/44 39/38/0/0 3x Titanite Chunk 1840
Rogue Armor +10 111/108/113/113 35/42/40/47 42/40/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Soldier Armor

In-Game Description


Royal Drangleic soldier armor.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Armor 79/74/82/80 24/25/17/24 21/23/0/0 16 70 9.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Armor +0 79/74/82/80 24/25/17/24 21/23/0/0 N/A N/A
Royal Soldier Armor +1 86/81/90/88 26/27/18/26 23/25/0/0 1x Titanite Shard 530
Royal Soldier Armor +2 94/89/98/96 29/30/20/29 25/27/0/0 2x Titanite Shard 660
Royal Soldier Armor +3 102/96/106/104 31/32/21/31 27/30/0/0 3x Titanite Shard 790
Royal Soldier Armor +4 110/104/114/112 34/35/23/34 29/32/0/0 1x Large Titanite Shard 1,050
Royal Soldier Armor +5 118/111/123/120 36/37/25/36 31/35/0/0 2x Large Titanite Shard 1,050
Royal Soldier Armor +6 125/119/131/128 39/40/26/39 33/37/0/0 3x Large Titanite Shard 1,190
Royal Soldier Armor +7 133/126/139/136 41/42/28/41 35/39/0/0 1x Titanite Chunk 1,320
Royal Soldier Armor +8 141/134/147/144 44/45/29/44 37/42/0/0 2x Titanite Chunk 1,580
Royal Soldier Armor +9 149/141/155/152 46/47/31/46 39/44/0/0 3x Titanite Chunk 1,710
Royal Soldier Armor +10 157/149/164/160 49/50/33/49 42/47/0/0 1x Titanite Slab 1,840

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Swordsman Armor

In-Game Description


Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Armor 101/88/112/105 23/29/16/23 13/29/0/0 18 75 11.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Armor +0 101/88/112/105 23/29/16/23 13/29/0/0 N/A N/A
Royal Swordsman Armor +1 111/96/123/115 25/32/17/25 14/32/0/0 1x Titanite Shard 1050
Royal Swordsman Armor +2 121/105/134/126 27/35/19/27 15/35/0/0 2x Titanite Shard 1320
Royal Swordsman Armor +3 131/114/145/136 29/38/20/29 17/38/0/0 3x Titanite Shard 1580
Royal Swordsman Armor +4 141/123/156/147 32/41/22/32 18/41/0/0 1x Large Titanite Shard 2100
Royal Swordsman Armor +5 151/132/167/157 34/44/23/34 20/44/0/0 2x Large Titanite Shard 2370
Royal Swordsman Armor +6 161/140/178/168 36/47/25/36 21/47/0/0 3x Large Titanite Shard 2630
Royal Swordsman Armor +7 171/149/189/178 39/50/26/39 22/50/0/0 1x Titanite Chunk 3150
Royal Swordsman Armor +8 181/158/200/189 41/53/28/41 24/53/0/0 2x Titanite Chunk 3420
Royal Swordsman Armor +9 191/167/211/199 43/56/29/43 25/56/0/0 3x Titanite Chunk 3680
Royal Swordsman Armor +10 201/176/223/210 46/59/31/46 27/59/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ruin Armor

In-Game Description


Armor worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Armor 139/126/150/142 33/37/22/33 20/44/57/0 18 105 10.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Armor +0 139/126/150/142 33/37/22/33 20/44/57/0 N/A N/A
Ruin Armor +1 153/138/164/156 36/40/24/36 21/48/62/0 1 1150
Ruin Armor +2 167/151/179/170 39/44/26/39 23/52/68/0 1 1430
Ruin Armor +3 181/163/194/184 42/47/28/42 25/57/74/0 2 1720
Ruin Armor +4 195/176/209/198 45/51/30/45 27/61/80/0 2 2290
Ruin Armor +5 209/189/224/213 49/55/33/49 29/66/86/0 3 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rusted Mastodon Armor

In-Game Description


Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Armor 150/140/161/150 16/18/9/16 21/25/0/0 32 40 15.9 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Armor +0 150/140/161/150 16/18/9/16 21/25/0/0 N/A N/A
Rusted Mastodon Armor +1 164/153/177/165 17/19/9/17 23/27/0/0 1x Titanite Shard 900
Rusted Mastodon Armor +2 180/167/193/180 19/21/10/19 25/30/0/0 2x Titanite Shard 1120
Rusted Mastodon Armor +3 195/181/209/195 20/23/11/20 27/32/0/0 3x Titanite Shard 1340
Rusted Mastodon Armor +4 210/195/225/210 22/24/12/22 29/35/0/0 1x Large Titanite Shard 1790
Rusted Mastodon Armor +5 225/209/241/225 23/26/13/23 31/37/0/0 2x Large Titanite Shard 2010
Rusted Mastodon Armor +6 240/223/257/240 25/28/13/25 33/40/0/0 3x Large Titanite Shard 2240
Rusted Mastodon Armor +7 255/237/273/255 26/29/14/26 35/42/0/0 1x Titanite Chunck 2680
Rusted Mastodon Armor +8 270/251/289/270 28/31/15/28 37/45/0/0 2x Titanite Chunck 2910
Rusted Mastodon Armor +9 285/265/305/285 29/33/16/29 39/47/0/0 3x Titanite Chunck 3130
Rusted Mastodon Armor +10 300/279/322/300 31/35/17/31 42/50/0/0 1x Titanite Slab 3570

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Saint's Dress

In-Game Description


Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Dress 67/72/64/64 49/49/61/49 30/26/57/53 0 55 2.6 -/-/-/16 B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Dress +0 67/72/64/64 49/49/61/49 30/26/57/53 N/A N/A
Saint's Dress +1 73/79/70/70 54/54/67/54 33/28/62/58 1x Twinkling Titanite 990
Saint's Dress +2 80/86/76/76 59/59/73/59 36/31/68/63 1x Twinkling Titanite 1240
Saint's Dress +3 87/93/83/83 64/64/79/64 39/33/74/68 2x Twinkling Titanite 1490
Saint's Dress +4 94/100/89/89 69/69/85/69 42/36/80/73 2x Twinkling Titanite 1980
Saint's Dress +5 101/108/96/96 74/74/91/74 45/39/86/79 3x Twinkling Titanite 2230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Knight Armor

In-Game Description


Armor of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability


Sanctum Knight drop.

General Information


Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Armor 236/220/254/238 30/30/27/31 30/44/0/0 27 90 14.4 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Armor +0 236/220/254/238 30/30/27/31 30/44/0/0 - -
Sanctum Knight Armor +1 247/231/266/249 33/33/29/34 33/48/0/0 1x Twinkling Titanite 1150
Sanctum Knight Armor +2 259/242/279/261 36/36/32/37 36/52/0/0 1x Twinkling Titanite 1430
Sanctum Knight Armor +3 271/253/291/273 39/39/34/40 39/56/0/0 2x Twinkling Titanite 1720
Sanctum Knight Armor +4 283/264/304/285 42/42/37/42 42/60/0/0 2x Twinkling Titanite 2290
Sanctum Knight Armor +5 295/275/317/297 45/45/40/46 45/65/0/0 3x Twinkling Titanite 2580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Shadow Top

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Top 48/55/43/43 26/29/27/35 39/30/25/0 0 60 2.6 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Top +0 48/55/43/43 26/29/27/35 39/30/25/0 N/A N/A
Shadow Top +1 52/60/47/47 28/32/29/38 42/33/27/0 1x Titanite Shard 270
Shadow Top +2 57/65/51/51 31/35/32/42 46/36/29/0 2x Titanite Shard 330
Shadow Top +3 62/71/56/56 33/38/35/45 50/39/32/0 3x Titanite Shard 400
Shadow Top +4 67/76/60/60 36/41/37/49 54/42/34/0 1x Large Titanite Shard 530
Shadow Top +5 72/82/65/65 39/44/40/52 58/45/37/0 2x Large Titanite Shard 600
Shadow Top +6 77/87/69/69 41/47/43/56 61/48/39/0 3x Large Titanite Shard 660
Shadow Top +7 82/92/73/73 44/50/45/59 65/51/41/0 1x Titanite Chunk 790
Shadow Top +8 87/98/78/78 46/53/48/63 69/54/44/0 2x Titanite Chunk 860
Shadow Top +9 92/103/82/82 49/56/51/66 73/57/46/0 3x Titanite Chunk 920
Shadow Top +10 97/109/87/87 52/59/54/70 77/60/49/0 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Singer's Dress

In-Game Description


Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.

These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.

Availability


Shrine of Amana treasure. From the Crumbled Ruins bonfire, proceed until you can see the next fog door, then look to the left wall for branches that can be broken concealing an Ogre. Behind the Ogre is a body holding the Singer's Dress (along with a Life Ring +2). If you have already passed the fog door, it is faster and safer to go back from the Rhoy's Resting Place bonfire.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Singer's Dress 30/33/29/29 45/35/41/41 31/23/43/43 0 40 2.6 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Singer's Dress +0 30/33/29/29 45/35/41/41 31/23/43/43 N/A N/A
Singer's Dress +1 33/36/31/31 49/38/45/45 34/25/47/47 1x Twinkling Titanite 390
Singer's Dress +2 36/39/34/34 54/42/49/49 37/27/51/51 1x Twinkling Titanite 480
Singer's Dress +3 39/42/37/37 58/45/53/53 40/30/56/56 2x Twinkling Titanite 580
Singer's Dress +4 42/45/40/40 63/49/57/57 43/32/60/60 2x Twinkling Titanite 770
Singer's Dress +5 45/49/43/43 68/53/62/62 47/35/65/65 3x Twinkling Titanite 860

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Smelter Demon Armor

In-Game Description


Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Armor 243/245/298/172 31/65/29/31 19/52/32/32 43 160 17.6 16/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Armor +0 243/245/298/172 31/65/29/31 19/52/32/32 N/A N/A
Smelter Demon Armor +1 262/264/321/185 33/70/31/33 20/56/34/34 1x Twinkling Titanite 1980
Smelter Demon Armor +2 281/284/345/199 35/75/33/35 21/60/36/36 1x Twinkling Titanite 2470
Smelter Demon Armor +3 301/303/369/212 38/80/35/38 23/63/39/39 2x Twinkling Titanite 2970
Smelter Demon Armor +4 320/323/393/226 40/85/37/40 24/68/41/41 2x Twinkling Titanite 3960
Smelter Demon Armor +5 340/343/417/240 43/90/40/43 26/72/44/44 3x Twinkling Titanite 4450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Steel Armor

In-Game Description


Heavy steel armor.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.

In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Armor 155/147/165/155 20/21/14/20 17/31/0/0 36 100 14 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Armor +0 155/147/165/155 20/21/14/20 17/31/0/0 N/A N/A
Steel Armor +1 170/161/181/170 21/23/15/21 18/34/0/0 1x Titanite Shard 1050
Steel Armor +2 185/176/198/185 23/25/16/23 20/37/0/0 2x Titanite Shard 1320
Steel Armor +3 201/191/214/201 25/27/17/25 22/40/0/0 3x Titanite Shard 1580
Steel Armor +4 216/205/231/216 27/29/19/27 23/43/0/0 1x Large Titanite Shard 2100
Steel Armor +5 232/220/247/232 29/31/20/29 25/46/0/0 2x Large Titanite Shard 2370
Steel Armor +6 247/235/264/247 31/33/21/31 27/49/0/0 3x Large Titanite Shard 2630
Steel Armor +7 262/249/280/262 33/35/23/33 28/52/0/0 1x Titanite Chunk 3150
Steel Armor +8 278/264/297/278 35/37/24/35 30/55/0/0 2x Titanite Chunk 3420
Steel Armor +9 293/279/313/293 37/39/25/37 32/58/0/0 3x Titanite Chunk 3680
Steel Armor +10 309/294/330/309 39/42/27/39 34/62/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Syan's Armor

In-Game Description


Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Armor 137/123/146/139 26/35/15/26 16/45/0/0 23 85 13.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Armor +0 137/123/146/139 26/35/15/26 16/45/0/0 N/A N/A
Syan's Armor +1 150/135/160/153 28/38/16/28 17/49/0/0 1x Titanite Shard 1050
Syan's Armor +2 164/147/175/167 31/42/18/31 19/54/0/0 2x Titanite Shard 1320
Syan's Armor +3 177/159/189/181 34/45/19/34 20/58/0/0 3x Titanite Shard 1580
Syan's Armor +4 191/172/204/195 36/49/21/36 22/63/0/0 1x Large Titanite Shard 2100
Syan's Armor +5 205/184/218/209 39/52/23/39 23/68/0/0 2x Large Titanite Shard 2370
Syan's Armor +6 218/196/233/223 42/56/24/42 25/72/0/0 3x Large Titanite Shard 2630
Syan's Armor +7 232/209/247/237 44/59/26/44 26/77/0/0 1x Titanite Chunk 3150
Syan's Armor +8 245/221/262/251 47/63/27/47 28/81/0/0 2x Titanite Chunk 3420
Syan's Armor +9 259/233/276/265 50/66/29/50 29/86/0/0 3x Titanite Chunk 3680
Syan's Armor +10 273/246/291/279 53/105/31/53 31/91/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Targray's Armor

In-Game Description


Armor of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Armor 89/83/96/89 22/22/18/25 27/30/0/0 17 75 9.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Armor +0 89/83/96/89 22/22/18/25 27/30/0/0 N/A N/A
Targray's Armor +1 97/91/105/97 24/24/19/27 29/32/0/0 1x Titanite Shard 1,050
Targray's Armor +2 106/99/115/106 26/26/21/29 32/35/0/0 2x Titanite Shard 1,320
Targray's Armor +3 115/107/125/115 28/28/23/32 35/38/0/0 3x Titanite Shard 1,580
Targray's Armor +4 124/116/134/124 30/30/25/34 37/41/0/0 1x Large Titanite Shard 2,100
Targray's Armor +5 133/124/144/133 33/33/26/37 40/44/0/0 2x Large Titanite Shard 2,370
Targray's Armor +6 142/132/154/142 35/35/28/39 43/47/0/0 3x Large Titanite Shard 2,630
Targray's Armor +7 151/141/163/151 37/37/30/41 45/50/0/0 1x Titanite Chunk 3,150
Targray's Armor +8 160/149/173/160 39/39/32/44 48/53/0/0 2x Titanite Chunk 3,420
Targray's Armor +9 169/157/183/169 41/41/34/46 51/56/0/0 3x Titanite Chunk 3,680
Targray's Armor +10 178/166/193/178 44/44/36/49 54/59/0/0 1x Titanite Slab 4,200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tattered Cloth Robe

In-Game Description


Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tattered Cloth Robe 50/53/48/48 26/36/24/26 43/15/0/10 0 55 2.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tattered Cloth Robe +0 50/53/48/48 26/36/24/26 43/15/0/10 N/A N/A
Tattered Cloth Robe +1 55/58/52/52 28/39/26/28 47/16/0/10 1x Titanite Shard 270
Tattered Cloth Robe +2 60/63/57/57 31/43/28/31 51/18/0/11 2x Titanite Shard 330
Tattered Cloth Robe +3 65/68/62/62 34/46/30/34 56/19/0/12 3x Titanite Shard 400
Tattered Cloth Robe +4 70/73/67/67 36/50/33/36 60/21/0/13 1x Large Titanite Shard 530
Tattered Cloth Robe +5 75/79/72/72 39/53/35/39 65/22/0/14 2x Large Titanite Shard 600
Tattered Cloth Robe +6 80/84/77/77 42/57/37/42 69/24/0/15 3x Large Titanite Shard 660
Tattered Cloth Robe +7 85/89/82/82 44/61/40/44 73/25/0/16 1x Titanite Chunk 790
Tattered Cloth Robe +8 90/94/87/87 47/64/42/47 78/27/0/17 2x Titanite Chunk 860
Tattered Cloth Robe +9 95/99/92/92 50/68/44/50 82/28/0/81 3x Titanite Chunk 920
Tattered Cloth Robe +10 100/105/97/97 53/72/47/53 87/30/0/19 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Defender Armor

In-Game Description


Armor worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Armor 189/181/195/189 38/42/22/38 26/44/0/0 25 100 13.8 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Armor +0 189/181/195/189 38/42/22/38 26/44/0/0 N/A N/A
Throne Defender Armor +1 207/199/214/208 41/46/24/41 28/48/0/0 1x Twinkling Titanite 1490
Throne Defender Armor +2 226/217/233/227 45/50/26/45 31/52/0/0 1x Twinkling Titanite 1860
Throne Defender Armor +3 245/235/253/246 49/54/29/49 34/57/0/0 2x Twinkling Titanite 2230
Throne Defender Armor +4 264/253/272/265 53/58/31/53 37/61/0/0 2x Twinkling Titanite 2970
Throne Defender Armor +5 283/272/292/284 57/63/34/57 40/66/0/0 3x Twinkling Titanite 3340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Watcher Armor

In-Game Description


Armor worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Armor 139/132/150/139 61/39/31/39 31/37/0/0 16 95 11.2 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Throne Watcher Armor +0 139/132/150/139 61/39/31/39 31/37/0/0 N/A N/A
Throne Watcher Armor +1 153/145/165/153 67/43/34/43 34/40/0/0 1 1,490
Throne Watcher Armor +2 167/158/180/167 73/47/37/47 37/44/0/0 1 1,860
Throne Watcher Armor +3 181/171/195/181 79/51/40/51 40/48/0/0 2 2,230
Throne Watcher Armor +4 195/184/210/195 85/55/43/55 43/52/0/0 2 2,970
Throne Watcher Armor +5 209/198/225/209 91/59/47/59 47/56/0/0 3 3,340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Traveling Merchant Coat

In-Game Description


Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


General Information


Part of the Traveling Merchant Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Coat 74/79/72/72 21/23/25/21 26/29/0/0 0 60 7.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Travelling Merchant Coat +0 74/79/72/72 21/23/25/21 26/29/0/0 N/A N/A
Travelling Merchant Coat +1 81/86/79/79 23/25/27/23 28/32/0/0 1x Titanite Shard 270
Travelling Merchant Coat +2 88/94/86/86 25/27/29/25 31/35/0/0 2x Titanite Shard 330
Travelling Merchant Coat +3 96/102/93/93 27/29/32/27 33/38/0/0 3x Titanite Shard 400
Travelling Merchant Coat +4 103/110/100/100 29/32/34/29 36/41/0/0 1x Large Titanite Shard 530
Travelling Merchant Coat +5 111/118/107/107 31/34/37/31 39/44/0/0 2x Large Titanite Shard 600
Travelling Merchant Coat +6 118/126/114/114 33/36/39/33 41/47/0/0 3x Large Titanite Shard 660
Travelling Merchant Coat +7 125/134/121/121 35/39/41/35 44/50/0/0 1x Titanite Chunk 790
Travelling Merchant Coat +8 133/142/128/128 37/41/44/37 46/53/0/0 2x Titanite Chunk 860
Travelling Merchant Coat +9 140/150/135/135 39/43/46/39 49/56/0/0 3x Titanite Chunk 920
Travelling Merchant Coat +10 148/158/143/143 42/46/49/42 52/59/0/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tseldora Robe

In-Game Description


Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Robe 22/24/21/21 10/11/13/9 10/11/0/0 0 40 3.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Robe +0 22/24/21/21 10/11/13/9 10/11/0/0 - -
Tseldora Robe +1 24/26/23/23 11/12/14/10 11/12/0/0 1x Titanite Shard 230
Tseldora Robe +2 26/28/25/25 12/13/15/11 12/13/0/0 2x Titanite Shard 280
Tseldora Robe +3 28/31/27/27 13/14/16/12 13/14/0/0 3x Titanite Shard 340
Tseldora Robe +4 30/33/29/29 14/15/18/13 14/15/0/0 1x Large Titanite Shard 450
Tseldora Robe +5 33/36/31/31 15/15/19/14 15/15/0/0 2x Large Titanite Shard 510
Tseldora Robe +6 35/38/33/33 16/17/20/15 16/17/0/0 3x Large Titanite Shard 560
Tseldora Robe +7 37/40/35/35 17/18/22/15 17/18/0/0 1x Titanite Chunk 670
Tseldora Robe +8 39/43/37/37 18/19/23/17 18/19/0/0 2x Titanite Chunk 730
Tseldora Robe +9 41/45/39/39 19/19/24/18 19/19/0/0 3x Titanite Chunk 790
Tseldora Robe +10 44/48/42/42 20/21/26/19 20/21/0/0 1x Titanite Slab 900

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Varangian Armor

In-Game Description


Armor worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Armor 67/71/66/66 22/16/25/22 26/23/0/0 0 55 5.1 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Armor +0 67/71/66/66 22/16/25/22 26/23/0/0 N/A N/A
Varangian Armor +1 73/78/72/72 24/17/27/24 28/25/0/0 1x Titanite Shard 270
Varangian Armor +2 80/85/79/79 26/19/30/26 31/27/0/0 2x Titanite Shard 330
Varangian Armor +3 87/92/85/85 28/20/32/28 33/30/0/0 3x Titanite Shard 400
Varangian Armor +4 94/99/92/92 30/22/35/30 36/32/0/0 1x Large Titanite Shard 530
Varangian Armor +5 101/106/99/99 32/23/38/32 39/35/0/0 2x Large Titanite Shard 600
Varangian Armor +6 107/113/105/105 34/25/40/34 41/37/0/0 3x Large Titanite Shard 660
Varangian Armor +7 114/120/112/112 36/26/43/36 44/39/0/0 1x Titanite Chunk 790
Varangian Armor +8 121/127/118/118 38/28/45/38 46/42/0/0 2x Titanite Chunk 860
Varangian Armor +9 128/134/125/125 40/29/48/40 49/44/0/0 3x Titanite Chunk 920
Varangian Armor +10 135/142/132/132 43/31/51/43 52/47/0/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Velstadt's Armor

In-Game Description


Armor worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Part of Velstadt's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Armor 236/215/250/245 30/31/15/70 26/63/37/48 33 140 15.2 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Armor +0 236/215/250/245 30/31/15/70 20/60/32/43 N/A N/A
Velstadt's Armor +1 254/232/270/264 32/33/16/75 21/64/34/46 1 1,980
Velstadt's Armor +2 273/249/290/284 34/35/17/81 22/69/36/49 1 2,470
Velstadt's Armor +3 292/266/310/303 36/38/18/86 24/73/39/53 2 2,970
Velstadt's Armor +4 311/283/330/323 38/40/19/92 25/78/41/56 2 3,960
Velstadt's Armor +5 330/301/350/343 41/43/20/98 27/83/44/60 3 4,450

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Vengarl's Armor

In-Game Description


Armor of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Availability


Vengarl's Body drop.

General Information


Part of Vengarl's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Armor 226/213/242/226 34/42/30/34 32/40/0/0 39 85 15.1 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Vengarl's Armor +0 226/213/242/226 30/38/25/30 26/35/0/0 - -
Vengarl's Armor +1 244/230/261/244 32/41/26/32 28/37/0/0 1 1,150
Vengarl's Armor +2 262/247/280/262 34/44/28/34 30/40/0/0 1 1,430
Vengarl's Armor +3 280/264/299/280 36/47/30/36 31/42/0/0 2 1,720
Vengarl's Armor +4 298/281/318/298 38/50/32/38 34/45/0/0 2 2,290
Vengarl's Armor +5 316/298/338/316 41/53/34/41 36/48/0/0 3 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Wanderer Coat

In-Game Description


A coat for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Coat 58/56/58/59 19/25/28/20 22/35/0/0 0 50 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Coat +0 58/56/58/59 19/25/28/20 22/35/0/0 N/A N/A
Wanderer Coat +1 63/61/63/64 20/27/30/22 24/38/0/0 1x Titanite Shard 530
Wanderer Coat +2 69/67/69/70 22/30/33/24 26/42/0/0 2x Titanite Shard 660
Wanderer Coat +3 75/72/75/76 24/32/36/26 28/45/0/0 3x Titanite Shard 790
Wanderer Coat +4 80/78/81/82 26/35/39/28 30/49/0/0 1x Large Titanite Shard 1050
Wanderer Coat +5 86/83/87/88 28/37/42/30 32/52/0/0 2x Large Titanite Shard 1190
Wanderer Coat +6 92/89/93/94 30/40/44/32 34/56/0/0 3x Large Titanite Shard 1320
Wanderer Coat +7 97/94/99/100 32/42/47/34 36/59/0/0 1x Titanite Chunk 1580
Wanderer Coat +8 103/100/105/106 34/45/50/36 38/63/0/0 2x Titanite Chunk 1710
Wanderer Coat +9 109/105/111/112 36/47/53/38 40/66/0/0 3x Titanite Chunk 1840
Wanderer Coat +10 115/111/117/118 38/50/56/40 43/70/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Hollow Mage Robe

In-Game Description


Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.

Availability


Hollow Mage drop.

General Information


Part of the White Hollow Mage Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Hollow Mage Robe 52/54/51/51 44/32/33/37 21/19/30/30 0 21 2.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Hollow Mage Robe +0 52/54/51/51 44/32/33/37 21/19/30/30 N/A N/A
White Hollow Mage Robe +1 57/59/56/56 48/35/36/40 23/21/33/33 1 x Titanite Shard 270
White Hollow Mage Robe +2 62/65/61/61 52/38/39/44 25/23/36/36 2 x Titanite Shard 330
White Hollow Mage Robe +3 67/70/66/66 57/41/42/47 26/25/39/39 3 x Titanite Shard 400
White Hollow Mage Robe +4 73/76/71/71 61/44/46/51 28/27/42/42 1 x Large Titanite Shard 530
White Hollow Mage Robe +5 78/81/76/76 66/47/49/55 31/29/45/45 2 x Large Titanite Shard 600
White Hollow Mage Robe +6 83/87/81/81 70/50/52/58 33/31/48/48 3 x Large Titanite Shard 660
White Hollow Mage Robe +7 89/92/86/86 74/53/56/62 35/33/51/51 1 x Titanite Chunk 790
White Hollow Mage Robe +8 94/98/91/91 79/56/59/65 37/35/54/54 2 x Titanite Chunk 860
White Hollow Mage Robe +9 99/103/96/96 83/59/62/69 39/37/57/57 3 x Titanite Chunk 920
White Hollow Mage Robe +10 105/109/102/102 88/63/66/73 41/39/60/60 1 x Titanite Chunk 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Priest Robe

In-Game Description


Traditional robe for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Robe 55/58/54/54 33/33/43/37 23/21/21/21 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Robe +0 55/58/54/54 33/33/43/37 23/21/21/21 N/A N/A
White Priest Robe +1 60/63/59/59 36/36/47/40 25/23/23/23 1x Titanite Shard 270
White Priest Robe +2 66/69/64/64 39/39/51/44 27/25/25/25 2x Titanite Shard 330
White Priest Robe +3 71/75/70/70 42/42/55/47 29/27/27/27 3x Titanite Shard 400
White Priest Robe +4 77/81/75/75 46/46/60/51 31/29/29/29 1x Large Titanite Shard 530
White Priest Robe +5 83/87/81/81 49/49/64/55 34/32/31/31 2x Large Titanite Shard 600
White Priest Robe +6 88/92/86/86 52/52/68/58 36/34/33/33 3x Large Titanite Shard 660
White Priest Robe +7 94/98/91/91 56/56/73/62 38/36/35/35 1x Titanite Chunk 790
White Priest Robe +8 99/104/97/97 59/59/77/65 40/38/37/37 2x Titanite Chunk 860
White Priest Robe +9 105/110/102/102 62/62/81/69 42/40/39/39 3x Titanite Chunk 920
White Priest Robe +10 111/116/108/108 66/66/86/73 45/43/42/42 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Xanthous Overcoat

In-Game Description


Xanthous Overcoat.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Overcoat 52/60/52/45 39/10/25/30 23/21/0/0 0 60 3.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Overcoat +0 52/60/52/45 39/10/25/30 23/21/0/0 N/A N/A
Xanthous Overcoat +1 57/65/57/49 43/11/27/33 25/23/0/0 1x Twinkling Titanite 480
Xanthous Overcoat +2 62/71/62/53 47/12/29/36 27/25/0/0 1x Twinkling Titanite 960
Xanthous Overcoat +3 67/77/67/58 51/13/32/39 30/26/0/0 2x Twinkling Titanite 1,150
Xanthous Overcoat +4 72/83/72/62 55/14/34/42 32/28/0/0 2x Twinkling Titanite 1,530
Xanthous Overcoat +5 78/89/78/67 59/15/37/46 35/31/0/0 3x Twinkling Titanite 1,720

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.