# Chest Armor
# Agdayne's Black Robe
### In-Game Description
---
*Robe worn by Agdayne of the Undead Crypt.*
*Life itself is suffering; or karma,*
*as some have called it.*
*The embrace of death awaits all things,*
*But does death mean an end to suffering?*
### Availability
---
- Given by Grave Warden Agdayne if carrying the King's Ring from Vendrick's chamber.
- Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
### General Information
---
Part of Agdayne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Agdayne's Black Robe | 93/98/90/90 | 54/52/48/72 | 55/38/48/65 | 0 | 65 | 5.8 | -/-/-/- | B |
|
### Upgrades
---
Requires Twinkling Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Agdayne's Black Robe +0 | 93/98/90/90 | 54/52/48/72 | 55/38/48/65 | N/A | N/A |
Agdayne's Black Robe +1 | 102/107/99/99 | 59/57/52/79 | 60/41/52/71 | 1x Twinkling Titanite | 1150 |
Agdayne's Black Robe +2 | 111/117/108/108 | 64/62/57/86 | 66/45/57/78 | 1x Twinkling Titanite | 1430 |
Agdayne's Black Robe +3 | 120/127/117/117 | 70/68/62/93 | 71/49/62/84 | 2x Twinkling Titanite | 1720 |
Agdayne's Black Robe +4 | 129/137/126/126 | 75/73/67/100 | 77/53/67/91 | 2x Twinkling Titanite | 2290 |
Agdayne's Black Robe +5 | 139/147/135/135 | 81/79/72/108 | 83/57/72/98 | 3x Twinkling Titanite | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne Captain Armor
### In-Game Description
---
*Armor worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.
The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.*
### Availability
---
Alonne Knight Captain drop.
### General Information
---
- Part of the Alonne Captain Set.
- High resistance to Fire.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne Captain Armor | 162/153/171/162 | 34/53/23/34 | 17/38/0/0 | 38 | 90 | 15.6 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne Captain Armor +0 | 162/153/171/162 | 34/53/23/34 | 17/38/0/0 | - | - |
Alonne Captain Armor +1 | 178/168/188/178 | 37/58/25/37 | 18/41/0/0 | 1 Titanite Shard | 1420 |
Alonne Captain Armor +2 | 194/183/205/194 | 40/63/27/40 | 20/45/0/0 | 2 Titanite Shard | 1780 |
Alonne Captain Armor +3 | 210/198/222/210 | 44/68/29/44 | 22/49/0/0 | 3 Titanite Shard | 2130 |
Alonne Captain Armor +4 | 226/213/239/226 | 47/74/31/47 | 23/52/0/0 | 1 Large Titanite Shard | 2840 |
Alonne Captain Armor +5 | 243/229/257/243 | 51/79/34/51 | 25/56/0/0 | 2 Large Titanite Shard | 3190 |
Alonne Captain Armor +6 | 259/244/274/259 | 54/84/36/54 | 27/60/0/0 | 3 Large Titanite Shard | 3550 |
Alonne Captain Armor +7 | 275/259/291/275 | 57/90/38/57 | 28/63/0/0 | 1 Titanite Chunk | 4260 |
Alonne Captain Armor +8 | 291/274/308/291 | 61/95/40/61 | 30/67/0/0 | 2 Titanite Chunk | 4610 |
Alonne Captain Armor +9 | 307/289/325/307 | 64/100/42/64 | 32/71/0/0 | 3 Titanite Chunk | 4970 |
Alonne Captain Armor +10 | 324/305/343/324 | 68/106/45/68 | 34/75/0/0 | 1 Titanite Slab | 5670 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne Knight Armor
### In-Game Description
---
*Armor worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.*
### Availability
---
Alonne Knight drop.
### General Information
---
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne Knight Armor | 147/140/155/147 | 23/41/17/23 | 9/27/0/0 | 38 | 80 | 14.2 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne Knight Armor +0 | 147/140/155/147 | 23/41/17/23 | 9/27/0/0 | - | - |
Alonne Knight Armor +1 | 161/153/170/161 | 25/45/18/25 | 9/29/0/0 | 1x Titanite Shard | 1050 |
Alonne Knight Armor +2 | 176/167/185/176 | 27/49/20/27 | 10/32/0/0 | 2x Titanite Shard | 1320 |
Alonne Knight Armor +3 | 190/181/201/190 | 29/53/22/29 | 11/35/0/0 | 3x Titanite Shard | 1580 |
Alonne Knight Armor +4 | 205/195/216/205 | 31/57/23/31 | 12/37/0/0 | 1x Large Titanite Shard | 2100 |
Alonne Knight Armor +5 | 220/209/232/220 | 34/61/25/34 | 13/40/0/0 | 2x Large Titanite Shard | 2370 |
Alonne Knight Armor +6 | 234/223/247/234 | 36/65/27/36 | 14/43/0/0 | 3x Large Titanite Shard | 2630 |
Alonne Knight Armor +7 | 249/237/262/249 | 38/69/28/38 | 15/45/0/0 | 1x Titanite Chunk | 3150 |
Alonne Knight Armor +8 | 263/251/278/263 | 40/73/30/40 | 16/48/0/0 | 2x Titanite Chunk | 3420 |
Alonne Knight Armor +9 | 278/265/293/278 | 42/77/32/42 | 17/51/0/0 | 3x Titanite Chunk | 3680 |
Alonne Knight Armor +10 | 293/279/309/293 | 45/81/34/45 | 18/54/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne's Armor
### In-Game Description
---
*Armor worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.*
### Availability
---
- Sold by Magerold of Lanafir after defeating Sir Alonne.
- Dropped by Sir Alonne for co-op phantoms only.
### General Information
---
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne's Armor | 145/138/150/143 | 32/36/24/35 | 35/46/0/0 | 17 | 80 | 9 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne's Armor +0 | 145/138/150/143 | 32/36/24/35 | 35/46/0/0 | - | - |
Alonne's Armor +1 | 152/144/157/150 | 35/39/26/38 | 38/50/0/0 | 1 | 1490 |
Alonne's Armor +2 | 159/151/164/157 | 38/42/28/41 | 41/54/0/0 | 1 | 1860 |
Alonne's Armor +3 | 166/158/172/164 | 41/46/31/45 | 45/59/0/0 | 2 | 2230 |
Alonne's Armor +4 | 173/165/179/171 | 44/49/33/48 | 48/63/0/0 | 2 | 2970 |
Alonne's Armor +5 | 181/172/187/178 | 48/53/36/52 | 52/68/0/0 | 3 | 3340 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alva Armor
### In-Game Description
---
*Armor worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
### Availability
---
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
### General Information
---
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alva Armor | 89/85/92/88 | 25/27/19/26 | 26/35/0/0 | 15 | 80 | 8.8 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alva Armor +0 | 89/85/92/88 | 25/27/19/26 | 26/35/0/0 | - | - |
Alva Armor +1 | 98/93/101/96 | 27/29/20/28 | 28/38/0/0 | 1x Titanite Shard | 1050 |
Alva Armor +2 | 107/102/110/105 | 29/32/22/31 | 31/41/0/0 | 2x Titanite Shard | 1320 |
Alva Armor +3 | 116/110/119/114 | 32/35/24/34 | 34/45/0/0 | 3x Titanite Shard | 1580 |
Alva Armor +4 | 125/119/129/123 | 34/37/26/36 | 36/48/0/0 | 1x Large Titanite Shard | 2100 |
Alva Armor +5 | 134/127/138/132 | 37/40/28/39 | 39/52/0/0 | 2x Large Titanite Shard | 2370 |
Alva Armor +6 | 143/136/147/140 | 39/43/29/42 | 42/55/0/0 | 3x Large Titanite Shard | 2630 |
Alva Armor +7 | 152/144/157/149 | 41/45/31/44 | 44/58/0/0 | 1x Titanite Chunk | 3150 |
Alva Armor +8 | 161/153/166/158 | 44/48/33/47 | 47/62/0/0 | 2x Titanite Chunk | 3420 |
Alva Armor +9 | 170/161/175/167 | 46/51/35/50 | 50/65/0/0 | 3x Titanite Chunk | 3680 |
Alva Armor +10 | 179/170/185/176 | 49/54/37/53 | 53/69/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Archdrake Robes
### In-Game Description
---
*Robes of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
### Availability
---
- The Cleric class starts with this item.
- The Lost Bastille treasure, near the room with many chests and a Pharros contraption.
- Dropped by Lindelt Clerics in Shrine of Amana.
### General Information
---
Part of the Archdrake Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Archdrake Robes | 89/89/89/89 | 28/27/47/27 | 24/20/0/0 | 13 | 80 | 9.8 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Archdrake Robes +0 | 89/89/89/89 | 28/27/47/27 | 24/20/0/0 | N/A | N/A |
Archdrake Robes +1 | 97/97/97/97 | 30/29/51/29 | 26/22/0/0 | 1x Titanite Shard | 530 |
Archdrake Robes +2 | 106/106/106/106 | 33/32/56/32 | 28/24/0/0 | 2x Titanite Shard | 660 |
Archdrake Robes +3 | 115/115/115/115 | 36/35/60/34 | 31/26/0/0 | 3x Titanite Shard | 790 |
Archdrake Robes +4 | 124/124/124/124 | 39/37/65/37 | 33/28/0/0 | 1x Large Titanite Shard | 1050 |
Archdrake Robes +5 | 133/133/133/133 | 42/40/70/40 | 36/30/0/0 | 2x Large Titanite Shard | 1190 |
Archdrake Robes +6 | 142/142/142/142 | 45/43/74/42 | 38/32/0/0 | 3x Large Titanite Shard | 1320 |
Archdrake Robes +7 | 151/151/151/151 | 48/45/79/45 | 40/34/0/0 | 1x Titanite Chunk | 1580 |
Archdrake Robes +8 | 160/160/160/160 | 51/48/83/47 | 43/36/0/0 | 2x Titanite Chunk | 1710 |
Archdrake Robes +9 | 169/169/169/169 | 54/51/88/50 | 45/38/0/0 | 3x Titanite Chunk | 1840 |
Archdrake Robes +10 | 178/178/178/178 | 57/54/93/53 | 48/40/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Armor of Aurous (Transparent)
### In-Game Description
---
*Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.*
### Availability
---
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
### General Information
---
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Armor of Aurous | 76/82/72/74 | 30/25/32/28 | 20/24/0/0 | 0 | 40 | 3.2 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Armor of Aurous +0 | 76/82/72/74 | 30/25/32/28 | 20/24/0/0 | - | - |
Armor of Aurous +1 | 83/90/79/81 | 33/27/35/30 | 22/26/0/0 | 1x Twinkling Titanite | 1150 |
Armor of Aurous +2 | 91/98/86/88 | 36/29/38/33 | 24/28/0/0 | 1x Twinkling Titanite | 1430 |
Armor of Aurous +3 | 99/106/94/96 | 39/32/41/35 | 26/31/0/0 | 2x Twinkling Titanite | 1720 |
Armor of Aurous +4 | 107/114/101/103 | 42/34/44/38 | 28/33/0/0 | 2x Twinkling Titanite | 2290 |
Armor of Aurous +5 | 115/123/109/111 | 45/37/48/41 | 31/36/0/0 | 3x Twinkling Titanite | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Armor of Aurous
### In-Game Description
---
*Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
### Availability
---
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
**Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
### General Information
---
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Armor of Aurous | 122/118/128/123 | 43/42/30/46 | 34/44/0/0 | 18 | 80 | 10.1 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Armor of Aurous +0 | 122/118/128/123 | 43/42/30/46 | 34/44/0/0 | N/A | N/A |
Armor of Aurous +1 | 134/129/140/135 | 47/46/33/50 | 37/48/0/0 | 1 | 1,150 |
Armor of Aurous +2 | 146/141/153/147 | 51/50/36/55 | 40/52/0/0 | 1 | 1,430 |
Armor of Aurous +3 | 158/153/166/159 | 56/54/39/59 | 44/56/0/0 | 2 | 1,720 |
Armor of Aurous +4 | 170/165/179/171 | 60/58/42/64 | 47/60/0/0 | 2 | 2,290 |
Armor of Aurous +5 | 183/177/192/184 | 65/63/45/69 | 51/65/0/0 | 3 | 2,580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Armor of the Forlorn
### In-Game Description
---
*Armor of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
### Availability
---
Sold by Straid of Olaphis.
### General Information
---
- Part of the Forlorn Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Armor of the Forlorn | 176/166/188/176 | 28/34/24/46 | 50/39/0/0 | 22 | 80 | 11.3 | -/-/-/- | A |
|
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Armor of the Forlorn +0 | 176/166/188/176 | 28/34/24/46 | 50/39/0/0 | - | - |
Armor of the Forlorn +1 | 184/174/197/184 | 30/37/26/50 | 54/42/0/0 | 1x Twinkling Titanite | 1490 |
Armor of the Forlorn +2 | 193/182/206/193 | 33/40/28/54 | 59/46/0/0 | 1x Twinkling Titanite | 1860 |
Armor of the Forlorn +3 | 202/190/216/202 | 36/43/30/59 | 64/50/0/0 | 2x Twinkling Titanite | 2230 |
Armor of the Forlorn +4 | 211/198/225/211 | 39/46/32/63 | 69/54/0/0 | 2x Twinkling Titanite | 2970 |
Armor of the Forlorn +5 | 220/207/235/220 | 42/50/35/68 | 74/58/0/0 | 3x Twinkling Titanite | 3340 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Astrologist's Robe
### In-Game Description
---
*Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
### Availability
---
- Sold by Royal Sorcerer Navlaan after completing his questline.
- Astrologist drop.
### General Information
---
Part of the Astrologist's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Astrologist's Robe | 60/63/58/58 | 44/30/30/37 | 19/19/0/0 | 0 | 50 | 5.1 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Astrologist's Robe +0 | 60/63/58/58 | 44/30/30/37 | 19/19/0/0 | N/A | N/A |
Astrologist's Robe +1 | 66/69/63/63 | 48/33/33/40 | 20/20/0/0 | 1x Titanite Shard | 270 |
Astrologist's Robe +2 | 72/75/69/69 | 52/36/36/44 | 22/22/0/0 | 2x Titanite Shard | 330 |
Astrologist's Robe +3 | 78/81/75/75 | 56/39/39/48 | 24/24/0/0 | 3x Titanite Shard | 400 |
Astrologist's Robe +4 | 84/88/81/81 | 61/42/42/51 | 26/26/0/0 | 1x Large Titanite Shard | 530 |
Astrologist's Robe +5 | 90/94/87/87 | 65/45/45/55 | 28/28/0/0 | 2x Large Titanite Shard | 600 |
Astrologist's Robe +6 | 96/100/93/93 | 69/48/48/59 | 30/29/0/0 | 3x Large Titanite Shard | 660 |
Astrologist's Robe +7 | 102/107/99/99 | 74/51/51/62 | 32/31/0/0 | 1x Titanite Chunk | 790 |
Astrologist's Robe +8 | 108/113/105/105 | 78/54/54/66 | 34/33/0/0 | 2x Titanite Chunk | 860 |
Astrologist's Robe +9 | 114/119/111/111 | 82/57/57/70 | 36/35/0/0 | 3x Titanite Chunk | 920 |
Astrologist's Robe +10 | 121/126/117/117 | 87/60/60/74 | 38/37/0/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bandit Armor
### In-Game Description
---
*Armor of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.*
### Availability
---
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
### General Information
---
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bandit Armor | 67/66/69/64 | 20/21/17/20 | 14/21/0/0 | 5 | 60 | 6.2 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bandit Armor +0 | 67/66/69/64 | 20/21/17/20 | 14/21/0/0 | N/A | N/A |
Bandit Armor +1 | 73/72/75/70 | 22/23/18/22 | 15/23/0/0 | 1x Titanite Shard | 270 |
Bandit Armor +2 | 80/79/82/76 | 24/25/20/24 | 17/25/0/0 | 2x Titanite Shard | 330 |
Bandit Armor +3 | 86/86/89/83 | 26/26/21/26 | 18/27/0/0 | 3x Titanite Shard | 400 |
Bandit Armor +4 | 93/92/96/89 | 28/28/23/28 | 20/29/0/0 | 1x Large Titanite Shard | 530 |
Bandit Armor +5 | 100/99/103/96 | 30/31/25/30 | 21/31/0/0 | 2x Large Titanite Shard | 600 |
Bandit Armor +6 | 106/106/109/102 | 32/33/26/32 | 23/33/0/0 | 3x Large Titanite Shard | 660 |
Bandit Armor +7 | 113/112/116/108 | 34/35/28/34 | 24/35/0/0 | 1x Titanite Chunk | 790 |
Bandit Armor +8 | 119/119/123/115 | 36/37/29/36 | 26/37/0/0 | 2x Titanite Chunk | 860 |
Bandit Armor +9 | 126/126/130/121 | 38/39/31/38 | 27/39/0/0 | 3x Titanite Chunk | 920 |
Bandit Armor +10 | 133/133/137/128 | 40/41/33/40 | 29/42/0/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bell Keeper Bellyband
### In-Game Description
---
*An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.*
*To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.*
*Surely they never imagined that their dolls
would outlast their own kingdoms.*
### Availability
---
Reach Rank 3 in the Bell Keepers covenant.
### General Information
---
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bell Keeper Bellyband | 66/69/64/64 | 14/13/19/25 | 16/13/0/0 | 0 | 60 | 6.0 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bell Keeper Bellyband +0 | 66/69/64/64 | 14/13/19/25 | 16/13/0/0 | N/A | N/A |
Bell Keeper Bellyband +1 | 72/75/70/70 | 15/14/20/27 | 17/14/0/0 | 1x Titanite Shard | 270 |
Bell Keeper Bellyband +2 | 79/82/76/76 | 16/15/22/30 | 19/15/0/0 | 2x Titanite Shard | 330 |
Bell Keeper Bellyband +3 | 85/89/83/83 | 18/16/24/32 | 20/16/0/0 | 3x Titanite Shard | 400 |
Bell Keeper Bellyband +4 | 92/96/89/89 | 19/18/26/35 | 22/18/0/0 | 1x Large Titanite Shard | 530 |
Bell Keeper Bellyband +5 | 98/103/96/96 | 21/19/28/37 | 24/19/0/0 | 2x Large Titanite Shard | 600 |
Bell Keeper Bellyband +6 | 105/110/102/102 | 22/20/29/40 | 25/20/0/0 | 3x Large Titanite Shard | 660 |
Bell Keeper Bellyband +7 | 111/117/108/108 | 23/22/31/42 | 27/22/0/0 | 1x Titanite Chunk | 790 |
Bell Keeper Bellyband +8 | 118/124/115/115 | 25/23/33/45 | 28/23/0/0 | 2x Titanite Chunk | 860 |
Bell Keeper Bellyband +9 | 124/131/121/121 | 26/24/35/47 | 30/24/0/0 | 3x Titanite Chunk | 920 |
Bell Keeper Bellyband +10 | 131/138/128/128 | 28/26/37/50 | 32/26/0/0 | 1x Titanite Slab | 1,050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Benhart's Armor
### In-Game Description
---
*Armor of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.*
### Availability
---
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
### General Information
---
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Benhart's Armor | 104/100/108/104 | 24/23/21/24 | 27/21/0/0 | 18 | 72 | 10.5 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Benhart's Armor +0 | 104/100/108/104 | 24/23/21/24 | 27/21/0/0 | - | - |
Benhart's Armor +1 | 114/110/118/114 | 26/25/23/26 | 29/23/0/0 | 1x Titanite Shard | 790 |
Benhart's Armor +2 | 124/120/129/124 | 28/27/25/28 | 32/25/0/0 | 2x Titanite Shard | 990 |
Benhart's Armor +3 | 135/130/140/135 | 31/29/26/31 | 35/27/0/0 | 3x Titanite Shard | 1190 |
Benhart's Armor +4 | 145/140/151/145 | 33/32/28/33 | 37/29/0/0 | 1x Large Titanite Shard | 1580 |
Benhart's Armor +5 | 156/150/162/156 | 36/34/31/36 | 40/31/0/0 | 2x Large Titanite Shard | 1780 |
Benhart's Armor +6 | 166/160/172/166 | 38/36/33/38 | 43/33/0/0 | 3x Large Titanite Shard | 1970 |
Benhart's Armor +7 | 176/170/183/176 | 40/39/35/40 | 45/35/0/0 | 1x Titanite Chunk | 2370 |
Benhart's Armor +8 | 187/180/194/187 | 43/41/37/43 | 48/37/0/0 | 2x Titanite Chunk | 2560 |
Benhart's Armor +9 | 197/190/205/197 | 45/43/39/45 | 51/39/0/0 | 3x Titanite Chunk | 2760 |
Benhart's Armor +10 | 208/200/216/208 | 48/46/41/48 | 54/42/0/0 | 1x Titanite Slab | 3150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Dragon Armor
### In-Game Description
---
*An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but this proves its existence*
### Availability
---
Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.
### General Information
---
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Dragon Armor | 125/121/127/125 | 45/98/47/45 | 57/80/65/65 | 0 | 225 | 4.8 | -/-/-/- | A |
### Upgrades
---
Cannot be upgraded.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Hollow Mage Robe
### In-Game Description
---
*Robe worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.*
### Availability
---
- Starting equipment for the Sorcerer class.
- Necromancer drop.
### General Information
---
Part of the Black Hollow Mage Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Hollow Mage Robe | 55/58/54/54 | 47/33/36/39 | 23/21/22/22 | 0 | 50 | 3.3 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Hollow Mage Robe +0 | 55/58/54/54 | 47/33/36/39 | 23/21/22/22 | - | - |
Black Hollow Mage Robe +1 | 60/63/59/59 | 51/36/39/43 | 25/23/24/24 | 1x Titanite Shard | 270 |
Black Hollow Mage Robe +2 | 66/69/65/65 | 56/39/43/47 | 27/25/26/26 | 2x Titanite Shard | 330 |
Black Hollow Mage Robe +3 | 71/75/70/70 | 61/43/46/51 | 29/27/28/28 | 3x Titanite Shard | 400 |
Black Hollow Mage Robe +4 | 77/81/76/76 | 65/46/50/55 | 32/29/30/30 | 1x Large Titanite Shard | 530 |
Black Hollow Mage Robe +5 | 82/87/81/81 | 70/50/53/59 | 34/31/32/32 | 2x Large Titanite Shard | 600 |
Black Hollow Mage Robe +6 | 88/93/87/87 | 75/53/57/63 | 36/33/34/34 | 3x Large Titanite Shard | 660 |
Black Hollow Mage Robe +7 | 93/99/92/92 | 79/56/61/67 | 39/35/36/36 | 1x Titanite Chunk | 790 |
Black Hollow Mage Robe +8 | 99/105/98/98 | 84/60/64/71 | 41/37/38/38 | 2x Titanite Chunk | 860 |
Black Hollow Mage Robe +9 | 104/111/103/103 | 89/63/68/75 | 43/39/40/40 | 3x Titanite Chunk | 920 |
Black Hollow Mage Robe +10 | 110/117/109/109 | 94/67/72/79 | 46/42/43/43 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Leather Armor
### In-Game Description
---
*Armor dyed Black.*
*Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Laddersmith Gilligan for 960 souls in Earthen Peak and 1,200 souls in Majula.
### General Information
---
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Leather Armor | 65/68/64/64 | 31/24/23/26 | 38/26/0/0 | 0 | 55 | 3.9 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Leather Armor +0 | 65/68/64/64 | 31/24/23/26 | 38/26/0/0 | N/A | N/A |
Black Leather Armor +1 | 71/74/70/70 | 34/26/25/28 | 41/28/0/0 | 1x Titanite Shard | 530 |
Black Leather Armor +2 | 78/81/76/76 | 36/28/27/31 | 45/31/0/0 | 2x Titanite Shard | 660 |
Black Leather Armor +3 | 84/88/83/83 | 40/30/29/33 | 49/33/0/0 | 3x Titanite Shard | 790 |
Black Leather Armor +4 | 91/94/89/89 | 43/33/31/36 | 52/36/0/0 | 1x Large Titanite Shard | 1050 |
Black Leather Armor +5 | 98/101/96/96 | 46/35/34/38 | 56/38/0/0 | 2x Large Titanite Shard | 1190 |
Black Leather Armor +6 | 104/108/102/102 | 49/37/36/41 | 60/41/0/0 | 3x Large Titanite Shard | 1320 |
Black Leather Armor +7 | 111/114/108/108 | 52/40/38/43 | 63/43/0/0 | 1x Titanite Chunk | 1580 |
Black Leather Armor +8 | 117/121/115/115 | 55/42/40/46 | 67/46/0/0 | 2x Titanite Chunk | 1710 |
Black Leather Armor +9 | 124/128/121/121 | 58/44/42/48 | 71/48/0/0 | 3x Titanite Chunk | 1840 |
Black Leather Armor +10 | 131/135/128/128 | 62/47/45/51 | 75/51/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Robes
### In-Game Description
---
*A black robe.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.*
### Availability
---
- Given to you by Straid of Olaphis when the player has traded four unique boss souls to him.
- Sold by Merchant Hag Melentia if Straid has been killed.
### General Information
---
Part of the Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Robes | 67/72/64/64 | 73/49/49/49 | 30/26/39/35 | 0 | 55 | 2.6 | -/-/16/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Robes +0 | 67/72/64/64 | 73/49/49/49 | 30/26/39/35 | - | - |
Black Robes +1 | 73/79/70/70 | 80/54/54/54 | 33/28/42/38 | 1x Twinkling Titanite | 990 |
Black Robes +2 | 80/86/76/76 | 87/59/59/59 | 36/31/46/42 | 1x Twinkling Titanite | 1240 |
Black Robes +3 | 87/93/83/83 | 95/64/64/64 | 39/33/50/45 | 2x Twinkling Titanite | 1490 |
Black Robes +4 | 94/100/89/89 | 102/69/69/69 | 42/36/54/49 | 2x Twinkling Titanite | 1980 |
Black Robes +5 | 101/108/96/96 | 110/74/74/74 | 45/39/58/53 | 3x Twinkling Titanite | 2230 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Witch Robe
### In-Game Description
---
*Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
### Availability
---
Sold by Royal Sorcerer Navlaan
Gutter Denizen drop - after all the sconces in The Gutter are lit.
1
### General Information
---
Part of the Black Witch Set
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Witch Robe | 86/95/83/83 | 97/78/90/94 | 35/42/47/47 | 0 | 55 | 4.8 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Witch Robe +0 | 86/95/83/83 | 97/78/90/94 | 35/42/47/47 | - | - |
Black Witch Robe +1 | 92/102/89/89 | 104/84/97/101 | 37/45/50/50 | 1x Twinkling Titanite | 500 |
Black Witch Robe +2 | 99/109/96/96 | 112/90/104/108 | 40/48/54/54 | 1x Twinkling Titanite | 620 |
Black Witch Robe +3 | 106/117/102/102 | 119/96/111/116 | 43/51/57/57 | 2x Twinkling Titanite | 750 |
Black Witch Robe +4 | 113/124/109/109 | 127/102/118/123 | 46/54/61/61 | 2x Twinkling Titanite | 990 |
Black Witch Robe +5 | 120/132/116/116 | 135/108/126/131 | 49/58/65/65 | 3x Twinkling Titanite | 1120 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. Scholar of the First Sin only.
# Bone King Robe
### In-Game Description
---
*Skeleton Lord robe.
High dark defense.*
*The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.*
### Availability
---
Sold by Titchy Gren after defeating the Skeleton Lords.
### General Information
---
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bone King Robe | 71/77/68/68 | 45/50/41/63 | 36/23/28/45 | 0 | 65 | 3.8 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bone King Robe +0 | 71/77/68/68 | 45/50/41/63 | 36/23/28/45 | N/A | N/A |
Bone King Robe +1 | 78/84/74/74 | 49/55/45/69 | 39/25/30/49 | 1x Twinkling Titanite | 1150 |
Bone King Robe +2 | 85/92/81/81 | 54/60/49/75 | 43/27/33/53 | 1x Twinkling Titanite | 1430 |
Bone King Robe +3 | 92/100/88/88 | 58/65/53/81 | 47/30/36/58 | 2x Twinkling Titanite | 1720 |
Bone King Robe +4 | 99/108/95/95 | 63/70/57/87 | 51/32/39/62 | 2x Twinkling Titanite | 2290 |
Bone King Robe +5 | 106/116/102/102 | 68/75/61/94 | 55/35/42/67 | 3x Twinkling Titanite | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Brigand Armor
### In-Game Description
---
*Armor donned by looting brigands.*
*This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together*
### Availability
---
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
### General Information
---
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Brigand Armor | 57/62/56/53 | 28/22/21/24 | 23/23/0/0 | 0 | 60 | 3.1 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Brigand Armor +0 | 57/62/56/53 | 28/22/21/24 | 23/23/0/0 | N/A | N/A |
Brigand Armor +1 | 62/68/61/58 | 30/24/23/26 | 25/25/0/0 | 1x Titanite Shard | 270 |
Brigand Armor +2 | 68/74/67/63 | 33/26/25/28 | 27/27/0/0 | 2x Titanite Shard | 330 |
Brigand Armor +3 | 73/80/72/68 | 36/28/27/31 | 29/29/0/0 | 3x Titanite Shard | 400 |
Brigand Armor +4 | 79/86/78/73 | 39/31/29/33 | 32/32/0/0 | 1x Large Titanite Shard | 530 |
Brigand Armor +5 | 85/93/83/79 | 42/33/31/36 | 34/34/0/0 | 2x Large Titanite Shard | 600 |
Brigand Armor +6 | 90/99/89/84 | 44/35/33/38 | 36/36/0/0 | 3x Large Titanite Shard | 660 |
Brigand Armor +7 | 96/105/94/89 | 47/38/35/40 | 39/39/0/0 | 1x Titanite Chunk | 790 |
Brigand Armor +8 | 101/111/100/94 | 50/40/37/43 | 41/41/0/0 | 2x Titanite Chunk | 860 |
Brigand Armor +9 | 107/117/105/99 | 53/42/39/45 | 43/43/0/0 | 3x Titanite Chunk | 920 |
Brigand Armor +10 | 113/124/111/105 | 56/45/42/48 | 46/46/0/0 | 1x Titanite Slab | 1,050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Cale's Leather Armor
### In-Game Description
---
*Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.*
*Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.*
### Availability
---
- Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed.
- Sold by Merchant Hag Melentia after killing Cale the Cartographer.
### General Information
---
Part of Cale's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Cale's Leather Armor | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 60 | 6.4 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Cale's Leather Armor +0 | 83/82/82/86 | 24/25/20/24 | 37/23/0/0 | N/A | N/A |
Cale's Leather Armor +1 | 91/90/90/94 | 28/27/22/26 | 40/25/0/0 | 1x Titanite Shard | 270 |
Cale's Leather Armor +2 | 99/98/98/103 | 28/30/24/28 | 44/27/0/0 | 2x Titanite Shard | 330 |
Cale's Leather Armor +3 | 107/106/106/111 | 30/32/26/30 | 47/29/0/0 | 3x Titanite Shard | 400 |
Cale's Leather Armor +4 | 116/114/114/120 | 33/35/28/33 | 51/31/0/0 | 1x Large Titanite Shard | 530 |
Cale's Leather Armor +5 | 124/123/123/128 | 35/37/30/35 | 55/34/0/0 | 2x Large Titanite Shard | 600 |
Cale's Leather Armor +6 | 132/131/131/137 | 37/40/32/37 | 58/36/0/0 | 3x Large Titanite Shard | 660 |
Cale's Leather Armor +7 | 141/139/139/145 | 40/42/34/40 | 62/38/0/0 | 1x Titanite Chunk | 790 |
Cale's Leather Armor +8 | 149/147/147/154 | 42/45/36/42 | 65/40/0/0 | 2x Titanite Chunk | 860 |
Cale's Leather Armor +9 | 157/155/155/162 | 44/47/38/44 | 69/42/0/0 | 3x Titanite Chunk | 920 |
Cale's Leather Armor +10 | 166/164/164/171 | 47/50/40/47 | 73/45/0/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Catarina Armor
### In-Game Description
---
*Odd armor shaped like an onion.*
*This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.*
*The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.*
### Availability
---
Red Phantom Catarina Knight drop (rare).
Mimic drop in Frozen Eleum Loyce (100%).
### General Information
---
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Catarina Armor | 149/149/173/149 | 32/35/21/32 | 25/41/0/0 | 25 | 95 | 11.7 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Catarina Armor +0 | 149/149/173/149 | 32/35/21/32 | 25/41/0/0 | N/A | N/A |
Catarina Armor +1 | 164/164/190/164 | 35/38/23/35 | 27/45/0/0 | 1 Twinkling Titanite | 1530 |
Catarina Armor +2 | 179/179/207/179 | 38/42/25/38 | 30/49/0/0 | 1 Twinkling Titanite | 1910 |
Catarina Armor +3 | 194/194/225/194 | 41/45/27/41 | 32/53/0/0 | 2 Twinkling Titanite | 2290 |
Catarina Armor +4 | 209/209/242/209 | 44/49/29/44 | 35/57/0/0 | 2 Twinkling Titanite | 3050 |
Catarina Armor +5 | 224/224/260/224 | 48/53/32/48 | 38/62/0/0 | 3 Twinkling Titanite | 3430 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Chaos Robe
### In-Game Description
---
*Robe worn by a chaos sorcerer.
He calls himself Navlaan, now.*
### Availability
---
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan.
### General Information
---
Part of the Chaos Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Chaos Robe | 67/72/64/64 | 49/73/49/71 | 30/26/39/35 | 0 | 55 | 2.6 | -/-/16/16 | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Chaos Robe +0 | 67/72/64/64 | 49/73/49/71 | 30/26/39/35 | - | - |
Chaos Robe +1 | 73/79/70/70 | 54/80/54/78 | 33/28/42/38 | 1x Twinkling Titanite | 990 |
Chaos Robe +2 | 80/86/76/76 | 59/87/59/85 | 36/31/46/42 | 1x Twinkling Titanite | 1240 |
Chaos Robe +3 | 87/93/83/83 | 64/95/64/92 | 39/33/50/45 | 2x Twinkling Titanite | 1980 |
Chaos Robe +4 | 94/100/89/89 | 69/102/69/99 | 42/36/54/49 | 2x Twinkling Titanite | 1980 |
Chaos Robe +5 | 101/108/96/96 | 74/110/74/106 | 45/39/58/53 | 3x Twinkling Titanite | 2230 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Charred Loyce Armor
### In-Game Description
---
*Charred armor of the Knights of Loyce,
burned black by flame.*
*These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
### Availability
---
Charred Loyce Knight drop.
### General Information
---
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Charred Loyce Armor | 208/179/212/208 | 37/45/22/36 | 30/36/0/0 | 22 | 45 | 12.8 | -/-/-/- | A |
### Notes
---
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Armor has gained mass after being burned and weighs more than its unburned counterpart.
*(The More You Know!)*
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Charred Loyce Armor +0 | 208/179/212/208 | 37/45/22/36 | 30/36/0/0 | N/A | N/A |
Charred Loyce Armor +1 | 218/187/222/218 | 40/49/24/39 | 33/39/0/0 | 1x Twinkling Titanite | 1,490 |
Charred Loyce Armor +2 | 228/196/233/228 | 44/53/26/42 | 36/43/0/0 | 1x Twinkling Titanite | 1,860 |
Charred Loyce Armor +3 | 238/205/243/238 | 47/58/28/46 | 39/46/0/0 | 2x Twinkling Titanite | 2,230 |
Charred Loyce Armor +4 | 248/214/254/248 | 51/62/30/49 | 42/50/0/0 | 2x Twinkling Titanite | 2,970 |
Charred Loyce Armor +5 | 259/223/265/259 | 55/67/32/53 | 45/54/0/0 | 3x Twinkling Titanite | 3,350 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Creighton's Chainmail
### In-Game Description
---
*Atypical chainmail.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.*
### Availability
---
- Complete Creighton the Wanderer's questline, if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
### General Information
---
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Creighton's Chainmail | 90/88/93/90 | 27/30/16/27 | 21/34/0/0 | 14 | 70 | 9.7 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Creighton's Chainmail +0 | 90/88/93/90 | 27/30/16/27 | 21/34/0/0 | - | - |
Creighton's Chainmail +1 | 99/96/102/99 | 29/33/17/29 | 23/37/0/0 | 1x Titanite Shard | 790 |
Creighton's Chainmail +2 | 108/105/111/108 | 32/36/19/32 | 25/40/0/0 | 2x Titanite Shard | 990 |
Creighton's Chainmail +3 | 117/114/121/117 | 35/39/20/35 | 27/43/0/0 | 3x Titanite Shard | 1190 |
Creighton's Chainmail +4 | 126/123/130/126 | 37/42/22/37 | 29/47/0/0 | 1x Large Titanite Shard | 1580 |
Creighton's Chainmail +5 | 135/132/140/135 | 40/45/23/40 | 31/50/0/0 | 2x Large Titanite Shard | 1780 |
Creighton's Chainmail +6 | 144/140/149/144 | 43/48/25/43 | 33/53/0/0 | 3x Large Titanite Shard | 1970 |
Creighton's Chainmail +7 | 153/149/158/153 | 45/51/26/45 | 35/57/0/0 | 1x Titanite Chunk | 2370 |
Creighton's Chainmail +8 | 162/158/168/162 | 48/54/28/48 | 37/60/0/0 | 2x Titanite Chunk | 2560 |
Creighton's Chainmail +9 | 171/167/177/171 | 51/57/29/51 | 39/63/0/0 | 3x Titanite Chunk | 2760 |
Creighton's Chainmail +10 | 180/176/187/180 | 54/60/31/54 | 42/67/0/0 | 1x Titanite Slab | 3150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dark Armor
### In-Game Description
---
*Armor of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
### Availability
---
Mimic drop in Iron Keep.
From the Ironheath Hall bonfire, exit the door. Make a right and run past the Ironclad Soldiers into the next room. Pull the lever to your right and make your way to the ladder that is now accessible at the back of the platform. Climb the ladder and dispatch the Mimic.
#### Scholar of the First Sin
---
Mimic drop in The Gutter
From the ledge with the Ring of Soul Protection jump or just run and drop back in to a room in the middle the structure you climbed to get to the ledge. Dispatch the Mimic inside for the Dark Armor and a Lightning Winged Spear. If the loot falls through the wooden floor, there's a hole in the corner of the room you can drop through to the floor below.
### General Information
---
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dark Armor | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | 16 | 90 | 9.8 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dark Armor +0 | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | N/A | N/A |
Dark Armor +1 | 125/125/132/120 | 33/33/22/70 | 34/38/0/0 | 1 | 1150 |
Dark Armor +2 | 136/136/144/131 | 36/36/24/76 | 37/42/0/0 | 1 | 1420 |
Dark Armor +3 | 148/148/154/142 | 39/39/26/82 | 40/45/0/0 | 2 | 1720 |
Dark Armor +4 | 159/159/168/153 | 42/42/28/88 | 42/49/0/0 | 2 | 2290 |
Dark Armor +5 | 171/171/180/164 | 45/45/30/95 | 46/53/0/0 | 3 | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Desert Sorceress Top
### In-Game Description
---
*Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
### Availability
---
Desert Sorceress drop.
### General Information
---
- Part of the Desert Sorceress Set.
- Differs in appearance depending on whether your character is male or female
- Enlarges chest for female characters
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Desert Sorceress Top | 45/47/43/43 | 42/29/35/38 | 16/11/29/14 | 0 | 50 | 2.7 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Desert Sorceress Top +0 | 45/47/43/43 | 42/29/35/38 | 16/11/29/14 | - | - |
Desert Sorceress Top +1 | 49/51/47/47 | 46/31/38/41 | 17/12/31/15 | 1x Titanite Shard | 210 |
Desert Sorceress Top +2 | 53/56/51/51 | 50/34/41/45 | 19/13/34/16 | 1x Titanite Shard | 270 |
Desert Sorceress Top +3 | 58/60/56/56 | 54/37/45/49 | 20/14/37/17 | 2x Titanite Shard | 320 |
Desert Sorceress Top +4 | 62/65/60/60 | 58/40/48/52 | 22/15/40/19 | 1x Large Titanite Shard | 420 |
Desert Sorceress Top +5 | 67/70/65/65 | 62/43/52/56 | 24/15/43/20 | 1x Large Titanite Shard | 480 |
Desert Sorceress Top +6 | 71/74/69/69 | 66/45/55/60 | 25/17/46/21 | 2x Large Titanite Shard | 530 |
Desert Sorceress Top +7 | 75/79/73/73 | 70/48/58/63 | 27/18/49/23 | 1x Titanite Chunk | 630 |
Desert Sorceress Top +8 | 80/83/78/78 | 74/51/62/67 | 28/19/52/24 | 1x Titanite Chunk | 690 |
Desert Sorceress Top +9 | 84/88/82/82 | 78/54/65/71 | 30/19/55/25 | 2x Titanite Chunk | 740 |
Desert Sorceress Top +10 | 89/83/87/87 | 83/57/69/75 | 32/21/58/27 | 1x Titanite Slab | 840 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dingy Robe
### In-Game Description
---
*An unassuming dingy robe.*
*Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.*
### Availability
---
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
### General Information
---
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dingy Robe | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | 0 | 40 | 3.0 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dingy Robe +0 | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | N/A | N/A |
Dingy Robe +1 | 59/67/56/56 | 36/29/34/34 | 22/25/50/50 | 1x Titanite Shard | 270 |
Dingy Robe +2 | 64/73/61/61 | 39/32/37/37 | 24/27/55/55 | 2x Titanite Shards | 330 |
Dingy Robe +3 | 70/79/66/66 | 42/35/40/40 | 26/29/59/59 | 3x Titanite Shards | 400 |
Dingy Robe +4 | 75/85/71/71 | 45/38/43/43 | 28/32/64/64 | 1x Large Titanite Shard | 530 |
Dingy Robe +5 | 81/91/76/76 | 49/41/46/46 | 30/34/69/69 | 2x Large Titanite Shards | 600 |
Dingy Robe +6 | 86/97/81/81 | 52/43/49/49 | 32/36/73/73 | 3x Large Titanite Shards | 660 |
Dingy Robe +7 | 91/103/86/86 | 55/46/52/52 | 34/39/78/78 | 1x Titanite Chunk | 790 |
Dingy Robe +8 | 97/109/91/91 | 58/49/55/55 | 36/41/82/82 | 2x Titanite Chunks | 860 |
Dingy Robe +9 | 102/115/96/96 | 61/52/58/58 | 38/43/87/87 | 3x Titanite Chunks | 920 |
Dingy Robe +10 | 108/122/101/101 | 65/55/62/62 | 41/46/92/92 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragon Acolyte Robe
### In-Game Description
---
*Robes worn by acolytes of Aldia.*
*Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.*
*This white robe is designed to bear the brunt
of the ritual sacrifice's gushing blood.*
### Availability
---
Dragon Acolyte drop.
### General Information
---
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dragon Acolyte Robe | 59/62/57/57 | 24/24/28/30 | 27/23/0/27 | 0 | 55 | 3.9 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dragon Acolyte Robe +0 | 59/62/57/57 | 24/24/28/30 | 27/23/0/27 | N/A | N/A |
Dragon Acolyte Robe +1 | 64/68/62/62 | 26/26/30/33 | 29/25/0/29 | 1x Titanite Shard | 270 |
Dragon Acolyte Robe +2 | 70/74/68/68 | 28/28/33/36 | 32/27/0/32 | 2x Titanite Shard | 330 |
Dragon Acolyte Robe +3 | 76/80/74/74 | 31/31/36/39 | 35/29/0/35 | 3x Titanite Shard | 400 |
Dragon Acolyte Robe +4 | 82/86/80/80 | 33/33/39/42 | 38/31/0/37 | 1x Large Titanite Shard | 530 |
Dragon Acolyte Robe +5 | 88/93/86/86 | 36/36/42/45 | 41/34/0/40 | 2x Large Titanite Shard | 600 |
Dragon Acolyte Robe +6 | 94/99/91/91 | 38/38/44/48 | 43/36/0/43 | 3x Large Titanite Shard | 660 |
Dragon Acolyte Robe +7 | 100/105/97/97 | 40/40/47/51 | 46/38/0/45 | 1x Titanite Chunk | 790 |
Dragon Acolyte Robe +8 | 106/111/103/103 | 43/43/50/54 | 49/40/0/48 | 2x Titanite Chunk | 860 |
Dragon Acolyte Robe +9 | 112/117/109/109 | 45/45/53/57 | 52/42/0/51 | 3x Titanite Chunk | 920 |
Dragon Acolyte Robe +10 | 118/124/115/115 | 48/48/56/60 | 55/45/0/54 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragonrider Armor
### In-Game Description
---
*Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
### Availability
---
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
### General Information
---
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dragonrider Armor | 243/227/254/243 | 21/20/22/21 | 20/28/0/0 | 45 | 95 | 16 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Dragonrider Armor +0 | 243/227/254/243 | 21/20/22/21 | 20/28/0/0 | - | - |
Dragonrider Armor +1 | 262/245/274/262 | 22/21/23/22 | 21/30/0/0 | 1 | 1,980 |
Dragonrider Armor +2 | 281/263/294/281 | 24/22/25/24 | 23/32/0/0 | 1 | 2,470 |
Dragonrider Armor +3 | 301/281/314/301 | 25/24/26/25 | 24/34/0/0 | 2 | 2,970 |
Dragonrider Armor +4 | 320/299/334/320 | 27/25/28/27 | 26/36/0/0 | 2 | 3,960 |
Dragonrider Armor +5 | 340/317/355/340 | 29/27/30/29 | 28/39/0/0 | 3 | 4,450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakeblood Armor
### In-Game Description
---
*Black armor of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
### Availability
---
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
### General Information
---
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drakeblood Armor | 200/190/214/204 | 34/42/22/37 | 34/44/0/0 | 22 | 85 | 12.5 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Drakeblood Armor +0 | 200/190/214/204 | 34/42/22/37 | 34/44/0/0 | - | - |
Drakeblood Armor +1 | 204/194/219/209 | 35/43/23/38 | 35/46/0/0 | 1x Titanite Shard | 1050 |
Drakeblood Armor +2 | 209/199/224/214 | 37/46/24/40 | 37/48/0/0 | 2x Titanite Shard | 1320 |
Drakeblood Armor +3 | 214/204/229/219 | 38/47/25/42 | 38/50/0/0 | 3x Titanite Shard | 1580 |
Drakeblood Armor +4 | 219/208/235/224 | 40/50/26/44 | 40/52/0/0 | 1x Large Titanite Shard | 2100 |
Drakeblood Armor +5 | 224/213/240/229 | 42/52/27/46 | 42/55/0/0 | 2x Large Titanite Shard | 2370 |
Drakeblood Armor +6 | 229/218/245/234 | 43/53/28/47 | 42/57/0/0 | 3x Large Titanite Shard | 2630 |
Drakeblood Armor +7 | 234/222/251/239 | 45/56/29/49 | 45/59/0/0 | 1x Titanite Chunk | 3150 |
Drakeblood Armor +8 | 239/227/256/244 | 46/57/30/51 | 46/61/0/0 | 2x Titanite Chunk | 3420 |
Drakeblood Armor +9 | 244/232/261/249 | 48/60/31/53 | 48/60/0/0 | 3x Titanite Chunk | 3680 |
Drakeblood Armor +10 | 249/237/267/255 | 50/62/33/55 | 50/66/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakekeeper Armor
### In-Game Description
---
*Giant onyx armor.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
### Availability
---
Drakekeeper drop.
### General Information
---
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drakekeeper Armor | 167/160/176/167 | 22/25/20/22 | 27/38/0/36 | 40 | 90 | 15.7 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Drakekeeper Armor +0 | 167/160/176/167 | 22/25/20/22 | 22/33/0/31 | - | - |
Drakekeeper Armor +1 | 183/176/193/183 | 24/27/21/24 | 24/36/0/34 | 1x Titanite Shard | 1,420 |
Drakekeeper Armor +2 | 200/192/211/200 | 26/29/23/26 | 26/39/0/37 | 2x Titanite Shard | 1,780 |
Drakekeeper Armor +3 | 216/208/228/216 | 28/32/25/28 | 28/42/0/40 | 3x Titanite Shard | 2,130 |
Drakekeeper Armor +4 | 233/224/246/233 | 30/34/29/43 | 30/45/0/43 | 1x Large Titanite Shard | 2,840 |
Drakekeeper Armor +5 | 250/240/263/250 | 33/37/29/33 | 33/49/0/46 | 2x Large Titanite Shard | 3,190 |
Drakekeeper Armor +6 | 266/256/281/266 | 35/39/31/35 | 35/52/0/49 | 3x Large Titanite Shard | 3,550 |
Drakekeeper Armor +7 | 283/272/298/283 | 37/41/33/37 | 37/55/0/52 | 1x Titanite Chunk | 4,260 |
Drakekeeper Armor +8 | 299/288/316/299 | 39/44/35/39 | 39/58/0/55 | 2x Titanite Chunk | 4,610 |
Drakekeeper Armor +9 | 316/304/333/316 | 41/46/37/41 | 41/61/0/58 | 3x Titanite Chunk | 4,970 |
Drakekeeper Armor +10 | 333/320/351/333 | 44/49/39/44 | 44/65/0/62 | 1x Titanite Slab | 5,670 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drangleic Mail
### In-Game Description
---
*Traditional Drangleic armor.
Belonged to Captain Drummond.*
*Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.*
### Availability
---
Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.
### General Information
---
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drangleic Mail | 195/184/211/199 | 32/32/28/32 | 33/42/0/0 | 28 | 90 | 14.5 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Drangleic Mail +0 | 195/184/211/199 | 32/32/28/32 | 33/42/0/0 | - | - |
Drangleic Mail +1 | 214/202/232/218 | 35/35/30/35 | 36/46/0/0 | 1 | 1150 |
Drangleic Mail +2 | 234/220/253/238 | 38/38/33/38 | 39/50/0/0 | 1 | 1430 |
Drangleic Mail +3 | 253/249/274/258 | 41/41/36/41 | 42/55/0/0 | 2 | 1720 |
Drangleic Mail +4 | 273/257/295/278 | 44/44/39/44 | 45/59/0/0 | 2 | 2290 |
Drangleic Mail +5 | 293/276/316/298 | 47/47/42/47 | 49/64/0/0 | 3 | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Elite Knight Armor
### In-Game Description
---
*Armor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.*
*Bradden Steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
### Availability
---
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
*Dark Souls II* only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
### General Information
---
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Elite Knight Armor | 104/101/114/104 | 29/32/21/29 | 24/34/0/0 | 15 | 85 | 11.7 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Elite Knight Armor +0 | 104/101/114/104 | 29/32/21/29 | 24/34/0/0 | N/A | N/A |
Elite Knight Armor +1 | 114/111/125/114 | 32/35/23/32 | 34/37/0/0 | 1x Titanite Shard | 1050 |
Elite Knight Armor +2 | 124/121/137/124 | 35/38/25/35 | 29/41/0/0 | 2x Titanite Shard | 1320 |
Elite Knight Armor +3 | 134/131/148/134 | 38/41/27/38 | 31/44/0/0 | 3x Titanite Shard | 1580 |
Elite Knight Armor +4 | 145/141/160/145 | 41/44/29/41 | 34/48/0/0 | 1x Large Titanite Shard | 2100 |
Elite Knight Armor +5 | 155/151/171/155 | 44/47/32/44 | 39/55/0/0 | 2x Large Titanite Shard | 2370 |
Elite Knight Armor +6 | 165/161/183/165 | 47/50/34/47 | 39/55/0/0 | 3x Large Titanite Shard | 2630 |
Elite Knight Armor +7 | 176/171/194/176 | 50/53/36/50 | 41/58/0/0 | 1x Titanite Chunk | 3150 |
Elite Knight Armor +8 | 186/181/206/186 | 53/56/38/53 | 44/62/0/0 | 2x Titanite Chunk | 3420 |
Elite Knight Armor +9 | 196/191/217/196 | 56/59/40/56 | 46/65/0/0 | 3x Titanite Chunk | 3680 |
Elite Knight Armor +10 | 207/202/229/207 | 59/63/43/59 | 49/69/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Executioner Armor
### In-Game Description
---
*Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.*
*The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
### Availability
---
Sold by Titchy Gren after you reach Drangleic Castle.
### General Information
---
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Executioner Armor | 93/85/99/96 | 21/23/15/50 | 17/64/0/45 | 7 | 65 | 6.7 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Executioner Armor +0 | 93/85/99/96 | 21/23/15/50 | 17/64/0/45 | N/A | N/A |
Executioner Armor +1 | 102/93/108/105 | 23/25/16/55 | 18/70/0/49 | 1x Twinkling Titanite | 770 |
Executioner Armor +2 | 111/102/118/115 | 25/27/17/60 | 20/76/0/53 | 1x Twinkling Titanite | 960 |
Executioner Armor +3 | 121/110/128/124 | 27/29/19/65 | 21/82/0/58 | 2x Twinkling Titanite | 1150 |
Executioner Armor +4 | 130/119/138/134 | 29/31/20/70 | 23/88/0/62 | 2x Twinkling Titanite | 1530 |
Executioner Armor +5 | 140/128/148/144 | 32/34/22/75 | 25/95/0/67 | 3x Twinkling Titanite | 1720 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Falconer Armor
### In-Game Description
---
*Armor worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
### Availability
---
- Starting equipment for the Knight class.
- Sold by Maughlin the Armourer.
- Falconer drop.
### General Information
---
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Falconer Armor | 74/78/71/71 | 22/19/25/22 | 24/19/0/0 | 12 | 75 | 7.7 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Falconer Armor +0 | 74/78/71/71 | 22/19/25/22 | 24/19/0/0 | N/A | N/A |
Falconer Armor +1 | 81/85/78/78 | 24/20/27/24 | 26/21/0/0 | 1x Titanite Shard | 530 |
Falconer Armor +2 | 88/93/85/85 | 26/22/30/26 | 28/23/0/0 | 2x Titanite Shard | 660 |
Falconer Armor +3 | 95/101/92/92 | 28/24/32/28 | 31/25/0/0 | 3x Titanite Shard | 790 |
Falconer Armor +4 | 103/109/99/99 | 30/26/35/30 | 33/27/0/0 | 1x Large Titanite Shard | 1050 |
Falconer Armor +5 | 110/117/106/106 | 33/28/37/33 | 36/29/0/0 | 2x Large Titanite Shard | 1190 |
Falconer Armor +6 | 117/124/113/113 | 35/29/40/35 | 38/31/0/0 | 3x Large Titanite Shard | 1320 |
Falconer Armor +7 | 125/132/120/120 | 37/31/42/37 | 40/33/0/0 | 1x Titanite Chunk | 1580 |
Falconer Armor +8 | 132/140/127/127 | 39/33/45/39 | 43/35/0/0 | 2x Titanite Chunk | 1710 |
Falconer Armor +9 | 139/148/134/134 | 41/35/47/41 | 45/37/0/0 | 3x Titanite Chunk | 1840 |
Falconer Armor +10 | 147/156/142/142 | 44/37/50/44 | 48/39/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Faraam Armor
### In-Game Description
---
*Armor worn by the Forossa Lion Knights.*
*The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.*
*But their legacy was cut short with the fall
of Forossa.*
### Availability
---
Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
### General Information
---
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Faraam Armor | 124/118/133/126 | 28/30/18/28 | 24/33/0/0 | 24 | 85 | 12.6 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Faraam Armor +0 | 124/118/133/126 | 28/30/18/28 | 24/33/0/0 | N/A | N/A |
Faraam Armor +1 | 136/129/146/138 | 30/33/19/30 | 26/36/0/0 | 1x Titanite Shard | 1420 |
Faraam Armor +2 | 149/141/159/151 | 33/36/21/33 | 28/39/0/0 | 2x Titanite Shard | 1780 |
Faraam Armor +3 | 161/153/175/164 | 36/39/23/36 | 31/42/0/0 | 3x Titanite Shard | 2130 |
Faraam Armor +4 | 174/164/185/176 | 39/42/25/39 | 33/45/0/0 | 1x Large Titanite Shard | 2840 |
Faraam Armor +5 | 186/176/199/189 | 42/45/27/42 | 36/49/0/0 | 2x Large Titanite Shard | 3190 |
Faraam Armor +6 | 199/188/212/202 | 44/48/28/44 | 38/52/0/0 | 3x Large Titanite Shard | 3550 |
Faraam Armor +7 | 211/199/225/214 | 47/51/31/47 | 40/55/0/0 | 1x Titanite Chunk | 4260 |
Faraam Armor +8 | 224/211/238/227 | 50/54/33/50 | 43/58/0/0 | 2x Titanite Chunk | 4610 |
Faraam Armor +9 | 236/223/251/240 | 53/57/35/53 | 45/61/0/0 | 3x Titanite Chunk | 4970 |
Faraam Armor +10 | 249/235/265/263 | 56/61/37/56 | 48/65/0/0 | 1x Titanite Slab | 5670 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Fume Sorcerer Robes
### In-Game Description
---
*Robes worn by fume sorcerers.*
*After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.*
*But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.*
### Availability
---
Fume Sorcerer drop.
### General Information
---
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Fume Sorcerer Robes | 103/109/100/100 | 30/22/41/42 | 37/30/0/0 | 0 | 60 | 4.7 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Fume Sorcerer Robes +0 | 103/109/100/100 | 30/22/41/42 | 37/30/0/0 | N/A | N/A |
Fume Sorcerer Robes +1 | 105/111/102/102 | 31/23/42/44 | 38/31/0/0 | 1x Titanite Shard | 360 |
Fume Sorcerer Robes +2 | 108/114/104/104 | 33/24/45/46 | 40/33/0/0 | 2x Titanite Shard | 450 |
Fume Sorcerer Robes +3 | 110/117/107/107 | 34/25/47/48 | 42/34/0/0 | 3x Titanite Shard | 540 |
Fume Sorcerer Robes +4 | 113/119/109/109 | 36/26/49/50 | 44/36/0/0 | 1x Large Titanite Shard | 710 |
Fume Sorcerer Robes +5 | 115/122/112/112 | 37/27/51/52 | 46/37/0/0 | 2x Large Titanite Shard | 800 |
Fume Sorcerer Robes +6 | 118/125/114/114 | 39/28/53/54 | 47/39/0/0 | 3x Large Titanite Shard | 890 |
Fume Sorcerer Robes +7 | 120/127/116/116 | 40/29/55/56 | 49/40/0/0 | 1x Titanite Chunk | 1070 |
Fume Sorcerer Robes +8 | 123/130/119/119 | 42/30/57/58 | 51/42/0/0 | 2x Titanite Chunk | 1160 |
Fume Sorcerer Robes +9 | 125/133/121/121 | 43/31/58/60 | 53/43/0/0 | 3x Titanite Chunk | 1250 |
Fume Sorcerer Robes +10 | 128/136/124/124 | 45/33/61/63 | 55/45/0/0 | 1x Titanite Slab | 1420 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Grave Warden Top
### In-Game Description
---
*Top worn by wardens of the crypt..*
*The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
### Availability
---
Grave Warden drop.
### General Information
---
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Grave Warden Top | 79/86/76/76 | 35/33/42/45 | 42/34/0/0 | 0 | 60 | 6.0 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Grave Warden Top +0 | 79/86/76/76 | 35/33/42/45 | 42/34/0/0 | N/A | N/A |
Grave Warden Top +1 | 86/94/83/83 | 38/36/46/49 | 46/37/0/0 | 1x Titanite Shard | 530 |
Grave Warden Top +2 | 94/103/91/91 | 41/39/50/53 | 50/41/0/0 | 2x Titanite Shard | 660 |
Grave Warden Top +3 | 102/111/98/98 | 45/42/54/58 | 54/44/0/0 | 3x Titanite Shard | 790 |
Grave Warden Top +4 | 110/120/106/106 | 48/46/58/62 | 59/48/0/0 | 1x Large Titanite Shard | 1050 |
Grave Warden Top +5 | 118/129/114/114 | 52/49/62/67 | 63/51/0/0 | 2x Large Titanite Shard | 1190 |
Grave Warden Top +6 | 126/137/121/121 | 55/52/67/71 | 67/55/0/0 | 3x Large Titanite Shard | 1320 |
Grave Warden Top +7 | 134/146/129/129 | 58/56/71/75 | 72/58/0/0 | 1x Titanite Chunk | 1580 |
Grave Warden Top +8 | 142/154/136/136 | 62/59/75/80 | 75/62/0/0 | 2x Titanite Chunk | 1710 |
Grave Warden Top +9 | 150/163/144/144 | 65/62/79/84 | 80/65/0/0 | 3x Titanite Chunk | 1840 |
Grave Warden Top +10 | 158/172/152/152 | 69/66/84/89 | 85/69/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Armor
### In-Game Description
---
*Armor of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
### Availability
---
Gyrm drop.
### General Information
---
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gyrm Armor | 129/129/135/123 | 19/17/15/19 | 36/28/19/19 | 26 | 70 | 12.3 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gyrm Armor +0 | 129/129/135/123 | 19/17/15/19 | 36/28/19/19 | - | - |
Gyrm Armor +1 | 141/141/148/135 | 20/18/16/20 | 39/30/21/21 | 1x Titanite Shard | 530 |
Gyrm Armor +2 | 154/154/161/147 | 22/20/18/22 | 43/33/23/23 | 2x Titanite Shard | 660 |
Gyrm Armor +3 | 167/167/175/159 | 24/22/19/24 | 47/36/25/25 | 3x Titanite Shard | 790 |
Gyrm Armor +4 | 180/180/188/172 | 26/23/21/26 | 50/39/27/27 | 1x Large Titanite Shard | 1050 |
Gyrm Armor +5 | 193/193/202/184 | 28/25/22/28 | 54/42/29/29 | 2x Large Titanite Shard | 1190 |
Gyrm Armor +6 | 206/206/215/196 | 29/27/24/29 | 58/44/31/31 | 3x Large Titanite Shard | 1320 |
Gyrm Armor +7 | 219/219/228/209 | 31/28/25/31 | 61/47/33/33 | 1x Titanite Chunk | 1580 |
Gyrm Armor +8 | 232/232/242/221 | 33/30/27/33 | 65/50/35/35 | 2x Titanite Chunk | 1710 |
Gyrm Armor +9 | 245/245/255/233 | 35/32/28/35 | 69/53/37/37 | 3x Titanite Chunk | 1840 |
Gyrm Armor +10 | 258/258/269/246 | 37/34/30/37 | 73/56/39/39 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Warrior Armor
### In-Game Description
---
*Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
### Availability
---
Gyrm Warrior drop.
### General Information
---
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gyrm Warrior Armor | 195/204/204/177 | 21/26/26/21 | 13/45/0/0 | 47 | 75 | 19.7 | 14/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gyrm Warrior Armor +0 | 195/204/204/177 | 21/26/26/21 | 13/45/0/0 | - | - |
Gyrm Warrior Armor +1 | 214/224/224/194 | 23/28/28/23 | 14/49/0/0 | 1x Titanite Shard | 790 |
Gyrm Warrior Armor +2 | 234/244/244/212 | 25/31/31/25 | 15/53/0/0 | 2x Titanite Shard | 990 |
Gyrm Warrior Armor +3 | 253/265/265/230 | 26/33/33/26 | 16/58/0/0 | 3x Titanite Shard | 1190 |
Gyrm Warrior Armor +4 | 273/285/285/287 | 28/36/36/28 | 18/62/0/0 | 1x Large Titanite Shard | 1580 |
Gyrm Warrior Armor +5 | 292/306/306/265 | 31/38/38/31 | 19/67/0/0 | 2x Large Titanite Shard | 1780 |
Gyrm Warrior Armor +6 | 312/326/326/283 | 33/41/41/33 | 20/71/0/0 | 3x Large Titanite Shard | 1970 |
Gyrm Warrior Armor +7 | 331/346/346/300 | 35/43/43/35 | 22/75/0/0 | 1x Titanite Chunk | 2370 |
Gyrm Warrior Armor +8 | 351/367/367/318 | 37/46/46/37 | 23/80/0/0 | 2x Titanite Chunk | 2560 |
Gyrm Warrior Armor +9 | 370/387/387/336 | 39/48/48/39 | 24/84/0/0 | 3x Titanite Chunk | 2790 |
Gyrm Warrior Armor +10 | 390/408/408/354 | 41/51/51/41 | 26/89/0/0 | 1x Titanite Slab | 3150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hard Leather Armor
### In-Game Description
---
*Armor made of sturdy leather*
*A commonplace piece of armor.
No embellishments. Very solid.*
### Availability
---
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
### General Information
---
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hard Leather Armor | 68/71/66/67 | 21/14/26/22 | 26/24/0/0 | 0 | 65 | 7.2 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hard Leather Armor +0 | 68/71/66/67 | 21/14/26/22 | 26/24/0/0 | N/A | N/A |
Hard Leather Armor +1 | 74/78/72/73 | 23/15/28/24 | 28/26/0/0 | 1x Titanite Shard | 530 |
Hard Leather Armor +2 | 81/85/79/80 | 25/16/31/26 | 31/28/0/0 | 2x Titanite Shard | 660 |
Hard Leather Armor +3 | 88/92/85/86 | 27/18/34/28 | 33/30/0/0 | 3x Titanite Shard | 790 |
Hard Leather Armor +4 | 94/99/92/93 | 29/19/36/30 | 36/33/0/0 | 1x Large Titanite Shard | 1050 |
Hard Leather Armor +5 | 101/106/99/100 | 31/21/39/33 | 39/35/0/0 | 2x Large Titanite Shard | 1190 |
Hard Leather Armor +6 | 108/113/105/106 | 33/22/42/35 | 41/37/0/0 | 3x Large Titanite Shard | 1320 |
Hard Leather Armor +7 | 114/120/112/113 | 35/23/44/37 | 44/40/0/0 | 1x Titanite Chunk | 1580 |
Hard Leather Armor +8 | 121/127/118/119 | 37/25/47/39 | 46/42/0/0 | 2x Titanite Chunk | 1710 |
Hard Leather Armor +9 | 128/134/125/126 | 39/26/50/41 | 49/44/0/0 | 3x Titanite Chunk | 1840 |
Hard Leather Armor +10 | 135/141/132/133 | 42/28/53/44 | 52/47/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Havel's Armor
### In-Game Description
---
*Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.*
*The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.*
### Availability
---
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
### General Information
---
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Havel's Armor | 285/246/324/285 | 38/41/35/38 | 11/67/28/28 | 51 | 255 | 19.5 | 20/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Havel's Armor +0 | 285/246/324/285 | 38/41/35/38 | 11/67/28/28 | - | - |
Havel's Armor +1 | 307/265/349/307 | 40/44/37/40 | 11/72/30/30 | 1x Twinkling Titanite | 1980 |
Havel's Armor +2 | 330/285/375/330 | 43/47/40/43 | 12/77/32/32 | 1x Twinkling Titanite | 2470 |
Havel's Armor +3 | 353/304/401/353 | 46/50/42/46 | 13/82/34/34 | 2x Twinkling Titanite | 2970 |
Havel's Armor +4 | 376/324/427/376 | 49/53/45/49 | 14/87/36/36 | 2x Twinkling Titanite | 3960 |
Havel's Armor +5 | 399/344/453/399 | 52/57/48/52 | 15/93/39/39 | 3x Twinkling Titanite | 4450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Heide Knight Chainmail
### In-Game Description
---
*Chainmail worn by Heide Knights.*
*Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
### Availability
---
Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)
### Scholar of the First Sin
---
Rare drop from Heide Knights in Heide's Tower of Flame
### General Information
---
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Heide Knight Chainmail | 108/101/115/108 | 18/24/16/33 | 35/27/0/28 | 20 | 90 | 10.9 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Heide Knight Chainmail +0 | 108/101/115/108 | 18/24/16/33 | 35/27/0/28 | N/A | N/A |
Heide Knight Chainmail +1 | 118/111/126/118 | 19/26/17/36 | 38/29/0/30 | 1x Titanite Shard | 790 |
Heide Knight Chainmail +2 | 129/121/138/129 | 21/28/19/39 | 42/32/0/33 | 2x Titanite Shard | 990 |
Heide Knight Chainmail +3 | 140/131/149/140 | 23/30/20/42 | 45/34/0/36 | 3x Titanite Shard | 1,190 |
Heide Knight Chainmail +4 | 150/141/161/150 | 25/33/22/45 | 49/37/0/39 | 1x Large Titanite Shard | 1,580 |
Heide Knight Chainmail +5 | 161/151/172/161 | 27/35/24/49 | 52/40/0/42 | 2x Large Titanite Shard | 1,780 |
Heide Knight Chainmail +6 | 172/161/184/172 | 29/37/25/52 | 56/42/0/45 | 3x Large Titanite Shard | 1,970 |
Heide Knight Chainmail +7 | 182/171/195/182 | 31/40/27/55 | 59/45/0/48 | 1x Titanite Chunk | 2,370 |
Heide Knight Chainmail +8 | 193/181/207/193 | 33/42/28/58 | 63/47/0/51 | 2x Titanite Chunk | 2,560 |
Heide Knight Chainmail +9 | 204/191/218/204 | 35/44/30/61 | 66/50/0/54 | 3x Titanite Chunk | 2,760 |
Heide Knight Chainmail +10 | 215/202/230/215 | 37/47/32/65 | 70/53/0/57 | 1x Titanite Slab | 3,150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hexer's Robes
### In-Game Description
---
*Robe worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.
Perhaps it appeals to something
deep within the human soul.*
### Availability
---
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
### General Information
---
Part of the Hexer's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hexer's Robes | 67/72/64/64 | 49/73/49/49 | 30/26/39/35 | 0 | 55 | 2.6 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hexer's Robes +0 | 67/72/64/64 | 49/73/49/49 | 30/26/39/35 | - | - |
Hexer's Robes +1 | 73/79/70/70 | 54/80/54/54 | 33/28/42/38 | 1x Twinkling Titanite | 990 |
Hexer's Robes +2 | 80/86/76/76 | 59/87/59/59 | 36/31/46/42 | 1x Twinkling Titanite | 1240 |
Hexer's Robes +3 | 87/93/83/83 | 64/95/64/64 | 39/33/50/45 | 2x Twinkling Titanite | 1490 |
Hexer's Robes +4 | 94/100/89/89 | 69/102/69/69 | 42/36/54/49 | 2x Twinkling Titanite | 1980 |
Hexer's Robes +5 | 101/108/96/96 | 74/110/74/74 | 45/39/58/53 | 3x Twinkling Titanite | 2230 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Infantry Armor
### In-Game Description
---
*Armor worn by Hollowed infantry.*
*A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
### Availability
---
Hollow Infantry drop.
### General Information
---
Part of the Hollow Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hollow Infantry Armor | 50/51/49/49 | 11/8/13/11 | 11/11/0/0 | 0 | 40 | 5.9 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hollow Infantry Armor +0 | 46/47/45/45 | 10/8/12/10 | 10/10/0/0 | N/A | N/A |
Hollow Infantry Armor +1 | 50/51/49/49 | 11/8/13/11 | 11/11/0/0 | 1x Titanite Shard | 450 |
Hollow Infantry Armor +2 | 55/56/54/54 | 12/9/14/12 | 12/12/0/0 | 2x Titanite Shard | 560 |
Hollow Infantry Armor +3 | 59/61/58/58 | 13/10/15/13 | 13/13/0/0 | 3x Titanite Shard | 670 |
Hollow Infantry Armor +4 | 64/65/63/63 | 14/11/16/14 | 14/14/0/0 | 1x Large Titanite Shard | 900 |
Hollow Infantry Armor +5 | 68/70/67/67 | 15/12/18/15 | 15/15/0/0 | 2x Large Titanite Shard | 1010 |
Hollow Infantry Armor +6 | 73/75/72/72 | 16/12/19/16 | 16/16/0/0 | 3x Large Titanite Shard | 1120 |
Hollow Infantry Armor +7 | 77/79/76/76 | 17/13/20/17 | 17/17/0/0 | 1x Titanite Chunk | 1340 |
Hollow Infantry Armor +8 | 82/84/81/81 | 18/14/21/18 | 18/18/0/0 | 2x Titanite Chunk | 1460 |
Hollow Infantry Armor +9 | 86/89/85/85 | 19/15/22/19 | 19/19/0/0 | 3x Titanite Chunk | 1570 |
Hollow Infantry Armor +10 | 91/94/90/90 | 20/16/24/20 | 20/20/0/0 | 1x Titanite Slab | 1790 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Soldier Armor
### In-Game Description
---
*Armor worn by Hollowed royal soldiers.*
*Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.*
### Availability
---
Hollow Soldier drop.
### General Information
---
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hollow Soldier Armor | 69/66/73/70 | 22/23/15/22 | 18/21/0/0 | 7 | 35 | 8.6 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hollow Soldier Armor +0 | 69/66/73/70 | 22/23/15/22 | 18/21/0/0 | N/A | N/A |
Hollow Soldier Armor +1 | 75/72/80/76 | 24/25/16/24 | 19/23/0/0 | 1x Titanite Shard | 450 |
Hollow Soldier Armor +2 | 82/79/87/83 | 26/27/18/26 | 21/25/0/0 | 2x Titanite Shard | 560 |
Hollow Soldier Armor +3 | 89/85/94/90 | 28/29/19/28 | 23/27/0/0 | 3x Titanite Shard | 670 |
Hollow Soldier Armor +4 | 96/92/102/97 | 30/32/21/30 | 25/29/0/0 | 1x Large Titanite Shard | 900 |
Hollow Soldier Armor +5 | 103/99/109/104 | 33/34/23/33 | 27/31/0/0 | 2x Large Titanite Shard | 1010 |
Hollow Soldier Armor +6 | 110/105/116/111 | 35/36/24/35 | 29/33/0/0 | 3x Large Titanite Shard | 1120 |
Hollow Soldier Armor +7 | 117/112/124/118 | 37/39/26/37 | 31/35/0/0 | 1x Titanite Chunk | 1340 |
Hollow Soldier Armor +8 | 124/118/131/125 | 39/41/27/39 | 33/37/0/0 | 2x Titanite Chunk | 1460 |
Hollow Soldier Armor +9 | 131/125/138/132 | 41/43/29/41 | 35/39/0/0 | 3x Titanite Chunk | 1570 |
Hollow Soldier Armor +10 | 138/132/146/139 | 44/46/31/44 | 37/42/0/0 | 1x Titanite Slab | 1790 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imperious Armor
### In-Game Description
---
*Armor worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
### Availability
---
Imperious Knight drop.
### General Information
---
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Imperious Armor | 154/148/163/154 | 28/22/18/28 | 22/29/21/21 | 35 | 85 | 14.7 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Imperious Armor +0 | 154/148/163/154 | 28/22/18/28 | 22/29/21/21 | - | - |
Imperious Armor +1 | 169/162/179/169 | 30/24/19/30 | 24/31/23/23 | 1x Titanite Shard | 1050 |
Imperious Armor +2 | 184/177/195/184 | 33/26/21/33 | 26/34/25/25 | 2x Titanite Shard | 1320 |
Imperious Armor +3 | 200/192/211/200 | 36/28/23/36 | 28/37/27/27 | 3x Titanite Shard | 1580 |
Imperious Armor +4 | 215/206/227/215 | 38/30/24/38 | 30/40/29/29 | 1x Large Titanite Shard | 2100 |
Imperious Armor +5 | 231/221/244/231 | 41/33/26/41 | 32/43/31/31 | 2x Large Titanite Shard | 2370 |
Imperious Armor +6 | 246/236/260/246 | 44/35/28/44 | 34/45/33/33 | 3x Large Titanite Shard | 2630 |
Imperious Armor +7 | 261/250/276/261 | 46/37/29/46 | 36/48/35/35 | 1x Titanite Chunk | 3150 |
Imperious Armor +8 | 277/265/292/277 | 49/39/31/49 | 38/51/37/37 | 2x Titanite Chunk | 3420 |
Imperious Armor +9 | 292/280/308/292 | 52/41/33/52 | 40/54/39/39 | 3x Titanite Chunk | 3680 |
Imperious Armor +10 | 308/295/325/308 | 55/44/35/55 | 43/57/42/42 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imported Tunic
### In-Game Description
---
*Traveler's tunic.
Won't provide much in the way of protection.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
### Availability
---
- Starting equipment.
- Foreign Wanderer Phantom drop.
### General Information
---
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Imported Tunic | 47/53/45/45 | 14/12/17/14 | 17/19/0/0 | 0 | 35 | 6.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Imported Tunic +0 | 47/53/45/45 | 14/12/17/14 | 17/19/0/0 | N/A | N/A |
Imported Tunic +1 | 51/58/49/49 | 15/13/18/15 | 18/20/0/0 | 1x Titanite Shard | 160 |
Imported Tunic +2 | 56/63/54/54 | 16/14/20/16 | 20/22/0/0 | 2x Titanite Shard | 200 |
Imported Tunic +3 | 61/68/58/58 | 18/15/21/18 | 22/24/0/0 | 3x Titanite Shard | 240 |
Imported Tunic +4 | 66/73/63/63 | 19/16/23/19 | 23/26/0/0 | 1x Large Titanite Shard | 320 |
Imported Tunic +5 | 71/79/67/67 | 21/18/25/21 | 25/28/0/0 | 2x Large Titanite Shard | 360 |
Imported Tunic +6 | 75/84/72/72 | 22/19/26/22 | 27/30/0/0 | 3x Large Titanite Shard | 400 |
Imported Tunic +7 | 80/89/76/76 | 23/20/28/23 | 28/32/0/0 | 1x Titanite Chunk | 480 |
Imported Tunic +8 | 85/94/81/81 | 25/21/29/25 | 30/34/0/0 | 2x Titanite Chunk | 520 |
Imported Tunic +9 | 90/99/85/85 | 26/22/31/26 | 32/36/0/0 | 3x Titanite Chunk | 560 |
Imported Tunic +10 | 95/105/90/90 | 28/24/33/28 | 34/38/0/0 | 1x Titanite Slab | 630 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Infantry Armor
### In-Game Description
---
*Armor worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
### Availability
---
Sold by Maughlin the Armourer.
### General Information
---
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Infantry Armor | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | 0 | 55 | 5.9 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Infantry Armor +0 | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | N/A | N/A |
Infantry Armor +1 | 62/64/60/60 | 15/14/19/15 | 16/16/0/0 | 1x Titanite Shard | 530 |
Infantry Armor +2 | 68/70/66/66 | 16/15/21/16 | 17/17/0/0 | 2x Titanite Shard | 660 |
Infantry Armor +3 | 73/76/71/71 | 18/16/23/18 | 19/19/0/0 | 3x Titanite Shard | 790 |
Infantry Armor +4 | 79/82/77/77 | 19/18/25/19 | 20/20/0/0 | 1x Large Titanite Shard | 1050 |
Infantry Armor +5 | 85/88/83/83 | 21/19/26/21 | 22/22/0/0 | 2x Large Titanite Shard | 1190 |
Infantry Armor +6 | 90/94/88/88 | 22/20/28/22 | 23/23/0/0 | 3x Large Titanite Shard | 1320 |
Infantry Armor +7 | 96/100/94/94 | 23/22/30/23 | 24/24/0/0 | 1x Titanite Chunk | 1580 |
Infantry Armor +8 | 101/106/99/99 | 25/23/32/25 | 26/26/0/0 | 2x Titanite Chunk | 1710 |
Infantry Armor +9 | 107/112/105/105 | 26/24/34/26 | 27/27/0/0 | 3x Titanite Chunk | 1840 |
Infantry Armor +10 | 113/118/111/111 | 28/26/36/28 | 29/29/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Insolent Armor
### In-Game Description
---
*Armor worn by once-proud clerics.*
*Relics of a party who long ago attempted
to conquer the Undead Crypt.*
*For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
### Availability
---
Sold by Grave Warden Agdayne.
In *Dark Souls II Scholar of the First Sin*: Dropped by Insolent Knight
### General Information
---
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Insolent Armor | 85/81/91/85 | 22/22/27/20 | 16/19/21/21 | 16 | 75 | 9.8 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Insolent Armor +0 | 85/81/91/85 | 22/22/27/20 | 19/26/21/21 | N/A | N/A |
Insolent Armor +1 | 93/89/100/93 | 24/24/29/22 | 21/28/23/23 | 1x Titanite Shard | 530 |
Insolent Armor +2 | 102/97/109/102 | 26/26/32/24 | 23/31/25/25 | 2x Titanite Shard | 660 |
Insolent Armor +3 | 110/105/118/110 | 28/28/35/26 | 25/33/27/27 | 3x Titanite Shard | 790 |
Insolent Armor +4 | 119/113/127/119 | 30/30/37/28 | 27/36/29/29 | 1x Large Titanite Shard | 1050 |
Insolent Armor +5 | 128/121/137/128 | 33/33/40/30 | 29/38/31/31 | 2x Large Titanite Shard | 1190 |
Insolent Armor +6 | 136/129/146/136 | 35/35/43/32 | 31/41/33/33 | 3x Large Titanite Shard | 1320 |
Insolent Armor +7 | 145/137/155/145 | 37/37/45/34 | 33/43/35/35 | 1x Titanite Chunk | 1580 |
Insolent Armor +8 | 153/145/164/153 | 39/39/48/36 | 35/46/37/37 | 2x Titanite Chunk | 1710 |
Insolent Armor +9 | 162/153/173/162 | 41/41/51/38 | 37/48/39/39 | 3x Titanite Chunk | 1840 |
Insolent Armor +10 | 171/162/183/171 | 44/44/54/40 | 39/51/42/42 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ironclad Armor
### In-Game Description
---
*Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
### Availability
---
Ironclad Soldier drop.
### General Information
---
- Part of the Ironclad Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ironclad Armor | 152/139/163/152 | 22/25/14/22 | 10/42/0/0 | 36 | 90 | 29.8 | 14/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ironclad Armor +0 | 152/139/163/152 | 22/25/14/22 | 10/42/0/0 | - | - |
Ironclad Armor +1 | 167/152/179/167 | 24/27/15/24 | 11/46/0/0 | 1x Titanite Shard | 900 |
Ironclad Armor +2 | 182/166/195/182 | 26/29/16/26 | 12/50/0/0 | 2x Titanite Shard | 1120 |
Ironclad Armor +3 | 197/180/211/197 | 28/32/18/28 | 13/54/0/0 | 3x Titanite Shard | 1340 |
Ironclad Armor +4 | 212/194/227/212 | 30/34/19/30 | 14/58/0/0 | 1x Large Titanite Shard | 1790 |
Ironclad Armor +5 | 227/208/244/227 | 33/37/21/33 | 15/62/0/0 | 2x Large Titanite Shard | 2010 |
Ironclad Armor +6 | 242/221/260/242 | 35/39/22/35 | 16/66/0/0 | 3x Large Titanite Shard | 2240 |
Ironclad Armor +7 | 257/235/276/257 | 37/41/23/37 | 17/70/0/0 | 1x Titanite Chunk | 2690 |
Ironclad Armor +8 | 272/249/292/272 | 39/44/25/39 | 18/74/0/0 | 2x Titanite Chunk | 2910 |
Ironclad Armor +9 | 287/263/308/287 | 41/46/26/41 | 19/78/0/0 | 3x Titanite Chunk | 3130 |
Ironclad Armor +10 | 303/277/325/303 | 44/49/28/44 | 20/83/0/0 | 1x Titanite Slab | 3570 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ivory King Armor
### In-Game Description
---
*Armor of the Ivory King of Eleum Loyce.*
*The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
### General Information
---
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ivory King Armor | 228/187/236/228 | 37/47/22/37 | 30/36/0/0 | 28 | 55 | 14.8 | -/-/-/- | A |
### Notes
---
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ivory King Armor +0 | 228/187/236/228 | 37/47/22/37 | 30/36/0/0 | N/A | N/A |
Ivory King Armor +1 | 239/196/247/239 | 40/51/24/40 | 33/39/0/0 | 1x Twinkling Titanite | 1980 |
Ivory King Armor +2 | 250/205/259/250 | 44/56/26/44 | 36/43/0/0 | 1x Twinkling Titanite | 2470 |
Ivory King Armor +3 | 262/214/271/262 | 47/60/28/47 | 39/46/0/0 | 2x Twinkling Titanite | 2970 |
Ivory King Armor +4 | 273/223/283/273 | 51/65/30/51 | 42/50/0/0 | 2x Twinkling Titanite | 3960 |
Ivory King Armor +5 | 285/233/295/285 | 55/70/32/55 | 45/54/0/0 | 3x Twinkling Titanite | 4450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Jester's Robes
### In-Game Description
---
*A boldy-colored jester's robe.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Nullifies foes' critical hits*
### Availability
---
Sold by Magerold of Lanafir.
### General Information
---
- Part of the Jester's Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Jester's Robes | 66/70/63/63 | 37/37/37/37 | 40/30/39/26 | 0 | 45 | 5.7 | -/14/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Jester's Robes +0 | 66/70/63/63 | 37/37/37/37 | 40/30/39/26 | N/A | N/A |
Jester's Robes +1 | 72/76/69/69 | 40/40/40/40 | 44/33/42/28 | 1x Titanite Shard | 270 |
Jester's Robes +2 | 79/83/75/75 | 44/44/44/44 | 48/36/46/31 | 2x Titanite Shard | 330 |
Jester's Robes +3 | 85/90/82/82 | 48/48/48/48 | 52/39/50/33 | 3x Titanite Shard | 400 |
Jester's Robes +4 | 92/97/88/88 | 51/51/51/51 | 56/42/54/36 | 1x Large Titanite Shard | 530 |
Jester's Robes +5 | 98/104/95/95 | 55/55/55/55 | 60/45/58/39 | 2x Large Titanite Shard | 600 |
Jester's Robes +6 | 105/111/101/101 | 59/59/59/59 | 64/48/61/41 | 3x Large Titanite Shard | 660 |
Jester's Robes +7 | 111/118/107/107 | 62/62/62/62 | 68/51/65/44 | 1x Titanite Chunk | 790 |
Jester's Robes +8 | 118/125/114/114 | 66/66/66/66 | 72/54/69/46 | 2x Titanite Chunk | 860 |
Jester's Robes +9 | 124/132/120/120 | 70/70/70/70 | 76/57/73/49 | 3x Titanite Chunk | 920 |
Jester's Robes +10 | 131/139/127/127 | 74/74/74/74 | 80/60/77/52 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# King's Armor
### In-Game Description
---
*Armour of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
### Availability
---
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
### General Information
---
Part of the King's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
King's Armor | 143/136/151/143 | 48/48/38/34 | 54/49/53/0 | 16 | 120 | 12.0 | 14/12/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
King's Armor +0 | 143/136/151/143 | 48/48/38/34 | 54/49/53/0 | N/A | N/A |
King's Armor +1 | 157/149/166/157 | 52/52/41/37 | 59/54/58/0 | 1x Twinkling Titanite | 1490 |
King's Armor +2 | 171/163/181/171 | 57/57/45/40 | 64/59/63/0 | 1x Twinkling Titanite | 1860 |
King's Armor +3 | 186/176/196/186 | 62/62/49/44 | 70/64/69/0 | 2x Twinkling Titanite | 2230 |
King's Armor +4 | 200/190/211/200 | 67/67/53/47 | 75/69/74/0 | 2x Twinkling Titanite | 2970 |
King's Armor +5 | 215/204/227/215 | 72/72/57/51 | 81/74/80/0 | 3x Twinkling Titanite | 3340 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Knight Armor
### In-Game Description
---
*Metal armor worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted this armor
for its excellent functionality.*
### Availability
---
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
### General Information
---
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Knight Armor | 92/89/104/92 | 27/29/20/27 | 24/34/0/0 | 20 | 80 | 10.9 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Knight Armor +0 | 92/89/104/92 | 27/29/20/27 | 24/34/0/0 | N/A | N/A |
Knight Armor +1 | 101/97/114/114 | 29/32/21/29 | 26/37/0/0 | 1x Titanite Shard | 1050 |
Knight Armor +2 | 110/106/125/110 | 32/35/23/32 | 29/41/0/0 | 2x Titanite Shard | 1320 |
Knight Armor +3 | 119/115/135/119 | 35/38/25/35 | 31/44/0/0 | 3x Titanite Shard | 1580 |
Knight Armor +4 | 128/124/146/128 | 38/41/27/38 | 34/48/0/0 | 1x Large Titanite Shard | 2100 |
Knight Armor +5 | 138/133/156/138 | 41/44/29/41 | 36/51/0/0 | 2x Large Titanite Shard | 2370 |
Knight Armor +6 | 147/142/167/147 | 43/47/31/43 | 39/55/0/0 | 3x Large Titanite Shard | 2630 |
Knight Armor +7 | 156/151/177/156 | 46/50/33/46 | 41/58/0/0 | 1x Titanite Chunk | 3150 |
Knight Armor +8 | 165/160/188/165 | 49/53/35/49 | 44/62/0/0 | 2x Titanite Chunk | 3420 |
Knight Armor +9 | 174/169/198/174 | 52/56/37/52 | 46/65/0/0 | 3x Titanite Chunk | 3680 |
Knight Armor +10 | 184/178/209/184 | 55/59/39/55 | 49/69/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leather Armor
### In-Game Description
---
*Armor made from soft leather.
A commonplace piece of equipment.*
*Few embellishments.
Lightweight and easy to use.*
### Availability
---
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
### General Information
---
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leather Armor | 65/69/63/63 | 24/15/31/26 | 26/22/0/0 | 0 | 60 | 4.7 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leather Armor +0 | 65/69/63/63 | 24/15/31/26 | 26/22/0/0 | N/A | N/A |
Leather Armor +1 | 71/75/69/69 | 26/16/34/28 | 28/24/0/0 | 1x Titanite Shard | 270 |
Leather Armor +2 | 78/82/75/75 | 28/18/37/31 | 31/26/0/0 | 2x Titanite Shard | 330 |
Leather Armor +3 | 84/89/81/81 | 30/19/40/33 | 34/28/0/0 | 3x Titanite Shard | 400 |
Leather Armor +4 | 91/96/88/88 | 33/21/43/36 | 36/30/0/0 | 1x Large Titanite Shard | 530 |
Leather Armor +5 | 97/103/94/94 | 35/22/46/38 | 39/33/0/0 | 2x Large Titanite Shard | 600 |
Leather Armor +6 | 104/110/100/100 | 37/24/49/41 | 42/35/0/0 | 3x Large Titanite Shard | 660 |
Leather Armor +7 | 110/117/107/107 | 40/25/52/43 | 44/37/0/0 | 1x Titanite Chunk | 790 |
Leather Armor +8 | 117/124/113/113 | 42/27/55/46 | 47/39/0/0 | 2x Titanite Chunk | 860 |
Leather Armor +9 | 123/131/119/119 | 44/28/58/48 | 50/41/0/0 | 3x Titanite Chunk | 920 |
Leather Armor +10 | 130/138/126/126 | 47/30/62/51 | 53/44/0/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leydia Black Robe
### In-Game Description
---
*Robe worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.*
### Availability
---
Leydia Witch drop.
### General Information
---
Part of the Leydia Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leydia Black Robe | 70/77/66/66 | 48/33/29/63 | 35/33/27/43 | 0 | 50 | 3.5 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leydia Black Robes +0 | 70/77/66/66 | 48/23/39/63 | 35/33/27/43 | - | - |
Leydia Black Robes +1 | 77/84/72/72 | 52/36/31/69 | 38/36/29/47 | 1x Twinkling Titanite | 390 |
Leydia Black Robes +2 | 84/92/79/79 | 57/39/34/75 | 42/39/31/32 | 1x Twinkling Titanite | 480 |
Leydia Black Robes +3 | 91/100/86/86 | 62/43/37/82 | 45/43/34/55 | 2x Twinkling Titanite | 580 |
Leydia Black Robes +4 | 98/103/93/93 | 67/46/40/88 | 49/46/37/59 | 2x Twinkling Titanite | 770 |
Leydia Black Robes +5 | 105/116/100/100 | 72/50/43/95 | 95/53/40/64 | 3x Twinkling Titanite | 860 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leydia White Robe
### In-Game Description
---
*Robe of a Leydia pyromancer.*
*Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.*
*This invoked the ire of Fenito,
who branded them as transgressors.*
### Availability
---
Leydia Pyromancer drop.
### General Information
---
Part of the Leydia White Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leydia White Robe | 48/53/46/46 | 32/32/27/41 | 23/21/18/28 | 0 | 50 | 3.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leydia White Robe +0 | 48/53/46/46 | 32/32/27/41 | 23/21/18/28 | N/A | N/A |
Leydia White Robe +1 | 52/58/50/50 | 35/35/29/45 | 25/23/19/30 | 1x Titanite Shard | 270 |
Leydia White Robe +2 | 57/63/55/55 | 38/38/32/49 | 27/25/21/33 | 2x Titanite Shard | 330 |
Leydia White Robe +3 | 62/68/59/59 | 41/41/35/53 | 29/27/23/36 | 3x Titanite Shard | 400 |
Leydia White Robe +4 | 67/74/64/64 | 44/44/37/57 | 32/29/24/38 | 1x Large Titanite Shard | 530 |
Leydia White Robe +5 | 72/79/69/69 | 48/48/40/61 | 34/32/26/41 | 2x Large Titanite Shard | 600 |
Leydia White Robe +6 | 76/84/73/73 | 51/51/43/65 | 36/34/28/44 | 3x Large Titanite Shard | 660 |
Leydia White Robe +7 | 81/90/78/78 | 54/54/45/69 | 39/36/29/46 | 1x Titanite Chunk | 790 |
Leydia White Robe +8 | 86/95/82/82 | 57/57/48/73 | 41/38/31/49 | 2x Titanite Chunk | 860 |
Leydia White Robe +9 | 91/100/87/87 | 60/60/51/77 | 43/40/33/52 | 3x Titanite Chunk | 920 |
Leydia White Robe +10 | 96/106/92/92 | 64/64/54/82 | 46/43/35/55 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Mage Robe
### In-Game Description
---
*Robe worn by Lion Clan mages.*
*The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.*
*Effect: Improves casting speed.*
### Availability
---
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
### General Information
---
- Part of the Lion Mage Set.
- Increases casting speed by ~5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lion Mage Robe | 39/41/36/36 | 37/30/31/37 | 17/17/20/45 | 0 | 40 | 2.2 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lion Mage Robe +0 | 39/41/36/36 | 37/30/31/37 | 17/17/20/45 | N/A | N/A |
Lion Mage Robe +1 | 43/45/39/39 | 40/33/34/40 | 18/18/22/49 | 1x Titanite Shard | 270 |
Lion Mage Robe +2 | 47/49/43/43 | 44/36/37/44 | 20/20/24/54 | 2x Titanite Shard | 330 |
Lion Mage Robe +3 | 51/53/46/46 | 48/39/40/48 | 22/22/26/58 | 3x Titanite Shard | 400 |
Lion Mage Robe +4 | 55/57/50/50 | 51/42/43/51 | 23/23/28/63 | 1x Large Titanite Shard | 530 |
Lion Mage Robe +5 | 59/62/54/54 | 55/45/46/55 | 25/25/30/67 | 2x Large Titanite Shard | 600 |
Lion Mage Robe +6 | 63/66/57/57 | 59/48/49/59 | 27/27/32/72 | 3x Large Titanite Shard | 660 |
Lion Mage Robe +7 | 67/70/61/61 | 62/51/52/62 | 28/28/34/76 | 1x Titanite Chunk | 790 |
Lion Mage Robe +8 | 71/74/64/64 | 66/54/55/66 | 30/30/36/81 | 2x Titanite Chunk | 860 |
Lion Mage Robe +9 | 75/78/68/68 | 70/57/58/70 | 32/32/38/85 | 3x Titanite Chunk | 920 |
Lion Mage Robe +10 | 79/83/72/72 | 74/60/62/74 | 34/34/40/90 | 1x Titanite Slab | 1,050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Warrior Cape
### In-Game Description
---
*Cape worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage.*
### Availability
---
Lion Clan Warrior drop.
### General Information
---
- Part of the Lion Warrior Set.
- Reduces Falling Damage by approximately 150.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lion Warrior Cape | 28/29/28/28 | 12/11/11/22 | 8/8/21/40 | 0 | 55 | 1.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lion Warrior Cape +0 | 28/29/28/28 | 12/11/11/22 | 8/8/21/40 | N/A | N/A |
Lion Warrior Cape +1 | 30/31/30/30 | 13/12/12/24 | 8/8/23/44 | 1x Titanite Shard | 270 |
Lion Warrior Cape +2 | 33/34/33/33 | 14/13/13/26 | 9/9/25/48 | 2x Titanite Shard | 330 |
Lion Warrior Cape +3 | 36/37/36/36 | 15/14/14/28 | 10/10/27/52 | 3x Titanite Shard | 400 |
Lion Warrior Cape +4 | 39/40/38/38 | 16/15/15/30 | 11/10/29/56 | 1x Large Titanite Shard | 530 |
Lion Warrior Cape +5 | 42/43/41/41 | 18/17/17/32 | 12/11/32/60 | 2x Large Titanite Shard | 600 |
Lion Warrior Cape +6 | 44/46/44/44 | 19/18/18/34 | 12/12/34/64 | 3x Large Titanite Shard | 660 |
Lion Warrior Cape +7 | 47/49/46/46 | 20/19/19/36 | 13/12/36/68 | 1x Titanite Chunk | 790 |
Lion Warrior Cape +8 | 50/52/49/49 | 21/20/20/38 | 14/13/38/72 | 2x Titanite Chunk | 860 |
Lion Warrior Cape +9 | 53/55/52/52 | 22/21/21/40 | 15/14/40/76 | 3x Titanite Chunk | 920 |
Lion Warrior Cape +10 | 56/58/55/55 | 24/23/23/48 | 16/15/43/81 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Llewellyn Armor
### In-Game Description
---
*Armor reinforced with rare geisteel.*
*Belonged to Chancellor Wellager.*
*Quality equipment that is both light and strong.*
*Crafted by the castle's resident master smith*
*Llewellyn, and supplied only to a select few.*
*His work easily identified by its lack of*
*ostentation, Llewellyn focused solely on an*
*economy of simplicity and strength.*
### Availability
---
***Dark Souls 2:***
- Stone Knight drop - rare.
***Scholar of the First Sin:***
- Gifted by Chancellor Wellager after defeating the Giant Lord.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Llewellyn Armor | 120/112/124/121 | 38/46/29/38 | 39/55/22/22 | 17 | 85 | 6.8 | -/-/-/- | B |
### Notes
---
- Part of the Llewellyn Set.
### Upgrades
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|
Llewellyn Armor +0 | 120/112/124/121 | 38/46/29/38 | 39/55/22/22 | - | - |
Llewellyn Armor +1 | 132/123/136/133 | 42/50/32/42 | 43/60/24/24 | 1x Twinkling Titanite | 1,150 |
Llewellyn Armor +2 | 144/134/148/145 | 46/55/35/46 | 47/65/26/26 | 1x Twinkling Titanite | 1,430 |
Llewellyn Armor +3 | 156/145/161/157 | 50/59/38/50 | 51/71/28/28 | 2x Twinkling Titanite | 1,720 |
Llewellyn Armor +4 | 168/156/173/169 | 54/64/41/54 | 55/76/30/30 | 2x Twinkling Titanite | 2,290 |
Llewellyn Armor +5 | 180/167/186/182 | 58/69/44/58 | 59/82/33/33 | 3x Twinkling Titanite | 2,580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Looking Glass Armor
### In-Game Description
---
*Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
### General Information
---
Part of the Looking Glass Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Looking Glass Armor | 253/220/289/253 | 32/36/57/32 | 30/62/0/0 | 44 | 150 | 18.3 | 16/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Looking Glass Armor +0 | 253/220/289/253 | 32/36/57/32 | 30/62/0/0 | - | - |
Looking Glass Armor +1 | 273/237/312/273 | 34/38/61/34 | 32/66/0/0 | 1x Twinkling Titanite | 1,490 |
Looking Glass Armor +2 | 293/255/355/293 | 36/41/65/36 | 34/71/0/0 | 1x Twinkling Titanite | 1,860 |
Looking Glass Armor +3 | 313/272/358/313 | 39/44/70/39 | 36/76/0/0 | 2x Twinkling Titanite | 2,230 |
Looking Glass Armor +4 | 333/290/381/333 | 41/47/74/41 | 38/81/0/0 | 2x Twinkling Titanite | 2,970 |
Looking Glass Armor +5 | 354/308/404/354 | 44/50/79/44 | 41/86/0/0 | 3x Twinkling Titanite | 3,340 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Loyce Armor
### In-Game Description
---
*Armor of a Knight of Loyce.*
*The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.*
*The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.*
### Availability
---
Reward from Alsanna, Silent Oracle for obtaining 15 Loyce Souls.
### General Information
---
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Loyce Armor | 198/191/204/200 | 45/37/22/36 | 33/39/0/0 | 20 | 85 | 12.3 | -/-/-/- | A |
### Notes
---
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Loyce Armor +0 | 198/191/204/200 | 45/37/22/36 | 30/36/0/0 | N/A | N/A |
Loyce Armor +1 | 207/200/214/209 | 49/40/24/39 | 33/39/0/0 | 1x Twinkling Titanite | 1,150 |
Loyce Armor +2 | 217/209/224/219 | 53/44/26/42 | 36/43/0/0 | 1x Twinkling Titanite | 1,430 |
Loyce Armor +3 | 227/219/234/229 | 58/47/28/46 | 39/46/0/0 | 2x Twinkling Titanite | 1,720 |
Loyce Armor +4 | 237/228/244/239 | 62/51/30/49 | 42/50/0/0 | 2x Twinkling Titanite | 2,290 |
Loyce Armor +5 | 247/238/255/249 | 67/55/32/53 | 45/54/0/0 | 3x Twinkling Titanite | 2,580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lucatiel's Vest
### In-Game Description
---
*Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.*
*Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.*
*It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?*
### Availability
---
- Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
### General Information
---
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lucatiel's Vest | 76/82/74/74 | 42/37/46/42 | 33/26/14/27 | 0 | 65 | 6.0 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lucatiel's Vest +0 | 76/82/74/74 | 42/37/46/42 | 33/26/14/27 | N/A | N/A |
Lucatiel's Vest +1 | 83/90/81/81 | 46/40/50/43 | 36/28/15/29 | 1x Titanite Shard | 360 |
Lucatiel's Vest +2 | 91/98/88/88 | 50/44/55/50 | 39/31/16/32 | 2x Titanite Shard | 450 |
Lucatiel's Vest +3 | 99/106/95/95 | 54/48/59/54 | 42/33/17/35 | 3x Titanite Shard | 540 |
Lucatiel's Vest +4 | 106/114/103/103 | 58/52/64/58 | 45/36/19/37 | 1x Large Titanite Shard | 710 |
Lucatiel's Vest +5 | 114/123/110/110 | 62/56/68/62 | 49/38/20/40 | 2x Large Titanite Shard | 800 |
Lucatiel's Vest +6 | 122/131/117/117 | 67/59/73/67 | 52/41/21/43 | 3x Large Titanite Shard | 890 |
Lucatiel's Vest +7 | 129/139/125/125 | 71/63/77/71 | 55/43/23/45 | 1x Titanite Chunk | 1070 |
Lucatiel's Vest +8 | 137/147/132/132 | 75/67/82/75 | 58/46/24/48 | 2x Titanite Chunk | 1160 |
Lucatiel's Vest +9 | 145/155/139/139 | 79/71/86/79 | 61/48/25/51 | 3x Titanite Chunk | 1250 |
Lucatiel's Vest +10 | 153/164/147/147 | 84/75/91/84 | 65/51/27/54 | 1x Titanite Slab | 1420 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mad Warrior Armor
### In-Game Description
---
*Armor from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.*
### Availability
---
Mad Warrior drop (very rare).
Prowlers drop.
### General Information
---
Part of the Mad Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Mad Warrior Armor | 171/171/180/163 | 28/27/21/28 | 36/36/33/33 | 25 | 75 | 12.5 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Mad Warrior Armor +0 | 171/171/180/163 | 28/27/21/28 | 36/36/33/33 | N/A | N/A |
Mad Warrior Armor +1 | 188/188/198/179 | 30/29/23/30 | 39/39/36/36 | 1x Twinkling Titanite | 1150 |
Mad Warrior Armor +2 | 205/205/216/195 | 33/32/25/33 | 42/42/39/39 | 1x Twinkling Titanite | 1430 |
Mad Warrior Armor +3 | 222/222/234/212 | 36/34/26/36 | 46/46/42/42 | 2x Twinkling Titanite | 1720 |
Mad Warrior Armor +4 | 239/239/252/228 | 39/37/28/39 | 49/49/45/45 | 2x Twinkling Titanite | 2290 |
Mad Warrior Armor +5 | 257/257/270/245 | 42/40/31/42 | 53/53/49/49 | 3x Twinkling Titanite | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Manikin Top
### In-Game Description
---
*Top of the manikins of Harvest Valley.*
*The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.*
### Availability
---
Manikin drop.
### General Information
---
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Manikin Top | 46/49/44/44 | 23/22/28/29 | 27/38/12/0 | 0 | 65 | 2.3 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Manikin Top +0 | 46/49/44/44 | 23/22/28/29 | 27/38/12/0 | N/A | N/A |
Manikin Top +1 | 50/53/48/48 | 25/24/30/31 | 29/41/13/0 | 1x Titanite Shard | 270 |
Manikin Top +2 | 55/58/52/52 | 27/26/33/34 | 32/45/14/0 | 2x Titanite Shard | 330 |
Manikin Top +3 | 59/63/57/57 | 30/28/36/37 | 35/49/15/0 | 3x Titanite Shard | 400 |
Manikin Top +4 | 64/68/61/61 | 32/30/38/40 | 37/52/16/0 | 1x Large Titanite Shard | 530 |
Manikin Top +5 | 69/73/66/66 | 35/33/41/43 | 40/56/18/0 | 2x Large Titanite Shard | 600 |
Manikin Top +6 | 73/77/70/70 | 37/35/44/45 | 43/60/19/0 | 3x Large Titanite Shard | 660 |
Manikin Top +7 | 78/82/74/74 | 39/37/46/48 | 45/63/20/0 | 1x Titanite Chunk | 790 |
Manikin Top +8 | 82/87/79/79 | 42/39/49/51 | 48/67/21/0 | 2x Titanite Chunk | 860 |
Manikin Top +9 | 87/92/83/83 | 44/41/52/54 | 51/71/22/0 | 3x Titanite Chunk | 920 |
Manikin Top +10 | 92/97/88/88 | 47/44/55/57 | 54/75/24/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mastodon Armor
### In-Game Description
---
*Armor worn by the Primal Knights
of Drangleic Castle.*
*Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.*
*The King restored a forbidden, long-lost art
to create these inhuman abominations.*
### Availability
---
Primal Knight drop in Drangleic Castle.
### General Information
---
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Mastodon Armor | 178/165/191/178 | 21/23/12/21 | 28/32/0/0 | 36 | 90 | 17.7 | 16/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Mastodon Armor +0 | 178/165/191/178 | 21/23/12/21 | 28/32/0/0 | N/A | N/A |
Mastodon Armor +1 | 195/181/210/195 | 23/25/13/23 | 30/35/0/0 | 1x Titanite Shard | 1050 |
Mastodon Armor +2 | 213/197/229/213 | 25/27/14/25 | 33/38/0/0 | 2x Titanite Shard | 1320 |
Mastodon Armor +3 | 231/214/248/231 | 26/29/15/26 | 36/41/0/0 | 3x Titanite Shard | 1580 |
Mastodon Armor +4 | 248/230/267/248 | 28/32/16/28 | 38/44/0/0 | 1x Large Titanite Shard | 2100 |
Mastodon Armor +5 | 266/247/286/266 | 31/34/18/31 | 41/48/0/0 | 2x Large Titanite Shard | 2370 |
Mastodon Armor +6 | 284/263/305/284 | 33/36/19/33 | 44/51/0/0 | 3x Large Titanite Shard | 2630 |
Mastodon Armor +7 | 301/279/324/301 | 35/39/20/35 | 46/54/0/0 | 1x Titanite Chunk | 3150 |
Mastodon Armor +8 | 319/296/343/319 | 37/41/21/37 | 49/57/0/0 | 2x Titanite Chunk | 3420 |
Mastodon Armor +9 | 337/312/362/337 | 39/43/22/39 | 52/60/0/0 | 3x Titanite Chunk | 3680 |
Mastodon Armor +10 | 355/329/381/355 | 41/46/24/41 | 55/64/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Monastery Longshirt
### In-Game Description
---
*Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
### Availability
---
Painting Guardian Phantom drop (rare).
### General Information
---
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Monastery Longshirt | 67/71/62/62 | 59/44/38/43 | 75/47/42/50 | 0 | 55 | 1.6 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Monastery Longshirt +0 | 67/71/62/62 | 59/44/38/43 | 75/47/42/50 | N/A | N/A |
Monastery Longshirt +1 | 73/78/68/68 | 65/48/41/47 | 82/51/46/55 | 1x Twinkling Titanite | 390 |
Monastery Longshirt +2 | 80/85/74/74 | 71/52/45/51 | 89/56/50/60 | 1x Twinkling Titanite | 480 |
Monastery Longshirt +3 | 87/92/81/81 | 77/56/49/56 | 97/60/54/65 | 2x Twinkling Titanite | 580 |
Monastery Longshirt +4 | 94/99/87/87 | 83/60/53/60 | 104/65/58/70 | 2x Twinkling Titanite | 770 |
Monastery Longshirt +5 | 101/107/94/94 | 89/65/57/65 | 112/70/63/75 | 3x Twinkling Titanite | 860 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Moon Butterfly Wings
### In-Game Description
---
*Pinions made from wings of the rare moonlight butterfly.
Poisons those who approach its wearer.
Also extends jump distance.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effects:
Poisons nearby foes
Increases length of jump*
### Availability
---
Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
### General Information
---
- Part of the Moon Butterfly Set.
- Poisons nearby characters, this includes friendly NPCs.
- Changes how jumps work when worn, also allows you to jump without sprinting.
- Reduces falling damage.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Moon Butterfly Wings | 48/52/45/45 | 25/16/25/21 | 46/20/26/28 | 0 | 35 | 1.4 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Moon Butterfly Wings +0 | 48/52/45/45 | 25/16/25/21 | 46/20/26/28 | - | - |
Moon Butterfly Wings +1 | 52/57/49/49 | 27/17/27/23 | 50/21/28/30 | 1x Twinkling Titanite | 500 |
Moon Butterfly Wings +2 | 57/62/54/54 | 29/19/30/25 | 54/23/31/33 | 1x Twinkling Titanite | 620 |
Moon Butterfly Wings +3 | 62/68/58/58 | 32/21/32/27 | 59/25/33/36 | 2x Twinkling Titanite | 750 |
Moon Butterfly Wings +4 | 67/73/63/63 | 34/23/35/29 | 63/27/36/39 | 2x Twinkling Titanite | 990 |
Moon Butterfly Wings +5 | 72/79/68/68 | 37/25/38/32 | 68/29/39/42 | 3x Twinkling Titanite | 1120 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Nahr Alma Robes
### In-Game Description
---
*Robe worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.*
*Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..*
*Effect: Increases number of Souls acquired*
### Availability
---
- Gift from Titchy Gren after reaching Rank 3 in the Brotherhood of Blood covenant.
- Sold by Merchant Hag Melentia for 5,000 souls, after killing Titchy Gren.
### General Info
---
- Part of the Nahr Alma Set.
- Increases souls gained by 10%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Nahr Alma Robes | 44/47/43/43 | 25/21/23/44 | 22/22/29/29 | 0 | 50 | 3.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Nahr Alma Robes +0 | 44/47/43/43 | 25/21/23/44 | 22/22/29/29 | N/A | N/A |
Nahr Alma Robes +1 | 48/51/47/47 | 27/23/25/48 | 24/24/31/31 | 1x Titanite Shard | 360 |
Nahr Alma Robes +2 | 53/56/51/51 | 29/25/27/52 | 26/26/34/34 | 2x Titanite Shard | 450 |
Nahr Alma Robes +3 | 57/61/56/56 | 32/27/29/57 | 28/28/37/37 | 3x Titanite Shard | 540 |
Nahr Alma Robes +4 | 62/66/60/60 | 34/29/32/61 | 30/30/40/40 | 1x Large Titanite Shard | 710 |
Nahr Alma Robes +5 | 66/71/65/65 | 37/31/34/66 | 33/33/43/43 | 2x Large Titanite Shard | 800 |
Nahr Alma Robes +6 | 71/75/69/69 | 39/33/36/70 | 35/35/45/45 | 3x Large Titanite Shard | 890 |
Nahr Alma Robes +7 | 75/80/73/73 | 41/35/39/74 | 37/37/48/48 | 1x Titanite Chunk | 1,070 |
Nahr Alma Robes +8 | 80/85/78/78 | 44/37/41/79 | 39/39/51/51 | 2x Titanite Chunk | 1,160 |
Nahr Alma Robes +9 | 84/90/82/82 | 46/39/43/83 | 41/41/54/54 | 3x Titanite Chunk | 1,250 |
Nahr Alma Robes +10 | 89/95/87/87 | 49/42/46/88 | 44/44/57/57 | 1x Titanite Slab | 1,420 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Northwarder Robe
### In-Game Description
---
*Robe of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
### Availability
---
Frozen Eleum Loyce treasure.
### General Information
---
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.
1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Northwarder Robe | 79/83/76/76 | 57/42/43/47 | 61/21/0/14 | 0 | 55 | 2.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Northwarder Robe +0 | 79/83/76/76 | 57/42/43/47 | 59/21/0/14 | - | - |
Northwarder Robe +1 | 80/85/77/77 | 59/43/45/49 | 51/21/0/14 | 1x Titanite Shard | 460 |
Northwarder Robe +2 | 82/87/79/79 | 62/46/47/51 | 64/23/0/15 | 2x Titanite Shard | 580 |
Northwarder Robe +3 | 84/89/81/81 | 65/47/49/53 | 67/23/0/15 | 3x Titanite Shard | 690 |
Northwarder Robe +4 | 86/91/83/83 | 68/50/51/56 | 70/25/0/16 | 1x Large Titanite Shard | 920 |
Northwarder Robe +5 | 88/93/85/85 | 71/52/53/58 | 73/26/0/17 | 2x Large Titanite Shard | 1040 |
Northwarder Robe +6 | 90/95/87/87 | 73/53/55/60 | 76/26/0/17 | 3x Large Titanite Shard | 1150 |
Northwarder Robe +7 | 92/97/89/89 | 76/56/57/63 | 79/28/0/18 | 1x Titanite Chunk | 1380 |
Northwarder Robe +8 | 94/99/91/91 | 79/57/59/65 | 82/28/0/18 | 2x Titanite Chunk | 1500 |
Northwarder Robe +9 | 96/101/93/93 | 82/60/61/67 | 85/30/0/19 | 3x Titanite Chunk | 1610 |
Northwarder Robe +10 | 98/103/95/95 | 85/62/64/70 | 88/31/0/20 | 1x Titanite Slab | 1840 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Armor
### In-Game Description
---
*Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Effect: Nullifies foes' critical hits*
### Availability
---
Old Ironclad Soldier drop.
### General Information
---
- Part of the Old Ironclad Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Old Ironclad Armor | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | 32 | 45 | 29.8 | 14/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Old Ironclad Armor +0 | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | - | - |
Old Ironclad Armor +1 | 144/131/156/144 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Shard | 1050 |
Old Ironclad Armor +2 | 157/143/170/157 | 20/22/14/20 | 9/39/0/0 | 2x Titanite Shard | 1320 |
Old Ironclad Armor +3 | 170/155/184/170 | 21/24/15/21 | 10/42/0/0 | 3x Titanite Shard | 1580 |
Old Ironclad Armor +4 | 183/167/198/183 | 23/26/16/23 | 10/45/0/0 | 1x Large Titanite Shard | 2100 |
Old Ironclad Armor +5 | 196/179/212/196 | 25/28/18/25 | 11/49/0/0 | 2x Large Titanite Shard | 2370 |
Old Ironclad Armor +6 | 209/191/226/209 | 26/29/19/26 | 12/52/0/0 | 3x Large Titanite Shard | 2630 |
Old Ironclad Armor +7 | 222/203/240/222 | 28/31/20/28 | 12/55/0/0 | 1x Titanite Chunk | 3150 |
Old Ironclad Armor +8 | 235/215/254/235 | 29/33/21/29 | 13/58/0/0 | 2x Titanite Chunk | 3420 |
Old Ironclad Armor +9 | 248/227/268/248 | 31/35/22/31 | 14/61/0/0 | 3x Titanite Chunk | 3680 |
Old Ironclad Armor +10 | 261/239/283/261 | 33/37/24/33 | 15/65/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Old Knight Armor
### In-Game Description
---
*Old undated Armor.*
*How old could this nearly-crumbling armor be?
Has extremely low durability.*
*Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
### Availability
---
Old Knight drop.
### General Information
---
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Old Knight Armor | 171/160/178/171 | 15/15/10/15 | 11/29/0/0 | 50 | 20 | 16.4 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Old Knight Armor +0 | 171/160/178/171 | 15/15/10/15 | 11/29/0/0 | - | - |
Old Knight Armor +1 | 188/175/195/188 | 16/16/10/16 | 12/31/0/0 | 1x Titanite Shard | 1,050 |
Old Knight Armor +2 | 205/191/213/205 | 17/17/11/17 | 13/34/0/0 | 2x Titanite Shard | 1,320 |
Old Knight Armor +3 | 222/207/231/222 | 19/19/12/19 | 14/37/0/0 | 3x Titanite Shard | 1,580 |
Old Knight Armor +4 | 239/223/249/239 | 20/20/13/20 | 15/40/0/0 | 1x Large Titanite Shard | 2,100 |
Old Knight Armor +5 | 256/239/267/256 | 22/22/14/22 | 15/43/0/0 | 2x Large Titanite Shard | 2,370 |
Old Knight Armor +6 | 273/255/284/273 | 23/23/15/23 | 17/45/0/0 | 3x Large Titanite Shard | 2,630 |
Old Knight Armor +7 | 290/271/302/290 | 24/24/16/24 | 18/48/0/0 | 1x Titanite Chunk | 3,150 |
Old Knight Armor +8 | 307/287/320/307 | 26/26/17/26 | 19/51/0/0 | 2x Titanite Chunk | 3,420 |
Old Knight Armor +9 | 324/303/338/324 | 27/27/18/27 | 19/54/0/0 | 3x Titanite Chunk | 3,680 |
Old Knight Armor +10 | 342/319/356/342 | 29/29/19/29 | 21/57/0/0 | 1x Titanite Slab | 4,200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Pate's Armor
### In-Game Description
---
*Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.*
*This has been considerably altered.
Perhaps it was pillaged.*
### Availability
---
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
### General Information
---
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Pate's Armor | 65/67/63/63 | 21/14/26/22 | 23/21/0/0 | 0 | 70 | 5.9 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Pate's Armor +0 | 65/67/63/63 | 21/14/26/22 | 23/21/0/0 | N/A | N/A |
Pate's Armor +1 | 71/73/69/69 | 23/15/28/24 | 25/23/0/0 | 1x Titanite Shard | 530 |
Pate's Armor +2 | 78/80/75/75 | 25/16/31/26 | 27/25/0/0 | 2x Titanite Shard | 660 |
Pate's Armor +3 | 84/87/82/82 | 27/18/34/28 | 29/26/0/0 | 3x Titanite Shard | 790 |
Pate's Armor +4 | 91/94/88/88 | 29/19/36/30 | 32/28/0/0 | 1x Large Titanite Shard | 1050 |
Pate's Armor +5 | 97/101/95/95 | 31/21/39/33 | 34/31/0/0 | 2x Large Titanite Shard | 1190 |
Pate's Armor +6 | 104/107/101/101 | 33/22/42/35 | 36/33/0/0 | 3x Large Titanite Shard | 1320 |
Pate's Armor +7 | 110/114/107/107 | 35/23/44/37 | 39/35/0/0 | 1x Titanite Chunk | 1580 |
Pate's Armor +8 | 117/121/114/114 | 37/25/47/39 | 41/37/0/0 | 2x Titanite Chunk | 1710 |
Pate's Armor +9 | 123/128/120/120 | 39/26/50/41 | 43/39/0/0 | 3x Titanite Chunk | 1840 |
Pate's Armor +10 | 130/135/127/127 | 42/28/53/44 | 46/41/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Peasant Attire
### In-Game Description
---
*Attire commonly worn by peasants.*
*Normal workwear, more fit for farming
than fighting.*
### Availability
---
Undead Peasant drop.
### General Information
---
- Part of the Peasant Set.
- Raises Adaptability by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Peasant Attire | 25/28/24/24 | 12/13/16/11 | 18/15/0/0 | 0 | 45 | 3.8 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Peasant Attire +0 | 25/28/24/24 | 12/13/16/11 | 18/15/0/0 | N/A | N/A |
Peasant Attire +1 | 27/30/26/26 | 13/14/17/12 | 19/16/0/0 | 1x Titanite Shard | 230 |
Peasant Attire +2 | 30/33/28/28 | 14/15/19/13 | 21/17/0/0 | 2x Titanite Shard | 280 |
Peasant Attire +3 | 32/36/31/31 | 15/16/20/14 | 23/19/0/0 | 3x Titanite Shard | 340 |
Peasant Attire +4 | 35/38/33/33 | 16/17/22/15 | 25/20/0/0 | 1x Large Titanite Shard | 450 |
Peasant Attire +5 | 37/41/36/36 | 17/19/23/17 | 26/22/0/0 | 2x Large Titanite Shard | 510 |
Peasant Attire +6 | 40/44/38/38 | 18/20/25/18 | 28/23/0/0 | 3x Large Titanite Shard | 560 |
Peasant Attire +7 | 42/46/40/40 | 19/21/26/19 | 30/24/0/0 | 1x Titanite Chunk | 670 |
Peasant Attire +8 | 45/49/43/43 | 20/22/28/20 | 32/26/0/0 | 2x Titanite Chunk | 730 |
Peasant Attire +9 | 47/52/45/45 | 21/23/29/21 | 34/27/0/0 | 3x Titanite Chunk | 790 |
Peasant Attire +10 | 50/55/48/48 | 23/25/31/23 | 36/29/0/0 | 1x Titanite Slab | 900 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Penal Straightjacket
### In-Game Description
---
*Straightjacket of the Lost Sinner.*
*A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Lost Sinner.
### General Information
---
Part of the Penal Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Penal Straightjacket | 75/77/77/70 | 31/39/28/35 | 12/9/25/32 | 0 | 55 | 6.2 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Penal Straightjacket +0 | 75/77/77/70 | 31/39/28/35 | 12/9/25/32 | N/A | N/A |
Penal Straightjacket +1 | 82/84/84/77 | 34/42/30/38 | 13/10/27/35 | 1x Twinkling Titanite | 500 |
Penal Straightjacket +2 | 90/92/92/84 | 37/46/33/41 | 14/11/29/38 | 1x Twinkling Titanite | 620 |
Penal Straightjacket +3 | 97/100/100/91 | 40/50/36/45 | 15/12/32/41 | 2x Twinkling Titanite | 750 |
Penal Straightjacket +4 | 105/108/108/98 | 43/54/39/48 | 16/13/34/44 | 2x Twinkling Titanite | 990 |
Penal Straightjacket +5 | 113/116/116/105 | 47/58/42/52 | 18/14/37/48 | 3x Twinkling Titanite | 1120 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Priestess Robe
### In-Game Description
---
*Robe worn by Drangleic clerics.*
*The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's robe.*
### Availability
---
***Scholar of the First Sin:***
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
***Dark Souls 2 & Scholar of the First Sin:***
- Dark Priestess drop - rare.
- Invader Merciless Roenna drop - rare.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Priestess Robe | 53/55/52/52 | 33/33/46/37 | 22/21/26/26 | 0 | 50 | 2.8 | -/-/-/- | B |
### Notes
---
- Part of the Priestess Set.
### Upgrades
---
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Priestess Robe +0 | 53/55/52/52 | 33/33/46/37 | 22/21/26/26 | N/A | N/A |
Priestess Robe +1 | 58/60/57/57 | 36/36/50/40 | 24/23/28/28 | 1x Titanite Shard | 270 |
Priestess Robe +2 | 63/66/62/62 | 39/39/55/44 | 26/25/31/31 | 2x Titanite Shard | 330 |
Priestess Robe +3 | 68/71/67/67 | 42/42/59/47 | 28/27/33/33 | 3x Titanite Shard | 400 |
Priestess Robe +4 | 74/77/72/72 | 46/45/64/51 | 30/29/36/36 | 1x Large Titanite Shard | 530 |
Priestess Robe +5 | 79/82/78/78 | 49/49/68/55 | 33/31/39/39 | 2x Large Titanite Shard | 600 |
Priestess Robe +6 | 84/88/83/83 | 52/52/73/58 | 35/33/41/41 | 3x Large Titanite Shard | 660 |
Priestess Robe +7 | 90/93/88/88 | 57/55/77/62 | 37/35/44/44 | 1x Titanite Chunk | 790 |
Priestess Robe +8 | 95/99/93/93 | 59/58/82/65 | 39/37/46/46 | 2x Titanite Chunk | 860 |
Priestess Robe +9 | 100/104/98/98 | 62/61/86/69 | 41/39/49/49 | 3x Titanite Chunk | 920 |
Priestess Robe +10 | 106/110/104/104 | 66/65/91/73 | 44/42/52/52 | 1x Titanite Slab | 1,050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Prisoner's Tatters
### In-Game Description
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the body.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
*Effect: Raises item discovery*
### Availability
---
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
### General Information
---
- Part of the Prisoner's Set.
- Increases Item Discovery.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Prisoner's Tatters | *Left pic -* 11/12/10/10
*Right pic -* 11/12/11/11 | 11/12/16/13
11/11/17/13 | 13/10/0/0
13/10/0/0 | 0
0 | 25
25 | 2.2
2.2 | -/-/-/-
-/-/-/- | B
B |
### Notes
---
- The regular (left pic) Prisoner's Tatters appears in Dark Souls â…¢ as the "*Master's Attire*".
### Upgrades
---
Requires Titanite.
**Left Picture**
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Prisoner's Tatters +0 | 11/12/10/10 | 11/12/16/13 | 13/10/0/0 | N/A | N/A |
Prisoner's Tatters +1 | 12/13/11/11 | 12/13/17/14 | 14/10/0/0 | 1x Titanite Shard | 130 |
Prisoner's Tatters +2 | 13/14/12/12 | 13/14/19/15 | 15/11/0/0 | 1x Titanite Shard | 160 |
Prisoner's Tatters +3 | 14/15/13/13 | 14/15/21/16 | 16/12/0/0 | 2x Titanite Shard | 190 |
Prisoner's Tatters +4 | 15/17/14/14 | 15/16/22/18 | 18/13/0/0 | 1x Large Titanite Shard | 260 |
Prisoner's Tatters +5 | 16/18/15/15 | 17/17/24/19 | 19/14/0/0 | 1x Large Titanite Shard | 290 |
Prisoner's Tatters +6 | 17/19/16/16 | 18/18/26/20 | 20/15/0/0 | 2x Large Titanite Shard | 320 |
Prisoner's Tatters +7 | 18/21/17/17 | 19/19/27/22 | 22/16/0/0 | 1x Titanite Chunk | 380 |
Prisoner's Tatters +8 | 19/22/18/18 | 20/20/29/23 | 23/17/0/0 | 1x Titanite Chunk | 410 |
Prisoner's Tatters +9 | 20/23/19/19 | 21/21/31/24 | 24/18/0/0 | 2x Titanite Chunk | 450 |
Prisoner's Tatters +10 | 22/25/21/21 | 23/23/33/26 | 26/19/0/0 | 1x Titanite Slab | 510 |
**Right Picture**
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Prisoner's Tatters +0 | 11/12/11/11 | 11/11/17/13 | 13/10/0/0 | N/A | N/A |
Prisoner's Tatters +1 | 12/13/12/12 | 12/12/18/14 | 14/10/0/0 | 1x Titanite Shard | 130 |
Prisoner's Tatters +2 | 13/14/13/13 | 13/13/20/15 | 15/11/0/0 | 1x Titanite Shard | 160 |
Prisoner's Tatters +3 | 14/15/14/14 | 14/14/21/16 | 16/12/0/0 | 2x Titanite Shard | 190 |
Prisoner's Tatters +4 | 15/17/15/15 | 15/15/23/18 | 18/13/0/0 | 1x Large Titanite Shard | 260 |
Prisoner's Tatters +5 | 16/18/16/16 | 17/17/25/19 | 19/14/0/0 | 1x Large Titanite Shard | 290 |
Prisoner's Tatters +6 | 17/19/17/17 | 18/18/26/20 | 20/15/0/0 | 2x Large Titanite Shard | 320 |
Prisoner's Tatters +7 | 18/21/18/18 | 19/19/28/22 | 22/16/0/0 | 1x Titanite Chunk | 380 |
Prisoner's Tatters +8 | 19/22/19/19 | 20/20/29/23 | 23/17/0/0 | 1x Titanite Chunk | 410 |
Prisoner's Tatters +9 | 20/23/20/20 | 21/21/31/24 | 24/18/0/0 | 2x Titanite Chunk | 450 |
Prisoner's Tatters +10 | 22/25/21/21 | 23/23/33/26 | 26/19/0/0 | 1x Titanite Slab | 510 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Raime's Armor
### In-Game Description
---
*Armor worn by the fume knight.*
*The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.*
*When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
### Availability
---
Sold by Magerold of Lanafir after defeating the Fume Knight.
### General Information
---
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Raime's Armor | 203/181/217/208 | 36/48/22/46 | 20/60/0/0 | 23 | 85 | 13.6 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Raime's Armor +0 | 203/181/217/208 | 36/48/22/46 | 20/60/0/0 | - | - |
Raime's Armor +1 | 213/190/227/218 | 39/52/24/50 | 22/66/0/0 | 1 | 1980 |
Raime's Armor +2 | 223/199/238/228 | 43/57/26/55 | 24/72/0/0 | 1 | 2470 |
Raime's Armor +3 | 233/208/249/238 | 46/61/28/59 | 26/78/0/0 | 2 | 2970 |
Raime's Armor +4 | 243/217/260/248 | 50/66/30/64 | 28/84/0/0 | 2 | 3960 |
Raime's Armor +5 | 253/226/271/259 | 54/71/32/69 | 30/90/0/0 | 3 | 4450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rampart Golem Armor
### In-Game Description
---
*Armor of the rampart golems,
granted life by the Ivory King.*
*The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.*
*When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
### Availability
---
Rampart Golem drop.
### General Information
---
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rampart Golem Armor | 235/216/257/243 | 30/27/28/29 | 29/43/0/41 | 38 | 70 | 15.5 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rampart Golem Armor +0 | 235/216/257/243 | 30/27/28/29 | 29/43/0/41 | N/A | N/A |
Rampart Golem Armor +1 | 246/226/269/255 | 32/29/30/31 | 31/47/0/45 | 1x Twinkling Titanite | 1530 |
Rampart Golem Armor +2 | 258/237/282/267 | 35/32/33/34 | 34/51/0/49 | 1x Twinkling Titanite | 1910 |
Rampart Golem Armor +3 | 269/248/295/279 | 38/34/36/37 | 37/55/0/53 | 2x Twinkling Titanite | 2290 |
Rampart Golem Armor +4 | 281/259/308/291 | 41/37/39/40 | 40/59/0/57 | 2x Twinkling Titanite | 3050 |
Rampart Golem Armor +5 | 293/270/321/303 | 44/40/42/43 | 43/64/0/61 | 3x Twinkling Titanite | 3430 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Red Lion Warrior Cape
### In-Game Description
---
*Red cape worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage.*
### Availability
---
Golden Lion Clan Warrior drop.
### General Information
---
- Part of the Lion Warrior Set.
- In SotFS, the golden warrior does not respawn unless a bonfire ascetic is used, limiting drops of this item.
- Reduces Falling Damage by approximately 280.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Red Lion Warrior Cape | 34/35/33/33 | 16/15/15/26 | 12/11/24/47 | 0 | 55 | 1.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Red Lion Warrior Cape +0 | 34/35/33/33 | 16/15/15/26 | 12/11/24/47 | N/A | N/A |
Red Lion Warrior Cape +1 | 37/38/36/36 | 17/16/16/28 | 13/12/26/51 | 1x Titanite Shard | 360 |
Red Lion Warrior Cape +2 | 40/42/39/39 | 19/18/18/31 | 14/13/28/56 | 2x Titanite Shard | 450 |
Red Lion Warrior Cape +3 | 44/45/42/42 | 20/19/19/34 | 15/14/30/61 | 3x Titanite Shard | 540 |
Red Lion Warrior Cape +4 | 47/49/46/46 | 22/21/21/36 | 16/15/33/66 | 1x Large Titanite Shard | 710 |
Red Lion Warrior Cape +5 | 51/53/49/49 | 24/22/22/39 | 18/17/35/71 | 2x Large Titanite Shard | 800 |
Red Lion Warrior Cape +6 | 54/56/52/52 | 25/24/24/42 | 19/18/37/75 | 3x Large Titanite Shard | 890 |
Red Lion Warrior Cape +7 | 57/60/56/56 | 27/25/25/44 | 20/19/40/80 | 1x Titanite Chunk | 1070 |
Red Lion Warrior Cape +8 | 61/63/59/59 | 28/27/27/47 | 21/20/42/85 | 2x Titanite Chunk | 1160 |
Red Lion Warrior Cape +9 | 64/67/62/62 | 30/28/28/50 | 22/21/44/90 | 3x Titanite Chunk | 1250 |
Red Lion Warrior Cape +10 | 68/71/66/66 | 32/30/30/53 | 24/23/47/95 | 1x Titanite Slab | 1420 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Retainer Robe
### In-Game Description
---
*Robe of the retainers in the cathedral city.*
*Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.*
### Availability
---
Retainer drop.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Retainer Robe | 81/85/79/79 | 57/47/49/50 | 20/20/24/24 | 0 | 50 | 3.3 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Retainer Robe +0 | 81/85/79/79 | 57/47/49/50 | 20/20/24/24 | N/A | N/A |
Retainer Robe +1 | 83/87/80/80 | 59/49/51/52 | 20/21/25/25 | 1x Titanite Shard | 270 |
Retainer Robe +2 | 85/89/82/82 | 62/51/53/54 | 21/22/26/26 | 2x Titanite Shard | 330 |
Retainer Robe +3 | 87/91/84/84 | 65/53/56/57 | 22/23/27/27 | 3x Titanite Shard | 400 |
Retainer Robe +4 | 89/93/86/86 | 68/56/58/59 | 23/24/28/28 | 1x Large Titanite Shard | 530 |
Retainer Robe +5 | 91/95/88/88 | 71/58/61/62 | 24/25/29/30 | 2x Large Titanite Shard | 600 |
Retainer Robe +6 | 93/97/90/90 | 73/60/63/64 | 25/26/30/31 | 3x Large Titanite Shard | 660 |
Retainer Robe +7 | 95/99/92/92 | 76/63/65/66 | 26/27/31/32 | 1x Titanite Chunk | 790 |
Retainer Robe +8 | 97/101/94/94 | 79/65/68/69 | 27/28/32/33 | 2x Titanite Chunk | 860 |
Retainer Robe +9 | 99/103/96/96 | 82/67/70/71 | 28/29/33/34 | 3x Titanite Chunk | 920 |
Retainer Robe +10 | 101/106/98/98 | 85/70/73/74 | 29/30/35/36 | 1x Titanite Slab | 1,050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Robe of Judgment
### In-Game Description
---
*Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
### Availability
---
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
### General Information
---
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Robe of Judgment | 77/82/74/74 | 39/32/27/35 | 21/22/0/43 | 0 | 50 | 3.9 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Robe of Judgment +0 | 77/82/74/74 | 39/32/27/35 | 21/22/0/43 | N/A | N/A |
Robe of Judgment +1 | 84/90/81/81 | 43/35/29/38 | 23/24/0/47 | 1x Twinkling Titanite | 770 |
Robe of Judgment +2 | 92/98/88/88 | 47/38/32/41 | 25/26/0/51 | 1x Twinkling Titanite | 960 |
Robe of Judgment +3 | 99/106/96/96 | 51/41/35/45 | 26/28/0/55 | 2x Twinkling Titanite | 1150 |
Robe of Judgment +4 | 107/114/103/103 | 55/44/38/48 | 28/30/0/59 | 2x Twinkling Titanite | 1530 |
Robe of Judgment +5 | 115/123/111/111 | 59/48/41/52 | 31/33/0/64 | 3x Twinkling Titanite | 1720 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rogue Armor
### In-Game Description
---
*Armor donned by Hollowed thieves.*
*Despite its crude appearance,
this armor is surprisingly sturdy.*
### Availability
---
- Huntsman's Copse
- Dropped by Rogues.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
### General Information
---
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rogue Armor | 56/54/56/56 | 18/21/20/24 | 21/20/0/0 | 0 | 55 | 3.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rogue Armor +0 | 56/54/56/56 | 18/21/20/24 | 21/20/0/0 | N/A | N/A |
Rogue Armor +1 | 61/59/61/61 | 19/23/22/26 | 23/22/0/0 | 1x Titanite Shard | 530 |
Rogue Armor +2 | 67/64/67/67 | 21/25/24/28 | 25/24/0/0 | 2x Titanite Shard | 660 |
Rogue Armor +3 | 72/70/73/73 | 23/27/26/30 | 27/26/0/0 | 3x Titanite Shard | 790 |
Rogue Armor +4 | 78/75/78/78 | 24/29/28/33 | 29/28/0/0 | 1x Large Titanite Shard | 1050 |
Rogue Armor +5 | 83/81/84/84 | 26/31/30/35 | 31/30/0/0 | 2x Large Titanite Shard | 1190 |
Rogue Armor +6 | 89/86/90/90 | 28/33/32/37 | 33/32/0/0 | 3x Large Titanite Shard | 1320 |
Rogue Armor +7 | 94/91/95/95 | 29/35/34/40 | 35/34/0/0 | 1x Titanite Chunk | 1580 |
Rogue Armor +8 | 100/97/101/101 | 31/37/36/42 | 37/36/0/0 | 2x Titanite Chunk | 1710 |
Rogue Armor +9 | 105/102/107/107 | 33/39/38/44 | 39/38/0/0 | 3x Titanite Chunk | 1840 |
Rogue Armor +10 | 111/108/113/113 | 35/42/40/47 | 42/40/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Soldier Armor
### In-Game Description
---
*Royal Drangleic soldier armor.*
*Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.*
### Availability
---
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
### General Information
---
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Royal Soldier Armor | 79/74/82/80 | 24/25/17/24 | 21/23/0/0 | 16 | 70 | 9.2 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Royal Soldier Armor +0 | 79/74/82/80 | 24/25/17/24 | 21/23/0/0 | N/A | N/A |
Royal Soldier Armor +1 | 86/81/90/88 | 26/27/18/26 | 23/25/0/0 | 1x Titanite Shard | 530 |
Royal Soldier Armor +2 | 94/89/98/96 | 29/30/20/29 | 25/27/0/0 | 2x Titanite Shard | 660 |
Royal Soldier Armor +3 | 102/96/106/104 | 31/32/21/31 | 27/30/0/0 | 3x Titanite Shard | 790 |
Royal Soldier Armor +4 | 110/104/114/112 | 34/35/23/34 | 29/32/0/0 | 1x Large Titanite Shard | 1,050 |
Royal Soldier Armor +5 | 118/111/123/120 | 36/37/25/36 | 31/35/0/0 | 2x Large Titanite Shard | 1,050 |
Royal Soldier Armor +6 | 125/119/131/128 | 39/40/26/39 | 33/37/0/0 | 3x Large Titanite Shard | 1,190 |
Royal Soldier Armor +7 | 133/126/139/136 | 41/42/28/41 | 35/39/0/0 | 1x Titanite Chunk | 1,320 |
Royal Soldier Armor +8 | 141/134/147/144 | 44/45/29/44 | 37/42/0/0 | 2x Titanite Chunk | 1,580 |
Royal Soldier Armor +9 | 149/141/155/152 | 46/47/31/46 | 39/44/0/0 | 3x Titanite Chunk | 1,710 |
Royal Soldier Armor +10 | 157/149/164/160 | 49/50/33/49 | 42/47/0/0 | 1x Titanite Slab | 1,840 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Swordsman Armor
### In-Game Description
---
*Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
### Availability
---
Royal Swordsman drop.
### General Information
---
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Royal Swordsman Armor | 101/88/112/105 | 23/29/16/23 | 13/29/0/0 | 18 | 75 | 11.2 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Royal Swordsman Armor +0 | 101/88/112/105 | 23/29/16/23 | 13/29/0/0 | N/A | N/A |
Royal Swordsman Armor +1 | 111/96/123/115 | 25/32/17/25 | 14/32/0/0 | 1x Titanite Shard | 1050 |
Royal Swordsman Armor +2 | 121/105/134/126 | 27/35/19/27 | 15/35/0/0 | 2x Titanite Shard | 1320 |
Royal Swordsman Armor +3 | 131/114/145/136 | 29/38/20/29 | 17/38/0/0 | 3x Titanite Shard | 1580 |
Royal Swordsman Armor +4 | 141/123/156/147 | 32/41/22/32 | 18/41/0/0 | 1x Large Titanite Shard | 2100 |
Royal Swordsman Armor +5 | 151/132/167/157 | 34/44/23/34 | 20/44/0/0 | 2x Large Titanite Shard | 2370 |
Royal Swordsman Armor +6 | 161/140/178/168 | 36/47/25/36 | 21/47/0/0 | 3x Large Titanite Shard | 2630 |
Royal Swordsman Armor +7 | 171/149/189/178 | 39/50/26/39 | 22/50/0/0 | 1x Titanite Chunk | 3150 |
Royal Swordsman Armor +8 | 181/158/200/189 | 41/53/28/41 | 24/53/0/0 | 2x Titanite Chunk | 3420 |
Royal Swordsman Armor +9 | 191/167/211/199 | 43/56/29/43 | 25/56/0/0 | 3x Titanite Chunk | 3680 |
Royal Swordsman Armor +10 | 201/176/223/210 | 46/59/31/46 | 27/59/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ruin Armor
### In-Game Description
---
*Armor worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
### Availability
---
Ruin Sentinel drop (rare).
### General Information
---
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ruin Armor | 139/126/150/142 | 33/37/22/33 | 20/44/57/0 | 18 | 105 | 10.5 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ruin Armor +0 | 139/126/150/142 | 33/37/22/33 | 20/44/57/0 | N/A | N/A |
Ruin Armor +1 | 153/138/164/156 | 36/40/24/36 | 21/48/62/0 | 1 | 1150 |
Ruin Armor +2 | 167/151/179/170 | 39/44/26/39 | 23/52/68/0 | 1 | 1430 |
Ruin Armor +3 | 181/163/194/184 | 42/47/28/42 | 25/57/74/0 | 2 | 1720 |
Ruin Armor +4 | 195/176/209/198 | 45/51/30/45 | 27/61/80/0 | 2 | 2290 |
Ruin Armor +5 | 209/189/224/213 | 49/55/33/49 | 29/66/86/0 | 3 | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rusted Mastodon Armor
### In-Game Description
---
*Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
### Availability
---
Primal Knight drop in Doors of Pharros.
### General Information
---
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rusted Mastodon Armor | 150/140/161/150 | 16/18/9/16 | 21/25/0/0 | 32 | 40 | 15.9 | 14/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rusted Mastodon Armor +0 | 150/140/161/150 | 16/18/9/16 | 21/25/0/0 | N/A | N/A |
Rusted Mastodon Armor +1 | 164/153/177/165 | 17/19/9/17 | 23/27/0/0 | 1x Titanite Shard | 900 |
Rusted Mastodon Armor +2 | 180/167/193/180 | 19/21/10/19 | 25/30/0/0 | 2x Titanite Shard | 1120 |
Rusted Mastodon Armor +3 | 195/181/209/195 | 20/23/11/20 | 27/32/0/0 | 3x Titanite Shard | 1340 |
Rusted Mastodon Armor +4 | 210/195/225/210 | 22/24/12/22 | 29/35/0/0 | 1x Large Titanite Shard | 1790 |
Rusted Mastodon Armor +5 | 225/209/241/225 | 23/26/13/23 | 31/37/0/0 | 2x Large Titanite Shard | 2010 |
Rusted Mastodon Armor +6 | 240/223/257/240 | 25/28/13/25 | 33/40/0/0 | 3x Large Titanite Shard | 2240 |
Rusted Mastodon Armor +7 | 255/237/273/255 | 26/29/14/26 | 35/42/0/0 | 1x Titanite Chunck | 2680 |
Rusted Mastodon Armor +8 | 270/251/289/270 | 28/31/15/28 | 37/45/0/0 | 2x Titanite Chunck | 2910 |
Rusted Mastodon Armor +9 | 285/265/305/285 | 29/33/16/29 | 39/47/0/0 | 3x Titanite Chunck | 3130 |
Rusted Mastodon Armor +10 | 300/279/322/300 | 31/35/17/31 | 42/50/0/0 | 1x Titanite Slab | 3570 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Saint's Dress
### In-Game Description
---
*Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.*
*While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.*
### Availability
---
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
### General Information
---
Part of the Saint's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Saint's Dress | 67/72/64/64 | 49/49/61/49 | 30/26/57/53 | 0 | 55 | 2.6 | -/-/-/16 | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Saint's Dress +0 | 67/72/64/64 | 49/49/61/49 | 30/26/57/53 | N/A | N/A |
Saint's Dress +1 | 73/79/70/70 | 54/54/67/54 | 33/28/62/58 | 1x Twinkling Titanite | 990 |
Saint's Dress +2 | 80/86/76/76 | 59/59/73/59 | 36/31/68/63 | 1x Twinkling Titanite | 1240 |
Saint's Dress +3 | 87/93/83/83 | 64/64/79/64 | 39/33/74/68 | 2x Twinkling Titanite | 1490 |
Saint's Dress +4 | 94/100/89/89 | 69/69/85/69 | 42/36/80/73 | 2x Twinkling Titanite | 1980 |
Saint's Dress +5 | 101/108/96/96 | 74/74/91/74 | 45/39/86/79 | 3x Twinkling Titanite | 2230 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Sanctum Knight Armor
### In-Game Description
---
*Armor of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.*
### Availability
---
Sanctum Knight drop.
### General Information
---
Part of the Sanctum Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Sanctum Knight Armor | 236/220/254/238 | 30/30/27/31 | 30/44/0/0 | 27 | 90 | 14.4 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Sanctum Knight Armor +0 | 236/220/254/238 | 30/30/27/31 | 30/44/0/0 | - | - |
Sanctum Knight Armor +1 | 247/231/266/249 | 33/33/29/34 | 33/48/0/0 | 1x Twinkling Titanite | 1150 |
Sanctum Knight Armor +2 | 259/242/279/261 | 36/36/32/37 | 36/52/0/0 | 1x Twinkling Titanite | 1430 |
Sanctum Knight Armor +3 | 271/253/291/273 | 39/39/34/40 | 39/56/0/0 | 2x Twinkling Titanite | 1720 |
Sanctum Knight Armor +4 | 283/264/304/285 | 42/42/37/42 | 42/60/0/0 | 2x Twinkling Titanite | 2290 |
Sanctum Knight Armor +5 | 295/275/317/297 | 45/45/40/46 | 45/65/0/0 | 3x Twinkling Titanite | 2580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Shadow Top
### In-Game Description
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
### Availability
---
Suspicious Shadow drop (rare).
### General Information
---
Part of the Shadow Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Shadow Top | 48/55/43/43 | 26/29/27/35 | 39/30/25/0 | 0 | 60 | 2.6 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Shadow Top +0 | 48/55/43/43 | 26/29/27/35 | 39/30/25/0 | N/A | N/A |
Shadow Top +1 | 52/60/47/47 | 28/32/29/38 | 42/33/27/0 | 1x Titanite Shard | 270 |
Shadow Top +2 | 57/65/51/51 | 31/35/32/42 | 46/36/29/0 | 2x Titanite Shard | 330 |
Shadow Top +3 | 62/71/56/56 | 33/38/35/45 | 50/39/32/0 | 3x Titanite Shard | 400 |
Shadow Top +4 | 67/76/60/60 | 36/41/37/49 | 54/42/34/0 | 1x Large Titanite Shard | 530 |
Shadow Top +5 | 72/82/65/65 | 39/44/40/52 | 58/45/37/0 | 2x Large Titanite Shard | 600 |
Shadow Top +6 | 77/87/69/69 | 41/47/43/56 | 61/48/39/0 | 3x Large Titanite Shard | 660 |
Shadow Top +7 | 82/92/73/73 | 44/50/45/59 | 65/51/41/0 | 1x Titanite Chunk | 790 |
Shadow Top +8 | 87/98/78/78 | 46/53/48/63 | 69/54/44/0 | 2x Titanite Chunk | 860 |
Shadow Top +9 | 92/103/82/82 | 49/56/51/66 | 73/57/46/0 | 3x Titanite Chunk | 920 |
Shadow Top +10 | 97/109/87/87 | 52/59/54/70 | 77/60/49/0 | 1x Titanite Slab | 1,050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Singer's Dress
### In-Game Description
---
*Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.*
*These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.*
### Availability
---
Shrine of Amana treasure. From the Crumbled Ruins bonfire, proceed until you can see the next fog door, then look to the left wall for branches that can be broken concealing an Ogre. Behind the Ogre is a body holding the Singer's Dress (along with a Life Ring +2). If you have already passed the fog door, it is faster and safer to go back from the Rhoy's Resting Place bonfire.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Singer's Dress | 30/33/29/29 | 45/35/41/41 | 31/23/43/43 | 0 | 40 | 2.6 | -/-/-/- | B |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Singer's Dress +0 | 30/33/29/29 | 45/35/41/41 | 31/23/43/43 | N/A | N/A |
Singer's Dress +1 | 33/36/31/31 | 49/38/45/45 | 34/25/47/47 | 1x Twinkling Titanite | 390 |
Singer's Dress +2 | 36/39/34/34 | 54/42/49/49 | 37/27/51/51 | 1x Twinkling Titanite | 480 |
Singer's Dress +3 | 39/42/37/37 | 58/45/53/53 | 40/30/56/56 | 2x Twinkling Titanite | 580 |
Singer's Dress +4 | 42/45/40/40 | 63/49/57/57 | 43/32/60/60 | 2x Twinkling Titanite | 770 |
Singer's Dress +5 | 45/49/43/43 | 68/53/62/62 | 47/35/65/65 | 3x Twinkling Titanite | 860 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Smelter Demon Armor
### In-Game Description
---
*Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Smelter Demon.
### General Information
---
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Smelter Demon Armor | 243/245/298/172 | 31/65/29/31 | 19/52/32/32 | 43 | 160 | 17.6 | 16/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Smelter Demon Armor +0 | 243/245/298/172 | 31/65/29/31 | 19/52/32/32 | N/A | N/A |
Smelter Demon Armor +1 | 262/264/321/185 | 33/70/31/33 | 20/56/34/34 | 1x Twinkling Titanite | 1980 |
Smelter Demon Armor +2 | 281/284/345/199 | 35/75/33/35 | 21/60/36/36 | 1x Twinkling Titanite | 2470 |
Smelter Demon Armor +3 | 301/303/369/212 | 38/80/35/38 | 23/63/39/39 | 2x Twinkling Titanite | 2970 |
Smelter Demon Armor +4 | 320/323/393/226 | 40/85/37/40 | 24/68/41/41 | 2x Twinkling Titanite | 3960 |
Smelter Demon Armor +5 | 340/343/417/240 | 43/90/40/43 | 26/72/44/44 | 3x Twinkling Titanite | 4450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Steel Armor
### In-Game Description
---
*Heavy steel armor.*
*A relic of an order of knights said to be
the mightiest warriors of their time.*
### Availability
---
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
### General Information
---
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Steel Armor | 155/147/165/155 | 20/21/14/20 | 17/31/0/0 | 36 | 100 | 14 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Steel Armor +0 | 155/147/165/155 | 20/21/14/20 | 17/31/0/0 | N/A | N/A |
Steel Armor +1 | 170/161/181/170 | 21/23/15/21 | 18/34/0/0 | 1x Titanite Shard | 1050 |
Steel Armor +2 | 185/176/198/185 | 23/25/16/23 | 20/37/0/0 | 2x Titanite Shard | 1320 |
Steel Armor +3 | 201/191/214/201 | 25/27/17/25 | 22/40/0/0 | 3x Titanite Shard | 1580 |
Steel Armor +4 | 216/205/231/216 | 27/29/19/27 | 23/43/0/0 | 1x Large Titanite Shard | 2100 |
Steel Armor +5 | 232/220/247/232 | 29/31/20/29 | 25/46/0/0 | 2x Large Titanite Shard | 2370 |
Steel Armor +6 | 247/235/264/247 | 31/33/21/31 | 27/49/0/0 | 3x Large Titanite Shard | 2630 |
Steel Armor +7 | 262/249/280/262 | 33/35/23/33 | 28/52/0/0 | 1x Titanite Chunk | 3150 |
Steel Armor +8 | 278/264/297/278 | 35/37/24/35 | 30/55/0/0 | 2x Titanite Chunk | 3420 |
Steel Armor +9 | 293/279/313/293 | 37/39/25/37 | 32/58/0/0 | 3x Titanite Chunk | 3680 |
Steel Armor +10 | 309/294/330/309 | 39/42/27/39 | 34/62/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Syan's Armor
### In-Game Description
---
*Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.*
*Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
### Availability
---
- Royal Guard drop.
- Washing Pole Phantom drop.
### General Information
---
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Syan's Armor | 137/123/146/139 | 26/35/15/26 | 16/45/0/0 | 23 | 85 | 13.8 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Syan's Armor +0 | 137/123/146/139 | 26/35/15/26 | 16/45/0/0 | N/A | N/A |
Syan's Armor +1 | 150/135/160/153 | 28/38/16/28 | 17/49/0/0 | 1x Titanite Shard | 1050 |
Syan's Armor +2 | 164/147/175/167 | 31/42/18/31 | 19/54/0/0 | 2x Titanite Shard | 1320 |
Syan's Armor +3 | 177/159/189/181 | 34/45/19/34 | 20/58/0/0 | 3x Titanite Shard | 1580 |
Syan's Armor +4 | 191/172/204/195 | 36/49/21/36 | 22/63/0/0 | 1x Large Titanite Shard | 2100 |
Syan's Armor +5 | 205/184/218/209 | 39/52/23/39 | 23/68/0/0 | 2x Large Titanite Shard | 2370 |
Syan's Armor +6 | 218/196/233/223 | 42/56/24/42 | 25/72/0/0 | 3x Large Titanite Shard | 2630 |
Syan's Armor +7 | 232/209/247/237 | 44/59/26/44 | 26/77/0/0 | 1x Titanite Chunk | 3150 |
Syan's Armor +8 | 245/221/262/251 | 47/63/27/47 | 28/81/0/0 | 2x Titanite Chunk | 3420 |
Syan's Armor +9 | 259/233/276/265 | 50/66/29/50 | 29/86/0/0 | 3x Titanite Chunk | 3680 |
Syan's Armor +10 | 273/246/291/279 | 53/105/31/53 | 31/91/0/0 | 1x Titanite Slab | 4200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Targray's Armor
### In-Game Description
---
*Armor of one who guides others.
Belonged to Targray, Knight of the Blue*
*The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.*
### Availability
---
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant.
- Sold by Merchant Hag Melentia, for 7,200 souls, after killing Blue Sentinel Targray.
### General Information
---
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Targray's Armor | 89/83/96/89 | 22/22/18/25 | 27/30/0/0 | 17 | 75 | 9.8 | -/-/-/- | A |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Targray's Armor +0 | 89/83/96/89 | 22/22/18/25 | 27/30/0/0 | N/A | N/A |
Targray's Armor +1 | 97/91/105/97 | 24/24/19/27 | 29/32/0/0 | 1x Titanite Shard | 1,050 |
Targray's Armor +2 | 106/99/115/106 | 26/26/21/29 | 32/35/0/0 | 2x Titanite Shard | 1,320 |
Targray's Armor +3 | 115/107/125/115 | 28/28/23/32 | 35/38/0/0 | 3x Titanite Shard | 1,580 |
Targray's Armor +4 | 124/116/134/124 | 30/30/25/34 | 37/41/0/0 | 1x Large Titanite Shard | 2,100 |
Targray's Armor +5 | 133/124/144/133 | 33/33/26/37 | 40/44/0/0 | 2x Large Titanite Shard | 2,370 |
Targray's Armor +6 | 142/132/154/142 | 35/35/28/39 | 43/47/0/0 | 3x Large Titanite Shard | 2,630 |
Targray's Armor +7 | 151/141/163/151 | 37/37/30/41 | 45/50/0/0 | 1x Titanite Chunk | 3,150 |
Targray's Armor +8 | 160/149/173/160 | 39/39/32/44 | 48/53/0/0 | 2x Titanite Chunk | 3,420 |
Targray's Armor +9 | 169/157/183/169 | 41/41/34/46 | 51/56/0/0 | 3x Titanite Chunk | 3,680 |
Targray's Armor +10 | 178/166/193/178 | 44/44/36/49 | 54/59/0/0 | 1x Titanite Slab | 4,200 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tattered Cloth Robe
### In-Game Description
---
*Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.*
*Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
### Availability
---
- The Gutter treasure.
- Dark Stalker drop.
### General Information
---
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Tattered Cloth Robe | 50/53/48/48 | 26/36/24/26 | 43/15/0/10 | 0 | 55 | 2.7 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Tattered Cloth Robe +0 | 50/53/48/48 | 26/36/24/26 | 43/15/0/10 | N/A | N/A |
Tattered Cloth Robe +1 | 55/58/52/52 | 28/39/26/28 | 47/16/0/10 | 1x Titanite Shard | 270 |
Tattered Cloth Robe +2 | 60/63/57/57 | 31/43/28/31 | 51/18/0/11 | 2x Titanite Shard | 330 |
Tattered Cloth Robe +3 | 65/68/62/62 | 34/46/30/34 | 56/19/0/12 | 3x Titanite Shard | 400 |
Tattered Cloth Robe +4 | 70/73/67/67 | 36/50/33/36 | 60/21/0/13 | 1x Large Titanite Shard | 530 |
Tattered Cloth Robe +5 | 75/79/72/72 | 39/53/35/39 | 65/22/0/14 | 2x Large Titanite Shard | 600 |
Tattered Cloth Robe +6 | 80/84/77/77 | 42/57/37/42 | 69/24/0/15 | 3x Large Titanite Shard | 660 |
Tattered Cloth Robe +7 | 85/89/82/82 | 44/61/40/44 | 73/25/0/16 | 1x Titanite Chunk | 790 |
Tattered Cloth Robe +8 | 90/94/87/87 | 47/64/42/47 | 78/27/0/17 | 2x Titanite Chunk | 860 |
Tattered Cloth Robe +9 | 95/99/92/92 | 50/68/44/50 | 82/28/0/81 | 3x Titanite Chunk | 920 |
Tattered Cloth Robe +10 | 100/105/97/97 | 53/72/47/53 | 87/30/0/19 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Defender Armor
### In-Game Description
---
*Armor worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
### General Information
---
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Throne Defender Armor | 189/181/195/189 | 38/42/22/38 | 26/44/0/0 | 25 | 100 | 13.8 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Throne Defender Armor +0 | 189/181/195/189 | 38/42/22/38 | 26/44/0/0 | N/A | N/A |
Throne Defender Armor +1 | 207/199/214/208 | 41/46/24/41 | 28/48/0/0 | 1x Twinkling Titanite | 1490 |
Throne Defender Armor +2 | 226/217/233/227 | 45/50/26/45 | 31/52/0/0 | 1x Twinkling Titanite | 1860 |
Throne Defender Armor +3 | 245/235/253/246 | 49/54/29/49 | 34/57/0/0 | 2x Twinkling Titanite | 2230 |
Throne Defender Armor +4 | 264/253/272/265 | 53/58/31/53 | 37/61/0/0 | 2x Twinkling Titanite | 2970 |
Throne Defender Armor +5 | 283/272/292/284 | 57/63/34/57 | 40/66/0/0 | 3x Twinkling Titanite | 3340 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Watcher Armor
### In-Game Description
---
*Armor worn by the Throne Watcher.
Has high magic defense.*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
### Availability
---
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
### General Information
---
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Throne Watcher Armor | 139/132/150/139 | 61/39/31/39 | 31/37/0/0 | 16 | 95 | 11.2 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Throne Watcher Armor +0 | 139/132/150/139 | 61/39/31/39 | 31/37/0/0 | N/A | N/A |
Throne Watcher Armor +1 | 153/145/165/153 | 67/43/34/43 | 34/40/0/0 | 1 | 1,490 |
Throne Watcher Armor +2 | 167/158/180/167 | 73/47/37/47 | 37/44/0/0 | 1 | 1,860 |
Throne Watcher Armor +3 | 181/171/195/181 | 79/51/40/51 | 40/48/0/0 | 2 | 2,230 |
Throne Watcher Armor +4 | 195/184/210/195 | 85/55/43/55 | 43/52/0/0 | 2 | 2,970 |
Throne Watcher Armor +5 | 209/198/225/209 | 91/59/47/59 | 47/56/0/0 | 3 | 3,340 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Traveling Merchant Coat
### In-Game Description
---
*Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
### Availability
---
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
### General Information
---
Part of the Traveling Merchant Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Traveling Merchant Coat | 74/79/72/72 | 21/23/25/21 | 26/29/0/0 | 0 | 60 | 7.7 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Travelling Merchant Coat +0 | 74/79/72/72 | 21/23/25/21 | 26/29/0/0 | N/A | N/A |
Travelling Merchant Coat +1 | 81/86/79/79 | 23/25/27/23 | 28/32/0/0 | 1x Titanite Shard | 270 |
Travelling Merchant Coat +2 | 88/94/86/86 | 25/27/29/25 | 31/35/0/0 | 2x Titanite Shard | 330 |
Travelling Merchant Coat +3 | 96/102/93/93 | 27/29/32/27 | 33/38/0/0 | 3x Titanite Shard | 400 |
Travelling Merchant Coat +4 | 103/110/100/100 | 29/32/34/29 | 36/41/0/0 | 1x Large Titanite Shard | 530 |
Travelling Merchant Coat +5 | 111/118/107/107 | 31/34/37/31 | 39/44/0/0 | 2x Large Titanite Shard | 600 |
Travelling Merchant Coat +6 | 118/126/114/114 | 33/36/39/33 | 41/47/0/0 | 3x Large Titanite Shard | 660 |
Travelling Merchant Coat +7 | 125/134/121/121 | 35/39/41/35 | 44/50/0/0 | 1x Titanite Chunk | 790 |
Travelling Merchant Coat +8 | 133/142/128/128 | 37/41/44/37 | 46/53/0/0 | 2x Titanite Chunk | 860 |
Travelling Merchant Coat +9 | 140/150/135/135 | 39/43/46/39 | 49/56/0/0 | 3x Titanite Chunk | 920 |
Travelling Merchant Coat +10 | 148/158/143/143 | 42/46/49/42 | 52/59/0/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tseldora Robe
### In-Game Description
---
*Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
### Availability
---
- Parasitized Undead drop.
- Maughlin the Armourer drop.
### General Information
---
- Part of the Tseldora Set.
- Increases souls gained by 5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Tseldora Robe | 22/24/21/21 | 10/11/13/9 | 10/11/0/0 | 0 | 40 | 3.0 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Tseldora Robe +0 | 22/24/21/21 | 10/11/13/9 | 10/11/0/0 | - | - |
Tseldora Robe +1 | 24/26/23/23 | 11/12/14/10 | 11/12/0/0 | 1x Titanite Shard | 230 |
Tseldora Robe +2 | 26/28/25/25 | 12/13/15/11 | 12/13/0/0 | 2x Titanite Shard | 280 |
Tseldora Robe +3 | 28/31/27/27 | 13/14/16/12 | 13/14/0/0 | 3x Titanite Shard | 340 |
Tseldora Robe +4 | 30/33/29/29 | 14/15/18/13 | 14/15/0/0 | 1x Large Titanite Shard | 450 |
Tseldora Robe +5 | 33/36/31/31 | 15/15/19/14 | 15/15/0/0 | 2x Large Titanite Shard | 510 |
Tseldora Robe +6 | 35/38/33/33 | 16/17/20/15 | 16/17/0/0 | 3x Large Titanite Shard | 560 |
Tseldora Robe +7 | 37/40/35/35 | 17/18/22/15 | 17/18/0/0 | 1x Titanite Chunk | 670 |
Tseldora Robe +8 | 39/43/37/37 | 18/19/23/17 | 18/19/0/0 | 2x Titanite Chunk | 730 |
Tseldora Robe +9 | 41/45/39/39 | 19/19/24/18 | 19/19/0/0 | 3x Titanite Chunk | 790 |
Tseldora Robe +10 | 44/48/42/42 | 20/21/26/19 | 20/21/0/0 | 1x Titanite Slab | 900 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Varangian Armor
### In-Game Description
---
*Armor worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
### Availability
---
Varangian Sailor drop.
### General Information
---
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Varangian Armor | 67/71/66/66 | 22/16/25/22 | 26/23/0/0 | 0 | 55 | 5.1 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Varangian Armor +0 | 67/71/66/66 | 22/16/25/22 | 26/23/0/0 | N/A | N/A |
Varangian Armor +1 | 73/78/72/72 | 24/17/27/24 | 28/25/0/0 | 1x Titanite Shard | 270 |
Varangian Armor +2 | 80/85/79/79 | 26/19/30/26 | 31/27/0/0 | 2x Titanite Shard | 330 |
Varangian Armor +3 | 87/92/85/85 | 28/20/32/28 | 33/30/0/0 | 3x Titanite Shard | 400 |
Varangian Armor +4 | 94/99/92/92 | 30/22/35/30 | 36/32/0/0 | 1x Large Titanite Shard | 530 |
Varangian Armor +5 | 101/106/99/99 | 32/23/38/32 | 39/35/0/0 | 2x Large Titanite Shard | 600 |
Varangian Armor +6 | 107/113/105/105 | 34/25/40/34 | 41/37/0/0 | 3x Large Titanite Shard | 660 |
Varangian Armor +7 | 114/120/112/112 | 36/26/43/36 | 44/39/0/0 | 1x Titanite Chunk | 790 |
Varangian Armor +8 | 121/127/118/118 | 38/28/45/38 | 46/42/0/0 | 2x Titanite Chunk | 860 |
Varangian Armor +9 | 128/134/125/125 | 40/29/48/40 | 49/44/0/0 | 3x Titanite Chunk | 920 |
Varangian Armor +10 | 135/142/132/132 | 43/31/51/43 | 52/47/0/0 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Velstadt's Armor
### In-Game Description
---
*Armor worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
### Availability
---
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
### General Information
---
Part of Velstadt's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Velstadt's Armor | 236/215/250/245 | 30/31/15/70 | 26/63/37/48 | 33 | 140 | 15.2 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Velstadt's Armor +0 | 236/215/250/245 | 30/31/15/70 | 20/60/32/43 | N/A | N/A |
Velstadt's Armor +1 | 254/232/270/264 | 32/33/16/75 | 21/64/34/46 | 1 | 1,980 |
Velstadt's Armor +2 | 273/249/290/284 | 34/35/17/81 | 22/69/36/49 | 1 | 2,470 |
Velstadt's Armor +3 | 292/266/310/303 | 36/38/18/86 | 24/73/39/53 | 2 | 2,970 |
Velstadt's Armor +4 | 311/283/330/323 | 38/40/19/92 | 25/78/41/56 | 2 | 3,960 |
Velstadt's Armor +5 | 330/301/350/343 | 41/43/20/98 | 27/83/44/60 | 3 | 4,450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Vengarl's Armor
### In-Game Description
---
*Armor of the ferocious Vengarl of Forossa.*
*Vengarl was known as a raging, deadly warrior.*
*Even Forossa's Lion Knights, a motley crew of*
*rabid fighters, kept him at arm's length.*
### Availability
---
Vengarl's Body drop.
### General Information
---
Part of Vengarl's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Vengarl's Armor | 226/213/242/226 | 34/42/30/34 | 32/40/0/0 | 39 | 85 | 15.1 | -/-/-/- | A |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Vengarl's Armor +0 | 226/213/242/226 | 30/38/25/30 | 26/35/0/0 | - | - |
Vengarl's Armor +1 | 244/230/261/244 | 32/41/26/32 | 28/37/0/0 | 1 | 1,150 |
Vengarl's Armor +2 | 262/247/280/262 | 34/44/28/34 | 30/40/0/0 | 1 | 1,430 |
Vengarl's Armor +3 | 280/264/299/280 | 36/47/30/36 | 31/42/0/0 | 2 | 1,720 |
Vengarl's Armor +4 | 298/281/318/298 | 38/50/32/38 | 34/45/0/0 | 2 | 2,290 |
Vengarl's Armor +5 | 316/298/338/316 | 41/53/34/41 | 36/48/0/0 | 3 | 2,580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Wanderer Coat
### In-Game Description
---
*A coat for the roving type.
Light, sturdy leather made for long journeys*
### Availability
---
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
### General Information
---
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Wanderer Coat | 58/56/58/59 | 19/25/28/20 | 22/35/0/0 | 0 | 50 | 3.5 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Wanderer Coat +0 | 58/56/58/59 | 19/25/28/20 | 22/35/0/0 | N/A | N/A |
Wanderer Coat +1 | 63/61/63/64 | 20/27/30/22 | 24/38/0/0 | 1x Titanite Shard | 530 |
Wanderer Coat +2 | 69/67/69/70 | 22/30/33/24 | 26/42/0/0 | 2x Titanite Shard | 660 |
Wanderer Coat +3 | 75/72/75/76 | 24/32/36/26 | 28/45/0/0 | 3x Titanite Shard | 790 |
Wanderer Coat +4 | 80/78/81/82 | 26/35/39/28 | 30/49/0/0 | 1x Large Titanite Shard | 1050 |
Wanderer Coat +5 | 86/83/87/88 | 28/37/42/30 | 32/52/0/0 | 2x Large Titanite Shard | 1190 |
Wanderer Coat +6 | 92/89/93/94 | 30/40/44/32 | 34/56/0/0 | 3x Large Titanite Shard | 1320 |
Wanderer Coat +7 | 97/94/99/100 | 32/42/47/34 | 36/59/0/0 | 1x Titanite Chunk | 1580 |
Wanderer Coat +8 | 103/100/105/106 | 34/45/50/36 | 38/63/0/0 | 2x Titanite Chunk | 1710 |
Wanderer Coat +9 | 109/105/111/112 | 36/47/53/38 | 40/66/0/0 | 3x Titanite Chunk | 1840 |
Wanderer Coat +10 | 115/111/117/118 | 38/50/56/40 | 43/70/0/0 | 1x Titanite Slab | 2100 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# White Hollow Mage Robe
### In-Game Description
---
*Robe worn by Hollowed Drangleic mages.*
*Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.*
### Availability
---
Hollow Mage drop.
### General Information
---
Part of the White Hollow Mage Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
White Hollow Mage Robe | 52/54/51/51 | 44/32/33/37 | 21/19/30/30 | 0 | 21 | 2.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
White Hollow Mage Robe +0 | 52/54/51/51 | 44/32/33/37 | 21/19/30/30 | N/A | N/A |
White Hollow Mage Robe +1 | 57/59/56/56 | 48/35/36/40 | 23/21/33/33 | 1 x Titanite Shard | 270 |
White Hollow Mage Robe +2 | 62/65/61/61 | 52/38/39/44 | 25/23/36/36 | 2 x Titanite Shard | 330 |
White Hollow Mage Robe +3 | 67/70/66/66 | 57/41/42/47 | 26/25/39/39 | 3 x Titanite Shard | 400 |
White Hollow Mage Robe +4 | 73/76/71/71 | 61/44/46/51 | 28/27/42/42 | 1 x Large Titanite Shard | 530 |
White Hollow Mage Robe +5 | 78/81/76/76 | 66/47/49/55 | 31/29/45/45 | 2 x Large Titanite Shard | 600 |
White Hollow Mage Robe +6 | 83/87/81/81 | 70/50/52/58 | 33/31/48/48 | 3 x Large Titanite Shard | 660 |
White Hollow Mage Robe +7 | 89/92/86/86 | 74/53/56/62 | 35/33/51/51 | 1 x Titanite Chunk | 790 |
White Hollow Mage Robe +8 | 94/98/91/91 | 79/56/59/65 | 37/35/54/54 | 2 x Titanite Chunk | 860 |
White Hollow Mage Robe +9 | 99/103/96/96 | 83/59/62/69 | 39/37/57/57 | 3 x Titanite Chunk | 920 |
White Hollow Mage Robe +10 | 105/109/102/102 | 88/63/66/73 | 41/39/60/60 | 1 x Titanite Chunk | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# White Priest Robe
### In-Game Description
---
*Traditional robe for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.*
### Availability
---
Sold by Cromwell the Pardoner.
### General Information
---
Part of the White Priest set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
White Priest Robe | 55/58/54/54 | 33/33/43/37 | 23/21/21/21 | 0 | 50 | 3.3 | -/-/-/- | B |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
White Priest Robe +0 | 55/58/54/54 | 33/33/43/37 | 23/21/21/21 | N/A | N/A |
White Priest Robe +1 | 60/63/59/59 | 36/36/47/40 | 25/23/23/23 | 1x Titanite Shard | 270 |
White Priest Robe +2 | 66/69/64/64 | 39/39/51/44 | 27/25/25/25 | 2x Titanite Shard | 330 |
White Priest Robe +3 | 71/75/70/70 | 42/42/55/47 | 29/27/27/27 | 3x Titanite Shard | 400 |
White Priest Robe +4 | 77/81/75/75 | 46/46/60/51 | 31/29/29/29 | 1x Large Titanite Shard | 530 |
White Priest Robe +5 | 83/87/81/81 | 49/49/64/55 | 34/32/31/31 | 2x Large Titanite Shard | 600 |
White Priest Robe +6 | 88/92/86/86 | 52/52/68/58 | 36/34/33/33 | 3x Large Titanite Shard | 660 |
White Priest Robe +7 | 94/98/91/91 | 56/56/73/62 | 38/36/35/35 | 1x Titanite Chunk | 790 |
White Priest Robe +8 | 99/104/97/97 | 59/59/77/65 | 40/38/37/37 | 2x Titanite Chunk | 860 |
White Priest Robe +9 | 105/110/102/102 | 62/62/81/69 | 42/40/39/39 | 3x Titanite Chunk | 920 |
White Priest Robe +10 | 111/116/108/108 | 66/66/86/73 | 45/43/42/42 | 1x Titanite Slab | 1050 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Xanthous Overcoat
### In-Game Description
---
*Xanthous Overcoat.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.*
*Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.*
### Availability
---
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
### General Information
---
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Xanthous Overcoat | 52/60/52/45 | 39/10/25/30 | 23/21/0/0 | 0 | 60 | 3.9 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Xanthous Overcoat +0 | 52/60/52/45 | 39/10/25/30 | 23/21/0/0 | N/A | N/A |
Xanthous Overcoat +1 | 57/65/57/49 | 43/11/27/33 | 25/23/0/0 | 1x Twinkling Titanite | 480 |
Xanthous Overcoat +2 | 62/71/62/53 | 47/12/29/36 | 27/25/0/0 | 1x Twinkling Titanite | 960 |
Xanthous Overcoat +3 | 67/77/67/58 | 51/13/32/39 | 30/26/0/0 | 2x Twinkling Titanite | 1,150 |
Xanthous Overcoat +4 | 72/83/72/62 | 55/14/34/42 | 32/28/0/0 | 2x Twinkling Titanite | 1,530 |
Xanthous Overcoat +5 | 78/89/78/67 | 59/15/37/46 | 35/31/0/0 | 3x Twinkling Titanite | 1,720 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |