# Chest Armor # Agdayne's Black Robe
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### In-Game Description --- *Robe worn by Agdayne of the Undead Crypt.* *Life itself is suffering; or karma,* *as some have called it.* *The embrace of death awaits all things,* *But does death mean an end to suffering?* ### Availability --- - Given by Grave Warden Agdayne if carrying the King's Ring from Vendrick's chamber. - Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne. ### General Information --- Part of Agdayne's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Agdayne's Black Robe93/98/90/9054/52/48/7255/38/48/650655.8-/-/-/-B
### Upgrades --- Requires Twinkling Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Agdayne's Black Robe +093/98/90/9054/52/48/7255/38/48/65N/AN/A
Agdayne's Black Robe +1102/107/99/9959/57/52/7960/41/52/711x Twinkling Titanite1150
Agdayne's Black Robe +2111/117/108/10864/62/57/8666/45/57/781x Twinkling Titanite1430
Agdayne's Black Robe +3120/127/117/11770/68/62/9371/49/62/842x Twinkling Titanite1720
Agdayne's Black Robe +4129/137/126/12675/73/67/10077/53/67/912x Twinkling Titanite2290
Agdayne's Black Robe +5139/147/135/13581/79/72/10883/57/72/983x Twinkling Titanite2580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Captain Armor
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### In-Game Description --- *Armor worn by the captain of the Alonne Knights. The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted. The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.* ### Availability --- Alonne Knight Captain drop. ### General Information --- - Part of the Alonne Captain Set. - High resistance to Fire.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne Captain Armor162/153/171/16234/53/23/3417/38/0/0389015.6-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne Captain Armor +0162/153/171/16234/53/23/3417/38/0/0--
Alonne Captain Armor +1178/168/188/17837/58/25/3718/41/0/01 Titanite Shard1420
Alonne Captain Armor +2194/183/205/19440/63/27/4020/45/0/02 Titanite Shard1780
Alonne Captain Armor +3210/198/222/21044/68/29/4422/49/0/03 Titanite Shard2130
Alonne Captain Armor +4226/213/239/22647/74/31/4723/52/0/01 Large Titanite Shard2840
Alonne Captain Armor +5243/229/257/24351/79/34/5125/56/0/02 Large Titanite Shard3190
Alonne Captain Armor +6259/244/274/25954/84/36/5427/60/0/03 Large Titanite Shard3550
Alonne Captain Armor +7275/259/291/27557/90/38/5728/63/0/01 Titanite Chunk4260
Alonne Captain Armor +8291/274/308/29161/95/40/6130/67/0/02 Titanite Chunk4610
Alonne Captain Armor +9307/289/325/30764/100/42/6432/71/0/03 Titanite Chunk4970
Alonne Captain Armor +10324/305/343/32468/106/45/6834/75/0/01 Titanite Slab5670
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Knight Armor
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### In-Game Description --- *Armor worn by Alonne Knights. The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* ### Availability --- Alonne Knight drop. ### General Information --- Part of the Alonne Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne Knight Armor147/140/155/14723/41/17/239/27/0/0388014.2-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne Knight Armor +0147/140/155/14723/41/17/239/27/0/0--
Alonne Knight Armor +1161/153/170/16125/45/18/259/29/0/01x Titanite Shard1050
Alonne Knight Armor +2176/167/185/17627/49/20/2710/32/0/02x Titanite Shard1320
Alonne Knight Armor +3190/181/201/19029/53/22/2911/35/0/03x Titanite Shard1580
Alonne Knight Armor +4205/195/216/20531/57/23/3112/37/0/01x Large Titanite Shard2100
Alonne Knight Armor +5220/209/232/22034/61/25/3413/40/0/02x Large Titanite Shard2370
Alonne Knight Armor +6234/223/247/23436/65/27/3614/43/0/03x Large Titanite Shard2630
Alonne Knight Armor +7249/237/262/24938/69/28/3815/45/0/01x Titanite Chunk3150
Alonne Knight Armor +8263/251/278/26340/73/30/4016/48/0/02x Titanite Chunk3420
Alonne Knight Armor +9278/265/293/27842/77/32/4217/51/0/03x Titanite Chunk3680
Alonne Knight Armor +10293/279/309/29345/81/34/4518/54/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne's Armor
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### In-Game Description --- *Armor worn by Sir Alonne, who served the Old Iron King. Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King. Then, at the end of the very peak of his sire's rule, Sir Alonne set out again, in search of lands yet unknown.* ### Availability --- - Sold by Magerold of Lanafir after defeating Sir Alonne. - Dropped by Sir Alonne for co-op phantoms only. ### General Information --- Part of Alonne's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne's Armor145/138/150/14332/36/24/3535/46/0/017809-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne's Armor +0145/138/150/14332/36/24/3535/46/0/0--
Alonne's Armor +1152/144/157/15035/39/26/3838/50/0/011490
Alonne's Armor +2159/151/164/15738/42/28/4141/54/0/011860
Alonne's Armor +3166/158/172/16441/46/31/4545/59/0/022230
Alonne's Armor +4173/165/179/17144/49/33/4848/63/0/022970
Alonne's Armor +5181/172/187/17848/53/36/5252/68/0/033340
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alva Armor
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### In-Game Description --- *Armor worn by Alva the Wayfarer. Light but offers very high defense. Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* ### Availability --- Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop. ### General Information --- Part of the Alva Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alva Armor89/85/92/8825/27/19/2626/35/0/015808.8-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alva Armor +089/85/92/8825/27/19/2626/35/0/0--
Alva Armor +198/93/101/9627/29/20/2828/38/0/01x Titanite Shard1050
Alva Armor +2107/102/110/10529/32/22/3131/41/0/02x Titanite Shard1320
Alva Armor +3116/110/119/11432/35/24/3434/45/0/03x Titanite Shard1580
Alva Armor +4125/119/129/12334/37/26/3636/48/0/01x Large Titanite Shard2100
Alva Armor +5134/127/138/13237/40/28/3939/52/0/02x Large Titanite Shard2370
Alva Armor +6143/136/147/14039/43/29/4242/55/0/03x Large Titanite Shard2630
Alva Armor +7152/144/157/14941/45/31/4444/58/0/01x Titanite Chunk3150
Alva Armor +8161/153/166/15844/48/33/4747/62/0/02x Titanite Chunk3420
Alva Armor +9170/161/175/16746/51/35/5050/65/0/03x Titanite Chunk3680
Alva Armor +10179/170/185/17649/54/37/5353/69/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Archdrake Robes
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### In-Game Description --- *Robes of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* ### Availability --- - The Cleric class starts with this item. - The Lost Bastille treasure, near the room with many chests and a Pharros contraption. - Dropped by Lindelt Clerics in Shrine of Amana. ### General Information --- Part of the Archdrake Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Archdrake Robes89/89/89/8928/27/47/2724/20/0/013809.8-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Archdrake Robes +089/89/89/8928/27/47/2724/20/0/0N/AN/A
Archdrake Robes +197/97/97/9730/29/51/2926/22/0/01x Titanite Shard530
Archdrake Robes +2106/106/106/10633/32/56/3228/24/0/02x Titanite Shard660
Archdrake Robes +3115/115/115/11536/35/60/3431/26/0/03x Titanite Shard790
Archdrake Robes +4124/124/124/12439/37/65/3733/28/0/01x Large Titanite Shard1050
Archdrake Robes +5133/133/133/13342/40/70/4036/30/0/02x Large Titanite Shard1190
Archdrake Robes +6142/142/142/14245/43/74/4238/32/0/03x Large Titanite Shard1320
Archdrake Robes +7151/151/151/15148/45/79/4540/34/0/01x Titanite Chunk1580
Archdrake Robes +8160/160/160/16051/48/83/4743/36/0/02x Titanite Chunk1710
Archdrake Robes +9169/169/169/16954/51/88/5045/38/0/03x Titanite Chunk1840
Archdrake Robes +10178/178/178/17857/54/93/5348/40/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Armor of Aurous (Transparent)
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### In-Game Description --- *Armor of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder. According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you? Effect: Raises equipment load.* ### Availability --- - Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls. - Dark Spirit Rhoy the Explorer drop - rare ### General Information --- - Part of the Aurous Set (Transparent). - Raises Equipment Load by 1.5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Armor of Aurous76/82/72/7430/25/32/2820/24/0/00403.2-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Armor of Aurous +076/82/72/7430/25/32/2820/24/0/0--
Armor of Aurous +183/90/79/8133/27/35/3022/26/0/01x Twinkling Titanite1150
Armor of Aurous +291/98/86/8836/29/38/3324/28/0/01x Twinkling Titanite1430
Armor of Aurous +399/106/94/9639/32/41/3526/31/0/02x Twinkling Titanite1720
Armor of Aurous +4107/114/101/10342/34/44/3828/33/0/02x Twinkling Titanite2290
Armor of Aurous +5115/123/109/11145/37/48/4131/36/0/03x Twinkling Titanite2580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Armor of Aurous
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### In-Game Description --- *Armor of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* ### Availability --- Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+). **Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial ### General Information --- Part of the Aurous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Armor of Aurous122/118/128/12343/42/30/4634/44/0/0188010.1-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Armor of Aurous +0122/118/128/12343/42/30/4634/44/0/0N/AN/A
Armor of Aurous +1134/129/140/13547/46/33/5037/48/0/011,150
Armor of Aurous +2146/141/153/14751/50/36/5540/52/0/011,430
Armor of Aurous +3158/153/166/15956/54/39/5944/56/0/021,720
Armor of Aurous +4170/165/179/17160/58/42/6447/60/0/022,290
Armor of Aurous +5183/177/192/18465/63/45/6951/65/0/032,580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Armor of the Forlorn
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### In-Game Description --- *Armor of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* ### Availability --- Sold by Straid of Olaphis. ### General Information --- - Part of the Forlorn Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Armor of the Forlorn176/166/188/17628/34/24/4650/39/0/0228011.3-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Armor of the Forlorn +0176/166/188/17628/34/24/4650/39/0/0--
Armor of the Forlorn +1184/174/197/18430/37/26/5054/42/0/01x Twinkling Titanite1490
Armor of the Forlorn +2193/182/206/19333/40/28/5459/46/0/01x Twinkling Titanite1860
Armor of the Forlorn +3202/190/216/20236/43/30/5964/50/0/02x Twinkling Titanite2230
Armor of the Forlorn +4211/198/225/21139/46/32/6369/54/0/02x Twinkling Titanite2970
Armor of the Forlorn +5220/207/235/22042/50/35/6874/58/0/03x Twinkling Titanite3340
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Astrologist's Robe
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### In-Game Description --- *Robe worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* ### Availability --- - Sold by Royal Sorcerer Navlaan after completing his questline. - Astrologist drop. ### General Information --- Part of the Astrologist's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Astrologist's Robe60/63/58/5844/30/30/3719/19/0/00505.1-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Astrologist's Robe +060/63/58/5844/30/30/3719/19/0/0N/AN/A
Astrologist's Robe +166/69/63/6348/33/33/4020/20/0/01x Titanite Shard270
Astrologist's Robe +272/75/69/6952/36/36/4422/22/0/02x Titanite Shard330
Astrologist's Robe +378/81/75/7556/39/39/4824/24/0/03x Titanite Shard400
Astrologist's Robe +484/88/81/8161/42/42/5126/26/0/01x Large Titanite Shard530
Astrologist's Robe +590/94/87/8765/45/45/5528/28/0/02x Large Titanite Shard600
Astrologist's Robe +696/100/93/9369/48/48/5930/29/0/03x Large Titanite Shard660
Astrologist's Robe +7102/107/99/9974/51/51/6232/31/0/01x Titanite Chunk790
Astrologist's Robe +8108/113/105/10578/54/54/6634/33/0/02x Titanite Chunk860
Astrologist's Robe +9114/119/111/11182/57/57/7036/35/0/03x Titanite Chunk920
Astrologist's Robe +10121/126/117/11787/60/60/7438/37/0/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bandit Armor
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### In-Game Description --- *Armor of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and scattered to other lands.* ### Availability --- - Starting equipment for the Bandit class. - Sold by Magerold of Lanafir. ### General Information --- Part of the Bandit Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bandit Armor67/66/69/6420/21/17/2014/21/0/05606.2-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bandit Armor +067/66/69/6420/21/17/2014/21/0/0N/AN/A
Bandit Armor +173/72/75/7022/23/18/2215/23/0/01x Titanite Shard270
Bandit Armor +280/79/82/7624/25/20/2417/25/0/02x Titanite Shard330
Bandit Armor +386/86/89/8326/26/21/2618/27/0/03x Titanite Shard400
Bandit Armor +493/92/96/8928/28/23/2820/29/0/01x Large Titanite Shard530
Bandit Armor +5100/99/103/9630/31/25/3021/31/0/02x Large Titanite Shard600
Bandit Armor +6106/106/109/10232/33/26/3223/33/0/03x Large Titanite Shard660
Bandit Armor +7113/112/116/10834/35/28/3424/35/0/01x Titanite Chunk790
Bandit Armor +8119/119/123/11536/37/29/3626/37/0/02x Titanite Chunk860
Bandit Armor +9126/126/130/12138/39/31/3827/39/0/03x Titanite Chunk920
Bandit Armor +10133/133/137/12840/41/33/4029/42/0/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bell Keeper Bellyband
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### In-Game Description --- *An old bellyband that is oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* ### Availability --- Reach Rank 3 in the Bell Keepers covenant. ### General Information --- Part of the Bell Keeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bell Keeper Bellyband66/69/64/6414/13/19/2516/13/0/00606.0-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bell Keeper Bellyband +066/69/64/6414/13/19/2516/13/0/0N/AN/A
Bell Keeper Bellyband +172/75/70/7015/14/20/2717/14/0/01x Titanite Shard270
Bell Keeper Bellyband +279/82/76/7616/15/22/3019/15/0/02x Titanite Shard330
Bell Keeper Bellyband +385/89/83/8318/16/24/3220/16/0/03x Titanite Shard400
Bell Keeper Bellyband +492/96/89/8919/18/26/3522/18/0/01x Large Titanite Shard530
Bell Keeper Bellyband +598/103/96/9621/19/28/3724/19/0/02x Large Titanite Shard600
Bell Keeper Bellyband +6105/110/102/10222/20/29/4025/20/0/03x Large Titanite Shard660
Bell Keeper Bellyband +7111/117/108/10823/22/31/4227/22/0/01x Titanite Chunk790
Bell Keeper Bellyband +8118/124/115/11525/23/33/4528/23/0/02x Titanite Chunk860
Bell Keeper Bellyband +9124/131/121/12126/24/35/4730/24/0/03x Titanite Chunk920
Bell Keeper Bellyband +10131/138/128/12828/26/37/5032/26/0/01x Titanite Slab1,050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Benhart's Armor
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### In-Game Description --- *Armor of unknown origin. Belonged to Benhart of Jugo. Apparently Benhart found this while wandering land to land, but its origins are unknown. He wore it all the time, he adored it so, leaving a slight odor.* ### Availability --- - Obtained from Benhart of Jugo as a gift after completing his questline. - Sold by Merchant Hag Melentia after killing Benhart of Jugo. ### General Information --- Part of Benhart's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Benhart's Armor104/100/108/10424/23/21/2427/21/0/0187210.5-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Benhart's Armor +0104/100/108/10424/23/21/2427/21/0/0--
Benhart's Armor +1114/110/118/11426/25/23/2629/23/0/01x Titanite Shard790
Benhart's Armor +2124/120/129/12428/27/25/2832/25/0/02x Titanite Shard990
Benhart's Armor +3135/130/140/13531/29/26/3135/27/0/03x Titanite Shard1190
Benhart's Armor +4145/140/151/14533/32/28/3337/29/0/01x Large Titanite Shard1580
Benhart's Armor +5156/150/162/15636/34/31/3640/31/0/02x Large Titanite Shard1780
Benhart's Armor +6166/160/172/16638/36/33/3843/33/0/03x Large Titanite Shard1970
Benhart's Armor +7176/170/183/17640/39/35/4045/35/0/01x Titanite Chunk2370
Benhart's Armor +8187/180/194/18743/41/37/4348/37/0/02x Titanite Chunk2560
Benhart's Armor +9197/190/205/19745/43/39/4551/39/0/03x Titanite Chunk2760
Benhart's Armor +10208/200/216/20848/46/41/4854/42/0/01x Titanite Slab3150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Dragon Armor
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### In-Game Description --- *An eerily-shaped armor spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but this proves its existence* ### Availability --- Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant. ### General Information --- Part of the Black Dragon Set. Cannot be unequipped by normal means. To unequip it, you have to die.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Dragon Armor125/121/127/12545/98/47/4557/80/65/6502254.8-/-/-/-A
### Upgrades --- Cannot be upgraded. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Hollow Mage Robe
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### In-Game Description --- *Robe worn by Hollowed Drangleic mages. Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a women's robe.* ### Availability --- - Starting equipment for the Sorcerer class. - Necromancer drop. ### General Information --- Part of the Black Hollow Mage Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Hollow Mage Robe55/58/54/5447/33/36/3923/21/22/220503.3-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Hollow Mage Robe +055/58/54/5447/33/36/3923/21/22/22--
Black Hollow Mage Robe +160/63/59/5951/36/39/4325/23/24/241x Titanite Shard270
Black Hollow Mage Robe +266/69/65/6556/39/43/4727/25/26/262x Titanite Shard330
Black Hollow Mage Robe +371/75/70/7061/43/46/5129/27/28/283x Titanite Shard400
Black Hollow Mage Robe +477/81/76/7665/46/50/5532/29/30/301x Large Titanite Shard530
Black Hollow Mage Robe +582/87/81/8170/50/53/5934/31/32/322x Large Titanite Shard600
Black Hollow Mage Robe +688/93/87/8775/53/57/6336/33/34/343x Large Titanite Shard660
Black Hollow Mage Robe +793/99/92/9279/56/61/6739/35/36/361x Titanite Chunk790
Black Hollow Mage Robe +899/105/98/9884/60/64/7141/37/38/382x Titanite Chunk860
Black Hollow Mage Robe +9104/111/103/10389/63/68/7543/39/40/403x Titanite Chunk920
Black Hollow Mage Robe +10110/117/109/10994/67/72/7946/42/43/431x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Leather Armor
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### In-Game Description --- *Armor dyed Black.* *Allows the wearer to blend in with the dark. Often used by those with ill-intent. Meticulously crafted, and provides fair defense.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Laddersmith Gilligan for 960 souls in Earthen Peak and 1,200 souls in Majula. ### General Information --- Part of the Black Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Leather Armor65/68/64/6431/24/23/2638/26/0/00553.9-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Leather Armor +065/68/64/6431/24/23/2638/26/0/0N/AN/A
Black Leather Armor +171/74/70/7034/26/25/2841/28/0/01x Titanite Shard530
Black Leather Armor +278/81/76/7636/28/27/3145/31/0/02x Titanite Shard660
Black Leather Armor +384/88/83/8340/30/29/3349/33/0/03x Titanite Shard790
Black Leather Armor +491/94/89/8943/33/31/3652/36/0/01x Large Titanite Shard1050
Black Leather Armor +598/101/96/9646/35/34/3856/38/0/02x Large Titanite Shard1190
Black Leather Armor +6104/108/102/10249/37/36/4160/41/0/03x Large Titanite Shard1320
Black Leather Armor +7111/114/108/10852/40/38/4363/43/0/01x Titanite Chunk1580
Black Leather Armor +8117/121/115/11555/42/40/4667/46/0/02x Titanite Chunk1710
Black Leather Armor +9124/128/121/12158/44/42/4871/48/0/03x Titanite Chunk1840
Black Leather Armor +10131/135/128/12862/47/45/5175/51/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Robes
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### In-Game Description --- *A black robe. Enchanted with resistance to magic. Belonged to Straid of Olaphis. Straid spent several lifetimes as stone. During this hiatus, kingdoms rose and fell, until the land called Drangleic came to be.* ### Availability --- - Given to you by Straid of Olaphis when the player has traded four unique boss souls to him. - Sold by Merchant Hag Melentia if Straid has been killed. ### General Information --- Part of the Black Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Robes67/72/64/6473/49/49/4930/26/39/350552.6-/-/16/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Robes +067/72/64/6473/49/49/4930/26/39/35--
Black Robes +173/79/70/7080/54/54/5433/28/42/381x Twinkling Titanite990
Black Robes +280/86/76/7687/59/59/5936/31/46/421x Twinkling Titanite1240
Black Robes +387/93/83/8395/64/64/6439/33/50/452x Twinkling Titanite1490
Black Robes +494/100/89/89102/69/69/6942/36/54/492x Twinkling Titanite1980
Black Robes +5101/108/96/96110/74/74/7445/39/58/533x Twinkling Titanite2230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Robe
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### In-Game Description --- *Robe worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* ### Availability --- Sold by Royal Sorcerer Navlaan Gutter Denizen drop - after all the sconces in The Gutter are lit.1 ### General Information --- Part of the Black Witch Set
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Witch Robe86/95/83/8397/78/90/9435/42/47/470554.8-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Witch Robe +086/95/83/8397/78/90/9435/42/47/47--
Black Witch Robe +192/102/89/89104/84/97/10137/45/50/501x Twinkling Titanite500
Black Witch Robe +299/109/96/96112/90/104/10840/48/54/541x Twinkling Titanite620
Black Witch Robe +3106/117/102/102119/96/111/11643/51/57/572x Twinkling Titanite750
Black Witch Robe +4113/124/109/109127/102/118/12346/54/61/612x Twinkling Titanite990
Black Witch Robe +5120/132/116/116135/108/126/13149/58/65/653x Twinkling Titanite1120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
# Bone King Robe
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### In-Game Description --- *Skeleton Lord robe. High dark defense.* *The very men who were ordered to hunt down the Undead were themselves hollowed, and founded a kingdom of bone.* ### Availability --- Sold by Titchy Gren after defeating the Skeleton Lords. ### General Information --- Part of the Bone King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bone King Robe71/77/68/6845/50/41/6336/23/28/450653.8-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bone King Robe +071/77/68/6845/50/41/6336/23/28/45N/AN/A
Bone King Robe +178/84/74/7449/55/45/6939/25/30/491x Twinkling Titanite1150
Bone King Robe +285/92/81/8154/60/49/7543/27/33/531x Twinkling Titanite1430
Bone King Robe +392/100/88/8858/65/53/8147/30/36/582x Twinkling Titanite1720
Bone King Robe +499/108/95/9563/70/57/8751/32/39/622x Twinkling Titanite2290
Bone King Robe +5106/116/102/10268/75/61/9455/35/42/673x Twinkling Titanite2580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Brigand Armor
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### In-Game Description --- *Armor donned by looting brigands.* *This armor may appear shoddy, but is in fact a very functional piece of work, its materials meticulously crafted together* ### Availability --- - No-man's Wharf treasure chest, in the large building with the shortcut gate. - Crescent Sickle Phantom drop. ### General Information --- Part of the Brigand Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Brigand Armor57/62/56/5328/22/21/2423/23/0/00603.1-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Brigand Armor +057/62/56/5328/22/21/2423/23/0/0N/AN/A
Brigand Armor +162/68/61/5830/24/23/2625/25/0/01x Titanite Shard270
Brigand Armor +268/74/67/6333/26/25/2827/27/0/02x Titanite Shard330
Brigand Armor +373/80/72/6836/28/27/3129/29/0/03x Titanite Shard400
Brigand Armor +479/86/78/7339/31/29/3332/32/0/01x Large Titanite Shard530
Brigand Armor +585/93/83/7942/33/31/3634/34/0/02x Large Titanite Shard600
Brigand Armor +690/99/89/8444/35/33/3836/36/0/03x Large Titanite Shard660
Brigand Armor +796/105/94/8947/38/35/4039/39/0/01x Titanite Chunk790
Brigand Armor +8101/111/100/9450/40/37/4341/41/0/02x Titanite Chunk860
Brigand Armor +9107/117/105/9953/42/39/4543/43/0/03x Titanite Chunk920
Brigand Armor +10113/124/111/10556/45/42/4846/46/0/01x Titanite Slab1,050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Cale's Leather Armor
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### In-Game Description --- *Armor of a light Mirrah foot soldier. Belonged to Cale the Cartographer.* *Apparently Cale procured this inexpensively second-hand, but it's surprisingly well-made.* ### Availability --- - Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed. - Sold by Merchant Hag Melentia after killing Cale the Cartographer. ### General Information --- Part of Cale's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Cale's Leather Armor39/38/38/4011/12/9/1117/11/0/00606.4-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Cale's Leather Armor +083/82/82/8624/25/20/2437/23/0/0N/AN/A
Cale's Leather Armor +191/90/90/9428/27/22/2640/25/0/01x Titanite Shard270
Cale's Leather Armor +299/98/98/10328/30/24/2844/27/0/02x Titanite Shard330
Cale's Leather Armor +3107/106/106/11130/32/26/3047/29/0/03x Titanite Shard400
Cale's Leather Armor +4116/114/114/12033/35/28/3351/31/0/01x Large Titanite Shard530
Cale's Leather Armor +5124/123/123/12835/37/30/3555/34/0/02x Large Titanite Shard600
Cale's Leather Armor +6132/131/131/13737/40/32/3758/36/0/03x Large Titanite Shard660
Cale's Leather Armor +7141/139/139/14540/42/34/4062/38/0/01x Titanite Chunk790
Cale's Leather Armor +8149/147/147/15442/45/36/4265/40/0/02x Titanite Chunk860
Cale's Leather Armor +9157/155/155/16244/47/38/4469/42/0/03x Titanite Chunk920
Cale's Leather Armor +10166/164/164/17147/50/40/4773/45/0/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Catarina Armor
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### In-Game Description --- *Odd armor shaped like an onion.* *This armor appears rather absurd, but its multi-faced construction is in fact quite practical as it effectively deflects physical attacks.* *The old tales speak of brave Catarina knights wearing this armor as they rushed courageously into battle.* ### Availability --- Red Phantom Catarina Knight drop (rare). Mimic drop in Frozen Eleum Loyce (100%). ### General Information --- Part of the Catarina Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Catarina Armor149/149/173/14932/35/21/3225/41/0/0259511.7-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Catarina Armor +0149/149/173/14932/35/21/3225/41/0/0N/AN/A
Catarina Armor +1164/164/190/16435/38/23/3527/45/0/01 Twinkling Titanite1530
Catarina Armor +2179/179/207/17938/42/25/3830/49/0/01 Twinkling Titanite1910
Catarina Armor +3194/194/225/19441/45/27/4132/53/0/02 Twinkling Titanite2290
Catarina Armor +4209/209/242/20944/49/29/4435/57/0/02 Twinkling Titanite3050
Catarina Armor +5224/224/260/22448/53/32/4838/62/0/03 Twinkling Titanite3430
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Chaos Robe
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### In-Game Description --- *Robe worn by a chaos sorcerer. He calls himself Navlaan, now.* ### Availability --- - Complete Royal Sorcerer Navlaan's questline and talk to him. - Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan. ### General Information --- Part of the Chaos Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Chaos Robe67/72/64/6449/73/49/7130/26/39/350552.6-/-/16/16B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Chaos Robe +067/72/64/6449/73/49/7130/26/39/35--
Chaos Robe +173/79/70/7054/80/54/7833/28/42/381x Twinkling Titanite990
Chaos Robe +280/86/76/7659/87/59/8536/31/46/421x Twinkling Titanite1240
Chaos Robe +387/93/83/8364/95/64/9239/33/50/452x Twinkling Titanite1980
Chaos Robe +494/100/89/8969/102/69/9942/36/54/492x Twinkling Titanite1980
Chaos Robe +5101/108/96/9674/110/74/10645/39/58/533x Twinkling Titanite2230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Charred Loyce Armor
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### In-Game Description --- *Charred armor of the Knights of Loyce, burned black by flame.* *These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* ### Availability --- Charred Loyce Knight drop. ### General Information --- Part of the Charred Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Charred Loyce Armor208/179/212/20837/45/22/3630/36/0/0224512.8-/-/-/-A
### Notes --- - Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. - Just like in real life, the Charred Loyce Armor has gained mass after being burned and weighs more than its unburned counterpart. *(The More You Know!)* ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Charred Loyce Armor +0208/179/212/20837/45/22/3630/36/0/0N/AN/A
Charred Loyce Armor +1218/187/222/21840/49/24/3933/39/0/01x Twinkling Titanite1,490
Charred Loyce Armor +2228/196/233/22844/53/26/4236/43/0/01x Twinkling Titanite1,860
Charred Loyce Armor +3238/205/243/23847/58/28/4639/46/0/02x Twinkling Titanite2,230
Charred Loyce Armor +4248/214/254/24851/62/30/4942/50/0/02x Twinkling Titanite2,970
Charred Loyce Armor +5259/223/265/25955/67/32/5345/54/0/03x Twinkling Titanite3,350
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Creighton's Chainmail
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### In-Game Description --- *Atypical chainmail. Belonged to Creighton the Wanderer. Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye. Perhaps it is a finely-crafted imitation.* ### Availability --- - Complete Creighton the Wanderer's questline, if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora. - Sold by Merchant Hag Melentia after killing Creighton the Wanderer. ### General Information --- Part of Creighton's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Creighton's Chainmail90/88/93/9027/30/16/2721/34/0/014709.7-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Creighton's Chainmail +090/88/93/9027/30/16/2721/34/0/0--
Creighton's Chainmail +199/96/102/9929/33/17/2923/37/0/01x Titanite Shard790
Creighton's Chainmail +2108/105/111/10832/36/19/3225/40/0/02x Titanite Shard990
Creighton's Chainmail +3117/114/121/11735/39/20/3527/43/0/03x Titanite Shard1190
Creighton's Chainmail +4126/123/130/12637/42/22/3729/47/0/01x Large Titanite Shard1580
Creighton's Chainmail +5135/132/140/13540/45/23/4031/50/0/02x Large Titanite Shard1780
Creighton's Chainmail +6144/140/149/14443/48/25/4333/53/0/03x Large Titanite Shard1970
Creighton's Chainmail +7153/149/158/15345/51/26/4535/57/0/01x Titanite Chunk2370
Creighton's Chainmail +8162/158/168/16248/54/28/4837/60/0/02x Titanite Chunk2560
Creighton's Chainmail +9171/167/177/17151/57/29/5139/63/0/03x Titanite Chunk2760
Creighton's Chainmail +10180/176/187/18054/60/31/5442/67/0/01x Titanite Slab3150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dark Armor
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### In-Game Description --- *Armor of a knight subsumed by dark. No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* ### Availability --- Mimic drop in Iron Keep. From the Ironheath Hall bonfire, exit the door. Make a right and run past the Ironclad Soldiers into the next room. Pull the lever to your right and make your way to the ladder that is now accessible at the back of the platform. Climb the ladder and dispatch the Mimic. #### Scholar of the First Sin --- Mimic drop in The Gutter From the ledge with the Ring of Soul Protection jump or just run and drop back in to a room in the middle the structure you climbed to get to the ledge. Dispatch the Mimic inside for the Dark Armor and a Lightning Winged Spear. If the loot falls through the wooden floor, there's a hole in the corner of the room you can drop through to the floor below. ### General Information --- Part of the Dark Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dark Armor114/114/120/10930/30/20/6431/35/0/016909.8-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dark Armor +0114/114/120/10930/30/20/6431/35/0/0N/AN/A
Dark Armor +1125/125/132/12033/33/22/7034/38/0/011150
Dark Armor +2136/136/144/13136/36/24/7637/42/0/011420
Dark Armor +3148/148/154/14239/39/26/8240/45/0/021720
Dark Armor +4159/159/168/15342/42/28/8842/49/0/022290
Dark Armor +5171/171/180/16445/45/30/9546/53/0/032580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Desert Sorceress Top
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Male & Female
### In-Game Description --- *Sorceress top from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic. Desert Sorceresses have enchanting looks, and they use them to catch people off guard. Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* ### Availability --- Desert Sorceress drop. ### General Information --- - Part of the Desert Sorceress Set. - Differs in appearance depending on whether your character is male or female - Enlarges chest for female characters
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Desert Sorceress Top45/47/43/4342/29/35/3816/11/29/140502.7-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Desert Sorceress Top +045/47/43/4342/29/35/3816/11/29/14--
Desert Sorceress Top +149/51/47/4746/31/38/4117/12/31/151x Titanite Shard210
Desert Sorceress Top +253/56/51/5150/34/41/4519/13/34/161x Titanite Shard270
Desert Sorceress Top +358/60/56/5654/37/45/4920/14/37/172x Titanite Shard320
Desert Sorceress Top +462/65/60/6058/40/48/5222/15/40/191x Large Titanite Shard420
Desert Sorceress Top +567/70/65/6562/43/52/5624/15/43/201x Large Titanite Shard480
Desert Sorceress Top +671/74/69/6966/45/55/6025/17/46/212x Large Titanite Shard530
Desert Sorceress Top +775/79/73/7370/48/58/6327/18/49/231x Titanite Chunk630
Desert Sorceress Top +880/83/78/7874/51/62/6728/19/52/241x Titanite Chunk690
Desert Sorceress Top +984/88/82/8278/54/65/7130/19/55/252x Titanite Chunk740
Desert Sorceress Top +1089/83/87/8783/57/69/7532/21/58/271x Titanite Slab840
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dingy Robe
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### In-Game Description --- *An unassuming dingy robe.* *Although by now gray with soot and nearly unraveled, its fabric was originally a pure white.* ### Availability --- Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity. ### General Information --- Part of the Dingy Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dingy Robe54/61/51/5133/27/31/3120/23/46/460403.0-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dingy Robe +054/61/51/5133/27/31/3120/23/46/46N/AN/A
Dingy Robe +159/67/56/5636/29/34/3422/25/50/501x Titanite Shard270
Dingy Robe +264/73/61/6139/32/37/3724/27/55/552x Titanite Shards330
Dingy Robe +370/79/66/6642/35/40/4026/29/59/593x Titanite Shards400
Dingy Robe +475/85/71/7145/38/43/4328/32/64/641x Large Titanite Shard530
Dingy Robe +581/91/76/7649/41/46/4630/34/69/692x Large Titanite Shards600
Dingy Robe +686/97/81/8152/43/49/4932/36/73/733x Large Titanite Shards660
Dingy Robe +791/103/86/8655/46/52/5234/39/78/781x Titanite Chunk790
Dingy Robe +897/109/91/9158/49/55/5536/41/82/822x Titanite Chunks860
Dingy Robe +9102/115/96/9661/52/58/5838/43/87/873x Titanite Chunks920
Dingy Robe +10108/122/101/10165/55/62/6241/46/92/921x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Acolyte Robe
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### In-Game Description --- *Robes worn by acolytes of Aldia.* *Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own.* *This white robe is designed to bear the brunt of the ritual sacrifice's gushing blood.* ### Availability --- Dragon Acolyte drop. ### General Information --- Part of the Dragon Acolyte Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragon Acolyte Robe59/62/57/5724/24/28/3027/23/0/270553.9-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dragon Acolyte Robe +059/62/57/5724/24/28/3027/23/0/27N/AN/A
Dragon Acolyte Robe +164/68/62/6226/26/30/3329/25/0/291x Titanite Shard270
Dragon Acolyte Robe +270/74/68/6828/28/33/3632/27/0/322x Titanite Shard330
Dragon Acolyte Robe +376/80/74/7431/31/36/3935/29/0/353x Titanite Shard400
Dragon Acolyte Robe +482/86/80/8033/33/39/4238/31/0/371x Large Titanite Shard530
Dragon Acolyte Robe +588/93/86/8636/36/42/4541/34/0/402x Large Titanite Shard600
Dragon Acolyte Robe +694/99/91/9138/38/44/4843/36/0/433x Large Titanite Shard660
Dragon Acolyte Robe +7100/105/97/9740/40/47/5146/38/0/451x Titanite Chunk790
Dragon Acolyte Robe +8106/111/103/10343/43/50/5449/40/0/482x Titanite Chunk860
Dragon Acolyte Robe +9112/117/109/10945/45/53/5752/42/0/513x Titanite Chunk920
Dragon Acolyte Robe +10118/124/115/11548/48/56/6055/45/0/541x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragonrider Armor
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### In-Game Description --- *Armor worn by the Dragonriders, King Vendrick's royal guard. According to legend, the Dragonriders straddled not horses, but wyrms. Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* ### Availability --- Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle. ### General Information --- Part of the Dragonrider Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragonrider Armor243/227/254/24321/20/22/2120/28/0/0459516-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Dragonrider Armor +0243/227/254/24321/20/22/2120/28/0/0--
Dragonrider Armor +1262/245/274/26222/21/23/2221/30/0/011,980
Dragonrider Armor +2281/263/294/28124/22/25/2423/32/0/012,470
Dragonrider Armor +3301/281/314/30125/24/26/2524/34/0/022,970
Dragonrider Armor +4320/299/334/32027/25/28/2726/36/0/023,960
Dragonrider Armor +5340/317/355/34029/27/30/2928/39/0/034,450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakeblood Armor
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### In-Game Description --- *Black armor of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* ### Availability --- Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests. ### General Information --- Part of the Drakeblood Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakeblood Armor200/190/214/20434/42/22/3734/44/0/0228512.5-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakeblood Armor +0200/190/214/20434/42/22/3734/44/0/0--
Drakeblood Armor +1204/194/219/20935/43/23/3835/46/0/01x Titanite Shard1050
Drakeblood Armor +2209/199/224/21437/46/24/4037/48/0/02x Titanite Shard1320
Drakeblood Armor +3214/204/229/21938/47/25/4238/50/0/03x Titanite Shard1580
Drakeblood Armor +4219/208/235/22440/50/26/4440/52/0/01x Large Titanite Shard2100
Drakeblood Armor +5224/213/240/22942/52/27/4642/55/0/02x Large Titanite Shard2370
Drakeblood Armor +6229/218/245/23443/53/28/4742/57/0/03x Large Titanite Shard2630
Drakeblood Armor +7234/222/251/23945/56/29/4945/59/0/01x Titanite Chunk3150
Drakeblood Armor +8239/227/256/24446/57/30/5146/61/0/02x Titanite Chunk3420
Drakeblood Armor +9244/232/261/24948/60/31/5348/60/0/03x Titanite Chunk3680
Drakeblood Armor +10249/237/267/25550/62/33/5550/66/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakekeeper Armor
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### In-Game Description --- *Giant onyx armor. Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* ### Availability --- Drakekeeper drop. ### General Information --- Part of the Drakekeeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakekeeper Armor167/160/176/16722/25/20/2227/38/0/36409015.7-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakekeeper Armor +0167/160/176/16722/25/20/2222/33/0/31--
Drakekeeper Armor +1183/176/193/18324/27/21/2424/36/0/341x Titanite Shard1,420
Drakekeeper Armor +2200/192/211/20026/29/23/2626/39/0/372x Titanite Shard1,780
Drakekeeper Armor +3216/208/228/21628/32/25/2828/42/0/403x Titanite Shard2,130
Drakekeeper Armor +4233/224/246/23330/34/29/4330/45/0/431x Large Titanite Shard2,840
Drakekeeper Armor +5250/240/263/25033/37/29/3333/49/0/462x Large Titanite Shard3,190
Drakekeeper Armor +6266/256/281/26635/39/31/3535/52/0/493x Large Titanite Shard3,550
Drakekeeper Armor +7283/272/298/28337/41/33/3737/55/0/521x Titanite Chunk4,260
Drakekeeper Armor +8299/288/316/29939/44/35/3939/58/0/552x Titanite Chunk4,610
Drakekeeper Armor +9316/304/333/31641/46/37/4141/61/0/583x Titanite Chunk4,970
Drakekeeper Armor +10333/320/351/33344/49/39/4444/65/0/621x Titanite Slab5,670
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drangleic Mail
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### In-Game Description --- *Traditional Drangleic armor. Belonged to Captain Drummond.* *Drummond's ancestors have served Drangleic for generations, principally as defenders of the great fort, but Captain Drummond is the last in this proud line.* ### Availability --- Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges. ### General Information --- Part of the Drangleic Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drangleic Mail195/184/211/19932/32/28/3233/42/0/0289014.5-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Drangleic Mail +0195/184/211/19932/32/28/3233/42/0/0--
Drangleic Mail +1214/202/232/21835/35/30/3536/46/0/011150
Drangleic Mail +2234/220/253/23838/38/33/3839/50/0/011430
Drangleic Mail +3253/249/274/25841/41/36/4142/55/0/021720
Drangleic Mail +4273/257/295/27844/44/39/4445/59/0/022290
Drangleic Mail +5293/276/316/29847/47/42/4749/64/0/032580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Elite Knight Armor
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### In-Game Description --- *Armor made of bradden steel. Provides sturdy defense, making it an old-time favorite of elite knights.* *Bradden Steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* ### Availability --- - Sold by Maughlin the Armourer after spending 1,000 souls in his shop. - Dropped by Wall Watchmen in Frozen Eleum Loyce. *Dark Souls II* only: - Dropped by the Elite Knight Phantom at bonfire intensity 2+. ### General Information --- Part of the Elite Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Elite Knight Armor104/101/114/10429/32/21/2924/34/0/0158511.7-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Elite Knight Armor +0104/101/114/10429/32/21/2924/34/0/0N/AN/A
Elite Knight Armor +1114/111/125/11432/35/23/3234/37/0/01x Titanite Shard1050
Elite Knight Armor +2124/121/137/12435/38/25/3529/41/0/02x Titanite Shard1320
Elite Knight Armor +3134/131/148/13438/41/27/3831/44/0/03x Titanite Shard1580
Elite Knight Armor +4145/141/160/14541/44/29/4134/48/0/01x Large Titanite Shard2100
Elite Knight Armor +5155/151/171/15544/47/32/4439/55/0/02x Large Titanite Shard2370
Elite Knight Armor +6165/161/183/16547/50/34/4739/55/0/03x Large Titanite Shard2630
Elite Knight Armor +7176/171/194/17650/53/36/5041/58/0/01x Titanite Chunk3150
Elite Knight Armor +8186/181/206/18653/56/38/5344/62/0/02x Titanite Chunk3420
Elite Knight Armor +9196/191/217/19656/59/40/5646/65/0/03x Titanite Chunk3680
Elite Knight Armor +10207/202/229/20759/63/43/5949/69/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Executioner Armor
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### In-Game Description --- *Black Armor worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear.* *The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?* ### Availability --- Sold by Titchy Gren after you reach Drangleic Castle. ### General Information --- Part of the Executioner Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Executioner Armor93/85/99/9621/23/15/5017/64/0/457656.7-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Executioner Armor +093/85/99/9621/23/15/5017/64/0/45N/AN/A
Executioner Armor +1102/93/108/10523/25/16/5518/70/0/491x Twinkling Titanite770
Executioner Armor +2111/102/118/11525/27/17/6020/76/0/531x Twinkling Titanite960
Executioner Armor +3121/110/128/12427/29/19/6521/82/0/582x Twinkling Titanite1150
Executioner Armor +4130/119/138/13429/31/20/7023/88/0/622x Twinkling Titanite1530
Executioner Armor +5140/128/148/14432/34/22/7525/95/0/673x Twinkling Titanite1720
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Falconer Armor
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### In-Game Description --- *Armor worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* ### Availability --- - Starting equipment for the Knight class. - Sold by Maughlin the Armourer. - Falconer drop. ### General Information --- Part of the Falconer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Falconer Armor74/78/71/7122/19/25/2224/19/0/012757.7-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Falconer Armor +074/78/71/7122/19/25/2224/19/0/0N/AN/A
Falconer Armor +181/85/78/7824/20/27/2426/21/0/01x Titanite Shard530
Falconer Armor +288/93/85/8526/22/30/2628/23/0/02x Titanite Shard660
Falconer Armor +395/101/92/9228/24/32/2831/25/0/03x Titanite Shard790
Falconer Armor +4103/109/99/9930/26/35/3033/27/0/01x Large Titanite Shard1050
Falconer Armor +5110/117/106/10633/28/37/3336/29/0/02x Large Titanite Shard1190
Falconer Armor +6117/124/113/11335/29/40/3538/31/0/03x Large Titanite Shard1320
Falconer Armor +7125/132/120/12037/31/42/3740/33/0/01x Titanite Chunk1580
Falconer Armor +8132/140/127/12739/33/45/3943/35/0/02x Titanite Chunk1710
Falconer Armor +9139/148/134/13441/35/47/4145/37/0/03x Titanite Chunk1840
Falconer Armor +10147/156/142/14244/37/50/4448/39/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Faraam Armor
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### In-Game Description --- *Armor worn by the Forossa Lion Knights.* *The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.* *But their legacy was cut short with the fall of Forossa.* ### Availability --- Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl. ### General Information --- Part of the Faraam Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Faraam Armor124/118/133/12628/30/18/2824/33/0/0248512.6-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Faraam Armor +0124/118/133/12628/30/18/2824/33/0/0N/AN/A
Faraam Armor +1136/129/146/13830/33/19/3026/36/0/01x Titanite Shard1420
Faraam Armor +2149/141/159/15133/36/21/3328/39/0/02x Titanite Shard1780
Faraam Armor +3161/153/175/16436/39/23/3631/42/0/03x Titanite Shard2130
Faraam Armor +4174/164/185/17639/42/25/3933/45/0/01x Large Titanite Shard2840
Faraam Armor +5186/176/199/18942/45/27/4236/49/0/02x Large Titanite Shard3190
Faraam Armor +6199/188/212/20244/48/28/4438/52/0/03x Large Titanite Shard3550
Faraam Armor +7211/199/225/21447/51/31/4740/55/0/01x Titanite Chunk4260
Faraam Armor +8224/211/238/22750/54/33/5043/58/0/02x Titanite Chunk4610
Faraam Armor +9236/223/251/24053/57/35/5345/61/0/03x Titanite Chunk4970
Faraam Armor +10249/235/265/26356/61/37/5648/65/0/01x Titanite Slab5670
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Fume Sorcerer Robes
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### In-Game Description --- *Robes worn by fume sorcerers.* *After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron.* *But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.* ### Availability --- Fume Sorcerer drop. ### General Information --- Part of the Fume Sorcerer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Fume Sorcerer Robes103/109/100/10030/22/41/4237/30/0/00604.7-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Fume Sorcerer Robes +0103/109/100/10030/22/41/4237/30/0/0N/AN/A
Fume Sorcerer Robes +1105/111/102/10231/23/42/4438/31/0/01x Titanite Shard360
Fume Sorcerer Robes +2108/114/104/10433/24/45/4640/33/0/02x Titanite Shard450
Fume Sorcerer Robes +3110/117/107/10734/25/47/4842/34/0/03x Titanite Shard540
Fume Sorcerer Robes +4113/119/109/10936/26/49/5044/36/0/01x Large Titanite Shard710
Fume Sorcerer Robes +5115/122/112/11237/27/51/5246/37/0/02x Large Titanite Shard800
Fume Sorcerer Robes +6118/125/114/11439/28/53/5447/39/0/03x Large Titanite Shard890
Fume Sorcerer Robes +7120/127/116/11640/29/55/5649/40/0/01x Titanite Chunk1070
Fume Sorcerer Robes +8123/130/119/11942/30/57/5851/42/0/02x Titanite Chunk1160
Fume Sorcerer Robes +9125/133/121/12143/31/58/6053/43/0/03x Titanite Chunk1250
Fume Sorcerer Robes +10128/136/124/12445/33/61/6355/45/0/01x Titanite Slab1420
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Grave Warden Top
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### In-Game Description --- *Top worn by wardens of the crypt..* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they King or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* ### Availability --- Grave Warden drop. ### General Information --- Part of the Grave Warden Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Grave Warden Top79/86/76/7635/33/42/4542/34/0/00606.0-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Grave Warden Top +079/86/76/7635/33/42/4542/34/0/0N/AN/A
Grave Warden Top +186/94/83/8338/36/46/4946/37/0/01x Titanite Shard530
Grave Warden Top +294/103/91/9141/39/50/5350/41/0/02x Titanite Shard660
Grave Warden Top +3102/111/98/9845/42/54/5854/44/0/03x Titanite Shard790
Grave Warden Top +4110/120/106/10648/46/58/6259/48/0/01x Large Titanite Shard1050
Grave Warden Top +5118/129/114/11452/49/62/6763/51/0/02x Large Titanite Shard1190
Grave Warden Top +6126/137/121/12155/52/67/7167/55/0/03x Large Titanite Shard1320
Grave Warden Top +7134/146/129/12958/56/71/7572/58/0/01x Titanite Chunk1580
Grave Warden Top +8142/154/136/13662/59/75/8075/62/0/02x Titanite Chunk1710
Grave Warden Top +9150/163/144/14465/62/79/8480/65/0/03x Titanite Chunk1840
Grave Warden Top +10158/172/152/15269/66/84/8985/69/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Armor
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### In-Game Description --- *Armor of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* ### Availability --- Gyrm drop. ### General Information --- Part of the Gyrm Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Armor129/129/135/12319/17/15/1936/28/19/19267012.3-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Armor +0129/129/135/12319/17/15/1936/28/19/19--
Gyrm Armor +1141/141/148/13520/18/16/2039/30/21/211x Titanite Shard530
Gyrm Armor +2154/154/161/14722/20/18/2243/33/23/232x Titanite Shard660
Gyrm Armor +3167/167/175/15924/22/19/2447/36/25/253x Titanite Shard790
Gyrm Armor +4180/180/188/17226/23/21/2650/39/27/271x Large Titanite Shard1050
Gyrm Armor +5193/193/202/18428/25/22/2854/42/29/292x Large Titanite Shard1190
Gyrm Armor +6206/206/215/19629/27/24/2958/44/31/313x Large Titanite Shard1320
Gyrm Armor +7219/219/228/20931/28/25/3161/47/33/331x Titanite Chunk1580
Gyrm Armor +8232/232/242/22133/30/27/3365/50/35/352x Titanite Chunk1710
Gyrm Armor +9245/245/255/23335/32/28/3569/53/37/373x Titanite Chunk1840
Gyrm Armor +10258/258/269/24637/34/30/3773/56/39/391x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Warrior Armor
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### In-Game Description --- *Warrior armor of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* ### Availability --- Gyrm Warrior drop. ### General Information --- Part of the Gyrm Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Warrior Armor195/204/204/17721/26/26/2113/45/0/0477519.714/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Warrior Armor +0195/204/204/17721/26/26/2113/45/0/0--
Gyrm Warrior Armor +1214/224/224/19423/28/28/2314/49/0/01x Titanite Shard790
Gyrm Warrior Armor +2234/244/244/21225/31/31/2515/53/0/02x Titanite Shard990
Gyrm Warrior Armor +3253/265/265/23026/33/33/2616/58/0/03x Titanite Shard1190
Gyrm Warrior Armor +4273/285/285/28728/36/36/2818/62/0/01x Large Titanite Shard1580
Gyrm Warrior Armor +5292/306/306/26531/38/38/3119/67/0/02x Large Titanite Shard1780
Gyrm Warrior Armor +6312/326/326/28333/41/41/3320/71/0/03x Large Titanite Shard1970
Gyrm Warrior Armor +7331/346/346/30035/43/43/3522/75/0/01x Titanite Chunk2370
Gyrm Warrior Armor +8351/367/367/31837/46/46/3723/80/0/02x Titanite Chunk2560
Gyrm Warrior Armor +9370/387/387/33639/48/48/3924/84/0/03x Titanite Chunk2790
Gyrm Warrior Armor +10390/408/408/35441/51/51/4126/89/0/01x Titanite Slab3150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hard Leather Armor
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### In-Game Description --- *Armor made of sturdy leather* *A commonplace piece of armor. No embellishments. Very solid.* ### Availability --- - Starting armor of the Warrior class. - Sold by Maughlin the Armourer. ### General Information --- Part of the Hard Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hard Leather Armor68/71/66/6721/14/26/2226/24/0/00657.2-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hard Leather Armor +068/71/66/6721/14/26/2226/24/0/0N/AN/A
Hard Leather Armor +174/78/72/7323/15/28/2428/26/0/01x Titanite Shard530
Hard Leather Armor +281/85/79/8025/16/31/2631/28/0/02x Titanite Shard660
Hard Leather Armor +388/92/85/8627/18/34/2833/30/0/03x Titanite Shard790
Hard Leather Armor +494/99/92/9329/19/36/3036/33/0/01x Large Titanite Shard1050
Hard Leather Armor +5101/106/99/10031/21/39/3339/35/0/02x Large Titanite Shard1190
Hard Leather Armor +6108/113/105/10633/22/42/3541/37/0/03x Large Titanite Shard1320
Hard Leather Armor +7114/120/112/11335/23/44/3744/40/0/01x Titanite Chunk1580
Hard Leather Armor +8121/127/118/11937/25/47/3946/42/0/02x Titanite Chunk1710
Hard Leather Armor +9128/134/125/12639/26/50/4149/44/0/03x Titanite Chunk1840
Hard Leather Armor +10135/141/132/13342/28/53/4452/47/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Havel's Armor
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### In-Game Description --- *Armor as if hewn from a giant boulder. Offers stupendous defense, but weighs a ton.* *The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say that it was the name of a great kingdom ruined in a barbaric war.* ### Availability --- The Gutter treasure. Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set. ### General Information --- Part of Havel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Havel's Armor285/246/324/28538/41/35/3811/67/28/285125519.520/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Havel's Armor +0285/246/324/28538/41/35/3811/67/28/28--
Havel's Armor +1307/265/349/30740/44/37/4011/72/30/301x Twinkling Titanite1980
Havel's Armor +2330/285/375/33043/47/40/4312/77/32/321x Twinkling Titanite2470
Havel's Armor +3353/304/401/35346/50/42/4613/82/34/342x Twinkling Titanite2970
Havel's Armor +4376/324/427/37649/53/45/4914/87/36/362x Twinkling Titanite3960
Havel's Armor +5399/344/453/39952/57/48/5215/93/39/393x Twinkling Titanite4450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heide Knight Chainmail
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### In-Game Description --- *Chainmail worn by Heide Knights.* *Whether Heide refers to the kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is known is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* ### Availability --- Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.) ### Scholar of the First Sin --- Rare drop from Heide Knights in Heide's Tower of Flame ### General Information --- Part of the Heide Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heide Knight Chainmail108/101/115/10818/24/16/3335/27/0/28209010.9-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heide Knight Chainmail +0108/101/115/10818/24/16/3335/27/0/28N/AN/A
Heide Knight Chainmail +1118/111/126/11819/26/17/3638/29/0/301x Titanite Shard790
Heide Knight Chainmail +2129/121/138/12921/28/19/3942/32/0/332x Titanite Shard990
Heide Knight Chainmail +3140/131/149/14023/30/20/4245/34/0/363x Titanite Shard1,190
Heide Knight Chainmail +4150/141/161/15025/33/22/4549/37/0/391x Large Titanite Shard1,580
Heide Knight Chainmail +5161/151/172/16127/35/24/4952/40/0/422x Large Titanite Shard1,780
Heide Knight Chainmail +6172/161/184/17229/37/25/5256/42/0/453x Large Titanite Shard1,970
Heide Knight Chainmail +7182/171/195/18231/40/27/5559/45/0/481x Titanite Chunk2,370
Heide Knight Chainmail +8193/181/207/19333/42/28/5863/47/0/512x Titanite Chunk2,560
Heide Knight Chainmail +9204/191/218/20435/44/30/6166/50/0/543x Titanite Chunk2,760
Heide Knight Chainmail +10215/202/230/21537/47/32/6570/53/0/571x Titanite Slab3,150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hexer's Robes
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### In-Game Description --- *Robe worn by a hexer. Belonged to Felkin the Outcast. Those who have a taste of dark are drawn into its vortex and rarely return. Perhaps it appeals to something deep within the human soul.* ### Availability --- - Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith. - Sold by Merchant Hag Melentia after Felkin the Outcast has been killed. ### General Information --- Part of the Hexer's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hexer's Robes67/72/64/6449/73/49/4930/26/39/350552.6-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hexer's Robes +067/72/64/6449/73/49/4930/26/39/35--
Hexer's Robes +173/79/70/7054/80/54/5433/28/42/381x Twinkling Titanite990
Hexer's Robes +280/86/76/7659/87/59/5936/31/46/421x Twinkling Titanite1240
Hexer's Robes +387/93/83/8364/95/64/6439/33/50/452x Twinkling Titanite1490
Hexer's Robes +494/100/89/8969/102/69/6942/36/54/492x Twinkling Titanite1980
Hexer's Robes +5101/108/96/9674/110/74/7445/39/58/533x Twinkling Titanite2230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Infantry Armor
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### In-Game Description --- *Armor worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* ### Availability --- Hollow Infantry drop. ### General Information --- Part of the Hollow Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Infantry Armor50/51/49/4911/8/13/1111/11/0/00405.9-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Infantry Armor +046/47/45/4510/8/12/1010/10/0/0N/AN/A
Hollow Infantry Armor +150/51/49/4911/8/13/1111/11/0/01x Titanite Shard450
Hollow Infantry Armor +255/56/54/5412/9/14/1212/12/0/02x Titanite Shard560
Hollow Infantry Armor +359/61/58/5813/10/15/1313/13/0/03x Titanite Shard670
Hollow Infantry Armor +464/65/63/6314/11/16/1414/14/0/01x Large Titanite Shard900
Hollow Infantry Armor +568/70/67/6715/12/18/1515/15/0/02x Large Titanite Shard1010
Hollow Infantry Armor +673/75/72/7216/12/19/1616/16/0/03x Large Titanite Shard1120
Hollow Infantry Armor +777/79/76/7617/13/20/1717/17/0/01x Titanite Chunk1340
Hollow Infantry Armor +882/84/81/8118/14/21/1818/18/0/02x Titanite Chunk1460
Hollow Infantry Armor +986/89/85/8519/15/22/1919/19/0/03x Titanite Chunk1570
Hollow Infantry Armor +1091/94/90/9020/16/24/2020/20/0/01x Titanite Slab1790
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Soldier Armor
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### In-Game Description --- *Armor worn by Hollowed royal soldiers.* *Appears to be crafted with quality materials, but is highly degraded and close to falling apart. Wearing this will be of little use.* ### Availability --- Hollow Soldier drop. ### General Information --- Part of the Hollow Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Soldier Armor69/66/73/7022/23/15/2218/21/0/07358.6-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Soldier Armor +069/66/73/7022/23/15/2218/21/0/0N/AN/A
Hollow Soldier Armor +175/72/80/7624/25/16/2419/23/0/01x Titanite Shard450
Hollow Soldier Armor +282/79/87/8326/27/18/2621/25/0/02x Titanite Shard560
Hollow Soldier Armor +389/85/94/9028/29/19/2823/27/0/03x Titanite Shard670
Hollow Soldier Armor +496/92/102/9730/32/21/3025/29/0/01x Large Titanite Shard900
Hollow Soldier Armor +5103/99/109/10433/34/23/3327/31/0/02x Large Titanite Shard1010
Hollow Soldier Armor +6110/105/116/11135/36/24/3529/33/0/03x Large Titanite Shard1120
Hollow Soldier Armor +7117/112/124/11837/39/26/3731/35/0/01x Titanite Chunk1340
Hollow Soldier Armor +8124/118/131/12539/41/27/3933/37/0/02x Titanite Chunk1460
Hollow Soldier Armor +9131/125/138/13241/43/29/4135/39/0/03x Titanite Chunk1570
Hollow Soldier Armor +10138/132/146/13944/46/31/4437/42/0/01x Titanite Slab1790
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imperious Armor
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### In-Game Description --- *Armor worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* ### Availability --- Imperious Knight drop. ### General Information --- Part of the Imperious Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imperious Armor154/148/163/15428/22/18/2822/29/21/21358514.7-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imperious Armor +0154/148/163/15428/22/18/2822/29/21/21--
Imperious Armor +1169/162/179/16930/24/19/3024/31/23/231x Titanite Shard1050
Imperious Armor +2184/177/195/18433/26/21/3326/34/25/252x Titanite Shard1320
Imperious Armor +3200/192/211/20036/28/23/3628/37/27/273x Titanite Shard1580
Imperious Armor +4215/206/227/21538/30/24/3830/40/29/291x Large Titanite Shard2100
Imperious Armor +5231/221/244/23141/33/26/4132/43/31/312x Large Titanite Shard2370
Imperious Armor +6246/236/260/24644/35/28/4434/45/33/333x Large Titanite Shard2630
Imperious Armor +7261/250/276/26146/37/29/4636/48/35/351x Titanite Chunk3150
Imperious Armor +8277/265/292/27749/39/31/4938/51/37/372x Titanite Chunk3420
Imperious Armor +9292/280/308/29252/41/33/5240/54/39/393x Titanite Chunk3680
Imperious Armor +10308/295/325/30855/44/35/5543/57/42/421x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imported Tunic
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### In-Game Description --- *Traveler's tunic. Won't provide much in the way of protection.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* ### Availability --- - Starting equipment. - Foreign Wanderer Phantom drop. ### General Information --- Part of the Imported Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imported Tunic47/53/45/4514/12/17/1417/19/0/00356.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imported Tunic +047/53/45/4514/12/17/1417/19/0/0N/AN/A
Imported Tunic +151/58/49/4915/13/18/1518/20/0/01x Titanite Shard160
Imported Tunic +256/63/54/5416/14/20/1620/22/0/02x Titanite Shard200
Imported Tunic +361/68/58/5818/15/21/1822/24/0/03x Titanite Shard240
Imported Tunic +466/73/63/6319/16/23/1923/26/0/01x Large Titanite Shard320
Imported Tunic +571/79/67/6721/18/25/2125/28/0/02x Large Titanite Shard360
Imported Tunic +675/84/72/7222/19/26/2227/30/0/03x Large Titanite Shard400
Imported Tunic +780/89/76/7623/20/28/2328/32/0/01x Titanite Chunk480
Imported Tunic +885/94/81/8125/21/29/2530/34/0/02x Titanite Chunk520
Imported Tunic +990/99/85/8526/22/31/2632/36/0/03x Titanite Chunk560
Imported Tunic +1095/105/90/9028/24/33/2834/38/0/01x Titanite Slab630
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Infantry Armor
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### In-Game Description --- *Armor worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* ### Availability --- Sold by Maughlin the Armourer. ### General Information --- Part of the Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Infantry Armor57/59/55/5514/13/18/1415/15/0/00555.9-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Infantry Armor +057/59/55/5514/13/18/1415/15/0/0N/AN/A
Infantry Armor +162/64/60/6015/14/19/1516/16/0/01x Titanite Shard530
Infantry Armor +268/70/66/6616/15/21/1617/17/0/02x Titanite Shard660
Infantry Armor +373/76/71/7118/16/23/1819/19/0/03x Titanite Shard790
Infantry Armor +479/82/77/7719/18/25/1920/20/0/01x Large Titanite Shard1050
Infantry Armor +585/88/83/8321/19/26/2122/22/0/02x Large Titanite Shard1190
Infantry Armor +690/94/88/8822/20/28/2223/23/0/03x Large Titanite Shard1320
Infantry Armor +796/100/94/9423/22/30/2324/24/0/01x Titanite Chunk1580
Infantry Armor +8101/106/99/9925/23/32/2526/26/0/02x Titanite Chunk1710
Infantry Armor +9107/112/105/10526/24/34/2627/27/0/03x Titanite Chunk1840
Infantry Armor +10113/118/111/11128/26/36/2829/29/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Insolent Armor
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### In-Game Description --- *Armor worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.* ### Availability --- Sold by Grave Warden Agdayne. In *Dark Souls II Scholar of the First Sin*: Dropped by Insolent Knight ### General Information --- Part of the Insolent Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Insolent Armor85/81/91/8522/22/27/2016/19/21/2116759.8-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Insolent Armor +085/81/91/8522/22/27/2019/26/21/21N/AN/A
Insolent Armor +193/89/100/9324/24/29/2221/28/23/231x Titanite Shard530
Insolent Armor +2102/97/109/10226/26/32/2423/31/25/252x Titanite Shard660
Insolent Armor +3110/105/118/11028/28/35/2625/33/27/273x Titanite Shard790
Insolent Armor +4119/113/127/11930/30/37/2827/36/29/291x Large Titanite Shard1050
Insolent Armor +5128/121/137/12833/33/40/3029/38/31/312x Large Titanite Shard1190
Insolent Armor +6136/129/146/13635/35/43/3231/41/33/333x Large Titanite Shard1320
Insolent Armor +7145/137/155/14537/37/45/3433/43/35/351x Titanite Chunk1580
Insolent Armor +8153/145/164/15339/39/48/3635/46/37/372x Titanite Chunk1710
Insolent Armor +9162/153/173/16241/41/51/3837/48/39/393x Titanite Chunk1840
Insolent Armor +10171/162/183/17144/44/54/4039/51/42/421x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ironclad Armor
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### In-Game Description --- *Armor worn by Ironclad Soldiers. Provides high defense, but is so heavy that it requires great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* ### Availability --- Ironclad Soldier drop. ### General Information --- - Part of the Ironclad Set. - You cannot be backstabbed while wearing this armor.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ironclad Armor152/139/163/15222/25/14/2210/42/0/0369029.814/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ironclad Armor +0152/139/163/15222/25/14/2210/42/0/0--
Ironclad Armor +1167/152/179/16724/27/15/2411/46/0/01x Titanite Shard900
Ironclad Armor +2182/166/195/18226/29/16/2612/50/0/02x Titanite Shard1120
Ironclad Armor +3197/180/211/19728/32/18/2813/54/0/03x Titanite Shard1340
Ironclad Armor +4212/194/227/21230/34/19/3014/58/0/01x Large Titanite Shard1790
Ironclad Armor +5227/208/244/22733/37/21/3315/62/0/02x Large Titanite Shard2010
Ironclad Armor +6242/221/260/24235/39/22/3516/66/0/03x Large Titanite Shard2240
Ironclad Armor +7257/235/276/25737/41/23/3717/70/0/01x Titanite Chunk2690
Ironclad Armor +8272/249/292/27239/44/25/3918/74/0/02x Titanite Chunk2910
Ironclad Armor +9287/263/308/28741/46/26/4119/78/0/03x Titanite Chunk3130
Ironclad Armor +10303/277/325/30344/49/28/4420/83/0/01x Titanite Slab3570
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ivory King Armor
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### In-Game Description --- *Armor of the Ivory King of Eleum Loyce.* *The land of Eleum Loyce was a vast rampart built to contain the ancient Chaos. The Ivory King placed his throne upon the very mouth of Chaos, and served as the first line of defense.* ### Availability --- Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. ### General Information --- Part of the Ivory King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ivory King Armor228/187/236/22837/47/22/3730/36/0/0285514.8-/-/-/-A
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ivory King Armor +0228/187/236/22837/47/22/3730/36/0/0N/AN/A
Ivory King Armor +1239/196/247/23940/51/24/4033/39/0/01x Twinkling Titanite1980
Ivory King Armor +2250/205/259/25044/56/26/4436/43/0/01x Twinkling Titanite2470
Ivory King Armor +3262/214/271/26247/60/28/4739/46/0/02x Twinkling Titanite2970
Ivory King Armor +4273/223/283/27351/65/30/5142/50/0/02x Twinkling Titanite3960
Ivory King Armor +5285/233/295/28555/70/32/5545/54/0/03x Twinkling Titanite4450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Jester's Robes
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### In-Game Description --- *A boldy-colored jester's robe. A nice bit of fun to try on. Jesters are more than festival fixtures; some have a second face, hidden from public view. Effect: Nullifies foes' critical hits* ### Availability --- Sold by Magerold of Lanafir. ### General Information --- - Part of the Jester's Set. - You cannot be backstabbed while wearing this armor.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Jester's Robes66/70/63/6337/37/37/3740/30/39/260455.7-/14/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Jester's Robes +066/70/63/6337/37/37/3740/30/39/26N/AN/A
Jester's Robes +172/76/69/6940/40/40/4044/33/42/281x Titanite Shard270
Jester's Robes +279/83/75/7544/44/44/4448/36/46/312x Titanite Shard330
Jester's Robes +385/90/82/8248/48/48/4852/39/50/333x Titanite Shard400
Jester's Robes +492/97/88/8851/51/51/5156/42/54/361x Large Titanite Shard530
Jester's Robes +598/104/95/9555/55/55/5560/45/58/392x Large Titanite Shard600
Jester's Robes +6105/111/101/10159/59/59/5964/48/61/413x Large Titanite Shard660
Jester's Robes +7111/118/107/10762/62/62/6268/51/65/441x Titanite Chunk790
Jester's Robes +8118/125/114/11466/66/66/6672/54/69/462x Titanite Chunk860
Jester's Robes +9124/132/120/12070/70/70/7076/57/73/493x Titanite Chunk920
Jester's Robes +10131/139/127/12774/74/74/7480/60/77/521x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# King's Armor
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### In-Game Description --- *Armour of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* ### Availability --- Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human. ### General Information --- Part of the King's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
King's Armor143/136/151/14348/48/38/3454/49/53/01612012.014/12/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
King's Armor +0143/136/151/14348/48/38/3454/49/53/0N/AN/A
King's Armor +1157/149/166/15752/52/41/3759/54/58/01x Twinkling Titanite1490
King's Armor +2171/163/181/17157/57/45/4064/59/63/01x Twinkling Titanite1860
King's Armor +3186/176/196/18662/62/49/4470/64/69/02x Twinkling Titanite2230
King's Armor +4200/190/211/20067/67/53/4775/69/74/02x Twinkling Titanite2970
King's Armor +5215/204/227/21572/72/57/5181/74/80/03x Twinkling Titanite3340
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Knight Armor
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### In-Game Description --- *Metal armor worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted this armor for its excellent functionality.* ### Availability --- - Sold by Maughlin the Armourer. - Heide's Tower of Flame treasure. ### General Information --- Part of the Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Knight Armor92/89/104/9227/29/20/2724/34/0/0208010.9-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Knight Armor +092/89/104/9227/29/20/2724/34/0/0N/AN/A
Knight Armor +1101/97/114/11429/32/21/2926/37/0/01x Titanite Shard1050
Knight Armor +2110/106/125/11032/35/23/3229/41/0/02x Titanite Shard1320
Knight Armor +3119/115/135/11935/38/25/3531/44/0/03x Titanite Shard1580
Knight Armor +4128/124/146/12838/41/27/3834/48/0/01x Large Titanite Shard2100
Knight Armor +5138/133/156/13841/44/29/4136/51/0/02x Large Titanite Shard2370
Knight Armor +6147/142/167/14743/47/31/4339/55/0/03x Large Titanite Shard2630
Knight Armor +7156/151/177/15646/50/33/4641/58/0/01x Titanite Chunk3150
Knight Armor +8165/160/188/16549/53/35/4944/62/0/02x Titanite Chunk3420
Knight Armor +9174/169/198/17452/56/37/5246/65/0/03x Titanite Chunk3680
Knight Armor +10184/178/209/18455/59/39/5549/69/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leather Armor
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### In-Game Description --- *Armor made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* ### Availability --- Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area. ### General Information --- Part of the Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leather Armor65/69/63/6324/15/31/2626/22/0/00604.7-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leather Armor +065/69/63/6324/15/31/2626/22/0/0N/AN/A
Leather Armor +171/75/69/6926/16/34/2828/24/0/01x Titanite Shard270
Leather Armor +278/82/75/7528/18/37/3131/26/0/02x Titanite Shard330
Leather Armor +384/89/81/8130/19/40/3334/28/0/03x Titanite Shard400
Leather Armor +491/96/88/8833/21/43/3636/30/0/01x Large Titanite Shard530
Leather Armor +597/103/94/9435/22/46/3839/33/0/02x Large Titanite Shard600
Leather Armor +6104/110/100/10037/24/49/4142/35/0/03x Large Titanite Shard660
Leather Armor +7110/117/107/10740/25/52/4344/37/0/01x Titanite Chunk790
Leather Armor +8117/124/113/11342/27/55/4647/39/0/02x Titanite Chunk860
Leather Armor +9123/131/119/11944/28/58/4850/41/0/03x Titanite Chunk920
Leather Armor +10130/138/126/12647/30/62/5153/44/0/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia Black Robe
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### In-Game Description --- *Robe worn by Leydia witches. Leydia apostles worship Galib, god of disease. They once resided in the Undead Crypt beside Fenito. The Leydia witches grew concited, and began to manipulate both the onset and curing of diseases, making themselves the effective gatekeepers of the crypt.* ### Availability --- Leydia Witch drop. ### General Information --- Part of the Leydia Black Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leydia Black Robe70/77/66/6648/33/29/6335/33/27/430503.5-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leydia Black Robes +070/77/66/6648/23/39/6335/33/27/43--
Leydia Black Robes +177/84/72/7252/36/31/6938/36/29/471x Twinkling Titanite390
Leydia Black Robes +284/92/79/7957/39/34/7542/39/31/321x Twinkling Titanite480
Leydia Black Robes +391/100/86/8662/43/37/8245/43/34/552x Twinkling Titanite580
Leydia Black Robes +498/103/93/9367/46/40/8849/46/37/592x Twinkling Titanite770
Leydia Black Robes +5105/116/100/10072/50/43/9595/53/40/643x Twinkling Titanite860
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia White Robe
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### In-Game Description --- *Robe of a Leydia pyromancer.* *Leydia apostles, in their conceit, occupied the Undead Crypt and misused death.* *This invoked the ire of Fenito, who branded them as transgressors.* ### Availability --- Leydia Pyromancer drop. ### General Information --- Part of the Leydia White Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leydia White Robe48/53/46/4632/32/27/4123/21/18/280503.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leydia White Robe +048/53/46/4632/32/27/4123/21/18/28N/AN/A
Leydia White Robe +152/58/50/5035/35/29/4525/23/19/301x Titanite Shard270
Leydia White Robe +257/63/55/5538/38/32/4927/25/21/332x Titanite Shard330
Leydia White Robe +362/68/59/5941/41/35/5329/27/23/363x Titanite Shard400
Leydia White Robe +467/74/64/6444/44/37/5732/29/24/381x Large Titanite Shard530
Leydia White Robe +572/79/69/6948/48/40/6134/32/26/412x Large Titanite Shard600
Leydia White Robe +676/84/73/7351/51/43/6536/34/28/443x Large Titanite Shard660
Leydia White Robe +781/90/78/7854/54/45/6939/36/29/461x Titanite Chunk790
Leydia White Robe +886/95/82/8257/57/48/7341/38/31/492x Titanite Chunk860
Leydia White Robe +991/100/87/8760/60/51/7743/40/33/523x Titanite Chunk920
Leydia White Robe +1096/106/92/9264/64/54/8246/43/35/551x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Mage Robe
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### In-Game Description --- *Robe worn by Lion Clan mages.* *The Lion Clan are an offshoot race that appear in historical records quite abruptly, as if one day they climbed out of the depths of he very earth itself.* *Effect: Improves casting speed.* ### Availability --- Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers. Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore. ### General Information --- - Part of the Lion Mage Set. - Increases casting speed by ~5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Mage Robe39/41/36/3637/30/31/3717/17/20/450402.2-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Mage Robe +039/41/36/3637/30/31/3717/17/20/45N/AN/A
Lion Mage Robe +143/45/39/3940/33/34/4018/18/22/491x Titanite Shard270
Lion Mage Robe +247/49/43/4344/36/37/4420/20/24/542x Titanite Shard330
Lion Mage Robe +351/53/46/4648/39/40/4822/22/26/583x Titanite Shard400
Lion Mage Robe +455/57/50/5051/42/43/5123/23/28/631x Large Titanite Shard530
Lion Mage Robe +559/62/54/5455/45/46/5525/25/30/672x Large Titanite Shard600
Lion Mage Robe +663/66/57/5759/48/49/5927/27/32/723x Large Titanite Shard660
Lion Mage Robe +767/70/61/6162/51/52/6228/28/34/761x Titanite Chunk790
Lion Mage Robe +871/74/64/6466/54/55/6630/30/36/812x Titanite Chunk860
Lion Mage Robe +975/78/68/6870/57/58/7032/32/38/853x Titanite Chunk920
Lion Mage Robe +1079/83/72/7274/60/62/7434/34/40/901x Titanite Slab1,050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Warrior Cape
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### In-Game Description --- *Cape worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.* ### Availability --- Lion Clan Warrior drop. ### General Information --- - Part of the Lion Warrior Set. - Reduces Falling Damage by approximately 150.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Warrior Cape28/29/28/2812/11/11/228/8/21/400551.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Warrior Cape +028/29/28/2812/11/11/228/8/21/40N/AN/A
Lion Warrior Cape +130/31/30/3013/12/12/248/8/23/441x Titanite Shard270
Lion Warrior Cape +233/34/33/3314/13/13/269/9/25/482x Titanite Shard330
Lion Warrior Cape +336/37/36/3615/14/14/2810/10/27/523x Titanite Shard400
Lion Warrior Cape +439/40/38/3816/15/15/3011/10/29/561x Large Titanite Shard530
Lion Warrior Cape +542/43/41/4118/17/17/3212/11/32/602x Large Titanite Shard600
Lion Warrior Cape +644/46/44/4419/18/18/3412/12/34/643x Large Titanite Shard660
Lion Warrior Cape +747/49/46/4620/19/19/3613/12/36/681x Titanite Chunk790
Lion Warrior Cape +850/52/49/4921/20/20/3814/13/38/722x Titanite Chunk860
Lion Warrior Cape +953/55/52/5222/21/21/4015/14/40/763x Titanite Chunk920
Lion Warrior Cape +1056/58/55/5524/23/23/4816/15/43/811x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Llewellyn Armor
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### In-Game Description --- *Armor reinforced with rare geisteel.* *Belonged to Chancellor Wellager.* *Quality equipment that is both light and strong.* *Crafted by the castle's resident master smith* *Llewellyn, and supplied only to a select few.* *His work easily identified by its lack of* *ostentation, Llewellyn focused solely on an* *economy of simplicity and strength.* ### Availability --- ***Dark Souls 2:*** - Stone Knight drop - rare. ***Scholar of the First Sin:*** - Gifted by Chancellor Wellager after defeating the Giant Lord. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Llewellyn Armor120/112/124/12138/46/29/3839/55/22/2217856.8-/-/-/-B
### Notes --- - Part of the Llewellyn Set. ### Upgrades --- Special upgrade path. Requires: - Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls
Llewellyn Armor +0120/112/124/12138/46/29/3839/55/22/22--
Llewellyn Armor +1132/123/136/13342/50/32/4243/60/24/241x Twinkling Titanite1,150
Llewellyn Armor +2144/134/148/14546/55/35/4647/65/26/261x Twinkling Titanite1,430
Llewellyn Armor +3156/145/161/15750/59/38/5051/71/28/282x Twinkling Titanite1,720
Llewellyn Armor +4168/156/173/16954/64/41/5455/76/30/302x Twinkling Titanite2,290
Llewellyn Armor +5180/167/186/18258/69/44/5859/82/33/333x Twinkling Titanite2,580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Looking Glass Armor
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### In-Game Description --- *Armor worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* ### Availability --- Sold by Maughlin the Armourer after defeating the Looking Glass Knight. ### General Information --- Part of the Looking Glass Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Looking Glass Armor253/220/289/25332/36/57/3230/62/0/04415018.316/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Looking Glass Armor +0253/220/289/25332/36/57/3230/62/0/0--
Looking Glass Armor +1273/237/312/27334/38/61/3432/66/0/01x Twinkling Titanite1,490
Looking Glass Armor +2293/255/355/29336/41/65/3634/71/0/01x Twinkling Titanite1,860
Looking Glass Armor +3313/272/358/31339/44/70/3936/76/0/02x Twinkling Titanite2,230
Looking Glass Armor +4333/290/381/33341/47/74/4138/81/0/02x Twinkling Titanite2,970
Looking Glass Armor +5354/308/404/35444/50/79/4441/86/0/03x Twinkling Titanite3,340
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Loyce Armor
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### In-Game Description --- *Armor of a Knight of Loyce.* *The Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return.* *The few that survived remain in Eleum Loyce, now frozen over, awaiting the call their master.* ### Availability --- Reward from Alsanna, Silent Oracle for obtaining 15 Loyce Souls. ### General Information --- Part of the Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Loyce Armor198/191/204/20045/37/22/3633/39/0/0208512.3-/-/-/-A
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Loyce Armor +0198/191/204/20045/37/22/3630/36/0/0N/AN/A
Loyce Armor +1207/200/214/20949/40/24/3933/39/0/01x Twinkling Titanite1,150
Loyce Armor +2217/209/224/21953/44/26/4236/43/0/01x Twinkling Titanite1,430
Loyce Armor +3227/219/234/22958/47/28/4639/46/0/02x Twinkling Titanite1,720
Loyce Armor +4237/228/244/23962/51/30/4942/50/0/02x Twinkling Titanite2,290
Loyce Armor +5247/238/255/24967/55/32/5345/54/0/03x Twinkling Titanite2,580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lucatiel's Vest
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### In-Game Description --- *Vest worn by knights while on travel. Belonged to Lucatiel of Mirrah.* *Only those who have distinguished themselves on the battlefield were admitted into the elite ranks of Mirrah's official order of knights.* *It is common to hear of a peasant's dream of striving for knighthood as an escape from hardship, but who would ever think it possible?* ### Availability --- - Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah. - Obtained from Lucatiel of Mirrah as a gift after completing her questline. ### General Information --- Part of Lucatiel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lucatiel's Vest76/82/74/7442/37/46/4233/26/14/270656.0-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lucatiel's Vest +076/82/74/7442/37/46/4233/26/14/27N/AN/A
Lucatiel's Vest +183/90/81/8146/40/50/4336/28/15/291x Titanite Shard360
Lucatiel's Vest +291/98/88/8850/44/55/5039/31/16/322x Titanite Shard450
Lucatiel's Vest +399/106/95/9554/48/59/5442/33/17/353x Titanite Shard540
Lucatiel's Vest +4106/114/103/10358/52/64/5845/36/19/371x Large Titanite Shard710
Lucatiel's Vest +5114/123/110/11062/56/68/6249/38/20/402x Large Titanite Shard800
Lucatiel's Vest +6122/131/117/11767/59/73/6752/41/21/433x Large Titanite Shard890
Lucatiel's Vest +7129/139/125/12571/63/77/7155/43/23/451x Titanite Chunk1070
Lucatiel's Vest +8137/147/132/13275/67/82/7558/46/24/482x Titanite Chunk1160
Lucatiel's Vest +9145/155/139/13979/71/86/7961/48/25/513x Titanite Chunk1250
Lucatiel's Vest +10153/164/147/14784/75/91/8465/51/27/541x Titanite Slab1420
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mad Warrior Armor
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### In-Game Description --- *Armor from an unknown foreign land. King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests.* ### Availability --- Mad Warrior drop (very rare). Prowlers drop. ### General Information --- Part of the Mad Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mad Warrior Armor171/171/180/16328/27/21/2836/36/33/33257512.5-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mad Warrior Armor +0171/171/180/16328/27/21/2836/36/33/33N/AN/A
Mad Warrior Armor +1188/188/198/17930/29/23/3039/39/36/361x Twinkling Titanite1150
Mad Warrior Armor +2205/205/216/19533/32/25/3342/42/39/391x Twinkling Titanite1430
Mad Warrior Armor +3222/222/234/21236/34/26/3646/46/42/422x Twinkling Titanite1720
Mad Warrior Armor +4239/239/252/22839/37/28/3949/49/45/452x Twinkling Titanite2290
Mad Warrior Armor +5257/257/270/24542/40/31/4253/53/49/493x Twinkling Titanite2580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Manikin Top
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### In-Game Description --- *Top of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* ### Availability --- Manikin drop. ### General Information --- Part of the Manikin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Manikin Top46/49/44/4423/22/28/2927/38/12/00652.3-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Manikin Top +046/49/44/4423/22/28/2927/38/12/0N/AN/A
Manikin Top +150/53/48/4825/24/30/3129/41/13/01x Titanite Shard270
Manikin Top +255/58/52/5227/26/33/3432/45/14/02x Titanite Shard330
Manikin Top +359/63/57/5730/28/36/3735/49/15/03x Titanite Shard400
Manikin Top +464/68/61/6132/30/38/4037/52/16/01x Large Titanite Shard530
Manikin Top +569/73/66/6635/33/41/4340/56/18/02x Large Titanite Shard600
Manikin Top +673/77/70/7037/35/44/4543/60/19/03x Large Titanite Shard660
Manikin Top +778/82/74/7439/37/46/4845/63/20/01x Titanite Chunk790
Manikin Top +882/87/79/7942/39/49/5148/67/21/02x Titanite Chunk860
Manikin Top +987/92/83/8344/41/52/5451/71/22/03x Titanite Chunk920
Manikin Top +1092/97/88/8847/44/55/5754/75/24/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mastodon Armor
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### In-Game Description --- *Armor worn by the Primal Knights of Drangleic Castle.* *Their weight would normally crush a man, but the Primal Knights wear them as if they were silk, so fearsome is their brute strength.* *The King restored a forbidden, long-lost art to create these inhuman abominations.* ### Availability --- Primal Knight drop in Drangleic Castle. ### General Information --- Part of the Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mastodon Armor178/165/191/17821/23/12/2128/32/0/0369017.716/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mastodon Armor +0178/165/191/17821/23/12/2128/32/0/0N/AN/A
Mastodon Armor +1195/181/210/19523/25/13/2330/35/0/01x Titanite Shard1050
Mastodon Armor +2213/197/229/21325/27/14/2533/38/0/02x Titanite Shard1320
Mastodon Armor +3231/214/248/23126/29/15/2636/41/0/03x Titanite Shard1580
Mastodon Armor +4248/230/267/24828/32/16/2838/44/0/01x Large Titanite Shard2100
Mastodon Armor +5266/247/286/26631/34/18/3141/48/0/02x Large Titanite Shard2370
Mastodon Armor +6284/263/305/28433/36/19/3344/51/0/03x Large Titanite Shard2630
Mastodon Armor +7301/279/324/30135/39/20/3546/54/0/01x Titanite Chunk3150
Mastodon Armor +8319/296/343/31937/41/21/3749/57/0/02x Titanite Chunk3420
Mastodon Armor +9337/312/362/33739/43/22/3952/60/0/03x Titanite Chunk3680
Mastodon Armor +10355/329/381/35541/46/24/4155/64/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Monastery Longshirt
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### In-Game Description --- *Traditional sacred longshirt crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* ### Availability --- Painting Guardian Phantom drop (rare). ### General Information --- Part of the Monastery Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Monastery Longshirt67/71/62/6259/44/38/4375/47/42/500551.6-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Monastery Longshirt +067/71/62/6259/44/38/4375/47/42/50N/AN/A
Monastery Longshirt +173/78/68/6865/48/41/4782/51/46/551x Twinkling Titanite390
Monastery Longshirt +280/85/74/7471/52/45/5189/56/50/601x Twinkling Titanite480
Monastery Longshirt +387/92/81/8177/56/49/5697/60/54/652x Twinkling Titanite580
Monastery Longshirt +494/99/87/8783/60/53/60104/65/58/702x Twinkling Titanite770
Monastery Longshirt +5101/107/94/9489/65/57/65112/70/63/753x Twinkling Titanite860
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Moon Butterfly Wings
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### In-Game Description --- *Pinions made from wings of the rare moonlight butterfly. Poisons those who approach its wearer. Also extends jump distance. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effects: Poisons nearby foes Increases length of jump* ### Availability --- Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item. ### General Information --- - Part of the Moon Butterfly Set. - Poisons nearby characters, this includes friendly NPCs. - Changes how jumps work when worn, also allows you to jump without sprinting. - Reduces falling damage.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Moon Butterfly Wings48/52/45/4525/16/25/2146/20/26/280351.4-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Moon Butterfly Wings +048/52/45/4525/16/25/2146/20/26/28--
Moon Butterfly Wings +152/57/49/4927/17/27/2350/21/28/301x Twinkling Titanite500
Moon Butterfly Wings +257/62/54/5429/19/30/2554/23/31/331x Twinkling Titanite620
Moon Butterfly Wings +362/68/58/5832/21/32/2759/25/33/362x Twinkling Titanite750
Moon Butterfly Wings +467/73/63/6334/23/35/2963/27/36/392x Twinkling Titanite990
Moon Butterfly Wings +572/79/68/6837/25/38/3268/29/39/423x Twinkling Titanite1120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Nahr Alma Robes
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### In-Game Description --- *Robe worn by servants of Nahr Alma, god of blood. Increases souls acquired for each kill. Belonged to Titchy Gren.* *Those who profess faith in Nahr Alma Have rejected all that is this world, And now vow to travel a path stained with blood..* *Effect: Increases number of Souls acquired* ### Availability --- - Gift from Titchy Gren after reaching Rank 3 in the Brotherhood of Blood covenant. - Sold by Merchant Hag Melentia for 5,000 souls, after killing Titchy Gren. ### General Info --- - Part of the Nahr Alma Set. - Increases souls gained by 10%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Nahr Alma Robes44/47/43/4325/21/23/4422/22/29/290503.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Nahr Alma Robes +044/47/43/4325/21/23/4422/22/29/29N/AN/A
Nahr Alma Robes +148/51/47/4727/23/25/4824/24/31/311x Titanite Shard360
Nahr Alma Robes +253/56/51/5129/25/27/5226/26/34/342x Titanite Shard450
Nahr Alma Robes +357/61/56/5632/27/29/5728/28/37/373x Titanite Shard540
Nahr Alma Robes +462/66/60/6034/29/32/6130/30/40/401x Large Titanite Shard710
Nahr Alma Robes +566/71/65/6537/31/34/6633/33/43/432x Large Titanite Shard800
Nahr Alma Robes +671/75/69/6939/33/36/7035/35/45/453x Large Titanite Shard890
Nahr Alma Robes +775/80/73/7341/35/39/7437/37/48/481x Titanite Chunk1,070
Nahr Alma Robes +880/85/78/7844/37/41/7939/39/51/512x Titanite Chunk1,160
Nahr Alma Robes +984/90/82/8246/39/43/8341/41/54/543x Titanite Chunk1,250
Nahr Alma Robes +1089/95/87/8749/42/46/8844/44/57/571x Titanite Slab1,420
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Northwarder Robe
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### In-Game Description --- *Robe of a Forossan sage. In Forossa, the gods of war were venerated, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* ### Availability --- Frozen Eleum Loyce treasure. ### General Information --- - Part of the Northwarder Set. - Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped. - Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Northwarder Robe79/83/76/7657/42/43/4761/21/0/140552.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Northwarder Robe +079/83/76/7657/42/43/4759/21/0/14--
Northwarder Robe +180/85/77/7759/43/45/4951/21/0/141x Titanite Shard460
Northwarder Robe +282/87/79/7962/46/47/5164/23/0/152x Titanite Shard580
Northwarder Robe +384/89/81/8165/47/49/5367/23/0/153x Titanite Shard690
Northwarder Robe +486/91/83/8368/50/51/5670/25/0/161x Large Titanite Shard920
Northwarder Robe +588/93/85/8571/52/53/5873/26/0/172x Large Titanite Shard1040
Northwarder Robe +690/95/87/8773/53/55/6076/26/0/173x Large Titanite Shard1150
Northwarder Robe +792/97/89/8976/56/57/6379/28/0/181x Titanite Chunk1380
Northwarder Robe +894/99/91/9179/57/59/6582/28/0/182x Titanite Chunk1500
Northwarder Robe +996/101/93/9382/60/61/6785/30/0/193x Titanite Chunk1610
Northwarder Robe +1098/103/95/9585/62/64/7088/31/0/201x Titanite Slab1840
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Armor
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### In-Game Description --- *Old armor worn by Ironclad Soldiers. Provides high defense, but extremely heavy. One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions amongst the royal army. Not one of them ever spoke a word, or revealed the face under the mask. Effect: Nullifies foes' critical hits* ### Availability --- Old Ironclad Soldier drop. ### General Information --- - Part of the Old Ironclad Set. - You cannot be backstabbed while wearing this armor.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Ironclad Armor131/120/142/13117/19/12/178/33/0/0324529.814/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Ironclad Armor +0131/120/142/13117/19/12/178/33/0/0--
Old Ironclad Armor +1144/131/156/14418/20/13/188/36/0/01x Titanite Shard1050
Old Ironclad Armor +2157/143/170/15720/22/14/209/39/0/02x Titanite Shard1320
Old Ironclad Armor +3170/155/184/17021/24/15/2110/42/0/03x Titanite Shard1580
Old Ironclad Armor +4183/167/198/18323/26/16/2310/45/0/01x Large Titanite Shard2100
Old Ironclad Armor +5196/179/212/19625/28/18/2511/49/0/02x Large Titanite Shard2370
Old Ironclad Armor +6209/191/226/20926/29/19/2612/52/0/03x Large Titanite Shard2630
Old Ironclad Armor +7222/203/240/22228/31/20/2812/55/0/01x Titanite Chunk3150
Old Ironclad Armor +8235/215/254/23529/33/21/2913/58/0/02x Titanite Chunk3420
Old Ironclad Armor +9248/227/268/24831/35/22/3114/61/0/03x Titanite Chunk3680
Old Ironclad Armor +10261/239/283/26133/37/24/3315/65/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Old Knight Armor
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### In-Game Description --- *Old undated Armor.* *How old could this nearly-crumbling armor be? Has extremely low durability.* *Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* ### Availability --- Old Knight drop. ### General Information --- Part of the Old Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Knight Armor171/160/178/17115/15/10/1511/29/0/0502016.4-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Knight Armor +0171/160/178/17115/15/10/1511/29/0/0--
Old Knight Armor +1188/175/195/18816/16/10/1612/31/0/01x Titanite Shard1,050
Old Knight Armor +2205/191/213/20517/17/11/1713/34/0/02x Titanite Shard1,320
Old Knight Armor +3222/207/231/22219/19/12/1914/37/0/03x Titanite Shard1,580
Old Knight Armor +4239/223/249/23920/20/13/2015/40/0/01x Large Titanite Shard2,100
Old Knight Armor +5256/239/267/25622/22/14/2215/43/0/02x Large Titanite Shard2,370
Old Knight Armor +6273/255/284/27323/23/15/2317/45/0/03x Large Titanite Shard2,630
Old Knight Armor +7290/271/302/29024/24/16/2418/48/0/01x Titanite Chunk3,150
Old Knight Armor +8307/287/320/30726/26/17/2619/51/0/02x Titanite Chunk3,420
Old Knight Armor +9324/303/338/32427/27/18/2719/54/0/03x Titanite Chunk3,680
Old Knight Armor +10342/319/356/34229/29/19/2921/57/0/01x Titanite Slab4,200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Pate's Armor
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### In-Game Description --- *Although it appears to be common armor, it has in fact been meticulously customized. Belonged to mild-mannered Pate.* *This has been considerably altered. Perhaps it was pillaged.* ### Availability --- - Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant. - Sold by Merchant Hag Melentia after killing Mild Mannered Pate. ### General Information --- Part of Pate's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Pate's Armor65/67/63/6321/14/26/2223/21/0/00705.9-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Pate's Armor +065/67/63/6321/14/26/2223/21/0/0N/AN/A
Pate's Armor +171/73/69/6923/15/28/2425/23/0/01x Titanite Shard530
Pate's Armor +278/80/75/7525/16/31/2627/25/0/02x Titanite Shard660
Pate's Armor +384/87/82/8227/18/34/2829/26/0/03x Titanite Shard790
Pate's Armor +491/94/88/8829/19/36/3032/28/0/01x Large Titanite Shard1050
Pate's Armor +597/101/95/9531/21/39/3334/31/0/02x Large Titanite Shard1190
Pate's Armor +6104/107/101/10133/22/42/3536/33/0/03x Large Titanite Shard1320
Pate's Armor +7110/114/107/10735/23/44/3739/35/0/01x Titanite Chunk1580
Pate's Armor +8117/121/114/11437/25/47/3941/37/0/02x Titanite Chunk1710
Pate's Armor +9123/128/120/12039/26/50/4143/39/0/03x Titanite Chunk1840
Pate's Armor +10130/135/127/12742/28/53/4446/41/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Peasant Attire
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### In-Game Description --- *Attire commonly worn by peasants.* *Normal workwear, more fit for farming than fighting.* ### Availability --- Undead Peasant drop. ### General Information --- - Part of the Peasant Set. - Raises Adaptability by two points and decreases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Peasant Attire25/28/24/2412/13/16/1118/15/0/00453.8-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Peasant Attire +025/28/24/2412/13/16/1118/15/0/0N/AN/A
Peasant Attire +127/30/26/2613/14/17/1219/16/0/01x Titanite Shard230
Peasant Attire +230/33/28/2814/15/19/1321/17/0/02x Titanite Shard280
Peasant Attire +332/36/31/3115/16/20/1423/19/0/03x Titanite Shard340
Peasant Attire +435/38/33/3316/17/22/1525/20/0/01x Large Titanite Shard450
Peasant Attire +537/41/36/3617/19/23/1726/22/0/02x Large Titanite Shard510
Peasant Attire +640/44/38/3818/20/25/1828/23/0/03x Large Titanite Shard560
Peasant Attire +742/46/40/4019/21/26/1930/24/0/01x Titanite Chunk670
Peasant Attire +845/49/43/4320/22/28/2032/26/0/02x Titanite Chunk730
Peasant Attire +947/52/45/4521/23/29/2134/27/0/03x Titanite Chunk790
Peasant Attire +1050/55/48/4823/25/31/2336/29/0/01x Titanite Slab900
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Penal Straightjacket
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### In-Game Description --- *Straightjacket of the Lost Sinner.* *A tightly cinched belt presses against the waist. By now, no one knows who this was used to punish, or for what reason.* ### Availability --- Sold by Maughlin the Armourer after defeating the Lost Sinner. ### General Information --- Part of the Penal Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Penal Straightjacket75/77/77/7031/39/28/3512/9/25/320556.2-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Penal Straightjacket +075/77/77/7031/39/28/3512/9/25/32N/AN/A
Penal Straightjacket +182/84/84/7734/42/30/3813/10/27/351x Twinkling Titanite500
Penal Straightjacket +290/92/92/8437/46/33/4114/11/29/381x Twinkling Titanite620
Penal Straightjacket +397/100/100/9140/50/36/4515/12/32/412x Twinkling Titanite750
Penal Straightjacket +4105/108/108/9843/54/39/4816/13/34/442x Twinkling Titanite990
Penal Straightjacket +5113/116/116/10547/58/42/5218/14/37/483x Twinkling Titanite1120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Priestess Robe
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### In-Game Description --- *Robe worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than a formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a women's robe.* ### Availability --- ***Scholar of the First Sin:*** - Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate. ***Dark Souls 2 & Scholar of the First Sin:*** - Dark Priestess drop - rare. - Invader Merciless Roenna drop - rare. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Priestess Robe53/55/52/5233/33/46/3722/21/26/260502.8-/-/-/-B
### Notes --- - Part of the Priestess Set. ### Upgrades --- Standard upgrade path. Requires: - Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Priestess Robe +053/55/52/5233/33/46/3722/21/26/26N/AN/A
Priestess Robe +158/60/57/5736/36/50/4024/23/28/281x Titanite Shard270
Priestess Robe +263/66/62/6239/39/55/4426/25/31/312x Titanite Shard330
Priestess Robe +368/71/67/6742/42/59/4728/27/33/333x Titanite Shard400
Priestess Robe +474/77/72/7246/45/64/5130/29/36/361x Large Titanite Shard530
Priestess Robe +579/82/78/7849/49/68/5533/31/39/392x Large Titanite Shard600
Priestess Robe +684/88/83/8352/52/73/5835/33/41/413x Large Titanite Shard660
Priestess Robe +790/93/88/8857/55/77/6237/35/44/441x Titanite Chunk790
Priestess Robe +895/99/93/9359/58/82/6539/37/46/462x Titanite Chunk860
Priestess Robe +9100/104/98/9862/61/86/6941/39/49/493x Titanite Chunk920
Priestess Robe +10106/110/104/10466/65/91/7344/42/52/521x Titanite Slab1,050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Prisoner's Tatters
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### In-Game Description --- *Rags worn by imprisoned hollows. This appears to have been worn on the body.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* *Effect: Raises item discovery* ### Availability --- - Undead Laborer drop. - Undead Prisoner drop. - Captive Undead drop. ### General Information --- - Part of the Prisoner's Set. - Increases Item Discovery.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Prisoner's Tatters*Left pic -* 11/12/10/10 *Right pic -* 11/12/11/1111/12/16/13 11/11/17/1313/10/0/0 13/10/0/00 025 252.2 2.2-/-/-/- -/-/-/-B B
### Notes --- - The regular (left pic) Prisoner's Tatters appears in Dark Souls â…¢ as the "*Master's Attire*". ### Upgrades --- Requires Titanite. **Left Picture**
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Tatters +011/12/10/1011/12/16/1313/10/0/0N/AN/A
Prisoner's Tatters +112/13/11/1112/13/17/1414/10/0/01x Titanite Shard130
Prisoner's Tatters +213/14/12/1213/14/19/1515/11/0/01x Titanite Shard160
Prisoner's Tatters +314/15/13/1314/15/21/1616/12/0/02x Titanite Shard190
Prisoner's Tatters +415/17/14/1415/16/22/1818/13/0/01x Large Titanite Shard260
Prisoner's Tatters +516/18/15/1517/17/24/1919/14/0/01x Large Titanite Shard290
Prisoner's Tatters +617/19/16/1618/18/26/2020/15/0/02x Large Titanite Shard320
Prisoner's Tatters +718/21/17/1719/19/27/2222/16/0/01x Titanite Chunk380
Prisoner's Tatters +819/22/18/1820/20/29/2323/17/0/01x Titanite Chunk410
Prisoner's Tatters +920/23/19/1921/21/31/2424/18/0/02x Titanite Chunk450
Prisoner's Tatters +1022/25/21/2123/23/33/2626/19/0/01x Titanite Slab510
**Right Picture**
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Tatters +011/12/11/1111/11/17/1313/10/0/0N/AN/A
Prisoner's Tatters +112/13/12/1212/12/18/1414/10/0/01x Titanite Shard130
Prisoner's Tatters +213/14/13/1313/13/20/1515/11/0/01x Titanite Shard160
Prisoner's Tatters +314/15/14/1414/14/21/1616/12/0/02x Titanite Shard190
Prisoner's Tatters +415/17/15/1515/15/23/1818/13/0/01x Large Titanite Shard260
Prisoner's Tatters +516/18/16/1617/17/25/1919/14/0/01x Large Titanite Shard290
Prisoner's Tatters +617/19/17/1718/18/26/2020/15/0/02x Large Titanite Shard320
Prisoner's Tatters +718/21/18/1819/19/28/2222/16/0/01x Titanite Chunk380
Prisoner's Tatters +819/22/19/1920/20/29/2323/17/0/01x Titanite Chunk410
Prisoner's Tatters +920/23/20/2021/21/31/2424/18/0/02x Titanite Chunk450
Prisoner's Tatters +1022/25/21/2123/23/33/2626/19/0/01x Titanite Slab510
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Raime's Armor
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### In-Game Description --- *Armor worn by the fume knight.* *The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength.* *When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* ### Availability --- Sold by Magerold of Lanafir after defeating the Fume Knight. ### General Information --- Part of Raime's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Raime's Armor203/181/217/20836/48/22/4620/60/0/0238513.6-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Raime's Armor +0203/181/217/20836/48/22/4620/60/0/0--
Raime's Armor +1213/190/227/21839/52/24/5022/66/0/011980
Raime's Armor +2223/199/238/22843/57/26/5524/72/0/012470
Raime's Armor +3233/208/249/23846/61/28/5926/78/0/022970
Raime's Armor +4243/217/260/24850/66/30/6428/84/0/023960
Raime's Armor +5253/226/271/25954/71/32/6930/90/0/034450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rampart Golem Armor
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### In-Game Description --- *Armor of the rampart golems, granted life by the Ivory King.* *The golems were charged with the containment of the creatures of chaos within the boundaries of the wall.* *When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* ### Availability --- Rampart Golem drop. ### General Information --- Part of the Rampart Golem Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rampart Golem Armor235/216/257/24330/27/28/2929/43/0/41387015.5-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rampart Golem Armor +0235/216/257/24330/27/28/2929/43/0/41N/AN/A
Rampart Golem Armor +1246/226/269/25532/29/30/3131/47/0/451x Twinkling Titanite1530
Rampart Golem Armor +2258/237/282/26735/32/33/3434/51/0/491x Twinkling Titanite1910
Rampart Golem Armor +3269/248/295/27938/34/36/3737/55/0/532x Twinkling Titanite2290
Rampart Golem Armor +4281/259/308/29141/37/39/4040/59/0/572x Twinkling Titanite3050
Rampart Golem Armor +5293/270/321/30344/40/42/4343/64/0/613x Twinkling Titanite3430
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Red Lion Warrior Cape
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### In-Game Description --- *Red cape worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.* ### Availability --- Golden Lion Clan Warrior drop. ### General Information --- - Part of the Lion Warrior Set. - In SotFS, the golden warrior does not respawn unless a bonfire ascetic is used, limiting drops of this item. - Reduces Falling Damage by approximately 280.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Red Lion Warrior Cape34/35/33/3316/15/15/2612/11/24/470551.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Red Lion Warrior Cape +034/35/33/3316/15/15/2612/11/24/47N/AN/A
Red Lion Warrior Cape +137/38/36/3617/16/16/2813/12/26/511x Titanite Shard360
Red Lion Warrior Cape +240/42/39/3919/18/18/3114/13/28/562x Titanite Shard450
Red Lion Warrior Cape +344/45/42/4220/19/19/3415/14/30/613x Titanite Shard540
Red Lion Warrior Cape +447/49/46/4622/21/21/3616/15/33/661x Large Titanite Shard710
Red Lion Warrior Cape +551/53/49/4924/22/22/3918/17/35/712x Large Titanite Shard800
Red Lion Warrior Cape +654/56/52/5225/24/24/4219/18/37/753x Large Titanite Shard890
Red Lion Warrior Cape +757/60/56/5627/25/25/4420/19/40/801x Titanite Chunk1070
Red Lion Warrior Cape +861/63/59/5928/27/27/4721/20/42/852x Titanite Chunk1160
Red Lion Warrior Cape +964/67/62/6230/28/28/5022/21/44/903x Titanite Chunk1250
Red Lion Warrior Cape +1068/71/66/6632/30/30/5324/23/47/951x Titanite Slab1420
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Retainer Robe
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### In-Game Description --- *Robe of the retainers in the cathedral city.* *Long ago, the retainers attended to the priestesses, but with them gone, the retainers were left to wander frigid Eleum Loyce without purpose.* ### Availability --- Retainer drop. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Retainer Robe81/85/79/7957/47/49/5020/20/24/240503.3-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Retainer Robe +081/85/79/7957/47/49/5020/20/24/24N/AN/A
Retainer Robe +183/87/80/8059/49/51/5220/21/25/251x Titanite Shard270
Retainer Robe +285/89/82/8262/51/53/5421/22/26/262x Titanite Shard330
Retainer Robe +387/91/84/8465/53/56/5722/23/27/273x Titanite Shard400
Retainer Robe +489/93/86/8668/56/58/5923/24/28/281x Large Titanite Shard530
Retainer Robe +591/95/88/8871/58/61/6224/25/29/302x Large Titanite Shard600
Retainer Robe +693/97/90/9073/60/63/6425/26/30/313x Large Titanite Shard660
Retainer Robe +795/99/92/9276/63/65/6626/27/31/321x Titanite Chunk790
Retainer Robe +897/101/94/9479/65/68/6927/28/32/332x Titanite Chunk860
Retainer Robe +999/103/96/9682/67/70/7128/29/33/343x Titanite Chunk920
Retainer Robe +10101/106/98/9885/70/73/7429/30/35/361x Titanite Slab1,050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Robe of Judgment
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### In-Game Description --- *Robe honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* ### Availability --- Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone. Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only). ### General Information --- Part of the Judgment Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Robe of Judgment77/82/74/7439/32/27/3521/22/0/430503.9-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Robe of Judgment +077/82/74/7439/32/27/3521/22/0/43N/AN/A
Robe of Judgment +184/90/81/8143/35/29/3823/24/0/471x Twinkling Titanite770
Robe of Judgment +292/98/88/8847/38/32/4125/26/0/511x Twinkling Titanite960
Robe of Judgment +399/106/96/9651/41/35/4526/28/0/552x Twinkling Titanite1150
Robe of Judgment +4107/114/103/10355/44/38/4828/30/0/592x Twinkling Titanite1530
Robe of Judgment +5115/123/111/11159/48/41/5231/33/0/643x Twinkling Titanite1720
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rogue Armor
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### In-Game Description --- *Armor donned by Hollowed thieves.* *Despite its crude appearance, this armor is surprisingly sturdy.* ### Availability --- - Huntsman's Copse - Dropped by Rogues. - Brume Tower - Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher. ### General Information --- Part of the Rogue Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rogue Armor56/54/56/5618/21/20/2421/20/0/00553.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rogue Armor +056/54/56/5618/21/20/2421/20/0/0N/AN/A
Rogue Armor +161/59/61/6119/23/22/2623/22/0/01x Titanite Shard530
Rogue Armor +267/64/67/6721/25/24/2825/24/0/02x Titanite Shard660
Rogue Armor +372/70/73/7323/27/26/3027/26/0/03x Titanite Shard790
Rogue Armor +478/75/78/7824/29/28/3329/28/0/01x Large Titanite Shard1050
Rogue Armor +583/81/84/8426/31/30/3531/30/0/02x Large Titanite Shard1190
Rogue Armor +689/86/90/9028/33/32/3733/32/0/03x Large Titanite Shard1320
Rogue Armor +794/91/95/9529/35/34/4035/34/0/01x Titanite Chunk1580
Rogue Armor +8100/97/101/10131/37/36/4237/36/0/02x Titanite Chunk1710
Rogue Armor +9105/102/107/10733/39/38/4439/38/0/03x Titanite Chunk1840
Rogue Armor +10111/108/113/11335/42/40/4742/40/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Soldier Armor
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### In-Game Description --- *Royal Drangleic soldier armor.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* ### Availability --- Sold by Maughlin the Armourer after spending 1,000 souls at his shop. ### General Information --- Part of the Royal Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Soldier Armor79/74/82/8024/25/17/2421/23/0/016709.2-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Soldier Armor +079/74/82/8024/25/17/2421/23/0/0N/AN/A
Royal Soldier Armor +186/81/90/8826/27/18/2623/25/0/01x Titanite Shard530
Royal Soldier Armor +294/89/98/9629/30/20/2925/27/0/02x Titanite Shard660
Royal Soldier Armor +3102/96/106/10431/32/21/3127/30/0/03x Titanite Shard790
Royal Soldier Armor +4110/104/114/11234/35/23/3429/32/0/01x Large Titanite Shard1,050
Royal Soldier Armor +5118/111/123/12036/37/25/3631/35/0/02x Large Titanite Shard1,050
Royal Soldier Armor +6125/119/131/12839/40/26/3933/37/0/03x Large Titanite Shard1,190
Royal Soldier Armor +7133/126/139/13641/42/28/4135/39/0/01x Titanite Chunk1,320
Royal Soldier Armor +8141/134/147/14444/45/29/4437/42/0/02x Titanite Chunk1,580
Royal Soldier Armor +9149/141/155/15246/47/31/4639/44/0/03x Titanite Chunk1,710
Royal Soldier Armor +10157/149/164/16049/50/33/4942/47/0/01x Titanite Slab1,840
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Swordsman Armor
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### In-Game Description --- *Armor of a royal swordsman. Its shape provides defense while allowing great mobility. Stripped of ornamentation, this armor is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* ### Availability --- Royal Swordsman drop. ### General Information --- Part of the Royal Swordsman Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Swordsman Armor101/88/112/10523/29/16/2313/29/0/0187511.2-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Swordsman Armor +0101/88/112/10523/29/16/2313/29/0/0N/AN/A
Royal Swordsman Armor +1111/96/123/11525/32/17/2514/32/0/01x Titanite Shard1050
Royal Swordsman Armor +2121/105/134/12627/35/19/2715/35/0/02x Titanite Shard1320
Royal Swordsman Armor +3131/114/145/13629/38/20/2917/38/0/03x Titanite Shard1580
Royal Swordsman Armor +4141/123/156/14732/41/22/3218/41/0/01x Large Titanite Shard2100
Royal Swordsman Armor +5151/132/167/15734/44/23/3420/44/0/02x Large Titanite Shard2370
Royal Swordsman Armor +6161/140/178/16836/47/25/3621/47/0/03x Large Titanite Shard2630
Royal Swordsman Armor +7171/149/189/17839/50/26/3922/50/0/01x Titanite Chunk3150
Royal Swordsman Armor +8181/158/200/18941/53/28/4124/53/0/02x Titanite Chunk3420
Royal Swordsman Armor +9191/167/211/19943/56/29/4325/56/0/03x Titanite Chunk3680
Royal Swordsman Armor +10201/176/223/21046/59/31/4627/59/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ruin Armor
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### In-Game Description --- *Armor worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* ### Availability --- Ruin Sentinel drop (rare). ### General Information --- Part of the Ruin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ruin Armor139/126/150/14233/37/22/3320/44/57/01810510.5-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ruin Armor +0139/126/150/14233/37/22/3320/44/57/0N/AN/A
Ruin Armor +1153/138/164/15636/40/24/3621/48/62/011150
Ruin Armor +2167/151/179/17039/44/26/3923/52/68/011430
Ruin Armor +3181/163/194/18442/47/28/4225/57/74/021720
Ruin Armor +4195/176/209/19845/51/30/4527/61/80/022290
Ruin Armor +5209/189/224/21349/55/33/4929/66/86/032580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rusted Mastodon Armor
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### In-Game Description --- *Armor worn by the Primal Knights of Drangleic castle. Durability is low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* ### Availability --- Primal Knight drop in Doors of Pharros. ### General Information --- Part of the Rusted Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rusted Mastodon Armor150/140/161/15016/18/9/1621/25/0/0324015.914/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rusted Mastodon Armor +0150/140/161/15016/18/9/1621/25/0/0N/AN/A
Rusted Mastodon Armor +1164/153/177/16517/19/9/1723/27/0/01x Titanite Shard900
Rusted Mastodon Armor +2180/167/193/18019/21/10/1925/30/0/02x Titanite Shard1120
Rusted Mastodon Armor +3195/181/209/19520/23/11/2027/32/0/03x Titanite Shard1340
Rusted Mastodon Armor +4210/195/225/21022/24/12/2229/35/0/01x Large Titanite Shard1790
Rusted Mastodon Armor +5225/209/241/22523/26/13/2331/37/0/02x Large Titanite Shard2010
Rusted Mastodon Armor +6240/223/257/24025/28/13/2533/40/0/03x Large Titanite Shard2240
Rusted Mastodon Armor +7255/237/273/25526/29/14/2635/42/0/01x Titanite Chunck2680
Rusted Mastodon Armor +8270/251/289/27028/31/15/2837/45/0/02x Titanite Chunck2910
Rusted Mastodon Armor +9285/265/305/28529/33/16/2939/47/0/03x Titanite Chunck3130
Rusted Mastodon Armor +10300/279/322/30031/35/17/3142/50/0/01x Titanite Slab3570
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Saint's Dress
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### In-Game Description --- *Dress worn by miracle-casting clerics. Belonged to Licia of Lindelt.* *While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble. Even clerics aren't always who they seem.* ### Availability --- - Given by Licia of Lindeldt if talked to with at least 30 Faith. - Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb. - Sold by Merchant Hag Melentia after killing Licia of Lindeldt. ### General Information --- Part of the Saint's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Saint's Dress67/72/64/6449/49/61/4930/26/57/530552.6-/-/-/16B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Saint's Dress +067/72/64/6449/49/61/4930/26/57/53N/AN/A
Saint's Dress +173/79/70/7054/54/67/5433/28/62/581x Twinkling Titanite990
Saint's Dress +280/86/76/7659/59/73/5936/31/68/631x Twinkling Titanite1240
Saint's Dress +387/93/83/8364/64/79/6439/33/74/682x Twinkling Titanite1490
Saint's Dress +494/100/89/8969/69/85/6942/36/80/732x Twinkling Titanite1980
Saint's Dress +5101/108/96/9674/74/91/7445/39/86/793x Twinkling Titanite2230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Knight Armor
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### In-Game Description --- *Armor of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.* ### Availability --- Sanctum Knight drop. ### General Information --- Part of the Sanctum Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Sanctum Knight Armor236/220/254/23830/30/27/3130/44/0/0279014.4-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Sanctum Knight Armor +0236/220/254/23830/30/27/3130/44/0/0--
Sanctum Knight Armor +1247/231/266/24933/33/29/3433/48/0/01x Twinkling Titanite1150
Sanctum Knight Armor +2259/242/279/26136/36/32/3736/52/0/01x Twinkling Titanite1430
Sanctum Knight Armor +3271/253/291/27339/39/34/4039/56/0/02x Twinkling Titanite1720
Sanctum Knight Armor +4283/264/304/28542/42/37/4242/60/0/02x Twinkling Titanite2290
Sanctum Knight Armor +5295/275/317/29745/45/40/4645/65/0/03x Twinkling Titanite2580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Shadow Top
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### In-Game Description --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* ### Availability --- Suspicious Shadow drop (rare). ### General Information --- Part of the Shadow Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Shadow Top48/55/43/4326/29/27/3539/30/25/00602.6-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Shadow Top +048/55/43/4326/29/27/3539/30/25/0N/AN/A
Shadow Top +152/60/47/4728/32/29/3842/33/27/01x Titanite Shard270
Shadow Top +257/65/51/5131/35/32/4246/36/29/02x Titanite Shard330
Shadow Top +362/71/56/5633/38/35/4550/39/32/03x Titanite Shard400
Shadow Top +467/76/60/6036/41/37/4954/42/34/01x Large Titanite Shard530
Shadow Top +572/82/65/6539/44/40/5258/45/37/02x Large Titanite Shard600
Shadow Top +677/87/69/6941/47/43/5661/48/39/03x Large Titanite Shard660
Shadow Top +782/92/73/7344/50/45/5965/51/41/01x Titanite Chunk790
Shadow Top +887/98/78/7846/53/48/6369/54/44/02x Titanite Chunk860
Shadow Top +992/103/82/8249/56/51/6673/57/46/03x Titanite Chunk920
Shadow Top +1097/109/87/8752/59/54/7077/60/49/01x Titanite Slab1,050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Singer's Dress
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### In-Game Description --- *Dress worn by a far-gone muse. Offers almost no physical defense, but is blessed with high resistance to magic.* *These enchanting singers were given song by the Great Dead One, and have little concept of self. They live only to sing, and will continue singing until they can do so no longer.* ### Availability --- Shrine of Amana treasure. From the Crumbled Ruins bonfire, proceed until you can see the next fog door, then look to the left wall for branches that can be broken concealing an Ogre. Behind the Ogre is a body holding the Singer's Dress (along with a Life Ring +2). If you have already passed the fog door, it is faster and safer to go back from the Rhoy's Resting Place bonfire. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Singer's Dress30/33/29/2945/35/41/4131/23/43/430402.6-/-/-/-B
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Singer's Dress +030/33/29/2945/35/41/4131/23/43/43N/AN/A
Singer's Dress +133/36/31/3149/38/45/4534/25/47/471x Twinkling Titanite390
Singer's Dress +236/39/34/3454/42/49/4937/27/51/511x Twinkling Titanite480
Singer's Dress +339/42/37/3758/45/53/5340/30/56/562x Twinkling Titanite580
Singer's Dress +442/45/40/4063/49/57/5743/32/60/602x Twinkling Titanite770
Singer's Dress +545/49/43/4368/53/62/6247/35/65/653x Twinkling Titanite860
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Smelter Demon Armor
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### In-Game Description --- *Armor of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* ### Availability --- Sold by Maughlin the Armourer after defeating the Smelter Demon. ### General Information --- Part of the Smelter Demon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Smelter Demon Armor243/245/298/17231/65/29/3119/52/32/324316017.616/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Smelter Demon Armor +0243/245/298/17231/65/29/3119/52/32/32N/AN/A
Smelter Demon Armor +1262/264/321/18533/70/31/3320/56/34/341x Twinkling Titanite1980
Smelter Demon Armor +2281/284/345/19935/75/33/3521/60/36/361x Twinkling Titanite2470
Smelter Demon Armor +3301/303/369/21238/80/35/3823/63/39/392x Twinkling Titanite2970
Smelter Demon Armor +4320/323/393/22640/85/37/4024/68/41/412x Twinkling Titanite3960
Smelter Demon Armor +5340/343/417/24043/90/40/4326/72/44/443x Twinkling Titanite4450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Steel Armor
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### In-Game Description --- *Heavy steel armor.* *A relic of an order of knights said to be the mightiest warriors of their time.* ### Availability --- Memory of Orro treasure. In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set. ### General Information --- Part of the Steel Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Steel Armor155/147/165/15520/21/14/2017/31/0/03610014-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Steel Armor +0155/147/165/15520/21/14/2017/31/0/0N/AN/A
Steel Armor +1170/161/181/17021/23/15/2118/34/0/01x Titanite Shard1050
Steel Armor +2185/176/198/18523/25/16/2320/37/0/02x Titanite Shard1320
Steel Armor +3201/191/214/20125/27/17/2522/40/0/03x Titanite Shard1580
Steel Armor +4216/205/231/21627/29/19/2723/43/0/01x Large Titanite Shard2100
Steel Armor +5232/220/247/23229/31/20/2925/46/0/02x Large Titanite Shard2370
Steel Armor +6247/235/264/24731/33/21/3127/49/0/03x Large Titanite Shard2630
Steel Armor +7262/249/280/26233/35/23/3328/52/0/01x Titanite Chunk3150
Steel Armor +8278/264/297/27835/37/24/3530/55/0/02x Titanite Chunk3420
Steel Armor +9293/279/313/29337/39/25/3732/58/0/03x Titanite Chunk3680
Steel Armor +10309/294/330/30939/42/27/3934/62/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Syan's Armor
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### In-Game Description --- *Replica of the armor of the loyal knight Syan. This solidly-crafted gear offers high defense.* *Sir Syan was widely known as the kingdom's most loyal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* ### Availability --- - Royal Guard drop. - Washing Pole Phantom drop. ### General Information --- Part of Syan's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Syan's Armor137/123/146/13926/35/15/2616/45/0/0238513.8-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Syan's Armor +0137/123/146/13926/35/15/2616/45/0/0N/AN/A
Syan's Armor +1150/135/160/15328/38/16/2817/49/0/01x Titanite Shard1050
Syan's Armor +2164/147/175/16731/42/18/3119/54/0/02x Titanite Shard1320
Syan's Armor +3177/159/189/18134/45/19/3420/58/0/03x Titanite Shard1580
Syan's Armor +4191/172/204/19536/49/21/3622/63/0/01x Large Titanite Shard2100
Syan's Armor +5205/184/218/20939/52/23/3923/68/0/02x Large Titanite Shard2370
Syan's Armor +6218/196/233/22342/56/24/4225/72/0/03x Large Titanite Shard2630
Syan's Armor +7232/209/247/23744/59/26/4426/77/0/01x Titanite Chunk3150
Syan's Armor +8245/221/262/25147/63/27/4728/81/0/02x Titanite Chunk3420
Syan's Armor +9259/233/276/26550/66/29/5029/86/0/03x Titanite Chunk3680
Syan's Armor +10273/246/291/27953/105/31/5331/91/0/01x Titanite Slab4200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Targray's Armor
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### In-Game Description --- *Armor of one who guides others. Belonged to Targray, Knight of the Blue* *The Blue Sentinels have vowed to uplift themselves through tireless training and selfless adherence to order and justice. May this armor ease their difficult journey.* ### Availability --- - Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant. - Sold by Merchant Hag Melentia, for 7,200 souls, after killing Blue Sentinel Targray. ### General Information --- Part of Targray's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Targray's Armor89/83/96/8922/22/18/2527/30/0/017759.8-/-/-/-A
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Targray's Armor +089/83/96/8922/22/18/2527/30/0/0N/AN/A
Targray's Armor +197/91/105/9724/24/19/2729/32/0/01x Titanite Shard1,050
Targray's Armor +2106/99/115/10626/26/21/2932/35/0/02x Titanite Shard1,320
Targray's Armor +3115/107/125/11528/28/23/3235/38/0/03x Titanite Shard1,580
Targray's Armor +4124/116/134/12430/30/25/3437/41/0/01x Large Titanite Shard2,100
Targray's Armor +5133/124/144/13333/33/26/3740/44/0/02x Large Titanite Shard2,370
Targray's Armor +6142/132/154/14235/35/28/3943/47/0/03x Large Titanite Shard2,630
Targray's Armor +7151/141/163/15137/37/30/4145/50/0/01x Titanite Chunk3,150
Targray's Armor +8160/149/173/16039/39/32/4448/53/0/02x Titanite Chunk3,420
Targray's Armor +9169/157/183/16941/41/34/4651/56/0/03x Titanite Chunk3,680
Targray's Armor +10178/166/193/17844/44/36/4954/59/0/01x Titanite Slab4,200
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tattered Cloth Robe
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### In-Game Description --- *Robe favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.* ### Availability --- - The Gutter treasure. - Dark Stalker drop. ### General Information --- Part of the Tattered Cloth Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tattered Cloth Robe50/53/48/4826/36/24/2643/15/0/100552.7-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tattered Cloth Robe +050/53/48/4826/36/24/2643/15/0/10N/AN/A
Tattered Cloth Robe +155/58/52/5228/39/26/2847/16/0/101x Titanite Shard270
Tattered Cloth Robe +260/63/57/5731/43/28/3151/18/0/112x Titanite Shard330
Tattered Cloth Robe +365/68/62/6234/46/30/3456/19/0/123x Titanite Shard400
Tattered Cloth Robe +470/73/67/6736/50/33/3660/21/0/131x Large Titanite Shard530
Tattered Cloth Robe +575/79/72/7239/53/35/3965/22/0/142x Large Titanite Shard600
Tattered Cloth Robe +680/84/77/7742/57/37/4269/24/0/153x Large Titanite Shard660
Tattered Cloth Robe +785/89/82/8244/61/40/4473/25/0/161x Titanite Chunk790
Tattered Cloth Robe +890/94/87/8747/64/42/4778/27/0/172x Titanite Chunk860
Tattered Cloth Robe +995/99/92/9250/68/44/5082/28/0/813x Titanite Chunk920
Tattered Cloth Robe +10100/105/97/9753/72/47/5387/30/0/191x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Defender Armor
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### In-Game Description --- *Armor worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Defender Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Defender Armor189/181/195/18938/42/22/3826/44/0/02510013.8-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Defender Armor +0189/181/195/18938/42/22/3826/44/0/0N/AN/A
Throne Defender Armor +1207/199/214/20841/46/24/4128/48/0/01x Twinkling Titanite1490
Throne Defender Armor +2226/217/233/22745/50/26/4531/52/0/01x Twinkling Titanite1860
Throne Defender Armor +3245/235/253/24649/54/29/4934/57/0/02x Twinkling Titanite2230
Throne Defender Armor +4264/253/272/26553/58/31/5337/61/0/02x Twinkling Titanite2970
Throne Defender Armor +5283/272/292/28457/63/34/5740/66/0/03x Twinkling Titanite3340
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Watcher Armor
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### In-Game Description --- *Armor worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Watcher Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Watcher Armor139/132/150/13961/39/31/3931/37/0/0169511.2-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Throne Watcher Armor +0139/132/150/13961/39/31/3931/37/0/0N/AN/A
Throne Watcher Armor +1153/145/165/15367/43/34/4334/40/0/011,490
Throne Watcher Armor +2167/158/180/16773/47/37/4737/44/0/011,860
Throne Watcher Armor +3181/171/195/18179/51/40/5140/48/0/022,230
Throne Watcher Armor +4195/184/210/19585/55/43/5543/52/0/022,970
Throne Watcher Armor +5209/198/225/20991/59/47/5947/56/0/033,340
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Traveling Merchant Coat
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### In-Game Description --- *Coat worn by merchants from Lanafir. The eagle is normally a symbol of strength, but in Lanafir it symbolizes wealth.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* ### Availability --- - Starting equipment for the Explorer class. - Sold by Merchant Hag Melentia. ### General Information --- Part of the Traveling Merchant Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Traveling Merchant Coat74/79/72/7221/23/25/2126/29/0/00607.7-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Travelling Merchant Coat +074/79/72/7221/23/25/2126/29/0/0N/AN/A
Travelling Merchant Coat +181/86/79/7923/25/27/2328/32/0/01x Titanite Shard270
Travelling Merchant Coat +288/94/86/8625/27/29/2531/35/0/02x Titanite Shard330
Travelling Merchant Coat +396/102/93/9327/29/32/2733/38/0/03x Titanite Shard400
Travelling Merchant Coat +4103/110/100/10029/32/34/2936/41/0/01x Large Titanite Shard530
Travelling Merchant Coat +5111/118/107/10731/34/37/3139/44/0/02x Large Titanite Shard600
Travelling Merchant Coat +6118/126/114/11433/36/39/3341/47/0/03x Large Titanite Shard660
Travelling Merchant Coat +7125/134/121/12135/39/41/3544/50/0/01x Titanite Chunk790
Travelling Merchant Coat +8133/142/128/12837/41/44/3746/53/0/02x Titanite Chunk860
Travelling Merchant Coat +9140/150/135/13539/43/46/3949/56/0/03x Titanite Chunk920
Travelling Merchant Coat +10148/158/143/14342/46/49/4252/59/0/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tseldora Robe
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### In-Game Description --- *Robe worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* ### Availability --- - Parasitized Undead drop. - Maughlin the Armourer drop. ### General Information --- - Part of the Tseldora Set. - Increases souls gained by 5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tseldora Robe22/24/21/2110/11/13/910/11/0/00403.0-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tseldora Robe +022/24/21/2110/11/13/910/11/0/0--
Tseldora Robe +124/26/23/2311/12/14/1011/12/0/01x Titanite Shard230
Tseldora Robe +226/28/25/2512/13/15/1112/13/0/02x Titanite Shard280
Tseldora Robe +328/31/27/2713/14/16/1213/14/0/03x Titanite Shard340
Tseldora Robe +430/33/29/2914/15/18/1314/15/0/01x Large Titanite Shard450
Tseldora Robe +533/36/31/3115/15/19/1415/15/0/02x Large Titanite Shard510
Tseldora Robe +635/38/33/3316/17/20/1516/17/0/03x Large Titanite Shard560
Tseldora Robe +737/40/35/3517/18/22/1517/18/0/01x Titanite Chunk670
Tseldora Robe +839/43/37/3718/19/23/1718/19/0/02x Titanite Chunk730
Tseldora Robe +941/45/39/3919/19/24/1819/19/0/03x Titanite Chunk790
Tseldora Robe +1044/48/42/4220/21/26/1920/21/0/01x Titanite Slab900
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Varangian Armor
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### In-Game Description --- *Armor worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* ### Availability --- Varangian Sailor drop. ### General Information --- Part of the Varangian Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Varangian Armor67/71/66/6622/16/25/2226/23/0/00555.1-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Varangian Armor +067/71/66/6622/16/25/2226/23/0/0N/AN/A
Varangian Armor +173/78/72/7224/17/27/2428/25/0/01x Titanite Shard270
Varangian Armor +280/85/79/7926/19/30/2631/27/0/02x Titanite Shard330
Varangian Armor +387/92/85/8528/20/32/2833/30/0/03x Titanite Shard400
Varangian Armor +494/99/92/9230/22/35/3036/32/0/01x Large Titanite Shard530
Varangian Armor +5101/106/99/9932/23/38/3239/35/0/02x Large Titanite Shard600
Varangian Armor +6107/113/105/10534/25/40/3441/37/0/03x Large Titanite Shard660
Varangian Armor +7114/120/112/11236/26/43/3644/39/0/01x Titanite Chunk790
Varangian Armor +8121/127/118/11838/28/45/3846/42/0/02x Titanite Chunk860
Varangian Armor +9128/134/125/12540/29/48/4049/44/0/03x Titanite Chunk920
Varangian Armor +10135/142/132/13243/31/51/4352/47/0/01x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Velstadt's Armor
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### In-Game Description --- *Armor worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* ### Availability --- Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis. ### General Information --- Part of Velstadt's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Velstadt's Armor236/215/250/24530/31/15/7026/63/37/483314015.2-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Velstadt's Armor +0236/215/250/24530/31/15/7020/60/32/43N/AN/A
Velstadt's Armor +1254/232/270/26432/33/16/7521/64/34/4611,980
Velstadt's Armor +2273/249/290/28434/35/17/8122/69/36/4912,470
Velstadt's Armor +3292/266/310/30336/38/18/8624/73/39/5322,970
Velstadt's Armor +4311/283/330/32338/40/19/9225/78/41/5623,960
Velstadt's Armor +5330/301/350/34341/43/20/9827/83/44/6034,450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Vengarl's Armor
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### In-Game Description --- *Armor of the ferocious Vengarl of Forossa.* *Vengarl was known as a raging, deadly warrior.* *Even Forossa's Lion Knights, a motley crew of* *rabid fighters, kept him at arm's length.* ### Availability --- Vengarl's Body drop. ### General Information --- Part of Vengarl's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Vengarl's Armor226/213/242/22634/42/30/3432/40/0/0398515.1-/-/-/-A
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Vengarl's Armor +0226/213/242/22630/38/25/3026/35/0/0--
Vengarl's Armor +1244/230/261/24432/41/26/3228/37/0/011,150
Vengarl's Armor +2262/247/280/26234/44/28/3430/40/0/011,430
Vengarl's Armor +3280/264/299/28036/47/30/3631/42/0/021,720
Vengarl's Armor +4298/281/318/29838/50/32/3834/45/0/022,290
Vengarl's Armor +5316/298/338/31641/53/34/4136/48/0/032,580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Wanderer Coat
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### In-Game Description --- *A coat for the roving type. Light, sturdy leather made for long journeys* ### Availability --- - Starting equipment for the Swordsman class. - Lost Bastille treasure. ### General Information --- Part of the Wanderer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Wanderer Coat58/56/58/5919/25/28/2022/35/0/00503.5-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Wanderer Coat +058/56/58/5919/25/28/2022/35/0/0N/AN/A
Wanderer Coat +163/61/63/6420/27/30/2224/38/0/01x Titanite Shard530
Wanderer Coat +269/67/69/7022/30/33/2426/42/0/02x Titanite Shard660
Wanderer Coat +375/72/75/7624/32/36/2628/45/0/03x Titanite Shard790
Wanderer Coat +480/78/81/8226/35/39/2830/49/0/01x Large Titanite Shard1050
Wanderer Coat +586/83/87/8828/37/42/3032/52/0/02x Large Titanite Shard1190
Wanderer Coat +692/89/93/9430/40/44/3234/56/0/03x Large Titanite Shard1320
Wanderer Coat +797/94/99/10032/42/47/3436/59/0/01x Titanite Chunk1580
Wanderer Coat +8103/100/105/10634/45/50/3638/63/0/02x Titanite Chunk1710
Wanderer Coat +9109/105/111/11236/47/53/3840/66/0/03x Titanite Chunk1840
Wanderer Coat +10115/111/117/11838/50/56/4043/70/0/01x Titanite Slab2100
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Hollow Mage Robe
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### In-Game Description --- *Robe worn by Hollowed Drangleic mages.* *Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a men's robe.* ### Availability --- Hollow Mage drop. ### General Information --- Part of the White Hollow Mage Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
White Hollow Mage Robe52/54/51/5144/32/33/3721/19/30/300212.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
White Hollow Mage Robe +052/54/51/5144/32/33/3721/19/30/30N/AN/A
White Hollow Mage Robe +157/59/56/5648/35/36/4023/21/33/331 x Titanite Shard270
White Hollow Mage Robe +262/65/61/6152/38/39/4425/23/36/362 x Titanite Shard330
White Hollow Mage Robe +367/70/66/6657/41/42/4726/25/39/393 x Titanite Shard400
White Hollow Mage Robe +473/76/71/7161/44/46/5128/27/42/421 x Large Titanite Shard530
White Hollow Mage Robe +578/81/76/7666/47/49/5531/29/45/452 x Large Titanite Shard600
White Hollow Mage Robe +683/87/81/8170/50/52/5833/31/48/483 x Large Titanite Shard660
White Hollow Mage Robe +789/92/86/8674/53/56/6235/33/51/511 x Titanite Chunk790
White Hollow Mage Robe +894/98/91/9179/56/59/6537/35/54/542 x Titanite Chunk860
White Hollow Mage Robe +999/103/96/9683/59/62/6939/37/57/573 x Titanite Chunk920
White Hollow Mage Robe +10105/109/102/10288/63/66/7341/39/60/601 x Titanite Chunk1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Priest Robe
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### In-Game Description --- *Traditional robe for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a men's robe.* ### Availability --- Sold by Cromwell the Pardoner. ### General Information --- Part of the White Priest set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
White Priest Robe55/58/54/5433/33/43/3723/21/21/210503.3-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
White Priest Robe +055/58/54/5433/33/43/3723/21/21/21N/AN/A
White Priest Robe +160/63/59/5936/36/47/4025/23/23/231x Titanite Shard270
White Priest Robe +266/69/64/6439/39/51/4427/25/25/252x Titanite Shard330
White Priest Robe +371/75/70/7042/42/55/4729/27/27/273x Titanite Shard400
White Priest Robe +477/81/75/7546/46/60/5131/29/29/291x Large Titanite Shard530
White Priest Robe +583/87/81/8149/49/64/5534/32/31/312x Large Titanite Shard600
White Priest Robe +688/92/86/8652/52/68/5836/34/33/333x Large Titanite Shard660
White Priest Robe +794/98/91/9156/56/73/6238/36/35/351x Titanite Chunk790
White Priest Robe +899/104/97/9759/59/77/6540/38/37/372x Titanite Chunk860
White Priest Robe +9105/110/102/10262/62/81/6942/40/39/393x Titanite Chunk920
White Priest Robe +10111/116/108/10866/66/86/7345/43/42/421x Titanite Slab1050
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Xanthous Overcoat
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### In-Game Description --- *Xanthous Overcoat. This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Despite the costume's being in near tatters, its yellow hues remain mysteriously unfaded.* ### Availability --- Reward after reaching Rank 3 in the Pilgrims of Dark covenant. ### General Information --- Part of the Xanthous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Xanthous Overcoat52/60/52/4539/10/25/3023/21/0/00603.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Xanthous Overcoat +052/60/52/4539/10/25/3023/21/0/0N/AN/A
Xanthous Overcoat +157/65/57/4943/11/27/3325/23/0/01x Twinkling Titanite480
Xanthous Overcoat +262/71/62/5347/12/29/3627/25/0/01x Twinkling Titanite960
Xanthous Overcoat +367/77/67/5851/13/32/3930/26/0/02x Twinkling Titanite1,150
Xanthous Overcoat +472/83/72/6255/14/34/4232/28/0/02x Twinkling Titanite1,530
Xanthous Overcoat +578/89/78/6759/15/37/4635/31/0/03x Twinkling Titanite1,720
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.