Hand Armor

Agdayne's Cuffs

In-Game Description


Cuffs worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Agdayne's Cuffs 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Agdayne's Cuffs +0 46/49/45/45 27/26/24/36 28/19/24/33 N/A N/A
Agdayne's Cuffs +1 50/54/49/49 29/28/26/39 30/20/26/36 1x Twinkling Titanite 630
Agdayne's Cuffs +2 55/59/54/54 32/31/28/43 33/22/28/39 1x Twinkling Titanite 790
Agdayne's Cuffs +3 60/64/58/58 35/33/31/46 35/24/31/42 2x Twinkling Titanite 940
Agdayne's Cuffs +4 65/69/63/63 38/36/33/50 38/26/33/45 2x Twinkling Titanite 1260
Agdayne's Cuffs +5 70/74/68/68 41/39/36/54 41/28/36/49 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Knight Gauntlets

In-Game Description


Gauntlets worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight and Alonne Knight Captain drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Gauntlets 69/66/73/69 11/19/8/11 4/13/0/0 14 80 6.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Gauntlets +0 69/66/73/69 11/19/8/11 4/13/0/0 - -
Alonne Knight Gauntlets +1 75/72/80/75 12/20/8/12 4/14/0/0 1x Titanite Shard 580
Alonne Knight Gauntlets +2 82/79/87/82 13/22/9/13 4/15/0/0 2x Titanite Shard 720
Alonne Knight Gauntlets +3 89/85/94/89 14/24/10/14 5/16/0/0 3x Titanite Shard 870
Alonne Knight Gauntlets +4 96/92/101/96 15/26/11/15 5/17/0/0 1x Large Titanite Shard 1150
Alonne Knight Gauntlets +5 103/98/109/103 15/28/12/15 6/19/0/0 2x Large Titanite Shard 1300
Alonne Knight Gauntlets +6 110/105/116/110 17/30/12/17 6/20/0/0 3x Large Titanite Shard 1440
Alonne Knight Gauntlets +7 117/111/123/117 18/32/13/18 6/21/0/0 1x Titanite Chunk 1730
Alonne Knight Gauntlets +8 124/118/130/124 19/34/14/19 7/22/0/0 2x Titanite Chunk 1870
Alonne Knight Gauntlets +9 131/124/137/131 19/36/15/19 7/23/0/0 3x Titanite Chunk 2020
Alonne Knight Gauntlets +10 138/131/145/138 21/38/16/21 8/25/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne's Gauntlets

In-Game Description


Gauntlets worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


Sold by Magerold of Lanafir after defeating Sir Alonne.

General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Gauntlets 49/47/51/48 10/12/8/11 11/15/0/0 6 80 3 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Gauntlets +0 49/47/51/48 10/12/8/11 11/15/0/0 - -
Alonne's Gauntlets +1 51/49/53/50 11/13/8/12 12/16/0/0 1 820
Alonne's Gauntlets +2 53/51/55/52 12/14/9/13 13/17/0/0 1 1020
Alonne's Gauntlets +3 56/53/58/55 13/15/9/14 14/19/0/0 2 1220
Alonne's Gauntlets +4 58/55/60/57 14/16/10/15 15/20/0/0 2 1630
Alonne's Gauntlets +5 61/58/63/60 15/17/11/16 16/22/0/0 3 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alva Gauntlets

In-Game Description


Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Gauntlets 29/28/30/29 8/9/6/9 9/11/0/0 4 80 2.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Gauntlets +0 29/28/30/29 8/9/6/9 9/11/0/0 - -
Alva Gauntlets +1 32/30/33/31 8/9/6/9 9/12/0/0 1x Titanite Shard 580
Alva Gauntlets +2 35/33/36/34 9/10/7/10 10/13/0/0 2x Titanite Shard 720
Alva Gauntlets +3 38/36/39/37 10/11/7/11 11/14/0/0 3x Titanite Shard 870
Alva Gauntlets +4 41/39/42/40 11/12/8/12 12/15/0/0 1x Large Titanite Shard 1150
Alva Gauntlets +5 44/42/45/43 12/13/9/13 13/17/0/0 2x Large Titanite Shard 1300
Alva Gauntlets +6 47/44/48/46 12/14/9/13 13/18/0/0 3x Large Titanite Shard 1440
Alva Gauntlets +7 50/47/51/49 13/15/10/14 14/19/0/0 1x Titanite Chunk 1730
Alva Gauntlets +8 53/50/54/52 14/16/10/15 15/20/0/0 2x Titanite Chunk 1870
Alva Gauntlets +9 56/53/57/55 15/17/11/16 16/21/0/0 3x Titanite Chunk 2020
Alva Gauntlets +10 59/56/61/58 16/18/12/17 17/23/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Archdrake Gloves

In-Game Description


Gloves of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


Lindelt Cleric drop.

General Information


Part of the Archdrake Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Gloves 29/29/29/29 9/9/15/9 8/7/0/0 6 80 3.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Gloves +0 29/29/29/29 9/9/15/9 8/7/0/0 N/A N/A
Archdrake Gloves +1 31/31/31/31 10/9/16/9 8/7/0/0 1x Titanite Shard 150
Archdrake Gloves +2 34/34/34/34 11/10/18/10 9/8/0/0 2x Titanite Shard 180
Archdrake Gloves +3 37/37/37/37 12/11/19/11 10/8/0/0 3x Titanite Shard 220
Archdrake Gloves +4 40/40/40/40 13/12/21/12 11/9/0/0 1x Large Titanite Shard 290
Archdrake Gloves +5 43/43/43/43 14/13/22/13 12/10/0/0 2x Large Titanite Shard 330
Archdrake Gloves +6 46/46/46/46 15/14/24/13 12/10/0/0 3x Large Titanite Shard 360
Archdrake Gloves +7 49/49/49/49 15/15/25/14 13/11/0/0 1x Titanite Chunk 440
Archdrake Gloves +8 52/52/52/52 17/16/27/15 14/11/0/0 2x Titanite Chunk 470
Archdrake Gloves +9 55/55/55/55 18/17/28/16 15/12/0/0 3x Titanite Chunk 510
Archdrake Gloves +10 58/58/58/58 19/18/30/17 16/13/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Astrologist's Gauntlets

In-Game Description


Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


General Information


Part of the Astrologist's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Astrologist's Gauntlets 25/26/24/24 18/12/12/15 8/8/0/0 0 50 1.7 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Astrologist's Gauntlets +0 25/26/24/24 18/12/12/15 8/8/0/0 N/A N/A
Astrologist's Gauntlets +1 27/28/26/26 19/13/13/16 8/8/0/0 1x Titanite Shard 150
Astrologist's Gauntlets +2 30/31/28/28 21/14/14/18 9/9/0/0 2x Titanite Shard 180
Astrologist's Gauntlets +3 32/33/31/31 23/15/15/19 10/10/0/0 3x Titanite Shard 220
Astrologist's Gauntlets +4 35/36/33/33 25/17/17/21 11/10/0/0 1x Large Titanite Shard 290
Astrologist's Gauntlets +5 37/39/36/36 26/18/18/23 12/11/0/0 2x Large Titanite Shard 330
Astrologist's Gauntlets +6 40/41/38/38 28/19/19/24 12/12/0/0 3x Large Titanite Shard 360
Astrologist's Gauntlets +7 42/44/40/40 30/21/21/26 13/12/0/0 1x Titanite Chunk 440
Astrologist's Gauntlets +8 45/46/43/43 32/22/22/27 14/13/0/0 2x Titanite Chunk 470
Astrologist's Gauntlets +9 47/49/45/45 34/23/23/29 15/14/0/0 3x Titanite Chunk 510
Astrologist's Gauntlets +10 50/52/48/48 36/25/25/31 16/15/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bandit Gauntlets

In-Game Description


Gauntlets of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Gauntlets 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 -/-/-/- D

Upgrades


Requies Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Gauntlets +0 30/30/31/29 9/9/7/9 7/10/0/0 N/A N/A
Bandit Gauntlets +1 33/33/34/31 9/10/7/9 7/10/0/0 1x Titanite Shard 290
Bandit Gauntlets +2 36/36/37/34 10/11/8/10 8/11/0/0 2x Titanite Shard 360
Bandit Gauntlets +3 39/39/40/37 11/12/9/11 8/12/0/0 3x Titanite Shard 440
Bandit Gauntlets +4 42/42/43/40 12/13/10/12 9/13/0/0 1x Large Titanite Shard 580
Bandit Gauntlets +5 45/45/46/43 13/14/11/13 10/14/0/0 2x Large Titanite Shard 650
Bandit Gauntlets +6 48/48/49/46 14/15/11/14 10/15/0/0 3x Large Titanite Shard 720
Bandit Gauntlets +7 51/51/52/49 15/15/12/15 11/16/0/0 1x Titanite Chunk 870
Bandit Gauntlets +8 54/54/55/52 16/17/13/16 11/17/0/0 2x Titanite Chunk 940
Bandit Gauntlets +9 57/57/58/55 17/18/14/17 12/18/0/0 3x Titanite Chunk 1010
Bandit Gauntlets +10 60/60/62/58 18/19/15/18 13/19/0/0 1x Titanite Slab 1150

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bell Keeper Cuffs

In-Game Description


An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach Rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Cuffs 27/29/27/27 6/5/8/10 7/5/0/0 0 60 2.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Cuffs +0 27/29/27/27 6/5/8/10 7/5/0/0 N/A N/A
Bell Keeper Cuffs +1 29/31/29/29 6/5/8/11 7/5/0/0 1x Titanite Shard 120
Bell Keeper Cuffs +2 32/34/32/32 7/6/9/12 8/6/0/0 2x Titanite Shard 150
Bell Keeper Cuffs +3 35/37/34/34 7/6/10/13 8/6/0/0 3x Titanite Shard 180
Bell Keeper Cuffs +4 38/40/37/37 8/7/11/14 9/7/0/0 1x Large Titanite Shard 230
Bell Keeper Cuffs +5 41/43/40/40 9/8/12/15 10/8/0/0 2x Large Titanite Shard 260
Bell Keeper Cuffs +6 43/46/42/42 9/8/12/16 10/8/0/0 3x Large Titanite Shard 290
Bell Keeper Cuffs +7 46/49/45/45 10/9/13/17 11/9/0/0 1x Titanite Chunk 350
Bell Keeper Cuffs +8 49/52/47/47 10/9/14/18 11/9/0/0 2x Titanite Chunk 380
Bell Keeper Cuffs +9 52/55/50/50 11/10/15/19 12/10/0/0 3x Titanite Chunk 410
Bell Keeper Cuffs +10 55/58/53/53 12/11/16/21 13/11/0/0 1x Titanite Slab 460

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Benhart's Gauntlets

In-Game Description


Gauntlets of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Gauntlets 55/52/56/55 12/12/11/12 14/11/0/0 9 72 5.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Gauntlets +0 55/52/56/55 12/12/11/12 14/11/0/0 N/A N/A
Benhart's Gauntlets +1 60/57/61/60 13/13/12/13 15/12/0/0 1x Titanite Shard 290
Benhart's Gauntlets +2 65/62/67/65 14/14/13/14 17/13/0/0 2x Titanite Shard 360
Benhart's Gauntlets +3 71/67/73/71 15/15/14/15 18/14/0/0 3x Titanite Shard 440
Benhart's Gauntlets +4 76/73/78/76 17/16/15/17 20/15/0/0 1x Large Titanite Shard 580
Benhart's Gauntlets +5 82/78/84/82 18/18/16/18 21/16/0/0 2x Large Titanite Shard 650
Benhart's Gauntlets +6 87/83/90/87 19/19/17/19 23/17/0/0 3x Large Titanite Shard 720
Benhart's Gauntlets +7 92/89/95/92 21/20/18/21 24/18/0/0 1x Titanite Chunk 870
Benhart's Gauntlets +8 98/94/101/98 22/21/19/22 26/19/0/0 2x Titanite Chunk 940
Benhart's Gauntlets +9 103/99/107/103 23/22/20/23 27/20/0/0 3x Titanite Chunk 1010
Benhart's Gauntlets +10 109/105/113/109 25/24/22/25 29/22/0/0 1x Titanite Slab 1150

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Dragon Gauntlets

In-Game Description


Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Availability


Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Gauntlets 48/47/49/48 17/38/18/17 22/31/25/25 0 225 1.8 -/-/-/- C

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Gloves

In-Game Description


Black gloves.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Gloves 26/28/25/25 28/19/19/19 12/10/15/14 0 55 1.0 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Gloves +0 26/28/25/25 28/19/19/19 12/10/15/14 N/A N/A
Black Gloves +1 28/30/27/27 30/20/20/20 13/11/16/15 1x Twinkling Titanite 550
Black Gloves +2 31/33/29/29 33/22/22/22 14/12/17/16 1x Twinkling Titanite 680
Black Gloves +3 33/36/32/32 36/24/24/24 15/13/19/17 2x Twinkling Titanite 820
Black Gloves +4 36/39/34/34 39/26/26/26 16/14/20/18 2x Twinkling Titanite 1090
Black Gloves +5 39/42/37/37 42/28/28/28 17/15/22/20 3x Twinkling Titanite 1220

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Leather Gloves

In-Game Description


Leather gloves dyed Black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Leather Gloves 30/31/29/29 14/11/10/12 17/12/0/0 0 55 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Leather Gloves +0 30/31/29/29 14/11/10/12 17/12/0/0 N/A N/A
Black Leather Gloves +1 33/34/32/32 15/12/11/13 18/13/0/0 1x Titanite Shard 150
Black Leather Gloves +2 36/37/35/35 17/13/12/14 20/14/0/0 2x Titanite Shard 180
Black Leather Gloves +3 39/40/38/38 18/14/13/15 22/15/0/0 3x Titanite Shard 220
Black Leather Gloves +4 42/43/41/41 20/15/14/16 24/16/0/0 1x Large Titanite Shard 290
Black Leather Gloves +5 45/46/44/44 21/16/15/18 26/18/0/0 2x Large Titanite Shard 330
Black Leather Gloves +6 48/49/47/47 23/17/16/19 27/19/0/0 3x Large Titanite Shard 360
Black Leather Gloves +7 51/52/50/50 24/18/17/20 29/20/0/0 1x Titanite Chunk 440
Black Leather Gloves +8 54/55/53/53 26/19/18/21 31/21/0/0 2x Titanite Chunk 470
Black Leather Gloves +9 57/58/56/56 27/20/19/22 33/22/0/0 3x Titanite Chunk 510
Black Leather Gloves +10 60/62/59/59 29/22/21/24 35/24/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Gloves

In-Game Description


Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.1

General Information


Part of the Black Witch Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Gloves 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Gloves +0 34/37/33/33 32/25/30/31 11/14/15/15 - -
Black Witch Gloves +1 37/40/36/36 35/27/33/34 12/15/16/16 1x Twinkling Titanite 280
Black Witch Gloves +2 41/44/39/39 38/30/36/37 13/16/18/18 1x Twinkling Titanite 340
Black Witch Gloves +3 44/48/43/41 41/32/39/40 14/18/19/19 2x Twinkling Titanite 410
Black Witch Gloves +4 48/52/46/46 44/35/42/42 15/19/21/21 2x Twinkling Titanite 550
Black Witch Gloves +5 52/56/50/50 48/38/45/46 17/21/23/23 3x Twinkling Titanite 610

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.

Bone King Cuffs

In-Game Description


Skeleton Lord cuffs.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone King Cuffs 35/39/34/34 23/25/20/31 18/12/14/22 0 65 1.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone King Cuffs +0 35/39/34/34 23/25/20/31 18/12/14/22 N/A N/A
Bone King Cuffs +1 38/42/37/37 25/27/22/34 19/13/15/24 1x Twinkling Titanite 630
Bone King Cuffs +2 42/46/40/40 27/29/24/37 21/14/16/26 1x Twinkling Titanite 790
Bone King Cuffs +3 45/50/44/44 29/32/26/40 23/15/18/29 2x Twinkling Titanite 940
Bone King Cuffs +4 49/54/47/47 31/34/28/43 25/16/19/31 2x Twinkling Titanite 1,260
Bone King Cuffs +5 53/58/51/51 34/37/30/47 27/17/21/34 3x Twinkling Titanite 1,410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Brigand Gauntlets

In-Game Description


Gauntlets donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Gauntlets 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 -/-/-/- E

Upgrades


Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Gauntlets +0 33/36/32/31 16/13/12/14 13/13/0/0 N/A N/A
Brigand Gauntlets +1 36/39/35/34 17/14/13/15 14/14/0/0 1x Titanite Shard 150
Brigand Gauntlets +2 39/43/38/37 19/15/14/16 15/15/0/0 2x Titanite Shard 180
Brigand Gauntlets +3 42/46/41/40 20/16/15/18 16/17/0/0 3x Titanite Shard 220
Brigand Gauntlets +4 46/50/45/43 22/18/17/19 18/18/0/0 1x Large Titanite Shard 290
Brigand Gauntlets +5 49/54/48/46 24/19/18/21 19/20/0/0 2x Large Titanite Shard 330
Brigand Gauntlets +6 52/57/51/49 25/20/19/22 20/21/0/0 3x Large Titanite Shard 360
Brigand Gauntlets +7 56/61/55/52 27/22/21/23 22/22/0/0 1x Titanite Chunk 440
Brigand Gauntlets +8 59/64/58/55 28/23/22/25 23/24/0/0 2x Titanite Chunk 470
Brigand Gauntlets +9 62/68/61/58 30/24/23/26 24/25/0/0 3x Titanite Chunk 510
Brigand Gauntlets +10 66/72/65/61 32/26/25/28 26/27/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Catarina Gauntlets

In-Game Description


Odd gauntlets shaped like an onion.

These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.

Availability


General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Gauntlets 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Gauntlets +0 88/88/102/88 19/21/13/19 15/24/0/0 N/A N/A
Catarina Gauntlets +1 96/96/112/96 20/23/14/20 16/26/0/0 1 Twinkling Titanite 840
Catarina Gauntlets +2 105/105/122/105 22/25/15/22 18/28/0/0 1 Twinkling Titanite 1050
Catarina Gauntlets +3 114/114/132/114 24/26/16/24 19/31/0/0 2 Twinkling Titanite 1260
Catarina Gauntlets +4 123/123/142/123 26/28/17/26 21/33/0/0 2 Twinkling Titanite 1670
Catarina Gauntlets +5 132/132/153/132 28/31/19/28 23/36/0/0 3 Twinkling Titanite 1880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Chaos Gloves

In-Game Description


Gloves worn by a chaos sorcerer.

He calls himself Navlaan, now.

Availability


General Information


Part of the Chaos Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Gloves 26/28/25/25 19/28/19/27 12/10/15/14 0 55 1 -/-/16/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Gloves +0 26/28/25/25 19/28/19/27 12/10/15/14 - -
Chaos Gloves +1 28/30/27/27 20/30/20/29 13/11/16/15 1x Twinkling Titanite 550
Chaos Gloves +2 31/33/29/29 22/33/22/32 14/12/17/16 1x Twinkling Titanite 680
Chaos Gloves +3 33/36/32/32 24/36/24/35 15/13/19/17 2x Twinkling Titanite 820
Chaos Gloves +4 36/39/34/34 26/39/26/38 16/14/20/18 2x Twinkling Titanite 1090
Chaos Gloves +5 39/42/37/37 28/42/28/41 17/15/22/20 3x Twinkling Titanite 1220

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Charred Loyce Gauntlets

In-Game Description


Charred gauntlets of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Gauntlets 62/53/67/62 10/16/6/10 11/13/0/0 11 45 4.5 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Gauntlets +0 62/53/67/62 10/16/6/10 11/13/0/0 N/A N/A
Charred Loyce Gauntlets +1 65/55/70/65 11/17/6/11 12/14/0/0 1x Twinkling Titanite 820
Charred Loyce Gauntlets +2 68/58/73/68 12/19/7/12 13/15/0/0 1x Twinkling Titanite 1,020
Charred Loyce Gauntlets +3 71/60/76/71 13/20/7/13 14/16/0/0 2x Twinkling Titanite 1,220
Charred Loyce Gauntlets +4 74/63/79/74 14/22/8/14 15/17/0/0 2x Twinkling Titanite 1,630
Charred Loyce Gauntlets +5 77/66/83/77 15/24/9/15 16/19/0/0 3x Twinkling Titanite 1,830

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Creighton's Chain Gloves

In-Game Description


Atypical chain gloves.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Chain Gloves 32/31/33/32 10/11/5/10 7/12/0/0 6 70 3.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Chain Gloves +0 32/31/33/32 10/11/5/10 7/12/0/0 N/A N/A
Creighton's Chain Gloves +1 35/34/36/35 10/12/5/10 7/13/0/0 1x Titanite Shard 150
Creighton's Chain Gloves +2 38/37/39/38 11/13/6/11 8/14/0/0 2x Titanite Shard 180
Creighton's Chain Gloves +3 41/40/42/41 12/14/6/12 9/15/0/0 3x Titanite Shard 220
Creighton's Chain Gloves +4 44/43/46/44 13/15/7/13 10/16/0/0 1x Large Titanite Shard 290
Creighton's Chain Gloves +5 47/46/49/47 14/15/8/14 11/18/0/0 2x Large Titanite Shard 330
Creighton's Chain Gloves +6 50/49/52/50 15/17/8/15 11/19/0/0 3x Large Titanite Shard 360
Creighton's Chain Gloves +7 53/52/56/53 16/18/9/16 12/20/0/0 1x Titanite Chunk 440
Creighton's Chain Gloves +8 56/55/59/56 17/19/9/17 13/21/0/0 2x Titanite Chunk 470
Creighton's Chain Gloves +9 59/58/62/59 18/19/10/18 14/22/0/0 3x Titanite Chunk 510
Creighton's Chain Gloves +10 63/62/66/63 19/21/11/19 15/24/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dark Gauntlets

In-Game Description


Gauntlets of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Earthen Peak. From the Upper Earthen Peak bonfire, move down the first stairs. In the room ahead, the Mimic can be found alongside several poison urns and Poison Horn Beetles.

General Information


Part of the Dark Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Gauntlets 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dark Gauntlets +0 68/68/71/65 18/18/12/38 18/21/0/0 N/A N/A
Dark Gauntlets +1 74/74/78/71 19/19/13/41 19/23/0/0 1x Twinkling Titanite 630
Dark Gauntlets +2 81/81/85/77 21/21/14/45 21/25/0/0 1x Twinkling Titanite 790
Dark Gauntlets +3 87/87/92/84 23/23/15/48 23/26/0/0 2x Twinkling Titanite 940
Dark Gauntlets +4 94/94/99/90 25/25/16/52 25/28/0/0 2x Twinkling Titanite 1260
Dark Gauntlets +5 101/101/107/97 27/27/18/56 27/31/0/0 3x Twinkling Titanite 1410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Desert Sorceress Gloves

In-Game Description


Sorceress Gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Part of the Desert Sorceress Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Gloves 25/26/24/24 23/16/19/21 9/6/16/8 0 50 1.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Gloves +0 25/26/24/24 23/16/19/21 9/6/16/8 N/A N/A
Desert Sorceress Gloves +1 27/28/26/26 25/17/20/23 9/6/17/8 1x Titanite Shard 150
Desert Sorceress Gloves +2 30/31/28/28 27/19/22/15 10/7/19/9 2x Titanite Shard 180
Desert Sorceress Gloves +3 32/33/31/31 29/20/24/27 11/7/20/10 3x Titanite Shard 220
Desert Sorceress Gloves +4 35/36/32/32 32/22/26/29 12/8/22/10 1x Large Titanite Shard 290
Desert Sorceress Gloves +5 38/39/36/36 34/24/28/31 13/9/24/11 2x Large Titanite Shard 330
Desert Sorceress Gloves +6 40/41/38/38 36/25/30/33 14/9/25/12 3x Large Titanite Shard 360
Desert Sorceress Gloves +7 42/44/40/40 39/27/32/35 15/10/27/12 1x Titanite Chunk 440
Desert Sorceress Gloves +8 45/45/43/43 41/28/34/37 16/10/28/13 2x Titanite Chunk 470
Desert Sorceress Gloves +9 47/49/45/45 43/30/36/39 17/11/30/14 3x Titanite Chunk 510
Desert Sorceress Gloves +10 50/52/48/48 46/32/38/42 18/12/32/15 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dingy Cuffs

In-Game Description


Unassuming dingy cuffs.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dingy Cuffs 22/24/20/20 13/11/12/12 8/9/18/18 0 40 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dingy Cuffs +0 22/24/20/20 13/11/12/12 8/9/18/18 N/A N/A
Dingy Cuffs +1 24/26/22/22 14/12/13/13 8/10/19/19 1x Titanite Shard 150
Dingy Cuffs +2 26/29/24/24 15/13/14/14 9/11/21/21 2x Titanite Shards 180
Dingy Cuffs +3 28/31/26/26 16/14/15/15 10/12/23/23 3x Titanite Shards 220
Dingy Cuffs +4 30/34/28/28 18/15/17/17 11/13/25/25 1x Large Titanite Shard 290
Dingy Cuffs +5 32/36/30/30 19/16/18/18 12/14/27/27 2x Large Titanite Shards 330
Dingy Cuffs +6 34/39/32/32 20/17/19/19 12/15/29/29 3x Large Titanite Shards 360
Dingy Cuffs +7 36/41/34/34 22/18/21/21 13/15/31/31 1x Titanite Chunk 440
Dingy Cuffs +8 38/44/36/36 23/19/22/22 14/17/33/33 2x Titanite Chunks 470
Dingy Cuffs +9 40/46/38/38 24/20/23/23 15/18/35/35 3x Titanite Chunks 510
Dingy Cuffs +10 43/49/40/40 43/49/40/40 16/19/37/37 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Acolyte Gloves

In-Game Description


Gloves worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.

Availability


Dragon Acolyte drop.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Gloves 24/25/24/24 10/10/11/12 11/24/0/0 0 55 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Gloves +0 24/25/24/24 10/10/11/12 11/24/0/0 N/A N/A
Dragon Acolyte Gloves +1 26/27/26/26 11/11/12/13 12/26/0/0 1x Titanite Shard 150
Dragon Acolyte Gloves +2 28/30/28/28 12/12/13/14 13/28/0/0 2x Titanite Shard 180
Dragon Acolyte Gloves +3 31/32/30/30 13/13/14/15 14/30/0/0 3x Titanite Shard 220
Dragon Acolyte Gloves +4 33/35/33/33 14/14/15/17 15/33/0/0 1x Large Titanite Shard 290
Dragon Acolyte Gloves +5 36/38/35/35 15/15/17/18 16/35/0/0 2x Large Titanite Shard 330
Dragon Acolyte Gloves +6 38/40/37/37 16/16/18/19 17/37/0/0 3x Large Titanite Shard 360
Dragon Acolyte Gloves +7 40/43/40/40 17/17/19/21 18/40/0/0 1x Titanite Chunk 440
Dragon Acolyte Gloves +8 43/45/42/42 18/18/20/22 19/42/0/0 2x Titanite Chunk 470
Dragon Acolyte Gloves +9 45/48/44/44 19/19/21/23 20/44/0/0 3x Titanite Chunk 510
Dragon Acolyte Gloves +10 48/51/47/47 20/20/23/25 22/47/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragonrider Gauntlets

In-Game Description


Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Gauntlets 95/88/99/95 9/8/9/9 8/11/0/0 12 95 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Gauntlets +0 95/88/99/95 9/8/9/9 8/11/0/0 - -
Dragonrider Gauntlets +1 102/95/106/102 9/8/9/9 8/11/0/0 1x Twinkling Titanite 1,090
Dragonrider Gauntlets +2 109/102/114/109 10/9/10/10 9/12/0/0 1x Twinkling Titanite 1,360
Dragonrider Gauntlets +3 117/109/122/117 10/9/10/10 9/13/0/0 2x Twinkling Titanite 1,630
Dragonrider Gauntlets +4 124/116/130/124 11/10/11/11 10/14/0/0 2x Twinkling Titanite 2,170
Dragonrider Gauntlets +5 132/123/138/132 12/11/12/12 11/15/0/0 3x Twinkling Titanite 2,440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakeblood Gauntlets

In-Game Description


Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Gauntlets 75/72/81/77 10/16/7/14 14/17/0/0 9 85 4.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Gauntlets +0 75/72/81/77 10/16/7/14 14/17/0/0 - -
Drakeblood Gauntlets +1 76/73/83/78 10/16/7/14 14/17/0/0 1x Titanite Shard 580
Drakeblood Gauntlets +2 78/75/85/80 11/17/7/15 15/18/0/0 2x Titanite Shard 720
Drakeblood Gauntlets +3 80/77/87/82 11/18/7/15 15/19/0/0 3x Titanite Shard 870
Drakeblood Gauntlets +4 82/79/89/84 12/19/8/16 16/20/0/0 1x Large Titanite Shard 1150
Drakeblood Gauntlets +5 84/81/91/86 12/20/8/17 17/21/0/0 2x Large Titanite Shard 1300
Drakeblood Gauntlets +6 85/82/93/88 13/20/8/17 17/21/0/0 3x Large Titanite Shard 1440
Drakeblood Gauntlets +7 87/84/95/90 13/21/9/18 18/22/0/0 1x Titanite Chunk 1730
Drakeblood Gauntlets +8 89/86/97/92 14/22/9/18 18/23/0/0 2x Titanite Chunk 1870
Drakeblood Gauntlets +9 91/88/99/94 14/23/9/19 19/24/0/0 3x Titanite Chunk 2020
Drakeblood Gauntlets +10 93/90/101/96 15/24/10/20 20/25/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakekeeper Gauntlets

In-Game Description


Giant onyx gauntlets.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Gauntlets 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Gauntlets +0 89/86/94/89 12/13/10/12 12/17/0/17 - -
Drakekeeper Gauntlets +1 97/94/103/97 13/14/11/13 13/18/0/18 1x Titanite Shard 780
Drakekeeper Gauntlets +2 106/103/112/106 14/15/12/14 14/20/0/20 2x Titanite Shard 980
Drakekeeper Gauntlets +3 115/111/122/115 15/16/13/15 15/22/0/21 3x Titanite Shard 1170
Drakekeeper Gauntlets +4 124/120/131/124 16/18/14/16 16/23/0/23 1x Large Titanite Shard 1560
Drakekeeper Gauntlets +5 133/128/141/133 17/19/15/17 17/25/0/25 2x Large Titanite Shard 1750
Drakekeeper Gauntlets +6 142/137/150/142 18/20/16/18 18/27/0/26 3x Large Titanite Shard 1950
Drakekeeper Gauntlets +7 151/145/159/151 19/22/17/19 19/28/0/28 1x Titanite Chunk 2330
Drakekeeper Gauntlets +8 160/154/169/160 20/23/18/20 20/30/0/29 2x Titanite Chunk 2530
Drakekeeper Gauntlets +9 169/162/178/169 21/24/19/21 21/32/0/31 3x Titanite Chunk 2720
Drakekeeper Gauntlets +10 178/171/188/178 23/26/20/23 23/34/0/33 1x Titanite Slab 3110

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drangleic Gauntlets

In-Game Description


Traditional Drangleic gauntlets.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Availability


Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.

General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Gauntlets 83/79/90/85 14/14/12/14 14/18/0/0 10 90 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Gauntlets +0 83/79/90/85 14/14/12/14 14/18/0/0 - -
Drangleic Gauntlets +1 91/86/99/93 15/15/13/15 15/19/0/0 1 630
Drangleic Gauntlets +2 99/94/108/101 16/16/14/16 16/21/0/0 1 790
Drangleic Gauntlets +3 108/102/117/110 17/17/15/17 18/23/0/0 2 940
Drangleic Gauntlets +4 116/110/126/118 18/18/16/18 19/25/0/0 2 1260
Drangleic Gauntlets +5 125/118/135/127 20/18/20/20 21/27/0/0 3 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Elite Knight Gloves

In-Game Description


Gloves reinforced with bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Gloves 33/32/36/33 9/10/7/9 8/11/0/0 4 85 3.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Gloves+0 33/32/36/33 9/10/7/9 8/11/0/0 N/A N/A
Elite Knight Gloves+1 36/35/39/36 10/11/7/10 8/12/0/0 1x Titanite Shard 580
Elite Knight Gloves+2 39/38/43/39 11/12/8/11 9/13/0/0 2x Titanite Shard 720
Elite Knight Gloves+3 42/41/46/42 12/13/9/12 10/14/0/0 3x Titanite Shard 870
Elite Knight Gloves+4 46/44/50/46 13/14/9/13 10/15/0/0 1x Large Titanite Shard 1150
Elite Knight Gloves+5 49/48/54/49 14/15/10/14 11/16/0/0 2x Large Titanite Shard 1300
Elite Knight Gloves+6 52/51/57/52 15/16/11/15 12/17/0/0 3x Large Titanite Shard 1440
Elite Knight Gloves+7 56/54/61/56 15/17/11/15 12/18/0/0 1x Titanite Chunk 1730
Elite Knight Gloves+8 59/57/64/59 17/18/12/17 13/19/0/0 2x Titanite Chunk 1870
Elite Knight Gloves+9 62/60/68/62 18/19/13/18 14/20/0/0 3x Titanite Chunk 2020
Elite Knight Gloves+10 66/64/72/66 19/20/14/19 15/22/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Engraved Gauntlets

In-Game Description


Stone gauntlets engraved with odd writing.
Said to bring good fortune to their wearer.

The wealthy merchant Fiorenza searched for
these rare and precious gauntlets his entire life,
but was not the one who found them.

Effect: Rare chance normal attacks become critical hits

Availability


Brightstone Cove Tseldora treasure. Tseldora Den Key required.
The den is right before the area with spikes. The gauntlets are in the metal chest.

General Information


When worn, attacks have a 5% chance to become critical hits that deal 50% more damage. The total average damage increase is 2.5%.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Engraved Gauntlets 29/29/29/29 15/15/15/15 15/15/44/44 0 55 5.5 12/12/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Engraved Gauntlets +0 29/29/29/29 15/15/15/15 15/15/44/44 N/A N/A
Engraved Gauntlets +1 32/32/32/32 16/16/16/16 16/16/48/48 1x Twinkling Titanite 820
Engraved Gauntlets +2 35/35/35/35 17/17/17/17 17/17/52/52 1x Twinkling Titanite 1020
Engraved Gauntlets +3 38/38/38/38 19/19/19/19 19/19/57/57 2x Twinkling Titanite 1220
Engraved Gauntlets +4 41/41/41/41 20/20/20/20 20/20/61/61 2x Twinkling Titanite 1630
Engraved Gauntlets +5 44/44/44/44 22/22/22/22 22/22/66/66 3x Twinkling Titanite 1830

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Executioner Gauntlets

In-Game Description


Black gauntlets worn by the exevutioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly out down countess
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Gauntlets 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Gauntlets +0 38/34/40/39 9/9/6/20 7/26/0/18 - -
Executioner Gauntlets +1 41/37/44/42 9/10/6/22 7/28/0/19 1x Twinkling Titanite 420
Executioner Gauntlets +2 45/41/48/46 10/11/7/24 8/30/0/21 1x Twinkling Titanite 530
Executioner Gauntlets +3 48/44/52/50 11/12/7/26 8/33/0/23 2x Twinkling Titanite 630
Executioner Gauntlets +4 52/48/56/54 12/13/8/28 9/35/0/25 2x Twinkling Titanite 840
Executioner Gauntlets +5 56/52/60/58 13/14/9/30 10/38/0/27 3x Twinkling Titanite 940

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Falconer Gloves

In-Game Description


Gloves worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Gloves 31/32/30/30 9/8/10/9 10/8/0/0 4 75 3.2 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Gloves +0 31/32/30/30 9/8/10/9 10/8/0/0 N/A N/A
Falconer Gloves +1 34/35/32/32 9/8/11/9 11/8/0/0 1x Titanite Shard 150
Falconer Gloves +2 37/38/35/35 10/9/12/10 12/9/0/0 2x Titanite Shard 180
Falconer Gloves +3 40/41/38/38 11/10/13/11 13/10/0/0 3x Titanite Shard 220
Falconer Gloves +4 43/45/41/41 12/10/14/12 14/11/0/0 1x Large Titanite Shard 290
Falconer Gloves +5 46/48/44/44 13/11/15/13 15/12/0/0 2x Large Titanite Shard 330
Falconer Gloves +6 49/51/47/47 14/12/16/14 16/12/0/0 3x Large Titanite Shard 360
Falconer Gloves +7 52/55/50/50 15/12/17/15 17/13/0/0 1x Titanite Chunk 440
Falconer Gloves +8 55/58/53/53 16/13/18/16 18/14/0/0 2x Titanite Chunk 470
Falconer Gloves +9 58/61/56/56 17/14/19/17 19/15/0/0 3x Titanite Chunk 510
Falconer Gloves +10 61/65/59/59 18/15/21/18 20/16/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Faraam Gauntlets

In-Game Description


Gauntlets worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Gauntlets 46/44/50/47 10/11/7/10 9/12/0/0 11 85 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Gauntlets +0 46/44/50/47 10/11/7/10 9/12/0/0 - -
Faraam Gauntlets +1 50/48/54/51 11/12/7/11 9/13/0/0 1x Titanite Shard 780
Faraam Gauntlets +2 55/52/59/56 12/13/8/12 10/14/0/0 2x Titanite Shard 980
Faraam Gauntlets +3 60/57/64/61 13/14/9/13 11/15/0/0 3x Titanite Shard 1170
Faraam Gauntlets +4 64/61/69/65 14/15/9/14 12/16/0/0 1x Large Titanite Shard 1560
Faraam Gauntlets +5 69/66/74/70 15/17/10/15 13/18/0/0 2x Large Titanite Shard 1750
Faraam Gauntlets +6 74/70/79/75 16/18/11/16 14/19/0/0 3x Large Titanite Shard 1950
Faraam Gauntlets +7 78/74/84/79 17/19/11/17 15/20/0/0 1x Titanite Chunk 2330
Faraam Gauntlets +8 83/79/89/84 18/20/12/18 16/21/0/0 2x Titanite Chunk 2530
Faraam Gauntlets +9 88/83/94/89 19/21/13/19 17/22/0/0 3x Titanite Chunk 2720
Faraam Gauntlets +10 93/88/99/94 21/23/14/21 18/24/0/0 1x Titanite Slab 3110

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Fume Sorcerer Gloves

In-Game Description


Gloves worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Gloves 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Gauntlets +0 60/64/59/59 18/14/24/22 22/19/0/0 - -
Fume Sorcerer Gauntlets +1 61/65/60/60 18/14/25/23 23/19/0/0 1x Titanite Shard 200
Fume Sorcerer Gauntlets +2 63/67/61/61 19/15/26/24 24/20/0/0 2x Titanite Shard 250
Fume Sorcerer Gauntlets +3 64/68/63/63 20/15/27/25 25/21/0/0 3x Titanite Shard 300
Fume Sorcerer Gauntlets +4 66/70/64/64 21/16/28/26 26/22/0/0 1x Large Titanite Shard 390
Fume Sorcerer Gauntlets +5 67/72/66/66 21/17/30/27 27/23/0/0 2x Large Titanite Shard 440
Fume Sorcerer Gauntlets +6 69/73/67/67 22/17/31/28 28/24/0/0 3x Large Titanite Shard 490
Fume Sorcerer Gauntlets +7 70/75/68/68 23/18/32/29 29/25/0/0 1x Titanite Chunk 590
Fume Sorcerer Gauntlets +8 72/76/70/70 24/18/33/30 30/26/0/0 2x Titanite Chunk 640
Fume Sorcerer Gauntlets +9 73/78/71/71 25/19/34/31 31/27/0/0 3x Titanite Chunk 680
Fume Sorcerer Gauntlets +10 75/80/73/73 26/20/36/33 33/28/0/0 1x Titanite Slab 780

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gauntlets of Aurous (Transparent)

In-Game Description


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gauntlets of Aurous 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gauntlets of Aurous +0 29/31/27/28 11/9/12/10 8/9/0/0 - -
Gauntlets of Aurous +1 31/34/29/30 12/10/13/11 8/9/0/0 1x Twinkling Titanite 630
Gauntlets of Aurous +2 34/37/32/33 13/11/14/12 9/10/0/0 1x Twinkling Titanite 790
Gauntlets of Aurous +3 37/40/35/36 14/12/15/13 10/11/0/0 2x Twinkling Titanite 940
Gauntlets of Aurous +4 40/43/38/39 15/13/16/14 11/12/0/0 2x Twinkling Titanite 1260
Gauntlets of Aurous +5 43/46/41/42 17/14/18/15 12/13/0/0 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gauntlets of Aurous

In-Game Description


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gauntlets of Aurous 39/37/41/39 14/13/10/15 11/14/0/0 6 80 3.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gauntlets of Aurous +0 39/37/41/39 14/13/10/15 11/14/0/0 N/A N/A
Gauntlets of Aurous +1 42/40/45/42 15/14/10/16 12/15/0/0 1x Twinkling Titanite 630
Gauntlets of Aurous +2 46/44/49/46 16/15/11/17 13/16/0/0 1x Twinkling Titanite 790
Gauntlets of Aurous +3 50/48/53/50 18/17/12/19 14/18/0/0 2x Twinkling Titanite 940
Gauntlets of Aurous +4 54/52/57/54 19/18/13/20 15/19/0/0 2x Twinkling Titanite 1260
Gauntlets of Aurous +5 58/56/61/58 21/20/14/22 16/21/0/0 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gauntlets of the Forlorn

In-Game Description


Gauntlets of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gauntlets of the Forlorn 88/81/92/87 14/17/12/23 26/19/0/0 9 75 5.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gauntlets of the Forlorn +0 88/81/92/87 14/17/12/23 26/19/0/0 - -
Gauntlets of the Forlorn +1 92/85/96/91 15/18/13/25 28/20/0/0 1x Twinkling Titanite 820
Gauntlets of the Forlorn +2 96/89/101/95 16/24/14/27 30/22/0/0 1x Twinkling Titanite 1020
Gauntlets of the Forlorn +3 100/93/105/99 17/21/15/29 33/24/0/0 2x Twinkling Titanite 1220
Gauntlets of the Forlorn +4 104/97/110/103 18/23/16/31 35/26/0/0 2x Twinkling Titanite 1630
Gauntlets of the Forlorn +5 109/101/115/108 20/25/18/34 38/28/0/0 3x Twinkling Titanite 1830

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Grave Warden Cuffs

In-Game Description


Cuffes worn by wardens of the crypt.

The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Cuffs 29/32/28/28 13/12/15/16 16/13/0/0 0 60 2.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Cuffs +0 29/32/28/28 13/12/15/16 16/13/0/0 - -
Grave Warden Cuffs +1 31/35/30/30 14/13/16/17 17/14/0/0 1x Titanite Shard 120
Grave Warden Cuffs +2 34/38/33/33 15/14/18/19 19/15/0/0 2x Titanite Shard 150
Grave Warden Cuffs +3 37/41/36/36 16/15/19/21 20/16/0/0 3x Titanite Shard 180
Grave Warden Cuffs +4 40/44/39/39 17/16/21/22 22/17/0/0 1x Large Titanite Shard 230
Grave Warden Cuffs +5 43/47/42/42 19/18/23/24 23/19/0/0 2x Large Titanite Shard 260
Grave Warden Cuffs +6 46/50/44/44 20/19/24/26 25/20/0/0 3x Large Titanite Shard 290
Grave Warden Cuffs +7 49/53/47/47 21/20/26/27 26/21/0/0 1x Titanite Chunk 350
Grave Warden Cuffs +8 52/56/50/50 22/21/27/29 28/22/0/0 2x Titanite Chunk 380
Grave Warden Cuffs +9 55/59/53/53 23/22/29/31 29/23/0/0 3x Titanite Chunk 410
Grave Warden Cuffs +10 58/63/56/56 25/24/31/33 31/25/0/0 1x Titanite Slab 460

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Gloves

In-Game Description


Gloves of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Gloves 38/38/39/36 5/5/4/5 12/8/6/6 8 70 3.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Gloves +0 38/38/39/36 5/5/4/5 12/8/6/6 - -
Gyrm Gloves +1 41/41/43/39 5/5/4/5 12/8/6/6 1x Titanite Shard 150
Gyrm Gloves +2 45/45/47/43 6/6/5/6 13/9/7/7 2x Titanite Shards 180
Gyrm Gloves +3 49/49/51/46 6/6/5/6 14/10/7/7 3x Titanite Shards 220
Gyrm Gloves +4 52/52/55/50 7/7/6/7 15/11/8/8 1x Large Titanite Shard 290
Gyrm Gloves +5 56/56/59/54 8/7/6/8 15/12/8/8 2x Large Titanite Shards 330
Gyrm Gloves +6 60/60/63/57 8/8/7/8 17/12/9/9 3x Large Titanite shards 360
Gyrm Gloves +7 63/63/67/61 9/8/7/9 18/13/9/9 1x Titanite Chunk 440
Gyrm Gloves +8 67/67/71/64 9/9/8/9 19/14/10/10 2x Titanite Chunks 470
Gyrm Gloves +9 71/71/75/68 10/9/8/10 19/15/10/10 3x Titanite Chunks 510
Gyrm Gloves +10 75/75/79/72 11/10/9/11 21/16/11/11 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Warrior Gloves

In-Game Description


Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Gloves 54/56/56/49 6/7/7/6 4/13/0/0 14 75 5.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Gloves +0 54/56/56/49 6/7/7/6 4/13/0/0 - -
Gyrm Warrior Gloves +1 59/61/61/53 6/7/7/6 4/14/0/0 1x Titanite Shard 150
Gyrm Warrior Gloves +2 64/67/67/58 7/8/8/7 4/15/0/0 2x Titanite Shard 180
Gyrm Warrior Gloves +3 70/72/72/63 7/9/9/7 4/16/0/0 3x Titanite Shard 220
Gyrm Warrior Gloves +4 75/78/78/68 8/9/9/8 5/17/0/0 1x Large Titanite Shard 290
Gyrm Warrior Gloves +5 81/84/84/73 9/10/10/9 5/19/0/0 2x Large Titanite Shard 330
Gyrm Warrior Gloves +6 86/89/89/78 9/11/11/9 5/20/0/0 3x Large Titanite Shard 360
Gyrm Warrior Gloves +7 91/95/95/83 10/11/11/10 6/21/0/0 1x Titanite Chunk 440
Gyrm Warrior Gloves +8 97/100/100/88 10/12/12/10 6/22/0/0 2x Titanite Chunk 470
Gyrm Warrior Gloves +9 102/106/106/93 11/13/13/11 6/23/0/0 3x Titanite Chunk 510
Gyrm Warrior Gloves +10 108/112/112/98 12/14/14/12 7/25/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hard Leather Gauntlets

In-Game Description


Gauntlets made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hard Leather Gauntlets 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hard Leather Gauntlets +0 40/42/39/39 13/8/16/13 14/13/0/0 N/A N/A
Hard Leather Gauntlets +1 44/46/42/42 14/8/17/14 15/14/0/0 1x Titanite Shard 150
Hard Leather Gauntlets +2 48/50/46/46 15/9/19/15 16/15/0/0 2x Titanite Shard 180
Hard Leather Gauntlets +3 52/54/50/50 16/10/20/16 18/16/0/0 3x Titanite Shard 220
Hard Leather Gauntlets +4 56/58/54/54 17/11/22/18 19/17/0/0 1x Large Titanite Shard 290
Hard Leather Gauntlets +5 60/62/58/58 19/12/23/19 21/19/0/0 2x Large Titanite Shard 330
Hard Leather Gauntlets +6 64/66/62/62 20/12/25/20 22/20/0/0 3x Large Titanite Shard 360
Hard Leather Gauntlets +7 68/70/66/66 21/13/26/22 23/21/0/0 1x Titanite Chunk 440
Hard Leather Gauntlets +8 72/74/70/70 22/14/28/23 25/22/0/0 2x Titanite Chunk 470
Hard Leather Gauntlets +9 76/78/74/74 23/15/29/24 26/23/0/0 3x Titanite Chunk 510
Hard Leather Gauntlets +10 80/83/78/78 25/16/31/26 28/25/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Havel's Gauntlets

In-Game Description


Gauntlets as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Gauntlets 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 20/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Gauntlets +0 168/145/191/168 23/25/20/23 7/40/17/17 - -
Havel's Gauntlets +1 181/156/206/181 24/26/21/24 7/43/18/18 1x Twinkling Titanite 1090
Havel's Gauntlets +2 194/167/221/194 26/28/23/26 7/46/19/19 1x Twinkling Titanite 1360
Havel's Gauntlets +3 208/179/236/208 27/30/24/27 8/49/20/20 2x Twinkling Titanite 1630
Havel's Gauntlets +4 221/190/251/221 29/32/26/29 8/52/21/21 2x Twinkling Titanite 2170
Havel's Gauntlets +5 235/202/267/235 31/34/28/31 9/55/23/23 3x Twinkling Titanite 2440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heide Knight Gauntlets

In-Game Description


Gauntlets worn by Heide Knights

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Gauntlets 53/50/57/53 9/12/8/16 17/13/0/14 8 90 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Gauntlets +0 53/50/57/53 9/12/8/16 17/13/0/14 N/A N/A
Heide Knight Gauntlets +1 58/55/62/58 9/13/8/17 18/14/0/15 1x Titanite Shard 580
Heide Knight Gauntlets +2 63/60/68/63 10/14/9/19 20/15/0/16 2x Titanite Shard 720
Heide Knight Gauntlets +3 69/65/74/69 11/15/10/20 22/16/0/18 3x Titanite Shard 870
Heide Knight Gauntlets +4 74/70/79/74 12/16/11/22 24/18/0/19 1x Large Titanite Shard 1150
Heide Knight Gauntlets +5 80/75/85/80 13/17/12/24 26/19/0/21 2x Large Titanite Shard 1300
Heide Knight Gauntlets +6 85/80/91/85 14/18/12/25 27/20/0/22 3x Large Titanite Shard 1440
Heide Knight Gauntlets +7 90/85/96/90 15/19/13/27 29/22/0/23 1x Titanite Chunk 1730
Heide Knight Gauntlets +8 96/90/102/96 16/20/14/28 31/23/0/25 2x Titanite Chunk 1870
Heide Knight Gauntlets +9 101/95/108/108 17/21/15/30 33/24/0/26 3x Titanite Chunk 2020
Heide Knight Gauntlets +10 107/100/114/107 18/23/16/32 35/26/0/28 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hexer's Gloves

In-Game Description


Gloves worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Availability


General Information


Part of the Hexer's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Gloves 26/28/25/25 19/28/19/19 12/10/15/14 0 55 1 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hexer's Gloves +0 26/28/25/25 19/28/19/19 12/10/15/14 - -
Hexer's Gloves +1 28/30/27/27 20/30/20/20 13/11/16/15 1x Twinkling Titanite 550
Hexer's Gloves +2 31/33/29/29 22/33/22/22 14/12/17/16 1x Twinkling Titanite 680
Hexer's Gloves +3 33/36/32/32 24/36/24/24 15/13/19/17 2x Twinkling Titanite 820
Hexer's Gloves +4 36/39/34/34 26/39/26/26 16/14/20/18 2x Twinkling Titanite 1090
Hexer's Gloves +5 39/42/37/37 28/42/28/28 17/15/22/20 3x Twinkling Titanite 1220

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Infantry Gloves

In-Game Description


Gloves worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart. 
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Part of the Hollow Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Gloves 22/24/23/23 5/4/6/0 5/5/0/0 0 40 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Gloves +0 22/22/21/21 5/4/6/5 5/5/0/0 N/A N/A
Hollow Infantry Gloves +1 24/24/23/23 5/4/6/5 5/5/0/0 1x Titanite Shard 130
Hollow Infantry Gloves +2 26/26/25/25 5/4/7/5 5/5/0/0 2x Titanite Shard 160
Hollow Infantry Gloves +3 28/28/27/27 6/5/7/6 6/6/0/0 3x Titanite Shard 190
Hollow Infantry Gloves +4 30/31/29/29 6/5/8/6 6/6/0/0 1x Large Titanite Shard 250
Hollow Infantry Gloves +5 32/33/31/31 7/6/9/7 7/7/0/0 2x Large Titanite Shard 250
Hollow Infantry Gloves +6 34/35/33/33 7/6/9/7 7/7/0/0 3x Large Titanite Shard 280
Hollow Infantry Gloves +7 36/38/35/35 7/6/10/7 7/7/0/0 1x Titanite Chunk 310
Hollow Infantry Gloves +8 38/40/37/37 8/7/11/8 8/8/0/0 2x Titanite Chunk 400
Hollow Infantry Gloves +9 40/42/39/39 8/7/11/8 8/8/0/0 3x Titanite Chunk 430
Hollow Infantry Gloves +10 43/45/42/42 9/8/12/9 9/9/0/0 1x Titanite Slab 490

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Soldier Gauntlets

In-Game Description


Gauntlets worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Gauntlets 26/24/27/26 8/9/6/8 7/8/0/0 4 35 3.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Gauntlets +0 26/24/27/26 8/9/6/8 7/8/0/0 N/A N/A
Hollow Soldier Gauntlets +1 28/26/29/28 8/9/6/8 7/8/0/0 1x Titanite Shard 100
Hollow Soldier Gauntlets +2 31/29/32/31 9/10/7/9 8/9/0/0 1x Titanite Shard 130
Hollow Soldier Gauntlets +3 33/31/35/33 10/11/7/10 9/10/0/0 2x Titanite Shard 150
Hollow Soldier Gauntlets +4 36/34/37/36 11/12/8/11 9/11/0/0 1x Large Titanite Shard 200
Hollow Soldier Gauntlets +5 38/36/40/39 12/13/8/12 10/12/0/0 1x Large Titanite Shard 220
Hollow Soldier Gauntlets +6 41/39/43/41 12/13/9/12 11/12/0/0 2x Large Titanite Shard 250
Hollow Soldier Gauntlets +7 43/41/45/44 13/14/9/13 11/13/0/0 1x Titanite Chunk 300
Hollow Soldier Gauntlets +8 46/44/48/46 14/15/10/14 12/14/0/0 1x Titanite Chunk 320
Hollow Soldier Gauntlets +9 48/46/51/49 15/16/10/15 13/15/0/0 2x Titanite Chunk 350
Hollow Soldier Gauntlets +10 51/49/54/52 16/17/11/16 14/16/0/0 1x Titanite Slab 400

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imperious Gloves

In-Game Description


Gloves worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Gloves 63/60/66/63 11/9/7/11 9/12/9/9 12 85 6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Gloves +0 63/60/66/63 11/9/7/11 9/12/9/9 - -
Imperious Gloves +1 69/66/72/69 12/9/7/12 9/13/9/9 1x Titanite Shard 150
Imperious Gloves +2 75/72/79/75 13/10/8/13 10/14/10/10 2x Titanite Shard 180
Imperious Gloves +3 81/78/85/81 14/11/9/14 11/15/11/11 3x Titanite Shard 220
Imperious Gloves +4 87/84/92/87 15/12/9/15 12/16/12/12 1x Large Titanite Shard 290
Imperious Gloves +5 94/90/99/94 16/13/10/16 13/17/13/13 2x Large Titanite Shard 330
Imperious Gloves +6 100/96/105/100 17/14/11/17 13/18/13/13 3x Large Titanite Shard 360
Imperious Gloves +7 106/102/112/106 18/15/11/18 14/19/14/14 1x Titanite Chunk 440
Imperious Gloves +8 112/108/118/112 19/16/12/19 15/20/15/15 2x Titanite Chunk 470
Imperious Gloves +9 118/114/125/118 20/17/13/20 16/21/16/16 3x Titanite Chunk 510
Imperious Gloves +10 125/120/132/125 22/18/14/22 17/23/17/17 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imported Manchettes

In-Game Description


Traveler's manchettes.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Manchettes 13/15/13/13 4/3/5/4 5/5/0/0 0 35 1.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Manchettes +0 13/15/13/13 4/3/5/4 5/5/0/0 N/A N/A
Imported Manchettes +1 14/16/14/14 4/3/5/4 5/5/0/0 1x Titanite Shard 90
Imported Manchettes +2 15/17/15/15 4/3/5/4 5/6/0/0 2x Titanite Shard 110
Imported Manchettes +3 16/19/16/16 5/4/6/5 6/6/0/0 3x Titanite Shard 130
Imported Manchettes +4 18/20/17/17 5/4/6/5 6/7/0/0 1x Large Titanite Shard 180
Imported Manchettes +5 19/22/19/19 6/5/7/6 7/7/0/0 2x Large Titanite Shard 200
Imported Manchettes +6 20/23/20/20 6/5/7/6 7/8/0/0 3x Large Titanite Shard 220
Imported Manchettes +7 22/24/21/21 6/5/7/6 7/8/0/0 1x Titanite Chunk 260
Imported Manchettes +8 23/26/22/22 7/6/8/7 8/9/0/0 2x Titanite Chunk 290
Imported Manchettes +9 24/27/23/23 7/6/8/7 8/9/0/0 3x Titanite Chunk 310
Imported Manchettes +10 26/29/25/25 8/7/9/8 9/10/0/0 1x Titanite Slab 350

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Infantry Gloves

In-Game Description


Gloves worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Sold by Maughlin the Armourer.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Gloves 27/28/26/26 7/6/9/7 7/7/0/0 0 55 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Gloves +0 27/28/26/26 7/6/9/7 7/7/0/0 N/A N/A
Infantry Gloves +1 29/30/28/28 7/6/9/7 7/7/0/0 1x Titanite Shard 150
Infantry Gloves +2 32/33/31/31 8/7/10/8 8/8/0/0 2x Titanite Shard 180
Infantry Gloves +3 35/36/34/34 9/8/11/9 9/9/0/0 3x Titanite Shard 220
Infantry Gloves +4 37/39/36/36 9/8/12/9 9/9/0/0 1x Large Titanite Shard 290
Infantry Gloves +5 40/42/39/39 10/9/13/10 10/10/0/0 2x Large Titanite Shard 330
Infantry Gloves +6 43/44/42/42 11/10/13/11 11/11/0/0 3x Large Titanite Shard 360
Infantry Gloves +7 46/47/44/44 11/10/14/11 11/11/0/0 1x Titanite Chunk 430
Infantry Gloves +8 48/50/47/47 12/11/15/12 12/12/0/0 2x Titanite Chunk 460
Infantry Gloves +9 51/53/50/50 13/12/16/13 13/13/0/0 3x Titanite Chunk 500
Infantry Gloves +10 54/56/53/53 14/13/17/14 14/14/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Insolent Gloves

In-Game Description


Gloves worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.

General Information


Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Gloves 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Gloves +0 50/48/54/50 13/13/16/12 12/15/13/13 - -
Insolent Gloves +1 55/52/59/55 14/14/17/13 13/16/14/14 1x Titanite Shard 150
Insolent Gloves +2 60/57/64/60 15/19/15/14 14/18/15/15 2x Titanite Shard 180
Insolent Gloves +3 65/62/70/65 16/16/20/15 15/19/16/16 3x Titanite Shard 220
Insolent Gloves +4 70/67/75/70 18/18/22/16 16/21/17/17 1x Large Titanite Shard 290
Insolent Gloves +5 75/72/81/75 19/19/24/18 17/22/19/19 2x Large Titanite Shard 330
Insolent Gloves +6 80/76/86/80 20/20/25/19 18/24/20/20 3x Large Titanite Shard 360
Insolent Gloves +7 85/81/91/85 22/22/27/20 19/25/21/21 1x Titanite Chunk 440
Insolent Gloves +8 90/86/97/90 23/23/28/21 20/27/22/22 2x Titanite Chunk 470
Insolent Gloves +9 95/91/102/95 24/24/30/22 21/28/23/23 3x Titanite Chunk 510
Insolent Gloves +10 101/96/108/101 26/26/32/24 23/30/25/25 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ironclad Gauntlets

In-Game Description


Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Gauntlets 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Gauntlets +0 85/78/91/85 12/14/8/12 6/23/0/0 - -
Ironclad Gauntlets +1 93/85/100/93 13/15/8/13 6/25/0/0 1x Titanite Shard 490
Ironclad Gauntlets +2 102/93/109/102 14/16/9/14 7/27/0/0 2x Titanite Shard 620
Ironclad Gauntlets +3 110/101/118/110 15/17/10/15 7/29/0/0 3x Titanite Shard 740
Ironclad Gauntlets +4 119/108/127/119 16/19/11/16 8/32/0/0 1x Large Titanite Shard 980
Ironclad Gauntlets +5 127/116/136/127 18/20/12/18 8/34/0/0 2x Large Titanite Shard 1100
Ironclad Gauntlets +6 136/124/145/136 19/21/12/19 9/36/0/0 3x Large Titanite Shard 1230
Ironclad Gauntlets +7 144/131/154/144 20/23/13/20 9/39/0/0 1x Titanite Chunk 1470
Ironclad Gauntlets +8 153/139/163/153 21/24/14/21 10/41/0/0 2x Titanite Chunk 1590
Ironclad Gauntlets +9 161/147/172/161 22/25/15/22 10/43/0/0 3x Titanite Chunk 1720
Ironclad Gauntlets +10 170/155/182/170 24/27/16/24 11/46/0/0 1x Titanite Slab 1960

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ivory King Gauntlets

In-Game Description


Gauntlets of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Gauntlets 70/56/72/70 10/17/6/11 12/14/0/0 12 55 5.0 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Gauntlets +0 70/56/72/70 10/17/6/11 11/13/0/0 N/A N/A
Ivory King Gauntlets +1 73/58/75/73 11/18/6/12 12/14/0/0 1x Twinkling Titanite 1090
Ivory King Gauntlets +2 76/61/79/76 12/20/7/13 13/15/0/0 1x Twinkling Titanite 1360
Ivory King Gauntlets +3 80/64/82/80 13/21/7/14 14/16/0/0 2x Twinkling Titanite 1630
Ivory King Gauntlets +4 83/67/86/83 14/23/8/15 15/17/0/0 2x Twinkling Titanite 2170
Ivory King Gauntlets +5 87/70/90/87 15/25/9/16 16/19/0/0 3x Twinkling Titanite 2440

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Jester's Gloves

In-Game Description


Boldly-colored jester's gloves.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Increases number of Souls acquired

Note: The effect of the Jester Gloves can be considered one of the better options in Dark Souls II, and is usually recommended for speed running and soul farming by most professionals.

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Gloves 26/28/26/26 15/15/15/15 16/12/16/10 0 45 2.3 -/14/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Gloves +0 26/28/26/26 15/15/15/15 16/12/16/10 N/A N/A
Jester's Gloves +1 28/30/28/28 16/16/16/16 17/13/17/11 1x Titanite Shard 150
Jester's Gloves +2 31/33/31/31 18/18/18/18 19/14/19/12 2x Titanite Shard 180
Jester's Gloves +3 34/36/33/33 19/19/19/19 20/15/20/13 3x Titanite Shard 220
Jester's Gloves +4 36/39/36/36 21/21/21/21 22/16/22/14 1x Large Titanite Shard 290
Jester's Gloves +5 39/42/38/38 22/22/22/22 24/18/23/15 2x Large Titanite Shard 330
Jester's Gloves +6 42/44/41/41 24/24/24/24 25/19/25/16 3x Large Titanite Shard 360
Jester's Gloves +7 44/47/43/43 25/25/25/25 27/20/26/17 1x Titanite Chunk 440
Jester's Gloves +8 47/50/46/46 27/27/27/27 28/21/28/18 2x Titanite Chunk 470
Jester's Gloves +9 50/53/48/48 28/28/28/28 30/22/29/19 3x Titanite Chunk 510
Jester's Gloves +10 53/56/51/51 30/30/30/30 32/24/31/21 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

King's Gauntlets

In-Game Description


Guantlets of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Part of the King's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Gauntlets 50/48/53/50 17/17/13/12 19/17/19/0 8 120 4.2 14/12/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
King's Gauntlets +0 50/48/53/50 17/17/13/12 19/17/19/0 N/A N/A
King's Gauntlets +1 55/52/58/55 18/18/14/13 21/18/20/0 1 820
King's Gauntlets +2 60/57/63/60 20/20/15/14 23/20/22/0 1 1,020
King's Gauntlets +3 65/61/69/65 21/21/17/15 25/22/24/0 2 1,220
King's Gauntlets +4 70/66/74/70 23/23/18/16 27/24/26/0 2 1,630
King's Gauntlets +5 75/71/80/75 25/25/20/18 29/26/28/0 3 1,830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Knight Gauntlets

In-Game Description


Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these gauntlets
for their excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Gauntlets 29/29/34/29 9/9/6/9 8/11/0/0 6 80 3.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Gauntlets +0 29/29/34/29 9/9/6/9 8/11/0/0 N/A N/A
Knight Gauntlets +1 32/31/37/32 9/10/6/9 8/12/0/0 1x Titanite Shard 580
Knight Gauntlets +2 35/34/40/35 10/11/7/10 9/13/0/0 2x Titanite Shard 720
Knight Gauntlets +3 38/37/43/38 11/12/8/11 10/14/0/0 3x Titanite Shard 870
Knight Gauntlets +4 41/40/47/41 12/13/8/12 11/15/0/0 1x Large Titanite Shard 1150
Knight Gauntlets +5 44/43/50/44 13/14/9/13 12/16/0/0 2x Large Titanite Shard 1300
Knight Gauntlets +6 47/45/53/47 14/15/10/14 12/17/0/0 3x Large Titanite Shard 1440
Knight Gauntlets +7 50/48/57/50 15/15/10/15 13/18/0/0 1x Titanite Chunk 1730
Knight Gauntlets +8 53/51/60/53 16/17/11/16 14/19/0/0 2x Titanite Chunk 1870
Knight Gauntlets +9 56/54/63/56 17/18/12/17 15/20/0/0 3x Titanite Chunk 2020
Knight Gauntlets +10 59/57/67/59 18/19/13/18 16/22/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leather Gloves

In-Game Description


Gloves made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Gloves 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Gloves +0 39/41/37/37 14/9/19/15 16/13/0/0 N/A N/A
Leather Gloves +1 42/45/40/40 15/9/20/16 17/14/0/0 1x Titanite Shard 150
Leather Gloves +2 46/49/44/44 16/10/22/18 19/15/0/0 2x Titanite Shard 180
Leather Gloves +3 50/53/48/48 18/11/24/19 20/16/0/0 3x Titanite Shard 220
Leather Gloves +4 54/57/52/52 19/12/26/21 22/18/0/0 1x Large Titanite Shard 290
Leather Gloves +5 58/61/56/56 21/13/28/22 23/19/0/0 2x Large Titanite Shard 330
Leather Gloves +6 61/65/59/59 22/14/29/24 25/20/0/0 3x Large Titanite Shard 360
Leather Gloves +7 65/69/63/63 23/15/31/25 26/22/0/0 1x Titanite Chunk 440
Leather Gloves +8 69/73/67/67 25/16/33/27 28/23/0/0 2x Titanite Chunk 470
Leather Gloves +9 73/77/71/71 26/17/35/28 29/24/0/0 3x Titanite Chunk 510
Leather Gloves +10 77/82/75/75 28/18/37/30 31/26/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia Gauntlets

In-Game Description


Gauntlets of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Availability


Leydia Pyromancer drop.

General Information


Part of the Leydia White Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia Gauntlets 17/18/16/16 11/11/9/14 8/7/6/9 0 50 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia Gauntlets +0 17/18/16/16 11/11/9/14 8/7/6/9 N/A N/A
Leydia Gauntlets +1 18/19/17/17 12/12/10/15 8/7/6/10 1x Titanite Shard 150
Leydia Gauntlets +2 20/21/19/19 13/13/11/16 9/8/7/11 2x Titanite Shard 180
Leydia Gauntlets +3 21/23/20/20 14/14/12/18 10/9/7/12 3x Titanite Shard 220
Leydia Gauntlets +4 23/25/22/22 15/15/13/19 11/10/8/13 1x Large Titanite Shard 290
Leydia Gauntlets +5 25/27/24/24 16/16/14/21 12/11/9/14 2x Large Titanite Shard 330
Leydia Gauntlets +6 26/28/25/25 17/17/15/22 12/11/9/15 3x Large Titanite Shard 360
Leydia Gauntlets +7 28/30/27/27 18/18/15/23 13/12/10/15 1x Titanite Chunk 440
Leydia Gauntlets +8 29/32/28/28 19/19/17/25 14/13/10/17 2x Titanite Chunk 470
Leydia Gauntlets +9 31/34/30/30 20/20/18/26 15/14/11/18 3x Titanite Chunk 510
Leydia Gauntlets +10 33/36/32/32 22/22/19/28 16/15/12/19 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Mage Cuffs

In-Game Description


Cuffs worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.

Effect: Improves casting speed.

Availability


Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Mage Cuffs 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Mage Cuffs +0 25/26/23/23 24/19/20/24 11/11/13/29 N/A N/A
Lion Mage Cuffs +1 27/28/25/25 26/20/21/26 12/12/14/31 1x Titanite Shard 150
Lion Mage Cuffs +2 30/31/27/27 28/22/23/28 13/13/15/34 2x Titanite Shard 180
Lion Mage Cuffs +3 32/34/29/29 30/24/25/30 14/14/16/37 3x Titanite Shard 220
Lion Mage Cuffs +4 35/36/32/32 33/26/27/33 15/15/17/40 1x Large Titanite Shard 290
Lion Mage Cuffs +5 37/39/34/34 35/28/29/35 16/16/19/43 2x Large Titanite Shard 330
Lion Mage Cuffs +6 40/42/36/36 37/30/31/37 17/17/20/45 3x Large Titanite Shard 360
Lion Mage Cuffs +7 42/44/39/39 40/32/33/40 18/18/21/48 1x Titanite Chunk 400
Lion Mage Cuffs +8 45/47/41/41 42/34/35/42 19/19/22/51 2x Titanite Chunk 470
Lion Mage Cuffs +9 47/50/43/43 44/36/37/44 20/20/23/54 3x Titanite Chunk 510
Lion Mage Cuffs +10 50/53/46/46 47/38/39/47 22/22/25/57 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Warrior Cuffs

In-Game Description


Cuffs worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Cuffs 24/25/24/24 10/10/10/19 7/7/19/35 0 40 1.3 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Cuffs +0 24/25/24/24 10/10/10/19 7/7/19/35 N/A N/A
Lion Warrior Cuffs +1 26/27/26/26 11/11/11/20 7/7/20/38 1x Titanite Shard 120
Lion Warrior Cuffs +2 29/30/28/28 12/12/12/22 8/8/22/42 2x Titanite Shard 150
Lion Warrior Cuffs +3 31/32/31/31 13/13/13/24 9/8/24/45 3x Titanite Shard 180
Lion Warrior Cuffs +4 34/35/33/33 14/14/14/26 9/9/26/49 1x Large Titanite Shard 230
Lion Warrior Cuffs +5 36/37/36/36 15/15/15/28 10/10/28/52 2x Large Titanite Shard 260
Lion Warrior Cuffs +6 39/40/38/38 16/16/16/29 11/10/29/56 3x Large Titanite Shard 290
Lion Warrior Cuffs +7 41/42/40/40 17/17/17/31 11/11/31/59 1x Titanite Chunk 350
Lion Warrior Cuffs +8 44/45/43/43 18/18/18/33 12/11/33/63 2x Titanite Chunk 380
Lion Warrior Cuffs +9 46/47/45/45 19/19/19/35 13/12/35/66 3x Titanite Chunk 410
Lion Warrior Cuffs +10 49/50/48/21 20/20/20/37 14/13/37/70 1x Titanite Slab 460

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Llewellyn Gloves

In-Game Description


Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Llewellyn Gloves 55/51/57/55 17/21/13/17 18/25/10/10 2 85 3.1 -/-/-/- D

Notes


Upgrades


Special upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Llewellyn Gloves +0 55/51/57/55 17/21/13/17 18/25/10/10 - -
Llewellyn Gloves +1 60/56/62/60 18/23/14/18 19/27/11/11 1x Twinkling Titanite 630
Llewellyn Gloves +2 65/61/68/66 20/25/15/20 21/29/12/12 1x Twinkling Titanite 790
Llewellyn Gloves +3 71/66/73/71 22/26/17/22 23/32/13/13 2x Twinkling Titanite 940
Llewellyn Gloves +4 76/71/79/77 24/28/18/24 25/34/14/14 2x Twinkling Titanite 1,260
Llewellyn Gloves +5 82/76/85/83 26/31/20/26 27/37/15/15 3x Twinkling Titanite 1,410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Looking Glass Gauntlets

In-Game Description


Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Part of the Looking Glass Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Gauntlets 144/125/165/144 18/20/33/18 17/35/0/0 27 150 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Gauntlets +0 144/125/165/144 18/20/33/18 17/35/0/0 N/A N/A
Looking Glass Gauntlets +1 155/135/178/155 19/21/35/19 18/37/0/0 1x Twinkling Titanite 820
Looking Glass Gauntlets +2 166/145/191/166 20/23/37/20 19/40/0/0 1x Twinkling Titanite 1020
Looking Glass Gauntlets +3 178/155/204/178 22/24/40/22 20/43/0/0 2x Twinkling Titanite 1220
Looking Glass Gauntlets +4 189/165/217/189 23/26/42/23 21/46/0/0 2x Twinkling Titanite 1630
Looking Glass Gauntlets +5 201/175/230/201 25/28/45/25 23/49/0/0 3x Twinkling Titanite 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Loyce Gauntlets

In-Game Description


Gauntlets of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Gauntlets 60/57/64/60 16/10/6/10 11/13/0/0 10 85 4.4 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Gauntlets +0 60/57/64/60 16/10/6/10 11/13/0/0 N/A N/A
Loyce Gauntlets +1 62/59/67/62 17/11/6/11 12/14/0/0 1x Twinkling Titanite 630
Loyce Gauntlets +2 65/62/70/65 19/12/7/12 13/15/0/0 1x Twinkling Titanite 790
Loyce Gauntlets +3 68/65/73/68 20/13/7/13 14/16/0/0 2x Twinkling Titanite 940
Loyce Gauntlets +4 71/68/76/71 22/14/8/14 15/17/0/0 2x Twinkling Titanite 1,260
Loyce Gauntlets +5 74/71/80/74 24/15/9/15 16/19/0/0 3x Twinkling Titanite 1,410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lucatiel's Gloves

In-Game Description


Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Gloves 25/27/25/25 14/12/15/14 11/9/5/9 0 65 2.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Gloves +0 25/27/25/25 14/12/15/14 11/9/5/9 N/A N/A
Lucatiel's Gloves +1 27/29/27/27 15/13/16/15 12/9/5/9 1x Titanite Shard 200
Lucatiel's Gloves +2 30/32/29/29 16/14/18/16 13/10/5/10 2x Titanite Shard 250
Lucatiel's Gloves +3 32/35/32/32 18/15/19/18 14/11/6/11 3x Titanite Shard 300
Lucatiel's Gloves +4 35/38/34/34 19/17/21/19 15/12/6/12 1x Large Titanite Shard 390
Lucatiel's Gloves +5 38/41/37/37 21/18/22/21 16/13/7/13 2x Large Titanite Shard 440
Lucatiel's Gloves +6 40/43/39/39 22/19/24/22 17/13/7/14 3x Large Titanite Shard 490
Lucatiel's Gloves +7 43/46/41/41 23/21/25/23 18/14/7/15 1x Titanite Chunk 590
Lucatiel's Gloves +8 45/49/44/44 25/22/27/25 19/15/8/16 2x Titanite Chunk 640
Lucatiel's Gloves +9 48/52/46/46 26/23/28/26 20/16/8/17 3x Titanite Chunk 680
Lucatiel's Gloves +10 51/55/49/49 28/25/30/28 22/17/9/18 1x Titanite Slab 780

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mad Warrior Gauntlets

In-Game Description


Gauntlets from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Gauntlets 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Gauntlets +0 101/101/106/97 17/16/12/17 21/21/19/19 - -
Mad Warrior Gauntlets +1 111/111/116/106 18/17/13/18 23/23/21/21 1x Twinkling Titanite 630
Mad Warrior Gauntlets +2 121/121/127/116 20/19/14/20 25/25/23/23 1x Twinkling Titanite 790
Mad Warrior Gauntlets +3 131/131/138/125 21/20/15/21 27/27/25/25 2x Twinkling Titanite 940
Mad Warrior Gauntlets +4 141/141/149/135 23/22/16/23 29/29/27/27 2x Twinkling Titanite 1260
Mad Warrior Gauntlets +5 152/152/160/145 25/24/18/25 32/32/29/29 3x Twinkling Titanite 1410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Manchettes of Judgment

In-Game Description


Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the  
mask served, only that it was worn by  
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manchettes of Judgment 35/38/34/34 18/15/13/16 9/10/0/20 0 50 1.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Manchettes of Judgment +0 35/38/34/34 18/15/13/16 9/10/0/20 N/A N/A
Manchettes of Judgment +1 38/41/37/37 19/16/14/17 10/11/0/21 1 420
Manchettes of Judgment +2 42/45/40/40 21/17/15/19 11/12/0/23 1 530
Manchettes of Judgment +3 45/49/44/44 23/19/16/20 12/13/0/25 2 630
Manchettes of Judgment +4 49/53/47/47 25/20/17/22 13/14/0/27 2 840
Manchettes of Judgment +5 53/57/51/51 27/22/19/24 14/15/0/29 3 940

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Manikin Gloves

In-Game Description


Gloves of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Availability


Manikin drop.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Gloves 24/25/23/23 12/11/14/15 14/20/6/0 0 65 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Gloves +0 24/25/23/23 12/11/14/15 14/20/6/0 N/A N/A
Manikin Gloves +1 26/27/25/25 13/12/15/16 15/21/6/0 1x Titanite Shard 150
Manikin Gloves +2 28/30/27/27 14/13/17/18 16/23/7/0 2x Titanite Shard 180
Manikin Gloves +3 31/32/29/29 15/14/18/19 18/25/8/0 3x Titanite Shard 220
Manikin Gloves +4 33/35/32/32 16/15/20/21 19/27/8/0 1x Large Titanite Shard 290
Manikin Gloves +5 36/38/34/34 18/17/21/22 21/29/9/0 2x Large Titanite Shard 330
Manikin Gloves +6 38/40/36/36 19/18/23/24 22/31/10/0 3x Large Titanite Shard 360
Manikin Gloves +7 40/43/39/39 20/19/24/25 23/33/10/0 1x Titanite Chunk 440
Manikin Gloves +8 43/45/41/41 21/20/26/27 25/35/11/0 2x Titanite Chunk 470
Manikin Gloves +9 45/48/43/43 22/21/27/28 26/37/12/0 3x Titanite Chunk 510
Manikin Gloves +10 48/51/46/46 24/23/29/30 28/39/13/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mastodon Gauntlets

In-Game Description


Gauntlets worn by the Primal Knights
of Drangleic castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Gauntlets 88/82/95/88 10/12/6/10 14/16/0/0 20 90 8.8 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Gauntlets +0 88/82/95/88 10/12/6/10 14/16/0/0 N/A N/A
Mastodon Gauntlets +1 96/90/104/96 11/13/6/11 15/17/0/0 1x Titanite Shard 580
Mastodon Gauntlets +2 105/98/113/105 12/14/7/12 16/19/0/0 2x Titanite Shard 720
Mastodon Gauntlets +3 114/106/123/114 13/15/7/13 17/20/0/0 3x Titanite Shard 870
Mastodon Gauntlets +4 123/114/132/123 14/16/8/14 19/22/0/0 1x Large Titanite Shard 1150
Mastodon Gauntlets +5 132/122/142/132 15/17/9/15 20/24/0/0 2x Large Titanite Shard 1300
Mastodon Gauntlets +6 140/130/151/140 16/18/9/16 21/25/0/0 3x Large Titanite Shard 1440
Mastodon Gauntlets +7 149/138/160/149 17/19/10/17 23/27/0/0 1x Titanite Chunk 1730
Mastodon Gauntlets +8 158/146/170/158 18/20/10/18 24/28/0/0 2x Titanite Chunk 1870
Mastodon Gauntlets +9 167/154/179/167 19/21/11/19 25/30/0/0 3x Titanite Chunk 2020
Mastodon Gauntlets +10 176/163/189/176 20/23/12/20 27/32/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Monastery Long Gloves

In-Game Description


Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop - rare.

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Long Gloves 32/34/30/30 29/21/18/21 36/23/20/24 0 55 0.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Monastery Long Gloves +0 32/34/30/30 29/21/18/21 36/23/20/24 N/A N/A
Monastery Long Gloves +1 35/37/33/33 31/23/20/23 39/25/22/26 1 210
Monastery Long Gloves +2 38/40/36/36 34/25/22/25 43/27/24/28 1 270
Monastery Long Gloves +3 45/47/42/42 40/28/26/28 50/31/28/33 2 420
Monastery Long Gloves +4 45/47/42/42 40/28/26/28 50/31/28/33 2 420
Monastery Long Gloves +5 49/51/45/45 43/31/28/31 54/34/30/36 3 470

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Moon Butterfly Cuffs

In-Game Description


Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted

Effect: Poisons nearby foes

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Cuffs 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Cuffs +0 27/30/26/26 14/9/14/12 26/11/15/16 - -
Moon Butterfly Cuffs +1 29/33/28/28 15/10/15/13 28/12/16/17 1x Twinkling Titanite 280
Moon Butterfly Cuffs +2 32/36/31/31 16/11/17/14 31/13/17/19 1x Twinkling Titanite 340
Moon Butterfly Cuffs +3 35/39/33/33 18/12/18/15 33/14/19/20 2x Twinkling Titanite 410
Moon Butterfly Cuffs +4 38/42/36/36 19/13/20/16 36/15/20/22 2x Twinkling Titanite 550
Moon Butterfly Cuffs +5 41/45/39/39 21/14/22/18 39/17/22/34 3x Twinkling Titanite 610

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Northwarder Manchettes

In-Game Description


Manchettes of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Manchettes 30/31/28/29 14/14/19/16 36/13/0/8 0 55 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Manchettes +0 30/31/28/29 14/14/19/16 35/13/0/8 - -
Northwarder Manchettes +1 30/31/28/29 14/14/19/16 36/13/0/8 1x Titanite Shard 260
Northwarder Manchettes +2 31/32/29/30 15/15/20/17 38/14/0/8 2x Titanite Shard 320
Northwarder Manchettes +3 32/33/30/31 16/16/21/18 40/14/0/9 3x Titanite Shard 380
Northwarder Manchettes +4 32/33/30/31 16/16/22/18 41/15/0/9 1x Large Titanite Shard 510
Northwarder Manchettes +5 33/34/31/32 17/17/23/19 43/15/0/10 2x Large Titanite Shard 570
Northwarder Manchettes +6 34/35/32/33 18/18/24/20 45/16/0/10 3x Large Titanite Shard 630
Northwarder Manchettes +7 34/35/32/33 18/18/25/20 46/17/0/10 1x Titanite Chunk 760
Northwarder Manchettes +8 35/36/33/34 19/19/26/21 48/17/0/11 2x Titanite Chunk 820
Northwarder Manchettes +9 36/37/34/35 20/20/27/22 50/18/0/11 3x Titanite Chunk 890
Northwarder Manchettes +10 37/38/35/36 21/21/28/23 52/19/0/12 1x Titanite Slab 1010

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154

Old Ironclad Gauntlets

In-Game Description


Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Gauntlets 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Gauntlets +0 73/67/80/73 9/10/7/9 4/18/0/0 N/A N/A
Old Ironclad Gauntlets +1 80/73/87/80 9/11/7/9 4/19/0/0 1x Titanite Shard 580
Old Ironclad Gauntlets +2 87/80/95/87 10/12/8/10 4/21/0/0 2x Titanite Shard 720
Old Ironclad Gauntlets +3 94/87/103/94 11/13/8/11 5/23/0/0 3x Titanite Shard 870
Old Ironclad Gauntlets +4 102/93/111/102 12/14/9/12 5/25/0/0 1x Large Titanite Shard 1150
Old Ironclad Gauntlets +5 109/100/119/109 13/15/10/13 6/26/0/0 2x Large Titanite Shard 1300
Old Ironclad Gauntlets +6 116/107/127/116 14/16/10/14 6/28/0/0 3x Large Titanite Shard 1440
Old Ironclad Gauntlets +7 124/113/135/124 15/17/11/15 6/30/0/0 1x Titanite Chunk 1730
Old Ironclad Gauntlets +8 131/120/143/131 16/18/11/13 7/32/0/0 2x Titanite Chunk 1870
Old Ironclad Gauntlets +9 138/127/151/138 17/19/12/17 7/34/0/0 3x Titanite Chunk 2020
Old Ironclad Gauntlets +10 146/134/159/146 18/20/13/18 8/36/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Old Knight Gauntlets

In-Game Description


Old undated Gauntlets.

How old could these nearly-crumbling gauntlets be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes it's flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Gauntlets 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Gauntlets +0 86/80/90/86 8/8/5/8 6/15/0/0 - -
Old Knight Gauntlets +1 94/88/98/94 8/8/5/8 6/16/0/0 1x Titanite Shard 580
Old Knight Gauntlets +2 103/96/107/103 9/9/6/9 7/17/0/0 2x Titanite Shard 720
Old Knight Gauntlets +3 111/104/116/111 10/10/6/10 7/19/0/0 3x Titanite Shard 870
Old Knight Gauntlets +4 120/112/125/120 10/10/7/10 8/20/0/0 1x Large Titanite Shard 1,150
Old Knight Gauntlets +5 128/120/134/128 11/11/7/11 8/22/0/0 2x Large Titanite Shard 1,300
Old Knight Gauntlets +6 137/128/143/137 12/12/8/12 9/23/0/0 3x Large Titanite Shard 1,440
Old Knight Gauntlets +7 145/136/152/145 12/12/8/12 9/24/0/0 1x Titanite Chunk 1,730
Old Knight Gauntlets +8 154/144/161/154 13/13/9/13 10/26/0/0 2x Titanite Chunk 1,870
Old Knight Gauntlets +9 162/152/170/162 14/14/9/14 10/27/0/0 3x Titanite Chunk 2,020
Old Knight Gauntlets +10 171/160/179/171 15/15/10/15 11/29/0/0 1x Titanite Slab 2,300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Pate's Gloves

In-Game Description


Although they appear to be common gloves,
they have been meticulously customized.
Belonged to mild-mannered Pate.

They have been considerably altered.
Perhaps they were pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Gloves 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Gloves +0 38/40/38/38 13/8/16/13 14/12/0/0 N/A N/A
Pate's Gloves +1 41/44/41/41 14/8/17/14 15/13/0/0 1x Titanite Shard 290
Pate's Gloves +2 45/48/45/45 15/9/19/15 16/14/0/0 2x Titanite Shard 360
Pate's Gloves +3 49/52/49/49 16/10/20/16 17/15/0/0 3x Titanite Shard 440
Pate's Gloves +4 53/56/52/52 17/11/22/18 19/16/0/0 1x Large Titanite Shard 580
Pate's Gloves +5 57/60/56/56 19/12/23/19 20/18/0/0 2x Large Titanite Shard 650
Pate's Gloves +6 61/64/60/60 20/12/25/20 21/19/0/0 3x Large Titanite Shard 720
Pate's Gloves +7 65/68/63/63 21/13/26/22 23/20/0/0 1x Titanite Chunk 870
Pate's Gloves +8 69/72/67/67 22/14/28/23 24/21/0/0 2x Titanite Chunk 940
Pate's Gloves +9 73/76/71/71 23/15/29/24 25/22/0/0 3x Titanite Chunk 1,010
Pate's Gloves +10 77/80/75/75 25/16/31/26 27/24/0/0 1x Titanite Slab 1,150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Peasant Long Gloves

In-Game Description


Long gloves commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Long Gloves 12/13/11/11 5/6/7/5 9/7/0/0 0 45 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Long Gloves +0 12/13/11/11 5/6/7/5 9/7/0/0 N/A N/A
Peasant Long Gloves +1 13/14/12/12 5/6/7/5 9/7/0/0 1x Titanite Shard 130
Peasant Long Gloves +2 14/15/13/13 6/7/8/6 10/8/0/0 2x Titanite Shard 160
Peasant Long Gloves +3 15/16/14/14 6/7/9/6 11/9/0/0 3x Titanite Shard 190
Peasant Long Gloves +4 16/18/15/15 7/8/10/7 12/9/0/0 1x Large Titanite Shard 250
Peasant Long Gloves +5 18/19/17/17 8/9/11/8 13/10/0/0 2x Large Titanite Shard 280
Peasant Long Gloves +6 19/20/18/18 8/9/11/8 13/11/0/0 3x Large Titanite Shard 310
Peasant Long Gloves +7 20/22/19/19 9/10/12/9 14/11/0/0 1x Titanite Chunk 370
Peasant Long Gloves +8 21/23/20/20 9/10/13/9 15/12/0/0 2x Titanite Chunk 400
Peasant Long Gloves +9 22/24/21/21 10/11/14/10 16/13/0/0 3x Titanite Chunk 430
Peasant Long Gloves +10 24/26/23/23 11/12/15/11 17/14/0/0 1x Titanite Slab 490

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Penal Handcuffs

In-Game Description


Hand restraints of the Lost Sinner.
Increases the power of pyromancy.

A device used to restrict use of the hands.
by now no one knows who this was used to
punish, of for what reason..

Effect: Raises power of pyromancies

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Handcuffs 55/57/57/50 21/35/19/25 11/9/22/29 0 55 4.8 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Handcuffs +0 55/57/57/50 21/35/19/25 11/9/22/29 N/A N/A
Penal Handcuffs +1 60/62/62/55 23/38/20/27 12/9/24/32 1x Twinkling Titanite 280
Penal Handcuffs +2 65/68/68/60 25/42/22/29 13/10/26/35 1x Twinkling Titanite 340
Penal Handcuffs +3 71/73/73/65 27/45/24/32 14/11/29/38 2x Twinkling Titanite 410
Penal Handcuffs +4 76/79/79/70 29/49/26/34 15/12/31/41 2x Twinkling Titanite 550
Penal Handcuffs +5 82/85/85/75 32/53/28/37 16/13/34/44 3x Twinkling Titanite 610

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Priestess Gloves

In-Game Description


Gloves worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Priestess Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Gloves 17/18/17/17 11/10/15/12 7/7/8/8 0 50 0.9 -/-/-/- E

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Gloves +0 17/18/17/17 11/10/15/12 7/7/8/8 N/A N/A
Priestess Gloves +1 18/19/18/18 12/11/16/13 7/7/8/8 1x Titanite Shard 120
Priestess Gloves +2 20/21/20/20 13/12/17/14 8/8/9/9 1x Titanite Shard 150
Priestess Gloves +3 22/23/21/21 14/13/19/15 9/9/10/10 2x Titanite Shard 180
Priestess Gloves +4 23/24/23/23 15/14/20/16 9/9/11/11 1x Large Titanite Shard 230
Priestess Gloves +5 25/26/25/25 15/15/22/18 10/10/12/12 1x Large Titanite Shard 260
Priestess Gloves +6 27/28/26/26 17/16/23/19 11/11/13/13 2x Large Titanite Shard 290
Priestess Gloves +7 28/29/28/28 18/17/24/20 11/11/14/14 1x Titanite Chunk 350
Priestess Gloves +8 30/31/29/29 19/18/26/21 12/12/15/15 1x Titanite Chunk 380
Priestess Gloves +9 32/33/31/31 19/19/27/22 13/13/16/16 2x Titanite Chunk 410
Priestess Gloves +10 34/35/33/33 21/21/29/24 14/14/17/17 1x Titanite Slab 460

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Prisoner's Gloves

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the arms.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Availability


General Information


Part of the Prisoner's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Gloves 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Gloves +0 5/6/5/5 5/5/7/6 6/4/0/0 N/A N/A
Prisoner's Gloves +1 5/6/5/5 5/5/7/6 6/4/0/0 1x Titanite Shard 70
Prisoner's Gloves +2 6/7/5/5 6/6/8/7 7/5/0/0 1x Titanite Shard 90
Prisoner's Gloves +3 6/7/6/6 6/6/9/7 7/5/0/0 2x Titanite Shard 110
Prisoner's Gloves +4 7/8/6/6 7/7/10/8 8/6/0/0 1x Large Titanite Shard 140
Prisoner's Gloves +5 7/8/7/7 7/8/11/9 9/6/0/0 1x Large Titanite Shard 160
Prisoner's Gloves +6 8/9/7/7 8/8/11/9 9/7/0/0 2x Large Titanite Shard 180
Prisoner's Gloves +7 8/9/7/7 8/9/12/10 10/7/0/0 1x Titanite Chunk 210
Prisoner's Gloves +8 9/10/8/8 9/9/13/10 10/8/0/0 1x Titanite Chunk 230
Prisoner's Gloves +9 9/10/8/8 9/10/14/11 11/8/0/0 2x Titanite Chunk 250
Prisoner's Gloves +10 10/11/9/9 10/11/15/12 12/9/0/0 1x Titanite Slab 280

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Raime's Gauntlets

In-Game Description


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Gauntlets 67/59/72/76 14/19/9/24 7/22/0/0 9 85 5.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Gauntlets +0 67/59/72/76 14/19/9/24 7/22/0/0 - -
Raime's Gauntlets +1 70/61/75/79 15/20/9/26 7/24/0/0 1 1090
Raime's Gauntlets +2 73/64/79/83 16/22/10/28 8/26/0/0 1 1360
Raime's Gauntlets +3 76/67/82/87 18/24/11/31 8/28/0/0 2 1630
Raime's Gauntlets +4 79/70/86/91 19/26/12/33 9/30/0/0 2 2170
Raime's Gauntlets +5 83/73/90/95 21/28/13/36 10/32/0/0 3 2440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rampart Golem Gauntlets

In-Game Description


Gauntlets of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Gauntlets 127/105/135/127 16/15/14/16 15/22/0/22 16 70 8.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Gauntlets +0 127/105/135/127 16/15/14/16 15/22/0/22 N/A N/A
Rampart Golem Gauntlets +1 133/110/141/133 17/16/15/17 16/24/0/24 1x Twinkling Titanite 840
Rampart Golem Gauntlets +2 139/115/148/139 19/17/16/18 17/26/0/26 1x Twinkling Titanite 1050
Rampart Golem Gauntlets +3 145/120/154/145 20/19/18/20 19/28/0/28 2x Twinkling Titanite 1260
Rampart Golem Gauntlets +4 151/125/161/151 22/20/19/21 20/30/0/30 2x Twinkling Titanite 1670
Rampart Golem Gauntlets +5 158/131/168/158 24/22/21/23 22/33/0/32 3x Twinkling Titanite 1880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rogue Gauntlets

In-Game Description


Gauntlets worn by Hollowed thieves.

Despite their crude appearance,
these gauntlets are surprisingly sturdy.

Availability


General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Gauntlets 29/28/29/29 9/11/10/12 11/10/0/0 0 55 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Gauntlets +0 29/28/29/29 9/11/10/12 11/10/0/0 N/A N/A
Rogue Gauntlets +1 31/30/31/31 9/12/11/13 12/11/0/0 1x Titanite Shard 580
Rogue Gauntlets +2 34/33/34/34 10/13/12/14 13/12/0/0 2x Titanite Shard 720
Rogue Gauntlets +3 37/36/37/37 11/14/13/15 14/13/0/0 3x Titanite Shard 870
Rogue Gauntlets +4 40/38/40/40 12/15/14/16 15/14/0/0 1x Large Titanite Shard 1150
Rogue Gauntlets +5 43/41/43/43 13/16/15/18 16/15/0/0 2x Large Titanite Shard 1300
Rogue Gauntlets +6 45/44/46/46 14/17/16/19 17/16/0/0 3x Large Titanite Shard 1440
Rogue Gauntlets +7 48/46/49/49 15/18/17/20 18/17/0/0 1x Titanite Chunk 1730
Rogue Gauntlets +8 51/49/52/52 16/19/18/21 19/18/0/0 2x Titanite Chunk 1870
Rogue Gauntlets +9 54/52/55/55 17/20/19/22 20/19/0/0 3x Titanite Chunk 2020
Rogue Gauntlets +10 57/55/58/58 18/22/21/24 22/21/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Soldier Gauntlets

In-Game Description


Royal Drangleic soldier Gauntlets.

Equipment crafted by the royal blacksmith. Finely polished
and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Gauntlets 32/31/34/33 10/10/7/10 9/10/0/0 6 70 3.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Gauntlets +0 32/31/34/33 10/10/7/10 9/10/0/0 N/A N/A
Royal Soldier Gauntlets +1 35/34/37/36 11/11/7/11 9/10/0/0 1x Titanite Shard 580
Royal Soldier Gauntlets +2 38/37/40/39 12/12/8/12 10/11/0/0 2x Titanite Shard 720
Royal Soldier Gauntlets +3 41/40/44/42 13/13/9/13 11/12/0/0 3x Titanite Shard 870
Royal Soldier Gauntlets +4 45/43/47/46 14/14/9/14 12/13/0/0 1x Large Titanite Shard 1150
Royal Soldier Gauntlets +5 48/46/51/49 15/15/10/15 13/14/0/0 2x Large Titanite Shard 1300
Royal Soldier Gauntlets +6 51/49/54/52 16/16/11/16 13/15/0/0 3x Large Titanite Shard 1440
Royal Soldier Gauntlets +7 55/52/57/56 17/17/11/17 14/16/0/0 1x Titanite Chunk 1730
Royal Soldier Gauntlets +8 58/55/61/59 18/18/12/18 15/17/0/0 2x Titanite Chunk 1870
Royal Soldier Gauntlets +9 61/58/64/62 19/19/13/19 16/18/0/0 3x Titanite Chunk 2020
Royal Soldier Gauntlets +10 65/62/68/66 20/21/14/20 17/19/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Swordsman Gloves

In-Game Description


Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Gloves 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Gloves +0 55/48/61/57 12/16/9/12 7/16/0/0 N/A N/A
Royal Swordsman Gloves +1 60/52/67/62 13/17/9/13 7/17/0/0 1x Titanite Shard 580
Royal Swordsman Gloves +2 66/57/73/68 14/19/10/14 8/19/0/0 2x Titanite Shard 720
Royal Swordsman Gloves +3 71/62/79/74 15/20/11/15 9/20/0/0 3x Titanite Shard 870
Royal Swordsman Gloves +4 77/67/85/79 17/22/12/17 10/22/0/0 1x Large Titanite Shard 1150
Royal Swordsman Gloves +5 82/72/91/85 18/24/13/18 11/24/0/0 2x Large Titanite Shard 1300
Royal Swordsman Gloves +6 88/76/97/91 19/25/13/19 11/25/0/0 3x Large Titanite Shard 1440
Royal Swordsman Gloves +7 93/81/103/96 21/27/14/21 12/27/0/0 1x Titanite Chunk 1730
Royal Swordsman Gloves +8 99/86/109/102 22/29/15/22 13/29/0/0 2x Titanite Chunk 1880
Royal Swordsman Gloves +9 104/91/115/108 23/30/16/23 14/30/0/0 3x Titanite Chunk 2020
Royal Swordsman Gloves +10 110/96/122/114 25/32/17/25 15/32/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ruin Gauntlets

In-Game Description


Gauntlets worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Gauntlets 82/75/88/84 19/22/13/19 12/26/34/0 10 105 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Gauntlets +0 82/75/88/84 19/22/13/19 12/26/34/0 N/A N/A
Ruin Gauntlets +1 90/82/97/92 21/24/14/21 13/28/37/0 1x Twinkling Titanite 630
Ruin Gauntlets +2 98/89/106/100 23/26/15/23 14/31/40/0 1x Twinkling Titanite 790
Ruin Gauntlets +3 106/97/115/109 25/28/17/25 15/33/44/0 2x Twinkling Titanite 940
Ruin Gauntlets +4 114/104/124/117 27/30/18/27 16/36/47/0 2x Twinkling Titanite 1260
Ruin Gauntlets +5 123/112/133/126 29/32/20/29 17/39/51/0 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rusted Mastodon Gauntlets

In-Game Description


Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Gauntlets 74/69/79/74 10/11/7/10 13/15/0/0 13 40 7.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Gauntlets +0 74/69/79/74 8/9/4/8 11/12/0/0 N/A N/A
Rusted Mastodon Gauntlets +1 81/75/86/81 8/9/4/8 12/13/0/0 1x Titanite Shard 490
Rusted Mastodon Gauntlets +2 88/82/94/88 9/10/4/9 13/14/0/0 2x Titanite Shard 620
Rusted Mastodon Gauntlets +3 95/89/102/95 10/11/5/10 14/15/0/0 3x Titanite Shard 740
Rusted Mastodon Gauntlets +4 103/96/110/103 10/12/5/10 15/16/0/0 1x Large Titanite Shard 980
Rusted Mastodon Gauntlets +5 110/103/118/110 11/13/6/11 15/18/0/0 2x Large Titanite Shard 110
Rusted Mastodon Gauntlets +6 117/109/126/117 12/13/6/12 17/19/0/0 3x Large Titanite Shard 1230
Rusted Mastodon Gauntlets +7 125/116/134/125 12/14/6/12 18/20/0/0 1x Titanite Chunk 1470
Rusted Mastodon Gauntlets +8 132/123/142/132 13/15/7/13 19/21/0/0 2x Titanite Chunk 1590
Rusted Mastodon Gauntlets +9 139/130/150/139 14/16/7/14 19/22/0/0 3x Titanite Chunk 1720
Rusted Mastodon Gauntlets +10 147/137/158/147 15/17/8/15 21/24/0/0 1x Titanite Slab 1960

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Saint's Long Gloves

In-Game Description


Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Long Gloves 26/28/25/25 19/19/23/19 12/10/22/20 0 55 1.0 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Long Gloves +0 26/28/25/25 19/19/23/19 12/10/22/20 N/A N/A
Saint's Long Gloves +1 28/30/27/27 20/20/25/20 13/11/24/22 1x Twinkling Titanite 550
Saint's Long Gloves +2 31/33/29/29 22/22/27/22 14/12/26/24 1x Twinkling Titanite 680
Saint's Long Gloves +3 33/36/32/32 24/24/30/24 15/13/28/26 2x Twinkling Titanite 820
Saint's Long Gloves +4 36/39/34/34 26/26/32/26 16/14/30/28 2x Twinkling Titanite 1090
Saint's Long Gloves +5 39/42/37/37 28/28/35/28 17/15/33/30 3x Twinkling Titanite 1220

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Knight Gauntlets

In-Game Description


Gauntlets of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability


Sanctum Knight drop.

General Information


Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Gauntlets 102/93/109/100 13/12/11/12 11/19/0/0 9 90 6.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Gauntlets +0 102/93/109/100 13/12/11/12 11/19/0/0 - -
Sanctum Knight Gauntlets +1 107/97/114/105 14/13/12/13 12/20/0/0 1x Twinkling Titanite 630
Sanctum Knight Gauntlets +2 112/102/119/110 15/14/13/14 13/22/0/0 1x Twinkling Titanite 790
Sanctum Knight Gauntlets +3 117/106/125/115 16/15/14/15 14/24/0/0 2x Twinkling Titanite 940
Sanctum Knight Gauntlets +4 122/111/130/120 17/16/15/16 15/26/0/0 2x Twinkling Titanite 1260
Sanctum Knight Gauntlets +5 127/116/136/125 19/18/16/17 16/28/0/0 3x Twinkling Titanite 1410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Soldier Gauntlet

In-Game Description


Gauntlets of the sanctum soldiers.
Improves effect of poison weapons.

These gauntlets are corroded by the
poison of the slumbering dragon, making it
difficult to discern their original shape.

Availability


Sanctum Soldier drop.

General Information


Increases Poison damage of weapons. Only weapons with Poison damage get this benefit.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Soldier Gauntlet 46/44/52/50 12/12/10/12 14/15/0/0 5 80 3.5 -/-/-/- C

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Soldier Gauntlet +0 46/44/52/50 12/12/10/12 14/15/0/0 - -
Sanctum Soldier Gauntlet +1 47/45/53/51 12/12/10/12 14/15/0/0 1x Titanite Shard 580
Sanctum Soldier Gauntlet +2 48/46/54/52 13/13/11/13 15/16/0/0 2x Titanite Shard 720
Sanctum Soldier Gauntlet +3 49/47/55/53 13/13/11/13 15/17/0/0 3x Titanite Shard 870
Sanctum Soldier Gauntlet +4 50/48/57/54 14/14/12/14 16/17/0/0 1x Large Titanite Shard 1150
Sanctum Soldier Gauntlet +5 51/49/58/56 14/15/12/14 17/18/0/0 2x Large Titanite Shard 1300
Sanctum Soldier Gauntlet +6 52/50/59/57 15/15/13/15 17/19/0/0 3x Large Titanite Shard 1440
Sanctum Soldier Gauntlet +7 53/51/61/58 15/16/13/15 18/19/0/0 1x Titanite Chunk 1730
Sanctum Soldier Gauntlet +8 54/52/62/59 16/16/14/16 18/20/0/0 2x Titanite Chunk 1870
Sanctum Soldier Gauntlet +9 55/53/63/60 16/17/14/16 19/21/0/0 3x Titanite Chunk 2020
Sanctum Soldier Gauntlet +10 57/55/65/62 17/18/15/17 20/22/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Shadow Gauntlets

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Gauntlets 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 -/16/-/- E

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Gauntlets +0 30/34/27/27 16/18/17/21 24/18/15/0 N/A N/A
Shadow Gauntlets +1 33/37/29/29 17/19/18/23 26/19/16/0 1x Titanite Shard 290
Shadow Gauntlets +2 36/40/32/32 19/21/20/25 28/21/18/0 2x Titanite Shard 360
Shadow Gauntlets +3 39/43/34/34 20/23/21/27 31/23/19/0 3x Titanite Shard 440
Shadow Gauntlets +4 42/47/37/37 22/25/23/29 33/25/21/0 1x Large Titanite Shard 580
Shadow Gauntlets +5 45/50/40/40 24/26/25/32 36/27/22/0 2x Large Titanite Shard 650
Shadow Gauntlets +6 48/53/42/42 25/28/26/34 38/29/24/0 3x Large Titanite Shard 720
Shadow Gauntlets +7 51/57/45/45 27/30/28/36 40/31/25/0 1x Titanite Chunk 870
Shadow Gauntlets +8 54/60/47/47 28/32/29/38 43/33/27/0 2x Titanite Chunk 940
Shadow Gauntlets +9 57/63/50/50 30/34/31/40 45/35/28/0 3x Titanite Chunk 1,010
Shadow Gauntlets +10 60/67/53/53 32/36/33/43 48/37/30/0 1x Titanite Slab 1,150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Smelter Demon Gauntlets

In-Game Description


Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Gauntlets 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Gauntlets +0 145/130/161/145 18/38/18/18 11/30/19/19 - -
Smelter Demon Gauntlets +1 156/140/173/156 19/41/19/19 11/32/20/20 1x Twinkling Titanite 1,090
Smelter Demon Gauntlets +2 168/150/186/168 20/44/20/20 12/34/21/21 1x Twinkling Titanite 1,360
Smelter Demon Gauntlets +3 179/160/199/179 22/47/21/22 13/37/23/23 2x Twinkling Titanite 1,630
Smelter Demon Gauntlets +4 191/170/212/191 23/50/22/23 14/39/24/24 2x Twinkling Titanite 2,170
Smelter Demon Gauntlets +5 203/181/225/203 25/53/24/25 15/42/26/26 3x Twinkling Titanite 2,440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Steel Gauntlets

In-Game Description


Heavy steel gauntlets.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Gauntlets 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Gauntlets +0 92/87/98/92 12/13/8/12 10/19/0/0 N/A N/A
Steel Gauntlets +1 101/95/107/101 13/14/8/13 11/20/0/0 1x Titanite Shard 580
Steel Gauntlets +2 110/104/117/110 14/15/9/14 12/22/0/0 2x Titanite Shards 720
Steel Gauntlets +3 119/113/127/119 15/16/10/15 13/24/0/0 3x Titanite Shards 870
Steel Gauntlets +4 128/121/137/128 16/17/11/16 14/26/0/0 1x Large Titanite Shard 1150
Steel Gauntlets +5 137/130/147/137 17/19/12/17 15/28/0/0 2x Large Titanite Shards 1300
Steel Gauntlets +6 146/139/156/146 18/20/12/18 16/29/0/0 3x Large Titanite Shards 1440
Steel Gauntlets +7 155/147/166/155 19/21/13/19 17/31/0/0 1x Titanite Chunk 1730
Steel Gauntlets +8 164/156/176/164 20/22/14/20 18/33/0/0 2x Titanite Chunks 1870
Steel Gauntlets + 9 173/165/186/173 21/23/15/21 19/35/0/0 3x Titanite Chunks 2020
Steel Gauntlets +10 183/174/196/183 23/25/16/23 20/37/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Syan's Gauntlets

In-Game Description


Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Gauntlets 52/46/55/52 10/13/6/10 6/17/0/0 9 85 5.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Gauntlets +0 52/46/55/52 10/13/6/10 6/17/0/0 N/A N/A
Syan's Gauntlets +1 57/50/60/57 11/14/6/11 6/18/0/0 1x Titanite Shard 580
Syan's Gauntlets +2 62/55/66/62 12/15/7/12 7/20/0/0 2x Titanite Shard 720
Syan's Gauntlets +3 67/60/71/67 13/17/7/13 7/22/0/0 3x Titanite Shard 870
Syan's Gauntlets +4 72/64/77/73 14/18/8/14 8/23/0/0 1x Large Titanite Shard 1150
Syan's Gauntlets +5 77/69/82/78 15/20/9/15 9/25/0/0 2x Large Titanite Shard 1300
Syan's Gauntlets +6 82/74/88/83 16/21/9/16 9/27/0/0 3x Large Titanite Shard 1440
Syan's Gauntlets +7 87/78/93/89 17/22/10/17 10/28/0/0 1x Titanite Chunk 1730
Syan's Gauntlets +8 92/83/99/94 18/24/10/18 10/30/0/0 2x Titanite Chunk 1870
Syan's Gauntlets +9 97/88/104/99 19/25/11/19 11/32/0/0 3x Titanite Chunk 2020
Syan's Gauntlets +10 103/93/110/105 20/27/12/20 12/34/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Targray's Manifers

In-Game Description


Manifers of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Manifers 30/28/32/30 7/7/6/8 9/10/0/0 7 75 3.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Manifers +0 30/28/32/30 7/7/6/8 9/10/0/0 N/A N/A
Targray's Manifers +1 33/30/35/33 7/7/6/8 9/11/0/0 1x Titanite Shard 580
Targray's Manifers +2 36/33/38/36 8/8/7/9 10/12/0/0 2x Titanite Shard 720
Targray's Manifers +3 39/36/41/39 9/9/7/10 11/13/0/0 3x Titanite Shard 870
Targray's Manifers +4 42/39/45/42 10/10/8/11 12/14/0/0 1x Large Titanite Shard 1,150
Targray's Manifers +5 45/42/48/45 11/11/9/12 13/15/0/0 2x Large Titanite Shard 1,300
Targray's Manifers +6 48/44/51/48 11/11/9/13 14/16/0/0 3x Large Titanite Shard 1,440
Targray's Manifers +7 51/47/55/51 12/12/10/14 15/17/0/0 1x Titanite Chunk 1,730
Targray's Manifers +8 54/50/58/54 13/13/10/15 16/18/0/0 2x Titanite Chunk 1,870
Targray's Manifers +9 57/53/61/57 14/14/11/16 17/19/0/0 3x Titanite Chunk 2,020
Targray's Manifers +10 60/56/65/60 15/15/12/17 18/20/0/0 1x Titanite Slab 2,300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tattered Cloth Manchettes

In-Game Description


Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tattered Cloth Manchettes 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tattered Cloth Manchettes +0 29/31/29/29 16/21/14/16 26/9/0/6 N/A N/A
Tattered Cloth Manchettes +1 32/34/31/31 17/23/15/17 28/9/0/6 1x Titanite Shard 150
Tattered Cloth Manchettes +2 35/37/34/34 19/25/16/19 31/10/0/7 2x Titanite Shard 180
Tattered Cloth Manchettes +3 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Shard 220
Tattered Cloth Manchettes +4 41/43/40/40 22/29/19/22 36/12/0/8 1x Large Titanite Shard 290
Tattered Cloth Manchettes +5 44/46/43/43 23/32/21/23 38/13/0/8 2x Large Titanite Shard 330
Tattered Cloth Manchettes +6 47/49/45/45 25/34/22/25 41/14/0/9 3x Large Titanite Shard 360
Tattered Cloth Manchettes +7 50/52/48/48 26/36/23/26 43/15/0/9 1x Titanite Chunk 440
Tattered Cloth Manchettes +8 53/55/51/51 28/38/25/28 46/16/0/10 2x Titanite Chunk 470
Tattered Cloth Manchettes +9 56/58/54/54 29/40/26/29 48/17/0/10 3x Titanite Chunk 510
Tattered Cloth Manchettes +10 59/62/57/57 31/43/28/31 51/18/0/11 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Defender Gauntlets

In-Game Description


Gauntlets worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Gauntlets 57/55/59/58 12/13/7/12 8/13/0/0 8 100 4.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Gauntlets +0 57/55/59/58 12/13/7/12 8/13/0/0 N/A N/A
Throne Defender Gauntlets +1 62/60/65/63 13/14/7/13 8/14/0/0 1x Twinkling Titanite 820
Throne Defender Gauntlets +2 68/66/71/69 14/15/8/14 9/15/0/0 1x Twinkling Titanite 1020
Throne Defender Gauntlets +3 74/71/77/74 15/16/8/15 10/17/0/0 2x Twinkling Titanite 1220
Throne Defender Gauntlets +4 80/77/83/80 16/17/9/16 11/18/0/0 2x Twinkling Titanite 1630
Throne Defender Gauntlets +5 86/83/89/86 17/19/10/17 12/20/0/0 3x Twinkling Titanite 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Watcher Gauntlets

In-Game Description


Gauntlets worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Gauntlets 51/48/55/51 22/14/12/14 11/14/0/0 10 95 4.1 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Watcher Gauntlets +0 51/48/55/51 22/14/12/14 11/14/0/0 N/A N/A
Throne Watcher Gauntlets +1 56/53/60/56 24/15/13/15 12/15/0/0 1x Twinkling Titanite 820
Throne Watcher Gauntlets +2 61/58/65/61 26/17/14/17 13/16/0/0 1x Twinkling Titanite 1020
Throne Watcher Gauntlets +3 66/63/71/66 28/18/15/18 14/18/0/0 2x Twinkling Titanite 1220
Throne Watcher Gauntlets +4 71/68/76/71 30/20/16/20 15/19/0/0 2x Twinkling Titanite 1630
Throne Watcher Gauntlets +5 76/73/82/76 33/22/17/22 17/21/0/0 3x Twinkling Titanite 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Traveling Merchant Gloves

In-Game Description


Gloves worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


General Information


Part of the Traveling Merchant Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Gloves 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Travelling Merchant Gloves +0 37/39/35/35 10/11/12/10 13/14/0/0 N/A N/A
Travelling Merchant Gloves +1 40/42/38/38 11/12/13/11 14/15/0/0 1x Titanite Shard 150
Travelling Merchant Gloves +2 44/46/42/42 12/13/14/12 15/17/0/0 2x Titanite Shard 180
Travelling Merchant Gloves +3 47/50/45/45 13/14/15/13 16/18/0/0 3x Titanite Shard 220
Travelling Merchant Gloves +4 51/54/49/49 14/15/16/14 18/20/0/0 1x Large Titanite Shard 290
Travelling Merchant Gloves +5 55/58/53/53 15/17/18/15 19/21/0/0 2x Large Titanite Shard 330
Travelling Merchant Gloves +6 58/62/56/56 16/18/19/16 20/23/0/0 3x Large Titanite Shard 360
Travelling Merchant Gloves +7 62/66/60/60 17/19/20/17 22/24/0/0 1x Titanite Chunk 440
Travelling Merchant Gloves +8 65/70/63/63 18/20/21/18 23/26/0/0 2x Titanite Chunk 470
Travelling Merchant Gloves +9 69/74/67/67 19/21/22/19 24/27/0/0 3x Titanite Chunk 510
Travelling Merchant Gloves +10 73/78/71/71 21/23/24/21 26/29/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tseldora Manchettes

In-Game Description


Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Manchettes 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Manchettes +0 15/16/14/14 7/7/9/6 7/7/0/0 - -
Tseldora Manchettes +1 16/17/15/15 7/7/9/6 7/7/0/0 1x Titanite Shard 130
Tseldora Manchettes +2 17/19/16/16 8/8/10/7 8/8/0/0 2x Titanite Shard 160
Tseldora Manchettes +3 19/20/18/18 8/9/11/8 9/9/0/0 3x Titanite Shard 190
Tseldora Manchettes +4 20/22/19/19 9/9/12/8 9/9/0/0 1x Large Titanite Shard 250
Tseldora Manchettes +5 22/24/21/21 10/10/13/9 10/10/0/0 2x Large Titanite Shard 280
Tseldora Manchettes +6 23/25/22/22 10/11/14/10 11/11/0/0 3x Large Titanite Shard 310
Tseldora Manchettes +7 24/27/23/23 11/11/15/10 11/11/0/0 1x Titanite Chunk 370
Tseldora Manchettes +8 26/28/25/25 11/12/16/11 12/12/0/0 2x Titanite Chunk 400
Tseldora Manchettes +9 27/30/26/26 12/13/17/12 13/13/0/0 3x Titanite Chunk 430
Tseldora Manchettes +10 29/32/28/28 13/14/18/13 14/14/0/0 1x Titanite Slab 490

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Varangian Cuffs

In-Game Description


Cuffs worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Cuffs 18/19/17/17 6/4/7/6 7/6/0/0 0 55 1.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Cuffs +0 18/19/17/17 6/4/7/6 7/6/0/0 N/A N/A
Varangian Cuffs +1 19/20/18/18 6/4/7/6 7/6/0/0 1x Titanite Shard 150
Varangian Cuffs +2 21/22/20/20 7/4/8/7 8/7/0/0 2x Titanite Shard 180
Varangian Cuffs +3 23/24/22/22 7/5/8/7 9/7/0/0 3x Titanite Shard 220
Varangian Cuffs +4 24/26/24/24 8/5/9/8 9/8/0/0 1x Large Titanite Shard 290
Varangian Cuffs +5 26/28/26/26 8/6/10/8 10/9/0/0 2x Large Titanite Shard 330
Varangian Cuffs +6 28/29/27/27 9/6/10/9 11/9/0/0 3x Large Titanite Shard 360
Varangian Cuffs +7 29/31/29/29 9/6/11/9 11/10/0/0 1x Titanite Chunk 440
Varangian Cuffs +8 31/33/31/31 10/7/11/10 12/10/0/0 2x Titanite Chunk 470
Varangian Cuffs +9 33/35/33/33 10/7/12/10 13/11/0/0 3x Titanite Chunk 510
Varangian Cuffs +10 35/37/35/35 11/8/13/11 14/12/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Velstadt's Gauntlets

In-Game Description


Gauntlets worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Part of Velstadt's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Gauntlets 78/70/82/80 10/10/5/23 7/20/10/14 14 140 5.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Gauntlets +0 78/70/82/80 10/10/5/23 7/20/10/14 N/A N/A
Velstadt's Gauntlets +1 84/75/88/86 10/10/5/24 7/21/10/15 1 1,090
Velstadt's Gauntlets +2 90/81/94/92 11/11/5/26 7/22/11/16 1 1,360
Velstadt's Gauntlets +3 96/86/101/99 11/12/5/28 8/24/12/17 2 1,630
Velstadt's Gauntlets +4 102/92/107/105 12/13/5/30 8/25/13/18 2 2,170
Velstadt's Gauntlets +5 108/98/114/112 13/14/6/32 9/27/14/19 3 2,440

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Vengarl's Gloves

In-Game Description


Gloves of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Availability


Vengarl's Body drop.

General Information


Part of Vengarl's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Gloves 80/75/85/80 10/13/9/10 10/13/0/0 10 85 5.3 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Vengarl's Gloves +0 80/75/85/80 10/13/9/10 10/13/0/0 - -
Vengarl's Gloves +1 86/80/91/86 10/14/9/10 10/13/0/0 1x Twinkling Titanite 630
Vengarl's Gloves +2 92/86/98/92 11/15/10/11 11/14/0/0 1x Twinkling Titanite 790
Vengarl's Gloves +3 98/92/104/98 12/15/10/12 11/15/0/0 2x Twinkling Titanite 940
Vengarl's Gloves +4 104/98/111/104 13/17/11/13 12/16/0/0 2x Twinkling Titanite 1,260
Vengarl's Gloves +5 111/104/118/111 14/18/12/14 13/17/0/0 3x Twinkling Titanite 1,410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Wanderer Manchette

In-Game Description


Manchettes for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Manchette 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Manchette +0 35/33/35/35 12/15/17/12 13/21/0/0 N/A N/A
Wanderer Manchette +1 38/36/38/38 13/16/18/13 14/23/0/0 1x Titanite Shard 150
Wanderer Manchette +2 41/39/42/42 14/18/20/14 15/25/0/0 2x Titanite Shard 180
Wanderer Manchette +3 45/43/45/45 15/19/21/15 16/27/0/0 3x Titanite Shard 220
Wanderer Manchette +4 48/46/49/49 16/21/23/16 18/29/0/0 1x Large Titanite Shard 290
Wanderer Manchette +5 52/50/52/53 17/22/25/18 19/31/0/0 2x Large Titanite Shard 330
Wanderer Manchette +6 55/53/56/56 18/24/26/19 20/33/0/0 3x Large Titanite Shard 360
Wanderer Manchette +7 58/56/59/60 19/25/28/20 22/35/0/0 1x Titanite Chunk 440
Wanderer Manchette +8 62/60/63/63 20/27/29/21 23/37/0/0 2x Titanite Chunk 470
Wanderer Manchette +9 65/63/66/67 21/28/31/22 24/39/0/0 3x Titanite Chunk 510
Wanderer Manchette +10 69/67/70/71 23/30/33/24 26/42/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Priest Gloves

In-Game Description


Traditional gloves for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Gloves 18/19/18/18 11/11/14/12 8/7/7/7 0 50 1.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Gloves +0 18/19/18/18 11/11/14/12 8/7/7/7 N/A N/A
White Priest Gloves +1 19/21/19/19 12/12/15/13 8/7/7/7 1x Titanite Shard 120
White Priest Gloves +2 21/23/21/21 13/13/17/14 9/8/8/8 1x Titanite Shard 150
White Priest Gloves +3 23/25/23/23 14/14/18/15 10/9/9/9 2x Titanite Shard 180
White Priest Gloves +4 25/27/25/25 15/15/20/16 10/9/9/9 1x Large Titanite Shard 230
White Priest Gloves +5 27/29/27/27 16/16/21/18 11/10/10/10 1x Large Titanite Shard 260
White Priest Gloves +6 29/31/28/28 17/17/23/19 12/11/11/11 2x Large Titanite Shard 290
White Priest Gloves +7 31/33/30/30 18/18/24/20 12/11/11/11 1x Titanite Chunk 350
White Priest Gloves +8 33/35/32/32 19/19/26/21 13/12/12/12 1x Titanite Chunk 380
White Priest Gloves +9 35/37/34/34 20/20/27/22 14/13/13/13 2x Titanite Chunk 410
White Priest Gloves +10 37/39/36/36 22/22/29/24 15/14/14/14 1x Titanite Slab 460

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Xanthous Gloves

In-Game Description


Xanthous Gloves.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Gloves 31/35/31/26 23/6/15/181 13/12/0/0 0 60 2.3 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Gloves +0 31/35/31/26 23/6/15/18 13/12/0/0 N/A N/A
Xanthous Gloves +1 34/38/34/28 25/6/16/19 14/13/0/0 1x Twinkling Titanite 420
Xanthous Gloves +2 37/42/37/31 27/7/17/21 15/14/0/0 1x Twinkling Titanite 530
Xanthous Gloves +3 40/45/40/34 30/7/19/23 17/15/0/0 2x Twinkling Titanite 630
Xanthous Gloves +4 43/49/43/37 32/8/20/25 18/16/0/0 2x Twinkling Titanite 840
Xanthous Gloves +5 46/53/46/40 35/9/22/27 20/18/0/0 3x Twinkling Titanite 940

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.