# Hand Armor # Agdayne's Cuffs
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### In-Game Description --- *Cuffs worn by Agdayne of the Undead Crypt.* *Life itself is suffering; or karma,* *as some have called it.* *The embrace of death awaits all things,* *But does death mean an end to suffering?* ### Availability --- - Given by Grave Warden Agdayne after you pick up the King's Ring in Vendrick's chamber. - Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne. ### General Information --- - Part of Agdayne's Set. - Raises Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Agdayne's Cuffs46/49/45/4527/26/24/3628/19/24/330652.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Agdayne's Cuffs +046/49/45/4527/26/24/3628/19/24/33N/AN/A
Agdayne's Cuffs +150/54/49/4929/28/26/3930/20/26/361x Twinkling Titanite630
Agdayne's Cuffs +255/59/54/5432/31/28/4333/22/28/391x Twinkling Titanite790
Agdayne's Cuffs +360/64/58/5835/33/31/4635/24/31/422x Twinkling Titanite940
Agdayne's Cuffs +465/69/63/6338/36/33/5038/26/33/452x Twinkling Titanite1260
Agdayne's Cuffs +570/74/68/6841/39/36/5441/28/36/493x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Knight Gauntlets
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### In-Game Description --- *Gauntlets worn by Alonne Knights. The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* ### Availability --- Alonne Knight and Alonne Knight Captain drop. ### General Information --- Part of the Alonne Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne Knight Gauntlets69/66/73/6911/19/8/114/13/0/014806.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne Knight Gauntlets +069/66/73/6911/19/8/114/13/0/0--
Alonne Knight Gauntlets +175/72/80/7512/20/8/124/14/0/01x Titanite Shard580
Alonne Knight Gauntlets +282/79/87/8213/22/9/134/15/0/02x Titanite Shard720
Alonne Knight Gauntlets +389/85/94/8914/24/10/145/16/0/03x Titanite Shard870
Alonne Knight Gauntlets +496/92/101/9615/26/11/155/17/0/01x Large Titanite Shard1150
Alonne Knight Gauntlets +5103/98/109/10315/28/12/156/19/0/02x Large Titanite Shard1300
Alonne Knight Gauntlets +6110/105/116/11017/30/12/176/20/0/03x Large Titanite Shard1440
Alonne Knight Gauntlets +7117/111/123/11718/32/13/186/21/0/01x Titanite Chunk1730
Alonne Knight Gauntlets +8124/118/130/12419/34/14/197/22/0/02x Titanite Chunk1870
Alonne Knight Gauntlets +9131/124/137/13119/36/15/197/23/0/03x Titanite Chunk2020
Alonne Knight Gauntlets +10138/131/145/13821/38/16/218/25/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne's Gauntlets
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### In-Game Description --- *Gauntlets worn by Sir Alonne, who served the Old Iron King. Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King. Then, at the end of the very peak of his sire's rule, Sir Alonne set out again, in search of lands yet unknown.* ### Availability --- Sold by Magerold of Lanafir after defeating Sir Alonne. ### General Information --- Part of Alonne's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne's Gauntlets49/47/51/4810/12/8/1111/15/0/06803-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne's Gauntlets +049/47/51/4810/12/8/1111/15/0/0--
Alonne's Gauntlets +151/49/53/5011/13/8/1212/16/0/01820
Alonne's Gauntlets +253/51/55/5212/14/9/1313/17/0/011020
Alonne's Gauntlets +356/53/58/5513/15/9/1414/19/0/021220
Alonne's Gauntlets +458/55/60/5714/16/10/1515/20/0/021630
Alonne's Gauntlets +561/58/63/6015/17/11/1616/22/0/031830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alva Gauntlets
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### In-Game Description --- *Gauntlets worn by Alva the Wayfarer. Light but offers very high defense. Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* ### Availability --- Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop. ### General Information --- Part of the Alva Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alva Gauntlets29/28/30/298/9/6/99/11/0/04802.9-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alva Gauntlets +029/28/30/298/9/6/99/11/0/0--
Alva Gauntlets +132/30/33/318/9/6/99/12/0/01x Titanite Shard580
Alva Gauntlets +235/33/36/349/10/7/1010/13/0/02x Titanite Shard720
Alva Gauntlets +338/36/39/3710/11/7/1111/14/0/03x Titanite Shard870
Alva Gauntlets +441/39/42/4011/12/8/1212/15/0/01x Large Titanite Shard1150
Alva Gauntlets +544/42/45/4312/13/9/1313/17/0/02x Large Titanite Shard1300
Alva Gauntlets +647/44/48/4612/14/9/1313/18/0/03x Large Titanite Shard1440
Alva Gauntlets +750/47/51/4913/15/10/1414/19/0/01x Titanite Chunk1730
Alva Gauntlets +853/50/54/5214/16/10/1515/20/0/02x Titanite Chunk1870
Alva Gauntlets +956/53/57/5515/17/11/1616/21/0/03x Titanite Chunk2020
Alva Gauntlets +1059/56/61/5816/18/12/1717/23/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Archdrake Gloves
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### In-Game Description --- *Gloves of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* ### Availability --- Lindelt Cleric drop. ### General Information --- Part of the Archdrake Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Archdrake Gloves29/29/29/299/9/15/98/7/0/06803.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Archdrake Gloves +029/29/29/299/9/15/98/7/0/0N/AN/A
Archdrake Gloves +131/31/31/3110/9/16/98/7/0/01x Titanite Shard150
Archdrake Gloves +234/34/34/3411/10/18/109/8/0/02x Titanite Shard180
Archdrake Gloves +337/37/37/3712/11/19/1110/8/0/03x Titanite Shard220
Archdrake Gloves +440/40/40/4013/12/21/1211/9/0/01x Large Titanite Shard290
Archdrake Gloves +543/43/43/4314/13/22/1312/10/0/02x Large Titanite Shard330
Archdrake Gloves +646/46/46/4615/14/24/1312/10/0/03x Large Titanite Shard360
Archdrake Gloves +749/49/49/4915/15/25/1413/11/0/01x Titanite Chunk440
Archdrake Gloves +852/52/52/5217/16/27/1514/11/0/02x Titanite Chunk470
Archdrake Gloves +955/55/55/5518/17/28/1615/12/0/03x Titanite Chunk510
Archdrake Gloves +1058/58/58/5819/18/30/1716/13/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Astrologist's Gauntlets
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### In-Game Description --- *Gauntlets worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* ### Availability --- - Sold by Royal Sorcerer Navlaan after completing his questline. - Astrologist drop. ### General Information --- Part of the Astrologist's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Astrologist's Gauntlets25/26/24/2418/12/12/158/8/0/00501.7-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Astrologist's Gauntlets +025/26/24/2418/12/12/158/8/0/0N/AN/A
Astrologist's Gauntlets +127/28/26/2619/13/13/168/8/0/01x Titanite Shard150
Astrologist's Gauntlets +230/31/28/2821/14/14/189/9/0/02x Titanite Shard180
Astrologist's Gauntlets +332/33/31/3123/15/15/1910/10/0/03x Titanite Shard220
Astrologist's Gauntlets +435/36/33/3325/17/17/2111/10/0/01x Large Titanite Shard290
Astrologist's Gauntlets +537/39/36/3626/18/18/2312/11/0/02x Large Titanite Shard330
Astrologist's Gauntlets +640/41/38/3828/19/19/2412/12/0/03x Large Titanite Shard360
Astrologist's Gauntlets +742/44/40/4030/21/21/2613/12/0/01x Titanite Chunk440
Astrologist's Gauntlets +845/46/43/4332/22/22/2714/13/0/02x Titanite Chunk470
Astrologist's Gauntlets +947/49/45/4534/23/23/2915/14/0/03x Titanite Chunk510
Astrologist's Gauntlets +1050/52/48/4836/25/25/3116/15/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bandit Gauntlets
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### In-Game Description --- *Gauntlets of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and scattered to other lands.* ### Availability --- - Starting equipment for the Bandit class. - Sold by Magerold of Lanafir. ### General Information --- Part of the Bandit Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bandit Gauntlets30/30/31/299/9/7/97/10/0/03602.8-/-/-/-D
### Upgrades --- Requies Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bandit Gauntlets +030/30/31/299/9/7/97/10/0/0N/AN/A
Bandit Gauntlets +133/33/34/319/10/7/97/10/0/01x Titanite Shard290
Bandit Gauntlets +236/36/37/3410/11/8/108/11/0/02x Titanite Shard360
Bandit Gauntlets +339/39/40/3711/12/9/118/12/0/03x Titanite Shard440
Bandit Gauntlets +442/42/43/4012/13/10/129/13/0/01x Large Titanite Shard580
Bandit Gauntlets +545/45/46/4313/14/11/1310/14/0/02x Large Titanite Shard650
Bandit Gauntlets +648/48/49/4614/15/11/1410/15/0/03x Large Titanite Shard720
Bandit Gauntlets +751/51/52/4915/15/12/1511/16/0/01x Titanite Chunk870
Bandit Gauntlets +854/54/55/5216/17/13/1611/17/0/02x Titanite Chunk940
Bandit Gauntlets +957/57/58/5517/18/14/1712/18/0/03x Titanite Chunk1010
Bandit Gauntlets +1060/60/62/5818/19/15/1813/19/0/01x Titanite Slab1150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bell Keeper Cuffs
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### In-Game Description --- *An old pair of cuffs that are oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* ### Availability --- Reach Rank 3 in the Bell Keepers covenant. ### General Information --- Part of the Bell Keeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bell Keeper Cuffs27/29/27/276/5/8/107/5/0/00602.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bell Keeper Cuffs +027/29/27/276/5/8/107/5/0/0N/AN/A
Bell Keeper Cuffs +129/31/29/296/5/8/117/5/0/01x Titanite Shard120
Bell Keeper Cuffs +232/34/32/327/6/9/128/6/0/02x Titanite Shard150
Bell Keeper Cuffs +335/37/34/347/6/10/138/6/0/03x Titanite Shard180
Bell Keeper Cuffs +438/40/37/378/7/11/149/7/0/01x Large Titanite Shard230
Bell Keeper Cuffs +541/43/40/409/8/12/1510/8/0/02x Large Titanite Shard260
Bell Keeper Cuffs +643/46/42/429/8/12/1610/8/0/03x Large Titanite Shard290
Bell Keeper Cuffs +746/49/45/4510/9/13/1711/9/0/01x Titanite Chunk350
Bell Keeper Cuffs +849/52/47/4710/9/14/1811/9/0/02x Titanite Chunk380
Bell Keeper Cuffs +952/55/50/5011/10/15/1912/10/0/03x Titanite Chunk410
Bell Keeper Cuffs +1055/58/53/5312/11/16/2113/11/0/01x Titanite Slab460
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Benhart's Gauntlets
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### In-Game Description --- *Gauntlets of unknown origin. Belonged to Benhart of Jugo.* *Apparently Benhart found this while wandering land to land, but its origins are unknown. He wore it all the time, he adored it so, leaving a slight odor.* ### Availability --- - Obtained from Benhart of Jugo as a gift after completing his questline. - Sold by Merchant Hag Melentia after killing Benhart of Jugo. ### General Information --- Part of Benhart's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Benhart's Gauntlets55/52/56/5512/12/11/1214/11/0/09725.5-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Benhart's Gauntlets +055/52/56/5512/12/11/1214/11/0/0N/AN/A
Benhart's Gauntlets +160/57/61/6013/13/12/1315/12/0/01x Titanite Shard290
Benhart's Gauntlets +265/62/67/6514/14/13/1417/13/0/02x Titanite Shard360
Benhart's Gauntlets +371/67/73/7115/15/14/1518/14/0/03x Titanite Shard440
Benhart's Gauntlets +476/73/78/7617/16/15/1720/15/0/01x Large Titanite Shard580
Benhart's Gauntlets +582/78/84/8218/18/16/1821/16/0/02x Large Titanite Shard650
Benhart's Gauntlets +687/83/90/8719/19/17/1923/17/0/03x Large Titanite Shard720
Benhart's Gauntlets +792/89/95/9221/20/18/2124/18/0/01x Titanite Chunk870
Benhart's Gauntlets +898/94/101/9822/21/19/2226/19/0/02x Titanite Chunk940
Benhart's Gauntlets +9103/99/107/10323/22/20/2327/20/0/03x Titanite Chunk1010
Benhart's Gauntlets +10109/105/113/10925/24/22/2529/22/0/01x Titanite Slab1150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Dragon Gauntlets
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### In-Game Description --- *Eerily-shaped gauntlets spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but these proves its existence* ### Availability --- Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant. ### General Information --- Part of the Black Dragon Set. Cannot be unequipped by normal means. To unequip it, you have to die.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Dragon Gauntlets48/47/49/4817/38/18/1722/31/25/2502251.8-/-/-/-C
### Upgrades --- Cannot be upgraded. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Gloves
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### In-Game Description --- *Black gloves. Enchanted with resistance to magic. Belonged to Straid of Olaphis* *Straid spent several lifetimes as stone. During this hiatus, kingdoms rose and fell, until the land called Drangleic came to be.* ### Availability --- - Given to you by Straid of Olaphis when the player has traded four unique boss souls to him. - Sold by Merchant Hag Melentia if Straid has been killed. ### General Information --- Part of the Black Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Gloves26/28/25/2528/19/19/1912/10/15/140551.0-/-/16/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Gloves +026/28/25/2528/19/19/1912/10/15/14N/AN/A
Black Gloves +128/30/27/2730/20/20/2013/11/16/151x Twinkling Titanite550
Black Gloves +231/33/29/2933/22/22/2214/12/17/161x Twinkling Titanite680
Black Gloves +333/36/32/3236/24/24/2415/13/19/172x Twinkling Titanite820
Black Gloves +436/39/34/3439/26/26/2616/14/20/182x Twinkling Titanite1090
Black Gloves +539/42/37/3742/28/28/2817/15/22/203x Twinkling Titanite1220
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Leather Gloves
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### In-Game Description --- *Leather gloves dyed Black.* *Allows the wearer to blend in with the dark. Often used by those with ill-intent. Meticulously crafted, and provides fair defense.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Laddersmith Gilligan for 800 souls in Earthen Peak and 1,000 souls in Majula. ### General Information --- Part of the Black Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Leather Gloves30/31/29/2914/11/10/1217/12/0/00551.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Leather Gloves +030/31/29/2914/11/10/1217/12/0/0N/AN/A
Black Leather Gloves +133/34/32/3215/12/11/1318/13/0/01x Titanite Shard150
Black Leather Gloves +236/37/35/3517/13/12/1420/14/0/02x Titanite Shard180
Black Leather Gloves +339/40/38/3818/14/13/1522/15/0/03x Titanite Shard220
Black Leather Gloves +442/43/41/4120/15/14/1624/16/0/01x Large Titanite Shard290
Black Leather Gloves +545/46/44/4421/16/15/1826/18/0/02x Large Titanite Shard330
Black Leather Gloves +648/49/47/4723/17/16/1927/19/0/03x Large Titanite Shard360
Black Leather Gloves +751/52/50/5024/18/17/2029/20/0/01x Titanite Chunk440
Black Leather Gloves +854/55/53/5326/19/18/2131/21/0/02x Titanite Chunk470
Black Leather Gloves +957/58/56/5627/20/19/2233/22/0/03x Titanite Chunk510
Black Leather Gloves +1060/62/59/5929/22/21/2435/24/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Gloves
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### In-Game Description --- *Gloves worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* ### Availability --- Sold by Royal Sorcerer Navlaan. Gutter Denizen drop - after all the sconces in The Gutter are lit.1 ### General Information --- Part of the Black Witch Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Witch Gloves34/37/33/3332/25/30/3111/14/15/150551.7-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Witch Gloves +034/37/33/3332/25/30/3111/14/15/15--
Black Witch Gloves +137/40/36/3635/27/33/3412/15/16/161x Twinkling Titanite280
Black Witch Gloves +241/44/39/3938/30/36/3713/16/18/181x Twinkling Titanite340
Black Witch Gloves +344/48/43/4141/32/39/4014/18/19/192x Twinkling Titanite410
Black Witch Gloves +448/52/46/4644/35/42/4215/19/21/212x Twinkling Titanite550
Black Witch Gloves +552/56/50/5048/38/45/4617/21/23/233x Twinkling Titanite610
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
# Bone King Cuffs
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### In-Game Description --- *Skeleton Lord cuffs. High dark defense.* *The very men who were ordered to hunt down the Undead were themselves hollowed, and founded a kingdom of bone.* ### Availability --- Sold by Titchy Gren after defeating the Skeleton Lords. ### General Information --- Part of the Bone King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bone King Cuffs35/39/34/3423/25/20/3118/12/14/220651.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bone King Cuffs +035/39/34/3423/25/20/3118/12/14/22N/AN/A
Bone King Cuffs +138/42/37/3725/27/22/3419/13/15/241x Twinkling Titanite630
Bone King Cuffs +242/46/40/4027/29/24/3721/14/16/261x Twinkling Titanite790
Bone King Cuffs +345/50/44/4429/32/26/4023/15/18/292x Twinkling Titanite940
Bone King Cuffs +449/54/47/4731/34/28/4325/16/19/312x Twinkling Titanite1,260
Bone King Cuffs +553/58/51/5134/37/30/4727/17/21/343x Twinkling Titanite1,410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Brigand Gauntlets
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### In-Game Description --- *Gauntlets donned by looting brigands.* *This armor may appear shoddy, but is in fact a very functional piece of work, its materials meticulously crafted together.* ### Availability --- - No-man's Wharf treasure chest, in the large building with the shortcut gate. - Crescent Sickle Phantom drop. ### General Information --- Part of the Brigand Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Brigand Gauntlets33/36/32/3116/13/12/1413/13/0/00601.8-/-/-/-E
### Upgrades ---
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Brigand Gauntlets +033/36/32/3116/13/12/1413/13/0/0N/AN/A
Brigand Gauntlets +136/39/35/3417/14/13/1514/14/0/01x Titanite Shard150
Brigand Gauntlets +239/43/38/3719/15/14/1615/15/0/02x Titanite Shard180
Brigand Gauntlets +342/46/41/4020/16/15/1816/17/0/03x Titanite Shard220
Brigand Gauntlets +446/50/45/4322/18/17/1918/18/0/01x Large Titanite Shard290
Brigand Gauntlets +549/54/48/4624/19/18/2119/20/0/02x Large Titanite Shard330
Brigand Gauntlets +652/57/51/4925/20/19/2220/21/0/03x Large Titanite Shard360
Brigand Gauntlets +756/61/55/5227/22/21/2322/22/0/01x Titanite Chunk440
Brigand Gauntlets +859/64/58/5528/23/22/2523/24/0/02x Titanite Chunk470
Brigand Gauntlets +962/68/61/5830/24/23/2624/25/0/03x Titanite Chunk510
Brigand Gauntlets +1066/72/65/6132/26/25/2826/27/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Catarina Gauntlets
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### In-Game Description --- *Odd gauntlets shaped like an onion.* *These gauntlets appears rather absurd, but their multi-faced construction is in fact quite practical as they effectively deflect physical attacks.* *The old tales speak of brave Catarina knights wearing these gauntlets as they rushed courageously into battle.* ### Availability --- - Red Phantom Catarina Knight drop (rare). - Brume Tower treasure, behind destroyable wall (by enemies with barrels), in area with movable fire breathing bull statues - Video Strategy Brume Tower: https://www.youtube.com/watch?v=KvIWJQ-E-uw&list=UUP303J4oF9oR-99GUDvuJzw ### General Information --- Part of the Catarina Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Catarina Gauntlets88/88/102/8819/21/13/1915/24/0/013956.9-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Catarina Gauntlets +088/88/102/8819/21/13/1915/24/0/0N/AN/A
Catarina Gauntlets +196/96/112/9620/23/14/2016/26/0/01 Twinkling Titanite840
Catarina Gauntlets +2105/105/122/10522/25/15/2218/28/0/01 Twinkling Titanite1050
Catarina Gauntlets +3114/114/132/11424/26/16/2419/31/0/02 Twinkling Titanite1260
Catarina Gauntlets +4123/123/142/12326/28/17/2621/33/0/02 Twinkling Titanite1670
Catarina Gauntlets +5132/132/153/13228/31/19/2823/36/0/03 Twinkling Titanite1880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Chaos Gloves
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### In-Game Description --- *Gloves worn by a chaos sorcerer.* *He calls himself Navlaan, now.* ### Availability --- - Complete Royal Sorcerer Navlaan's questline and talk to him. - Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan. ### General Information --- Part of the Chaos Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Chaos Gloves26/28/25/2519/28/19/2712/10/15/140551-/-/16/16E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Chaos Gloves +026/28/25/2519/28/19/2712/10/15/14--
Chaos Gloves +128/30/27/2720/30/20/2913/11/16/151x Twinkling Titanite550
Chaos Gloves +231/33/29/2922/33/22/3214/12/17/161x Twinkling Titanite680
Chaos Gloves +333/36/32/3224/36/24/3515/13/19/172x Twinkling Titanite820
Chaos Gloves +436/39/34/3426/39/26/3816/14/20/182x Twinkling Titanite1090
Chaos Gloves +539/42/37/3728/42/28/4117/15/22/203x Twinkling Titanite1220
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Charred Loyce Gauntlets
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### In-Game Description --- *Charred gauntlets of the Knights of Loyce, burned black by flame.* *These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* ### Availability --- Charred Loyce Knight drop. ### General Information --- Part of the Charred Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Charred Loyce Gauntlets62/53/67/6210/16/6/1011/13/0/011454.5-/-/-/-C
### Notes --- - Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. - Just like in real life, the Charred Loyce Gauntlets have gained mass after being burned and weighs more than its unburned counterpart. *(The More You Know!)* ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Charred Loyce Gauntlets +062/53/67/6210/16/6/1011/13/0/0N/AN/A
Charred Loyce Gauntlets +165/55/70/6511/17/6/1112/14/0/01x Twinkling Titanite820
Charred Loyce Gauntlets +268/58/73/6812/19/7/1213/15/0/01x Twinkling Titanite1,020
Charred Loyce Gauntlets +371/60/76/7113/20/7/1314/16/0/02x Twinkling Titanite1,220
Charred Loyce Gauntlets +474/63/79/7414/22/8/1415/17/0/02x Twinkling Titanite1,630
Charred Loyce Gauntlets +577/66/83/7715/24/9/1516/19/0/03x Twinkling Titanite1,830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Creighton's Chain Gloves
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### In-Game Description --- *Atypical chain gloves. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.* ### Availability --- - Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora. - Sold by Merchant Hag Melentia after killing Creighton the Wanderer. ### General Information --- Part of Creighton's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Creighton's Chain Gloves32/31/33/3210/11/5/107/12/0/06703.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Creighton's Chain Gloves +032/31/33/3210/11/5/107/12/0/0N/AN/A
Creighton's Chain Gloves +135/34/36/3510/12/5/107/13/0/01x Titanite Shard150
Creighton's Chain Gloves +238/37/39/3811/13/6/118/14/0/02x Titanite Shard180
Creighton's Chain Gloves +341/40/42/4112/14/6/129/15/0/03x Titanite Shard220
Creighton's Chain Gloves +444/43/46/4413/15/7/1310/16/0/01x Large Titanite Shard290
Creighton's Chain Gloves +547/46/49/4714/15/8/1411/18/0/02x Large Titanite Shard330
Creighton's Chain Gloves +650/49/52/5015/17/8/1511/19/0/03x Large Titanite Shard360
Creighton's Chain Gloves +753/52/56/5316/18/9/1612/20/0/01x Titanite Chunk440
Creighton's Chain Gloves +856/55/59/5617/19/9/1713/21/0/02x Titanite Chunk470
Creighton's Chain Gloves +959/58/62/5918/19/10/1814/22/0/03x Titanite Chunk510
Creighton's Chain Gloves +1063/62/66/6319/21/11/1915/24/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dark Gauntlets
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### In-Game Description --- *Gauntlets of a knight subsumed by dark. No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* ### Availability --- Mimic drop in Earthen Peak. From the Upper Earthen Peak bonfire, move down the first stairs. In the room ahead, the Mimic can be found alongside several poison urns and Poison Horn Beetles. ### General Information --- Part of the Dark Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dark Gauntlets68/68/71/6518/18/12/3818/21/0/09905.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dark Gauntlets +068/68/71/6518/18/12/3818/21/0/0N/AN/A
Dark Gauntlets +174/74/78/7119/19/13/4119/23/0/01x Twinkling Titanite630
Dark Gauntlets +281/81/85/7721/21/14/4521/25/0/01x Twinkling Titanite790
Dark Gauntlets +387/87/92/8423/23/15/4823/26/0/02x Twinkling Titanite940
Dark Gauntlets +494/94/99/9025/25/16/5225/28/0/02x Twinkling Titanite1260
Dark Gauntlets +5101/101/107/9727/27/18/5627/31/0/03x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Desert Sorceress Gloves
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### In-Game Description --- *Sorceress Gloves from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* ### Availability --- Desert Sorceress drop. ### General Information --- Part of the Desert Sorceress Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Desert Sorceress Gloves25/26/24/2423/16/19/219/6/16/80501.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Desert Sorceress Gloves +025/26/24/2423/16/19/219/6/16/8N/AN/A
Desert Sorceress Gloves +127/28/26/2625/17/20/239/6/17/81x Titanite Shard150
Desert Sorceress Gloves +230/31/28/2827/19/22/1510/7/19/92x Titanite Shard180
Desert Sorceress Gloves +332/33/31/3129/20/24/2711/7/20/103x Titanite Shard220
Desert Sorceress Gloves +435/36/32/3232/22/26/2912/8/22/101x Large Titanite Shard290
Desert Sorceress Gloves +538/39/36/3634/24/28/3113/9/24/112x Large Titanite Shard330
Desert Sorceress Gloves +640/41/38/3836/25/30/3314/9/25/123x Large Titanite Shard360
Desert Sorceress Gloves +742/44/40/4039/27/32/3515/10/27/121x Titanite Chunk440
Desert Sorceress Gloves +845/45/43/4341/28/34/3716/10/28/132x Titanite Chunk470
Desert Sorceress Gloves +947/49/45/4543/30/36/3917/11/30/143x Titanite Chunk510
Desert Sorceress Gloves +1050/52/48/4846/32/38/4218/12/32/151x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dingy Cuffs
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### In-Game Description --- *Unassuming dingy cuffs.* *Although by now gray with soot and nearly unraveled, its fabric was originally a pure white.* ### Availability --- Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity. ### General Information --- Part of the Dingy Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dingy Cuffs22/24/20/2013/11/12/128/9/18/180401.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dingy Cuffs +022/24/20/2013/11/12/128/9/18/18N/AN/A
Dingy Cuffs +124/26/22/2214/12/13/138/10/19/191x Titanite Shard150
Dingy Cuffs +226/29/24/2415/13/14/149/11/21/212x Titanite Shards180
Dingy Cuffs +328/31/26/2616/14/15/1510/12/23/233x Titanite Shards220
Dingy Cuffs +430/34/28/2818/15/17/1711/13/25/251x Large Titanite Shard290
Dingy Cuffs +532/36/30/3019/16/18/1812/14/27/272x Large Titanite Shards330
Dingy Cuffs +634/39/32/3220/17/19/1912/15/29/293x Large Titanite Shards360
Dingy Cuffs +736/41/34/3422/18/21/2113/15/31/311x Titanite Chunk440
Dingy Cuffs +838/44/36/3623/19/22/2214/17/33/332x Titanite Chunks470
Dingy Cuffs +940/46/38/3824/20/23/2315/18/35/353x Titanite Chunks510
Dingy Cuffs +1043/49/40/4043/49/40/4016/19/37/371x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Acolyte Gloves
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### In-Game Description --- *Gloves worn by acolytes of Aldia.* *Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own.* *These white gloves are designed to bear the brunt of the ritual sacrifice's gushing blood.* ### Availability --- Dragon Acolyte drop. ### General Information --- Part of the Dragon Acolyte Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragon Acolyte Gloves24/25/24/2410/10/11/1211/24/0/00551.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dragon Acolyte Gloves +024/25/24/2410/10/11/1211/24/0/0N/AN/A
Dragon Acolyte Gloves +126/27/26/2611/11/12/1312/26/0/01x Titanite Shard150
Dragon Acolyte Gloves +228/30/28/2812/12/13/1413/28/0/02x Titanite Shard180
Dragon Acolyte Gloves +331/32/30/3013/13/14/1514/30/0/03x Titanite Shard220
Dragon Acolyte Gloves +433/35/33/3314/14/15/1715/33/0/01x Large Titanite Shard290
Dragon Acolyte Gloves +536/38/35/3515/15/17/1816/35/0/02x Large Titanite Shard330
Dragon Acolyte Gloves +638/40/37/3716/16/18/1917/37/0/03x Large Titanite Shard360
Dragon Acolyte Gloves +740/43/40/4017/17/19/2118/40/0/01x Titanite Chunk440
Dragon Acolyte Gloves +843/45/42/4218/18/20/2219/42/0/02x Titanite Chunk470
Dragon Acolyte Gloves +945/48/44/4419/19/21/2320/44/0/03x Titanite Chunk510
Dragon Acolyte Gloves +1048/51/47/4720/20/23/2522/47/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragonrider Gauntlets
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### In-Game Description --- *Gauntlets worn by King Vendrick's loyal Dragonriders. According to legend, the Dragonriders went into battle astride not horses, but wyrms. Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* ### Availability --- Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle. ### General Information --- Part of the Dragonrider Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragonrider Gauntlets95/88/99/959/8/9/98/11/0/012956.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Dragonrider Gauntlets +095/88/99/959/8/9/98/11/0/0--
Dragonrider Gauntlets +1102/95/106/1029/8/9/98/11/0/01x Twinkling Titanite1,090
Dragonrider Gauntlets +2109/102/114/10910/9/10/109/12/0/01x Twinkling Titanite1,360
Dragonrider Gauntlets +3117/109/122/11710/9/10/109/13/0/02x Twinkling Titanite1,630
Dragonrider Gauntlets +4124/116/130/12411/10/11/1110/14/0/02x Twinkling Titanite2,170
Dragonrider Gauntlets +5132/123/138/13212/11/12/1211/15/0/03x Twinkling Titanite2,440
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakeblood Gauntlets
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### In-Game Description --- *Black gauntlets of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* ### Availability --- Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests. ### General Information --- Part of the Drakeblood Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakeblood Gauntlets75/72/81/7710/16/7/1414/17/0/09854.6-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakeblood Gauntlets +075/72/81/7710/16/7/1414/17/0/0--
Drakeblood Gauntlets +176/73/83/7810/16/7/1414/17/0/01x Titanite Shard580
Drakeblood Gauntlets +278/75/85/8011/17/7/1515/18/0/02x Titanite Shard720
Drakeblood Gauntlets +380/77/87/8211/18/7/1515/19/0/03x Titanite Shard870
Drakeblood Gauntlets +482/79/89/8412/19/8/1616/20/0/01x Large Titanite Shard1150
Drakeblood Gauntlets +584/81/91/8612/20/8/1717/21/0/02x Large Titanite Shard1300
Drakeblood Gauntlets +685/82/93/8813/20/8/1717/21/0/03x Large Titanite Shard1440
Drakeblood Gauntlets +787/84/95/9013/21/9/1818/22/0/01x Titanite Chunk1730
Drakeblood Gauntlets +889/86/97/9214/22/9/1818/23/0/02x Titanite Chunk1870
Drakeblood Gauntlets +991/88/99/9414/23/9/1919/24/0/03x Titanite Chunk2020
Drakeblood Gauntlets +1093/90/101/9615/24/10/2020/25/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakekeeper Gauntlets
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### In-Game Description --- *Giant onyx gauntlets. Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* ### Availability --- Drakekeeper drop. ### General Information --- Part of the Drakekeeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakekeeper Gauntlets89/86/94/8912/13/10/1212/17/0/1717908.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakekeeper Gauntlets +089/86/94/8912/13/10/1212/17/0/17--
Drakekeeper Gauntlets +197/94/103/9713/14/11/1313/18/0/181x Titanite Shard780
Drakekeeper Gauntlets +2106/103/112/10614/15/12/1414/20/0/202x Titanite Shard980
Drakekeeper Gauntlets +3115/111/122/11515/16/13/1515/22/0/213x Titanite Shard1170
Drakekeeper Gauntlets +4124/120/131/12416/18/14/1616/23/0/231x Large Titanite Shard1560
Drakekeeper Gauntlets +5133/128/141/13317/19/15/1717/25/0/252x Large Titanite Shard1750
Drakekeeper Gauntlets +6142/137/150/14218/20/16/1818/27/0/263x Large Titanite Shard1950
Drakekeeper Gauntlets +7151/145/159/15119/22/17/1919/28/0/281x Titanite Chunk2330
Drakekeeper Gauntlets +8160/154/169/16020/23/18/2020/30/0/292x Titanite Chunk2530
Drakekeeper Gauntlets +9169/162/178/16921/24/19/2121/32/0/313x Titanite Chunk2720
Drakekeeper Gauntlets +10178/171/188/17823/26/20/2323/34/0/331x Titanite Slab3110
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drangleic Gauntlets
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### In-Game Description --- *Traditional Drangleic gauntlets. Belonged to Captain Drummond.* *Drummond's ancestors have served Drangleic for generations, principally as defenders of the great fort, but Captain Drummond is the last in this proud line.* ### Availability --- Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges. ### General Information --- Part of the Drangleic Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drangleic Gauntlets83/79/90/8514/14/12/1414/18/0/010906.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Drangleic Gauntlets +083/79/90/8514/14/12/1414/18/0/0--
Drangleic Gauntlets +191/86/99/9315/15/13/1515/19/0/01630
Drangleic Gauntlets +299/94/108/10116/16/14/1616/21/0/01790
Drangleic Gauntlets +3108/102/117/11017/17/15/1718/23/0/02940
Drangleic Gauntlets +4116/110/126/11818/18/16/1819/25/0/021260
Drangleic Gauntlets +5125/118/135/12720/18/20/2021/27/0/031410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Elite Knight Gloves
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### In-Game Description --- *Gloves reinforced with bradden steel. They provide sturdy defense, making them an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* ### Availability --- - Sold by Maughlin the Armourer after spending 1,000 souls in his shop. - Dropped by Wall Watchmen in Frozen Eleum Loyce. *Dark Souls II* only: - Dropped by the Elite Knight Phantom at bonfire intensity 2+. ### General Information --- Part of the Elite Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Elite Knight Gloves33/32/36/339/10/7/98/11/0/04853.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Elite Knight Gloves+033/32/36/339/10/7/98/11/0/0N/AN/A
Elite Knight Gloves+136/35/39/3610/11/7/108/12/0/01x Titanite Shard580
Elite Knight Gloves+239/38/43/3911/12/8/119/13/0/02x Titanite Shard720
Elite Knight Gloves+342/41/46/4212/13/9/1210/14/0/03x Titanite Shard870
Elite Knight Gloves+446/44/50/4613/14/9/1310/15/0/01x Large Titanite Shard1150
Elite Knight Gloves+549/48/54/4914/15/10/1411/16/0/02x Large Titanite Shard1300
Elite Knight Gloves+652/51/57/5215/16/11/1512/17/0/03x Large Titanite Shard1440
Elite Knight Gloves+756/54/61/5615/17/11/1512/18/0/01x Titanite Chunk1730
Elite Knight Gloves+859/57/64/5917/18/12/1713/19/0/02x Titanite Chunk1870
Elite Knight Gloves+962/60/68/6218/19/13/1814/20/0/03x Titanite Chunk2020
Elite Knight Gloves+1066/64/72/6619/20/14/1915/22/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Engraved Gauntlets
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### In-Game Description --- *Stone gauntlets engraved with odd writing. Said to bring good fortune to their wearer.* *The wealthy merchant Fiorenza searched for these rare and precious gauntlets his entire life, but was not the one who found them.* *Effect: Rare chance normal attacks become critical hits* ### Availability --- Brightstone Cove Tseldora treasure. Tseldora Den Key required. The den is right before the area with spikes. The gauntlets are in the metal chest. ### General Information --- When worn, attacks have a 5% chance to become critical hits that deal 50% more damage. The total average damage increase is 2.5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Engraved Gauntlets29/29/29/2915/15/15/1515/15/44/440555.512/12/-/-C
### Notes --- - Extremely similar to the runic cuffs worn by the Giant Pyromancers seen in ancient memories. - Critical hits are accompanied by an explosive crunching sound. - Exactly 50% damage buff seen against the Fume Knight, on a two-handed strong attack with a Lightning Dragon Tooth +5 buffed with Sunlight Blade. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Engraved Gauntlets +029/29/29/2915/15/15/1515/15/44/44N/AN/A
Engraved Gauntlets +132/32/32/3216/16/16/1616/16/48/481x Twinkling Titanite820
Engraved Gauntlets +235/35/35/3517/17/17/1717/17/52/521x Twinkling Titanite1020
Engraved Gauntlets +338/38/38/3819/19/19/1919/19/57/572x Twinkling Titanite1220
Engraved Gauntlets +441/41/41/4120/20/20/2020/20/61/612x Twinkling Titanite1630
Engraved Gauntlets +544/44/44/4422/22/22/2222/22/66/663x Twinkling Titanite1830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Executioner Gauntlets
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### In-Game Description --- *Black gauntlets worn by the exevutioner of the Undead Purgatory. The spikes are designed to evoke fear. The executioner mercilessly out down countess Undead, but how could he know that it was never his own will, but that of the chariot horse?* ### Availability --- Sold by Titchy Gren after you reach Drangleic Castle. ### General Information --- Part of the Executioner Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Executioner Gauntlets38/34/40/399/9/6/207/26/0/184652.7-/-/-/-D
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Executioner Gauntlets +038/34/40/399/9/6/207/26/0/18--
Executioner Gauntlets +141/37/44/429/10/6/227/28/0/191x Twinkling Titanite420
Executioner Gauntlets +245/41/48/4610/11/7/248/30/0/211x Twinkling Titanite530
Executioner Gauntlets +348/44/52/5011/12/7/268/33/0/232x Twinkling Titanite630
Executioner Gauntlets +452/48/56/5412/13/8/289/35/0/252x Twinkling Titanite840
Executioner Gauntlets +556/52/60/5813/14/9/3010/38/0/273x Twinkling Titanite940
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Falconer Gloves
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### In-Game Description --- *Gloves worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* ### Availability --- - Starting equipment for the Knight class. - Sold by Maughlin the Armourer. - Falconer drop. ### General Information --- Part of the Falconer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Falconer Gloves31/32/30/309/8/10/910/8/0/04753.2-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Falconer Gloves +031/32/30/309/8/10/910/8/0/0N/AN/A
Falconer Gloves +134/35/32/329/8/11/911/8/0/01x Titanite Shard150
Falconer Gloves +237/38/35/3510/9/12/1012/9/0/02x Titanite Shard180
Falconer Gloves +340/41/38/3811/10/13/1113/10/0/03x Titanite Shard220
Falconer Gloves +443/45/41/4112/10/14/1214/11/0/01x Large Titanite Shard290
Falconer Gloves +546/48/44/4413/11/15/1315/12/0/02x Large Titanite Shard330
Falconer Gloves +649/51/47/4714/12/16/1416/12/0/03x Large Titanite Shard360
Falconer Gloves +752/55/50/5015/12/17/1517/13/0/01x Titanite Chunk440
Falconer Gloves +855/58/53/5316/13/18/1618/14/0/02x Titanite Chunk470
Falconer Gloves +958/61/56/5617/14/19/1719/15/0/03x Titanite Chunk510
Falconer Gloves +1061/65/59/5918/15/21/1820/16/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Faraam Gauntlets
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### In-Game Description --- *Gauntlets worn by the Forossa Lion Knights. The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay. But their legacy was cut short with the fall of Forossa.* ### Availability --- Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl. ### General Information --- Part of the Faraam Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Faraam Gauntlets46/44/50/4710/11/7/109/12/0/011854.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Faraam Gauntlets +046/44/50/4710/11/7/109/12/0/0--
Faraam Gauntlets +150/48/54/5111/12/7/119/13/0/01x Titanite Shard780
Faraam Gauntlets +255/52/59/5612/13/8/1210/14/0/02x Titanite Shard980
Faraam Gauntlets +360/57/64/6113/14/9/1311/15/0/03x Titanite Shard1170
Faraam Gauntlets +464/61/69/6514/15/9/1412/16/0/01x Large Titanite Shard1560
Faraam Gauntlets +569/66/74/7015/17/10/1513/18/0/02x Large Titanite Shard1750
Faraam Gauntlets +674/70/79/7516/18/11/1614/19/0/03x Large Titanite Shard1950
Faraam Gauntlets +778/74/84/7917/19/11/1715/20/0/01x Titanite Chunk2330
Faraam Gauntlets +883/79/89/8418/20/12/1816/21/0/02x Titanite Chunk2530
Faraam Gauntlets +988/83/94/8919/21/13/1917/22/0/03x Titanite Chunk2720
Faraam Gauntlets +1093/88/99/9421/23/14/2118/24/0/01x Titanite Slab3110
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Fume Sorcerer Gloves
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### In-Game Description --- *Gloves worn by fume sorcerers. After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron. But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.* ### Availability --- Fume Sorcerer drop. ### General Information --- Part of the Fume Sorcerer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Fume Sorcerer Gloves60/64/59/5918/14/24/2222/19/0/00602.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Fume Sorcerer Gauntlets +060/64/59/5918/14/24/2222/19/0/0--
Fume Sorcerer Gauntlets +161/65/60/6018/14/25/2323/19/0/01x Titanite Shard200
Fume Sorcerer Gauntlets +263/67/61/6119/15/26/2424/20/0/02x Titanite Shard250
Fume Sorcerer Gauntlets +364/68/63/6320/15/27/2525/21/0/03x Titanite Shard300
Fume Sorcerer Gauntlets +466/70/64/6421/16/28/2626/22/0/01x Large Titanite Shard390
Fume Sorcerer Gauntlets +567/72/66/6621/17/30/2727/23/0/02x Large Titanite Shard440
Fume Sorcerer Gauntlets +669/73/67/6722/17/31/2828/24/0/03x Large Titanite Shard490
Fume Sorcerer Gauntlets +770/75/68/6823/18/32/2929/25/0/01x Titanite Chunk590
Fume Sorcerer Gauntlets +872/76/70/7024/18/33/3030/26/0/02x Titanite Chunk640
Fume Sorcerer Gauntlets +973/78/71/7125/19/34/3131/27/0/03x Titanite Chunk680
Fume Sorcerer Gauntlets +1075/80/73/7326/20/36/3333/28/0/01x Titanite Slab780
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gauntlets of Aurous (Transparent)
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### In-Game Description --- *Gauntlets of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder. According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you? Effect: Raises equipment load.* ### Availability --- - Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls. - Dark Spirit Rhoy the Explorer drop - rare ### General Information --- - Part of the Aurous Set (Transparent). - Raises Equipment Load by 1%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gauntlets of Aurous29/31/27/2811/9/12/108/9/0/00401.2-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gauntlets of Aurous +029/31/27/2811/9/12/108/9/0/0--
Gauntlets of Aurous +131/34/29/3012/10/13/118/9/0/01x Twinkling Titanite630
Gauntlets of Aurous +234/37/32/3313/11/14/129/10/0/01x Twinkling Titanite790
Gauntlets of Aurous +337/40/35/3614/12/15/1310/11/0/02x Twinkling Titanite940
Gauntlets of Aurous +440/43/38/3915/13/16/1411/12/0/02x Twinkling Titanite1260
Gauntlets of Aurous +543/46/41/4217/14/18/1512/13/0/03x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gauntlets of Aurous
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### In-Game Description --- *Gauntlets of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* ### Availability --- Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+). **Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial ### General Information --- Part of the Aurous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gauntlets of Aurous39/37/41/3914/13/10/1511/14/0/06803.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gauntlets of Aurous +039/37/41/3914/13/10/1511/14/0/0N/AN/A
Gauntlets of Aurous +142/40/45/4215/14/10/1612/15/0/01x Twinkling Titanite630
Gauntlets of Aurous +246/44/49/4616/15/11/1713/16/0/01x Twinkling Titanite790
Gauntlets of Aurous +350/48/53/5018/17/12/1914/18/0/02x Twinkling Titanite940
Gauntlets of Aurous +454/52/57/5419/18/13/2015/19/0/02x Twinkling Titanite1260
Gauntlets of Aurous +558/56/61/5821/20/14/2216/21/0/03x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gauntlets of the Forlorn
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### In-Game Description --- *Gauntlets of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* ### Availability --- Sold by Straid of Olaphis. ### General Information --- - Part of the Forlorn Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gauntlets of the Forlorn88/81/92/8714/17/12/2326/19/0/09755.5-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gauntlets of the Forlorn +088/81/92/8714/17/12/2326/19/0/0--
Gauntlets of the Forlorn +192/85/96/9115/18/13/2528/20/0/01x Twinkling Titanite820
Gauntlets of the Forlorn +296/89/101/9516/24/14/2730/22/0/01x Twinkling Titanite1020
Gauntlets of the Forlorn +3100/93/105/9917/21/15/2933/24/0/02x Twinkling Titanite1220
Gauntlets of the Forlorn +4104/97/110/10318/23/16/3135/26/0/02x Twinkling Titanite1630
Gauntlets of the Forlorn +5109/101/115/10820/25/18/3438/28/0/03x Twinkling Titanite1830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Grave Warden Cuffs
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### In-Game Description --- *Cuffes worn by wardens of the crypt. The wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they king or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* ### Availability --- Grave Warden drop. ### General Information --- Part of the Grave Warden Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Grave Warden Cuffs29/32/28/2813/12/15/1616/13/0/00602.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Grave Warden Cuffs +029/32/28/2813/12/15/1616/13/0/0--
Grave Warden Cuffs +131/35/30/3014/13/16/1717/14/0/01x Titanite Shard120
Grave Warden Cuffs +234/38/33/3315/14/18/1919/15/0/02x Titanite Shard150
Grave Warden Cuffs +337/41/36/3616/15/19/2120/16/0/03x Titanite Shard180
Grave Warden Cuffs +440/44/39/3917/16/21/2222/17/0/01x Large Titanite Shard230
Grave Warden Cuffs +543/47/42/4219/18/23/2423/19/0/02x Large Titanite Shard260
Grave Warden Cuffs +646/50/44/4420/19/24/2625/20/0/03x Large Titanite Shard290
Grave Warden Cuffs +749/53/47/4721/20/26/2726/21/0/01x Titanite Chunk350
Grave Warden Cuffs +852/56/50/5022/21/27/2928/22/0/02x Titanite Chunk380
Grave Warden Cuffs +955/59/53/5323/22/29/3129/23/0/03x Titanite Chunk410
Grave Warden Cuffs +1058/63/56/5625/24/31/3331/25/0/01x Titanite Slab460
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Gloves
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### In-Game Description --- *Gloves of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* ### Availability --- Gyrm drop. ### General Information --- Part of the Gyrm Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Gloves38/38/39/365/5/4/512/8/6/68703.6-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Gloves +038/38/39/365/5/4/512/8/6/6--
Gyrm Gloves +141/41/43/395/5/4/512/8/6/61x Titanite Shard150
Gyrm Gloves +245/45/47/436/6/5/613/9/7/72x Titanite Shards180
Gyrm Gloves +349/49/51/466/6/5/614/10/7/73x Titanite Shards220
Gyrm Gloves +452/52/55/507/7/6/715/11/8/81x Large Titanite Shard290
Gyrm Gloves +556/56/59/548/7/6/815/12/8/82x Large Titanite Shards330
Gyrm Gloves +660/60/63/578/8/7/817/12/9/93x Large Titanite shards360
Gyrm Gloves +763/63/67/619/8/7/918/13/9/91x Titanite Chunk440
Gyrm Gloves +867/67/71/649/9/8/919/14/10/102x Titanite Chunks470
Gyrm Gloves +971/71/75/6810/9/8/1019/15/10/103x Titanite Chunks510
Gyrm Gloves +1075/75/79/7211/10/9/1121/16/11/111x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Warrior Gloves
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### In-Game Description --- *Warrior gloves of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* ### Availability --- Gyrm Warrior drop. ### General Information --- Part of the Gyrm Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Warrior Gloves54/56/56/496/7/7/64/13/0/014755.414/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Warrior Gloves +054/56/56/496/7/7/64/13/0/0--
Gyrm Warrior Gloves +159/61/61/536/7/7/64/14/0/01x Titanite Shard150
Gyrm Warrior Gloves +264/67/67/587/8/8/74/15/0/02x Titanite Shard180
Gyrm Warrior Gloves +370/72/72/637/9/9/74/16/0/03x Titanite Shard220
Gyrm Warrior Gloves +475/78/78/688/9/9/85/17/0/01x Large Titanite Shard290
Gyrm Warrior Gloves +581/84/84/739/10/10/95/19/0/02x Large Titanite Shard330
Gyrm Warrior Gloves +686/89/89/789/11/11/95/20/0/03x Large Titanite Shard360
Gyrm Warrior Gloves +791/95/95/8310/11/11/106/21/0/01x Titanite Chunk440
Gyrm Warrior Gloves +897/100/100/8810/12/12/106/22/0/02x Titanite Chunk470
Gyrm Warrior Gloves +9102/106/106/9311/13/13/116/23/0/03x Titanite Chunk510
Gyrm Warrior Gloves +10108/112/112/9812/14/14/127/25/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hard Leather Gauntlets
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### In-Game Description --- *Gauntlets made of sturdy leather.* *A commonplace piece of armor. No embellishments. Very solid.* ### Availability --- - Starting armor of the Warrior class. - Sold by Maughlin the Armourer. ### General Information --- Part of the Hard Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hard Leather Gauntlets40/42/39/3913/8/16/1314/13/0/00653.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hard Leather Gauntlets +040/42/39/3913/8/16/1314/13/0/0N/AN/A
Hard Leather Gauntlets +144/46/42/4214/8/17/1415/14/0/01x Titanite Shard150
Hard Leather Gauntlets +248/50/46/4615/9/19/1516/15/0/02x Titanite Shard180
Hard Leather Gauntlets +352/54/50/5016/10/20/1618/16/0/03x Titanite Shard220
Hard Leather Gauntlets +456/58/54/5417/11/22/1819/17/0/01x Large Titanite Shard290
Hard Leather Gauntlets +560/62/58/5819/12/23/1921/19/0/02x Large Titanite Shard330
Hard Leather Gauntlets +664/66/62/6220/12/25/2022/20/0/03x Large Titanite Shard360
Hard Leather Gauntlets +768/70/66/6621/13/26/2223/21/0/01x Titanite Chunk440
Hard Leather Gauntlets +872/74/70/7022/14/28/2325/22/0/02x Titanite Chunk470
Hard Leather Gauntlets +976/78/74/7423/15/29/2426/23/0/03x Titanite Chunk510
Hard Leather Gauntlets +1080/83/78/7825/16/31/2628/25/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Havel's Gauntlets
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### In-Game Description --- *Gauntlets as if hewn from a giant boulder. Offers stupendous defense, but weighs a ton.* *The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say that it was the name of a great kingdom ruined in a barbaric war.* ### Availability --- The Gutter treasure. Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set. ### General Information --- Part of Havel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Havel's Gauntlets168/145/191/16823/25/20/237/40/17/173125511.520/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Havel's Gauntlets +0168/145/191/16823/25/20/237/40/17/17--
Havel's Gauntlets +1181/156/206/18124/26/21/247/43/18/181x Twinkling Titanite1090
Havel's Gauntlets +2194/167/221/19426/28/23/267/46/19/191x Twinkling Titanite1360
Havel's Gauntlets +3208/179/236/20827/30/24/278/49/20/202x Twinkling Titanite1630
Havel's Gauntlets +4221/190/251/22129/32/26/298/52/21/212x Twinkling Titanite2170
Havel's Gauntlets +5235/202/267/23531/34/28/319/55/23/233x Twinkling Titanite2440
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heide Knight Gauntlets
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### In-Game Description --- *Gauntlets worn by Heide Knights* *Whether Heide refers to the kingdom or* *was just a name for the land is not clear,* *for no records date back far enough to tell.* *All that is known is that the Way of Blue* *has its origins in Heide, and that Heide* *was later subsumed by the sea.* ### Availability --- Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.) ### General Information --- Part of the Heide Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heide Knight Gauntlets53/50/57/539/12/8/1617/13/0/148905.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heide Knight Gauntlets +053/50/57/539/12/8/1617/13/0/14N/AN/A
Heide Knight Gauntlets +158/55/62/589/13/8/1718/14/0/151x Titanite Shard580
Heide Knight Gauntlets +263/60/68/6310/14/9/1920/15/0/162x Titanite Shard720
Heide Knight Gauntlets +369/65/74/6911/15/10/2022/16/0/183x Titanite Shard870
Heide Knight Gauntlets +474/70/79/7412/16/11/2224/18/0/191x Large Titanite Shard1150
Heide Knight Gauntlets +580/75/85/8013/17/12/2426/19/0/212x Large Titanite Shard1300
Heide Knight Gauntlets +685/80/91/8514/18/12/2527/20/0/223x Large Titanite Shard1440
Heide Knight Gauntlets +790/85/96/9015/19/13/2729/22/0/231x Titanite Chunk1730
Heide Knight Gauntlets +896/90/102/9616/20/14/2831/23/0/252x Titanite Chunk1870
Heide Knight Gauntlets +9101/95/108/10817/21/15/3033/24/0/263x Titanite Chunk2020
Heide Knight Gauntlets +10107/100/114/10718/23/16/3235/26/0/281x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hexer's Gloves
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### In-Game Description --- *Gloves worn by a hexer. Belonged to Felkin the Outcast. Those who have a taste of dark are drawn into its vortex and rarely return. Perhaps it appeals to something deep within the human soul.* ### Availability --- - Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith. - Sold by Merchant Hag Melentia after Felkin the Outcast has been killed. ### General Information --- Part of the Hexer's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hexer's Gloves26/28/25/2519/28/19/1912/10/15/140551-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hexer's Gloves +026/28/25/2519/28/19/1912/10/15/14--
Hexer's Gloves +128/30/27/2720/30/20/2013/11/16/151x Twinkling Titanite550
Hexer's Gloves +231/33/29/2922/33/22/2214/12/17/161x Twinkling Titanite680
Hexer's Gloves +333/36/32/3224/36/24/2415/13/19/172x Twinkling Titanite820
Hexer's Gloves +436/39/34/3426/39/26/2616/14/20/182x Twinkling Titanite1090
Hexer's Gloves +539/42/37/3728/42/28/2817/15/22/203x Twinkling Titanite1220
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Infantry Gloves
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### In-Game Description --- *Gloves worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* ### Availability --- Hollow Infantry drop. ### General Information --- Part of the Hollow Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Infantry Gloves22/24/23/235/4/6/05/5/0/00402.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Infantry Gloves +022/22/21/215/4/6/55/5/0/0N/AN/A
Hollow Infantry Gloves +124/24/23/235/4/6/55/5/0/01x Titanite Shard130
Hollow Infantry Gloves +226/26/25/255/4/7/55/5/0/02x Titanite Shard160
Hollow Infantry Gloves +328/28/27/276/5/7/66/6/0/03x Titanite Shard190
Hollow Infantry Gloves +430/31/29/296/5/8/66/6/0/01x Large Titanite Shard250
Hollow Infantry Gloves +532/33/31/317/6/9/77/7/0/02x Large Titanite Shard250
Hollow Infantry Gloves +634/35/33/337/6/9/77/7/0/03x Large Titanite Shard280
Hollow Infantry Gloves +736/38/35/357/6/10/77/7/0/01x Titanite Chunk310
Hollow Infantry Gloves +838/40/37/378/7/11/88/8/0/02x Titanite Chunk400
Hollow Infantry Gloves +940/42/39/398/7/11/88/8/0/03x Titanite Chunk430
Hollow Infantry Gloves +1043/45/42/429/8/12/99/9/0/01x Titanite Slab490
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Soldier Gauntlets
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### In-Game Description --- *Gauntlets worn by Hollowed royal soldiers.* *They appear to be crafted with quality materials, but are highly degraded and close to falling apart. Wearing these will be of little use.* ### Availability --- Hollow Soldier drop. ### General Information --- Part of the Hollow Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Soldier Gauntlets26/24/27/268/9/6/87/8/0/04353.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Soldier Gauntlets +026/24/27/268/9/6/87/8/0/0N/AN/A
Hollow Soldier Gauntlets +128/26/29/288/9/6/87/8/0/01x Titanite Shard100
Hollow Soldier Gauntlets +231/29/32/319/10/7/98/9/0/01x Titanite Shard130
Hollow Soldier Gauntlets +333/31/35/3310/11/7/109/10/0/02x Titanite Shard150
Hollow Soldier Gauntlets +436/34/37/3611/12/8/119/11/0/01x Large Titanite Shard200
Hollow Soldier Gauntlets +538/36/40/3912/13/8/1210/12/0/01x Large Titanite Shard220
Hollow Soldier Gauntlets +641/39/43/4112/13/9/1211/12/0/02x Large Titanite Shard250
Hollow Soldier Gauntlets +743/41/45/4413/14/9/1311/13/0/01x Titanite Chunk300
Hollow Soldier Gauntlets +846/44/48/4614/15/10/1412/14/0/01x Titanite Chunk320
Hollow Soldier Gauntlets +948/46/51/4915/16/10/1513/15/0/02x Titanite Chunk350
Hollow Soldier Gauntlets +1051/49/54/5216/17/11/1614/16/0/01x Titanite Slab400
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imperious Gloves
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### In-Game Description --- *Gloves worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* ### Availability --- Imperious Knight drop. ### General Information --- Part of the Imperious Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imperious Gloves63/60/66/6311/9/7/119/12/9/912856-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imperious Gloves +063/60/66/6311/9/7/119/12/9/9--
Imperious Gloves +169/66/72/6912/9/7/129/13/9/91x Titanite Shard150
Imperious Gloves +275/72/79/7513/10/8/1310/14/10/102x Titanite Shard180
Imperious Gloves +381/78/85/8114/11/9/1411/15/11/113x Titanite Shard220
Imperious Gloves +487/84/92/8715/12/9/1512/16/12/121x Large Titanite Shard290
Imperious Gloves +594/90/99/9416/13/10/1613/17/13/132x Large Titanite Shard330
Imperious Gloves +6100/96/105/10017/14/11/1713/18/13/133x Large Titanite Shard360
Imperious Gloves +7106/102/112/10618/15/11/1814/19/14/141x Titanite Chunk440
Imperious Gloves +8112/108/118/11219/16/12/1915/20/15/152x Titanite Chunk470
Imperious Gloves +9118/114/125/11820/17/13/2016/21/16/163x Titanite Chunk510
Imperious Gloves +10125/120/132/12522/18/14/2217/23/17/171x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imported Manchettes
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### In-Game Description --- *Traveler's manchettes. Won't provide much in the way of protection.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* ### Availability --- - Starting equipment. - Foreign Wanderer Phantom drop. ### General Information --- Part of the Imported Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imported Manchettes13/15/13/134/3/5/45/5/0/00351.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imported Manchettes +013/15/13/134/3/5/45/5/0/0N/AN/A
Imported Manchettes +114/16/14/144/3/5/45/5/0/01x Titanite Shard90
Imported Manchettes +215/17/15/154/3/5/45/6/0/02x Titanite Shard110
Imported Manchettes +316/19/16/165/4/6/56/6/0/03x Titanite Shard130
Imported Manchettes +418/20/17/175/4/6/56/7/0/01x Large Titanite Shard180
Imported Manchettes +519/22/19/196/5/7/67/7/0/02x Large Titanite Shard200
Imported Manchettes +620/23/20/206/5/7/67/8/0/03x Large Titanite Shard220
Imported Manchettes +722/24/21/216/5/7/67/8/0/01x Titanite Chunk260
Imported Manchettes +823/26/22/227/6/8/78/9/0/02x Titanite Chunk290
Imported Manchettes +924/27/23/237/6/8/78/9/0/03x Titanite Chunk310
Imported Manchettes +1026/29/25/258/7/9/89/10/0/01x Titanite Slab350
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Infantry Gloves
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### In-Game Description --- *Gloves worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* ### Availability --- Sold by Maughlin the Armourer. ### General Information --- Part of the Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Infantry Gloves27/28/26/267/6/9/77/7/0/00552.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Infantry Gloves +027/28/26/267/6/9/77/7/0/0N/AN/A
Infantry Gloves +129/30/28/287/6/9/77/7/0/01x Titanite Shard150
Infantry Gloves +232/33/31/318/7/10/88/8/0/02x Titanite Shard180
Infantry Gloves +335/36/34/349/8/11/99/9/0/03x Titanite Shard220
Infantry Gloves +437/39/36/369/8/12/99/9/0/01x Large Titanite Shard290
Infantry Gloves +540/42/39/3910/9/13/1010/10/0/02x Large Titanite Shard330
Infantry Gloves +643/44/42/4211/10/13/1111/11/0/03x Large Titanite Shard360
Infantry Gloves +746/47/44/4411/10/14/1111/11/0/01x Titanite Chunk430
Infantry Gloves +848/50/47/4712/11/15/1212/12/0/02x Titanite Chunk460
Infantry Gloves +951/53/50/5013/12/16/1313/13/0/03x Titanite Chunk500
Infantry Gloves +1054/56/53/5314/13/17/1414/14/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Insolent Gloves
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### In-Game Description --- *Gloves worn by once-proud clerics. Relics of a party who long ago attempted to conquer the Undead Crypt. For this sin their deaths have been postponed, so they may serve as crypt sentries.* ### Availability --- Sold by Grave Warden Agdayne. - SotFS: Dropped by Insolent Knight. ### General Information --- Part of the Insolent Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Insolent Gloves50/48/54/5013/13/16/2212/15/13/139755.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Insolent Gloves +050/48/54/5013/13/16/1212/15/13/13--
Insolent Gloves +155/52/59/5514/14/17/1313/16/14/141x Titanite Shard150
Insolent Gloves +260/57/64/6015/19/15/1414/18/15/152x Titanite Shard180
Insolent Gloves +365/62/70/6516/16/20/1515/19/16/163x Titanite Shard220
Insolent Gloves +470/67/75/7018/18/22/1616/21/17/171x Large Titanite Shard290
Insolent Gloves +575/72/81/7519/19/24/1817/22/19/192x Large Titanite Shard330
Insolent Gloves +680/76/86/8020/20/25/1918/24/20/203x Large Titanite Shard360
Insolent Gloves +785/81/91/8522/22/27/2019/25/21/211x Titanite Chunk440
Insolent Gloves +890/86/97/9023/23/28/2120/27/22/222x Titanite Chunk470
Insolent Gloves +995/91/102/9524/24/30/2221/28/23/233x Titanite Chunk510
Insolent Gloves +10101/96/108/10126/26/32/2423/30/25/251x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ironclad Gauntlets
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### In-Game Description --- *Gauntlets worn by Ironclad Soldiers. Provides high defense, but are so heavy that it requires great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* ### Availability --- Ironclad Soldier drop. ### General Information --- Part of the Ironclad Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ironclad Gauntlets85/78/91/8512/14/8/126/23/0/023909.414/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ironclad Gauntlets +085/78/91/8512/14/8/126/23/0/0--
Ironclad Gauntlets +193/85/100/9313/15/8/136/25/0/01x Titanite Shard490
Ironclad Gauntlets +2102/93/109/10214/16/9/147/27/0/02x Titanite Shard620
Ironclad Gauntlets +3110/101/118/11015/17/10/157/29/0/03x Titanite Shard740
Ironclad Gauntlets +4119/108/127/11916/19/11/168/32/0/01x Large Titanite Shard980
Ironclad Gauntlets +5127/116/136/12718/20/12/188/34/0/02x Large Titanite Shard1100
Ironclad Gauntlets +6136/124/145/13619/21/12/199/36/0/03x Large Titanite Shard1230
Ironclad Gauntlets +7144/131/154/14420/23/13/209/39/0/01x Titanite Chunk1470
Ironclad Gauntlets +8153/139/163/15321/24/14/2110/41/0/02x Titanite Chunk1590
Ironclad Gauntlets +9161/147/172/16122/25/15/2210/43/0/03x Titanite Chunk1720
Ironclad Gauntlets +10170/155/182/17024/27/16/2411/46/0/01x Titanite Slab1960
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ivory King Gauntlets
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### In-Game Description --- *Gauntlets of the Ivory King of Eleum Loyce.* *The land of Eleum Loyce was a vast rampart built to contain the ancient Chaos. The Ivory King placed his throne upon the very mouth of Chaos, and served as the first line of defense.* ### Availability --- Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. ### General Information --- Part of the Ivory King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ivory King Gauntlets70/56/72/7010/17/6/1112/14/0/012555.0-/-/-/-C
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ivory King Gauntlets +070/56/72/7010/17/6/1111/13/0/0N/AN/A
Ivory King Gauntlets +173/58/75/7311/18/6/1212/14/0/01x Twinkling Titanite1090
Ivory King Gauntlets +276/61/79/7612/20/7/1313/15/0/01x Twinkling Titanite1360
Ivory King Gauntlets +380/64/82/8013/21/7/1414/16/0/02x Twinkling Titanite1630
Ivory King Gauntlets +483/67/86/8314/23/8/1515/17/0/02x Twinkling Titanite2170
Ivory King Gauntlets +587/70/90/8715/25/9/1616/19/0/03x Twinkling Titanite2440
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Jester's Gloves
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### In-Game Description --- *Boldly-colored jester's gloves. A nice bit of fun to try on. Jesters are more than festival fixtures; some have a second face, hidden from public view. Effect: Increases number of Souls acquired* Note: The effect of the Jester Gloves can be considered one of the better options in Dark Souls II, and is usually recommended for speed running and soul farming by most professionals. ### Availability --- Sold by Magerold of Lanafir. ### General Information --- - Part of the Jester's Set. - Souls gained increased by 10%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Jester's Gloves26/28/26/2615/15/15/1516/12/16/100452.3-/14/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Jester's Gloves +026/28/26/2615/15/15/1516/12/16/10N/AN/A
Jester's Gloves +128/30/28/2816/16/16/1617/13/17/111x Titanite Shard150
Jester's Gloves +231/33/31/3118/18/18/1819/14/19/122x Titanite Shard180
Jester's Gloves +334/36/33/3319/19/19/1920/15/20/133x Titanite Shard220
Jester's Gloves +436/39/36/3621/21/21/2122/16/22/141x Large Titanite Shard290
Jester's Gloves +539/42/38/3822/22/22/2224/18/23/152x Large Titanite Shard330
Jester's Gloves +642/44/41/4124/24/24/2425/19/25/163x Large Titanite Shard360
Jester's Gloves +744/47/43/4325/25/25/2527/20/26/171x Titanite Chunk440
Jester's Gloves +847/50/46/4627/27/27/2728/21/28/182x Titanite Chunk470
Jester's Gloves +950/53/48/4828/28/28/2830/22/29/193x Titanite Chunk510
Jester's Gloves +1053/56/51/5130/30/30/3032/24/31/211x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# King's Gauntlets
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### In-Game Description --- *Guantlets of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* ### Availability --- Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human. ### General Information --- Part of the King's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
King's Gauntlets50/48/53/5017/17/13/1219/17/19/081204.214/12/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
King's Gauntlets +050/48/53/5017/17/13/1219/17/19/0N/AN/A
King's Gauntlets +155/52/58/5518/18/14/1321/18/20/01820
King's Gauntlets +260/57/63/6020/20/15/1423/20/22/011,020
King's Gauntlets +365/61/69/6521/21/17/1525/22/24/021,220
King's Gauntlets +470/66/74/7023/23/18/1627/24/26/021,630
King's Gauntlets +575/71/80/7525/25/20/1829/26/28/031,830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Knight Gauntlets
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### In-Game Description --- *Metal gauntlets worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted these gauntlets for their excellent functionality.* ### Availability --- - Sold by Maughlin the Armourer. - Heide's Tower of Flame treasure. ### General Information --- Part of the Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Knight Gauntlets29/29/34/299/9/6/98/11/0/06803.5-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Knight Gauntlets +029/29/34/299/9/6/98/11/0/0N/AN/A
Knight Gauntlets +132/31/37/329/10/6/98/12/0/01x Titanite Shard580
Knight Gauntlets +235/34/40/3510/11/7/109/13/0/02x Titanite Shard720
Knight Gauntlets +338/37/43/3811/12/8/1110/14/0/03x Titanite Shard870
Knight Gauntlets +441/40/47/4112/13/8/1211/15/0/01x Large Titanite Shard1150
Knight Gauntlets +544/43/50/4413/14/9/1312/16/0/02x Large Titanite Shard1300
Knight Gauntlets +647/45/53/4714/15/10/1412/17/0/03x Large Titanite Shard1440
Knight Gauntlets +750/48/57/5015/15/10/1513/18/0/01x Titanite Chunk1730
Knight Gauntlets +853/51/60/5316/17/11/1614/19/0/02x Titanite Chunk1870
Knight Gauntlets +956/54/63/5617/18/12/1715/20/0/03x Titanite Chunk2020
Knight Gauntlets +1059/57/67/5918/19/13/1816/22/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leather Gloves
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### In-Game Description --- *Gloves made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* ### Availability --- Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area. ### General Information --- Part of the Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leather Gloves39/41/37/3714/9/19/1516/13/0/00602.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leather Gloves +039/41/37/3714/9/19/1516/13/0/0N/AN/A
Leather Gloves +142/45/40/4015/9/20/1617/14/0/01x Titanite Shard150
Leather Gloves +246/49/44/4416/10/22/1819/15/0/02x Titanite Shard180
Leather Gloves +350/53/48/4818/11/24/1920/16/0/03x Titanite Shard220
Leather Gloves +454/57/52/5219/12/26/2122/18/0/01x Large Titanite Shard290
Leather Gloves +558/61/56/5621/13/28/2223/19/0/02x Large Titanite Shard330
Leather Gloves +661/65/59/5922/14/29/2425/20/0/03x Large Titanite Shard360
Leather Gloves +765/69/63/6323/15/31/2526/22/0/01x Titanite Chunk440
Leather Gloves +869/73/67/6725/16/33/2728/23/0/02x Titanite Chunk470
Leather Gloves +973/77/71/7126/17/35/2829/24/0/03x Titanite Chunk510
Leather Gloves +1077/82/75/7528/18/37/3031/26/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia Gauntlets
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### In-Game Description --- *Gauntlets of a Leydia pyromancer.* *Leydia apostles, in their conceit, occupied the Undead Crypt and misused death.* *This invoked the ire of Fenito, who branded them as transgressors.* ### Availability --- Leydia Pyromancer drop. ### General Information --- Part of the Leydia White Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leydia Gauntlets17/18/16/1611/11/9/148/7/6/90501.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leydia Gauntlets +017/18/16/1611/11/9/148/7/6/9N/AN/A
Leydia Gauntlets +118/19/17/1712/12/10/158/7/6/101x Titanite Shard150
Leydia Gauntlets +220/21/19/1913/13/11/169/8/7/112x Titanite Shard180
Leydia Gauntlets +321/23/20/2014/14/12/1810/9/7/123x Titanite Shard220
Leydia Gauntlets +423/25/22/2215/15/13/1911/10/8/131x Large Titanite Shard290
Leydia Gauntlets +525/27/24/2416/16/14/2112/11/9/142x Large Titanite Shard330
Leydia Gauntlets +626/28/25/2517/17/15/2212/11/9/153x Large Titanite Shard360
Leydia Gauntlets +728/30/27/2718/18/15/2313/12/10/151x Titanite Chunk440
Leydia Gauntlets +829/32/28/2819/19/17/2514/13/10/172x Titanite Chunk470
Leydia Gauntlets +931/34/30/3020/20/18/2615/14/11/183x Titanite Chunk510
Leydia Gauntlets +1033/36/32/3222/22/19/2816/15/12/191x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Mage Cuffs
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### In-Game Description --- *Cuffs worn by Lion Clan mages.* *The Lion Clan are an offshoot race that appear in historical records quite abruptly, as if one day they climbed out of the depths of he very earth itself.* *Effect: Improves casting speed.* ### Availability --- Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers. Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore. ### General Information --- - Part of the Lion Mage Set. - Increases casting speed by ~5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Mage Cuffs25/26/23/2324/19/20/2411/11/13/290401.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Mage Cuffs +025/26/23/2324/19/20/2411/11/13/29N/AN/A
Lion Mage Cuffs +127/28/25/2526/20/21/2612/12/14/311x Titanite Shard150
Lion Mage Cuffs +230/31/27/2728/22/23/2813/13/15/342x Titanite Shard180
Lion Mage Cuffs +332/34/29/2930/24/25/3014/14/16/373x Titanite Shard220
Lion Mage Cuffs +435/36/32/3233/26/27/3315/15/17/401x Large Titanite Shard290
Lion Mage Cuffs +537/39/34/3435/28/29/3516/16/19/432x Large Titanite Shard330
Lion Mage Cuffs +640/42/36/3637/30/31/3717/17/20/453x Large Titanite Shard360
Lion Mage Cuffs +742/44/39/3940/32/33/4018/18/21/481x Titanite Chunk400
Lion Mage Cuffs +845/47/41/4142/34/35/4219/19/22/512x Titanite Chunk470
Lion Mage Cuffs +947/50/43/4344/36/37/4420/20/23/543x Titanite Chunk510
Lion Mage Cuffs +1050/53/46/4647/38/39/4722/22/25/571x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Warrior Cuffs
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### In-Game Description --- *Cuffs worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.* ### Availability --- Lion Clan Warrior drop. ### General Information --- - Part of the Lion Warrior Set. - Reduces Falling Damage by approximately 150.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Warrior Cuffs24/25/24/2410/10/10/197/7/19/350401.3-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Warrior Cuffs +024/25/24/2410/10/10/197/7/19/35N/AN/A
Lion Warrior Cuffs +126/27/26/2611/11/11/207/7/20/381x Titanite Shard120
Lion Warrior Cuffs +229/30/28/2812/12/12/228/8/22/422x Titanite Shard150
Lion Warrior Cuffs +331/32/31/3113/13/13/249/8/24/453x Titanite Shard180
Lion Warrior Cuffs +434/35/33/3314/14/14/269/9/26/491x Large Titanite Shard230
Lion Warrior Cuffs +536/37/36/3615/15/15/2810/10/28/522x Large Titanite Shard260
Lion Warrior Cuffs +639/40/38/3816/16/16/2911/10/29/563x Large Titanite Shard290
Lion Warrior Cuffs +741/42/40/4017/17/17/3111/11/31/591x Titanite Chunk350
Lion Warrior Cuffs +844/45/43/4318/18/18/3312/11/33/632x Titanite Chunk380
Lion Warrior Cuffs +946/47/45/4519/19/19/3513/12/35/663x Titanite Chunk410
Lion Warrior Cuffs +1049/50/48/2120/20/20/3714/13/37/701x Titanite Slab460
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Llewellyn Gloves
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### In-Game Description --- *Gloves reinforced with rare geisteel.* *Excellent defensive gear that is both light* *and sturdy.* *Quality equipment that is both light and strong.* *Crafted by the castle's resident master smith* *Llewellyn, and supplied only to a select few.* *His work easily identified by its lack of* *ostentation, Llewellyn focused solely on an* *economy of simplicity and strength.* ### Availability --- ***Dark Souls 2:*** - Stone Knight drop - rare. ***Scholar of the First Sin:*** - Gifted by Chancellor Wellager after defeating the Giant Lord. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Llewellyn Gloves55/51/57/5517/21/13/1718/25/10/102853.1-/-/-/-D
### Notes --- - Part of the Llewellyn Set. ### Upgrades --- Special upgrade path. Requires: - Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls
Llewellyn Gloves +055/51/57/5517/21/13/1718/25/10/10--
Llewellyn Gloves +160/56/62/6018/23/14/1819/27/11/111x Twinkling Titanite630
Llewellyn Gloves +265/61/68/6620/25/15/2021/29/12/121x Twinkling Titanite790
Llewellyn Gloves +371/66/73/7122/26/17/2223/32/13/132x Twinkling Titanite940
Llewellyn Gloves +476/71/79/7724/28/18/2425/34/14/142x Twinkling Titanite1,260
Llewellyn Gloves +582/76/85/8326/31/20/2627/37/15/153x Twinkling Titanite1,410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Looking Glass Gauntlets
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### In-Game Description --- *Gauntlets worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* ### Availability --- Sold by Maughlin the Armourer after defeating the Looking Glass Knight. ### General Information --- Part of the Looking Glass Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Looking Glass Gauntlets144/125/165/14418/20/33/1817/35/0/02715010.416/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Looking Glass Gauntlets +0144/125/165/14418/20/33/1817/35/0/0N/AN/A
Looking Glass Gauntlets +1155/135/178/15519/21/35/1918/37/0/01x Twinkling Titanite820
Looking Glass Gauntlets +2166/145/191/16620/23/37/2019/40/0/01x Twinkling Titanite1020
Looking Glass Gauntlets +3178/155/204/17822/24/40/2220/43/0/02x Twinkling Titanite1220
Looking Glass Gauntlets +4189/165/217/18923/26/42/2321/46/0/02x Twinkling Titanite1630
Looking Glass Gauntlets +5201/175/230/20125/28/45/2523/49/0/03x Twinkling Titanite1830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Loyce Gauntlets
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### In-Game Description --- *Gauntlets of a Knight of Loyce.* *The Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return.* *The few that survived remain in Eleum Loyce, now frozen over, awaiting the call their master.* ### Availability --- Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls. ### General Information --- Part of the Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Loyce Gauntlets60/57/64/6016/10/6/1011/13/0/010854.4-/-/-/-C
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Loyce Gauntlets +060/57/64/6016/10/6/1011/13/0/0N/AN/A
Loyce Gauntlets +162/59/67/6217/11/6/1112/14/0/01x Twinkling Titanite630
Loyce Gauntlets +265/62/70/6519/12/7/1213/15/0/01x Twinkling Titanite790
Loyce Gauntlets +368/65/73/6820/13/7/1314/16/0/02x Twinkling Titanite940
Loyce Gauntlets +471/68/76/7122/14/8/1415/17/0/02x Twinkling Titanite1,260
Loyce Gauntlets +574/71/80/7424/15/9/1516/19/0/03x Twinkling Titanite1,410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lucatiel's Gloves
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### In-Game Description --- *Gloves worn by knights while on travel. Belonged to Lucatiel of Mirrah.* *Only those who have distinguished themselves on the battlefield were admitted into the elite ranks of Mirrah's official order of knights.* *It is common to hear of a peasant's dream of striving for knighthood as an escape from hardship, but who would ever think it possible?* ### Availability --- - Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah. - Obtained from Lucatiel of Mirrah as a gift after completing her questline. ### General Information --- Part of Lucatiel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lucatiel's Gloves25/27/25/2514/12/15/1411/9/5/90652.0-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lucatiel's Gloves +025/27/25/2514/12/15/1411/9/5/9N/AN/A
Lucatiel's Gloves +127/29/27/2715/13/16/1512/9/5/91x Titanite Shard200
Lucatiel's Gloves +230/32/29/2916/14/18/1613/10/5/102x Titanite Shard250
Lucatiel's Gloves +332/35/32/3218/15/19/1814/11/6/113x Titanite Shard300
Lucatiel's Gloves +435/38/34/3419/17/21/1915/12/6/121x Large Titanite Shard390
Lucatiel's Gloves +538/41/37/3721/18/22/2116/13/7/132x Large Titanite Shard440
Lucatiel's Gloves +640/43/39/3922/19/24/2217/13/7/143x Large Titanite Shard490
Lucatiel's Gloves +743/46/41/4123/21/25/2318/14/7/151x Titanite Chunk590
Lucatiel's Gloves +845/49/44/4425/22/27/2519/15/8/162x Titanite Chunk640
Lucatiel's Gloves +948/52/46/4626/23/28/2620/16/8/173x Titanite Chunk680
Lucatiel's Gloves +1051/55/49/4928/25/30/2822/17/9/181x Titanite Slab780
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mad Warrior Gauntlets
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### In-Game Description --- *Gauntlets from an unknown foreign land. King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests.* ### Availability --- Mad Warrior drop (very rare). Prowlers drop. ### General Information --- Part of the Mad Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mad Warrior Gauntlets101/101/106/9717/16/12/1721/21/19/1912757.4-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mad Warrior Gauntlets +0101/101/106/9717/16/12/1721/21/19/19--
Mad Warrior Gauntlets +1111/111/116/10618/17/13/1823/23/21/211x Twinkling Titanite630
Mad Warrior Gauntlets +2121/121/127/11620/19/14/2025/25/23/231x Twinkling Titanite790
Mad Warrior Gauntlets +3131/131/138/12521/20/15/2127/27/25/252x Twinkling Titanite940
Mad Warrior Gauntlets +4141/141/149/13523/22/16/2329/29/27/272x Twinkling Titanite1260
Mad Warrior Gauntlets +5152/152/160/14525/24/18/2532/32/29/293x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Manchettes of Judgment
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### In-Game Description --- *Manchettes honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* ### Availability --- Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone. Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only). ### General Information --- Part of the Judgment Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Manchettes of Judgment35/38/34/3418/15/13/169/10/0/200501.8-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Manchettes of Judgment +035/38/34/3418/15/13/169/10/0/20N/AN/A
Manchettes of Judgment +138/41/37/3719/16/14/1710/11/0/211420
Manchettes of Judgment +242/45/40/4021/17/15/1911/12/0/231530
Manchettes of Judgment +345/49/44/4423/19/16/2012/13/0/252630
Manchettes of Judgment +449/53/47/4725/20/17/2213/14/0/272840
Manchettes of Judgment +553/57/51/5127/22/19/2414/15/0/293940
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Manikin Gloves
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### In-Game Description --- *Gloves of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* ### Availability --- Manikin drop. ### General Information --- Part of the Manikin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Manikin Gloves24/25/23/2312/11/14/1514/20/6/00651.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Manikin Gloves +024/25/23/2312/11/14/1514/20/6/0N/AN/A
Manikin Gloves +126/27/25/2513/12/15/1615/21/6/01x Titanite Shard150
Manikin Gloves +228/30/27/2714/13/17/1816/23/7/02x Titanite Shard180
Manikin Gloves +331/32/29/2915/14/18/1918/25/8/03x Titanite Shard220
Manikin Gloves +433/35/32/3216/15/20/2119/27/8/01x Large Titanite Shard290
Manikin Gloves +536/38/34/3418/17/21/2221/29/9/02x Large Titanite Shard330
Manikin Gloves +638/40/36/3619/18/23/2422/31/10/03x Large Titanite Shard360
Manikin Gloves +740/43/39/3920/19/24/2523/33/10/01x Titanite Chunk440
Manikin Gloves +843/45/41/4121/20/26/2725/35/11/02x Titanite Chunk470
Manikin Gloves +945/48/43/4322/21/27/2826/37/12/03x Titanite Chunk510
Manikin Gloves +1048/51/46/4624/23/29/3028/39/13/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mastodon Gauntlets
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### In-Game Description --- *Gauntlets worn by the Primal Knights of Drangleic castle.* *Their weight would normally crush a man, but the Primal Knights wear them as if they were silk, so fearsome is their brute strength.* *The King restored a forbidden, long-lost art to create these inhuman abominations.* ### Availability --- Primal Knight drop in Drangleic Castle. ### General Information --- Part of the Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mastodon Gauntlets88/82/95/8810/12/6/1014/16/0/020908.816/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mastodon Gauntlets +088/82/95/8810/12/6/1014/16/0/0N/AN/A
Mastodon Gauntlets +196/90/104/9611/13/6/1115/17/0/01x Titanite Shard580
Mastodon Gauntlets +2105/98/113/10512/14/7/1216/19/0/02x Titanite Shard720
Mastodon Gauntlets +3114/106/123/11413/15/7/1317/20/0/03x Titanite Shard870
Mastodon Gauntlets +4123/114/132/12314/16/8/1419/22/0/01x Large Titanite Shard1150
Mastodon Gauntlets +5132/122/142/13215/17/9/1520/24/0/02x Large Titanite Shard1300
Mastodon Gauntlets +6140/130/151/14016/18/9/1621/25/0/03x Large Titanite Shard1440
Mastodon Gauntlets +7149/138/160/14917/19/10/1723/27/0/01x Titanite Chunk1730
Mastodon Gauntlets +8158/146/170/15818/20/10/1824/28/0/02x Titanite Chunk1870
Mastodon Gauntlets +9167/154/179/16719/21/11/1925/30/0/03x Titanite Chunk2020
Mastodon Gauntlets +10176/163/189/17620/23/12/2027/32/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Monastery Long Gloves
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### In-Game Description --- *Traditional sacred gloves crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* ### Availability --- Painting Guardian Phantom drop - rare. ### General Information --- Part of the Monastery Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Monastery Long Gloves32/34/30/3029/21/18/2136/23/20/240550.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Monastery Long Gloves +032/34/30/3029/21/18/2136/23/20/24N/AN/A
Monastery Long Gloves +135/37/33/3331/23/20/2339/25/22/261210
Monastery Long Gloves +238/40/36/3634/25/22/2543/27/24/281270
Monastery Long Gloves +345/47/42/4240/28/26/2850/31/28/332420
Monastery Long Gloves +445/47/42/4240/28/26/2850/31/28/332420
Monastery Long Gloves +549/51/45/4543/31/28/3154/34/30/363470
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Moon Butterfly Cuffs
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### In-Game Description --- *Cuffs made from wings of the rare moon butterfly. Poisons those who approach its wearer. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted Effect: Poisons nearby foes* ### Availability --- Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item. ### General Information --- - Part of the Moon Butterfly Set. - Poisons nearby characters (this includes friendly NPCs).
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Moon Butterfly Cuffs27/30/26/2614/9/14/1226/11/15/160350.8-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Moon Butterfly Cuffs +027/30/26/2614/9/14/1226/11/15/16--
Moon Butterfly Cuffs +129/33/28/2815/10/15/1328/12/16/171x Twinkling Titanite280
Moon Butterfly Cuffs +232/36/31/3116/11/17/1431/13/17/191x Twinkling Titanite340
Moon Butterfly Cuffs +335/39/33/3318/12/18/1533/14/19/202x Twinkling Titanite410
Moon Butterfly Cuffs +438/42/36/3619/13/20/1636/15/20/222x Twinkling Titanite550
Moon Butterfly Cuffs +541/45/39/3921/14/22/1839/17/22/343x Twinkling Titanite610
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Northwarder Manchettes
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### In-Game Description --- *Manchettes of a Forossan sage. In Forossa, the gods of war were venerated, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* ### Availability --- Frozen Eleum Loyce treasure. ### General Information --- - Part of the Northwarder Set. - Increases duration of most spells and buffs by approximately 12.5% while this armour is equipped. - Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Northwarder Manchettes30/31/28/2914/14/19/1636/13/0/80551.0-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Northwarder Manchettes +030/31/28/2914/14/19/1635/13/0/8--
Northwarder Manchettes +130/31/28/2914/14/19/1636/13/0/81x Titanite Shard260
Northwarder Manchettes +231/32/29/3015/15/20/1738/14/0/82x Titanite Shard320
Northwarder Manchettes +332/33/30/3116/16/21/1840/14/0/93x Titanite Shard380
Northwarder Manchettes +432/33/30/3116/16/22/1841/15/0/91x Large Titanite Shard510
Northwarder Manchettes +533/34/31/3217/17/23/1943/15/0/102x Large Titanite Shard570
Northwarder Manchettes +634/35/32/3318/18/24/2045/16/0/103x Large Titanite Shard630
Northwarder Manchettes +734/35/32/3318/18/25/2046/17/0/101x Titanite Chunk760
Northwarder Manchettes +835/36/33/3419/19/26/2148/17/0/112x Titanite Chunk820
Northwarder Manchettes +936/37/34/3520/20/27/2250/18/0/113x Titanite Chunk890
Northwarder Manchettes +1037/38/35/3621/21/28/2352/19/0/121x Titanite Slab1010
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Gauntlets
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### In-Game Description --- *Old gauntlets worn by Ironclad Soldiers. Provides high defense, but extremely heavy.* *One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions amongst the royal army.* *Not one of them ever spoke a word, or revealed the face under the mask.* ### Availability --- Old Ironclad Soldier drop. ### General Information --- Part of the Old Ironclad Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Ironclad Gauntlets73/67/80/739/10/7/94/18/0/021459.414/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Ironclad Gauntlets +073/67/80/739/10/7/94/18/0/0N/AN/A
Old Ironclad Gauntlets +180/73/87/809/11/7/94/19/0/01x Titanite Shard580
Old Ironclad Gauntlets +287/80/95/8710/12/8/104/21/0/02x Titanite Shard720
Old Ironclad Gauntlets +394/87/103/9411/13/8/115/23/0/03x Titanite Shard870
Old Ironclad Gauntlets +4102/93/111/10212/14/9/125/25/0/01x Large Titanite Shard1150
Old Ironclad Gauntlets +5109/100/119/10913/15/10/136/26/0/02x Large Titanite Shard1300
Old Ironclad Gauntlets +6116/107/127/11614/16/10/146/28/0/03x Large Titanite Shard1440
Old Ironclad Gauntlets +7124/113/135/12415/17/11/156/30/0/01x Titanite Chunk1730
Old Ironclad Gauntlets +8131/120/143/13116/18/11/137/32/0/02x Titanite Chunk1870
Old Ironclad Gauntlets +9138/127/151/13817/19/12/177/34/0/03x Titanite Chunk2020
Old Ironclad Gauntlets +10146/134/159/14618/20/13/188/36/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Old Knight Gauntlets
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### In-Game Description --- *Old undated Gauntlets.* *How old could these nearly-crumbling gauntlets be? Extremely low durability.* *Sometimes, just as a thing falls to pieces, it unleashes it's flash of great power…* ### Availability --- Old Knight drop. ### General Information --- Part of the Old Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Knight Gauntlets86/80/90/868/8/5/86/15/0/022208.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Knight Gauntlets +086/80/90/868/8/5/86/15/0/0--
Old Knight Gauntlets +194/88/98/948/8/5/86/16/0/01x Titanite Shard580
Old Knight Gauntlets +2103/96/107/1039/9/6/97/17/0/02x Titanite Shard720
Old Knight Gauntlets +3111/104/116/11110/10/6/107/19/0/03x Titanite Shard870
Old Knight Gauntlets +4120/112/125/12010/10/7/108/20/0/01x Large Titanite Shard1,150
Old Knight Gauntlets +5128/120/134/12811/11/7/118/22/0/02x Large Titanite Shard1,300
Old Knight Gauntlets +6137/128/143/13712/12/8/129/23/0/03x Large Titanite Shard1,440
Old Knight Gauntlets +7145/136/152/14512/12/8/129/24/0/01x Titanite Chunk1,730
Old Knight Gauntlets +8154/144/161/15413/13/9/1310/26/0/02x Titanite Chunk1,870
Old Knight Gauntlets +9162/152/170/16214/14/9/1410/27/0/03x Titanite Chunk2,020
Old Knight Gauntlets +10171/160/179/17115/15/10/1511/29/0/01x Titanite Slab2,300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Pate's Gloves
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### In-Game Description --- *Although they appear to be common gloves, they have been meticulously customized. Belonged to mild-mannered Pate.* *They have been considerably altered. Perhaps they were pillaged.* ### Availability --- - Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant. - Sold by Merchant Hag Melentia after killing Mild Mannered Pate. ### General Information --- Part of Pate's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Pate's Gloves38/40/38/3813/8/16/1314/12/0/00703.5-/-/-/-D
### Upgrades --- Requires Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Pate's Gloves +038/40/38/3813/8/16/1314/12/0/0N/AN/A
Pate's Gloves +141/44/41/4114/8/17/1415/13/0/01x Titanite Shard290
Pate's Gloves +245/48/45/4515/9/19/1516/14/0/02x Titanite Shard360
Pate's Gloves +349/52/49/4916/10/20/1617/15/0/03x Titanite Shard440
Pate's Gloves +453/56/52/5217/11/22/1819/16/0/01x Large Titanite Shard580
Pate's Gloves +557/60/56/5619/12/23/1920/18/0/02x Large Titanite Shard650
Pate's Gloves +661/64/60/6020/12/25/2021/19/0/03x Large Titanite Shard720
Pate's Gloves +765/68/63/6321/13/26/2223/20/0/01x Titanite Chunk870
Pate's Gloves +869/72/67/6722/14/28/2324/21/0/02x Titanite Chunk940
Pate's Gloves +973/76/71/7123/15/29/2425/22/0/03x Titanite Chunk1,010
Pate's Gloves +1077/80/75/7525/16/31/2627/24/0/01x Titanite Slab1,150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Peasant Long Gloves
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### In-Game Description --- *Long gloves commonly worn by peasants.* *Normal workwear, more fit for farming than fighting.* ### Availability --- Undead Peasant drop. ### General Information --- - Part of the Peasant Set. - Raises Adaptability by two points and decreases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Peasant Long Gloves12/13/11/115/6/7/59/7/0/00451.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Peasant Long Gloves +012/13/11/115/6/7/59/7/0/0N/AN/A
Peasant Long Gloves +113/14/12/125/6/7/59/7/0/01x Titanite Shard130
Peasant Long Gloves +214/15/13/136/7/8/610/8/0/02x Titanite Shard160
Peasant Long Gloves +315/16/14/146/7/9/611/9/0/03x Titanite Shard190
Peasant Long Gloves +416/18/15/157/8/10/712/9/0/01x Large Titanite Shard250
Peasant Long Gloves +518/19/17/178/9/11/813/10/0/02x Large Titanite Shard280
Peasant Long Gloves +619/20/18/188/9/11/813/11/0/03x Large Titanite Shard310
Peasant Long Gloves +720/22/19/199/10/12/914/11/0/01x Titanite Chunk370
Peasant Long Gloves +821/23/20/209/10/13/915/12/0/02x Titanite Chunk400
Peasant Long Gloves +922/24/21/2110/11/14/1016/13/0/03x Titanite Chunk430
Peasant Long Gloves +1024/26/23/2311/12/15/1117/14/0/01x Titanite Slab490
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Penal Handcuffs
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### In-Game Description --- *Hand restraints of the Lost Sinner. Increases the power of pyromancy.* *A device used to restrict use of the hands. by now no one knows who this was used to punish, of for what reason..* *Effect: Raises power of pyromancies* ### Availability --- Sold by Maughlin the Armourer after defeating the Lost Sinner. ### General Information --- - Part of the Penal Set. - Increases the damage of Pyromancies by ~7.5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Penal Handcuffs55/57/57/5021/35/19/2511/9/22/290554.8-/-/-/-D
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Penal Handcuffs +055/57/57/5021/35/19/2511/9/22/29N/AN/A
Penal Handcuffs +160/62/62/5523/38/20/2712/9/24/321x Twinkling Titanite280
Penal Handcuffs +265/68/68/6025/42/22/2913/10/26/351x Twinkling Titanite340
Penal Handcuffs +371/73/73/6527/45/24/3214/11/29/382x Twinkling Titanite410
Penal Handcuffs +476/79/79/7029/49/26/3415/12/31/412x Twinkling Titanite550
Penal Handcuffs +582/85/85/7532/53/28/3716/13/34/443x Twinkling Titanite610
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Priestess Gloves
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### In-Game Description --- *Gloves worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.* ### Availability --- ***Scholar of the First Sin:*** - Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate. ***Dark Souls 2 & Scholar of the First Sin:*** - Dark Priestess drop - rare. - Invader Merciless Roenna drop - rare. ### General Information --- Part of the Priestess Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Priestess Gloves17/18/17/1711/10/15/127/7/8/80500.9-/-/-/-E
### Notes --- - Part of the Priestess Set. ### Upgrades --- Standard upgrade path. Requires: - Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Priestess Gloves +017/18/17/1711/10/15/127/7/8/8N/AN/A
Priestess Gloves +118/19/18/1812/11/16/137/7/8/81x Titanite Shard120
Priestess Gloves +220/21/20/2013/12/17/148/8/9/91x Titanite Shard150
Priestess Gloves +322/23/21/2114/13/19/159/9/10/102x Titanite Shard180
Priestess Gloves +423/24/23/2315/14/20/169/9/11/111x Large Titanite Shard230
Priestess Gloves +525/26/25/2515/15/22/1810/10/12/121x Large Titanite Shard260
Priestess Gloves +627/28/26/2617/16/23/1911/11/13/132x Large Titanite Shard290
Priestess Gloves +728/29/28/2818/17/24/2011/11/14/141x Titanite Chunk350
Priestess Gloves +830/31/29/2919/18/26/2112/12/15/151x Titanite Chunk380
Priestess Gloves +932/33/31/3119/19/27/2213/13/16/162x Titanite Chunk410
Priestess Gloves +1034/35/33/3321/21/29/2414/14/17/171x Titanite Slab460
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Prisoner's Gloves
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### In-Game Description --- *Rags worn by imprisoned hollows. This appears to have been worn on the arms.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* ### Availability --- - Undead Laborer drop. - Undead Prisoner drop. - Captive Undead drop. ### General Information --- Part of the Prisoner's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Prisoner's Gloves5/6/5/55/5/7/66/4/0/00251.0-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Gloves +05/6/5/55/5/7/66/4/0/0N/AN/A
Prisoner's Gloves +15/6/5/55/5/7/66/4/0/01x Titanite Shard70
Prisoner's Gloves +26/7/5/56/6/8/77/5/0/01x Titanite Shard90
Prisoner's Gloves +36/7/6/66/6/9/77/5/0/02x Titanite Shard110
Prisoner's Gloves +47/8/6/67/7/10/88/6/0/01x Large Titanite Shard140
Prisoner's Gloves +57/8/7/77/8/11/99/6/0/01x Large Titanite Shard160
Prisoner's Gloves +68/9/7/78/8/11/99/7/0/02x Large Titanite Shard180
Prisoner's Gloves +78/9/7/78/9/12/1010/7/0/01x Titanite Chunk210
Prisoner's Gloves +89/10/8/89/9/13/1010/8/0/01x Titanite Chunk230
Prisoner's Gloves +99/10/8/89/10/14/1111/8/0/02x Titanite Chunk250
Prisoner's Gloves +1010/11/9/910/11/15/1212/9/0/01x Titanite Slab280
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Raime's Gauntlets
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### In-Game Description --- *Armor worn by the fume knight.* *The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength.* *When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* ### Availability --- Sold by Magerold of Lanafir after defeating the Fume Knight. ### General Information --- Part of Raime's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Raime's Gauntlets67/59/72/7614/19/9/247/22/0/09855.0-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Raime's Gauntlets +067/59/72/7614/19/9/247/22/0/0--
Raime's Gauntlets +170/61/75/7915/20/9/267/24/0/011090
Raime's Gauntlets +273/64/79/8316/22/10/288/26/0/011360
Raime's Gauntlets +376/67/82/8718/24/11/318/28/0/021630
Raime's Gauntlets +479/70/86/9119/26/12/339/30/0/022170
Raime's Gauntlets +583/73/90/9521/28/13/3610/32/0/032440
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rampart Golem Gauntlets
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### In-Game Description --- *Gauntlets of the rampart golems, granted life by the Ivory King.* *The golems were charged with the containment of the creatures of chaos within the boundaries of the wall.* *When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* ### Availability --- Rampart Golem drop. ### General Information --- Part of the Rampart Golem Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rampart Golem Gauntlets127/105/135/12716/15/14/1615/22/0/2216708.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rampart Golem Gauntlets +0127/105/135/12716/15/14/1615/22/0/22N/AN/A
Rampart Golem Gauntlets +1133/110/141/13317/16/15/1716/24/0/241x Twinkling Titanite840
Rampart Golem Gauntlets +2139/115/148/13919/17/16/1817/26/0/261x Twinkling Titanite1050
Rampart Golem Gauntlets +3145/120/154/14520/19/18/2019/28/0/282x Twinkling Titanite1260
Rampart Golem Gauntlets +4151/125/161/15122/20/19/2120/30/0/302x Twinkling Titanite1670
Rampart Golem Gauntlets +5158/131/168/15824/22/21/2322/33/0/323x Twinkling Titanite1880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rogue Gauntlets
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### In-Game Description --- *Gauntlets worn by Hollowed thieves. Despite their crude appearance, these gauntlets are surprisingly sturdy.* ### Availability --- - Huntsman's Copse - Dropped by Rogues. - Brume Tower - Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher. ### General Information --- Part of the Rogue Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rogue Gauntlets29/28/29/299/11/10/1211/10/0/00551.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rogue Gauntlets +029/28/29/299/11/10/1211/10/0/0N/AN/A
Rogue Gauntlets +131/30/31/319/12/11/1312/11/0/01x Titanite Shard580
Rogue Gauntlets +234/33/34/3410/13/12/1413/12/0/02x Titanite Shard720
Rogue Gauntlets +337/36/37/3711/14/13/1514/13/0/03x Titanite Shard870
Rogue Gauntlets +440/38/40/4012/15/14/1615/14/0/01x Large Titanite Shard1150
Rogue Gauntlets +543/41/43/4313/16/15/1816/15/0/02x Large Titanite Shard1300
Rogue Gauntlets +645/44/46/4614/17/16/1917/16/0/03x Large Titanite Shard1440
Rogue Gauntlets +748/46/49/4915/18/17/2018/17/0/01x Titanite Chunk1730
Rogue Gauntlets +851/49/52/5216/19/18/2119/18/0/02x Titanite Chunk1870
Rogue Gauntlets +954/52/55/5517/20/19/2220/19/0/03x Titanite Chunk2020
Rogue Gauntlets +1057/55/58/5818/22/21/2422/21/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Soldier Gauntlets
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### In-Game Description --- *Royal Drangleic soldier Gauntlets.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* ### Availability --- Sold by Maughlin the Armourer after spending 1,000 souls at his shop. ### General Information --- Part of the Royal Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Soldier Gauntlets32/31/34/3310/10/7/109/10/0/06703.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Soldier Gauntlets +032/31/34/3310/10/7/109/10/0/0N/AN/A
Royal Soldier Gauntlets +135/34/37/3611/11/7/119/10/0/01x Titanite Shard580
Royal Soldier Gauntlets +238/37/40/3912/12/8/1210/11/0/02x Titanite Shard720
Royal Soldier Gauntlets +341/40/44/4213/13/9/1311/12/0/03x Titanite Shard870
Royal Soldier Gauntlets +445/43/47/4614/14/9/1412/13/0/01x Large Titanite Shard1150
Royal Soldier Gauntlets +548/46/51/4915/15/10/1513/14/0/02x Large Titanite Shard1300
Royal Soldier Gauntlets +651/49/54/5216/16/11/1613/15/0/03x Large Titanite Shard1440
Royal Soldier Gauntlets +755/52/57/5617/17/11/1714/16/0/01x Titanite Chunk1730
Royal Soldier Gauntlets +858/55/61/5918/18/12/1815/17/0/02x Titanite Chunk1870
Royal Soldier Gauntlets +961/58/64/6219/19/13/1916/18/0/03x Titanite Chunk2020
Royal Soldier Gauntlets +1065/62/68/6620/21/14/2017/19/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Swordsman Gloves
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### In-Game Description --- *Gloves of a royal swordsman. Their shape provides defense while allowing great mobility. Stripped of ornamentation, this particular helm is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* ### Availability --- Royal Swordsman drop. ### General Information --- Part of the Royal Swordsman Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Swordsman Gloves55/48/61/5712/16/9/127/16/0/010756.1-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Swordsman Gloves +055/48/61/5712/16/9/127/16/0/0N/AN/A
Royal Swordsman Gloves +160/52/67/6213/17/9/137/17/0/01x Titanite Shard580
Royal Swordsman Gloves +266/57/73/6814/19/10/148/19/0/02x Titanite Shard720
Royal Swordsman Gloves +371/62/79/7415/20/11/159/20/0/03x Titanite Shard870
Royal Swordsman Gloves +477/67/85/7917/22/12/1710/22/0/01x Large Titanite Shard1150
Royal Swordsman Gloves +582/72/91/8518/24/13/1811/24/0/02x Large Titanite Shard1300
Royal Swordsman Gloves +688/76/97/9119/25/13/1911/25/0/03x Large Titanite Shard1440
Royal Swordsman Gloves +793/81/103/9621/27/14/2112/27/0/01x Titanite Chunk1730
Royal Swordsman Gloves +899/86/109/10222/29/15/2213/29/0/02x Titanite Chunk1880
Royal Swordsman Gloves +9104/91/115/10823/30/16/2314/30/0/03x Titanite Chunk2020
Royal Swordsman Gloves +10110/96/122/11425/32/17/2515/32/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ruin Gauntlets
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### In-Game Description --- *Gauntlets worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* ### Availability --- Ruin Sentinel drop (rare). ### General Information --- Part of the Ruin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ruin Gauntlets82/75/88/8419/22/13/1912/26/34/0101056.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ruin Gauntlets +082/75/88/8419/22/13/1912/26/34/0N/AN/A
Ruin Gauntlets +190/82/97/9221/24/14/2113/28/37/01x Twinkling Titanite630
Ruin Gauntlets +298/89/106/10023/26/15/2314/31/40/01x Twinkling Titanite790
Ruin Gauntlets +3106/97/115/10925/28/17/2515/33/44/02x Twinkling Titanite940
Ruin Gauntlets +4114/104/124/11727/30/18/2716/36/47/02x Twinkling Titanite1260
Ruin Gauntlets +5123/112/133/12629/32/20/2917/39/51/03x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rusted Mastodon Gauntlets
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### In-Game Description --- *Gauntlets worn by the Primal Knights of Drangleic castle. Durability is low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* ### Availability --- Primal Knight drop in Doors of Pharros. ### General Information --- Part of the Rusted Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rusted Mastodon Gauntlets74/69/79/7410/11/7/1013/15/0/013407.814/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rusted Mastodon Gauntlets +074/69/79/748/9/4/811/12/0/0N/AN/A
Rusted Mastodon Gauntlets +181/75/86/818/9/4/812/13/0/01x Titanite Shard490
Rusted Mastodon Gauntlets +288/82/94/889/10/4/913/14/0/02x Titanite Shard620
Rusted Mastodon Gauntlets +395/89/102/9510/11/5/1014/15/0/03x Titanite Shard740
Rusted Mastodon Gauntlets +4103/96/110/10310/12/5/1015/16/0/01x Large Titanite Shard980
Rusted Mastodon Gauntlets +5110/103/118/11011/13/6/1115/18/0/02x Large Titanite Shard110
Rusted Mastodon Gauntlets +6117/109/126/11712/13/6/1217/19/0/03x Large Titanite Shard1230
Rusted Mastodon Gauntlets +7125/116/134/12512/14/6/1218/20/0/01x Titanite Chunk1470
Rusted Mastodon Gauntlets +8132/123/142/13213/15/7/1319/21/0/02x Titanite Chunk1590
Rusted Mastodon Gauntlets +9139/130/150/13914/16/7/1419/22/0/03x Titanite Chunk1720
Rusted Mastodon Gauntlets +10147/137/158/14715/17/8/1521/24/0/01x Titanite Slab1960
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Saint's Long Gloves
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### In-Game Description --- *Gloves worn by miracle-casting clerics. Belonged to Licia of Lindelt.* *While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble. Even clerics aren't always who they seem.* ### Availability --- - Given by Licia of Lindeldt if talked to with at least 30 Faith. - Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb. - Sold by Merchant Hag Melentia after killing Licia of Lindeldt. ### General Information --- Part of the Saint's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Saint's Long Gloves26/28/25/2519/19/23/1912/10/22/200551.0-/-/-/16E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Saint's Long Gloves +026/28/25/2519/19/23/1912/10/22/20N/AN/A
Saint's Long Gloves +128/30/27/2720/20/25/2013/11/24/221x Twinkling Titanite550
Saint's Long Gloves +231/33/29/2922/22/27/2214/12/26/241x Twinkling Titanite680
Saint's Long Gloves +333/36/32/3224/24/30/2415/13/28/262x Twinkling Titanite820
Saint's Long Gloves +436/39/34/3426/26/32/2616/14/30/282x Twinkling Titanite1090
Saint's Long Gloves +539/42/37/3728/28/35/2817/15/33/303x Twinkling Titanite1220
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Knight Gauntlets
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### In-Game Description --- *Gauntlets of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.* ### Availability --- Sanctum Knight drop. ### General Information --- Part of the Sanctum Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Sanctum Knight Gauntlets102/93/109/10013/12/11/1211/19/0/09906.0-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Sanctum Knight Gauntlets +0102/93/109/10013/12/11/1211/19/0/0--
Sanctum Knight Gauntlets +1107/97/114/10514/13/12/1312/20/0/01x Twinkling Titanite630
Sanctum Knight Gauntlets +2112/102/119/11015/14/13/1413/22/0/01x Twinkling Titanite790
Sanctum Knight Gauntlets +3117/106/125/11516/15/14/1514/24/0/02x Twinkling Titanite940
Sanctum Knight Gauntlets +4122/111/130/12017/16/15/1615/26/0/02x Twinkling Titanite1260
Sanctum Knight Gauntlets +5127/116/136/12519/18/16/1716/28/0/03x Twinkling Titanite1410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Soldier Gauntlet
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### In-Game Description --- *Gauntlets of the sanctum soldiers. Improves effect of poison weapons. These gauntlets are corroded by the poison of the slumbering dragon, making it difficult to discern their original shape.* ### Availability --- Sanctum Soldier drop. ### General Information --- Increases Poison damage of weapons. Only weapons with Poison damage get this benefit.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Sanctum Soldier Gauntlet46/44/52/5012/12/10/1214/15/0/05803.5-/-/-/-C
### Notes --- - Weapons with innate Poison damage get 50 points of extra damage. - Weapons infused with Poison get 25 points of extra damage. - Weapons with innate Poison damage infused with Poison get 60 points of extra damage. - The poison damage bonus stacks with the Crest of the Rat. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Sanctum Soldier Gauntlet +046/44/52/5012/12/10/1214/15/0/0--
Sanctum Soldier Gauntlet +147/45/53/5112/12/10/1214/15/0/01x Titanite Shard580
Sanctum Soldier Gauntlet +248/46/54/5213/13/11/1315/16/0/02x Titanite Shard720
Sanctum Soldier Gauntlet +349/47/55/5313/13/11/1315/17/0/03x Titanite Shard870
Sanctum Soldier Gauntlet +450/48/57/5414/14/12/1416/17/0/01x Large Titanite Shard1150
Sanctum Soldier Gauntlet +551/49/58/5614/15/12/1417/18/0/02x Large Titanite Shard1300
Sanctum Soldier Gauntlet +652/50/59/5715/15/13/1517/19/0/03x Large Titanite Shard1440
Sanctum Soldier Gauntlet +753/51/61/5815/16/13/1518/19/0/01x Titanite Chunk1730
Sanctum Soldier Gauntlet +854/52/62/5916/16/14/1618/20/0/02x Titanite Chunk1870
Sanctum Soldier Gauntlet +955/53/63/6016/17/14/1619/21/0/03x Titanite Chunk2020
Sanctum Soldier Gauntlet +1057/55/65/6217/18/15/1720/22/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Shadow Gauntlets
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### In-Game Description --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* ### Availability --- Suspicious Shadow drop (rare). ### General Information --- - Part of the Shadow Set. - Increases Bleed damage of weapons. Only weapons with Bleed damage get this benefit.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Shadow Gauntlets30/34/27/2716/18/17/2124/18/15/00601.6-/16/-/-E
### Notes --- - Weapons with innate Bleed get 50 points of extra damage. - Weapons infused with Bleed get 25 points of extra damage. - Weapons with innate Bleed AND infused with Bleed get 60 points of extra damage. - The bleed damage bonus stacks with the Crest of Blood. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Shadow Gauntlets +030/34/27/2716/18/17/2124/18/15/0N/AN/A
Shadow Gauntlets +133/37/29/2917/19/18/2326/19/16/01x Titanite Shard290
Shadow Gauntlets +236/40/32/3219/21/20/2528/21/18/02x Titanite Shard360
Shadow Gauntlets +339/43/34/3420/23/21/2731/23/19/03x Titanite Shard440
Shadow Gauntlets +442/47/37/3722/25/23/2933/25/21/01x Large Titanite Shard580
Shadow Gauntlets +545/50/40/4024/26/25/3236/27/22/02x Large Titanite Shard650
Shadow Gauntlets +648/53/42/4225/28/26/3438/29/24/03x Large Titanite Shard720
Shadow Gauntlets +751/57/45/4527/30/28/3640/31/25/01x Titanite Chunk870
Shadow Gauntlets +854/60/47/4728/32/29/3843/33/27/02x Titanite Chunk940
Shadow Gauntlets +957/63/50/5030/34/31/4045/35/28/03x Titanite Chunk1,010
Shadow Gauntlets +1060/67/53/5332/36/33/4348/37/30/01x Titanite Slab1,150
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Smelter Demon Gauntlets
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### In-Game Description --- *Gauntlets of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* ### Availability --- Sold by Maughlin the Armourer after defeating the Smelter Demon. ### General Information --- Part of the Smelter Demon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Smelter Demon Gauntlets145/130/161/14518/38/18/1811/30/19/192616010.416/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Smelter Demon Gauntlets +0145/130/161/14518/38/18/1811/30/19/19--
Smelter Demon Gauntlets +1156/140/173/15619/41/19/1911/32/20/201x Twinkling Titanite1,090
Smelter Demon Gauntlets +2168/150/186/16820/44/20/2012/34/21/211x Twinkling Titanite1,360
Smelter Demon Gauntlets +3179/160/199/17922/47/21/2213/37/23/232x Twinkling Titanite1,630
Smelter Demon Gauntlets +4191/170/212/19123/50/22/2314/39/24/242x Twinkling Titanite2,170
Smelter Demon Gauntlets +5203/181/225/20325/53/24/2515/42/26/263x Twinkling Titanite2,440
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Steel Gauntlets
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### In-Game Description --- *Heavy steel gauntlets. A relic of an order of knights said to be the mightiest warriors of their time.* ### Availability --- Memory of Orro treasure. In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set. ### General Information --- Part of the Steel Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Steel Gauntlets92/87/98/9212/13/8/1210/19/0/0191008.3-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Steel Gauntlets +092/87/98/9212/13/8/1210/19/0/0N/AN/A
Steel Gauntlets +1101/95/107/10113/14/8/1311/20/0/01x Titanite Shard580
Steel Gauntlets +2110/104/117/11014/15/9/1412/22/0/02x Titanite Shards720
Steel Gauntlets +3119/113/127/11915/16/10/1513/24/0/03x Titanite Shards870
Steel Gauntlets +4128/121/137/12816/17/11/1614/26/0/01x Large Titanite Shard1150
Steel Gauntlets +5137/130/147/13717/19/12/1715/28/0/02x Large Titanite Shards1300
Steel Gauntlets +6146/139/156/14618/20/12/1816/29/0/03x Large Titanite Shards1440
Steel Gauntlets +7155/147/166/15519/21/13/1917/31/0/01x Titanite Chunk1730
Steel Gauntlets +8164/156/176/16420/22/14/2018/33/0/02x Titanite Chunks1870
Steel Gauntlets + 9173/165/186/17321/23/15/2119/35/0/03x Titanite Chunks2020
Steel Gauntlets +10183/174/196/18323/25/16/2320/37/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Syan's Gauntlets
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### In-Game Description --- *Replica of the gauntlets of the loyal knight Syan. This solidly-crafted gear offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* ### Availability --- - Royal Guard drop. - Washing Pole Phantom drop. ### General Information --- Part of Syan's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Syan's Gauntlets52/46/55/5210/13/6/106/17/0/09855.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Syan's Gauntlets +052/46/55/5210/13/6/106/17/0/0N/AN/A
Syan's Gauntlets +157/50/60/5711/14/6/116/18/0/01x Titanite Shard580
Syan's Gauntlets +262/55/66/6212/15/7/127/20/0/02x Titanite Shard720
Syan's Gauntlets +367/60/71/6713/17/7/137/22/0/03x Titanite Shard870
Syan's Gauntlets +472/64/77/7314/18/8/148/23/0/01x Large Titanite Shard1150
Syan's Gauntlets +577/69/82/7815/20/9/159/25/0/02x Large Titanite Shard1300
Syan's Gauntlets +682/74/88/8316/21/9/169/27/0/03x Large Titanite Shard1440
Syan's Gauntlets +787/78/93/8917/22/10/1710/28/0/01x Titanite Chunk1730
Syan's Gauntlets +892/83/99/9418/24/10/1810/30/0/02x Titanite Chunk1870
Syan's Gauntlets +997/88/104/9919/25/11/1911/32/0/03x Titanite Chunk2020
Syan's Gauntlets +10103/93/110/10520/27/12/2012/34/0/01x Titanite Slab2300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Targray's Manifers
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### In-Game Description --- *Manifers of one who guides others. Belonged to Targray, Knight of the Blue* *The Blue Sentinels have vowed to uplift themselves through tireless training and selfless adherence to order and justice. May these manifers ease their difficult journey.* ### Availability --- - Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant. - Sold by Merchant Hag Melentia, for 5,400 souls, after killing Blue Sentinel Targray. ### General Information --- Part of Targray's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Targray's Manifers30/28/32/307/7/6/89/10/0/07753.3-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Targray's Manifers +030/28/32/307/7/6/89/10/0/0N/AN/A
Targray's Manifers +133/30/35/337/7/6/89/11/0/01x Titanite Shard580
Targray's Manifers +236/33/38/368/8/7/910/12/0/02x Titanite Shard720
Targray's Manifers +339/36/41/399/9/7/1011/13/0/03x Titanite Shard870
Targray's Manifers +442/39/45/4210/10/8/1112/14/0/01x Large Titanite Shard1,150
Targray's Manifers +545/42/48/4511/11/9/1213/15/0/02x Large Titanite Shard1,300
Targray's Manifers +648/44/51/4811/11/9/1314/16/0/03x Large Titanite Shard1,440
Targray's Manifers +751/47/55/5112/12/10/1415/17/0/01x Titanite Chunk1,730
Targray's Manifers +854/50/58/5413/13/10/1516/18/0/02x Titanite Chunk1,870
Targray's Manifers +957/53/61/5714/14/11/1617/19/0/03x Titanite Chunk2,020
Targray's Manifers +1060/56/65/6015/15/12/1718/20/0/01x Titanite Slab2,300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tattered Cloth Manchettes
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### In-Game Description --- *Gloves favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.* ### Availability --- - The Gutter treasure. - Dark Stalker drop. ### General Information --- Part of the Tattered Cloth Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tattered Cloth Manchettes29/31/29/2916/21/14/1626/9/0/60551.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tattered Cloth Manchettes +029/31/29/2916/21/14/1626/9/0/6N/AN/A
Tattered Cloth Manchettes +132/34/31/3117/23/15/1728/9/0/61x Titanite Shard150
Tattered Cloth Manchettes +235/37/34/3419/25/16/1931/10/0/72x Titanite Shard180
Tattered Cloth Manchettes +338/40/37/3720/27/18/2033/11/0/73x Titanite Shard220
Tattered Cloth Manchettes +441/43/40/4022/29/19/2236/12/0/81x Large Titanite Shard290
Tattered Cloth Manchettes +544/46/43/4323/32/21/2338/13/0/82x Large Titanite Shard330
Tattered Cloth Manchettes +647/49/45/4525/34/22/2541/14/0/93x Large Titanite Shard360
Tattered Cloth Manchettes +750/52/48/4826/36/23/2643/15/0/91x Titanite Chunk440
Tattered Cloth Manchettes +853/55/51/5128/38/25/2846/16/0/102x Titanite Chunk470
Tattered Cloth Manchettes +956/58/54/5429/40/26/2948/17/0/103x Titanite Chunk510
Tattered Cloth Manchettes +1059/62/57/5731/43/28/3151/18/0/111x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Defender Gauntlets
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### In-Game Description --- *Gauntlets worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Defender Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Defender Gauntlets57/55/59/5812/13/7/128/13/0/081004.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Defender Gauntlets +057/55/59/5812/13/7/128/13/0/0N/AN/A
Throne Defender Gauntlets +162/60/65/6313/14/7/138/14/0/01x Twinkling Titanite820
Throne Defender Gauntlets +268/66/71/6914/15/8/149/15/0/01x Twinkling Titanite1020
Throne Defender Gauntlets +374/71/77/7415/16/8/1510/17/0/02x Twinkling Titanite1220
Throne Defender Gauntlets +480/77/83/8016/17/9/1611/18/0/02x Twinkling Titanite1630
Throne Defender Gauntlets +586/83/89/8617/19/10/1712/20/0/03x Twinkling Titanite1830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Watcher Gauntlets
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### In-Game Description --- *Gauntlets worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Watcher Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Watcher Gauntlets51/48/55/5122/14/12/1411/14/0/010954.1-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Watcher Gauntlets +051/48/55/5122/14/12/1411/14/0/0N/AN/A
Throne Watcher Gauntlets +156/53/60/5624/15/13/1512/15/0/01x Twinkling Titanite820
Throne Watcher Gauntlets +261/58/65/6126/17/14/1713/16/0/01x Twinkling Titanite1020
Throne Watcher Gauntlets +366/63/71/6628/18/15/1814/18/0/02x Twinkling Titanite1220
Throne Watcher Gauntlets +471/68/76/7130/20/16/2015/19/0/02x Twinkling Titanite1630
Throne Watcher Gauntlets +576/73/82/7633/22/17/2217/21/0/03x Twinkling Titanite1830
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Traveling Merchant Gloves
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### In-Game Description --- *Gloves worn by merchants from Lanafir.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* ### Availability --- - Starting equipment for the Explorer class. - Sold by Merchant Hag Melentia. ### General Information --- Part of the Traveling Merchant Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Traveling Merchant Gloves37/39/35/3510/11/12/1013/14/0/00603.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Travelling Merchant Gloves +037/39/35/3510/11/12/1013/14/0/0N/AN/A
Travelling Merchant Gloves +140/42/38/3811/12/13/1114/15/0/01x Titanite Shard150
Travelling Merchant Gloves +244/46/42/4212/13/14/1215/17/0/02x Titanite Shard180
Travelling Merchant Gloves +347/50/45/4513/14/15/1316/18/0/03x Titanite Shard220
Travelling Merchant Gloves +451/54/49/4914/15/16/1418/20/0/01x Large Titanite Shard290
Travelling Merchant Gloves +555/58/53/5315/17/18/1519/21/0/02x Large Titanite Shard330
Travelling Merchant Gloves +658/62/56/5616/18/19/1620/23/0/03x Large Titanite Shard360
Travelling Merchant Gloves +762/66/60/6017/19/20/1722/24/0/01x Titanite Chunk440
Travelling Merchant Gloves +865/70/63/6318/20/21/1823/26/0/02x Titanite Chunk470
Travelling Merchant Gloves +969/74/67/6719/21/22/1924/27/0/03x Titanite Chunk510
Travelling Merchant Gloves +1073/78/71/7121/23/24/2126/29/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tseldora Manchettes
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### In-Game Description --- *Manchettes worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* ### Availability --- - Parasitized Undead drop. - Maughlin the Armourer drop. ### General Information --- - Part of the Tseldora Set. - Increases souls gained by 10%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tseldora Manchettes15/16/14/147/7/9/67/7/0/00402.0-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tseldora Manchettes +015/16/14/147/7/9/67/7/0/0--
Tseldora Manchettes +116/17/15/157/7/9/67/7/0/01x Titanite Shard130
Tseldora Manchettes +217/19/16/168/8/10/78/8/0/02x Titanite Shard160
Tseldora Manchettes +319/20/18/188/9/11/89/9/0/03x Titanite Shard190
Tseldora Manchettes +420/22/19/199/9/12/89/9/0/01x Large Titanite Shard250
Tseldora Manchettes +522/24/21/2110/10/13/910/10/0/02x Large Titanite Shard280
Tseldora Manchettes +623/25/22/2210/11/14/1011/11/0/03x Large Titanite Shard310
Tseldora Manchettes +724/27/23/2311/11/15/1011/11/0/01x Titanite Chunk370
Tseldora Manchettes +826/28/25/2511/12/16/1112/12/0/02x Titanite Chunk400
Tseldora Manchettes +927/30/26/2612/13/17/1213/13/0/03x Titanite Chunk430
Tseldora Manchettes +1029/32/28/2813/14/18/1314/14/0/01x Titanite Slab490
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Varangian Cuffs
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### In-Game Description --- *Cuffs worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* ### Availability --- Varangian Sailor drop. ### General Information --- Part of the Varangian Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Varangian Cuffs18/19/17/176/4/7/67/6/0/00551.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Varangian Cuffs +018/19/17/176/4/7/67/6/0/0N/AN/A
Varangian Cuffs +119/20/18/186/4/7/67/6/0/01x Titanite Shard150
Varangian Cuffs +221/22/20/207/4/8/78/7/0/02x Titanite Shard180
Varangian Cuffs +323/24/22/227/5/8/79/7/0/03x Titanite Shard220
Varangian Cuffs +424/26/24/248/5/9/89/8/0/01x Large Titanite Shard290
Varangian Cuffs +526/28/26/268/6/10/810/9/0/02x Large Titanite Shard330
Varangian Cuffs +628/29/27/279/6/10/911/9/0/03x Large Titanite Shard360
Varangian Cuffs +729/31/29/299/6/11/911/10/0/01x Titanite Chunk440
Varangian Cuffs +831/33/31/3110/7/11/1012/10/0/02x Titanite Chunk470
Varangian Cuffs +933/35/33/3310/7/12/1013/11/0/03x Titanite Chunk510
Varangian Cuffs +1035/37/35/3511/8/13/1114/12/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Velstadt's Gauntlets
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### In-Game Description --- *Gauntlets worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* ### Availability --- Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis. ### General Information --- Part of Velstadt's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Velstadt's Gauntlets78/70/82/8010/10/5/237/20/10/14141405.0-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Velstadt's Gauntlets +078/70/82/8010/10/5/237/20/10/14N/AN/A
Velstadt's Gauntlets +184/75/88/8610/10/5/247/21/10/1511,090
Velstadt's Gauntlets +290/81/94/9211/11/5/267/22/11/1611,360
Velstadt's Gauntlets +396/86/101/9911/12/5/288/24/12/1721,630
Velstadt's Gauntlets +4102/92/107/10512/13/5/308/25/13/1822,170
Velstadt's Gauntlets +5108/98/114/11213/14/6/329/27/14/1932,440
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Vengarl's Gloves
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### In-Game Description --- *Gloves of the ferocious Vengarl of Forossa.* *Vengarl was known as a raging, deadly warrior.* *Even Forossa's Lion Knights, a motley crew of* *rabid fighters, kept him at arm's length.* ### Availability --- Vengarl's Body drop. ### General Information --- Part of Vengarl's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Vengarl's Gloves80/75/85/8010/13/9/1010/13/0/010855.3-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Vengarl's Gloves +080/75/85/8010/13/9/1010/13/0/0--
Vengarl's Gloves +186/80/91/8610/14/9/1010/13/0/01x Twinkling Titanite630
Vengarl's Gloves +292/86/98/9211/15/10/1111/14/0/01x Twinkling Titanite790
Vengarl's Gloves +398/92/104/9812/15/10/1211/15/0/02x Twinkling Titanite940
Vengarl's Gloves +4104/98/111/10413/17/11/1312/16/0/02x Twinkling Titanite1,260
Vengarl's Gloves +5111/104/118/11114/18/12/1413/17/0/03x Twinkling Titanite1,410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Wanderer Manchette
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### In-Game Description --- *Manchettes for the roving type. Light, sturdy leather made for long journeys* ### Availability --- - Starting equipment for the Swordsman class. - Lost Bastille treasure. ### General Information --- Part of the Wanderer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Wanderer Manchette35/33/35/3512/15/17/1213/21/0/00502.1-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Wanderer Manchette +035/33/35/3512/15/17/1213/21/0/0N/AN/A
Wanderer Manchette +138/36/38/3813/16/18/1314/23/0/01x Titanite Shard150
Wanderer Manchette +241/39/42/4214/18/20/1415/25/0/02x Titanite Shard180
Wanderer Manchette +345/43/45/4515/19/21/1516/27/0/03x Titanite Shard220
Wanderer Manchette +448/46/49/4916/21/23/1618/29/0/01x Large Titanite Shard290
Wanderer Manchette +552/50/52/5317/22/25/1819/31/0/02x Large Titanite Shard330
Wanderer Manchette +655/53/56/5618/24/26/1920/33/0/03x Large Titanite Shard360
Wanderer Manchette +758/56/59/6019/25/28/2022/35/0/01x Titanite Chunk440
Wanderer Manchette +862/60/63/6320/27/29/2123/37/0/02x Titanite Chunk470
Wanderer Manchette +965/63/66/6721/28/31/2224/39/0/03x Titanite Chunk510
Wanderer Manchette +1069/67/70/7123/30/33/2426/42/0/01x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Priest Gloves
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### In-Game Description --- *Traditional gloves for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. These are men's gloves.* ### Availability --- Sold by Cromwell the Pardoner. ### General Information --- Part of the White Priest set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
White Priest Gloves18/19/18/1811/11/14/128/7/7/70501.1-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
White Priest Gloves +018/19/18/1811/11/14/128/7/7/7N/AN/A
White Priest Gloves +119/21/19/1912/12/15/138/7/7/71x Titanite Shard120
White Priest Gloves +221/23/21/2113/13/17/149/8/8/81x Titanite Shard150
White Priest Gloves +323/25/23/2314/14/18/1510/9/9/92x Titanite Shard180
White Priest Gloves +425/27/25/2515/15/20/1610/9/9/91x Large Titanite Shard230
White Priest Gloves +527/29/27/2716/16/21/1811/10/10/101x Large Titanite Shard260
White Priest Gloves +629/31/28/2817/17/23/1912/11/11/112x Large Titanite Shard290
White Priest Gloves +731/33/30/3018/18/24/2012/11/11/111x Titanite Chunk350
White Priest Gloves +833/35/32/3219/19/26/2113/12/12/121x Titanite Chunk380
White Priest Gloves +935/37/34/3420/20/27/2214/13/13/132x Titanite Chunk410
White Priest Gloves +1037/39/36/3622/22/29/2415/14/14/141x Titanite Slab460
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Xanthous Gloves
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### In-Game Description --- *Xanthous Gloves. This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Despite the costume's being in near tatters, its yellow hues remain mysteriously unfaded.* ### Availability --- Reward after reaching Rank 3 in the Pilgrims of Dark covenant. ### General Information --- Part of the Xanthous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Xanthous Gloves31/35/31/2623/6/15/18113/12/0/00602.3-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Xanthous Gloves +031/35/31/2623/6/15/1813/12/0/0N/AN/A
Xanthous Gloves +134/38/34/2825/6/16/1914/13/0/01x Twinkling Titanite420
Xanthous Gloves +237/42/37/3127/7/17/2115/14/0/01x Twinkling Titanite530
Xanthous Gloves +340/45/40/3430/7/19/2317/15/0/02x Twinkling Titanite630
Xanthous Gloves +443/49/43/3732/8/20/2518/16/0/02x Twinkling Titanite840
Xanthous Gloves +546/53/46/4035/9/22/2720/18/0/03x Twinkling Titanite940
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.