# Hand Armor
# Agdayne's Cuffs
### In-Game Description
---
*Cuffs worn by Agdayne of the Undead Crypt.*
*Life itself is suffering; or karma,*
*as some have called it.*
*The embrace of death awaits all things,*
*But does death mean an end to suffering?*
### Availability
---
- Given by Grave Warden Agdayne after you pick up the King's Ring in Vendrick's chamber.
- Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
### General Information
---
- Part of Agdayne's Set.
- Raises Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Agdayne's Cuffs | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | 0 | 65 | 2.9 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Agdayne's Cuffs +0 | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | N/A | N/A |
Agdayne's Cuffs +1 | 50/54/49/49 | 29/28/26/39 | 30/20/26/36 | 1x Twinkling Titanite | 630 |
Agdayne's Cuffs +2 | 55/59/54/54 | 32/31/28/43 | 33/22/28/39 | 1x Twinkling Titanite | 790 |
Agdayne's Cuffs +3 | 60/64/58/58 | 35/33/31/46 | 35/24/31/42 | 2x Twinkling Titanite | 940 |
Agdayne's Cuffs +4 | 65/69/63/63 | 38/36/33/50 | 38/26/33/45 | 2x Twinkling Titanite | 1260 |
Agdayne's Cuffs +5 | 70/74/68/68 | 41/39/36/54 | 41/28/36/49 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne Knight Gauntlets
### In-Game Description
---
*Gauntlets worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.*
### Availability
---
Alonne Knight and Alonne Knight Captain drop.
### General Information
---
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne Knight Gauntlets | 69/66/73/69 | 11/19/8/11 | 4/13/0/0 | 14 | 80 | 6.7 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne Knight Gauntlets +0 | 69/66/73/69 | 11/19/8/11 | 4/13/0/0 | - | - |
Alonne Knight Gauntlets +1 | 75/72/80/75 | 12/20/8/12 | 4/14/0/0 | 1x Titanite Shard | 580 |
Alonne Knight Gauntlets +2 | 82/79/87/82 | 13/22/9/13 | 4/15/0/0 | 2x Titanite Shard | 720 |
Alonne Knight Gauntlets +3 | 89/85/94/89 | 14/24/10/14 | 5/16/0/0 | 3x Titanite Shard | 870 |
Alonne Knight Gauntlets +4 | 96/92/101/96 | 15/26/11/15 | 5/17/0/0 | 1x Large Titanite Shard | 1150 |
Alonne Knight Gauntlets +5 | 103/98/109/103 | 15/28/12/15 | 6/19/0/0 | 2x Large Titanite Shard | 1300 |
Alonne Knight Gauntlets +6 | 110/105/116/110 | 17/30/12/17 | 6/20/0/0 | 3x Large Titanite Shard | 1440 |
Alonne Knight Gauntlets +7 | 117/111/123/117 | 18/32/13/18 | 6/21/0/0 | 1x Titanite Chunk | 1730 |
Alonne Knight Gauntlets +8 | 124/118/130/124 | 19/34/14/19 | 7/22/0/0 | 2x Titanite Chunk | 1870 |
Alonne Knight Gauntlets +9 | 131/124/137/131 | 19/36/15/19 | 7/23/0/0 | 3x Titanite Chunk | 2020 |
Alonne Knight Gauntlets +10 | 138/131/145/138 | 21/38/16/21 | 8/25/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne's Gauntlets
### In-Game Description
---
*Gauntlets worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.*
### Availability
---
Sold by Magerold of Lanafir after defeating Sir Alonne.
### General Information
---
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne's Gauntlets | 49/47/51/48 | 10/12/8/11 | 11/15/0/0 | 6 | 80 | 3 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne's Gauntlets +0 | 49/47/51/48 | 10/12/8/11 | 11/15/0/0 | - | - |
Alonne's Gauntlets +1 | 51/49/53/50 | 11/13/8/12 | 12/16/0/0 | 1 | 820 |
Alonne's Gauntlets +2 | 53/51/55/52 | 12/14/9/13 | 13/17/0/0 | 1 | 1020 |
Alonne's Gauntlets +3 | 56/53/58/55 | 13/15/9/14 | 14/19/0/0 | 2 | 1220 |
Alonne's Gauntlets +4 | 58/55/60/57 | 14/16/10/15 | 15/20/0/0 | 2 | 1630 |
Alonne's Gauntlets +5 | 61/58/63/60 | 15/17/11/16 | 16/22/0/0 | 3 | 1830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alva Gauntlets
### In-Game Description
---
*Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
### Availability
---
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
### General Information
---
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alva Gauntlets | 29/28/30/29 | 8/9/6/9 | 9/11/0/0 | 4 | 80 | 2.9 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alva Gauntlets +0 | 29/28/30/29 | 8/9/6/9 | 9/11/0/0 | - | - |
Alva Gauntlets +1 | 32/30/33/31 | 8/9/6/9 | 9/12/0/0 | 1x Titanite Shard | 580 |
Alva Gauntlets +2 | 35/33/36/34 | 9/10/7/10 | 10/13/0/0 | 2x Titanite Shard | 720 |
Alva Gauntlets +3 | 38/36/39/37 | 10/11/7/11 | 11/14/0/0 | 3x Titanite Shard | 870 |
Alva Gauntlets +4 | 41/39/42/40 | 11/12/8/12 | 12/15/0/0 | 1x Large Titanite Shard | 1150 |
Alva Gauntlets +5 | 44/42/45/43 | 12/13/9/13 | 13/17/0/0 | 2x Large Titanite Shard | 1300 |
Alva Gauntlets +6 | 47/44/48/46 | 12/14/9/13 | 13/18/0/0 | 3x Large Titanite Shard | 1440 |
Alva Gauntlets +7 | 50/47/51/49 | 13/15/10/14 | 14/19/0/0 | 1x Titanite Chunk | 1730 |
Alva Gauntlets +8 | 53/50/54/52 | 14/16/10/15 | 15/20/0/0 | 2x Titanite Chunk | 1870 |
Alva Gauntlets +9 | 56/53/57/55 | 15/17/11/16 | 16/21/0/0 | 3x Titanite Chunk | 2020 |
Alva Gauntlets +10 | 59/56/61/58 | 16/18/12/17 | 17/23/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Archdrake Gloves
### In-Game Description
---
*Gloves of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
### Availability
---
Lindelt Cleric drop.
### General Information
---
Part of the Archdrake Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Archdrake Gloves | 29/29/29/29 | 9/9/15/9 | 8/7/0/0 | 6 | 80 | 3.2 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Archdrake Gloves +0 | 29/29/29/29 | 9/9/15/9 | 8/7/0/0 | N/A | N/A |
Archdrake Gloves +1 | 31/31/31/31 | 10/9/16/9 | 8/7/0/0 | 1x Titanite Shard | 150 |
Archdrake Gloves +2 | 34/34/34/34 | 11/10/18/10 | 9/8/0/0 | 2x Titanite Shard | 180 |
Archdrake Gloves +3 | 37/37/37/37 | 12/11/19/11 | 10/8/0/0 | 3x Titanite Shard | 220 |
Archdrake Gloves +4 | 40/40/40/40 | 13/12/21/12 | 11/9/0/0 | 1x Large Titanite Shard | 290 |
Archdrake Gloves +5 | 43/43/43/43 | 14/13/22/13 | 12/10/0/0 | 2x Large Titanite Shard | 330 |
Archdrake Gloves +6 | 46/46/46/46 | 15/14/24/13 | 12/10/0/0 | 3x Large Titanite Shard | 360 |
Archdrake Gloves +7 | 49/49/49/49 | 15/15/25/14 | 13/11/0/0 | 1x Titanite Chunk | 440 |
Archdrake Gloves +8 | 52/52/52/52 | 17/16/27/15 | 14/11/0/0 | 2x Titanite Chunk | 470 |
Archdrake Gloves +9 | 55/55/55/55 | 18/17/28/16 | 15/12/0/0 | 3x Titanite Chunk | 510 |
Archdrake Gloves +10 | 58/58/58/58 | 19/18/30/17 | 16/13/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Astrologist's Gauntlets
### In-Game Description
---
*Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
### Availability
---
- Sold by Royal Sorcerer Navlaan after completing his questline.
- Astrologist drop.
### General Information
---
Part of the Astrologist's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Astrologist's Gauntlets | 25/26/24/24 | 18/12/12/15 | 8/8/0/0 | 0 | 50 | 1.7 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Astrologist's Gauntlets +0 | 25/26/24/24 | 18/12/12/15 | 8/8/0/0 | N/A | N/A |
Astrologist's Gauntlets +1 | 27/28/26/26 | 19/13/13/16 | 8/8/0/0 | 1x Titanite Shard | 150 |
Astrologist's Gauntlets +2 | 30/31/28/28 | 21/14/14/18 | 9/9/0/0 | 2x Titanite Shard | 180 |
Astrologist's Gauntlets +3 | 32/33/31/31 | 23/15/15/19 | 10/10/0/0 | 3x Titanite Shard | 220 |
Astrologist's Gauntlets +4 | 35/36/33/33 | 25/17/17/21 | 11/10/0/0 | 1x Large Titanite Shard | 290 |
Astrologist's Gauntlets +5 | 37/39/36/36 | 26/18/18/23 | 12/11/0/0 | 2x Large Titanite Shard | 330 |
Astrologist's Gauntlets +6 | 40/41/38/38 | 28/19/19/24 | 12/12/0/0 | 3x Large Titanite Shard | 360 |
Astrologist's Gauntlets +7 | 42/44/40/40 | 30/21/21/26 | 13/12/0/0 | 1x Titanite Chunk | 440 |
Astrologist's Gauntlets +8 | 45/46/43/43 | 32/22/22/27 | 14/13/0/0 | 2x Titanite Chunk | 470 |
Astrologist's Gauntlets +9 | 47/49/45/45 | 34/23/23/29 | 15/14/0/0 | 3x Titanite Chunk | 510 |
Astrologist's Gauntlets +10 | 50/52/48/48 | 36/25/25/31 | 16/15/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bandit Gauntlets
### In-Game Description
---
*Gauntlets of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.*
### Availability
---
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
### General Information
---
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bandit Gauntlets | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | 3 | 60 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requies Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bandit Gauntlets +0 | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | N/A | N/A |
Bandit Gauntlets +1 | 33/33/34/31 | 9/10/7/9 | 7/10/0/0 | 1x Titanite Shard | 290 |
Bandit Gauntlets +2 | 36/36/37/34 | 10/11/8/10 | 8/11/0/0 | 2x Titanite Shard | 360 |
Bandit Gauntlets +3 | 39/39/40/37 | 11/12/9/11 | 8/12/0/0 | 3x Titanite Shard | 440 |
Bandit Gauntlets +4 | 42/42/43/40 | 12/13/10/12 | 9/13/0/0 | 1x Large Titanite Shard | 580 |
Bandit Gauntlets +5 | 45/45/46/43 | 13/14/11/13 | 10/14/0/0 | 2x Large Titanite Shard | 650 |
Bandit Gauntlets +6 | 48/48/49/46 | 14/15/11/14 | 10/15/0/0 | 3x Large Titanite Shard | 720 |
Bandit Gauntlets +7 | 51/51/52/49 | 15/15/12/15 | 11/16/0/0 | 1x Titanite Chunk | 870 |
Bandit Gauntlets +8 | 54/54/55/52 | 16/17/13/16 | 11/17/0/0 | 2x Titanite Chunk | 940 |
Bandit Gauntlets +9 | 57/57/58/55 | 17/18/14/17 | 12/18/0/0 | 3x Titanite Chunk | 1010 |
Bandit Gauntlets +10 | 60/60/62/58 | 18/19/15/18 | 13/19/0/0 | 1x Titanite Slab | 1150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bell Keeper Cuffs
### In-Game Description
---
*An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.*
*To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.*
*Surely they never imagined that their dolls
would outlast their own kingdoms.*
### Availability
---
Reach Rank 3 in the Bell Keepers covenant.
### General Information
---
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bell Keeper Cuffs | 27/29/27/27 | 6/5/8/10 | 7/5/0/0 | 0 | 60 | 2.5 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bell Keeper Cuffs +0 | 27/29/27/27 | 6/5/8/10 | 7/5/0/0 | N/A | N/A |
Bell Keeper Cuffs +1 | 29/31/29/29 | 6/5/8/11 | 7/5/0/0 | 1x Titanite Shard | 120 |
Bell Keeper Cuffs +2 | 32/34/32/32 | 7/6/9/12 | 8/6/0/0 | 2x Titanite Shard | 150 |
Bell Keeper Cuffs +3 | 35/37/34/34 | 7/6/10/13 | 8/6/0/0 | 3x Titanite Shard | 180 |
Bell Keeper Cuffs +4 | 38/40/37/37 | 8/7/11/14 | 9/7/0/0 | 1x Large Titanite Shard | 230 |
Bell Keeper Cuffs +5 | 41/43/40/40 | 9/8/12/15 | 10/8/0/0 | 2x Large Titanite Shard | 260 |
Bell Keeper Cuffs +6 | 43/46/42/42 | 9/8/12/16 | 10/8/0/0 | 3x Large Titanite Shard | 290 |
Bell Keeper Cuffs +7 | 46/49/45/45 | 10/9/13/17 | 11/9/0/0 | 1x Titanite Chunk | 350 |
Bell Keeper Cuffs +8 | 49/52/47/47 | 10/9/14/18 | 11/9/0/0 | 2x Titanite Chunk | 380 |
Bell Keeper Cuffs +9 | 52/55/50/50 | 11/10/15/19 | 12/10/0/0 | 3x Titanite Chunk | 410 |
Bell Keeper Cuffs +10 | 55/58/53/53 | 12/11/16/21 | 13/11/0/0 | 1x Titanite Slab | 460 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Benhart's Gauntlets
### In-Game Description
---
*Gauntlets of unknown origin.
Belonged to Benhart of Jugo.*
*Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.*
### Availability
---
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
### General Information
---
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Benhart's Gauntlets | 55/52/56/55 | 12/12/11/12 | 14/11/0/0 | 9 | 72 | 5.5 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Benhart's Gauntlets +0 | 55/52/56/55 | 12/12/11/12 | 14/11/0/0 | N/A | N/A |
Benhart's Gauntlets +1 | 60/57/61/60 | 13/13/12/13 | 15/12/0/0 | 1x Titanite Shard | 290 |
Benhart's Gauntlets +2 | 65/62/67/65 | 14/14/13/14 | 17/13/0/0 | 2x Titanite Shard | 360 |
Benhart's Gauntlets +3 | 71/67/73/71 | 15/15/14/15 | 18/14/0/0 | 3x Titanite Shard | 440 |
Benhart's Gauntlets +4 | 76/73/78/76 | 17/16/15/17 | 20/15/0/0 | 1x Large Titanite Shard | 580 |
Benhart's Gauntlets +5 | 82/78/84/82 | 18/18/16/18 | 21/16/0/0 | 2x Large Titanite Shard | 650 |
Benhart's Gauntlets +6 | 87/83/90/87 | 19/19/17/19 | 23/17/0/0 | 3x Large Titanite Shard | 720 |
Benhart's Gauntlets +7 | 92/89/95/92 | 21/20/18/21 | 24/18/0/0 | 1x Titanite Chunk | 870 |
Benhart's Gauntlets +8 | 98/94/101/98 | 22/21/19/22 | 26/19/0/0 | 2x Titanite Chunk | 940 |
Benhart's Gauntlets +9 | 103/99/107/103 | 23/22/20/23 | 27/20/0/0 | 3x Titanite Chunk | 1010 |
Benhart's Gauntlets +10 | 109/105/113/109 | 25/24/22/25 | 29/22/0/0 | 1x Titanite Slab | 1150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Dragon Gauntlets
### In-Game Description
---
*Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but these proves its existence*
### Availability
---
Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.
### General Information
---
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Dragon Gauntlets | 48/47/49/48 | 17/38/18/17 | 22/31/25/25 | 0 | 225 | 1.8 | -/-/-/- | C |
### Upgrades
---
Cannot be upgraded.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Gloves
### In-Game Description
---
*Black gloves.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis*
*Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.*
### Availability
---
- Given to you by Straid of Olaphis when the player has traded four unique boss souls to him.
- Sold by Merchant Hag Melentia if Straid has been killed.
### General Information
---
Part of the Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Gloves | 26/28/25/25 | 28/19/19/19 | 12/10/15/14 | 0 | 55 | 1.0 | -/-/16/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Gloves +0 | 26/28/25/25 | 28/19/19/19 | 12/10/15/14 | N/A | N/A |
Black Gloves +1 | 28/30/27/27 | 30/20/20/20 | 13/11/16/15 | 1x Twinkling Titanite | 550 |
Black Gloves +2 | 31/33/29/29 | 33/22/22/22 | 14/12/17/16 | 1x Twinkling Titanite | 680 |
Black Gloves +3 | 33/36/32/32 | 36/24/24/24 | 15/13/19/17 | 2x Twinkling Titanite | 820 |
Black Gloves +4 | 36/39/34/34 | 39/26/26/26 | 16/14/20/18 | 2x Twinkling Titanite | 1090 |
Black Gloves +5 | 39/42/37/37 | 42/28/28/28 | 17/15/22/20 | 3x Twinkling Titanite | 1220 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Leather Gloves
### In-Game Description
---
*Leather gloves dyed Black.*
*Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Laddersmith Gilligan for 800 souls in Earthen Peak and 1,000 souls in Majula.
### General Information
---
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Leather Gloves | 30/31/29/29 | 14/11/10/12 | 17/12/0/0 | 0 | 55 | 1.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Leather Gloves +0 | 30/31/29/29 | 14/11/10/12 | 17/12/0/0 | N/A | N/A |
Black Leather Gloves +1 | 33/34/32/32 | 15/12/11/13 | 18/13/0/0 | 1x Titanite Shard | 150 |
Black Leather Gloves +2 | 36/37/35/35 | 17/13/12/14 | 20/14/0/0 | 2x Titanite Shard | 180 |
Black Leather Gloves +3 | 39/40/38/38 | 18/14/13/15 | 22/15/0/0 | 3x Titanite Shard | 220 |
Black Leather Gloves +4 | 42/43/41/41 | 20/15/14/16 | 24/16/0/0 | 1x Large Titanite Shard | 290 |
Black Leather Gloves +5 | 45/46/44/44 | 21/16/15/18 | 26/18/0/0 | 2x Large Titanite Shard | 330 |
Black Leather Gloves +6 | 48/49/47/47 | 23/17/16/19 | 27/19/0/0 | 3x Large Titanite Shard | 360 |
Black Leather Gloves +7 | 51/52/50/50 | 24/18/17/20 | 29/20/0/0 | 1x Titanite Chunk | 440 |
Black Leather Gloves +8 | 54/55/53/53 | 26/19/18/21 | 31/21/0/0 | 2x Titanite Chunk | 470 |
Black Leather Gloves +9 | 57/58/56/56 | 27/20/19/22 | 33/22/0/0 | 3x Titanite Chunk | 510 |
Black Leather Gloves +10 | 60/62/59/59 | 29/22/21/24 | 35/24/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Witch Gloves
### In-Game Description
---
*Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
### Availability
---
Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.
1
### General Information
---
Part of the Black Witch Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Witch Gloves | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | 0 | 55 | 1.7 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Witch Gloves +0 | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | - | - |
Black Witch Gloves +1 | 37/40/36/36 | 35/27/33/34 | 12/15/16/16 | 1x Twinkling Titanite | 280 |
Black Witch Gloves +2 | 41/44/39/39 | 38/30/36/37 | 13/16/18/18 | 1x Twinkling Titanite | 340 |
Black Witch Gloves +3 | 44/48/43/41 | 41/32/39/40 | 14/18/19/19 | 2x Twinkling Titanite | 410 |
Black Witch Gloves +4 | 48/52/46/46 | 44/35/42/42 | 15/19/21/21 | 2x Twinkling Titanite | 550 |
Black Witch Gloves +5 | 52/56/50/50 | 48/38/45/46 | 17/21/23/23 | 3x Twinkling Titanite | 610 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. Scholar of the First Sin only.
# Bone King Cuffs
### In-Game Description
---
*Skeleton Lord cuffs.
High dark defense.*
*The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.*
### Availability
---
Sold by Titchy Gren after defeating the Skeleton Lords.
### General Information
---
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bone King Cuffs | 35/39/34/34 | 23/25/20/31 | 18/12/14/22 | 0 | 65 | 1.9 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bone King Cuffs +0 | 35/39/34/34 | 23/25/20/31 | 18/12/14/22 | N/A | N/A |
Bone King Cuffs +1 | 38/42/37/37 | 25/27/22/34 | 19/13/15/24 | 1x Twinkling Titanite | 630 |
Bone King Cuffs +2 | 42/46/40/40 | 27/29/24/37 | 21/14/16/26 | 1x Twinkling Titanite | 790 |
Bone King Cuffs +3 | 45/50/44/44 | 29/32/26/40 | 23/15/18/29 | 2x Twinkling Titanite | 940 |
Bone King Cuffs +4 | 49/54/47/47 | 31/34/28/43 | 25/16/19/31 | 2x Twinkling Titanite | 1,260 |
Bone King Cuffs +5 | 53/58/51/51 | 34/37/30/47 | 27/17/21/34 | 3x Twinkling Titanite | 1,410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Brigand Gauntlets
### In-Game Description
---
*Gauntlets donned by looting brigands.*
*This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.*
### Availability
---
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
### General Information
---
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Brigand Gauntlets | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | 0 | 60 | 1.8 | -/-/-/- | E |
### Upgrades
---
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Brigand Gauntlets +0 | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | N/A | N/A |
Brigand Gauntlets +1 | 36/39/35/34 | 17/14/13/15 | 14/14/0/0 | 1x Titanite Shard | 150 |
Brigand Gauntlets +2 | 39/43/38/37 | 19/15/14/16 | 15/15/0/0 | 2x Titanite Shard | 180 |
Brigand Gauntlets +3 | 42/46/41/40 | 20/16/15/18 | 16/17/0/0 | 3x Titanite Shard | 220 |
Brigand Gauntlets +4 | 46/50/45/43 | 22/18/17/19 | 18/18/0/0 | 1x Large Titanite Shard | 290 |
Brigand Gauntlets +5 | 49/54/48/46 | 24/19/18/21 | 19/20/0/0 | 2x Large Titanite Shard | 330 |
Brigand Gauntlets +6 | 52/57/51/49 | 25/20/19/22 | 20/21/0/0 | 3x Large Titanite Shard | 360 |
Brigand Gauntlets +7 | 56/61/55/52 | 27/22/21/23 | 22/22/0/0 | 1x Titanite Chunk | 440 |
Brigand Gauntlets +8 | 59/64/58/55 | 28/23/22/25 | 23/24/0/0 | 2x Titanite Chunk | 470 |
Brigand Gauntlets +9 | 62/68/61/58 | 30/24/23/26 | 24/25/0/0 | 3x Titanite Chunk | 510 |
Brigand Gauntlets +10 | 66/72/65/61 | 32/26/25/28 | 26/27/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Catarina Gauntlets
### In-Game Description
---
*Odd gauntlets shaped like an onion.*
*These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.*
*The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.*
### Availability
---
- Red Phantom Catarina Knight drop (rare).
- Brume Tower treasure, behind destroyable wall (by enemies with barrels), in area with movable fire breathing bull statues
- Video Strategy Brume Tower: https://www.youtube.com/watch?v=KvIWJQ-E-uw&list=UUP303J4oF9oR-99GUDvuJzw
### General Information
---
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Catarina Gauntlets | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | 13 | 95 | 6.9 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Catarina Gauntlets +0 | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | N/A | N/A |
Catarina Gauntlets +1 | 96/96/112/96 | 20/23/14/20 | 16/26/0/0 | 1 Twinkling Titanite | 840 |
Catarina Gauntlets +2 | 105/105/122/105 | 22/25/15/22 | 18/28/0/0 | 1 Twinkling Titanite | 1050 |
Catarina Gauntlets +3 | 114/114/132/114 | 24/26/16/24 | 19/31/0/0 | 2 Twinkling Titanite | 1260 |
Catarina Gauntlets +4 | 123/123/142/123 | 26/28/17/26 | 21/33/0/0 | 2 Twinkling Titanite | 1670 |
Catarina Gauntlets +5 | 132/132/153/132 | 28/31/19/28 | 23/36/0/0 | 3 Twinkling Titanite | 1880 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Chaos Gloves
### In-Game Description
---
*Gloves worn by a chaos sorcerer.*
*He calls himself Navlaan, now.*
### Availability
---
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan.
### General Information
---
Part of the Chaos Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Chaos Gloves | 26/28/25/25 | 19/28/19/27 | 12/10/15/14 | 0 | 55 | 1 | -/-/16/16 | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Chaos Gloves +0 | 26/28/25/25 | 19/28/19/27 | 12/10/15/14 | - | - |
Chaos Gloves +1 | 28/30/27/27 | 20/30/20/29 | 13/11/16/15 | 1x Twinkling Titanite | 550 |
Chaos Gloves +2 | 31/33/29/29 | 22/33/22/32 | 14/12/17/16 | 1x Twinkling Titanite | 680 |
Chaos Gloves +3 | 33/36/32/32 | 24/36/24/35 | 15/13/19/17 | 2x Twinkling Titanite | 820 |
Chaos Gloves +4 | 36/39/34/34 | 26/39/26/38 | 16/14/20/18 | 2x Twinkling Titanite | 1090 |
Chaos Gloves +5 | 39/42/37/37 | 28/42/28/41 | 17/15/22/20 | 3x Twinkling Titanite | 1220 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Charred Loyce Gauntlets
### In-Game Description
---
*Charred gauntlets of the Knights of Loyce,
burned black by flame.*
*These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
### Availability
---
Charred Loyce Knight drop.
### General Information
---
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Charred Loyce Gauntlets | 62/53/67/62 | 10/16/6/10 | 11/13/0/0 | 11 | 45 | 4.5 | -/-/-/- | C |
### Notes
---
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Gauntlets have gained mass after being burned and weighs more than its unburned counterpart.
*(The More You Know!)*
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Charred Loyce Gauntlets +0 | 62/53/67/62 | 10/16/6/10 | 11/13/0/0 | N/A | N/A |
Charred Loyce Gauntlets +1 | 65/55/70/65 | 11/17/6/11 | 12/14/0/0 | 1x Twinkling Titanite | 820 |
Charred Loyce Gauntlets +2 | 68/58/73/68 | 12/19/7/12 | 13/15/0/0 | 1x Twinkling Titanite | 1,020 |
Charred Loyce Gauntlets +3 | 71/60/76/71 | 13/20/7/13 | 14/16/0/0 | 2x Twinkling Titanite | 1,220 |
Charred Loyce Gauntlets +4 | 74/63/79/74 | 14/22/8/14 | 15/17/0/0 | 2x Twinkling Titanite | 1,630 |
Charred Loyce Gauntlets +5 | 77/66/83/77 | 15/24/9/15 | 16/19/0/0 | 3x Twinkling Titanite | 1,830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Creighton's Chain Gloves
### In-Game Description
---
*Atypical chain gloves.
Belonged to Creighton the Wanderer.*
*Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.*
*Perhaps it is a finely-crafted imitation.*
### Availability
---
- Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
### General Information
---
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Creighton's Chain Gloves | 32/31/33/32 | 10/11/5/10 | 7/12/0/0 | 6 | 70 | 3.4 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Creighton's Chain Gloves +0 | 32/31/33/32 | 10/11/5/10 | 7/12/0/0 | N/A | N/A |
Creighton's Chain Gloves +1 | 35/34/36/35 | 10/12/5/10 | 7/13/0/0 | 1x Titanite Shard | 150 |
Creighton's Chain Gloves +2 | 38/37/39/38 | 11/13/6/11 | 8/14/0/0 | 2x Titanite Shard | 180 |
Creighton's Chain Gloves +3 | 41/40/42/41 | 12/14/6/12 | 9/15/0/0 | 3x Titanite Shard | 220 |
Creighton's Chain Gloves +4 | 44/43/46/44 | 13/15/7/13 | 10/16/0/0 | 1x Large Titanite Shard | 290 |
Creighton's Chain Gloves +5 | 47/46/49/47 | 14/15/8/14 | 11/18/0/0 | 2x Large Titanite Shard | 330 |
Creighton's Chain Gloves +6 | 50/49/52/50 | 15/17/8/15 | 11/19/0/0 | 3x Large Titanite Shard | 360 |
Creighton's Chain Gloves +7 | 53/52/56/53 | 16/18/9/16 | 12/20/0/0 | 1x Titanite Chunk | 440 |
Creighton's Chain Gloves +8 | 56/55/59/56 | 17/19/9/17 | 13/21/0/0 | 2x Titanite Chunk | 470 |
Creighton's Chain Gloves +9 | 59/58/62/59 | 18/19/10/18 | 14/22/0/0 | 3x Titanite Chunk | 510 |
Creighton's Chain Gloves +10 | 63/62/66/63 | 19/21/11/19 | 15/24/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dark Gauntlets
### In-Game Description
---
*Gauntlets of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
### Availability
---
Mimic drop in Earthen Peak. From the Upper Earthen Peak bonfire, move down the first stairs. In the room ahead, the Mimic can be found alongside several poison urns and Poison Horn Beetles.
### General Information
---
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dark Gauntlets | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dark Gauntlets +0 | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | N/A | N/A |
Dark Gauntlets +1 | 74/74/78/71 | 19/19/13/41 | 19/23/0/0 | 1x Twinkling Titanite | 630 |
Dark Gauntlets +2 | 81/81/85/77 | 21/21/14/45 | 21/25/0/0 | 1x Twinkling Titanite | 790 |
Dark Gauntlets +3 | 87/87/92/84 | 23/23/15/48 | 23/26/0/0 | 2x Twinkling Titanite | 940 |
Dark Gauntlets +4 | 94/94/99/90 | 25/25/16/52 | 25/28/0/0 | 2x Twinkling Titanite | 1260 |
Dark Gauntlets +5 | 101/101/107/97 | 27/27/18/56 | 27/31/0/0 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Desert Sorceress Gloves
### In-Game Description
---
*Sorceress Gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.*
*Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.*
*Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
### Availability
---
Desert Sorceress drop.
### General Information
---
Part of the Desert Sorceress Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Desert Sorceress Gloves | 25/26/24/24 | 23/16/19/21 | 9/6/16/8 | 0 | 50 | 1.5 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Desert Sorceress Gloves +0 | 25/26/24/24 | 23/16/19/21 | 9/6/16/8 | N/A | N/A |
Desert Sorceress Gloves +1 | 27/28/26/26 | 25/17/20/23 | 9/6/17/8 | 1x Titanite Shard | 150 |
Desert Sorceress Gloves +2 | 30/31/28/28 | 27/19/22/15 | 10/7/19/9 | 2x Titanite Shard | 180 |
Desert Sorceress Gloves +3 | 32/33/31/31 | 29/20/24/27 | 11/7/20/10 | 3x Titanite Shard | 220 |
Desert Sorceress Gloves +4 | 35/36/32/32 | 32/22/26/29 | 12/8/22/10 | 1x Large Titanite Shard | 290 |
Desert Sorceress Gloves +5 | 38/39/36/36 | 34/24/28/31 | 13/9/24/11 | 2x Large Titanite Shard | 330 |
Desert Sorceress Gloves +6 | 40/41/38/38 | 36/25/30/33 | 14/9/25/12 | 3x Large Titanite Shard | 360 |
Desert Sorceress Gloves +7 | 42/44/40/40 | 39/27/32/35 | 15/10/27/12 | 1x Titanite Chunk | 440 |
Desert Sorceress Gloves +8 | 45/45/43/43 | 41/28/34/37 | 16/10/28/13 | 2x Titanite Chunk | 470 |
Desert Sorceress Gloves +9 | 47/49/45/45 | 43/30/36/39 | 17/11/30/14 | 3x Titanite Chunk | 510 |
Desert Sorceress Gloves +10 | 50/52/48/48 | 46/32/38/42 | 18/12/32/15 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dingy Cuffs
### In-Game Description
---
*Unassuming dingy cuffs.*
*Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.*
### Availability
---
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
### General Information
---
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dingy Cuffs | 22/24/20/20 | 13/11/12/12 | 8/9/18/18 | 0 | 40 | 1.2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dingy Cuffs +0 | 22/24/20/20 | 13/11/12/12 | 8/9/18/18 | N/A | N/A |
Dingy Cuffs +1 | 24/26/22/22 | 14/12/13/13 | 8/10/19/19 | 1x Titanite Shard | 150 |
Dingy Cuffs +2 | 26/29/24/24 | 15/13/14/14 | 9/11/21/21 | 2x Titanite Shards | 180 |
Dingy Cuffs +3 | 28/31/26/26 | 16/14/15/15 | 10/12/23/23 | 3x Titanite Shards | 220 |
Dingy Cuffs +4 | 30/34/28/28 | 18/15/17/17 | 11/13/25/25 | 1x Large Titanite Shard | 290 |
Dingy Cuffs +5 | 32/36/30/30 | 19/16/18/18 | 12/14/27/27 | 2x Large Titanite Shards | 330 |
Dingy Cuffs +6 | 34/39/32/32 | 20/17/19/19 | 12/15/29/29 | 3x Large Titanite Shards | 360 |
Dingy Cuffs +7 | 36/41/34/34 | 22/18/21/21 | 13/15/31/31 | 1x Titanite Chunk | 440 |
Dingy Cuffs +8 | 38/44/36/36 | 23/19/22/22 | 14/17/33/33 | 2x Titanite Chunks | 470 |
Dingy Cuffs +9 | 40/46/38/38 | 24/20/23/23 | 15/18/35/35 | 3x Titanite Chunks | 510 |
Dingy Cuffs +10 | 43/49/40/40 | 43/49/40/40 | 16/19/37/37 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragon Acolyte Gloves
### In-Game Description
---
*Gloves worn by acolytes of Aldia.*
*Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.*
*These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.*
### Availability
---
Dragon Acolyte drop.
### General Information
---
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dragon Acolyte Gloves | 24/25/24/24 | 10/10/11/12 | 11/24/0/0 | 0 | 55 | 1.6 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dragon Acolyte Gloves +0 | 24/25/24/24 | 10/10/11/12 | 11/24/0/0 | N/A | N/A |
Dragon Acolyte Gloves +1 | 26/27/26/26 | 11/11/12/13 | 12/26/0/0 | 1x Titanite Shard | 150 |
Dragon Acolyte Gloves +2 | 28/30/28/28 | 12/12/13/14 | 13/28/0/0 | 2x Titanite Shard | 180 |
Dragon Acolyte Gloves +3 | 31/32/30/30 | 13/13/14/15 | 14/30/0/0 | 3x Titanite Shard | 220 |
Dragon Acolyte Gloves +4 | 33/35/33/33 | 14/14/15/17 | 15/33/0/0 | 1x Large Titanite Shard | 290 |
Dragon Acolyte Gloves +5 | 36/38/35/35 | 15/15/17/18 | 16/35/0/0 | 2x Large Titanite Shard | 330 |
Dragon Acolyte Gloves +6 | 38/40/37/37 | 16/16/18/19 | 17/37/0/0 | 3x Large Titanite Shard | 360 |
Dragon Acolyte Gloves +7 | 40/43/40/40 | 17/17/19/21 | 18/40/0/0 | 1x Titanite Chunk | 440 |
Dragon Acolyte Gloves +8 | 43/45/42/42 | 18/18/20/22 | 19/42/0/0 | 2x Titanite Chunk | 470 |
Dragon Acolyte Gloves +9 | 45/48/44/44 | 19/19/21/23 | 20/44/0/0 | 3x Titanite Chunk | 510 |
Dragon Acolyte Gloves +10 | 48/51/47/47 | 20/20/23/25 | 22/47/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragonrider Gauntlets
### In-Game Description
---
*Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
### Availability
---
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
### General Information
---
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dragonrider Gauntlets | 95/88/99/95 | 9/8/9/9 | 8/11/0/0 | 12 | 95 | 6.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Dragonrider Gauntlets +0 | 95/88/99/95 | 9/8/9/9 | 8/11/0/0 | - | - |
Dragonrider Gauntlets +1 | 102/95/106/102 | 9/8/9/9 | 8/11/0/0 | 1x Twinkling Titanite | 1,090 |
Dragonrider Gauntlets +2 | 109/102/114/109 | 10/9/10/10 | 9/12/0/0 | 1x Twinkling Titanite | 1,360 |
Dragonrider Gauntlets +3 | 117/109/122/117 | 10/9/10/10 | 9/13/0/0 | 2x Twinkling Titanite | 1,630 |
Dragonrider Gauntlets +4 | 124/116/130/124 | 11/10/11/11 | 10/14/0/0 | 2x Twinkling Titanite | 2,170 |
Dragonrider Gauntlets +5 | 132/123/138/132 | 12/11/12/12 | 11/15/0/0 | 3x Twinkling Titanite | 2,440 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakeblood Gauntlets
### In-Game Description
---
*Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
### Availability
---
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
### General Information
---
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drakeblood Gauntlets | 75/72/81/77 | 10/16/7/14 | 14/17/0/0 | 9 | 85 | 4.6 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Drakeblood Gauntlets +0 | 75/72/81/77 | 10/16/7/14 | 14/17/0/0 | - | - |
Drakeblood Gauntlets +1 | 76/73/83/78 | 10/16/7/14 | 14/17/0/0 | 1x Titanite Shard | 580 |
Drakeblood Gauntlets +2 | 78/75/85/80 | 11/17/7/15 | 15/18/0/0 | 2x Titanite Shard | 720 |
Drakeblood Gauntlets +3 | 80/77/87/82 | 11/18/7/15 | 15/19/0/0 | 3x Titanite Shard | 870 |
Drakeblood Gauntlets +4 | 82/79/89/84 | 12/19/8/16 | 16/20/0/0 | 1x Large Titanite Shard | 1150 |
Drakeblood Gauntlets +5 | 84/81/91/86 | 12/20/8/17 | 17/21/0/0 | 2x Large Titanite Shard | 1300 |
Drakeblood Gauntlets +6 | 85/82/93/88 | 13/20/8/17 | 17/21/0/0 | 3x Large Titanite Shard | 1440 |
Drakeblood Gauntlets +7 | 87/84/95/90 | 13/21/9/18 | 18/22/0/0 | 1x Titanite Chunk | 1730 |
Drakeblood Gauntlets +8 | 89/86/97/92 | 14/22/9/18 | 18/23/0/0 | 2x Titanite Chunk | 1870 |
Drakeblood Gauntlets +9 | 91/88/99/94 | 14/23/9/19 | 19/24/0/0 | 3x Titanite Chunk | 2020 |
Drakeblood Gauntlets +10 | 93/90/101/96 | 15/24/10/20 | 20/25/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakekeeper Gauntlets
### In-Game Description
---
*Giant onyx gauntlets.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
### Availability
---
Drakekeeper drop.
### General Information
---
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drakekeeper Gauntlets | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | 17 | 90 | 8.4 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Drakekeeper Gauntlets +0 | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | - | - |
Drakekeeper Gauntlets +1 | 97/94/103/97 | 13/14/11/13 | 13/18/0/18 | 1x Titanite Shard | 780 |
Drakekeeper Gauntlets +2 | 106/103/112/106 | 14/15/12/14 | 14/20/0/20 | 2x Titanite Shard | 980 |
Drakekeeper Gauntlets +3 | 115/111/122/115 | 15/16/13/15 | 15/22/0/21 | 3x Titanite Shard | 1170 |
Drakekeeper Gauntlets +4 | 124/120/131/124 | 16/18/14/16 | 16/23/0/23 | 1x Large Titanite Shard | 1560 |
Drakekeeper Gauntlets +5 | 133/128/141/133 | 17/19/15/17 | 17/25/0/25 | 2x Large Titanite Shard | 1750 |
Drakekeeper Gauntlets +6 | 142/137/150/142 | 18/20/16/18 | 18/27/0/26 | 3x Large Titanite Shard | 1950 |
Drakekeeper Gauntlets +7 | 151/145/159/151 | 19/22/17/19 | 19/28/0/28 | 1x Titanite Chunk | 2330 |
Drakekeeper Gauntlets +8 | 160/154/169/160 | 20/23/18/20 | 20/30/0/29 | 2x Titanite Chunk | 2530 |
Drakekeeper Gauntlets +9 | 169/162/178/169 | 21/24/19/21 | 21/32/0/31 | 3x Titanite Chunk | 2720 |
Drakekeeper Gauntlets +10 | 178/171/188/178 | 23/26/20/23 | 23/34/0/33 | 1x Titanite Slab | 3110 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drangleic Gauntlets
### In-Game Description
---
*Traditional Drangleic gauntlets.
Belonged to Captain Drummond.*
*Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.*
### Availability
---
Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.
### General Information
---
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drangleic Gauntlets | 83/79/90/85 | 14/14/12/14 | 14/18/0/0 | 10 | 90 | 6.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Drangleic Gauntlets +0 | 83/79/90/85 | 14/14/12/14 | 14/18/0/0 | - | - |
Drangleic Gauntlets +1 | 91/86/99/93 | 15/15/13/15 | 15/19/0/0 | 1 | 630 |
Drangleic Gauntlets +2 | 99/94/108/101 | 16/16/14/16 | 16/21/0/0 | 1 | 790 |
Drangleic Gauntlets +3 | 108/102/117/110 | 17/17/15/17 | 18/23/0/0 | 2 | 940 |
Drangleic Gauntlets +4 | 116/110/126/118 | 18/18/16/18 | 19/25/0/0 | 2 | 1260 |
Drangleic Gauntlets +5 | 125/118/135/127 | 20/18/20/20 | 21/27/0/0 | 3 | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Elite Knight Gloves
### In-Game Description
---
*Gloves reinforced with bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.*
*Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
### Availability
---
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
*Dark Souls II* only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
### General Information
---
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Elite Knight Gloves | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | 4 | 85 | 3.7 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Elite Knight Gloves+0 | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | N/A | N/A |
Elite Knight Gloves+1 | 36/35/39/36 | 10/11/7/10 | 8/12/0/0 | 1x Titanite Shard | 580 |
Elite Knight Gloves+2 | 39/38/43/39 | 11/12/8/11 | 9/13/0/0 | 2x Titanite Shard | 720 |
Elite Knight Gloves+3 | 42/41/46/42 | 12/13/9/12 | 10/14/0/0 | 3x Titanite Shard | 870 |
Elite Knight Gloves+4 | 46/44/50/46 | 13/14/9/13 | 10/15/0/0 | 1x Large Titanite Shard | 1150 |
Elite Knight Gloves+5 | 49/48/54/49 | 14/15/10/14 | 11/16/0/0 | 2x Large Titanite Shard | 1300 |
Elite Knight Gloves+6 | 52/51/57/52 | 15/16/11/15 | 12/17/0/0 | 3x Large Titanite Shard | 1440 |
Elite Knight Gloves+7 | 56/54/61/56 | 15/17/11/15 | 12/18/0/0 | 1x Titanite Chunk | 1730 |
Elite Knight Gloves+8 | 59/57/64/59 | 17/18/12/17 | 13/19/0/0 | 2x Titanite Chunk | 1870 |
Elite Knight Gloves+9 | 62/60/68/62 | 18/19/13/18 | 14/20/0/0 | 3x Titanite Chunk | 2020 |
Elite Knight Gloves+10 | 66/64/72/66 | 19/20/14/19 | 15/22/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Engraved Gauntlets
### In-Game Description
---
*Stone gauntlets engraved with odd writing.
Said to bring good fortune to their wearer.*
*The wealthy merchant Fiorenza searched for
these rare and precious gauntlets his entire life,
but was not the one who found them.*
*Effect: Rare chance normal attacks become critical hits*
### Availability
---
Brightstone Cove Tseldora treasure. Tseldora Den Key required.
The den is right before the area with spikes. The gauntlets are in the metal chest.
### General Information
---
When worn, attacks have a 5% chance to become critical hits that deal 50% more damage. The total average damage increase is 2.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Engraved Gauntlets | 29/29/29/29 | 15/15/15/15 | 15/15/44/44 | 0 | 55 | 5.5 | 12/12/-/- | C |
### Notes
---
- Extremely similar to the runic cuffs worn by the Giant Pyromancers seen in ancient memories.
- Critical hits are accompanied by an explosive crunching sound.
- Exactly 50% damage buff seen against the Fume Knight, on a two-handed strong attack with a Lightning Dragon Tooth +5 buffed with Sunlight Blade.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Engraved Gauntlets +0 | 29/29/29/29 | 15/15/15/15 | 15/15/44/44 | N/A | N/A |
Engraved Gauntlets +1 | 32/32/32/32 | 16/16/16/16 | 16/16/48/48 | 1x Twinkling Titanite | 820 |
Engraved Gauntlets +2 | 35/35/35/35 | 17/17/17/17 | 17/17/52/52 | 1x Twinkling Titanite | 1020 |
Engraved Gauntlets +3 | 38/38/38/38 | 19/19/19/19 | 19/19/57/57 | 2x Twinkling Titanite | 1220 |
Engraved Gauntlets +4 | 41/41/41/41 | 20/20/20/20 | 20/20/61/61 | 2x Twinkling Titanite | 1630 |
Engraved Gauntlets +5 | 44/44/44/44 | 22/22/22/22 | 22/22/66/66 | 3x Twinkling Titanite | 1830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Executioner Gauntlets
### In-Game Description
---
*Black gauntlets worn by the exevutioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly out down countess
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
### Availability
---
Sold by Titchy Gren after you reach Drangleic Castle.
### General Information
---
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Executioner Gauntlets | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | 4 | 65 | 2.7 | -/-/-/- | D |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Executioner Gauntlets +0 | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | - | - |
Executioner Gauntlets +1 | 41/37/44/42 | 9/10/6/22 | 7/28/0/19 | 1x Twinkling Titanite | 420 |
Executioner Gauntlets +2 | 45/41/48/46 | 10/11/7/24 | 8/30/0/21 | 1x Twinkling Titanite | 530 |
Executioner Gauntlets +3 | 48/44/52/50 | 11/12/7/26 | 8/33/0/23 | 2x Twinkling Titanite | 630 |
Executioner Gauntlets +4 | 52/48/56/54 | 12/13/8/28 | 9/35/0/25 | 2x Twinkling Titanite | 840 |
Executioner Gauntlets +5 | 56/52/60/58 | 13/14/9/30 | 10/38/0/27 | 3x Twinkling Titanite | 940 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Falconer Gloves
### In-Game Description
---
*Gloves worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
### Availability
---
- Starting equipment for the Knight class.
- Sold by Maughlin the Armourer.
- Falconer drop.
### General Information
---
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Falconer Gloves | 31/32/30/30 | 9/8/10/9 | 10/8/0/0 | 4 | 75 | 3.2 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Falconer Gloves +0 | 31/32/30/30 | 9/8/10/9 | 10/8/0/0 | N/A | N/A |
Falconer Gloves +1 | 34/35/32/32 | 9/8/11/9 | 11/8/0/0 | 1x Titanite Shard | 150 |
Falconer Gloves +2 | 37/38/35/35 | 10/9/12/10 | 12/9/0/0 | 2x Titanite Shard | 180 |
Falconer Gloves +3 | 40/41/38/38 | 11/10/13/11 | 13/10/0/0 | 3x Titanite Shard | 220 |
Falconer Gloves +4 | 43/45/41/41 | 12/10/14/12 | 14/11/0/0 | 1x Large Titanite Shard | 290 |
Falconer Gloves +5 | 46/48/44/44 | 13/11/15/13 | 15/12/0/0 | 2x Large Titanite Shard | 330 |
Falconer Gloves +6 | 49/51/47/47 | 14/12/16/14 | 16/12/0/0 | 3x Large Titanite Shard | 360 |
Falconer Gloves +7 | 52/55/50/50 | 15/12/17/15 | 17/13/0/0 | 1x Titanite Chunk | 440 |
Falconer Gloves +8 | 55/58/53/53 | 16/13/18/16 | 18/14/0/0 | 2x Titanite Chunk | 470 |
Falconer Gloves +9 | 58/61/56/56 | 17/14/19/17 | 19/15/0/0 | 3x Titanite Chunk | 510 |
Falconer Gloves +10 | 61/65/59/59 | 18/15/21/18 | 20/16/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Faraam Gauntlets
### In-Game Description
---
*Gauntlets worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.*
### Availability
---
Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
### General Information
---
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Faraam Gauntlets | 46/44/50/47 | 10/11/7/10 | 9/12/0/0 | 11 | 85 | 4.7 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Faraam Gauntlets +0 | 46/44/50/47 | 10/11/7/10 | 9/12/0/0 | - | - |
Faraam Gauntlets +1 | 50/48/54/51 | 11/12/7/11 | 9/13/0/0 | 1x Titanite Shard | 780 |
Faraam Gauntlets +2 | 55/52/59/56 | 12/13/8/12 | 10/14/0/0 | 2x Titanite Shard | 980 |
Faraam Gauntlets +3 | 60/57/64/61 | 13/14/9/13 | 11/15/0/0 | 3x Titanite Shard | 1170 |
Faraam Gauntlets +4 | 64/61/69/65 | 14/15/9/14 | 12/16/0/0 | 1x Large Titanite Shard | 1560 |
Faraam Gauntlets +5 | 69/66/74/70 | 15/17/10/15 | 13/18/0/0 | 2x Large Titanite Shard | 1750 |
Faraam Gauntlets +6 | 74/70/79/75 | 16/18/11/16 | 14/19/0/0 | 3x Large Titanite Shard | 1950 |
Faraam Gauntlets +7 | 78/74/84/79 | 17/19/11/17 | 15/20/0/0 | 1x Titanite Chunk | 2330 |
Faraam Gauntlets +8 | 83/79/89/84 | 18/20/12/18 | 16/21/0/0 | 2x Titanite Chunk | 2530 |
Faraam Gauntlets +9 | 88/83/94/89 | 19/21/13/19 | 17/22/0/0 | 3x Titanite Chunk | 2720 |
Faraam Gauntlets +10 | 93/88/99/94 | 21/23/14/21 | 18/24/0/0 | 1x Titanite Slab | 3110 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Fume Sorcerer Gloves
### In-Game Description
---
*Gloves worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.*
### Availability
---
Fume Sorcerer drop.
### General Information
---
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Fume Sorcerer Gloves | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Fume Sorcerer Gauntlets +0 | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | - | - |
Fume Sorcerer Gauntlets +1 | 61/65/60/60 | 18/14/25/23 | 23/19/0/0 | 1x Titanite Shard | 200 |
Fume Sorcerer Gauntlets +2 | 63/67/61/61 | 19/15/26/24 | 24/20/0/0 | 2x Titanite Shard | 250 |
Fume Sorcerer Gauntlets +3 | 64/68/63/63 | 20/15/27/25 | 25/21/0/0 | 3x Titanite Shard | 300 |
Fume Sorcerer Gauntlets +4 | 66/70/64/64 | 21/16/28/26 | 26/22/0/0 | 1x Large Titanite Shard | 390 |
Fume Sorcerer Gauntlets +5 | 67/72/66/66 | 21/17/30/27 | 27/23/0/0 | 2x Large Titanite Shard | 440 |
Fume Sorcerer Gauntlets +6 | 69/73/67/67 | 22/17/31/28 | 28/24/0/0 | 3x Large Titanite Shard | 490 |
Fume Sorcerer Gauntlets +7 | 70/75/68/68 | 23/18/32/29 | 29/25/0/0 | 1x Titanite Chunk | 590 |
Fume Sorcerer Gauntlets +8 | 72/76/70/70 | 24/18/33/30 | 30/26/0/0 | 2x Titanite Chunk | 640 |
Fume Sorcerer Gauntlets +9 | 73/78/71/71 | 25/19/34/31 | 31/27/0/0 | 3x Titanite Chunk | 680 |
Fume Sorcerer Gauntlets +10 | 75/80/73/73 | 26/20/36/33 | 33/28/0/0 | 1x Titanite Slab | 780 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gauntlets of Aurous (Transparent)
### In-Game Description
---
*Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.*
### Availability
---
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
### General Information
---
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gauntlets of Aurous | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | 0 | 40 | 1.2 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gauntlets of Aurous +0 | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | - | - |
Gauntlets of Aurous +1 | 31/34/29/30 | 12/10/13/11 | 8/9/0/0 | 1x Twinkling Titanite | 630 |
Gauntlets of Aurous +2 | 34/37/32/33 | 13/11/14/12 | 9/10/0/0 | 1x Twinkling Titanite | 790 |
Gauntlets of Aurous +3 | 37/40/35/36 | 14/12/15/13 | 10/11/0/0 | 2x Twinkling Titanite | 940 |
Gauntlets of Aurous +4 | 40/43/38/39 | 15/13/16/14 | 11/12/0/0 | 2x Twinkling Titanite | 1260 |
Gauntlets of Aurous +5 | 43/46/41/42 | 17/14/18/15 | 12/13/0/0 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gauntlets of Aurous
### In-Game Description
---
*Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
### Availability
---
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
**Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
### General Information
---
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gauntlets of Aurous | 39/37/41/39 | 14/13/10/15 | 11/14/0/0 | 6 | 80 | 3.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gauntlets of Aurous +0 | 39/37/41/39 | 14/13/10/15 | 11/14/0/0 | N/A | N/A |
Gauntlets of Aurous +1 | 42/40/45/42 | 15/14/10/16 | 12/15/0/0 | 1x Twinkling Titanite | 630 |
Gauntlets of Aurous +2 | 46/44/49/46 | 16/15/11/17 | 13/16/0/0 | 1x Twinkling Titanite | 790 |
Gauntlets of Aurous +3 | 50/48/53/50 | 18/17/12/19 | 14/18/0/0 | 2x Twinkling Titanite | 940 |
Gauntlets of Aurous +4 | 54/52/57/54 | 19/18/13/20 | 15/19/0/0 | 2x Twinkling Titanite | 1260 |
Gauntlets of Aurous +5 | 58/56/61/58 | 21/20/14/22 | 16/21/0/0 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gauntlets of the Forlorn
### In-Game Description
---
*Gauntlets of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
### Availability
---
Sold by Straid of Olaphis.
### General Information
---
- Part of the Forlorn Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gauntlets of the Forlorn | 88/81/92/87 | 14/17/12/23 | 26/19/0/0 | 9 | 75 | 5.5 | -/-/-/- | C |
|
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gauntlets of the Forlorn +0 | 88/81/92/87 | 14/17/12/23 | 26/19/0/0 | - | - |
Gauntlets of the Forlorn +1 | 92/85/96/91 | 15/18/13/25 | 28/20/0/0 | 1x Twinkling Titanite | 820 |
Gauntlets of the Forlorn +2 | 96/89/101/95 | 16/24/14/27 | 30/22/0/0 | 1x Twinkling Titanite | 1020 |
Gauntlets of the Forlorn +3 | 100/93/105/99 | 17/21/15/29 | 33/24/0/0 | 2x Twinkling Titanite | 1220 |
Gauntlets of the Forlorn +4 | 104/97/110/103 | 18/23/16/31 | 35/26/0/0 | 2x Twinkling Titanite | 1630 |
Gauntlets of the Forlorn +5 | 109/101/115/108 | 20/25/18/34 | 38/28/0/0 | 3x Twinkling Titanite | 1830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Grave Warden Cuffs
### In-Game Description
---
*Cuffes worn by wardens of the crypt.
The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
### Availability
---
Grave Warden drop.
### General Information
---
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Grave Warden Cuffs | 29/32/28/28 | 13/12/15/16 | 16/13/0/0 | 0 | 60 | 2.2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Grave Warden Cuffs +0 | 29/32/28/28 | 13/12/15/16 | 16/13/0/0 | - | - |
Grave Warden Cuffs +1 | 31/35/30/30 | 14/13/16/17 | 17/14/0/0 | 1x Titanite Shard | 120 |
Grave Warden Cuffs +2 | 34/38/33/33 | 15/14/18/19 | 19/15/0/0 | 2x Titanite Shard | 150 |
Grave Warden Cuffs +3 | 37/41/36/36 | 16/15/19/21 | 20/16/0/0 | 3x Titanite Shard | 180 |
Grave Warden Cuffs +4 | 40/44/39/39 | 17/16/21/22 | 22/17/0/0 | 1x Large Titanite Shard | 230 |
Grave Warden Cuffs +5 | 43/47/42/42 | 19/18/23/24 | 23/19/0/0 | 2x Large Titanite Shard | 260 |
Grave Warden Cuffs +6 | 46/50/44/44 | 20/19/24/26 | 25/20/0/0 | 3x Large Titanite Shard | 290 |
Grave Warden Cuffs +7 | 49/53/47/47 | 21/20/26/27 | 26/21/0/0 | 1x Titanite Chunk | 350 |
Grave Warden Cuffs +8 | 52/56/50/50 | 22/21/27/29 | 28/22/0/0 | 2x Titanite Chunk | 380 |
Grave Warden Cuffs +9 | 55/59/53/53 | 23/22/29/31 | 29/23/0/0 | 3x Titanite Chunk | 410 |
Grave Warden Cuffs +10 | 58/63/56/56 | 25/24/31/33 | 31/25/0/0 | 1x Titanite Slab | 460 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Gloves
### In-Game Description
---
*Gloves of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
### Availability
---
Gyrm drop.
### General Information
---
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gyrm Gloves | 38/38/39/36 | 5/5/4/5 | 12/8/6/6 | 8 | 70 | 3.6 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gyrm Gloves +0 | 38/38/39/36 | 5/5/4/5 | 12/8/6/6 | - | - |
Gyrm Gloves +1 | 41/41/43/39 | 5/5/4/5 | 12/8/6/6 | 1x Titanite Shard | 150 |
Gyrm Gloves +2 | 45/45/47/43 | 6/6/5/6 | 13/9/7/7 | 2x Titanite Shards | 180 |
Gyrm Gloves +3 | 49/49/51/46 | 6/6/5/6 | 14/10/7/7 | 3x Titanite Shards | 220 |
Gyrm Gloves +4 | 52/52/55/50 | 7/7/6/7 | 15/11/8/8 | 1x Large Titanite Shard | 290 |
Gyrm Gloves +5 | 56/56/59/54 | 8/7/6/8 | 15/12/8/8 | 2x Large Titanite Shards | 330 |
Gyrm Gloves +6 | 60/60/63/57 | 8/8/7/8 | 17/12/9/9 | 3x Large Titanite shards | 360 |
Gyrm Gloves +7 | 63/63/67/61 | 9/8/7/9 | 18/13/9/9 | 1x Titanite Chunk | 440 |
Gyrm Gloves +8 | 67/67/71/64 | 9/9/8/9 | 19/14/10/10 | 2x Titanite Chunks | 470 |
Gyrm Gloves +9 | 71/71/75/68 | 10/9/8/10 | 19/15/10/10 | 3x Titanite Chunks | 510 |
Gyrm Gloves +10 | 75/75/79/72 | 11/10/9/11 | 21/16/11/11 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Warrior Gloves
### In-Game Description
---
*Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
### Availability
---
Gyrm Warrior drop.
### General Information
---
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gyrm Warrior Gloves | 54/56/56/49 | 6/7/7/6 | 4/13/0/0 | 14 | 75 | 5.4 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gyrm Warrior Gloves +0 | 54/56/56/49 | 6/7/7/6 | 4/13/0/0 | - | - |
Gyrm Warrior Gloves +1 | 59/61/61/53 | 6/7/7/6 | 4/14/0/0 | 1x Titanite Shard | 150 |
Gyrm Warrior Gloves +2 | 64/67/67/58 | 7/8/8/7 | 4/15/0/0 | 2x Titanite Shard | 180 |
Gyrm Warrior Gloves +3 | 70/72/72/63 | 7/9/9/7 | 4/16/0/0 | 3x Titanite Shard | 220 |
Gyrm Warrior Gloves +4 | 75/78/78/68 | 8/9/9/8 | 5/17/0/0 | 1x Large Titanite Shard | 290 |
Gyrm Warrior Gloves +5 | 81/84/84/73 | 9/10/10/9 | 5/19/0/0 | 2x Large Titanite Shard | 330 |
Gyrm Warrior Gloves +6 | 86/89/89/78 | 9/11/11/9 | 5/20/0/0 | 3x Large Titanite Shard | 360 |
Gyrm Warrior Gloves +7 | 91/95/95/83 | 10/11/11/10 | 6/21/0/0 | 1x Titanite Chunk | 440 |
Gyrm Warrior Gloves +8 | 97/100/100/88 | 10/12/12/10 | 6/22/0/0 | 2x Titanite Chunk | 470 |
Gyrm Warrior Gloves +9 | 102/106/106/93 | 11/13/13/11 | 6/23/0/0 | 3x Titanite Chunk | 510 |
Gyrm Warrior Gloves +10 | 108/112/112/98 | 12/14/14/12 | 7/25/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hard Leather Gauntlets
### In-Game Description
---
*Gauntlets made of sturdy leather.*
*A commonplace piece of armor.
No embellishments. Very solid.*
### Availability
---
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
### General Information
---
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hard Leather Gauntlets | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | 0 | 65 | 3.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hard Leather Gauntlets +0 | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | N/A | N/A |
Hard Leather Gauntlets +1 | 44/46/42/42 | 14/8/17/14 | 15/14/0/0 | 1x Titanite Shard | 150 |
Hard Leather Gauntlets +2 | 48/50/46/46 | 15/9/19/15 | 16/15/0/0 | 2x Titanite Shard | 180 |
Hard Leather Gauntlets +3 | 52/54/50/50 | 16/10/20/16 | 18/16/0/0 | 3x Titanite Shard | 220 |
Hard Leather Gauntlets +4 | 56/58/54/54 | 17/11/22/18 | 19/17/0/0 | 1x Large Titanite Shard | 290 |
Hard Leather Gauntlets +5 | 60/62/58/58 | 19/12/23/19 | 21/19/0/0 | 2x Large Titanite Shard | 330 |
Hard Leather Gauntlets +6 | 64/66/62/62 | 20/12/25/20 | 22/20/0/0 | 3x Large Titanite Shard | 360 |
Hard Leather Gauntlets +7 | 68/70/66/66 | 21/13/26/22 | 23/21/0/0 | 1x Titanite Chunk | 440 |
Hard Leather Gauntlets +8 | 72/74/70/70 | 22/14/28/23 | 25/22/0/0 | 2x Titanite Chunk | 470 |
Hard Leather Gauntlets +9 | 76/78/74/74 | 23/15/29/24 | 26/23/0/0 | 3x Titanite Chunk | 510 |
Hard Leather Gauntlets +10 | 80/83/78/78 | 25/16/31/26 | 28/25/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Havel's Gauntlets
### In-Game Description
---
*Gauntlets as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.*
*The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.*
### Availability
---
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
### General Information
---
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Havel's Gauntlets | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 20/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Havel's Gauntlets +0 | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | - | - |
Havel's Gauntlets +1 | 181/156/206/181 | 24/26/21/24 | 7/43/18/18 | 1x Twinkling Titanite | 1090 |
Havel's Gauntlets +2 | 194/167/221/194 | 26/28/23/26 | 7/46/19/19 | 1x Twinkling Titanite | 1360 |
Havel's Gauntlets +3 | 208/179/236/208 | 27/30/24/27 | 8/49/20/20 | 2x Twinkling Titanite | 1630 |
Havel's Gauntlets +4 | 221/190/251/221 | 29/32/26/29 | 8/52/21/21 | 2x Twinkling Titanite | 2170 |
Havel's Gauntlets +5 | 235/202/267/235 | 31/34/28/31 | 9/55/23/23 | 3x Twinkling Titanite | 2440 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Heide Knight Gauntlets
### In-Game Description
---
*Gauntlets worn by Heide Knights*
*Whether Heide refers to the kingdom or*
*was just a name for the land is not clear,*
*for no records date back far enough to tell.*
*All that is known is that the Way of Blue*
*has its origins in Heide, and that Heide*
*was later subsumed by the sea.*
### Availability
---
Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)
### General Information
---
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Heide Knight Gauntlets | 53/50/57/53 | 9/12/8/16 | 17/13/0/14 | 8 | 90 | 5.4 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Heide Knight Gauntlets +0 | 53/50/57/53 | 9/12/8/16 | 17/13/0/14 | N/A | N/A |
Heide Knight Gauntlets +1 | 58/55/62/58 | 9/13/8/17 | 18/14/0/15 | 1x Titanite Shard | 580 |
Heide Knight Gauntlets +2 | 63/60/68/63 | 10/14/9/19 | 20/15/0/16 | 2x Titanite Shard | 720 |
Heide Knight Gauntlets +3 | 69/65/74/69 | 11/15/10/20 | 22/16/0/18 | 3x Titanite Shard | 870 |
Heide Knight Gauntlets +4 | 74/70/79/74 | 12/16/11/22 | 24/18/0/19 | 1x Large Titanite Shard | 1150 |
Heide Knight Gauntlets +5 | 80/75/85/80 | 13/17/12/24 | 26/19/0/21 | 2x Large Titanite Shard | 1300 |
Heide Knight Gauntlets +6 | 85/80/91/85 | 14/18/12/25 | 27/20/0/22 | 3x Large Titanite Shard | 1440 |
Heide Knight Gauntlets +7 | 90/85/96/90 | 15/19/13/27 | 29/22/0/23 | 1x Titanite Chunk | 1730 |
Heide Knight Gauntlets +8 | 96/90/102/96 | 16/20/14/28 | 31/23/0/25 | 2x Titanite Chunk | 1870 |
Heide Knight Gauntlets +9 | 101/95/108/108 | 17/21/15/30 | 33/24/0/26 | 3x Titanite Chunk | 2020 |
Heide Knight Gauntlets +10 | 107/100/114/107 | 18/23/16/32 | 35/26/0/28 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hexer's Gloves
### In-Game Description
---
*Gloves worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.
Perhaps it appeals to something
deep within the human soul.*
### Availability
---
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
### General Information
---
Part of the Hexer's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hexer's Gloves | 26/28/25/25 | 19/28/19/19 | 12/10/15/14 | 0 | 55 | 1 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hexer's Gloves +0 | 26/28/25/25 | 19/28/19/19 | 12/10/15/14 | - | - |
Hexer's Gloves +1 | 28/30/27/27 | 20/30/20/20 | 13/11/16/15 | 1x Twinkling Titanite | 550 |
Hexer's Gloves +2 | 31/33/29/29 | 22/33/22/22 | 14/12/17/16 | 1x Twinkling Titanite | 680 |
Hexer's Gloves +3 | 33/36/32/32 | 24/36/24/24 | 15/13/19/17 | 2x Twinkling Titanite | 820 |
Hexer's Gloves +4 | 36/39/34/34 | 26/39/26/26 | 16/14/20/18 | 2x Twinkling Titanite | 1090 |
Hexer's Gloves +5 | 39/42/37/37 | 28/42/28/28 | 17/15/22/20 | 3x Twinkling Titanite | 1220 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Infantry Gloves
### In-Game Description
---
*Gloves worn by Hollowed infantry.*
*A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
### Availability
---
Hollow Infantry drop.
### General Information
---
Part of the Hollow Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hollow Infantry Gloves | 22/24/23/23 | 5/4/6/0 | 5/5/0/0 | 0 | 40 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hollow Infantry Gloves +0 | 22/22/21/21 | 5/4/6/5 | 5/5/0/0 | N/A | N/A |
Hollow Infantry Gloves +1 | 24/24/23/23 | 5/4/6/5 | 5/5/0/0 | 1x Titanite Shard | 130 |
Hollow Infantry Gloves +2 | 26/26/25/25 | 5/4/7/5 | 5/5/0/0 | 2x Titanite Shard | 160 |
Hollow Infantry Gloves +3 | 28/28/27/27 | 6/5/7/6 | 6/6/0/0 | 3x Titanite Shard | 190 |
Hollow Infantry Gloves +4 | 30/31/29/29 | 6/5/8/6 | 6/6/0/0 | 1x Large Titanite Shard | 250 |
Hollow Infantry Gloves +5 | 32/33/31/31 | 7/6/9/7 | 7/7/0/0 | 2x Large Titanite Shard | 250 |
Hollow Infantry Gloves +6 | 34/35/33/33 | 7/6/9/7 | 7/7/0/0 | 3x Large Titanite Shard | 280 |
Hollow Infantry Gloves +7 | 36/38/35/35 | 7/6/10/7 | 7/7/0/0 | 1x Titanite Chunk | 310 |
Hollow Infantry Gloves +8 | 38/40/37/37 | 8/7/11/8 | 8/8/0/0 | 2x Titanite Chunk | 400 |
Hollow Infantry Gloves +9 | 40/42/39/39 | 8/7/11/8 | 8/8/0/0 | 3x Titanite Chunk | 430 |
Hollow Infantry Gloves +10 | 43/45/42/42 | 9/8/12/9 | 9/9/0/0 | 1x Titanite Slab | 490 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Soldier Gauntlets
### In-Game Description
---
*Gauntlets worn by Hollowed royal soldiers.*
*They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.*
### Availability
---
Hollow Soldier drop.
### General Information
---
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hollow Soldier Gauntlets | 26/24/27/26 | 8/9/6/8 | 7/8/0/0 | 4 | 35 | 3.2 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hollow Soldier Gauntlets +0 | 26/24/27/26 | 8/9/6/8 | 7/8/0/0 | N/A | N/A |
Hollow Soldier Gauntlets +1 | 28/26/29/28 | 8/9/6/8 | 7/8/0/0 | 1x Titanite Shard | 100 |
Hollow Soldier Gauntlets +2 | 31/29/32/31 | 9/10/7/9 | 8/9/0/0 | 1x Titanite Shard | 130 |
Hollow Soldier Gauntlets +3 | 33/31/35/33 | 10/11/7/10 | 9/10/0/0 | 2x Titanite Shard | 150 |
Hollow Soldier Gauntlets +4 | 36/34/37/36 | 11/12/8/11 | 9/11/0/0 | 1x Large Titanite Shard | 200 |
Hollow Soldier Gauntlets +5 | 38/36/40/39 | 12/13/8/12 | 10/12/0/0 | 1x Large Titanite Shard | 220 |
Hollow Soldier Gauntlets +6 | 41/39/43/41 | 12/13/9/12 | 11/12/0/0 | 2x Large Titanite Shard | 250 |
Hollow Soldier Gauntlets +7 | 43/41/45/44 | 13/14/9/13 | 11/13/0/0 | 1x Titanite Chunk | 300 |
Hollow Soldier Gauntlets +8 | 46/44/48/46 | 14/15/10/14 | 12/14/0/0 | 1x Titanite Chunk | 320 |
Hollow Soldier Gauntlets +9 | 48/46/51/49 | 15/16/10/15 | 13/15/0/0 | 2x Titanite Chunk | 350 |
Hollow Soldier Gauntlets +10 | 51/49/54/52 | 16/17/11/16 | 14/16/0/0 | 1x Titanite Slab | 400 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imperious Gloves
### In-Game Description
---
*Gloves worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
### Availability
---
Imperious Knight drop.
### General Information
---
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Imperious Gloves | 63/60/66/63 | 11/9/7/11 | 9/12/9/9 | 12 | 85 | 6 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Imperious Gloves +0 | 63/60/66/63 | 11/9/7/11 | 9/12/9/9 | - | - |
Imperious Gloves +1 | 69/66/72/69 | 12/9/7/12 | 9/13/9/9 | 1x Titanite Shard | 150 |
Imperious Gloves +2 | 75/72/79/75 | 13/10/8/13 | 10/14/10/10 | 2x Titanite Shard | 180 |
Imperious Gloves +3 | 81/78/85/81 | 14/11/9/14 | 11/15/11/11 | 3x Titanite Shard | 220 |
Imperious Gloves +4 | 87/84/92/87 | 15/12/9/15 | 12/16/12/12 | 1x Large Titanite Shard | 290 |
Imperious Gloves +5 | 94/90/99/94 | 16/13/10/16 | 13/17/13/13 | 2x Large Titanite Shard | 330 |
Imperious Gloves +6 | 100/96/105/100 | 17/14/11/17 | 13/18/13/13 | 3x Large Titanite Shard | 360 |
Imperious Gloves +7 | 106/102/112/106 | 18/15/11/18 | 14/19/14/14 | 1x Titanite Chunk | 440 |
Imperious Gloves +8 | 112/108/118/112 | 19/16/12/19 | 15/20/15/15 | 2x Titanite Chunk | 470 |
Imperious Gloves +9 | 118/114/125/118 | 20/17/13/20 | 16/21/16/16 | 3x Titanite Chunk | 510 |
Imperious Gloves +10 | 125/120/132/125 | 22/18/14/22 | 17/23/17/17 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imported Manchettes
### In-Game Description
---
*Traveler's manchettes.
Won't provide much in the way of protection.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
### Availability
---
- Starting equipment.
- Foreign Wanderer Phantom drop.
### General Information
---
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Imported Manchettes | 13/15/13/13 | 4/3/5/4 | 5/5/0/0 | 0 | 35 | 1.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Imported Manchettes +0 | 13/15/13/13 | 4/3/5/4 | 5/5/0/0 | N/A | N/A |
Imported Manchettes +1 | 14/16/14/14 | 4/3/5/4 | 5/5/0/0 | 1x Titanite Shard | 90 |
Imported Manchettes +2 | 15/17/15/15 | 4/3/5/4 | 5/6/0/0 | 2x Titanite Shard | 110 |
Imported Manchettes +3 | 16/19/16/16 | 5/4/6/5 | 6/6/0/0 | 3x Titanite Shard | 130 |
Imported Manchettes +4 | 18/20/17/17 | 5/4/6/5 | 6/7/0/0 | 1x Large Titanite Shard | 180 |
Imported Manchettes +5 | 19/22/19/19 | 6/5/7/6 | 7/7/0/0 | 2x Large Titanite Shard | 200 |
Imported Manchettes +6 | 20/23/20/20 | 6/5/7/6 | 7/8/0/0 | 3x Large Titanite Shard | 220 |
Imported Manchettes +7 | 22/24/21/21 | 6/5/7/6 | 7/8/0/0 | 1x Titanite Chunk | 260 |
Imported Manchettes +8 | 23/26/22/22 | 7/6/8/7 | 8/9/0/0 | 2x Titanite Chunk | 290 |
Imported Manchettes +9 | 24/27/23/23 | 7/6/8/7 | 8/9/0/0 | 3x Titanite Chunk | 310 |
Imported Manchettes +10 | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | 1x Titanite Slab | 350 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Infantry Gloves
### In-Game Description
---
*Gloves worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
### Availability
---
Sold by Maughlin the Armourer.
### General Information
---
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Infantry Gloves | 27/28/26/26 | 7/6/9/7 | 7/7/0/0 | 0 | 55 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Infantry Gloves +0 | 27/28/26/26 | 7/6/9/7 | 7/7/0/0 | N/A | N/A |
Infantry Gloves +1 | 29/30/28/28 | 7/6/9/7 | 7/7/0/0 | 1x Titanite Shard | 150 |
Infantry Gloves +2 | 32/33/31/31 | 8/7/10/8 | 8/8/0/0 | 2x Titanite Shard | 180 |
Infantry Gloves +3 | 35/36/34/34 | 9/8/11/9 | 9/9/0/0 | 3x Titanite Shard | 220 |
Infantry Gloves +4 | 37/39/36/36 | 9/8/12/9 | 9/9/0/0 | 1x Large Titanite Shard | 290 |
Infantry Gloves +5 | 40/42/39/39 | 10/9/13/10 | 10/10/0/0 | 2x Large Titanite Shard | 330 |
Infantry Gloves +6 | 43/44/42/42 | 11/10/13/11 | 11/11/0/0 | 3x Large Titanite Shard | 360 |
Infantry Gloves +7 | 46/47/44/44 | 11/10/14/11 | 11/11/0/0 | 1x Titanite Chunk | 430 |
Infantry Gloves +8 | 48/50/47/47 | 12/11/15/12 | 12/12/0/0 | 2x Titanite Chunk | 460 |
Infantry Gloves +9 | 51/53/50/50 | 13/12/16/13 | 13/13/0/0 | 3x Titanite Chunk | 500 |
Infantry Gloves +10 | 54/56/53/53 | 14/13/17/14 | 14/14/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Insolent Gloves
### In-Game Description
---
*Gloves worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
### Availability
---
Sold by Grave Warden Agdayne.
- SotFS: Dropped by Insolent Knight.
### General Information
---
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Insolent Gloves | 50/48/54/50 | 13/13/16/22 | 12/15/13/13 | 9 | 75 | 5.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Insolent Gloves +0 | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | - | - |
Insolent Gloves +1 | 55/52/59/55 | 14/14/17/13 | 13/16/14/14 | 1x Titanite Shard | 150 |
Insolent Gloves +2 | 60/57/64/60 | 15/19/15/14 | 14/18/15/15 | 2x Titanite Shard | 180 |
Insolent Gloves +3 | 65/62/70/65 | 16/16/20/15 | 15/19/16/16 | 3x Titanite Shard | 220 |
Insolent Gloves +4 | 70/67/75/70 | 18/18/22/16 | 16/21/17/17 | 1x Large Titanite Shard | 290 |
Insolent Gloves +5 | 75/72/81/75 | 19/19/24/18 | 17/22/19/19 | 2x Large Titanite Shard | 330 |
Insolent Gloves +6 | 80/76/86/80 | 20/20/25/19 | 18/24/20/20 | 3x Large Titanite Shard | 360 |
Insolent Gloves +7 | 85/81/91/85 | 22/22/27/20 | 19/25/21/21 | 1x Titanite Chunk | 440 |
Insolent Gloves +8 | 90/86/97/90 | 23/23/28/21 | 20/27/22/22 | 2x Titanite Chunk | 470 |
Insolent Gloves +9 | 95/91/102/95 | 24/24/30/22 | 21/28/23/23 | 3x Titanite Chunk | 510 |
Insolent Gloves +10 | 101/96/108/101 | 26/26/32/24 | 23/30/25/25 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ironclad Gauntlets
### In-Game Description
---
*Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
### Availability
---
Ironclad Soldier drop.
### General Information
---
Part of the Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ironclad Gauntlets | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | 23 | 90 | 9.4 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ironclad Gauntlets +0 | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | - | - |
Ironclad Gauntlets +1 | 93/85/100/93 | 13/15/8/13 | 6/25/0/0 | 1x Titanite Shard | 490 |
Ironclad Gauntlets +2 | 102/93/109/102 | 14/16/9/14 | 7/27/0/0 | 2x Titanite Shard | 620 |
Ironclad Gauntlets +3 | 110/101/118/110 | 15/17/10/15 | 7/29/0/0 | 3x Titanite Shard | 740 |
Ironclad Gauntlets +4 | 119/108/127/119 | 16/19/11/16 | 8/32/0/0 | 1x Large Titanite Shard | 980 |
Ironclad Gauntlets +5 | 127/116/136/127 | 18/20/12/18 | 8/34/0/0 | 2x Large Titanite Shard | 1100 |
Ironclad Gauntlets +6 | 136/124/145/136 | 19/21/12/19 | 9/36/0/0 | 3x Large Titanite Shard | 1230 |
Ironclad Gauntlets +7 | 144/131/154/144 | 20/23/13/20 | 9/39/0/0 | 1x Titanite Chunk | 1470 |
Ironclad Gauntlets +8 | 153/139/163/153 | 21/24/14/21 | 10/41/0/0 | 2x Titanite Chunk | 1590 |
Ironclad Gauntlets +9 | 161/147/172/161 | 22/25/15/22 | 10/43/0/0 | 3x Titanite Chunk | 1720 |
Ironclad Gauntlets +10 | 170/155/182/170 | 24/27/16/24 | 11/46/0/0 | 1x Titanite Slab | 1960 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ivory King Gauntlets
### In-Game Description
---
*Gauntlets of the Ivory King of Eleum Loyce.*
*The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
### General Information
---
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ivory King Gauntlets | 70/56/72/70 | 10/17/6/11 | 12/14/0/0 | 12 | 55 | 5.0 | -/-/-/- | C |
### Notes
---
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ivory King Gauntlets +0 | 70/56/72/70 | 10/17/6/11 | 11/13/0/0 | N/A | N/A |
Ivory King Gauntlets +1 | 73/58/75/73 | 11/18/6/12 | 12/14/0/0 | 1x Twinkling Titanite | 1090 |
Ivory King Gauntlets +2 | 76/61/79/76 | 12/20/7/13 | 13/15/0/0 | 1x Twinkling Titanite | 1360 |
Ivory King Gauntlets +3 | 80/64/82/80 | 13/21/7/14 | 14/16/0/0 | 2x Twinkling Titanite | 1630 |
Ivory King Gauntlets +4 | 83/67/86/83 | 14/23/8/15 | 15/17/0/0 | 2x Twinkling Titanite | 2170 |
Ivory King Gauntlets +5 | 87/70/90/87 | 15/25/9/16 | 16/19/0/0 | 3x Twinkling Titanite | 2440 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Jester's Gloves
### In-Game Description
---
*Boldly-colored jester's gloves.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Increases number of Souls acquired*
Note: The effect of the Jester Gloves can be considered one of the better options in Dark Souls II, and is usually recommended for speed running and soul farming by most professionals.
### Availability
---
Sold by Magerold of Lanafir.
### General Information
---
- Part of the Jester's Set.
- Souls gained increased by 10%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Jester's Gloves | 26/28/26/26 | 15/15/15/15 | 16/12/16/10 | 0 | 45 | 2.3 | -/14/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Jester's Gloves +0 | 26/28/26/26 | 15/15/15/15 | 16/12/16/10 | N/A | N/A |
Jester's Gloves +1 | 28/30/28/28 | 16/16/16/16 | 17/13/17/11 | 1x Titanite Shard | 150 |
Jester's Gloves +2 | 31/33/31/31 | 18/18/18/18 | 19/14/19/12 | 2x Titanite Shard | 180 |
Jester's Gloves +3 | 34/36/33/33 | 19/19/19/19 | 20/15/20/13 | 3x Titanite Shard | 220 |
Jester's Gloves +4 | 36/39/36/36 | 21/21/21/21 | 22/16/22/14 | 1x Large Titanite Shard | 290 |
Jester's Gloves +5 | 39/42/38/38 | 22/22/22/22 | 24/18/23/15 | 2x Large Titanite Shard | 330 |
Jester's Gloves +6 | 42/44/41/41 | 24/24/24/24 | 25/19/25/16 | 3x Large Titanite Shard | 360 |
Jester's Gloves +7 | 44/47/43/43 | 25/25/25/25 | 27/20/26/17 | 1x Titanite Chunk | 440 |
Jester's Gloves +8 | 47/50/46/46 | 27/27/27/27 | 28/21/28/18 | 2x Titanite Chunk | 470 |
Jester's Gloves +9 | 50/53/48/48 | 28/28/28/28 | 30/22/29/19 | 3x Titanite Chunk | 510 |
Jester's Gloves +10 | 53/56/51/51 | 30/30/30/30 | 32/24/31/21 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# King's Gauntlets
### In-Game Description
---
*Guantlets of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
### Availability
---
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
### General Information
---
Part of the King's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
King's Gauntlets | 50/48/53/50 | 17/17/13/12 | 19/17/19/0 | 8 | 120 | 4.2 | 14/12/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
King's Gauntlets +0 | 50/48/53/50 | 17/17/13/12 | 19/17/19/0 | N/A | N/A |
King's Gauntlets +1 | 55/52/58/55 | 18/18/14/13 | 21/18/20/0 | 1 | 820 |
King's Gauntlets +2 | 60/57/63/60 | 20/20/15/14 | 23/20/22/0 | 1 | 1,020 |
King's Gauntlets +3 | 65/61/69/65 | 21/21/17/15 | 25/22/24/0 | 2 | 1,220 |
King's Gauntlets +4 | 70/66/74/70 | 23/23/18/16 | 27/24/26/0 | 2 | 1,630 |
King's Gauntlets +5 | 75/71/80/75 | 25/25/20/18 | 29/26/28/0 | 3 | 1,830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Knight Gauntlets
### In-Game Description
---
*Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted these gauntlets
for their excellent functionality.*
### Availability
---
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
### General Information
---
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Knight Gauntlets | 29/29/34/29 | 9/9/6/9 | 8/11/0/0 | 6 | 80 | 3.5 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Knight Gauntlets +0 | 29/29/34/29 | 9/9/6/9 | 8/11/0/0 | N/A | N/A |
Knight Gauntlets +1 | 32/31/37/32 | 9/10/6/9 | 8/12/0/0 | 1x Titanite Shard | 580 |
Knight Gauntlets +2 | 35/34/40/35 | 10/11/7/10 | 9/13/0/0 | 2x Titanite Shard | 720 |
Knight Gauntlets +3 | 38/37/43/38 | 11/12/8/11 | 10/14/0/0 | 3x Titanite Shard | 870 |
Knight Gauntlets +4 | 41/40/47/41 | 12/13/8/12 | 11/15/0/0 | 1x Large Titanite Shard | 1150 |
Knight Gauntlets +5 | 44/43/50/44 | 13/14/9/13 | 12/16/0/0 | 2x Large Titanite Shard | 1300 |
Knight Gauntlets +6 | 47/45/53/47 | 14/15/10/14 | 12/17/0/0 | 3x Large Titanite Shard | 1440 |
Knight Gauntlets +7 | 50/48/57/50 | 15/15/10/15 | 13/18/0/0 | 1x Titanite Chunk | 1730 |
Knight Gauntlets +8 | 53/51/60/53 | 16/17/11/16 | 14/19/0/0 | 2x Titanite Chunk | 1870 |
Knight Gauntlets +9 | 56/54/63/56 | 17/18/12/17 | 15/20/0/0 | 3x Titanite Chunk | 2020 |
Knight Gauntlets +10 | 59/57/67/59 | 18/19/13/18 | 16/22/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leather Gloves
### In-Game Description
---
*Gloves made from soft leather.
A commonplace piece of equipment.*
*Few embellishments.
Lightweight and easy to use.*
### Availability
---
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
### General Information
---
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leather Gloves | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leather Gloves +0 | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | N/A | N/A |
Leather Gloves +1 | 42/45/40/40 | 15/9/20/16 | 17/14/0/0 | 1x Titanite Shard | 150 |
Leather Gloves +2 | 46/49/44/44 | 16/10/22/18 | 19/15/0/0 | 2x Titanite Shard | 180 |
Leather Gloves +3 | 50/53/48/48 | 18/11/24/19 | 20/16/0/0 | 3x Titanite Shard | 220 |
Leather Gloves +4 | 54/57/52/52 | 19/12/26/21 | 22/18/0/0 | 1x Large Titanite Shard | 290 |
Leather Gloves +5 | 58/61/56/56 | 21/13/28/22 | 23/19/0/0 | 2x Large Titanite Shard | 330 |
Leather Gloves +6 | 61/65/59/59 | 22/14/29/24 | 25/20/0/0 | 3x Large Titanite Shard | 360 |
Leather Gloves +7 | 65/69/63/63 | 23/15/31/25 | 26/22/0/0 | 1x Titanite Chunk | 440 |
Leather Gloves +8 | 69/73/67/67 | 25/16/33/27 | 28/23/0/0 | 2x Titanite Chunk | 470 |
Leather Gloves +9 | 73/77/71/71 | 26/17/35/28 | 29/24/0/0 | 3x Titanite Chunk | 510 |
Leather Gloves +10 | 77/82/75/75 | 28/18/37/30 | 31/26/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leydia Gauntlets
### In-Game Description
---
*Gauntlets of a Leydia pyromancer.*
*Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.*
*This invoked the ire of Fenito,
who branded them as transgressors.*
### Availability
---
Leydia Pyromancer drop.
### General Information
---
Part of the Leydia White Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leydia Gauntlets | 17/18/16/16 | 11/11/9/14 | 8/7/6/9 | 0 | 50 | 1.2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leydia Gauntlets +0 | 17/18/16/16 | 11/11/9/14 | 8/7/6/9 | N/A | N/A |
Leydia Gauntlets +1 | 18/19/17/17 | 12/12/10/15 | 8/7/6/10 | 1x Titanite Shard | 150 |
Leydia Gauntlets +2 | 20/21/19/19 | 13/13/11/16 | 9/8/7/11 | 2x Titanite Shard | 180 |
Leydia Gauntlets +3 | 21/23/20/20 | 14/14/12/18 | 10/9/7/12 | 3x Titanite Shard | 220 |
Leydia Gauntlets +4 | 23/25/22/22 | 15/15/13/19 | 11/10/8/13 | 1x Large Titanite Shard | 290 |
Leydia Gauntlets +5 | 25/27/24/24 | 16/16/14/21 | 12/11/9/14 | 2x Large Titanite Shard | 330 |
Leydia Gauntlets +6 | 26/28/25/25 | 17/17/15/22 | 12/11/9/15 | 3x Large Titanite Shard | 360 |
Leydia Gauntlets +7 | 28/30/27/27 | 18/18/15/23 | 13/12/10/15 | 1x Titanite Chunk | 440 |
Leydia Gauntlets +8 | 29/32/28/28 | 19/19/17/25 | 14/13/10/17 | 2x Titanite Chunk | 470 |
Leydia Gauntlets +9 | 31/34/30/30 | 20/20/18/26 | 15/14/11/18 | 3x Titanite Chunk | 510 |
Leydia Gauntlets +10 | 33/36/32/32 | 22/22/19/28 | 16/15/12/19 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Mage Cuffs
### In-Game Description
---
*Cuffs worn by Lion Clan mages.*
*The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.*
*Effect: Improves casting speed.*
### Availability
---
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
### General Information
---
- Part of the Lion Mage Set.
- Increases casting speed by ~5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lion Mage Cuffs | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | 0 | 40 | 1.4 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lion Mage Cuffs +0 | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | N/A | N/A |
Lion Mage Cuffs +1 | 27/28/25/25 | 26/20/21/26 | 12/12/14/31 | 1x Titanite Shard | 150 |
Lion Mage Cuffs +2 | 30/31/27/27 | 28/22/23/28 | 13/13/15/34 | 2x Titanite Shard | 180 |
Lion Mage Cuffs +3 | 32/34/29/29 | 30/24/25/30 | 14/14/16/37 | 3x Titanite Shard | 220 |
Lion Mage Cuffs +4 | 35/36/32/32 | 33/26/27/33 | 15/15/17/40 | 1x Large Titanite Shard | 290 |
Lion Mage Cuffs +5 | 37/39/34/34 | 35/28/29/35 | 16/16/19/43 | 2x Large Titanite Shard | 330 |
Lion Mage Cuffs +6 | 40/42/36/36 | 37/30/31/37 | 17/17/20/45 | 3x Large Titanite Shard | 360 |
Lion Mage Cuffs +7 | 42/44/39/39 | 40/32/33/40 | 18/18/21/48 | 1x Titanite Chunk | 400 |
Lion Mage Cuffs +8 | 45/47/41/41 | 42/34/35/42 | 19/19/22/51 | 2x Titanite Chunk | 470 |
Lion Mage Cuffs +9 | 47/50/43/43 | 44/36/37/44 | 20/20/23/54 | 3x Titanite Chunk | 510 |
Lion Mage Cuffs +10 | 50/53/46/46 | 47/38/39/47 | 22/22/25/57 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Warrior Cuffs
### In-Game Description
---
*Cuffs worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen.*
*Effect: Reduces falling damage.*
### Availability
---
Lion Clan Warrior drop.
### General Information
---
- Part of the Lion Warrior Set.
- Reduces Falling Damage by approximately 150.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lion Warrior Cuffs | 24/25/24/24 | 10/10/10/19 | 7/7/19/35 | 0 | 40 | 1.3 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lion Warrior Cuffs +0 | 24/25/24/24 | 10/10/10/19 | 7/7/19/35 | N/A | N/A |
Lion Warrior Cuffs +1 | 26/27/26/26 | 11/11/11/20 | 7/7/20/38 | 1x Titanite Shard | 120 |
Lion Warrior Cuffs +2 | 29/30/28/28 | 12/12/12/22 | 8/8/22/42 | 2x Titanite Shard | 150 |
Lion Warrior Cuffs +3 | 31/32/31/31 | 13/13/13/24 | 9/8/24/45 | 3x Titanite Shard | 180 |
Lion Warrior Cuffs +4 | 34/35/33/33 | 14/14/14/26 | 9/9/26/49 | 1x Large Titanite Shard | 230 |
Lion Warrior Cuffs +5 | 36/37/36/36 | 15/15/15/28 | 10/10/28/52 | 2x Large Titanite Shard | 260 |
Lion Warrior Cuffs +6 | 39/40/38/38 | 16/16/16/29 | 11/10/29/56 | 3x Large Titanite Shard | 290 |
Lion Warrior Cuffs +7 | 41/42/40/40 | 17/17/17/31 | 11/11/31/59 | 1x Titanite Chunk | 350 |
Lion Warrior Cuffs +8 | 44/45/43/43 | 18/18/18/33 | 12/11/33/63 | 2x Titanite Chunk | 380 |
Lion Warrior Cuffs +9 | 46/47/45/45 | 19/19/19/35 | 13/12/35/66 | 3x Titanite Chunk | 410 |
Lion Warrior Cuffs +10 | 49/50/48/21 | 20/20/20/37 | 14/13/37/70 | 1x Titanite Slab | 460 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Llewellyn Gloves
### In-Game Description
---
*Gloves reinforced with rare geisteel.*
*Excellent defensive gear that is both light*
*and sturdy.*
*Quality equipment that is both light and strong.*
*Crafted by the castle's resident master smith*
*Llewellyn, and supplied only to a select few.*
*His work easily identified by its lack of*
*ostentation, Llewellyn focused solely on an*
*economy of simplicity and strength.*
### Availability
---
***Dark Souls 2:***
- Stone Knight drop - rare.
***Scholar of the First Sin:***
- Gifted by Chancellor Wellager after defeating the Giant Lord.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Llewellyn Gloves | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 2 | 85 | 3.1 | -/-/-/- | D |
### Notes
---
- Part of the Llewellyn Set.
### Upgrades
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|
Llewellyn Gloves +0 | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | - | - |
Llewellyn Gloves +1 | 60/56/62/60 | 18/23/14/18 | 19/27/11/11 | 1x Twinkling Titanite | 630 |
Llewellyn Gloves +2 | 65/61/68/66 | 20/25/15/20 | 21/29/12/12 | 1x Twinkling Titanite | 790 |
Llewellyn Gloves +3 | 71/66/73/71 | 22/26/17/22 | 23/32/13/13 | 2x Twinkling Titanite | 940 |
Llewellyn Gloves +4 | 76/71/79/77 | 24/28/18/24 | 25/34/14/14 | 2x Twinkling Titanite | 1,260 |
Llewellyn Gloves +5 | 82/76/85/83 | 26/31/20/26 | 27/37/15/15 | 3x Twinkling Titanite | 1,410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Looking Glass Gauntlets
### In-Game Description
---
*Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
### General Information
---
Part of the Looking Glass Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Looking Glass Gauntlets | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | 27 | 150 | 10.4 | 16/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Looking Glass Gauntlets +0 | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | N/A | N/A |
Looking Glass Gauntlets +1 | 155/135/178/155 | 19/21/35/19 | 18/37/0/0 | 1x Twinkling Titanite | 820 |
Looking Glass Gauntlets +2 | 166/145/191/166 | 20/23/37/20 | 19/40/0/0 | 1x Twinkling Titanite | 1020 |
Looking Glass Gauntlets +3 | 178/155/204/178 | 22/24/40/22 | 20/43/0/0 | 2x Twinkling Titanite | 1220 |
Looking Glass Gauntlets +4 | 189/165/217/189 | 23/26/42/23 | 21/46/0/0 | 2x Twinkling Titanite | 1630 |
Looking Glass Gauntlets +5 | 201/175/230/201 | 25/28/45/25 | 23/49/0/0 | 3x Twinkling Titanite | 1830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Loyce Gauntlets
### In-Game Description
---
*Gauntlets of a Knight of Loyce.*
*The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.*
*The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.*
### Availability
---
Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.
### General Information
---
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Loyce Gauntlets | 60/57/64/60 | 16/10/6/10 | 11/13/0/0 | 10 | 85 | 4.4 | -/-/-/- | C |
### Notes
---
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Loyce Gauntlets +0 | 60/57/64/60 | 16/10/6/10 | 11/13/0/0 | N/A | N/A |
Loyce Gauntlets +1 | 62/59/67/62 | 17/11/6/11 | 12/14/0/0 | 1x Twinkling Titanite | 630 |
Loyce Gauntlets +2 | 65/62/70/65 | 19/12/7/12 | 13/15/0/0 | 1x Twinkling Titanite | 790 |
Loyce Gauntlets +3 | 68/65/73/68 | 20/13/7/13 | 14/16/0/0 | 2x Twinkling Titanite | 940 |
Loyce Gauntlets +4 | 71/68/76/71 | 22/14/8/14 | 15/17/0/0 | 2x Twinkling Titanite | 1,260 |
Loyce Gauntlets +5 | 74/71/80/74 | 24/15/9/15 | 16/19/0/0 | 3x Twinkling Titanite | 1,410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lucatiel's Gloves
### In-Game Description
---
*Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.*
*Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.*
*It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?*
### Availability
---
- Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
### General Information
---
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lucatiel's Gloves | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | 0 | 65 | 2.0 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lucatiel's Gloves +0 | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | N/A | N/A |
Lucatiel's Gloves +1 | 27/29/27/27 | 15/13/16/15 | 12/9/5/9 | 1x Titanite Shard | 200 |
Lucatiel's Gloves +2 | 30/32/29/29 | 16/14/18/16 | 13/10/5/10 | 2x Titanite Shard | 250 |
Lucatiel's Gloves +3 | 32/35/32/32 | 18/15/19/18 | 14/11/6/11 | 3x Titanite Shard | 300 |
Lucatiel's Gloves +4 | 35/38/34/34 | 19/17/21/19 | 15/12/6/12 | 1x Large Titanite Shard | 390 |
Lucatiel's Gloves +5 | 38/41/37/37 | 21/18/22/21 | 16/13/7/13 | 2x Large Titanite Shard | 440 |
Lucatiel's Gloves +6 | 40/43/39/39 | 22/19/24/22 | 17/13/7/14 | 3x Large Titanite Shard | 490 |
Lucatiel's Gloves +7 | 43/46/41/41 | 23/21/25/23 | 18/14/7/15 | 1x Titanite Chunk | 590 |
Lucatiel's Gloves +8 | 45/49/44/44 | 25/22/27/25 | 19/15/8/16 | 2x Titanite Chunk | 640 |
Lucatiel's Gloves +9 | 48/52/46/46 | 26/23/28/26 | 20/16/8/17 | 3x Titanite Chunk | 680 |
Lucatiel's Gloves +10 | 51/55/49/49 | 28/25/30/28 | 22/17/9/18 | 1x Titanite Slab | 780 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mad Warrior Gauntlets
### In-Game Description
---
*Gauntlets from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.*
### Availability
---
Mad Warrior drop (very rare).
Prowlers drop.
### General Information
---
Part of the Mad Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Mad Warrior Gauntlets | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | 12 | 75 | 7.4 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Mad Warrior Gauntlets +0 | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | - | - |
Mad Warrior Gauntlets +1 | 111/111/116/106 | 18/17/13/18 | 23/23/21/21 | 1x Twinkling Titanite | 630 |
Mad Warrior Gauntlets +2 | 121/121/127/116 | 20/19/14/20 | 25/25/23/23 | 1x Twinkling Titanite | 790 |
Mad Warrior Gauntlets +3 | 131/131/138/125 | 21/20/15/21 | 27/27/25/25 | 2x Twinkling Titanite | 940 |
Mad Warrior Gauntlets +4 | 141/141/149/135 | 23/22/16/23 | 29/29/27/27 | 2x Twinkling Titanite | 1260 |
Mad Warrior Gauntlets +5 | 152/152/160/145 | 25/24/18/25 | 32/32/29/29 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Manchettes of Judgment
### In-Game Description
---
*Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
### Availability
---
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
### General Information
---
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Manchettes of Judgment | 35/38/34/34 | 18/15/13/16 | 9/10/0/20 | 0 | 50 | 1.8 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Manchettes of Judgment +0 | 35/38/34/34 | 18/15/13/16 | 9/10/0/20 | N/A | N/A |
Manchettes of Judgment +1 | 38/41/37/37 | 19/16/14/17 | 10/11/0/21 | 1 | 420 |
Manchettes of Judgment +2 | 42/45/40/40 | 21/17/15/19 | 11/12/0/23 | 1 | 530 |
Manchettes of Judgment +3 | 45/49/44/44 | 23/19/16/20 | 12/13/0/25 | 2 | 630 |
Manchettes of Judgment +4 | 49/53/47/47 | 25/20/17/22 | 13/14/0/27 | 2 | 840 |
Manchettes of Judgment +5 | 53/57/51/51 | 27/22/19/24 | 14/15/0/29 | 3 | 940 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Manikin Gloves
### In-Game Description
---
*Gloves of the manikins of Harvest Valley.*
*The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.*
### Availability
---
Manikin drop.
### General Information
---
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Manikin Gloves | 24/25/23/23 | 12/11/14/15 | 14/20/6/0 | 0 | 65 | 1.2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Manikin Gloves +0 | 24/25/23/23 | 12/11/14/15 | 14/20/6/0 | N/A | N/A |
Manikin Gloves +1 | 26/27/25/25 | 13/12/15/16 | 15/21/6/0 | 1x Titanite Shard | 150 |
Manikin Gloves +2 | 28/30/27/27 | 14/13/17/18 | 16/23/7/0 | 2x Titanite Shard | 180 |
Manikin Gloves +3 | 31/32/29/29 | 15/14/18/19 | 18/25/8/0 | 3x Titanite Shard | 220 |
Manikin Gloves +4 | 33/35/32/32 | 16/15/20/21 | 19/27/8/0 | 1x Large Titanite Shard | 290 |
Manikin Gloves +5 | 36/38/34/34 | 18/17/21/22 | 21/29/9/0 | 2x Large Titanite Shard | 330 |
Manikin Gloves +6 | 38/40/36/36 | 19/18/23/24 | 22/31/10/0 | 3x Large Titanite Shard | 360 |
Manikin Gloves +7 | 40/43/39/39 | 20/19/24/25 | 23/33/10/0 | 1x Titanite Chunk | 440 |
Manikin Gloves +8 | 43/45/41/41 | 21/20/26/27 | 25/35/11/0 | 2x Titanite Chunk | 470 |
Manikin Gloves +9 | 45/48/43/43 | 22/21/27/28 | 26/37/12/0 | 3x Titanite Chunk | 510 |
Manikin Gloves +10 | 48/51/46/46 | 24/23/29/30 | 28/39/13/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mastodon Gauntlets
### In-Game Description
---
*Gauntlets worn by the Primal Knights
of Drangleic castle.*
*Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.*
*The King restored a forbidden, long-lost art
to create these inhuman abominations.*
### Availability
---
Primal Knight drop in Drangleic Castle.
### General Information
---
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Mastodon Gauntlets | 88/82/95/88 | 10/12/6/10 | 14/16/0/0 | 20 | 90 | 8.8 | 16/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Mastodon Gauntlets +0 | 88/82/95/88 | 10/12/6/10 | 14/16/0/0 | N/A | N/A |
Mastodon Gauntlets +1 | 96/90/104/96 | 11/13/6/11 | 15/17/0/0 | 1x Titanite Shard | 580 |
Mastodon Gauntlets +2 | 105/98/113/105 | 12/14/7/12 | 16/19/0/0 | 2x Titanite Shard | 720 |
Mastodon Gauntlets +3 | 114/106/123/114 | 13/15/7/13 | 17/20/0/0 | 3x Titanite Shard | 870 |
Mastodon Gauntlets +4 | 123/114/132/123 | 14/16/8/14 | 19/22/0/0 | 1x Large Titanite Shard | 1150 |
Mastodon Gauntlets +5 | 132/122/142/132 | 15/17/9/15 | 20/24/0/0 | 2x Large Titanite Shard | 1300 |
Mastodon Gauntlets +6 | 140/130/151/140 | 16/18/9/16 | 21/25/0/0 | 3x Large Titanite Shard | 1440 |
Mastodon Gauntlets +7 | 149/138/160/149 | 17/19/10/17 | 23/27/0/0 | 1x Titanite Chunk | 1730 |
Mastodon Gauntlets +8 | 158/146/170/158 | 18/20/10/18 | 24/28/0/0 | 2x Titanite Chunk | 1870 |
Mastodon Gauntlets +9 | 167/154/179/167 | 19/21/11/19 | 25/30/0/0 | 3x Titanite Chunk | 2020 |
Mastodon Gauntlets +10 | 176/163/189/176 | 20/23/12/20 | 27/32/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Monastery Long Gloves
### In-Game Description
---
*Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
### Availability
---
Painting Guardian Phantom drop - rare.
### General Information
---
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Monastery Long Gloves | 32/34/30/30 | 29/21/18/21 | 36/23/20/24 | 0 | 55 | 0.9 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Monastery Long Gloves +0 | 32/34/30/30 | 29/21/18/21 | 36/23/20/24 | N/A | N/A |
Monastery Long Gloves +1 | 35/37/33/33 | 31/23/20/23 | 39/25/22/26 | 1 | 210 |
Monastery Long Gloves +2 | 38/40/36/36 | 34/25/22/25 | 43/27/24/28 | 1 | 270 |
Monastery Long Gloves +3 | 45/47/42/42 | 40/28/26/28 | 50/31/28/33 | 2 | 420 |
Monastery Long Gloves +4 | 45/47/42/42 | 40/28/26/28 | 50/31/28/33 | 2 | 420 |
Monastery Long Gloves +5 | 49/51/45/45 | 43/31/28/31 | 54/34/30/36 | 3 | 470 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Moon Butterfly Cuffs
### In-Game Description
---
*Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted
Effect: Poisons nearby foes*
### Availability
---
Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
### General Information
---
- Part of the Moon Butterfly Set.
- Poisons nearby characters (this includes friendly NPCs).
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Moon Butterfly Cuffs | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | 0 | 35 | 0.8 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Moon Butterfly Cuffs +0 | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | - | - |
Moon Butterfly Cuffs +1 | 29/33/28/28 | 15/10/15/13 | 28/12/16/17 | 1x Twinkling Titanite | 280 |
Moon Butterfly Cuffs +2 | 32/36/31/31 | 16/11/17/14 | 31/13/17/19 | 1x Twinkling Titanite | 340 |
Moon Butterfly Cuffs +3 | 35/39/33/33 | 18/12/18/15 | 33/14/19/20 | 2x Twinkling Titanite | 410 |
Moon Butterfly Cuffs +4 | 38/42/36/36 | 19/13/20/16 | 36/15/20/22 | 2x Twinkling Titanite | 550 |
Moon Butterfly Cuffs +5 | 41/45/39/39 | 21/14/22/18 | 39/17/22/34 | 3x Twinkling Titanite | 610 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Northwarder Manchettes
### In-Game Description
---
*Manchettes of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
### Availability
---
Frozen Eleum Loyce treasure.
### General Information
---
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 12.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.
1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Northwarder Manchettes | 30/31/28/29 | 14/14/19/16 | 36/13/0/8 | 0 | 55 | 1.0 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Northwarder Manchettes +0 | 30/31/28/29 | 14/14/19/16 | 35/13/0/8 | - | - |
Northwarder Manchettes +1 | 30/31/28/29 | 14/14/19/16 | 36/13/0/8 | 1x Titanite Shard | 260 |
Northwarder Manchettes +2 | 31/32/29/30 | 15/15/20/17 | 38/14/0/8 | 2x Titanite Shard | 320 |
Northwarder Manchettes +3 | 32/33/30/31 | 16/16/21/18 | 40/14/0/9 | 3x Titanite Shard | 380 |
Northwarder Manchettes +4 | 32/33/30/31 | 16/16/22/18 | 41/15/0/9 | 1x Large Titanite Shard | 510 |
Northwarder Manchettes +5 | 33/34/31/32 | 17/17/23/19 | 43/15/0/10 | 2x Large Titanite Shard | 570 |
Northwarder Manchettes +6 | 34/35/32/33 | 18/18/24/20 | 45/16/0/10 | 3x Large Titanite Shard | 630 |
Northwarder Manchettes +7 | 34/35/32/33 | 18/18/25/20 | 46/17/0/10 | 1x Titanite Chunk | 760 |
Northwarder Manchettes +8 | 35/36/33/34 | 19/19/26/21 | 48/17/0/11 | 2x Titanite Chunk | 820 |
Northwarder Manchettes +9 | 36/37/34/35 | 20/20/27/22 | 50/18/0/11 | 3x Titanite Chunk | 890 |
Northwarder Manchettes +10 | 37/38/35/36 | 21/21/28/23 | 52/19/0/12 | 1x Titanite Slab | 1010 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Gauntlets
### In-Game Description
---
*Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.*
*One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.*
*Not one of them ever spoke a word,
or revealed the face under the mask.*
### Availability
---
Old Ironclad Soldier drop.
### General Information
---
Part of the Old Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Old Ironclad Gauntlets | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | 21 | 45 | 9.4 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Old Ironclad Gauntlets +0 | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | N/A | N/A |
Old Ironclad Gauntlets +1 | 80/73/87/80 | 9/11/7/9 | 4/19/0/0 | 1x Titanite Shard | 580 |
Old Ironclad Gauntlets +2 | 87/80/95/87 | 10/12/8/10 | 4/21/0/0 | 2x Titanite Shard | 720 |
Old Ironclad Gauntlets +3 | 94/87/103/94 | 11/13/8/11 | 5/23/0/0 | 3x Titanite Shard | 870 |
Old Ironclad Gauntlets +4 | 102/93/111/102 | 12/14/9/12 | 5/25/0/0 | 1x Large Titanite Shard | 1150 |
Old Ironclad Gauntlets +5 | 109/100/119/109 | 13/15/10/13 | 6/26/0/0 | 2x Large Titanite Shard | 1300 |
Old Ironclad Gauntlets +6 | 116/107/127/116 | 14/16/10/14 | 6/28/0/0 | 3x Large Titanite Shard | 1440 |
Old Ironclad Gauntlets +7 | 124/113/135/124 | 15/17/11/15 | 6/30/0/0 | 1x Titanite Chunk | 1730 |
Old Ironclad Gauntlets +8 | 131/120/143/131 | 16/18/11/13 | 7/32/0/0 | 2x Titanite Chunk | 1870 |
Old Ironclad Gauntlets +9 | 138/127/151/138 | 17/19/12/17 | 7/34/0/0 | 3x Titanite Chunk | 2020 |
Old Ironclad Gauntlets +10 | 146/134/159/146 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Old Knight Gauntlets
### In-Game Description
---
*Old undated Gauntlets.*
*How old could these nearly-crumbling gauntlets be?
Extremely low durability.*
*Sometimes, just as a thing falls to pieces,
it unleashes it's flash of great power…*
### Availability
---
Old Knight drop.
### General Information
---
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Old Knight Gauntlets | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | 22 | 20 | 8.2 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Old Knight Gauntlets +0 | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | - | - |
Old Knight Gauntlets +1 | 94/88/98/94 | 8/8/5/8 | 6/16/0/0 | 1x Titanite Shard | 580 |
Old Knight Gauntlets +2 | 103/96/107/103 | 9/9/6/9 | 7/17/0/0 | 2x Titanite Shard | 720 |
Old Knight Gauntlets +3 | 111/104/116/111 | 10/10/6/10 | 7/19/0/0 | 3x Titanite Shard | 870 |
Old Knight Gauntlets +4 | 120/112/125/120 | 10/10/7/10 | 8/20/0/0 | 1x Large Titanite Shard | 1,150 |
Old Knight Gauntlets +5 | 128/120/134/128 | 11/11/7/11 | 8/22/0/0 | 2x Large Titanite Shard | 1,300 |
Old Knight Gauntlets +6 | 137/128/143/137 | 12/12/8/12 | 9/23/0/0 | 3x Large Titanite Shard | 1,440 |
Old Knight Gauntlets +7 | 145/136/152/145 | 12/12/8/12 | 9/24/0/0 | 1x Titanite Chunk | 1,730 |
Old Knight Gauntlets +8 | 154/144/161/154 | 13/13/9/13 | 10/26/0/0 | 2x Titanite Chunk | 1,870 |
Old Knight Gauntlets +9 | 162/152/170/162 | 14/14/9/14 | 10/27/0/0 | 3x Titanite Chunk | 2,020 |
Old Knight Gauntlets +10 | 171/160/179/171 | 15/15/10/15 | 11/29/0/0 | 1x Titanite Slab | 2,300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Pate's Gloves
### In-Game Description
---
*Although they appear to be common gloves,
they have been meticulously customized.
Belonged to mild-mannered Pate.*
*They have been considerably altered.
Perhaps they were pillaged.*
### Availability
---
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
### General Information
---
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Pate's Gloves | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | 0 | 70 | 3.5 | -/-/-/- | D |
### Upgrades
---
Requires Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Pate's Gloves +0 | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | N/A | N/A |
Pate's Gloves +1 | 41/44/41/41 | 14/8/17/14 | 15/13/0/0 | 1x Titanite Shard | 290 |
Pate's Gloves +2 | 45/48/45/45 | 15/9/19/15 | 16/14/0/0 | 2x Titanite Shard | 360 |
Pate's Gloves +3 | 49/52/49/49 | 16/10/20/16 | 17/15/0/0 | 3x Titanite Shard | 440 |
Pate's Gloves +4 | 53/56/52/52 | 17/11/22/18 | 19/16/0/0 | 1x Large Titanite Shard | 580 |
Pate's Gloves +5 | 57/60/56/56 | 19/12/23/19 | 20/18/0/0 | 2x Large Titanite Shard | 650 |
Pate's Gloves +6 | 61/64/60/60 | 20/12/25/20 | 21/19/0/0 | 3x Large Titanite Shard | 720 |
Pate's Gloves +7 | 65/68/63/63 | 21/13/26/22 | 23/20/0/0 | 1x Titanite Chunk | 870 |
Pate's Gloves +8 | 69/72/67/67 | 22/14/28/23 | 24/21/0/0 | 2x Titanite Chunk | 940 |
Pate's Gloves +9 | 73/76/71/71 | 23/15/29/24 | 25/22/0/0 | 3x Titanite Chunk | 1,010 |
Pate's Gloves +10 | 77/80/75/75 | 25/16/31/26 | 27/24/0/0 | 1x Titanite Slab | 1,150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Peasant Long Gloves
### In-Game Description
---
*Long gloves commonly worn by peasants.*
*Normal workwear, more fit for farming
than fighting.*
### Availability
---
Undead Peasant drop.
### General Information
---
- Part of the Peasant Set.
- Raises Adaptability by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Peasant Long Gloves | 12/13/11/11 | 5/6/7/5 | 9/7/0/0 | 0 | 45 | 1.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Peasant Long Gloves +0 | 12/13/11/11 | 5/6/7/5 | 9/7/0/0 | N/A | N/A |
Peasant Long Gloves +1 | 13/14/12/12 | 5/6/7/5 | 9/7/0/0 | 1x Titanite Shard | 130 |
Peasant Long Gloves +2 | 14/15/13/13 | 6/7/8/6 | 10/8/0/0 | 2x Titanite Shard | 160 |
Peasant Long Gloves +3 | 15/16/14/14 | 6/7/9/6 | 11/9/0/0 | 3x Titanite Shard | 190 |
Peasant Long Gloves +4 | 16/18/15/15 | 7/8/10/7 | 12/9/0/0 | 1x Large Titanite Shard | 250 |
Peasant Long Gloves +5 | 18/19/17/17 | 8/9/11/8 | 13/10/0/0 | 2x Large Titanite Shard | 280 |
Peasant Long Gloves +6 | 19/20/18/18 | 8/9/11/8 | 13/11/0/0 | 3x Large Titanite Shard | 310 |
Peasant Long Gloves +7 | 20/22/19/19 | 9/10/12/9 | 14/11/0/0 | 1x Titanite Chunk | 370 |
Peasant Long Gloves +8 | 21/23/20/20 | 9/10/13/9 | 15/12/0/0 | 2x Titanite Chunk | 400 |
Peasant Long Gloves +9 | 22/24/21/21 | 10/11/14/10 | 16/13/0/0 | 3x Titanite Chunk | 430 |
Peasant Long Gloves +10 | 24/26/23/23 | 11/12/15/11 | 17/14/0/0 | 1x Titanite Slab | 490 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Penal Handcuffs
### In-Game Description
---
*Hand restraints of the Lost Sinner.
Increases the power of pyromancy.*
*A device used to restrict use of the hands.
by now no one knows who this was used to
punish, of for what reason..*
*Effect: Raises power of pyromancies*
### Availability
---
Sold by Maughlin the Armourer after defeating the Lost Sinner.
### General Information
---
- Part of the Penal Set.
- Increases the damage of Pyromancies by ~7.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Penal Handcuffs | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | 0 | 55 | 4.8 | -/-/-/- | D |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Penal Handcuffs +0 | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | N/A | N/A |
Penal Handcuffs +1 | 60/62/62/55 | 23/38/20/27 | 12/9/24/32 | 1x Twinkling Titanite | 280 |
Penal Handcuffs +2 | 65/68/68/60 | 25/42/22/29 | 13/10/26/35 | 1x Twinkling Titanite | 340 |
Penal Handcuffs +3 | 71/73/73/65 | 27/45/24/32 | 14/11/29/38 | 2x Twinkling Titanite | 410 |
Penal Handcuffs +4 | 76/79/79/70 | 29/49/26/34 | 15/12/31/41 | 2x Twinkling Titanite | 550 |
Penal Handcuffs +5 | 82/85/85/75 | 32/53/28/37 | 16/13/34/44 | 3x Twinkling Titanite | 610 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Priestess Gloves
### In-Game Description
---
*Gloves worn by Drangleic clerics.*
*The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.*
*It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.*
### Availability
---
***Scholar of the First Sin:***
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
***Dark Souls 2 & Scholar of the First Sin:***
- Dark Priestess drop - rare.
- Invader Merciless Roenna drop - rare.
### General Information
---
Part of the Priestess Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Priestess Gloves | 17/18/17/17 | 11/10/15/12 | 7/7/8/8 | 0 | 50 | 0.9 | -/-/-/- | E |
### Notes
---
- Part of the Priestess Set.
### Upgrades
---
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Priestess Gloves +0 | 17/18/17/17 | 11/10/15/12 | 7/7/8/8 | N/A | N/A |
Priestess Gloves +1 | 18/19/18/18 | 12/11/16/13 | 7/7/8/8 | 1x Titanite Shard | 120 |
Priestess Gloves +2 | 20/21/20/20 | 13/12/17/14 | 8/8/9/9 | 1x Titanite Shard | 150 |
Priestess Gloves +3 | 22/23/21/21 | 14/13/19/15 | 9/9/10/10 | 2x Titanite Shard | 180 |
Priestess Gloves +4 | 23/24/23/23 | 15/14/20/16 | 9/9/11/11 | 1x Large Titanite Shard | 230 |
Priestess Gloves +5 | 25/26/25/25 | 15/15/22/18 | 10/10/12/12 | 1x Large Titanite Shard | 260 |
Priestess Gloves +6 | 27/28/26/26 | 17/16/23/19 | 11/11/13/13 | 2x Large Titanite Shard | 290 |
Priestess Gloves +7 | 28/29/28/28 | 18/17/24/20 | 11/11/14/14 | 1x Titanite Chunk | 350 |
Priestess Gloves +8 | 30/31/29/29 | 19/18/26/21 | 12/12/15/15 | 1x Titanite Chunk | 380 |
Priestess Gloves +9 | 32/33/31/31 | 19/19/27/22 | 13/13/16/16 | 2x Titanite Chunk | 410 |
Priestess Gloves +10 | 34/35/33/33 | 21/21/29/24 | 14/14/17/17 | 1x Titanite Slab | 460 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Prisoner's Gloves
### In-Game Description
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the arms.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
### Availability
---
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
### General Information
---
Part of the Prisoner's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Prisoner's Gloves | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 0 | 25 | 1.0 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Prisoner's Gloves +0 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | N/A | N/A |
Prisoner's Gloves +1 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 1x Titanite Shard | 70 |
Prisoner's Gloves +2 | 6/7/5/5 | 6/6/8/7 | 7/5/0/0 | 1x Titanite Shard | 90 |
Prisoner's Gloves +3 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 2x Titanite Shard | 110 |
Prisoner's Gloves +4 | 7/8/6/6 | 7/7/10/8 | 8/6/0/0 | 1x Large Titanite Shard | 140 |
Prisoner's Gloves +5 | 7/8/7/7 | 7/8/11/9 | 9/6/0/0 | 1x Large Titanite Shard | 160 |
Prisoner's Gloves +6 | 8/9/7/7 | 8/8/11/9 | 9/7/0/0 | 2x Large Titanite Shard | 180 |
Prisoner's Gloves +7 | 8/9/7/7 | 8/9/12/10 | 10/7/0/0 | 1x Titanite Chunk | 210 |
Prisoner's Gloves +8 | 9/10/8/8 | 9/9/13/10 | 10/8/0/0 | 1x Titanite Chunk | 230 |
Prisoner's Gloves +9 | 9/10/8/8 | 9/10/14/11 | 11/8/0/0 | 2x Titanite Chunk | 250 |
Prisoner's Gloves +10 | 10/11/9/9 | 10/11/15/12 | 12/9/0/0 | 1x Titanite Slab | 280 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Raime's Gauntlets
### In-Game Description
---
*Armor worn by the fume knight.*
*The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.*
*When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
### Availability
---
Sold by Magerold of Lanafir after defeating the Fume Knight.
### General Information
---
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Raime's Gauntlets | 67/59/72/76 | 14/19/9/24 | 7/22/0/0 | 9 | 85 | 5.0 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Raime's Gauntlets +0 | 67/59/72/76 | 14/19/9/24 | 7/22/0/0 | - | - |
Raime's Gauntlets +1 | 70/61/75/79 | 15/20/9/26 | 7/24/0/0 | 1 | 1090 |
Raime's Gauntlets +2 | 73/64/79/83 | 16/22/10/28 | 8/26/0/0 | 1 | 1360 |
Raime's Gauntlets +3 | 76/67/82/87 | 18/24/11/31 | 8/28/0/0 | 2 | 1630 |
Raime's Gauntlets +4 | 79/70/86/91 | 19/26/12/33 | 9/30/0/0 | 2 | 2170 |
Raime's Gauntlets +5 | 83/73/90/95 | 21/28/13/36 | 10/32/0/0 | 3 | 2440 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rampart Golem Gauntlets
### In-Game Description
---
*Gauntlets of the rampart golems,
granted life by the Ivory King.*
*The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.*
*When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
### Availability
---
Rampart Golem drop.
### General Information
---
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rampart Golem Gauntlets | 127/105/135/127 | 16/15/14/16 | 15/22/0/22 | 16 | 70 | 8.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rampart Golem Gauntlets +0 | 127/105/135/127 | 16/15/14/16 | 15/22/0/22 | N/A | N/A |
Rampart Golem Gauntlets +1 | 133/110/141/133 | 17/16/15/17 | 16/24/0/24 | 1x Twinkling Titanite | 840 |
Rampart Golem Gauntlets +2 | 139/115/148/139 | 19/17/16/18 | 17/26/0/26 | 1x Twinkling Titanite | 1050 |
Rampart Golem Gauntlets +3 | 145/120/154/145 | 20/19/18/20 | 19/28/0/28 | 2x Twinkling Titanite | 1260 |
Rampart Golem Gauntlets +4 | 151/125/161/151 | 22/20/19/21 | 20/30/0/30 | 2x Twinkling Titanite | 1670 |
Rampart Golem Gauntlets +5 | 158/131/168/158 | 24/22/21/23 | 22/33/0/32 | 3x Twinkling Titanite | 1880 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rogue Gauntlets
### In-Game Description
---
*Gauntlets worn by Hollowed thieves.
Despite their crude appearance,
these gauntlets are surprisingly sturdy.*
### Availability
---
- Huntsman's Copse
- Dropped by Rogues.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
### General Information
---
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rogue Gauntlets | 29/28/29/29 | 9/11/10/12 | 11/10/0/0 | 0 | 55 | 1.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rogue Gauntlets +0 | 29/28/29/29 | 9/11/10/12 | 11/10/0/0 | N/A | N/A |
Rogue Gauntlets +1 | 31/30/31/31 | 9/12/11/13 | 12/11/0/0 | 1x Titanite Shard | 580 |
Rogue Gauntlets +2 | 34/33/34/34 | 10/13/12/14 | 13/12/0/0 | 2x Titanite Shard | 720 |
Rogue Gauntlets +3 | 37/36/37/37 | 11/14/13/15 | 14/13/0/0 | 3x Titanite Shard | 870 |
Rogue Gauntlets +4 | 40/38/40/40 | 12/15/14/16 | 15/14/0/0 | 1x Large Titanite Shard | 1150 |
Rogue Gauntlets +5 | 43/41/43/43 | 13/16/15/18 | 16/15/0/0 | 2x Large Titanite Shard | 1300 |
Rogue Gauntlets +6 | 45/44/46/46 | 14/17/16/19 | 17/16/0/0 | 3x Large Titanite Shard | 1440 |
Rogue Gauntlets +7 | 48/46/49/49 | 15/18/17/20 | 18/17/0/0 | 1x Titanite Chunk | 1730 |
Rogue Gauntlets +8 | 51/49/52/52 | 16/19/18/21 | 19/18/0/0 | 2x Titanite Chunk | 1870 |
Rogue Gauntlets +9 | 54/52/55/55 | 17/20/19/22 | 20/19/0/0 | 3x Titanite Chunk | 2020 |
Rogue Gauntlets +10 | 57/55/58/58 | 18/22/21/24 | 22/21/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Soldier Gauntlets
### In-Game Description
---
*Royal Drangleic soldier Gauntlets.*
*Equipment crafted by the royal blacksmith. Finely polished
and ready for battle.*
### Availability
---
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
### General Information
---
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Royal Soldier Gauntlets | 32/31/34/33 | 10/10/7/10 | 9/10/0/0 | 6 | 70 | 3.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Royal Soldier Gauntlets +0 | 32/31/34/33 | 10/10/7/10 | 9/10/0/0 | N/A | N/A |
Royal Soldier Gauntlets +1 | 35/34/37/36 | 11/11/7/11 | 9/10/0/0 | 1x Titanite Shard | 580 |
Royal Soldier Gauntlets +2 | 38/37/40/39 | 12/12/8/12 | 10/11/0/0 | 2x Titanite Shard | 720 |
Royal Soldier Gauntlets +3 | 41/40/44/42 | 13/13/9/13 | 11/12/0/0 | 3x Titanite Shard | 870 |
Royal Soldier Gauntlets +4 | 45/43/47/46 | 14/14/9/14 | 12/13/0/0 | 1x Large Titanite Shard | 1150 |
Royal Soldier Gauntlets +5 | 48/46/51/49 | 15/15/10/15 | 13/14/0/0 | 2x Large Titanite Shard | 1300 |
Royal Soldier Gauntlets +6 | 51/49/54/52 | 16/16/11/16 | 13/15/0/0 | 3x Large Titanite Shard | 1440 |
Royal Soldier Gauntlets +7 | 55/52/57/56 | 17/17/11/17 | 14/16/0/0 | 1x Titanite Chunk | 1730 |
Royal Soldier Gauntlets +8 | 58/55/61/59 | 18/18/12/18 | 15/17/0/0 | 2x Titanite Chunk | 1870 |
Royal Soldier Gauntlets +9 | 61/58/64/62 | 19/19/13/19 | 16/18/0/0 | 3x Titanite Chunk | 2020 |
Royal Soldier Gauntlets +10 | 65/62/68/66 | 20/21/14/20 | 17/19/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Swordsman Gloves
### In-Game Description
---
*Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
### Availability
---
Royal Swordsman drop.
### General Information
---
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Royal Swordsman Gloves | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | 10 | 75 | 6.1 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Royal Swordsman Gloves +0 | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | N/A | N/A |
Royal Swordsman Gloves +1 | 60/52/67/62 | 13/17/9/13 | 7/17/0/0 | 1x Titanite Shard | 580 |
Royal Swordsman Gloves +2 | 66/57/73/68 | 14/19/10/14 | 8/19/0/0 | 2x Titanite Shard | 720 |
Royal Swordsman Gloves +3 | 71/62/79/74 | 15/20/11/15 | 9/20/0/0 | 3x Titanite Shard | 870 |
Royal Swordsman Gloves +4 | 77/67/85/79 | 17/22/12/17 | 10/22/0/0 | 1x Large Titanite Shard | 1150 |
Royal Swordsman Gloves +5 | 82/72/91/85 | 18/24/13/18 | 11/24/0/0 | 2x Large Titanite Shard | 1300 |
Royal Swordsman Gloves +6 | 88/76/97/91 | 19/25/13/19 | 11/25/0/0 | 3x Large Titanite Shard | 1440 |
Royal Swordsman Gloves +7 | 93/81/103/96 | 21/27/14/21 | 12/27/0/0 | 1x Titanite Chunk | 1730 |
Royal Swordsman Gloves +8 | 99/86/109/102 | 22/29/15/22 | 13/29/0/0 | 2x Titanite Chunk | 1880 |
Royal Swordsman Gloves +9 | 104/91/115/108 | 23/30/16/23 | 14/30/0/0 | 3x Titanite Chunk | 2020 |
Royal Swordsman Gloves +10 | 110/96/122/114 | 25/32/17/25 | 15/32/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ruin Gauntlets
### In-Game Description
---
*Gauntlets worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
### Availability
---
Ruin Sentinel drop (rare).
### General Information
---
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ruin Gauntlets | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | 10 | 105 | 6.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ruin Gauntlets +0 | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | N/A | N/A |
Ruin Gauntlets +1 | 90/82/97/92 | 21/24/14/21 | 13/28/37/0 | 1x Twinkling Titanite | 630 |
Ruin Gauntlets +2 | 98/89/106/100 | 23/26/15/23 | 14/31/40/0 | 1x Twinkling Titanite | 790 |
Ruin Gauntlets +3 | 106/97/115/109 | 25/28/17/25 | 15/33/44/0 | 2x Twinkling Titanite | 940 |
Ruin Gauntlets +4 | 114/104/124/117 | 27/30/18/27 | 16/36/47/0 | 2x Twinkling Titanite | 1260 |
Ruin Gauntlets +5 | 123/112/133/126 | 29/32/20/29 | 17/39/51/0 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rusted Mastodon Gauntlets
### In-Game Description
---
*Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
### Availability
---
Primal Knight drop in Doors of Pharros.
### General Information
---
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rusted Mastodon Gauntlets | 74/69/79/74 | 10/11/7/10 | 13/15/0/0 | 13 | 40 | 7.8 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rusted Mastodon Gauntlets +0 | 74/69/79/74 | 8/9/4/8 | 11/12/0/0 | N/A | N/A |
Rusted Mastodon Gauntlets +1 | 81/75/86/81 | 8/9/4/8 | 12/13/0/0 | 1x Titanite Shard | 490 |
Rusted Mastodon Gauntlets +2 | 88/82/94/88 | 9/10/4/9 | 13/14/0/0 | 2x Titanite Shard | 620 |
Rusted Mastodon Gauntlets +3 | 95/89/102/95 | 10/11/5/10 | 14/15/0/0 | 3x Titanite Shard | 740 |
Rusted Mastodon Gauntlets +4 | 103/96/110/103 | 10/12/5/10 | 15/16/0/0 | 1x Large Titanite Shard | 980 |
Rusted Mastodon Gauntlets +5 | 110/103/118/110 | 11/13/6/11 | 15/18/0/0 | 2x Large Titanite Shard | 110 |
Rusted Mastodon Gauntlets +6 | 117/109/126/117 | 12/13/6/12 | 17/19/0/0 | 3x Large Titanite Shard | 1230 |
Rusted Mastodon Gauntlets +7 | 125/116/134/125 | 12/14/6/12 | 18/20/0/0 | 1x Titanite Chunk | 1470 |
Rusted Mastodon Gauntlets +8 | 132/123/142/132 | 13/15/7/13 | 19/21/0/0 | 2x Titanite Chunk | 1590 |
Rusted Mastodon Gauntlets +9 | 139/130/150/139 | 14/16/7/14 | 19/22/0/0 | 3x Titanite Chunk | 1720 |
Rusted Mastodon Gauntlets +10 | 147/137/158/147 | 15/17/8/15 | 21/24/0/0 | 1x Titanite Slab | 1960 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Saint's Long Gloves
### In-Game Description
---
*Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.*
*While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.*
### Availability
---
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
### General Information
---
Part of the Saint's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Saint's Long Gloves | 26/28/25/25 | 19/19/23/19 | 12/10/22/20 | 0 | 55 | 1.0 | -/-/-/16 | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Saint's Long Gloves +0 | 26/28/25/25 | 19/19/23/19 | 12/10/22/20 | N/A | N/A |
Saint's Long Gloves +1 | 28/30/27/27 | 20/20/25/20 | 13/11/24/22 | 1x Twinkling Titanite | 550 |
Saint's Long Gloves +2 | 31/33/29/29 | 22/22/27/22 | 14/12/26/24 | 1x Twinkling Titanite | 680 |
Saint's Long Gloves +3 | 33/36/32/32 | 24/24/30/24 | 15/13/28/26 | 2x Twinkling Titanite | 820 |
Saint's Long Gloves +4 | 36/39/34/34 | 26/26/32/26 | 16/14/30/28 | 2x Twinkling Titanite | 1090 |
Saint's Long Gloves +5 | 39/42/37/37 | 28/28/35/28 | 17/15/33/30 | 3x Twinkling Titanite | 1220 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Sanctum Knight Gauntlets
### In-Game Description
---
*Gauntlets of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.*
### Availability
---
Sanctum Knight drop.
### General Information
---
Part of the Sanctum Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Sanctum Knight Gauntlets | 102/93/109/100 | 13/12/11/12 | 11/19/0/0 | 9 | 90 | 6.0 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Sanctum Knight Gauntlets +0 | 102/93/109/100 | 13/12/11/12 | 11/19/0/0 | - | - |
Sanctum Knight Gauntlets +1 | 107/97/114/105 | 14/13/12/13 | 12/20/0/0 | 1x Twinkling Titanite | 630 |
Sanctum Knight Gauntlets +2 | 112/102/119/110 | 15/14/13/14 | 13/22/0/0 | 1x Twinkling Titanite | 790 |
Sanctum Knight Gauntlets +3 | 117/106/125/115 | 16/15/14/15 | 14/24/0/0 | 2x Twinkling Titanite | 940 |
Sanctum Knight Gauntlets +4 | 122/111/130/120 | 17/16/15/16 | 15/26/0/0 | 2x Twinkling Titanite | 1260 |
Sanctum Knight Gauntlets +5 | 127/116/136/125 | 19/18/16/17 | 16/28/0/0 | 3x Twinkling Titanite | 1410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Sanctum Soldier Gauntlet
### In-Game Description
---
*Gauntlets of the sanctum soldiers.
Improves effect of poison weapons.
These gauntlets are corroded by the
poison of the slumbering dragon, making it
difficult to discern their original shape.*
### Availability
---
Sanctum Soldier drop.
### General Information
---
Increases Poison damage of weapons. Only weapons with Poison damage get this benefit.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Sanctum Soldier Gauntlet | 46/44/52/50 | 12/12/10/12 | 14/15/0/0 | 5 | 80 | 3.5 | -/-/-/- | C |
### Notes
---
- Weapons with innate Poison damage get 50 points of extra damage.
- Weapons infused with Poison get 25 points of extra damage.
- Weapons with innate Poison damage infused with Poison get 60 points of extra damage.
- The poison damage bonus stacks with the Crest of the Rat.
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Sanctum Soldier Gauntlet +0 | 46/44/52/50 | 12/12/10/12 | 14/15/0/0 | - | - |
Sanctum Soldier Gauntlet +1 | 47/45/53/51 | 12/12/10/12 | 14/15/0/0 | 1x Titanite Shard | 580 |
Sanctum Soldier Gauntlet +2 | 48/46/54/52 | 13/13/11/13 | 15/16/0/0 | 2x Titanite Shard | 720 |
Sanctum Soldier Gauntlet +3 | 49/47/55/53 | 13/13/11/13 | 15/17/0/0 | 3x Titanite Shard | 870 |
Sanctum Soldier Gauntlet +4 | 50/48/57/54 | 14/14/12/14 | 16/17/0/0 | 1x Large Titanite Shard | 1150 |
Sanctum Soldier Gauntlet +5 | 51/49/58/56 | 14/15/12/14 | 17/18/0/0 | 2x Large Titanite Shard | 1300 |
Sanctum Soldier Gauntlet +6 | 52/50/59/57 | 15/15/13/15 | 17/19/0/0 | 3x Large Titanite Shard | 1440 |
Sanctum Soldier Gauntlet +7 | 53/51/61/58 | 15/16/13/15 | 18/19/0/0 | 1x Titanite Chunk | 1730 |
Sanctum Soldier Gauntlet +8 | 54/52/62/59 | 16/16/14/16 | 18/20/0/0 | 2x Titanite Chunk | 1870 |
Sanctum Soldier Gauntlet +9 | 55/53/63/60 | 16/17/14/16 | 19/21/0/0 | 3x Titanite Chunk | 2020 |
Sanctum Soldier Gauntlet +10 | 57/55/65/62 | 17/18/15/17 | 20/22/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Shadow Gauntlets
### In-Game Description
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
### Availability
---
Suspicious Shadow drop (rare).
### General Information
---
- Part of the Shadow Set.
- Increases Bleed damage of weapons. Only weapons with Bleed damage get this benefit.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Shadow Gauntlets | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | -/16/-/- | E |
### Notes
---
- Weapons with innate Bleed get 50 points of extra damage.
- Weapons infused with Bleed get 25 points of extra damage.
- Weapons with innate Bleed AND infused with Bleed get 60 points of extra damage.
- The bleed damage bonus stacks with the Crest of Blood.
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Shadow Gauntlets +0 | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | N/A | N/A |
Shadow Gauntlets +1 | 33/37/29/29 | 17/19/18/23 | 26/19/16/0 | 1x Titanite Shard | 290 |
Shadow Gauntlets +2 | 36/40/32/32 | 19/21/20/25 | 28/21/18/0 | 2x Titanite Shard | 360 |
Shadow Gauntlets +3 | 39/43/34/34 | 20/23/21/27 | 31/23/19/0 | 3x Titanite Shard | 440 |
Shadow Gauntlets +4 | 42/47/37/37 | 22/25/23/29 | 33/25/21/0 | 1x Large Titanite Shard | 580 |
Shadow Gauntlets +5 | 45/50/40/40 | 24/26/25/32 | 36/27/22/0 | 2x Large Titanite Shard | 650 |
Shadow Gauntlets +6 | 48/53/42/42 | 25/28/26/34 | 38/29/24/0 | 3x Large Titanite Shard | 720 |
Shadow Gauntlets +7 | 51/57/45/45 | 27/30/28/36 | 40/31/25/0 | 1x Titanite Chunk | 870 |
Shadow Gauntlets +8 | 54/60/47/47 | 28/32/29/38 | 43/33/27/0 | 2x Titanite Chunk | 940 |
Shadow Gauntlets +9 | 57/63/50/50 | 30/34/31/40 | 45/35/28/0 | 3x Titanite Chunk | 1,010 |
Shadow Gauntlets +10 | 60/67/53/53 | 32/36/33/43 | 48/37/30/0 | 1x Titanite Slab | 1,150 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Smelter Demon Gauntlets
### In-Game Description
---
*Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Smelter Demon.
### General Information
---
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Smelter Demon Gauntlets | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | 26 | 160 | 10.4 | 16/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Smelter Demon Gauntlets +0 | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | - | - |
Smelter Demon Gauntlets +1 | 156/140/173/156 | 19/41/19/19 | 11/32/20/20 | 1x Twinkling Titanite | 1,090 |
Smelter Demon Gauntlets +2 | 168/150/186/168 | 20/44/20/20 | 12/34/21/21 | 1x Twinkling Titanite | 1,360 |
Smelter Demon Gauntlets +3 | 179/160/199/179 | 22/47/21/22 | 13/37/23/23 | 2x Twinkling Titanite | 1,630 |
Smelter Demon Gauntlets +4 | 191/170/212/191 | 23/50/22/23 | 14/39/24/24 | 2x Twinkling Titanite | 2,170 |
Smelter Demon Gauntlets +5 | 203/181/225/203 | 25/53/24/25 | 15/42/26/26 | 3x Twinkling Titanite | 2,440 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Steel Gauntlets
### In-Game Description
---
*Heavy steel gauntlets.
A relic of an order of knights said to be
the mightiest warriors of their time.*
### Availability
---
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
### General Information
---
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Steel Gauntlets | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | 19 | 100 | 8.3 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Steel Gauntlets +0 | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | N/A | N/A |
Steel Gauntlets +1 | 101/95/107/101 | 13/14/8/13 | 11/20/0/0 | 1x Titanite Shard | 580 |
Steel Gauntlets +2 | 110/104/117/110 | 14/15/9/14 | 12/22/0/0 | 2x Titanite Shards | 720 |
Steel Gauntlets +3 | 119/113/127/119 | 15/16/10/15 | 13/24/0/0 | 3x Titanite Shards | 870 |
Steel Gauntlets +4 | 128/121/137/128 | 16/17/11/16 | 14/26/0/0 | 1x Large Titanite Shard | 1150 |
Steel Gauntlets +5 | 137/130/147/137 | 17/19/12/17 | 15/28/0/0 | 2x Large Titanite Shards | 1300 |
Steel Gauntlets +6 | 146/139/156/146 | 18/20/12/18 | 16/29/0/0 | 3x Large Titanite Shards | 1440 |
Steel Gauntlets +7 | 155/147/166/155 | 19/21/13/19 | 17/31/0/0 | 1x Titanite Chunk | 1730 |
Steel Gauntlets +8 | 164/156/176/164 | 20/22/14/20 | 18/33/0/0 | 2x Titanite Chunks | 1870 |
Steel Gauntlets + 9 | 173/165/186/173 | 21/23/15/21 | 19/35/0/0 | 3x Titanite Chunks | 2020 |
Steel Gauntlets +10 | 183/174/196/183 | 23/25/16/23 | 20/37/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Syan's Gauntlets
### In-Game Description
---
*Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.*
*Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
### Availability
---
- Royal Guard drop.
- Washing Pole Phantom drop.
### General Information
---
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Syan's Gauntlets | 52/46/55/52 | 10/13/6/10 | 6/17/0/0 | 9 | 85 | 5.2 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Syan's Gauntlets +0 | 52/46/55/52 | 10/13/6/10 | 6/17/0/0 | N/A | N/A |
Syan's Gauntlets +1 | 57/50/60/57 | 11/14/6/11 | 6/18/0/0 | 1x Titanite Shard | 580 |
Syan's Gauntlets +2 | 62/55/66/62 | 12/15/7/12 | 7/20/0/0 | 2x Titanite Shard | 720 |
Syan's Gauntlets +3 | 67/60/71/67 | 13/17/7/13 | 7/22/0/0 | 3x Titanite Shard | 870 |
Syan's Gauntlets +4 | 72/64/77/73 | 14/18/8/14 | 8/23/0/0 | 1x Large Titanite Shard | 1150 |
Syan's Gauntlets +5 | 77/69/82/78 | 15/20/9/15 | 9/25/0/0 | 2x Large Titanite Shard | 1300 |
Syan's Gauntlets +6 | 82/74/88/83 | 16/21/9/16 | 9/27/0/0 | 3x Large Titanite Shard | 1440 |
Syan's Gauntlets +7 | 87/78/93/89 | 17/22/10/17 | 10/28/0/0 | 1x Titanite Chunk | 1730 |
Syan's Gauntlets +8 | 92/83/99/94 | 18/24/10/18 | 10/30/0/0 | 2x Titanite Chunk | 1870 |
Syan's Gauntlets +9 | 97/88/104/99 | 19/25/11/19 | 11/32/0/0 | 3x Titanite Chunk | 2020 |
Syan's Gauntlets +10 | 103/93/110/105 | 20/27/12/20 | 12/34/0/0 | 1x Titanite Slab | 2300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Targray's Manifers
### In-Game Description
---
*Manifers of one who guides others.
Belonged to Targray, Knight of the Blue*
*The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.*
### Availability
---
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant.
- Sold by Merchant Hag Melentia, for 5,400 souls, after killing Blue Sentinel Targray.
### General Information
---
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Targray's Manifers | 30/28/32/30 | 7/7/6/8 | 9/10/0/0 | 7 | 75 | 3.3 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Targray's Manifers +0 | 30/28/32/30 | 7/7/6/8 | 9/10/0/0 | N/A | N/A |
Targray's Manifers +1 | 33/30/35/33 | 7/7/6/8 | 9/11/0/0 | 1x Titanite Shard | 580 |
Targray's Manifers +2 | 36/33/38/36 | 8/8/7/9 | 10/12/0/0 | 2x Titanite Shard | 720 |
Targray's Manifers +3 | 39/36/41/39 | 9/9/7/10 | 11/13/0/0 | 3x Titanite Shard | 870 |
Targray's Manifers +4 | 42/39/45/42 | 10/10/8/11 | 12/14/0/0 | 1x Large Titanite Shard | 1,150 |
Targray's Manifers +5 | 45/42/48/45 | 11/11/9/12 | 13/15/0/0 | 2x Large Titanite Shard | 1,300 |
Targray's Manifers +6 | 48/44/51/48 | 11/11/9/13 | 14/16/0/0 | 3x Large Titanite Shard | 1,440 |
Targray's Manifers +7 | 51/47/55/51 | 12/12/10/14 | 15/17/0/0 | 1x Titanite Chunk | 1,730 |
Targray's Manifers +8 | 54/50/58/54 | 13/13/10/15 | 16/18/0/0 | 2x Titanite Chunk | 1,870 |
Targray's Manifers +9 | 57/53/61/57 | 14/14/11/16 | 17/19/0/0 | 3x Titanite Chunk | 2,020 |
Targray's Manifers +10 | 60/56/65/60 | 15/15/12/17 | 18/20/0/0 | 1x Titanite Slab | 2,300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tattered Cloth Manchettes
### In-Game Description
---
*Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.*
*Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
### Availability
---
- The Gutter treasure.
- Dark Stalker drop.
### General Information
---
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Tattered Cloth Manchettes | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | 0 | 55 | 1.6 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Tattered Cloth Manchettes +0 | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | N/A | N/A |
Tattered Cloth Manchettes +1 | 32/34/31/31 | 17/23/15/17 | 28/9/0/6 | 1x Titanite Shard | 150 |
Tattered Cloth Manchettes +2 | 35/37/34/34 | 19/25/16/19 | 31/10/0/7 | 2x Titanite Shard | 180 |
Tattered Cloth Manchettes +3 | 38/40/37/37 | 20/27/18/20 | 33/11/0/7 | 3x Titanite Shard | 220 |
Tattered Cloth Manchettes +4 | 41/43/40/40 | 22/29/19/22 | 36/12/0/8 | 1x Large Titanite Shard | 290 |
Tattered Cloth Manchettes +5 | 44/46/43/43 | 23/32/21/23 | 38/13/0/8 | 2x Large Titanite Shard | 330 |
Tattered Cloth Manchettes +6 | 47/49/45/45 | 25/34/22/25 | 41/14/0/9 | 3x Large Titanite Shard | 360 |
Tattered Cloth Manchettes +7 | 50/52/48/48 | 26/36/23/26 | 43/15/0/9 | 1x Titanite Chunk | 440 |
Tattered Cloth Manchettes +8 | 53/55/51/51 | 28/38/25/28 | 46/16/0/10 | 2x Titanite Chunk | 470 |
Tattered Cloth Manchettes +9 | 56/58/54/54 | 29/40/26/29 | 48/17/0/10 | 3x Titanite Chunk | 510 |
Tattered Cloth Manchettes +10 | 59/62/57/57 | 31/43/28/31 | 51/18/0/11 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Defender Gauntlets
### In-Game Description
---
*Gauntlets worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
### General Information
---
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Throne Defender Gauntlets | 57/55/59/58 | 12/13/7/12 | 8/13/0/0 | 8 | 100 | 4.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Throne Defender Gauntlets +0 | 57/55/59/58 | 12/13/7/12 | 8/13/0/0 | N/A | N/A |
Throne Defender Gauntlets +1 | 62/60/65/63 | 13/14/7/13 | 8/14/0/0 | 1x Twinkling Titanite | 820 |
Throne Defender Gauntlets +2 | 68/66/71/69 | 14/15/8/14 | 9/15/0/0 | 1x Twinkling Titanite | 1020 |
Throne Defender Gauntlets +3 | 74/71/77/74 | 15/16/8/15 | 10/17/0/0 | 2x Twinkling Titanite | 1220 |
Throne Defender Gauntlets +4 | 80/77/83/80 | 16/17/9/16 | 11/18/0/0 | 2x Twinkling Titanite | 1630 |
Throne Defender Gauntlets +5 | 86/83/89/86 | 17/19/10/17 | 12/20/0/0 | 3x Twinkling Titanite | 1830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Watcher Gauntlets
### In-Game Description
---
*Gauntlets worn by the Throne Watcher.
Has high magic defense.*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
### Availability
---
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
### General Information
---
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Throne Watcher Gauntlets | 51/48/55/51 | 22/14/12/14 | 11/14/0/0 | 10 | 95 | 4.1 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Throne Watcher Gauntlets +0 | 51/48/55/51 | 22/14/12/14 | 11/14/0/0 | N/A | N/A |
Throne Watcher Gauntlets +1 | 56/53/60/56 | 24/15/13/15 | 12/15/0/0 | 1x Twinkling Titanite | 820 |
Throne Watcher Gauntlets +2 | 61/58/65/61 | 26/17/14/17 | 13/16/0/0 | 1x Twinkling Titanite | 1020 |
Throne Watcher Gauntlets +3 | 66/63/71/66 | 28/18/15/18 | 14/18/0/0 | 2x Twinkling Titanite | 1220 |
Throne Watcher Gauntlets +4 | 71/68/76/71 | 30/20/16/20 | 15/19/0/0 | 2x Twinkling Titanite | 1630 |
Throne Watcher Gauntlets +5 | 76/73/82/76 | 33/22/17/22 | 17/21/0/0 | 3x Twinkling Titanite | 1830 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Traveling Merchant Gloves
### In-Game Description
---
*Gloves worn by merchants from Lanafir.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
### Availability
---
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
### General Information
---
Part of the Traveling Merchant Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Traveling Merchant Gloves | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | 0 | 60 | 3.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Travelling Merchant Gloves +0 | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | N/A | N/A |
Travelling Merchant Gloves +1 | 40/42/38/38 | 11/12/13/11 | 14/15/0/0 | 1x Titanite Shard | 150 |
Travelling Merchant Gloves +2 | 44/46/42/42 | 12/13/14/12 | 15/17/0/0 | 2x Titanite Shard | 180 |
Travelling Merchant Gloves +3 | 47/50/45/45 | 13/14/15/13 | 16/18/0/0 | 3x Titanite Shard | 220 |
Travelling Merchant Gloves +4 | 51/54/49/49 | 14/15/16/14 | 18/20/0/0 | 1x Large Titanite Shard | 290 |
Travelling Merchant Gloves +5 | 55/58/53/53 | 15/17/18/15 | 19/21/0/0 | 2x Large Titanite Shard | 330 |
Travelling Merchant Gloves +6 | 58/62/56/56 | 16/18/19/16 | 20/23/0/0 | 3x Large Titanite Shard | 360 |
Travelling Merchant Gloves +7 | 62/66/60/60 | 17/19/20/17 | 22/24/0/0 | 1x Titanite Chunk | 440 |
Travelling Merchant Gloves +8 | 65/70/63/63 | 18/20/21/18 | 23/26/0/0 | 2x Titanite Chunk | 470 |
Travelling Merchant Gloves +9 | 69/74/67/67 | 19/21/22/19 | 24/27/0/0 | 3x Titanite Chunk | 510 |
Travelling Merchant Gloves +10 | 73/78/71/71 | 21/23/24/21 | 26/29/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tseldora Manchettes
### In-Game Description
---
*Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
### Availability
---
- Parasitized Undead drop.
- Maughlin the Armourer drop.
### General Information
---
- Part of the Tseldora Set.
- Increases souls gained by 10%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Tseldora Manchettes | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | 0 | 40 | 2.0 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Tseldora Manchettes +0 | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | - | - |
Tseldora Manchettes +1 | 16/17/15/15 | 7/7/9/6 | 7/7/0/0 | 1x Titanite Shard | 130 |
Tseldora Manchettes +2 | 17/19/16/16 | 8/8/10/7 | 8/8/0/0 | 2x Titanite Shard | 160 |
Tseldora Manchettes +3 | 19/20/18/18 | 8/9/11/8 | 9/9/0/0 | 3x Titanite Shard | 190 |
Tseldora Manchettes +4 | 20/22/19/19 | 9/9/12/8 | 9/9/0/0 | 1x Large Titanite Shard | 250 |
Tseldora Manchettes +5 | 22/24/21/21 | 10/10/13/9 | 10/10/0/0 | 2x Large Titanite Shard | 280 |
Tseldora Manchettes +6 | 23/25/22/22 | 10/11/14/10 | 11/11/0/0 | 3x Large Titanite Shard | 310 |
Tseldora Manchettes +7 | 24/27/23/23 | 11/11/15/10 | 11/11/0/0 | 1x Titanite Chunk | 370 |
Tseldora Manchettes +8 | 26/28/25/25 | 11/12/16/11 | 12/12/0/0 | 2x Titanite Chunk | 400 |
Tseldora Manchettes +9 | 27/30/26/26 | 12/13/17/12 | 13/13/0/0 | 3x Titanite Chunk | 430 |
Tseldora Manchettes +10 | 29/32/28/28 | 13/14/18/13 | 14/14/0/0 | 1x Titanite Slab | 490 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Varangian Cuffs
### In-Game Description
---
*Cuffs worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
### Availability
---
Varangian Sailor drop.
### General Information
---
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Varangian Cuffs | 18/19/17/17 | 6/4/7/6 | 7/6/0/0 | 0 | 55 | 1.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Varangian Cuffs +0 | 18/19/17/17 | 6/4/7/6 | 7/6/0/0 | N/A | N/A |
Varangian Cuffs +1 | 19/20/18/18 | 6/4/7/6 | 7/6/0/0 | 1x Titanite Shard | 150 |
Varangian Cuffs +2 | 21/22/20/20 | 7/4/8/7 | 8/7/0/0 | 2x Titanite Shard | 180 |
Varangian Cuffs +3 | 23/24/22/22 | 7/5/8/7 | 9/7/0/0 | 3x Titanite Shard | 220 |
Varangian Cuffs +4 | 24/26/24/24 | 8/5/9/8 | 9/8/0/0 | 1x Large Titanite Shard | 290 |
Varangian Cuffs +5 | 26/28/26/26 | 8/6/10/8 | 10/9/0/0 | 2x Large Titanite Shard | 330 |
Varangian Cuffs +6 | 28/29/27/27 | 9/6/10/9 | 11/9/0/0 | 3x Large Titanite Shard | 360 |
Varangian Cuffs +7 | 29/31/29/29 | 9/6/11/9 | 11/10/0/0 | 1x Titanite Chunk | 440 |
Varangian Cuffs +8 | 31/33/31/31 | 10/7/11/10 | 12/10/0/0 | 2x Titanite Chunk | 470 |
Varangian Cuffs +9 | 33/35/33/33 | 10/7/12/10 | 13/11/0/0 | 3x Titanite Chunk | 510 |
Varangian Cuffs +10 | 35/37/35/35 | 11/8/13/11 | 14/12/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Velstadt's Gauntlets
### In-Game Description
---
*Gauntlets worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
### Availability
---
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
### General Information
---
Part of Velstadt's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Velstadt's Gauntlets | 78/70/82/80 | 10/10/5/23 | 7/20/10/14 | 14 | 140 | 5.0 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Velstadt's Gauntlets +0 | 78/70/82/80 | 10/10/5/23 | 7/20/10/14 | N/A | N/A |
Velstadt's Gauntlets +1 | 84/75/88/86 | 10/10/5/24 | 7/21/10/15 | 1 | 1,090 |
Velstadt's Gauntlets +2 | 90/81/94/92 | 11/11/5/26 | 7/22/11/16 | 1 | 1,360 |
Velstadt's Gauntlets +3 | 96/86/101/99 | 11/12/5/28 | 8/24/12/17 | 2 | 1,630 |
Velstadt's Gauntlets +4 | 102/92/107/105 | 12/13/5/30 | 8/25/13/18 | 2 | 2,170 |
Velstadt's Gauntlets +5 | 108/98/114/112 | 13/14/6/32 | 9/27/14/19 | 3 | 2,440 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Vengarl's Gloves
### In-Game Description
---
*Gloves of the ferocious Vengarl of Forossa.*
*Vengarl was known as a raging, deadly warrior.*
*Even Forossa's Lion Knights, a motley crew of*
*rabid fighters, kept him at arm's length.*
### Availability
---
Vengarl's Body drop.
### General Information
---
Part of Vengarl's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Vengarl's Gloves | 80/75/85/80 | 10/13/9/10 | 10/13/0/0 | 10 | 85 | 5.3 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Vengarl's Gloves +0 | 80/75/85/80 | 10/13/9/10 | 10/13/0/0 | - | - |
Vengarl's Gloves +1 | 86/80/91/86 | 10/14/9/10 | 10/13/0/0 | 1x Twinkling Titanite | 630 |
Vengarl's Gloves +2 | 92/86/98/92 | 11/15/10/11 | 11/14/0/0 | 1x Twinkling Titanite | 790 |
Vengarl's Gloves +3 | 98/92/104/98 | 12/15/10/12 | 11/15/0/0 | 2x Twinkling Titanite | 940 |
Vengarl's Gloves +4 | 104/98/111/104 | 13/17/11/13 | 12/16/0/0 | 2x Twinkling Titanite | 1,260 |
Vengarl's Gloves +5 | 111/104/118/111 | 14/18/12/14 | 13/17/0/0 | 3x Twinkling Titanite | 1,410 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Wanderer Manchette
### In-Game Description
---
*Manchettes for the roving type.
Light, sturdy leather made for long journeys*
### Availability
---
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
### General Information
---
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Wanderer Manchette | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | 0 | 50 | 2.1 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Wanderer Manchette +0 | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | N/A | N/A |
Wanderer Manchette +1 | 38/36/38/38 | 13/16/18/13 | 14/23/0/0 | 1x Titanite Shard | 150 |
Wanderer Manchette +2 | 41/39/42/42 | 14/18/20/14 | 15/25/0/0 | 2x Titanite Shard | 180 |
Wanderer Manchette +3 | 45/43/45/45 | 15/19/21/15 | 16/27/0/0 | 3x Titanite Shard | 220 |
Wanderer Manchette +4 | 48/46/49/49 | 16/21/23/16 | 18/29/0/0 | 1x Large Titanite Shard | 290 |
Wanderer Manchette +5 | 52/50/52/53 | 17/22/25/18 | 19/31/0/0 | 2x Large Titanite Shard | 330 |
Wanderer Manchette +6 | 55/53/56/56 | 18/24/26/19 | 20/33/0/0 | 3x Large Titanite Shard | 360 |
Wanderer Manchette +7 | 58/56/59/60 | 19/25/28/20 | 22/35/0/0 | 1x Titanite Chunk | 440 |
Wanderer Manchette +8 | 62/60/63/63 | 20/27/29/21 | 23/37/0/0 | 2x Titanite Chunk | 470 |
Wanderer Manchette +9 | 65/63/66/67 | 21/28/31/22 | 24/39/0/0 | 3x Titanite Chunk | 510 |
Wanderer Manchette +10 | 69/67/70/71 | 23/30/33/24 | 26/42/0/0 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# White Priest Gloves
### In-Game Description
---
*Traditional gloves for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.*
### Availability
---
Sold by Cromwell the Pardoner.
### General Information
---
Part of the White Priest set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
White Priest Gloves | 18/19/18/18 | 11/11/14/12 | 8/7/7/7 | 0 | 50 | 1.1 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
White Priest Gloves +0 | 18/19/18/18 | 11/11/14/12 | 8/7/7/7 | N/A | N/A |
White Priest Gloves +1 | 19/21/19/19 | 12/12/15/13 | 8/7/7/7 | 1x Titanite Shard | 120 |
White Priest Gloves +2 | 21/23/21/21 | 13/13/17/14 | 9/8/8/8 | 1x Titanite Shard | 150 |
White Priest Gloves +3 | 23/25/23/23 | 14/14/18/15 | 10/9/9/9 | 2x Titanite Shard | 180 |
White Priest Gloves +4 | 25/27/25/25 | 15/15/20/16 | 10/9/9/9 | 1x Large Titanite Shard | 230 |
White Priest Gloves +5 | 27/29/27/27 | 16/16/21/18 | 11/10/10/10 | 1x Large Titanite Shard | 260 |
White Priest Gloves +6 | 29/31/28/28 | 17/17/23/19 | 12/11/11/11 | 2x Large Titanite Shard | 290 |
White Priest Gloves +7 | 31/33/30/30 | 18/18/24/20 | 12/11/11/11 | 1x Titanite Chunk | 350 |
White Priest Gloves +8 | 33/35/32/32 | 19/19/26/21 | 13/12/12/12 | 1x Titanite Chunk | 380 |
White Priest Gloves +9 | 35/37/34/34 | 20/20/27/22 | 14/13/13/13 | 2x Titanite Chunk | 410 |
White Priest Gloves +10 | 37/39/36/36 | 22/22/29/24 | 15/14/14/14 | 1x Titanite Slab | 460 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Xanthous Gloves
### In-Game Description
---
*Xanthous Gloves.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.*
*Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.*
### Availability
---
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
### General Information
---
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Xanthous Gloves | 31/35/31/26 | 23/6/15/181 | 13/12/0/0 | 0 | 60 | 2.3 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Xanthous Gloves +0 | 31/35/31/26 | 23/6/15/18 | 13/12/0/0 | N/A | N/A |
Xanthous Gloves +1 | 34/38/34/28 | 25/6/16/19 | 14/13/0/0 | 1x Twinkling Titanite | 420 |
Xanthous Gloves +2 | 37/42/37/31 | 27/7/17/21 | 15/14/0/0 | 1x Twinkling Titanite | 530 |
Xanthous Gloves +3 | 40/45/40/34 | 30/7/19/23 | 17/15/0/0 | 2x Twinkling Titanite | 630 |
Xanthous Gloves +4 | 43/49/43/37 | 32/8/20/25 | 18/16/0/0 | 2x Twinkling Titanite | 840 |
Xanthous Gloves +5 | 46/53/46/40 | 35/9/22/27 | 20/18/0/0 | 3x Twinkling Titanite | 940 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |