Head Armor

Alonne Captain Helm

In-Game Description


Helmet worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.

The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.

Availability


Alonne Knight Captain drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Captain Helm 53/50/56/53 11/17/7/11 6/12/0/0 12 90 5.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Captain Helm +0 53/50/56/53 11/17/7/11 6/12/0/0 - -
Alonne Captain Helm +1 58/55/61/58 12/18/7/12 6/13/0/0 1x Titanite Shard 680
Alonne Captain Helm +2 63/60/67/63 13/20/8/13 7/14/0/0 2x Titanite Shard 850
Alonne Captain Helm +3 68/65/72/68 14/22/9/14 7/15/0/0 3x Titanite Shard 1020
Alonne Captain Helm +4 74/70/78/74 15/23/10/15 8/17/0/0 1x Large Titanite Shard 1350
Alonne Captain Helm +5 79/75/84/79 16/25/11/16 8/18/0/0 2x Large Titanite Shard 1520
Alonne Captain Helm +6 84/80/89/84 17/27/11/17 9/19/0/0 3x Large Titanite Shard 1690
Alonne Captain Helm +7 90/85/95/90 18/28/12/18 9/21/0/0 1x Titanite Chunk 2030
Alonne Captain Helm +8 95/90/100/95 19/30/13/19 10/22/0/0 2x Titanite Chunk 2200
Alonne Captain Helm +9 100/95/106/100 20/32/14/20 10/23/0/0 3x Titanite Chunk 2370
Alonne Captain Helm +10 106/100/112/106 22/34/15/22 11/25/0/0 1x Titanite Slab 2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Knight Helm

In-Game Description


Helm worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Helm 48/45/50/48 7/13/5/7 3/9/0/0 11 80 4.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Helm +0 48/45/50/48 7/13/5/7 3/9/0/0 - -
Alonne Knight Helm +1 52/49/55/52 7/14/5/7 3/9/0/0 1x Titanite Shard 500
Alonne Knight Helm +2 57/54/60/57 8/15/6/8 3/10/0/0 2x Titanite Shard 630
Alonne Knight Helm +3 62/58/65/62 9/16/6/9 3/11/0/0 3x Titanite Shard 750
Alonne Knight Helm +4 66/63/70/66 9/17/7/9 3/12/0/0 1x Large Titanite Shard 1000
Alonne Knight Helm +5 71/67/75/71 10/19/7/10 4/13/0/0 2x Large Titanite Shard 1130
Alonne Knight Helm +6 76/72/80/76 11/20/8/11 4/13/0/0 3x Large Titanite Shard 1250
Alonne Knight Helm +7 80/76/85/80 11/21/8/11 4/14/0/0 1x Titanite Chunk 1500
Alonne Knight Helm +8 85/81/90/85 12/22/9/12 4/15/0/0 2x Titanite Chunk 1630
Alonne Knight Helm +9 90/85/95/90 13/23/9/13 4/16/0/0 3x Titanite Chunk 1750
Alonne Knight Helm +10 95/90/100/95 14/25/10/14 5/17/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne's Helm

In-Game Description


Helm worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


Sold by Magerold of Lanafir after defeating Sir Alonne.

General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Helm 62/60/64/61 14/15/10/14 14/19/0/0 8 80 4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Helm +0 62/60/64/61 14/15/10/14 14/19/0/0 - -
Alonne's Helm +1 65/62/67/64 15/16/11/15 15/20/0/0 1 710
Alonne's Helm +2 68/65/70/67 16/17/12/16 16/22/0/0 1 890
Alonne's Helm +3 71/68/73/70 17/19/13/18 18/24/0/0 2 1060
Alonne's Helm +4 74/71/76/73 18/20/14/19 19/26/0/0 2 1420
Alonne's Helm +5 77/74/80/76 20/22/15/21 21/28/0/0 3 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alva Helm

In-Game Description


Helm worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Helm 38/36/39/37 10/11/8/11 11/15/0/0 6 80 3.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Helm +0 38/36/39/37 10/11/8/11 11/15/0/0 - -
Alva Helm +1 41/39/42/40 11/12/8/12 12/16/0/0 1x Titanite Shard 500
Alva Helm +2 45/43/46/44 12/13/9/13 13/17/0/0 2x Titanite Shard 630
Alva Helm +3 49/46/50/48 13/14/10/14 14/19/0/0 3x Titanite Shard 750
Alva Helm +4 52/50/54/51 14/15/11/15 15/20/0/0 1x Large Titanite Shard 1000
Alva Helm +5 56/54/58/55 15/17/12/16 16/22/0/0 2x Large Titanite Shard 1130
Alva Helm +6 60/57/62/59 16/18/12/17 17/23/0/0 3x Large Titanite Shard 1250
Alva Helm +7 63/61/66/62 17/19/13/18 18/24/0/0 1x Titanite Chunk 1500
Alva Helm +8 67/64/70/66 18/20/14/19 19/26/0/0 2x Titanite Chunk 1630
Alva Helm +9 71/68/74/70 19/21/15/20 20/27/0/0 3x Titanite Chunk 1750
Alva Helm +10 75/72/78/74 21/23/16/22 22/29/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Archdrake Helm

In-Game Description


Helm of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


Lindelt Cleric drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Helm 49/49/49/49 16/15/26/15 13/11/0/0 7 80 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Helm +0 49/49/49/49 16/15/26/15 13/11/0/0 - -
Archdrake Helm +1 53/53/53/53 17/16/28/16 14/12/0/0 1x Titanite Shard 500
Archdrake Helm +2 58/58/58/58 19/18/31/17 15/13/0/0 2x Titanite Shard 630
Archdrake Helm +3 63/63/63/63 20/19/33/19 16/14/0/0 3x Titanite Shard 750
Archdrake Helm +4 68/68/68/68 22/21/36/20 18/15/0/0 1x Large Titanite Shard 1000
Archdrake Helm +5 73/73/73/73 23/22/38/22 19/16/0/0 2x Large Titanite Shard 1130
Archdrake Helm +6 78/78/78/78 25/24/41/23 20/17/0/0 3x Large Titanite Shard 1250
Archdrake Helm +7 83/83/83/83 26/25/43/24 22/18/0/0 1x Titanite Chunk 1500
Archdrake Helm +8 88/88/88/88 28/27/46/26 23/19/0/0 2x Titanite Chunk 1630
Archdrake Helm +9 93/93/93/93 29/28/48/27 24/20/0/0 3x Titanite Chunk 1750
Archdrake Helm +10 98/98/98/98 31/30/51/29 26/22/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bell Keeper Helmet

In-Game Description


An old helmet that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach Rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Helmet 52/45/57/55 11/18/5/20 8/16/0/0 5 60 4.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Helmet +0 52/45/57/55 11/18/5/20 8/16/0/0 - -
Bell Keeper Helmet +1 57/49/62/60 12/19/5/22 8/17/0/0 1x Titanite Shard 500
Bell Keeper Helmet +2 62/54/68/66 13/21/6/24 9/19/0/0 2x Titanite Shard 630
Bell Keeper Helmet +3 67/58/74/71 14/23/6/26 10/20/0/0 3x Titanite Shard 750
Bell Keeper Helmet +4 73/63/79/77 15/25/7/28 10/22/0/0 1x Large Titanite Shard 1,000
Bell Keeper Helmet +5 78/67/85/82 16/26/7/30 11/23/0/0 2x Large Titanite Shard 1,130
Bell Keeper Helmet +6 83/72/91/88 17/28/8/32 12/25/0/0 3x Large Titanite Shard 1,250
Bell Keeper Helmet +7 89/76/96/93 18/30/8/34 12/26/0/0 1x Titanite Chunk 1,500
Bell Keeper Helmet +8 94/81/102/99 19/32/9/36 13/28/0/0 2x Titanite Chunk 1,630
Bell Keeper Helmet +9 99/85/108/104 20/34/9/38 14/29/0/0 3x Titanite Chunk 1,750
Bell Keeper Helmet +10 105/90/114/110 22/36/10/40 15/31/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Benhart's Knight Helm

In-Game Description


A helmet of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Knight Helm 69/67/72/69 16/15/14/16 18/14/0/0 11 72 7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Knight Helmet +0 69/67/72/69 16/15/14/16 18/14/0/0 - -
Benhart's Knight Helmet +1 76/73/79/76 17/16/15/17 19/15/0/0 1x Titanite Shard 500
Benhart's Knight Helmet +2 83/80/86/83 19/18/16/19 21/16/0/0 2x Titanite Shard 630
Benhart's Knight Helmet +3 90/87/93/90 20/19/18/20 23/18/0/0 3x Titanite Shard 750
Benhart's Knight Helmet +4 97/93/100/97 22/21/19/22 25/19/0/0 1x Large Titanite Shard 1000
Benhart's Knight Helmet +5 104/100/108/104 24/22/21/24 26/21/0/0 2x Large Titanite Shard 1130
Benhart's Knight Helmet +6 111/107/115/111 25/24/22/25 28/22/0/0 3x Large Titanite Shard 1250
Benhart's Knight Helmet +7 118/113/122/118 27/25/23/27 30/23/0/0 1x Titanite Chunk 1500
Benhart's Knight Helmet +8 125/120/129/125 28/27/25/28 32/25/0/0 2x Titanite Chunk 1630
Benhart's Knight Helmet +9 132/127/136/132 30/28/26/30 34/26/0/0 3x Titanite Chunk 1750
Benhart's Knight Helmet +10 139/134/144/139 32/30/28/32 36/28/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Dragon Helm

In-Game Description


An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this helm proves its existence

Availability


Use the Dragon Head Stone, gained from Rank 1 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Helm 56/54/57/56 20/44/21/20 25/36/29/29 0 225 2.2 -/-/-/- C

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Hollow Mage Hood

In-Game Description


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Hollow Mage Hood 32/34/31/31 27/19/21/23 13/12/12/12 0 50 1.9 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Hollow Mage Hood +0 32/34/31/31 27/19/21/23 13/12/12/12 - -
Black Hollow Mage Hood +1 35/37/34/34 29/20/23/25 14/13/13/13 1x Titanite Shard 130
Black Hollow Mage Hood +2 38/40/37/37 32/22/25/27 15/14/14/14 2x Titanite Shard 160
Black Hollow Mage Hood +3 41/43/40/40 35/24/26/29 16/15/15/15 3x Titanite Shard 190
Black Hollow Mage Hood +4 44/47/43/43 37/26/28/31 18/16/17/17 1x Large Titanite Shard 250
Black Hollow Mage Hood +5 48/50/46/46 40/28/31/34 19/18/18/18 2x Large Titanite Shard 290
Black Hollow Mage Hood +6 51/53/49/49 43/30/33/36 20/19/19/19 3x Large Titanite Shard 320
Black Hollow Mage Hood +7 54/57/52/52 45/32/35/38 22/20/21/21 1x Titanite Chunk 380
Black Hollow Mage Hood +8 57/60/55/55 48/34/37/40 23/21/22/22 2x Titanite Chunk 410
Black Hollow Mage Hood +9 60/63/58/58 51/36/39/42 24/22/23/23 3x Titanite Chunk 440
Black Hollow Mage Hood +10 64/67/62/62 54/38/41/45 26/24/25/25 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Hood

In-Game Description


A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Effect: Improves casting speed

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Hood 23/25/22/22 25/17/17/17 10/9/13/12 0 55 0.9 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls
Black Hood +0 23/25/22/22 25/17/17/17 10/9/13/12 N/A N/A
Black Hood +1 25/27/24/24 27/18/18/18 11/10/14/13 1x Twinkling Titanite 480
Black Hood +2 27/29/26/26 30/20/20/20 12/11/15/14 1x Twinkling Titanite 590
Black Hood +3 30/32/28/28 32/21/21/21 13/12/17/15 2x Twinkling Titanite 710
Black Hood +4 32/34/30/30 35/23/23/23 14/13/18/16 2x Twinkling Titanite 950
Black Hood +5 35/37/33/33 38/25/25/25 16/14/20/18 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Domino Mask

In-Game Description


Domino mask worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Strengthens magic attacks but reduces max HP.

When Zullie the Witch Learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Effects:
Raises magic ATK.
Lowers max HP

Availability


Dual Avelyn Guardian drop - very rare.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Domino Mask 10/11/9/9 16/8/16/16 5/5/17/17 0 60 0.5 -/-/20/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Domino Mask +0 10/11/9/9 16/8/16/16 5/5/17/17 - -
Black Witch Domino Mask +1 11/12/10/10 17/8/17/17 5/5/18/18 1x Twinkling Titanite 240
Black Witch Domino Mask +2 12/13/11/11 19/9/19/19 5/6/20/20 1x Twinkling Titanite 300
Black Witch Domino Mask +3 13/14/12/12 20/10/20/20 6/6/22/22 2x Twinkling Titanite 360
Black Witch Domino Mask +4 14/15/13/13 22/11/22/22 6/7/24/24 2x Twinkling Titanite 480
Black Witch Domino Mask +5 15/16/14/14 24/12/24/24 7/8/26/26 3x Twinkling Titanite 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Hat

In-Game Description


Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan for 7,200 souls.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Hat 19/23/19/19 15/7/15/15 7/8/12/12 0 55 1.5 -/-/20/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Hat +0 19/23/19/19 15/7/15/15 7/8/12/12 - -
Black Witch Hat +1 21/25/20/20 16/7/16/16 7/8/13/13 1x Twinkling Titanite 240
Black Witch Hat +2 23/27/22/22 17/8/17/17 8/9/14/14 1x Twinkling Titanite 300
Black Witch Hat +3 25/29/24/24 19/9/19/19 9/10/15/15 2x Twinkling Titanite 360
Black Witch Hat +4 27/31/26/26 20/10/20/20 9/11/16/16 2x Twinkling Titanite 480
Black Witch Hat +5 29/34/28/28 22/11/22/22 10/12/18/18 3x Twinkling Titanite 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Veil

In-Game Description


Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Bell Keeper Mage drop - very rare.

Invader Gutter Denizen drop - guaranteed. Invades in the bottom of The Gutter,
right before dropping down into Black Gulch, after every sconce in the area has been lit.1

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Veil 10/11/10/10 9/7/9/9 3/4/5/1000 0 45 0.5 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Black Witch Veil +0 10/11/10/10 9/7/9/9 3/4/5/1000 - -
Black Witch Veil +1 11/12/11/11 10/7/9/10 3/4/5/1000 1 240
Black Witch Veil +2 12/13/12/12 11/8/10/11 3/4/5/1000 1 300
Black Witch Veil +3 13/14/13/13 12/9/11/12 4/5/6/1000 2 360
Black Witch Veil +4 14/15/14/14 13/10/12/13 4/5/6/1000 2 480
Black Witch Veil +5 15/16/15/15 14/11/13/14 5/6/7/1000 3 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.

Bone Crown

In-Game Description


Skeleton Lord Crown.
High dark defense.

The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone Crown 32/35/30/30 20/22/18/28 16/10/12/20 0 65 1.7 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone Crown +0 32/35/30/30 20/22/18/28 16/10/12/20 - -
Bone Crown +1 35/38/33/33 22/24/19/30 17/11/13/22 1x Twinkling Titanite 550
Bone Crown +2 38/41/36/36 24/26/21/33 19/12/14/24 1x Twinkling Titanite 690
Bone Crown +3 41/45/39/39 26/29/23/36 20/13/16/26 2x Twinkling Titanite 820
Bone Crown +4 44/48/42/42 28/31/25/39 22/14/17/28 2x Twinkling Titanite 1090
Bone Crown +5 48/52/46/46 30/34/27/42 24/16/19/30 3x Twinkling Titanite 1230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Brigand Hood

In-Game Description


Hood worn by looting brigands.

Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Hood 22/24/22/20 11/9/8/9 9/9/0/0 0 60 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Hood +0 22/24/22/20 11/9/8/9 9/9/0/0 N/A N/A
Brigand Hood +1 24/26/24/22 12/9/8/10 9/9/0/0 1x Titanite Shard 130
Brigand Hood +2 26/28/26/24 13/10/9/11 10/10/0/0 2x Titanite Shard 160
Brigand Hood +3 28/31/28/26 14/11/10/12 11/11/0/0 3x Titanite Shard 190
Brigand Hood +4 30/33/30/28 15/12/11/13 12/12/0/0 1x Large Titanite Shard 250
Brigand Hood +5 33/36/32/30 16/13/12/14 13/13/0/0 2x Large Titanite Shard 290
Brigand Hood +6 35/38/34/32 17/13/12/15 14/14/0/0 3x Large Titanite Shard 320
Brigand Hood +7 37/40/36/34 18/14/13/15 15/15/0/0 1x Titanite Chunk 380
Brigand Hood +8 39/43/38/36 19/15/14/17 16/16/0/0 2x Titanite Chunk 410
Brigand Hood +9 41/45/40/38 20/16/15/18 17/17/0/0 3x Titanite Chunk 440
Brigand Hood +10 44/48/43/41 22/17/16/19 18/18/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Cale's Helm

In-Game Description


Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well made.

Availability


General Information


Part of Cale's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Cale's Helm 39/38/38/40 11/12/9/11 17/11/0/0 0 80 3.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Cale's Helm +0 39/38/38/40 11/12/9/11 17/11/0/0 N/A N/A
Cale's Helm +1 42/41/41/44 12/13/10/12 18/12/0/0 1x Titanite Shard 500
Cale's Helm +2 46/45/45/48 13/14/11/13 20/13/0/0 2x Titanite Shard 630
Cale's Helm +3 50/49/49/52 14/15/12/14 22/14/0/0 3x Titanite Shard 750
Cale's Helm +4 54/53/53/56 15/16/13/15 23/15/0/0 1x Large Titanite Shard 1000
Cale's Helm +5 58/57/57/60 16/17/14/16 25/15/0/0 2x Large Titanite Shard 1130
Cale's Helm +6 62/61/61/64 17/18/15/17 27/17/0/0 3x Large Titanite Shard 1250
Cale's Helm +7 66/65/65/68 18/19/15/18 28/18/0/0 1x Titanite Chunk 1500
Cale's Helm +8 70/69/69/72 19/20/17/19 30/19/0/0 2x Titanite Chunk 1630
Cale's Helm +9 74/73/73/76 20/21/18/20 32/19/0/0 3x Titanite Chunk 1750
Cale's Helm +10 78/77/77/80 22/23/19/22 34/21/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Catarina Helm

In-Game Description


An odd helmet shaped like an onion.

This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.

Availability


General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Helm 57/57/67/57 12/14/8/12 10/16/0/0 9 95 4.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Helmet +0 57/57/67/57 12/14/8/12 10/16/0/0 N/A N/A
Catarina Helmet +1 62/62/73/62 13/15/8/13 11/17/0/0 1 Twinkling Titanite 730
Catarina Helmet +2 68/68/80/68 14/16/9/14 12/19/0/0 1 Twinkling Titanite 910
Catarina Helmet +3 74/74/86/74 15/17/10/15 13/20/0/0 2 Twinkling Titanite 1090
Catarina Helmet +4 80/80/93/80 16/18/11/16 14/22/0/0 2 Twinkling Titanite 1460
Catarina Helmet +5 86/86/100/86 18/20/12/18 15/24/0/0 3 Twinkling Titanite 1640

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Chaos Hood

In-Game Description


Hood worn by a chaos sorcerer.

The man claims to have sealed himself away,
but who's ever heard of sentient magic?

It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.

Effect: Improves casting speed.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Hood 23/25/22/22 17/25/17/24 10/9/13/12 0 55 0.9 -/-/16/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Hood +0 23/25/22/22 17/25/17/24 10/9/13/12 - -
Chaos Hood +1 25/27/24/24 18/27/18/26 11/10/14/13 1x Twinkling Titanite 480
Chaos Hood +2 27/29/26/26 20/30/20/29 12/11/15/14 1x Twinkling Titanite 590
Chaos Hood +3 30/32/28/28 21/32/21/31 13/12/17/15 2x Twinkling Titanite 710
Chaos Hood +4 32/34/30/30 23/35/23/34 14/13/18/16 2x Twinkling Titanite 950
Chaos Hood +5 35/37/33/33 25/38/25/37 16/14/20/18 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Charred Loyce Helm

In-Game Description


Charred helm of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Helm 97/84/104/97 16/22/10/16 14/18/0/0 7 45 6.5 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Helm +0 97/84/104/97 16/22/10/16 14/18/0/0 N/A N/A
Charred Loyce Helm +1 101/88/109/101 17/24/11/17 15/19/0/0 1x Twinkling Titanite 710
Charred Loyce Helm +2 106/92/114/106 19/26/12/19 16/21/0/0 1x Twinkling Titanite 890
Charred Loyce Helm +3 111/96/119/111 20/28/13/20 18/22/0/0 2x Twinkling Titanite 1,060
Charred Loyce Helm +4 116/100/124/116 22/30/14/22 19/24/0/0 2x Twinkling Titanite 1,420
Charred Loyce Helm +5 121/104/130/121 24/33/15/24 21/26/0/0 3x Twinkling Titanite 1,590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Creighton's Steel Mask

In-Game Description


Atypical steel mask.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Steel Mask 40/39/41/40 12/13/7/12 9/15/0/0 6 70 4.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Steel Mask +0 40/39/41/40 12/13/7/12 9/15/0/0 N/A N/A
Creighton's Steel Mask +1 44/42/45/44 13/14/7/13 9/16/0/0 1x Titanite Shard 500
Creighton's Steel Mask +2 48/46/49/48 14/15/8/14 10/18/0/0 2x Titanite Shard 630
Creighton's Steel Mask +3 52/50/53/52 15/17/9/15 11/19/0/0 3x Titanite Shard 750
Creighton's Steel Mask +4 56/54/57/56 16/18/9/16 12/21/0/0 1x Large Titanite Shard 1000
Creighton's Steel Mask +5 60/58/62/60 18/20/10/18 13/22/0/0 2x Large Titanite Shard 1130
Creighton's Steel Mask +6 64/62/66/64 19/21/11/19 14/24/0/0 3x Large Titanite Shard 1250
Creighton's Steel Mask +7 68/66/70/68 20/22/11/20 15/25/0/0 1x Titanite Chunk 1500
Creighton's Steel Mask +8 72/70/74/72 21/24/12/21 16/27/0/0 2x Titanite Chunk 1630
Creighton's Steel Mask +9 76/74/78/76 22/25/13/22 17/28/0/0 3x Titanite Chunk 1750
Creighton's Steel Mask +10 80/78/83/80 24/27/14/24 18/30/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Crown of the Ivory King

In-Game Description


Crown of the Ivory King
who once ruled this land.

Far to the north, a King built a
great cathedral to appease the raging flame.
But when he sensed the degradation of
his soul, he left without a word, leaving
everything to Alsanna, who had,
unbeknownst, found a place at his side.

But these were events of long ago,
and today, no one even remembers
the King's name.

Availability


Found on the ground in the Old Chaos after Burnt Ivory King has been defeated.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Crown of the Ivory King 55/52/55/52 11/9/10/8 22/12/12/0 0 100 3.5 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Crown of the Ivory King +0 55/52/55/52 11/9/10/8 22/12/12/0 N/A N/A
Crown of the Ivory King +1 57/54/57/54 12/9/10/8 24/13/13/0 1x Twinkling Titanite 710
Crown of the Ivory King +2 60/56/60/56 13/10/11/9 26/14/14/0 1x Twinkling Titanite 890
Crown of the Ivory King +3 62/59/62/59 14/11/12/10 28/15/15/0 2x Twinkling Titanite 1060
Crown of the Ivory King +4 65/61/65/61 15/12/13/11 30/16/16/0 2x Twinkling Titanite 1420
Crown of the Ivory King +5 68/64/68/64 16/13/14/12 33/18/18/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

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Crown of the Old Iron King

In-Game Description


Crown of the Old Iron King
who once ruled this land.

The King sunk below the scorching iron,
met the one whose name must never
be repeated, and became Ichorous Earth.

But these were events of long ago,
and today, no one even remembers
the King's name.

Availability


Found on a throne in a small room right after the Fume Knight boss fight in Brume Tower.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Crown of the Old Iron King 57/54/57/54 8/8/9/10 22/12/12/14 0 100 4.0 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Crown of the Old Iron King +0 57/54/57/54 8/8/9/10 22/12/12/14 - -
Crown of the Old Iron King +1 59/56/59/56 8/8/9/11 24/13/13/15 1x Twinkling Titanite 710
Crown of the Old Iron King +2 62/59/62/59 9/9/10/12 26/14/14/16 1x Twinkling Titanite 890
Crown of the Old Iron King +3 65/61/65/61 10/10/11/13 28/15/15/17 2x Twinkling Titanite 1060
Crown of the Old Iron King +4 68/64/68/64 11/11/12/14 30/16/16/18 2x Twinkling Titanite 1420
Crown of the Old Iron King +5 71/67/71/67 12/12/13/15 32/17/17/20 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Crown of the Sunken King

In-Game Description


Crown of the Sunken King
who once ruled this land.

The King erected the Eternal Sanctum below
the earth to worship the great dragon
but the towering bulwark crumbled with the
city shortly after the dragon's awakening.

But there were events of long ago,
and today, no one even remembers
the King's name.

Availability


Found on the ground in Dragon's Rest after defeating Sinh, the Slumbering Dragon.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Crown of the Sunken King 35/33/35/33 9/8/8/7 18/10/10/0 0 100 4 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Crown of the Sunken King +0 35/33/35/33 9/8/8/7 18/10/10/0 - -
Crown of the Sunken King +1 42/39/42/39 10/9/9/8 21/12/12/0 1x Twinkling Titanite 710
Crown of the Sunken King +2 49/46/49/46 12/10/11/9 24/14/14/0 1x Twinkling Titanite 890
Crown of the Sunken King +3 56/52/56/52 13/12/12/11 28/16/16/0 2x Twinkling Titanite 1060
Crown of the Sunken King +4 63/59/63/59 15/13/14/12 31/18/18/0 2x Twinkling Titanite 1420
Crown of the Sunken King +5 70/66/70/66 17/15/16/14 35/20/20/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dark Mask

In-Game Description


Mask of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Aldia's Keep. Near the first bonfire, on the left side.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Mask 44/44/47/42 12/12/8/25 12/14/0/0 6 90 3.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dark Mask +0 44/44/47/42 12/12/8/25 12/14/0/0 N/A N/A
Dark Mask +1 48/48/51/46 13/13/8/27 13/15/0/0 1x Twinkling Titanite 550
Dark Mask +2 52/52/56/50 14/14/9/29 14/19/0/0 1x Twinkling Titanite 690
Dark Mask +3 57/57/60/55 15/15/10/32 15/18/0/0 2x Twinkling Titanite 820
Dark Mask +4 61/61/65/59 16/16/11/34 16/18/0/0 2x Twinkling Titanite 1090
Dark Mask +5 66/66/70/64 17/17/12/37 18/21/0/0 3x Twinkling Titanite 1230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Desert Sorceress Hood

In-Game Description


Sorceress hood from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Hood 10/10/10/10 9/6/8/8 4/2/6/3 0 50 0.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Hood +0 10/10/10/10 9/6/8/8 4/2/6/3 N/A N/A
Desert Sorceress Hood +1 11/11/10/10 10/6/8/8 4/2/6/3 1x Titanite Shard 130
Desert Sorceress Hood +2 12/12/11/11 11/7/9/9 4/2/7/3 2x Titanite Shard 160
Desert Sorceress Hood +3 13/13/12/12 12/8/10/10 4/2/8/3 3x Titanite Shard 190
Desert Sorceress Hood +4 14/14/13/13 13/8/10/11 5/3/8/4 1x Large Titanite Shard 250
Desert Sorceress Hood +5 15/15/14/14 14/9/11/12 5/3/9/4 2x Large Titanite Shard 290
Desert Sorceress Hood +6 16/16/15/15 15/10/12/13 5/3/10/4 3x Large Titanite Shard 320
Desert Sorceress Hood +7 17/17/16/16 15/10/12/14 6/4/10/5 1x Titanite Chunk 380
Desert Sorceress Hood +8 18/18/17/17 17/11/13/15 6/4/11/5 2x Titanite Chunk 410
Desert Sorceress Hood +9 19/19/18/18 18/12/14/16 6/4/12/5 3x Titanite Chunk 440
Desert Sorceress Hood +10 20/21/19/19 19/13/15/17 7/5/13/6 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dingy Hood

In-Game Description


An unassuming dingy hood.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dingy Hood 14/16/13/13 9/7/8/8 5/6/12/12 0 40 0.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dingy Hood +0 14/16/13/13 9/7/8/8 5/6/12/12 N/A N/A
Dingy Hood +1 15/17/14/14 9/7/8/8 5/6/13/13 1x Titanite Shard 130
Dingy Hood +2 17/19/15/15 10/8/9/9 6/7/14/14 2x Titanite Shards 160
Dingy Hood +3 18/20/17/17 11/9/10/10 6/7/15/15 3x Titanite Shards 190
Dingy Hood +4 20/22/18/18 12/10/11/11 7/8/17/17 1x Large Titanite Shard 250
Dingy Hood +5 21/24/20/20 13/11/12/12 8/9/18/18 2x Large Titanite Shards 290
Dingy Hood +6 23/25/21/21 13/11/12/12 8/9/19/19 3x Large Titanite Shards 320
Dingy Hood +7 24/27/22/22 14/12/13/13 9/10/21/21 1x Titanite Chunk 380
Dingy Hood +8 26/28/24/24 15/13/14/14 9/10/22/22 2x Titanite Chunks 410
Dingy Hood +9 27/30/25/25 16/14/15/15 10/11/23/23 3x Titanite Chunks 440
Dingy Hood +10 29/32/27/27 17/15/16/16 11/12/25/25 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Acolyte Mask

In-Game Description


Mask worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice

Availability


Petrified Ogre drop in Aldia's Keep.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Mask 23/24/22/22 9/9/11/11 11/9/0/11 0 55 1.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Mask +0 23/24/22/22 9/9/11/11 11/9/0/11 - -
Dragon Acolyte Mask +1 25/26/24/24 10/10/12/12 12/9/0/12 1x Titanite Shard 250
Dragon Acolyte Mask +2 27/28/26/26 11/11/13/13 13/10/0/13 2x Titanite Shard 430
Dragon Acolyte Mask +3 29/31/28/28 12/12/14/14 14/11/0/14 3x Titanite Shard 380
Dragon Acolyte Mask +4 31/33/30/30 13/13/15/15 15/12/0/15 1x Large Titanite Shard 500
Dragon Acolyte Mask +5 34/36/33/33 14/14/16/17 15/13/0/15 2x Large Titanite Shard 570
Dragon Acolyte Mask +6 36/38/35/35 15/15/17/18 17/13/0/17 3x Large Titanite Shard 630
Dragon Acolyte Mask +7 38/40/37/37 15/15/18/19 18/14/0/18 1x Titanite Chunk 750
Dragon Acolyte Mask +8 40/43/39/39 17/17/19/20 19/15/0/19 2x Titanite Chunk 820
Dragon Acolyte Mask +9 42/45/41/41 18/18/20/21 19/16/0/19 3x Titanite Chunk 880
Dragon Acolyte Mask +10 45/48/44/44 19/19/22/23 21/17/0/21 1x Titanite Slab 1,000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Sage Hood

In-Game Description


Hood worn by the Archmaster of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Sage Hood 25/27/25/25 11/11/12/13 12/10/0/21 0 55 2.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Sage Hood +0 25/27/25/25 11/11/12/13 12/10/0/21 N/A N/A
Dragon Sage Hood +1 27/29/27/27 12/12/13/14 13/10/0/23 1x Titanite Shard 170
Dragon Sage Hood +2 30/32/29/29 13/13/14/15 14/11/0/25 2x Titanite Shard 220
Dragon Sage Hood +3 32/34/32/32 14/14/15/16 15/12/0/27 3x Titanite Shard 260
Dragon Sage Hood +4 35/37/34/34 15/15/16/17 16/13/0/29 1x Large Titanite Shard 340
Dragon Sage Hood +5 37/40/37/37 15/15/18/19 17/14/0/31 2x Large Titanite Shard 380
Dragon Sage Hood +6 40/42/39/39 17/17/19/20 18/15/0/33 3x Large Titanite Shard 430
Dragon Sage Hood +7 42/45/41/41 18/18/20/21 19/16/0/35 1x Titanite Chunk 510
Dragon Sage Hood +8 45/47/44/44 19/19/21/21 20/17/0/37 2x Titanite Chunk 550
Dragon Sage Hood +9 47/50/46/46 19/19/22/23 21/18/0/39 3x Titanite Chunk 600
Dragon Sage Hood +10 50/53/49/49 21/21/24/25 23/19/0/42 1x Titanite Slab 680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.

Dragonrider Helm

In-Game Description


Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Helm 115/107/120/115 10/10/10/10 10/13/0/0 16 95 7.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Helm +0 115/107/120/115 10/10/10/10 10/13/0/0 - -
Dragonrider Helm +1 124/115/129/124 10/10/10/10 10/14/0/0 1 950
Dragonrider Helm +2 133/123/138/133 11/11/11/11 11/15/0/0 1 1,180
Dragonrider Helm +3 142/132/148/142 12/11/12/12 11/15/0/0 2 1,420
Dragonrider Helm +4 151/140/157/151 13/12/13/13 12/17/0/0 2 1,890
Dragonrider Helm +5 160/149/167/160 14/13/14/14 13/18/0/0 3 2,120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakeblood Helm

In-Game Description


Black helm of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Helm 76/74/83/79 10/16/8/14 14/18/0/0 7 85 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Helm +0 76/74/83/79 10/16/8/14 14/18/0/0 - -
Drakeblood Helm +1 77/75/85/80 10/16/8/14 14/18/0/0 1x Titanite Shard 500
Drakeblood Helm +2 79/77/87/82 11/17/8/15 15/19/0/0 2x Titanite Shard 630
Drakeblood Helm +3 81/79/89/84 11/18/8/15 15/20/0/0 3x Titanite Shard 750
Drakeblood Helm +4 83/81/91/86 12/19/9/16 16/21/0/0 1x Large Titanite Shard 1000
Drakeblood Helm +5 85/83/93/88 12/20/9/17 17/21/0/0 2x Large Titanite Shard 1130
Drakeblood Helm +6 87/84/95/90 13/20/9/17 17/22/0/0 3x Large Titanite Shard 1250
Drakeblood Helm +7 89/86/97/92 13/21/10/18 18/23/0/0 1x Titanite Chunk 1500
Drakeblood Helm +8 91/88/99/94 14/22/10/18 18/24/0/0 2x Titanite Chunk 1630
Drakeblood Helm +9 93/90/101/96 14/23/10/19 19/25/0/0 3x Titanite Chunk 1750
Drakeblood Helm +10 95/92/103/98 15/24/11/20 20/26/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakekeeper Helm

In-Game Description


Giant onyx helmet.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Helm 64/61/67/64 9/10/8/9 10/14/0/14 14 90 6.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Helm +0 64/61/67/64 9/10/8/9 9/13/0/12 - -
Drakekeeper Helm +1 70/67/73/70 9/10/8/9 9/14/0/13 1x Titanite Shard 680
Drakekeeper Helm +2 76/73/80/76 10/11/9/10 10/15/0/14 2x Titanite Shard 850
Drakekeeper Helm +3 82/79/87/82 11/12/10/11 11/16/0/15 3x Titanite Shard 1,020
Drakekeeper Helm +4 89/85/93/89 12/13/10/12 12/17/0/16 1x Large Titanite Shard 1,350
Drakekeeper Helm +5 95/91/100/95 13/14/11/13 13/19/0/18 2x Large Titanite Shard 1,520
Drakekeeper Helm +6 101/97/107/101 13/15/12/13 13/20/0/19 3x Large Titanite Shard 1,690
Drakekeeper Helm +7 108/103/113/108 14/16/12/14 14/21/0/20 1x Titanite Chunk 1,690
Drakekeeper Helm +8 114/109/120/114 15/17/13/15 15/22/0/21 2x Titanite Chunk 2,200
Drakekeeper Helm +9 120/115/127/120 16/18/14/16 16/23/0/22 3x Titanite Chunk 2,370
Drakekeeper Helm +10 127/122/134/127 17/19/15/17 17/25/0/24 1x Titanite Slab 2,700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drangleic Helm

In-Game Description


A traditional Drangleic helmet.
Belonged to Captain Drummond.

In his day, King Vendrick was fair and just,
and expected the same of his liegemen.

Availability


General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Helm 79/75/86/81 13/13/11/13 14/18/0/0 10 90 5.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Helm +0 79/75/86/81 13/13/11/13 13/17/0/0 - -
Drangleic Helm +1 87/82/94/89 14/14/12/14 14/18/0/0 1 550
Drangleic Helm +2 95/89/103/97 15/15/13/15 15/20/0/0 1 690
Drangleic Helm +3 103/97/111/105 16/16/14/16 17/22/0/0 2 820
Drangleic Helm +4 111/104/120/113 17/17/15/17 18/24/0/0 2 1090
Drangleic Helm +5 119/112/129/121 19/19/17/19 20/26/0/0 3 1230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Durgo's Hat

In-Game Description


Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.

The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.

  
Effect: Boosts range of bows

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Durgo's Hat 22/21/23/21 12/10/9/10 9/8/0/0 0 48 2.6 -/16/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Durgo's Hat +0 22/21/23/21 12/10/9/10 9/8/0/0 N/A N/A
Durgo's Hat +1 24/23/25/23 13/11/9/11 10/8/0/0 1 710
Durgo's Hat +2 26/25/27/25 14/12/10/12 11/9/0/0 1 890
Durgo's Hat +3 28/27/30/27 15/13/11/13 12/10/0/0 2 1,060
Durgo's Hat +4 30/29/32/29 16/14/12/14 13/11/0/0 2 1,420
Durgo's Hat +5 33/32/35/31 18/15/13/15 14/12/0/0 3 1,590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Elite Knight Helm

In-Game Description


Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Helm 40/39/44/40 11/12/8/11 9/13/0/0 6 85 4.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Helm +0 40/39/44/40 11/12/8/11 9/13/0/0 N/A N/A
Elite Knight Helm +1 44/42/48/44 12/13/8/12 10/14/0/0 1x Titanite Shard 500
Elite Knight Helm +2 48/46/52/48 13/14/9/13 11/15/0/0 2x Titanite Shard 630
Elite Knight Helm +3 52/50/57/52 14/15/10/14 12/17/0/0 3x Titanite Shard 750
Elite Knight Helm +4 56/54/61/56 15/16/11/15 13/18/0/0 1x Large Titanite Shard 1000
Elite Knight Helm +5 60/58/66/60 17/18/12/17 14/20/0/0 2x Large Titanite Shard 1130
Elite Knight Helm +6 64/62/70/64 18/19/12/18 15/21/0/0 3x Large Titanite Shard 1250
Elite Knight Helm +7 68/66/74/68 19/20/13/19 15/22/0/0 1x Titanite Chunk 1500
Elite Knight Helm +8 72/70/79/72 20/21/14/20 17/24/0/0 2x Titanite Chunk 1630
Elite Knight Helm +9 76/74/83/76 21/22/15/21 18/25/0/0 3x Titanite Chunk 1750
Elite Knight Helm +10 80/78/88/80 23/24/16/23 19/27/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Executioner Helm

In-Game Description


Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Helm 61/56/65/63 14/15/10/33 11/42/0/29 5 65 4.4 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Helm +0 61/56/65/63 14/15/10/33 11/42/0/29 - -
Executioner Helm +1 67/61/71/69 15/16/11/36 12/46/0/32 1x Twinkling Titanite 370
Executioner Helm +2 73/67/77/75 16/17/12/39 13/50/0/35 1x Twinkling Titanite 460
Executioner Helm +3 79/72/84/82 18/19/13/42 14/54/0/38 2x Twinkling Titanite 550
Executioner Helm +4 85/78/90/88 19/20/14/45 15/58/0/41 2x Twinkling Titanite 730
Executioner Helm +5 92/84/97/95 21/22/15/49 17/63/0/44 3x Twinkling Titanite 820

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Falconer Helm

In-Game Description


Helm worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Helm 43/38/47/44 13/19/7/13 9/17/0/0 6 75 4.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Helm +0 43/38/47/44 13/19/7/13 9/17/0/0 N/A N/A
Falconer Helm +1 47/41/51/48 14/20/7/14 9/18/0/0 1x Titanite Shard 500
Falconer Helm +2 51/45/56/52 15/22/8/15 10/20/0/0 2x Titanite Shard 630
Falconer Helm +3 55/49/60/57 16/24/9/16 11/21/0/0 3x Titanite Shard 750
Falconer Helm +4 60/53/65/61 18/26/9/18 12/23/0/0 1x Large Titanite Shard 1000
Falconer Helm +5 64/57/70/66 19/28/10/19 13/25/0/0 2x Large Titanite Shard 1130
Falconer Helm +6 68/60/74/70 20/29/11/20 14/26/0/0 3x Large Titanite Shard 1250
Falconer Helm +7 73/64/79/74 22/31/11/22 15/28/0/0 1x Titanite Chunk 1500
Falconer Helm +8 77/68/83/79 23/33/12/23 16/29/0/0 2x Titanite Chunk 1630
Falconer Helm +9 81/72/88/83 24/35/13/24 17/31/0/0 3x Titanite Chunk 1750
Falconer Helm +10 86/76/93/88 26/37/14/26 18/33/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Faraam Helm

In-Game Description


Helmet worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Helm 47/45/51/48 11/12/7/11 9/12/0/0 9 85 4.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Helm +0 47/45/51/48 11/12/7/11 9/12/0/0 N/A N/A
Faraam Helm +1 51/49/56/52 12/13/7/12 9/13/0/0 1x Titanite Shard 680
Faraam Helm +2 56/54/61/57 13/14/8/13 10/14/0/0 2x Titanite Shard 850
Faraam Helm +3 61/58/66/62 14/15/9/14 11/15/0/0 3x Titanite Shard 1020
Faraam Helm +4 66/63/71/67 15/16/9/15 12/17/0/0 1x Large Titanite Shard 1350
Faraam Helm +5 71/67/76/72 15/17/10/15 13/18/0/0 2x Large Titanite Shard 1520
Faraam Helm +6 75/72/81/76 17/18/11/17 14/19/0/0 3x Large Titanite Shard 1690
Faraam Helm +7 80/76/86/81 18/19/11/18 15/21/0/0 1x Titanite Chunk 2030
Faraam Helm +8 85/81/91/86 19/20/12/19 16/22/0/0 2x Titanite Chunk 2200
Faraam Helm +9 90/85/96/91 19/21/13/19 17/23/0/0 3x Titanite Chunk 2370
Faraam Helm +10 95/90/101/96 21/23/14/21 18/25/0/0 1x Titanite Slab 2700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Fume Sorcerer Mask

In-Game Description


Mask worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Mask 25/27/24/24 8/10/10/10 10/8/0/0 6 60 2.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Mask +0 25/27/24/24 8/10/10/10 10/8/0/0 N/A N/A
Fume Sorcerer Mask +1 25/27/24/24 8/10/10/10 10/8/0/0 1x Titanite Shard 680
Fume Sorcerer Mask +2 26/28/25/25 8/11/11/11 11/8/0/0 2x Titanite Shard 850
Fume Sorcerer Mask +3 26/28/25/25 8/11/11/11 11/9/0/0 3x Titanite Shard 1020
Fume Sorcerer Mask +4 27/29/26/26 9/12/12/12 12/9/0/0 1x Large Titanite Shard 1350
Fume Sorcerer Mask +5 28/30/27/27 9/12/12/12 12/10/0/0 2x Large Titanite Shard 1520
Fume Sorcerer Mask +6 28/30/27/27 9/13/13/13 13/10/0/0 3x Large Titanite Shard 1690
Fume Sorcerer Mask +7 29/31/28/28 10/13/13/13 13/10/0/0 1x Titanite Chunk 2030
Fume Sorcerer Mask +8 29/31/28/28 10/14/14/14 14/11/0/0 2x Titanite Chunk 2200
Fume Sorcerer Mask +9 30/32/29/29 10/14/14/14 14/11/0/0 3x Titanite Chunk 2370
Fume Sorcerer Mask +10 31/33/30/30 11/15/15/15 15/12/0/0 1x Titanite Slab 2700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Grave Warden Mask

In-Game Description


Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Mask 7/7/6/6 3/3/4/4 4/3/0/0 0 40 0.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Mask +0 7/7/6/6 3/3/4/4 4/3/0/0 N/A N/A
Grave Warden Mask +1 7/7/6/6 3/3/4/4 4/3/0/0 1x Titanite Shard 130
Grave Warden Mask +2 8/8/7/7 3/3/4/4 4/3/0/0 2x Titanite Shard 160
Grave Warden Mask +3 8/9/8/8 3/3/4/4 4/3/0/0 3x Titanite Shard 190
Grave Warden Mask +4 9/9/8/8 4/4/5/5 5/4/0/0 1x Large Titanite Shard 250
Grave Warden Mask +5 10/10/9/9 4/4/5/5 5/4/0/0 2x Large Titanite Shard 290
Grave Warden Mask +6 10/11/10/10 4/4/5/5 5/4/0/0 3x Large Titanite Shard 320
Grave Warden Mask +7 11/11/10/10 5/5/6/6 6/5/0/0 1x Titanite Chunk 380
Grave Warden Mask +8 11/12/11/11 5/5/6/6 6/5/0/0 2x Titanite Chunk 410
Grave Warden Mask +9 12/13/12/12 5/5/6/6 6/5/0/0 3x Titanite Chunk 440
Grave Warden Mask +10 13/14/13/13 6/6/7/7 7/6/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Helm

In-Game Description


Helm of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Helm 79/77/82/75 13/12/10/13 25/19/13/13 19 70 8.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Helm +0 79/77/82/75 13/12/10/13 25/19/13/13 - -
Gyrm Helm +1 86/84/90/82 14/13/11/14 27/20/14/14 1x Titanite Shard 500
Gyrm Helm +2 94/92/98/89 15/14/12/15 29/22/15/15 2x Titanite Shard 630
Gyrm Helm +3 102/99/106/97 16/15/13/16 32/24/16/16 3x Titanite Shard 750
Gyrm Helm +4 110/107/114/104 17/16/14/17 34/26/18/18 1x Large Titanite Shard 1000
Gyrm Helm +5 118/115/123/112 19/17/15/19 37/28/19/19 2x Large Titanite Shard 1130
Gyrm Helm +6 126/122/131/119 20/18/16/20 39/29/20/20 3x Large Titanite Shard 1250
Gyrm Helm +7 134/130/139/126 21/19/17/21 41/31/22/22 1x Titanite Chunk 1500
Gyrm Helm +8 142/137/147/134 22/20/18/22 44/33/23/23 2x Titanite Chunk 1630
Gyrm Helm +9 150/145/155/141 23/21/19/23 46/35/24/24 3x Titanite Chunk 1750
Gyrm Helm +10 158/153/164/149 25/23/20/25 49/37/26/26 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Warrior Greathelm

In-Game Description


Greathelm worn by the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Despite the appearance, this is not part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Greathelm 85/85/90/76 12/14/14/12 9/23/0/0 24 85 9.6 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Greathelm +0 85/85/90/76 12/14/14/12 9/23/0/0 - -
Gyrm Warrior Greathelm +1 93/93/99/83 13/15/15/13 9/25/0/0 1x Titanite Shard 500
Gyrm Warrior Greathelm +2 101/102/108/91 14/16/16/14 10/27/0/0 2x Titanite Shard 630
Gyrm Warrior Greathelm +3 110/110/117/98 15/18/18/15 11/29/0/0 3x Titanite Shard 750
Gyrm Warrior Greathelm +4 118/119/126/106 16/19/19/16 12/32/0/0 1x Large Titanite Shard 1000
Gyrm Warrior Greathelm +5 127/127/135/114 18/21/21/18 13/34/0/0 2x Large Titanite Shard 1130
Gyrm Warrior Greathelm +6 135/136/144/121 19/22/22/19 13/36/0/0 3x Large Titanite Shard 1250
Gyrm Warrior Greathelm +7 143/144/153/129 20/23/23/20 14/39/0/0 1x Titanite Chunk 1500
Gyrm Warrior Greathelm +8 152/153/162/136 21/25/25/21 15/41/0/0 2x Titanite Chunk 1630
Gyrm Warrior Greathelm +9 160/161/171/144 22/26/26/22 16/43/0/0 3x Titanite Chunk 1750
Gyrm Warrior Greathelm +10 169/170/180/152 24/28/28/24 17/46/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Warrior Helm

In-Game Description


Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Helm 79/78/88/76 10/12/12/10 6/21/0/0 22 75 8.9 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Helm +0 79/78/88/76 10/12/12/10 6/21/0/0 - -
Gyrm Warrior Helm +1 86/85/96/83 10/13/13/10 6/23/0/0 1x Titanite Shard 500
Gyrm Warrior Helm +2 94/93/105/91 11/14/14/11 7/25/0/0 2x Titanite Shard 630
Gyrm Warrior Helm +3 102/101/114/98 12/15/15/12 7/26/0/0 3x Titanite Shard 750
Gyrm Warrior Helm +4 110/108/122/106 13/16/16/13 8/28/0/0 1x Large Titanite Shard 1000
Gyrm Warrior Helm +5 118/116/131/113 14/17/17/14 9/31/0/0 2x Large Titanite Shard 1130
Gyrm Warrior Helm +6 126/124/140/121 15/18/18/15 9/33/0/0 3x Large Titanite Shard 1250
Gyrm Warrior Helm +7 134/131/148/128 16/19/19/16 10/35/0/0 1x Titanite Chunk 1500
Gyrm Warrior Helm +8 142/139/157/136 17/20/20/17 10/37/0/0 2x Titanite Chunk 1630
Gyrm Warrior Helm +9 150/147/166/143 18/21/21/18 11/39/0/0 3x Titanite Chunk 1750
Gyrm Warrior Helm +10 158/155/175/151 19/23/23/19 12/41/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Havel's Helm

In-Game Description


A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Helm 110/95/125/110 15/16/13/15 5/26/11/11 19 255 7.5 20/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Helm +0 110/95/125/110 15/16/13/15 5/26/11/11 - -
Havel's Helm +1 118/102/134/118 16/17/14/16 5/28/11/11 1x Twinkling Titanite 950
Havel's Helm +2 127/109/144/127 17/18/15/17 5/30/12/12 1x Twinkling Titanite 1180
Havel's Helm +3 135/117/154/135 18/19/15/18 5/31/13/13 2x Twinkling Titanite 1420
Havel's Helm +4 144/124/164/144 19/20/17/19 5/34/14/14 2x Twinkling Titanite 1890
Havel's Helm +5 153/132/174/153 20/22/18/20 6/36/15/15 3x Twinkling Titanite 2120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heide Knight Greathelm

In-Game Description


Greathelm worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above.
Available in SoTFS at NG.

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Greathelm 65/61/69/65 11/14/9/19 21/16/0/17 11 90 6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Greathelm +0 65/61/69/65 11/14/9/19 21/16/0/17 - -
Heide Knight Greathelm +1 65/61/69/65 11/14/9/19 21/16/0/17 1x Titanite Shard 500
Heide Knight Greathelm +2 71/67/75/71 12/15/10/21 23/17/0/19 2x Titanite Shard 630
Heide Knight Greathelm +3 77/72/82/77 13/16/11/23 25/19/0 /20 3x Titanite Shard 750
Heide Knight Greathelm +4 83/78/88/83 14/18/12/25 27/20/0/22 1x Large Titanite Shard 1000
Heide Knight Greathelm +5 89/83/95/89 15/19/13/26 29/22/0/23 2x Large Titanite Shard 1130
Heide Knight Greathelm +6 95/89/101/95 16/20/13/28 31/23/0/25 3x Large Titanite Shard 1250
Heide Knight Greathelm +7 101/94/107/101 17/22/14/30 33/24/0/26 1x Titanite Chunk 1500
Heide Knight Greathelm +8 107/100/114/107 18/23/15/32 35/26/0/28 2x Titanite Chunk 1630
Heide Knight Greathelm +9 113/105/120/113 19/24/16/34 37/27/0/29 3x Titanite Chunk 1750
Heide Knight Greathelm +10 119/111/127/119 20/26/17/36 39/29/0/31 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heide Knight Iron Mask

In-Game Description


Iron mask worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Iron Mask 53/46/62/52 11/11/4/17 19/30/0/16 8 95 5.2 -/-/-/- C

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Iron Mask +0 53/46/62/52 11/11/4/17 19/30/0/16 N/A N/A
Heide Knight Iron Mask +1 58/50/68/57 12/12/4/18 20/32/0/17 1x Titanite Shard 500
Heide Knight Iron Mask +2 63/55/74/62 13/13/4/20 22/35/0/19 2x Titanite Shard 630
Heide Knight Iron Mask +3 68/59/80/67 14/14/5/22 24/38/0/20 3x Titanite Shard 750
Heide Knight Iron Mask +4 73/64/86/72 15/15/5/23 26/41/0/22 1x Large Titanite Shard 1,000
Heide Knight Iron Mask +5 79/69/92/78 16/16/6/25 28/44/0/24 2x Large Titanite Shard 1,130
Heide Knight Iron Mask +6 84/73/98/83 17/17/6/27 30/47/0/25 3x Large Titanite Shard 1,250
Heide Knight Iron Mask +7 89/78/104/88 18/18/6/28 32/50/0/27 1x Titanite Chunk 1,500
Heide Knight Iron Mask +8 94/82/110/93 19/19/7/30 34/53/0/28 2x Titanite Chunk 1,630
Heide Knight Iron Mask +9 99/87/116/98 20/20/7/32 36/56/0/30 3x Titanite Chunk 1,750
Heide Knight Iron Mask +10 105/92/123/104 22/22/8/34 38/59/0/32 1x Titanite Slab 2,000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Only a 100% chance on Bonfire Intensity 1, on 2+ there is a chance it will drop parts of the Heide Knight Set instead. Needs confirmation (one confirmation that the drop is not guaranteed in NG++)

Helm of Aurous Transparent

In-Game Description


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Helm of Aurous 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Helm of Aurous +0 29/31/27/28 11/9/12/10 8/9/0/0 - -
Helm of Aurous +1 31/34/29/30 12/10/13/11 8/9/0/0 1x Twinkling Titanite 550
Helm of Aurous +2 34/37/32/33 13/11/14/12 9/10/0/0 1x Twinkling Titanite 690
Helm of Aurous +3 37/40/35/36 14/12/15/13 10/11/0/0 2x Twinkling Titanite 820
Helm of Aurous +4 40/43/38/39 15/13/16/14 11/12/0/0 2x Twinkling Titanite 1090
Helm of Aurous +5 43/46/41/42 17/14/18/15 12/13/0/0 3x Twinkling Titanite 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Helm of Aurous

In-Game Description


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Helm of Aurous 46/44/48/46 16/16/11/17 13/16/0/0 6 80 3.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Helm of Aurous +0 46/44/48/46 16/16/11/17 13/16/0/0 N/A N/A
Helm of Aurous +1 50/48/52/50 17/17/12/18 14/17/0/0 1x Twinkling Titanite x1 550
Helm of Aurous +2 55/53/57/55 19/19/13/20 15/19/0/0 1x Twinkling Titanite x1 690
Helm of Aurous +3 59/57/62/59 20/20/14/22 16/21/0/0 2x Twinkling Titanite x2 820
Helm of Aurous +4 64/62/67/64 22/22/15/24 17/23/0/0 2x Twinkling Titanite x2 1090
Helm of Aurous +5 69/67/72/69 24/24/17/26 19/25/0/0 3x Twinkling Titanite x3 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hexer's Hood

In-Game Description


Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.

Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.

Effect: Increases number of casts for each spell

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Hood 23/25/22/22 17/25/17/17 10/9/13/12 0 55 0.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Hexer's Hood +0 23/25/22/22 17/25/17/17 10/9/13/12 - -
Hexer's Hood +1 25/27/24/24 18/27/18/18 11/10/14/13 1x Twinkling Titanite 480
Hexer's Hood +2 27/29/26/26 20/30/20/20 12/11/15/14 1x Twinkling Titanite 590
Hexer's Hood +3 30/32/28/28 21/32/21/21 13/12/17/15 2x Twinkling Titanite 710
Hexer's Hood +4 32/34/30/30 23/35/23/23 14/13/18/16 2x Twinkling Titanite 950
Hexer's Hood +5 35/37/33/33 25/38/25/25 16/14/20/18 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Infantry Helm

In-Game Description


Helm worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Helm 31/32/30/30 7/6/8/7 7/7/0/0 0 40 4.0 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Helm +0 31/32/30/30 7/6/8/7 7/7/0/0 N/A N/A
Hollow Infantry Helm +1 34/35/33/33 7/6/8/7 7/7/0/0 1x Titanite Shard 430
Hollow Infantry Helm +2 37/38/36/36 8/7/9/8 8/8/0/0 2x Titanite Shard 540
Hollow Infantry Helm +3 40/41/39/39 8/7/10/8 8/8/0/0 3x Titanite Shard 640
Hollow Infantry Helm +4 43/44/42/42 9/8/11/9 9/9/0/0 1x Large Titanite Shard 850
Hollow Infantry Helm +5 46/48/45/45 10/8/12/10 10/10/0/0 2x Large Titanite Shard 960
Hollow Infantry Helm +6 49/51/48/48 10/9/13/10 10/10/0/0 3x Large Titanite Shard 1070
Hollow Infantry Helm +7 52/54/51/51 11/9/14/11 11/11/0/0 1x Titanite Chunk 1280
Hollow Infantry Helm +8 55/57/54/54 11/10/15/11 11/11/0/0 2x Titanite Chunk 1390
Hollow Infantry Helm +9 58/60/57/57 12/10/16/12 12/12/0/0 3x Titanite Chunk 1490
Hollow Infantry Helm +10 62/64/61/61 13/11/17/13 13/13/0/0 1x Titanite Slab 1700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Skin

In-Game Description


A hood imitating the head of a Hollow.
Provides curse resistance, and makes
it easier to detect messages from other worlds.

Finely crafted to perfectly imitate the head
of a Hollow, only without the abhorrent stench.
Whoever created this was surely deeply
respectful of those lost to hollowing.

Availability


Brume Tower treasure. From the Foyer bonfire, head to the main room with the moving platforms.
Head left and take the elevator that is set into the wall. There is an illusory wall part way up.
It will be in a metal chest behind some water urns. Video Strategy: http://youtu.be/1Nu4_filqrA

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Skin 2/2/2/2 1/1/1/1 1/1/1/1000 0 50 1.5 -/-/-/- D

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Skin +0 2/2/2/2 1/1/1/1 1/1/1/1000 - -
Hollow Skin +1 3/3/3/3 1/1/1/1 1/1/1/1000 1x Titanite Shard 100
Hollow Skin +2 4/4/4/4 1/1/1/1 1/1/1/1000 1x Titanite Shard 130
Hollow Skin +3 5/5/5/5 1/1/1/1 1/1/1/1000 2x Titanite Shard 150
Hollow Skin +4 6/6/6/6 2/2/2/2 2/2/2/1000 1x Large Titanite Shard 200
Hollow Skin +5 7/7/7/7 2/2/2/2 2/2/2/1000 1x Large Titanite Shard 230
Hollow Skin +6 8/8/8/8 2/2/2/2 2/2/2/1000 2x Large Titanite Shard 250
Hollow Skin +7 9/9/9/9 3/3/3/3 3/3/3/1000 1x Titanite Chunk 300
Hollow Skin +8 10/10/10/10 3/3/3/3 3/3/3/1000 1x Titanite Chunk 330
Hollow Skin +9 11/11/11/11 3/3/3/3 3/3/3/1000 2x Titanite Chunk 350
Hollow Skin +10 13/13/13/13 4/4/4/4 4/4/4/1000 1x Titanite Slab 400

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Soldier Helm

In-Game Description


Helm worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Availability


General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Helm 34/33/36/35 11/12/8/11 9/11/0/0 4 35 4.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Helm +0 34/33/36/35 11/12/8/11 9/11/0/0 N/A N/A
Hollow Soldier Helm +1 37/36/39/38 12/13/8/12 9/12/0/0 1x Titanite Shard 430
Hollow Soldier Helm +2 41/39/43/42 13/14/9/13 10/13/0/0 2x Titanite Shard 540
Hollow Soldier Helm +3 44/42/47/45 14/15/10/14 11/14/0/0 3x Titanite Shard 640
Hollow Soldier Helm +4 48/46/50/49 15/16/10/15 12/15/0/0 1x Large Titanite Shard 850
Hollow Soldier Helm +5 51/49/54/52 16/17/11/16 13/15/0/0 2x Large Titanite Shard 960
Hollow Soldier Helm +6 55/52/58/56 17/18/12/17 14/17/0/0 3x Large Titanite Shard 1,070
Hollow Soldier Helm +7 58/56/61/59 18/19/12/18 15/18/0/0 1x Titanite Chunk 1,280
Hollow Soldier Helm +8 62/59/65/63 19/20/13/19 16/19/0/0 2x Titanite Chunk 1,390
Hollow Soldier Helm +9 65/62/69/66 20/21/14/20 17/19/0/0 3x Titanite Chunk 1,490
Hollow Soldier Helm +10 69/66/73/70 22/23/15/22 18/21/0/0 1x Titanite Slab 1,700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hood of the Forlorn

In-Game Description


Hood of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hood of the Forlorn 34/36/32/32 20/19/25/22 27/14/0/0 0 40 1.1 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hood of the Forlorn +0 34/36/32/32 20/19/25/22 27/14/0/0 - -
Hood of the Forlorn +1 35/37/33/33 21/20/27/24 29/15/0/0 1x Twinkling Titanite 710
Hood of the Forlorn +2 37/39/35/35 23/22/29/26 32/16/0/0 1x Twinkling Titanite 890
Hood of the Forlorn +3 38/40/36/36 25/24/32/28 34/17/0/0 2x Twinkling Titanite 1060
Hood of the Forlorn +4 40/42/38/38 27/26/34/30 37/18/0/0 2x Twinkling Titanite 1420
Hood of the Forlorn +5 42/44/40/40 29/28/37/33 40/20/0/0 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hunter's Hat

In-Game Description


A leather hat with a large brim.
Traditionally used by bow hunters.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. Equip the King's Ring and head through the door behind the Syan Soldier the armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hunter's Hat 17/18/16/16 6/4/8/7 7/6/0/0 0 50 1.2 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hunter's Hat +0 17/18/16/16 6/4/8/7 7/6/0/0 N/A N/A
Hunter's Hat +1 18/19/17/17 6/4/8/7 7/6/0/0 1x Titanite Shard 130
Hunter's Hat +2 20/21/19/19 7/4/9/8 8/7/0/0 2x Titanite Shard 160
Hunter's Hat +3 21/23/20/20 7/5/10/8 8/7/0/0 3x Titanite Shard 190
Hunter's Hat +4 23/24/22/22 8/5/11/9 9/8/0/0 1x Large Titanite Shard 250
Hunter's Hat +5 25/26/24/24 9/6/12/10 10/8/0/0 2x Large Titanite Shard 290
Hunter's Hat +6 26/28/25/25 9/6/12/10 10/9/0/0 3x Large Titanite Shard 320
Hunter's Hat +7 28/29/27/27 10/6/13/11 11/9/0/0 1x Titanite Chunk 380
Hunter's Hat +8 29/31/28/28 10/7/14/11 11/10/0/0 2x Titanite Chunk 410
Hunter's Hat +9 31/33/30/30 11/7/15/12 12/10/0/0 3x Titanite Chunk 440
Hunter's Hat +10 33/35/32/32 12/8/16/13 13/11/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imperious Helm

In-Game Description


Helmet worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Helm 61/58/64/61 11/9/7/11 8/11/8/8 12 85 5.8 -/-/-/- C

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Helm +0 61/58/64/61 11/9/7/11 8/11/8/8 - -
Imperious Helm +1 67/63/70/67 12/9/7/12 8/12/8/8 1x Titanite Shard 500
Imperious Helm +2 73/69/76/73 13/10/8/13 9/13/9/9 2x Titanite Shard 630
Imperious Helm +3 79/75/82/79 14/11/8/14 10/14/10/10 3x Titanite Shard 750
Imperious Helm +4 85/80/89/85 15/12/9/15 11/15/11/11 1x Large Titanite Shard 1,000
Imperious Helm +5 91/86/95/91 15/13/10/15 12/16/12/12 2x Large Titanite Shard 1,130
Imperious Helm +6 97/92/101/97 17/13/10/17 12/17/12/12 3x Large Titanite Shard 1,250
Imperious Helm +7 103/97/108/103 18/14/11/18 13/18/13/13 1x Titanite Chunk 1,500
Imperious Helm +8 109/103/114/109 19/15/11/19 14/19/14/14 2x Titanite Chunk 1,630
Imperious Helm +9 115/109/120/115 19/16/12/19 15/20/15/15 3x Titanite Chunk 1,750
Imperious Helm +10 121/115/127/121 21/17/13/21 16/22/16/16 1x Titanite Slab 2,000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imported Hood

In-Game Description


Hemp hood that fully covers the face.
Provides protection from the elements,
and little more.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Hood 16/18/15/15 5/4/6/5 6/6/0/0 0 35 2.2 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Hood +0 16/18/15/15 5/4/6/5 6/6/0/0 N/A N/A
Imported Hood +1 17/19/16/16 5/4/6/5 6/6/0/0 1x Titanite Shard 80
Imported Hood +2 19/21/18/18 5/4/7/5 7/7/0/0 x2 Titanite Shard 100
Imported Hood +3 20/23/19/19 6/5/7/6 7/8/0/0 x3 Titanite Shard 120
Imported Hood +4 22/25/21/21 6/5/8/6 8/8/0/0 x1 Titanite Large Shard 150
Imported Hood +5 24/27/23/23 7/6/8/7 9/9/0/0 x2 Titanite Large Shard 170
Imported Hood +6 25/28/24/24 7/6/9/7 9/10/0/0 x3 Titanite Large Shard 190
Imported Hood +7 27/30/26/26 7/6/9/7 10/10/0/0 x1 Titanite Chunk 230
Imported Hood +8 28/32/27/27 8/7/10/8 10/11/0/0 2x Titanite Chunk 250
Imported Hood +9 30/34/29/29 8/7/10/8 11/12/0/0 3x Titanite Chunk 270
Imported Hood +10 32/36/31/31 9/8/11/9 12/13/0/0 1x Titanite Slab 300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Infantry Helm

In-Game Description


Helm worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Treasure in the Forest of Fallen Giants. In the ambush courtyard with the Old Ironclad Soldier, gunpowder and firebombs raining from the above, turn right and climb the ladder. Invade the firebomb nest and claim the iron hat from the iron chest.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Helm 38/40/38/38 10/9/12/10 10/10/0/0 0 55 4.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Helm +0 38/40/38/38 10/9/12/10 10/10/0/0 N/A N/A
Infantry Helm +1 41/44/41/41 10/9/13/10 11/11/0/0 1x Titanite Shard 500
Infantry Helm +2 45/48/45/45 11/10/14/11 12/12/0/0 2x Titanite Shard 630
Infantry Helm +3 49/52/49/49 12/11/15/12 13/13/0/0 3x Titanite Shard 750
Infantry Helm +4 53/56/52/52 13/12/17/13 14/14/0/0 1x Large Titanite Shard 1000
Infantry Helm +5 57/60/56/56 14/13/18/14 15/15/0/0 2x Large Titanite Shard 1130
Infantry Helm +6 61/64/60/60 15/14/19/15 16/16/0/0 3x Large Titanite Shard 1250
Infantry Helm +7 65/68/63/63 16/15/21/16 17/17/0/0 1x Titanite Chunk 1400
Infantry Helm +8 68/72/67/67 17/16/22/17 18/18/0/0 2x Titanite Chunk 1500
Infantry Helm +9 73/76/71/71 18/17/23/18 19/19/0/0 3x Titanite Chunk 1630
Infantry Helm +10 77/80/75/75 19/18/25/19 20/20/0/0 1x Titanite Slab 1750

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Insolent Helm

In-Game Description


Helm worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Helm 42/40/45/42 11/11/13/10 10/13/10/10 6 75 4.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Helm +0 42/40/45/42 11/11/13/10 10/13/10/10 N/A N/A
Insolent Helm +1 46/44/49/46 12/12/14/11 10/14/11/11 1x Titanite Shard 500
Insolent Helm +2 50/48/54/50 13/13/15/12 11/15/12/12 2x Titanite Shard 630
Insolent Helm +3 54/52/58/54 14/14/17/13 12/16/13/13 3x Titanite Shard 750
Insolent Helm +4 58/56/63/58 15/15/18/14 13/17/14/14 1x Large Titanite Shard 1000
Insolent Helm +5 63/60/67/63 15/15/20/15 14/19/15/15 2x Large Titanite Shard 1130
Insolent Helm +6 67/64/72/67 17/17/21/16 15/20/16/16 3x Large Titanite Shard 1250
Insolent Helm +7 71/68/76/71 18/18/22/17 16/21/17/17 1x Titanite Chunk 1500
Insolent Helm +8 75/72/81/75 19/19/24/18 17/22/18/18 2x Titanite Chunk 1630
Insolent Helm +9 79/76/85/79 19/19/25/19 18/23/19/19 3x Titanite Chunk 1750
Insolent Helm +10 84/80/90/84 21/21/27/20 19/25/21/21 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ironclad Helm

In-Game Description


Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.
You cannot be staggered by Headshot while wearing this helm

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Helm 57/52/61/57 8/9/5/8 4/16/0/0 15 90 6.3 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Helm +0 57/52/61/57 8/9/5/8 4/16/0/0 - -
Ironclad Helm +1 62/57/67/62 8/9/5/8 4/17/0/0 1x Titanite Shard 430
Ironclad Helm +2 68/62/73/68 9/10/6/9 4/19/0/0 2x Titanite Shard 540
Ironclad Helm +3 74/67/79/74 10/11/6/10 4/20/0/0 3x Titanite Shard 640
Ironclad Helm +4 79/72/85/79 11/12/7/11 5/22/0/0 1x Large Titanite Shard 850
Ironclad Helm +5 85/78/91/85 12/13/7/12 5/23/0/0 2x Large Titanite Shard 960
Ironclad Helm +6 91/83/97/91 12/14/8/12 5/25/0/0 3x Large Titanite Shard 1070
Ironclad Helm +7 96/88/103/96 13/15/8/13 6/26/0/0 1x Titanite Chunk 1280
Ironclad Helm +8 102/93/109/102 14/16/9/14 6/28/0/0 2x Titanite Chunk 1390
Ironclad Helm +9 108/98/115/108 15/17/9/15 6/29/0/0 3x Titanite Chunk 1490
Ironclad Helm +10 114/104/122/114 16/18/10/16 7/31/0/0 1x Titanite Slab 1700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ivory King Helm

In-Game Description


Helm of the Ivory King of Eleum Loyce.

The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Helm 107/88/111/107 16/24/10/17 14/18/0/0 10 55 7.0 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Helm +0 107/88/111/107 16/24/10/17 14/18/0/0 N/A N/A
Ivory King Helm +1 112/92/116/112 17/26/11/18 15/19/0/0 1x Twinkling Titanite 950
Ivory King Helm +2 117/96/121/117 19/28/12/20 16/21/0/0 1x Twinkling Titanite 1180
Ivory King Helm +3 122/100/127/122 20/30/13/21 18/22/0/0 2x Twinkling Titanite 1420
Ivory King Helm +4 127/104/132/127 22/32/14/23 19/24/0/0 2x Twinkling Titanite 1890
Ivory King Helm +5 133/109/138/133 24/35/15/25 21/26/0/0 3x Twinkling Titanite 2120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Jester's Cap

In-Game Description


A boldly-colored jester's cap.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Raises item discovery

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Cap 34/37/33/33 19/19/19/19 21/16/20/14 0 45 3.0 -/14/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Cap +0 34/37/33/33 19/19/19/19 21/16/20/14 N/A N/A
Jester's Cap +1 37/40/36/36 21/21/21/21 23/17/22/15 1x Titanite Shard 130
Jester's Cap +2 41/44/39/39 23/23/23/23 25/19/24/16 2x Titanite Shard 160
Jester's Cap +3 44/47/43/43 25/25/25/25 27/20/26/17 3x Titanite Shard 190
Jester's Cap +4 48/51/46/46 27/27/27/27 29/22/28/19 1x Large Titanite Shard 250
Jester's Cap +5 51/55/50/50 29/29/29/29 31/24/30/20 2x Large Titanite Shard 290
Jester's Cap +6 55/58/53/53 31/31/31/31 33/25/32/21 3x Large Titanite Shard 320
Jester's Cap +7 58/62/56/56 33/33/33/33 35/27/34/23 1x Titanite Chunk 380
Jester's Cap +8 62/65/60/60 35/35/35/35 37/28/36/24 2x Titanite Chunk 410
Jester's Cap +9 65/69/63/63 37/37/37/37 39/30/38/25 3x Titanite Chunk 440
Jester's Cap +10 69/73/67/67 39/39/39/39 42/32/41/27 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

King's Crown

In-Game Description


Crown of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Crown 45/43/48/45 15/15/12/11 17/16/17/0 2 230 3.8 14/12/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
King's Crown +0 45/43/48/45 15/15/12/11 17/16/17/0 N/A N/A
King's Crown +1 49/47/52/49 16/16/13/12 18/17/18/0 1x Twinkling Titanite 710
King's Crown +2 54/51/57/54 18/18/14/13 20/18/20/0 1x Twinkling Titanite 890
King's Crown +3 58/56/62/58 19/19/15/14 22/20/21/0 2x Twinkling Titanite 1060
King's Crown +4 63/60/67/63 21/21/16/15 24/21/23/0 2x Twinkling Titanite 1420
King's Crown +5 68/65/72/68 23/23/18/15 26/23/25/0 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Knight Helm

In-Game Description


Metal helmet worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this helmet
for its excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Helm 35/34/40/35 11/11/8/11 9/13/0/0 8 80 4.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Helm +0 35/34/40/35 11/11/8/11 9/13/0/0 N/A N/A
Knight Helm +1 38/37/44/38 12/12/8/12 10/14/0/0 1x Titanite Shard 500
Knight Helm +2 42/41/48/42 13/13/9/13 11/15/0/0 2x Titanite Shard 630
Knight Helm +3 45/44/52/45 14/14/10/14 12/17/0/0 3x Titanite Shard 750
Knight Helm +4 49/48/56/49 15/15/10/15 13/18/0/0 1x Large Titanite Shard 1000
Knight Helm +5 53/51/60/53 15/17/11/15 14/20/0/0 2x Large Titanite Shard 1130
Knight Helm +6 56/55/64/56 17/18/12/17 15/21/0/0 3x Large Titanite Shard 1250
Knight Helm +7 60/58/68/60 18/19/12/18 15/22/0/0 1x Titanite Chunk 1500
Knight Helm +8 63/62/72/63 19/20/13/19 17/24/0/0 2x Titanite Chunk 1630
Knight Helm +9 67/65/76/67 19/21/14/19 18/25/0/0 3x Titanite Chunk 1750
Knight Helm +10 71/69/80/71 21/23/15/21 19/27/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia Black Hood

In-Game Description


Hood worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Availability


Leydia Witch drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia Black Hood 20/22/19/19 14/9/8/18 10/9/8/12 0 50 1.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia Black Hood +0 20/22/19/19 14/9/8/18 10/9/8/12 N/A N/A
Leydia Black Hood +1 22/24/20/20 15/10/8/19 11/10/8/13 1x Twinkling Titanite 190
Leydia Black Hood +2 24/26/22/22 16/11/9/21 12/11/9/14 1x Twinkling Titanite 230
Leydia Black Hood +3 26/28/24/24 17/12/10/23 13/12/10/15 2x Twinkling Titanite 280
Leydia Black Hood +4 28/30/26/26 18/13/11/25 14/13/11/16 2x Twinkling Titanite 370
Leydia Black Hood +5 30/33/28/28 20/14/12/27 15/14/12/18 3x Twinkling Titanite 410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leydia White Hood

In-Game Description


Hood of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Availability


Leydia Pyromancer drop.

General Information


Part of the Leydia White Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia White Hood 14/15/13/13 9/9/8/12 7/6/5/8 0 50 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia White Hood +0 14/15/13/13 9/9/8/12 7/6/5/8 N/A N/A
Leydia White Hood +1 15/16/14/14 9/9/8/13 7/6/5/8 1x Titanite Shard 130
Leydia White Hood +2 16/18/15/15 10/10/9/14 8/7/6/9 2x Titanite Shard 160
Leydia White Hood +3 18/19/16/16 11/11/10/15 8/7/6/10 3x Titanite Shard 190
Leydia White Hood +4 19/21/18/18 12/12/10/16 9/8/7/11 1x Large Titanite Shard 250
Leydia White Hood +5 21/22/19/19 13/13/11/18 10/9/7/12 2x Large Titanite Shard 290
Leydia White Hood +6 22/24/20/20 14/14/12/19 10/9/8/12 3x Large Titanite Shard 320
Leydia White Hood +7 23/25/22/22 15/15/12/20 11/10/8/13 1x Titanite Chunk 380
Leydia White Hood +8 25/27/23/23 16/16/13/21 11/10/9/14 2x Titanite Chunk 410
Leydia White Hood +9 26/28/24/24 17/17/14/22 12/11/9/15 3x Titanite Chunk 440
Leydia White Hood +10 28/30/26/26 18/18/15/24 13/12/10/16 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Warrior Helm

In-Game Description


Helm worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Golden Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Helm 11/12/11/11 5/5/5/9 4/4/8/16 0 40 0.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Helm +0 11/12/11/11 5/5/5/9 4/4/8/16 N/A N/A
Lion Warrior Helm +1 12/13/12/12 5/5/5/9 4/4/8/17 1x Titanite Shard 170
Lion Warrior Helm +2 13/14/13/13 6/6/6/10 4/4/9/19 2x Titanite Shard 220
Lion Warrior Helm +3 14/15/14/14 6/6/6/11 5/5/10/20 3x Titanite Shard 260
Lion Warrior Helm +4 15/16/15/15 7/7/7/12 5/5/11/22 1x Large Titanite Shard 340
Lion Warrior Helm +5 17/18/16/16 8/7/7/13 6/6/12/24 2x Large Titanite Shard 380
Lion Warrior Helm +6 18/19/17/17 8/8/8/14 6/6/12/25 3x Large Titanite Shard 430
Lion Warrior Helm +7 19/20/18/18 9/8/8/15 6/6/13/27 1x Titanite Chunk 510
Lion Warrior Helm +8 20/21/19/19 9/9/9/16 7/7/14/28 2x Titanite Chunk 550
Lion Warrior Helm +9 21/22/20/20 10/9/9/17 7/7/15/30 3x Titanite Chunk 600
Lion Warrior Helm +10 23/24/22/22 11/10/10/18 8/8/16/32 1x Titanite Slab 680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Looking Glass Mask

In-Game Description


Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Mask 97/85/110/97 13/14/22/13 12/24/0/0 18 150 7.0 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Mask +0 97/85/110/97 13/14/22/13 12/24/0/0 N/A N/A
Looking Glass Mask +1 104/91/118/104 13/15/23/13 12/25/0/0 1x Twinkling Titanite 710
Looking Glass Mask +2 112/98/127/112 14/16/25/14 13/27/0/0 1x Twinkling Titanite 890
Looking Glass Mask +3 119/104/136/119 15/17/26/15 14/29/0/0 2x Twinkling Titanite 1060
Looking Glass Mask +4 127/111/145/127 16/18/28/16 15/32/0/0 2x Twinkling Titanite 1420
Looking Glass Mask +5 135/118/154/135 17/19/30/17 16/33/0/0 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Loyce Helm

In-Game Description


Helm of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 35 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Helm 96/92/102/96 22/16/10/16 14/18/0/0 6 85 6.3 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Helm +0 96/92/102/96 22/16/10/16 14/18/0/0 N/A N/A
Loyce Helm +1 100/96/107/100 24/17/11/17 15/19/0/0 1x Twinkling Titanite 550
Loyce Helm +2 105/100/112/105 26/19/12/19 16/21/0/0 1x Twinkling Titanite 690
Loyce Helm +3 109/105/117/109 28/20/13/20 18/22/0/0 2x Twinkling Titanite 820
Loyce Helm +4 114/109/122/114 30/22/14/22 19/24/0/0 2x Twinkling Titanite 1,090
Loyce Helm +5 119/114/127/119 33/24/15/24 21/26/0/0 3x Twinkling Titanite 1,230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lucatiel's Mask

In-Game Description


Mask attached to a ceremonial hat.
Belonged to Lucatiel of Mirrah.

Normally hats and masks are separate,
but these two have been adjoined.

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Mask 25/27/25/25 14/12/15/14 11/9/5/9 0 65 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Mask +0 25/27/25/25 14/12/15/14 11/9/5/9 N/A N/A
Lucatiel's Mask +1 27/29/27/27 15/13/16/15 12/9/5/9 1x Titanite Shard 340
Lucatiel's Mask +2 30/32/29/29 16/14/18/16 13/10/5/10 2x Titanite Shard 430
Lucatiel's Mask +3 32/35/32/32 18/15/19/18 14/11/6/11 3x Titanite Shard 510
Lucatiel's Mask +4 35/38/34/34 19/17/21/19 15/12/6/12 1x Large Titanite Shard 680
Lucatiel's Mask +5 38/41/37/37 21/18/22/21 16/13/7/13 2x Large Titanite Shard 760
Lucatiel's Mask +6 40/43/39/39 22/19/24/22 17/13/7/14 3x Large Titanite Shard 850
Lucatiel's Mask +7 43/46/41/41 23/21/25/23 18/14/7/15 1x Titanite Chunk 1020
Lucatiel's Mask +8 45/49/44/44 25/22/27/25 19/15/8/16 2x Titanite Chunk 1100
Lucatiel's Mask +9 48/52/46/46 26/23/28/26 20/16/8/17 3x Titanite Chunk 1190
Lucatiel's Mask +10 51/55/49/49 28/25/30/28 22/17/9/18 1x Titanite Slab 1350

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mad Warrior Mask

In-Game Description


Mask from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Mask 69/69/72/65 11/11/8/11 14/14/13/13 9 75 5.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Mask +0 69/69/72/65 11/11/8/11 14/14/13/13 - -
Mad Warrior Mask +1 75/75/79/71 12/12/8/12 15/15/14/14 1x Twinkling Titanite 550
Mad Warrior Mask +2 82/82/86/78 13/13/9/13 16/16/15/15 1x Twinkling Titanite 690
Mad Warrior Mask +3 89/89/93/84 14/14/10/14 18/18/17/17 2x Twinkling Titanite 820
Mad Warrior Mask +4 96/96/100/91 15/15/11/15 19/19/18/18 2x Twinkling Titanite 1090
Mad Warrior Mask +5 103/103/108/98 17/16/12/17 21/21/20/20 3x Twinkling Titanite 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Manikin Mask

In-Game Description


Mask of the manikins of Harvest Valley.

A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her?

Availability


Earthen Peak treasure. From the Central Earthen Peak bonfire take a left and go up the stairs, then do a u-turn and go all the way down the hall (watch out for the floor trap). It will be on a corpse hanging off the ledge with a Manikin guarding it.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Mask 36/38/35/35 18/17/22/22 21/29/9/0 0 65 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Mask +0 36/38/35/35 18/17/22/22 21/29/9/0 N/A N/A
Manikin Mask +1 39/41/38/38 19/18/24/24 23/32/10/0 1x Titanite Shard 500
Manikin Mask +2 43/45/41/41 21/20/26/26 25/35/11/0 2x Titanite Shard 630
Manikin Mask +3 46/49/45/45 23/22/28/28 27/38/12/0 3x Titanite Shard 750
Manikin Mask +4 50/53/48/48 25/23/30/31 29/41/13/0 1x Large Titanite Shard 1,000
Manikin Mask +5 54/57/52/52 27/25/32/33 32/44/14/0 2x Large Titanite Shard 1,130
Manikin Mask +6 57/60/55/55 29/27/34/35 34/47/15/0 3x Large Titanite Shard 1,250
Manikin Mask +7 61/64/58/58 31/28/36/38 36/50/15/0 1x Titanite Chunk 1,500
Manikin Mask +8 64/68/62/62 33/30/38/40 38/53/17/0 2x Titanite Chunk 1630
Manikin Mask +9 68/72/65/65 35/32/40/42 40/56/18/0 3x Titanite Chunk 1750
Manikin Mask +10 72/76/69/69 37/34/43/45 43/59/19/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mask of Judgment

In-Game Description


A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the  
mask served, only that it was worn by  
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mask of Judgment 49/53/47/47 25/20/17/22 13/14/0/27 0 50 2.5 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mask of Judgment +0 49/53/47/47 25/20/17/22 13/14/0/27 N/A N/A
Mask of Judgment +1 54/58/51/51 27/22/18/24 14/15/0/29 1x Twinkling Titanite 370
Mask of Judgment +2 59/63/56/56 30/24/20/26 15/16/0/32 1x Twinkling Titanite 460
Mask of Judgment +3 64/68/61/61 32/26/22/28 17/18/0/36 2x Twinkling Titanite 550
Mask of Judgment +4 69/73/66/66 35/28/24/30 18/19/0/38 2x Twinkling Titanite 730
Mask of Judgment +5 74/79/71/71 38/30/26/33 20/21/0/41 3x Twinkling Titanite 820

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mastodon Helm

In-Game Description


Helm worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Helm 66/62/71/66 8/9/5/8 10/12/0/0 14 90 6.6 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Helm +0 66/62/71/66 8/9/5/8 10/12/0/0 N/A N/A
Mastodon Helm +1 72/68/78/72 8/9/5/8 11/13/0/0 1x Titanite Shard 500
Mastodon Helm +2 79/74/85/79 9/10/5/9 12/14/0/0 2x Titanite Shard 630
Mastodon Helm +3 85/80/92/85 10/11/6/10 13/15/0/0 3x Titanite Shard 750
Mastodon Helm +4 92/86/99/92 10/12/6/10 14/16/0/0 1x Large Titanite Shard 1000
Mastodon Helm +5 99/92/106/99 11/13/7/11 15/18/0/0 2x Large Titanite Shard 1130
Mastodon Helm +6 105/98/113/105 12/13/7/12 16/19/0/0 3x Large Titanite Shard 1250
Mastodon Helm +7 112/104/120/112 12/14/7/12 17/20/0/0 1x Titanite Chunk 1500
Mastodon Helm +8 118/110/127/118 13/15/8/13 18/21/0/0 2x Titanite Chunk 1630
Mastodon Helm +9 125/116/134/125 14/16/8/14 19/22/0/0 3x Titanite Chunk 1750
Mastodon Helm +10 132/123/142/132 15/17/9/15 20/24/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Minotaur Helm

In-Game Description


An ornamental helm commissioned by the
Old Iron King.

An awkwardly repurposed iron ornament,
and as such, remains a stuffy, heavy thing.
Wearing it gives one the sensation
of being smothered in iron.

Availability


Iron Warrior drop.
Possible drop from NPC invader Oliver the Collector in Iron Keep (SotFS).

Notes


Highest poise helm in the game at 30 poise.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Minotaur Helm 82/86/86/70 13/15/15/12 10/30/0/0 30 100 9.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Minotaur Helm +0 82/86/86/70 13/15/15/12 10/30/0/0 N/A N/A
Minotaur Helm +1 86/90/90/73 13/15/15/12 10/31/0/0 1x Titanite Shard 680
Minotaur Helm +2 90/94/94/77 14/16/16/13 10/32/0/0 2x Titanite Shard 850
Minotaur Helm +3 94/98/98/80 14/17/17/13 11/34/0/0 3x Titanite Shard 1020
Minotaur Helm +4 98/102/102/84 15/17/17/14 11/35/0/0 1x Large Titanite Shard 1350
Minotaur Helm +5 102/107/107/87 15/18/18/15 12/37/0/0 2x Large Titanite Shard 1520
Minotaur Helm +6 106/111/111/91 16/19/19/15 12/38/0/0 3x Large Titanite Shard 1690
Minotaur Helm +7 110/115/115/94 17/19/19/16 12/39/0/0 1x Titanite Chunk 2030
Minotaur Helm +8 114/119/119/98 17/20/20/16 13/41/0/0 2x Titanite Chunk 2200
Minotaur Helm +9 118/123/123/101 18/21/21/17 13/42/0/0 3x Titanite Chunk 2370
Minotaur Helm +10 122/128/128/105 19/22/22/18 14/44/0/0 1x Titanite Slab 2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mirrah Hat

In-Game Description


A hat from the land of Mirrah.

An elite order of knights in a far land
used this hat in a ceremonial capacity.
Masterfully crafted, but of little practical
use on the battlefield.

Availability


Frigid Outskirts treasure. Found outside the a ruined building near the summon area.
Video Strategy: https://www.youtube.com/watch?v=lu0CKItoHbM

General Information


It's essentially Lucatiel's Mask, but without the mask.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mirrah Hat 21/23/20/20 14/12/15/13 10/8/4/8 0 50 1.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mirrah Hat +0 21/23/20/20 14/12/15/13 10/8/4/8 N/A N/A
Mirrah Hat +1 23/25/22/22 15/13/16/14 11/8/4/8 1x Titanite Shard 170
Mirrah Hat +2 25/27/24/24 16/14/17/15 12/9/4/9 2x Titanite Shard 220
Mirrah Hat +3 27/29/26/26 17/15/19/16 13/10/4/10 3x Titanite Shard 260
Mirrah Hat +4 29/32/28/28 19/16/20/18 14/10/5/11 1x Large Titanite Shard 340
Mirrah Hat +5 31/34/30/30 20/18/22/19 15/11/5/12 2x Large Titanite Shard 380
Mirrah Hat +6 33/36/32/32 21/19/23/20 16/12/5/12 3x Large Titanite Shard 430
Mirrah Hat +7 35/39/34/34 23/20/24/22 17/12/6/13 1x Titanite Chunk 510
Mirrah Hat +8 37/41/36/36 24/21/26/23 18/13/6/14 2x Titanite Chunk 550
Mirrah Hat +9 39/43/38/38 25/22/27/24 19/14/6/15 3x Titanite Chunk 600
Mirrah Hat +10 42/46/40/40 27/24/29/26 20/15/7/16 1x Titanite Slab 680

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Monastery Headcloth

In-Game Description


A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop (rare).

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Headcloth 30/32/28/28 26/19/17/19 33/21/19/22 0 55 0.6 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Monastery Headcloth +0 30/32/28/28 26/19/17/19 33/21/19/22 N/A N/A
Monastery Headcloth +1 33/35/30/30 28/21/18/21 36/23/20/24 1 190
Monastery Headcloth +2 36/38/33/33 31/23/20/23 39/25/22/26 1 230
Monastery Headcloth +3 39/41/36/36 34/25/22/25 43/26/24/28 2 280
Monastery Headcloth +4 42/44/39/39 37/27/24/27 46/28/26/30 2 370
Monastery Headcloth +5 45/47/42/42 40/29/26/29 50/31/28/33 3 410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Moon Butterfly Hat

In-Game Description


Hat made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.

Effect: Poisons nearby foes

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 3 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Hat 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Hat +0 27/30/26/26 14/9/14/12 26/11/15/16 - -
Moon Butterfly Hat +1 29/33/28/28 15/10/15/13 28/12/16/17 1x Twinkling Titanite 240
Moon Butterfly Hat +2 32/36/31/31 16/11/17/14 31/13/17/19 1x Twinkling Titanite 300
Moon Butterfly Hat +3 35/39/33/33 18/12/18/15 33/14/19/20 2x Twinkling Titanite 360
Moon Butterfly Hat +4 38/42/36/36 19/13/20/16 36/15/20/22 2x Twinkling Titanite 480
Moon Butterfly Hat +5 41/45/39/39 21/14/22/18 39/17/22/24 3x Twinkling Titanite 530

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Moon Hat

In-Game Description


Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


Sold by Royal Sorcerer Navlaan after completing his questline.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Hat 26/27/25/25 19/13/13/16 8/8/0/0 0 50 2.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Hat +0 26/27/25/25 19/13/13/16 8/8/0/0 N/A N/A
Moon Hat +1 28/29/27/27 20/14/14/17 8/8/0/0 1x Titanite Shard 130
Moon Hat +2 31/32/30/30 22/15/15/19 9/9/0/0 2x Titanite Shard 160
Moon Hat +3 33/35/32/32 24/16/16/20 10/10/0/0 3x Titanite Shard 190
Moon Hat +4 36/37/35/35 26/18/18/22 11/11/0/0 1x Large Titanite Shard 250
Moon Hat +5 39/40/37/37 28/19/19/24 12/12/0/0 2x Large Titanite Shard 290
Moon Hat +6 41/43/40/40 30/20/20/25 12/12/0/0 3x Large Titanite Shard 320
Moon Hat +7 44/45/42/42 32/22/22/27 13/13/0/0 1x Titanite Chunk 380
Moon Hat +8 46/47/45/45 34/23/23/28 14/14/0/0 2x Titanite Chunk 410
Moon Hat +9 49/51/47/47 36/24/24/30 15/15/0/0 3x Titanite Chunk 440
Moon Hat +10 52/54/50/50 38/26/26/32 16/16/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Nahr Alma Hood

In-Game Description


Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Availability


General Info


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Nahr Alma Hood 19/20/19/19 11/9/10/19 9/9/12/12 0 50 1.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Nahr Alma Hood +0 19/20/19/19 11/9/10/19 9/9/12/12 N/A N/A
Nahr Alma Hood +1 20/22/20/20 12/9/11/20 10/10/12/12 1x Titanite Shard 170
Nahr Alma Hood +2 22/24/22/22 13/10/12/22 11/11/14/14 2x Titanite Shard 220
Nahr Alma Hood +3 24/26/24/24 14/11/13/24 12/12/15/15 3x Titanite Shard 260
Nahr Alma Hood +4 26/28/26/26 15/12/14/26 13/13/17/17 1x Large Titanite Shard 340
Nahr Alma Hood +5 28/30/28/28 15/13/15/28 14/14/18/18 2x Large Titanite Shard 380
Nahr Alma Hood +6 30/32/29/29 17/14/16/30 15/15/19/19 3x Large Titanite Shard 430
Nahr Alma Hood +7 32/34/31/31 18/15/17/32 15/15/21/21 1x Titanite Chunk 510
Nahr Alma Hood +8 34/36/33/33 19/16/18/34 17/17/22/22 2x Titanite Chunk 550
Nahr Alma Hood +9 36/38/35/35 19/17/19/36 18/18/23/23 3x Titanite Chunk 600
Nahr Alma Hood +10 38/41/37/37 21/18/20/38 19/19/25/25 1x Titanite Slab 680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Northwarder Hood

In-Game Description


Hood of a Forossan sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Hood 31/32/29/29 18/17/23/20 25/9/0/9 0 55 0.9 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Hood +0 31/32/29/18 18/17/23/20 24/9/0/6 - -
Northwarder Hood +1 32/32/29/18 18/17/24/21 25/9/0/6 1x Titanite Shard 220
Northwarder Hood +2 32/33/30/30 19/18/25/22 26/9/0/6 2x Titanite Shard 280
Northwarder Hood +3 33/34/31/31 20/19/26/23 27/10/0/6 3x Titanite Shard 330
Northwarder Hood +4 33/35/31/31 21/20/27/24 28/10/0/7 1x Large Titanite Shard 440
Northwarder Hood +5 34/36/32/32 22/21/28/25 30/10/0/7 2x Large Titanite Shard 500
Northwarder Hood +6 35/36/33/33 23/21/29/26 31/11/0/7 3x Large Titanite Shard 550
Northwarder Hood +7 35/37/33/33 24/22/30/27 32/11/0/8 1x Titanite Chunk 660
Northwarder Hood +8 36/38/34/34 25/23/31/28 33/12/0/8 2x Titanite Chunk 720
Northwarder Hood +9 37/39/35/35 26/24/32/29 34/12/0/8 3x Titanite Chunk 770
Northwarder Hood +10 38/40/36/36 27/25/34/30 36/13/0/9 1x Titanite Slab 880

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154

Old Bell Helm

In-Game Description


Helm forged from an ancient bell.

Appears to be a mere curiosity,
but is in fact quite practical.
The top of the helm provides
significant defense.

Availability


Treasure in Frozen Eleum Loyce. From the point where you can go left to drop down to the Abandoned Dwelling bonfire, instead go right. The Helm is on a corpse and the very end of the path.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Bell Helm 32/28/34/30 6/7/8/7 4/16/0/0 10 80 6.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Bell Helm +0 32/28/34/30 6/7/8/7 4/16/0/0 N/A N/A
Old Bell Helm +1 33/29/35/31 6/7/8/7 4/16/0/0 1x Titanite Shard 500
Old Bell Helm +2 35/30/37/33 6/7/8/7 4/17/0/0 2x Titanite Shard 630
Old Bell Helm +3 36/32/38/34 6/7/9/7 4/18/0/0 3x Titanite Shard 750
Old Bell Helm +4 38/33/40/36 7/8/9/8 4/19/0/0 1x Large Titanite Shard 1000
Old Bell Helm +5 39/35/42/37 7/8/10/8 4/20/0/0 2x Large Titanite Shard 1130
Old Bell Helm +6 41/36/43/39 7/8/10/8 4/20/0/0 3x Large Titanite Shard 1250
Old Bell Helm +7 42/37/45/40 8/9/10/9 4/21/0/0 1x Titanite Chunk 1500
Old Bell Helm +8 44/39/46/42 8/9/11/9 4/22/0/0 2x Titanite Chunk 1630
Old Bell Helm +9 45/40/48/43 8/9/11/9 4/23/0/0 3x Titanite Chunk 1750
Old Bell Helm +10 47/42/50/45 9/10/12/10 5/24/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Old Ironclad Helm

In-Game Description


Old helm worn by Ironclad Soldiers.
Boasts high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.
You cannot be staggered by headshots while wearing this helm

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Helm 49/45/53/49 6/7/5/6 3/12/0/0 13 45 6.3 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Helm +0 49/45/53/49 6/7/5/6 3/12/0/0 N/A N/A
Old Ironclad Helm +1 53/49/58/53 6/7/5/6 3/13/0/0 1x Titanite Shard 500
Old Ironclad Helm +2 58/53/63/58 7/8/5/7 3/14/0/0 2x Titanite Shard 630
Old Ironclad Helm +3 63/58/68/63 7/9/6/7 3/15/0/0 3x Titanite Shard 750
Old Ironclad Helm +4 68/62/74/68 8/9/6/8 3/16/0/0 1x Large Titanite Shard 1000
Old Ironclad Helm +5 73/67/79/73 9/10/7/9 4/18/0/0 2x Large Titanite Shard 1130
Old Ironclad Helm +6 78/71/84/78 9/11/7/9 4/19/0/0 3x Large Titanite Shard 1250
Old Ironclad Helm +7 83/75/90/83 10/11/7/10 4/20/0/0 1x Titanite Chunk 1500
Old Ironclad Helm +8 88/80/95/88 10/12/8/10 4/21/0/0 2x Titanite Chunk 1630
Old Ironclad Helm +9 93/84/100/93 11/13/8/11 4/22/0/0 3x Titanite Chunk 1750
Old Ironclad Helm +10 98/89/106/98 12/14/9/12 5/24/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Old Knight Helm

In-Game Description


An old undated helmet.

How old could this nearly-crumbling helmet be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Helm 73/68/76/73 6/6/4/6 5/12/0/0 19 20 7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Helm +0 73/68/76/73 6/6/4/6 5/12/0/0 N/A N/A
Old Knight Helm +1 80/74/83/80 6/6/4/6 5/13/0/0 1x Titanite Shard 500
Old Knight Helm +2 87/81/91/87 7/7/4/7 5/14/0/0 2x Titanite Shard 630
Old Knight Helm +3 94/88/98/94 7/7/5/7 6/15/0/0 3x Titanite Shard 750
Old Knight Helm +4 102/95/106/102 8/8/5/8 6/16/0/0 1x Large Titanite Shard 1000
Old Knight Helm +5 109/102/114/109 9/9/6/9 7/18/0/0 2x Large Titanite Shard 1130
Old Knight Helm +6 116/108/121/116 9/9/6/9 7/19/0/0 3x Large Titanite Shard 1250
Old Knight Helm +7 124/115/129/124 10/10/6/10 7/20/0/0 1x Titanite Chunk 1500
Old Knight Helm +8 131/122/136/131 10/10/7/10 8/21/0/0 2x Titanite Chunk 1630
Old Knight Helm +9 138/129/144/138 11/11/7/11 8/22/0/0 3x Titanite Chunk 1750
Old Knight Helm +10 146/136/152/146 12/12/8/12 9/24/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Pate's Helm

In-Game Description


Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Helm 38/27/51/38 8/10/3/8 9/17/0/0 5 80 3.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Helm +0 38/27/51/38 8/10/3/8 9/17/0/0 - -
Pate's Helm +1 41/29/56/41 8/11/3/8 9/18/0/0 1x Titanite Shard 500
Pate's Helm +2 45/32/61/45 9/12/3/9 10/20/0/0 2x Titanite Shard 630
Pate's Helm +3 49/34/66/49 10/13/3/10 11/22/0/0 3x Titanite Shard 750
Pate's Helm +4 53/37/71/52 10/14/4/11 12/23/0/0 1x Large Titanite Shard 1,000
Pate's Helm +5 57/40/76/56 11/15/4/12 13/25/0/0 2x Large Titanite Shard 1,130
Pate's Helm +6 61/42/81/60 12/16/4/12 13/27/0/0 3x Large Titanite Shard 1,250
Pate's Helm +7 65/45/86/63 12/17/5/13 14/28/0/0 1x Titanite Chunk 1,500
Pate's Helm +8 69/47/91/67 13/18/5/14 15/30/0/0 2x Titanite Chunk 1,630
Pate's Helm +9 73/50/96/71 14/19/5/15 16/32/0/0 3x Titanite Chunk 1,750
Pate's Helm +10 77/53/102/75 15/20/6/16 17/34/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Peasant Hat

In-Game Description


Hat commonly worn by peasants.

Designed to block sunlight,
more fit for farming than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Hat 9/9/8/8 4/4/5/4 6/5/0/0 0 45 1.3 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Hat +0 9/9/8/8 4/4/5/4 6/5/0/0 N/A N/A
Peasant Hat +1 9/10/8/8 4/4/5/4 6/5/0/0 1x Titanite Shard 110
Peasant Hat +2 10/11/9/9 4/5/6/4 7/6/0/0 2x Titanite Shard 140
Peasant Hat +3 11/12/10/10 5/5/6/5 7/6/0/0 3x Titanite Shard 160
Peasant Hat +4 12/13/11/11 5/6/7/5 8/7/0/0 1x Large Titanite Shard 220
Peasant Hat +5 13/14/12/12 6/6/8/6 9/7/0/0 2x Large Titanite Shard 240
Peasant Hat +6 13/15/12/12 6/7/8/6 9/8/0/0 3x Large Titanite Shard 270
Peasant Hat +7 14/16/13/13 6/7/9/6 10/8/0/0 1x Titanite Chunk 320
Peasant Hat +8 15/17/14/14 7/8/9/7 10/9/0/0 2x Titanite Chunk 350
Peasant Hat +9 16/18/15/15 7/8/10/7 11/9/0/0 3x Titanite Chunk 380
Peasant Hat +10 17/19/16/16 8/9/11/8 12/10/0/0 1x Titanite Slab 430

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Penal Mask

In-Game Description


Mask of the Lost Sinner.

The spikes pointing inward suggest that
this was not only used to bind prisoners,
but to torture them as well.

Effect: Raises equipment load

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Mask 65/59/73/60 27/33/17/30 10/15/21/41 5 120 5.1 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Mask +0 65/59/73/60 27/33/17/30 10/15/21/41 N/A N/A
Penal Mask +1 71/65/80/66 29/36/18/33 11/16/23/45 1x Twinkling Titanite 240
Penal Mask +2 77/71/87/72 32/39/20/36 12/17/25/49 1x Twinkling Titanite 300
Penal Mask +3 84/77/94/78 34/43/22/39 13/19/27/53 2x Twinkling Titanite 360
Penal Mask +4 90/83/101/84 37/46/24/42 14/20/29/57 3x Twinkling Titanite 480
Penal Mask +5 97/89/109/90 40/50/26/45 15/22/32/62 4x Twinkling Titanite 530

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Pharros Mask

In-Game Description


A mask depicting Pharros' contraption.
Tears flow from the eyes of this mask,
drenching its wearer.

The majority of Pharros' creations
are perplexing to reasoned men,
and this mask is no exception.

Availability


Iron Passage treasure, after the Smelter Demon boss fight.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pharros Mask 39/38/40/40 14/10/9/9 8/12/0/0 4 55 4.3 -/-/-/- C

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pharros Mask +0 39/38/40/40 14/10/9/9 8/12/0/0 N/A N/A
Pharros Mask +1 40/39/42/41 14/10/9/9 8/12/0/0 1x Titanite Shard 500
Pharros Mask +2 42/41/44/43 15/10/9/9 8/13/0/0 2x Titanite Shard 630
Pharros Mask +3 44/43/46/45 15/11/10/10 9/13/0/0 3x Titanite Shard 750
Pharros Mask +4 46/45/48/47 16/11/10/10 9/14/0/0 1x Large Titanite Shard 1000
Pharros Mask +5 48/47/50/49 17/12/10/10 10/14/0/0 2x Large Titanite Shard 1130
Pharros Mask +6 50/48/52/51 17/12/11/11 10/15/0/0 3x Large Titanite Shard 1250
Pharros Mask +7 52/50/54/53 18/12/11/11 10/15/0/0 1x Titanite Chunk 1500
Pharros Mask +8 54/52/56/55 18/13/12/12 11/16/0/0 2x Titanite Chunk 1630
Pharros Mask +9 56/54/58/57 19/13/12/12 11/16/0/0 3x Titanite Chunk 1750
Pharros Mask +10 58/56/60/59 20/14/13/13 12/17/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Priestess Headpiece

In-Game Description


Traditional headpiece worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Headpiece 23/24/22/22 14/14/20/16 9/9/11/11 0 50 1.2 -/-/-/- E

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Headpiece +0 23/24/22/22 14/14/20/16 9/9/11/11 N/A N/A
Priestess Headpiece +1 25/26/24/24 15/15/21/17 10/9/12/12 1x Titanite Shard 130
Priestess Headpiece +2 27/28/26/26 16/16/23/19 11/10/13/13 2x Titanite Shard 160
Priestess Headpiece +3 29/30/28/28 18/18/25/20 12/11/14/14 3x Titanite Shard 190
Priestess Headpiece +4 32/33/30/30 19/19/27/22 13/12/15/15 1x Large Titanite Shard 250
Priestess Headpiece +5 34/35/33/33 21/21/29/23 14/13/16/16 2x Large Titanite Shard 290
Priestess Headpiece +6 36/37/35/35 22/22/31/25 15/14/17/17 3x Large Titanite Shard 320
Priestess Headpiece +7 39/40/37/37 23/23/33/26 15/15/18/18 1x Titanite Chunk 380
Priestess Headpiece +8 41/42/39/39 25/25/35/28 17/16/19/19 2x Titanite Chunk 410
Priestess Headpiece +9 43/44/41/41 26/26/37/29 18/17/20/20 3x Titanite Chunk 440
Priestess Headpiece +10 46/47/44/44 28/28/39/31 19/18/22/22 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Prisoner's Hood

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Hood Left pic - 4/4/4/4
Right pic - 4/5/4/4
4/4/6/5
4/4/6/5
5/4/0/0
5/3/0/0
0
0
25
25
0.8
0.8
-/-/-/-
-/-/-/-
E
E

Notes


Upgrades


Requires Titanite.

Left Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Hood +0 4/4/4/4 4/4/6/5 5/4/0/0 N/A N/A
Prisoner's Hood +1 4/4/4/4 4/4/6/5 5/4/0/0 1x Titanite Shard 60
Prisoner's Hood +2 4/5/4/4 4/4/7/5 5/4/0/0 1x Titanite Shard 80
Prisoner's Hood +3 5/5/5/5 5/5/7/6 6/4/0/0 2x Titanite Shard 90
Prisoner's Hood +4 5/6/5/5 5/5/8/6 6/5/0/0 1x Large Titanite Shard 120
Prisoner's Hood +5 6/6/6/6 6/6/9/7 7/5/0/0 1x Large Titanite Shard 140
Prisoner's Hood +6 6/7/6/6 6/6/9/7 7/5/0/0 2x Large Titanite Shard 150
Prisoner's Hood +7 6/7/6/6 6/6/10/7 7/6/0/0 1x Titanite Chunk 180
Prisoner's Hood +8 7/8/7/7 7/7/10/8 8/6/0/0 1x Titanite Chunk 200
Prisoner's Hood +9 7/8/7/7 7/7/11/8 8/6/0/0 2x Titanite Chunk 210
Prisoner's Hood +10 8/9/8/8 8/8/12/9 9/7/0/0 1x Titanite Slab 240
Right Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Hood +0 4/5/4/4 4/4/6/5 5/3/0/0 N/A N/A
Prisoner's Hood +1 4/5/4/4 4/4/6/5 5/3/0/0 1x Titanite Shard 60
Prisoner's Hood +2 4/5/4/4 4/4/7/5 5/3/0/0 1x Titanite Shard 80
Prisoner's Hood +3 5/6/5/5 5/5/7/6 6/4/0/0 2x Titanite Shard 90
Prisoner's Hood +4 5/6/5/5 5/5/7/6 6/4/0/0 1x Large Titanite Shard 120
Prisoner's Hood +5 6/7/6/6 6/6/9/7 7/5/0/0 1x Large Titanite Shard 140
Prisoner's Hood +6 6/7/6/6 6/6/9/7 7/5/0/0 2x Large Titanite Shard 150
Prisoner's Hood +7 6/7/6/6 6/6/10/7 7/5/0/0 1x Titanite Chunk 180
Prisoner's Hood +8 7/8/7/7 7/7/10/8 8/6/0/0 1x Titanite Chunk 200
Prisoner's Hood +9 7/8/7/7 7/7/11/8 8/6/0/0 2x Titanite Chunk 210
Prisoner's Hood +10 8/9/8/8 8/8/12/9 9/7/0/0 1x Titanite Slab 240

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Raime's Helm

In-Game Description


Helm worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Helm 83/72/97/84 17/22/10/27 9/27/0/0 10 85 6.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Helm +0 83/72/97/84 17/22/10/27 9/27/0/0 - -
Raime's Helm +1 87/75/101/88 18/24/11/29 9/29/0/0 1 950
Raime's Helm +2 91/79/106/92 20/26/12/32 10/32/0/0 1 1180
Raime's Helm +3 95/82/111/96 21/28/13/34 11/34/0/0 2 1420
Raime's Helm +4 99/86/116/100 23/30/14/37 12/37/0/0 2 1890
Raime's Helm +5 103/90/121/105 25/33/15/40 13/40/0/0 3 2120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rampart Golem Helm

In-Game Description


Helm of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Helm 94/74/100/94 14/10/11/12 11/16/0/16 13 70 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Helm +0 94/74/100/94 14/10/11/12 11/16/0/16 N/A N/A
Rampart Golem Helm +1 98/77/104/98 15/11/12/13 12/17/0/17 1x Twinkling Titanite 730
Rampart Golem Helm +2 103/81/109/103 16/12/13/14 13/19/0/18 1x Twinkling Titanite 910
Rampart Golem Helm +3 107/84/114/107 17/13/14/15 14/20/0/20 2x Twinkling Titanite 1090
Rampart Golem Helm +4 112/88/119/112 18/14/15/16 15/22/0/21 2x Twinkling Titanite 1460
Rampart Golem Helm +5 117/92/124/117 20/15/16/18 16/24/0/23 3x Twinkling Titanite 1640

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rogue Hood

In-Game Description


Hood worn by Hollowed thieves.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Availability


General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Hood 11/11/11/11 4/4/4/5 4/4/0/0 0 40 0.7 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Hood +0 11/11/11/11 4/4/4/5 4/4/0/0 N/A N/A
Rogue Hood +1 12/12/12/12 4/4/4/5 4/4/0/0 1x Titanite Shard 130
Rogue Hood +2 13/13/13/13 4/4/4/5 4/4/0/0 2x Titanite Shards 160
Rogue Hood +3 14/14/14/14 4/5/5/6 5/5/0/0 3x Titanite Shards 190
Rogue Hood +4 15/15/15/15 5/5/5/6 5/5/0/0 1x Large Titanite Shards 250
Rogue Hood +5 16/16/17/17 5/6/6/7 6/6/0/0 2x Large Titanite Shards 290
Rogue Hood +6 17/17/18/18 5/6/6/7 6/6/0/0 3x Large Titanite Shards 320
Rogue Hood +7 18/18/19/19 6/6/6/7 6/6/0/0 1x Titanite Chunk 380
Rogue Hood +8 19/19/20/20 6/7/7/8 7/7/0/0 2x Titanite Chunks 410
Rogue Hood +9 20/20/21/21 6/7/7/8 7/7/0/0 3x Titanite Chunks 440
Rogue Hood +10 22/22/23/23 7/0/0/0 8/8/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Soldier Helm

In-Game Description


Royal Drangleic soldier helm.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Helm 41/39/43/42 13/13/9/13 12/13/0/0 6 70 4.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Helm +0 41/39/43/42 13/13/9/13 12/13/0/0 N/A N/A
Royal Soldier Helm +1 45/42/47/46 14/14/9/14 12/13/0/0 1x Titanite Shard 500
Royal Soldier Helm +2 49/46/51/50 15/15/10/15 13/14/0/0 2x Titanite Shard 630
Royal Soldier Helm +3 53/50/55/54 16/16/11/16 14/15/0/0 3x Titanite Shard 750
Royal Soldier Helm +4 57/54/60/58 17/18/12/17 15/17/0/0 1x Large Titanite Shard 1,000
Royal Soldier Helm +5 61/58/64/63 19/19/13/19 16/18/0/0 2x Large Titanite Shard 1,130
Royal Soldier Helm +6 65/62/68/67 20/20/13/20 17/19/0/0 3x Large Titanite Shard 1,250
Royal Soldier Helm +7 69/66/73/71 21/22/14/21 18/21/0/0 1x Titanite Chunk 1,500
Royal Soldier Helm +8 73/70/77/75 22/23/15/22 19/22/0/0 2x Titanite Chunk 1,630
Royal Soldier Helm +9 77/74/81/79 23/24/16/23 20/23/0/0 3x Titanite Chunk 1,750
Royal Soldier Helm +10 82/78/86/84 25/26/17/25 22/25/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Swordsman Helm

In-Game Description


Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Helm 42/37/47/44 10/12/7/10 6/12/0/0 7 75 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Helm +0 42/37/47/44 10/12/7/10 6/12/0/0 N/A N/A
Royal Swordsman Helm +1 46/40/51/48 10/13/7/10 6/13/0/0 1x Titanite Shard 500
Royal Swordsman Helm +2 50/44/56/52 11/14/8/11 7/14/0/0 2x Titanite Shard 630
Royal Swordsman Helm +3 54/48/61/57 12/15/8/12 7/15/0/0 3x Titanite Shard 750
Royal Swordsman Helm +4 58/51/65/61 13/17/9/13 8/17/0/0 1x Large Titanite Shard 1000
Royal Swordsman Helm +5 63/55/70/66 14/18/10/14 8/18/0/0 2x Large Titanite Shard 1130
Royal Swordsman Helm +6 67/59/75/70 15/19/10/15 9/19/0/0 3x Large Titanite Shard 1250
Royal Swordsman Helm +7 71/62/79/74 16/21/11/16 9/21/0/0 1x Titanite Chunk 1500
Royal Swordsman Helm +8 75/66/84/79 17/22/12/17 10/22/0/0 2x Titanite Chunk 1630
Royal Swordsman Helm +9 79/70/89/83 18/23/12/18 10/23/0/0 3x Titanite Chunk 1750
Royal Swordsman Helm +10 84/74/94/88 19/25/13/19 11/25/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ruin Helm

In-Game Description


Helmet worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Helm 53/48/57/54 12/14/8/12 7/17/22/0 8 105 4.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Helm +0 53/48/57/54 12/14/8/12 7/17/22/0 N/A N/A
Ruin Helm +1 58/52/62/59 13/15/9/13 7/18/24/0 1 550
Ruin Helm +2 63/57/68/64 14/16/10/14 8/20/26/0 1 690
Ruin Helm +3 69/62/74/70 16/18/11/16 9/21/28/0 2 820
Ruin Helm +4 74/67/80/75 17/19/11/17 10/23/30/0 2 1090
Ruin Helm +5 80/72/86/81 19/21/13/19 11/25/33/0 3 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rusted Mastodon Helm

In-Game Description


Helm worn by the Primal Knights
of Drangleic castle.
Durability low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Helm 57/53/61/57 6/7/3/6 8/9/0/0 12 40 6 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Helm +0 57/53/61/57 6/7/3/6 8/0/0/0 - -
Rusted Mastodon Helm +1 62/58/67/62 6/7/3/6 8/9/0/0 1x Titanite Shard 430
Rusted Mastodon Helm +2 68/63/73/68 7/8/3/7 9/10/0/0 2x Titanite Shard 540
Rusted Mastodon Helm +3 73/68/79/73 7/8/3/7 10/11/0/0 3x Titanite Shard 640
Rusted Mastodon Helm +4 79/73/85/79 8/9/4/8 11/12/0/0 1x Large Titanite Shard 850
Rusted Mastodon Helm +5 85/79/91/85 8/10/4/8 12/13/0/0 2x Large Titanite Shard 960
Rusted Mastodon Helm +6 90/84/97/90 9/10/4/9 12/14/0/0 3x Large Titanite Shard 1070
Rusted Mastodon Helm +7 96/89/103/96 9/11/5/9 13/15/0/0 1x Titanite Chunk 1280
Rusted Mastodon Helm +8 101/94/109/101 10/11/5/10 14/16/0/0 2x Titanite Chunk 1390
Rusted Mastodon Helm +9 107/99/115/107 10/12/5/10 15/17/0/0 3x Titanite Chunk 1490
Rusted Mastodon Helm +10 113/105/121/113 11/13/6/11 16/18/0/0 1x Titanite Slab 1700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Saint's Hood

In-Game Description


Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.

Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.

Effect: Increases number of casts for each spell

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Hood 23/25/22/22 17/17/21/17 10/9/20/18 0 55 0.9 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Hood +0 23/25/22/22 17/17/21/17 10/9/20/18 N/A N/A
Saint's Hood +1 25/27/24/24 18/18/23/18 11/10/22/19 1x Twinkling Titanite 480
Saint's Hood +2 25/29/26/26 20/20/25/20 12/11/24/21 1x Twinkling Titanite 590
Saint's Hood +3 30/32/28/28 21/21/27/21 13/12/26/23 2x Twinkling Titanite 710
Saint's Hood +4 32/34/30/30 23/23/29/23 14/13/28/25 2x Twinkling Titanite 950
Saint's Hood +5 35/37/33/33 25/25/32/25 16/14/30/27 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Knight Helm

In-Game Description


Helm of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability


General Information


Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Helm 96/88/104/96 12/12/10/12 12/18/0/0 9 90 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Helm +0 96/88/104/96 12/12/10/12 12/18/0/0 - -
Sanctum Knight Helm +1 100/92/109/100 13/13/11/13 13/19/0/0 1x Twinkling Titanite 550
Sanctum Knight Helm +2 105/96/114/105 14/14/12/14 14/21/0/0 1x Twinkling Titanite 690
Sanctum Knight Helm +3 110/101/119/110 15/15/13/15 15/23/0/0 2x Twinkling Titanite 820
Sanctum Knight Helm +4 115/105/124/115 16/16/14/16 16/15/0/0 2x Twinkling Titanite 1,090
Sanctum Knight Helm +5 120/110/130/120 18/17/15/18 17/27/0/0 3x Twinkling Titanite 1,230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Priestess Tiara

In-Game Description


Tiara of the Eternal Sanctum Priestesses.
Prevents effects that block spells.

This tiara has been warped by poison,
adding to its already peculiar design.
It is said that the priestesses sang
to preserve the dragon's deep slumber,
but one wonders if a single phrase of
their song ever reached the dragon's ears.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Priestess Tiara 29/31/28/28 14/20/12/14 12/11/0/7 0 55 2.0 -/-/11/11 E

You cannot be prevented from casting spells while wearing this item.

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Priestess Tiara +0 29/31/28/28 14/20/12/14 12/11/0/7 N/A N/A
Sanctum Priestess Tiara +1 29/31/28/28 14/21/12/14 12/11/0/7 1x Titanite Shard 130
Sanctum Priestess Tiara +2 30/32/29/29 15/22/13/15 13/12/0/7 2x Titanite Shard 160
Sanctum Priestess Tiara +3 31/33/29/29 16/23/13/16 13/12/0/7 3x Titanite Shard 190
Sanctum Priestess Tiara +4 31/33/30/30 16/24/14/16 14/13/0/8 1x Large Titanite Shard 250
Sanctum Priestess Tiara +5 32/34/31/31 17/25/15/17 15/13/0/8 2x Large Titanite Shard 290
Sanctum Priestess Tiara +6 33/35/31/31 18/26/15/18 15/14/0/8 3x Large Titanite Shard 320
Sanctum Priestess Tiara +7 33/35/32/32 18/27/16/18 16/14/0/9 1x Titanite Chunk 380
Sanctum Priestess Tiara +8 34/36/32/32 19/28/16/19 16/15/0/9 2x Titanite Chunk 410
Sanctum Priestess Tiara +9 35/37/33/33 20/29/17/20 17/15/0/9 3x Titanite Chunk 440
Sanctum Priestess Tiara +10 36/38/34/34 21/30/18/21 18/16/0/10 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Shadow Mask

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Mask 34/38/30/30 18/20/19/24 27/21/17/0 0 60 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Mask +0 34/38/30/30 18/20/19/24 27/21/17/0 N/A N/A
Shadow Mask +1 37/41/33/33 19/22/20/26 29/23/18/0 1x Titanite Shard 500
Shadow Mask +2 40/45/36/36 21/24/22/28 32/25/20/0 2x Titanite Shard 630
Shadow Mask +3 43/49/39/39 23/26/24/31 35/26/22/0 3x Titanite Shard 750
Shadow Mask +4 47/53/42/42 25/28/26/33 37/28/23/0 1x Large Titanite Shard 1,000
Shadow Mask +5 50/57/45/45 26/30/28/36 40/31/25/0 2x Large Titanite Shard 1,130
Shadow Mask +6 53/60/48/48 28/32/29/38 43/33/27/0 3x Large Titanite Shard 1,250
Shadow Mask +7 57/64/51/51 30/34/31/40 45/35/28/0 1x Titanite Chunk 1,500
Shadow Mask +8 60/68/54/54 32/36/33/43 48/37/30/0 2x Titanite Chunk 1,630
Shadow Mask +9 63/72/57/57 34/38/35/45 51/39/32/0 3x Titanite Chunk 1,750
Shadow Mask +10 67/76/60/60 36/41/37/48 54/41/34/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Smelter Demon Helm

In-Game Description


Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Helm 113/99/128/113 16/33/15/16 12/28/18/18 17 160 9 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Helm +0 113/99/128/113 16/33/15/16 10/27/17/17 - -
Smelter Demon Helm +1 122/106/138/122 17/35/16/17 10/29/18/18 1x Twinkling Titanite 950
Smelter Demon Helm +2 131/114/148/131 18/38/17/18 11/31/19/19 1x Twinkling Titanite 1180
Smelter Demon Helm +3 140/122/158/140 19/40/18/19 11/33/20/20 2x Twinkling Titanite 1420
Smelter Demon Helm +4 149/130/168/149 20/43/19/20 12/35/21/21 2x Twinkling Titanite 1890
Smelter Demon Helm +5 158/138/178/158 22/46/21/22 13/37/23/23 3x Twinkling Titanite 2120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Spiked Bandit Helm

In-Game Description


Helmet of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Spiked Bandit Helm 44/44/45/42 13/14/11/13 10/14/0/0 3 60 4.1 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Spiked Bandit Helm +0 44/44/45/42 13/14/11/13 10/14/0/0 N/A N/A
Spiked Bandit Helm +1 48/48/49/46 14/15/12/14 10/15/0/0 1x Titanite Shard 500
Spiked Bandit Helm +2 52/52/54/50 15/16/13/15 11/16/0/0 2x Titanite Shard 630
Spiked Bandit Helm +3 57/57/58/54 16/17/14/16 12/18/0/0 3x Titanite Shard 750
Spiked Bandit Helm +4 61/61/63/59 18/19/15/18 13/19/0/0 1x Large Titanite Shard 1000
Spiked Bandit Helm +5 66/66/68/63 19/20/16/19 14/21/0/0 2x Large Titanite Shard 1130
Spiked Bandit Helm +6 70/70/72/67 20/21/17/20 15/22/0/0 3x Large Titanite Shard 1250
Spiked Bandit Helm +7 74/74/77/72 22/23/18/22 16/23/0/0 1x Titanite Chunk 1500
Spiked Bandit Helm +8 79/79/81/76 23/24/19/23 17/25/0/0 2x Titanite Chunk 1630
Spiked Bandit Helm +9 83/83/86/80 24/25/20/24 18/26/0/0 3x Titanite Chunk 1750
Spiked Bandit Helm +10 88/88/91/85 26/27/22/26 19/28/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Standard Helm

In-Game Description


Helmet made of iron.

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Standard Helm 40/28/53/39 8/10/3/8 10/18/0/0 5 65 4 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Standard Helm +0 40/28/53/39 8/10/3/8 10/18/0/0 N/A N/A
Standard Helm +1 44/30/58/42 8/11/3/8 10/19/0/0 1x Titanite Shard 500
Standard Helm +2 48/33/63/46 9/12/3/9 11/21/0/0 2x Titanite Shard 630
Standard Helm +3 52/36/68/50 10/13/3/10 12/23/0/0 3x Titanite Shard 750
Standard Helm +4 56/39/74/54 10/14/4/11 13/25/0/0 1x Large Titanite Shard 1,000
Standard Helm +5 60/42/79/58 11/15/4/12 14/26/0/0 2x Large Titanite Shard 1,130
Standard Helm +6 64/44/84/62 12/16/4/12 15/28/0/0 3x Large Titanite Shard 1,250
Standard Helm +7 68/47/90/66 12/17/5/13 16/30/0/0 1x Titanite Chunk 1,500
Standard Helm +8 72/50/95/70 13/18/5/14 17/32/0/0 2x Titanite Chunk 1,630
Standard Helm +9 76/53/100/74 14/19/5/15 18/34/0/0 3x Titanite Chunk 1,750
Standard Helm +10 80/56/106/78 15/20/6/16 19/36/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Steel Helm

In-Game Description


Heavy steel helmet.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Helm 60/57/64/60 8/8/8/8 8/14/0/0 14 100 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Helm +0 60/57/64/60 8/8/5/8 7/12/0/0 N/A N/A
Steel Helm +1 65/62/70/65 8/8/5/8 7/13/0/0 1x Titanite Shard 500
Steel Helm +2 71/68/76/71 9/9/6/9 8/14/0/0 2x Titanite Shard 630
Steel Helm +3 77/73/82/77 10/10/6/10 8/15/0/0 3x Titanite Shard 750
Steel Helm +4 83/79/89/83 10/11/7/10 9/16/0/0 1x Large Titanite Shard 1000
Steel Helm +5 89/85/95/89 11/12/7/11 10/18/0/0 2x Large Titanite Shard 1130
Steel Helm +6 95/90/101/95 12/12/8/12 10/19/0/0 3x Large Titanite Shard 1250
Steel Helm +7 101/96/108/101 12/13/8/12 11/20/0/0 1x Titanite Chunk 1500
Steel Helm +8 107/101/114/107 13/14/9/13 11/21/0/0 2x Titanite Chunk 1630
Steel Helm +9 113/107/120/113 14/15/9/14 12/22/0/0 3x Titanite Chunk 1720
Steel Helm +10 119/113/127/119 15/16/10/15 13/24/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Syan's Helm

In-Game Description


Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Helm 61/55/65/63 12/16/7/12 7/20/0/0 10 85 6.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Helm +0 61/55/65/63 12/16/7/12 7/20/0/0 N/A N/A
Syan's Helm +1 67/60/71/69 13/17/7/13 7/22/0/0 1x Titanite Shard 500
Syan's Helm +2 73/66/78/75 14/19/8/14 8/24/0/0 2x Titanite Shard 630
Syan's Helm +3 79/71/84/81 15/20/9/15 9/26/0/0 3x Titanite Shard 750
Syan's Helm +4 85/77/91/87 16/22/9/16 9/28/0/0 1x Large Titanite Shard 1000
Syan's Helm +5 92/82/98/94 18/24/10/18 10/30/0/0 2x Large Titanite Shard 1130
Syan's Helm +6 98/88/104/100 19/25/11/19 11/32/0/0 3x Large Titanite Shard 1250
Syan's Helm +7 104/93/111/106 20/27/11/20 11/34/0/0 1x Titanite Chunk 1500
Syan's Helm +8 110/99/117/112 21/28/12/21 12/36/0/0 2x Titanite Chunk 1630
Syan's Helm +9 116/104/124/118 22/30/13/22 13/38/0/0 3x Titanite Chunk 1750
Syan's Helm +10 123/110/131/125 24/32/14/24 14/41/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Symbol of Avarice

In-Game Description


Headpiece depicting the avaricious creature
that mimics treasure chests.
Increases soul absorption and item discovery,
but steadily drains HP.

There is a curious tale of an incorrigibly covetous
ancient deity. Clearly it has currency amongst some
miscreants, or this would have never been crafted.

Availability


Dropped by a Mimic near the Inner Wall bonfire in Frozen Eleum Loyce.

General Information


Notes


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Symbol of Avarice 72/56/80/80 14/14/20/17 14/19/21/20 10 100 8.0 -/-/-/- C

Upgrades


Requires Titanite.
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Symbol of Avarice +0 72/56/80/80 14/14/20/17 14/19/21/20 N/A N/A
Symbol of Avarice +1 73/57/82/82 14/14/21/17 14/19/21/21 1x Titanite Shard 680
Symbol of Avarice +2 75/58/84/84 15/15/22/18 15/20/23/22 2x Titanite Shard 850
Symbol of Avarice +3 77/60/86/86 15/15/23/19 15/21/23/23 3x Titanite Shard 1020
Symbol of Avarice +4 79/61/88/88 16/16/24/20 16/22/25/24 1x Large Titanite Shard 1350
Symbol of Avarice +5 81/63/90/90 17/17/25/21 17/23/26/25 2x Large Titanite Shard 1520
Symbol of Avarice +6 82/64/92/92 17/17/26/21 17/24/26/26 3x Large Titanite Shard 1690
Symbol of Avarice +7 84/65/94/94 18/18/27/22 18/25/28/27 1x Titanite Chunk 2030
Symbol of Avarice +8 86/67/96/96 18/18/28/23 18/26/28/28 2x Titanite Chunk 2200
Symbol of Avarice +9 88/68/98/98 19/19/29/24 19/27/30/29 3x Titanite Chunk 2370
Symbol of Avarice +10 90/70/100/100 20/20/30/25 20/28/31/30 1x Titanite Slab 2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Targray's Helm

In-Game Description


Helm of one who guides others.
Belonged to Targray, Knight of the Blue

Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Helm 36/34/39/36 9/9/7/10 11/12/0/0 5 75 4.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Helm +0 36/34/39/36 9/9/7/10 11/12/0/0 N/A N/A
Targray's Helm +1 39/37/43/39 9/9/7/11 12/13/0/0 1x Titanite Shard 500
Targray's Helm +2 43/40/47/43 10/10/8/12 13/14/0/0 2x Titanite Shard 630
Targray's Helm +3 47/44/51/47 11/11/9/13 14/15/0/0 3x Titanite Shard 750
Targray's Helm +4 50/47/55/50 12/12/10/14 15/16/0/0 1x Large Titanite Shard 1,000
Targray's Helm +5 54/51/59/54 13/13/11/15 16/18/0/0 2x Large Titanite Shard 1,130
Targray's Helm +6 58/54/63/58 14/14/11/16 17/19/0/0 3x Large Titanite Shard 1,250
Targray's Helm +7 61/57/67/61 15/15/12/17 18/20/0/0 1x Titanite Chunk 1,500
Targray's Helm +8 65/61/71/65 16/16/13/18 19/21/0/0 2x Titanite Chunk 1,630
Targray's Helm +9 69/64/75/69 17/17/14/19 20/22/0/0 3x Titanite Chunk 1,750
Targray's Helm +10 73/68/79/73 18/18/15/20 22/24/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tattered Cloth Hood

In-Game Description


Hood favored by pyromancers.
It appears tattered but in fact its fabric
is reinforced with pyromancy.

Magic is no show. It is and art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tattered Cloth Hood 20/21/20/20 11/15/10/11 18/6/0/4 0 55 1.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tattered Cloth Hood +0 20/21/20/20 11/15/10/11 18/6/0/4 N/A N/A
Tattered Cloth Hood +1 22/23/21/21 12/16/10/12 19/6/0/4 1x Titanite Shard 130
Tattered Cloth Hood +2 24/25/23/23 13/17/11/13 21/7/0/4 2x Titanite Shard 160
Tattered Cloth Hood +3 26/27/25/25 14/19/12/14 23/7/0/5 3x Titanite Shard 190
Tattered Cloth Hood +4 28/29/27/27 15/20/13/15 24/8/0/5 1x Large Titanite Shard 250
Tattered Cloth Hood +5 30/32/29/29 16/22/14/16 26/9/0/6 2x Large Titanite Shard 290
Tattered Cloth Hood +6 32/34/31/31 17/23/15/17 28/9/0/6 3x Large Titanite Shard 320
Tattered Cloth Hood +7 34/36/33/33 18/24/16/18 29/10/0/6 1x Titanite Chunk 380
Tattered Cloth Hood +8 36/38/35/35 19/26/17/19 31/10/0/7 2x Titanite Chunk 410
Tattered Cloth Hood +9 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Chunk 440
Tattered Cloth Hood +10 41/43/39/39 22/29/19/22 35/12/0/8 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Thief Mask

In-Game Description


A full face mask.

Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Thief Mask 20/21/20/20 10/7/7/8 12/8/0/0 0 55 1.2 -/-/-/- E

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Thief Mask +0 20/21/20/20 10/7/7/8 12/8/0/0 N/A N/A
Thief Mask +1 22/23/21/21 10/7/7/8 13/8/0/0 1x Titanite Shard 130
Thief Mask +2 24/25/23/23 11/8/8/9 14/9/0/0 2x Titanite Shard 160
Thief Mask +3 26/27/25/25 12/9/9/10 15/10/0/0 3x Titanite Shard 190
Thief Mask +4 28/29/27/27 13/10/9/11 16/11/0/0 1x Large Titanite Shard 250
Thief Mask +5 30/31/29/29 14/11/10/12 17/12/0/0 2x Large Titanite Shard 290
Thief Mask +6 32/33/31/31 15/11/11/12 18/12/0/0 3x Large Titanite Shard 320
Thief Mask +7 34/35/33/33 16/12/11/13 19/13/0/0 1x Titanite Chunk 380
Thief Mask +8 36/37/35/35 17/13/12/14 20/14/0/0 2x Titanite Chunk 410
Thief Mask +9 38/39/37/37 18/14/13/15 21/15/0/0 3x Titanite Chunk 440
Thief Mask +10 40/42/39/39 19/15/14/16 23/16/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Defender Helm

In-Game Description


Helmet worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Helm 87/84/90/88 18/20/10/18 12/20/0/0 8 100 6.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Helm +0 87/84/90/88 18/20/10/18 12/20/0/0 N/A N/A
Throne Defender Helm +1 95/92/99/96 19/21/11/19 13/22/0/0 1x Twinkling Titanite 710
Throne Defender Helm +2 104/100/108/105 21/23/12/21 14/24/0/0 1x Twinkling Titanite 890
Throne Defender Helm +3 113/109/117/114 22/25/13/22 15/26/0/0 2x Twinkling Titanite 1060
Throne Defender Helm +4 122/117/126/123 24/27/14/24 16/28/0/0 2x Twinkling Titanite 1420
Throne Defender Helm +5 131/126/136/132 26/29/16/26 18/31/0/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Watcher Helm

In-Game Description


Helm worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Helm 70/66/75/70 30/20/16/20 16/19/0/0 8 95 5.6 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Watcher Helm +0 70/66/75/70 30/20/16/20 16/19/0/0 N/A N/A
Throne Watcher Helm +1 76/72/82/76 33/22/17/22 17/20/0/0 1x Twinkling Titanite 710
Throne Watcher Helm +2 83/79/89/83 36/24/19/24 18/22/0/0 1x Twinkling Titanite 890
Throne Watcher Helm +3 90/85/97/90 39/26/20/26 20/24/0/0 2x Twinkling Titanite 1060
Throne Watcher Helm +4 97/92/104/97 42/28/22/28 21/26/0/0 2x Twinkling Titanite 1420
Throne Watcher Helm +5 104/99/112/104 46/30/24/30 23/28/0/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Traveling Merchant Hat

In-Game Description


Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Effect: Raises item discovery

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Hat 25/27/24/24 7/8/8/7 9/10/0/0 0 60 2.6 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Traveling Merchant Hat +0 25/27/24/24 7/8/8/7 9/10/0/0 N/A N/A
Traveling Merchant Hat +1 27/29/26/26 7/8/8/7 9/11/0/0 1x Titanite Shard 130
Traveling Merchant Hat +2 30/32/28/28 8/9/9/8 10/12/0/0 2x Titanite Shard 160
Traveling Merchant Hat +3 32/34/31/31 9/10/10/9 11/13/0/0 3x Titanite Shard 190
Traveling Merchant Hat +4 35/37/33/33 9/10/11/9 12/14/0/0 1x Large Titanite Shard 250
Traveling Merchant Hat +5 37/40/36/36 10/11/12/10 13/15/0/0 2x Large Titanite Shard 290
Traveling Merchant Hat +6 40/42/38/38 11/12/13/11 14/16/0/0 3x Large Titanite Shard 320
Traveling Merchant Hat +7 42/45/40/40 11/12/14/11 15/17/0/0 1x Titanite Chunk 380
Traveling Merchant Hat +8 45/47/43/43 12/13/15/12 16/18/0/0 2x Titanite Chunk 410
Traveling Merchant Hat +9 47/50/45/45 13/14/16/13 17/19/0/0 3x Titanite Chunk 440
Traveling Merchant Hat +10 50/53/48/48 14/15/17/14 18/20/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tseldora Cap

In-Game Description


Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Cap 10/11/10/10 5/5/6/4 5/5/0/0 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Cap +0 10/11/10/10 5/5/6/4 5/5/0/0 - -
Tseldora Cap +1 11/12/11/11 5/5/6/4 5/5/0/0 1x Titanite Shard 110
Tseldora Cap +2 12/13/12/12 5/6/7/5 6/6/0/0 2x Titanite Shard 140
Tseldora Cap +3 13/14/13/13 6/6/7/5 6/6/0/0 3x Titanite Shard 160
Tseldora Cap +4 14/15/14/14 6/7/8/6 7/7/0/0 1x Large Titanite Shard 220
Tseldora Cap +5 15/17/15/15 7/7/9/6 7/7/0/0 2x Large Titanite Shard 240
Tseldora Cap +6 16/18/16/16 7/8/9/7 8/8/0/0 3x Large Titanite Shard 270
Tseldora Cap +7 17/19/17/17 7/8/10/7 8/8/0/0 1x Titanite Chunk 320
Tseldora Cap +8 18/20/18/18 8/9/10/8 9/9/0/0 2x Titanite Chunk 350
Tseldora Cap +9 19/21/19/19 8/9/11/8 9/9/0/0 3x Titanite Chunk 380
Tseldora Cap +10 21/23/20/20 9/10/12/9 10/10/0/0 1x Titanite Slab 430

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Varangian Helm

In-Game Description


Helmet worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Helm 53/46/60/55 17/19/10/17 17/23/0/0 5 55 4.6 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Helm +0 53/46/60/55 17/19/10/17 17/23/0/0 N/A N/A
Varangian Helm +1 58/50/65/60 18/20/11/18 18/25/0/0 1x Titanite Shard 500
Varangian Helm +2 63/55/71/65 20/22/12/20 20/27/0/0 2x Titanite Shard 630
Varangian Helm +3 68/59/77/71 22/24/13/22 21/29/0/0 3x Titanite Shard 750
Varangian Helm +4 74/64/83/76 23/26/14/23 23/31/0/0 1x Large Titanite Shard 1000
Varangian Helm +5 79/69/89/82 25/28/15/25 25/34/0/0 2x Large Titanite Shard 1130
Varangian Helm +6 84/73/95/87 27/30/16/27 26/36/0/0 3x Large Titanite Shard 1250
Varangian Helm +7 90/78/101/92 28/32/17/28 28/38/0/0 1x Titanite Chunk 1500
Varangian Helm +8 95/82/107/98 30/34/18/30 29/40/0/0 2x Titanite Chunk 1630
Varangian Helm +9 100/87/113/103 32/36/19/32 31/42/0/0 3x Titanite Chunk 1750
Varangian Helm +10 106/92/119/109 34/38/20/34 33/45/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Velstadt's Helm

In-Game Description


Helm worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Helm 113/103/123/108 15/15/7/35 10/29/15/21 14 140 7.5 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Helm +0 113/103/123/108 15/15/7/35 10/29/15/21 N/A N/A
Velstadt's Helm +1 121/111/132/116 16/16/7/37 10/31/16/22 1 950
Velstadt's Helm +2 130/119/142/124 17/17/7/40 11/33/17/24 1 1,180
Velstadt's Helm +3 139/127/152/133 18/18/8/42 11/35/18/25 2 1,420
Velstadt's Helm +4 148/135/162/141 19/19/8/45 12/37/19/27 2 1,890
Velstadt's Helm +5 157/143/172/150 20/21/9/48 13/40/21/29 3 2,120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Vengarl's Helm

In-Game Description


Helmet worn by the ferocious Vengarl of Forossa.

As Vengarl's helmet suggests, he was not
unlike a mad beast on the battlefield.

Availability


Exhaust Head of Vengarl's dialogue.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Helm 102/96/109/102 13/18/11/13 12/16/0/0 14 85 6.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Vengarl's Helm +0 102/96/109/102 13/18/11/13 12/16/0/0 - -
Vengarl's Helm +1 110/103/117/110 14/19/11/14 12/17/0/0 1x Twinkling Titanite 550
Vengarl's Helm +2 118/111/126/118 15/20/12/15 13/18/0/0 1x Twinkling Titanite 690
Vengarl's Helm +3 126/118/134/126 15/21/13/15 14/19/0/0 2x Twinkling Titanite 820
Vengarl's Helm +4 134/126/143/134 17/22/14/17 15/20/0/0 2x Twinkling Titanite 1,090
Vengarl's Helm +5 142/134/152/142 18/24/15/18 16/22/0/0 3x Twinkling Titanite 1,230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Wanderer Hood

In-Game Description


A hood for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Hood 23/22/23/24 8/10/11/8 9/14/0/0 0 50 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Hood +0 23/22/23/24 8/10/11/8 9/14/0/0 N/A N/A
Wanderer Hood +1 25/24/25/26 8/11/12/8 9/15/0/0 1x Titanite Shard 130
Wanderer Hood +2 27/26/27/28 9/12/13/9 10/16/0/0 2x Titanite Shard 160
Wanderer Hood +3 29/28/30/30 10/13/14/10 11/18/0/0 3x Titanite Shard 190
Wanderer Hood +4 32/30/32/33 10/14/15/11 12/19/0/0 1x Large Titanite Shard 250
Wanderer Hood +5 34/33/35/35 11/15/16/12 13/21/0/0 2x Large Titanite Shard 290
Wanderer Hood +6 36/35/37/37 12/16/17/12 13/22/0/0 3x Large Titanite Shard 320
Wanderer Hood +7 39/37/39/40 12/17/18/13 14/23/0/0 1x Titanite Chunk 380
Wanderer Hood +8 41/39/42/42 13/18/19/14 15/25/0/0 2x Titanite Chunk 410
Wanderer Hood +9 43/41/44/44 14/19/20/15 16/26/0/0 3x Titanite Chunk 440
Wanderer Hood +10 46/44/47/47 15/20/22/16 17/28/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Warlock Mask

In-Game Description


Strange mask worn by Aldia warlocks
Grants dark defense, and increased soul acquisition.

Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Warlock Mask 26/30/24/24 36/17/24/36 19/19/24/60 4 50 4.8 -/-/14/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Warlock Mask +0 26/30/24/24 36/17/24/36 19/19/24/60 N/A N/A
Warlock Mask +1 28/32/26/26 39/18/26/39 20/20/26/66 1x Titanite Shard 510
Warlock Mask +2 31/35/28/28 43/20/28/43 22/22/28/72 2x Titanite Shard 640
Warlock Mask +3 33/38/31/31 46/21/31/46 24/24/30/78 3x Titanite Shard 770
Warlock Mask +4 36/41/33/33 50/23/33/50 26/26/33/84 1x Large Titanite Shard 1020
Warlock Mask +5 39/44/36/36 53/25/36/53 28/28/35/90 2x Large Titanite Shard 1140
Warlock Mask +6 41/47/38/38 57/26/38/57 30/30/37/96 3x Large Titanite Shard 1270
Warlock Mask +7 44/50/40/40 61/28/40/61 32/32/40/102 1x Titanite Chunk 1520
Warlock Mask +8 46/53/43/43 64/29/43/64 34/34/42/108 2x Titanite Chunk 1650
Warlock Mask +9 49/56/45/45 68/31/45/68 36/36/44/114 3x Titanite Chunk 1780
Warlock Mask +10 52/59/48/48 72/33/48/72 38/38/47/120 1x Titanite Slab 2030

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Hollow Mage Hood

In-Game Description


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.

Availability


Hollow Mage drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Hollow Mage Hood 34/35/33/33 28/20/21/23 13/13/19/19 0 50 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Hollow Mage Hood +0 34/35/33/33 28/20/21/23 13/13/19/19 N/A N/A
White Hollow Mage Hood +1 37/38/36/36 30/22/23/25 14/14/20/20 1x Titanite Shard 130
White Hollow Mage Hood +2 40/42/39/39 33/24/25/27 15/15/22/22 2x Titanite Shard 160
White Hollow Mage Hood +3 43/45/42/42 36/26/27/30 17/16/24/24 3x Titanite Shard 190
White Hollow Mage Hood +4 47/49/46/46 39/28/29/32 18/17/26/26 1x Titanite Large Shard 250
White Hollow Mage Hood +5 50/52/49/49 42/30/32/35 20/19/28/28 2x Titanite Large Shard 290
White Hollow Mage Hood +6 53/56/52/52 44/32/34/37 21/20/30/30 3x Titanite Large Shard 320
White Hollow Mage Hood +7 57/59/56/56 47/34/36/39 22/21/32/32 1x Titanite Chunk 380
White Hollow Mage Hood +8 60/63/59/59 50/36/38/42 24/22/34/34 2x Titanite Chunk 410
White Hollow Mage Hood +9 63/66/62/62 53/38/40/44 25/23/36/36 3x Titanite Chunk 440
White Hollow Mage Hood +10 67/70/66/66 56/41/43/47 27/25/38/38 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Priest Headpiece

In-Game Description


Traditional headpiece for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.

Availability


Sold by Cromwell the Pardoner.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Headpiece 23/25/23/23 14/14/18/16 10/9/9/9 0 50 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Headpiece +0 23/25/23/23 14/14/18/16 10/9/9/9 N/A N/A
White Priest Headpiece +1 25/27/25/25 15/15/19/17 10/9/9/9 1x Titanite Shard 130
White Priest Headpiece +2 27/29/27/27 16/16/21/19 11/10/10/10 2x Titanite Shard 160
White Priest Headpiece +3 30/32/29/29 18/18/23/20 12/11/11/11 3x Titanite Shard 190
White Priest Headpiece +4 32/34/32/32 19/19/25/22 13/12/12/12 1x Large Titanite Shard 250
White Priest Headpiece +5 35/37/34/34 21/21/27/23 14/13/13/13 2x Large Titanite Shard 290
White Priest Headpiece +6 37/39/36/36 22/22/29/25 15/14/14/14 3x Large Titanite Shard 320
White Priest Headpiece +7 39/41/39/39 23/23/31/26 16/15/15/15 1x Titanite Chunk 380
White Priest Headpiece +8 42/44/41/41 25/25/33/28 17/16/16/16 2x Titanite Chunk 410
White Priest Headpiece +9 44/46/43/43 26/26/35/29 18/17/17/17 3x Titanite Chunk 440
White Priest Headpiece +10 47/49/46/46 28/28/37/31 19/18/18/18 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Xanthous Crown

In-Game Description


This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Crown 67/116/67/44 16/5/11/15 7/7/0/91 0 60 5.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Crown +0 67/116/67/44 16/5/11/15 7/7/0/83 N/A N/A
Xanthous Crown +1 73/127/73/48 17/5/12/16 7/7/0/91 1x Twinkling Titanite 370
Xanthous Crown +2 80/139/80/52 19/5/13/17 8/8/0/99 1x Twinkling Titanite 460
Xanthous Crown +3 86/150/86/57 20/6/14/19 9/8/0/108 2x Twinkling Titanite 550
Xanthous Crown +4 93/162/93/61 22/6/15/20 10/9/0/116 2x Twinkling Titanite 730
Xanthous Crown +5 100/174/100/66 24/7/16/22 11/10/0/125 3x Twinkling Titanite 820

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.