# Head Armor # Alonne Captain Helm
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### In-Game Description --- *Helmet worn by the captain of the Alonne Knights. The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted. The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.* ### Availability --- Alonne Knight Captain drop. ### General Information --- - Part of the Alonne Captain Set. - High resistance to Fire.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne Captain Helm53/50/56/5311/17/7/116/12/0/012905.1-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne Captain Helm +053/50/56/5311/17/7/116/12/0/0--
Alonne Captain Helm +158/55/61/5812/18/7/126/13/0/01x Titanite Shard680
Alonne Captain Helm +263/60/67/6313/20/8/137/14/0/02x Titanite Shard850
Alonne Captain Helm +368/65/72/6814/22/9/147/15/0/03x Titanite Shard1020
Alonne Captain Helm +474/70/78/7415/23/10/158/17/0/01x Large Titanite Shard1350
Alonne Captain Helm +579/75/84/7916/25/11/168/18/0/02x Large Titanite Shard1520
Alonne Captain Helm +684/80/89/8417/27/11/179/19/0/03x Large Titanite Shard1690
Alonne Captain Helm +790/85/95/9018/28/12/189/21/0/01x Titanite Chunk2030
Alonne Captain Helm +895/90/100/9519/30/13/1910/22/0/02x Titanite Chunk2200
Alonne Captain Helm +9100/95/106/10020/32/14/2010/23/0/03x Titanite Chunk2370
Alonne Captain Helm +10106/100/112/10622/34/15/2211/25/0/01x Titanite Slab2700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Knight Helm
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### In-Game Description --- *Helm worn by Alonne Knights. The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* ### Availability --- Alonne Knight drop. ### General Information --- Part of the Alonne Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne Knight Helm48/45/50/487/13/5/73/9/0/011804.6-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne Knight Helm +048/45/50/487/13/5/73/9/0/0--
Alonne Knight Helm +152/49/55/527/14/5/73/9/0/01x Titanite Shard500
Alonne Knight Helm +257/54/60/578/15/6/83/10/0/02x Titanite Shard630
Alonne Knight Helm +362/58/65/629/16/6/93/11/0/03x Titanite Shard750
Alonne Knight Helm +466/63/70/669/17/7/93/12/0/01x Large Titanite Shard1000
Alonne Knight Helm +571/67/75/7110/19/7/104/13/0/02x Large Titanite Shard1130
Alonne Knight Helm +676/72/80/7611/20/8/114/13/0/03x Large Titanite Shard1250
Alonne Knight Helm +780/76/85/8011/21/8/114/14/0/01x Titanite Chunk1500
Alonne Knight Helm +885/81/90/8512/22/9/124/15/0/02x Titanite Chunk1630
Alonne Knight Helm +990/85/95/9013/23/9/134/16/0/03x Titanite Chunk1750
Alonne Knight Helm +1095/90/100/9514/25/10/145/17/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne's Helm
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### In-Game Description --- *Helm worn by Sir Alonne, who served the Old Iron King. Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King. Then, at the end of the very peak of his sire's rule, Sir Alonne set out again, in search of lands yet unknown.* ### Availability --- Sold by Magerold of Lanafir after defeating Sir Alonne. ### General Information --- Part of Alonne's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne's Helm62/60/64/6114/15/10/1414/19/0/08804-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne's Helm +062/60/64/6114/15/10/1414/19/0/0--
Alonne's Helm +165/62/67/6415/16/11/1515/20/0/01710
Alonne's Helm +268/65/70/6716/17/12/1616/22/0/01890
Alonne's Helm +371/68/73/7017/19/13/1818/24/0/021060
Alonne's Helm +474/71/76/7318/20/14/1919/26/0/021420
Alonne's Helm +577/74/80/7620/22/15/2121/28/0/031590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alva Helm
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### In-Game Description --- *Helm worn by Alva the Wayfarer. Light but offers very high defense. Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* ### Availability --- Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop. ### General Information --- Part of the Alva Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alva Helm38/36/39/3710/11/8/1111/15/0/06803.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alva Helm +038/36/39/3710/11/8/1111/15/0/0--
Alva Helm +141/39/42/4011/12/8/1212/16/0/01x Titanite Shard500
Alva Helm +245/43/46/4412/13/9/1313/17/0/02x Titanite Shard630
Alva Helm +349/46/50/4813/14/10/1414/19/0/03x Titanite Shard750
Alva Helm +452/50/54/5114/15/11/1515/20/0/01x Large Titanite Shard1000
Alva Helm +556/54/58/5515/17/12/1616/22/0/02x Large Titanite Shard1130
Alva Helm +660/57/62/5916/18/12/1717/23/0/03x Large Titanite Shard1250
Alva Helm +763/61/66/6217/19/13/1818/24/0/01x Titanite Chunk1500
Alva Helm +867/64/70/6618/20/14/1919/26/0/02x Titanite Chunk1630
Alva Helm +971/68/74/7019/21/15/2020/27/0/03x Titanite Chunk1750
Alva Helm +1075/72/78/7421/23/16/2222/29/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Archdrake Helm
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### In-Game Description --- *Helm of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* ### Availability --- Lindelt Cleric drop. ### General Information --- - Part of the Archdrake Set. - Raises Intelligence by 1 point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Archdrake Helm49/49/49/4916/15/26/1513/11/0/07805.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Archdrake Helm +049/49/49/4916/15/26/1513/11/0/0--
Archdrake Helm +153/53/53/5317/16/28/1614/12/0/01x Titanite Shard500
Archdrake Helm +258/58/58/5819/18/31/1715/13/0/02x Titanite Shard630
Archdrake Helm +363/63/63/6320/19/33/1916/14/0/03x Titanite Shard750
Archdrake Helm +468/68/68/6822/21/36/2018/15/0/01x Large Titanite Shard1000
Archdrake Helm +573/73/73/7323/22/38/2219/16/0/02x Large Titanite Shard1130
Archdrake Helm +678/78/78/7825/24/41/2320/17/0/03x Large Titanite Shard1250
Archdrake Helm +783/83/83/8326/25/43/2422/18/0/01x Titanite Chunk1500
Archdrake Helm +888/88/88/8828/27/46/2623/19/0/02x Titanite Chunk1630
Archdrake Helm +993/93/93/9329/28/48/2724/20/0/03x Titanite Chunk1750
Archdrake Helm +1098/98/98/9831/30/51/2926/22/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bell Keeper Helmet
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### In-Game Description --- *An old helmet that is oddly comfortable. Belonged to a Bell Keeper. To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes. Surely they never imagined that their dolls would outlast their own kingdoms.* ### Availability --- Reach Rank 3 in the Bell Keepers covenant. ### General Information --- Part of the Bell Keeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bell Keeper Helmet52/45/57/5511/18/5/208/16/0/05604.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bell Keeper Helmet +052/45/57/5511/18/5/208/16/0/0--
Bell Keeper Helmet +157/49/62/6012/19/5/228/17/0/01x Titanite Shard500
Bell Keeper Helmet +262/54/68/6613/21/6/249/19/0/02x Titanite Shard630
Bell Keeper Helmet +367/58/74/7114/23/6/2610/20/0/03x Titanite Shard750
Bell Keeper Helmet +473/63/79/7715/25/7/2810/22/0/01x Large Titanite Shard1,000
Bell Keeper Helmet +578/67/85/8216/26/7/3011/23/0/02x Large Titanite Shard1,130
Bell Keeper Helmet +683/72/91/8817/28/8/3212/25/0/03x Large Titanite Shard1,250
Bell Keeper Helmet +789/76/96/9318/30/8/3412/26/0/01x Titanite Chunk1,500
Bell Keeper Helmet +894/81/102/9919/32/9/3613/28/0/02x Titanite Chunk1,630
Bell Keeper Helmet +999/85/108/10420/34/9/3814/29/0/03x Titanite Chunk1,750
Bell Keeper Helmet +10105/90/114/11022/36/10/4015/31/0/01x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Benhart's Knight Helm
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### In-Game Description --- *A helmet of unknown origin. Belonged to Benhart of Jugo. Apparently Benhart found this while wandering land to land, but its origins are unknown. He wore it all the time, he adored it so, leaving a slight odor.* ### Availability --- - Obtained from Benhart of Jugo as a gift after completing his questline. - Sold by Merchant Hag Melentia after killing Benhart of Jugo. ### General Information --- Part of Benhart's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Benhart's Knight Helm69/67/72/6916/15/14/1618/14/0/011727-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Benhart's Knight Helmet +069/67/72/6916/15/14/1618/14/0/0--
Benhart's Knight Helmet +176/73/79/7617/16/15/1719/15/0/01x Titanite Shard500
Benhart's Knight Helmet +283/80/86/8319/18/16/1921/16/0/02x Titanite Shard630
Benhart's Knight Helmet +390/87/93/9020/19/18/2023/18/0/03x Titanite Shard750
Benhart's Knight Helmet +497/93/100/9722/21/19/2225/19/0/01x Large Titanite Shard1000
Benhart's Knight Helmet +5104/100/108/10424/22/21/2426/21/0/02x Large Titanite Shard1130
Benhart's Knight Helmet +6111/107/115/11125/24/22/2528/22/0/03x Large Titanite Shard1250
Benhart's Knight Helmet +7118/113/122/11827/25/23/2730/23/0/01x Titanite Chunk1500
Benhart's Knight Helmet +8125/120/129/12528/27/25/2832/25/0/02x Titanite Chunk1630
Benhart's Knight Helmet +9132/127/136/13230/28/26/3034/26/0/03x Titanite Chunk1750
Benhart's Knight Helmet +10139/134/144/13932/30/28/3236/28/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Dragon Helm
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### In-Game Description --- *An eerily-shaped helmet spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but this helm proves its existence* ### Availability --- Use the Dragon Head Stone, gained from Rank 1 in the Dragon Remnants covenant. ### General Information --- Part of the Black Dragon Set. Cannot be unequipped by normal means. To unequip it, you have to die.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Dragon Helm56/54/57/5620/44/21/2025/36/29/2902252.2-/-/-/-C
### Upgrades --- Cannot be upgraded. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Hollow Mage Hood
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### In-Game Description --- *Hood worn by Hollowed Drangleic mages. Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a women's hood.* ### Availability --- - Necromancer drop. - Astrologist drop. ### General Information --- - Part of the Black Hollow Mage Set. - Increases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Hollow Mage Hood32/34/31/3127/19/21/2313/12/12/120501.9-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Hollow Mage Hood +032/34/31/3127/19/21/2313/12/12/12--
Black Hollow Mage Hood +135/37/34/3429/20/23/2514/13/13/131x Titanite Shard130
Black Hollow Mage Hood +238/40/37/3732/22/25/2715/14/14/142x Titanite Shard160
Black Hollow Mage Hood +341/43/40/4035/24/26/2916/15/15/153x Titanite Shard190
Black Hollow Mage Hood +444/47/43/4337/26/28/3118/16/17/171x Large Titanite Shard250
Black Hollow Mage Hood +548/50/46/4640/28/31/3419/18/18/182x Large Titanite Shard290
Black Hollow Mage Hood +651/53/49/4943/30/33/3620/19/19/193x Large Titanite Shard320
Black Hollow Mage Hood +754/57/52/5245/32/35/3822/20/21/211x Titanite Chunk380
Black Hollow Mage Hood +857/60/55/5548/34/37/4023/21/22/222x Titanite Chunk410
Black Hollow Mage Hood +960/63/58/5851/36/39/4224/22/23/233x Titanite Chunk440
Black Hollow Mage Hood +1064/67/62/6254/38/41/4526/24/25/251x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Hood
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### In-Game Description --- *A black hood.* *Grants slight increase to spellcasting speed. Belonged to Straid of Olaphis.* *Straid was invited to the old kingdom of Olaphis for his wisdom, but its depth was such that people soon feared him, and in the end Straid was led into a dreadful trap.* *Effect: Improves casting speed* ### Availability --- - Given to you by Straid of Olaphis when the player has traded four unique boss souls to him. - Dropped by Straid of Olaphis. ### General Information --- - Part of the Black Set. - Increases Intelligence and Faith by two points. - Increases casting speed by ~11%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Hood23/25/22/2225/17/17/1710/9/13/120550.9-/-/16/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls
Black Hood +023/25/22/2225/17/17/1710/9/13/12N/AN/A
Black Hood +125/27/24/2427/18/18/1811/10/14/131x Twinkling Titanite480
Black Hood +227/29/26/2630/20/20/2012/11/15/141x Twinkling Titanite590
Black Hood +330/32/28/2832/21/21/2113/12/17/152x Twinkling Titanite710
Black Hood +432/34/30/3035/23/23/2314/13/18/162x Twinkling Titanite950
Black Hood +535/37/33/3338/25/25/2516/14/20/183x Twinkling Titanite1060
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Domino Mask
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### In-Game Description --- *Domino mask worn by Zullie the Witch, seducer of Alva the Wayfarer. Strengthens magic attacks but reduces max HP. When Zullie the Witch Learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence. Effects: Raises magic ATK. Lowers max HP* ### Availability --- Dual Avelyn Guardian drop - very rare. ### General Information --- - Part of the Black Witch Set. - Lowers HP by around 15%. - Increases damage of spells by around 3%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Witch Domino Mask10/11/9/916/8/16/165/5/17/170600.5-/-/20/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Witch Domino Mask +010/11/9/916/8/16/165/5/17/17--
Black Witch Domino Mask +111/12/10/1017/8/17/175/5/18/181x Twinkling Titanite240
Black Witch Domino Mask +212/13/11/1119/9/19/195/6/20/201x Twinkling Titanite300
Black Witch Domino Mask +313/14/12/1220/10/20/206/6/22/222x Twinkling Titanite360
Black Witch Domino Mask +414/15/13/1322/11/22/226/7/24/242x Twinkling Titanite480
Black Witch Domino Mask +515/16/14/1424/12/24/247/8/26/263x Twinkling Titanite530
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Hat
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### In-Game Description --- *Hat worn by Zullie the Witch, seducer of Alva the Wayfarer. Allows the attunement of an extra spell. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* ### Availability --- Sold by Royal Sorcerer Navlaan for 7,200 souls. ### General Information --- - Part of the Black Witch Set. - Adds an extra spell Attunement slot.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Witch Hat19/23/19/1915/7/15/157/8/12/120551.5-/-/20/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Witch Hat +019/23/19/1915/7/15/157/8/12/12--
Black Witch Hat +121/25/20/2016/7/16/167/8/13/131x Twinkling Titanite240
Black Witch Hat +223/27/22/2217/8/17/178/9/14/141x Twinkling Titanite300
Black Witch Hat +325/29/24/2419/9/19/199/10/15/152x Twinkling Titanite360
Black Witch Hat +427/31/26/2620/10/20/209/11/16/162x Twinkling Titanite480
Black Witch Hat +529/34/28/2822/11/22/2210/12/18/183x Twinkling Titanite530
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Veil
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### In-Game Description --- *Veil worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* ### Availability --- Bell Keeper Mage drop - very rare. Invader Gutter Denizen drop - guaranteed. Invades in the bottom of The Gutter, right before dropping down into Black Gulch, after every sconce in the area has been lit.1 ### General Information --- - Part of the Black Witch Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Witch Veil10/11/10/109/7/9/93/4/5/10000450.5-/-/-/-E
### Notes --- - Just like the Hollow Skin, having a very high Curse resistance effectively makes the player immune to Curse. - Wearing this does **not** prevent you from taking damage from Nashandra's Curse Orbs. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Black Witch Veil +010/11/10/109/7/9/93/4/5/1000--
Black Witch Veil +111/12/11/1110/7/9/103/4/5/10001240
Black Witch Veil +212/13/12/1211/8/10/113/4/5/10001300
Black Witch Veil +313/14/13/1312/9/11/124/5/6/10002360
Black Witch Veil +414/15/14/1413/10/12/134/5/6/10002480
Black Witch Veil +515/16/15/1514/11/13/145/6/7/10003530
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
# Bone Crown
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### In-Game Description --- *Skeleton Lord Crown. High dark defense. The Old Iron King led his best men on Undead hunts, but their memories were purged in rebirth.* ### Availability --- Sold by Titchy Gren after defeating the Skeleton Lords. ### General Information --- Part of the Bone King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bone Crown32/35/30/3020/22/18/2816/10/12/200651.7-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bone Crown +032/35/30/3020/22/18/2816/10/12/20--
Bone Crown +135/38/33/3322/24/19/3017/11/13/221x Twinkling Titanite550
Bone Crown +238/41/36/3624/26/21/3319/12/14/241x Twinkling Titanite690
Bone Crown +341/45/39/3926/29/23/3620/13/16/262x Twinkling Titanite820
Bone Crown +444/48/42/4228/31/25/3922/14/17/282x Twinkling Titanite1090
Bone Crown +548/52/46/4630/34/27/4224/16/19/303x Twinkling Titanite1230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Brigand Hood
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### In-Game Description --- *Hood worn by looting brigands.* *Mountains surround Drangleic on three sides. Most travelers who try to cross them end up hapless prey to the countless brigands lurking there.* ### Availability --- - No-man's Wharf treasure chest, in the large building with the shortcut gate. - Crescent Sickle Phantom drop. ### General Information --- Part of the Brigand Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Brigand Hood22/24/22/2011/9/8/99/9/0/00601.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Brigand Hood +022/24/22/2011/9/8/99/9/0/0N/AN/A
Brigand Hood +124/26/24/2212/9/8/109/9/0/01x Titanite Shard130
Brigand Hood +226/28/26/2413/10/9/1110/10/0/02x Titanite Shard160
Brigand Hood +328/31/28/2614/11/10/1211/11/0/03x Titanite Shard190
Brigand Hood +430/33/30/2815/12/11/1312/12/0/01x Large Titanite Shard250
Brigand Hood +533/36/32/3016/13/12/1413/13/0/02x Large Titanite Shard290
Brigand Hood +635/38/34/3217/13/12/1514/14/0/03x Large Titanite Shard320
Brigand Hood +737/40/36/3418/14/13/1515/15/0/01x Titanite Chunk380
Brigand Hood +839/43/38/3619/15/14/1716/16/0/02x Titanite Chunk410
Brigand Hood +941/45/40/3820/16/15/1817/17/0/03x Titanite Chunk440
Brigand Hood +1044/48/43/4122/17/16/1918/18/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Cale's Helm
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### In-Game Description --- *Helm of a light Mirrah foot soldier. Belonged to Cale the Cartographer.* *Apparently Cale procured this inexpensively second-hand, but it's surprisingly well made.* ### Availability --- - Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed. - Dropped by Cale the Cartographer. - Raises Endurance by one point and Dexterity by two points. ### General Information --- Part of Cale's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Cale's Helm39/38/38/4011/12/9/1117/11/0/00803.0-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Cale's Helm +039/38/38/4011/12/9/1117/11/0/0N/AN/A
Cale's Helm +142/41/41/4412/13/10/1218/12/0/01x Titanite Shard500
Cale's Helm +246/45/45/4813/14/11/1320/13/0/02x Titanite Shard630
Cale's Helm +350/49/49/5214/15/12/1422/14/0/03x Titanite Shard750
Cale's Helm +454/53/53/5615/16/13/1523/15/0/01x Large Titanite Shard1000
Cale's Helm +558/57/57/6016/17/14/1625/15/0/02x Large Titanite Shard1130
Cale's Helm +662/61/61/6417/18/15/1727/17/0/03x Large Titanite Shard1250
Cale's Helm +766/65/65/6818/19/15/1828/18/0/01x Titanite Chunk1500
Cale's Helm +870/69/69/7219/20/17/1930/19/0/02x Titanite Chunk1630
Cale's Helm +974/73/73/7620/21/18/2032/19/0/03x Titanite Chunk1750
Cale's Helm +1078/77/77/8022/23/19/2234/21/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Catarina Helm
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### In-Game Description --- *An odd helmet shaped like an onion.* *This helmet appears rather absurd, but its multi-faced construction is in fact quite practical as it effectively deflects physical attacks.* *The old tales speak of brave Catarina knights wearing this helmet as they rushed courageously into battle.* ### Availability --- - Red Phantom Catarina Knight drop (rare). - Dragon's Sanctum treasure, inside a chest in the room with the first two Sanctum Knights. ### General Information --- Part of the Catarina Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Catarina Helm57/57/67/5712/14/8/1210/16/0/09954.5-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Catarina Helmet +057/57/67/5712/14/8/1210/16/0/0N/AN/A
Catarina Helmet +162/62/73/6213/15/8/1311/17/0/01 Twinkling Titanite730
Catarina Helmet +268/68/80/6814/16/9/1412/19/0/01 Twinkling Titanite910
Catarina Helmet +374/74/86/7415/17/10/1513/20/0/02 Twinkling Titanite1090
Catarina Helmet +480/80/93/8016/18/11/1614/22/0/02 Twinkling Titanite1460
Catarina Helmet +586/86/100/8618/20/12/1815/24/0/03 Twinkling Titanite1640
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Chaos Hood
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### In-Game Description --- *Hood worn by a chaos sorcerer. The man claims to have sealed himself away, but who's ever heard of sentient magic? It is no doubt difficult to judge the veracity of the man's words, but this hood certainly seems to possess an unusual power. Effect: Improves casting speed.* ### Availability --- - Complete Royal Sorcerer Navlaan's questline and talk to him. - Royal Sorcerer Navlaan drop ### General Information --- - Part of the Chaos Set. - Increases Intelligence by three points. - Increases casting speed by 5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Chaos Hood23/25/22/2217/25/17/2410/9/13/120550.9-/-/16/16E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Chaos Hood +023/25/22/2217/25/17/2410/9/13/12--
Chaos Hood +125/27/24/2418/27/18/2611/10/14/131x Twinkling Titanite480
Chaos Hood +227/29/26/2620/30/20/2912/11/15/141x Twinkling Titanite590
Chaos Hood +330/32/28/2821/32/21/3113/12/17/152x Twinkling Titanite710
Chaos Hood +432/34/30/3023/35/23/3414/13/18/162x Twinkling Titanite950
Chaos Hood +535/37/33/3325/38/25/3716/14/20/183x Twinkling Titanite1060
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Charred Loyce Helm
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### In-Game Description --- *Charred helm of the Knights of Loyce, burned black by flame.* *These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* ### Availability --- Charred Loyce Knight drop. ### General Information --- Part of the Charred Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Charred Loyce Helm97/84/104/9716/22/10/1614/18/0/07456.5-/-/-/-C
### Notes --- - Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. - Just like in real life, the Charred Loyce Helm has gained mass after being burned and weighs more than its unburned counterpart. *(The More You Know!)* ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Charred Loyce Helm +097/84/104/9716/22/10/1614/18/0/0N/AN/A
Charred Loyce Helm +1101/88/109/10117/24/11/1715/19/0/01x Twinkling Titanite710
Charred Loyce Helm +2106/92/114/10619/26/12/1916/21/0/01x Twinkling Titanite890
Charred Loyce Helm +3111/96/119/11120/28/13/2018/22/0/02x Twinkling Titanite1,060
Charred Loyce Helm +4116/100/124/11622/30/14/2219/24/0/02x Twinkling Titanite1,420
Charred Loyce Helm +5121/104/130/12124/33/15/2421/26/0/03x Twinkling Titanite1,590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Creighton's Steel Mask
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### In-Game Description --- *Atypical steel mask. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.* ### Availability --- - Complete Creighton the Wanderer's questline, if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora. - Dropped by Creighton the Wanderer. ### General Information --- Part of Creighton's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Creighton's Steel Mask40/39/41/4012/13/7/129/15/0/06704.3-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Creighton's Steel Mask +040/39/41/4012/13/7/129/15/0/0N/AN/A
Creighton's Steel Mask +144/42/45/4413/14/7/139/16/0/01x Titanite Shard500
Creighton's Steel Mask +248/46/49/4814/15/8/1410/18/0/02x Titanite Shard630
Creighton's Steel Mask +352/50/53/5215/17/9/1511/19/0/03x Titanite Shard750
Creighton's Steel Mask +456/54/57/5616/18/9/1612/21/0/01x Large Titanite Shard1000
Creighton's Steel Mask +560/58/62/6018/20/10/1813/22/0/02x Large Titanite Shard1130
Creighton's Steel Mask +664/62/66/6419/21/11/1914/24/0/03x Large Titanite Shard1250
Creighton's Steel Mask +768/66/70/6820/22/11/2015/25/0/01x Titanite Chunk1500
Creighton's Steel Mask +872/70/74/7221/24/12/2116/27/0/02x Titanite Chunk1630
Creighton's Steel Mask +976/74/78/7622/25/13/2217/28/0/03x Titanite Chunk1750
Creighton's Steel Mask +1080/78/83/8024/27/14/2418/30/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Crown of the Ivory King
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### In-Game Description --- *Crown of the Ivory King who once ruled this land.* *Far to the north, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna, who had, unbeknownst, found a place at his side.* *But these were events of long ago, and today, no one even remembers the King's name.* ### Availability --- Found on the ground in the Old Chaos after Burnt Ivory King has been defeated. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Crown of the Ivory King55/52/55/5211/9/10/822/12/12/001003.5-/-/-/-E
### Notes --- - Restores 2 HP every 3 seconds - Regeneration does not improve when upgraded - Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King. - Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Crown of the Ivory King +055/52/55/5211/9/10/822/12/12/0N/AN/A
Crown of the Ivory King +157/54/57/5412/9/10/824/13/13/01x Twinkling Titanite710
Crown of the Ivory King +260/56/60/5613/10/11/926/14/14/01x Twinkling Titanite890
Crown of the Ivory King +362/59/62/5914/11/12/1028/15/15/02x Twinkling Titanite1060
Crown of the Ivory King +465/61/65/6115/12/13/1130/16/16/02x Twinkling Titanite1420
Crown of the Ivory King +568/64/68/6416/13/14/1233/18/18/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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# Crown of the Old Iron King
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### In-Game Description --- *Crown of the Old Iron King who once ruled this land. The King sunk below the scorching iron, met the one whose name must never be repeated, and became Ichorous Earth. But these were events of long ago, and today, no one even remembers the King's name.* ### Availability --- Found on a throne in a small room right after the Fume Knight boss fight in Brume Tower. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Crown of the Old Iron King57/54/57/548/8/9/1022/12/12/1401004.0-/-/-/-E
### Notes --- - Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick. - Every two minutes the Crown is worn, 20% (rounded up) of maximum spell uses will be restored. Note that this means that the minimum number of spells restored is "1". - For example if you cast Crystal Magic Weapon when it has total uses of 1, this "1" use will be restored within 2mins! - Prior to Patch 1.10, after obtaining Vendrick's blessing, the effect of the Crown is significantly reduced: spell restoration will not occur if any spells are used during the 2-minute period. - No noticeable effect reduction on Scholar of the First Sin after obtaining Vendrick's blessing. Tested on version 1.02, calibration 2.02. - Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Crown of the Old Iron King +057/54/57/548/8/9/1022/12/12/14--
Crown of the Old Iron King +159/56/59/568/8/9/1124/13/13/151x Twinkling Titanite710
Crown of the Old Iron King +262/59/62/599/9/10/1226/14/14/161x Twinkling Titanite890
Crown of the Old Iron King +365/61/65/6110/10/11/1328/15/15/172x Twinkling Titanite1060
Crown of the Old Iron King +468/64/68/6411/11/12/1430/16/16/182x Twinkling Titanite1420
Crown of the Old Iron King +571/67/71/6712/12/13/1532/17/17/203x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Crown of the Sunken King
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### In-Game Description --- *Crown of the Sunken King who once ruled this land. The King erected the Eternal Sanctum below the earth to worship the great dragon but the towering bulwark crumbled with the city shortly after the dragon's awakening. But there were events of long ago, and today, no one even remembers the King's name.* ### Availability --- Found on the ground in Dragon's Rest after defeating Sinh, the Slumbering Dragon. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Crown of the Sunken King35/33/35/339/8/8/718/10/10/001004-/-/-/-E
### Notes --- - Increases Endurance, Strength, Dexterity, Intelligence and Faith by one point. Lowers Vigor and Vitality by one point. - Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King. - Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Crown of the Sunken King +035/33/35/339/8/8/718/10/10/0--
Crown of the Sunken King +142/39/42/3910/9/9/821/12/12/01x Twinkling Titanite710
Crown of the Sunken King +249/46/49/4612/10/11/924/14/14/01x Twinkling Titanite890
Crown of the Sunken King +356/52/56/5213/12/12/1128/16/16/02x Twinkling Titanite1060
Crown of the Sunken King +463/59/63/5915/13/14/1231/18/18/02x Twinkling Titanite1420
Crown of the Sunken King +570/66/70/6617/15/16/1435/20/20/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dark Mask
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### In-Game Description --- *Mask of a knight subsumed by dark.* *No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* ### Availability --- Mimic drop in Aldia's Keep. Near the first bonfire, on the left side. ### General Information --- - Part of the Dark Set. - Increases Intelligence and Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dark Mask44/44/47/4212/12/8/2512/14/0/06903.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dark Mask +044/44/47/4212/12/8/2512/14/0/0N/AN/A
Dark Mask +148/48/51/4613/13/8/2713/15/0/01x Twinkling Titanite550
Dark Mask +252/52/56/5014/14/9/2914/19/0/01x Twinkling Titanite690
Dark Mask +357/57/60/5515/15/10/3215/18/0/02x Twinkling Titanite820
Dark Mask +461/61/65/5916/16/11/3416/18/0/02x Twinkling Titanite1090
Dark Mask +566/66/70/6417/17/12/3718/21/0/03x Twinkling Titanite1230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Desert Sorceress Hood
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### In-Game Description --- *Sorceress hood from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* ### Availability --- Desert Sorceress drop. ### General Information --- - Part of the Desert Sorceress Set. - Increases Intelligence by three points.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Desert Sorceress Hood10/10/10/109/6/8/84/2/6/30500.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Desert Sorceress Hood +010/10/10/109/6/8/84/2/6/3N/AN/A
Desert Sorceress Hood +111/11/10/1010/6/8/84/2/6/31x Titanite Shard130
Desert Sorceress Hood +212/12/11/1111/7/9/94/2/7/32x Titanite Shard160
Desert Sorceress Hood +313/13/12/1212/8/10/104/2/8/33x Titanite Shard190
Desert Sorceress Hood +414/14/13/1313/8/10/115/3/8/41x Large Titanite Shard250
Desert Sorceress Hood +515/15/14/1414/9/11/125/3/9/42x Large Titanite Shard290
Desert Sorceress Hood +616/16/15/1515/10/12/135/3/10/43x Large Titanite Shard320
Desert Sorceress Hood +717/17/16/1615/10/12/146/4/10/51x Titanite Chunk380
Desert Sorceress Hood +818/18/17/1717/11/13/156/4/11/52x Titanite Chunk410
Desert Sorceress Hood +919/19/18/1818/12/14/166/4/12/53x Titanite Chunk440
Desert Sorceress Hood +1020/21/19/1919/13/15/177/5/13/61x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dingy Hood
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### In-Game Description --- *An unassuming dingy hood.* *Although by now gray with soot and nearly unraveled, its fabric was originally a pure white.* ### Availability --- Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity. ### General Information --- Part of the Dingy Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dingy Hood14/16/13/139/7/8/85/6/12/120400.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dingy Hood +014/16/13/139/7/8/85/6/12/12N/AN/A
Dingy Hood +115/17/14/149/7/8/85/6/13/131x Titanite Shard130
Dingy Hood +217/19/15/1510/8/9/96/7/14/142x Titanite Shards160
Dingy Hood +318/20/17/1711/9/10/106/7/15/153x Titanite Shards190
Dingy Hood +420/22/18/1812/10/11/117/8/17/171x Large Titanite Shard250
Dingy Hood +521/24/20/2013/11/12/128/9/18/182x Large Titanite Shards290
Dingy Hood +623/25/21/2113/11/12/128/9/19/193x Large Titanite Shards320
Dingy Hood +724/27/22/2214/12/13/139/10/21/211x Titanite Chunk380
Dingy Hood +826/28/24/2415/13/14/149/10/22/222x Titanite Chunks410
Dingy Hood +927/30/25/2516/14/15/1510/11/23/233x Titanite Chunks440
Dingy Hood +1029/32/27/2717/15/16/1611/12/25/251x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Acolyte Mask
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### In-Game Description --- *Mask worn by acolytes of Aldia.* *Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own.* *The nebulous face of the mask is designed to deflect the ire of the ritual sacrifice* ### Availability --- Petrified Ogre drop in Aldia's Keep. ### General Information --- Part of the Dragon Acolyte Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragon Acolyte Mask23/24/22/229/9/11/1111/9/0/110551.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dragon Acolyte Mask +023/24/22/229/9/11/1111/9/0/11--
Dragon Acolyte Mask +125/26/24/2410/10/12/1212/9/0/121x Titanite Shard250
Dragon Acolyte Mask +227/28/26/2611/11/13/1313/10/0/132x Titanite Shard430
Dragon Acolyte Mask +329/31/28/2812/12/14/1414/11/0/143x Titanite Shard380
Dragon Acolyte Mask +431/33/30/3013/13/15/1515/12/0/151x Large Titanite Shard500
Dragon Acolyte Mask +534/36/33/3314/14/16/1715/13/0/152x Large Titanite Shard570
Dragon Acolyte Mask +636/38/35/3515/15/17/1817/13/0/173x Large Titanite Shard630
Dragon Acolyte Mask +738/40/37/3715/15/18/1918/14/0/181x Titanite Chunk750
Dragon Acolyte Mask +840/43/39/3917/17/19/2019/15/0/192x Titanite Chunk820
Dragon Acolyte Mask +942/45/41/4118/18/20/2119/16/0/193x Titanite Chunk880
Dragon Acolyte Mask +1045/48/44/4419/19/22/2321/17/0/211x Titanite Slab1,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Sage Hood
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### In-Game Description --- *Hood worn by the Archmaster of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. The nebulous face of the mask is designed to deflect the ire of the ritual sacrifice.* ### Availability --- - Petrified Ogre drop in Aldia's Keep (rare). - Giant Basilisk drop in Aldia's Keep (rare). ### General Information --- - Part of the Dragon Sage Set. - Increases Intelligence and Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragon Sage Hood25/27/25/2511/11/12/1312/10/0/210552.0-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dragon Sage Hood +025/27/25/2511/11/12/1312/10/0/21N/AN/A
Dragon Sage Hood +127/29/27/2712/12/13/1413/10/0/231x Titanite Shard170
Dragon Sage Hood +230/32/29/2913/13/14/1514/11/0/252x Titanite Shard220
Dragon Sage Hood +332/34/32/3214/14/15/1615/12/0/273x Titanite Shard260
Dragon Sage Hood +435/37/34/3415/15/16/1716/13/0/291x Large Titanite Shard340
Dragon Sage Hood +537/40/37/3715/15/18/1917/14/0/312x Large Titanite Shard380
Dragon Sage Hood +640/42/39/3917/17/19/2018/15/0/333x Large Titanite Shard430
Dragon Sage Hood +742/45/41/4118/18/20/2119/16/0/351x Titanite Chunk510
Dragon Sage Hood +845/47/44/4419/19/21/2120/17/0/372x Titanite Chunk550
Dragon Sage Hood +947/50/46/4619/19/22/2321/18/0/393x Titanite Chunk600
Dragon Sage Hood +1050/53/49/4921/21/24/2523/19/0/421x Titanite Slab680
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.
# Dragonrider Helm
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### In-Game Description --- *Helm worn by the Dragonriders, King Vendrick's royal guard. According to legend, the Dragonriders straddled not horses, but wyrms. Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* ### Availability --- Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle. ### General Information --- Part of the Dragonrider Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragonrider Helm115/107/120/11510/10/10/1010/13/0/016957.5-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Dragonrider Helm +0115/107/120/11510/10/10/1010/13/0/0--
Dragonrider Helm +1124/115/129/12410/10/10/1010/14/0/01950
Dragonrider Helm +2133/123/138/13311/11/11/1111/15/0/011,180
Dragonrider Helm +3142/132/148/14212/11/12/1211/15/0/021,420
Dragonrider Helm +4151/140/157/15113/12/13/1312/17/0/021,890
Dragonrider Helm +5160/149/167/16014/13/14/1413/18/0/032,120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakeblood Helm
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### In-Game Description --- *Black helm of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* ### Availability --- Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests. ### General Information --- Part of the Drakeblood Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakeblood Helm76/74/83/7910/16/8/1414/18/0/07854.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakeblood Helm +076/74/83/7910/16/8/1414/18/0/0--
Drakeblood Helm +177/75/85/8010/16/8/1414/18/0/01x Titanite Shard500
Drakeblood Helm +279/77/87/8211/17/8/1515/19/0/02x Titanite Shard630
Drakeblood Helm +381/79/89/8411/18/8/1515/20/0/03x Titanite Shard750
Drakeblood Helm +483/81/91/8612/19/9/1616/21/0/01x Large Titanite Shard1000
Drakeblood Helm +585/83/93/8812/20/9/1717/21/0/02x Large Titanite Shard1130
Drakeblood Helm +687/84/95/9013/20/9/1717/22/0/03x Large Titanite Shard1250
Drakeblood Helm +789/86/97/9213/21/10/1818/23/0/01x Titanite Chunk1500
Drakeblood Helm +891/88/99/9414/22/10/1818/24/0/02x Titanite Chunk1630
Drakeblood Helm +993/90/101/9614/23/10/1919/25/0/03x Titanite Chunk1750
Drakeblood Helm +1095/92/103/9815/24/11/2020/26/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakekeeper Helm
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### In-Game Description --- *Giant onyx helmet. Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* ### Availability --- Drakekeeper drop. ### General Information --- Part of the Drakekeeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakekeeper Helm64/61/67/649/10/8/910/14/0/1414906.0-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakekeeper Helm +064/61/67/649/10/8/99/13/0/12--
Drakekeeper Helm +170/67/73/709/10/8/99/14/0/131x Titanite Shard680
Drakekeeper Helm +276/73/80/7610/11/9/1010/15/0/142x Titanite Shard850
Drakekeeper Helm +382/79/87/8211/12/10/1111/16/0/153x Titanite Shard1,020
Drakekeeper Helm +489/85/93/8912/13/10/1212/17/0/161x Large Titanite Shard1,350
Drakekeeper Helm +595/91/100/9513/14/11/1313/19/0/182x Large Titanite Shard1,520
Drakekeeper Helm +6101/97/107/10113/15/12/1313/20/0/193x Large Titanite Shard1,690
Drakekeeper Helm +7108/103/113/10814/16/12/1414/21/0/201x Titanite Chunk1,690
Drakekeeper Helm +8114/109/120/11415/17/13/1515/22/0/212x Titanite Chunk2,200
Drakekeeper Helm +9120/115/127/12016/18/14/1616/23/0/223x Titanite Chunk2,370
Drakekeeper Helm +10127/122/134/12717/19/15/1717/25/0/241x Titanite Slab2,700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drangleic Helm
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### In-Game Description --- *A traditional Drangleic helmet. Belonged to Captain Drummond.* *In his day, King Vendrick was fair and just, and expected the same of his liegemen.* ### Availability --- - Gift from Captain Drummond in Memory of Vammar after defeating the Giant Lord. - Captain Drummond drop. ### General Information --- Part of the Drangleic Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drangleic Helm79/75/86/8113/13/11/1314/18/0/010905.9-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Drangleic Helm +079/75/86/8113/13/11/1313/17/0/0--
Drangleic Helm +187/82/94/8914/14/12/1414/18/0/01550
Drangleic Helm +295/89/103/9715/15/13/1515/20/0/01690
Drangleic Helm +3103/97/111/10516/16/14/1617/22/0/02820
Drangleic Helm +4111/104/120/11317/17/15/1718/24/0/021090
Drangleic Helm +5119/112/129/12119/19/17/1920/26/0/031230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Durgo's Hat
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### In-Game Description --- *Monocled hat favored by Blue-eyed Durgo. Extends arrow range.* *The hero Durgo, an expert bowman, and his brother-in-law defended their homeland from aggressors. In spite of Lanafir's policy of isolationism, Durgo was well known even beyond its domain.* *Effect: Boosts range of bows* ### Availability --- - Greatbow Phantom drop (very rare). - Behind a Pharros contraption in Frozen Eleum Loyce after defrosting the zone. The contraption is on the wall with the ballistae. ### General Information --- - Increases bow range by ?%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Durgo's Hat22/21/23/2112/10/9/109/8/0/00482.6-/16/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Durgo's Hat +022/21/23/2112/10/9/109/8/0/0N/AN/A
Durgo's Hat +124/23/25/2313/11/9/1110/8/0/01710
Durgo's Hat +226/25/27/2514/12/10/1211/9/0/01890
Durgo's Hat +328/27/30/2715/13/11/1312/10/0/021,060
Durgo's Hat +430/29/32/2916/14/12/1413/11/0/021,420
Durgo's Hat +533/32/35/3118/15/13/1514/12/0/031,590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Elite Knight Helm
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### In-Game Description --- *Helmet made of bradden steel. Provides sturdy defense, making it an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* ### Availability --- - Sold by Maughlin the Armourer after spending 1,000 souls in his shop. - Dropped by Wall Watchmen in Frozen Eleum Loyce. *Dark Souls II* only: - Dropped by the Elite Knight Phantom at bonfire intensity 2+. ### General Information --- Part of the Elite Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Elite Knight Helm40/39/44/4011/12/8/119/13/0/06854.5-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Elite Knight Helm +040/39/44/4011/12/8/119/13/0/0N/AN/A
Elite Knight Helm +144/42/48/4412/13/8/1210/14/0/01x Titanite Shard500
Elite Knight Helm +248/46/52/4813/14/9/1311/15/0/02x Titanite Shard630
Elite Knight Helm +352/50/57/5214/15/10/1412/17/0/03x Titanite Shard750
Elite Knight Helm +456/54/61/5615/16/11/1513/18/0/01x Large Titanite Shard1000
Elite Knight Helm +560/58/66/6017/18/12/1714/20/0/02x Large Titanite Shard1130
Elite Knight Helm +664/62/70/6418/19/12/1815/21/0/03x Large Titanite Shard1250
Elite Knight Helm +768/66/74/6819/20/13/1915/22/0/01x Titanite Chunk1500
Elite Knight Helm +872/70/79/7220/21/14/2017/24/0/02x Titanite Chunk1630
Elite Knight Helm +976/74/83/7621/22/15/2118/25/0/03x Titanite Chunk1750
Elite Knight Helm +1080/78/88/8023/24/16/2319/27/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Executioner Helm
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### In-Game Description --- *Black helmet worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear. The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?* ### Availability --- Sold by Titchy Gren after you reach Drangleic Castle. ### General Information --- Part of the Executioner Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Executioner Helm61/56/65/6314/15/10/3311/42/0/295654.4-/-/-/-D
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Executioner Helm +061/56/65/6314/15/10/3311/42/0/29--
Executioner Helm +167/61/71/6915/16/11/3612/46/0/321x Twinkling Titanite370
Executioner Helm +273/67/77/7516/17/12/3913/50/0/351x Twinkling Titanite460
Executioner Helm +379/72/84/8218/19/13/4214/54/0/382x Twinkling Titanite550
Executioner Helm +485/78/90/8819/20/14/4515/58/0/412x Twinkling Titanite730
Executioner Helm +592/84/97/9521/22/15/4917/63/0/443x Twinkling Titanite820
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Falconer Helm
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### In-Game Description --- *Helm worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* ### Availability --- - Sold by Maughlin the Armourer. - Falconer drop. ### General Information --- Part of the Falconer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Falconer Helm43/38/47/4413/19/7/139/17/0/06754.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Falconer Helm +043/38/47/4413/19/7/139/17/0/0N/AN/A
Falconer Helm +147/41/51/4814/20/7/149/18/0/01x Titanite Shard500
Falconer Helm +251/45/56/5215/22/8/1510/20/0/02x Titanite Shard630
Falconer Helm +355/49/60/5716/24/9/1611/21/0/03x Titanite Shard750
Falconer Helm +460/53/65/6118/26/9/1812/23/0/01x Large Titanite Shard1000
Falconer Helm +564/57/70/6619/28/10/1913/25/0/02x Large Titanite Shard1130
Falconer Helm +668/60/74/7020/29/11/2014/26/0/03x Large Titanite Shard1250
Falconer Helm +773/64/79/7422/31/11/2215/28/0/01x Titanite Chunk1500
Falconer Helm +877/68/83/7923/33/12/2316/29/0/02x Titanite Chunk1630
Falconer Helm +981/72/88/8324/35/13/2417/31/0/03x Titanite Chunk1750
Falconer Helm +1086/76/93/8826/37/14/2618/33/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Faraam Helm
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### In-Game Description --- *Helmet worn by the Forossa Lion Knights.* *The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.* *But their legacy was cut short with the fall of Forossa.* ### Availability --- Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl. ### General Information --- Part of the Faraam Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Faraam Helm47/45/51/4811/12/7/119/12/0/09854.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Faraam Helm +047/45/51/4811/12/7/119/12/0/0N/AN/A
Faraam Helm +151/49/56/5212/13/7/129/13/0/01x Titanite Shard680
Faraam Helm +256/54/61/5713/14/8/1310/14/0/02x Titanite Shard850
Faraam Helm +361/58/66/6214/15/9/1411/15/0/03x Titanite Shard1020
Faraam Helm +466/63/71/6715/16/9/1512/17/0/01x Large Titanite Shard1350
Faraam Helm +571/67/76/7215/17/10/1513/18/0/02x Large Titanite Shard1520
Faraam Helm +675/72/81/7617/18/11/1714/19/0/03x Large Titanite Shard1690
Faraam Helm +780/76/86/8118/19/11/1815/21/0/01x Titanite Chunk2030
Faraam Helm +885/81/91/8619/20/12/1916/22/0/02x Titanite Chunk2200
Faraam Helm +990/85/96/9119/21/13/1917/23/0/03x Titanite Chunk2370
Faraam Helm +1095/90/101/9621/23/14/2118/25/0/01x Titanite Slab2700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Fume Sorcerer Mask
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### In-Game Description --- *Mask worn by fume sorcerers.* *After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron.* *But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.* ### Availability --- Fume Sorcerer drop. ### General Information --- Part of the Fume Sorcerer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Fume Sorcerer Mask25/27/24/248/10/10/1010/8/0/06602.0-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Fume Sorcerer Mask +025/27/24/248/10/10/1010/8/0/0N/AN/A
Fume Sorcerer Mask +125/27/24/248/10/10/1010/8/0/01x Titanite Shard680
Fume Sorcerer Mask +226/28/25/258/11/11/1111/8/0/02x Titanite Shard850
Fume Sorcerer Mask +326/28/25/258/11/11/1111/9/0/03x Titanite Shard1020
Fume Sorcerer Mask +427/29/26/269/12/12/1212/9/0/01x Large Titanite Shard1350
Fume Sorcerer Mask +528/30/27/279/12/12/1212/10/0/02x Large Titanite Shard1520
Fume Sorcerer Mask +628/30/27/279/13/13/1313/10/0/03x Large Titanite Shard1690
Fume Sorcerer Mask +729/31/28/2810/13/13/1313/10/0/01x Titanite Chunk2030
Fume Sorcerer Mask +829/31/28/2810/14/14/1414/11/0/02x Titanite Chunk2200
Fume Sorcerer Mask +930/32/29/2910/14/14/1414/11/0/03x Titanite Chunk2370
Fume Sorcerer Mask +1031/33/30/3011/15/15/1515/12/0/01x Titanite Slab2700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Grave Warden Mask
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### In-Game Description --- *Mask worn by wardens of the crypt. No notable effects. Designed only to block light.* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they king or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* ### Availability --- Grave Warden drop. ### General Information --- Part of the Grave Warden Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Grave Warden Mask7/7/6/63/3/4/44/3/0/00400.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Grave Warden Mask +07/7/6/63/3/4/44/3/0/0N/AN/A
Grave Warden Mask +17/7/6/63/3/4/44/3/0/01x Titanite Shard130
Grave Warden Mask +28/8/7/73/3/4/44/3/0/02x Titanite Shard160
Grave Warden Mask +38/9/8/83/3/4/44/3/0/03x Titanite Shard190
Grave Warden Mask +49/9/8/84/4/5/55/4/0/01x Large Titanite Shard250
Grave Warden Mask +510/10/9/94/4/5/55/4/0/02x Large Titanite Shard290
Grave Warden Mask +610/11/10/104/4/5/55/4/0/03x Large Titanite Shard320
Grave Warden Mask +711/11/10/105/5/6/66/5/0/01x Titanite Chunk380
Grave Warden Mask +811/12/11/115/5/6/66/5/0/02x Titanite Chunk410
Grave Warden Mask +912/13/12/125/5/6/66/5/0/03x Titanite Chunk440
Grave Warden Mask +1013/14/13/136/6/7/77/6/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Helm
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### In-Game Description --- *Helm of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* ### Availability --- Gyrm drop. ### General Information --- Part of the Gyrm Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Helm79/77/82/7513/12/10/1325/19/13/1319708.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Helm +079/77/82/7513/12/10/1325/19/13/13--
Gyrm Helm +186/84/90/8214/13/11/1427/20/14/141x Titanite Shard500
Gyrm Helm +294/92/98/8915/14/12/1529/22/15/152x Titanite Shard630
Gyrm Helm +3102/99/106/9716/15/13/1632/24/16/163x Titanite Shard750
Gyrm Helm +4110/107/114/10417/16/14/1734/26/18/181x Large Titanite Shard1000
Gyrm Helm +5118/115/123/11219/17/15/1937/28/19/192x Large Titanite Shard1130
Gyrm Helm +6126/122/131/11920/18/16/2039/29/20/203x Large Titanite Shard1250
Gyrm Helm +7134/130/139/12621/19/17/2141/31/22/221x Titanite Chunk1500
Gyrm Helm +8142/137/147/13422/20/18/2244/33/23/232x Titanite Chunk1630
Gyrm Helm +9150/145/155/14123/21/19/2346/35/24/243x Titanite Chunk1750
Gyrm Helm +10158/153/164/14925/23/20/2549/37/26/261x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Warrior Greathelm
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### In-Game Description --- *Greathelm worn by the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* ### Availability --- Gyrm Warrior drop. ### General Information --- Despite the appearance, this is not part of the Gyrm Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Warrior Greathelm85/85/90/7612/14/14/129/23/0/024859.614/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Warrior Greathelm +085/85/90/7612/14/14/129/23/0/0--
Gyrm Warrior Greathelm +193/93/99/8313/15/15/139/25/0/01x Titanite Shard500
Gyrm Warrior Greathelm +2101/102/108/9114/16/16/1410/27/0/02x Titanite Shard630
Gyrm Warrior Greathelm +3110/110/117/9815/18/18/1511/29/0/03x Titanite Shard750
Gyrm Warrior Greathelm +4118/119/126/10616/19/19/1612/32/0/01x Large Titanite Shard1000
Gyrm Warrior Greathelm +5127/127/135/11418/21/21/1813/34/0/02x Large Titanite Shard1130
Gyrm Warrior Greathelm +6135/136/144/12119/22/22/1913/36/0/03x Large Titanite Shard1250
Gyrm Warrior Greathelm +7143/144/153/12920/23/23/2014/39/0/01x Titanite Chunk1500
Gyrm Warrior Greathelm +8152/153/162/13621/25/25/2115/41/0/02x Titanite Chunk1630
Gyrm Warrior Greathelm +9160/161/171/14422/26/26/2216/43/0/03x Titanite Chunk1750
Gyrm Warrior Greathelm +10169/170/180/15224/28/28/2417/46/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Warrior Helm
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### In-Game Description --- *Warrior helm of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* ### Availability --- Gyrm Warrior drop. ### General Information --- Part of the Gyrm Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Warrior Helm79/78/88/7610/12/12/106/21/0/022758.914/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Warrior Helm +079/78/88/7610/12/12/106/21/0/0--
Gyrm Warrior Helm +186/85/96/8310/13/13/106/23/0/01x Titanite Shard500
Gyrm Warrior Helm +294/93/105/9111/14/14/117/25/0/02x Titanite Shard630
Gyrm Warrior Helm +3102/101/114/9812/15/15/127/26/0/03x Titanite Shard750
Gyrm Warrior Helm +4110/108/122/10613/16/16/138/28/0/01x Large Titanite Shard1000
Gyrm Warrior Helm +5118/116/131/11314/17/17/149/31/0/02x Large Titanite Shard1130
Gyrm Warrior Helm +6126/124/140/12115/18/18/159/33/0/03x Large Titanite Shard1250
Gyrm Warrior Helm +7134/131/148/12816/19/19/1610/35/0/01x Titanite Chunk1500
Gyrm Warrior Helm +8142/139/157/13617/20/20/1710/37/0/02x Titanite Chunk1630
Gyrm Warrior Helm +9150/147/166/14318/21/21/1811/39/0/03x Titanite Chunk1750
Gyrm Warrior Helm +10158/155/175/15119/23/23/1912/41/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Havel's Helm
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### In-Game Description --- *A helm as if hewn from a giant boulder. Offers stupendous defense, but weighs a ton. The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say that it was the name of a great kingdom ruined in a barbaric war.* ### Availability --- The Gutter treasure. Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set. ### General Information --- Part of Havel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Havel's Helm110/95/125/11015/16/13/155/26/11/11192557.520/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Havel's Helm +0110/95/125/11015/16/13/155/26/11/11--
Havel's Helm +1118/102/134/11816/17/14/165/28/11/111x Twinkling Titanite950
Havel's Helm +2127/109/144/12717/18/15/175/30/12/121x Twinkling Titanite1180
Havel's Helm +3135/117/154/13518/19/15/185/31/13/132x Twinkling Titanite1420
Havel's Helm +4144/124/164/14419/20/17/195/34/14/142x Twinkling Titanite1890
Havel's Helm +5153/132/174/15320/22/18/206/36/15/153x Twinkling Titanite2120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heide Knight Greathelm
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### In-Game Description --- *Greathelm worn by Heide Knights. Whether Heide refers to the kingdom or was just a name for the land is not clear, for no records date back far enough to tell. All that is known is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* ### Availability --- Rare drop from Heide Knights at Bonfire Intensity 2 or above. *Available in SoTFS at NG.* ### General Information --- Part of the Heide Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heide Knight Greathelm65/61/69/6511/14/9/1921/16/0/1711906-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heide Knight Greathelm +065/61/69/6511/14/9/1921/16/0/17--
Heide Knight Greathelm +165/61/69/6511/14/9/1921/16/0/171x Titanite Shard500
Heide Knight Greathelm +271/67/75/7112/15/10/2123/17/0/192x Titanite Shard630
Heide Knight Greathelm +377/72/82/7713/16/11/2325/19/0 /203x Titanite Shard750
Heide Knight Greathelm +483/78/88/8314/18/12/2527/20/0/221x Large Titanite Shard1000
Heide Knight Greathelm +589/83/95/8915/19/13/2629/22/0/232x Large Titanite Shard1130
Heide Knight Greathelm +695/89/101/9516/20/13/2831/23/0/253x Large Titanite Shard1250
Heide Knight Greathelm +7101/94/107/10117/22/14/3033/24/0/261x Titanite Chunk1500
Heide Knight Greathelm +8107/100/114/10718/23/15/3235/26/0/282x Titanite Chunk1630
Heide Knight Greathelm +9113/105/120/11319/24/16/3437/27/0/293x Titanite Chunk1750
Heide Knight Greathelm +10119/111/127/11920/26/17/3639/29/0/311x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heide Knight Iron Mask
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### In-Game Description --- *Iron mask worn by Heide Knights.* *Whether Heide refers to a kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is known is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* ### Availability --- ***Dark Souls 2:*** - Cathedral of Blue treasure. In a metal chest right next to Blue Sentinel Targray. ***Scholar of the First Sin:*** - Heide Knight (The Gutter only) drop - guaranteed.1 ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heide Knight Iron Mask53/46/62/5211/11/4/1719/30/0/168955.2-/-/-/-C
### Notes --- - Part of the Heide Knight Set. - Video location (Scholar of the First Sin) ### Upgrades --- Standard upgrade path. Requires: - Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heide Knight Iron Mask +053/46/62/5211/11/4/1719/30/0/16N/AN/A
Heide Knight Iron Mask +158/50/68/5712/12/4/1820/32/0/171x Titanite Shard500
Heide Knight Iron Mask +263/55/74/6213/13/4/2022/35/0/192x Titanite Shard630
Heide Knight Iron Mask +368/59/80/6714/14/5/2224/38/0/203x Titanite Shard750
Heide Knight Iron Mask +473/64/86/7215/15/5/2326/41/0/221x Large Titanite Shard1,000
Heide Knight Iron Mask +579/69/92/7816/16/6/2528/44/0/242x Large Titanite Shard1,130
Heide Knight Iron Mask +684/73/98/8317/17/6/2730/47/0/253x Large Titanite Shard1,250
Heide Knight Iron Mask +789/78/104/8818/18/6/2832/50/0/271x Titanite Chunk1,500
Heide Knight Iron Mask +894/82/110/9319/19/7/3034/53/0/282x Titanite Chunk1,630
Heide Knight Iron Mask +999/87/116/9820/20/7/3236/56/0/303x Titanite Chunk1,750
Heide Knight Iron Mask +10105/92/123/10422/22/8/3438/59/0/321x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Only a 100% chance on Bonfire Intensity 1, on 2+ there is a chance it will drop parts of the Heide Knight Set instead. *Needs confirmation (one confirmation that the drop is not guaranteed in NG++)*
# Helm of Aurous Transparent
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### In-Game Description --- *Helm of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder. According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you? Effect: Raises equipment load.* ### Availability --- - Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls. - Dark Spirit Rhoy the Explorer drop - rare - Note: It's possible that other requirements must be met to obtain this armor from Maughlin. In NG++, after spending over 100,000 souls at his shop and speaking to him with 0 souls, he will not offer the armor set. ### General Information --- - Part of the Aurous Set (Transparent). - Raises Equipment Load by 1%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Helm of Aurous29/31/27/2811/9/12/108/9/0/00401.2-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Helm of Aurous +029/31/27/2811/9/12/108/9/0/0--
Helm of Aurous +131/34/29/3012/10/13/118/9/0/01x Twinkling Titanite550
Helm of Aurous +234/37/32/3313/11/14/129/10/0/01x Twinkling Titanite690
Helm of Aurous +337/40/35/3614/12/15/1310/11/0/02x Twinkling Titanite820
Helm of Aurous +440/43/38/3915/13/16/1411/12/0/02x Twinkling Titanite1090
Helm of Aurous +543/46/41/4217/14/18/1512/13/0/03x Twinkling Titanite1230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Helm of Aurous
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### In-Game Description --- *Helm of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* ### Availability --- Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+). **Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial ### General Information --- Part of the Aurous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Helm of Aurous46/44/48/4616/16/11/1713/16/0/06803.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Helm of Aurous +046/44/48/4616/16/11/1713/16/0/0N/AN/A
Helm of Aurous +150/48/52/5017/17/12/1814/17/0/01x Twinkling Titanite x1550
Helm of Aurous +255/53/57/5519/19/13/2015/19/0/01x Twinkling Titanite x1690
Helm of Aurous +359/57/62/5920/20/14/2216/21/0/02x Twinkling Titanite x2820
Helm of Aurous +464/62/67/6422/22/15/2417/23/0/02x Twinkling Titanite x21090
Helm of Aurous +569/67/72/6924/24/17/2619/25/0/03x Twinkling Titanite x31230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hexer's Hood
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### In-Game Description --- *Hood worn by a hexer.* *Grants slight increase to spell uses.* *Belonged to Felkin the Outcast.* *Hexing appears to be an offshoot of sorcery,* *but its specific origins are unknown.* *Effect: Increases number of casts for each spell* ### Availability --- - Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith. - Sold by Merchant Hag Melentia after Felkin the Outcast has been killed. ### General Information --- - Part of the Hexer's Set. - Raises Intelligence and Faith by one point. - Gives 5% additional casts for all spells, rounds up.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hexer's Hood23/25/22/2217/25/17/1710/9/13/120550.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls
Hexer's Hood +023/25/22/2217/25/17/1710/9/13/12--
Hexer's Hood +125/27/24/2418/27/18/1811/10/14/131x Twinkling Titanite480
Hexer's Hood +227/29/26/2620/30/20/2012/11/15/141x Twinkling Titanite590
Hexer's Hood +330/32/28/2821/32/21/2113/12/17/152x Twinkling Titanite710
Hexer's Hood +432/34/30/3023/35/23/2314/13/18/162x Twinkling Titanite950
Hexer's Hood +535/37/33/3325/38/25/2516/14/20/183x Twinkling Titanite1060
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Infantry Helm
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### In-Game Description --- *Helm worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* ### Availability --- Hollow Infantry drop. ### General Information --- - Part of the Hollow Infantry Set. - Just like the Infantry Helm, but dirty, dingy and slightly more terrible across the board.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Infantry Helm31/32/30/307/6/8/77/7/0/00404.0-/-/-/-D
### Upgrades --- Requires Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Infantry Helm +031/32/30/307/6/8/77/7/0/0N/AN/A
Hollow Infantry Helm +134/35/33/337/6/8/77/7/0/01x Titanite Shard430
Hollow Infantry Helm +237/38/36/368/7/9/88/8/0/02x Titanite Shard540
Hollow Infantry Helm +340/41/39/398/7/10/88/8/0/03x Titanite Shard640
Hollow Infantry Helm +443/44/42/429/8/11/99/9/0/01x Large Titanite Shard850
Hollow Infantry Helm +546/48/45/4510/8/12/1010/10/0/02x Large Titanite Shard960
Hollow Infantry Helm +649/51/48/4810/9/13/1010/10/0/03x Large Titanite Shard1070
Hollow Infantry Helm +752/54/51/5111/9/14/1111/11/0/01x Titanite Chunk1280
Hollow Infantry Helm +855/57/54/5411/10/15/1111/11/0/02x Titanite Chunk1390
Hollow Infantry Helm +958/60/57/5712/10/16/1212/12/0/03x Titanite Chunk1490
Hollow Infantry Helm +1062/64/61/6113/11/17/1313/13/0/01x Titanite Slab1700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Skin
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### In-Game Description --- *A hood imitating the head of a Hollow. Provides curse resistance, and makes it easier to detect messages from other worlds. Finely crafted to perfectly imitate the head of a Hollow, only without the abhorrent stench. Whoever created this was surely deeply respectful of those lost to hollowing.* ### Availability --- Brume Tower treasure. From the Foyer bonfire, head to the main room with the moving platforms. Head left and take the elevator that is set into the wall. There is an illusory wall part way up. It will be in a metal chest behind some water urns. Video Strategy: http://youtu.be/1Nu4\_filqrA ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Skin2/2/2/21/1/1/11/1/1/10000501.5-/-/-/-D
### Notes --- - Wearing this item adds a permanent Guidance effect, which shows developer messages like "Search your surroundings". - Just like the Black Witch Veil, having a very high Curse resistance effectively makes the player immune to Curse. - Wearing this does **not** prevent you from taking damage from Nashandra's Curse Orbs. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Skin +02/2/2/21/1/1/11/1/1/1000--
Hollow Skin +13/3/3/31/1/1/11/1/1/10001x Titanite Shard100
Hollow Skin +24/4/4/41/1/1/11/1/1/10001x Titanite Shard130
Hollow Skin +35/5/5/51/1/1/11/1/1/10002x Titanite Shard150
Hollow Skin +46/6/6/62/2/2/22/2/2/10001x Large Titanite Shard200
Hollow Skin +57/7/7/72/2/2/22/2/2/10001x Large Titanite Shard230
Hollow Skin +68/8/8/82/2/2/22/2/2/10002x Large Titanite Shard250
Hollow Skin +79/9/9/93/3/3/33/3/3/10001x Titanite Chunk300
Hollow Skin +810/10/10/103/3/3/33/3/3/10001x Titanite Chunk330
Hollow Skin +911/11/11/113/3/3/33/3/3/10002x Titanite Chunk350
Hollow Skin +1013/13/13/134/4/4/44/4/4/10001x Titanite Slab400
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Soldier Helm
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### In-Game Description --- *Helm worn by Hollowed royal soldiers.* *Appears to be crafted with quality materials, but is highly degraded and close to falling apart. Wearing this will be of little use.* ### Availability --- - Forest of Fallen Giants treasure. In a small cave just past the bigger fiery cave with the Flame Salamander shooting fireballs and a Fire Longsword. ***(DS2 only)*** - Forest of Fallen Giants treasure. Inside the dark room right above the Cardinal Tower Bonfire. On a corpse next to the other corpse which has a Hand Axe and a Small Leather Shield. ***(SotFS only)*** - Hollow Soldier drop. ### General Information --- Part of the Hollow Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Soldier Helm34/33/36/3511/12/8/119/11/0/04354.3-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Soldier Helm +034/33/36/3511/12/8/119/11/0/0N/AN/A
Hollow Soldier Helm +137/36/39/3812/13/8/129/12/0/01x Titanite Shard430
Hollow Soldier Helm +241/39/43/4213/14/9/1310/13/0/02x Titanite Shard540
Hollow Soldier Helm +344/42/47/4514/15/10/1411/14/0/03x Titanite Shard640
Hollow Soldier Helm +448/46/50/4915/16/10/1512/15/0/01x Large Titanite Shard850
Hollow Soldier Helm +551/49/54/5216/17/11/1613/15/0/02x Large Titanite Shard960
Hollow Soldier Helm +655/52/58/5617/18/12/1714/17/0/03x Large Titanite Shard1,070
Hollow Soldier Helm +758/56/61/5918/19/12/1815/18/0/01x Titanite Chunk1,280
Hollow Soldier Helm +862/59/65/6319/20/13/1916/19/0/02x Titanite Chunk1,390
Hollow Soldier Helm +965/62/69/6620/21/14/2017/19/0/03x Titanite Chunk1,490
Hollow Soldier Helm +1069/66/73/7022/23/15/2218/21/0/01x Titanite Slab1,700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hood of the Forlorn
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### In-Game Description --- *Hood of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* ### Availability --- Sold by Straid of Olaphis. ### General Information --- - Part of the Forlorn Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hood of the Forlorn34/36/32/3220/19/25/2227/14/0/00401.1-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hood of the Forlorn +034/36/32/3220/19/25/2227/14/0/0--
Hood of the Forlorn +135/37/33/3321/20/27/2429/15/0/01x Twinkling Titanite710
Hood of the Forlorn +237/39/35/3523/22/29/2632/16/0/01x Twinkling Titanite890
Hood of the Forlorn +338/40/36/3625/24/32/2834/17/0/02x Twinkling Titanite1060
Hood of the Forlorn +440/42/38/3827/26/34/3037/18/0/02x Twinkling Titanite1420
Hood of the Forlorn +542/44/40/4029/28/37/3340/20/0/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hunter's Hat
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### In-Game Description --- *A leather hat with a large brim. Traditionally used by bow hunters.* *The hunting goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.* ### Availability --- Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. Equip the King's Ring and head through the door behind the Syan Soldier the armor is near the bonfire in this area. ### General Information --- Part of the Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hunter's Hat17/18/16/166/4/8/77/6/0/00501.2-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hunter's Hat +017/18/16/166/4/8/77/6/0/0N/AN/A
Hunter's Hat +118/19/17/176/4/8/77/6/0/01x Titanite Shard130
Hunter's Hat +220/21/19/197/4/9/88/7/0/02x Titanite Shard160
Hunter's Hat +321/23/20/207/5/10/88/7/0/03x Titanite Shard190
Hunter's Hat +423/24/22/228/5/11/99/8/0/01x Large Titanite Shard250
Hunter's Hat +525/26/24/249/6/12/1010/8/0/02x Large Titanite Shard290
Hunter's Hat +626/28/25/259/6/12/1010/9/0/03x Large Titanite Shard320
Hunter's Hat +728/29/27/2710/6/13/1111/9/0/01x Titanite Chunk380
Hunter's Hat +829/31/28/2810/7/14/1111/10/0/02x Titanite Chunk410
Hunter's Hat +931/33/30/3011/7/15/1212/10/0/03x Titanite Chunk440
Hunter's Hat +1033/35/32/3212/8/16/1313/11/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imperious Helm
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### In-Game Description --- *Helmet worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* ### Availability --- Imperious Knight drop. ### General Information --- Part of the Imperious Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imperious Helm61/58/64/6111/9/7/118/11/8/812855.8-/-/-/-C
### Notes --- - Unlike the rest of the Imperious Set, this helmet uses a different model than that of the Imperious Knights' helmets, with the player's face being visible through the opening, rather than being pitch black inside of the helmet. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imperious Helm +061/58/64/6111/9/7/118/11/8/8--
Imperious Helm +167/63/70/6712/9/7/128/12/8/81x Titanite Shard500
Imperious Helm +273/69/76/7313/10/8/139/13/9/92x Titanite Shard630
Imperious Helm +379/75/82/7914/11/8/1410/14/10/103x Titanite Shard750
Imperious Helm +485/80/89/8515/12/9/1511/15/11/111x Large Titanite Shard1,000
Imperious Helm +591/86/95/9115/13/10/1512/16/12/122x Large Titanite Shard1,130
Imperious Helm +697/92/101/9717/13/10/1712/17/12/123x Large Titanite Shard1,250
Imperious Helm +7103/97/108/10318/14/11/1813/18/13/131x Titanite Chunk1,500
Imperious Helm +8109/103/114/10919/15/11/1914/19/14/142x Titanite Chunk1,630
Imperious Helm +9115/109/120/11519/16/12/1915/20/15/153x Titanite Chunk1,750
Imperious Helm +10121/115/127/12121/17/13/2116/22/16/161x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imported Hood
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### In-Game Description --- *Hemp hood that fully covers the face. Provides protection from the elements, and little more.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* ### Availability --- - Starting equipment. - Foreign Wanderer Phantom drop. ### General Information --- Part of the Imported Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imported Hood16/18/15/155/4/6/56/6/0/00352.2-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imported Hood +016/18/15/155/4/6/56/6/0/0N/AN/A
Imported Hood +117/19/16/165/4/6/56/6/0/01x Titanite Shard80
Imported Hood +219/21/18/185/4/7/57/7/0/0x2 Titanite Shard100
Imported Hood +320/23/19/196/5/7/67/8/0/0x3 Titanite Shard120
Imported Hood +422/25/21/216/5/8/68/8/0/0x1 Titanite Large Shard150
Imported Hood +524/27/23/237/6/8/79/9/0/0x2 Titanite Large Shard170
Imported Hood +625/28/24/247/6/9/79/10/0/0x3 Titanite Large Shard190
Imported Hood +727/30/26/267/6/9/710/10/0/0x1 Titanite Chunk230
Imported Hood +828/32/27/278/7/10/810/11/0/02x Titanite Chunk250
Imported Hood +930/34/29/298/7/10/811/12/0/03x Titanite Chunk270
Imported Hood +1032/36/31/319/8/11/912/13/0/01x Titanite Slab300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Infantry Helm
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### In-Game Description --- *Helm worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* ### Availability --- Treasure in the Forest of Fallen Giants. In the ambush courtyard with the Old Ironclad Soldier, gunpowder and firebombs raining from the above, turn right and climb the ladder. Invade the firebomb nest and claim the iron hat from the iron chest. ### General Information --- Part of the Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Infantry Helm38/40/38/3810/9/12/1010/10/0/00554.0-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Infantry Helm +038/40/38/3810/9/12/1010/10/0/0N/AN/A
Infantry Helm +141/44/41/4110/9/13/1011/11/0/01x Titanite Shard500
Infantry Helm +245/48/45/4511/10/14/1112/12/0/02x Titanite Shard630
Infantry Helm +349/52/49/4912/11/15/1213/13/0/03x Titanite Shard750
Infantry Helm +453/56/52/5213/12/17/1314/14/0/01x Large Titanite Shard1000
Infantry Helm +557/60/56/5614/13/18/1415/15/0/02x Large Titanite Shard1130
Infantry Helm +661/64/60/6015/14/19/1516/16/0/03x Large Titanite Shard1250
Infantry Helm +765/68/63/6316/15/21/1617/17/0/01x Titanite Chunk1400
Infantry Helm +868/72/67/6717/16/22/1718/18/0/02x Titanite Chunk1500
Infantry Helm +973/76/71/7118/17/23/1819/19/0/03x Titanite Chunk1630
Infantry Helm +1077/80/75/7519/18/25/1920/20/0/01x Titanite Slab1750
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Insolent Helm
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### In-Game Description --- *Helm worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.* ### Availability --- Sold by Grave Warden Agdayne. - SotFS: Dropped by Insolent Knight. ### General Information --- - Part of the Insolent Set. - Increases Faith by two points.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Insolent Helm42/40/45/4211/11/13/1010/13/10/106754.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Insolent Helm +042/40/45/4211/11/13/1010/13/10/10N/AN/A
Insolent Helm +146/44/49/4612/12/14/1110/14/11/111x Titanite Shard500
Insolent Helm +250/48/54/5013/13/15/1211/15/12/122x Titanite Shard630
Insolent Helm +354/52/58/5414/14/17/1312/16/13/133x Titanite Shard750
Insolent Helm +458/56/63/5815/15/18/1413/17/14/141x Large Titanite Shard1000
Insolent Helm +563/60/67/6315/15/20/1514/19/15/152x Large Titanite Shard1130
Insolent Helm +667/64/72/6717/17/21/1615/20/16/163x Large Titanite Shard1250
Insolent Helm +771/68/76/7118/18/22/1716/21/17/171x Titanite Chunk1500
Insolent Helm +875/72/81/7519/19/24/1817/22/18/182x Titanite Chunk1630
Insolent Helm +979/76/85/7919/19/25/1918/23/19/193x Titanite Chunk1750
Insolent Helm +1084/80/90/8421/21/27/2019/25/21/211x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ironclad Helm
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### In-Game Description --- *Helm won by Ironclad Soldiers. Provides high defense, but is so heavy that it requires great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* ### Availability --- Ironclad Soldier drop. ### General Information --- Part of the Ironclad Set. You cannot be staggered by Headshot while wearing this helm
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ironclad Helm57/52/61/578/9/5/84/16/0/015906.314/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ironclad Helm +057/52/61/578/9/5/84/16/0/0--
Ironclad Helm +162/57/67/628/9/5/84/17/0/01x Titanite Shard430
Ironclad Helm +268/62/73/689/10/6/94/19/0/02x Titanite Shard540
Ironclad Helm +374/67/79/7410/11/6/104/20/0/03x Titanite Shard640
Ironclad Helm +479/72/85/7911/12/7/115/22/0/01x Large Titanite Shard850
Ironclad Helm +585/78/91/8512/13/7/125/23/0/02x Large Titanite Shard960
Ironclad Helm +691/83/97/9112/14/8/125/25/0/03x Large Titanite Shard1070
Ironclad Helm +796/88/103/9613/15/8/136/26/0/01x Titanite Chunk1280
Ironclad Helm +8102/93/109/10214/16/9/146/28/0/02x Titanite Chunk1390
Ironclad Helm +9108/98/115/10815/17/9/156/29/0/03x Titanite Chunk1490
Ironclad Helm +10114/104/122/11416/18/10/167/31/0/01x Titanite Slab1700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ivory King Helm
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### In-Game Description --- *Helm of the Ivory King of Eleum Loyce.* *The Ivory King kept his countenance from his people. The Knights of Loyce dutifully followed suit, never unhinging their helmets in public view.* ### Availability --- Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. ### General Information --- Part of the Ivory King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ivory King Helm107/88/111/10716/24/10/1714/18/0/010557.0-/-/-/-C
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ivory King Helm +0107/88/111/10716/24/10/1714/18/0/0N/AN/A
Ivory King Helm +1112/92/116/11217/26/11/1815/19/0/01x Twinkling Titanite950
Ivory King Helm +2117/96/121/11719/28/12/2016/21/0/01x Twinkling Titanite1180
Ivory King Helm +3122/100/127/12220/30/13/2118/22/0/02x Twinkling Titanite1420
Ivory King Helm +4127/104/132/12722/32/14/2319/24/0/02x Twinkling Titanite1890
Ivory King Helm +5133/109/138/13324/35/15/2521/26/0/03x Twinkling Titanite2120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Jester's Cap
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### In-Game Description --- *A boldly-colored jester's cap. A nice bit of fun to try on. Jesters are more than festival fixtures; some have a second face, hidden from public view. Effect: Raises item discovery* ### Availability --- Sold by Magerold of Lanafir. ### General Information --- - Part of the Jester's Set. - Increases Item Discovery.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Jester's Cap34/37/33/3319/19/19/1921/16/20/140453.0-/14/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Jester's Cap +034/37/33/3319/19/19/1921/16/20/14N/AN/A
Jester's Cap +137/40/36/3621/21/21/2123/17/22/151x Titanite Shard130
Jester's Cap +241/44/39/3923/23/23/2325/19/24/162x Titanite Shard160
Jester's Cap +344/47/43/4325/25/25/2527/20/26/173x Titanite Shard190
Jester's Cap +448/51/46/4627/27/27/2729/22/28/191x Large Titanite Shard250
Jester's Cap +551/55/50/5029/29/29/2931/24/30/202x Large Titanite Shard290
Jester's Cap +655/58/53/5331/31/31/3133/25/32/213x Large Titanite Shard320
Jester's Cap +758/62/56/5633/33/33/3335/27/34/231x Titanite Chunk380
Jester's Cap +862/65/60/6035/35/35/3537/28/36/242x Titanite Chunk410
Jester's Cap +965/69/63/6337/37/37/3739/30/38/253x Titanite Chunk440
Jester's Cap +1069/73/67/6739/39/39/3942/32/41/271x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# King's Crown
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### In-Game Description --- *Crown of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* ### Availability --- Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
King's Crown45/43/48/4515/15/12/1117/16/17/022303.814/12/-/-C
### Notes --- - Part of the King's Set. - Increases Intelligence and Faith by three points. - Obtaining this crown and one of the DLC crowns (Crown of the Sunken King, Crown of the Old Iron King and Crown of the Ivory King) expands Vendrick's dialogue in Memory of the King. - Gives Vendrick's Blessing when worn after collecting all 3 DLC crowns and speaking with Vendrick. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
King's Crown +045/43/48/4515/15/12/1117/16/17/0N/AN/A
King's Crown +149/47/52/4916/16/13/1218/17/18/01x Twinkling Titanite710
King's Crown +254/51/57/5418/18/14/1320/18/20/01x Twinkling Titanite890
King's Crown +358/56/62/5819/19/15/1422/20/21/02x Twinkling Titanite1060
King's Crown +463/60/67/6321/21/16/1524/21/23/02x Twinkling Titanite1420
King's Crown +568/65/72/6823/23/18/1526/23/25/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Knight Helm
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### In-Game Description --- *Metal helmet worn by knights. Standard issue for new Drangleic knights. Knights have long trusted this helmet for its excellent functionality.* ### Availability --- - Sold by Maughlin the Armourer. - Heide's Tower of Flame treasure. ### General Information --- Part of the Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Knight Helm35/34/40/3511/11/8/119/13/0/08804.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Knight Helm +035/34/40/3511/11/8/119/13/0/0N/AN/A
Knight Helm +138/37/44/3812/12/8/1210/14/0/01x Titanite Shard500
Knight Helm +242/41/48/4213/13/9/1311/15/0/02x Titanite Shard630
Knight Helm +345/44/52/4514/14/10/1412/17/0/03x Titanite Shard750
Knight Helm +449/48/56/4915/15/10/1513/18/0/01x Large Titanite Shard1000
Knight Helm +553/51/60/5315/17/11/1514/20/0/02x Large Titanite Shard1130
Knight Helm +656/55/64/5617/18/12/1715/21/0/03x Large Titanite Shard1250
Knight Helm +760/58/68/6018/19/12/1815/22/0/01x Titanite Chunk1500
Knight Helm +863/62/72/6319/20/13/1917/24/0/02x Titanite Chunk1630
Knight Helm +967/65/76/6719/21/14/1918/25/0/03x Titanite Chunk1750
Knight Helm +1071/69/80/7121/23/15/2119/27/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia Black Hood
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### In-Game Description --- *Hood worn by Leydia witches.* *Leydia apostles worship Galib, god of disease. They once resided in the Undead Crypt beside Fenito.* *The Leydia witches grew concited, and began to manipulate both the onset and curing of diseases, making themselves the effective gatekeepers of the crypt.* ### Availability --- Leydia Witch drop. ### General Information --- - Part of the Leydia Black Set. - Raises Intelligence and Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leydia Black Hood20/22/19/1914/9/8/1810/9/8/120501.0-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leydia Black Hood +020/22/19/1914/9/8/1810/9/8/12N/AN/A
Leydia Black Hood +122/24/20/2015/10/8/1911/10/8/131x Twinkling Titanite190
Leydia Black Hood +224/26/22/2216/11/9/2112/11/9/141x Twinkling Titanite230
Leydia Black Hood +326/28/24/2417/12/10/2313/12/10/152x Twinkling Titanite280
Leydia Black Hood +428/30/26/2618/13/11/2514/13/11/162x Twinkling Titanite370
Leydia Black Hood +530/33/28/2820/14/12/2715/14/12/183x Twinkling Titanite410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leydia White Hood
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### In-Game Description --- *Hood of a Leydia pyromancer.* *Leydia apostles, in their conceit, occupied the Undead Crypt and misused death.* *This invoked the ire of Fenito, who branded them as transgressors.* ### Availability --- Leydia Pyromancer drop. ### General Information --- Part of the Leydia White Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leydia White Hood14/15/13/139/9/8/127/6/5/80501.0-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leydia White Hood +014/15/13/139/9/8/127/6/5/8N/AN/A
Leydia White Hood +115/16/14/149/9/8/137/6/5/81x Titanite Shard130
Leydia White Hood +216/18/15/1510/10/9/148/7/6/92x Titanite Shard160
Leydia White Hood +318/19/16/1611/11/10/158/7/6/103x Titanite Shard190
Leydia White Hood +419/21/18/1812/12/10/169/8/7/111x Large Titanite Shard250
Leydia White Hood +521/22/19/1913/13/11/1810/9/7/122x Large Titanite Shard290
Leydia White Hood +622/24/20/2014/14/12/1910/9/8/123x Large Titanite Shard320
Leydia White Hood +723/25/22/2215/15/12/2011/10/8/131x Titanite Chunk380
Leydia White Hood +825/27/23/2316/16/13/2111/10/9/142x Titanite Chunk410
Leydia White Hood +926/28/24/2417/17/14/2212/11/9/153x Titanite Chunk440
Leydia White Hood +1028/30/26/2618/18/15/2413/12/10/161x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Warrior Helm
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### In-Game Description --- *Helm worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen.* *Effect: Reduces falling damage.* ### Availability --- Golden Lion Clan Warrior drop. ### General Information --- - Part of the Lion Warrior Set. - In SotFS, the golden warrior does not respawn unless a bonfire ascetic is used, limiting drops of this item. - Reduces falling damage.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Warrior Helm11/12/11/115/5/5/94/4/8/160400.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Warrior Helm +011/12/11/115/5/5/94/4/8/16N/AN/A
Lion Warrior Helm +112/13/12/125/5/5/94/4/8/171x Titanite Shard170
Lion Warrior Helm +213/14/13/136/6/6/104/4/9/192x Titanite Shard220
Lion Warrior Helm +314/15/14/146/6/6/115/5/10/203x Titanite Shard260
Lion Warrior Helm +415/16/15/157/7/7/125/5/11/221x Large Titanite Shard340
Lion Warrior Helm +517/18/16/168/7/7/136/6/12/242x Large Titanite Shard380
Lion Warrior Helm +618/19/17/178/8/8/146/6/12/253x Large Titanite Shard430
Lion Warrior Helm +719/20/18/189/8/8/156/6/13/271x Titanite Chunk510
Lion Warrior Helm +820/21/19/199/9/9/167/7/14/282x Titanite Chunk550
Lion Warrior Helm +921/22/20/2010/9/9/177/7/15/303x Titanite Chunk600
Lion Warrior Helm +1023/24/22/2211/10/10/188/8/16/321x Titanite Slab680
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Looking Glass Mask
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### In-Game Description --- *Mask worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* ### Availability --- Sold by Maughlin the Armourer after defeating the Looking Glass Knight. ### General Information --- - Part of the Looking Glass Set. - Raises Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Looking Glass Mask97/85/110/9713/14/22/1312/24/0/0181507.016/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Looking Glass Mask +097/85/110/9713/14/22/1312/24/0/0N/AN/A
Looking Glass Mask +1104/91/118/10413/15/23/1312/25/0/01x Twinkling Titanite710
Looking Glass Mask +2112/98/127/11214/16/25/1413/27/0/01x Twinkling Titanite890
Looking Glass Mask +3119/104/136/11915/17/26/1514/29/0/02x Twinkling Titanite1060
Looking Glass Mask +4127/111/145/12716/18/28/1615/32/0/02x Twinkling Titanite1420
Looking Glass Mask +5135/118/154/13517/19/30/1716/33/0/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Loyce Helm
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### In-Game Description --- *Helm of a Knight of Loyce.* *The Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return.* *The few that survived remain in Eleum Loyce, now frozen over, awaiting the call their master.* ### Availability --- Reward from Alsanna, Silent Oracle for obtaining 35 Loyce Souls. ### General Information --- Part of the Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Loyce Helm96/92/102/9622/16/10/1614/18/0/06856.3-/-/-/-C
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Loyce Helm +096/92/102/9622/16/10/1614/18/0/0N/AN/A
Loyce Helm +1100/96/107/10024/17/11/1715/19/0/01x Twinkling Titanite550
Loyce Helm +2105/100/112/10526/19/12/1916/21/0/01x Twinkling Titanite690
Loyce Helm +3109/105/117/10928/20/13/2018/22/0/02x Twinkling Titanite820
Loyce Helm +4114/109/122/11430/22/14/2219/24/0/02x Twinkling Titanite1,090
Loyce Helm +5119/114/127/11933/24/15/2421/26/0/03x Twinkling Titanite1,230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lucatiel's Mask
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### In-Game Description --- *Mask attached to a ceremonial hat. Belonged to Lucatiel of Mirrah.* *Normally hats and masks are separate, but these two have been adjoined.* ### Availability --- - Lucatiel of Mirrah drop. - Obtained from Lucatiel of Mirrah as a gift after completing her questline. - A version without the mask is found in Frigid Outskirts. ### General Information --- Part of Lucatiel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lucatiel's Mask25/27/25/2514/12/15/1411/9/5/90656.0-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lucatiel's Mask +025/27/25/2514/12/15/1411/9/5/9N/AN/A
Lucatiel's Mask +127/29/27/2715/13/16/1512/9/5/91x Titanite Shard340
Lucatiel's Mask +230/32/29/2916/14/18/1613/10/5/102x Titanite Shard430
Lucatiel's Mask +332/35/32/3218/15/19/1814/11/6/113x Titanite Shard510
Lucatiel's Mask +435/38/34/3419/17/21/1915/12/6/121x Large Titanite Shard680
Lucatiel's Mask +538/41/37/3721/18/22/2116/13/7/132x Large Titanite Shard760
Lucatiel's Mask +640/43/39/3922/19/24/2217/13/7/143x Large Titanite Shard850
Lucatiel's Mask +743/46/41/4123/21/25/2318/14/7/151x Titanite Chunk1020
Lucatiel's Mask +845/49/44/4425/22/27/2519/15/8/162x Titanite Chunk1100
Lucatiel's Mask +948/52/46/4626/23/28/2620/16/8/173x Titanite Chunk1190
Lucatiel's Mask +1051/55/49/4928/25/30/2822/17/9/181x Titanite Slab1350
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mad Warrior Mask
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### In-Game Description --- *Mask from an unknown foreign land. King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps this belonged to one of his guests.* ### Availability --- Mad Warrior drop (very rare). Prowlers drop. ### General Information --- - Part of the Mad Warrior Set. - Raises Adaptability by two points.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mad Warrior Mask69/69/72/6511/11/8/1114/14/13/139755.0-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mad Warrior Mask +069/69/72/6511/11/8/1114/14/13/13--
Mad Warrior Mask +175/75/79/7112/12/8/1215/15/14/141x Twinkling Titanite550
Mad Warrior Mask +282/82/86/7813/13/9/1316/16/15/151x Twinkling Titanite690
Mad Warrior Mask +389/89/93/8414/14/10/1418/18/17/172x Twinkling Titanite820
Mad Warrior Mask +496/96/100/9115/15/11/1519/19/18/182x Twinkling Titanite1090
Mad Warrior Mask +5103/103/108/9817/16/12/1721/21/20/203x Twinkling Titanite1230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Manikin Mask
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### In-Game Description --- *Mask of the manikins of Harvest Valley.* *A fickle queen gave them life, and tore off their faces. How else could she forgive those who dared gaze upon her?* ### Availability --- Earthen Peak treasure. From the Central Earthen Peak bonfire take a left and go up the stairs, then do a u-turn and go all the way down the hall (watch out for the floor trap). It will be on a corpse hanging off the ledge with a Manikin guarding it. ### General Information --- Part of the Manikin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Manikin Mask36/38/35/3518/17/22/2221/29/9/00651.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Manikin Mask +036/38/35/3518/17/22/2221/29/9/0N/AN/A
Manikin Mask +139/41/38/3819/18/24/2423/32/10/01x Titanite Shard500
Manikin Mask +243/45/41/4121/20/26/2625/35/11/02x Titanite Shard630
Manikin Mask +346/49/45/4523/22/28/2827/38/12/03x Titanite Shard750
Manikin Mask +450/53/48/4825/23/30/3129/41/13/01x Large Titanite Shard1,000
Manikin Mask +554/57/52/5227/25/32/3332/44/14/02x Large Titanite Shard1,130
Manikin Mask +657/60/55/5529/27/34/3534/47/15/03x Large Titanite Shard1,250
Manikin Mask +761/64/58/5831/28/36/3836/50/15/01x Titanite Chunk1,500
Manikin Mask +864/68/62/6233/30/38/4038/53/17/02x Titanite Chunk1630
Manikin Mask +968/72/65/6535/32/40/4240/56/18/03x Titanite Chunk1750
Manikin Mask +1072/76/69/6937/34/43/4543/59/19/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mask of Judgment
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### In-Game Description --- *A mask honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* ### Availability --- Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone. Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only). ### General Information --- Part of the Judgment Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mask of Judgment49/53/47/4725/20/17/2213/14/0/270502.5-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mask of Judgment +049/53/47/4725/20/17/2213/14/0/27N/AN/A
Mask of Judgment +154/58/51/5127/22/18/2414/15/0/291x Twinkling Titanite370
Mask of Judgment +259/63/56/5630/24/20/2615/16/0/321x Twinkling Titanite460
Mask of Judgment +364/68/61/6132/26/22/2817/18/0/362x Twinkling Titanite550
Mask of Judgment +469/73/66/6635/28/24/3018/19/0/382x Twinkling Titanite730
Mask of Judgment +574/79/71/7138/30/26/3320/21/0/413x Twinkling Titanite820
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mastodon Helm
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### In-Game Description --- *Helm worn by the Primal Knights of Drangleic castle.* *It's weight would normally crush a man, but the Primal Knights wear it as if they were silk, so fearsome is their brute strength.* *The King restored a forbidden, long-lost art to create these inhuman abominations.* ### Availability --- Primal Knight drop in Drangleic Castle. ### General Information --- Part of the Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mastodon Helm66/62/71/668/9/5/810/12/0/014906.616/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mastodon Helm +066/62/71/668/9/5/810/12/0/0N/AN/A
Mastodon Helm +172/68/78/728/9/5/811/13/0/01x Titanite Shard500
Mastodon Helm +279/74/85/799/10/5/912/14/0/02x Titanite Shard630
Mastodon Helm +385/80/92/8510/11/6/1013/15/0/03x Titanite Shard750
Mastodon Helm +492/86/99/9210/12/6/1014/16/0/01x Large Titanite Shard1000
Mastodon Helm +599/92/106/9911/13/7/1115/18/0/02x Large Titanite Shard1130
Mastodon Helm +6105/98/113/10512/13/7/1216/19/0/03x Large Titanite Shard1250
Mastodon Helm +7112/104/120/11212/14/7/1217/20/0/01x Titanite Chunk1500
Mastodon Helm +8118/110/127/11813/15/8/1318/21/0/02x Titanite Chunk1630
Mastodon Helm +9125/116/134/12514/16/8/1419/22/0/03x Titanite Chunk1750
Mastodon Helm +10132/123/142/13215/17/9/1520/24/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Minotaur Helm
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### In-Game Description --- *An ornamental helm commissioned by the Old Iron King.* *An awkwardly repurposed iron ornament, and as such, remains a stuffy, heavy thing. Wearing it gives one the sensation of being smothered in iron.* ### Availability --- Iron Warrior drop. Possible drop from NPC invader Oliver the Collector in Iron Keep (SotFS). ### Notes --- Highest poise helm in the game at 30 poise. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Minotaur Helm82/86/86/7013/15/15/1210/30/0/0301009.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Minotaur Helm +082/86/86/7013/15/15/1210/30/0/0N/AN/A
Minotaur Helm +186/90/90/7313/15/15/1210/31/0/01x Titanite Shard680
Minotaur Helm +290/94/94/7714/16/16/1310/32/0/02x Titanite Shard850
Minotaur Helm +394/98/98/8014/17/17/1311/34/0/03x Titanite Shard1020
Minotaur Helm +498/102/102/8415/17/17/1411/35/0/01x Large Titanite Shard1350
Minotaur Helm +5102/107/107/8715/18/18/1512/37/0/02x Large Titanite Shard1520
Minotaur Helm +6106/111/111/9116/19/19/1512/38/0/03x Large Titanite Shard1690
Minotaur Helm +7110/115/115/9417/19/19/1612/39/0/01x Titanite Chunk2030
Minotaur Helm +8114/119/119/9817/20/20/1613/41/0/02x Titanite Chunk2200
Minotaur Helm +9118/123/123/10118/21/21/1713/42/0/03x Titanite Chunk2370
Minotaur Helm +10122/128/128/10519/22/22/1814/44/0/01x Titanite Slab2700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mirrah Hat
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### In-Game Description --- *A hat from the land of Mirrah.* *An elite order of knights in a far land used this hat in a ceremonial capacity. Masterfully crafted, but of little practical use on the battlefield.* ### Availability --- Frigid Outskirts treasure. Found outside the a ruined building near the summon area. Video Strategy: https://www.youtube.com/watch?v=lu0CKItoHbM ### General Information --- It's essentially Lucatiel's Mask, but without the mask.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mirrah Hat21/23/20/2014/12/15/1310/8/4/80501.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mirrah Hat +021/23/20/2014/12/15/1310/8/4/8N/AN/A
Mirrah Hat +123/25/22/2215/13/16/1411/8/4/81x Titanite Shard170
Mirrah Hat +225/27/24/2416/14/17/1512/9/4/92x Titanite Shard220
Mirrah Hat +327/29/26/2617/15/19/1613/10/4/103x Titanite Shard260
Mirrah Hat +429/32/28/2819/16/20/1814/10/5/111x Large Titanite Shard340
Mirrah Hat +531/34/30/3020/18/22/1915/11/5/122x Large Titanite Shard380
Mirrah Hat +633/36/32/3221/19/23/2016/12/5/123x Large Titanite Shard430
Mirrah Hat +735/39/34/3423/20/24/2217/12/6/131x Titanite Chunk510
Mirrah Hat +837/41/36/3624/21/26/2318/13/6/142x Titanite Chunk550
Mirrah Hat +939/43/38/3825/22/27/2419/14/6/153x Titanite Chunk600
Mirrah Hat +1042/46/40/4027/24/29/2620/15/7/161x Titanite Slab680
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Monastery Headcloth
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### In-Game Description --- *A traditional sacred headcloth crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* ### Availability --- Painting Guardian Phantom drop (rare). ### General Information --- Part of the Monastery Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Monastery Headcloth30/32/28/2826/19/17/1933/21/19/220550.6-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Monastery Headcloth +030/32/28/2826/19/17/1933/21/19/22N/AN/A
Monastery Headcloth +133/35/30/3028/21/18/2136/23/20/241190
Monastery Headcloth +236/38/33/3331/23/20/2339/25/22/261230
Monastery Headcloth +339/41/36/3634/25/22/2543/26/24/282280
Monastery Headcloth +442/44/39/3937/27/24/2746/28/26/302370
Monastery Headcloth +545/47/42/4240/29/26/2950/31/28/333410
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Moon Butterfly Hat
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### In-Game Description --- *Hat made from wings of the rare moon butterfly. Poisons those who approach its wearer. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effect: Poisons nearby foes* ### Availability --- Sold by Maughlin the Armourer when Bonfire Intensity is 3 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item. ### General Information --- - Part of the Moon Butterfly Set. - Poisons nearby characters (this includes friendly NPCs). - Increases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Moon Butterfly Hat27/30/26/2614/9/14/1226/11/15/160350.8-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Moon Butterfly Hat +027/30/26/2614/9/14/1226/11/15/16--
Moon Butterfly Hat +129/33/28/2815/10/15/1328/12/16/171x Twinkling Titanite240
Moon Butterfly Hat +232/36/31/3116/11/17/1431/13/17/191x Twinkling Titanite300
Moon Butterfly Hat +335/39/33/3318/12/18/1533/14/19/202x Twinkling Titanite360
Moon Butterfly Hat +438/42/36/3619/13/20/1636/15/20/222x Twinkling Titanite480
Moon Butterfly Hat +541/45/39/3921/14/22/1839/17/22/243x Twinkling Titanite530
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Moon Hat
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### In-Game Description --- *Hat worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* ### Availability --- Sold by Royal Sorcerer Navlaan after completing his questline. ### General Information --- - Part of the Astrologist's Set. - Raises Intelligence by 2 points.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Moon Hat26/27/25/2519/13/13/168/8/0/00502.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Moon Hat +026/27/25/2519/13/13/168/8/0/0N/AN/A
Moon Hat +128/29/27/2720/14/14/178/8/0/01x Titanite Shard130
Moon Hat +231/32/30/3022/15/15/199/9/0/02x Titanite Shard160
Moon Hat +333/35/32/3224/16/16/2010/10/0/03x Titanite Shard190
Moon Hat +436/37/35/3526/18/18/2211/11/0/01x Large Titanite Shard250
Moon Hat +539/40/37/3728/19/19/2412/12/0/02x Large Titanite Shard290
Moon Hat +641/43/40/4030/20/20/2512/12/0/03x Large Titanite Shard320
Moon Hat +744/45/42/4232/22/22/2713/13/0/01x Titanite Chunk380
Moon Hat +846/47/45/4534/23/23/2814/14/0/02x Titanite Chunk410
Moon Hat +949/51/47/4736/24/24/3015/15/0/03x Titanite Chunk440
Moon Hat +1052/54/50/5038/26/26/3216/16/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Nahr Alma Hood
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### In-Game Description --- *Hood worn by servants of Nahr Alma, god of blood. Increases souls acquired for each kill. Belonged to Titchy Gren.* *Those who profess faith in Nahr Alma Have rejected all that is this world, And now vow to travel a path stained with blood..* *Effect: Increases number of Souls acquired* ### Availability --- - Gift from Titchy Gren after reaching Rank 3 in the Brotherhood of Blood covenant. - Titchy Gren drop. ### General Info --- - Part of the Nahr Alma Set. - Increases souls gained by 2.5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Nahr Alma Hood19/20/19/1911/9/10/199/9/12/120501.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Nahr Alma Hood +019/20/19/1911/9/10/199/9/12/12N/AN/A
Nahr Alma Hood +120/22/20/2012/9/11/2010/10/12/121x Titanite Shard170
Nahr Alma Hood +222/24/22/2213/10/12/2211/11/14/142x Titanite Shard220
Nahr Alma Hood +324/26/24/2414/11/13/2412/12/15/153x Titanite Shard260
Nahr Alma Hood +426/28/26/2615/12/14/2613/13/17/171x Large Titanite Shard340
Nahr Alma Hood +528/30/28/2815/13/15/2814/14/18/182x Large Titanite Shard380
Nahr Alma Hood +630/32/29/2917/14/16/3015/15/19/193x Large Titanite Shard430
Nahr Alma Hood +732/34/31/3118/15/17/3215/15/21/211x Titanite Chunk510
Nahr Alma Hood +834/36/33/3319/16/18/3417/17/22/222x Titanite Chunk550
Nahr Alma Hood +936/38/35/3519/17/19/3618/18/23/233x Titanite Chunk600
Nahr Alma Hood +1038/41/37/3721/18/20/3819/19/25/251x Titanite Slab680
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Northwarder Hood
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### In-Game Description --- *Hood of a Forossan sage. Forossans venerated the god of war, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* ### Availability --- Frozen Eleum Loyce treasure. ### General Information --- - Part of the Northwarder Set. - Increases duration of most spells and buffs by approximately 5% while this armour is equipped. - Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Northwarder Hood31/32/29/2918/17/23/2025/9/0/90550.9-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Northwarder Hood +031/32/29/1818/17/23/2024/9/0/6--
Northwarder Hood +132/32/29/1818/17/24/2125/9/0/61x Titanite Shard220
Northwarder Hood +232/33/30/3019/18/25/2226/9/0/62x Titanite Shard280
Northwarder Hood +333/34/31/3120/19/26/2327/10/0/63x Titanite Shard330
Northwarder Hood +433/35/31/3121/20/27/2428/10/0/71x Large Titanite Shard440
Northwarder Hood +534/36/32/3222/21/28/2530/10/0/72x Large Titanite Shard500
Northwarder Hood +635/36/33/3323/21/29/2631/11/0/73x Large Titanite Shard550
Northwarder Hood +735/37/33/3324/22/30/2732/11/0/81x Titanite Chunk660
Northwarder Hood +836/38/34/3425/23/31/2833/12/0/82x Titanite Chunk720
Northwarder Hood +937/39/35/3526/24/32/2934/12/0/83x Titanite Chunk770
Northwarder Hood +1038/40/36/3627/25/34/3036/13/0/91x Titanite Slab880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Bell Helm
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### In-Game Description --- *Helm forged from an ancient bell.* *Appears to be a mere curiosity, but is in fact quite practical. The top of the helm provides significant defense.* ### Availability --- Treasure in Frozen Eleum Loyce. From the point where you can go left to drop down to the Abandoned Dwelling bonfire, instead go right. The Helm is on a corpse and the very end of the path. ### General Information --- - Negates all damage from headshots, when a headshot occurs the helm makes a ringing sound. - When worn, shows the same symbol on the HUD as the Lingering Dragoncrest Ring, but has no known effects on spell duration.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Bell Helm32/28/34/306/7/8/74/16/0/010806.0-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Bell Helm +032/28/34/306/7/8/74/16/0/0N/AN/A
Old Bell Helm +133/29/35/316/7/8/74/16/0/01x Titanite Shard500
Old Bell Helm +235/30/37/336/7/8/74/17/0/02x Titanite Shard630
Old Bell Helm +336/32/38/346/7/9/74/18/0/03x Titanite Shard750
Old Bell Helm +438/33/40/367/8/9/84/19/0/01x Large Titanite Shard1000
Old Bell Helm +539/35/42/377/8/10/84/20/0/02x Large Titanite Shard1130
Old Bell Helm +641/36/43/397/8/10/84/20/0/03x Large Titanite Shard1250
Old Bell Helm +742/37/45/408/9/10/94/21/0/01x Titanite Chunk1500
Old Bell Helm +844/39/46/428/9/11/94/22/0/02x Titanite Chunk1630
Old Bell Helm +945/40/48/438/9/11/94/23/0/03x Titanite Chunk1750
Old Bell Helm +1047/42/50/459/10/12/105/24/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Old Ironclad Helm
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### In-Game Description --- *Old helm worn by Ironclad Soldiers. Boasts high defense, but extremely heavy.* *One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions amongst the royal army.* *Not one of them ever spoke a word, or revealed the face under the mask.* ### Availability --- Old Ironclad Soldier drop. ### General Information --- Part of the Old Ironclad Set. You cannot be staggered by headshots while wearing this helm
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Ironclad Helm49/45/53/496/7/5/63/12/0/013456.314/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Ironclad Helm +049/45/53/496/7/5/63/12/0/0N/AN/A
Old Ironclad Helm +153/49/58/536/7/5/63/13/0/01x Titanite Shard500
Old Ironclad Helm +258/53/63/587/8/5/73/14/0/02x Titanite Shard630
Old Ironclad Helm +363/58/68/637/9/6/73/15/0/03x Titanite Shard750
Old Ironclad Helm +468/62/74/688/9/6/83/16/0/01x Large Titanite Shard1000
Old Ironclad Helm +573/67/79/739/10/7/94/18/0/02x Large Titanite Shard1130
Old Ironclad Helm +678/71/84/789/11/7/94/19/0/03x Large Titanite Shard1250
Old Ironclad Helm +783/75/90/8310/11/7/104/20/0/01x Titanite Chunk1500
Old Ironclad Helm +888/80/95/8810/12/8/104/21/0/02x Titanite Chunk1630
Old Ironclad Helm +993/84/100/9311/13/8/114/22/0/03x Titanite Chunk1750
Old Ironclad Helm +1098/89/106/9812/14/9/125/24/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Old Knight Helm
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### In-Game Description --- *An old undated helmet.* *How old could this nearly-crumbling helmet be? Has extremely low durability.* *Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* ### Availability --- Old Knight drop. ### General Information --- Part of the Old Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Knight Helm73/68/76/736/6/4/65/12/0/019207-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Knight Helm +073/68/76/736/6/4/65/12/0/0N/AN/A
Old Knight Helm +180/74/83/806/6/4/65/13/0/01x Titanite Shard500
Old Knight Helm +287/81/91/877/7/4/75/14/0/02x Titanite Shard630
Old Knight Helm +394/88/98/947/7/5/76/15/0/03x Titanite Shard750
Old Knight Helm +4102/95/106/1028/8/5/86/16/0/01x Large Titanite Shard1000
Old Knight Helm +5109/102/114/1099/9/6/97/18/0/02x Large Titanite Shard1130
Old Knight Helm +6116/108/121/1169/9/6/97/19/0/03x Large Titanite Shard1250
Old Knight Helm +7124/115/129/12410/10/6/107/20/0/01x Titanite Chunk1500
Old Knight Helm +8131/122/136/13110/10/7/108/21/0/02x Titanite Chunk1630
Old Knight Helm +9138/129/144/13811/11/7/118/22/0/03x Titanite Chunk1750
Old Knight Helm +10146/136/152/14612/12/8/129/24/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Pate's Helm
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### In-Game Description --- *Although it appears to be a common helmet, it has in fact been meticulously customized. Belonged to mild-mannered Pate. This has been considerably altered. Perhaps it was pillaged.* ### Availability --- - Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant. - Sold by Merchant Hag Melentia after killing Mild Mannered Pate. ### General Information --- Part of Pate's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Pate's Helm38/27/51/388/10/3/89/17/0/05803.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Pate's Helm +038/27/51/388/10/3/89/17/0/0--
Pate's Helm +141/29/56/418/11/3/89/18/0/01x Titanite Shard500
Pate's Helm +245/32/61/459/12/3/910/20/0/02x Titanite Shard630
Pate's Helm +349/34/66/4910/13/3/1011/22/0/03x Titanite Shard750
Pate's Helm +453/37/71/5210/14/4/1112/23/0/01x Large Titanite Shard1,000
Pate's Helm +557/40/76/5611/15/4/1213/25/0/02x Large Titanite Shard1,130
Pate's Helm +661/42/81/6012/16/4/1213/27/0/03x Large Titanite Shard1,250
Pate's Helm +765/45/86/6312/17/5/1314/28/0/01x Titanite Chunk1,500
Pate's Helm +869/47/91/6713/18/5/1415/30/0/02x Titanite Chunk1,630
Pate's Helm +973/50/96/7114/19/5/1516/32/0/03x Titanite Chunk1,750
Pate's Helm +1077/53/102/7515/20/6/1617/34/0/01x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Peasant Hat
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### In-Game Description --- *Hat commonly worn by peasants.* *Designed to block sunlight, more fit for farming than fighting.* ### Availability --- Undead Peasant drop. ### General Information --- - Part of the Peasant Set. - Raises Faith by two points and decreases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Peasant Hat9/9/8/84/4/5/46/5/0/00451.3-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Peasant Hat +09/9/8/84/4/5/46/5/0/0N/AN/A
Peasant Hat +19/10/8/84/4/5/46/5/0/01x Titanite Shard110
Peasant Hat +210/11/9/94/5/6/47/6/0/02x Titanite Shard140
Peasant Hat +311/12/10/105/5/6/57/6/0/03x Titanite Shard160
Peasant Hat +412/13/11/115/6/7/58/7/0/01x Large Titanite Shard220
Peasant Hat +513/14/12/126/6/8/69/7/0/02x Large Titanite Shard240
Peasant Hat +613/15/12/126/7/8/69/8/0/03x Large Titanite Shard270
Peasant Hat +714/16/13/136/7/9/610/8/0/01x Titanite Chunk320
Peasant Hat +815/17/14/147/8/9/710/9/0/02x Titanite Chunk350
Peasant Hat +916/18/15/157/8/10/711/9/0/03x Titanite Chunk380
Peasant Hat +1017/19/16/168/9/11/812/10/0/01x Titanite Slab430
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Penal Mask
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### In-Game Description --- *Mask of the Lost Sinner.* *The spikes pointing inward suggest that this was not only used to bind prisoners, but to torture them as well.* *Effect: Raises equipment load* ### Availability --- Sold by Maughlin the Armourer after defeating the Lost Sinner. ### General Information --- - Part of the Penal Set. - Increases equipment load by 3%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Penal Mask65/59/73/6027/33/17/3010/15/21/4151205.1-/-/-/-D
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Penal Mask +065/59/73/6027/33/17/3010/15/21/41N/AN/A
Penal Mask +171/65/80/6629/36/18/3311/16/23/451x Twinkling Titanite240
Penal Mask +277/71/87/7232/39/20/3612/17/25/491x Twinkling Titanite300
Penal Mask +384/77/94/7834/43/22/3913/19/27/532x Twinkling Titanite360
Penal Mask +490/83/101/8437/46/24/4214/20/29/573x Twinkling Titanite480
Penal Mask +597/89/109/9040/50/26/4515/22/32/624x Twinkling Titanite530
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Pharros Mask
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### In-Game Description --- *A mask depicting Pharros' contraption. Tears flow from the eyes of this mask, drenching its wearer.* *The majority of Pharros' creations are perplexing to reasoned men, and this mask is no exception.* ### Availability --- Iron Passage treasure, after the Smelter Demon boss fight. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Pharros Mask39/38/40/4014/10/9/98/12/0/04554.3-/-/-/-C
### Notes --- - Soaks the wearer (like rolling in water or through water pots), increasing Fire Defense by 100 points and lowering Lightning Defense by 100 points. This does not stack with standard wetness, and will prevent the wearer from becoming covered in anything else, including water or poison. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Pharros Mask +039/38/40/4014/10/9/98/12/0/0N/AN/A
Pharros Mask +140/39/42/4114/10/9/98/12/0/01x Titanite Shard500
Pharros Mask +242/41/44/4315/10/9/98/13/0/02x Titanite Shard630
Pharros Mask +344/43/46/4515/11/10/109/13/0/03x Titanite Shard750
Pharros Mask +446/45/48/4716/11/10/109/14/0/01x Large Titanite Shard1000
Pharros Mask +548/47/50/4917/12/10/1010/14/0/02x Large Titanite Shard1130
Pharros Mask +650/48/52/5117/12/11/1110/15/0/03x Large Titanite Shard1250
Pharros Mask +752/50/54/5318/12/11/1110/15/0/01x Titanite Chunk1500
Pharros Mask +854/52/56/5518/13/12/1211/16/0/02x Titanite Chunk1630
Pharros Mask +956/54/58/5719/13/12/1211/16/0/03x Titanite Chunk1750
Pharros Mask +1058/56/60/5920/14/13/1312/17/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Priestess Headpiece
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### In-Game Description --- *Traditional headpiece worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.* ### Availability --- ***Scholar of the First Sin:*** - Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate. ***Dark Souls 2 & Scholar of the First Sin:*** - Dark Priestess drop - rare. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Priestess Headpiece23/24/22/2214/14/20/169/9/11/110501.2-/-/-/-E
### Notes --- - Part of the Priestess Set. - Increases the Faith stat by 1 when equipped. ### Upgrades --- Standard upgrade path. Requires: - Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Priestess Headpiece +023/24/22/2214/14/20/169/9/11/11N/AN/A
Priestess Headpiece +125/26/24/2415/15/21/1710/9/12/121x Titanite Shard130
Priestess Headpiece +227/28/26/2616/16/23/1911/10/13/132x Titanite Shard160
Priestess Headpiece +329/30/28/2818/18/25/2012/11/14/143x Titanite Shard190
Priestess Headpiece +432/33/30/3019/19/27/2213/12/15/151x Large Titanite Shard250
Priestess Headpiece +534/35/33/3321/21/29/2314/13/16/162x Large Titanite Shard290
Priestess Headpiece +636/37/35/3522/22/31/2515/14/17/173x Large Titanite Shard320
Priestess Headpiece +739/40/37/3723/23/33/2615/15/18/181x Titanite Chunk380
Priestess Headpiece +841/42/39/3925/25/35/2817/16/19/192x Titanite Chunk410
Priestess Headpiece +943/44/41/4126/26/37/2918/17/20/203x Titanite Chunk440
Priestess Headpiece +1046/47/44/4428/28/39/3119/18/22/221x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Prisoner's Hood
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### In-Game Description --- *Rags worn by imprisoned hollows. This appears to have been worn on the head.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* *Effect: Raises item discovery* ### Availability --- - Undead Laborer drop. - Undead Prisoner drop. - Captive Undead drop. ### General Information --- - Part of the Prisoner's Set. - Increases Item Discovery.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Prisoner's Hood*Left pic -* 4/4/4/4 *Right pic -* 4/5/4/44/4/6/5 4/4/6/55/4/0/0 5/3/0/00 025 250.8 0.8-/-/-/- -/-/-/-E E
### Notes --- - The regular (left pic) Prisoner's Hood appears in Dark Souls â…¢ as the "*Ragged Mask*". ### Upgrades --- Requires Titanite. **Left Picture**
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Hood +04/4/4/44/4/6/55/4/0/0N/AN/A
Prisoner's Hood +14/4/4/44/4/6/55/4/0/01x Titanite Shard60
Prisoner's Hood +24/5/4/44/4/7/55/4/0/01x Titanite Shard80
Prisoner's Hood +35/5/5/55/5/7/66/4/0/02x Titanite Shard90
Prisoner's Hood +45/6/5/55/5/8/66/5/0/01x Large Titanite Shard120
Prisoner's Hood +56/6/6/66/6/9/77/5/0/01x Large Titanite Shard140
Prisoner's Hood +66/7/6/66/6/9/77/5/0/02x Large Titanite Shard150
Prisoner's Hood +76/7/6/66/6/10/77/6/0/01x Titanite Chunk180
Prisoner's Hood +87/8/7/77/7/10/88/6/0/01x Titanite Chunk200
Prisoner's Hood +97/8/7/77/7/11/88/6/0/02x Titanite Chunk210
Prisoner's Hood +108/9/8/88/8/12/99/7/0/01x Titanite Slab240
**Right Picture**
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Hood +04/5/4/44/4/6/55/3/0/0N/AN/A
Prisoner's Hood +14/5/4/44/4/6/55/3/0/01x Titanite Shard60
Prisoner's Hood +24/5/4/44/4/7/55/3/0/01x Titanite Shard80
Prisoner's Hood +35/6/5/55/5/7/66/4/0/02x Titanite Shard90
Prisoner's Hood +45/6/5/55/5/7/66/4/0/01x Large Titanite Shard120
Prisoner's Hood +56/7/6/66/6/9/77/5/0/01x Large Titanite Shard140
Prisoner's Hood +66/7/6/66/6/9/77/5/0/02x Large Titanite Shard150
Prisoner's Hood +76/7/6/66/6/10/77/5/0/01x Titanite Chunk180
Prisoner's Hood +87/8/7/77/7/10/88/6/0/01x Titanite Chunk200
Prisoner's Hood +97/8/7/77/7/11/88/6/0/02x Titanite Chunk210
Prisoner's Hood +108/9/8/88/8/12/99/7/0/01x Titanite Slab240
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Raime's Helm
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### In-Game Description --- *Helm worn by the fume knight. The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength. When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* ### Availability --- Sold by Magerold of Lanafir after defeating the Fume Knight. ### General Information --- Part of Raime's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Raime's Helm83/72/97/8417/22/10/279/27/0/010856.0-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Raime's Helm +083/72/97/8417/22/10/279/27/0/0--
Raime's Helm +187/75/101/8818/24/11/299/29/0/01950
Raime's Helm +291/79/106/9220/26/12/3210/32/0/011180
Raime's Helm +395/82/111/9621/28/13/3411/34/0/021420
Raime's Helm +499/86/116/10023/30/14/3712/37/0/021890
Raime's Helm +5103/90/121/10525/33/15/4013/40/0/032120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rampart Golem Helm
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### In-Game Description --- *Helm of the rampart golems, granted life by the Ivory King.* *The golems were charged with the containment of the creatures of chaos within the boundaries of the wall.* *When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* ### Availability --- Rampart Golem drop. ### General Information --- Part of the Rampart Golem Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rampart Golem Helm94/74/100/9414/10/11/1211/16/0/1613705.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rampart Golem Helm +094/74/100/9414/10/11/1211/16/0/16N/AN/A
Rampart Golem Helm +198/77/104/9815/11/12/1312/17/0/171x Twinkling Titanite730
Rampart Golem Helm +2103/81/109/10316/12/13/1413/19/0/181x Twinkling Titanite910
Rampart Golem Helm +3107/84/114/10717/13/14/1514/20/0/202x Twinkling Titanite1090
Rampart Golem Helm +4112/88/119/11218/14/15/1615/22/0/212x Twinkling Titanite1460
Rampart Golem Helm +5117/92/124/11720/15/16/1816/24/0/233x Twinkling Titanite1640
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rogue Hood
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### In-Game Description --- *Hood worn by Hollowed thieves.* *The hood is primarily intended to hide the face of the wearer, and is of no practical value as defensive gear.* ### Availability --- - Huntsman's Copse - Dropped by Rogues. - Brume Tower - Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher. ### General Information --- Part of the Rogue Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rogue Hood11/11/11/114/4/4/54/4/0/00400.7-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rogue Hood +011/11/11/114/4/4/54/4/0/0N/AN/A
Rogue Hood +112/12/12/124/4/4/54/4/0/01x Titanite Shard130
Rogue Hood +213/13/13/134/4/4/54/4/0/02x Titanite Shards160
Rogue Hood +314/14/14/144/5/5/65/5/0/03x Titanite Shards190
Rogue Hood +415/15/15/155/5/5/65/5/0/01x Large Titanite Shards250
Rogue Hood +516/16/17/175/6/6/76/6/0/02x Large Titanite Shards290
Rogue Hood +617/17/18/185/6/6/76/6/0/03x Large Titanite Shards320
Rogue Hood +718/18/19/196/6/6/76/6/0/01x Titanite Chunk380
Rogue Hood +819/19/20/206/7/7/87/7/0/02x Titanite Chunks410
Rogue Hood +920/20/21/216/7/7/87/7/0/03x Titanite Chunks440
Rogue Hood +1022/22/23/237/0/0/08/8/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Soldier Helm
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### In-Game Description --- *Royal Drangleic soldier helm.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* ### Availability --- Sold by Maughlin the Armourer after spending 1,000 souls at his shop. ### General Information --- Part of the Royal Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Soldier Helm41/39/43/4213/13/9/1312/13/0/06704.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Soldier Helm +041/39/43/4213/13/9/1312/13/0/0N/AN/A
Royal Soldier Helm +145/42/47/4614/14/9/1412/13/0/01x Titanite Shard500
Royal Soldier Helm +249/46/51/5015/15/10/1513/14/0/02x Titanite Shard630
Royal Soldier Helm +353/50/55/5416/16/11/1614/15/0/03x Titanite Shard750
Royal Soldier Helm +457/54/60/5817/18/12/1715/17/0/01x Large Titanite Shard1,000
Royal Soldier Helm +561/58/64/6319/19/13/1916/18/0/02x Large Titanite Shard1,130
Royal Soldier Helm +665/62/68/6720/20/13/2017/19/0/03x Large Titanite Shard1,250
Royal Soldier Helm +769/66/73/7121/22/14/2118/21/0/01x Titanite Chunk1,500
Royal Soldier Helm +873/70/77/7522/23/15/2219/22/0/02x Titanite Chunk1,630
Royal Soldier Helm +977/74/81/7923/24/16/2320/23/0/03x Titanite Chunk1,750
Royal Soldier Helm +1082/78/86/8425/26/17/2522/25/0/01x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Swordsman Helm
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### In-Game Description --- *Helmet of a royal swordsman. Its shape provides defense while allowing great mobility. Stripped of ornamentation, this particular helm is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* ### Availability --- Royal Swordsman drop. ### General Information --- Part of the Royal Swordsman Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Swordsman Helm42/37/47/4410/12/7/106/12/0/07754.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Swordsman Helm +042/37/47/4410/12/7/106/12/0/0N/AN/A
Royal Swordsman Helm +146/40/51/4810/13/7/106/13/0/01x Titanite Shard500
Royal Swordsman Helm +250/44/56/5211/14/8/117/14/0/02x Titanite Shard630
Royal Swordsman Helm +354/48/61/5712/15/8/127/15/0/03x Titanite Shard750
Royal Swordsman Helm +458/51/65/6113/17/9/138/17/0/01x Large Titanite Shard1000
Royal Swordsman Helm +563/55/70/6614/18/10/148/18/0/02x Large Titanite Shard1130
Royal Swordsman Helm +667/59/75/7015/19/10/159/19/0/03x Large Titanite Shard1250
Royal Swordsman Helm +771/62/79/7416/21/11/169/21/0/01x Titanite Chunk1500
Royal Swordsman Helm +875/66/84/7917/22/12/1710/22/0/02x Titanite Chunk1630
Royal Swordsman Helm +979/70/89/8318/23/12/1810/23/0/03x Titanite Chunk1750
Royal Swordsman Helm +1084/74/94/8819/25/13/1911/25/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ruin Helm
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### In-Game Description --- *Helmet worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* ### Availability --- Ruin Sentinel drop (rare). ### General Information --- Part of the Ruin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ruin Helm53/48/57/5412/14/8/127/17/22/081054.0-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ruin Helm +053/48/57/5412/14/8/127/17/22/0N/AN/A
Ruin Helm +158/52/62/5913/15/9/137/18/24/01550
Ruin Helm +263/57/68/6414/16/10/148/20/26/01690
Ruin Helm +369/62/74/7016/18/11/169/21/28/02820
Ruin Helm +474/67/80/7517/19/11/1710/23/30/021090
Ruin Helm +580/72/86/8119/21/13/1911/25/33/031230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rusted Mastodon Helm
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### In-Game Description --- *Helm worn by the Primal Knights of Drangleic castle. Durability low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* ### Availability --- Primal Knight drop in Doors of Pharros. ### General Information --- Part of the Rusted Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rusted Mastodon Helm57/53/61/576/7/3/68/9/0/01240614/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rusted Mastodon Helm +057/53/61/576/7/3/68/0/0/0--
Rusted Mastodon Helm +162/58/67/626/7/3/68/9/0/01x Titanite Shard430
Rusted Mastodon Helm +268/63/73/687/8/3/79/10/0/02x Titanite Shard540
Rusted Mastodon Helm +373/68/79/737/8/3/710/11/0/03x Titanite Shard640
Rusted Mastodon Helm +479/73/85/798/9/4/811/12/0/01x Large Titanite Shard850
Rusted Mastodon Helm +585/79/91/858/10/4/812/13/0/02x Large Titanite Shard960
Rusted Mastodon Helm +690/84/97/909/10/4/912/14/0/03x Large Titanite Shard1070
Rusted Mastodon Helm +796/89/103/969/11/5/913/15/0/01x Titanite Chunk1280
Rusted Mastodon Helm +8101/94/109/10110/11/5/1014/16/0/02x Titanite Chunk1390
Rusted Mastodon Helm +9107/99/115/10710/12/5/1015/17/0/03x Titanite Chunk1490
Rusted Mastodon Helm +10113/105/121/11311/13/6/1116/18/0/01x Titanite Slab1700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Saint's Hood
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### In-Game Description --- *Hood worn by miracle-casting clerics. Grants slight increase to spell uses. Belonged to Licia of Lindelt.* *Lindelt is founded upon stringent commandments. Its inhabitants often travel to distant lands for ascetic training, but more than a few of these trainees liberate themselves from Lindelt's teachings in the process.* *Effect: Increases number of casts for each spell* ### Availability --- - Given by Licia of Lindeldt if talked to with at least 30 Faith. - Licia of Lindeldt drop, if killed when invading her with the Crushed Eye Orb. - Sold by Merchant Hag Melentia after killing Licia of Lindeldt. ### General Information --- - Part of the Saint's Set. - Increases Faith by one point. - Gives 5% additional casts for all spells, rounds up.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Saint's Hood23/25/22/2217/17/21/1710/9/20/180550.9-/-/-/16E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Saint's Hood +023/25/22/2217/17/21/1710/9/20/18N/AN/A
Saint's Hood +125/27/24/2418/18/23/1811/10/22/191x Twinkling Titanite480
Saint's Hood +225/29/26/2620/20/25/2012/11/24/211x Twinkling Titanite590
Saint's Hood +330/32/28/2821/21/27/2113/12/26/232x Twinkling Titanite710
Saint's Hood +432/34/30/3023/23/29/2314/13/28/252x Twinkling Titanite950
Saint's Hood +535/37/33/3325/25/32/2516/14/30/273x Twinkling Titanite1060
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Knight Helm
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### In-Game Description --- *Helm of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.* ### Availability --- - Sanctum Knight drop. - Dragon's Sanctum treasure. In the room with the bodies of many Knights. ### General Information --- Part of the Sanctum Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Sanctum Knight Helm96/88/104/9612/12/10/1212/18/0/09905.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Sanctum Knight Helm +096/88/104/9612/12/10/1212/18/0/0--
Sanctum Knight Helm +1100/92/109/10013/13/11/1313/19/0/01x Twinkling Titanite550
Sanctum Knight Helm +2105/96/114/10514/14/12/1414/21/0/01x Twinkling Titanite690
Sanctum Knight Helm +3110/101/119/11015/15/13/1515/23/0/02x Twinkling Titanite820
Sanctum Knight Helm +4115/105/124/11516/16/14/1616/15/0/02x Twinkling Titanite1,090
Sanctum Knight Helm +5120/110/130/12018/17/15/1817/27/0/03x Twinkling Titanite1,230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Priestess Tiara
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### In-Game Description --- *Tiara of the Eternal Sanctum Priestesses. Prevents effects that block spells.* *This tiara has been warped by poison, adding to its already peculiar design. It is said that the priestesses sang to preserve the dragon's deep slumber, but one wonders if a single phrase of their song ever reached the dragon's ears.* ### Availability --- - Sanctum Priestess drop (rare). - Fencer Sharron drop (rare). ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Sanctum Priestess Tiara29/31/28/2814/20/12/1412/11/0/70552.0-/-/11/11E
You cannot be prevented from casting spells while wearing this item. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Sanctum Priestess Tiara +029/31/28/2814/20/12/1412/11/0/7N/AN/A
Sanctum Priestess Tiara +129/31/28/2814/21/12/1412/11/0/71x Titanite Shard130
Sanctum Priestess Tiara +230/32/29/2915/22/13/1513/12/0/72x Titanite Shard160
Sanctum Priestess Tiara +331/33/29/2916/23/13/1613/12/0/73x Titanite Shard190
Sanctum Priestess Tiara +431/33/30/3016/24/14/1614/13/0/81x Large Titanite Shard250
Sanctum Priestess Tiara +532/34/31/3117/25/15/1715/13/0/82x Large Titanite Shard290
Sanctum Priestess Tiara +633/35/31/3118/26/15/1815/14/0/83x Large Titanite Shard320
Sanctum Priestess Tiara +733/35/32/3218/27/16/1816/14/0/91x Titanite Chunk380
Sanctum Priestess Tiara +834/36/32/3219/28/16/1916/15/0/92x Titanite Chunk410
Sanctum Priestess Tiara +935/37/33/3320/29/17/2017/15/0/93x Titanite Chunk440
Sanctum Priestess Tiara +1036/38/34/3421/30/18/2118/16/0/101x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Shadow Mask
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### In-Game Description --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* ### Availability --- Suspicious Shadow drop (rare). ### General Information --- Part of the Shadow Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Shadow Mask34/38/30/3018/20/19/2427/21/17/00601.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Shadow Mask +034/38/30/3018/20/19/2427/21/17/0N/AN/A
Shadow Mask +137/41/33/3319/22/20/2629/23/18/01x Titanite Shard500
Shadow Mask +240/45/36/3621/24/22/2832/25/20/02x Titanite Shard630
Shadow Mask +343/49/39/3923/26/24/3135/26/22/03x Titanite Shard750
Shadow Mask +447/53/42/4225/28/26/3337/28/23/01x Large Titanite Shard1,000
Shadow Mask +550/57/45/4526/30/28/3640/31/25/02x Large Titanite Shard1,130
Shadow Mask +653/60/48/4828/32/29/3843/33/27/03x Large Titanite Shard1,250
Shadow Mask +757/64/51/5130/34/31/4045/35/28/01x Titanite Chunk1,500
Shadow Mask +860/68/54/5432/36/33/4348/37/30/02x Titanite Chunk1,630
Shadow Mask +963/72/57/5734/38/35/4551/39/32/03x Titanite Chunk1,750
Shadow Mask +1067/76/60/6036/41/37/4854/41/34/01x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Smelter Demon Helm
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### In-Game Description --- *Helm of the Smelter Demon, a great mass of iron that was given life. High fire defense. The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* ### Availability --- Sold by Maughlin the Armourer after defeating the Smelter Demon. ### General Information --- Part of the Smelter Demon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Smelter Demon Helm113/99/128/11316/33/15/1612/28/18/1817160916/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Smelter Demon Helm +0113/99/128/11316/33/15/1610/27/17/17--
Smelter Demon Helm +1122/106/138/12217/35/16/1710/29/18/181x Twinkling Titanite950
Smelter Demon Helm +2131/114/148/13118/38/17/1811/31/19/191x Twinkling Titanite1180
Smelter Demon Helm +3140/122/158/14019/40/18/1911/33/20/202x Twinkling Titanite1420
Smelter Demon Helm +4149/130/168/14920/43/19/2012/35/21/212x Twinkling Titanite1890
Smelter Demon Helm +5158/138/178/15822/46/21/2213/37/23/233x Twinkling Titanite2120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Spiked Bandit Helm
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### In-Game Description --- *Helmet of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and scattered to other lands.* ### Availability --- - Starting equipment for the Bandit class. - Sold by Magerold of Lanafir. ### General Information --- Part of the Bandit Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Spiked Bandit Helm44/44/45/4213/14/11/1310/14/0/03604.1-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Spiked Bandit Helm +044/44/45/4213/14/11/1310/14/0/0N/AN/A
Spiked Bandit Helm +148/48/49/4614/15/12/1410/15/0/01x Titanite Shard500
Spiked Bandit Helm +252/52/54/5015/16/13/1511/16/0/02x Titanite Shard630
Spiked Bandit Helm +357/57/58/5416/17/14/1612/18/0/03x Titanite Shard750
Spiked Bandit Helm +461/61/63/5918/19/15/1813/19/0/01x Large Titanite Shard1000
Spiked Bandit Helm +566/66/68/6319/20/16/1914/21/0/02x Large Titanite Shard1130
Spiked Bandit Helm +670/70/72/6720/21/17/2015/22/0/03x Large Titanite Shard1250
Spiked Bandit Helm +774/74/77/7222/23/18/2216/23/0/01x Titanite Chunk1500
Spiked Bandit Helm +879/79/81/7623/24/19/2317/25/0/02x Titanite Chunk1630
Spiked Bandit Helm +983/83/86/8024/25/20/2418/26/0/03x Titanite Chunk1750
Spiked Bandit Helm +1088/88/91/8526/27/22/2619/28/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Standard Helm
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### In-Game Description --- *Helmet made of iron.* *A commonplace piece of armor. No embellishments. Very solid.* ### Availability --- - Starting armor of the Warrior class. - Sold by Maughlin the Armourer. ### General Information --- Part of the Hard Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Standard Helm40/28/53/398/10/3/810/18/0/05654-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Standard Helm +040/28/53/398/10/3/810/18/0/0N/AN/A
Standard Helm +144/30/58/428/11/3/810/19/0/01x Titanite Shard500
Standard Helm +248/33/63/469/12/3/911/21/0/02x Titanite Shard630
Standard Helm +352/36/68/5010/13/3/1012/23/0/03x Titanite Shard750
Standard Helm +456/39/74/5410/14/4/1113/25/0/01x Large Titanite Shard1,000
Standard Helm +560/42/79/5811/15/4/1214/26/0/02x Large Titanite Shard1,130
Standard Helm +664/44/84/6212/16/4/1215/28/0/03x Large Titanite Shard1,250
Standard Helm +768/47/90/6612/17/5/1316/30/0/01x Titanite Chunk1,500
Standard Helm +872/50/95/7013/18/5/1417/32/0/02x Titanite Chunk1,630
Standard Helm +976/53/100/7414/19/5/1518/34/0/03x Titanite Chunk1,750
Standard Helm +1080/56/106/7815/20/6/1619/36/0/01x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Steel Helm
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### In-Game Description --- *Heavy steel helmet. A relic of an order of knights said to be the mightiest warriors of their time.* ### Availability --- Memory of Orro treasure. In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set. ### General Information --- Part of the Steel Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Steel Helm60/57/64/608/8/8/88/14/0/0141005.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Steel Helm +060/57/64/608/8/5/87/12/0/0N/AN/A
Steel Helm +165/62/70/658/8/5/87/13/0/01x Titanite Shard500
Steel Helm +271/68/76/719/9/6/98/14/0/02x Titanite Shard630
Steel Helm +377/73/82/7710/10/6/108/15/0/03x Titanite Shard750
Steel Helm +483/79/89/8310/11/7/109/16/0/01x Large Titanite Shard1000
Steel Helm +589/85/95/8911/12/7/1110/18/0/02x Large Titanite Shard1130
Steel Helm +695/90/101/9512/12/8/1210/19/0/03x Large Titanite Shard1250
Steel Helm +7101/96/108/10112/13/8/1211/20/0/01x Titanite Chunk1500
Steel Helm +8107/101/114/10713/14/9/1311/21/0/02x Titanite Chunk1630
Steel Helm +9113/107/120/11314/15/9/1412/22/0/03x Titanite Chunk1720
Steel Helm +10119/113/127/11915/16/10/1513/24/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Syan's Helm
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### In-Game Description --- *Replica of the helmet of the loyal knight Syan. This solidly-crafted helm offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* ### Availability --- - Royal Guard drop. - Washing Pole Phantom drop. ### General Information --- Part of Syan's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Syan's Helm61/55/65/6312/16/7/127/20/0/010856.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Syan's Helm +061/55/65/6312/16/7/127/20/0/0N/AN/A
Syan's Helm +167/60/71/6913/17/7/137/22/0/01x Titanite Shard500
Syan's Helm +273/66/78/7514/19/8/148/24/0/02x Titanite Shard630
Syan's Helm +379/71/84/8115/20/9/159/26/0/03x Titanite Shard750
Syan's Helm +485/77/91/8716/22/9/169/28/0/01x Large Titanite Shard1000
Syan's Helm +592/82/98/9418/24/10/1810/30/0/02x Large Titanite Shard1130
Syan's Helm +698/88/104/10019/25/11/1911/32/0/03x Large Titanite Shard1250
Syan's Helm +7104/93/111/10620/27/11/2011/34/0/01x Titanite Chunk1500
Syan's Helm +8110/99/117/11221/28/12/2112/36/0/02x Titanite Chunk1630
Syan's Helm +9116/104/124/11822/30/13/2213/38/0/03x Titanite Chunk1750
Syan's Helm +10123/110/131/12524/32/14/2414/41/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Symbol of Avarice
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### In-Game Description --- *Headpiece depicting the avaricious creature that mimics treasure chests. Increases soul absorption and item discovery, but steadily drains HP. There is a curious tale of an incorrigibly covetous ancient deity. Clearly it has currency amongst some miscreants, or this would have never been crafted.* ### Availability --- Dropped by a Mimic near the Inner Wall bonfire in Frozen Eleum Loyce. ### General Information --- - Increases souls gained by 2.5%. - Increases Item Discovery by ?. - Slowly damages health when worn, at a rate of 5 every 2 seconds. ### Notes --- - Tongue has physics and flaps around as you move, making this a popular piece of equipment in PvP. - Unfortunately, there is only a metal type not a wooden type of headset from the previous game, Dark Souls.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Symbol of Avarice72/56/80/8014/14/20/1714/19/21/20101008.0-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Symbol of Avarice +072/56/80/8014/14/20/1714/19/21/20N/AN/A
Symbol of Avarice +173/57/82/8214/14/21/1714/19/21/211x Titanite Shard680
Symbol of Avarice +275/58/84/8415/15/22/1815/20/23/222x Titanite Shard850
Symbol of Avarice +377/60/86/8615/15/23/1915/21/23/233x Titanite Shard1020
Symbol of Avarice +479/61/88/8816/16/24/2016/22/25/241x Large Titanite Shard1350
Symbol of Avarice +581/63/90/9017/17/25/2117/23/26/252x Large Titanite Shard1520
Symbol of Avarice +682/64/92/9217/17/26/2117/24/26/263x Large Titanite Shard1690
Symbol of Avarice +784/65/94/9418/18/27/2218/25/28/271x Titanite Chunk2030
Symbol of Avarice +886/67/96/9618/18/28/2318/26/28/282x Titanite Chunk2200
Symbol of Avarice +988/68/98/9819/19/29/2419/27/30/293x Titanite Chunk2370
Symbol of Avarice +1090/70/100/10020/20/30/2520/28/31/301x Titanite Slab2700
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Targray's Helm
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### In-Game Description --- *Helm of one who guides others. Belonged to Targray, Knight of the Blue* *Targray can appear obtuse, but the blue knight means no harm. He only wishes to offer guidance to those in need, for that is his purpose.* ### Availability --- - Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant. - Sold by Merchant Hag Melentia for 4,800 souls, after killing Blue Sentinel Targray. ### General Information --- Part of Targray's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Targray's Helm36/34/39/369/9/7/1011/12/0/05754.0-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Targray's Helm +036/34/39/369/9/7/1011/12/0/0N/AN/A
Targray's Helm +139/37/43/399/9/7/1112/13/0/01x Titanite Shard500
Targray's Helm +243/40/47/4310/10/8/1213/14/0/02x Titanite Shard630
Targray's Helm +347/44/51/4711/11/9/1314/15/0/03x Titanite Shard750
Targray's Helm +450/47/55/5012/12/10/1415/16/0/01x Large Titanite Shard1,000
Targray's Helm +554/51/59/5413/13/11/1516/18/0/02x Large Titanite Shard1,130
Targray's Helm +658/54/63/5814/14/11/1617/19/0/03x Large Titanite Shard1,250
Targray's Helm +761/57/67/6115/15/12/1718/20/0/01x Titanite Chunk1,500
Targray's Helm +865/61/71/6516/16/13/1819/21/0/02x Titanite Chunk1,630
Targray's Helm +969/64/75/6917/17/14/1920/22/0/03x Titanite Chunk1,750
Targray's Helm +1073/68/79/7318/18/15/2022/24/0/01x Titanite Slab2,000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tattered Cloth Hood
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### In-Game Description --- *Hood favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy.* *Magic is no show. It is and art that allows mere mortals to glimpse into the very fabric of what is and may be.* ### Availability --- - The Gutter treasure. - Dark Stalker drop. ### General Information --- Part of the Tattered Cloth Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tattered Cloth Hood20/21/20/2011/15/10/1118/6/0/40551.1-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tattered Cloth Hood +020/21/20/2011/15/10/1118/6/0/4N/AN/A
Tattered Cloth Hood +122/23/21/2112/16/10/1219/6/0/41x Titanite Shard130
Tattered Cloth Hood +224/25/23/2313/17/11/1321/7/0/42x Titanite Shard160
Tattered Cloth Hood +326/27/25/2514/19/12/1423/7/0/53x Titanite Shard190
Tattered Cloth Hood +428/29/27/2715/20/13/1524/8/0/51x Large Titanite Shard250
Tattered Cloth Hood +530/32/29/2916/22/14/1626/9/0/62x Large Titanite Shard290
Tattered Cloth Hood +632/34/31/3117/23/15/1728/9/0/63x Large Titanite Shard320
Tattered Cloth Hood +734/36/33/3318/24/16/1829/10/0/61x Titanite Chunk380
Tattered Cloth Hood +836/38/35/3519/26/17/1931/10/0/72x Titanite Chunk410
Tattered Cloth Hood +938/40/37/3720/27/18/2033/11/0/73x Titanite Chunk440
Tattered Cloth Hood +1041/43/39/3922/29/19/2235/12/0/81x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Thief Mask
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### In-Game Description --- *A full face mask.* *Called a thief mask since most people wearing them are up to no good. Not terribly effective as armor.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Laddersmith Gilligan for 800 souls in Earthen Peak and for 1,000 souls after relocating to Majula. ### General Information --- Part of the Black Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Thief Mask20/21/20/2010/7/7/812/8/0/00551.2-/-/-/-E
### Notes --- - Female characters wear this item without the hood. ### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Thief Mask +020/21/20/2010/7/7/812/8/0/0N/AN/A
Thief Mask +122/23/21/2110/7/7/813/8/0/01x Titanite Shard130
Thief Mask +224/25/23/2311/8/8/914/9/0/02x Titanite Shard160
Thief Mask +326/27/25/2512/9/9/1015/10/0/03x Titanite Shard190
Thief Mask +428/29/27/2713/10/9/1116/11/0/01x Large Titanite Shard250
Thief Mask +530/31/29/2914/11/10/1217/12/0/02x Large Titanite Shard290
Thief Mask +632/33/31/3115/11/11/1218/12/0/03x Large Titanite Shard320
Thief Mask +734/35/33/3316/12/11/1319/13/0/01x Titanite Chunk380
Thief Mask +836/37/35/3517/13/12/1420/14/0/02x Titanite Chunk410
Thief Mask +938/39/37/3718/14/13/1521/15/0/03x Titanite Chunk440
Thief Mask +1040/42/39/3919/15/14/1623/16/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Defender Helm
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### In-Game Description --- *Helmet worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Defender Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Defender Helm87/84/90/8818/20/10/1812/20/0/081006.4-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Defender Helm +087/84/90/8818/20/10/1812/20/0/0N/AN/A
Throne Defender Helm +195/92/99/9619/21/11/1913/22/0/01x Twinkling Titanite710
Throne Defender Helm +2104/100/108/10521/23/12/2114/24/0/01x Twinkling Titanite890
Throne Defender Helm +3113/109/117/11422/25/13/2215/26/0/02x Twinkling Titanite1060
Throne Defender Helm +4122/117/126/12324/27/14/2416/28/0/02x Twinkling Titanite1420
Throne Defender Helm +5131/126/136/13226/29/16/2618/31/0/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Watcher Helm
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### In-Game Description --- *Helm worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Watcher Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Watcher Helm70/66/75/7030/20/16/2016/19/0/08955.6-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Watcher Helm +070/66/75/7030/20/16/2016/19/0/0N/AN/A
Throne Watcher Helm +176/72/82/7633/22/17/2217/20/0/01x Twinkling Titanite710
Throne Watcher Helm +283/79/89/8336/24/19/2418/22/0/01x Twinkling Titanite890
Throne Watcher Helm +390/85/97/9039/26/20/2620/24/0/02x Twinkling Titanite1060
Throne Watcher Helm +497/92/104/9742/28/22/2821/26/0/02x Twinkling Titanite1420
Throne Watcher Helm +5104/99/112/10446/30/24/3023/28/0/03x Twinkling Titanite1590
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Traveling Merchant Hat
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### In-Game Description --- *Hat worn by merchants from Lanafir, where blue represents knowledge. Wearing this increases item discovery.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* *Effect: Raises item discovery* ### Availability --- - Starting equipment for the Explorer class. - Sold by Merchant Hag Melentia. ### General Information --- - Part of the Traveling Merchant Set. - Increases Item Discovery.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Traveling Merchant Hat25/27/24/247/8/8/79/10/0/00602.6-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Traveling Merchant Hat +025/27/24/247/8/8/79/10/0/0N/AN/A
Traveling Merchant Hat +127/29/26/267/8/8/79/11/0/01x Titanite Shard130
Traveling Merchant Hat +230/32/28/288/9/9/810/12/0/02x Titanite Shard160
Traveling Merchant Hat +332/34/31/319/10/10/911/13/0/03x Titanite Shard190
Traveling Merchant Hat +435/37/33/339/10/11/912/14/0/01x Large Titanite Shard250
Traveling Merchant Hat +537/40/36/3610/11/12/1013/15/0/02x Large Titanite Shard290
Traveling Merchant Hat +640/42/38/3811/12/13/1114/16/0/03x Large Titanite Shard320
Traveling Merchant Hat +742/45/40/4011/12/14/1115/17/0/01x Titanite Chunk380
Traveling Merchant Hat +845/47/43/4312/13/15/1216/18/0/02x Titanite Chunk410
Traveling Merchant Hat +947/50/45/4513/14/16/1317/19/0/03x Titanite Chunk440
Traveling Merchant Hat +1050/53/48/4814/15/17/1418/20/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tseldora Cap
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### In-Game Description --- *Cap worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* ### Availability --- - Parasitized Undead drop. - Maughlin the Armourer drop. ### General Information --- - Part of the Tseldora Set. - Increases souls gained by 2.5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tseldora Cap10/11/10/105/5/6/45/5/0/00401.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tseldora Cap +010/11/10/105/5/6/45/5/0/0--
Tseldora Cap +111/12/11/115/5/6/45/5/0/01x Titanite Shard110
Tseldora Cap +212/13/12/125/6/7/56/6/0/02x Titanite Shard140
Tseldora Cap +313/14/13/136/6/7/56/6/0/03x Titanite Shard160
Tseldora Cap +414/15/14/146/7/8/67/7/0/01x Large Titanite Shard220
Tseldora Cap +515/17/15/157/7/9/67/7/0/02x Large Titanite Shard240
Tseldora Cap +616/18/16/167/8/9/78/8/0/03x Large Titanite Shard270
Tseldora Cap +717/19/17/177/8/10/78/8/0/01x Titanite Chunk320
Tseldora Cap +818/20/18/188/9/10/89/9/0/02x Titanite Chunk350
Tseldora Cap +919/21/19/198/9/11/89/9/0/03x Titanite Chunk380
Tseldora Cap +1021/23/20/209/10/12/910/10/0/01x Titanite Slab430
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Varangian Helm
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### In-Game Description --- *Helmet worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* ### Availability --- Varangian Sailor drop. ### General Information --- Part of the Varangian Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Varangian Helm53/46/60/5517/19/10/1717/23/0/05554.6-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Varangian Helm +053/46/60/5517/19/10/1717/23/0/0N/AN/A
Varangian Helm +158/50/65/6018/20/11/1818/25/0/01x Titanite Shard500
Varangian Helm +263/55/71/6520/22/12/2020/27/0/02x Titanite Shard630
Varangian Helm +368/59/77/7122/24/13/2221/29/0/03x Titanite Shard750
Varangian Helm +474/64/83/7623/26/14/2323/31/0/01x Large Titanite Shard1000
Varangian Helm +579/69/89/8225/28/15/2525/34/0/02x Large Titanite Shard1130
Varangian Helm +684/73/95/8727/30/16/2726/36/0/03x Large Titanite Shard1250
Varangian Helm +790/78/101/9228/32/17/2828/38/0/01x Titanite Chunk1500
Varangian Helm +895/82/107/9830/34/18/3029/40/0/02x Titanite Chunk1630
Varangian Helm +9100/87/113/10332/36/19/3231/42/0/03x Titanite Chunk1750
Varangian Helm +10106/92/119/10934/38/20/3433/45/0/01x Titanite Slab2000
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Velstadt's Helm
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### In-Game Description --- *Helm worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt. A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* ### Availability --- Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis. ### General Information --- - Part of Velstadt's Set. - Increases Vitality and Endurance by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Velstadt's Helm113/103/123/10815/15/7/3510/29/15/21141407.5-/-/-/-C
### Notes --- - If worn during the Fume Knight boss fight, he will buff immediately. (This applies only to the world master. Summoned phantoms wearing Velstadt's Helm will not cause the Fume Knight to immediately buff.) ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Velstadt's Helm +0113/103/123/10815/15/7/3510/29/15/21N/AN/A
Velstadt's Helm +1121/111/132/11616/16/7/3710/31/16/221950
Velstadt's Helm +2130/119/142/12417/17/7/4011/33/17/2411,180
Velstadt's Helm +3139/127/152/13318/18/8/4211/35/18/2521,420
Velstadt's Helm +4148/135/162/14119/19/8/4512/37/19/2721,890
Velstadt's Helm +5157/143/172/15020/21/9/4813/40/21/2932,120
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Vengarl's Helm
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### In-Game Description --- *Helmet worn by the ferocious Vengarl of Forossa. As Vengarl's helmet suggests, he was not unlike a mad beast on the battlefield.* ### Availability --- Exhaust Head of Vengarl's dialogue. ### General Information --- - Part of Vengarl's Set. - Raises Vitality by two points.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Vengarl's Helm102/96/109/10213/18/11/1312/16/0/014856.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Vengarl's Helm +0102/96/109/10213/18/11/1312/16/0/0--
Vengarl's Helm +1110/103/117/11014/19/11/1412/17/0/01x Twinkling Titanite550
Vengarl's Helm +2118/111/126/11815/20/12/1513/18/0/01x Twinkling Titanite690
Vengarl's Helm +3126/118/134/12615/21/13/1514/19/0/02x Twinkling Titanite820
Vengarl's Helm +4134/126/143/13417/22/14/1715/20/0/02x Twinkling Titanite1,090
Vengarl's Helm +5142/134/152/14218/24/15/1816/22/0/03x Twinkling Titanite1,230
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Wanderer Hood
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### In-Game Description --- *A hood for the roving type. Light, sturdy leather made for long journeys* ### Availability --- - Starting equipment for the Swordsman class. - Lost Bastille treasure. ### General Information --- Part of the Wanderer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Wanderer Hood23/22/23/248/10/11/89/14/0/00501.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Wanderer Hood +023/22/23/248/10/11/89/14/0/0N/AN/A
Wanderer Hood +125/24/25/268/11/12/89/15/0/01x Titanite Shard130
Wanderer Hood +227/26/27/289/12/13/910/16/0/02x Titanite Shard160
Wanderer Hood +329/28/30/3010/13/14/1011/18/0/03x Titanite Shard190
Wanderer Hood +432/30/32/3310/14/15/1112/19/0/01x Large Titanite Shard250
Wanderer Hood +534/33/35/3511/15/16/1213/21/0/02x Large Titanite Shard290
Wanderer Hood +636/35/37/3712/16/17/1213/22/0/03x Large Titanite Shard320
Wanderer Hood +739/37/39/4012/17/18/1314/23/0/01x Titanite Chunk380
Wanderer Hood +841/39/42/4213/18/19/1415/25/0/02x Titanite Chunk410
Wanderer Hood +943/41/44/4414/19/20/1516/26/0/03x Titanite Chunk440
Wanderer Hood +1046/44/47/4715/20/22/1617/28/0/01x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Warlock Mask
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### In-Game Description --- *Strange mask worn by Aldia warlocks Grants dark defense, and increased soul acquisition.* *Warlocks in Aldia gave rise to wicked things, and even cast forbidden rituals upon themselves. No one knows if they were born mad, or if their own misdeeds drove them over the edge.* *Effect: Increases number of Souls acquired* ### Availability --- - Invader Merciless Roenna drop (rare). - Prowling Magus drop (rare). - *Dark Souls II: Scholar of the First Sin*: Drop from a petrified Lion Clan Warrior in the Shaded Woods, near the Golden Lion Clan Warrior. ### General Information --- - Increases number of souls acquired by 2.5%. - Increases Intelligence by two points.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Warlock Mask26/30/24/2436/17/24/3619/19/24/604504.8-/-/14/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Warlock Mask +026/30/24/2436/17/24/3619/19/24/60N/AN/A
Warlock Mask +128/32/26/2639/18/26/3920/20/26/661x Titanite Shard510
Warlock Mask +231/35/28/2843/20/28/4322/22/28/722x Titanite Shard640
Warlock Mask +333/38/31/3146/21/31/4624/24/30/783x Titanite Shard770
Warlock Mask +436/41/33/3350/23/33/5026/26/33/841x Large Titanite Shard1020
Warlock Mask +539/44/36/3653/25/36/5328/28/35/902x Large Titanite Shard1140
Warlock Mask +641/47/38/3857/26/38/5730/30/37/963x Large Titanite Shard1270
Warlock Mask +744/50/40/4061/28/40/6132/32/40/1021x Titanite Chunk1520
Warlock Mask +846/53/43/4364/29/43/6434/34/42/1082x Titanite Chunk1650
Warlock Mask +949/56/45/4568/31/45/6836/36/44/1143x Titanite Chunk1780
Warlock Mask +1052/59/48/4872/33/48/7238/38/47/1201x Titanite Slab2030
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Hollow Mage Hood
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### In-Game Description --- *Hood worn by Hollowed Drangleic mages.* *Drangleic mages wore different garb depending on their sex. What function this served, however, is unknown, as with many old practices. This is a men's hood.* ### Availability --- Hollow Mage drop. ### General Information --- - Part of the White Hollow Mage Set. - Increases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
White Hollow Mage Hood34/35/33/3328/20/21/2313/13/19/190501.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
White Hollow Mage Hood +034/35/33/3328/20/21/2313/13/19/19N/AN/A
White Hollow Mage Hood +137/38/36/3630/22/23/2514/14/20/201x Titanite Shard130
White Hollow Mage Hood +240/42/39/3933/24/25/2715/15/22/222x Titanite Shard160
White Hollow Mage Hood +343/45/42/4236/26/27/3017/16/24/243x Titanite Shard190
White Hollow Mage Hood +447/49/46/4639/28/29/3218/17/26/261x Titanite Large Shard250
White Hollow Mage Hood +550/52/49/4942/30/32/3520/19/28/282x Titanite Large Shard290
White Hollow Mage Hood +653/56/52/5244/32/34/3721/20/30/303x Titanite Large Shard320
White Hollow Mage Hood +757/59/56/5647/34/36/3922/21/32/321x Titanite Chunk380
White Hollow Mage Hood +860/63/59/5950/36/38/4224/22/34/342x Titanite Chunk410
White Hollow Mage Hood +963/66/62/6253/38/40/4425/23/36/363x Titanite Chunk440
White Hollow Mage Hood +1067/70/66/6656/41/43/4727/25/38/381x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Priest Headpiece
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### In-Game Description --- *Traditional headpiece for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a men's headpiece.* ### Availability --- Sold by Cromwell the Pardoner. ### General Information --- - Part of the White Priest set. - Increases Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
White Priest Headpiece23/25/23/2314/14/18/1610/9/9/90501.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
White Priest Headpiece +023/25/23/2314/14/18/1610/9/9/9N/AN/A
White Priest Headpiece +125/27/25/2515/15/19/1710/9/9/91x Titanite Shard130
White Priest Headpiece +227/29/27/2716/16/21/1911/10/10/102x Titanite Shard160
White Priest Headpiece +330/32/29/2918/18/23/2012/11/11/113x Titanite Shard190
White Priest Headpiece +432/34/32/3219/19/25/2213/12/12/121x Large Titanite Shard250
White Priest Headpiece +535/37/34/3421/21/27/2314/13/13/132x Large Titanite Shard290
White Priest Headpiece +637/39/36/3622/22/29/2515/14/14/143x Large Titanite Shard320
White Priest Headpiece +739/41/39/3923/23/31/2616/15/15/151x Titanite Chunk380
White Priest Headpiece +842/44/41/4125/25/33/2817/16/16/162x Titanite Chunk410
White Priest Headpiece +944/46/43/4326/26/35/2918/17/17/173x Titanite Chunk440
White Priest Headpiece +1047/49/46/4628/28/37/3119/18/18/181x Titanite Slab500
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Xanthous Crown
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### In-Game Description --- *This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Perhaps the heinously towering head cloth crown served some purpose, or perhaps it was some strange display of power.* ### Availability --- Reward after reaching Rank 3 in the Pilgrims of Dark covenant. ### General Information --- Part of the Xanthous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Xanthous Crown67/116/67/4416/5/11/157/7/0/910605.0-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Xanthous Crown +067/116/67/4416/5/11/157/7/0/83N/AN/A
Xanthous Crown +173/127/73/4817/5/12/167/7/0/911x Twinkling Titanite370
Xanthous Crown +280/139/80/5219/5/13/178/8/0/991x Twinkling Titanite460
Xanthous Crown +386/150/86/5720/6/14/199/8/0/1082x Twinkling Titanite550
Xanthous Crown +493/162/93/6122/6/15/2010/9/0/1162x Twinkling Titanite730
Xanthous Crown +5100/174/100/6624/7/16/2211/10/0/1253x Twinkling Titanite820
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.