Leg Armor

Agdayne's Kilt

In-Game Description


Kilt worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Availability


General Information


Part of Agdayne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Agdayne's Kilt 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Agdayne's Kilt +0 46/49/45/45 27/26/24/36 28/19/24/33 N/A N/A
Agdayne's Kilt +1 50/54/49/49 29/28/26/39 30/20/26/36 1x Twinkling Titanite 710
Agdayne's Kilt +2 55/59/54/54 32/31/28/43 33/22/28/39 1x Twinkling Titanite 890
Agdayne's Kilt +3 60/64/58/58 35/33/31/46 35/24/31/42 2x Twinkling Titanite 1070
Agdayne's Kilt +4 65/69/63/63 38/36/33/50 38/26/33/45 2x Twinkling Titanite 1420
Agdayne's Kilt +5 70/74/68/68 41/39/36/54 41/28/36/49 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne Knight Leggings

In-Game Description


Leggings worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight and Alonne Knight Captain drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Leggings 101/96/107/101 16/28/12/16 6/19/0/0 23 80 9.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Leggings +0 105/100/111/105 16/28/12/16 6/19/0/0 - -
Alonne Knight Leggings +1 111/105/117/111 17/30/13/17 6/20/0/0 1 x Titanite Shard 650
Alonne Knight Leggings +2 121/115/128/121 19/33/14/19 7/22/0/0 2 x Titanite Shard 820
Alonne Knight Leggings +3 131/124/138/131 20/36/15/20 7/24/0/0 3 x Titanite Shard 980
Alonne Knight Leggings +4 141/134/149/141 22/38/16/22 8/26/0/0 1 x Large Titanite Shard 1300
Alonne Knight Leggings +5 151/144/160/151 23/41/17/23 9/28/0/0 2 x Large Titanite Shard 1470
Alonne Knight Leggings +6 161/153/170/161 25/44/18/25 9/29/0/0 3 x Large Titanite Shard 1630
Alonne Knight Leggings +7 171/163/181/171 26/46/19/26 10/31/0/0 1 x Titanite Chunk 1950
Alonne Knight Leggings +8 181/172/191/181 28/49/20/28 10/33/0/0 2 x Titanite Chunk 2120
Alonne Knight Leggings +9 191/182/202/191 29/52/21/29 11/35/0/0 3 x Titanite Chunk 2280
Alonne Knight Leggings +10 201/192/213/201 31/55/23/31 12/37/0/0 1 x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alonne's Leggings

In-Game Description


Leggings worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


Sold by Magerold of Lanafir after defeating Sir Alonne.

General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Leggings 87/83/89/85 19/21/14/20 20/27/0/0 11 80 5.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Leggings +0 87/83/89/85 19/21/14/20 20/27/0/0 - -
Alonne's Leggings +1 91/87/93/89 20/23/15/22 22/29/0/0 1 920
Alonne's Leggings +2 95/91/97/93 22/25/16/24 24/32/0/0 1 1150
Alonne's Leggings +3 99/95/102/97 24/26/18/26 26/34/0/0 2 1380
Alonne's Leggings +4 103/99/106/101 26/28/19/28 28/37/0/0 2 1840
Alonne's Leggings +5 108/103/111/106 28/31/21/30 30/40/0/0 3 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Alva Leggings

In-Game Description


Leggings worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Leggings 53/50/55/52 15/16/11/16 16/20/0/0 9 80 5.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Leggings +0 53/50/55/52 15/16/11/16 16/20/0/0 - -
Alva Leggings +1 58/55/60/57 16/17/12/17 17/22/0/0 1x Titanite Shard 330
Alva Leggings +2 63/60/65/62 17/19/13/19 19/24/0/0 2x Titanite Shard 410
Alva Leggings +3 68/65/71/67 19/20/14/20 20/26/0/0 3x Titanite Shard 490
Alva Leggings +4 74/70/76/72 20/22/15/22 22/28/0/0 1x Large Titanite Shard 650
Alva Leggings +5 79/75/82/78 22/24/16/23 23/30/0/0 2x Large Titanite Shard 740
Alva Leggings +6 84/80/87/83 23/25/17/25 25/32/0/0 3x Large Titanite Shard 820
Alva Leggings +7 90/85/92/88 24/27/18/26 26/34/0/0 1x Titanite Chunk 980
Alva Leggings +8 95/90/98/93 26/28/19/28 28/36/0/0 2x Titanite Chunk 1060
Alva Leggings +9 100/95/103/98 27/30/20/29 29/38/0/0 3x Titanite Chunk 1140
Alva Leggings +10 106/101/109/104 29/32/22/31 31/41/0/0 1x Titanite Slab 1300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Archdrake Boots

In-Game Description


Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


Lindelt Cleric drop.

General Information


Part of the Archdrake Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Boots 43/43/43/43 14/13/22/13 11/10/0/0 7 80 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Boots +0 43/43/43/43 14/13/22/13 11/10/0/0 - -
Archdrake Boots +1 47/47/47/47 15/14/24/14 12/10/0/0 1x Titanite Shard 170
Archdrake Boots +2 51/51/51/51 16/15/26/15 13/11/0/0 2x Titanite Shard 210
Archdrake Boots +3 55/55/55/55 17/16/28/16 14/12/0/0 3x Titanite Shard 250
Archdrake Boots +4 59/59/59/59 19/18/31/17 15/13/0/0 1x Large Titanite Shard 330
Archdrake Boots +5 64/64/64/64 20/19/33/19 17/14/0/0 2x Large Titanite Shard 370
Archdrake Boots +6 68/68/68/68 21/20/35/20 18/15/0/0 3x Large Titanite Shard 410
Archdrake Boots +7 72/72/72/72 23/22/38/21 19/16/0/0 1x Titanite Chunk 490
Archdrake Boots +8 76/76/76/76 24/23/40/22 20/17/0/0 2x Titanite Chunk 530
Archdrake Boots +9 80/80/80/80 25/24/42/23 21/18/0/0 3x Titanite Chunk 570
Archdrake Boots +10 85/85/85/85 27/26/45/25 23/19/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Astrologist's Bottoms

In-Game Description


Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


General Information


Part of the Astrologist's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Astrologist's Bottoms 45/47/43/43 33/22/22/28 14/14/0/0 0 50 3.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Astrologist's Bottoms +0 45/47/43/43 33/22/22/28 14/14/0/0 N/A N/A
Astrologist's Bottoms +1 49/51/47/47 36/24/24/30 15/15/0/0 1x Titanite Shard 170
Astrologist's Bottoms +2 54/56/51/51 39/26/26/33 16/16/0/0 2x Titanite Shard 210
Astrologist's Bottoms +3 58/61/56/56 42/28/28/36 18/18/0/0 3x Titanite Shard 250
Astrologist's Bottoms +4 63/65/60/60 45/30/30/38 19/19/0/0 1x Large Titanite Shard 330
Astrologist's Bottoms +5 67/70/65/65 49/33/33/41 21/21/0/0 2x Large Titanite Shard 370
Astrologist's Bottoms +6 72/75/69/69 52/35/35/44 22/22/0/0 3x Large Titanite Shard 410
Astrologist's Bottoms +7 76/79/73/73 55/37/37/46 23/23/0/0 1x Titanite Chunk 490
Astrologist's Bottoms +8 81/84/78/78 58/39/39/49 25/25/0/0 2x Titanite Chunk 530
Astrologist's Bottoms +9 85/89/82/82 61/41/41/52 26/26/0/0 3x Titanite Chunk 570
Astrologist's Bottoms +10 90/94/87/87 65/44/44/55 28/28/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bandit Boots

In-Game Description


Boots of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Boots 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Boots +0 30/30/31/29 9/9/7/9 7/10/0/0 N/A N/A
Bandit Boots +1 33/33/34/31 9/10/7/9 7/10/0/0 1x Titanite Shard 170
Bandit Boots +2 36/36/37/34 10/11/8/10 8/11/0/0 2x Titanite Shard 210
Bandit Boots +3 39/39/40/37 11/12/9/11 8/12/0/0 3x Titanite Shard 250
Bandit Boots +4 42/42/43/40 12/13/10/12 9/13/0/0 1x Large Titanite Shard 330
Bandit Boots +5 45/45/46/43 13/14/11/13 10/14/0/0 2x Large Titanite Shard 370
Bandit Boots +6 48/48/49/46 14/15/11/14 10/15/0/0 3x Large Titanite Shard 410
Bandit Boots +7 51/51/52/49 15/15/12/15 11/16/0/0 1x Titanite Chunk 490
Bandit Boots +8 54/54/55/52 16/17/13/16 11/17/0/0 2x Titanite Chunk 530
Bandit Boots +9 57/57/58/55 17/18/14/17 12/18/0/0 3x Titanite Chunk 570
Bandit Boots +10 60/60/62/58 18/19/15/18 13/19/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bell Keeper Trousers

In-Game Description


Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Trousers 44/46/43/43 9/9/12/17 11/9/0/0 0 60 4.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Trousers +0 44/46/43/43 9/9/12/17 11/9/0/0 - -
Bell Keeper Trousers +1 48/50/47/47 10/9/13/18 12/9/0/0 1x Titanite Shard 130
Bell Keeper Trousers +2 52/55/51/51 11/10/14/20 13/10/0/0 2x Titanite Shard 170
Bell Keeper Trousers +3 56/59/55/55 12/11/15/21 14/11/0/0 3x Titanite Shard 200
Bell Keeper Trousers +4 61/64/59/59 13/12/17/23 15/12/0/0 1x Large Titanite Shard 260
Bell Keeper Trousers +5 65/69/64/64 14/13/18/25 15/13/0/0 2x Large Titanite Shard 300
Bell Keeper Trousers +6 69/73/68/68 15/14/19/26 17/13/0/0 3x Large Titanite Shard 330
Bell Keeper Trousers +7 74/78/72/72 15/15/21/28 18/14/0/0 1x Titanite Chunk 390
Bell Keeper Trousers +8 78/82/76/76 17/16/22/29 19/15/0/0 2x Titanite Chunk 430
Bell Keeper Trousers +9 82/87/80/80 18/17/23/31 19/16/0/0 3x Titanite Chunk 460
Bell Keeper Trousers +10 87/92/85/85 19/18/25/33 21/17/0/0 1x Titanite Slab 520

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Benhart's Boots

In-Game Description


Boots of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Boots 64/62/67/64 15/14/13/15 17/13/0/0 11 72 6.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Boots +0 64/62/67/64 15/14/13/15 17/13/0/0 - -
Benhart's Boots +1 70/68/73/70 16/15/14/16 18/14/0/0 1x Titanite Shard 170
Benhart's Boots +2 77/74/80/77 18/16/15/18 20/15/0/0 2x Titanite Shard 210
Benhart's Boots +3 83/80/87/83 19/18/16/19 22/16/0/0 3x Titanite Shard 250
Benhart's Boots +4 90/86/93/90 21/19/18/21 23/18/0/0 1x Large Titanite Shard 330
Benhart's Boots +5 96/93/100/96 22/21/19/22 25/19/0/0 2x Large Titanite Shard 370
Benhart's Boots +6 103/99/107/103 24/22/20/24 27/20/0/0 3x Large Titanite Shard 410
Benhart's Boots +7 109/105/113/109 25/23/22/25 28/22/0/0 1x Titanite Chunk 490
Benhart's Boots +8 116/111/120/116 27/25/23/27 30/23/0/0 2x Titanite Chunk 530
Benhart's Boots +9 122/117/127/122 28/26/24/28 32/24/0/0 3x Titanite Chunk 570
Benhart's Boots +10 129/124/134/129 30/28/26/30 34/26/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Boots

In-Game Description


Black Boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Boots 52/55/49/49 56/38/38/38 23/20/30/27 0 55 2.0 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Black Boots +0 52/55/49/49 56/38/38/38 23/20/30/27 N/A N/A
Black Boots +1 57/60/54/54 61/41/41/41 25/22/33/29 1x Twinkling Titanite 620
Black Boots +2 62/66/59/59 67/45/45/45 27/24/36/32 1x Twinkling Titanite 770
Black Boots +3 67/71/64/64 73/49/49/49 30/26/39/35 2x Twinkling Titanite 920
Black Boots +4 72/77/69/69 79/53/53/53 32/28/42/38 2x Twinkling Titanite 1230
Black Boots +5 78/83/74/74 85/57/57/57 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Dragon Leggings

In-Game Description


Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Availability


Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Leggings 72/70/74/72 26/57/27/26 33/47/38/38 0 225 2.7 -/-/-/- C

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Leather Boots

In-Game Description


Leather boots dyed Black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Leather Boots 37/38/36/36 18/13/13/15 21/15/0/0 0 55 2.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Leather Boots +0 37/38/36/36 18/13/13/15 21/15/0/0 N/A N/A
Black Leather Boots +1 40/41/39/39 19/14/14/16 23/16/0/0 1x Titanite Shard 170
Black Leather Boots +2 44/45/43/43 21/15/15/17 25/17/0/0 2x Titanite Shard 210
Black Leather Boots +3 48/49/46/46 23/17/16/19 27/19/0/0 3x Titanite Shard 250
Black Leather Boots +4 51/53/50/50 24/18/17/20 29/20/0/0 1x Large Titanite Shard 330
Black Leather Boots +5 55/57/54/54 26/20/19/22 31/22/0/0 2x Large Titanite Shard 370
Black Leather Boots +6 59/60/57/57 28/21/20/23 33/23/0/0 3x Large Titanite Shard 410
Black Leather Boots +7 62/64/61/61 29/22/21/24 35/24/0/0 1x Titanite Chunk 490
Black Leather Boots +8 66/68/64/64 31/24/22/26 37/26/0/0 2x Titanite Chunk 530
Black Leather Boots +9 70/72/68/68 33/25/23/27 39/27/0/0 3x Titanite Chunk 570
Black Leather Boots +10 74/76/72/72 35/27/25/29 42/29/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Black Witch Trousers

In-Game Description


Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.1

General Information


Part of the Black Witch Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Trousers 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 -/-/-/- E

Notes


The female model of this armor piece looks like a miniskirt with heels.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Trousers +0 34/37/33/33 32/25/30/31 11/14/15/15 - -
Black Witch Trousers +1 37/40/36/36 35/27/33/34 12/15/16/16 1x Twinkling Titanite 310
Black Witch Trousers +2 41/44/39/39 38/30/36/37 13/16/18/18 1x Twinkling Titanite 390
Black Witch Trousers +3 44/48/43/43 41/32/39/40 14/18/19/19 1x Twinkling Titanite 460
Black Witch Trousers +4 48/52/46/46 44/35/42/42 15/19/21/21 1x Twinkling Titanite 620
Black Witch Trousers +5 52/56/50/50 48/38/45/46 17/21/23/23 1x Twinkling Titanite 690

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.

Blood-Stained Skirt

In-Game Description


An unassuming dingy skirt.
Originally pure white.

A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Blood-Stained Skirt 45/51/42/42 27/23/26/26 17/19/38/38 0 40 2.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Blood-Stained Skirt +0 45/51/42/42 27/23/26/26 17/19/38/38 N/A N/A
Blood-Stained Skirt +1 49/56/46/46 29/25/28/28 18/21/41/41 1x Titanite Shard 170
Blood-Stained Skirt +2 54/61/50/50 32/27/31/31 20/23/45/45 2x Titanite Shards 210
Blood-Stained Skirt +3 58/66/54/54 35/29/33/33 22/25/49/49 3x Titanite Shards 250
Blood-Stained Skirt +4 63/71/58/58 37/32/36/36 23/27/53/53 1x Large Titanite Shard 330
Blood-Stained Skirt +5 67/76/63/63 40/34/38/38 25/29/57/57 2x Large Titanite Shards 370
Blood-Stained Skirt +6 72/81/67/67 43/36/41/41 27/31/61/61 3x Large Titanite Shards 410
Blood-Stained Skirt +7 76/86/71/71 45/39/43/43 28/33/65/65 1x Titanite Chunk 490
Blood-Stained Skirt +8 81/91/75/75 48/41/46/46 30/35/69/69 2x Titanite Chunks 530
Blood-Stained Skirt +9 85/96/79/79 51/43/48/48 32/37/73/73 3x Titanite Chunks 570
Blood-Stained Skirt +10 90/101/84/84 54/46/51/51 34/39/77/77 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Bone King Skirt

In-Game Description


Skeleton Lord skirt.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone King Skirt 54/59/52/52 34/38/31/48 28/18/21/34 0 65 2.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone King Skirt +0 54/59/52/52 34/38/31/48 28/18/21/34 - -
Bone King Skirt +1 59/64/57/57 37/41/34/52 30/19/23/37 1x Twinkling Titanite 710
Bone King Skirt +2 64/70/62/62 41/45/37/57 33/21/25/40 1x Twinkling Titanite 890
Bone King Skirt +3 70/76/67/67 44/49/40/62 36/22/27/44 2x Twinkling Titanite 1070
Bone King Skirt +4 75/82/72/72 48/53/42/67 39/24/29/47 2x Twinkling Titanite 1420
Bone King Skirt +5 81/88/78/78 52/57/46/72 42/26/32/51 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Brigand Trousers

In-Game Description


Trousers donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Trousers 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Trousers +0 33/36/32/31 16/13/12/14 13/13/0/0 N/A N/A
Brigand Trousers +1 36/39/35/34 17/14/13/15 14/14/0/0 1x Titanite Shard 170
Brigand Trousers +2 39/43/38/37 19/15/14/16 15/15/0/0 2x Titanite Shard 210
Brigand Trousers +3 42/46/41/40 20/16/15/18 16/17/0/0 3x Titanite Shard 250
Brigand Trousers +4 46/50/45/43 22/18/17/19 18/18/0/0 1x Large Titanite Shard 330
Brigand Trousers +5 49/51/48/46 24/19/18/21 19/20/0/0 2x Large Titanite Shard 370
Brigand Trousers +6 52/57/51/49 25/20/19/22 20/21/0/0 3x Large Titanite Shard 410
Brigand Trousers +7 56/61/55/52 27/22/21/23 22/22/0/0 1x Titanite Chunk 490
Brigand Trousers +8 59/64/58/55 28/23/22/25 23/24/0/0 2x Titanite Chunk 530
Brigand Trousers +9 62/68/61/58 30/24/23/26 24/25/0/0 3x Titanite Chunk 570
Brigand Trousers +10 66/72/65/61 32/26/25/28 26/27/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Cale's Shoes

In-Game Description


Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Availability


General Information


Part of Cale's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Cale's Shoes 39/38/38/40 11/12/9/11 17/11/0/0 0 60 3.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Cale's Shoes +0 39/38/38/40 11/12/9/11 17/11/0/0 N/A N/A
Cale's Shoes +1 42/41/41/44 12/13/10/12 18/12/0/0 1x Titanite Shard 170
Cale's Shoes +2 46/45/45/48 13/14/11/13 20/13/0/0 2x Titanite Shard 210
Cale's Shoes +3 50/49/49/52 14/15/12/14 22/14/0/0 3x Titanite Shard 250
Cale's Shoes +4 54/53/53/56 15/16/13/15 23/15/0/0 1x Large Titanite Shard 330
Cale's Shoes +5 58/57/57/60 16/17/14/16 25/15/0/0 2x Large Titanite Shard 370
Cale's Shoes +6 62/61/61/64 17/18/15/17 27/17/0/0 3x Large Titanite Shard 410
Cale's Shoes +7 66/65/65/68 18/19/15/18 28/18/0/0 1x Titanite Chunk 490
Cale's Shoes +8 70/69/69/72 19/20/17/19 30/19/0/0 2x Titanite Chunk 530
Cale's Shoes +9 74/73/73/76 20/21/18/20 32/19/0/0 3x Titanite Chunk 570
Cale's Shoes +10 78/77/77/80 22/23/19/22 34/21/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Catarina Leggings

In-Game Description


Odd leggings shaped like an onion.

These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.

Availability


General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Leggings 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Leggings +0 88/88/102/88 19/21/13/19 15/24/0/0 N/A N/A
Catarina Leggings +1 96/96/112/96 20/23/14/20 16/26/0/0 1 Twinkling Titanite 950
Catarina Leggings +2 105/105/122/105 22/25/15/22 18/28/0/0 1 Twinkling Titanite 1180
Catarina Leggings +3 114/114/132/114 24/26/16/24 19/31/0/0 2 Twinkling Titanite 1420
Catarina Leggings +4 123/123/142/123 26/28/17/26 21/33/0/0 2 Twinkling Titanite 1890
Catarina Leggings +5 132/132/153/132 28/31/19/28 23/36/0/0 3 Twinkling Titanite 2130

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Chaos Boots

In-Game Description


Boots worn by a chaos sorcerer.

He calls himself Navlaan, now.

Availability


General Information


Part of the Chaos Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Boots 52/55/49/49 38/56/38/54 23/20/30/27 0 55 2 -/-/16/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Boots +0 52/55/49/49 38/56/38/54 23/20/30/27 - -
Chaos Boots +1 57/60/54/54 41/61/41/59 25/22/33/29 1x Twinkling Titanite 620
Chaos Boots +2 62/66/59/59 45/67/45/65 27/24/36/32 1x Twinkling Titanite 770
Chaos Boots +3 67/71/64/64 49/73/49/70 30/26/39/35 2x Twinkling Titanite 920
Chaos Boots +4 72/77/69/69 53/79/53/76 32/28/42/38 2x Twinkling Titanite 1230
Chaos Boots +5 78/83/74/74 57/85/57/82 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Charred Loyce Leggings

In-Game Description


Charred leggings of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Leggings 119/100/126/119 20/29/12/20 18/21/0/0 13 45 7.8 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Leggings +0 119/100/126/119 20/29/12/20 18/21/0/0 N/A N/A
Charred Loyce Leggings +1 124/105/132/124 22/31/13/22 19/23/0/0 1x Twinkling Titanite 920
Charred Loyce Leggings +2 130/110/138/130 24/34/14/24 21/25/0/0 1x Twinkling Titanite 1,150
Charred Loyce Leggings +3 136/115/144/136 26/37/15/26 22/26/0/0 2x Twinkling Titanite 1,380
Charred Loyce Leggings +4 142/120/150/142 28/40/16/28 24/28/0/0 2x Twinkling Titanite 1,840
Charred Loyce Leggings +5 148/125/157/148 30/43/18/30 26/31/0/0 3x Twinkling Titanite 2,070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Creighton's Chain Leggings

In-Game Description


Atypical chain leggings.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Chain Leggings 42/41/43/42 13/14/7/13 10/16/0/0 7 70 4.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Chain Leggings +0 42/41/43/42 13/14/7/13 10/16/0/0 N/A N/A
Creighton's Chain Leggings +1 46/45/47/46 14/15/7/14 10/17/0/0 1x Titanite Shard 490
Creighton's Chain Leggings +2 50/49/51/50 15/16/8/15 11/19/0/0 2x Titanite Shard 610
Creighton's Chain Leggings +3 54/53/56/54 16/18/9/16 12/20/0/0 3x Titanite Shard 740
Creighton's Chain Leggings +4 58/57/60/58 17/19/9/17 13/22/0/0 1x Large Titanite Shard 980
Creighton's Chain Leggings +5 63/61/65/63 19/21/10/19 14/23/0/0 2x Large Titanite Shard 1100
Creighton's Chain Leggings +6 67/65/69/67 20/22/11/20 15/25/0/0 3x Large Titanite Shard 1220
Creighton's Chain Leggings +7 71/69/73/71 21/23/11/21 16/26/0/0 1x Titanite Chunk 1470
Creighton's Chain Leggings +8 75/73/78/75 22/25/12/22 17/28/0/0 2x Titanite Chunk 1590
Creighton's Chain Leggings +9 79/77/82/79 23/26/13/23 18/29/0/0 3x Titanite Chunk 1710
Creighton's Chain Leggings +10 84/82/87/84 25/28/14/25 19/31/0/0 1x Titanite Slab 1950

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dark Leggings

In-Game Description


Leggings of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Doors of Pharros. At the Gyrm's Respite bonfire, behind a Primal Knight.

Scholar of the First Sin

Mimic drop in Brightstone Cove Tseldora.

From the Royal Army Campsite bonfire head towards the well with the overhead wood roof, drop in and proceed till you climb up into a house in the same area which you can't otherwise get into. Dispatch the Mimic inside for the Dark Leggings and Staff of Wisdom.

General Information


Part of the Dark Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Leggings 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dark Leggings +0 68/68/71/65 18/18/12/38 18/21/0/0 N/A N/A
Dark Leggings +1 74/74/78/71 19/19/13/41 19/23/0/0 1 710
Dark Leggings +2 81/81/85/77 21/21/14/45 21/25/0/0 1 890
Dark Leggings +3 87/87/92/84 23/23/15/48 23/26/0/0 2 1,070
Dark Leggings +4 94/94/99/90 25/25/16/52 25/28/0/0 2 1,420
Dark Leggings +5 101/101/107/97 27/27/18/56 27/31/0/0 3 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Desert Sorceress Skirt

In-Game Description


Sorceress Skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Part of the Desert Sorceress Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Skirt 40/42/39/39 37/26/31/34 14/9/26/12 0 50 2.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Skirt +0 40/42/39/39 37/26/31/34 14/9/26/12 N/A N/A
Desert Sorceress Skirt +1 43/46/42/42 40/28/34/37 15/10/28/13 1x Titanite Shard 170
Desert Sorceress Skirt +2 47/50/46/46 44/31/37/40 17/11/31/14 2x Titanite Shard 210
Desert Sorceress Skirt +3 51/54/50/50 48/33/40/43 18/12/33/15 3x Titanite Shard 250
Desert Sorceress Skirt +4 55/58/54/54 51/36/42/47 20/13/36/16 1x Large Titanite Shard 330
Desert Sorceress Skirt +5 59/62/58/58 55/38/46/50 21/14/39/18 2x Large Titanite Shard 370
Desert Sorceress Skirt +6 63/66/61/61 59/41/49/53 23/15/41/19 3x Large Titanite Shard 410
Desert Sorceress Skirt +7 67/70/65/65 62/43/52/57 24/15/44/20 1x Titanite Chunk 490
Desert Sorceress Skirt +8 71/74/69/69 66/56/55/60 26/17/46/21 2x Titanite Chunk 530
Desert Sorceress Skirt +9 75/78/73/73 70/48/57/63 27/18/49/22 3x Titanite Chunk 570
Desert Sorceress Skirt +10 79/83/77/77 74/51/61/67 29/19/52/24 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragon Acolyte Boots

In-Game Description


Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Availability


Dragon Acolyte drop.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Boots +0 36/38/35/35 15/15/17/18 17/33/0/0 N/A N/A
Dragon Acolyte Boots +1 39/41/38/38 16/16/18/19 18/36/0/0 1x Titanite Shard 170
Dragon Acolyte Boots +2 43/45/42/42 18/18/20/21 20/39/0/0 2x Titanite Shard 210
Dragon Acolyte Boots +3 47/49/45/45 19/19/22/23 22/42/0/0 3x Titanite Shard 250
Dragon Acolyte Boots +4 50/53/49/49 21/21/23/25 23/46/0/0 1x Large Titanite Shard 330
Dragon Acolyte Boots +5 54/57/53/53 22/22/25/27 25/49/0/0 2x Large Titanite Shard 370
Dragon Acolyte Boots +6 58/60/56/56 24/24/27/29 27/52/0/0 3x Large Titanite Shard 410
Dragon Acolyte Boots +7 61/64/60/60 25/25/28/31 28/56/0/0 1x Titanite Chunk 490
Dragon Acolyte Boots +8 65/68/63/63 27/27/30/33 30/59/0/0 2x Titanite Chunk 530
Dragon Acolyte Boots +9 69/72/67/67 28/28/32/35 32/62/0/0 3x Titanite Chunk 570
Dragon Acolyte Boots +10 73/76/71/71 30/30/34/37 34/66/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Dragonrider Leggings

In-Game Description


Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Leggings 113/105/118/113 10/10/10/10 10/13/0/0 14 95 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Leggings +0 113/105/118/113 10/10/10/10 10/13/0/0 - -
Dragonrider Leggings +1 122/113/127/122 10/10/10/10 10/14/0/0 1 1,230
Dragonrider Leggings +2 131/121/136/131 11/11/11/11 11/15/0/0 1 1,530
Dragonrider Leggings +3 140/130/146/140 12/11/12/12 11/15/0/0 2 1,840
Dragonrider Leggings +4 149/138/155/149 13/12/13/13 12/17/0/0 2 2,450
Dragonrider Leggings +5 158/147/165/158 14/13/14/14 13/18/0/0 3 2,760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakeblood Leggings

In-Game Description


Black leggings of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Leggings 125/120/135/129 20/26/14/23 22/28/0/0 9 85 7.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Leggings +0 125/120/135/129 20/26/14/23 22/28/0/0 - -
Drakeblood Leggings +1 128/122/138/132 20/27/14/24 23/29/0/0 1x Titanite Shard 650
Drakeblood Leggings +2 131/125/141/135 21/28/15/25 24/30/0/0 2x Titanite Shard 820
Drakeblood Leggings +3 134/128/144/138 22/29/15/26 25/32/0/0 3x Titanite Shard 980
Drakeblood Leggings +4 137/131/148/141 23/31/16/27 26/33/0/0 1x Large Titanite Shard 1300
Drakeblood Leggings +5 140/134/151/145 24/32/17/28 27/35/0/0 2x Large Titanite Shard 1470
Drakeblood Leggings +6 143/137/154/148 25/33/17/29 28/36/0/0 3x Large Titanite Shard 1630
Drakeblood Leggings +7 146/140/158/151 26/35/18/30 29/37/0/0 1x Titanite Chunk 1950
Drakeblood Leggings +8 149/143/161/154 27/36/18/31 30/39/0/0 2x Titanite Chunk 2120
Drakeblood Leggings +9 152/146/164/157 28/37/19/32 31/40/0/0 3x Titanite Chunk 2280
Drakeblood Leggings +10 156/149/168/161 29/39/20/34 32/42/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drakekeeper Boots

In-Game Description


Giant onyx leggings.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Boots 89/86/94/89 12/13/10/12 15/20/0/19 17 90 8.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Boots +0 89/86/94/89 12/13/10/12 12/17/0/17 - -
Drakekeeper Boots +1 97/94/103/97 13/14/11/13 13/18/0/18 1x Titanite Shard 880
Drakekeeper Boots +2 106/103/112/106 14/15/12/14 14/20/0/20 2x Titanite Shard 1100
Drakekeeper Boots +3 115/111/122/115 15/16/13/15 15/22/0/21 3x Titanite Shard 1320
Drakekeeper Boots +4 124/120/131/124 16/18/14/16 16/23/0/23 1x Large Titanite Shard 1760
Drakekeeper Boots +5 133/128/141/133 17/19/15/17 17/25/0/25 2x Large Titanite Shard 1980
Drakekeeper Boots +6 142/137/150/142 18/20/16/18 18/27/0/26 3x Large Titanite Shard 2200
Drakekeeper Boots +7 151/145/159/151 19/22/17/19 19/28/0/28 1x Titanite Chunk 2640
Drakekeeper Boots +8 160/154/169/160 20/23/18/20 20/30/0/29 2x Titanite Chunk 2860
Drakekeeper Boots +9 169/162/178/169 21/24/19/21 21/32/0/31 3x Titanite Chunk 3080
Drakekeeper Boots +10 178/171/188/178 23/26/20/23 23/34/0/33 1x Titanite Slab 3510

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Drangleic Leggings

In-Game Description


Traditional Drangleic leggings.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Availability


Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.

General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Leggings 102/97/110/104 17/17/15/17 17/22/0/0 12 90 7.6 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Leggings +0 102/97/110/104 17/17/15/17 17/22/0/0 - -
Drangleic Leggings +1 112/106/121/114 18/18/16/18 18/24/0/0 1 710
Drangleic Leggings +2 122/116/132/124 20/20/17/20 20/26/0/0 1 890
Drangleic Leggings +3 132/125/143/145 21/21/19/21 22/28/0/0 2 1070
Drangleic Leggings +4 142/135/154/145 23/23/20/23 24/30/0/0 2 1420
Drangleic Leggings +5 153/145/166/156 25/25/22/25 26/33/0/0 3 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Elite Knight Leggings

In-Game Description


Leggings made of bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Leggings 61/59/67/61 17/19/13/17 14/20/0/0 9 85 6.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Leggings +0 61/59/67/61 17/19/13/17 14/20/0/0 N/A N/A
Elite Knight Leggings +1 67/65/73/67 18/20/14/18 15/22/0/0 1x Titanite Shard 650
Elite Knight Leggings +2 73/71/80/73 20/22/15/20 17/24/0/0 2x Titanite Shard 820
Elite Knight Leggings +3 79/77/87/79 22/24/16/22 18/26/0/0 3x Titanite Shard 980
Elite Knight Leggings +4 85/83/94/85 24/26/17/24 20/28/0/0 1x Large Titanite Shard 1300
Elite Knight Leggings +5 91/89/101/91 26/28/19/26 21/30/0/0 2x Large Titanite Shard 1470
Elite Knight Leggings +6 97/95/107/97 27/29/20/27 23/32/0/0 3x Large Titanite Shard 1630
Elite Knight Leggings +7 103/101/114/103 29/31/21/29 24/34/0/0 1x Titanite Chunk 1950
Elite Knight Leggings +8 109/107/121/109 31/33/22/31 26/36/0/0 2x Titanite Chunk 2120
Elite Knight Leggings +9 115/113/128/115 33/35/23/33 27/38/0/0 3x Titanite Chunk 2280
Elite Knight Leggings +10 122/119/135/122 35/37/25/35 29/41/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Executioner Leggings

In-Game Description


Black Leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Leggings 38/34/40/39 9/9/6/20 7/28/0/19 4 65 2.7 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Leggings +0 38/34/40/39 9/9/6/20 7/26/0/18 - -
Executioner Leggings +1 41/37/44/42 9/10/6/22 7/28/0/19 1x Twinkling Titanite 480
Executioner Leggings +2 45/41/48/46 10/11/7/24 8/30/0/21 1x Twinkling Titanite 590
Executioner Leggings +3 48/44/52/50 11/12/7/26 8/33/0/23 2x Twinkling Titanite 710
Executioner Leggings +4 52/48/56/54 12/13/8/28 9/35/0/25 2x Twinkling Titanite 950
Executioner Leggings +5 56/52/60/58 13/14/9/30 10/38/0/27 3x Twinkling Titanite 1070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Falconer Boots

In-Game Description


Boots worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Boots 55/59/54/54 17/14/19/17 18/15/0/0 8 75 5.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Boots +0 55/59/54/54 17/14/19/17 18/15/0/0 N/A N/A
Falconer Boots +1 60/64/59/59 18/15/20/18 19/16/0/0 1x Titanite Shard 330
Falconer Boots +2 66/70/64/64 20/16/22/20 21/17/0/0 2x Titanite Shard 410
Falconer Boots +3 71/76/69/69 21/18/24/21 23/19/0/0 3x Titanite Shard 490
Falconer Boots +4 77/82/75/75 23/19/26/23 25/20/0/0 1x Large Titanite Shard 650
Falconer Boots +5 83/88/80/80 25/21/28/25 26/22/0/0 2x Large Titanite Shard 740
Falconer Boots +6 88/94/85/85 26/22/30/26 28/23/0/0 3x Large Titanite Shard 820
Falconer Boots +7 94/100/91/91 28/23/32/28 30/24/0/0 1x Titanite Chunk 980
Falconer Boots +8 99/106/96/96 29/25/34/29 32/26/0/0 2x Titanite Chunk 1060
Falconer Boots +9 105/112/101/101 31/26/36/31 34/27/0/0 3x Titanite Chunk 1140
Falconer Boots +10 111/118/107/107 33/28/38/33 36/29/0/0 1x Titanite Slab 1300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Faraam Boots

In-Game Description


Boots worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Found below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Boots 78/74/83/79 18/19/12/18 15/20/0/0 11 85 7.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Boots +0 78/74/83/79 18/19/12/18 15/20/0/0 - -
Faraam Boots +1 85/81/91/87 19/20/13/19 16/22/0/0 1x Titanite Shard 220
Faraam Boots +2 93/88/99/95 21/22/14/21 18/24/0/0 2x Titanite Shard 280
Faraam Boots +3 101/95/107/103 23/24/15/23 19/26/0/0 3x Titanite Shard 330
Faraam Boots +4 109/103/116/111 24/26/16/24 21/28/0/0 1x Large Titanite Shard 440
Faraam Boots +5 117/110/124/119 26/28/17/26 22/30/0/0 2x Large Titanite Shard 500
Faraam Boots +6 124/117/132/127 28/30/18/28 24/32/0/0 3x Large Titanite Shard 550
Faraam Boots +7 132/125/141/135 29/32/19/29 25/34/0/0 1x Titanite Chunk 660
Faraam Boots +8 140/132/149/143 31/34/20/31 27/36/0/0 2x Titanite Chunk 720
Faraam Boots +9 148/139/157/151 33/36/21/33 28/38/0/0 3x Titanite Chunk 770
Faraam Boots +10 156/147/166/159 35/38/23/35 30/41/0/0 1x Titanite Slab 880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Flower Skirt

In-Game Description


Skirt of a nameless troubadour.
High durability, despite its appearance.

While troubadours can get by on their own
through wily use of their arts for the most part,
they might still require a generous patron.
The stunning arrangement of layered flowers
on this skirt is designed to capture the
attention of a candidate for the position.

Availability


After the Graverobber, Varg and Cerah trio boss in Cave of the Dead.

General Information


Increases Vigor by two and Endurance by one while worn.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Flower Skirt 42/44/40/40 20/17/19/21 36/20/0/7 0 80 1.7 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Flower Skirt +0 42/44/40/40 20/17/19/21 36/20/0/7 - -
Flower Skirt +1 43/45/41/41 21/17/19/21 37/21/0/7 1 x Titanite Shard 220
Flower Skirt +2 44/46/42/42 22/18/20/23 39/22/0/7 2 x Titanite Shard 280
Flower Skirt +3 45/47/43/23 23/19/21/23 41/23/0/7 3 x Titanite Shard 330
Flower Skirt +4 46/48/44/44 24/20/22/25 42/24/0/8 1 x Large Titanite Shard 440
Flower Skirt +5 47/49/45/45 25/21/23/26 44/25/8/8 2 x Large Titanite Shard 500
Flower Skirt +6 48/50/46/46 26/21/24/26 46/26/0/8 3 x Large Titanite Shard 550
Flower Skirt +7 49/51/47/47 27/22/25/28 47/27/0/9 1 x Titanite Chunk 660
Flower Skirt +8 50/52/48/48 28/23/26/28 49/28/0/9 2 x Titanite Chunk 720
Flower Skirt +9 51/53/49/49 29/24/27/30 51/29/0/9 3 x Titanite Chunk 770
Flower Skirt +10 52/55/50/50 30/25/28/31 53/30/0/10 1 x Titanite Slab 880

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Flying Feline Boots

In-Game Description


Boots crafted with brown fur.
Absorb shock and reduce fall damage.

These boots, used in celebrative festival,
are light, rugged, and retain warmth.

Effect: Reduces falling damage

Availability


Sold by Sweet Shalquoir after defeating both the Royal Rat Vanguard and the Royal Rat Authority.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Flying Feline Boots 40/49/35/36 15/9/25/16 17/19/0/50 0 66 2.0 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Flying Feline Boots +0 40/49/35/36 15/9/25/16 17/19/0/50 N/A N/A
Flying Feline Boots +1 44/54/38/39 16/10/27/17 18/20/0/55 1x Twinkling Titanite 920
Flying Feline Boots +2 48/59/42/43 17/11/29/19 20/22/0/60 1x Twinkling Titanite 1150
Flying Feline Boots +3 52/64/45/46 19/12/32/20 22/24/0/65 2x Twinkling Titanite 1380
Flying Feline Boots +4 56/69/49/50 20/13/34/22 24/26/0/70 2x Twinkling Titanite 1840
Flying Feline Boots +5 60/74/54/54 22/14/37/24 26/28/0/75 3x Twinkling Titanite 2070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Fume Sorcerer Boots

In-Game Description


Boots worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Boots 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Boots +0 60/64/59/59 18/14/24/22 22/19/0/0 - -
Fume Sorcerer Boots +1 61/65/60/60 18/14/25/23 23/19/0/0 1x Titanite Shard 220
Fume Sorcerer Boots +2 63/67/61/61 19/15/26/24 24/20/0/0 2x Titanite Shard 280
Fume Sorcerer Boots +3 64/68/63/63 20/15/27/25 25/21/0/0 3x Titanite Shard 330
Fume Sorcerer Boots +4 66/70/64/64 21/16/28/26 26/22/0/0 1x Large Titanite Shard 440
Fume Sorcerer Boots +5 67/72/66/66 21/17/30/27 27/23/0/0 2x Large Titanite Shard 500
Fume Sorcerer Boots +6 69/73/67/67 22/17/31/28 28/24/0/0 3x Large Titanite Shard 550
Fume Sorcerer Boots +7 70/75/68/68 23/18/32/29 29/25/0/0 1x Titanite Chunk 660
Fume Sorcerer Boots +8 72/76/70/70 24/18/33/30 30/26/0/0 2x Titanite Chunk 720
Fume Sorcerer Boots +9 73/78/71/71 25/19/34/31 31/27/0/0 3x Titanite Chunk 770
Fume Sorcerer Boots +10 75/80/73/73 26/20/36/33 33/28/0/0 1x Titanite Slab 880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Grave Warden Bottoms

In-Game Description


Bottoms worn by wardens of the crypt..

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Bottoms 50/54/48/48 22/21/27/28 27/22/0/0 0 60 3.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Bottoms +0 50/54/48/48 22/21/27/28 27/22/0/0 N/A N/A
Grave Warden Bottoms +1 55/59/52/52 24/23/29/30 29/24/0/0 1x Titanite Shard 170
Grave Warden Bottoms +2 60/65/57/57 26/25/32/33 32/26/0/0 2x Titanite Shard 210
Grave Warden Bottoms +3 65/70/62/62 28/27/34/36 35/28/0/0 3x Titanite Shard 250
Grave Warden Bottoms +4 70/76/67/67 30/29/37/39 37/30/0/0 1x Large Titanite Shard 330
Grave Warden Bottoms +5 75/81/72/72 33/31/40/42 40/32/0/0 2x Large Titanite Shard 370
Grave Warden Bottoms +6 80/87/76/76 35/33/42/45 43/34/0/0 3x Large Titanite Shard 410
Grave Warden Bottoms +7 85/92/81/81 37/36/45/48 45/36/0/0 1x Titanite Chunk 490
Grave Warden Bottoms +8 90/98/86/86 39/37/47/51 48/38/0/0 2x Titanite Chunk 530
Grave Warden Bottoms +9 95/103/91/91 41/39/50/54 51/40/0/0 3x Titanite Chunk 570
Grave Warden Bottoms +10 100/109/96/96 44/42/53/57 54/43/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Boots

In-Game Description


Boots of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Boots 59/59/61/56 8/8/7/8 17/13/9/9 14 70 5.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Boots +0 59/59/61/56 8/8/7/8 17/13/9/9 - -
Gyrm Boots +1 64/64/67/61 8/8/7/8 18/14/9/9 1x Titanite Shard 130
Gyrm Boots +2 70/70/73/67 9/9/8/9 20/15/10/10 2x Titanite Shard 170
Gyrm Boots +3 76/76/79/72 10/10/9/10 21/16/11/11 3x Titanite Shard 200
Gyrm Boots +4 82/82/85/78 11/11/9/11 23/17/12/12 1x Large Titanite Shard 260
Gyrm Boots +5 88/88/92/84 12/12/10/12 25/19/13/13 2x Large Titanite Shard 300
Gyrm Boots +6 93/93/98/89 13/12/11/13 26/20/14/14 3x Large Titanite Shard 330
Gyrm Boots +7 99/99/104/95 14/13/11/14 28/21/15/15 1x Titanite Chunk 390
Gyrm Boots +8 105/105/110/100 15/14/12/15 29/22/16/16 2x Titanite Chunk 430
Gyrm Boots +9 111/111/116/106 16/15/13/16 31/23/17/17 3x Titanite Chunk 460
Gyrm Boots +10 117/117/123/112 17/16/14/17 33/25/18/18 1x Titanite Slab 520

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Gyrm Warrior Boots

In-Game Description


Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Boots 88/92/92/80 10/12/12/10 9/23/0/0 24 75 8.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Boots +0 88/92/92/80 10/12/12/10 6/20/0/0 - -
Gyrm Warrior Boots +1 96/101/101/87 10/13/13/10 6/22/0/0 1x Titanite Shard 170
Gyrm Warrior Boots +2 105/110/110/95 11/14/14/11 7/24/0/0 2x Titanite Shard 210
Gyrm Warrior Boots +3 114/119/119/103 12/15/15/12 7/26/0/0 3x Titanite Shard 250
Gyrm Warrior Boots +4 122/128/128/111 13/16/16/13 8/28/0/0 1x Large Titanite Shard 330
Gyrm Warrior Boots +5 131/137/137/119 14/17/17/14 9/30/0/0 2x Large Titanite Shard 370
Gyrm Warrior Boots +6 140/146/146/127 15/18/18/15 9/32/0/0 3x Large Titanite Shard 410
Gyrm Warrior Boots +7 148/155/155/135 16/19/19/16 10/34/0/0 1x Titanite Chunk 490
Gyrm Warrior Boots +8 157/164/164/143 17/20/20/17 10/36/0/0 2x Titanite Chunk 530
Gyrm Warrior Boots +9 166/173/173/151 18/21/21/18 11/38/0/0 3x Titanite Chunk 570
Gyrm Warrior Boots +10 175/183/183/159 19/23/23/19 12/40/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hard Leather Boots

In-Game Description


Boots made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hard Leather Boots 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hard Leather Boots +0 40/42/39/39 13/8/16/13 14/13/0/0 N/A N/A
Hard Leather Boots +1 44/46/42/42 14/8/17/14 15/14/0/0 1x Titanite Shard 170
Hard Leather Boots +2 48/50/46/46 15/9/19/15 16/15/0/0 2x Titanite Shard 210
Hard Leather Boots +3 52/54/50/50 16/10/20/16 18/16/0/0 3x Titanite Shard 250
Hard Leather Boots +4 56/58/54/54 17/11/22/18 19/17/0/0 1x Large Titanite Shard 330
Hard Leather Boots +5 60/62/58/58 19/12/23/19 21/19/0/0 2x Large Titanite Shard 370
Hard Leather Boots +6 64/66/62/62 20/12/25/20 22/20/0/0 3x Large Titanite Shard 410
Hard Leather Boots +7 68/70/66/66 21/13/26/22 23/21/0/0 1x Titanite Chunk 490
Hard Leather Boots +8 72/74/70/70 22/14/28/23 25/22/0/0 2x Titanite Chunk 530
Hard Leather Boots +9 76/78/74/74 23/15/29/24 26/23/0/0 3x Titanite Chunk 570
Hard Leather Boots +10 80/83/78/78 25/16/31/26 28/25/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Havel's Leggings

In-Game Description


Leggings as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Leggings 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 20/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Leggings +0 168/145/191/168 23/25/20/23 7/40/17/17 - -
Havel's Leggings +1 181/156/206/181 24/26/21/24 7/43/18/18 1x Twinkling Titanite 1230
Havel's Leggings +2 194/167/221/194 26/28/23/26 7/46/19/19 1x Twinkling Titanite 1530
Havel's Leggings +3 208/179/236/208 27/30/24/27 8/49/20/20 2x Twinkling Titanite 1840
Havel's Leggings +4 221/190/251/221 29/32/26/29 8/52/21/21 2x Twinkling Titanite 2450
Havel's Leggings +5 235/202/267/235 31/34/28/31 9/55/23/23 3x Twinkling Titanite 2760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heavy Boots

In-Game Description


Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heavy Boots 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heavy Boots +0 29/31/29/29 16/21/14/16 26/9/0/6 - -
Heavy Boots +1 32/34/31/31 17/23/15/17 28/9/0/6 1x Titanite Shard 170
Heavy Boots +2 35/37/34/34 19/25/16/19 31/10/0/7 2x Titanite Shard 210
Heavy Boots +3 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Shard 250
Heavy Boots +4 41/43/40/40 22/29/19/22 36/12/0/8 1x Large Titanite Shard 330
Heavy Boots +5 44/46/43/43 23/32/21/23 38/13/0/8 2x Large Titanite Shard 370
Heavy Boots +6 47/49/45/45 25/34/22/25 41/14/0/9 3x Large Titanite Shard 410
Heavy Boots +7 50/52/48/48 26/36/23/26 43/15/0/9 1x Titanite Chunk 490
Heavy Boots +8 53/55/51/51 28/38/25/28 46/16/0/10 2x Titanite Chunk 530
Heavy Boots +9 56/58/54/54 29/40/26/29 48/17/0/10 3x Titanite Chunk 570
Heavy Boots +10 59/62/57/57 31/43/28/31 51/18/0/11 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Heide Knight Leggings

In-Game Description


Leggings worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Leggings 63/59/68/63 11/14/9/19 21/16/0/17 10 90 6.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Leggings +0 63/59/68/63 11/14/9/19 21/16/0/17 N/A N/A
Heide Knight Leggings +1 69/65/74/69 12/15/10/20 23/17/0/18 1x Titanite Shard 650
Heide Knight Leggings +2 75/71/81/75 13/16/11/22 25/19/0/20 2x Titanite Shard 820
Heide Knight Leggings +3 81/77/88/81 14/18/12/24 26/20/0/21 3x Titanite Shard 980
Heide Knight Leggings +4 88/83/94/88 15/19/13/26 28/22/0/23 1x Large Titanite Shard 1,300
Heide Knight Leggings +5 94/89/101/94 16/21/14/28 31/23/0/25 2x Large Titanite Shard 1,470
Heide Knight Leggings +6 100/95/108/100 17/22/15/30 33/25/0/26 3x Large Titanite Shard 1,630
Heide Knight Leggings +7 107/101/114/107 18/23/15/32 35/26/0/28 1x Titanite Chunk 1,950
Heide Knight Leggings +8 113/107/121/113 19/25/17/34 37/28/0/29 2x Titanite Chunk 2,120
Heide Knight Leggings +9 119/113/128/119 20/26/18/36 39/29/0/31 3x Titanite Chunk 2,280
Heide Knight Leggings +10 126/119/135/126 22/28/19/38 41/31/0/33 1x Titanite Slab 2,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hexer's Boots

In-Game Description


Boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Availability


General Information


Part of the Hexer's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Boots 52/55/49/49 38/56/38/38 23/20/30/27 0 55 2.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hexer's Boots +0 52/55/49/49 38/56/38/38 23/20/30/27 - -
Hexer's Boots +1 57/60/54/54 41/61/41/41 24/22/33/29 1x Twinkling Titanite 620
Hexer's Boots +2 62/66/59/59 45/67/45/45 27/24/36/32 1x Twinkling Titanite 770
Hexer's Boots +3 67/71/64/64 49/73/49/49 30/26/39/35 2x Twinkling Titanite 920
Hexer's Boots +4 72/77/69/69 53/79/53/53 32/28/42/38 2x Twinkling Titanite 1230
Hexer's Boots +5 78/83/74/74 57/85/57/82 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Infantry Boots

In-Game Description


Boots worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Part of the Hollow Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Boots 35/36/34/34 8/6/9/8 7/7/0/0 0 40 4.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Boots +0 35/36/34/34 8/6/9/8 7/7/0/0 - -
Hollow Infantry Boots +1 38/39/37/37 8/6/10/8 7/7/0/0 1x Titanite Shard 280
Hollow Infantry Boots +2 42/43/40/40 9/7/11/9 8/8/0/0 2x Titanite Shard 350
Hollow Infantry Boots +3 45/46/44/44 10/8/12/10 9/9/0/0 3x Titanite Shard 420
Hollow Infantry Boots +4 49/50/47/47 10/8/13/10 10/10/0/0 1x Large Titanite Shard 560
Hollow Infantry Boots +5 52/54/51/51 11/9/14/11 11/11/0/0 2x Large Titanite Shard 560
Hollow Infantry Boots +6 56/57/54/54 12/10/15/12 11/11/0/0 3x Large Titanite Shard 630
Hollow Infantry Boots +7 59/61/57/57 12/10/16/12 12/12/0/0 1x Titanite Chunk 700
Hollow Infantry Boots +8 63/64/60/60 13/11/17/13 13/13/0/0 2x Titanite Chunk 900
Hollow Infantry Boots +9 66/68/64/64 14/12/18/14 14/14/0/0 3x Titanite Chunk 970
Hollow Infantry Boots +10 70/72/68/68 15/13/19/15 15/15/0/0 1x Titanite Slab 1110

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hollow Soldier Leggings

In-Game Description


Leggings worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Leggings 14/14/15/15 5/5/3/5 4/4/0/0 0 35 1.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Leggings +0 14/14/15/15 5/5/3/5 4/4/0/0 N/A N/A
Hollow Soldier Leggings +1 15/15/16/16 5/5/3/5 4/4/0/0 1x Titanite Shard 120
Hollow Soldier Leggings +2 17/16/18/17 5/6/3/5 4/5/0/0 1x Titanite Shard 140
Hollow Soldier Leggings +3 18/18/19/19 6/6/3/6 5/5/0/0 2x Titanite Shard 170
Hollow Soldier Leggings +4 20/19/21/20 6/7/4/6 5/6/0/0 1x Large Titanite Shard 230
Hollow Soldier Leggings +5 21/21/22/22 7/7/4/7 6/6/0/0 1x Large Titanite Shard 250
Hollow Soldier Leggings +6 23/22/24/23 7/8/4/7 6/7/0/0 2x Large Titanite Shard 280
Hollow Soldier Leggings +7 24/23/25/24 7/8/5/7 6/7/0/0 1x Titanite Chunk 340
Hollow Soldier Leggings +8 26/25/27/26 8/9/5/8 7/8/0/0 1x Titanite Chunk 360
Hollow Soldier Leggings +9 27/26/28/27 8/9/5/8 7/8/0/0 2x Titanite Chunk 390
Hollow Soldier Leggings +10 29/28/30/29 9/10/6/9 8/9/0/0 1x Titanite Slab 450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imperious Leggings

In-Game Description


Leggings worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Leggings 79/75/83/79 14/11/9/14 14/17/13/13 17 85 7.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Leggings +0 79/75/83/79 14/11/9/14 11/15/11/11 - -
Imperious Leggings +1 86/82/91/86 15/12/9/15 12/16/12/12 1x Titanite Shard 650
Imperious Leggings +2 94/90/99/94 16/13/10/16 13/17/13/13 2x Titanite Shard 820
Imperious Leggings +3 102/97/107/102 18/14/11/18 14/19/14/14 3x Titanite Shard 980
Imperious Leggings +4 110/105/116/110 19/15/12/19 15/20/15/15 1x Large Titanite Shard 1300
Imperious Leggings +5 118/112/124/118 21/16/13/21 15/22/15/15 2x Large Titanite Shard 1470
Imperious Leggings +6 125/120/132/125 22/17/13/22 17/23/17/17 3x Large Titanite Shard 1630
Imperious Leggings +7 133/127/141/133 23/18/14/23 18/24/18/18 1x Titanite Chunk 1950
Imperious Leggings +8 141/135/149/141 25/19/15/25 19/26/19/19 2x Titanite Chunk 2120
Imperious Leggings +9 149/142/157/149 26/20/16/26 19/27/19/19 3x Titanite Chunk 2280
Imperious Leggings +10 157/150/166/157 28/22/17/28 21/29/21/21 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Imported Trousers

In-Game Description


Traveler's trousers.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Trousers 26/29/25/25 8/7/9/8 9/10/0/0 0 35 3.6 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Trousers +0 26/29/25/25 8/7/9/8 9/10/0/0 N/A N/A
Imported Trousers +1 28/31/27/27 8/7/9/8 10/11/0/0 1x Titanite Shard 100
Imported Trousers +2 31/34/30/30 9/8/10/9 11/12/0/0 2x Titanite Shard 130
Imported Trousers +3 33/37/32/32 10/8/11/10 12/13/0/0 3x Titanite Shard 150
Imported Trousers +4 36/40/35/35 10/9/12/10 13/14/0/0 1x Large Titanite Shard 200
Imported Trousers +5 39/43/37/37 11/10/13/11 14/15/0/0 2x Large Titanite Shard 220
Imported Trousers +6 41/46/40/40 12/10/14/12 15/16/0/0 3x Large Titanite Shard 250
Imported Trousers +7 44/49/42/42 12/11/15/12 15/17/0/0 1x Titanite Chunk 300
Imported Trousers +8 46/52/45/45 13/11/16/13 17/18/0/0 2x Titanite Chunk 320
Imported Trousers +9 49/55/47/47 14/12/17/14 18/19/0/0 3x Titanite Chunk 350
Imported Trousers +10 52/58/50/50 15/13/18/16 18/20/0/0 1x Titanite Slab 400

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Infantry Boots

In-Game Description


Boots worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Sold by Maughlin the Armourer.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Boots 43/45/42/42 11/10/14/11 11/11/0/0 0 55 4.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Boots +0 43/45/42/42 11/10/14/11 11/11/0/0 N/A N/A
Infantry Boots +1 47/49/46/46 12/11/15/12 12/12/0/0 1x Titanite Shard 330
Infantry Boots +2 51/54/50/50 13/12/16/13 13/13/0/0 2x Titanite Shard 410
Infantry Boots +3 55/58/54/54 14/13/18/14 14/14/0/0 3x Titanite Shard 490
Infantry Boots +4 60/63/59/59 15/14/19/15 15/15/0/0 1x Large Titanite Shard 650
Infantry Boots +5 64/67/63/63 16/15/21/16 16/16/0/0 2x Large Titanite Shard 730
Infantry Boots +6 68/72/67/67 17/16/22/17 17/17/0/0 3x Large Titanite Shard 820
Infantry Boots +7 73/76/72/72 18/17/23/18 18/18/0/0 1x Titanite Chunk 980
Infantry Boots +8 77/81/76/76 19/18/25/19 19/19/0/0 2x Titanite Chunk 1060
Infantry Boots +9 81/85/80/80 20/19/27/20 20/20/0/0 3x Titanite Chunk 1140
Infantry Boots +10 86/90/85/85 22/20/28/22 22/22/0/0 1x Titanite Slab 1300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Insolent Boots

In-Game Description


Boots worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.

General Information


Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Boots 50/48/54/50 13/13/16/12 12/15/13/13 9 75 5.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Boots +0 50/48/54/50 13/13/16/12 12/15/13/13 N/A N/A
Insolent Boots +1 55/52/59/55 14/14/17/13 13/16/14/14 1x Titanite Shard 170
Insolent Boots +2 60/57/64/60 15/15/19/14 14/18/15/15 2x Titanite Shard 210
Insolent Boots +3 65/62/70/65 16/16/20/15 15/19/16/16 3x Titanite Shard 250
Insolent Boots +4 70/67/75/70 18/18/22/16 16/21/17/17 1x Large Titanite Shard 330
Insolent Boots +5 75/72/81/75 19/19/24/18 17/22/19/19 2x Large Titanite Shard 370
Insolent Boots +6 80/76/86/80 20/20/25/19 18/24/20/20 3x Large Titanite Shard 410
Insolent Boots +7 85/81/91/85 22/22/27/20 19/25/21/21 1x Titanite Chunk 490
Insolent Boots +8 90/86/97/90 23/23/28/21 20/27/22/22 2x Titanite Chunk 530
Insolent Boots +9 95/91/102/95 24/24/30/22 21/28/23/23 3x Titanite Chunk 570
Insolent Boots +10 101/96/108/101 26/26/32/24 23/30/25/25 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ironclad Leggings

In-Game Description


Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Leggings 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Leggings +0 85/78/91/85 12/14/8/12 6/23/0/0 - -
Ironclad Leggings +1 93/85/100/93 13/15/8/13 6/25/0/0 1x Titanite Shard 560
Ironclad Leggings +2 102/93/109/102 14/16/9/14 7/27/0/0 2x Titanite Shard 700
Ironclad Leggings +3 110/101/118/110 15/17/10/15 7/29/0/0 3x Titanite Shard 830
Ironclad Leggings +4 119/108/127/119 16/19/11/16 8/32/0/0 1x Large Titanite Shard 1110
Ironclad Leggings +5 127/116/136/127 18/20/12/18 8/34/0/0 2x Large Titanite Shard 1250
Ironclad Leggings +6 136/124/145/136 19/21/12/19 9/36/0/0 3x Large Titanite Shard 1390
Ironclad Leggings +7 144/131/154/144 20/23/13/20 9/39/0/0 1x Titanite Chunk 1660
Ironclad Leggings +8 153/139/163/153 21/24/14/21 10/41/0/0 2x Titanite Chunk 1800
Ironclad Leggings +9 161/147/172/161 22/25/15/22 10/43/0/0 3x Titanite Chunk 1940
Ironclad Leggings +10 170/155/182/170 24/27/16/24 11/46/0/0 1x Titanite Slab 2210

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ivory King Leggings

In-Game Description


Leggings of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Leggings 128/104/132/128 20/30/12/21 18/21/0/0 15 55 8.6 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Leggings +0 128/104/132/128 20/30/12/21 18/21/0/0 N/A N/A
Ivory King Leggings +1 134/109/138/134 22/32/13/23 19/23/0/0 1x Twinkling Titanite 1230
Ivory King Leggings +2 140/114/145/140 24/35/14/25 21/25/0/0 1x Twinkling Titanite 1530
Ivory King Leggings +3 147/119/151/147 26/38/15/26 22/26/0/0 2x Twinkling Titanite 1840
Ivory King Leggings +4 153/124/158/153 28/41/16/28 24/28/0/0 2x Twinkling Titanite 2450
Ivory King Leggings +5 160/130/165/160 30/44/18/31 26/31/0/0 3x Twinkling Titanite 2760

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Jester's Tights

In-Game Description


Boldly-colored jester's tights.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Reduces falling damage

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Tights 31/33/30/30 17/17/17/17 19/14/18/12 0 45 2.7 -/14/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Tights +0 31/33/30/30 17/17/17/17 19/14/18/12 N/A N/A
Jester's Tights +1 34/36/33/33 18/18/18/18 20/15/19/13 1x Titanite Shard 170
Jester's Tights +2 37/39/36/36 20/20/20/20 22/17/21/14 2x Titanite Shard 210
Jester's Tights +3 40/42/39/39 22/22/22/22 24/18/23/15 3x Titanite Shard 250
Jester's Tights +4 43/46/42/42 24/24/24/24 26/20/25/16 1x Large Titanite Shard 330
Jester's Tights +5 46/49/45/45 26/26/26/26 28/21/27/18 2x Large Titanite Shard 370
Jester's Tights +6 49/52/48/48 27/27/27/27 30/23/29/19 3x Large Titanite Shard 410
Jester's Tights +7 52/56/51/51 29/29/29/29 32/24/31/20 1x Titanite Chunk 490
Jester's Tights +8 55/59/54/54 31/31/31/31 34/26/33/21 2x Titanite Chunk 530
Jester's Tights +9 58/62/57/57 33/33/33/33 36/27/35/22 3x Titanite Chunk 570
Jester's Tights +10 62/66/60/60 35/35/35/35 38/29/37/24 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

King's Leggings

In-Game Description


Leggings of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Part of the King's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Leggings 85/81/90/85 28/28/22/20 32/29/31/0 10 120 7.1 14/12/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
King's Leggings +0 85/81/90/85 28/28/22/20 32/29/31/0 N/A N/A
King's Leggings +1 93/89/98/93 30/30/24/22 35/31/34/0 1 920
King's Leggings +2 101/97/107/101 33/33/26/24 38/34/37/0 1 1,150
King's Leggings +3 110/105/116/110 36/36/29/26 41/37/40/0 2 1,380
King's Leggings +4 118/113/125/118 39/39/31/28 44/40/43/0 2 1,840
King's Leggings +5 127/121/134/127 42/42/34/30 48/43/47/0 3 2,070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Knight Leggings

In-Game Description


Metal leggings worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these leggings
for their excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Leggings 54/52/61/54 16/17/12/16 14/20/0/0 12 80 6.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Leggings +0 54/52/61/54 16/17/12/16 15/20/0/0 N/A N/A
Knight Leggings +1 59/57/67/59 17/18/13/17 15/22/0/0 1x Titanite Shard 330
Knight Leggings +2 64/62/73/64 19/20/14/19 17/24/0/0 2x Titanite Shard 410
Knight Leggings +3 70/67/79/70 20/22/15/20 18/26/0/0 3x Titanite Shard 490
Knight Leggings +4 75/73/85/75 22/24/16/22 20/28/0/0 1x Large Titanite Shard 650
Knight Leggings +5 81/78/92/81 24/26/17/24 21/30/0/0 2x Large Titanite Shard 740
Knight Leggings +6 86/83/98/86 25/27/18/25 23/32/0/0 3x Large Titanite Shard 820
Knight Leggings +7 91/89/104/91 27/29/19/27 24/34/0/0 1x Titanite Chunk 980
Knight Leggings +8 97/94/110/97 28/31/20/28 26/36/0/0 2x Titanite Chunk 1060
Knight Leggings +9 102/99/116/102 30/33/21/30 27/38/0/0 3x Titanite Chunk 1140
Knight Leggings +10 108/105/123/108 32/35/23/32 29/40/0/0 1x Titanite Slab 1300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leather Boots

In-Game Description


Boots made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Boots 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Boots +0 39/41/37/37 14/9/19/15 16/13/0/0 N/A N/A
Leather Boots +1 42/45/40/40 15/9/20/16 17/14/0/0 1x Titanite Shard 170
Leather Boots +2 46/49/44/44 16/10/22/18 19/15/0/0 2x Titanite Shard 210
Leather Boots +3 50/53/48/48 18/11/24/19 20/16/0/0 3x Titanite Shard 220
Leather Boots +4 54/57/52/52 19/12/26/21 22/18/0/0 1x Large Titanite Shard 330
Leather Boots +5 58/61/56/56 21/13/28/22 23/19/0/0 2x Large Titanite Shard 370
Leather Boots +6 61/65/59/59 22/14/29/24 25/20/0/0 3x Large Titanite Shard 410
Leather Boots +7 65/69/63/63 23/15/31/25 26/22/0/0 1x Titanite Chunk 490
Leather Boots +8 69/73/67/67 25/16/33/27 28/23/0/0 2x Titanite Chunk 530
Leather Boots +9 73/77/71/71 26/17/35/28 29/24/0/0 3x Titanite Chunk 570
Leather Boots +10 77/82/75/75 28/18/37/30 31/26/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leggings of Aurous (Transparent)

In-Game Description


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leggings of Aurous 48/51/45/46 19/15/20/17 13/15/0/0 0 40 2.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leggings of Aurous +0 48/51/45/46 19/15/20/17 13/15/0/0 - -
Leggings of Aurous +1 52/56/49/50 20/16/22/18 14/16/0/0 1x Twinkling Titanite 710
Leggings of Aurous +2 57/61/54/55 22/18/24/20 15/17/0/0 1x Twinkling Titanite 890
Leggings of Aurous +3 62/66/58/59 24/19/26/22 16/19/0/0 2x Twinkling Titanite 1070
Leggings of Aurous +4 67/71/63/64 26/21/28/24 17/20/0/0 2x Twinkling Titanite 1420
Leggings of Aurous +5 72/77/68/69 28/23/30/26 19/22/0/0 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leggings of Aurous

In-Game Description


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leggings of Aurous 70/68/74/71 25/24/17/26 20/25/0/0 10 80 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leggings of Aurous +0 70/68/74/71 25/24/17/26 20/25/0/0 N/A N/A
Leggings of Aurous +1 77/74/81/78 27/26/18/28 21/27/0/0 1x Twinkling Titanite 710
Leggings of Aurous +2 84/81/88/85 29/28/20/31 23/29/0/0 1x Twinkling Titanite 890
Leggings of Aurous +3 91/88/95/92 32/31/22/34 25/32/0/0 2x Twinkling Titanite 1070
Leggings of Aurous +4 98/95/102/99 34/33/24/37 27/34/0/0 2x Twinkling Titanite 1420
Leggings of Aurous +5 105/102/110/106 37/36/26/40 29/37/0/0 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leggings of the Forlorn

In-Game Description


Leggings of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leggings of the Forlorn 100/94/107/100 14/18/12/24 26/20/0/0 11 75 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leggings of the Forlorn +0 100/94/107/100 14/18/12/24 26/20/0/0 - -
Leggings of the Forlorn +1 104/98/112/104 15/19/13/26 28/21/0/0 1x Twinkling Titanite 920
Leggings of the Forlorn +2 109/103/117/109 16/21/14/28 31/23/0/0 1x Twinkling Titanite 1150
Leggings of the Forlorn +3 114/107/122/114 17/22/15/31 33/35/0/0 2x Twinkling Titanite 1380
Leggings of the Forlorn +4 119/112/127/119 18/24/16/33 36/27/0/0 2x Twinkling Titanite 1840
Leggings of the Forlorn +5 124/117/133/124 20/26/17/36 39/29/0/0 3x Twinkling Titanite 2070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Mage Skirt

In-Game Description


Skirt worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed.

Availability


Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Mage Skirt 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Mage Skirt +0 25/26/23/23 24/19/20/24 11/11/13/29 N/A N/A
Lion Mage Skirt +1 27/28/25/25 26/20/21/26 12/12/14/31 1x Titanite Shard 170
Lion Mage Skirt +2 30/31/27/27 28/22/23/28 13/13/15/34 2x Titanite Shard 210
Lion Mage Skirt +3 32/34/29/29 30/24/25/30 14/14/16/37 3x Titanite Shard 250
Lion Mage Skirt +4 35/36/32/32 33/26/27/33 15/15/17/40 1x Large Titanite Shard 330
Lion Mage Skirt +5 37/39/34/34 35/28/29/35 16/16/19/43 2x Large Titanite Shard 370
Lion Mage Skirt +6 40/42/36/36 37/30/31/37 17/17/20/45 3x Large Titanite Shard 410
Lion Mage Skirt +7 42/44/39/39 40/32/33/40 18/18/21/48 1x Titanite Chunk 490
Lion Mage Skirt +8 45/47/41/41 42/34/35/42 19/19/22/51 2x Titanite Chunk 470
Lion Mage Skirt +9 47/50/43/43 44/36/37/44 20/20/23/54 3x Titanite Chunk 510
Lion Mage Skirt +10 50/53/46/46 47/38/39/47 22/22/25/57 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lion Warrior Skirt

In-Game Description


Skirt worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen
.

Effect: Reduces falling damage.

Availability


Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Skirt 23/23/22/22 10/9/9/17 6/6/17/32 0 40 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Skirt +0 23/23/22/22 10/9/9/17 6/6/17/32 N/A N/A
Lion Warrior Skirt +1 25/25/24/24 10/9/9/18 6/6/18/35 1x Titanite Shard 170
Lion Warrior Skirt +2 27/27/26/26 11/10/10/20 7/7/20/20 2x Titanite Shard 210
Lion Warrior Skirt +3 29/30/28/28 12/11/11/22 8/7/22/41 3x Titanite Shard 250
Lion Warrior Skirt +4 31/32/30/30 13/12/12/24 8/8/23/45 1x Large Titanite Shard 330
Lion Warrior Skirt +5 34/35/33/33 14/13/13/26 9/9/25/48 2x Large Titanite Shard 370
Lion Warrior Skirt +6 36/37/35/35 15/14/14/27 10/9/27/51 3x Large Titanite Shard 410
Lion Warrior Skirt +7 38/39/37/37 16/15/15/29 10/10/28/55 1x Titanite Chunk 490
Lion Warrior Skirt +8 40/42/39/39 17/16/16/31 11/10/30/58 2x Titanite Chunk 530
Lion Warrior Skirt +9 42/44/41/41 18/17/17/33 12/11/32/61 3x Titanite Chunk 570
Lion Warrior Skirt +10 45/47/44/44 19/18/18/35 13/12/34/65 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Llewellyn Shoes

In-Game Description


Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Llewellyn Shoes 55/51/57/55 17/21/13/17 18/25/10/10 4 85 3.1 -/-/-/- D

Notes


Upgrades


Special upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Llewellyn Shoes +0 55/51/57/55 17/21/13/17 18/25/10/10 - -
Llewellyn Shoes +1 60/56/62/60 18/23/14/18 19/27/11/11 1x Twinkling Titanite 710
Llewellyn Shoes +2 65/61/68/66 20/25/15/20 21/29/12/12 1x Twinkling Titanite 890
Llewellyn Shoes +3 71/66/73/71 22/26/17/22 23/32/13/13 2x Twinkling Titanite 1,070
Llewellyn Shoes +4 76/71/79/77 24/28/18/24 25/34/14/14 2x Twinkling Titanite 1,420
Llewellyn Shoes +5 82/76/85/83 26/31/20/26 27/37/15/15 3x Twinkling Titanite 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Looking Glass Leggings

In-Game Description


Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Part of the Looking Glass Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Leggings 144/125/165/144 20/23/34/20 17/35/0/0 27 150 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Leggings +0 144/125/165/144 18/20/33/18 17/35/0/0 N/A N/A
Looking Glass Leggings +1 155/135/178/155 19/21/35/19 18/37/0/0 1x Twinkling Titanite 920
Looking Glass Leggings +2 166/145/191/166 20/23/37/20 19/40/0/0 1x Twinkling Titanite 1150
Looking Glass Leggings +3 178/155/204/178 22/24/40/22 20/43/0/0 2x Twinkling Titanite 1380
Looking Glass Leggings +4 189/165/217/189 23/26/42/23 21/46/0/0 2x Twinkling Titanite 1840
Looking Glass Leggings +5 201/175/230/201 25/28/45/25 23/49/0/0 3x Twinkling Titanite 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Loyce Leggings

In-Game Description


Leggings of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Leggings 115/110/122/115 29/20/12/20 18/21/0/0 12 85 7.5 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Leggings +0 115/110/122/115 29/20/12/20 18/21/0/0 N/A N/A
Loyce Leggings +1 120/115/128/120 31/22/13/22 19/23/0/0 1x Twinkling Titanite 710
Loyce Leggings +2 126/120/134/126 34/24/14/24 21/25/0/0 1x Twinkling Titanite 890
Loyce Leggings +3 131/126/140/131 37/26/15/26 22/26/0/0 2x Twinkling Titanite 1,070
Loyce Leggings +4 137/131/146/137 40/28/16/28 24/28/0/0 2x Twinkling Titanite 1,420
Loyce Leggings +5 143/137/152/143 43/30/18/30 26/31/0/0 3x Twinkling Titanite 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Lucatiel's Trousers

In-Game Description


Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Trousers 51/55/49/49 28/25/30/28 22/17/9/18 0 65 4.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Trousers +0 51/55/49/49 28/25/30/28 24/18/9/19 N/A N/A
Lucatiel's Trousers +1 56/60/53/53 30/27/33/30 24/18/9/19 1x Titanite Shard 220
Lucatiel's Trousers +2 61/65/58/58 33/30/36/33 26/20/10/21 2x Titanite Shard 280
Lucatiel's Trousers +3 66/71/63/63 36/32/39/36 28/22/11/23 3x Titanite Shard 330
Lucatiel's Trousers +4 71/76/68/68 39/35/42/39 30/23/12/25 1x Large Titanite Shard 440
Lucatiel's Trousers +5 76/82/73/73 42/37/45/42 32/25/13/26 2x Large Titanite Shard 500
Lucatiel's Trousers +6 81/87/78/78 44/40/48/44 34/27/14/28 3x Large Titanite Shard 550
Lucatiel's Trousers +7 86/92/83/83 47/42/51/47 36/28/15/30 1x Titanite Chunk 660
Lucatiel's Trousers +8 91/98/88/88 50/45/54/50 38/30/16/32 2x Titanite Chunk 720
Lucatiel's Trousers +9 96/103/93/93 53/47/57/53 40/32/17/34 3x Titanite Chunk 770
Lucatiel's Trousers +10 102/109/98/98 56/50/61/56 43/34/18/36 1x Titanite Slab 880

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mad Warrior Leggings

In-Game Description


Leggings from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Leggings 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Leggings +0 101/101/106/97 17/16/12/17 21/21/19/19 - -
Mad Warrior Leggings +1 111/111/116/106 18/17/13/18 23/23/21/21 1x Twinkling Titanite 710
Mad Warrior Leggings +2 121/121/127/116 20/19/14/20 25/25/23/23 1x Twinkling Titanite 890
Mad Warrior Leggings +3 131/131/138/125 21/20/15/21 27/27/25/25 2x Twinkling Titanite 1070
Mad Warrior Leggings +4 141/141/149/135 23/22/16/23 29/29/27/27 2x Twinkling Titanite 1420
Mad Warrior Leggings +5 152/152/160/145 25/24/18/25 32/32/29/29 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Manikin Boots

In-Game Description


Boots of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Availability


Manikin drop.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Boots 32/34/31/31 16/15/19/20 0/19/26/8 0 65 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Boots +0 32/34/31/31 16/15/19/20 19/26/8/0 N/A N/A
Manikin Boots +1 35/37/34/34 17/16/20/22 20/28/8/0 1x Titanite Shard 170
Manikin Boots +2 38/40/37/37 19/18/22/24 22/31/9/0 2x Titanite Shard 210
Manikin Boots +3 41/44/40/40 20/19/24/26 24/33/10/0 3x Titanite Shard 250
Manikin Boots +4 44/47/43/43 22/21/26/28 26/36/11/0 1x Large Titanite Shard 330
Manikin Boots +5 48/51/46/46 24/23/28/30 28/39/12/0 2x Large Titanite Shard 370
Manikin Boots +6 51/54/49/49 25/24/30/32 30/41/13/0 3x Large Titanite Shard 410
Manikin Boots +7 54/57/52/52 27/26/32/34 32/44/14/0 1x Titanite Chunk 490
Manikin Boots +8 57/61/55/55 28/27/34/36 34/46/15/0 2x Titanite Chunk 530
Manikin Boots +9 60/64/58/58 30/29/36/38 36/49/16/0 3x Titanite Chunk 570
Manikin Boots +10 64/68/61/61 32/31/38/40 38/52/17/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Mastodon Leggings

In-Game Description


Leggings worn by the Primal Knights
of Drangleic castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Leggings 109/101/117/109 13/14/8/13 17/20/0/0 27 90 10.8 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Leggings +0 109/111/128/109 13/14/8/13 17/20/0/0 N/A N/A
Mastodon Leggings +1 119/111/128/119 14/15/8/14 18/21/0/0 1x Titanite Shard 650
Mastodon Leggings +2 130/121/140/130 15/16/9/15 20/23/0/0 2x Titanite Shard 820
Mastodon Leggings +3 141/131/151/141 16/18/10/16 22/25/0/0 3x Titanite Shard 980
Mastodon Leggings +4 152/141/163/152 17/19/10/17 23/27/0/0 1x Large Titanite Shard 1300
Mastodon Leggings +5 163/151/175/163 19/21/11/19 25/29/0/0 2x Large Titanite Shard 1470
Mastodon Leggings +6 173/161/186/173 20/22/12/20 27/31/0/0 3x Large Titanite Shard 1630
Mastodon Leggings +7 184/171/198/184 21/23/12/21 28/33/0/0 1x Titanite Chunk 1950
Mastodon Leggings +8 195/181/298/195 22/25/13/22 30/35/0/0 2x Titanite Chunk 2120
Mastodon Leggings +9 206/191/221/206 23/26/14/23 32/37/0/0 3x Titanite Chunk 2280
Mastodon Leggings +10 217/201/233/217 25/28/15/25 34/39/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Monastery Skirt

In-Game Description


Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop (rare).

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Skirt 47/50/44/44 42/31/27/30 52/33/29/35 0 55 4.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Monastery Skirt +0 47/50/44/44 42/31/27/30 52/33/29/35 N/A N/A
Monastery Skirt +1 51/55/48/48 46/34/29/33 57/36/32/38 1 240
Monastery Skirt +2 56/60/52/52 50/37/32/36 62/39/35/42 1 300
Monastery Skirt +3 61/65/57/57 54/40/34/39 68/43/38/45 2 360
Monastery Skirt +4 66/70/61/61 58/42/37/42 73/46/41/49 2 480
Monastery Skirt +5 71/75/66/66 63/46/40/45 79/50/44/53 3 540

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Moon Butterfly Skirt

In-Game Description


Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Skirt 41/45/39/39 21/14/22/18 39/17/22/24 0 35 1.2 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Skirt +0 41/45/39/39 21/14/22/18 39/17/22/24 - -
Moon Butterfly Skirt +1 45/49/42/42 23/15/24/19 43/18/24/26 1x Twinkling Titanite 310
Moon Butterfly Skirt +2 49/53/46/46 25/16/26/21 47/20/26/28 1x Twinkling Titanite 390
Moon Butterfly Skirt +3 53/58/50/50 27/18/28/23 51/21/28/31 3x Twinkling Titanite 460
Moon Butterfly Skirt +4 57/62/54/54 29/19/30/25 55/23/30/33 2x Twinkling Titanite 620
Moon Butterfly Skirt +5 61/67/58/58 32/21/33/27 59/25/33/36 2x Twinkling Titanite 690

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Northwarder Trousers

In-Game Description


Trousers of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Trousers 50/52/48/48 30/28/34/32 37/14/0/9 0 55 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Trousers +0 50/52/48/48 30/28/34/32 36/14/0/9 - -
Northwarder Trousers +1 51/53/49/49 31/29/35/33 37/14/0/9 1x Titanite Shard 290
Northwarder Trousers +2 52/54/50/50 32/30/37/35 39/15/0/9 2x Titanite Shard 360
Northwarder Trousers +3 53/55/51/51 34/32/38/36 41/15/0/10 3x Titanite Shard 430
Northwarder Trousers +4 54/57/52/52 35/33/40/38 42/16/0/10 1x Large Titanite Shard 570
Northwarder Trousers +5 56/58/54/54 37/35/42/39 44/17/0/10 2x Large Titanite Shard 640
Northwarder Trousers +6 57/59/55/55 38/36/43/41 46/17/0/11 3x Large Titanite Shard 720
Northwarder Trousers +7 58/61/56/56 39/37/45/42 47/18/0/11 1x Titanite Chunk 860
Northwarder Trousers +8 59/62/57/57 41/39/46/44 49/18/0/12 2x Titanite Chunk 930
Northwarder Trousers +9 60/63/58/58 42/40/48/45 51/19/0/12 3x Titanite Chunk 1000
Northwarder Trousers +10 62/65/60/60 44/42/50/47 53/20/0/13 1x Titanite Slab 1140

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154

Old Ironclad Leggings

In-Game Description


Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Leggings 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Leggings +0 73/67/80/73 9/10/7/9 4/18/0/0 N/A N/A
Old Ironclad Leggings +1 80/73/87/80 9/11/7/9 4/19/0/0 1x Titanite Shard 650
Old Ironclad Leggings +2 87/80/95/87 10/12/8/10 4/21/0/0 2x Titanite Shard 820
Old Ironclad Leggings +3 94/87/103/94 11/13/8/11 5/23/0/0 3x Titanite Shard 980
Old Ironclad Leggings +4 102/93/111/102 12/14/9/12 5/25/0/0 1x Large Titanite Shard 1300
Old Ironclad Leggings +5 109/100/119/109 13/15/10/13 6/26/0/0 2x Large Titanite Shard 1470
Old Ironclad Leggings +6 116/107/127/116 14/16/10/14 6/28/0/0 3x Large Titanite Shard 1630
Old Ironclad Leggings +7 124/113/135/124 15/17/11/15 6/30/0/0 1x Titanite Chunk 1950
Old Ironclad Leggings +8 131/120/143/131 16/18/11/16 7/32/0/0 2x Titanite Chunk 2120
Old Ironclad Leggings +9 138/127/151/138 17/19/12/17 7/34/0/0 3x Titanite Chunk 2280
Old Ironclad Leggings +10 146/134/159/146 18/20/13/18 8/36/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Old Knight Leggings

In-Game Description


Old undated Leggings.

How old could these nearly-crumbling leggings be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Leggings 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Leggings +0 86/80/90/86 8/8/5/8 6/15/0/0 - -
Old Knight Leggings +1 94/88/98/94 8/8/5/8 6/16/0/0 1x Titanite Shard 650
Old Knight Leggings +2 103/96/107/103 9/9/6/9 7/17/0/0 2x Titanite Shard 820
Old Knight Leggings +3 111/104/116/111 10/10/6/10 7/19/0/0 3x Titanite Shard 980
Old Knight Leggings +4 120/112/125/120 10/10/7/10 8/20/0/0 1x Large Titanite Shard 1,300
Old Knight Leggings +5 128/120/134/128 11/11/7/11 8/22/0/0 2x Large Titanite Shard 1,470
Old Knight Leggings +6 137/128/143/137 12/12/8/12 9/23/0/0 3x Large Titanite Shard 1,630
Old Knight Leggings +7 145/136/152/145 12/12/8/12 9/24/0/0 1x Titanite Chunk 1,950
Old Knight Leggings +8 154/144/161/154 13/13/9/13 10/26/0/0 2x Titanite Chunk 2,120
Old Knight Leggings +9 162/152/170/162 14/14/9/14 10/27/0/0 3x Titanite Chunk 2,280
Old Knight Leggings +10 171/160/179/171 15/15/10/15 11/29/0/0 1x Titanite Slab 2,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Pate's Trousers

In-Game Description


Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Trousers 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Trousers +0 38/40/38/38 13/8/16/13 14/12/0/0 N/A N/A
Pate's Trousers +1 41/44/41/41 14/8/17/14 15/13/0/0 1x Titanite Shard 330
Pate's Trousers +2 45/48/45/45 15/9/19/15 16/14/0/0 2x Titanite Shard 410
Pate's Trousers +3 49/52/49/49 16/10/20/16 17/15/0/0 3x Titanite Shard 490
Pate's Trousers +4 53/56/52/52 17/11/22/18 19/16/0/0 1x Large Titanite Shard 650
Pate's Trousers +5 57/60/56/56 19/12/23/19 20/18/0/0 2x Large Titanite Shard 740
Pate's Trousers +6 61/64/60/60 20/12/25/20 21/19/0/0 3x Large Titanite Shard 820
Pate's Trousers +7 65/68/63/63 21/13/26/22 23/20/0/0 1x Titanite Chunk 980
Pate's Trousers +8 69/72/67/67 22/14/28/23 24/21/0/0 2x Titanite Chunk 1,060
Pate's Trousers +9 73/76/71/71 23/15/29/24 25/22/0/0 3x Titanite Chunk 1,140
Pate's Trousers +10 77/80/75/75 25/16/31/26 27/24/0/0 1x Titanite Slab 1,300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Peasant Trousers

In-Game Description


Trousers commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Trousers 17/19/16/16 8/9/11/8 12/10/0/0 0 45 2.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Trousers +0 17/19/16/16 8/9/11/8 12/10/0/0 N/A N/A
Peasant Trousers +1 18/20/17/17 8/9/12/8 13/11/0/0 1x Titanite Shard 140
Peasant Trousers +2 20/22/19/19 9/10/13/9 14/12/0/0 2x Titanite Shard 180
Peasant Trousers +3 22/24/21/21 10/11/14/10 15/13/0/0 3x Titanite Shard 210
Peasant Trousers +4 23/26/22/22 11/12/15/11 17/14/0/0 1x Large Titanite Shard 280
Peasant Trousers +5 25/28/24/24 12/13/15/12 18/15/0/0 2x Large Titanite Shard 320
Peasant Trousers +6 27/30/26/26 12/13/17/12 19/16/0/0 3x Large Titanite Shard 350
Peasant Trousers +7 28/32/27/27 13/14/18/13 21/17/0/0 1x Titanite Chunk 420
Peasant Trousers +8 30/34/29/29 14/15/19/14 22/18/0/0 2x Titanite Chunk 450
Peasant Trousers +9 32/36/31/31 15/16/19/15 23/19/0/0 3x Titanite Chunk 490
Peasant Trousers +10 34/38/33/33 16/17/21/16 25/20/0/0 1x Titanite Slab 560

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Penal Skirt

In-Game Description


Skirt worn by the Lost Sinner.

A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Part of the Penal Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Skirt 68/70/70/63 28/35/26/32 11/9/22/29 0 55 4.8 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Skirt +0 68/70/70/63 28/35/26/32 11/9/22/29 N/A N/A
Penal Skirt +1 74/77/77/69 30/38/28/35 12/9/24/32 1x Twinkling Titanite 310
Penal Skirt +2 81/84/84/75 33/42/30/38 13/10/26/35 1x Twinkling Titanite 390
Penal Skirt +3 88/91/91/82 36/45/33/41 14/11/29/38 2x Twinkling Titanite 460
Penal Skirt +4 95/98/98/88 39/49/35/44 15/12/31/41 2x Twinkling Titanite 620
Penal Skirt +5 102/105/105/95 42/53/38/47 16/13/34/44 3x Twinkling Titanite 690

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Priestess Skirt

In-Game Description


Skirt worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Skirt 36/37/35/35 22/22/31/25 15/14/18/18 0 50 1.9 -/-/-/- E

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Skirt +0 36/37/35/35 22/22/31/25 15/14/18/18 N/A N/A
Priestess Skirt +1 39/40/38/38 24/24/34/27 16/15/19/19 1x Titanite Shard 170
Priestess Skirt +2 43/44/42/42 26/26/37/30 18/17/21/21 2x Titanite Shard 210
Priestess Skirt +3 46/48/45/45 28/28/40/32 19/18/23/23 3x Titanite Shard 250
Priestess Skirt +4 50/52/49/49 31/30/43/35 21/20/24/24 1x Large Titanite Shard 330
Priestess Skirt +5 54/56/52/52 33/33/46/37 22/21/26/26 2x Large Titanite Shard 370
Priestess Skirt +6 57/59/56/56 35/35/49/40 24/23/28/28 3x Large Titanite Shard 410
Priestess Skirt +7 61/63/59/59 38/37/52/42 25/24/29/29 1x Titanite Chunk 490
Priestess Skirt +8 64/67/63/63 40/39/55/45 27/26/31/31 2x Titanite Chunk 530
Priestess Skirt +9 68/71/66/66 42/41/58/47 28/27/33/33 3x Titanite Chunk 570
Priestess Skirt +10 72/75/70/70 45/44/62/50 30/29/35/35 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Prisoner's Waistcloth

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Availability


General Information


Part of the Prisoner's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Waistcloth 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Waistcloth +0 5/6/5/5 5/5/7/6 6/4/0/0 N/A N/A
Prisoner's Waistcloth +1 5/6/5/5 5/5/7/6 6/4/0/0 1x Titanite Shard 80
Prisoner's Waistcloth +2 6/7/5/5 6/6/8/7 7/5/0/0 1x Titanite Shard 100
Prisoner's Waistcloth +3 6/7/6/6 6/6/9/7 7/5/0/0 2x Titanite Shard 120
Prisoner's Waistcloth +4 7/8/6/6 7/7/10/8 8/6/0/0 1x Large Titanite Shard 160
Prisoner's Waistcloth +5 7/8/7/7 7/8/11/9 9/6/0/0 1x Large Titanite Shard 180
Prisoner's Waistcloth +6 8/9/7/7 8/8/11/9 9/7/0/0 2x Large Titanite Shard 200
Prisoner's Waistcloth +7 8/9/7/7 8/9/12/10 10/7/0/0 1x Titanite Chunk 240
Prisoner's Waistcloth +8 9/10/8/8 9/9/13/10 10/8/0/0 1x Titanite Chunk 260
Prisoner's Waistcloth +9 9/10/8/8 9/10/14/11 11/8/0/0 2x Titanite Chunk 280
Prisoner's Waistcloth +10 10/11/9/9 10/11/15/12 12/9/0/0 1x Titanite Slab 320

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Raime's Leggings

In-Game Description


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Leggings 97/85/104/99 19/25/12/29 10/30/0/0 12 85 6.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Leggings +0 97/85/104/99 19/25/12/29 10/30/0/0 - -
Raime's Leggings +1 101/89/109/103 20/27/13/31 10/33/0/0 1 1230
Raime's Leggings +2 106/93/114/108 22/29/14/34 11/36/0/0 1 1530
Raime's Leggings +3 111/97/119/113 24/32/15/37 12/39/0/0 2 1840
Raime's Leggings +4 116/101/124/118 26/34/16/40 13/42/0/0 2 2450
Raime's Leggings +5 121/106/130/123 28/37/17/43 14/45/0/0 3 2760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rampart Golem Leggings

In-Game Description


Leggings of the rampart golems,
granted life by the Ivory king.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Leggings 127/105/135/127 16/12/14/16 15/22/0/22 16 70 8.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Leggings +0 127/105/135/127 16/12/14/16 15/22/0/22 N/A N/A
Rampart Golem Leggings +1 133/110/141/133 17/13/15/17 16/24/0/24 1x Twinkling Titanite 950
Rampart Golem Leggings +2 139/115/148/139 19/14/16/19 17/26/0/26 1x Twinkling Titanite 1180
Rampart Golem Leggings +3 145/120/154/145 20/15/18/20 19/28/0/28 2x Twinkling Titanite 1420
Rampart Golem Leggings +4 151/125/161/151 22/16/19/22 20/30/0/30 2x Twinkling Titanite 1890
Rampart Golem Leggings +5 158/131/168/158 24/18/21/24 22/33/0/32 3x Twinkling Titanite 2130

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rogue Leggings

In-Game Description


Leggings worn by Hollowed thieves.

Despite its crude appearance,
these leggings are surprisingly sturdy.

Availability


Rogue drop.

General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Leggings 40/39/40/40 13/15/14/17 15/14/0/0 0 55 2.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Leggings +0 40/39/40/40 13/15/14/17 15/14/0/0 N/A N/A
Rogue Leggings +1 43/42/44/44 14/16/15/18 16/15/0/0 1x Titanite Shard 330
Rogue Leggings +2 47/46/48/48 15/18/17/20 18/17/0/0 2x Titanite Shard 410
Rogue Leggings +3 51/50/52/52 16/19/18/22 19/18/0/0 3x Titanite Shard 490
Rogue Leggings +4 55/54/56/56 17/21/20/23 21/20/0/0 1x Large Titanite Shard 650
Rogue Leggings +5 59/58/60/60 19/22/21/25 22/21/0/0 2x Large Titanite Shard 740
Rogue Leggings +6 63/61/64/64 20/24/23/27 24/23/0/0 3x Large Titanite Shard 820
Rogue Leggings +7 67/65/68/68 21/25/24/28 25/24/0/0 1x Titanite Chunk 980
Rogue Leggings +8 71/69/72/72 22/27/26/30 27/26/0/0 2x Titanite Chunk 1060
Rogue Leggings +9 75/73/76/76 23/28/27/32 28/27/0/0 3x Titanite Chunk 1140
Rogue Leggings +10 79/77/81/81 25/30/29/34 30/29/0/0 1x Titanite Slab 1300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Soldier Leggings

In-Game Description


Royal Drangleic soldier Leggings.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Leggings 45/43/47/46 14/14/10/14 12/14/0/0 8 70 5.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Leggings +0 45/43/47/46 14/14/10/14 12/14/0/0 N/A N/A
Royal Soldier Leggings +1 49/47/51/50 15/15/10/15 13/15/0/0 1x Titanite Shard 650
Royal Soldier Leggings +2 54/51/56/55 16/17/11/16 14/16/0/0 2x Titanite Shard 820
Royal Soldier Leggings +3 58/55/61/59 18/18/12/18 15/17/0/0 3x Titanite Shard 980
Royal Soldier Leggings +4 63/60/66/64 19/20/13/19 16/19/0/0 1x Large Titanite Shard 1300
Royal Soldier Leggings +5 68/64/71/69 21/21/14/21 18/20/0/0 2x Large Titanite Shard 1470
Royal Soldier Leggings +6 72/68/75/73 22/23/15/22 19/21/0/0 3x Large Titanite Shard 1630
Royal Soldier Leggings +7 77/73/80/78 23/24/16/23 20/23/0/0 1x Titanite Chunk 1950
Royal Soldier Leggings +8 82/77/85/82 25/26/17/25 21/24/0/0 2x Titanite Chunk 2120
Royal Soldier Leggings +9 86/81/90/87 26/27/18/26 22/25/0/0 3x Titanite Chunk 2280
Royal Soldier Leggings +10 91/86/95/92 28/29/19/28 24/27/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Royal Swordsman Leggings

In-Game Description


Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Leggings 55/48/61/47 12/16/9/12 7/16/0/0 10 75 6.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Leggings +0 55/48/61/57 12/16/9/12 7/16/0/0 N/A N/A
Royal Swordsman Leggings +1 60/52/67/62 13/17/9/13 7/17/0/0 1x Titanite Shard 650
Royal Swordsman Leggings +2 66/57/73/68 14/19/10/14 8/19/0/0 2x Titanite Shard 820
Royal Swordsman Leggings +3 71/62/79/74 15/20/11/15 9/20/0/0 3x Titanite Shard 980
Royal Swordsman Leggings +4 77/67/85/79 17/22/12/17 10/22/0/0 1x Large Titanite Shard 1300
Royal Swordsman Leggings +5 82/72/91/85 18/24/13/18 11/24/0/0 2x Large Titanite Shard 1470
Royal Swordsman Leggings +6 88/76/97/91 19/25/13/19 11/25/0/0 3x Large Titanite Shard 1630
Royal Swordsman Leggings +7 93/81/103/96 21/27/14/21 12/27/0/0 1x Titanite Chunk 1950
Royal Swordsman Leggings +8 98/86/109/102 22/29/15/22 13/28/0/0 2x Titanite Chunk 2120
Royal Swordsman Leggings +9 104/91/115/108 23/30/16/23 14/30/0/0 3x Titanite Chunk 2280
Royal Swordsman Leggings +10 110/96/122/114 25/32/17/25 15/32/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Ruin Leggings

In-Game Description


Leggings worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Leggings 82/75/88/84 19/22/13/19 12/26/34/0 12 105 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Leggings +0 82/75/88/84 19/22/13/19 12/26/34/0 N/A N/A
Ruin Leggings +1 90/82/97/92 21/24/14/21 13/28/37/0 1x Twinkling Titanite 710
Ruin Leggings +2 98/89/106/100 23/26/15/23 14/31/40/0 1x Twinkling Titanite 890
Ruin Leggings +3 106/97/115/109 25/28/17/25 15/33/44/0 2x Twinkling Titanite 1070
Ruin Leggings +4 114/104/124/117 27/30/18/27 16/36/47/0 2x Twinkling Titanite 1420
Ruin Leggings +5 123/112/133/126 29/32/20/29 17/39/51/0 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Rusted Mastodon Leggings

In-Game Description


Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Leggings 93/86/99/93 10/11/6/10 13/16/0/0 20 40 9.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Leggings +0 93/86/99/93 10/11/6/10 13/16/0/0 N/A N/A
Rusted Mastodon Leggings +1 102/94/108/102 10/12/6/10 14/17/0/0 1x Titanite Shard 560
Rusted Mastodon Leggings +2 111/103/118/111 11/13/7/11 15/19/0/0 2x Titanite Shard 700
Rusted Mastodon Leggings +3 120/111/128/120 12/14/7/12 16/20/0/0 3x Titanite Shard 830
Rusted Mastodon Leggings +4 129/120/138/129 13/15/8/13 18/22/0/0 1x Large Titanite Shard 1110
Rusted Mastodon Leggings +5 139/128/148/139 14/16/8/14 19/22/0/0 2x Large Titanite Shard 1250
Rusted Mastodon Leggings +6 148/137/158/148 15/17/9/15 20/25/0/0 3x Large Titanite Shard 1390
Rusted Mastodon Leggings +7 157/145/168/157 16/18/9/16 22/26/0/0 1x Titanite Chunk 16650
Rusted Mastodon Leggings +8 166/154/178/166 17/19/10/17 23/28/0/0 2x Titanite Chunk 1800
Rusted Mastodon Leggings +9 175/162/188/175 18/20/10/18 24/29/0/0 3x Titanite Chunk 1940
Rusted Mastodon Leggings +10 185/171/198/185 19/22/11/19 26/31/0/0 1x Titanite Slab 2210

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Saint's Trousers

In-Game Description


Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Trousers 52/55/49/49 38/38/47/38 23/20/44/41 0 55 2.0 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Trousers +0 52/55/49/49 38/38/47/38 23/20/44/41 N/A N/A
Saint's Trousers +1 57/60/54/54 41/41/51/41 25/22/48/45 1x Twinkling Titanite 620
Saint's Trousers +2 62/66/59/59 45/45/56/45 27/24/52/49 1x Twinkling Titanite 770
Saint's Trousers +3 67/71/64/64 49/49/60/49 30/26/57/53 2x Twinkling Titanite 920
Saint's Trousers +4 72/77/69/69 53/53/65/53 32/28/61/57 2x Twinkling Titanite 1230
Saint's Trousers +5 78/83/74/74 57/57/70/57 35/30/66/61 3x Twinkling Titanite 1380

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Sanctum Knight Leggings

In-Game Description


Leggings of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Effect: Reduces falling damage

Availability


Sanctum Knight drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Leggings 124/114/132/124 16/16/13/15 14/22/0/0 10 90 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Leggings +0 124/114/132/124 16/16/13/15 14/22/0/0 - -
Sanctum Knight Leggings +1 130/119/138/130 17/17/14/16 15/24/0/0 1x Twinkling Titanite 710
Sanctum Knight Leggings +2 136/125/145/136 18/18/15/17 16/26/0/0 1x Twinkling Titanite 890
Sanctum Knight Leggings +3 142/130/151/142 20/20/16/19 18/28/0/0 2x Twinkling Titanite 1070
Sanctum Knight Leggings +4 148/136/158/148 21/21/17/20 19/30/0/0 2x Twinkling Titanite 1420
Sanctum Knight Leggings +5 154/142/165/154 23/23/19/22 21/33/0/0 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Shadow Leggings

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Leggings 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Leggings +0 30/34/27/27 16/18/17/21 24/18/15/0 N/A N/A
Shadow Leggings +1 33/37/29/29 17/19/18/23 26/19/16/0 1x Titanite Shard 170
Shadow Leggings +2 36/40/32/32 19/21/20/25 28/21/18/0 2x Titanite Shard 210
Shadow Leggings +3 39/43/34/34 20/23/21/27 31/23/19/0 3x Titanite Shard 250
Shadow Leggings +4 42/47/37/37 22/25/23/29 33/25/21/0 1x Large Titanite Shard 330
Shadow Leggings +5 45/50/40/40 24/26/25/32 36/27/22/0 2x Large Titanite Shard 370
Shadow Leggings +6 48/53/42/42 25/28/26/34 38/29/24/0 3x Large Titanite Shard 410
Shadow Leggings +7 51/57/45/45 27/30/28/36 40/31/25/0 1x Titanite Chunk 490
Shadow Leggings +8 54/60/47/47 28/32/29/38 43/33/27/0 2x Titanite Chunk 530
Shadow Leggings +9 57/63/50/50 30/34/31/40 45/35/28/0 3x Titanite Chunk 570
Shadow Leggings +10 60/67/53/53 32/36/33/43 48/37/30/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Smelter Demon Leggings

In-Game Description


Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Leggings 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Leggings +0 145/130/161/145 18/38/18/18 11/30/19/19 N/A N/A
Smelter Demon Leggings +1 156/140/173/156 19/41/19/19 11/32/20/20 1x Twinkling Titanite 1230
Smelter Demon Leggings +2 168/150/186/168 20/44/20/20 12/34/21/21 1x Twinkling Titanite 1530
Smelter Demon Leggings +3 179/160/199/179 22/47/21/22 13/37/23/23 2x Twinkling Titanite 1840
Smelter Demon Leggings +4 191/170/212/191 23/50/22/23 14/39/24/24 2x Twinkling Titanite 2450
Smelter Demon Leggings +5 203/181/225/203 25/53/24/25 15/42/26/26 3x Twinkling Titanite 2760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Steel Leggings

In-Game Description


Heavy steel leggings.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Leggings 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Leggings +0 92/87/98/92 12/13/8/12 10/19/0/0 N/A N/A
Steel Leggings +1 101/95/107/101 13/14/8/13 11/20/0/0 1x Titanite Shard 650
Steel Leggings +2 110/104/117/110 14/15/9/14 12/22/0/0 2x Titanite Shard 820
Steel Leggings +3 119/113/127/119 15/16/10/15 13/24/0/0 3x Titanite Shard 980
Steel Leggings +4 128/121/137/128 16/17/11/16 14/26/0/0 1x Large Titanite Shard 1300
Steel Leggings +5 137/130/147/137 17/19/12/17 15/28/0/0 2x Large Titanite Shard 1470
Steel Leggings +6 146/139/156/146 18/20/12/18 16/29/0/0 3x Large Titanite Shard 1630
Steel Leggings +7 155/147/166/155 19/21/13/19 17/31/0/0 1x Titanite Chunk 1950
Steel Leggings +8 164/156/176/164 20/22/14/20 18/33/0/0 2x Titanite Chunk 2120
Steel Leggings +9 173/165/186/173 21/23/15/21 19/35/0/0 3x Titanite Chunk 2280
Steel Leggings +10 183/174/196/183 23/25/16/23 20/37/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Syan's Leggings

In-Game Description


Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Leggings 70/63/75/72 14/18/8/14 8/23/0/0 12 85 7.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Leggings +0 70/63/75/72 14/18/8/14 8/23/0/0 N/A N/A
Syan's Leggings +1 77/69/82/79 15/19/8/15 8/25/0/0 1x Titanite Shard 650
Syan's Leggings +2 84/75/90/86 16/21/9/16 9/27/0/0 2x Titanite Shard 820
Syan's Leggings +3 91/81/97/93 17/23/10/17 10/30/0/0 3x Titanite Shard 980
Syan's Leggings +4 98/88/105/100 19/25/11/19 11/32/0/0 1x Large Titanite Shard 1300
Syan's Leggings +5 105/94/112/107 20/26/12/20 12/35/0/0 2x Large Titanite Shard 1470
Syan's Leggings +6 112/100/120/114 21/28/12/21 12/37/0/0 3x Large Titanite Shard 1630
Syan's Leggings +7 119/107/127/121 23/30/13/23 13/39/0/0 1x Titanite Chunk 1950
Syan's Leggings +8 126/113/135/128 24/32/14/24 14/42/0/0 2x Titanite Chunk 2120
Syan's Leggings +9 133/119/142/135 25/34/15/25 15/44/0/0 3x Titanite Chunk 2280
Syan's Leggings +10 141/126/150/143 27/36/16/27 16/47/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Targray's Leggings

In-Game Description


Leggings of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Leggings 53/49/57/53 13/13/11/15 16/17/0/0 10 75 5.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Leggings +0 53/49/57/53 13/13/11/15 16/17/0/0 N/A N/A
Targray's Leggings +1 58/53/62/58 14/14/12/16 17/18/0/0 1x Titanite Shard 330
Targray's Leggings +2 63/58/68/63 15/15/13/17 19/20/0/0 2x Titanite Shard 410
Targray's Leggings +3 68/63/74/68 16/16/14/19 20/22/0/0 3x Titanite Shard 490
Targray's Leggings +4 73/68/79/73 18/18/15/20 22/24/0/0 1x Large Titanite Shard 650
Targray's Leggings +5 79/73/85/79 19/19/15/22 24/26/0/0 2x Large Titanite Shard 740
Targray's Leggings +6 84/78/91/84 20/20/17/23 25/27/0/0 3x Large Titanite Shard 820
Targray's Leggings +7 89/83/96/89 22/22/18/24 27/29/0/0 1x Titanite Chunk 980
Targray's Leggings +8 94/88/102/94 23/23/19/26 28/31/0/0 2x Titanite Chunk 1,060
Targray's Leggings +9 99/93/108/99 24/24/19/27 30/33/0/0 3x Titanite Chunk 1,140
Targray's Leggings +10 105/98/114/105 26/26/21/29 32/35/0/0 1x Titanite Slab 1,300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Defender Leggings

In-Game Description


Leggings worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Leggings 105/101/109/106 21/24/12/21 15/24/0/0 13 100 7.7 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Leggings +0 105/101/109/106 21/24/12/21 15/24/0/0 N/A N/A
Throne Defender Leggings +1 115/111/119/116 23/26/13/23 16/26/0/0 1x Twinkling Titanite 920
Throne Defender Leggings +2 126/121/130/127 25/28/14/25 17/29/0/0 1x Twinkling Titanite 1150
Throne Defender Leggings +3 136/131/141/137 27/30/16/27 19/31/0/0 2x Twinkling Titanite 1380
Throne Defender Leggings +4 147/141/152/148 29/32/17/29 20/34/0/0 2x Twinkling Titanite 1840
Throne Defender Leggings +5 158/152/163/159 32/35/19/32 22/37/0/0 3x Twinkling Titanite 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Throne Watcher Leggings

In-Game Description


Leggings worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Leggings 82/78/88/82 36/23/19/23 18/22/0/0 12 95 6.6 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Watcher Leggings +0 82/78/88/82 36/23/19/23 18/22/0/0 N/A N/A
Throne Watcher Leggings +1 90/85/96/90 39/25/20/25 20/24/0/0 1x Twinkling Titanite 920
Throne Watcher Leggings +2 98/93/105/98 43/27/22/27 22/26/0/0 1x Twinkling Titanite 1150
Throne Watcher Leggings +3 106/101/114/106 46/30/24/30 24/28/0/0 2x Twinkling Titanite 1380
Throne Watcher Leggings +4 114/109/123/114 50/32/26/32 26/30/0/0 2x Twinkling Titanite 1840
Throne Watcher Leggings +5 123/117/132/123 54/35/28/35 28/33/0/0 3x Twinkling Titanite 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tights of Judgment

In-Game Description


Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tights of Judgment 55/59/53/53 28/23/20/25 15/16/0/31 0 50 2.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tights of Judgment +0 55/59/53/53 28/23/20/25 15/16/0/31 N/A N/A
Tights of Judgment +1 60/65/58/58 30/25/21/27 16/17/0/34 1x Twinkling Titanite 480
Tights of Judgment +2 66/71/63/63 33/27/23/29 17/19/0/37 1x Twinkling Titanite 590
Tights of Judgment +3 71/77/69/69 36/29/25/32 19/20/0/40 2x Twinkling Titanite 710
Tights of Judgment +4 77/83/74/74 39/31/27/34 20/22/0/42 2x Twinkling Titanite 950
Tights of Judgment +5 83/89/80/80 42/34/29/37 22/24/0/46 3x Twinkling Titanite 1,070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Traveling Merchant Boots

In-Game Description


Boots worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


General Information


Part of the Traveling Merchant Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Boots 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Travelling Merchant Boots +0 37/39/35/35 10/11/12/10 13/14/0/0 N/A N/A
Travelling Merchant Boots +1 40/42/38/38 11/12/13/11 14/15/0/0 1x Titanite Shard 170
Travelling Merchant Boots +2 44/46/42/42 12/13/14/12 15/17/0/0 2x Titanite Shard 210
Travelling Merchant Boots +3 47/50/45/45 13/14/15/13 16/18/0/0 3x Titanite Shard 250
Travelling Merchant Boots +4 51/54/49/49 14/15/16/14 18/20/0/0 1x Large Titanite Shard 330
Travelling Merchant Boots +5 55/58/53/53 15/17/18/15 19/21/0/0 2x Large Titanite Shard 370
Travelling Merchant Boots +6 58/62/56/56 16/18/19/16 20/23/0/0 3x Large Titanite Shard 410
Travelling Merchant Boots +7 62/66/60/60 17/19/20/17 22/24/0/0 1x Titanite Chunk 490
Travelling Merchant Boots +8 65/70/63/63 18/20/21/18 23/26/0/0 2x Titanite Chunk 530
Travelling Merchant Boots +9 69/74/67/67 19/21/22/19 24/27/0/0 3x Titanite Chunk 570
Travelling Merchant Boots +10 73/78/71/71 21/23/24/21 26/29/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Tseldora Trousers

In-Game Description


Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Trousers 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Trousers +0 15/16/14/14 7/7/9/6 7/7/0/0 - -
Tseldora Trousers +1 16/17/15/15 7/7/9/6 7/7/0/0 1x Titanite Shard 140
Tseldora Trousers +2 17/19/16/16 8/8/10/7 8/8/0/0 2x Titanite Shard 180
Tseldora Trousers +3 19/20/18/18 8/9/11/8 9/9/0/0 3x Titanite Shard 210
Tseldora Trousers +4 20/22/19/19 9/9/12/8 9/9/0/0 1x Large Titanite Shard 280
Tseldora Trousers +5 22/24/21/21 10/10/13/9 10/10/0/0 2x Large Titanite Shard 320
Tseldora Trousers +6 23/25/22/22 10/11/14/10 11/11/0/0 3x Large Titanite Shard 350
Tseldora Trousers +7 24/27/23/23 11/11/15/10 11/11/0/0 1x Titanite Chunk 420
Tseldora Trousers +8 26/28/25/25 11/12/16/11 12/12/0/0 2x Titanite Chunk 450
Tseldora Trousers +9 27/30/26/26 12/13/17/12 13/13/0/0 3x Titanite Chunk 490
Tseldora Trousers +10 29/32/28/28 13/14/18/13 14/14/0/0 1x Titanite Slab 560

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Varangian Leggings

In-Game Description


Leggings worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Leggings 26/27/25/25 8/6/10/8 10/9/0/0 0 55 2.4 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Leggings +0 26/27/25/25 8/6/10/8 10/9/0/0 N/A N/A
Varangian Leggings +1 28/29/27/27 8/6/11/8 11/9/0/0 1x Titanite Shard 170
Varangian Leggings +2 31/32/30/30 9/7/12/9 12/10/0/0 2x Titanite Shard 210
Varangian Leggings +3 33/35/32/32 10/7/13/10 13/11/0/0 3x Titanite Shard 250
Varangian Leggings +4 36/38/35/35 11/8/14/11 14/12/0/0 1x Large Titanite Shard 330
Varangian Leggings +5 39/41/38/38 12/9/15/12 15/13/0/0 2x Large Titanite Shard 370
Varangian Leggings +6 41/43/40/40 13/9/16/13 16/14/0/0 3x Large Titanite Shard 410
Varangian Leggings +7 44/46/43/43 14/10/17/14 17/15/0/0 1x Titanite Chunk 490
Varangian Leggings +8 46/49/45/45 15/10/18/15 18/16/0/0 2x Titanite Chunk 530
Varangian Leggings +9 49/52/48/48 16/11/19/16 19/17/0/0 3x Titanite Chunk 570
Varangian Leggings +10 52/55/51/51 17/12/20/17 20/18/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Velstadt's Leggings

In-Game Description


Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Part of Velstadt's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Leggings 113/103/119/117 15/15/8/34 10/29/15/21 16 140 7.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Leggings +0 113/103/119/117 15/15/8/34 10/29/15/21 N/A N/A
Velstadt's Leggings +1 121/111/128/126 16/16/8/36 10/31/16/22 1 1,230
Velstadt's Leggings +2 130/119/137/135 17/17/8/39 11/33/17/24 1 1,530
Velstadt's Leggings +3 139/127/147/144 18/18/9/41 11/35/18/25 2 1,840
Velstadt's Leggings +4 148/135/156/153 19/19/9/44 12/37/19/27 2 2,450
Velstadt's Leggings +5 157/143/166/163 20/21/10/47 13/40/21/29 3 2,760

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Vengarl's Boots

In-Game Description


Boots of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Availability


Vengarl's Body drop.

General Information


Part of Vengarl's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Boots 118/112/126/118 15/20/13/15 14/18/0/0 17 85 7.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Vengarl's Boots +0 118/112/126/118 15/20/13/15 14/18/0/0 - -
Vengarl's Boots +1 127/120/136/127 16/21/14/16 15/19/0/0 1x Twinkling Titanite 710
Vengarl's Boots +2 136/129/146/136 17/22/15/17 16/20/0/0 2x Twinkling Titanite 890
Vengarl's Boots +3 146/138/156/146 18/24/15/18 17/22/0/0 2x Twinkling Titanite 1,070
Vengarl's Boots +4 155/147/166/155 19/25/17/19 18/23/0/0 2x Twinkling Titanite 1,420
Vengarl's Boots +5 165/156/176/165 21/27/18/21 19/25/0/0 3x Twinkling Titanite 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Wanderer Boots

In-Game Description


Boots for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Boots 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Boots +0 35/33/35/35 12/15/17/12 13/21/0/0 N/A N/A
Wanderer Boots +1 38/36/38/38 13/16/18/13 14/23/0/0 1x Titanite Shard 330
Wanderer Boots +2 41/39/42/42 14/18/20/14 15/25/0/0 2x Titanite Shard 410
Wanderer Boots +3 45/43/45/45 15/19/21/15 16/27/0/0 3x Titanite Shard 490
Wanderer Boots +4 48/46/49/49 16/21/23/16 18/29/0/0 1x Large Titanite Shard 650
Wanderer Boots +5 52/50/52/53 17/22/25/18 19/31/0/0 2x Large Titanite Shard 740
Wanderer Boots +6 55/53/56/56 18/24/26/19 20/33/0/0 3x Large Titanite Shard 820
Wanderer Boots +7 58/56/59/60 19/25/28/20 22/35/0/0 1x Titanite Chunk 980
Wanderer Boots +8 62/60/63/63 20/27/29/21 23/37/0/0 2x Titanite Chunk 1060
Wanderer Boots +9 65/63/66/67 21/28/31/22 24/39/0/0 3x Titanite Chunk 1140
Wanderer Boots +10 69/67/70/71 23/30/33/24 26/42/0/0 1x Titanite Slab 1300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

White Priest Skirt

In-Game Description


Traditional skirt for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Skirt 40/42/39/39 24/24/31/27 16/16/15/15 0 50 2.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Skirt +0 40/42/39/39 24/24/31/27 16/16/15/15 N/A N/A
White Priest Skirt +1 44/46/43/43 26/26/34/29 17/17/16/16 1x Titanite Shard 170
White Priest Skirt +2 48/50/47/47 28/28/37/32 19/19/18/18 2x Titanite Shard 210
White Priest Skirt +3 52/54/51/51 31/31/40/34 21/20/19/19 3x Titanite Shard 250
White Priest Skirt +4 56/58/55/55 33/33/43/37 22/22/21/21 1x Large Titanite Shard 330
White Priest Skirt +5 60/63/59/59 36/36/47/40 24/23/23/23 2x Large Titanite Shard 370
White Priest Skirt +6 64/67/63/63 38/38/50/42 26/25/24/24 3x Large Titanite Shard 410
White Priest Skirt +7 68/71/67/67 40/40/53/45 27/26/26/26 1x Titanite Chunk 490
White Priest Skirt +8 72/75/71/71 43/43/56/47 29/28/27/27 2x Titanite Chunk 530
White Priest Skirt +9 76/79/75/75 45/45/59/50 31/29/29/29 3x Titanite Chunk 570
White Priest Skirt +10 80/84/79/79 48/48/63/53 33/31/31/31 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Xanthous Waistcloth

In-Game Description


Xanthous Waistcloth.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Waistcloth 54/61/54/46 40/11/25/31 24/21/0/0 0 60 4.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Waistcloth +0 54/61/54/46 40/11/25/31 24/21/0/0 N/A N/A
Xanthous Waistcloth +1 59/67/59/50 44/12/27/34 26/23/0/0 1x Twinkling Titanite 480
Xanthous Waistcloth +2 64/73/64/55 48/13/30/37 28/25/0/0 1x Twinkling Titanite 590
Xanthous Waistcloth +3 69/79/69/59 52/14/32/40 31/27/0/0 2x Twinkling Titanite 710
Xanthous Waistcloth +4 74/85/74/64 56/15/35/43 33/29/0/0 2x Twinkling Titanite 950
Xanthous Waistcloth +5 80/92/80/69 61/16/38/47 36/32/0/0 3x Twinkling Titanite 1070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.