# Leg Armor
# Agdayne's Kilt
### In-Game Description
---
*Kilt worn by Agdayne of the Undead Crypt.*
*Life itself is suffering; or karma,*
*as some have called it.*
*The embrace of death awaits all things,*
*But does death mean an end to suffering?*
### Availability
---
- Given by Grave Warden Agdayne after you pick up the King's Ring in Vendrick's chamber.
- Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
### General Information
---
Part of Agdayne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Agdayne's Kilt | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | 0 | 65 | 2.9 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Agdayne's Kilt +0 | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | N/A | N/A |
Agdayne's Kilt +1 | 50/54/49/49 | 29/28/26/39 | 30/20/26/36 | 1x Twinkling Titanite | 710 |
Agdayne's Kilt +2 | 55/59/54/54 | 32/31/28/43 | 33/22/28/39 | 1x Twinkling Titanite | 890 |
Agdayne's Kilt +3 | 60/64/58/58 | 35/33/31/46 | 35/24/31/42 | 2x Twinkling Titanite | 1070 |
Agdayne's Kilt +4 | 65/69/63/63 | 38/36/33/50 | 38/26/33/45 | 2x Twinkling Titanite | 1420 |
Agdayne's Kilt +5 | 70/74/68/68 | 41/39/36/54 | 41/28/36/49 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne Knight Leggings
### In-Game Description
---
*Leggings worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.*
### Availability
---
Alonne Knight and Alonne Knight Captain drop.
### General Information
---
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne Knight Leggings | 101/96/107/101 | 16/28/12/16 | 6/19/0/0 | 23 | 80 | 9.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne Knight Leggings +0 | 105/100/111/105 | 16/28/12/16 | 6/19/0/0 | - | - |
Alonne Knight Leggings +1 | 111/105/117/111 | 17/30/13/17 | 6/20/0/0 | 1 x Titanite Shard | 650 |
Alonne Knight Leggings +2 | 121/115/128/121 | 19/33/14/19 | 7/22/0/0 | 2 x Titanite Shard | 820 |
Alonne Knight Leggings +3 | 131/124/138/131 | 20/36/15/20 | 7/24/0/0 | 3 x Titanite Shard | 980 |
Alonne Knight Leggings +4 | 141/134/149/141 | 22/38/16/22 | 8/26/0/0 | 1 x Large Titanite Shard | 1300 |
Alonne Knight Leggings +5 | 151/144/160/151 | 23/41/17/23 | 9/28/0/0 | 2 x Large Titanite Shard | 1470 |
Alonne Knight Leggings +6 | 161/153/170/161 | 25/44/18/25 | 9/29/0/0 | 3 x Large Titanite Shard | 1630 |
Alonne Knight Leggings +7 | 171/163/181/171 | 26/46/19/26 | 10/31/0/0 | 1 x Titanite Chunk | 1950 |
Alonne Knight Leggings +8 | 181/172/191/181 | 28/49/20/28 | 10/33/0/0 | 2 x Titanite Chunk | 2120 |
Alonne Knight Leggings +9 | 191/182/202/191 | 29/52/21/29 | 11/35/0/0 | 3 x Titanite Chunk | 2280 |
Alonne Knight Leggings +10 | 201/192/213/201 | 31/55/23/31 | 12/37/0/0 | 1 x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alonne's Leggings
### In-Game Description
---
*Leggings worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.*
### Availability
---
Sold by Magerold of Lanafir after defeating Sir Alonne.
### General Information
---
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alonne's Leggings | 87/83/89/85 | 19/21/14/20 | 20/27/0/0 | 11 | 80 | 5.5 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alonne's Leggings +0 | 87/83/89/85 | 19/21/14/20 | 20/27/0/0 | - | - |
Alonne's Leggings +1 | 91/87/93/89 | 20/23/15/22 | 22/29/0/0 | 1 | 920 |
Alonne's Leggings +2 | 95/91/97/93 | 22/25/16/24 | 24/32/0/0 | 1 | 1150 |
Alonne's Leggings +3 | 99/95/102/97 | 24/26/18/26 | 26/34/0/0 | 2 | 1380 |
Alonne's Leggings +4 | 103/99/106/101 | 26/28/19/28 | 28/37/0/0 | 2 | 1840 |
Alonne's Leggings +5 | 108/103/111/106 | 28/31/21/30 | 30/40/0/0 | 3 | 2070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Alva Leggings
### In-Game Description
---
*Leggings worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.*
### Availability
---
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
### General Information
---
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Alva Leggings | 53/50/55/52 | 15/16/11/16 | 16/20/0/0 | 9 | 80 | 5.2 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Alva Leggings +0 | 53/50/55/52 | 15/16/11/16 | 16/20/0/0 | - | - |
Alva Leggings +1 | 58/55/60/57 | 16/17/12/17 | 17/22/0/0 | 1x Titanite Shard | 330 |
Alva Leggings +2 | 63/60/65/62 | 17/19/13/19 | 19/24/0/0 | 2x Titanite Shard | 410 |
Alva Leggings +3 | 68/65/71/67 | 19/20/14/20 | 20/26/0/0 | 3x Titanite Shard | 490 |
Alva Leggings +4 | 74/70/76/72 | 20/22/15/22 | 22/28/0/0 | 1x Large Titanite Shard | 650 |
Alva Leggings +5 | 79/75/82/78 | 22/24/16/23 | 23/30/0/0 | 2x Large Titanite Shard | 740 |
Alva Leggings +6 | 84/80/87/83 | 23/25/17/25 | 25/32/0/0 | 3x Large Titanite Shard | 820 |
Alva Leggings +7 | 90/85/92/88 | 24/27/18/26 | 26/34/0/0 | 1x Titanite Chunk | 980 |
Alva Leggings +8 | 95/90/98/93 | 26/28/19/28 | 28/36/0/0 | 2x Titanite Chunk | 1060 |
Alva Leggings +9 | 100/95/103/98 | 27/30/20/29 | 29/38/0/0 | 3x Titanite Chunk | 1140 |
Alva Leggings +10 | 106/101/109/104 | 29/32/22/31 | 31/41/0/0 | 1x Titanite Slab | 1300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Archdrake Boots
### In-Game Description
---
*Boots of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.*
### Availability
---
Lindelt Cleric drop.
### General Information
---
Part of the Archdrake Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Archdrake Boots | 43/43/43/43 | 14/13/22/13 | 11/10/0/0 | 7 | 80 | 4.7 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Archdrake Boots +0 | 43/43/43/43 | 14/13/22/13 | 11/10/0/0 | - | - |
Archdrake Boots +1 | 47/47/47/47 | 15/14/24/14 | 12/10/0/0 | 1x Titanite Shard | 170 |
Archdrake Boots +2 | 51/51/51/51 | 16/15/26/15 | 13/11/0/0 | 2x Titanite Shard | 210 |
Archdrake Boots +3 | 55/55/55/55 | 17/16/28/16 | 14/12/0/0 | 3x Titanite Shard | 250 |
Archdrake Boots +4 | 59/59/59/59 | 19/18/31/17 | 15/13/0/0 | 1x Large Titanite Shard | 330 |
Archdrake Boots +5 | 64/64/64/64 | 20/19/33/19 | 17/14/0/0 | 2x Large Titanite Shard | 370 |
Archdrake Boots +6 | 68/68/68/68 | 21/20/35/20 | 18/15/0/0 | 3x Large Titanite Shard | 410 |
Archdrake Boots +7 | 72/72/72/72 | 23/22/38/21 | 19/16/0/0 | 1x Titanite Chunk | 490 |
Archdrake Boots +8 | 76/76/76/76 | 24/23/40/22 | 20/17/0/0 | 2x Titanite Chunk | 530 |
Archdrake Boots +9 | 80/80/80/80 | 25/24/42/23 | 21/18/0/0 | 3x Titanite Chunk | 570 |
Archdrake Boots +10 | 85/85/85/85 | 27/26/45/25 | 23/19/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Astrologist's Bottoms
### In-Game Description
---
*Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.*
*Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.*
### Availability
---
- Sold by Royal Sorcerer Navlaan after completing his questline.
- Astrologist drop.
### General Information
---
Part of the Astrologist's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Astrologist's Bottoms | 45/47/43/43 | 33/22/22/28 | 14/14/0/0 | 0 | 50 | 3.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Astrologist's Bottoms +0 | 45/47/43/43 | 33/22/22/28 | 14/14/0/0 | N/A | N/A |
Astrologist's Bottoms +1 | 49/51/47/47 | 36/24/24/30 | 15/15/0/0 | 1x Titanite Shard | 170 |
Astrologist's Bottoms +2 | 54/56/51/51 | 39/26/26/33 | 16/16/0/0 | 2x Titanite Shard | 210 |
Astrologist's Bottoms +3 | 58/61/56/56 | 42/28/28/36 | 18/18/0/0 | 3x Titanite Shard | 250 |
Astrologist's Bottoms +4 | 63/65/60/60 | 45/30/30/38 | 19/19/0/0 | 1x Large Titanite Shard | 330 |
Astrologist's Bottoms +5 | 67/70/65/65 | 49/33/33/41 | 21/21/0/0 | 2x Large Titanite Shard | 370 |
Astrologist's Bottoms +6 | 72/75/69/69 | 52/35/35/44 | 22/22/0/0 | 3x Large Titanite Shard | 410 |
Astrologist's Bottoms +7 | 76/79/73/73 | 55/37/37/46 | 23/23/0/0 | 1x Titanite Chunk | 490 |
Astrologist's Bottoms +8 | 81/84/78/78 | 58/39/39/49 | 25/25/0/0 | 2x Titanite Chunk | 530 |
Astrologist's Bottoms +9 | 85/89/82/82 | 61/41/41/52 | 26/26/0/0 | 3x Titanite Chunk | 570 |
Astrologist's Bottoms +10 | 90/94/87/87 | 65/44/44/55 | 28/28/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bandit Boots
### In-Game Description
---
*Boots of bandits of the Forossan outskirts.*
*The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.*
### Availability
---
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
### General Information
---
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bandit Boots | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | 3 | 60 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bandit Boots +0 | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | N/A | N/A |
Bandit Boots +1 | 33/33/34/31 | 9/10/7/9 | 7/10/0/0 | 1x Titanite Shard | 170 |
Bandit Boots +2 | 36/36/37/34 | 10/11/8/10 | 8/11/0/0 | 2x Titanite Shard | 210 |
Bandit Boots +3 | 39/39/40/37 | 11/12/9/11 | 8/12/0/0 | 3x Titanite Shard | 250 |
Bandit Boots +4 | 42/42/43/40 | 12/13/10/12 | 9/13/0/0 | 1x Large Titanite Shard | 330 |
Bandit Boots +5 | 45/45/46/43 | 13/14/11/13 | 10/14/0/0 | 2x Large Titanite Shard | 370 |
Bandit Boots +6 | 48/48/49/46 | 14/15/11/14 | 10/15/0/0 | 3x Large Titanite Shard | 410 |
Bandit Boots +7 | 51/51/52/49 | 15/15/12/15 | 11/16/0/0 | 1x Titanite Chunk | 490 |
Bandit Boots +8 | 54/54/55/52 | 16/17/13/16 | 11/17/0/0 | 2x Titanite Chunk | 530 |
Bandit Boots +9 | 57/57/58/55 | 17/18/14/17 | 12/18/0/0 | 3x Titanite Chunk | 570 |
Bandit Boots +10 | 60/60/62/58 | 18/19/15/18 | 13/19/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bell Keeper Trousers
### In-Game Description
---
*Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.*
### Availability
---
Reach rank 3 in the Bell Keepers covenant.
### General Information
---
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bell Keeper Trousers | 44/46/43/43 | 9/9/12/17 | 11/9/0/0 | 0 | 60 | 4.0 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bell Keeper Trousers +0 | 44/46/43/43 | 9/9/12/17 | 11/9/0/0 | - | - |
Bell Keeper Trousers +1 | 48/50/47/47 | 10/9/13/18 | 12/9/0/0 | 1x Titanite Shard | 130 |
Bell Keeper Trousers +2 | 52/55/51/51 | 11/10/14/20 | 13/10/0/0 | 2x Titanite Shard | 170 |
Bell Keeper Trousers +3 | 56/59/55/55 | 12/11/15/21 | 14/11/0/0 | 3x Titanite Shard | 200 |
Bell Keeper Trousers +4 | 61/64/59/59 | 13/12/17/23 | 15/12/0/0 | 1x Large Titanite Shard | 260 |
Bell Keeper Trousers +5 | 65/69/64/64 | 14/13/18/25 | 15/13/0/0 | 2x Large Titanite Shard | 300 |
Bell Keeper Trousers +6 | 69/73/68/68 | 15/14/19/26 | 17/13/0/0 | 3x Large Titanite Shard | 330 |
Bell Keeper Trousers +7 | 74/78/72/72 | 15/15/21/28 | 18/14/0/0 | 1x Titanite Chunk | 390 |
Bell Keeper Trousers +8 | 78/82/76/76 | 17/16/22/29 | 19/15/0/0 | 2x Titanite Chunk | 430 |
Bell Keeper Trousers +9 | 82/87/80/80 | 18/17/23/31 | 19/16/0/0 | 3x Titanite Chunk | 460 |
Bell Keeper Trousers +10 | 87/92/85/85 | 19/18/25/33 | 21/17/0/0 | 1x Titanite Slab | 520 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Benhart's Boots
### In-Game Description
---
*Boots of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.*
### Availability
---
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
### General Information
---
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Benhart's Boots | 64/62/67/64 | 15/14/13/15 | 17/13/0/0 | 11 | 72 | 6.5 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Benhart's Boots +0 | 64/62/67/64 | 15/14/13/15 | 17/13/0/0 | - | - |
Benhart's Boots +1 | 70/68/73/70 | 16/15/14/16 | 18/14/0/0 | 1x Titanite Shard | 170 |
Benhart's Boots +2 | 77/74/80/77 | 18/16/15/18 | 20/15/0/0 | 2x Titanite Shard | 210 |
Benhart's Boots +3 | 83/80/87/83 | 19/18/16/19 | 22/16/0/0 | 3x Titanite Shard | 250 |
Benhart's Boots +4 | 90/86/93/90 | 21/19/18/21 | 23/18/0/0 | 1x Large Titanite Shard | 330 |
Benhart's Boots +5 | 96/93/100/96 | 22/21/19/22 | 25/19/0/0 | 2x Large Titanite Shard | 370 |
Benhart's Boots +6 | 103/99/107/103 | 24/22/20/24 | 27/20/0/0 | 3x Large Titanite Shard | 410 |
Benhart's Boots +7 | 109/105/113/109 | 25/23/22/25 | 28/22/0/0 | 1x Titanite Chunk | 490 |
Benhart's Boots +8 | 116/111/120/116 | 27/25/23/27 | 30/23/0/0 | 2x Titanite Chunk | 530 |
Benhart's Boots +9 | 122/117/127/122 | 28/26/24/28 | 32/24/0/0 | 3x Titanite Chunk | 570 |
Benhart's Boots +10 | 129/124/134/129 | 30/28/26/30 | 34/26/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Boots
### In-Game Description
---
*Black Boots.*
*Enchanted with resistance to magic.*
*Belonged to Straid of Olaphis.*
*Straid spent several lifetimes as stone.*
*During this hiatus, kingdoms rose and fell,*
*until the land called Drangleic came to be.*
### Availability
---
- Given to you by Straid of Olaphis when the player has traded four boss souls to him.
- Sold by Merchant Hag Melentia if Straid of Olaphis has been killed.
### General Information
---
Part of the Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Boots | 52/55/49/49 | 56/38/38/38 | 23/20/30/27 | 0 | 55 | 2.0 | -/-/16/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|
Black Boots +0 | 52/55/49/49 | 56/38/38/38 | 23/20/30/27 | N/A | N/A |
Black Boots +1 | 57/60/54/54 | 61/41/41/41 | 25/22/33/29 | 1x Twinkling Titanite | 620 |
Black Boots +2 | 62/66/59/59 | 67/45/45/45 | 27/24/36/32 | 1x Twinkling Titanite | 770 |
Black Boots +3 | 67/71/64/64 | 73/49/49/49 | 30/26/39/35 | 2x Twinkling Titanite | 920 |
Black Boots +4 | 72/77/69/69 | 79/53/53/53 | 32/28/42/38 | 2x Twinkling Titanite | 1230 |
Black Boots +5 | 78/83/74/74 | 85/57/57/57 | 35/30/45/41 | 3x Twinkling Titanite | 1380 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Dragon Leggings
### In-Game Description
---
*Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.*
*The Black Dragon was long considered a
mere legend, but these proves its existence*
### Availability
---
Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.
### General Information
---
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Dragon Leggings | 72/70/74/72 | 26/57/27/26 | 33/47/38/38 | 0 | 225 | 2.7 | -/-/-/- | C |
### Upgrades
---
Cannot be upgraded.
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Leather Boots
### In-Game Description
---
*Leather boots dyed Black.*
*Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Laddersmith Gilligan for 880 souls in Earthen Peak and 1,100 souls in Majula.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
### General Information
---
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Leather Boots | 37/38/36/36 | 18/13/13/15 | 21/15/0/0 | 0 | 55 | 2.2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Leather Boots +0 | 37/38/36/36 | 18/13/13/15 | 21/15/0/0 | N/A | N/A |
Black Leather Boots +1 | 40/41/39/39 | 19/14/14/16 | 23/16/0/0 | 1x Titanite Shard | 170 |
Black Leather Boots +2 | 44/45/43/43 | 21/15/15/17 | 25/17/0/0 | 2x Titanite Shard | 210 |
Black Leather Boots +3 | 48/49/46/46 | 23/17/16/19 | 27/19/0/0 | 3x Titanite Shard | 250 |
Black Leather Boots +4 | 51/53/50/50 | 24/18/17/20 | 29/20/0/0 | 1x Large Titanite Shard | 330 |
Black Leather Boots +5 | 55/57/54/54 | 26/20/19/22 | 31/22/0/0 | 2x Large Titanite Shard | 370 |
Black Leather Boots +6 | 59/60/57/57 | 28/21/20/23 | 33/23/0/0 | 3x Large Titanite Shard | 410 |
Black Leather Boots +7 | 62/64/61/61 | 29/22/21/24 | 35/24/0/0 | 1x Titanite Chunk | 490 |
Black Leather Boots +8 | 66/68/64/64 | 31/24/22/26 | 37/26/0/0 | 2x Titanite Chunk | 530 |
Black Leather Boots +9 | 70/72/68/68 | 33/25/23/27 | 39/27/0/0 | 3x Titanite Chunk | 570 |
Black Leather Boots +10 | 74/76/72/72 | 35/27/25/29 | 42/29/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Black Witch Trousers
### In-Game Description
---
*Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.*
### Availability
---
Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.
1
### General Information
---
Part of the Black Witch Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Black Witch Trousers | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | 0 | 55 | 1.7 | -/-/-/- | E |
### Notes
---
The female model of this armor piece looks like a miniskirt with heels.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Black Witch Trousers +0 | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | - | - |
Black Witch Trousers +1 | 37/40/36/36 | 35/27/33/34 | 12/15/16/16 | 1x Twinkling Titanite | 310 |
Black Witch Trousers +2 | 41/44/39/39 | 38/30/36/37 | 13/16/18/18 | 1x Twinkling Titanite | 390 |
Black Witch Trousers +3 | 44/48/43/43 | 41/32/39/40 | 14/18/19/19 | 1x Twinkling Titanite | 460 |
Black Witch Trousers +4 | 48/52/46/46 | 44/35/42/42 | 15/19/21/21 | 1x Twinkling Titanite | 620 |
Black Witch Trousers +5 | 52/56/50/50 | 48/38/45/46 | 17/21/23/23 | 1x Twinkling Titanite | 690 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. Scholar of the First Sin only.
# Blood-Stained Skirt
### In-Game Description
---
*An unassuming dingy skirt.
Originally pure white.*
*A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?*
### Availability
---
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
### General Information
---
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Blood-Stained Skirt | 45/51/42/42 | 27/23/26/26 | 17/19/38/38 | 0 | 40 | 2.5 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Blood-Stained Skirt +0 | 45/51/42/42 | 27/23/26/26 | 17/19/38/38 | N/A | N/A |
Blood-Stained Skirt +1 | 49/56/46/46 | 29/25/28/28 | 18/21/41/41 | 1x Titanite Shard | 170 |
Blood-Stained Skirt +2 | 54/61/50/50 | 32/27/31/31 | 20/23/45/45 | 2x Titanite Shards | 210 |
Blood-Stained Skirt +3 | 58/66/54/54 | 35/29/33/33 | 22/25/49/49 | 3x Titanite Shards | 250 |
Blood-Stained Skirt +4 | 63/71/58/58 | 37/32/36/36 | 23/27/53/53 | 1x Large Titanite Shard | 330 |
Blood-Stained Skirt +5 | 67/76/63/63 | 40/34/38/38 | 25/29/57/57 | 2x Large Titanite Shards | 370 |
Blood-Stained Skirt +6 | 72/81/67/67 | 43/36/41/41 | 27/31/61/61 | 3x Large Titanite Shards | 410 |
Blood-Stained Skirt +7 | 76/86/71/71 | 45/39/43/43 | 28/33/65/65 | 1x Titanite Chunk | 490 |
Blood-Stained Skirt +8 | 81/91/75/75 | 48/41/46/46 | 30/35/69/69 | 2x Titanite Chunks | 530 |
Blood-Stained Skirt +9 | 85/96/79/79 | 51/43/48/48 | 32/37/73/73 | 3x Titanite Chunks | 570 |
Blood-Stained Skirt +10 | 90/101/84/84 | 54/46/51/51 | 34/39/77/77 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Bone King Skirt
### In-Game Description
---
*Skeleton Lord skirt.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.*
### Availability
---
Sold by Titchy Gren after defeating the Skeleton Lords.
### General Information
---
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Bone King Skirt | 54/59/52/52 | 34/38/31/48 | 28/18/21/34 | 0 | 65 | 2.9 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Bone King Skirt +0 | 54/59/52/52 | 34/38/31/48 | 28/18/21/34 | - | - |
Bone King Skirt +1 | 59/64/57/57 | 37/41/34/52 | 30/19/23/37 | 1x Twinkling Titanite | 710 |
Bone King Skirt +2 | 64/70/62/62 | 41/45/37/57 | 33/21/25/40 | 1x Twinkling Titanite | 890 |
Bone King Skirt +3 | 70/76/67/67 | 44/49/40/62 | 36/22/27/44 | 2x Twinkling Titanite | 1070 |
Bone King Skirt +4 | 75/82/72/72 | 48/53/42/67 | 39/24/29/47 | 2x Twinkling Titanite | 1420 |
Bone King Skirt +5 | 81/88/78/78 | 52/57/46/72 | 42/26/32/51 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Brigand Trousers
### In-Game Description
---
*Trousers donned by looting brigands.*
*This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.*
### Availability
---
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
### General Information
---
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Brigand Trousers | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | 0 | 60 | 1.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Brigand Trousers +0 | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | N/A | N/A |
Brigand Trousers +1 | 36/39/35/34 | 17/14/13/15 | 14/14/0/0 | 1x Titanite Shard | 170 |
Brigand Trousers +2 | 39/43/38/37 | 19/15/14/16 | 15/15/0/0 | 2x Titanite Shard | 210 |
Brigand Trousers +3 | 42/46/41/40 | 20/16/15/18 | 16/17/0/0 | 3x Titanite Shard | 250 |
Brigand Trousers +4 | 46/50/45/43 | 22/18/17/19 | 18/18/0/0 | 1x Large Titanite Shard | 330 |
Brigand Trousers +5 | 49/51/48/46 | 24/19/18/21 | 19/20/0/0 | 2x Large Titanite Shard | 370 |
Brigand Trousers +6 | 52/57/51/49 | 25/20/19/22 | 20/21/0/0 | 3x Large Titanite Shard | 410 |
Brigand Trousers +7 | 56/61/55/52 | 27/22/21/23 | 22/22/0/0 | 1x Titanite Chunk | 490 |
Brigand Trousers +8 | 59/64/58/55 | 28/23/22/25 | 23/24/0/0 | 2x Titanite Chunk | 530 |
Brigand Trousers +9 | 62/68/61/58 | 30/24/23/26 | 24/25/0/0 | 3x Titanite Chunk | 570 |
Brigand Trousers +10 | 66/72/65/61 | 32/26/25/28 | 26/27/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Cale's Shoes
### In-Game Description
---
*Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.*
*Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.*
### Availability
---
- Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed.
- Sold by Merchant Hag Melentia after killing Cale the Cartographer.
### General Information
---
Part of Cale's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Cale's Shoes | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 60 | 3.0 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Cale's Shoes +0 | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | N/A | N/A |
Cale's Shoes +1 | 42/41/41/44 | 12/13/10/12 | 18/12/0/0 | 1x Titanite Shard | 170 |
Cale's Shoes +2 | 46/45/45/48 | 13/14/11/13 | 20/13/0/0 | 2x Titanite Shard | 210 |
Cale's Shoes +3 | 50/49/49/52 | 14/15/12/14 | 22/14/0/0 | 3x Titanite Shard | 250 |
Cale's Shoes +4 | 54/53/53/56 | 15/16/13/15 | 23/15/0/0 | 1x Large Titanite Shard | 330 |
Cale's Shoes +5 | 58/57/57/60 | 16/17/14/16 | 25/15/0/0 | 2x Large Titanite Shard | 370 |
Cale's Shoes +6 | 62/61/61/64 | 17/18/15/17 | 27/17/0/0 | 3x Large Titanite Shard | 410 |
Cale's Shoes +7 | 66/65/65/68 | 18/19/15/18 | 28/18/0/0 | 1x Titanite Chunk | 490 |
Cale's Shoes +8 | 70/69/69/72 | 19/20/17/19 | 30/19/0/0 | 2x Titanite Chunk | 530 |
Cale's Shoes +9 | 74/73/73/76 | 20/21/18/20 | 32/19/0/0 | 3x Titanite Chunk | 570 |
Cale's Shoes +10 | 78/77/77/80 | 22/23/19/22 | 34/21/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Catarina Leggings
### In-Game Description
---
*Odd leggings shaped like an onion.*
*These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.*
*The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.*
### Availability
---
- Red Phantom Catarina Knight drop (rare).
- Brume Tower treasure, behind destroyable wall (by enemies with barrels), in area with movable fire breathing bull statues
- Video Strategy Brume Tower: https://www.youtube.com/watch?v=KvIWJQ-E-uw&list=UUP303J4oF9oR-99GUDvuJzw
### General Information
---
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Catarina Leggings | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | 13 | 95 | 6.9 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Catarina Leggings +0 | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | N/A | N/A |
Catarina Leggings +1 | 96/96/112/96 | 20/23/14/20 | 16/26/0/0 | 1 Twinkling Titanite | 950 |
Catarina Leggings +2 | 105/105/122/105 | 22/25/15/22 | 18/28/0/0 | 1 Twinkling Titanite | 1180 |
Catarina Leggings +3 | 114/114/132/114 | 24/26/16/24 | 19/31/0/0 | 2 Twinkling Titanite | 1420 |
Catarina Leggings +4 | 123/123/142/123 | 26/28/17/26 | 21/33/0/0 | 2 Twinkling Titanite | 1890 |
Catarina Leggings +5 | 132/132/153/132 | 28/31/19/28 | 23/36/0/0 | 3 Twinkling Titanite | 2130 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Chaos Boots
### In-Game Description
---
*Boots worn by a chaos sorcerer.
He calls himself Navlaan, now.*
### Availability
---
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan
### General Information
---
Part of the Chaos Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Chaos Boots | 52/55/49/49 | 38/56/38/54 | 23/20/30/27 | 0 | 55 | 2 | -/-/16/16 | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Chaos Boots +0 | 52/55/49/49 | 38/56/38/54 | 23/20/30/27 | - | - |
Chaos Boots +1 | 57/60/54/54 | 41/61/41/59 | 25/22/33/29 | 1x Twinkling Titanite | 620 |
Chaos Boots +2 | 62/66/59/59 | 45/67/45/65 | 27/24/36/32 | 1x Twinkling Titanite | 770 |
Chaos Boots +3 | 67/71/64/64 | 49/73/49/70 | 30/26/39/35 | 2x Twinkling Titanite | 920 |
Chaos Boots +4 | 72/77/69/69 | 53/79/53/76 | 32/28/42/38 | 2x Twinkling Titanite | 1230 |
Chaos Boots +5 | 78/83/74/74 | 57/85/57/82 | 35/30/45/41 | 3x Twinkling Titanite | 1380 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Charred Loyce Leggings
### In-Game Description
---
*Charred leggings of the Knights of Loyce,
burned black by flame.*
*These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.*
### Availability
---
Charred Loyce Knight drop.
### General Information
---
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Charred Loyce Leggings | 119/100/126/119 | 20/29/12/20 | 18/21/0/0 | 13 | 45 | 7.8 | -/-/-/- | C |
### Notes
---
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Leggings have gained mass after being burned and weighs more than its unburned counterpart.
*(The More You Know!)*
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Charred Loyce Leggings +0 | 119/100/126/119 | 20/29/12/20 | 18/21/0/0 | N/A | N/A |
Charred Loyce Leggings +1 | 124/105/132/124 | 22/31/13/22 | 19/23/0/0 | 1x Twinkling Titanite | 920 |
Charred Loyce Leggings +2 | 130/110/138/130 | 24/34/14/24 | 21/25/0/0 | 1x Twinkling Titanite | 1,150 |
Charred Loyce Leggings +3 | 136/115/144/136 | 26/37/15/26 | 22/26/0/0 | 2x Twinkling Titanite | 1,380 |
Charred Loyce Leggings +4 | 142/120/150/142 | 28/40/16/28 | 24/28/0/0 | 2x Twinkling Titanite | 1,840 |
Charred Loyce Leggings +5 | 148/125/157/148 | 30/43/18/30 | 26/31/0/0 | 3x Twinkling Titanite | 2,070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Creighton's Chain Leggings
### In-Game Description
---
*Atypical chain leggings.
Belonged to Creighton the Wanderer.*
*Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.*
*Perhaps it is a finely-crafted imitation.*
### Availability
---
- Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
### General Information
---
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Creighton's Chain Leggings | 42/41/43/42 | 13/14/7/13 | 10/16/0/0 | 7 | 70 | 4.5 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Creighton's Chain Leggings +0 | 42/41/43/42 | 13/14/7/13 | 10/16/0/0 | N/A | N/A |
Creighton's Chain Leggings +1 | 46/45/47/46 | 14/15/7/14 | 10/17/0/0 | 1x Titanite Shard | 490 |
Creighton's Chain Leggings +2 | 50/49/51/50 | 15/16/8/15 | 11/19/0/0 | 2x Titanite Shard | 610 |
Creighton's Chain Leggings +3 | 54/53/56/54 | 16/18/9/16 | 12/20/0/0 | 3x Titanite Shard | 740 |
Creighton's Chain Leggings +4 | 58/57/60/58 | 17/19/9/17 | 13/22/0/0 | 1x Large Titanite Shard | 980 |
Creighton's Chain Leggings +5 | 63/61/65/63 | 19/21/10/19 | 14/23/0/0 | 2x Large Titanite Shard | 1100 |
Creighton's Chain Leggings +6 | 67/65/69/67 | 20/22/11/20 | 15/25/0/0 | 3x Large Titanite Shard | 1220 |
Creighton's Chain Leggings +7 | 71/69/73/71 | 21/23/11/21 | 16/26/0/0 | 1x Titanite Chunk | 1470 |
Creighton's Chain Leggings +8 | 75/73/78/75 | 22/25/12/22 | 17/28/0/0 | 2x Titanite Chunk | 1590 |
Creighton's Chain Leggings +9 | 79/77/82/79 | 23/26/13/23 | 18/29/0/0 | 3x Titanite Chunk | 1710 |
Creighton's Chain Leggings +10 | 84/82/87/84 | 25/28/14/25 | 19/31/0/0 | 1x Titanite Slab | 1950 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dark Leggings
### In-Game Description
---
*Leggings of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.*
### Availability
---
Mimic drop in Doors of Pharros. At the Gyrm's Respite bonfire, behind a Primal Knight.
##### Scholar of the First Sin
---
Mimic drop in Brightstone Cove Tseldora.
From the Royal Army Campsite bonfire head towards the well with the overhead wood roof, drop in and proceed till you climb up into a house in the same area which you can't otherwise get into. Dispatch the Mimic inside for the Dark Leggings and Staff of Wisdom.
### General Information
---
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dark Leggings | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Dark Leggings +0 | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | N/A | N/A |
Dark Leggings +1 | 74/74/78/71 | 19/19/13/41 | 19/23/0/0 | 1 | 710 |
Dark Leggings +2 | 81/81/85/77 | 21/21/14/45 | 21/25/0/0 | 1 | 890 |
Dark Leggings +3 | 87/87/92/84 | 23/23/15/48 | 23/26/0/0 | 2 | 1,070 |
Dark Leggings +4 | 94/94/99/90 | 25/25/16/52 | 25/28/0/0 | 2 | 1,420 |
Dark Leggings +5 | 101/101/107/97 | 27/27/18/56 | 27/31/0/0 | 3 | 1,600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Desert Sorceress Skirt
### In-Game Description
---
*Sorceress Skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.*
*Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.*
*Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.*
### Availability
---
Desert Sorceress drop.
### General Information
---
Part of the Desert Sorceress Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Desert Sorceress Skirt | 40/42/39/39 | 37/26/31/34 | 14/9/26/12 | 0 | 50 | 2.4 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Desert Sorceress Skirt +0 | 40/42/39/39 | 37/26/31/34 | 14/9/26/12 | N/A | N/A |
Desert Sorceress Skirt +1 | 43/46/42/42 | 40/28/34/37 | 15/10/28/13 | 1x Titanite Shard | 170 |
Desert Sorceress Skirt +2 | 47/50/46/46 | 44/31/37/40 | 17/11/31/14 | 2x Titanite Shard | 210 |
Desert Sorceress Skirt +3 | 51/54/50/50 | 48/33/40/43 | 18/12/33/15 | 3x Titanite Shard | 250 |
Desert Sorceress Skirt +4 | 55/58/54/54 | 51/36/42/47 | 20/13/36/16 | 1x Large Titanite Shard | 330 |
Desert Sorceress Skirt +5 | 59/62/58/58 | 55/38/46/50 | 21/14/39/18 | 2x Large Titanite Shard | 370 |
Desert Sorceress Skirt +6 | 63/66/61/61 | 59/41/49/53 | 23/15/41/19 | 3x Large Titanite Shard | 410 |
Desert Sorceress Skirt +7 | 67/70/65/65 | 62/43/52/57 | 24/15/44/20 | 1x Titanite Chunk | 490 |
Desert Sorceress Skirt +8 | 71/74/69/69 | 66/56/55/60 | 26/17/46/21 | 2x Titanite Chunk | 530 |
Desert Sorceress Skirt +9 | 75/78/73/73 | 70/48/57/63 | 27/18/49/22 | 3x Titanite Chunk | 570 |
Desert Sorceress Skirt +10 | 79/83/77/77 | 74/51/61/67 | 29/19/52/24 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragon Acolyte Boots
### In-Game Description
---
*Boots worn by acolytes of Aldia.*
*Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.*
*These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.*
### Availability
---
Dragon Acolyte drop.
### General Information
---
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dragon Acolyte Boots | 36/38/35/35 | 15/15/17/18 | 17/33/0/0 | 0 | 55 | 2.4 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Dragon Acolyte Boots +0 | 36/38/35/35 | 15/15/17/18 | 17/33/0/0 | N/A | N/A |
Dragon Acolyte Boots +1 | 39/41/38/38 | 16/16/18/19 | 18/36/0/0 | 1x Titanite Shard | 170 |
Dragon Acolyte Boots +2 | 43/45/42/42 | 18/18/20/21 | 20/39/0/0 | 2x Titanite Shard | 210 |
Dragon Acolyte Boots +3 | 47/49/45/45 | 19/19/22/23 | 22/42/0/0 | 3x Titanite Shard | 250 |
Dragon Acolyte Boots +4 | 50/53/49/49 | 21/21/23/25 | 23/46/0/0 | 1x Large Titanite Shard | 330 |
Dragon Acolyte Boots +5 | 54/57/53/53 | 22/22/25/27 | 25/49/0/0 | 2x Large Titanite Shard | 370 |
Dragon Acolyte Boots +6 | 58/60/56/56 | 24/24/27/29 | 27/52/0/0 | 3x Large Titanite Shard | 410 |
Dragon Acolyte Boots +7 | 61/64/60/60 | 25/25/28/31 | 28/56/0/0 | 1x Titanite Chunk | 490 |
Dragon Acolyte Boots +8 | 65/68/63/63 | 27/27/30/33 | 30/59/0/0 | 2x Titanite Chunk | 530 |
Dragon Acolyte Boots +9 | 69/72/67/67 | 28/28/32/35 | 32/62/0/0 | 3x Titanite Chunk | 570 |
Dragon Acolyte Boots +10 | 73/76/71/71 | 30/30/34/37 | 34/66/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Dragonrider Leggings
### In-Game Description
---
*Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.*
### Availability
---
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
### General Information
---
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Dragonrider Leggings | 113/105/118/113 | 10/10/10/10 | 10/13/0/0 | 14 | 95 | 7.4 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Dragonrider Leggings +0 | 113/105/118/113 | 10/10/10/10 | 10/13/0/0 | - | - |
Dragonrider Leggings +1 | 122/113/127/122 | 10/10/10/10 | 10/14/0/0 | 1 | 1,230 |
Dragonrider Leggings +2 | 131/121/136/131 | 11/11/11/11 | 11/15/0/0 | 1 | 1,530 |
Dragonrider Leggings +3 | 140/130/146/140 | 12/11/12/12 | 11/15/0/0 | 2 | 1,840 |
Dragonrider Leggings +4 | 149/138/155/149 | 13/12/13/13 | 12/17/0/0 | 2 | 2,450 |
Dragonrider Leggings +5 | 158/147/165/158 | 14/13/14/14 | 13/18/0/0 | 3 | 2,760 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakeblood Leggings
### In-Game Description
---
*Black leggings of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.*
### Availability
---
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
### General Information
---
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drakeblood Leggings | 125/120/135/129 | 20/26/14/23 | 22/28/0/0 | 9 | 85 | 7.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Drakeblood Leggings +0 | 125/120/135/129 | 20/26/14/23 | 22/28/0/0 | - | - |
Drakeblood Leggings +1 | 128/122/138/132 | 20/27/14/24 | 23/29/0/0 | 1x Titanite Shard | 650 |
Drakeblood Leggings +2 | 131/125/141/135 | 21/28/15/25 | 24/30/0/0 | 2x Titanite Shard | 820 |
Drakeblood Leggings +3 | 134/128/144/138 | 22/29/15/26 | 25/32/0/0 | 3x Titanite Shard | 980 |
Drakeblood Leggings +4 | 137/131/148/141 | 23/31/16/27 | 26/33/0/0 | 1x Large Titanite Shard | 1300 |
Drakeblood Leggings +5 | 140/134/151/145 | 24/32/17/28 | 27/35/0/0 | 2x Large Titanite Shard | 1470 |
Drakeblood Leggings +6 | 143/137/154/148 | 25/33/17/29 | 28/36/0/0 | 3x Large Titanite Shard | 1630 |
Drakeblood Leggings +7 | 146/140/158/151 | 26/35/18/30 | 29/37/0/0 | 1x Titanite Chunk | 1950 |
Drakeblood Leggings +8 | 149/143/161/154 | 27/36/18/31 | 30/39/0/0 | 2x Titanite Chunk | 2120 |
Drakeblood Leggings +9 | 152/146/164/157 | 28/37/19/32 | 31/40/0/0 | 3x Titanite Chunk | 2280 |
Drakeblood Leggings +10 | 156/149/168/161 | 29/39/20/34 | 32/42/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drakekeeper Boots
### In-Game Description
---
*Giant onyx leggings.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.*
### Availability
---
Drakekeeper drop.
### General Information
---
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drakekeeper Boots | 89/86/94/89 | 12/13/10/12 | 15/20/0/19 | 17 | 90 | 8.4 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Drakekeeper Boots +0 | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | - | - |
Drakekeeper Boots +1 | 97/94/103/97 | 13/14/11/13 | 13/18/0/18 | 1x Titanite Shard | 880 |
Drakekeeper Boots +2 | 106/103/112/106 | 14/15/12/14 | 14/20/0/20 | 2x Titanite Shard | 1100 |
Drakekeeper Boots +3 | 115/111/122/115 | 15/16/13/15 | 15/22/0/21 | 3x Titanite Shard | 1320 |
Drakekeeper Boots +4 | 124/120/131/124 | 16/18/14/16 | 16/23/0/23 | 1x Large Titanite Shard | 1760 |
Drakekeeper Boots +5 | 133/128/141/133 | 17/19/15/17 | 17/25/0/25 | 2x Large Titanite Shard | 1980 |
Drakekeeper Boots +6 | 142/137/150/142 | 18/20/16/18 | 18/27/0/26 | 3x Large Titanite Shard | 2200 |
Drakekeeper Boots +7 | 151/145/159/151 | 19/22/17/19 | 19/28/0/28 | 1x Titanite Chunk | 2640 |
Drakekeeper Boots +8 | 160/154/169/160 | 20/23/18/20 | 20/30/0/29 | 2x Titanite Chunk | 2860 |
Drakekeeper Boots +9 | 169/162/178/169 | 21/24/19/21 | 21/32/0/31 | 3x Titanite Chunk | 3080 |
Drakekeeper Boots +10 | 178/171/188/178 | 23/26/20/23 | 23/34/0/33 | 1x Titanite Slab | 3510 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Drangleic Leggings
### In-Game Description
---
*Traditional Drangleic leggings.
Belonged to Captain Drummond.*
*Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.*
### Availability
---
Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.
### General Information
---
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Drangleic Leggings | 102/97/110/104 | 17/17/15/17 | 17/22/0/0 | 12 | 90 | 7.6 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Drangleic Leggings +0 | 102/97/110/104 | 17/17/15/17 | 17/22/0/0 | - | - |
Drangleic Leggings +1 | 112/106/121/114 | 18/18/16/18 | 18/24/0/0 | 1 | 710 |
Drangleic Leggings +2 | 122/116/132/124 | 20/20/17/20 | 20/26/0/0 | 1 | 890 |
Drangleic Leggings +3 | 132/125/143/145 | 21/21/19/21 | 22/28/0/0 | 2 | 1070 |
Drangleic Leggings +4 | 142/135/154/145 | 23/23/20/23 | 24/30/0/0 | 2 | 1420 |
Drangleic Leggings +5 | 153/145/166/156 | 25/25/22/25 | 26/33/0/0 | 3 | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Elite Knight Leggings
### In-Game Description
---
*Leggings made of bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.*
*Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.*
### Availability
---
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
*Dark Souls II* only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
### General Information
---
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Elite Knight Leggings | 61/59/67/61 | 17/19/13/17 | 14/20/0/0 | 9 | 85 | 6.9 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Elite Knight Leggings +0 | 61/59/67/61 | 17/19/13/17 | 14/20/0/0 | N/A | N/A |
Elite Knight Leggings +1 | 67/65/73/67 | 18/20/14/18 | 15/22/0/0 | 1x Titanite Shard | 650 |
Elite Knight Leggings +2 | 73/71/80/73 | 20/22/15/20 | 17/24/0/0 | 2x Titanite Shard | 820 |
Elite Knight Leggings +3 | 79/77/87/79 | 22/24/16/22 | 18/26/0/0 | 3x Titanite Shard | 980 |
Elite Knight Leggings +4 | 85/83/94/85 | 24/26/17/24 | 20/28/0/0 | 1x Large Titanite Shard | 1300 |
Elite Knight Leggings +5 | 91/89/101/91 | 26/28/19/26 | 21/30/0/0 | 2x Large Titanite Shard | 1470 |
Elite Knight Leggings +6 | 97/95/107/97 | 27/29/20/27 | 23/32/0/0 | 3x Large Titanite Shard | 1630 |
Elite Knight Leggings +7 | 103/101/114/103 | 29/31/21/29 | 24/34/0/0 | 1x Titanite Chunk | 1950 |
Elite Knight Leggings +8 | 109/107/121/109 | 31/33/22/31 | 26/36/0/0 | 2x Titanite Chunk | 2120 |
Elite Knight Leggings +9 | 115/113/128/115 | 33/35/23/33 | 27/38/0/0 | 3x Titanite Chunk | 2280 |
Elite Knight Leggings +10 | 122/119/135/122 | 35/37/25/35 | 29/41/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Executioner Leggings
### In-Game Description
---
*Black Leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?*
### Availability
---
Sold by Titchy Gren after you reach Drangleic Castle.
### General Information
---
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Executioner Leggings | 38/34/40/39 | 9/9/6/20 | 7/28/0/19 | 4 | 65 | 2.7 | -/-/-/- | D |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Executioner Leggings +0 | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | - | - |
Executioner Leggings +1 | 41/37/44/42 | 9/10/6/22 | 7/28/0/19 | 1x Twinkling Titanite | 480 |
Executioner Leggings +2 | 45/41/48/46 | 10/11/7/24 | 8/30/0/21 | 1x Twinkling Titanite | 590 |
Executioner Leggings +3 | 48/44/52/50 | 11/12/7/26 | 8/33/0/23 | 2x Twinkling Titanite | 710 |
Executioner Leggings +4 | 52/48/56/54 | 12/13/8/28 | 9/35/0/25 | 2x Twinkling Titanite | 950 |
Executioner Leggings +5 | 56/52/60/58 | 13/14/9/30 | 10/38/0/27 | 3x Twinkling Titanite | 1070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Falconer Boots
### In-Game Description
---
*Boots worn by the Volgen Falconers.*
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
### Availability
---
- Starting equipment for the Knight class.
- Sold by Maughlin the Armourer.
- Falconer drop.
### General Information
---
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Falconer Boots | 55/59/54/54 | 17/14/19/17 | 18/15/0/0 | 8 | 75 | 5.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Falconer Boots +0 | 55/59/54/54 | 17/14/19/17 | 18/15/0/0 | N/A | N/A |
Falconer Boots +1 | 60/64/59/59 | 18/15/20/18 | 19/16/0/0 | 1x Titanite Shard | 330 |
Falconer Boots +2 | 66/70/64/64 | 20/16/22/20 | 21/17/0/0 | 2x Titanite Shard | 410 |
Falconer Boots +3 | 71/76/69/69 | 21/18/24/21 | 23/19/0/0 | 3x Titanite Shard | 490 |
Falconer Boots +4 | 77/82/75/75 | 23/19/26/23 | 25/20/0/0 | 1x Large Titanite Shard | 650 |
Falconer Boots +5 | 83/88/80/80 | 25/21/28/25 | 26/22/0/0 | 2x Large Titanite Shard | 740 |
Falconer Boots +6 | 88/94/85/85 | 26/22/30/26 | 28/23/0/0 | 3x Large Titanite Shard | 820 |
Falconer Boots +7 | 94/100/91/91 | 28/23/32/28 | 30/24/0/0 | 1x Titanite Chunk | 980 |
Falconer Boots +8 | 99/106/96/96 | 29/25/34/29 | 32/26/0/0 | 2x Titanite Chunk | 1060 |
Falconer Boots +9 | 105/112/101/101 | 31/26/36/31 | 34/27/0/0 | 3x Titanite Chunk | 1140 |
Falconer Boots +10 | 111/118/107/107 | 33/28/38/33 | 36/29/0/0 | 1x Titanite Slab | 1300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Faraam Boots
### In-Game Description
---
*Boots worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.*
### Availability
---
Found below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
### General Information
---
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Faraam Boots | 78/74/83/79 | 18/19/12/18 | 15/20/0/0 | 11 | 85 | 7.9 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Faraam Boots +0 | 78/74/83/79 | 18/19/12/18 | 15/20/0/0 | - | - |
Faraam Boots +1 | 85/81/91/87 | 19/20/13/19 | 16/22/0/0 | 1x Titanite Shard | 220 |
Faraam Boots +2 | 93/88/99/95 | 21/22/14/21 | 18/24/0/0 | 2x Titanite Shard | 280 |
Faraam Boots +3 | 101/95/107/103 | 23/24/15/23 | 19/26/0/0 | 3x Titanite Shard | 330 |
Faraam Boots +4 | 109/103/116/111 | 24/26/16/24 | 21/28/0/0 | 1x Large Titanite Shard | 440 |
Faraam Boots +5 | 117/110/124/119 | 26/28/17/26 | 22/30/0/0 | 2x Large Titanite Shard | 500 |
Faraam Boots +6 | 124/117/132/127 | 28/30/18/28 | 24/32/0/0 | 3x Large Titanite Shard | 550 |
Faraam Boots +7 | 132/125/141/135 | 29/32/19/29 | 25/34/0/0 | 1x Titanite Chunk | 660 |
Faraam Boots +8 | 140/132/149/143 | 31/34/20/31 | 27/36/0/0 | 2x Titanite Chunk | 720 |
Faraam Boots +9 | 148/139/157/151 | 33/36/21/33 | 28/38/0/0 | 3x Titanite Chunk | 770 |
Faraam Boots +10 | 156/147/166/159 | 35/38/23/35 | 30/41/0/0 | 1x Titanite Slab | 880 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Flower Skirt
### In-Game Description
---
*Skirt of a nameless troubadour.
High durability, despite its appearance.
While troubadours can get by on their own
through wily use of their arts for the most part,
they might still require a generous patron.
The stunning arrangement of layered flowers
on this skirt is designed to capture the
attention of a candidate for the position.*
### Availability
---
After the Graverobber, Varg and Cerah trio boss in Cave of the Dead.
### General Information
---
Increases Vigor by two and Endurance by one while worn.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Flower Skirt | 42/44/40/40 | 20/17/19/21 | 36/20/0/7 | 0 | 80 | 1.7 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Flower Skirt +0 | 42/44/40/40 | 20/17/19/21 | 36/20/0/7 | - | - |
Flower Skirt +1 | 43/45/41/41 | 21/17/19/21 | 37/21/0/7 | 1 x Titanite Shard | 220 |
Flower Skirt +2 | 44/46/42/42 | 22/18/20/23 | 39/22/0/7 | 2 x Titanite Shard | 280 |
Flower Skirt +3 | 45/47/43/23 | 23/19/21/23 | 41/23/0/7 | 3 x Titanite Shard | 330 |
Flower Skirt +4 | 46/48/44/44 | 24/20/22/25 | 42/24/0/8 | 1 x Large Titanite Shard | 440 |
Flower Skirt +5 | 47/49/45/45 | 25/21/23/26 | 44/25/8/8 | 2 x Large Titanite Shard | 500 |
Flower Skirt +6 | 48/50/46/46 | 26/21/24/26 | 46/26/0/8 | 3 x Large Titanite Shard | 550 |
Flower Skirt +7 | 49/51/47/47 | 27/22/25/28 | 47/27/0/9 | 1 x Titanite Chunk | 660 |
Flower Skirt +8 | 50/52/48/48 | 28/23/26/28 | 49/28/0/9 | 2 x Titanite Chunk | 720 |
Flower Skirt +9 | 51/53/49/49 | 29/24/27/30 | 51/29/0/9 | 3 x Titanite Chunk | 770 |
Flower Skirt +10 | 52/55/50/50 | 30/25/28/31 | 53/30/0/10 | 1 x Titanite Slab | 880 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Flying Feline Boots
### In-Game Description
---
*Boots crafted with brown fur.
Absorb shock and reduce fall damage.*
*These boots, used in celebrative festival,
are light, rugged, and retain warmth.*
*Effect: Reduces falling damage*
### Availability
---
Sold by Sweet Shalquoir after defeating both the Royal Rat Vanguard and the Royal Rat Authority.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Flying Feline Boots | 40/49/35/36 | 15/9/25/16 | 17/19/0/50 | 0 | 66 | 2.0 | -/-/-/- | E |
### Notes
---
- Some of the highest Curse Resistance footwear in the game.
- Reduces Falling Damage by approximately 450.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Flying Feline Boots +0 | 40/49/35/36 | 15/9/25/16 | 17/19/0/50 | N/A | N/A |
Flying Feline Boots +1 | 44/54/38/39 | 16/10/27/17 | 18/20/0/55 | 1x Twinkling Titanite | 920 |
Flying Feline Boots +2 | 48/59/42/43 | 17/11/29/19 | 20/22/0/60 | 1x Twinkling Titanite | 1150 |
Flying Feline Boots +3 | 52/64/45/46 | 19/12/32/20 | 22/24/0/65 | 2x Twinkling Titanite | 1380 |
Flying Feline Boots +4 | 56/69/49/50 | 20/13/34/22 | 24/26/0/70 | 2x Twinkling Titanite | 1840 |
Flying Feline Boots +5 | 60/74/54/54 | 22/14/37/24 | 26/28/0/75 | 3x Twinkling Titanite | 2070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Fume Sorcerer Boots
### In-Game Description
---
*Boots worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.*
### Availability
---
Fume Sorcerer drop.
### General Information
---
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Fume Sorcerer Boots | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Fume Sorcerer Boots +0 | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | - | - |
Fume Sorcerer Boots +1 | 61/65/60/60 | 18/14/25/23 | 23/19/0/0 | 1x Titanite Shard | 220 |
Fume Sorcerer Boots +2 | 63/67/61/61 | 19/15/26/24 | 24/20/0/0 | 2x Titanite Shard | 280 |
Fume Sorcerer Boots +3 | 64/68/63/63 | 20/15/27/25 | 25/21/0/0 | 3x Titanite Shard | 330 |
Fume Sorcerer Boots +4 | 66/70/64/64 | 21/16/28/26 | 26/22/0/0 | 1x Large Titanite Shard | 440 |
Fume Sorcerer Boots +5 | 67/72/66/66 | 21/17/30/27 | 27/23/0/0 | 2x Large Titanite Shard | 500 |
Fume Sorcerer Boots +6 | 69/73/67/67 | 22/17/31/28 | 28/24/0/0 | 3x Large Titanite Shard | 550 |
Fume Sorcerer Boots +7 | 70/75/68/68 | 23/18/32/29 | 29/25/0/0 | 1x Titanite Chunk | 660 |
Fume Sorcerer Boots +8 | 72/76/70/70 | 24/18/33/30 | 30/26/0/0 | 2x Titanite Chunk | 720 |
Fume Sorcerer Boots +9 | 73/78/71/71 | 25/19/34/31 | 31/27/0/0 | 3x Titanite Chunk | 770 |
Fume Sorcerer Boots +10 | 75/80/73/73 | 26/20/36/33 | 33/28/0/0 | 1x Titanite Slab | 880 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Grave Warden Bottoms
### In-Game Description
---
*Bottoms worn by wardens of the crypt..*
*The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.*
### Availability
---
Grave Warden drop.
### General Information
---
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Grave Warden Bottoms | 50/54/48/48 | 22/21/27/28 | 27/22/0/0 | 0 | 60 | 3.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Grave Warden Bottoms +0 | 50/54/48/48 | 22/21/27/28 | 27/22/0/0 | N/A | N/A |
Grave Warden Bottoms +1 | 55/59/52/52 | 24/23/29/30 | 29/24/0/0 | 1x Titanite Shard | 170 |
Grave Warden Bottoms +2 | 60/65/57/57 | 26/25/32/33 | 32/26/0/0 | 2x Titanite Shard | 210 |
Grave Warden Bottoms +3 | 65/70/62/62 | 28/27/34/36 | 35/28/0/0 | 3x Titanite Shard | 250 |
Grave Warden Bottoms +4 | 70/76/67/67 | 30/29/37/39 | 37/30/0/0 | 1x Large Titanite Shard | 330 |
Grave Warden Bottoms +5 | 75/81/72/72 | 33/31/40/42 | 40/32/0/0 | 2x Large Titanite Shard | 370 |
Grave Warden Bottoms +6 | 80/87/76/76 | 35/33/42/45 | 43/34/0/0 | 3x Large Titanite Shard | 410 |
Grave Warden Bottoms +7 | 85/92/81/81 | 37/36/45/48 | 45/36/0/0 | 1x Titanite Chunk | 490 |
Grave Warden Bottoms +8 | 90/98/86/86 | 39/37/47/51 | 48/38/0/0 | 2x Titanite Chunk | 530 |
Grave Warden Bottoms +9 | 95/103/91/91 | 41/39/50/54 | 51/40/0/0 | 3x Titanite Chunk | 570 |
Grave Warden Bottoms +10 | 100/109/96/96 | 44/42/53/57 | 54/43/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Boots
### In-Game Description
---
*Boots of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.*
### Availability
---
Gyrm drop.
### General Information
---
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gyrm Boots | 59/59/61/56 | 8/8/7/8 | 17/13/9/9 | 14 | 70 | 5.6 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gyrm Boots +0 | 59/59/61/56 | 8/8/7/8 | 17/13/9/9 | - | - |
Gyrm Boots +1 | 64/64/67/61 | 8/8/7/8 | 18/14/9/9 | 1x Titanite Shard | 130 |
Gyrm Boots +2 | 70/70/73/67 | 9/9/8/9 | 20/15/10/10 | 2x Titanite Shard | 170 |
Gyrm Boots +3 | 76/76/79/72 | 10/10/9/10 | 21/16/11/11 | 3x Titanite Shard | 200 |
Gyrm Boots +4 | 82/82/85/78 | 11/11/9/11 | 23/17/12/12 | 1x Large Titanite Shard | 260 |
Gyrm Boots +5 | 88/88/92/84 | 12/12/10/12 | 25/19/13/13 | 2x Large Titanite Shard | 300 |
Gyrm Boots +6 | 93/93/98/89 | 13/12/11/13 | 26/20/14/14 | 3x Large Titanite Shard | 330 |
Gyrm Boots +7 | 99/99/104/95 | 14/13/11/14 | 28/21/15/15 | 1x Titanite Chunk | 390 |
Gyrm Boots +8 | 105/105/110/100 | 15/14/12/15 | 29/22/16/16 | 2x Titanite Chunk | 430 |
Gyrm Boots +9 | 111/111/116/106 | 16/15/13/16 | 31/23/17/17 | 3x Titanite Chunk | 460 |
Gyrm Boots +10 | 117/117/123/112 | 17/16/14/17 | 33/25/18/18 | 1x Titanite Slab | 520 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Gyrm Warrior Boots
### In-Game Description
---
*Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.*
### Availability
---
Gyrm Warrior drop.
### General Information
---
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Gyrm Warrior Boots | 88/92/92/80 | 10/12/12/10 | 9/23/0/0 | 24 | 75 | 8.8 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Gyrm Warrior Boots +0 | 88/92/92/80 | 10/12/12/10 | 6/20/0/0 | - | - |
Gyrm Warrior Boots +1 | 96/101/101/87 | 10/13/13/10 | 6/22/0/0 | 1x Titanite Shard | 170 |
Gyrm Warrior Boots +2 | 105/110/110/95 | 11/14/14/11 | 7/24/0/0 | 2x Titanite Shard | 210 |
Gyrm Warrior Boots +3 | 114/119/119/103 | 12/15/15/12 | 7/26/0/0 | 3x Titanite Shard | 250 |
Gyrm Warrior Boots +4 | 122/128/128/111 | 13/16/16/13 | 8/28/0/0 | 1x Large Titanite Shard | 330 |
Gyrm Warrior Boots +5 | 131/137/137/119 | 14/17/17/14 | 9/30/0/0 | 2x Large Titanite Shard | 370 |
Gyrm Warrior Boots +6 | 140/146/146/127 | 15/18/18/15 | 9/32/0/0 | 3x Large Titanite Shard | 410 |
Gyrm Warrior Boots +7 | 148/155/155/135 | 16/19/19/16 | 10/34/0/0 | 1x Titanite Chunk | 490 |
Gyrm Warrior Boots +8 | 157/164/164/143 | 17/20/20/17 | 10/36/0/0 | 2x Titanite Chunk | 530 |
Gyrm Warrior Boots +9 | 166/173/173/151 | 18/21/21/18 | 11/38/0/0 | 3x Titanite Chunk | 570 |
Gyrm Warrior Boots +10 | 175/183/183/159 | 19/23/23/19 | 12/40/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hard Leather Boots
### In-Game Description
---
*Boots made of sturdy leather.*
*A commonplace piece of armor.
No embellishments. Very solid.*
### Availability
---
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
### General Information
---
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hard Leather Boots | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | 0 | 65 | 3.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hard Leather Boots +0 | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | N/A | N/A |
Hard Leather Boots +1 | 44/46/42/42 | 14/8/17/14 | 15/14/0/0 | 1x Titanite Shard | 170 |
Hard Leather Boots +2 | 48/50/46/46 | 15/9/19/15 | 16/15/0/0 | 2x Titanite Shard | 210 |
Hard Leather Boots +3 | 52/54/50/50 | 16/10/20/16 | 18/16/0/0 | 3x Titanite Shard | 250 |
Hard Leather Boots +4 | 56/58/54/54 | 17/11/22/18 | 19/17/0/0 | 1x Large Titanite Shard | 330 |
Hard Leather Boots +5 | 60/62/58/58 | 19/12/23/19 | 21/19/0/0 | 2x Large Titanite Shard | 370 |
Hard Leather Boots +6 | 64/66/62/62 | 20/12/25/20 | 22/20/0/0 | 3x Large Titanite Shard | 410 |
Hard Leather Boots +7 | 68/70/66/66 | 21/13/26/22 | 23/21/0/0 | 1x Titanite Chunk | 490 |
Hard Leather Boots +8 | 72/74/70/70 | 22/14/28/23 | 25/22/0/0 | 2x Titanite Chunk | 530 |
Hard Leather Boots +9 | 76/78/74/74 | 23/15/29/24 | 26/23/0/0 | 3x Titanite Chunk | 570 |
Hard Leather Boots +10 | 80/83/78/78 | 25/16/31/26 | 28/25/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Havel's Leggings
### In-Game Description
---
*Leggings as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.*
### Availability
---
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
### General Information
---
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Havel's Leggings | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 20/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Havel's Leggings +0 | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | - | - |
Havel's Leggings +1 | 181/156/206/181 | 24/26/21/24 | 7/43/18/18 | 1x Twinkling Titanite | 1230 |
Havel's Leggings +2 | 194/167/221/194 | 26/28/23/26 | 7/46/19/19 | 1x Twinkling Titanite | 1530 |
Havel's Leggings +3 | 208/179/236/208 | 27/30/24/27 | 8/49/20/20 | 2x Twinkling Titanite | 1840 |
Havel's Leggings +4 | 221/190/251/221 | 29/32/26/29 | 8/52/21/21 | 2x Twinkling Titanite | 2450 |
Havel's Leggings +5 | 235/202/267/235 | 31/34/28/31 | 9/55/23/23 | 3x Twinkling Titanite | 2760 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Heavy Boots
### In-Game Description
---
*Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.*
### Availability
---
- The Gutter treasure. From the Upper Gutter Bonfire, bear right and make your way down to the lower levels (just before point 15 on this map). The boots can be found with the rest of the Tattered Cloth Set.
- Dark Stalker drop.
### General Information
---
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Heavy Boots | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | 0 | 55 | 1.6 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Heavy Boots +0 | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | - | - |
Heavy Boots +1 | 32/34/31/31 | 17/23/15/17 | 28/9/0/6 | 1x Titanite Shard | 170 |
Heavy Boots +2 | 35/37/34/34 | 19/25/16/19 | 31/10/0/7 | 2x Titanite Shard | 210 |
Heavy Boots +3 | 38/40/37/37 | 20/27/18/20 | 33/11/0/7 | 3x Titanite Shard | 250 |
Heavy Boots +4 | 41/43/40/40 | 22/29/19/22 | 36/12/0/8 | 1x Large Titanite Shard | 330 |
Heavy Boots +5 | 44/46/43/43 | 23/32/21/23 | 38/13/0/8 | 2x Large Titanite Shard | 370 |
Heavy Boots +6 | 47/49/45/45 | 25/34/22/25 | 41/14/0/9 | 3x Large Titanite Shard | 410 |
Heavy Boots +7 | 50/52/48/48 | 26/36/23/26 | 43/15/0/9 | 1x Titanite Chunk | 490 |
Heavy Boots +8 | 53/55/51/51 | 28/38/25/28 | 46/16/0/10 | 2x Titanite Chunk | 530 |
Heavy Boots +9 | 56/58/54/54 | 29/40/26/29 | 48/17/0/10 | 3x Titanite Chunk | 570 |
Heavy Boots +10 | 59/62/57/57 | 31/43/28/31 | 51/18/0/11 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Heide Knight Leggings
### In-Game Description
---
*Leggings worn by Heide Knights.*
*Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.*
*All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.*
### Availability
---
Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)
### General Information
---
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Heide Knight Leggings | 63/59/68/63 | 11/14/9/19 | 21/16/0/17 | 10 | 90 | 6.4 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Heide Knight Leggings +0 | 63/59/68/63 | 11/14/9/19 | 21/16/0/17 | N/A | N/A |
Heide Knight Leggings +1 | 69/65/74/69 | 12/15/10/20 | 23/17/0/18 | 1x Titanite Shard | 650 |
Heide Knight Leggings +2 | 75/71/81/75 | 13/16/11/22 | 25/19/0/20 | 2x Titanite Shard | 820 |
Heide Knight Leggings +3 | 81/77/88/81 | 14/18/12/24 | 26/20/0/21 | 3x Titanite Shard | 980 |
Heide Knight Leggings +4 | 88/83/94/88 | 15/19/13/26 | 28/22/0/23 | 1x Large Titanite Shard | 1,300 |
Heide Knight Leggings +5 | 94/89/101/94 | 16/21/14/28 | 31/23/0/25 | 2x Large Titanite Shard | 1,470 |
Heide Knight Leggings +6 | 100/95/108/100 | 17/22/15/30 | 33/25/0/26 | 3x Large Titanite Shard | 1,630 |
Heide Knight Leggings +7 | 107/101/114/107 | 18/23/15/32 | 35/26/0/28 | 1x Titanite Chunk | 1,950 |
Heide Knight Leggings +8 | 113/107/121/113 | 19/25/17/34 | 37/28/0/29 | 2x Titanite Chunk | 2,120 |
Heide Knight Leggings +9 | 119/113/128/119 | 20/26/18/36 | 39/29/0/31 | 3x Titanite Chunk | 2,280 |
Heide Knight Leggings +10 | 126/119/135/126 | 22/28/19/38 | 41/31/0/33 | 1x Titanite Slab | 2,600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hexer's Boots
### In-Game Description
---
*Boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.
Perhaps it appeals to something
deep within the human soul.*
### Availability
---
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
### General Information
---
Part of the Hexer's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hexer's Boots | 52/55/49/49 | 38/56/38/38 | 23/20/30/27 | 0 | 55 | 2.0 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hexer's Boots +0 | 52/55/49/49 | 38/56/38/38 | 23/20/30/27 | - | - |
Hexer's Boots +1 | 57/60/54/54 | 41/61/41/41 | 24/22/33/29 | 1x Twinkling Titanite | 620 |
Hexer's Boots +2 | 62/66/59/59 | 45/67/45/45 | 27/24/36/32 | 1x Twinkling Titanite | 770 |
Hexer's Boots +3 | 67/71/64/64 | 49/73/49/49 | 30/26/39/35 | 2x Twinkling Titanite | 920 |
Hexer's Boots +4 | 72/77/69/69 | 53/79/53/53 | 32/28/42/38 | 2x Twinkling Titanite | 1230 |
Hexer's Boots +5 | 78/83/74/74 | 57/85/57/82 | 35/30/45/41 | 3x Twinkling Titanite | 1380 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Infantry Boots
### In-Game Description
---
*Boots worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.*
### Availability
---
Hollow Infantry drop.
### General Information
---
Part of the Hollow Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hollow Infantry Boots | 35/36/34/34 | 8/6/9/8 | 7/7/0/0 | 0 | 40 | 4.5 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hollow Infantry Boots +0 | 35/36/34/34 | 8/6/9/8 | 7/7/0/0 | - | - |
Hollow Infantry Boots +1 | 38/39/37/37 | 8/6/10/8 | 7/7/0/0 | 1x Titanite Shard | 280 |
Hollow Infantry Boots +2 | 42/43/40/40 | 9/7/11/9 | 8/8/0/0 | 2x Titanite Shard | 350 |
Hollow Infantry Boots +3 | 45/46/44/44 | 10/8/12/10 | 9/9/0/0 | 3x Titanite Shard | 420 |
Hollow Infantry Boots +4 | 49/50/47/47 | 10/8/13/10 | 10/10/0/0 | 1x Large Titanite Shard | 560 |
Hollow Infantry Boots +5 | 52/54/51/51 | 11/9/14/11 | 11/11/0/0 | 2x Large Titanite Shard | 560 |
Hollow Infantry Boots +6 | 56/57/54/54 | 12/10/15/12 | 11/11/0/0 | 3x Large Titanite Shard | 630 |
Hollow Infantry Boots +7 | 59/61/57/57 | 12/10/16/12 | 12/12/0/0 | 1x Titanite Chunk | 700 |
Hollow Infantry Boots +8 | 63/64/60/60 | 13/11/17/13 | 13/13/0/0 | 2x Titanite Chunk | 900 |
Hollow Infantry Boots +9 | 66/68/64/64 | 14/12/18/14 | 14/14/0/0 | 3x Titanite Chunk | 970 |
Hollow Infantry Boots +10 | 70/72/68/68 | 15/13/19/15 | 15/15/0/0 | 1x Titanite Slab | 1110 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Hollow Soldier Leggings
### In-Game Description
---
*Leggings worn by Hollowed royal soldiers.*
*They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.*
### Availability
---
Hollow Soldier drop.
### General Information
---
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Hollow Soldier Leggings | 14/14/15/15 | 5/5/3/5 | 4/4/0/0 | 0 | 35 | 1.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Hollow Soldier Leggings +0 | 14/14/15/15 | 5/5/3/5 | 4/4/0/0 | N/A | N/A |
Hollow Soldier Leggings +1 | 15/15/16/16 | 5/5/3/5 | 4/4/0/0 | 1x Titanite Shard | 120 |
Hollow Soldier Leggings +2 | 17/16/18/17 | 5/6/3/5 | 4/5/0/0 | 1x Titanite Shard | 140 |
Hollow Soldier Leggings +3 | 18/18/19/19 | 6/6/3/6 | 5/5/0/0 | 2x Titanite Shard | 170 |
Hollow Soldier Leggings +4 | 20/19/21/20 | 6/7/4/6 | 5/6/0/0 | 1x Large Titanite Shard | 230 |
Hollow Soldier Leggings +5 | 21/21/22/22 | 7/7/4/7 | 6/6/0/0 | 1x Large Titanite Shard | 250 |
Hollow Soldier Leggings +6 | 23/22/24/23 | 7/8/4/7 | 6/7/0/0 | 2x Large Titanite Shard | 280 |
Hollow Soldier Leggings +7 | 24/23/25/24 | 7/8/5/7 | 6/7/0/0 | 1x Titanite Chunk | 340 |
Hollow Soldier Leggings +8 | 26/25/27/26 | 8/9/5/8 | 7/8/0/0 | 1x Titanite Chunk | 360 |
Hollow Soldier Leggings +9 | 27/26/28/27 | 8/9/5/8 | 7/8/0/0 | 2x Titanite Chunk | 390 |
Hollow Soldier Leggings +10 | 29/28/30/29 | 9/10/6/9 | 8/9/0/0 | 1x Titanite Slab | 450 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imperious Leggings
### In-Game Description
---
*Leggings worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.*
### Availability
---
- Imperious Knight drop.
- Dual Wielding Swordsman drop.
### General Information
---
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Imperious Leggings | 79/75/83/79 | 14/11/9/14 | 14/17/13/13 | 17 | 85 | 7.5 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Imperious Leggings +0 | 79/75/83/79 | 14/11/9/14 | 11/15/11/11 | - | - |
Imperious Leggings +1 | 86/82/91/86 | 15/12/9/15 | 12/16/12/12 | 1x Titanite Shard | 650 |
Imperious Leggings +2 | 94/90/99/94 | 16/13/10/16 | 13/17/13/13 | 2x Titanite Shard | 820 |
Imperious Leggings +3 | 102/97/107/102 | 18/14/11/18 | 14/19/14/14 | 3x Titanite Shard | 980 |
Imperious Leggings +4 | 110/105/116/110 | 19/15/12/19 | 15/20/15/15 | 1x Large Titanite Shard | 1300 |
Imperious Leggings +5 | 118/112/124/118 | 21/16/13/21 | 15/22/15/15 | 2x Large Titanite Shard | 1470 |
Imperious Leggings +6 | 125/120/132/125 | 22/17/13/22 | 17/23/17/17 | 3x Large Titanite Shard | 1630 |
Imperious Leggings +7 | 133/127/141/133 | 23/18/14/23 | 18/24/18/18 | 1x Titanite Chunk | 1950 |
Imperious Leggings +8 | 141/135/149/141 | 25/19/15/25 | 19/26/19/19 | 2x Titanite Chunk | 2120 |
Imperious Leggings +9 | 149/142/157/149 | 26/20/16/26 | 19/27/19/19 | 3x Titanite Chunk | 2280 |
Imperious Leggings +10 | 157/150/166/157 | 28/22/17/28 | 21/29/21/21 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Imported Trousers
### In-Game Description
---
*Traveler's trousers.
Won't provide much in the way of protection.*
*The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.*
### Availability
---
- Starting equipment.
- Foreign Wanderer Phantom drop.
### General Information
---
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Imported Trousers | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | 0 | 35 | 3.6 | -/-/-/- | D |
### Upgrades
---
Requires Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Imported Trousers +0 | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | N/A | N/A |
Imported Trousers +1 | 28/31/27/27 | 8/7/9/8 | 10/11/0/0 | 1x Titanite Shard | 100 |
Imported Trousers +2 | 31/34/30/30 | 9/8/10/9 | 11/12/0/0 | 2x Titanite Shard | 130 |
Imported Trousers +3 | 33/37/32/32 | 10/8/11/10 | 12/13/0/0 | 3x Titanite Shard | 150 |
Imported Trousers +4 | 36/40/35/35 | 10/9/12/10 | 13/14/0/0 | 1x Large Titanite Shard | 200 |
Imported Trousers +5 | 39/43/37/37 | 11/10/13/11 | 14/15/0/0 | 2x Large Titanite Shard | 220 |
Imported Trousers +6 | 41/46/40/40 | 12/10/14/12 | 15/16/0/0 | 3x Large Titanite Shard | 250 |
Imported Trousers +7 | 44/49/42/42 | 12/11/15/12 | 15/17/0/0 | 1x Titanite Chunk | 300 |
Imported Trousers +8 | 46/52/45/45 | 13/11/16/13 | 17/18/0/0 | 2x Titanite Chunk | 320 |
Imported Trousers +9 | 49/55/47/47 | 14/12/17/14 | 18/19/0/0 | 3x Titanite Chunk | 350 |
Imported Trousers +10 | 52/58/50/50 | 15/13/18/16 | 18/20/0/0 | 1x Titanite Slab | 400 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Infantry Boots
### In-Game Description
---
*Boots worn by Drangleic infantry.*
*A piece of basic, minimal equipment.
At least it's light and easy-to-use.*
### Availability
---
Sold by Maughlin the Armourer.
### General Information
---
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Infantry Boots | 43/45/42/42 | 11/10/14/11 | 11/11/0/0 | 0 | 55 | 4.5 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Infantry Boots +0 | 43/45/42/42 | 11/10/14/11 | 11/11/0/0 | N/A | N/A |
Infantry Boots +1 | 47/49/46/46 | 12/11/15/12 | 12/12/0/0 | 1x Titanite Shard | 330 |
Infantry Boots +2 | 51/54/50/50 | 13/12/16/13 | 13/13/0/0 | 2x Titanite Shard | 410 |
Infantry Boots +3 | 55/58/54/54 | 14/13/18/14 | 14/14/0/0 | 3x Titanite Shard | 490 |
Infantry Boots +4 | 60/63/59/59 | 15/14/19/15 | 15/15/0/0 | 1x Large Titanite Shard | 650 |
Infantry Boots +5 | 64/67/63/63 | 16/15/21/16 | 16/16/0/0 | 2x Large Titanite Shard | 730 |
Infantry Boots +6 | 68/72/67/67 | 17/16/22/17 | 17/17/0/0 | 3x Large Titanite Shard | 820 |
Infantry Boots +7 | 73/76/72/72 | 18/17/23/18 | 18/18/0/0 | 1x Titanite Chunk | 980 |
Infantry Boots +8 | 77/81/76/76 | 19/18/25/19 | 19/19/0/0 | 2x Titanite Chunk | 1060 |
Infantry Boots +9 | 81/85/80/80 | 20/19/27/20 | 20/20/0/0 | 3x Titanite Chunk | 1140 |
Infantry Boots +10 | 86/90/85/85 | 22/20/28/22 | 22/22/0/0 | 1x Titanite Slab | 1300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Insolent Boots
### In-Game Description
---
*Boots worn by once-proud clerics.*
*Relics of a party who long ago attempted
to conquer the Undead Crypt.*
*For this sin their deaths have been postponed,
so they may serve as crypt sentries.*
### Availability
---
Sold by Grave Warden Agdayne.
- SotFS: Dropped by Insolent Knight.
### General Information
---
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Insolent Boots | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | 9 | 75 | 5.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Insolent Boots +0 | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | N/A | N/A |
Insolent Boots +1 | 55/52/59/55 | 14/14/17/13 | 13/16/14/14 | 1x Titanite Shard | 170 |
Insolent Boots +2 | 60/57/64/60 | 15/15/19/14 | 14/18/15/15 | 2x Titanite Shard | 210 |
Insolent Boots +3 | 65/62/70/65 | 16/16/20/15 | 15/19/16/16 | 3x Titanite Shard | 250 |
Insolent Boots +4 | 70/67/75/70 | 18/18/22/16 | 16/21/17/17 | 1x Large Titanite Shard | 330 |
Insolent Boots +5 | 75/72/81/75 | 19/19/24/18 | 17/22/19/19 | 2x Large Titanite Shard | 370 |
Insolent Boots +6 | 80/76/86/80 | 20/20/25/19 | 18/24/20/20 | 3x Large Titanite Shard | 410 |
Insolent Boots +7 | 85/81/91/85 | 22/22/27/20 | 19/25/21/21 | 1x Titanite Chunk | 490 |
Insolent Boots +8 | 90/86/97/90 | 23/23/28/21 | 20/27/22/22 | 2x Titanite Chunk | 530 |
Insolent Boots +9 | 95/91/102/95 | 24/24/30/22 | 21/28/23/23 | 3x Titanite Chunk | 570 |
Insolent Boots +10 | 101/96/108/101 | 26/26/32/24 | 23/30/25/25 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ironclad Leggings
### In-Game Description
---
*Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.*
### Availability
---
Ironclad Soldier drop.
### General Information
---
Part of the Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ironclad Leggings | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | 23 | 90 | 9.4 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ironclad Leggings +0 | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | - | - |
Ironclad Leggings +1 | 93/85/100/93 | 13/15/8/13 | 6/25/0/0 | 1x Titanite Shard | 560 |
Ironclad Leggings +2 | 102/93/109/102 | 14/16/9/14 | 7/27/0/0 | 2x Titanite Shard | 700 |
Ironclad Leggings +3 | 110/101/118/110 | 15/17/10/15 | 7/29/0/0 | 3x Titanite Shard | 830 |
Ironclad Leggings +4 | 119/108/127/119 | 16/19/11/16 | 8/32/0/0 | 1x Large Titanite Shard | 1110 |
Ironclad Leggings +5 | 127/116/136/127 | 18/20/12/18 | 8/34/0/0 | 2x Large Titanite Shard | 1250 |
Ironclad Leggings +6 | 136/124/145/136 | 19/21/12/19 | 9/36/0/0 | 3x Large Titanite Shard | 1390 |
Ironclad Leggings +7 | 144/131/154/144 | 20/23/13/20 | 9/39/0/0 | 1x Titanite Chunk | 1660 |
Ironclad Leggings +8 | 153/139/163/153 | 21/24/14/21 | 10/41/0/0 | 2x Titanite Chunk | 1800 |
Ironclad Leggings +9 | 161/147/172/161 | 22/25/15/22 | 10/43/0/0 | 3x Titanite Chunk | 1940 |
Ironclad Leggings +10 | 170/155/182/170 | 24/27/16/24 | 11/46/0/0 | 1x Titanite Slab | 2210 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ivory King Leggings
### In-Game Description
---
*Leggings of the Ivory King of Eleum Loyce.*
*The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
### General Information
---
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ivory King Leggings | 128/104/132/128 | 20/30/12/21 | 18/21/0/0 | 15 | 55 | 8.6 | -/-/-/- | C |
### Notes
---
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ivory King Leggings +0 | 128/104/132/128 | 20/30/12/21 | 18/21/0/0 | N/A | N/A |
Ivory King Leggings +1 | 134/109/138/134 | 22/32/13/23 | 19/23/0/0 | 1x Twinkling Titanite | 1230 |
Ivory King Leggings +2 | 140/114/145/140 | 24/35/14/25 | 21/25/0/0 | 1x Twinkling Titanite | 1530 |
Ivory King Leggings +3 | 147/119/151/147 | 26/38/15/26 | 22/26/0/0 | 2x Twinkling Titanite | 1840 |
Ivory King Leggings +4 | 153/124/158/153 | 28/41/16/28 | 24/28/0/0 | 2x Twinkling Titanite | 2450 |
Ivory King Leggings +5 | 160/130/165/160 | 30/44/18/31 | 26/31/0/0 | 3x Twinkling Titanite | 2760 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Jester's Tights
### In-Game Description
---
*Boldly-colored jester's tights.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Reduces falling damage*
### Availability
---
Sold by Magerold of Lanafir.
### General Information
---
- Part of the Jester's Set.
- Reduces Falling Damage by approximately 280.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Jester's Tights | 31/33/30/30 | 17/17/17/17 | 19/14/18/12 | 0 | 45 | 2.7 | -/14/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Jester's Tights +0 | 31/33/30/30 | 17/17/17/17 | 19/14/18/12 | N/A | N/A |
Jester's Tights +1 | 34/36/33/33 | 18/18/18/18 | 20/15/19/13 | 1x Titanite Shard | 170 |
Jester's Tights +2 | 37/39/36/36 | 20/20/20/20 | 22/17/21/14 | 2x Titanite Shard | 210 |
Jester's Tights +3 | 40/42/39/39 | 22/22/22/22 | 24/18/23/15 | 3x Titanite Shard | 250 |
Jester's Tights +4 | 43/46/42/42 | 24/24/24/24 | 26/20/25/16 | 1x Large Titanite Shard | 330 |
Jester's Tights +5 | 46/49/45/45 | 26/26/26/26 | 28/21/27/18 | 2x Large Titanite Shard | 370 |
Jester's Tights +6 | 49/52/48/48 | 27/27/27/27 | 30/23/29/19 | 3x Large Titanite Shard | 410 |
Jester's Tights +7 | 52/56/51/51 | 29/29/29/29 | 32/24/31/20 | 1x Titanite Chunk | 490 |
Jester's Tights +8 | 55/59/54/54 | 31/31/31/31 | 34/26/33/21 | 2x Titanite Chunk | 530 |
Jester's Tights +9 | 58/62/57/57 | 33/33/33/33 | 36/27/35/22 | 3x Titanite Chunk | 570 |
Jester's Tights +10 | 62/66/60/60 | 35/35/35/35 | 38/29/37/24 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# King's Leggings
### In-Game Description
---
*Leggings of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.*
### Availability
---
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
### General Information
---
Part of the King's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
King's Leggings | 85/81/90/85 | 28/28/22/20 | 32/29/31/0 | 10 | 120 | 7.1 | 14/12/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
King's Leggings +0 | 85/81/90/85 | 28/28/22/20 | 32/29/31/0 | N/A | N/A |
King's Leggings +1 | 93/89/98/93 | 30/30/24/22 | 35/31/34/0 | 1 | 920 |
King's Leggings +2 | 101/97/107/101 | 33/33/26/24 | 38/34/37/0 | 1 | 1,150 |
King's Leggings +3 | 110/105/116/110 | 36/36/29/26 | 41/37/40/0 | 2 | 1,380 |
King's Leggings +4 | 118/113/125/118 | 39/39/31/28 | 44/40/43/0 | 2 | 1,840 |
King's Leggings +5 | 127/121/134/127 | 42/42/34/30 | 48/43/47/0 | 3 | 2,070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Knight Leggings
### In-Game Description
---
*Metal leggings worn by knights.
Standard issue for new Drangleic knights.*
*Knights have long trusted these leggings
for their excellent functionality.*
### Availability
---
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
### General Information
---
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Knight Leggings | 54/52/61/54 | 16/17/12/16 | 14/20/0/0 | 12 | 80 | 6.4 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Knight Leggings +0 | 54/52/61/54 | 16/17/12/16 | 15/20/0/0 | N/A | N/A |
Knight Leggings +1 | 59/57/67/59 | 17/18/13/17 | 15/22/0/0 | 1x Titanite Shard | 330 |
Knight Leggings +2 | 64/62/73/64 | 19/20/14/19 | 17/24/0/0 | 2x Titanite Shard | 410 |
Knight Leggings +3 | 70/67/79/70 | 20/22/15/20 | 18/26/0/0 | 3x Titanite Shard | 490 |
Knight Leggings +4 | 75/73/85/75 | 22/24/16/22 | 20/28/0/0 | 1x Large Titanite Shard | 650 |
Knight Leggings +5 | 81/78/92/81 | 24/26/17/24 | 21/30/0/0 | 2x Large Titanite Shard | 740 |
Knight Leggings +6 | 86/83/98/86 | 25/27/18/25 | 23/32/0/0 | 3x Large Titanite Shard | 820 |
Knight Leggings +7 | 91/89/104/91 | 27/29/19/27 | 24/34/0/0 | 1x Titanite Chunk | 980 |
Knight Leggings +8 | 97/94/110/97 | 28/31/20/28 | 26/36/0/0 | 2x Titanite Chunk | 1060 |
Knight Leggings +9 | 102/99/116/102 | 30/33/21/30 | 27/38/0/0 | 3x Titanite Chunk | 1140 |
Knight Leggings +10 | 108/105/123/108 | 32/35/23/32 | 29/40/0/0 | 1x Titanite Slab | 1300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leather Boots
### In-Game Description
---
*Boots made from soft leather.
A commonplace piece of equipment.*
*Few embellishments.
Lightweight and easy to use.*
### Availability
---
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
### General Information
---
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leather Boots | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leather Boots +0 | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | N/A | N/A |
Leather Boots +1 | 42/45/40/40 | 15/9/20/16 | 17/14/0/0 | 1x Titanite Shard | 170 |
Leather Boots +2 | 46/49/44/44 | 16/10/22/18 | 19/15/0/0 | 2x Titanite Shard | 210 |
Leather Boots +3 | 50/53/48/48 | 18/11/24/19 | 20/16/0/0 | 3x Titanite Shard | 220 |
Leather Boots +4 | 54/57/52/52 | 19/12/26/21 | 22/18/0/0 | 1x Large Titanite Shard | 330 |
Leather Boots +5 | 58/61/56/56 | 21/13/28/22 | 23/19/0/0 | 2x Large Titanite Shard | 370 |
Leather Boots +6 | 61/65/59/59 | 22/14/29/24 | 25/20/0/0 | 3x Large Titanite Shard | 410 |
Leather Boots +7 | 65/69/63/63 | 23/15/31/25 | 26/22/0/0 | 1x Titanite Chunk | 490 |
Leather Boots +8 | 69/73/67/67 | 25/16/33/27 | 28/23/0/0 | 2x Titanite Chunk | 530 |
Leather Boots +9 | 73/77/71/71 | 26/17/35/28 | 29/24/0/0 | 3x Titanite Chunk | 570 |
Leather Boots +10 | 77/82/75/75 | 28/18/37/30 | 31/26/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leggings of Aurous (Transparent)
### In-Game Description
---
*Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.*
### Availability
---
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
### General Information
---
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leggings of Aurous | 48/51/45/46 | 19/15/20/17 | 13/15/0/0 | 0 | 40 | 2.0 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leggings of Aurous +0 | 48/51/45/46 | 19/15/20/17 | 13/15/0/0 | - | - |
Leggings of Aurous +1 | 52/56/49/50 | 20/16/22/18 | 14/16/0/0 | 1x Twinkling Titanite | 710 |
Leggings of Aurous +2 | 57/61/54/55 | 22/18/24/20 | 15/17/0/0 | 1x Twinkling Titanite | 890 |
Leggings of Aurous +3 | 62/66/58/59 | 24/19/26/22 | 16/19/0/0 | 2x Twinkling Titanite | 1070 |
Leggings of Aurous +4 | 67/71/63/64 | 26/21/28/24 | 17/20/0/0 | 2x Twinkling Titanite | 1420 |
Leggings of Aurous +5 | 72/77/68/69 | 28/23/30/26 | 19/22/0/0 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leggings of Aurous
### In-Game Description
---
*Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.*
*According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?*
### Availability
---
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
**Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
### General Information
---
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leggings of Aurous | 70/68/74/71 | 25/24/17/26 | 20/25/0/0 | 10 | 80 | 5.8 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leggings of Aurous +0 | 70/68/74/71 | 25/24/17/26 | 20/25/0/0 | N/A | N/A |
Leggings of Aurous +1 | 77/74/81/78 | 27/26/18/28 | 21/27/0/0 | 1x Twinkling Titanite | 710 |
Leggings of Aurous +2 | 84/81/88/85 | 29/28/20/31 | 23/29/0/0 | 1x Twinkling Titanite | 890 |
Leggings of Aurous +3 | 91/88/95/92 | 32/31/22/34 | 25/32/0/0 | 2x Twinkling Titanite | 1070 |
Leggings of Aurous +4 | 98/95/102/99 | 34/33/24/37 | 27/34/0/0 | 2x Twinkling Titanite | 1420 |
Leggings of Aurous +5 | 105/102/110/106 | 37/36/26/40 | 29/37/0/0 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Leggings of the Forlorn
### In-Game Description
---
*Leggings of the Forlorn, who wander the land of the Undead.*
*Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.*
*But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
### Availability
---
Sold by Straid of Olaphis.
### General Information
---
- Part of the Forlorn Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Leggings of the Forlorn | 100/94/107/100 | 14/18/12/24 | 26/20/0/0 | 11 | 75 | 6.2 | -/-/-/- | C |
|
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Leggings of the Forlorn +0 | 100/94/107/100 | 14/18/12/24 | 26/20/0/0 | - | - |
Leggings of the Forlorn +1 | 104/98/112/104 | 15/19/13/26 | 28/21/0/0 | 1x Twinkling Titanite | 920 |
Leggings of the Forlorn +2 | 109/103/117/109 | 16/21/14/28 | 31/23/0/0 | 1x Twinkling Titanite | 1150 |
Leggings of the Forlorn +3 | 114/107/122/114 | 17/22/15/31 | 33/35/0/0 | 2x Twinkling Titanite | 1380 |
Leggings of the Forlorn +4 | 119/112/127/119 | 18/24/16/33 | 36/27/0/0 | 2x Twinkling Titanite | 1840 |
Leggings of the Forlorn +5 | 124/117/133/124 | 20/26/17/36 | 39/29/0/0 | 3x Twinkling Titanite | 2070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Mage Skirt
### In-Game Description
---
*Skirt worn by Lion Clan mages.*
*The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.*
*Effect: Improves casting speed.*
### Availability
---
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
### General Information
---
- Part of the Lion Mage Set.
- Increases casting speed by ~5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lion Mage Skirt | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | 0 | 40 | 1.4 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lion Mage Skirt +0 | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | N/A | N/A |
Lion Mage Skirt +1 | 27/28/25/25 | 26/20/21/26 | 12/12/14/31 | 1x Titanite Shard | 170 |
Lion Mage Skirt +2 | 30/31/27/27 | 28/22/23/28 | 13/13/15/34 | 2x Titanite Shard | 210 |
Lion Mage Skirt +3 | 32/34/29/29 | 30/24/25/30 | 14/14/16/37 | 3x Titanite Shard | 250 |
Lion Mage Skirt +4 | 35/36/32/32 | 33/26/27/33 | 15/15/17/40 | 1x Large Titanite Shard | 330 |
Lion Mage Skirt +5 | 37/39/34/34 | 35/28/29/35 | 16/16/19/43 | 2x Large Titanite Shard | 370 |
Lion Mage Skirt +6 | 40/42/36/36 | 37/30/31/37 | 17/17/20/45 | 3x Large Titanite Shard | 410 |
Lion Mage Skirt +7 | 42/44/39/39 | 40/32/33/40 | 18/18/21/48 | 1x Titanite Chunk | 490 |
Lion Mage Skirt +8 | 45/47/41/41 | 42/34/35/42 | 19/19/22/51 | 2x Titanite Chunk | 470 |
Lion Mage Skirt +9 | 47/50/43/43 | 44/36/37/44 | 20/20/23/54 | 3x Titanite Chunk | 510 |
Lion Mage Skirt +10 | 50/53/46/46 | 47/38/39/47 | 22/22/25/57 | 1x Titanite Slab | 580 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lion Warrior Skirt
### In-Game Description
---
*Skirt worn by Lion Clan warriors.*
*The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.*
*The lion clansmen seem to despise their
own looks, as they hate being seen*.
*Effect: Reduces falling damage.*
### Availability
---
Lion Clan Warrior drop.
### General Information
---
- Part of the Lion Warrior Set.
- Reduces Falling Damage by approximately 275.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lion Warrior Skirt | 23/23/22/22 | 10/9/9/17 | 6/6/17/32 | 0 | 40 | 1.2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lion Warrior Skirt +0 | 23/23/22/22 | 10/9/9/17 | 6/6/17/32 | N/A | N/A |
Lion Warrior Skirt +1 | 25/25/24/24 | 10/9/9/18 | 6/6/18/35 | 1x Titanite Shard | 170 |
Lion Warrior Skirt +2 | 27/27/26/26 | 11/10/10/20 | 7/7/20/20 | 2x Titanite Shard | 210 |
Lion Warrior Skirt +3 | 29/30/28/28 | 12/11/11/22 | 8/7/22/41 | 3x Titanite Shard | 250 |
Lion Warrior Skirt +4 | 31/32/30/30 | 13/12/12/24 | 8/8/23/45 | 1x Large Titanite Shard | 330 |
Lion Warrior Skirt +5 | 34/35/33/33 | 14/13/13/26 | 9/9/25/48 | 2x Large Titanite Shard | 370 |
Lion Warrior Skirt +6 | 36/37/35/35 | 15/14/14/27 | 10/9/27/51 | 3x Large Titanite Shard | 410 |
Lion Warrior Skirt +7 | 38/39/37/37 | 16/15/15/29 | 10/10/28/55 | 1x Titanite Chunk | 490 |
Lion Warrior Skirt +8 | 40/42/39/39 | 17/16/16/31 | 11/10/30/58 | 2x Titanite Chunk | 530 |
Lion Warrior Skirt +9 | 42/44/41/41 | 18/17/17/33 | 12/11/32/61 | 3x Titanite Chunk | 570 |
Lion Warrior Skirt +10 | 45/47/44/44 | 19/18/18/35 | 13/12/34/65 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Llewellyn Shoes
### In-Game Description
---
*Shoes reinforced with rare geisteel.*
*Excellent defensive gear that is both light*
*and sturdy.*
*Quality equipment that is both light and strong.*
*Crafted by the castle's resident master smith*
*Llewellyn, and supplied only to a select few.*
*His work easily identified by its lack of*
*ostentation, Llewellyn focused solely on an*
*economy of simplicity and strength.*
### Availability
---
***Dark Souls 2:***
- Stone Knight drop - rare.
***Scholar of the First Sin:***
- Gifted by Chancellor Wellager after defeating the Giant Lord.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Llewellyn Shoes | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 4 | 85 | 3.1 | -/-/-/- | D |
### Notes
---
- Part of the Llewellyn Set.
### Upgrades
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|
Llewellyn Shoes +0 | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | - | - |
Llewellyn Shoes +1 | 60/56/62/60 | 18/23/14/18 | 19/27/11/11 | 1x Twinkling Titanite | 710 |
Llewellyn Shoes +2 | 65/61/68/66 | 20/25/15/20 | 21/29/12/12 | 1x Twinkling Titanite | 890 |
Llewellyn Shoes +3 | 71/66/73/71 | 22/26/17/22 | 23/32/13/13 | 2x Twinkling Titanite | 1,070 |
Llewellyn Shoes +4 | 76/71/79/77 | 24/28/18/24 | 25/34/14/14 | 2x Twinkling Titanite | 1,420 |
Llewellyn Shoes +5 | 82/76/85/83 | 26/31/20/26 | 27/37/15/15 | 3x Twinkling Titanite | 1,600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Looking Glass Leggings
### In-Game Description
---
*Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.*
*Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.*
*Those who fail the test are sacrificed
by the merciless specular monstrosity.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
### General Information
---
Part of the Looking Glass Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Looking Glass Leggings | 144/125/165/144 | 20/23/34/20 | 17/35/0/0 | 27 | 150 | 10.4 | 16/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Looking Glass Leggings +0 | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | N/A | N/A |
Looking Glass Leggings +1 | 155/135/178/155 | 19/21/35/19 | 18/37/0/0 | 1x Twinkling Titanite | 920 |
Looking Glass Leggings +2 | 166/145/191/166 | 20/23/37/20 | 19/40/0/0 | 1x Twinkling Titanite | 1150 |
Looking Glass Leggings +3 | 178/155/204/178 | 22/24/40/22 | 20/43/0/0 | 2x Twinkling Titanite | 1380 |
Looking Glass Leggings +4 | 189/165/217/189 | 23/26/42/23 | 21/46/0/0 | 2x Twinkling Titanite | 1840 |
Looking Glass Leggings +5 | 201/175/230/201 | 25/28/45/25 | 23/49/0/0 | 3x Twinkling Titanite | 2070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Loyce Leggings
### In-Game Description
---
*Leggings of a Knight of Loyce.*
*The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.*
*The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.*
### Availability
---
Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.
### General Information
---
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Loyce Leggings | 115/110/122/115 | 29/20/12/20 | 18/21/0/0 | 12 | 85 | 7.5 | -/-/-/- | C |
### Notes
---
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Loyce Leggings +0 | 115/110/122/115 | 29/20/12/20 | 18/21/0/0 | N/A | N/A |
Loyce Leggings +1 | 120/115/128/120 | 31/22/13/22 | 19/23/0/0 | 1x Twinkling Titanite | 710 |
Loyce Leggings +2 | 126/120/134/126 | 34/24/14/24 | 21/25/0/0 | 1x Twinkling Titanite | 890 |
Loyce Leggings +3 | 131/126/140/131 | 37/26/15/26 | 22/26/0/0 | 2x Twinkling Titanite | 1,070 |
Loyce Leggings +4 | 137/131/146/137 | 40/28/16/28 | 24/28/0/0 | 2x Twinkling Titanite | 1,420 |
Loyce Leggings +5 | 143/137/152/143 | 43/30/18/30 | 26/31/0/0 | 3x Twinkling Titanite | 1,600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Lucatiel's Trousers
### In-Game Description
---
*Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.*
*Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.*
*It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?*
### Availability
---
- Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
### General Information
---
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Lucatiel's Trousers | 51/55/49/49 | 28/25/30/28 | 22/17/9/18 | 0 | 65 | 4.0 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Lucatiel's Trousers +0 | 51/55/49/49 | 28/25/30/28 | 24/18/9/19 | N/A | N/A |
Lucatiel's Trousers +1 | 56/60/53/53 | 30/27/33/30 | 24/18/9/19 | 1x Titanite Shard | 220 |
Lucatiel's Trousers +2 | 61/65/58/58 | 33/30/36/33 | 26/20/10/21 | 2x Titanite Shard | 280 |
Lucatiel's Trousers +3 | 66/71/63/63 | 36/32/39/36 | 28/22/11/23 | 3x Titanite Shard | 330 |
Lucatiel's Trousers +4 | 71/76/68/68 | 39/35/42/39 | 30/23/12/25 | 1x Large Titanite Shard | 440 |
Lucatiel's Trousers +5 | 76/82/73/73 | 42/37/45/42 | 32/25/13/26 | 2x Large Titanite Shard | 500 |
Lucatiel's Trousers +6 | 81/87/78/78 | 44/40/48/44 | 34/27/14/28 | 3x Large Titanite Shard | 550 |
Lucatiel's Trousers +7 | 86/92/83/83 | 47/42/51/47 | 36/28/15/30 | 1x Titanite Chunk | 660 |
Lucatiel's Trousers +8 | 91/98/88/88 | 50/45/54/50 | 38/30/16/32 | 2x Titanite Chunk | 720 |
Lucatiel's Trousers +9 | 96/103/93/93 | 53/47/57/53 | 40/32/17/34 | 3x Titanite Chunk | 770 |
Lucatiel's Trousers +10 | 102/109/98/98 | 56/50/61/56 | 43/34/18/36 | 1x Titanite Slab | 880 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mad Warrior Leggings
### In-Game Description
---
*Leggings from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.*
### Availability
---
Mad Warrior drop (very rare).
Prowlers drop.
### General Information
---
Part of the Mad Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Mad Warrior Leggings | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | 12 | 75 | 7.4 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Mad Warrior Leggings +0 | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | - | - |
Mad Warrior Leggings +1 | 111/111/116/106 | 18/17/13/18 | 23/23/21/21 | 1x Twinkling Titanite | 710 |
Mad Warrior Leggings +2 | 121/121/127/116 | 20/19/14/20 | 25/25/23/23 | 1x Twinkling Titanite | 890 |
Mad Warrior Leggings +3 | 131/131/138/125 | 21/20/15/21 | 27/27/25/25 | 2x Twinkling Titanite | 1070 |
Mad Warrior Leggings +4 | 141/141/149/135 | 23/22/16/23 | 29/29/27/27 | 2x Twinkling Titanite | 1420 |
Mad Warrior Leggings +5 | 152/152/160/145 | 25/24/18/25 | 32/32/29/29 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Manikin Boots
### In-Game Description
---
*Boots of the manikins of Harvest Valley.*
*The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.*
### Availability
---
Manikin drop.
### General Information
---
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Manikin Boots | 32/34/31/31 | 16/15/19/20 | 0/19/26/8 | 0 | 65 | 1.6 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Manikin Boots +0 | 32/34/31/31 | 16/15/19/20 | 19/26/8/0 | N/A | N/A |
Manikin Boots +1 | 35/37/34/34 | 17/16/20/22 | 20/28/8/0 | 1x Titanite Shard | 170 |
Manikin Boots +2 | 38/40/37/37 | 19/18/22/24 | 22/31/9/0 | 2x Titanite Shard | 210 |
Manikin Boots +3 | 41/44/40/40 | 20/19/24/26 | 24/33/10/0 | 3x Titanite Shard | 250 |
Manikin Boots +4 | 44/47/43/43 | 22/21/26/28 | 26/36/11/0 | 1x Large Titanite Shard | 330 |
Manikin Boots +5 | 48/51/46/46 | 24/23/28/30 | 28/39/12/0 | 2x Large Titanite Shard | 370 |
Manikin Boots +6 | 51/54/49/49 | 25/24/30/32 | 30/41/13/0 | 3x Large Titanite Shard | 410 |
Manikin Boots +7 | 54/57/52/52 | 27/26/32/34 | 32/44/14/0 | 1x Titanite Chunk | 490 |
Manikin Boots +8 | 57/61/55/55 | 28/27/34/36 | 34/46/15/0 | 2x Titanite Chunk | 530 |
Manikin Boots +9 | 60/64/58/58 | 30/29/36/38 | 36/49/16/0 | 3x Titanite Chunk | 570 |
Manikin Boots +10 | 64/68/61/61 | 32/31/38/40 | 38/52/17/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Mastodon Leggings
### In-Game Description
---
*Leggings worn by the Primal Knights
of Drangleic castle.*
*Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.*
*The King restored a forbidden, long-lost art
to create these inhuman abominations.*
### Availability
---
Primal Knight drop in Drangleic Castle.
### General Information
---
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Mastodon Leggings | 109/101/117/109 | 13/14/8/13 | 17/20/0/0 | 27 | 90 | 10.8 | 16/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Mastodon Leggings +0 | 109/111/128/109 | 13/14/8/13 | 17/20/0/0 | N/A | N/A |
Mastodon Leggings +1 | 119/111/128/119 | 14/15/8/14 | 18/21/0/0 | 1x Titanite Shard | 650 |
Mastodon Leggings +2 | 130/121/140/130 | 15/16/9/15 | 20/23/0/0 | 2x Titanite Shard | 820 |
Mastodon Leggings +3 | 141/131/151/141 | 16/18/10/16 | 22/25/0/0 | 3x Titanite Shard | 980 |
Mastodon Leggings +4 | 152/141/163/152 | 17/19/10/17 | 23/27/0/0 | 1x Large Titanite Shard | 1300 |
Mastodon Leggings +5 | 163/151/175/163 | 19/21/11/19 | 25/29/0/0 | 2x Large Titanite Shard | 1470 |
Mastodon Leggings +6 | 173/161/186/173 | 20/22/12/20 | 27/31/0/0 | 3x Large Titanite Shard | 1630 |
Mastodon Leggings +7 | 184/171/198/184 | 21/23/12/21 | 28/33/0/0 | 1x Titanite Chunk | 1950 |
Mastodon Leggings +8 | 195/181/298/195 | 22/25/13/22 | 30/35/0/0 | 2x Titanite Chunk | 2120 |
Mastodon Leggings +9 | 206/191/221/206 | 23/26/14/23 | 32/37/0/0 | 3x Titanite Chunk | 2280 |
Mastodon Leggings +10 | 217/201/233/217 | 25/28/15/25 | 34/39/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Monastery Skirt
### In-Game Description
---
*Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.*
### Availability
---
Painting Guardian Phantom drop (rare).
### General Information
---
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Monastery Skirt | 47/50/44/44 | 42/31/27/30 | 52/33/29/35 | 0 | 55 | 4.0 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Monastery Skirt +0 | 47/50/44/44 | 42/31/27/30 | 52/33/29/35 | N/A | N/A |
Monastery Skirt +1 | 51/55/48/48 | 46/34/29/33 | 57/36/32/38 | 1 | 240 |
Monastery Skirt +2 | 56/60/52/52 | 50/37/32/36 | 62/39/35/42 | 1 | 300 |
Monastery Skirt +3 | 61/65/57/57 | 54/40/34/39 | 68/43/38/45 | 2 | 360 |
Monastery Skirt +4 | 66/70/61/61 | 58/42/37/42 | 73/46/41/49 | 2 | 480 |
Monastery Skirt +5 | 71/75/66/66 | 63/46/40/45 | 79/50/44/53 | 3 | 540 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Moon Butterfly Skirt
### In-Game Description
---
*Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effects:
Poisons nearby foes
Increases length of jump*
### Availability
---
Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
### General Information
---
- Part of the Moon Butterfly Set.
- Poisons nearby characters, this includes friendly NPCs.
- Changes how jumps work when worn, also allows you to jump without sprinting.
- Reduces falling damage.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Moon Butterfly Skirt | 41/45/39/39 | 21/14/22/18 | 39/17/22/24 | 0 | 35 | 1.2 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Moon Butterfly Skirt +0 | 41/45/39/39 | 21/14/22/18 | 39/17/22/24 | - | - |
Moon Butterfly Skirt +1 | 45/49/42/42 | 23/15/24/19 | 43/18/24/26 | 1x Twinkling Titanite | 310 |
Moon Butterfly Skirt +2 | 49/53/46/46 | 25/16/26/21 | 47/20/26/28 | 1x Twinkling Titanite | 390 |
Moon Butterfly Skirt +3 | 53/58/50/50 | 27/18/28/23 | 51/21/28/31 | 3x Twinkling Titanite | 460 |
Moon Butterfly Skirt +4 | 57/62/54/54 | 29/19/30/25 | 55/23/30/33 | 2x Twinkling Titanite | 620 |
Moon Butterfly Skirt +5 | 61/67/58/58 | 32/21/33/27 | 59/25/33/36 | 2x Twinkling Titanite | 690 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Northwarder Trousers
### In-Game Description
---
*Trousers of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects*
### Availability
---
Frozen Eleum Loyce treasure.
### General Information
---
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.
1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Northwarder Trousers | 50/52/48/48 | 30/28/34/32 | 37/14/0/9 | 0 | 55 | 1.8 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Northwarder Trousers +0 | 50/52/48/48 | 30/28/34/32 | 36/14/0/9 | - | - |
Northwarder Trousers +1 | 51/53/49/49 | 31/29/35/33 | 37/14/0/9 | 1x Titanite Shard | 290 |
Northwarder Trousers +2 | 52/54/50/50 | 32/30/37/35 | 39/15/0/9 | 2x Titanite Shard | 360 |
Northwarder Trousers +3 | 53/55/51/51 | 34/32/38/36 | 41/15/0/10 | 3x Titanite Shard | 430 |
Northwarder Trousers +4 | 54/57/52/52 | 35/33/40/38 | 42/16/0/10 | 1x Large Titanite Shard | 570 |
Northwarder Trousers +5 | 56/58/54/54 | 37/35/42/39 | 44/17/0/10 | 2x Large Titanite Shard | 640 |
Northwarder Trousers +6 | 57/59/55/55 | 38/36/43/41 | 46/17/0/11 | 3x Large Titanite Shard | 720 |
Northwarder Trousers +7 | 58/61/56/56 | 39/37/45/42 | 47/18/0/11 | 1x Titanite Chunk | 860 |
Northwarder Trousers +8 | 59/62/57/57 | 41/39/46/44 | 49/18/0/12 | 2x Titanite Chunk | 930 |
Northwarder Trousers +9 | 60/63/58/58 | 42/40/48/45 | 51/19/0/12 | 3x Titanite Chunk | 1000 |
Northwarder Trousers +10 | 62/65/60/60 | 44/42/50/47 | 53/20/0/13 | 1x Titanite Slab | 1140 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Leggings
### In-Game Description
---
*Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.*
*One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.*
*Not one of them ever spoke a word,
or revealed the face under the mask.*
### Availability
---
Old Ironclad Soldier drop.
### General Information
---
Part of the Old Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Old Ironclad Leggings | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | 21 | 45 | 9.4 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Old Ironclad Leggings +0 | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | N/A | N/A |
Old Ironclad Leggings +1 | 80/73/87/80 | 9/11/7/9 | 4/19/0/0 | 1x Titanite Shard | 650 |
Old Ironclad Leggings +2 | 87/80/95/87 | 10/12/8/10 | 4/21/0/0 | 2x Titanite Shard | 820 |
Old Ironclad Leggings +3 | 94/87/103/94 | 11/13/8/11 | 5/23/0/0 | 3x Titanite Shard | 980 |
Old Ironclad Leggings +4 | 102/93/111/102 | 12/14/9/12 | 5/25/0/0 | 1x Large Titanite Shard | 1300 |
Old Ironclad Leggings +5 | 109/100/119/109 | 13/15/10/13 | 6/26/0/0 | 2x Large Titanite Shard | 1470 |
Old Ironclad Leggings +6 | 116/107/127/116 | 14/16/10/14 | 6/28/0/0 | 3x Large Titanite Shard | 1630 |
Old Ironclad Leggings +7 | 124/113/135/124 | 15/17/11/15 | 6/30/0/0 | 1x Titanite Chunk | 1950 |
Old Ironclad Leggings +8 | 131/120/143/131 | 16/18/11/16 | 7/32/0/0 | 2x Titanite Chunk | 2120 |
Old Ironclad Leggings +9 | 138/127/151/138 | 17/19/12/17 | 7/34/0/0 | 3x Titanite Chunk | 2280 |
Old Ironclad Leggings +10 | 146/134/159/146 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Old Knight Leggings
### In-Game Description
---
*Old undated Leggings.
How old could these nearly-crumbling leggings be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…*
### Availability
---
Old Knight drop.
### General Information
---
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Old Knight Leggings | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | 22 | 20 | 8.2 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Old Knight Leggings +0 | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | - | - |
Old Knight Leggings +1 | 94/88/98/94 | 8/8/5/8 | 6/16/0/0 | 1x Titanite Shard | 650 |
Old Knight Leggings +2 | 103/96/107/103 | 9/9/6/9 | 7/17/0/0 | 2x Titanite Shard | 820 |
Old Knight Leggings +3 | 111/104/116/111 | 10/10/6/10 | 7/19/0/0 | 3x Titanite Shard | 980 |
Old Knight Leggings +4 | 120/112/125/120 | 10/10/7/10 | 8/20/0/0 | 1x Large Titanite Shard | 1,300 |
Old Knight Leggings +5 | 128/120/134/128 | 11/11/7/11 | 8/22/0/0 | 2x Large Titanite Shard | 1,470 |
Old Knight Leggings +6 | 137/128/143/137 | 12/12/8/12 | 9/23/0/0 | 3x Large Titanite Shard | 1,630 |
Old Knight Leggings +7 | 145/136/152/145 | 12/12/8/12 | 9/24/0/0 | 1x Titanite Chunk | 1,950 |
Old Knight Leggings +8 | 154/144/161/154 | 13/13/9/13 | 10/26/0/0 | 2x Titanite Chunk | 2,120 |
Old Knight Leggings +9 | 162/152/170/162 | 14/14/9/14 | 10/27/0/0 | 3x Titanite Chunk | 2,280 |
Old Knight Leggings +10 | 171/160/179/171 | 15/15/10/15 | 11/29/0/0 | 1x Titanite Slab | 2,600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Pate's Trousers
### In-Game Description
---
*Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.*
*This has been considerably altered.
Perhaps it was pillaged.*
### Availability
---
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
### General Information
---
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Pate's Trousers | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | 0 | 70 | 3.5 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Pate's Trousers +0 | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | N/A | N/A |
Pate's Trousers +1 | 41/44/41/41 | 14/8/17/14 | 15/13/0/0 | 1x Titanite Shard | 330 |
Pate's Trousers +2 | 45/48/45/45 | 15/9/19/15 | 16/14/0/0 | 2x Titanite Shard | 410 |
Pate's Trousers +3 | 49/52/49/49 | 16/10/20/16 | 17/15/0/0 | 3x Titanite Shard | 490 |
Pate's Trousers +4 | 53/56/52/52 | 17/11/22/18 | 19/16/0/0 | 1x Large Titanite Shard | 650 |
Pate's Trousers +5 | 57/60/56/56 | 19/12/23/19 | 20/18/0/0 | 2x Large Titanite Shard | 740 |
Pate's Trousers +6 | 61/64/60/60 | 20/12/25/20 | 21/19/0/0 | 3x Large Titanite Shard | 820 |
Pate's Trousers +7 | 65/68/63/63 | 21/13/26/22 | 23/20/0/0 | 1x Titanite Chunk | 980 |
Pate's Trousers +8 | 69/72/67/67 | 22/14/28/23 | 24/21/0/0 | 2x Titanite Chunk | 1,060 |
Pate's Trousers +9 | 73/76/71/71 | 23/15/29/24 | 25/22/0/0 | 3x Titanite Chunk | 1,140 |
Pate's Trousers +10 | 77/80/75/75 | 25/16/31/26 | 27/24/0/0 | 1x Titanite Slab | 1,300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Peasant Trousers
### In-Game Description
---
*Trousers commonly worn by peasants.*
*Normal workwear, more fit for farming
than fighting.*
### Availability
---
Undead Peasant drop.
### General Information
---
- Part of the Peasant Set.
- Raises Adaptability by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Peasant Trousers | 17/19/16/16 | 8/9/11/8 | 12/10/0/0 | 0 | 45 | 2.6 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Peasant Trousers +0 | 17/19/16/16 | 8/9/11/8 | 12/10/0/0 | N/A | N/A |
Peasant Trousers +1 | 18/20/17/17 | 8/9/12/8 | 13/11/0/0 | 1x Titanite Shard | 140 |
Peasant Trousers +2 | 20/22/19/19 | 9/10/13/9 | 14/12/0/0 | 2x Titanite Shard | 180 |
Peasant Trousers +3 | 22/24/21/21 | 10/11/14/10 | 15/13/0/0 | 3x Titanite Shard | 210 |
Peasant Trousers +4 | 23/26/22/22 | 11/12/15/11 | 17/14/0/0 | 1x Large Titanite Shard | 280 |
Peasant Trousers +5 | 25/28/24/24 | 12/13/15/12 | 18/15/0/0 | 2x Large Titanite Shard | 320 |
Peasant Trousers +6 | 27/30/26/26 | 12/13/17/12 | 19/16/0/0 | 3x Large Titanite Shard | 350 |
Peasant Trousers +7 | 28/32/27/27 | 13/14/18/13 | 21/17/0/0 | 1x Titanite Chunk | 420 |
Peasant Trousers +8 | 30/34/29/29 | 14/15/19/14 | 22/18/0/0 | 2x Titanite Chunk | 450 |
Peasant Trousers +9 | 32/36/31/31 | 15/16/19/15 | 23/19/0/0 | 3x Titanite Chunk | 490 |
Peasant Trousers +10 | 34/38/33/33 | 16/17/21/16 | 25/20/0/0 | 1x Titanite Slab | 560 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Penal Skirt
### In-Game Description
---
*Skirt worn by the Lost Sinner.*
*A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Lost Sinner.
### General Information
---
Part of the Penal Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Penal Skirt | 68/70/70/63 | 28/35/26/32 | 11/9/22/29 | 0 | 55 | 4.8 | -/-/-/- | D |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Penal Skirt +0 | 68/70/70/63 | 28/35/26/32 | 11/9/22/29 | N/A | N/A |
Penal Skirt +1 | 74/77/77/69 | 30/38/28/35 | 12/9/24/32 | 1x Twinkling Titanite | 310 |
Penal Skirt +2 | 81/84/84/75 | 33/42/30/38 | 13/10/26/35 | 1x Twinkling Titanite | 390 |
Penal Skirt +3 | 88/91/91/82 | 36/45/33/41 | 14/11/29/38 | 2x Twinkling Titanite | 460 |
Penal Skirt +4 | 95/98/98/88 | 39/49/35/44 | 15/12/31/41 | 2x Twinkling Titanite | 620 |
Penal Skirt +5 | 102/105/105/95 | 42/53/38/47 | 16/13/34/44 | 3x Twinkling Titanite | 690 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Priestess Skirt
### In-Game Description
---
*Skirt worn by Drangleic clerics.*
*The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.*
*It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.*
### Availability
---
***Scholar of the First Sin:***
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
***Dark Souls 2 & Scholar of the First Sin:***
- Dark Priestess drop - rare.
- Invader Merciless Roenna drop - rare.
### General Information
---
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Priestess Skirt | 36/37/35/35 | 22/22/31/25 | 15/14/18/18 | 0 | 50 | 1.9 | -/-/-/- | E |
### Notes
---
- Part of the Priestess Set.
### Upgrades
---
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Priestess Skirt +0 | 36/37/35/35 | 22/22/31/25 | 15/14/18/18 | N/A | N/A |
Priestess Skirt +1 | 39/40/38/38 | 24/24/34/27 | 16/15/19/19 | 1x Titanite Shard | 170 |
Priestess Skirt +2 | 43/44/42/42 | 26/26/37/30 | 18/17/21/21 | 2x Titanite Shard | 210 |
Priestess Skirt +3 | 46/48/45/45 | 28/28/40/32 | 19/18/23/23 | 3x Titanite Shard | 250 |
Priestess Skirt +4 | 50/52/49/49 | 31/30/43/35 | 21/20/24/24 | 1x Large Titanite Shard | 330 |
Priestess Skirt +5 | 54/56/52/52 | 33/33/46/37 | 22/21/26/26 | 2x Large Titanite Shard | 370 |
Priestess Skirt +6 | 57/59/56/56 | 35/35/49/40 | 24/23/28/28 | 3x Large Titanite Shard | 410 |
Priestess Skirt +7 | 61/63/59/59 | 38/37/52/42 | 25/24/29/29 | 1x Titanite Chunk | 490 |
Priestess Skirt +8 | 64/67/63/63 | 40/39/55/45 | 27/26/31/31 | 2x Titanite Chunk | 530 |
Priestess Skirt +9 | 68/71/66/66 | 42/41/58/47 | 28/27/33/33 | 3x Titanite Chunk | 570 |
Priestess Skirt +10 | 72/75/70/70 | 45/44/62/50 | 30/29/35/35 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Prisoner's Waistcloth
### In-Game Description
---
*Rags worn by imprisoned hollows.
This appears to have been worn on the body.*
*Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.*
### Availability
---
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
### General Information
---
Part of the Prisoner's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Prisoner's Waistcloth | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 0 | 25 | 1.0 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Prisoner's Waistcloth +0 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | N/A | N/A |
Prisoner's Waistcloth +1 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 1x Titanite Shard | 80 |
Prisoner's Waistcloth +2 | 6/7/5/5 | 6/6/8/7 | 7/5/0/0 | 1x Titanite Shard | 100 |
Prisoner's Waistcloth +3 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 2x Titanite Shard | 120 |
Prisoner's Waistcloth +4 | 7/8/6/6 | 7/7/10/8 | 8/6/0/0 | 1x Large Titanite Shard | 160 |
Prisoner's Waistcloth +5 | 7/8/7/7 | 7/8/11/9 | 9/6/0/0 | 1x Large Titanite Shard | 180 |
Prisoner's Waistcloth +6 | 8/9/7/7 | 8/8/11/9 | 9/7/0/0 | 2x Large Titanite Shard | 200 |
Prisoner's Waistcloth +7 | 8/9/7/7 | 8/9/12/10 | 10/7/0/0 | 1x Titanite Chunk | 240 |
Prisoner's Waistcloth +8 | 9/10/8/8 | 9/9/13/10 | 10/8/0/0 | 1x Titanite Chunk | 260 |
Prisoner's Waistcloth +9 | 9/10/8/8 | 9/10/14/11 | 11/8/0/0 | 2x Titanite Chunk | 280 |
Prisoner's Waistcloth +10 | 10/11/9/9 | 10/11/15/12 | 12/9/0/0 | 1x Titanite Slab | 320 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Raime's Leggings
### In-Game Description
---
*Armor worn by the fume knight.*
*The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.*
*When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.*
### Availability
---
Sold by Magerold of Lanafir after defeating the Fume Knight.
### General Information
---
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Raime's Leggings | 97/85/104/99 | 19/25/12/29 | 10/30/0/0 | 12 | 85 | 6.9 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Raime's Leggings +0 | 97/85/104/99 | 19/25/12/29 | 10/30/0/0 | - | - |
Raime's Leggings +1 | 101/89/109/103 | 20/27/13/31 | 10/33/0/0 | 1 | 1230 |
Raime's Leggings +2 | 106/93/114/108 | 22/29/14/34 | 11/36/0/0 | 1 | 1530 |
Raime's Leggings +3 | 111/97/119/113 | 24/32/15/37 | 12/39/0/0 | 2 | 1840 |
Raime's Leggings +4 | 116/101/124/118 | 26/34/16/40 | 13/42/0/0 | 2 | 2450 |
Raime's Leggings +5 | 121/106/130/123 | 28/37/17/43 | 14/45/0/0 | 3 | 2760 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rampart Golem Leggings
### In-Game Description
---
*Leggings of the rampart golems,
granted life by the Ivory king.*
*The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.*
*When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.*
### Availability
---
Rampart Golem drop.
### General Information
---
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rampart Golem Leggings | 127/105/135/127 | 16/12/14/16 | 15/22/0/22 | 16 | 70 | 8.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rampart Golem Leggings +0 | 127/105/135/127 | 16/12/14/16 | 15/22/0/22 | N/A | N/A |
Rampart Golem Leggings +1 | 133/110/141/133 | 17/13/15/17 | 16/24/0/24 | 1x Twinkling Titanite | 950 |
Rampart Golem Leggings +2 | 139/115/148/139 | 19/14/16/19 | 17/26/0/26 | 1x Twinkling Titanite | 1180 |
Rampart Golem Leggings +3 | 145/120/154/145 | 20/15/18/20 | 19/28/0/28 | 2x Twinkling Titanite | 1420 |
Rampart Golem Leggings +4 | 151/125/161/151 | 22/16/19/22 | 20/30/0/30 | 2x Twinkling Titanite | 1890 |
Rampart Golem Leggings +5 | 158/131/168/158 | 24/18/21/24 | 22/33/0/32 | 3x Twinkling Titanite | 2130 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rogue Leggings
### In-Game Description
---
*Leggings worn by Hollowed thieves.*
*Despite its crude appearance,
these leggings are surprisingly sturdy.*
### Availability
---
Rogue drop.
### General Information
---
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rogue Leggings | 40/39/40/40 | 13/15/14/17 | 15/14/0/0 | 0 | 55 | 2.5 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rogue Leggings +0 | 40/39/40/40 | 13/15/14/17 | 15/14/0/0 | N/A | N/A |
Rogue Leggings +1 | 43/42/44/44 | 14/16/15/18 | 16/15/0/0 | 1x Titanite Shard | 330 |
Rogue Leggings +2 | 47/46/48/48 | 15/18/17/20 | 18/17/0/0 | 2x Titanite Shard | 410 |
Rogue Leggings +3 | 51/50/52/52 | 16/19/18/22 | 19/18/0/0 | 3x Titanite Shard | 490 |
Rogue Leggings +4 | 55/54/56/56 | 17/21/20/23 | 21/20/0/0 | 1x Large Titanite Shard | 650 |
Rogue Leggings +5 | 59/58/60/60 | 19/22/21/25 | 22/21/0/0 | 2x Large Titanite Shard | 740 |
Rogue Leggings +6 | 63/61/64/64 | 20/24/23/27 | 24/23/0/0 | 3x Large Titanite Shard | 820 |
Rogue Leggings +7 | 67/65/68/68 | 21/25/24/28 | 25/24/0/0 | 1x Titanite Chunk | 980 |
Rogue Leggings +8 | 71/69/72/72 | 22/27/26/30 | 27/26/0/0 | 2x Titanite Chunk | 1060 |
Rogue Leggings +9 | 75/73/76/76 | 23/28/27/32 | 28/27/0/0 | 3x Titanite Chunk | 1140 |
Rogue Leggings +10 | 79/77/81/81 | 25/30/29/34 | 30/29/0/0 | 1x Titanite Slab | 1300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Soldier Leggings
### In-Game Description
---
*Royal Drangleic soldier Leggings.*
*Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.*
### Availability
---
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
### General Information
---
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Royal Soldier Leggings | 45/43/47/46 | 14/14/10/14 | 12/14/0/0 | 8 | 70 | 5.3 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Royal Soldier Leggings +0 | 45/43/47/46 | 14/14/10/14 | 12/14/0/0 | N/A | N/A |
Royal Soldier Leggings +1 | 49/47/51/50 | 15/15/10/15 | 13/15/0/0 | 1x Titanite Shard | 650 |
Royal Soldier Leggings +2 | 54/51/56/55 | 16/17/11/16 | 14/16/0/0 | 2x Titanite Shard | 820 |
Royal Soldier Leggings +3 | 58/55/61/59 | 18/18/12/18 | 15/17/0/0 | 3x Titanite Shard | 980 |
Royal Soldier Leggings +4 | 63/60/66/64 | 19/20/13/19 | 16/19/0/0 | 1x Large Titanite Shard | 1300 |
Royal Soldier Leggings +5 | 68/64/71/69 | 21/21/14/21 | 18/20/0/0 | 2x Large Titanite Shard | 1470 |
Royal Soldier Leggings +6 | 72/68/75/73 | 22/23/15/22 | 19/21/0/0 | 3x Large Titanite Shard | 1630 |
Royal Soldier Leggings +7 | 77/73/80/78 | 23/24/16/23 | 20/23/0/0 | 1x Titanite Chunk | 1950 |
Royal Soldier Leggings +8 | 82/77/85/82 | 25/26/17/25 | 21/24/0/0 | 2x Titanite Chunk | 2120 |
Royal Soldier Leggings +9 | 86/81/90/87 | 26/27/18/26 | 22/25/0/0 | 3x Titanite Chunk | 2280 |
Royal Soldier Leggings +10 | 91/86/95/92 | 28/29/19/28 | 24/27/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Royal Swordsman Leggings
### In-Game Description
---
*Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.*
*King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.*
### Availability
---
Royal Swordsman drop.
### General Information
---
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Royal Swordsman Leggings | 55/48/61/47 | 12/16/9/12 | 7/16/0/0 | 10 | 75 | 6.1 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Royal Swordsman Leggings +0 | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | N/A | N/A |
Royal Swordsman Leggings +1 | 60/52/67/62 | 13/17/9/13 | 7/17/0/0 | 1x Titanite Shard | 650 |
Royal Swordsman Leggings +2 | 66/57/73/68 | 14/19/10/14 | 8/19/0/0 | 2x Titanite Shard | 820 |
Royal Swordsman Leggings +3 | 71/62/79/74 | 15/20/11/15 | 9/20/0/0 | 3x Titanite Shard | 980 |
Royal Swordsman Leggings +4 | 77/67/85/79 | 17/22/12/17 | 10/22/0/0 | 1x Large Titanite Shard | 1300 |
Royal Swordsman Leggings +5 | 82/72/91/85 | 18/24/13/18 | 11/24/0/0 | 2x Large Titanite Shard | 1470 |
Royal Swordsman Leggings +6 | 88/76/97/91 | 19/25/13/19 | 11/25/0/0 | 3x Large Titanite Shard | 1630 |
Royal Swordsman Leggings +7 | 93/81/103/96 | 21/27/14/21 | 12/27/0/0 | 1x Titanite Chunk | 1950 |
Royal Swordsman Leggings +8 | 98/86/109/102 | 22/29/15/22 | 13/28/0/0 | 2x Titanite Chunk | 2120 |
Royal Swordsman Leggings +9 | 104/91/115/108 | 23/30/16/23 | 14/30/0/0 | 3x Titanite Chunk | 2280 |
Royal Swordsman Leggings +10 | 110/96/122/114 | 25/32/17/25 | 15/32/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Ruin Leggings
### In-Game Description
---
*Leggings worn by the jailer's
creation, the Ruin Sentinel.*
*The sentinel has no form,
its soul residing within the armor itself.*
*Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.*
### Availability
---
Ruin Sentinel drop (rare).
### General Information
---
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Ruin Leggings | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | 12 | 105 | 6.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Ruin Leggings +0 | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | N/A | N/A |
Ruin Leggings +1 | 90/82/97/92 | 21/24/14/21 | 13/28/37/0 | 1x Twinkling Titanite | 710 |
Ruin Leggings +2 | 98/89/106/100 | 23/26/15/23 | 14/31/40/0 | 1x Twinkling Titanite | 890 |
Ruin Leggings +3 | 106/97/115/109 | 25/28/17/25 | 15/33/44/0 | 2x Twinkling Titanite | 1070 |
Ruin Leggings +4 | 114/104/124/117 | 27/30/18/27 | 16/36/47/0 | 2x Twinkling Titanite | 1420 |
Ruin Leggings +5 | 123/112/133/126 | 29/32/20/29 | 17/39/51/0 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Rusted Mastodon Leggings
### In-Game Description
---
*Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.*
*Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.*
### Availability
---
Primal Knight drop in Doors of Pharros.
### General Information
---
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Rusted Mastodon Leggings | 93/86/99/93 | 10/11/6/10 | 13/16/0/0 | 20 | 40 | 9.8 | 14/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Rusted Mastodon Leggings +0 | 93/86/99/93 | 10/11/6/10 | 13/16/0/0 | N/A | N/A |
Rusted Mastodon Leggings +1 | 102/94/108/102 | 10/12/6/10 | 14/17/0/0 | 1x Titanite Shard | 560 |
Rusted Mastodon Leggings +2 | 111/103/118/111 | 11/13/7/11 | 15/19/0/0 | 2x Titanite Shard | 700 |
Rusted Mastodon Leggings +3 | 120/111/128/120 | 12/14/7/12 | 16/20/0/0 | 3x Titanite Shard | 830 |
Rusted Mastodon Leggings +4 | 129/120/138/129 | 13/15/8/13 | 18/22/0/0 | 1x Large Titanite Shard | 1110 |
Rusted Mastodon Leggings +5 | 139/128/148/139 | 14/16/8/14 | 19/22/0/0 | 2x Large Titanite Shard | 1250 |
Rusted Mastodon Leggings +6 | 148/137/158/148 | 15/17/9/15 | 20/25/0/0 | 3x Large Titanite Shard | 1390 |
Rusted Mastodon Leggings +7 | 157/145/168/157 | 16/18/9/16 | 22/26/0/0 | 1x Titanite Chunk | 16650 |
Rusted Mastodon Leggings +8 | 166/154/178/166 | 17/19/10/17 | 23/28/0/0 | 2x Titanite Chunk | 1800 |
Rusted Mastodon Leggings +9 | 175/162/188/175 | 18/20/10/18 | 24/29/0/0 | 3x Titanite Chunk | 1940 |
Rusted Mastodon Leggings +10 | 185/171/198/185 | 19/22/11/19 | 26/31/0/0 | 1x Titanite Slab | 2210 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Saint's Trousers
### In-Game Description
---
*Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.*
*While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.*
### Availability
---
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
### General Information
---
Part of the Saint's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Saint's Trousers | 52/55/49/49 | 38/38/47/38 | 23/20/44/41 | 0 | 55 | 2.0 | -/-/-/16 | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Saint's Trousers +0 | 52/55/49/49 | 38/38/47/38 | 23/20/44/41 | N/A | N/A |
Saint's Trousers +1 | 57/60/54/54 | 41/41/51/41 | 25/22/48/45 | 1x Twinkling Titanite | 620 |
Saint's Trousers +2 | 62/66/59/59 | 45/45/56/45 | 27/24/52/49 | 1x Twinkling Titanite | 770 |
Saint's Trousers +3 | 67/71/64/64 | 49/49/60/49 | 30/26/57/53 | 2x Twinkling Titanite | 920 |
Saint's Trousers +4 | 72/77/69/69 | 53/53/65/53 | 32/28/61/57 | 2x Twinkling Titanite | 1230 |
Saint's Trousers +5 | 78/83/74/74 | 57/57/70/57 | 35/30/66/61 | 3x Twinkling Titanite | 1380 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Sanctum Knight Leggings
### In-Game Description
---
*Leggings of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Effect: Reduces falling damage*
### Availability
---
Sanctum Knight drop.
### General Information
---
- Part of the Sanctum Knight Set.
- Reduces Falling Damage by approximately 270.
- Makes your footsteps silent.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Sanctum Knight Leggings | 124/114/132/124 | 16/16/13/15 | 14/22/0/0 | 10 | 90 | 7.4 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Sanctum Knight Leggings +0 | 124/114/132/124 | 16/16/13/15 | 14/22/0/0 | - | - |
Sanctum Knight Leggings +1 | 130/119/138/130 | 17/17/14/16 | 15/24/0/0 | 1x Twinkling Titanite | 710 |
Sanctum Knight Leggings +2 | 136/125/145/136 | 18/18/15/17 | 16/26/0/0 | 1x Twinkling Titanite | 890 |
Sanctum Knight Leggings +3 | 142/130/151/142 | 20/20/16/19 | 18/28/0/0 | 2x Twinkling Titanite | 1070 |
Sanctum Knight Leggings +4 | 148/136/158/148 | 21/21/17/20 | 19/30/0/0 | 2x Twinkling Titanite | 1420 |
Sanctum Knight Leggings +5 | 154/142/165/154 | 23/23/19/22 | 21/33/0/0 | 3x Twinkling Titanite | 1600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Shadow Leggings
### In-Game Description
---
*Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
### Availability
---
Suspicious Shadow drop (rare).
### General Information
---
Part of the Shadow Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Shadow Leggings | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Shadow Leggings +0 | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | N/A | N/A |
Shadow Leggings +1 | 33/37/29/29 | 17/19/18/23 | 26/19/16/0 | 1x Titanite Shard | 170 |
Shadow Leggings +2 | 36/40/32/32 | 19/21/20/25 | 28/21/18/0 | 2x Titanite Shard | 210 |
Shadow Leggings +3 | 39/43/34/34 | 20/23/21/27 | 31/23/19/0 | 3x Titanite Shard | 250 |
Shadow Leggings +4 | 42/47/37/37 | 22/25/23/29 | 33/25/21/0 | 1x Large Titanite Shard | 330 |
Shadow Leggings +5 | 45/50/40/40 | 24/26/25/32 | 36/27/22/0 | 2x Large Titanite Shard | 370 |
Shadow Leggings +6 | 48/53/42/42 | 25/28/26/34 | 38/29/24/0 | 3x Large Titanite Shard | 410 |
Shadow Leggings +7 | 51/57/45/45 | 27/30/28/36 | 40/31/25/0 | 1x Titanite Chunk | 490 |
Shadow Leggings +8 | 54/60/47/47 | 28/32/29/38 | 43/33/27/0 | 2x Titanite Chunk | 530 |
Shadow Leggings +9 | 57/63/50/50 | 30/34/31/40 | 45/35/28/0 | 3x Titanite Chunk | 570 |
Shadow Leggings +10 | 60/67/53/53 | 32/36/33/43 | 48/37/30/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Smelter Demon Leggings
### In-Game Description
---
*Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.*
*The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.*
### Availability
---
Sold by Maughlin the Armourer after defeating the Smelter Demon.
### General Information
---
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Smelter Demon Leggings | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | 26 | 160 | 10.4 | 16/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Smelter Demon Leggings +0 | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | N/A | N/A |
Smelter Demon Leggings +1 | 156/140/173/156 | 19/41/19/19 | 11/32/20/20 | 1x Twinkling Titanite | 1230 |
Smelter Demon Leggings +2 | 168/150/186/168 | 20/44/20/20 | 12/34/21/21 | 1x Twinkling Titanite | 1530 |
Smelter Demon Leggings +3 | 179/160/199/179 | 22/47/21/22 | 13/37/23/23 | 2x Twinkling Titanite | 1840 |
Smelter Demon Leggings +4 | 191/170/212/191 | 23/50/22/23 | 14/39/24/24 | 2x Twinkling Titanite | 2450 |
Smelter Demon Leggings +5 | 203/181/225/203 | 25/53/24/25 | 15/42/26/26 | 3x Twinkling Titanite | 2760 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Steel Leggings
### In-Game Description
---
*Heavy steel leggings.*
*A relic of an order of knights said to be
the mightiest warriors of their time.*
### Availability
---
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
### General Information
---
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Steel Leggings | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | 19 | 100 | 8.3 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Steel Leggings +0 | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | N/A | N/A |
Steel Leggings +1 | 101/95/107/101 | 13/14/8/13 | 11/20/0/0 | 1x Titanite Shard | 650 |
Steel Leggings +2 | 110/104/117/110 | 14/15/9/14 | 12/22/0/0 | 2x Titanite Shard | 820 |
Steel Leggings +3 | 119/113/127/119 | 15/16/10/15 | 13/24/0/0 | 3x Titanite Shard | 980 |
Steel Leggings +4 | 128/121/137/128 | 16/17/11/16 | 14/26/0/0 | 1x Large Titanite Shard | 1300 |
Steel Leggings +5 | 137/130/147/137 | 17/19/12/17 | 15/28/0/0 | 2x Large Titanite Shard | 1470 |
Steel Leggings +6 | 146/139/156/146 | 18/20/12/18 | 16/29/0/0 | 3x Large Titanite Shard | 1630 |
Steel Leggings +7 | 155/147/166/155 | 19/21/13/19 | 17/31/0/0 | 1x Titanite Chunk | 1950 |
Steel Leggings +8 | 164/156/176/164 | 20/22/14/20 | 18/33/0/0 | 2x Titanite Chunk | 2120 |
Steel Leggings +9 | 173/165/186/173 | 21/23/15/21 | 19/35/0/0 | 3x Titanite Chunk | 2280 |
Steel Leggings +10 | 183/174/196/183 | 23/25/16/23 | 20/37/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Syan's Leggings
### In-Game Description
---
*Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.*
*Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.*
*The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.*
### Availability
---
- Royal Guard drop.
- Washing Pole Phantom drop.
### General Information
---
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Syan's Leggings | 70/63/75/72 | 14/18/8/14 | 8/23/0/0 | 12 | 85 | 7.1 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Syan's Leggings +0 | 70/63/75/72 | 14/18/8/14 | 8/23/0/0 | N/A | N/A |
Syan's Leggings +1 | 77/69/82/79 | 15/19/8/15 | 8/25/0/0 | 1x Titanite Shard | 650 |
Syan's Leggings +2 | 84/75/90/86 | 16/21/9/16 | 9/27/0/0 | 2x Titanite Shard | 820 |
Syan's Leggings +3 | 91/81/97/93 | 17/23/10/17 | 10/30/0/0 | 3x Titanite Shard | 980 |
Syan's Leggings +4 | 98/88/105/100 | 19/25/11/19 | 11/32/0/0 | 1x Large Titanite Shard | 1300 |
Syan's Leggings +5 | 105/94/112/107 | 20/26/12/20 | 12/35/0/0 | 2x Large Titanite Shard | 1470 |
Syan's Leggings +6 | 112/100/120/114 | 21/28/12/21 | 12/37/0/0 | 3x Large Titanite Shard | 1630 |
Syan's Leggings +7 | 119/107/127/121 | 23/30/13/23 | 13/39/0/0 | 1x Titanite Chunk | 1950 |
Syan's Leggings +8 | 126/113/135/128 | 24/32/14/24 | 14/42/0/0 | 2x Titanite Chunk | 2120 |
Syan's Leggings +9 | 133/119/142/135 | 25/34/15/25 | 15/44/0/0 | 3x Titanite Chunk | 2280 |
Syan's Leggings +10 | 141/126/150/143 | 27/36/16/27 | 16/47/0/0 | 1x Titanite Slab | 2600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Targray's Leggings
### In-Game Description
---
*Leggings of one who guides others.
Belonged to Targray, Knight of the Blue*
*The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.*
### Availability
---
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels covenant.
- Sold by Merchant Hag Melentia, for 6,300 souls, after killing Blue Sentinel Targray.
### General Information
---
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Targray's Leggings | 53/49/57/53 | 13/13/11/15 | 16/17/0/0 | 10 | 75 | 5.8 | -/-/-/- | C |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Targray's Leggings +0 | 53/49/57/53 | 13/13/11/15 | 16/17/0/0 | N/A | N/A |
Targray's Leggings +1 | 58/53/62/58 | 14/14/12/16 | 17/18/0/0 | 1x Titanite Shard | 330 |
Targray's Leggings +2 | 63/58/68/63 | 15/15/13/17 | 19/20/0/0 | 2x Titanite Shard | 410 |
Targray's Leggings +3 | 68/63/74/68 | 16/16/14/19 | 20/22/0/0 | 3x Titanite Shard | 490 |
Targray's Leggings +4 | 73/68/79/73 | 18/18/15/20 | 22/24/0/0 | 1x Large Titanite Shard | 650 |
Targray's Leggings +5 | 79/73/85/79 | 19/19/15/22 | 24/26/0/0 | 2x Large Titanite Shard | 740 |
Targray's Leggings +6 | 84/78/91/84 | 20/20/17/23 | 25/27/0/0 | 3x Large Titanite Shard | 820 |
Targray's Leggings +7 | 89/83/96/89 | 22/22/18/24 | 27/29/0/0 | 1x Titanite Chunk | 980 |
Targray's Leggings +8 | 94/88/102/94 | 23/23/19/26 | 28/31/0/0 | 2x Titanite Chunk | 1,060 |
Targray's Leggings +9 | 99/93/108/99 | 24/24/19/27 | 30/33/0/0 | 3x Titanite Chunk | 1,140 |
Targray's Leggings +10 | 105/98/114/105 | 26/26/21/29 | 32/35/0/0 | 1x Titanite Slab | 1,300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Defender Leggings
### In-Game Description
---
*Leggings worn by the Throne Defender.*
*The Defender has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
### General Information
---
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Throne Defender Leggings | 105/101/109/106 | 21/24/12/21 | 15/24/0/0 | 13 | 100 | 7.7 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Throne Defender Leggings +0 | 105/101/109/106 | 21/24/12/21 | 15/24/0/0 | N/A | N/A |
Throne Defender Leggings +1 | 115/111/119/116 | 23/26/13/23 | 16/26/0/0 | 1x Twinkling Titanite | 920 |
Throne Defender Leggings +2 | 126/121/130/127 | 25/28/14/25 | 17/29/0/0 | 1x Twinkling Titanite | 1150 |
Throne Defender Leggings +3 | 136/131/141/137 | 27/30/16/27 | 19/31/0/0 | 2x Twinkling Titanite | 1380 |
Throne Defender Leggings +4 | 147/141/152/148 | 29/32/17/29 | 20/34/0/0 | 2x Twinkling Titanite | 1840 |
Throne Defender Leggings +5 | 158/152/163/159 | 32/35/19/32 | 22/37/0/0 | 3x Twinkling Titanite | 2070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Throne Watcher Leggings
### In-Game Description
---
*Leggings worn by the Throne Watcher.
Has high magic defense.*
*The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?*
### Availability
---
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
### General Information
---
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Throne Watcher Leggings | 82/78/88/82 | 36/23/19/23 | 18/22/0/0 | 12 | 95 | 6.6 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Throne Watcher Leggings +0 | 82/78/88/82 | 36/23/19/23 | 18/22/0/0 | N/A | N/A |
Throne Watcher Leggings +1 | 90/85/96/90 | 39/25/20/25 | 20/24/0/0 | 1x Twinkling Titanite | 920 |
Throne Watcher Leggings +2 | 98/93/105/98 | 43/27/22/27 | 22/26/0/0 | 1x Twinkling Titanite | 1150 |
Throne Watcher Leggings +3 | 106/101/114/106 | 46/30/24/30 | 24/28/0/0 | 2x Twinkling Titanite | 1380 |
Throne Watcher Leggings +4 | 114/109/123/114 | 50/32/26/32 | 26/30/0/0 | 2x Twinkling Titanite | 1840 |
Throne Watcher Leggings +5 | 123/117/132/123 | 54/35/28/35 | 28/33/0/0 | 3x Twinkling Titanite | 2070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tights of Judgment
### In-Game Description
---
*Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.*
*Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.*
### Availability
---
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
### General Information
---
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Tights of Judgment | 55/59/53/53 | 28/23/20/25 | 15/16/0/31 | 0 | 50 | 2.8 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Tights of Judgment +0 | 55/59/53/53 | 28/23/20/25 | 15/16/0/31 | N/A | N/A |
Tights of Judgment +1 | 60/65/58/58 | 30/25/21/27 | 16/17/0/34 | 1x Twinkling Titanite | 480 |
Tights of Judgment +2 | 66/71/63/63 | 33/27/23/29 | 17/19/0/37 | 1x Twinkling Titanite | 590 |
Tights of Judgment +3 | 71/77/69/69 | 36/29/25/32 | 19/20/0/40 | 2x Twinkling Titanite | 710 |
Tights of Judgment +4 | 77/83/74/74 | 39/31/27/34 | 20/22/0/42 | 2x Twinkling Titanite | 950 |
Tights of Judgment +5 | 83/89/80/80 | 42/34/29/37 | 22/24/0/46 | 3x Twinkling Titanite | 1,070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Traveling Merchant Boots
### In-Game Description
---
*Boots worn by merchants from Lanafir.*
*Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.*
### Availability
---
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
### General Information
---
Part of the Traveling Merchant Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Traveling Merchant Boots | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | 0 | 60 | 3.8 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Travelling Merchant Boots +0 | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | N/A | N/A |
Travelling Merchant Boots +1 | 40/42/38/38 | 11/12/13/11 | 14/15/0/0 | 1x Titanite Shard | 170 |
Travelling Merchant Boots +2 | 44/46/42/42 | 12/13/14/12 | 15/17/0/0 | 2x Titanite Shard | 210 |
Travelling Merchant Boots +3 | 47/50/45/45 | 13/14/15/13 | 16/18/0/0 | 3x Titanite Shard | 250 |
Travelling Merchant Boots +4 | 51/54/49/49 | 14/15/16/14 | 18/20/0/0 | 1x Large Titanite Shard | 330 |
Travelling Merchant Boots +5 | 55/58/53/53 | 15/17/18/15 | 19/21/0/0 | 2x Large Titanite Shard | 370 |
Travelling Merchant Boots +6 | 58/62/56/56 | 16/18/19/16 | 20/23/0/0 | 3x Large Titanite Shard | 410 |
Travelling Merchant Boots +7 | 62/66/60/60 | 17/19/20/17 | 22/24/0/0 | 1x Titanite Chunk | 490 |
Travelling Merchant Boots +8 | 65/70/63/63 | 18/20/21/18 | 23/26/0/0 | 2x Titanite Chunk | 530 |
Travelling Merchant Boots +9 | 69/74/67/67 | 19/21/22/19 | 24/27/0/0 | 3x Titanite Chunk | 570 |
Travelling Merchant Boots +10 | 73/78/71/71 | 21/23/24/21 | 26/29/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Tseldora Trousers
### In-Game Description
---
*Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired*
### Availability
---
- Parasitized Undead drop.
- Maughlin the Armourer drop.
### General Information
---
- Part of the Tseldora Set.
- Increases souls gained by 5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Tseldora Trousers | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | 0 | 40 | 2 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Tseldora Trousers +0 | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | - | - |
Tseldora Trousers +1 | 16/17/15/15 | 7/7/9/6 | 7/7/0/0 | 1x Titanite Shard | 140 |
Tseldora Trousers +2 | 17/19/16/16 | 8/8/10/7 | 8/8/0/0 | 2x Titanite Shard | 180 |
Tseldora Trousers +3 | 19/20/18/18 | 8/9/11/8 | 9/9/0/0 | 3x Titanite Shard | 210 |
Tseldora Trousers +4 | 20/22/19/19 | 9/9/12/8 | 9/9/0/0 | 1x Large Titanite Shard | 280 |
Tseldora Trousers +5 | 22/24/21/21 | 10/10/13/9 | 10/10/0/0 | 2x Large Titanite Shard | 320 |
Tseldora Trousers +6 | 23/25/22/22 | 10/11/14/10 | 11/11/0/0 | 3x Large Titanite Shard | 350 |
Tseldora Trousers +7 | 24/27/23/23 | 11/11/15/10 | 11/11/0/0 | 1x Titanite Chunk | 420 |
Tseldora Trousers +8 | 26/28/25/25 | 11/12/16/11 | 12/12/0/0 | 2x Titanite Chunk | 450 |
Tseldora Trousers +9 | 27/30/26/26 | 12/13/17/12 | 13/13/0/0 | 3x Titanite Chunk | 490 |
Tseldora Trousers +10 | 29/32/28/28 | 13/14/18/13 | 14/14/0/0 | 1x Titanite Slab | 560 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Varangian Leggings
### In-Game Description
---
*Leggings worn by Varangians that terrorized
nearby seas.*
*The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.*
### Availability
---
Varangian Sailor drop.
### General Information
---
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Varangian Leggings | 26/27/25/25 | 8/6/10/8 | 10/9/0/0 | 0 | 55 | 2.4 | -/-/-/- | D |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Varangian Leggings +0 | 26/27/25/25 | 8/6/10/8 | 10/9/0/0 | N/A | N/A |
Varangian Leggings +1 | 28/29/27/27 | 8/6/11/8 | 11/9/0/0 | 1x Titanite Shard | 170 |
Varangian Leggings +2 | 31/32/30/30 | 9/7/12/9 | 12/10/0/0 | 2x Titanite Shard | 210 |
Varangian Leggings +3 | 33/35/32/32 | 10/7/13/10 | 13/11/0/0 | 3x Titanite Shard | 250 |
Varangian Leggings +4 | 36/38/35/35 | 11/8/14/11 | 14/12/0/0 | 1x Large Titanite Shard | 330 |
Varangian Leggings +5 | 39/41/38/38 | 12/9/15/12 | 15/13/0/0 | 2x Large Titanite Shard | 370 |
Varangian Leggings +6 | 41/43/40/40 | 13/9/16/13 | 16/14/0/0 | 3x Large Titanite Shard | 410 |
Varangian Leggings +7 | 44/46/43/43 | 14/10/17/14 | 17/15/0/0 | 1x Titanite Chunk | 490 |
Varangian Leggings +8 | 46/49/45/45 | 15/10/18/15 | 18/16/0/0 | 2x Titanite Chunk | 530 |
Varangian Leggings +9 | 49/52/48/48 | 16/11/19/16 | 19/17/0/0 | 3x Titanite Chunk | 570 |
Varangian Leggings +10 | 52/55/51/51 | 17/12/20/17 | 20/18/0/0 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Velstadt's Leggings
### In-Game Description
---
*Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.*
*A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.*
### Availability
---
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
### General Information
---
Part of Velstadt's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Velstadt's Leggings | 113/103/119/117 | 15/15/8/34 | 10/29/15/21 | 16 | 140 | 7.2 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|
Velstadt's Leggings +0 | 113/103/119/117 | 15/15/8/34 | 10/29/15/21 | N/A | N/A |
Velstadt's Leggings +1 | 121/111/128/126 | 16/16/8/36 | 10/31/16/22 | 1 | 1,230 |
Velstadt's Leggings +2 | 130/119/137/135 | 17/17/8/39 | 11/33/17/24 | 1 | 1,530 |
Velstadt's Leggings +3 | 139/127/147/144 | 18/18/9/41 | 11/35/18/25 | 2 | 1,840 |
Velstadt's Leggings +4 | 148/135/156/153 | 19/19/9/44 | 12/37/19/27 | 2 | 2,450 |
Velstadt's Leggings +5 | 157/143/166/163 | 20/21/10/47 | 13/40/21/29 | 3 | 2,760 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Vengarl's Boots
### In-Game Description
---
*Boots of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.*
### Availability
---
Vengarl's Body drop.
### General Information
---
Part of Vengarl's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Vengarl's Boots | 118/112/126/118 | 15/20/13/15 | 14/18/0/0 | 17 | 85 | 7.9 | -/-/-/- | C |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Vengarl's Boots +0 | 118/112/126/118 | 15/20/13/15 | 14/18/0/0 | - | - |
Vengarl's Boots +1 | 127/120/136/127 | 16/21/14/16 | 15/19/0/0 | 1x Twinkling Titanite | 710 |
Vengarl's Boots +2 | 136/129/146/136 | 17/22/15/17 | 16/20/0/0 | 2x Twinkling Titanite | 890 |
Vengarl's Boots +3 | 146/138/156/146 | 18/24/15/18 | 17/22/0/0 | 2x Twinkling Titanite | 1,070 |
Vengarl's Boots +4 | 155/147/166/155 | 19/25/17/19 | 18/23/0/0 | 2x Twinkling Titanite | 1,420 |
Vengarl's Boots +5 | 165/156/176/165 | 21/27/18/21 | 19/25/0/0 | 3x Twinkling Titanite | 1,600 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Wanderer Boots
### In-Game Description
---
*Boots for the roving type.
Light, sturdy leather made for long journeys*
### Availability
---
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
### General Information
---
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Wanderer Boots | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | 0 | 50 | 2.1 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Wanderer Boots +0 | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | N/A | N/A |
Wanderer Boots +1 | 38/36/38/38 | 13/16/18/13 | 14/23/0/0 | 1x Titanite Shard | 330 |
Wanderer Boots +2 | 41/39/42/42 | 14/18/20/14 | 15/25/0/0 | 2x Titanite Shard | 410 |
Wanderer Boots +3 | 45/43/45/45 | 15/19/21/15 | 16/27/0/0 | 3x Titanite Shard | 490 |
Wanderer Boots +4 | 48/46/49/49 | 16/21/23/16 | 18/29/0/0 | 1x Large Titanite Shard | 650 |
Wanderer Boots +5 | 52/50/52/53 | 17/22/25/18 | 19/31/0/0 | 2x Large Titanite Shard | 740 |
Wanderer Boots +6 | 55/53/56/56 | 18/24/26/19 | 20/33/0/0 | 3x Large Titanite Shard | 820 |
Wanderer Boots +7 | 58/56/59/60 | 19/25/28/20 | 22/35/0/0 | 1x Titanite Chunk | 980 |
Wanderer Boots +8 | 62/60/63/63 | 20/27/29/21 | 23/37/0/0 | 2x Titanite Chunk | 1060 |
Wanderer Boots +9 | 65/63/66/67 | 21/28/31/22 | 24/39/0/0 | 3x Titanite Chunk | 1140 |
Wanderer Boots +10 | 69/67/70/71 | 23/30/33/24 | 26/42/0/0 | 1x Titanite Slab | 1300 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# White Priest Skirt
### In-Game Description
---
*Traditional skirt for Drangleic clerics.*
*The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.*
*It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.*
### Availability
---
Sold by Cromwell the Pardoner.
### General Information
---
Part of the White Priest set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
White Priest Skirt | 40/42/39/39 | 24/24/31/27 | 16/16/15/15 | 0 | 50 | 2.4 | -/-/-/- | E |
### Upgrades
---
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
White Priest Skirt +0 | 40/42/39/39 | 24/24/31/27 | 16/16/15/15 | N/A | N/A |
White Priest Skirt +1 | 44/46/43/43 | 26/26/34/29 | 17/17/16/16 | 1x Titanite Shard | 170 |
White Priest Skirt +2 | 48/50/47/47 | 28/28/37/32 | 19/19/18/18 | 2x Titanite Shard | 210 |
White Priest Skirt +3 | 52/54/51/51 | 31/31/40/34 | 21/20/19/19 | 3x Titanite Shard | 250 |
White Priest Skirt +4 | 56/58/55/55 | 33/33/43/37 | 22/22/21/21 | 1x Large Titanite Shard | 330 |
White Priest Skirt +5 | 60/63/59/59 | 36/36/47/40 | 24/23/23/23 | 2x Large Titanite Shard | 370 |
White Priest Skirt +6 | 64/67/63/63 | 38/38/50/42 | 26/25/24/24 | 3x Large Titanite Shard | 410 |
White Priest Skirt +7 | 68/71/67/67 | 40/40/53/45 | 27/26/26/26 | 1x Titanite Chunk | 490 |
White Priest Skirt +8 | 72/75/71/71 | 43/43/56/47 | 29/28/27/27 | 2x Titanite Chunk | 530 |
White Priest Skirt +9 | 76/79/75/75 | 45/45/59/50 | 31/29/29/29 | 3x Titanite Chunk | 570 |
White Priest Skirt +10 | 80/84/79/79 | 48/48/63/53 | 33/31/31/31 | 1x Titanite Slab | 650 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
- W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
- W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
- W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
# Xanthous Waistcloth
### In-Game Description
---
*Xanthous Waistcloth.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.*
*Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.*
### Availability
---
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
### General Information
---
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|
Xanthous Waistcloth | 54/61/54/46 | 40/11/25/31 | 24/21/0/0 | 0 | 60 | 4.0 | -/-/-/- | E |
### Upgrades
---
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|
Xanthous Waistcloth +0 | 54/61/54/46 | 40/11/25/31 | 24/21/0/0 | N/A | N/A |
Xanthous Waistcloth +1 | 59/67/59/50 | 44/12/27/34 | 26/23/0/0 | 1x Twinkling Titanite | 480 |
Xanthous Waistcloth +2 | 64/73/64/55 | 48/13/30/37 | 28/25/0/0 | 1x Twinkling Titanite | 590 |
Xanthous Waistcloth +3 | 69/79/69/59 | 52/14/32/40 | 31/27/0/0 | 2x Twinkling Titanite | 710 |
Xanthous Waistcloth +4 | 74/85/74/64 | 56/15/35/43 | 33/29/0/0 | 2x Twinkling Titanite | 950 |
Xanthous Waistcloth +5 | 80/92/80/69 | 61/16/38/47 | 36/32/0/0 | 3x Twinkling Titanite | 1070 |
---
### Key
---
**Physical Defense:** | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF
- X is defense vs. striking attacks
- Y is defense vs. slashing attacks
- Z is is defense vs. thrusting attacks
|
**Elemental Defense:** | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks
- X is defense vs. fire attacks
- Y is defense vs. lightning attacks
- Z is defense vs. dark attacks
|
**Resistance:** | The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison
- X is resistance vs. bleed
- Y is resistance vs. petrification
- Z is resistance vs. Hollowing curse
|
**Poise:** | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
**Durability:** | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
**Weight:** | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
**Attribute Requirements:** | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z: - W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
|
**Physical DEF Bonus:** | The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |