# Leg Armor # Agdayne's Kilt
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### In-Game Description --- *Kilt worn by Agdayne of the Undead Crypt.* *Life itself is suffering; or karma,* *as some have called it.* *The embrace of death awaits all things,* *But does death mean an end to suffering?* ### Availability --- - Given by Grave Warden Agdayne after you pick up the King's Ring in Vendrick's chamber. - Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne. ### General Information --- Part of Agdayne's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Agdayne's Kilt46/49/45/4527/26/24/3628/19/24/330652.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Agdayne's Kilt +046/49/45/4527/26/24/3628/19/24/33N/AN/A
Agdayne's Kilt +150/54/49/4929/28/26/3930/20/26/361x Twinkling Titanite710
Agdayne's Kilt +255/59/54/5432/31/28/4333/22/28/391x Twinkling Titanite890
Agdayne's Kilt +360/64/58/5835/33/31/4635/24/31/422x Twinkling Titanite1070
Agdayne's Kilt +465/69/63/6338/36/33/5038/26/33/452x Twinkling Titanite1420
Agdayne's Kilt +570/74/68/6841/39/36/5441/28/36/493x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne Knight Leggings
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### In-Game Description --- *Leggings worn by Alonne Knights. The bonds of the Alonne Knights, who served the Old Iron King, were mightier than the land's iron, but in the end the knights were subsumed by the flames that brought the castle down.* ### Availability --- Alonne Knight and Alonne Knight Captain drop. ### General Information --- Part of the Alonne Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne Knight Leggings101/96/107/10116/28/12/166/19/0/023809.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne Knight Leggings +0105/100/111/10516/28/12/166/19/0/0--
Alonne Knight Leggings +1111/105/117/11117/30/13/176/20/0/01 x Titanite Shard650
Alonne Knight Leggings +2121/115/128/12119/33/14/197/22/0/02 x Titanite Shard820
Alonne Knight Leggings +3131/124/138/13120/36/15/207/24/0/03 x Titanite Shard980
Alonne Knight Leggings +4141/134/149/14122/38/16/228/26/0/01 x Large Titanite Shard1300
Alonne Knight Leggings +5151/144/160/15123/41/17/239/28/0/02 x Large Titanite Shard1470
Alonne Knight Leggings +6161/153/170/16125/44/18/259/29/0/03 x Large Titanite Shard1630
Alonne Knight Leggings +7171/163/181/17126/46/19/2610/31/0/01 x Titanite Chunk1950
Alonne Knight Leggings +8181/172/191/18128/49/20/2810/33/0/02 x Titanite Chunk2120
Alonne Knight Leggings +9191/182/202/19129/52/21/2911/35/0/03 x Titanite Chunk2280
Alonne Knight Leggings +10201/192/213/20131/55/23/3112/37/0/01 x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alonne's Leggings
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### In-Game Description --- *Leggings worn by Sir Alonne, who served the Old Iron King. Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King. Then, at the end of the very peak of his sire's rule, Sir Alonne set out again, in search of lands yet unknown.* ### Availability --- Sold by Magerold of Lanafir after defeating Sir Alonne. ### General Information --- Part of Alonne's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alonne's Leggings87/83/89/8519/21/14/2020/27/0/011805.5-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alonne's Leggings +087/83/89/8519/21/14/2020/27/0/0--
Alonne's Leggings +191/87/93/8920/23/15/2222/29/0/01920
Alonne's Leggings +295/91/97/9322/25/16/2424/32/0/011150
Alonne's Leggings +399/95/102/9724/26/18/2626/34/0/021380
Alonne's Leggings +4103/99/106/10126/28/19/2828/37/0/021840
Alonne's Leggings +5108/103/111/10628/31/21/3030/40/0/032070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Alva Leggings
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### In-Game Description --- *Leggings worn by Alva the Wayfarer. Light but offers very high defense. Alva crossed many a land in search of a cure for Saint Serreta's sickness, but failed and relinquished his knighthood. Alva was once wracked with guilt and remorse, but rediscovered his purpose in life with the aid of the witch who once plotted against him.* ### Availability --- Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop. ### General Information --- Part of the Alva Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Alva Leggings53/50/55/5215/16/11/1616/20/0/09805.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Alva Leggings +053/50/55/5215/16/11/1616/20/0/0--
Alva Leggings +158/55/60/5716/17/12/1717/22/0/01x Titanite Shard330
Alva Leggings +263/60/65/6217/19/13/1919/24/0/02x Titanite Shard410
Alva Leggings +368/65/71/6719/20/14/2020/26/0/03x Titanite Shard490
Alva Leggings +474/70/76/7220/22/15/2222/28/0/01x Large Titanite Shard650
Alva Leggings +579/75/82/7822/24/16/2323/30/0/02x Large Titanite Shard740
Alva Leggings +684/80/87/8323/25/17/2525/32/0/03x Large Titanite Shard820
Alva Leggings +790/85/92/8824/27/18/2626/34/0/01x Titanite Chunk980
Alva Leggings +895/90/98/9326/28/19/2828/36/0/02x Titanite Chunk1060
Alva Leggings +9100/95/103/9827/30/20/2929/38/0/03x Titanite Chunk1140
Alva Leggings +10106/101/109/10429/32/22/3131/41/0/01x Titanite Slab1300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Archdrake Boots
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### In-Game Description --- *Boots of the Archdrake sect of Lindelt. Little is known about the Archdrake sect and its ancient rituals, and those who dare to indulge their curiosity have been known to simply vanish. The Archdrake sect are the keepers of Lindelt's histories, including the only record of its foundation, a tome they have good reason to keep hidden away.* ### Availability --- Lindelt Cleric drop. ### General Information --- Part of the Archdrake Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Archdrake Boots43/43/43/4314/13/22/1311/10/0/07804.7-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Archdrake Boots +043/43/43/4314/13/22/1311/10/0/0--
Archdrake Boots +147/47/47/4715/14/24/1412/10/0/01x Titanite Shard170
Archdrake Boots +251/51/51/5116/15/26/1513/11/0/02x Titanite Shard210
Archdrake Boots +355/55/55/5517/16/28/1614/12/0/03x Titanite Shard250
Archdrake Boots +459/59/59/5919/18/31/1715/13/0/01x Large Titanite Shard330
Archdrake Boots +564/64/64/6420/19/33/1917/14/0/02x Large Titanite Shard370
Archdrake Boots +668/68/68/6821/20/35/2018/15/0/03x Large Titanite Shard410
Archdrake Boots +772/72/72/7223/22/38/2119/16/0/01x Titanite Chunk490
Archdrake Boots +876/76/76/7624/23/40/2220/17/0/02x Titanite Chunk530
Archdrake Boots +980/80/80/8025/24/42/2321/18/0/03x Titanite Chunk570
Archdrake Boots +1085/85/85/8527/26/45/2523/19/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Astrologist's Bottoms
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### In-Game Description --- *Robe bottoms worn by astrologists in Melfia. Astrologists believe that magical powers can be obtained at moments of special heavenly alignment.* *Even the collective wisdom of the Melfian Magic Academy cannot pull magic out of the sky, but the ideas of the astrologists led to the creation of new and very useful magic devices.* ### Availability --- - Sold by Royal Sorcerer Navlaan after completing his questline. - Astrologist drop. ### General Information --- Part of the Astrologist's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Astrologist's Bottoms45/47/43/4333/22/22/2814/14/0/00503.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Astrologist's Bottoms +045/47/43/4333/22/22/2814/14/0/0N/AN/A
Astrologist's Bottoms +149/51/47/4736/24/24/3015/15/0/01x Titanite Shard170
Astrologist's Bottoms +254/56/51/5139/26/26/3316/16/0/02x Titanite Shard210
Astrologist's Bottoms +358/61/56/5642/28/28/3618/18/0/03x Titanite Shard250
Astrologist's Bottoms +463/65/60/6045/30/30/3819/19/0/01x Large Titanite Shard330
Astrologist's Bottoms +567/70/65/6549/33/33/4121/21/0/02x Large Titanite Shard370
Astrologist's Bottoms +672/75/69/6952/35/35/4422/22/0/03x Large Titanite Shard410
Astrologist's Bottoms +776/79/73/7355/37/37/4623/23/0/01x Titanite Chunk490
Astrologist's Bottoms +881/84/78/7858/39/39/4925/25/0/02x Titanite Chunk530
Astrologist's Bottoms +985/89/82/8261/41/41/5226/26/0/03x Titanite Chunk570
Astrologist's Bottoms +1090/94/87/8765/44/44/5528/28/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bandit Boots
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### In-Game Description --- *Boots of bandits of the Forossan outskirts.* *The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and scattered to other lands.* ### Availability --- - Starting equipment for the Bandit class. - Sold by Magerold of Lanafir. ### General Information --- Part of the Bandit Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bandit Boots30/30/31/299/9/7/97/10/0/03602.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bandit Boots +030/30/31/299/9/7/97/10/0/0N/AN/A
Bandit Boots +133/33/34/319/10/7/97/10/0/01x Titanite Shard170
Bandit Boots +236/36/37/3410/11/8/108/11/0/02x Titanite Shard210
Bandit Boots +339/39/40/3711/12/9/118/12/0/03x Titanite Shard250
Bandit Boots +442/42/43/4012/13/10/129/13/0/01x Large Titanite Shard330
Bandit Boots +545/45/46/4313/14/11/1310/14/0/02x Large Titanite Shard370
Bandit Boots +648/48/49/4614/15/11/1410/15/0/03x Large Titanite Shard410
Bandit Boots +751/51/52/4915/15/12/1511/16/0/01x Titanite Chunk490
Bandit Boots +854/54/55/5216/17/13/1611/17/0/02x Titanite Chunk530
Bandit Boots +957/57/58/5517/18/14/1712/18/0/03x Titanite Chunk570
Bandit Boots +1060/60/62/5818/19/15/1813/19/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bell Keeper Trousers
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### In-Game Description --- *Old trousers that are oddly comfortable. Belonged to a Bell Keeper. To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes. Surely they never imagined that their dolls would outlast their own kingdoms.* ### Availability --- Reach rank 3 in the Bell Keepers covenant. ### General Information --- Part of the Bell Keeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bell Keeper Trousers44/46/43/439/9/12/1711/9/0/00604.0-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bell Keeper Trousers +044/46/43/439/9/12/1711/9/0/0--
Bell Keeper Trousers +148/50/47/4710/9/13/1812/9/0/01x Titanite Shard130
Bell Keeper Trousers +252/55/51/5111/10/14/2013/10/0/02x Titanite Shard170
Bell Keeper Trousers +356/59/55/5512/11/15/2114/11/0/03x Titanite Shard200
Bell Keeper Trousers +461/64/59/5913/12/17/2315/12/0/01x Large Titanite Shard260
Bell Keeper Trousers +565/69/64/6414/13/18/2515/13/0/02x Large Titanite Shard300
Bell Keeper Trousers +669/73/68/6815/14/19/2617/13/0/03x Large Titanite Shard330
Bell Keeper Trousers +774/78/72/7215/15/21/2818/14/0/01x Titanite Chunk390
Bell Keeper Trousers +878/82/76/7617/16/22/2919/15/0/02x Titanite Chunk430
Bell Keeper Trousers +982/87/80/8018/17/23/3119/16/0/03x Titanite Chunk460
Bell Keeper Trousers +1087/92/85/8519/18/25/3321/17/0/01x Titanite Slab520
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Benhart's Boots
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### In-Game Description --- *Boots of unknown origin. Belonged to Benhart of Jugo. Apparently Benhart found this while wandering land to land, but its origins are unknown. He wore it all the time, he adored it so, leaving a slight odor.* ### Availability --- - Obtained from Benhart of Jugo as a gift after completing his questline. - Sold by Merchant Hag Melentia after killing Benhart of Jugo. ### General Information --- Part of Benhart's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Benhart's Boots64/62/67/6415/14/13/1517/13/0/011726.5-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Benhart's Boots +064/62/67/6415/14/13/1517/13/0/0--
Benhart's Boots +170/68/73/7016/15/14/1618/14/0/01x Titanite Shard170
Benhart's Boots +277/74/80/7718/16/15/1820/15/0/02x Titanite Shard210
Benhart's Boots +383/80/87/8319/18/16/1922/16/0/03x Titanite Shard250
Benhart's Boots +490/86/93/9021/19/18/2123/18/0/01x Large Titanite Shard330
Benhart's Boots +596/93/100/9622/21/19/2225/19/0/02x Large Titanite Shard370
Benhart's Boots +6103/99/107/10324/22/20/2427/20/0/03x Large Titanite Shard410
Benhart's Boots +7109/105/113/10925/23/22/2528/22/0/01x Titanite Chunk490
Benhart's Boots +8116/111/120/11627/25/23/2730/23/0/02x Titanite Chunk530
Benhart's Boots +9122/117/127/12228/26/24/2832/24/0/03x Titanite Chunk570
Benhart's Boots +10129/124/134/12930/28/26/3034/26/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Boots
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### In-Game Description --- *Black Boots.* *Enchanted with resistance to magic.* *Belonged to Straid of Olaphis.* *Straid spent several lifetimes as stone.* *During this hiatus, kingdoms rose and fell,* *until the land called Drangleic came to be.* ### Availability --- - Given to you by Straid of Olaphis when the player has traded four boss souls to him. - Sold by Merchant Hag Melentia if Straid of Olaphis has been killed. ### General Information --- Part of the Black Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Boots52/55/49/4956/38/38/3823/20/30/270552.0-/-/16/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls
Black Boots +052/55/49/4956/38/38/3823/20/30/27N/AN/A
Black Boots +157/60/54/5461/41/41/4125/22/33/291x Twinkling Titanite620
Black Boots +262/66/59/5967/45/45/4527/24/36/321x Twinkling Titanite770
Black Boots +367/71/64/6473/49/49/4930/26/39/352x Twinkling Titanite920
Black Boots +472/77/69/6979/53/53/5332/28/42/382x Twinkling Titanite1230
Black Boots +578/83/74/7485/57/57/5735/30/45/413x Twinkling Titanite1380
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Dragon Leggings
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### In-Game Description --- *Eerily-shaped Leggings spoken of in legend, crafted with scales of the Black Dragon.* *The Black Dragon was long considered a mere legend, but these proves its existence* ### Availability --- Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant. ### General Information --- Part of the Black Dragon Set. Cannot be unequipped by normal means. To unequip it, you have to die.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Dragon Leggings72/70/74/7226/57/27/2633/47/38/3802252.7-/-/-/-C
### Upgrades --- Cannot be upgraded. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Leather Boots
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### In-Game Description --- *Leather boots dyed Black.* *Allows the wearer to blend in with the dark. Often used by those with ill-intent. Meticulously crafted, and provides fair defense.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Laddersmith Gilligan for 880 souls in Earthen Peak and 1,100 souls in Majula. - Brume Tower - Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher. ### General Information --- Part of the Black Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Leather Boots37/38/36/3618/13/13/1521/15/0/00552.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Leather Boots +037/38/36/3618/13/13/1521/15/0/0N/AN/A
Black Leather Boots +140/41/39/3919/14/14/1623/16/0/01x Titanite Shard170
Black Leather Boots +244/45/43/4321/15/15/1725/17/0/02x Titanite Shard210
Black Leather Boots +348/49/46/4623/17/16/1927/19/0/03x Titanite Shard250
Black Leather Boots +451/53/50/5024/18/17/2029/20/0/01x Large Titanite Shard330
Black Leather Boots +555/57/54/5426/20/19/2231/22/0/02x Large Titanite Shard370
Black Leather Boots +659/60/57/5728/21/20/2333/23/0/03x Large Titanite Shard410
Black Leather Boots +762/64/61/6129/22/21/2435/24/0/01x Titanite Chunk490
Black Leather Boots +866/68/64/6431/24/22/2637/26/0/02x Titanite Chunk530
Black Leather Boots +970/72/68/6833/25/23/2739/27/0/03x Titanite Chunk570
Black Leather Boots +1074/76/72/7235/27/25/2942/29/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Black Witch Trousers
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### In-Game Description --- *Trousers worn by Zullie the Witch, seducer of Alva the Wayfarer. Boasts excellent magic defense. When Zullie the Witch learned of Alva's dedication to Saint Serreta, she used all manner of tricks and deceit to ruin him, but in the end she would spend her life with him, supporting his endeavors. The witch, as unloving as she was unloved, finally found illumination through her blighted existence.* ### Availability --- Sold by Royal Sorcerer Navlaan. Gutter Denizen drop - after all the sconces in The Gutter are lit.1 ### General Information --- Part of the Black Witch Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Black Witch Trousers34/37/33/3332/25/30/3111/14/15/150551.7-/-/-/-E
### Notes --- The female model of this armor piece looks like a miniskirt with heels. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Black Witch Trousers +034/37/33/3332/25/30/3111/14/15/15--
Black Witch Trousers +137/40/36/3635/27/33/3412/15/16/161x Twinkling Titanite310
Black Witch Trousers +241/44/39/3938/30/36/3713/16/18/181x Twinkling Titanite390
Black Witch Trousers +344/48/43/4341/32/39/4014/18/19/191x Twinkling Titanite460
Black Witch Trousers +448/52/46/4644/35/42/4215/19/21/211x Twinkling Titanite620
Black Witch Trousers +552/56/50/5048/38/45/4617/21/23/231x Twinkling Titanite690
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
# Blood-Stained Skirt
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### In-Game Description --- *An unassuming dingy skirt. Originally pure white.* *A close inspection reveals old dried blood. What tragedy could have befallen its original owner?* ### Availability --- Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity. ### General Information --- Part of the Dingy Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Blood-Stained Skirt45/51/42/4227/23/26/2617/19/38/380402.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Blood-Stained Skirt +045/51/42/4227/23/26/2617/19/38/38N/AN/A
Blood-Stained Skirt +149/56/46/4629/25/28/2818/21/41/411x Titanite Shard170
Blood-Stained Skirt +254/61/50/5032/27/31/3120/23/45/452x Titanite Shards210
Blood-Stained Skirt +358/66/54/5435/29/33/3322/25/49/493x Titanite Shards250
Blood-Stained Skirt +463/71/58/5837/32/36/3623/27/53/531x Large Titanite Shard330
Blood-Stained Skirt +567/76/63/6340/34/38/3825/29/57/572x Large Titanite Shards370
Blood-Stained Skirt +672/81/67/6743/36/41/4127/31/61/613x Large Titanite Shards410
Blood-Stained Skirt +776/86/71/7145/39/43/4328/33/65/651x Titanite Chunk490
Blood-Stained Skirt +881/91/75/7548/41/46/4630/35/69/692x Titanite Chunks530
Blood-Stained Skirt +985/96/79/7951/43/48/4832/37/73/733x Titanite Chunks570
Blood-Stained Skirt +1090/101/84/8454/46/51/5134/39/77/771x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Bone King Skirt
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### In-Game Description --- *Skeleton Lord skirt. High dark defense. The very men who were ordered to hunt down the Undead were themselves hollowed, and founded a kingdom of bone.* ### Availability --- Sold by Titchy Gren after defeating the Skeleton Lords. ### General Information --- Part of the Bone King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bone King Skirt54/59/52/5234/38/31/4828/18/21/340652.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bone King Skirt +054/59/52/5234/38/31/4828/18/21/34--
Bone King Skirt +159/64/57/5737/41/34/5230/19/23/371x Twinkling Titanite710
Bone King Skirt +264/70/62/6241/45/37/5733/21/25/401x Twinkling Titanite890
Bone King Skirt +370/76/67/6744/49/40/6236/22/27/442x Twinkling Titanite1070
Bone King Skirt +475/82/72/7248/53/42/6739/24/29/472x Twinkling Titanite1420
Bone King Skirt +581/88/78/7852/57/46/7242/26/32/513x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Brigand Trousers
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### In-Game Description --- *Trousers donned by looting brigands.* *This armor may appear shoddy, but is in fact a very functional piece of work, its materials meticulously crafted together.* ### Availability --- - No-man's Wharf treasure chest, in the large building with the shortcut gate. - Crescent Sickle Phantom drop. ### General Information --- Part of the Brigand Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Brigand Trousers33/36/32/3116/13/12/1413/13/0/00601.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Brigand Trousers +033/36/32/3116/13/12/1413/13/0/0N/AN/A
Brigand Trousers +136/39/35/3417/14/13/1514/14/0/01x Titanite Shard170
Brigand Trousers +239/43/38/3719/15/14/1615/15/0/02x Titanite Shard210
Brigand Trousers +342/46/41/4020/16/15/1816/17/0/03x Titanite Shard250
Brigand Trousers +446/50/45/4322/18/17/1918/18/0/01x Large Titanite Shard330
Brigand Trousers +549/51/48/4624/19/18/2119/20/0/02x Large Titanite Shard370
Brigand Trousers +652/57/51/4925/20/19/2220/21/0/03x Large Titanite Shard410
Brigand Trousers +756/61/55/5227/22/21/2322/22/0/01x Titanite Chunk490
Brigand Trousers +859/64/58/5528/23/22/2523/24/0/02x Titanite Chunk530
Brigand Trousers +962/68/61/5830/24/23/2624/25/0/03x Titanite Chunk570
Brigand Trousers +1066/72/65/6132/26/25/2826/27/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Cale's Shoes
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### In-Game Description --- *Shoes of a light Mirrah foot soldier. Belonged to Cale the Cartographer.* *Apparently Cale procured this inexpensively second-hand, but it's surprisingly well-made.* ### Availability --- - Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed. - Sold by Merchant Hag Melentia after killing Cale the Cartographer. ### General Information --- Part of Cale's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Cale's Shoes39/38/38/4011/12/9/1117/11/0/00603.0-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Cale's Shoes +039/38/38/4011/12/9/1117/11/0/0N/AN/A
Cale's Shoes +142/41/41/4412/13/10/1218/12/0/01x Titanite Shard170
Cale's Shoes +246/45/45/4813/14/11/1320/13/0/02x Titanite Shard210
Cale's Shoes +350/49/49/5214/15/12/1422/14/0/03x Titanite Shard250
Cale's Shoes +454/53/53/5615/16/13/1523/15/0/01x Large Titanite Shard330
Cale's Shoes +558/57/57/6016/17/14/1625/15/0/02x Large Titanite Shard370
Cale's Shoes +662/61/61/6417/18/15/1727/17/0/03x Large Titanite Shard410
Cale's Shoes +766/65/65/6818/19/15/1828/18/0/01x Titanite Chunk490
Cale's Shoes +870/69/69/7219/20/17/1930/19/0/02x Titanite Chunk530
Cale's Shoes +974/73/73/7620/21/18/2032/19/0/03x Titanite Chunk570
Cale's Shoes +1078/77/77/8022/23/19/2234/21/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Catarina Leggings
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### In-Game Description --- *Odd leggings shaped like an onion.* *These leggings appears rather absurd, but their multi-faced construction is in fact quite practical as they effectively deflect physical attacks.* *The old tales speak of brave Catarina knights wearing these leggings as they rushed courageously into battle.* ### Availability --- - Red Phantom Catarina Knight drop (rare). - Brume Tower treasure, behind destroyable wall (by enemies with barrels), in area with movable fire breathing bull statues - Video Strategy Brume Tower: https://www.youtube.com/watch?v=KvIWJQ-E-uw&list=UUP303J4oF9oR-99GUDvuJzw ### General Information --- Part of the Catarina Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Catarina Leggings88/88/102/8819/21/13/1915/24/0/013956.9-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Catarina Leggings +088/88/102/8819/21/13/1915/24/0/0N/AN/A
Catarina Leggings +196/96/112/9620/23/14/2016/26/0/01 Twinkling Titanite950
Catarina Leggings +2105/105/122/10522/25/15/2218/28/0/01 Twinkling Titanite1180
Catarina Leggings +3114/114/132/11424/26/16/2419/31/0/02 Twinkling Titanite1420
Catarina Leggings +4123/123/142/12326/28/17/2621/33/0/02 Twinkling Titanite1890
Catarina Leggings +5132/132/153/13228/31/19/2823/36/0/03 Twinkling Titanite2130
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Chaos Boots
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### In-Game Description --- *Boots worn by a chaos sorcerer. He calls himself Navlaan, now.* ### Availability --- - Complete Royal Sorcerer Navlaan's questline and talk to him. - Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan ### General Information --- Part of the Chaos Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Chaos Boots52/55/49/4938/56/38/5423/20/30/270552-/-/16/16E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Chaos Boots +052/55/49/4938/56/38/5423/20/30/27--
Chaos Boots +157/60/54/5441/61/41/5925/22/33/291x Twinkling Titanite620
Chaos Boots +262/66/59/5945/67/45/6527/24/36/321x Twinkling Titanite770
Chaos Boots +367/71/64/6449/73/49/7030/26/39/352x Twinkling Titanite920
Chaos Boots +472/77/69/6953/79/53/7632/28/42/382x Twinkling Titanite1230
Chaos Boots +578/83/74/7457/85/57/8235/30/45/413x Twinkling Titanite1380
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Charred Loyce Leggings
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### In-Game Description --- *Charred leggings of the Knights of Loyce, burned black by flame.* *These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.* ### Availability --- Charred Loyce Knight drop. ### General Information --- Part of the Charred Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Charred Loyce Leggings119/100/126/11920/29/12/2018/21/0/013457.8-/-/-/-C
### Notes --- - Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. - Just like in real life, the Charred Loyce Leggings have gained mass after being burned and weighs more than its unburned counterpart. *(The More You Know!)* ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Charred Loyce Leggings +0119/100/126/11920/29/12/2018/21/0/0N/AN/A
Charred Loyce Leggings +1124/105/132/12422/31/13/2219/23/0/01x Twinkling Titanite920
Charred Loyce Leggings +2130/110/138/13024/34/14/2421/25/0/01x Twinkling Titanite1,150
Charred Loyce Leggings +3136/115/144/13626/37/15/2622/26/0/02x Twinkling Titanite1,380
Charred Loyce Leggings +4142/120/150/14228/40/16/2824/28/0/02x Twinkling Titanite1,840
Charred Loyce Leggings +5148/125/157/14830/43/18/3026/31/0/03x Twinkling Titanite2,070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Creighton's Chain Leggings
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### In-Game Description --- *Atypical chain leggings. Belonged to Creighton the Wanderer.* *Its design resembles that of the knight order of the eastern land of Mirrah, but with some odd differences that catch the eye.* *Perhaps it is a finely-crafted imitation.* ### Availability --- - Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora. - Sold by Merchant Hag Melentia after killing Creighton the Wanderer. ### General Information --- Part of Creighton's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Creighton's Chain Leggings42/41/43/4213/14/7/1310/16/0/07704.5-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Creighton's Chain Leggings +042/41/43/4213/14/7/1310/16/0/0N/AN/A
Creighton's Chain Leggings +146/45/47/4614/15/7/1410/17/0/01x Titanite Shard490
Creighton's Chain Leggings +250/49/51/5015/16/8/1511/19/0/02x Titanite Shard610
Creighton's Chain Leggings +354/53/56/5416/18/9/1612/20/0/03x Titanite Shard740
Creighton's Chain Leggings +458/57/60/5817/19/9/1713/22/0/01x Large Titanite Shard980
Creighton's Chain Leggings +563/61/65/6319/21/10/1914/23/0/02x Large Titanite Shard1100
Creighton's Chain Leggings +667/65/69/6720/22/11/2015/25/0/03x Large Titanite Shard1220
Creighton's Chain Leggings +771/69/73/7121/23/11/2116/26/0/01x Titanite Chunk1470
Creighton's Chain Leggings +875/73/78/7522/25/12/2217/28/0/02x Titanite Chunk1590
Creighton's Chain Leggings +979/77/82/7923/26/13/2318/29/0/03x Titanite Chunk1710
Creighton's Chain Leggings +1084/82/87/8425/28/14/2519/31/0/01x Titanite Slab1950
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dark Leggings
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### In-Game Description --- *Leggings of a knight subsumed by dark. No one knows the true identity of these men who are said to freely manipulate dark. Old foreign legends describe them as poor souls who chased the lost art of lifedrain.* ### Availability --- Mimic drop in Doors of Pharros. At the Gyrm's Respite bonfire, behind a Primal Knight. ##### Scholar of the First Sin --- Mimic drop in Brightstone Cove Tseldora. From the Royal Army Campsite bonfire head towards the well with the overhead wood roof, drop in and proceed till you climb up into a house in the same area which you can't otherwise get into. Dispatch the Mimic inside for the Dark Leggings and Staff of Wisdom. ### General Information --- Part of the Dark Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dark Leggings68/68/71/6518/18/12/3818/21/0/09905.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Dark Leggings +068/68/71/6518/18/12/3818/21/0/0N/AN/A
Dark Leggings +174/74/78/7119/19/13/4119/23/0/01710
Dark Leggings +281/81/85/7721/21/14/4521/25/0/01890
Dark Leggings +387/87/92/8423/23/15/4823/26/0/021,070
Dark Leggings +494/94/99/9025/25/16/5225/28/0/021,420
Dark Leggings +5101/101/107/9727/27/18/5627/31/0/031,600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Desert Sorceress Skirt
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### In-Game Description --- *Sorceress Skirt from the distant land of Jugo. Appears to be plain, thin fabric but is permeated with powerful magic.* *Desert Sorceresses have enchanting looks, and they use them to catch people off guard.* *Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity.* ### Availability --- Desert Sorceress drop. ### General Information --- Part of the Desert Sorceress Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Desert Sorceress Skirt40/42/39/3937/26/31/3414/9/26/120502.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Desert Sorceress Skirt +040/42/39/3937/26/31/3414/9/26/12N/AN/A
Desert Sorceress Skirt +143/46/42/4240/28/34/3715/10/28/131x Titanite Shard170
Desert Sorceress Skirt +247/50/46/4644/31/37/4017/11/31/142x Titanite Shard210
Desert Sorceress Skirt +351/54/50/5048/33/40/4318/12/33/153x Titanite Shard250
Desert Sorceress Skirt +455/58/54/5451/36/42/4720/13/36/161x Large Titanite Shard330
Desert Sorceress Skirt +559/62/58/5855/38/46/5021/14/39/182x Large Titanite Shard370
Desert Sorceress Skirt +663/66/61/6159/41/49/5323/15/41/193x Large Titanite Shard410
Desert Sorceress Skirt +767/70/65/6562/43/52/5724/15/44/201x Titanite Chunk490
Desert Sorceress Skirt +871/74/69/6966/56/55/6026/17/46/212x Titanite Chunk530
Desert Sorceress Skirt +975/78/73/7370/48/57/6327/18/49/223x Titanite Chunk570
Desert Sorceress Skirt +1079/83/77/7774/51/61/6729/19/52/241x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragon Acolyte Boots
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### In-Game Description --- *Boots worn by acolytes of Aldia.* *Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own.* *These practical boots are designed to prevent the acolyte from slipping on the blood of the sacrifice.* ### Availability --- Dragon Acolyte drop. ### General Information --- Part of the Dragon Acolyte Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragon Acolyte Boots36/38/35/3515/15/17/1817/33/0/00552.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dragon Acolyte Boots +036/38/35/3515/15/17/1817/33/0/0N/AN/A
Dragon Acolyte Boots +139/41/38/3816/16/18/1918/36/0/01x Titanite Shard170
Dragon Acolyte Boots +243/45/42/4218/18/20/2120/39/0/02x Titanite Shard210
Dragon Acolyte Boots +347/49/45/4519/19/22/2322/42/0/03x Titanite Shard250
Dragon Acolyte Boots +450/53/49/4921/21/23/2523/46/0/01x Large Titanite Shard330
Dragon Acolyte Boots +554/57/53/5322/22/25/2725/49/0/02x Large Titanite Shard370
Dragon Acolyte Boots +658/60/56/5624/24/27/2927/52/0/03x Large Titanite Shard410
Dragon Acolyte Boots +761/64/60/6025/25/28/3128/56/0/01x Titanite Chunk490
Dragon Acolyte Boots +865/68/63/6327/27/30/3330/59/0/02x Titanite Chunk530
Dragon Acolyte Boots +969/72/67/6728/28/32/3532/62/0/03x Titanite Chunk570
Dragon Acolyte Boots +1073/76/71/7130/30/34/3734/66/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Dragonrider Leggings
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### In-Game Description --- *Leggings worn by King Vendrick's loyal Dragonrider. According to legend, the Dragonriders went into battle astride not horses, but wyrms. Aspiring Dragonriders who had not the mettle to handle their training were torn apart by their wyrms, and those who survived emerged with deific strength.* ### Availability --- Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle. ### General Information --- Part of the Dragonrider Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragonrider Leggings113/105/118/11310/10/10/1010/13/0/014957.4-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Dragonrider Leggings +0113/105/118/11310/10/10/1010/13/0/0--
Dragonrider Leggings +1122/113/127/12210/10/10/1010/14/0/011,230
Dragonrider Leggings +2131/121/136/13111/11/11/1111/15/0/011,530
Dragonrider Leggings +3140/130/146/14012/11/12/1211/15/0/021,840
Dragonrider Leggings +4149/138/155/14913/12/13/1312/17/0/022,450
Dragonrider Leggings +5158/147/165/15814/13/14/1413/18/0/032,760
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakeblood Leggings
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### In-Game Description --- *Black leggings of the Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the slumbering dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.* ### Availability --- Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests. ### General Information --- Part of the Drakeblood Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakeblood Leggings125/120/135/12920/26/14/2322/28/0/09857.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakeblood Leggings +0125/120/135/12920/26/14/2322/28/0/0--
Drakeblood Leggings +1128/122/138/13220/27/14/2423/29/0/01x Titanite Shard650
Drakeblood Leggings +2131/125/141/13521/28/15/2524/30/0/02x Titanite Shard820
Drakeblood Leggings +3134/128/144/13822/29/15/2625/32/0/03x Titanite Shard980
Drakeblood Leggings +4137/131/148/14123/31/16/2726/33/0/01x Large Titanite Shard1300
Drakeblood Leggings +5140/134/151/14524/32/17/2827/35/0/02x Large Titanite Shard1470
Drakeblood Leggings +6143/137/154/14825/33/17/2928/36/0/03x Large Titanite Shard1630
Drakeblood Leggings +7146/140/158/15126/35/18/3029/37/0/01x Titanite Chunk1950
Drakeblood Leggings +8149/143/161/15427/36/18/3130/39/0/02x Titanite Chunk2120
Drakeblood Leggings +9152/146/164/15728/37/19/3231/40/0/03x Titanite Chunk2280
Drakeblood Leggings +10156/149/168/16129/39/20/3432/42/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drakekeeper Boots
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### In-Game Description --- *Giant onyx leggings. Something dark indeed eats away at the drakekeepers, eternal guardians of the shrine.* ### Availability --- Drakekeeper drop. ### General Information --- Part of the Drakekeeper Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakekeeper Boots89/86/94/8912/13/10/1215/20/0/1917908.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakekeeper Boots +089/86/94/8912/13/10/1212/17/0/17--
Drakekeeper Boots +197/94/103/9713/14/11/1313/18/0/181x Titanite Shard880
Drakekeeper Boots +2106/103/112/10614/15/12/1414/20/0/202x Titanite Shard1100
Drakekeeper Boots +3115/111/122/11515/16/13/1515/22/0/213x Titanite Shard1320
Drakekeeper Boots +4124/120/131/12416/18/14/1616/23/0/231x Large Titanite Shard1760
Drakekeeper Boots +5133/128/141/13317/19/15/1717/25/0/252x Large Titanite Shard1980
Drakekeeper Boots +6142/137/150/14218/20/16/1818/27/0/263x Large Titanite Shard2200
Drakekeeper Boots +7151/145/159/15119/22/17/1919/28/0/281x Titanite Chunk2640
Drakekeeper Boots +8160/154/169/16020/23/18/2020/30/0/292x Titanite Chunk2860
Drakekeeper Boots +9169/162/178/16921/24/19/2121/32/0/313x Titanite Chunk3080
Drakekeeper Boots +10178/171/188/17823/26/20/2323/34/0/331x Titanite Slab3510
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Drangleic Leggings
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### In-Game Description --- *Traditional Drangleic leggings. Belonged to Captain Drummond.* *Drummond's ancestors have served Drangleic for generations, principally as defenders of the great fort, but Captain Drummond is the last in this proud line.* ### Availability --- Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges. ### General Information --- Part of the Drangleic Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drangleic Leggings102/97/110/10417/17/15/1717/22/0/012907.6-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Drangleic Leggings +0102/97/110/10417/17/15/1717/22/0/0--
Drangleic Leggings +1112/106/121/11418/18/16/1818/24/0/01710
Drangleic Leggings +2122/116/132/12420/20/17/2020/26/0/01890
Drangleic Leggings +3132/125/143/14521/21/19/2122/28/0/021070
Drangleic Leggings +4142/135/154/14523/23/20/2324/30/0/021420
Drangleic Leggings +5153/145/166/15625/25/22/2526/33/0/031600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Elite Knight Leggings
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### In-Game Description --- *Leggings made of bradden steel. They provide sturdy defense, making them an old-time favorite of elite knights.* *Bradden steel is used widely in Drangleic. This fine alloy is made from ores mined in the southern kingdom.* ### Availability --- - Sold by Maughlin the Armourer after spending 1,000 souls in his shop. - Dropped by Wall Watchmen in Frozen Eleum Loyce. *Dark Souls II* only: - Dropped by the Elite Knight Phantom at bonfire intensity 2+. ### General Information --- Part of the Elite Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Elite Knight Leggings61/59/67/6117/19/13/1714/20/0/09856.9-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Elite Knight Leggings +061/59/67/6117/19/13/1714/20/0/0N/AN/A
Elite Knight Leggings +167/65/73/6718/20/14/1815/22/0/01x Titanite Shard650
Elite Knight Leggings +273/71/80/7320/22/15/2017/24/0/02x Titanite Shard820
Elite Knight Leggings +379/77/87/7922/24/16/2218/26/0/03x Titanite Shard980
Elite Knight Leggings +485/83/94/8524/26/17/2420/28/0/01x Large Titanite Shard1300
Elite Knight Leggings +591/89/101/9126/28/19/2621/30/0/02x Large Titanite Shard1470
Elite Knight Leggings +697/95/107/9727/29/20/2723/32/0/03x Large Titanite Shard1630
Elite Knight Leggings +7103/101/114/10329/31/21/2924/34/0/01x Titanite Chunk1950
Elite Knight Leggings +8109/107/121/10931/33/22/3126/36/0/02x Titanite Chunk2120
Elite Knight Leggings +9115/113/128/11533/35/23/3327/38/0/03x Titanite Chunk2280
Elite Knight Leggings +10122/119/135/12235/37/25/3529/41/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Executioner Leggings
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### In-Game Description --- *Black Leggings worn by the executioner of the Undead Purgatory. The spikes are designed to evoke fear. The executioner mercilessly put down countless Undead, but how could he know that it was never his own will, but that of the chariot horse?* ### Availability --- Sold by Titchy Gren after you reach Drangleic Castle. ### General Information --- Part of the Executioner Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Executioner Leggings38/34/40/399/9/6/207/28/0/194652.7-/-/-/-D
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Executioner Leggings +038/34/40/399/9/6/207/26/0/18--
Executioner Leggings +141/37/44/429/10/6/227/28/0/191x Twinkling Titanite480
Executioner Leggings +245/41/48/4610/11/7/248/30/0/211x Twinkling Titanite590
Executioner Leggings +348/44/52/5011/12/7/268/33/0/232x Twinkling Titanite710
Executioner Leggings +452/48/56/5412/13/8/289/35/0/252x Twinkling Titanite950
Executioner Leggings +556/52/60/5813/14/9/3010/38/0/273x Twinkling Titanite1070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Falconer Boots
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### In-Game Description --- *Boots worn by the Volgen Falconers.* *Domestic Volgen soldiers are infamously timid, so it is no wonder that this fierce band of mercenary falconers was hired to compensate.* *In practice they serve as bodyguards for the affluent elite, and they serve well, such that nobody dares scrutinize their backgrounds.* ### Availability --- - Starting equipment for the Knight class. - Sold by Maughlin the Armourer. - Falconer drop. ### General Information --- Part of the Falconer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Falconer Boots55/59/54/5417/14/19/1718/15/0/08755.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Falconer Boots +055/59/54/5417/14/19/1718/15/0/0N/AN/A
Falconer Boots +160/64/59/5918/15/20/1819/16/0/01x Titanite Shard330
Falconer Boots +266/70/64/6420/16/22/2021/17/0/02x Titanite Shard410
Falconer Boots +371/76/69/6921/18/24/2123/19/0/03x Titanite Shard490
Falconer Boots +477/82/75/7523/19/26/2325/20/0/01x Large Titanite Shard650
Falconer Boots +583/88/80/8025/21/28/2526/22/0/02x Large Titanite Shard740
Falconer Boots +688/94/85/8526/22/30/2628/23/0/03x Large Titanite Shard820
Falconer Boots +794/100/91/9128/23/32/2830/24/0/01x Titanite Chunk980
Falconer Boots +899/106/96/9629/25/34/2932/26/0/02x Titanite Chunk1060
Falconer Boots +9105/112/101/10131/26/36/3134/27/0/03x Titanite Chunk1140
Falconer Boots +10111/118/107/10733/28/38/3336/29/0/01x Titanite Slab1300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Faraam Boots
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### In-Game Description --- *Boots worn by the Forossa Lion Knights. The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay. But their legacy was cut short with the fall of Forossa.* ### Availability --- Found below Drangleic Castle, just before the bonfire and Darkdiver Grandahl. ### General Information --- Part of the Faraam Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Faraam Boots78/74/83/7918/19/12/1815/20/0/011857.9-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Faraam Boots +078/74/83/7918/19/12/1815/20/0/0--
Faraam Boots +185/81/91/8719/20/13/1916/22/0/01x Titanite Shard220
Faraam Boots +293/88/99/9521/22/14/2118/24/0/02x Titanite Shard280
Faraam Boots +3101/95/107/10323/24/15/2319/26/0/03x Titanite Shard330
Faraam Boots +4109/103/116/11124/26/16/2421/28/0/01x Large Titanite Shard440
Faraam Boots +5117/110/124/11926/28/17/2622/30/0/02x Large Titanite Shard500
Faraam Boots +6124/117/132/12728/30/18/2824/32/0/03x Large Titanite Shard550
Faraam Boots +7132/125/141/13529/32/19/2925/34/0/01x Titanite Chunk660
Faraam Boots +8140/132/149/14331/34/20/3127/36/0/02x Titanite Chunk720
Faraam Boots +9148/139/157/15133/36/21/3328/38/0/03x Titanite Chunk770
Faraam Boots +10156/147/166/15935/38/23/3530/41/0/01x Titanite Slab880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Flower Skirt
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### In-Game Description --- *Skirt of a nameless troubadour. High durability, despite its appearance. While troubadours can get by on their own through wily use of their arts for the most part, they might still require a generous patron. The stunning arrangement of layered flowers on this skirt is designed to capture the attention of a candidate for the position.* ### Availability --- After the Graverobber, Varg and Cerah trio boss in Cave of the Dead. ### General Information --- Increases Vigor by two and Endurance by one while worn.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Flower Skirt42/44/40/4020/17/19/2136/20/0/70801.7-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Flower Skirt +042/44/40/4020/17/19/2136/20/0/7--
Flower Skirt +143/45/41/4121/17/19/2137/21/0/71 x Titanite Shard220
Flower Skirt +244/46/42/4222/18/20/2339/22/0/72 x Titanite Shard280
Flower Skirt +345/47/43/2323/19/21/2341/23/0/73 x Titanite Shard330
Flower Skirt +446/48/44/4424/20/22/2542/24/0/81 x Large Titanite Shard440
Flower Skirt +547/49/45/4525/21/23/2644/25/8/82 x Large Titanite Shard500
Flower Skirt +648/50/46/4626/21/24/2646/26/0/83 x Large Titanite Shard550
Flower Skirt +749/51/47/4727/22/25/2847/27/0/91 x Titanite Chunk660
Flower Skirt +850/52/48/4828/23/26/2849/28/0/92 x Titanite Chunk720
Flower Skirt +951/53/49/4929/24/27/3051/29/0/93 x Titanite Chunk770
Flower Skirt +1052/55/50/5030/25/28/3153/30/0/101 x Titanite Slab880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Flying Feline Boots
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### In-Game Description --- *Boots crafted with brown fur. Absorb shock and reduce fall damage.* *These boots, used in celebrative festival, are light, rugged, and retain warmth.* *Effect: Reduces falling damage* ### Availability --- Sold by Sweet Shalquoir after defeating both the Royal Rat Vanguard and the Royal Rat Authority. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Flying Feline Boots40/49/35/3615/9/25/1617/19/0/500662.0-/-/-/-E
### Notes --- - Some of the highest Curse Resistance footwear in the game. - Reduces Falling Damage by approximately 450. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Flying Feline Boots +040/49/35/3615/9/25/1617/19/0/50N/AN/A
Flying Feline Boots +144/54/38/3916/10/27/1718/20/0/551x Twinkling Titanite920
Flying Feline Boots +248/59/42/4317/11/29/1920/22/0/601x Twinkling Titanite1150
Flying Feline Boots +352/64/45/4619/12/32/2022/24/0/652x Twinkling Titanite1380
Flying Feline Boots +456/69/49/5020/13/34/2224/26/0/702x Twinkling Titanite1840
Flying Feline Boots +560/74/54/5422/14/37/2426/28/0/753x Twinkling Titanite2070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Fume Sorcerer Boots
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### In-Game Description --- *Boots worn by fume sorcerers. After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron. But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.* ### Availability --- Fume Sorcerer drop. ### General Information --- Part of the Fume Sorcerer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Fume Sorcerer Boots60/64/59/5918/14/24/2222/19/0/00602.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Fume Sorcerer Boots +060/64/59/5918/14/24/2222/19/0/0--
Fume Sorcerer Boots +161/65/60/6018/14/25/2323/19/0/01x Titanite Shard220
Fume Sorcerer Boots +263/67/61/6119/15/26/2424/20/0/02x Titanite Shard280
Fume Sorcerer Boots +364/68/63/6320/15/27/2525/21/0/03x Titanite Shard330
Fume Sorcerer Boots +466/70/64/6421/16/28/2626/22/0/01x Large Titanite Shard440
Fume Sorcerer Boots +567/72/66/6621/17/30/2727/23/0/02x Large Titanite Shard500
Fume Sorcerer Boots +669/73/67/6722/17/31/2828/24/0/03x Large Titanite Shard550
Fume Sorcerer Boots +770/75/68/6823/18/32/2929/25/0/01x Titanite Chunk660
Fume Sorcerer Boots +872/76/70/7024/18/33/3030/26/0/02x Titanite Chunk720
Fume Sorcerer Boots +973/78/71/7125/19/34/3131/27/0/03x Titanite Chunk770
Fume Sorcerer Boots +1075/80/73/7326/20/36/3333/28/0/01x Titanite Slab880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Grave Warden Bottoms
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### In-Game Description --- *Bottoms worn by wardens of the crypt..* *The Wardens of the crypt watch over the slumbering dead, making sure they are not awoken. Be they King or peasant, wise or dull, rich or poor, the wardens treat them with the same care.* ### Availability --- Grave Warden drop. ### General Information --- Part of the Grave Warden Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Grave Warden Bottoms50/54/48/4822/21/27/2827/22/0/00603.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Grave Warden Bottoms +050/54/48/4822/21/27/2827/22/0/0N/AN/A
Grave Warden Bottoms +155/59/52/5224/23/29/3029/24/0/01x Titanite Shard170
Grave Warden Bottoms +260/65/57/5726/25/32/3332/26/0/02x Titanite Shard210
Grave Warden Bottoms +365/70/62/6228/27/34/3635/28/0/03x Titanite Shard250
Grave Warden Bottoms +470/76/67/6730/29/37/3937/30/0/01x Large Titanite Shard330
Grave Warden Bottoms +575/81/72/7233/31/40/4240/32/0/02x Large Titanite Shard370
Grave Warden Bottoms +680/87/76/7635/33/42/4543/34/0/03x Large Titanite Shard410
Grave Warden Bottoms +785/92/81/8137/36/45/4845/36/0/01x Titanite Chunk490
Grave Warden Bottoms +890/98/86/8639/37/47/5148/38/0/02x Titanite Chunk530
Grave Warden Bottoms +995/103/91/9141/39/50/5451/40/0/03x Titanite Chunk570
Grave Warden Bottoms +10100/109/96/9644/42/53/5754/43/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Boots
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### In-Game Description --- *Boots of the nomadic Gyrm. The stocky Gyrm are kind-natured, but humans deemed them impure, and drove them underground.* ### Availability --- Gyrm drop. ### General Information --- Part of the Gyrm Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Boots59/59/61/568/8/7/817/13/9/914705.6-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Boots +059/59/61/568/8/7/817/13/9/9--
Gyrm Boots +164/64/67/618/8/7/818/14/9/91x Titanite Shard130
Gyrm Boots +270/70/73/679/9/8/920/15/10/102x Titanite Shard170
Gyrm Boots +376/76/79/7210/10/9/1021/16/11/113x Titanite Shard200
Gyrm Boots +482/82/85/7811/11/9/1123/17/12/121x Large Titanite Shard260
Gyrm Boots +588/88/92/8412/12/10/1225/19/13/132x Large Titanite Shard300
Gyrm Boots +693/93/98/8913/12/11/1326/20/14/143x Large Titanite Shard330
Gyrm Boots +799/99/104/9514/13/11/1428/21/15/151x Titanite Chunk390
Gyrm Boots +8105/105/110/10015/14/12/1529/22/16/162x Titanite Chunk430
Gyrm Boots +9111/111/116/10616/15/13/1631/23/17/173x Titanite Chunk460
Gyrm Boots +10117/117/123/11217/16/14/1733/25/18/181x Titanite Slab520
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Gyrm Warrior Boots
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### In-Game Description --- *Warrior boots of the nomadic Gyrm. Excellent poise and defense, but very heavy. Most Gyrm descendants refuse contact with outsiders, and live with a sense of deep contempt for those who exiled them.* ### Availability --- Gyrm Warrior drop. ### General Information --- Part of the Gyrm Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Gyrm Warrior Boots88/92/92/8010/12/12/109/23/0/024758.814/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Gyrm Warrior Boots +088/92/92/8010/12/12/106/20/0/0--
Gyrm Warrior Boots +196/101/101/8710/13/13/106/22/0/01x Titanite Shard170
Gyrm Warrior Boots +2105/110/110/9511/14/14/117/24/0/02x Titanite Shard210
Gyrm Warrior Boots +3114/119/119/10312/15/15/127/26/0/03x Titanite Shard250
Gyrm Warrior Boots +4122/128/128/11113/16/16/138/28/0/01x Large Titanite Shard330
Gyrm Warrior Boots +5131/137/137/11914/17/17/149/30/0/02x Large Titanite Shard370
Gyrm Warrior Boots +6140/146/146/12715/18/18/159/32/0/03x Large Titanite Shard410
Gyrm Warrior Boots +7148/155/155/13516/19/19/1610/34/0/01x Titanite Chunk490
Gyrm Warrior Boots +8157/164/164/14317/20/20/1710/36/0/02x Titanite Chunk530
Gyrm Warrior Boots +9166/173/173/15118/21/21/1811/38/0/03x Titanite Chunk570
Gyrm Warrior Boots +10175/183/183/15919/23/23/1912/40/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hard Leather Boots
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### In-Game Description --- *Boots made of sturdy leather.* *A commonplace piece of armor. No embellishments. Very solid.* ### Availability --- - Starting armor of the Warrior class. - Sold by Maughlin the Armourer. ### General Information --- Part of the Hard Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hard Leather Boots40/42/39/3913/8/16/1314/13/0/00653.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hard Leather Boots +040/42/39/3913/8/16/1314/13/0/0N/AN/A
Hard Leather Boots +144/46/42/4214/8/17/1415/14/0/01x Titanite Shard170
Hard Leather Boots +248/50/46/4615/9/19/1516/15/0/02x Titanite Shard210
Hard Leather Boots +352/54/50/5016/10/20/1618/16/0/03x Titanite Shard250
Hard Leather Boots +456/58/54/5417/11/22/1819/17/0/01x Large Titanite Shard330
Hard Leather Boots +560/62/58/5819/12/23/1921/19/0/02x Large Titanite Shard370
Hard Leather Boots +664/66/62/6220/12/25/2022/20/0/03x Large Titanite Shard410
Hard Leather Boots +768/70/66/6621/13/26/2223/21/0/01x Titanite Chunk490
Hard Leather Boots +872/74/70/7022/14/28/2325/22/0/02x Titanite Chunk530
Hard Leather Boots +976/78/74/7423/15/29/2426/23/0/03x Titanite Chunk570
Hard Leather Boots +1080/83/78/7825/16/31/2628/25/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Havel's Leggings
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### In-Game Description --- *Leggings as if hewn from a giant boulder. Offers stupendous defense, but weighs a ton. The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say that it was the name of a great kingdom ruined in a barbaric war.* ### Availability --- The Gutter treasure. Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set. ### General Information --- Part of Havel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Havel's Leggings168/145/191/16823/25/20/237/40/17/173125511.520/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Havel's Leggings +0168/145/191/16823/25/20/237/40/17/17--
Havel's Leggings +1181/156/206/18124/26/21/247/43/18/181x Twinkling Titanite1230
Havel's Leggings +2194/167/221/19426/28/23/267/46/19/191x Twinkling Titanite1530
Havel's Leggings +3208/179/236/20827/30/24/278/49/20/202x Twinkling Titanite1840
Havel's Leggings +4221/190/251/22129/32/26/298/52/21/212x Twinkling Titanite2450
Havel's Leggings +5235/202/267/23531/34/28/319/55/23/233x Twinkling Titanite2760
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heavy Boots
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### In-Game Description --- *Boots favored by pyromancers. It appears tattered but in fact its fabric is reinforced with pyromancy. Magic is no show. It is an art that allows mere mortals to glimpse into the very fabric of what is and may be.* ### Availability --- - The Gutter treasure. From the Upper Gutter Bonfire, bear right and make your way down to the lower levels (just before point 15 on this map). The boots can be found with the rest of the Tattered Cloth Set. - Dark Stalker drop. ### General Information --- Part of the Tattered Cloth Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heavy Boots29/31/29/2916/21/14/1626/9/0/60551.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heavy Boots +029/31/29/2916/21/14/1626/9/0/6--
Heavy Boots +132/34/31/3117/23/15/1728/9/0/61x Titanite Shard170
Heavy Boots +235/37/34/3419/25/16/1931/10/0/72x Titanite Shard210
Heavy Boots +338/40/37/3720/27/18/2033/11/0/73x Titanite Shard250
Heavy Boots +441/43/40/4022/29/19/2236/12/0/81x Large Titanite Shard330
Heavy Boots +544/46/43/4323/32/21/2338/13/0/82x Large Titanite Shard370
Heavy Boots +647/49/45/4525/34/22/2541/14/0/93x Large Titanite Shard410
Heavy Boots +750/52/48/4826/36/23/2643/15/0/91x Titanite Chunk490
Heavy Boots +853/55/51/5128/38/25/2846/16/0/102x Titanite Chunk530
Heavy Boots +956/58/54/5429/40/26/2948/17/0/103x Titanite Chunk570
Heavy Boots +1059/62/57/5731/43/28/3151/18/0/111x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Heide Knight Leggings
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### In-Game Description --- *Leggings worn by Heide Knights.* *Whether Heide refers to the kingdom or was just a name for the land is not clear, for no records date back far enough to tell.* *All that is known is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.* ### Availability --- Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.) ### General Information --- Part of the Heide Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heide Knight Leggings63/59/68/6311/14/9/1921/16/0/1710906.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heide Knight Leggings +063/59/68/6311/14/9/1921/16/0/17N/AN/A
Heide Knight Leggings +169/65/74/6912/15/10/2023/17/0/181x Titanite Shard650
Heide Knight Leggings +275/71/81/7513/16/11/2225/19/0/202x Titanite Shard820
Heide Knight Leggings +381/77/88/8114/18/12/2426/20/0/213x Titanite Shard980
Heide Knight Leggings +488/83/94/8815/19/13/2628/22/0/231x Large Titanite Shard1,300
Heide Knight Leggings +594/89/101/9416/21/14/2831/23/0/252x Large Titanite Shard1,470
Heide Knight Leggings +6100/95/108/10017/22/15/3033/25/0/263x Large Titanite Shard1,630
Heide Knight Leggings +7107/101/114/10718/23/15/3235/26/0/281x Titanite Chunk1,950
Heide Knight Leggings +8113/107/121/11319/25/17/3437/28/0/292x Titanite Chunk2,120
Heide Knight Leggings +9119/113/128/11920/26/18/3639/29/0/313x Titanite Chunk2,280
Heide Knight Leggings +10126/119/135/12622/28/19/3841/31/0/331x Titanite Slab2,600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hexer's Boots
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### In-Game Description --- *Boots worn by a hexer. Belonged to Felkin the Outcast. Those who have a taste of dark are drawn into its vortex and rarely return. Perhaps it appeals to something deep within the human soul.* ### Availability --- - Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith. - Sold by Merchant Hag Melentia after Felkin the Outcast has been killed. ### General Information --- Part of the Hexer's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hexer's Boots52/55/49/4938/56/38/3823/20/30/270552.0-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hexer's Boots +052/55/49/4938/56/38/3823/20/30/27--
Hexer's Boots +157/60/54/5441/61/41/4124/22/33/291x Twinkling Titanite620
Hexer's Boots +262/66/59/5945/67/45/4527/24/36/321x Twinkling Titanite770
Hexer's Boots +367/71/64/6449/73/49/4930/26/39/352x Twinkling Titanite920
Hexer's Boots +472/77/69/6953/79/53/5332/28/42/382x Twinkling Titanite1230
Hexer's Boots +578/83/74/7457/85/57/8235/30/45/413x Twinkling Titanite1380
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Infantry Boots
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### In-Game Description --- *Boots worn by Hollowed infantry. A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* ### Availability --- Hollow Infantry drop. ### General Information --- Part of the Hollow Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Infantry Boots35/36/34/348/6/9/87/7/0/00404.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Infantry Boots +035/36/34/348/6/9/87/7/0/0--
Hollow Infantry Boots +138/39/37/378/6/10/87/7/0/01x Titanite Shard280
Hollow Infantry Boots +242/43/40/409/7/11/98/8/0/02x Titanite Shard350
Hollow Infantry Boots +345/46/44/4410/8/12/109/9/0/03x Titanite Shard420
Hollow Infantry Boots +449/50/47/4710/8/13/1010/10/0/01x Large Titanite Shard560
Hollow Infantry Boots +552/54/51/5111/9/14/1111/11/0/02x Large Titanite Shard560
Hollow Infantry Boots +656/57/54/5412/10/15/1211/11/0/03x Large Titanite Shard630
Hollow Infantry Boots +759/61/57/5712/10/16/1212/12/0/01x Titanite Chunk700
Hollow Infantry Boots +863/64/60/6013/11/17/1313/13/0/02x Titanite Chunk900
Hollow Infantry Boots +966/68/64/6414/12/18/1414/14/0/03x Titanite Chunk970
Hollow Infantry Boots +1070/72/68/6815/13/19/1515/15/0/01x Titanite Slab1110
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Hollow Soldier Leggings
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### In-Game Description --- *Leggings worn by Hollowed royal soldiers.* *They appear to be crafted with quality materials, but are highly degraded and close to falling apart. Wearing these will be of little use.* ### Availability --- Hollow Soldier drop. ### General Information --- Part of the Hollow Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Soldier Leggings14/14/15/155/5/3/54/4/0/00351.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Soldier Leggings +014/14/15/155/5/3/54/4/0/0N/AN/A
Hollow Soldier Leggings +115/15/16/165/5/3/54/4/0/01x Titanite Shard120
Hollow Soldier Leggings +217/16/18/175/6/3/54/5/0/01x Titanite Shard140
Hollow Soldier Leggings +318/18/19/196/6/3/65/5/0/02x Titanite Shard170
Hollow Soldier Leggings +420/19/21/206/7/4/65/6/0/01x Large Titanite Shard230
Hollow Soldier Leggings +521/21/22/227/7/4/76/6/0/01x Large Titanite Shard250
Hollow Soldier Leggings +623/22/24/237/8/4/76/7/0/02x Large Titanite Shard280
Hollow Soldier Leggings +724/23/25/247/8/5/76/7/0/01x Titanite Chunk340
Hollow Soldier Leggings +826/25/27/268/9/5/87/8/0/01x Titanite Chunk360
Hollow Soldier Leggings +927/26/28/278/9/5/87/8/0/02x Titanite Chunk390
Hollow Soldier Leggings +1029/28/30/299/10/6/98/9/0/01x Titanite Slab450
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imperious Leggings
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### In-Game Description --- *Leggings worn by once-proud knights. Relics of a party who long ago attempted to conquer the Undead Crypt. For this act of conceit they will never rest in peace, and instead serve as crypt guardians.* ### Availability --- - Imperious Knight drop. - Dual Wielding Swordsman drop. ### General Information --- Part of the Imperious Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imperious Leggings79/75/83/7914/11/9/1414/17/13/1317857.5-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imperious Leggings +079/75/83/7914/11/9/1411/15/11/11--
Imperious Leggings +186/82/91/8615/12/9/1512/16/12/121x Titanite Shard650
Imperious Leggings +294/90/99/9416/13/10/1613/17/13/132x Titanite Shard820
Imperious Leggings +3102/97/107/10218/14/11/1814/19/14/143x Titanite Shard980
Imperious Leggings +4110/105/116/11019/15/12/1915/20/15/151x Large Titanite Shard1300
Imperious Leggings +5118/112/124/11821/16/13/2115/22/15/152x Large Titanite Shard1470
Imperious Leggings +6125/120/132/12522/17/13/2217/23/17/173x Large Titanite Shard1630
Imperious Leggings +7133/127/141/13323/18/14/2318/24/18/181x Titanite Chunk1950
Imperious Leggings +8141/135/149/14125/19/15/2519/26/19/192x Titanite Chunk2120
Imperious Leggings +9149/142/157/14926/20/16/2619/27/19/193x Titanite Chunk2280
Imperious Leggings +10157/150/166/15728/22/17/2821/29/21/211x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Imported Trousers
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### In-Game Description --- *Traveler's trousers. Won't provide much in the way of protection.* *The cursed souls who wander the lands have a strange way of ending up here, as if drawn from afar by some force.* ### Availability --- - Starting equipment. - Foreign Wanderer Phantom drop. ### General Information --- Part of the Imported Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imported Trousers26/29/25/258/7/9/89/10/0/00353.6-/-/-/-D
### Upgrades --- Requires Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imported Trousers +026/29/25/258/7/9/89/10/0/0N/AN/A
Imported Trousers +128/31/27/278/7/9/810/11/0/01x Titanite Shard100
Imported Trousers +231/34/30/309/8/10/911/12/0/02x Titanite Shard130
Imported Trousers +333/37/32/3210/8/11/1012/13/0/03x Titanite Shard150
Imported Trousers +436/40/35/3510/9/12/1013/14/0/01x Large Titanite Shard200
Imported Trousers +539/43/37/3711/10/13/1114/15/0/02x Large Titanite Shard220
Imported Trousers +641/46/40/4012/10/14/1215/16/0/03x Large Titanite Shard250
Imported Trousers +744/49/42/4212/11/15/1215/17/0/01x Titanite Chunk300
Imported Trousers +846/52/45/4513/11/16/1317/18/0/02x Titanite Chunk320
Imported Trousers +949/55/47/4714/12/17/1418/19/0/03x Titanite Chunk350
Imported Trousers +1052/58/50/5015/13/18/1618/20/0/01x Titanite Slab400
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Infantry Boots
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### In-Game Description --- *Boots worn by Drangleic infantry.* *A piece of basic, minimal equipment. At least it's light and easy-to-use.* ### Availability --- Sold by Maughlin the Armourer. ### General Information --- Part of the Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Infantry Boots43/45/42/4211/10/14/1111/11/0/00554.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Infantry Boots +043/45/42/4211/10/14/1111/11/0/0N/AN/A
Infantry Boots +147/49/46/4612/11/15/1212/12/0/01x Titanite Shard330
Infantry Boots +251/54/50/5013/12/16/1313/13/0/02x Titanite Shard410
Infantry Boots +355/58/54/5414/13/18/1414/14/0/03x Titanite Shard490
Infantry Boots +460/63/59/5915/14/19/1515/15/0/01x Large Titanite Shard650
Infantry Boots +564/67/63/6316/15/21/1616/16/0/02x Large Titanite Shard730
Infantry Boots +668/72/67/6717/16/22/1717/17/0/03x Large Titanite Shard820
Infantry Boots +773/76/72/7218/17/23/1818/18/0/01x Titanite Chunk980
Infantry Boots +877/81/76/7619/18/25/1919/19/0/02x Titanite Chunk1060
Infantry Boots +981/85/80/8020/19/27/2020/20/0/03x Titanite Chunk1140
Infantry Boots +1086/90/85/8522/20/28/2222/22/0/01x Titanite Slab1300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Insolent Boots
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### In-Game Description --- *Boots worn by once-proud clerics.* *Relics of a party who long ago attempted to conquer the Undead Crypt.* *For this sin their deaths have been postponed, so they may serve as crypt sentries.* ### Availability --- Sold by Grave Warden Agdayne. - SotFS: Dropped by Insolent Knight. ### General Information --- Part of the Insolent Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Insolent Boots50/48/54/5013/13/16/1212/15/13/139755.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Insolent Boots +050/48/54/5013/13/16/1212/15/13/13N/AN/A
Insolent Boots +155/52/59/5514/14/17/1313/16/14/141x Titanite Shard170
Insolent Boots +260/57/64/6015/15/19/1414/18/15/152x Titanite Shard210
Insolent Boots +365/62/70/6516/16/20/1515/19/16/163x Titanite Shard250
Insolent Boots +470/67/75/7018/18/22/1616/21/17/171x Large Titanite Shard330
Insolent Boots +575/72/81/7519/19/24/1817/22/19/192x Large Titanite Shard370
Insolent Boots +680/76/86/8020/20/25/1918/24/20/203x Large Titanite Shard410
Insolent Boots +785/81/91/8522/22/27/2019/25/21/211x Titanite Chunk490
Insolent Boots +890/86/97/9023/23/28/2120/27/22/222x Titanite Chunk530
Insolent Boots +995/91/102/9524/24/30/2221/28/23/233x Titanite Chunk570
Insolent Boots +10101/96/108/10126/26/32/2423/30/25/251x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ironclad Leggings
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### In-Game Description --- *Leggings worn by Ironclad Soldiers. Provides high defense, but are so heavy that they require great strength to move. The Ironclad Soldiers were minions created by the Old Iron King, their life granted by an enchantment of souls. By now this is again an iron husk, and fit to wear. Once, the Old King could have unraveled the greater mysteries, with the aid of his great soul, but he was led astray by his enormous fortune, becoming nothing more than a vulgar hedonist.* ### Availability --- Ironclad Soldier drop. ### General Information --- Part of the Ironclad Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ironclad Leggings85/78/91/8512/14/8/126/23/0/023909.414/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ironclad Leggings +085/78/91/8512/14/8/126/23/0/0--
Ironclad Leggings +193/85/100/9313/15/8/136/25/0/01x Titanite Shard560
Ironclad Leggings +2102/93/109/10214/16/9/147/27/0/02x Titanite Shard700
Ironclad Leggings +3110/101/118/11015/17/10/157/29/0/03x Titanite Shard830
Ironclad Leggings +4119/108/127/11916/19/11/168/32/0/01x Large Titanite Shard1110
Ironclad Leggings +5127/116/136/12718/20/12/188/34/0/02x Large Titanite Shard1250
Ironclad Leggings +6136/124/145/13619/21/12/199/36/0/03x Large Titanite Shard1390
Ironclad Leggings +7144/131/154/14420/23/13/209/39/0/01x Titanite Chunk1660
Ironclad Leggings +8153/139/163/15321/24/14/2110/41/0/02x Titanite Chunk1800
Ironclad Leggings +9161/147/172/16122/25/15/2210/43/0/03x Titanite Chunk1940
Ironclad Leggings +10170/155/182/17024/27/16/2411/46/0/01x Titanite Slab2210
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ivory King Leggings
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### In-Game Description --- *Leggings of the Ivory King of Eleum Loyce.* *The land of Eleum Loyce was a vast rampart built to contain the ancient Chaos. The Ivory King placed his throne upon the very mouth of Chaos, and served as the first line of defense.* ### Availability --- Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. ### General Information --- Part of the Ivory King Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ivory King Leggings128/104/132/12820/30/12/2118/21/0/015558.6-/-/-/-C
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ivory King Leggings +0128/104/132/12820/30/12/2118/21/0/0N/AN/A
Ivory King Leggings +1134/109/138/13422/32/13/2319/23/0/01x Twinkling Titanite1230
Ivory King Leggings +2140/114/145/14024/35/14/2521/25/0/01x Twinkling Titanite1530
Ivory King Leggings +3147/119/151/14726/38/15/2622/26/0/02x Twinkling Titanite1840
Ivory King Leggings +4153/124/158/15328/41/16/2824/28/0/02x Twinkling Titanite2450
Ivory King Leggings +5160/130/165/16030/44/18/3126/31/0/03x Twinkling Titanite2760
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Jester's Tights
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### In-Game Description --- *Boldly-colored jester's tights. A nice bit of fun to try on. Jesters are more than festival fixtures; some have a second face, hidden from public view. Effect: Reduces falling damage* ### Availability --- Sold by Magerold of Lanafir. ### General Information --- - Part of the Jester's Set. - Reduces Falling Damage by approximately 280.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Jester's Tights31/33/30/3017/17/17/1719/14/18/120452.7-/14/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Jester's Tights +031/33/30/3017/17/17/1719/14/18/12N/AN/A
Jester's Tights +134/36/33/3318/18/18/1820/15/19/131x Titanite Shard170
Jester's Tights +237/39/36/3620/20/20/2022/17/21/142x Titanite Shard210
Jester's Tights +340/42/39/3922/22/22/2224/18/23/153x Titanite Shard250
Jester's Tights +443/46/42/4224/24/24/2426/20/25/161x Large Titanite Shard330
Jester's Tights +546/49/45/4526/26/26/2628/21/27/182x Large Titanite Shard370
Jester's Tights +649/52/48/4827/27/27/2730/23/29/193x Large Titanite Shard410
Jester's Tights +752/56/51/5129/29/29/2932/24/31/201x Titanite Chunk490
Jester's Tights +855/59/54/5431/31/31/3134/26/33/212x Titanite Chunk530
Jester's Tights +958/62/57/5733/33/33/3336/27/35/223x Titanite Chunk570
Jester's Tights +1062/66/60/6035/35/35/3538/29/37/241x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# King's Leggings
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### In-Game Description --- *Leggings of Vendrick, King of Drangleic. What makes a king? Some say that it is birthright, while others call it destiny. Perhaps it is not important, as long as the king's name serves to unite his people.* ### Availability --- Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human. ### General Information --- Part of the King's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
King's Leggings85/81/90/8528/28/22/2032/29/31/0101207.114/12/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
King's Leggings +085/81/90/8528/28/22/2032/29/31/0N/AN/A
King's Leggings +193/89/98/9330/30/24/2235/31/34/01920
King's Leggings +2101/97/107/10133/33/26/2438/34/37/011,150
King's Leggings +3110/105/116/11036/36/29/2641/37/40/021,380
King's Leggings +4118/113/125/11839/39/31/2844/40/43/021,840
King's Leggings +5127/121/134/12742/42/34/3048/43/47/032,070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Knight Leggings
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### In-Game Description --- *Metal leggings worn by knights. Standard issue for new Drangleic knights.* *Knights have long trusted these leggings for their excellent functionality.* ### Availability --- - Sold by Maughlin the Armourer. - Heide's Tower of Flame treasure. ### General Information --- Part of the Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Knight Leggings54/52/61/5416/17/12/1614/20/0/012806.4-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Knight Leggings +054/52/61/5416/17/12/1615/20/0/0N/AN/A
Knight Leggings +159/57/67/5917/18/13/1715/22/0/01x Titanite Shard330
Knight Leggings +264/62/73/6419/20/14/1917/24/0/02x Titanite Shard410
Knight Leggings +370/67/79/7020/22/15/2018/26/0/03x Titanite Shard490
Knight Leggings +475/73/85/7522/24/16/2220/28/0/01x Large Titanite Shard650
Knight Leggings +581/78/92/8124/26/17/2421/30/0/02x Large Titanite Shard740
Knight Leggings +686/83/98/8625/27/18/2523/32/0/03x Large Titanite Shard820
Knight Leggings +791/89/104/9127/29/19/2724/34/0/01x Titanite Chunk980
Knight Leggings +897/94/110/9728/31/20/2826/36/0/02x Titanite Chunk1060
Knight Leggings +9102/99/116/10230/33/21/3027/38/0/03x Titanite Chunk1140
Knight Leggings +10108/105/123/10832/35/23/3229/40/0/01x Titanite Slab1300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leather Boots
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### In-Game Description --- *Boots made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* ### Availability --- Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area. ### General Information --- Part of the Leather Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leather Boots39/41/37/3714/9/19/1516/13/0/00602.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leather Boots +039/41/37/3714/9/19/1516/13/0/0N/AN/A
Leather Boots +142/45/40/4015/9/20/1617/14/0/01x Titanite Shard170
Leather Boots +246/49/44/4416/10/22/1819/15/0/02x Titanite Shard210
Leather Boots +350/53/48/4818/11/24/1920/16/0/03x Titanite Shard220
Leather Boots +454/57/52/5219/12/26/2122/18/0/01x Large Titanite Shard330
Leather Boots +558/61/56/5621/13/28/2223/19/0/02x Large Titanite Shard370
Leather Boots +661/65/59/5922/14/29/2425/20/0/03x Large Titanite Shard410
Leather Boots +765/69/63/6323/15/31/2526/22/0/01x Titanite Chunk490
Leather Boots +869/73/67/6725/16/33/2728/23/0/02x Titanite Chunk530
Leather Boots +973/77/71/7126/17/35/2829/24/0/03x Titanite Chunk570
Leather Boots +1077/82/75/7528/18/37/3031/26/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leggings of Aurous (Transparent)
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### In-Game Description --- *Leggings of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder. According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you? Effect: Raises equipment load.* ### Availability --- - Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls. - Dark Spirit Rhoy the Explorer drop - rare ### General Information --- - Part of the Aurous Set (Transparent). - Raises Equipment Load by 1.5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leggings of Aurous48/51/45/4619/15/20/1713/15/0/00402.0-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leggings of Aurous +048/51/45/4619/15/20/1713/15/0/0--
Leggings of Aurous +152/56/49/5020/16/22/1814/16/0/01x Twinkling Titanite710
Leggings of Aurous +257/61/54/5522/18/24/2015/17/0/01x Twinkling Titanite890
Leggings of Aurous +362/66/58/5924/19/26/2216/19/0/02x Twinkling Titanite1070
Leggings of Aurous +467/71/63/6426/21/28/2417/20/0/02x Twinkling Titanite1420
Leggings of Aurous +572/77/68/6928/23/30/2619/22/0/03x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leggings of Aurous
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### In-Game Description --- *Leggings of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.* *According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?* ### Availability --- Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+). **Scholar of the First Sin**: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial ### General Information --- Part of the Aurous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leggings of Aurous70/68/74/7125/24/17/2620/25/0/010805.8-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leggings of Aurous +070/68/74/7125/24/17/2620/25/0/0N/AN/A
Leggings of Aurous +177/74/81/7827/26/18/2821/27/0/01x Twinkling Titanite710
Leggings of Aurous +284/81/88/8529/28/20/3123/29/0/01x Twinkling Titanite890
Leggings of Aurous +391/88/95/9232/31/22/3425/32/0/02x Twinkling Titanite1070
Leggings of Aurous +498/95/102/9934/33/24/3727/34/0/02x Twinkling Titanite1420
Leggings of Aurous +5105/102/110/10637/36/26/4029/37/0/03x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Leggings of the Forlorn
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### In-Game Description --- *Leggings of the Forlorn, who wander the land of the Undead.* *Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.* *But without self, one has neither beginning nor end, and so the Forlorn have only to wander.* ### Availability --- Sold by Straid of Olaphis. ### General Information --- - Part of the Forlorn Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leggings of the Forlorn100/94/107/10014/18/12/2426/20/0/011756.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leggings of the Forlorn +0100/94/107/10014/18/12/2426/20/0/0--
Leggings of the Forlorn +1104/98/112/10415/19/13/2628/21/0/01x Twinkling Titanite920
Leggings of the Forlorn +2109/103/117/10916/21/14/2831/23/0/01x Twinkling Titanite1150
Leggings of the Forlorn +3114/107/122/11417/22/15/3133/35/0/02x Twinkling Titanite1380
Leggings of the Forlorn +4119/112/127/11918/24/16/3336/27/0/02x Twinkling Titanite1840
Leggings of the Forlorn +5124/117/133/12420/26/17/3639/29/0/03x Twinkling Titanite2070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Mage Skirt
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### In-Game Description --- *Skirt worn by Lion Clan mages.* *The Lion Clan are an offshoot race that appear in historical records quite abruptly, as if one day they climbed up out of the depths of the very earth itself.* *Effect: Improves casting speed.* ### Availability --- Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers. Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore. ### General Information --- - Part of the Lion Mage Set. - Increases casting speed by ~5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Mage Skirt25/26/23/2324/19/20/2411/11/13/290401.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Mage Skirt +025/26/23/2324/19/20/2411/11/13/29N/AN/A
Lion Mage Skirt +127/28/25/2526/20/21/2612/12/14/311x Titanite Shard170
Lion Mage Skirt +230/31/27/2728/22/23/2813/13/15/342x Titanite Shard210
Lion Mage Skirt +332/34/29/2930/24/25/3014/14/16/373x Titanite Shard250
Lion Mage Skirt +435/36/32/3233/26/27/3315/15/17/401x Large Titanite Shard330
Lion Mage Skirt +537/39/34/3435/28/29/3516/16/19/432x Large Titanite Shard370
Lion Mage Skirt +640/42/36/3637/30/31/3717/17/20/453x Large Titanite Shard410
Lion Mage Skirt +742/44/39/3940/32/33/4018/18/21/481x Titanite Chunk490
Lion Mage Skirt +845/47/41/4142/34/35/4219/19/22/512x Titanite Chunk470
Lion Mage Skirt +947/50/43/4344/36/37/4420/20/23/543x Titanite Chunk510
Lion Mage Skirt +1050/53/46/4647/38/39/4722/22/25/571x Titanite Slab580
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lion Warrior Skirt
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### In-Game Description --- *Skirt worn by Lion Clan warriors.* *The Lion Clan are an offshoot race that have no ties to humans, and would murder anyone with the curious notion of approaching them.* *The lion clansmen seem to despise their own looks, as they hate being seen*. *Effect: Reduces falling damage.* ### Availability --- Lion Clan Warrior drop. ### General Information --- - Part of the Lion Warrior Set. - Reduces Falling Damage by approximately 275.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lion Warrior Skirt23/23/22/2210/9/9/176/6/17/320401.2-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lion Warrior Skirt +023/23/22/2210/9/9/176/6/17/32N/AN/A
Lion Warrior Skirt +125/25/24/2410/9/9/186/6/18/351x Titanite Shard170
Lion Warrior Skirt +227/27/26/2611/10/10/207/7/20/202x Titanite Shard210
Lion Warrior Skirt +329/30/28/2812/11/11/228/7/22/413x Titanite Shard250
Lion Warrior Skirt +431/32/30/3013/12/12/248/8/23/451x Large Titanite Shard330
Lion Warrior Skirt +534/35/33/3314/13/13/269/9/25/482x Large Titanite Shard370
Lion Warrior Skirt +636/37/35/3515/14/14/2710/9/27/513x Large Titanite Shard410
Lion Warrior Skirt +738/39/37/3716/15/15/2910/10/28/551x Titanite Chunk490
Lion Warrior Skirt +840/42/39/3917/16/16/3111/10/30/582x Titanite Chunk530
Lion Warrior Skirt +942/44/41/4118/17/17/3312/11/32/613x Titanite Chunk570
Lion Warrior Skirt +1045/47/44/4419/18/18/3513/12/34/651x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Llewellyn Shoes
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### In-Game Description --- *Shoes reinforced with rare geisteel.* *Excellent defensive gear that is both light* *and sturdy.* *Quality equipment that is both light and strong.* *Crafted by the castle's resident master smith* *Llewellyn, and supplied only to a select few.* *His work easily identified by its lack of* *ostentation, Llewellyn focused solely on an* *economy of simplicity and strength.* ### Availability --- ***Dark Souls 2:*** - Stone Knight drop - rare. ***Scholar of the First Sin:*** - Gifted by Chancellor Wellager after defeating the Giant Lord. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Llewellyn Shoes55/51/57/5517/21/13/1718/25/10/104853.1-/-/-/-D
### Notes --- - Part of the Llewellyn Set. ### Upgrades --- Special upgrade path. Requires: - Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls
Llewellyn Shoes +055/51/57/5517/21/13/1718/25/10/10--
Llewellyn Shoes +160/56/62/6018/23/14/1819/27/11/111x Twinkling Titanite710
Llewellyn Shoes +265/61/68/6620/25/15/2021/29/12/121x Twinkling Titanite890
Llewellyn Shoes +371/66/73/7122/26/17/2223/32/13/132x Twinkling Titanite1,070
Llewellyn Shoes +476/71/79/7724/28/18/2425/34/14/142x Twinkling Titanite1,420
Llewellyn Shoes +582/76/85/8326/31/20/2627/37/15/153x Twinkling Titanite1,600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Looking Glass Leggings
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### In-Game Description --- *Leggings worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* ### Availability --- Sold by Maughlin the Armourer after defeating the Looking Glass Knight. ### General Information --- Part of the Looking Glass Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Looking Glass Leggings144/125/165/14420/23/34/2017/35/0/02715010.416/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Looking Glass Leggings +0144/125/165/14418/20/33/1817/35/0/0N/AN/A
Looking Glass Leggings +1155/135/178/15519/21/35/1918/37/0/01x Twinkling Titanite920
Looking Glass Leggings +2166/145/191/16620/23/37/2019/40/0/01x Twinkling Titanite1150
Looking Glass Leggings +3178/155/204/17822/24/40/2220/43/0/02x Twinkling Titanite1380
Looking Glass Leggings +4189/165/217/18923/26/42/2321/46/0/02x Twinkling Titanite1840
Looking Glass Leggings +5201/175/230/20125/28/45/2523/49/0/03x Twinkling Titanite2070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Loyce Leggings
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### In-Game Description --- *Leggings of a Knight of Loyce.* *The Knights of Loyce were devoted guardians of this land that delved valiantly into the depths of chaos, never to return.* *The few that survived remain in Eleum Loyce, now frozen over, awaiting the call their master.* ### Availability --- Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls. ### General Information --- Part of the Loyce Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Loyce Leggings115/110/122/11529/20/12/2018/21/0/012857.5-/-/-/-C
### Notes --- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender. ### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Loyce Leggings +0115/110/122/11529/20/12/2018/21/0/0N/AN/A
Loyce Leggings +1120/115/128/12031/22/13/2219/23/0/01x Twinkling Titanite710
Loyce Leggings +2126/120/134/12634/24/14/2421/25/0/01x Twinkling Titanite890
Loyce Leggings +3131/126/140/13137/26/15/2622/26/0/02x Twinkling Titanite1,070
Loyce Leggings +4137/131/146/13740/28/16/2824/28/0/02x Twinkling Titanite1,420
Loyce Leggings +5143/137/152/14343/30/18/3026/31/0/03x Twinkling Titanite1,600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Lucatiel's Trousers
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### In-Game Description --- *Trousers worn by knights while on travel. Belonged to Lucatiel of Mirrah.* *Only those who have distinguished themselves on the battlefield were admitted into the elite ranks of Mirrah's official order of knights.* *It is common to hear of a peasant's dream of striving for knighthood as an escape from hardship, but who would ever think it possible?* ### Availability --- - Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah. - Obtained from Lucatiel of Mirrah as a gift after completing her questline. ### General Information --- Part of Lucatiel's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lucatiel's Trousers51/55/49/4928/25/30/2822/17/9/180654.0-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lucatiel's Trousers +051/55/49/4928/25/30/2824/18/9/19N/AN/A
Lucatiel's Trousers +156/60/53/5330/27/33/3024/18/9/191x Titanite Shard220
Lucatiel's Trousers +261/65/58/5833/30/36/3326/20/10/212x Titanite Shard280
Lucatiel's Trousers +366/71/63/6336/32/39/3628/22/11/233x Titanite Shard330
Lucatiel's Trousers +471/76/68/6839/35/42/3930/23/12/251x Large Titanite Shard440
Lucatiel's Trousers +576/82/73/7342/37/45/4232/25/13/262x Large Titanite Shard500
Lucatiel's Trousers +681/87/78/7844/40/48/4434/27/14/283x Large Titanite Shard550
Lucatiel's Trousers +786/92/83/8347/42/51/4736/28/15/301x Titanite Chunk660
Lucatiel's Trousers +891/98/88/8850/45/54/5038/30/16/322x Titanite Chunk720
Lucatiel's Trousers +996/103/93/9353/47/57/5340/32/17/343x Titanite Chunk770
Lucatiel's Trousers +10102/109/98/9856/50/61/5643/34/18/361x Titanite Slab880
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mad Warrior Leggings
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### In-Game Description --- *Leggings from an unknown foreign land. King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse. Perhaps they belonged to one of his guests.* ### Availability --- Mad Warrior drop (very rare). Prowlers drop. ### General Information --- Part of the Mad Warrior Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mad Warrior Leggings101/101/106/9717/16/12/1721/21/19/1912757.4-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mad Warrior Leggings +0101/101/106/9717/16/12/1721/21/19/19--
Mad Warrior Leggings +1111/111/116/10618/17/13/1823/23/21/211x Twinkling Titanite710
Mad Warrior Leggings +2121/121/127/11620/19/14/2025/25/23/231x Twinkling Titanite890
Mad Warrior Leggings +3131/131/138/12521/20/15/2127/27/25/252x Twinkling Titanite1070
Mad Warrior Leggings +4141/141/149/13523/22/16/2329/29/27/272x Twinkling Titanite1420
Mad Warrior Leggings +5152/152/160/14525/24/18/2532/32/29/293x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Manikin Boots
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### In-Game Description --- *Boots of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* ### Availability --- Manikin drop. ### General Information --- Part of the Manikin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Manikin Boots32/34/31/3116/15/19/200/19/26/80651.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Manikin Boots +032/34/31/3116/15/19/2019/26/8/0N/AN/A
Manikin Boots +135/37/34/3417/16/20/2220/28/8/01x Titanite Shard170
Manikin Boots +238/40/37/3719/18/22/2422/31/9/02x Titanite Shard210
Manikin Boots +341/44/40/4020/19/24/2624/33/10/03x Titanite Shard250
Manikin Boots +444/47/43/4322/21/26/2826/36/11/01x Large Titanite Shard330
Manikin Boots +548/51/46/4624/23/28/3028/39/12/02x Large Titanite Shard370
Manikin Boots +651/54/49/4925/24/30/3230/41/13/03x Large Titanite Shard410
Manikin Boots +754/57/52/5227/26/32/3432/44/14/01x Titanite Chunk490
Manikin Boots +857/61/55/5528/27/34/3634/46/15/02x Titanite Chunk530
Manikin Boots +960/64/58/5830/29/36/3836/49/16/03x Titanite Chunk570
Manikin Boots +1064/68/61/6132/31/38/4038/52/17/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Mastodon Leggings
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### In-Game Description --- *Leggings worn by the Primal Knights of Drangleic castle.* *Their weight would normally crush a man, but the Primal Knights wear them as if they were silk, so fearsome is their brute strength.* *The King restored a forbidden, long-lost art to create these inhuman abominations.* ### Availability --- Primal Knight drop in Drangleic Castle. ### General Information --- Part of the Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mastodon Leggings109/101/117/10913/14/8/1317/20/0/0279010.816/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mastodon Leggings +0109/111/128/10913/14/8/1317/20/0/0N/AN/A
Mastodon Leggings +1119/111/128/11914/15/8/1418/21/0/01x Titanite Shard650
Mastodon Leggings +2130/121/140/13015/16/9/1520/23/0/02x Titanite Shard820
Mastodon Leggings +3141/131/151/14116/18/10/1622/25/0/03x Titanite Shard980
Mastodon Leggings +4152/141/163/15217/19/10/1723/27/0/01x Large Titanite Shard1300
Mastodon Leggings +5163/151/175/16319/21/11/1925/29/0/02x Large Titanite Shard1470
Mastodon Leggings +6173/161/186/17320/22/12/2027/31/0/03x Large Titanite Shard1630
Mastodon Leggings +7184/171/198/18421/23/12/2128/33/0/01x Titanite Chunk1950
Mastodon Leggings +8195/181/298/19522/25/13/2230/35/0/02x Titanite Chunk2120
Mastodon Leggings +9206/191/221/20623/26/14/2332/37/0/03x Titanite Chunk2280
Mastodon Leggings +10217/201/233/21725/28/15/2534/39/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Monastery Skirt
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### In-Game Description --- *Traditional sacred skirt crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* ### Availability --- Painting Guardian Phantom drop (rare). ### General Information --- Part of the Monastery Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Monastery Skirt47/50/44/4442/31/27/3052/33/29/350554.0-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Monastery Skirt +047/50/44/4442/31/27/3052/33/29/35N/AN/A
Monastery Skirt +151/55/48/4846/34/29/3357/36/32/381240
Monastery Skirt +256/60/52/5250/37/32/3662/39/35/421300
Monastery Skirt +361/65/57/5754/40/34/3968/43/38/452360
Monastery Skirt +466/70/61/6158/42/37/4273/46/41/492480
Monastery Skirt +571/75/66/6663/46/40/4579/50/44/533540
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Moon Butterfly Skirt
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### In-Game Description --- *Skirt made from wings of the rare moon butterfly. Poisons those who approach its wearer. Also extends jump distance. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effects: Poisons nearby foes Increases length of jump* ### Availability --- Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item. ### General Information --- - Part of the Moon Butterfly Set. - Poisons nearby characters, this includes friendly NPCs. - Changes how jumps work when worn, also allows you to jump without sprinting. - Reduces falling damage.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Moon Butterfly Skirt41/45/39/3921/14/22/1839/17/22/240351.2-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Moon Butterfly Skirt +041/45/39/3921/14/22/1839/17/22/24--
Moon Butterfly Skirt +145/49/42/4223/15/24/1943/18/24/261x Twinkling Titanite310
Moon Butterfly Skirt +249/53/46/4625/16/26/2147/20/26/281x Twinkling Titanite390
Moon Butterfly Skirt +353/58/50/5027/18/28/2351/21/28/313x Twinkling Titanite460
Moon Butterfly Skirt +457/62/54/5429/19/30/2555/23/30/332x Twinkling Titanite620
Moon Butterfly Skirt +561/67/58/5832/21/33/2759/25/33/362x Twinkling Titanite690
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Northwarder Trousers
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### In-Game Description --- *Trousers of a Forossan sage. In Forossa, the gods of war were venerated, and sages who led warriors into battle were called Northwarders. Northwarders earned their title only after completing a great journey of great hardship, after which they would be worshipped as oracles of the war gods. Effect: extends duration of spell effects* ### Availability --- Frozen Eleum Loyce treasure. ### General Information --- - Part of the Northwarder Set. - Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped. - Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Northwarder Trousers50/52/48/4830/28/34/3237/14/0/90551.8-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Northwarder Trousers +050/52/48/4830/28/34/3236/14/0/9--
Northwarder Trousers +151/53/49/4931/29/35/3337/14/0/91x Titanite Shard290
Northwarder Trousers +252/54/50/5032/30/37/3539/15/0/92x Titanite Shard360
Northwarder Trousers +353/55/51/5134/32/38/3641/15/0/103x Titanite Shard430
Northwarder Trousers +454/57/52/5235/33/40/3842/16/0/101x Large Titanite Shard570
Northwarder Trousers +556/58/54/5437/35/42/3944/17/0/102x Large Titanite Shard640
Northwarder Trousers +657/59/55/5538/36/43/4146/17/0/113x Large Titanite Shard720
Northwarder Trousers +758/61/56/5639/37/45/4247/18/0/111x Titanite Chunk860
Northwarder Trousers +859/62/57/5741/39/46/4449/18/0/122x Titanite Chunk930
Northwarder Trousers +960/63/58/5842/40/48/4551/19/0/123x Titanite Chunk1000
Northwarder Trousers +1062/65/60/6044/42/50/4753/20/0/131x Titanite Slab1140
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
# Old Ironclad Leggings
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### In-Game Description --- *Old leggings worn by Ironclad Soldiers Provides high defense, but extremely heavy.* *One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions among the royal army.* *Not one of them ever spoke a word, or revealed the face under the mask.* ### Availability --- Old Ironclad Soldier drop. ### General Information --- Part of the Old Ironclad Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Ironclad Leggings73/67/80/739/10/7/94/18/0/021459.414/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Ironclad Leggings +073/67/80/739/10/7/94/18/0/0N/AN/A
Old Ironclad Leggings +180/73/87/809/11/7/94/19/0/01x Titanite Shard650
Old Ironclad Leggings +287/80/95/8710/12/8/104/21/0/02x Titanite Shard820
Old Ironclad Leggings +394/87/103/9411/13/8/115/23/0/03x Titanite Shard980
Old Ironclad Leggings +4102/93/111/10212/14/9/125/25/0/01x Large Titanite Shard1300
Old Ironclad Leggings +5109/100/119/10913/15/10/136/26/0/02x Large Titanite Shard1470
Old Ironclad Leggings +6116/107/127/11614/16/10/146/28/0/03x Large Titanite Shard1630
Old Ironclad Leggings +7124/113/135/12415/17/11/156/30/0/01x Titanite Chunk1950
Old Ironclad Leggings +8131/120/143/13116/18/11/167/32/0/02x Titanite Chunk2120
Old Ironclad Leggings +9138/127/151/13817/19/12/177/34/0/03x Titanite Chunk2280
Old Ironclad Leggings +10146/134/159/14618/20/13/188/36/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Old Knight Leggings
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### In-Game Description --- *Old undated Leggings. How old could these nearly-crumbling leggings be? Extremely low durability. Sometimes, just as a thing falls to pieces, it unleashes its last flash of great power…* ### Availability --- Old Knight drop. ### General Information --- Part of the Old Knight Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Old Knight Leggings86/80/90/868/8/5/86/15/0/022208.2-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Old Knight Leggings +086/80/90/868/8/5/86/15/0/0--
Old Knight Leggings +194/88/98/948/8/5/86/16/0/01x Titanite Shard650
Old Knight Leggings +2103/96/107/1039/9/6/97/17/0/02x Titanite Shard820
Old Knight Leggings +3111/104/116/11110/10/6/107/19/0/03x Titanite Shard980
Old Knight Leggings +4120/112/125/12010/10/7/108/20/0/01x Large Titanite Shard1,300
Old Knight Leggings +5128/120/134/12811/11/7/118/22/0/02x Large Titanite Shard1,470
Old Knight Leggings +6137/128/143/13712/12/8/129/23/0/03x Large Titanite Shard1,630
Old Knight Leggings +7145/136/152/14512/12/8/129/24/0/01x Titanite Chunk1,950
Old Knight Leggings +8154/144/161/15413/13/9/1310/26/0/02x Titanite Chunk2,120
Old Knight Leggings +9162/152/170/16214/14/9/1410/27/0/03x Titanite Chunk2,280
Old Knight Leggings +10171/160/179/17115/15/10/1511/29/0/01x Titanite Slab2,600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Pate's Trousers
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### In-Game Description --- *Although they appear to be common trousers, it has in fact been meticulously customized. Belonged to mild-mannered Pate.* *This has been considerably altered. Perhaps it was pillaged.* ### Availability --- - Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant. - Sold by Merchant Hag Melentia after killing Mild Mannered Pate. ### General Information --- Part of Pate's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Pate's Trousers38/40/38/3813/8/16/1314/12/0/00703.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Pate's Trousers +038/40/38/3813/8/16/1314/12/0/0N/AN/A
Pate's Trousers +141/44/41/4114/8/17/1415/13/0/01x Titanite Shard330
Pate's Trousers +245/48/45/4515/9/19/1516/14/0/02x Titanite Shard410
Pate's Trousers +349/52/49/4916/10/20/1617/15/0/03x Titanite Shard490
Pate's Trousers +453/56/52/5217/11/22/1819/16/0/01x Large Titanite Shard650
Pate's Trousers +557/60/56/5619/12/23/1920/18/0/02x Large Titanite Shard740
Pate's Trousers +661/64/60/6020/12/25/2021/19/0/03x Large Titanite Shard820
Pate's Trousers +765/68/63/6321/13/26/2223/20/0/01x Titanite Chunk980
Pate's Trousers +869/72/67/6722/14/28/2324/21/0/02x Titanite Chunk1,060
Pate's Trousers +973/76/71/7123/15/29/2425/22/0/03x Titanite Chunk1,140
Pate's Trousers +1077/80/75/7525/16/31/2627/24/0/01x Titanite Slab1,300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Peasant Trousers
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### In-Game Description --- *Trousers commonly worn by peasants.* *Normal workwear, more fit for farming than fighting.* ### Availability --- Undead Peasant drop. ### General Information --- - Part of the Peasant Set. - Raises Adaptability by two points and decreases Intelligence by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Peasant Trousers17/19/16/168/9/11/812/10/0/00452.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Peasant Trousers +017/19/16/168/9/11/812/10/0/0N/AN/A
Peasant Trousers +118/20/17/178/9/12/813/11/0/01x Titanite Shard140
Peasant Trousers +220/22/19/199/10/13/914/12/0/02x Titanite Shard180
Peasant Trousers +322/24/21/2110/11/14/1015/13/0/03x Titanite Shard210
Peasant Trousers +423/26/22/2211/12/15/1117/14/0/01x Large Titanite Shard280
Peasant Trousers +525/28/24/2412/13/15/1218/15/0/02x Large Titanite Shard320
Peasant Trousers +627/30/26/2612/13/17/1219/16/0/03x Large Titanite Shard350
Peasant Trousers +728/32/27/2713/14/18/1321/17/0/01x Titanite Chunk420
Peasant Trousers +830/34/29/2914/15/19/1422/18/0/02x Titanite Chunk450
Peasant Trousers +932/36/31/3115/16/19/1523/19/0/03x Titanite Chunk490
Peasant Trousers +1034/38/33/3316/17/21/1625/20/0/01x Titanite Slab560
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Penal Skirt
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### In-Game Description --- *Skirt worn by the Lost Sinner.* *A tattered skirt that the guilty wear in shame. By now, no one knows who this was used to punish, or for what reason.* ### Availability --- Sold by Maughlin the Armourer after defeating the Lost Sinner. ### General Information --- Part of the Penal Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Penal Skirt68/70/70/6328/35/26/3211/9/22/290554.8-/-/-/-D
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Penal Skirt +068/70/70/6328/35/26/3211/9/22/29N/AN/A
Penal Skirt +174/77/77/6930/38/28/3512/9/24/321x Twinkling Titanite310
Penal Skirt +281/84/84/7533/42/30/3813/10/26/351x Twinkling Titanite390
Penal Skirt +388/91/91/8236/45/33/4114/11/29/382x Twinkling Titanite460
Penal Skirt +495/98/98/8839/49/35/4415/12/31/412x Twinkling Titanite620
Penal Skirt +5102/105/105/9542/53/38/4716/13/34/443x Twinkling Titanite690
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Priestess Skirt
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### In-Game Description --- *Skirt worn by Drangleic clerics.* *The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.* ### Availability --- ***Scholar of the First Sin:*** - Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate. ***Dark Souls 2 & Scholar of the First Sin:*** - Dark Priestess drop - rare. - Invader Merciless Roenna drop - rare. ### General Information ---
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Priestess Skirt36/37/35/3522/22/31/2515/14/18/180501.9-/-/-/-E
### Notes --- - Part of the Priestess Set. ### Upgrades --- Standard upgrade path. Requires: - Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Priestess Skirt +036/37/35/3522/22/31/2515/14/18/18N/AN/A
Priestess Skirt +139/40/38/3824/24/34/2716/15/19/191x Titanite Shard170
Priestess Skirt +243/44/42/4226/26/37/3018/17/21/212x Titanite Shard210
Priestess Skirt +346/48/45/4528/28/40/3219/18/23/233x Titanite Shard250
Priestess Skirt +450/52/49/4931/30/43/3521/20/24/241x Large Titanite Shard330
Priestess Skirt +554/56/52/5233/33/46/3722/21/26/262x Large Titanite Shard370
Priestess Skirt +657/59/56/5635/35/49/4024/23/28/283x Large Titanite Shard410
Priestess Skirt +761/63/59/5938/37/52/4225/24/29/291x Titanite Chunk490
Priestess Skirt +864/67/63/6340/39/55/4527/26/31/312x Titanite Chunk530
Priestess Skirt +968/71/66/6642/41/58/4728/27/33/333x Titanite Chunk570
Priestess Skirt +1072/75/70/7045/44/62/5030/29/35/351x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Prisoner's Waistcloth
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### In-Game Description --- *Rags worn by imprisoned hollows. This appears to have been worn on the body.* *Judging by its looks and apparent virtues, this really is no more than a tattered scrap of cloth. It still carries the stench of a Hollow.* ### Availability --- - Undead Laborer drop. - Undead Prisoner drop. - Captive Undead drop. ### General Information --- Part of the Prisoner's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Prisoner's Waistcloth5/6/5/55/5/7/66/4/0/00251.0-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Waistcloth +05/6/5/55/5/7/66/4/0/0N/AN/A
Prisoner's Waistcloth +15/6/5/55/5/7/66/4/0/01x Titanite Shard80
Prisoner's Waistcloth +26/7/5/56/6/8/77/5/0/01x Titanite Shard100
Prisoner's Waistcloth +36/7/6/66/6/9/77/5/0/02x Titanite Shard120
Prisoner's Waistcloth +47/8/6/67/7/10/88/6/0/01x Large Titanite Shard160
Prisoner's Waistcloth +57/8/7/77/8/11/99/6/0/01x Large Titanite Shard180
Prisoner's Waistcloth +68/9/7/78/8/11/99/7/0/02x Large Titanite Shard200
Prisoner's Waistcloth +78/9/7/78/9/12/1010/7/0/01x Titanite Chunk240
Prisoner's Waistcloth +89/10/8/89/9/13/1010/8/0/01x Titanite Chunk260
Prisoner's Waistcloth +99/10/8/89/10/14/1111/8/0/02x Titanite Chunk280
Prisoner's Waistcloth +1010/11/9/910/11/15/1212/9/0/01x Titanite Slab320
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Raime's Leggings
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### In-Game Description --- *Armor worn by the fume knight.* *The rebel Raime, after his defeat at the hands of Velstadt, came to Brume Tower in search of greater strength.* *When he found it, it came not from a regal father figure like before, but from a newfound mother, who gave him true purpose.* ### Availability --- Sold by Magerold of Lanafir after defeating the Fume Knight. ### General Information --- Part of Raime's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Raime's Leggings97/85/104/9919/25/12/2910/30/0/012856.9-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Raime's Leggings +097/85/104/9919/25/12/2910/30/0/0--
Raime's Leggings +1101/89/109/10320/27/13/3110/33/0/011230
Raime's Leggings +2106/93/114/10822/29/14/3411/36/0/011530
Raime's Leggings +3111/97/119/11324/32/15/3712/39/0/021840
Raime's Leggings +4116/101/124/11826/34/16/4013/42/0/022450
Raime's Leggings +5121/106/130/12328/37/17/4314/45/0/032760
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rampart Golem Leggings
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### In-Game Description --- *Leggings of the rampart golems, granted life by the Ivory king.* *The golems were charged with the containment of the creatures of chaos within the boundaries of the wall.* *When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.* ### Availability --- Rampart Golem drop. ### General Information --- Part of the Rampart Golem Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rampart Golem Leggings127/105/135/12716/12/14/1615/22/0/2216708.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rampart Golem Leggings +0127/105/135/12716/12/14/1615/22/0/22N/AN/A
Rampart Golem Leggings +1133/110/141/13317/13/15/1716/24/0/241x Twinkling Titanite950
Rampart Golem Leggings +2139/115/148/13919/14/16/1917/26/0/261x Twinkling Titanite1180
Rampart Golem Leggings +3145/120/154/14520/15/18/2019/28/0/282x Twinkling Titanite1420
Rampart Golem Leggings +4151/125/161/15122/16/19/2220/30/0/302x Twinkling Titanite1890
Rampart Golem Leggings +5158/131/168/15824/18/21/2422/33/0/323x Twinkling Titanite2130
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rogue Leggings
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### In-Game Description --- *Leggings worn by Hollowed thieves.* *Despite its crude appearance, these leggings are surprisingly sturdy.* ### Availability --- Rogue drop. ### General Information --- Part of the Rogue Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rogue Leggings40/39/40/4013/15/14/1715/14/0/00552.5-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rogue Leggings +040/39/40/4013/15/14/1715/14/0/0N/AN/A
Rogue Leggings +143/42/44/4414/16/15/1816/15/0/01x Titanite Shard330
Rogue Leggings +247/46/48/4815/18/17/2018/17/0/02x Titanite Shard410
Rogue Leggings +351/50/52/5216/19/18/2219/18/0/03x Titanite Shard490
Rogue Leggings +455/54/56/5617/21/20/2321/20/0/01x Large Titanite Shard650
Rogue Leggings +559/58/60/6019/22/21/2522/21/0/02x Large Titanite Shard740
Rogue Leggings +663/61/64/6420/24/23/2724/23/0/03x Large Titanite Shard820
Rogue Leggings +767/65/68/6821/25/24/2825/24/0/01x Titanite Chunk980
Rogue Leggings +871/69/72/7222/27/26/3027/26/0/02x Titanite Chunk1060
Rogue Leggings +975/73/76/7623/28/27/3228/27/0/03x Titanite Chunk1140
Rogue Leggings +1079/77/81/8125/30/29/3430/29/0/01x Titanite Slab1300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Soldier Leggings
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### In-Game Description --- *Royal Drangleic soldier Leggings.* *Equipment crafted by the royal blacksmith. Finely polished and ready for battle.* ### Availability --- Sold by Maughlin the Armourer after spending 1,000 souls at his shop. ### General Information --- Part of the Royal Soldier Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Soldier Leggings45/43/47/4614/14/10/1412/14/0/08705.3-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Soldier Leggings +045/43/47/4614/14/10/1412/14/0/0N/AN/A
Royal Soldier Leggings +149/47/51/5015/15/10/1513/15/0/01x Titanite Shard650
Royal Soldier Leggings +254/51/56/5516/17/11/1614/16/0/02x Titanite Shard820
Royal Soldier Leggings +358/55/61/5918/18/12/1815/17/0/03x Titanite Shard980
Royal Soldier Leggings +463/60/66/6419/20/13/1916/19/0/01x Large Titanite Shard1300
Royal Soldier Leggings +568/64/71/6921/21/14/2118/20/0/02x Large Titanite Shard1470
Royal Soldier Leggings +672/68/75/7322/23/15/2219/21/0/03x Large Titanite Shard1630
Royal Soldier Leggings +777/73/80/7823/24/16/2320/23/0/01x Titanite Chunk1950
Royal Soldier Leggings +882/77/85/8225/26/17/2521/24/0/02x Titanite Chunk2120
Royal Soldier Leggings +986/81/90/8726/27/18/2622/25/0/03x Titanite Chunk2280
Royal Soldier Leggings +1091/86/95/9228/29/19/2824/27/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Royal Swordsman Leggings
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### In-Game Description --- *Leggings of a royal swordsman. Their shape provides defense while allowing great mobility. Stripped of ornamentation, this particular helm is designed strictly for battle.* *King Vendrick supplied his bravest men with the best armor available to face the great giants, but very few returned alive.* ### Availability --- Royal Swordsman drop. ### General Information --- Part of the Royal Swordsman Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Royal Swordsman Leggings55/48/61/4712/16/9/127/16/0/010756.1-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Royal Swordsman Leggings +055/48/61/5712/16/9/127/16/0/0N/AN/A
Royal Swordsman Leggings +160/52/67/6213/17/9/137/17/0/01x Titanite Shard650
Royal Swordsman Leggings +266/57/73/6814/19/10/148/19/0/02x Titanite Shard820
Royal Swordsman Leggings +371/62/79/7415/20/11/159/20/0/03x Titanite Shard980
Royal Swordsman Leggings +477/67/85/7917/22/12/1710/22/0/01x Large Titanite Shard1300
Royal Swordsman Leggings +582/72/91/8518/24/13/1811/24/0/02x Large Titanite Shard1470
Royal Swordsman Leggings +688/76/97/9119/25/13/1911/25/0/03x Large Titanite Shard1630
Royal Swordsman Leggings +793/81/103/9621/27/14/2112/27/0/01x Titanite Chunk1950
Royal Swordsman Leggings +898/86/109/10222/29/15/2213/28/0/02x Titanite Chunk2120
Royal Swordsman Leggings +9104/91/115/10823/30/16/2314/30/0/03x Titanite Chunk2280
Royal Swordsman Leggings +10110/96/122/11425/32/17/2515/32/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Ruin Leggings
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### In-Game Description --- *Leggings worn by the jailer's creation, the Ruin Sentinel.* *The sentinel has no form, its soul residing within the armor itself.* *Stare at it for long and its seems ready to spring to life, but surely, such is an illusion.* ### Availability --- Ruin Sentinel drop (rare). ### General Information --- Part of the Ruin Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Ruin Leggings82/75/88/8419/22/13/1912/26/34/0121056.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Ruin Leggings +082/75/88/8419/22/13/1912/26/34/0N/AN/A
Ruin Leggings +190/82/97/9221/24/14/2113/28/37/01x Twinkling Titanite710
Ruin Leggings +298/89/106/10023/26/15/2314/31/40/01x Twinkling Titanite890
Ruin Leggings +3106/97/115/10925/28/17/2515/33/44/02x Twinkling Titanite1070
Ruin Leggings +4114/104/124/11727/30/18/2716/36/47/02x Twinkling Titanite1420
Ruin Leggings +5123/112/133/12629/32/20/2917/39/51/03x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Rusted Mastodon Leggings
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### In-Game Description --- *Leggings worn by the Primal Knights of Drangleic castle. Durability is low due to rusting.* *Its weight would normally crush a man, but to the brutish Primal Knights it may as well be made of papyrus.* ### Availability --- Primal Knight drop in Doors of Pharros. ### General Information --- Part of the Rusted Mastodon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Rusted Mastodon Leggings93/86/99/9310/11/6/1013/16/0/020409.814/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Rusted Mastodon Leggings +093/86/99/9310/11/6/1013/16/0/0N/AN/A
Rusted Mastodon Leggings +1102/94/108/10210/12/6/1014/17/0/01x Titanite Shard560
Rusted Mastodon Leggings +2111/103/118/11111/13/7/1115/19/0/02x Titanite Shard700
Rusted Mastodon Leggings +3120/111/128/12012/14/7/1216/20/0/03x Titanite Shard830
Rusted Mastodon Leggings +4129/120/138/12913/15/8/1318/22/0/01x Large Titanite Shard1110
Rusted Mastodon Leggings +5139/128/148/13914/16/8/1419/22/0/02x Large Titanite Shard1250
Rusted Mastodon Leggings +6148/137/158/14815/17/9/1520/25/0/03x Large Titanite Shard1390
Rusted Mastodon Leggings +7157/145/168/15716/18/9/1622/26/0/01x Titanite Chunk16650
Rusted Mastodon Leggings +8166/154/178/16617/19/10/1723/28/0/02x Titanite Chunk1800
Rusted Mastodon Leggings +9175/162/188/17518/20/10/1824/29/0/03x Titanite Chunk1940
Rusted Mastodon Leggings +10185/171/198/18519/22/11/1926/31/0/01x Titanite Slab2210
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Saint's Trousers
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### In-Game Description --- *Trousers worn by miracle-casting clerics. Belonged to Licia of Lindelt.* *While it's true Licia dedicated herself to miracles, it's rare for anyone to pass through life without trouble. Even clerics aren't always who they seem.* ### Availability --- - Given by Licia of Lindeldt if talked to with at least 30 Faith. - Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb. - Sold by Merchant Hag Melentia after killing Licia of Lindeldt. ### General Information --- Part of the Saint's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Saint's Trousers52/55/49/4938/38/47/3823/20/44/410552.0-/-/-/16E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Saint's Trousers +052/55/49/4938/38/47/3823/20/44/41N/AN/A
Saint's Trousers +157/60/54/5441/41/51/4125/22/48/451x Twinkling Titanite620
Saint's Trousers +262/66/59/5945/45/56/4527/24/52/491x Twinkling Titanite770
Saint's Trousers +367/71/64/6449/49/60/4930/26/57/532x Twinkling Titanite920
Saint's Trousers +472/77/69/6953/53/65/5332/28/61/572x Twinkling Titanite1230
Saint's Trousers +578/83/74/7457/57/70/5735/30/66/613x Twinkling Titanite1380
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Sanctum Knight Leggings
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### In-Game Description --- *Leggings of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights. Effect: Reduces falling damage* ### Availability --- Sanctum Knight drop. ### General Information --- - Part of the Sanctum Knight Set. - Reduces Falling Damage by approximately 270. - Makes your footsteps silent.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Sanctum Knight Leggings124/114/132/12416/16/13/1514/22/0/010907.4-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Sanctum Knight Leggings +0124/114/132/12416/16/13/1514/22/0/0--
Sanctum Knight Leggings +1130/119/138/13017/17/14/1615/24/0/01x Twinkling Titanite710
Sanctum Knight Leggings +2136/125/145/13618/18/15/1716/26/0/01x Twinkling Titanite890
Sanctum Knight Leggings +3142/130/151/14220/20/16/1918/28/0/02x Twinkling Titanite1070
Sanctum Knight Leggings +4148/136/158/14821/21/17/2019/30/0/02x Twinkling Titanite1420
Sanctum Knight Leggings +5154/142/165/15423/23/19/2221/33/0/03x Twinkling Titanite1600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Shadow Leggings
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### In-Game Description --- *Used to hide in the cover of night. Those who are especially adept assassins are often hired as bodyguards.* *In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.* ### Availability --- Suspicious Shadow drop (rare). ### General Information --- Part of the Shadow Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Shadow Leggings30/34/27/2716/18/17/2124/18/15/00601.6-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Shadow Leggings +030/34/27/2716/18/17/2124/18/15/0N/AN/A
Shadow Leggings +133/37/29/2917/19/18/2326/19/16/01x Titanite Shard170
Shadow Leggings +236/40/32/3219/21/20/2528/21/18/02x Titanite Shard210
Shadow Leggings +339/43/34/3420/23/21/2731/23/19/03x Titanite Shard250
Shadow Leggings +442/47/37/3722/25/23/2933/25/21/01x Large Titanite Shard330
Shadow Leggings +545/50/40/4024/26/25/3236/27/22/02x Large Titanite Shard370
Shadow Leggings +648/53/42/4225/28/26/3438/29/24/03x Large Titanite Shard410
Shadow Leggings +751/57/45/4527/30/28/3640/31/25/01x Titanite Chunk490
Shadow Leggings +854/60/47/4728/32/29/3843/33/27/02x Titanite Chunk530
Shadow Leggings +957/63/50/5030/34/31/4045/35/28/03x Titanite Chunk570
Shadow Leggings +1060/67/53/5332/36/33/4348/37/30/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Smelter Demon Leggings
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### In-Game Description --- *Leggings of the Smelter Demon, a great mass of iron that was given life. High fire defense.* *The Old Iron King was possessed of a great bounty of ore, but was incinerated by a creature that rose from the infernal depths of the earth.* ### Availability --- Sold by Maughlin the Armourer after defeating the Smelter Demon. ### General Information --- Part of the Smelter Demon Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Smelter Demon Leggings145/130/161/14518/38/18/1811/30/19/192616010.416/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Smelter Demon Leggings +0145/130/161/14518/38/18/1811/30/19/19N/AN/A
Smelter Demon Leggings +1156/140/173/15619/41/19/1911/32/20/201x Twinkling Titanite1230
Smelter Demon Leggings +2168/150/186/16820/44/20/2012/34/21/211x Twinkling Titanite1530
Smelter Demon Leggings +3179/160/199/17922/47/21/2213/37/23/232x Twinkling Titanite1840
Smelter Demon Leggings +4191/170/212/19123/50/22/2314/39/24/242x Twinkling Titanite2450
Smelter Demon Leggings +5203/181/225/20325/53/24/2515/42/26/263x Twinkling Titanite2760
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Steel Leggings
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### In-Game Description --- *Heavy steel leggings.* *A relic of an order of knights said to be the mightiest warriors of their time.* ### Availability --- Memory of Orro treasure. In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set. ### General Information --- Part of the Steel Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Steel Leggings92/87/98/9212/13/8/1210/19/0/0191008.3-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Steel Leggings +092/87/98/9212/13/8/1210/19/0/0N/AN/A
Steel Leggings +1101/95/107/10113/14/8/1311/20/0/01x Titanite Shard650
Steel Leggings +2110/104/117/11014/15/9/1412/22/0/02x Titanite Shard820
Steel Leggings +3119/113/127/11915/16/10/1513/24/0/03x Titanite Shard980
Steel Leggings +4128/121/137/12816/17/11/1614/26/0/01x Large Titanite Shard1300
Steel Leggings +5137/130/147/13717/19/12/1715/28/0/02x Large Titanite Shard1470
Steel Leggings +6146/139/156/14618/20/12/1816/29/0/03x Large Titanite Shard1630
Steel Leggings +7155/147/166/15519/21/13/1917/31/0/01x Titanite Chunk1950
Steel Leggings +8164/156/176/16420/22/14/2018/33/0/02x Titanite Chunk2120
Steel Leggings +9173/165/186/17321/23/15/2119/35/0/03x Titanite Chunk2280
Steel Leggings +10183/174/196/18323/25/16/2320/37/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Syan's Leggings
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### In-Game Description --- *Replica of the leggings of the loyal knight Syan. This solidly-crafted gear offers high defense.* *Sir Syan was widely known as the kingdom's most leal knight, and when the Giants invaded, he volunteered to lead the advance party, but was slaughtered most dishonorably.* *The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad.* ### Availability --- - Royal Guard drop. - Washing Pole Phantom drop. ### General Information --- Part of Syan's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Syan's Leggings70/63/75/7214/18/8/148/23/0/012857.1-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Syan's Leggings +070/63/75/7214/18/8/148/23/0/0N/AN/A
Syan's Leggings +177/69/82/7915/19/8/158/25/0/01x Titanite Shard650
Syan's Leggings +284/75/90/8616/21/9/169/27/0/02x Titanite Shard820
Syan's Leggings +391/81/97/9317/23/10/1710/30/0/03x Titanite Shard980
Syan's Leggings +498/88/105/10019/25/11/1911/32/0/01x Large Titanite Shard1300
Syan's Leggings +5105/94/112/10720/26/12/2012/35/0/02x Large Titanite Shard1470
Syan's Leggings +6112/100/120/11421/28/12/2112/37/0/03x Large Titanite Shard1630
Syan's Leggings +7119/107/127/12123/30/13/2313/39/0/01x Titanite Chunk1950
Syan's Leggings +8126/113/135/12824/32/14/2414/42/0/02x Titanite Chunk2120
Syan's Leggings +9133/119/142/13525/34/15/2515/44/0/03x Titanite Chunk2280
Syan's Leggings +10141/126/150/14327/36/16/2716/47/0/01x Titanite Slab2600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Targray's Leggings
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### In-Game Description --- *Leggings of one who guides others. Belonged to Targray, Knight of the Blue* *The Blue Sentinels have vowed to uplift themselves through tireless training and selfless adherence to order and justice. May these leggings ease their difficult journey.* ### Availability --- - Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels covenant. - Sold by Merchant Hag Melentia, for 6,300 souls, after killing Blue Sentinel Targray. ### General Information --- Part of Targray's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Targray's Leggings53/49/57/5313/13/11/1516/17/0/010755.8-/-/-/-C
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Targray's Leggings +053/49/57/5313/13/11/1516/17/0/0N/AN/A
Targray's Leggings +158/53/62/5814/14/12/1617/18/0/01x Titanite Shard330
Targray's Leggings +263/58/68/6315/15/13/1719/20/0/02x Titanite Shard410
Targray's Leggings +368/63/74/6816/16/14/1920/22/0/03x Titanite Shard490
Targray's Leggings +473/68/79/7318/18/15/2022/24/0/01x Large Titanite Shard650
Targray's Leggings +579/73/85/7919/19/15/2224/26/0/02x Large Titanite Shard740
Targray's Leggings +684/78/91/8420/20/17/2325/27/0/03x Large Titanite Shard820
Targray's Leggings +789/83/96/8922/22/18/2427/29/0/01x Titanite Chunk980
Targray's Leggings +894/88/102/9423/23/19/2628/31/0/02x Titanite Chunk1,060
Targray's Leggings +999/93/108/9924/24/19/2730/33/0/03x Titanite Chunk1,140
Targray's Leggings +10105/98/114/10526/26/21/2932/35/0/01x Titanite Slab1,300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Defender Leggings
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### In-Game Description --- *Leggings worn by the Throne Defender.* *The Defender has stood by the throne for ages. Will his wait be worth the while?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Defender Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Defender Leggings105/101/109/10621/24/12/2115/24/0/0131007.7-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Defender Leggings +0105/101/109/10621/24/12/2115/24/0/0N/AN/A
Throne Defender Leggings +1115/111/119/11623/26/13/2316/26/0/01x Twinkling Titanite920
Throne Defender Leggings +2126/121/130/12725/28/14/2517/29/0/01x Twinkling Titanite1150
Throne Defender Leggings +3136/131/141/13727/30/16/2719/31/0/02x Twinkling Titanite1380
Throne Defender Leggings +4147/141/152/14829/32/17/2920/34/0/02x Twinkling Titanite1840
Throne Defender Leggings +5158/152/163/15932/35/19/3222/37/0/03x Twinkling Titanite2070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Throne Watcher Leggings
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### In-Game Description --- *Leggings worn by the Throne Watcher. Has high magic defense.* *The Watcher waited by the throne for ages. Will all his waiting ever be rewarded?* ### Availability --- Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop. ### General Information --- Part of the Throne Watcher Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Throne Watcher Leggings82/78/88/8236/23/19/2318/22/0/012956.6-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Throne Watcher Leggings +082/78/88/8236/23/19/2318/22/0/0N/AN/A
Throne Watcher Leggings +190/85/96/9039/25/20/2520/24/0/01x Twinkling Titanite920
Throne Watcher Leggings +298/93/105/9843/27/22/2722/26/0/01x Twinkling Titanite1150
Throne Watcher Leggings +3106/101/114/10646/30/24/3024/28/0/02x Twinkling Titanite1380
Throne Watcher Leggings +4114/109/123/11450/32/26/3226/30/0/02x Twinkling Titanite1840
Throne Watcher Leggings +5123/117/132/12354/35/28/3528/33/0/03x Twinkling Titanite2070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tights of Judgment
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### In-Game Description --- *Tights honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten.* *Little is known about what purpose the mask served, only that it was worn by a person of great authority.* ### Availability --- Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone. Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only). ### General Information --- Part of the Judgment Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tights of Judgment55/59/53/5328/23/20/2515/16/0/310502.8-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tights of Judgment +055/59/53/5328/23/20/2515/16/0/31N/AN/A
Tights of Judgment +160/65/58/5830/25/21/2716/17/0/341x Twinkling Titanite480
Tights of Judgment +266/71/63/6333/27/23/2917/19/0/371x Twinkling Titanite590
Tights of Judgment +371/77/69/6936/29/25/3219/20/0/402x Twinkling Titanite710
Tights of Judgment +477/83/74/7439/31/27/3420/22/0/422x Twinkling Titanite950
Tights of Judgment +583/89/80/8042/34/29/3722/24/0/463x Twinkling Titanite1,070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Traveling Merchant Boots
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### In-Game Description --- *Boots worn by merchants from Lanafir.* *Lanafir is the farthest land to the south and follows a strict edict of isolationism. The rare visitor from Lanafir is always a little odd.* ### Availability --- - Starting equipment for the Explorer class. - Sold by Merchant Hag Melentia. ### General Information --- Part of the Traveling Merchant Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Traveling Merchant Boots37/39/35/3510/11/12/1013/14/0/00603.8-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Travelling Merchant Boots +037/39/35/3510/11/12/1013/14/0/0N/AN/A
Travelling Merchant Boots +140/42/38/3811/12/13/1114/15/0/01x Titanite Shard170
Travelling Merchant Boots +244/46/42/4212/13/14/1215/17/0/02x Titanite Shard210
Travelling Merchant Boots +347/50/45/4513/14/15/1316/18/0/03x Titanite Shard250
Travelling Merchant Boots +451/54/49/4914/15/16/1418/20/0/01x Large Titanite Shard330
Travelling Merchant Boots +555/58/53/5315/17/18/1519/21/0/02x Large Titanite Shard370
Travelling Merchant Boots +658/62/56/5616/18/19/1620/23/0/03x Large Titanite Shard410
Travelling Merchant Boots +762/66/60/6017/19/20/1722/24/0/01x Titanite Chunk490
Travelling Merchant Boots +865/70/63/6318/20/21/1823/26/0/02x Titanite Chunk530
Travelling Merchant Boots +969/74/67/6719/21/22/1924/27/0/03x Titanite Chunk570
Travelling Merchant Boots +1073/78/71/7121/23/24/2126/29/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Tseldora Trousers
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### In-Game Description --- *Trousers worn by settlers of Tseldora. Rather fancy but with low defense and unfit for battle. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. Effect: Increases number of Souls acquired* ### Availability --- - Parasitized Undead drop. - Maughlin the Armourer drop. ### General Information --- - Part of the Tseldora Set. - Increases souls gained by 5%.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Tseldora Trousers15/16/14/147/7/9/67/7/0/00402-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Tseldora Trousers +015/16/14/147/7/9/67/7/0/0--
Tseldora Trousers +116/17/15/157/7/9/67/7/0/01x Titanite Shard140
Tseldora Trousers +217/19/16/168/8/10/78/8/0/02x Titanite Shard180
Tseldora Trousers +319/20/18/188/9/11/89/9/0/03x Titanite Shard210
Tseldora Trousers +420/22/19/199/9/12/89/9/0/01x Large Titanite Shard280
Tseldora Trousers +522/24/21/2110/10/13/910/10/0/02x Large Titanite Shard320
Tseldora Trousers +623/25/22/2210/11/14/1011/11/0/03x Large Titanite Shard350
Tseldora Trousers +724/27/23/2311/11/15/1011/11/0/01x Titanite Chunk420
Tseldora Trousers +826/28/25/2511/12/16/1112/12/0/02x Titanite Chunk450
Tseldora Trousers +927/30/26/2612/13/17/1213/13/0/03x Titanite Chunk490
Tseldora Trousers +1029/32/28/2813/14/18/1314/14/0/01x Titanite Slab560
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Varangian Leggings
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### In-Game Description --- *Leggings worn by Varangians that terrorized nearby seas.* *The coastline stretches far in northern Drangleic. Beyond this northern sea is an unexplored continent, said to be the home of things inhuman.* ### Availability --- Varangian Sailor drop. ### General Information --- Part of the Varangian Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Varangian Leggings26/27/25/258/6/10/810/9/0/00552.4-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Varangian Leggings +026/27/25/258/6/10/810/9/0/0N/AN/A
Varangian Leggings +128/29/27/278/6/11/811/9/0/01x Titanite Shard170
Varangian Leggings +231/32/30/309/7/12/912/10/0/02x Titanite Shard210
Varangian Leggings +333/35/32/3210/7/13/1013/11/0/03x Titanite Shard250
Varangian Leggings +436/38/35/3511/8/14/1114/12/0/01x Large Titanite Shard330
Varangian Leggings +539/41/38/3812/9/15/1215/13/0/02x Large Titanite Shard370
Varangian Leggings +641/43/40/4013/9/16/1316/14/0/03x Large Titanite Shard410
Varangian Leggings +744/46/43/4314/10/17/1417/15/0/01x Titanite Chunk490
Varangian Leggings +846/49/45/4515/10/18/1518/16/0/02x Titanite Chunk530
Varangian Leggings +949/52/48/4816/11/19/1619/17/0/03x Titanite Chunk570
Varangian Leggings +1052/55/51/5117/12/20/1720/18/0/01x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Velstadt's Leggings
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### In-Game Description --- *Leggings worn by the Royal Aegis. Originally imbued with the power of miracles, now soaked with dark after extended exposure in the Undead Crypt.* *A knight from a faraway land was lured to this accursed land, but forgot even why he came, eventually reduced to a shadow of his former self.* ### Availability --- Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis. ### General Information --- Part of Velstadt's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Velstadt's Leggings113/103/119/11715/15/8/3410/29/15/21161407.2-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Velstadt's Leggings +0113/103/119/11715/15/8/3410/29/15/21N/AN/A
Velstadt's Leggings +1121/111/128/12616/16/8/3610/31/16/2211,230
Velstadt's Leggings +2130/119/137/13517/17/8/3911/33/17/2411,530
Velstadt's Leggings +3139/127/147/14418/18/9/4111/35/18/2521,840
Velstadt's Leggings +4148/135/156/15319/19/9/4412/37/19/2722,450
Velstadt's Leggings +5157/143/166/16320/21/10/4713/40/21/2932,760
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Vengarl's Boots
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### In-Game Description --- *Boots of the ferocious Vengarl of Forossa. Vengarl was known as a raging, deadly warrior. Even Forossa's Lion Knights, a motley crew of rabid fighters, kept him at arm's length.* ### Availability --- Vengarl's Body drop. ### General Information --- Part of Vengarl's Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Vengarl's Boots118/112/126/11815/20/13/1514/18/0/017857.9-/-/-/-C
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Vengarl's Boots +0118/112/126/11815/20/13/1514/18/0/0--
Vengarl's Boots +1127/120/136/12716/21/14/1615/19/0/01x Twinkling Titanite710
Vengarl's Boots +2136/129/146/13617/22/15/1716/20/0/02x Twinkling Titanite890
Vengarl's Boots +3146/138/156/14618/24/15/1817/22/0/02x Twinkling Titanite1,070
Vengarl's Boots +4155/147/166/15519/25/17/1918/23/0/02x Twinkling Titanite1,420
Vengarl's Boots +5165/156/176/16521/27/18/2119/25/0/03x Twinkling Titanite1,600
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Wanderer Boots
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### In-Game Description --- *Boots for the roving type. Light, sturdy leather made for long journeys* ### Availability --- - Starting equipment for the Swordsman class. - Lost Bastille treasure. ### General Information --- Part of the Wanderer Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Wanderer Boots35/33/35/3512/15/17/1213/21/0/00502.1-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Wanderer Boots +035/33/35/3512/15/17/1213/21/0/0N/AN/A
Wanderer Boots +138/36/38/3813/16/18/1314/23/0/01x Titanite Shard330
Wanderer Boots +241/39/42/4214/18/20/1415/25/0/02x Titanite Shard410
Wanderer Boots +345/43/45/4515/19/21/1516/27/0/03x Titanite Shard490
Wanderer Boots +448/46/49/4916/21/23/1618/29/0/01x Large Titanite Shard650
Wanderer Boots +552/50/52/5317/22/25/1819/31/0/02x Large Titanite Shard740
Wanderer Boots +655/53/56/5618/24/26/1920/33/0/03x Large Titanite Shard820
Wanderer Boots +758/56/59/6019/25/28/2022/35/0/01x Titanite Chunk980
Wanderer Boots +862/60/63/6320/27/29/2123/37/0/02x Titanite Chunk1060
Wanderer Boots +965/63/66/6721/28/31/2224/39/0/03x Titanite Chunk1140
Wanderer Boots +1069/67/70/7123/30/33/2426/42/0/01x Titanite Slab1300
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# White Priest Skirt
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### In-Game Description --- *Traditional skirt for Drangleic clerics.* *The clerics of Drangleic were not viewed with particular reverence, and their positions were only perserved as a nod to tradition.* *It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. This is a men's skirt.* ### Availability --- Sold by Cromwell the Pardoner. ### General Information --- Part of the White Priest set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
White Priest Skirt40/42/39/3924/24/31/2716/16/15/150502.4-/-/-/-E
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
White Priest Skirt +040/42/39/3924/24/31/2716/16/15/15N/AN/A
White Priest Skirt +144/46/43/4326/26/34/2917/17/16/161x Titanite Shard170
White Priest Skirt +248/50/47/4728/28/37/3219/19/18/182x Titanite Shard210
White Priest Skirt +352/54/51/5131/31/40/3421/20/19/193x Titanite Shard250
White Priest Skirt +456/58/55/5533/33/43/3722/22/21/211x Large Titanite Shard330
White Priest Skirt +560/63/59/5936/36/47/4024/23/23/232x Large Titanite Shard370
White Priest Skirt +664/67/63/6338/38/50/4226/25/24/243x Large Titanite Shard410
White Priest Skirt +768/71/67/6740/40/53/4527/26/26/261x Titanite Chunk490
White Priest Skirt +872/75/71/7143/43/56/4729/28/27/272x Titanite Chunk530
White Priest Skirt +976/79/75/7545/45/59/5031/29/29/293x Titanite Chunk570
White Priest Skirt +1080/84/79/7948/48/63/5333/31/31/311x Titanite Slab650
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
# Xanthous Waistcloth
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### In-Game Description --- *Xanthous Waistcloth. This blindingly-bright yellow costume was said to be worn by the Xanthous King.* *Despite the costume's being in near tatters, its yellow hues remain mysteriously unfaded.* ### Availability --- Reward after reaching Rank 3 in the Pilgrims of Dark covenant. ### General Information --- Part of the Xanthous Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Xanthous Waistcloth54/61/54/4640/11/25/3124/21/0/00604.0-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Xanthous Waistcloth +054/61/54/4640/11/25/3124/21/0/0N/AN/A
Xanthous Waistcloth +159/67/59/5044/12/27/3426/23/0/01x Twinkling Titanite480
Xanthous Waistcloth +264/73/64/5548/13/30/3728/25/0/01x Twinkling Titanite590
Xanthous Waistcloth +369/79/69/5952/14/32/4031/27/0/02x Twinkling Titanite710
Xanthous Waistcloth +474/85/74/6456/15/35/4333/29/0/02x Twinkling Titanite950
Xanthous Waistcloth +580/92/80/6961/16/38/4736/32/0/03x Twinkling Titanite1070
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.