Armor
- Armor Sets
- Agdayne's Set
- Alonne Captain Set
- Alonne Knight Set
- Alonne's Set
- Alva Set
- Archdrake Set
- Astrologist's Set
- Aurous Set (Transparent)
- Aurous Set
- Bandit Set
- Bell Keeper Set
- Benhart's Set
- Black Dragon Set
- Black Hollow Mage Set
- Black Leather Set
- Black Set
- Black Witch Set
- Bone King Set
- Brigand Set
- Cale's Set
- Catarina Set
- Chaos Set
- Charred Loyce Set
- Creighton's Set
- Dark Set
- Desert Sorceress Set
- Dingy Set
- Dragon Acolyte Set
- Dragon Sage Set
- Dragonrider Set
- Drakeblood Set
- Drakekeeper Set
- Drangleic Set
- Durgo's Set
- Elite Knight Set
- Executioner Set
- Falconer Set
- Faraam Set
- Forlorn Set
- Fume Sorcerer Set
- Grave Warden Set
- Gyrm Set
- Gyrm Warrior Set
- Hard Leather Set
- Havel's Set
- Heide Knight Set
- Hexer's Set
- Hollow Infantry Set
- Hollow Soldier Set
- Imperious Set
- Imported Set
- Infantry Set
- Insolent Set
- Ironclad Set
- Ivory King Set
- Jester's Set
- Judgment Set
- King's Set
- Knight Set
- Leather Set
- Leydia Black Set
- Leydia White Set
- Lion Mage Set
- Lion Warrior Set
- Llewellyn Set
- Looking Glass Set
- Loyce Set
- Lucatiel's Set
- Mad Warrior Set
- Manikin Set
- Mastodon Set
- Monastery Set
- Moon Butterfly Set
- Nahr Alma Set
- Northwarder Set
- Old Ironclad Set
- Old Knight Set
- Pate's Set
- Peasant Set
- Penal Set
- Priestess Set
- Prisoner's Set
- Raime's Set
- Rampart Golem Set
- Rogue Set
- Royal Soldier Set
- Royal Swordsman Set
- Ruin Set
- Rusted Mastodon Set
- Saint's Set
- Sanctum Knight Set
- Shadow Set
- Smelter Demon Set
- Steel Set
- Syan's Set
- Targray's Set
- Tattered Cloth Set
- Throne Defender Set
- Throne Watcher Set
- Traveling Merchant Set
- Tseldora Set
- Varangian Set
- Velstadt's Set
- Vengarl's Set
- Wanderer Set
- Warlock Set
- White Hollow Mage Set
- White Priest Set
- Xanthous Set
- Chest Armor
- Agdayne's Black Robe
- Alonne Captain Armor
- Alonne Knight Armor
- Alonne's Armor
- Alva Armor
- Archdrake Robes
- Armor of Aurous (Transparent)
- Armor of Aurous
- Armor of the Forlorn
- Astrologist's Robe
- Bandit Armor
- Bell Keeper Bellyband
- Benhart's Armor
- Black Dragon Armor
- Black Hollow Mage Robe
- Black Leather Armor
- Black Robes
- Black Witch Robe
- Bone King Robe
- Brigand Armor
- Cale's Leather Armor
- Catarina Armor
- Chaos Robe
- Charred Loyce Armor
- Creighton's Chainmail
- Dark Armor
- Desert Sorceress Top
- Dingy Robe
- Dragon Acolyte Robe
- Dragonrider Armor
- Drakeblood Armor
- Drakekeeper Armor
- Drangleic Mail
- Elite Knight Armor
- Executioner Armor
- Falconer Armor
- Faraam Armor
- Fume Sorcerer Robes
- Grave Warden Top
- Gyrm Armor
- Gyrm Warrior Armor
- Hard Leather Armor
- Havel's Armor
- Heide Knight Chainmail
- Hexer's Robes
- Hollow Infantry Armor
- Hollow Soldier Armor
- Imperious Armor
- Imported Tunic
- Infantry Armor
- Insolent Armor
- Ironclad Armor
- Ivory King Armor
- Jester's Robes
- King's Armor
- Knight Armor
- Leather Armor
- Leydia Black Robe
- Leydia White Robe
- Lion Mage Robe
- Lion Warrior Cape
- Llewellyn Armor
- Looking Glass Armor
- Loyce Armor
- Lucatiel's Vest
- Mad Warrior Armor
- Manikin Top
- Mastodon Armor
- Monastery Longshirt
- Moon Butterfly Wings
- Nahr Alma Robes
- Northwarder Robe
- Old Ironclad Armor
- Old Knight Armor
- Pate's Armor
- Peasant Attire
- Penal Straightjacket
- Priestess Robe
- Prisoner's Tatters
- Raime's Armor
- Rampart Golem Armor
- Red Lion Warrior Cape
- Retainer Robe
- Robe of Judgment
- Rogue Armor
- Royal Soldier Armor
- Royal Swordsman Armor
- Ruin Armor
- Rusted Mastodon Armor
- Saint's Dress
- Sanctum Knight Armor
- Shadow Top
- Singer's Dress
- Smelter Demon Armor
- Steel Armor
- Syan's Armor
- Targray's Armor
- Tattered Cloth Robe
- Throne Defender Armor
- Throne Watcher Armor
- Traveling Merchant Coat
- Tseldora Robe
- Varangian Armor
- Velstadt's Armor
- Vengarl's Armor
- Wanderer Coat
- White Hollow Mage Robe
- White Priest Robe
- Xanthous Overcoat
- Hand Armor
- Agdayne's Cuffs
- Alonne Knight Gauntlets
- Alonne's Gauntlets
- Alva Gauntlets
- Archdrake Gloves
- Astrologist's Gauntlets
- Bandit Gauntlets
- Bell Keeper Cuffs
- Benhart's Gauntlets
- Black Dragon Gauntlets
- Black Gloves
- Black Leather Gloves
- Black Witch Gloves
- Bone King Cuffs
- Brigand Gauntlets
- Catarina Gauntlets
- Chaos Gloves
- Charred Loyce Gauntlets
- Creighton's Chain Gloves
- Dark Gauntlets
- Desert Sorceress Gloves
- Dingy Cuffs
- Dragon Acolyte Gloves
- Dragonrider Gauntlets
- Drakeblood Gauntlets
- Drakekeeper Gauntlets
- Drangleic Gauntlets
- Elite Knight Gloves
- Engraved Gauntlets
- Executioner Gauntlets
- Falconer Gloves
- Faraam Gauntlets
- Fume Sorcerer Gloves
- Gauntlets of Aurous (Transparent)
- Gauntlets of Aurous
- Gauntlets of the Forlorn
- Grave Warden Cuffs
- Gyrm Gloves
- Gyrm Warrior Gloves
- Hard Leather Gauntlets
- Havel's Gauntlets
- Heide Knight Gauntlets
- Hexer's Gloves
- Hollow Infantry Gloves
- Hollow Soldier Gauntlets
- Imperious Gloves
- Imported Manchettes
- Infantry Gloves
- Insolent Gloves
- Ironclad Gauntlets
- Ivory King Gauntlets
- Jester's Gloves
- King's Gauntlets
- Knight Gauntlets
- Leather Gloves
- Leydia Gauntlets
- Lion Mage Cuffs
- Lion Warrior Cuffs
- Llewellyn Gloves
- Looking Glass Gauntlets
- Loyce Gauntlets
- Lucatiel's Gloves
- Mad Warrior Gauntlets
- Manchettes of Judgment
- Manikin Gloves
- Mastodon Gauntlets
- Monastery Long Gloves
- Moon Butterfly Cuffs
- Northwarder Manchettes
- Old Ironclad Gauntlets
- Old Knight Gauntlets
- Pate's Gloves
- Peasant Long Gloves
- Penal Handcuffs
- Priestess Gloves
- Prisoner's Gloves
- Raime's Gauntlets
- Rampart Golem Gauntlets
- Rogue Gauntlets
- Royal Soldier Gauntlets
- Royal Swordsman Gloves
- Ruin Gauntlets
- Rusted Mastodon Gauntlets
- Saint's Long Gloves
- Sanctum Knight Gauntlets
- Sanctum Soldier Gauntlet
- Shadow Gauntlets
- Smelter Demon Gauntlets
- Steel Gauntlets
- Syan's Gauntlets
- Targray's Manifers
- Tattered Cloth Manchettes
- Throne Defender Gauntlets
- Throne Watcher Gauntlets
- Traveling Merchant Gloves
- Tseldora Manchettes
- Varangian Cuffs
- Velstadt's Gauntlets
- Vengarl's Gloves
- Wanderer Manchette
- White Priest Gloves
- Xanthous Gloves
- Head Armor
- Alonne Captain Helm
- Alonne Knight Helm
- Alonne's Helm
- Alva Helm
- Archdrake Helm
- Bell Keeper Helmet
- Benhart's Knight Helm
- Black Dragon Helm
- Black Hollow Mage Hood
- Black Hood
- Black Witch Domino Mask
- Black Witch Hat
- Black Witch Veil
- Bone Crown
- Brigand Hood
- Cale's Helm
- Catarina Helm
- Chaos Hood
- Charred Loyce Helm
- Creighton's Steel Mask
- Crown of the Ivory King
- Crown of the Old Iron King
- Crown of the Sunken King
- Dark Mask
- Desert Sorceress Hood
- Dingy Hood
- Dragon Acolyte Mask
- Dragon Sage Hood
- Dragonrider Helm
- Drakeblood Helm
- Drakekeeper Helm
- Drangleic Helm
- Durgo's Hat
- Elite Knight Helm
- Executioner Helm
- Falconer Helm
- Faraam Helm
- Fume Sorcerer Mask
- Grave Warden Mask
- Gyrm Helm
- Gyrm Warrior Greathelm
- Gyrm Warrior Helm
- Havel's Helm
- Heide Knight Greathelm
- Heide Knight Iron Mask
- Helm of Aurous Transparent
- Helm of Aurous
- Hexer's Hood
- Hollow Infantry Helm
- Hollow Skin
- Hollow Soldier Helm
- Hood of the Forlorn
- Hunter's Hat
- Imperious Helm
- Imported Hood
- Infantry Helm
- Insolent Helm
- Ironclad Helm
- Ivory King Helm
- Jester's Cap
- King's Crown
- Knight Helm
- Leydia Black Hood
- Leydia White Hood
- Lion Warrior Helm
- Looking Glass Mask
- Loyce Helm
- Lucatiel's Mask
- Mad Warrior Mask
- Manikin Mask
- Mask of Judgment
- Mastodon Helm
- Minotaur Helm
- Mirrah Hat
- Monastery Headcloth
- Moon Butterfly Hat
- Moon Hat
- Nahr Alma Hood
- Northwarder Hood
- Old Bell Helm
- Old Ironclad Helm
- Old Knight Helm
- Pate's Helm
- Peasant Hat
- Penal Mask
- Pharros Mask
- Priestess Headpiece
- Prisoner's Hood
- Raime's Helm
- Rampart Golem Helm
- Rogue Hood
- Royal Soldier Helm
- Royal Swordsman Helm
- Ruin Helm
- Rusted Mastodon Helm
- Saint's Hood
- Sanctum Knight Helm
- Sanctum Priestess Tiara
- Shadow Mask
- Smelter Demon Helm
- Spiked Bandit Helm
- Standard Helm
- Steel Helm
- Syan's Helm
- Symbol of Avarice
- Targray's Helm
- Tattered Cloth Hood
- Thief Mask
- Throne Defender Helm
- Throne Watcher Helm
- Traveling Merchant Hat
- Tseldora Cap
- Varangian Helm
- Velstadt's Helm
- Vengarl's Helm
- Wanderer Hood
- Warlock Mask
- White Hollow Mage Hood
- White Priest Headpiece
- Xanthous Crown
- Leg Armor
- Agdayne's Kilt
- Alonne Knight Leggings
- Alonne's Leggings
- Alva Leggings
- Archdrake Boots
- Astrologist's Bottoms
- Bandit Boots
- Bell Keeper Trousers
- Benhart's Boots
- Black Boots
- Black Dragon Leggings
- Black Leather Boots
- Black Witch Trousers
- Blood-Stained Skirt
- Bone King Skirt
- Brigand Trousers
- Cale's Shoes
- Catarina Leggings
- Chaos Boots
- Charred Loyce Leggings
- Creighton's Chain Leggings
- Dark Leggings
- Desert Sorceress Skirt
- Dragon Acolyte Boots
- Dragonrider Leggings
- Drakeblood Leggings
- Drakekeeper Boots
- Drangleic Leggings
- Elite Knight Leggings
- Executioner Leggings
- Falconer Boots
- Faraam Boots
- Flower Skirt
- Flying Feline Boots
- Fume Sorcerer Boots
- Grave Warden Bottoms
- Gyrm Boots
- Gyrm Warrior Boots
- Hard Leather Boots
- Havel's Leggings
- Heavy Boots
- Heide Knight Leggings
- Hexer's Boots
- Hollow Infantry Boots
- Hollow Soldier Leggings
- Imperious Leggings
- Imported Trousers
- Infantry Boots
- Insolent Boots
- Ironclad Leggings
- Ivory King Leggings
- Jester's Tights
- King's Leggings
- Knight Leggings
- Leather Boots
- Leggings of Aurous (Transparent)
- Leggings of Aurous
- Leggings of the Forlorn
- Lion Mage Skirt
- Lion Warrior Skirt
- Llewellyn Shoes
- Looking Glass Leggings
- Loyce Leggings
- Lucatiel's Trousers
- Mad Warrior Leggings
- Manikin Boots
- Mastodon Leggings
- Monastery Skirt
- Moon Butterfly Skirt
- Northwarder Trousers
- Old Ironclad Leggings
- Old Knight Leggings
- Pate's Trousers
- Peasant Trousers
- Penal Skirt
- Priestess Skirt
- Prisoner's Waistcloth
- Raime's Leggings
- Rampart Golem Leggings
- Rogue Leggings
- Royal Soldier Leggings
- Royal Swordsman Leggings
- Ruin Leggings
- Rusted Mastodon Leggings
- Saint's Trousers
- Sanctum Knight Leggings
- Shadow Leggings
- Smelter Demon Leggings
- Steel Leggings
- Syan's Leggings
- Targray's Leggings
- Throne Defender Leggings
- Throne Watcher Leggings
- Tights of Judgment
- Traveling Merchant Boots
- Tseldora Trousers
- Varangian Leggings
- Velstadt's Leggings
- Vengarl's Boots
- Wanderer Boots
- White Priest Skirt
- Xanthous Waistcloth
Armor Sets
Agdayne's Set
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DescriptionAgdayne's Black RobesRobe worn by Agdayne of the Undead Crypt. Life itself is suffering; or karma, The embrace of death awaits all things, Agdayne's CuffsCuffs worn by Agdayne of the Undead Crypt. Life itself is suffering; or karma, The embrace of death awaits all things, Agdayne's KiltKilt worn by Agdayne of the Undead Crypt. Life itself is suffering; or karma, The embrace of death awaits all things, |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Captain Set
Description
Alonne Captain Helm
Helmet worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.
The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.
Alonne Captain Armor
Armor worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.
The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.
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Alonne Captain Armor & Alonne knight Gauntlets/Leggings | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Souls on selling |
---|---|---|---|---|---|---|---|
Total | 366/352/384/365 | 80/119/62/80 | 48/86/0/0 | 87 | - | 37.2 | 2600 |
Fully Upgraded Total | 769/728/813/769 | 142/233/99/142 | 65/162/0/0 | 87 | - | 37.2 | 2600 |
Notes
- This set does not have its own gloves or boots. They're meant to accompany the standard knight gauntlets and greaves.
- The enormous pauldrons bear the same "dueling drakes" design as seen on the Drangleic Shield.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Knight Set
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DescriptionAlonne Knight HelmHelm worn by Alonne Knights. The bonds of the Alonne Knights, who Alonne Knight ArmorArmor worn by Alonne Knights. The bonds of the Alonne Knights, who Alonne Knight GauntletsGauntlets worn by Alonne Knights. The bonds of the Alonne Knights, who Alonne Knight LeggingsLeggings worn by Alonne Knights. The bonds of the Alonne Knights, who |
Upgrades
Requires Titanite.
++*Notes
Some of the most poise efficient armor for characters with little to no strength investment. Extremely useful combined with natural poise to hit breakpoints.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne's Set
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DescriptionAlonne's HelmHelm worn by Sir Alonne, Sir Alonne came to this land from the east, Then, at the end of the very peak of his sire's rule, |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alva Set
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DescriptionAlva HelmHelm worn by Alva the Wayfarer. Alva crossed many a land in search Alva ArmorArmor worn by Alva the Wayfarer. Alva crossed many a land in search Alva GauntletsGauntlets worn by Alva the Wayfarer. Alva crossed many a land in search Alva LeggingsLeggings worn by Alva the Wayfarer. Alva crossed many a land in search |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Archdrake Set
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DescriptionArchdrake HelmHelm of the Archdrake sect of Lindelt. Archdrake RobesRobes of the Archdrake sect of Lindelt. Archdrake GlovesGloves of the Archdrake sect of Lindelt. Archdrake BootsBoots of the Archdrake sect of Lindelt. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Astrologist's Set
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DescriptionMoon HatHat worn by astrologists in Melfia. Even the collective wisdom of the Astrologist's RobeRobe worn by astrologists in Melfia. Even the collective wisdom of the Astrologist's GauntletsGauntlets worn by astrologists in Melfia. Even the collective wisdom of the Astrologist's BottomsRobe bottoms worn by astrologists in Melfia. Even the collective wisdom of the |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Aurous Set (Transparent)
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DescriptionHelm of AurousHelm of kings of the desert land of Jugo. According to legend, the armor of Aurous Effect: Raises equipment load. Armor of AurousArmor of kings of the desert land of Jugo. According to legend, the armor of Aurous Effect: Raises equipment load. Gauntlets of AurousGauntlets of kings of the desert land of Jugo. According to legend, the armor of Aurous Effect: Raises equipment load. Leggings of AurousLeggings of kings of the desert land of Jugo. According to legend, the armor of Aurous Effect: Raises equipment load. |
Notes
All pieces of this set slightly raise maximum Equipment Load.
Upgrades
Twinkling Titanite
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Aurous Set
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DescriptionHelm of AurousHelm of kings of the desert land of Jugo. According to legend, the armor of Aurous Armor of AurousArmor of kings of the desert land of Jugo. According to legend, the armor of Aurous Gauntlets of AurousGauntlets of kings of the desert land of Jugo. According to legend, the armor of Aurous Leggings of AurousLeggings of kings of the desert land of Jugo. According to legend, the armor of Aurous |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bandit Set
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DescriptionSpiked Bandit helmetHelmet of bandits of the Forossan outskirts. The territory of Forossa became lawless Bandit ArmorArmor of bandits of the Forossan outskirts. The territory of Forossa became lawless Bandit GauntletsGauntlets of bandits of the Forossan outskirts. The territory of Forossa became lawless Bandit BootsBoots of bandits of the Forossan outskirts. The territory of Forossa became lawless |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bell Keeper Set
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DescriptionBell Keeper helmetAn old helmet that is oddly comfortable. To this day, the forbidden love of the Surely they never imagined that their dolls Bell Keeper BellybandAn old bellyband that is oddly comfortable. To this day, the forbidden love of the Surely they never imagined that their dolls Bell Keeper CuffsAn old pair of cuffs that are oddly comfortable. To this day, the forbidden love of the Surely they never imagined that their dolls Bell Keeper TrousersOld trousers that are oddly comfortable. To this day, the forbidden love of the Surely they never imagined that their dolls |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Benhart's Set
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DescriptionA helmet/armor/gauntlets/boots of unknown origin. Apparently Benhart found this while wandering |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Dragon Set
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DescriptionBlack Dragon HelmAn eerily-shaped helmet spoken of in legend, The Black Dragon was long considered a Black Dragon ArmorAn eerily-shaped armor spoken of in legend, The Black Dragon was long considered a Black Dragon GauntletsEerily-shaped gauntlets spoken of in legend, The Black Dragon was long considered a Black Dragon LeggingsEerily-shaped Leggings spoken of in legend, The Black Dragon was long considered a |
Upgrades
Cannot be upgraded.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Hollow Mage Set
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DescriptionBlack Hollow Mage HoodHood worn by Hollowed Drangleic mages. Drangleic mages wore different garb Black Hollow Mage RobeRobe worn by Hollowed Drangleic mages. Drangleic mages wore different garb |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Leather Set
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DescriptionBlack Leather HelmetA full face mask. Called a thief mask since most people Black Leather ArmorArmor dyed black. Allows the wearer to blend in with the dark. Black Leather GlovesLeather gloves dyed black. Allows the wearer to blend in with the dark. Black Leather BootsLeather boots dyed black. Allows the wearer to blend in with the dark. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Set
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DescriptionBlack HoodA black hood. Straid was invited to the old kingdom of Olaphis Black Robes/Gloves/BootsA black robe/gloves/boots. Straid spent several lifetimes as stone. |
Notes
- Wearing the Black Hood grants an extra +2 to both Intelligence and Faith on top of the casting speed bonus.
- Almost identical to the Hexer's Set, but excels against magic instead of fire.
- Fittingly ominous for a dark sorcerer, but still a far cry from the ragged fashion of hexers. Straid may have been to hexes what the Daughters of Chaos were to pyromancy.
- During the beta, this set was worn by the Dual Swordsman class. It has since become an INT oriented set, rather than DEX.
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Set
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DescriptionBlack Witch VeilVeil worn by Zullie the Witch, Black Witch HatHat worn by Zullie the Witch, Black Witch RobeRobe worn by Zullie the Witch, Black Witch GlovesGloves worn by Zullie the Witch, Black Witch TrousersTrousers worn by Zullie the Witch, |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bone King Set
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DescriptionBone CrownSkeleton Lord Crown. The Old Iron King led his best men Bone King RobeSkeleton Lord robe. The very men who were ordered to hunt Bone King CuffsSkeleton Lord cuffs. The very men who were ordered to hunt Bone King SkirtSkeleton Lord skirt. The very men who were ordered to hunt |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Brigand Set
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DescriptionBrigand HoodHood worn by looting brigands. Mountains surround Drangleic on three sides. Brigand ArmorArmor donned by looting brigands. This armor may appear shoddy, Brigand GauntletsGauntlets donned by looting brigands. This armor may appear shoddy, Brigand TrousersTrousers donned by looting brigands. This armor may appear shoddy, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Cale's Set
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DescriptionCale's HelmHelm of a light Mirrah foot soldier. Apparently Cale procured this inexpensively Cale's Leather ArmorArmor of a light Mirrah foot soldier. Apparently Cale procured this inexpensively Cale's ShoesShoes of a light Mirrah foot soldier. Apparently Cale procured this inexpensively |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Catarina Set
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DescriptionCatarina HelmAn odd helmet shaped like an onion. This helmet appears rather absurd, The old tales speak of brave Catarina Catarina ArmorOdd armor shaped like an onion. This armor appears rather absurd, The old tales speak of brave Catarina Catarina GauntletsOdd gauntlets shaped like an onion. These gauntlets appears rather absurd, The old tales speak of brave Catarina Catarina LeggingsOdd leggings shaped like an onion. These leggings appears rather absurd, The old tales speak of brave Catarina |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Chaos Set
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DescriptionChaos HoodHood worn by a chaos sorcerer. Chaos RobeRobe boots worn by a chaos sorcerer. Chaos GlovesGloves worn by a chaos sorcerer. Chaos BootsBoots worn by a chaos sorcerer. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Charred Loyce Set
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DescriptionCharred Loyce HelmCharred helm of the Knights of Loyce, Charred Loyce ArmorCharred armor of the Knights of Loyce, Charred Loyce GauntletsCharred gauntlets of the Knights of Loyce, Charred Loyce LeggingsCharred leggings of the Knights of Loyce, |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Creighton's Set
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DescriptionCreighton's Steel MaskAtypical steel mask. Its design resembles that of the knight order Perhaps it is a finely-crafted imitation. Creighton's ChainmailAtypical chainmail. Its design resembles that of the knight order Perhaps it is a finely-crafted imitation. Creighton's Chain GlovesAtypical chain gloves. Its design resembles that of the knight order Perhaps it is a finely-crafted imitation. Creighton's Chain LeggingsAtypical chain leggings. Its design resembles that of the knight order Perhaps it is a finely-crafted imitation. |
Upgrades
|
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Notes
Your hair will not stick out on the side like Creighton's when he wears helm no mater what hair the character has.
Dark Set
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DescriptionDark HelmetMask of a knight subsumed by dark. No one knows the true identity of these men Dark ArmorArmor of a knight subsumed by dark. No one knows the true identity of these men Dark GauntletsGauntlets of a knight subsumed by dark. No one knows the true identity of these men Dark LeggingsLeggings of a knight subsumed by dark. No one knows the true identity of these men |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Desert Sorceress Set
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DescriptionDesert Sorceress HoodSorceress hood from the distant land of Jugo. Desert Sorceresses have enchanting looks, Oddly enough, even those who are perceptive Desert Sorceress TopSorceress top from the distant land of Jugo. Desert Sorceresses have enchanting looks, Oddly enough, even those who are perceptive Desert Sorceress GlovesSorceress gloves from the distant land of Jugo. Desert Sorceresses have enchanting looks, Oddly enough, even those who are perceptive Desert Sorceress SkirtSorceress skirt from the distant land of Jugo. Desert Sorceresses have enchanting looks, Oddly enough, even those who are perceptive |
Upgrades
Requires Titanite.
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Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dingy Set
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DescriptionDingy HoodAn unassuming dingy hood. Although by now gray with soot and Dingy RobeAn unassuming dingy robe. Although by now gray with soot and Dingy CuffsUnassuming dingy cuffs. Although by now gray with soot and Blood-Stained SkirtAn unassuming dingy skirt. A close inspection reveals old dried blood. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Acolyte Set
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DescriptionDragon Acolyte MaskMask worn by acolytes of Aldia. Dragon Acolyte RobeRobes worn by acolytes of Aldia. Dragon Acolyte GlovesGloves worn by acolytes of Aldia. Dragon Acolyte BootsBoots worn by acolytes of Aldia. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Sage Set
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DescriptionDragon Sage HoodHood worn by the Archmaster of Aldia. Dragon Acolyte RobeRobes worn by acolytes of Aldia. Dragon Acolyte GlovesGloves worn by acolytes of Aldia. Dragon Acolyte BootsBoots worn by acolytes of Aldia. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragonrider Set
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DescriptionDragonrider HelmHelm worn by the Dragonriders, Aspiring Dragonriders who had not the mettle Dragonrider ArmorArmor worn by the Dragonriders, Aspiring Dragonriders who had not the mettle Dragonrider GauntletsGauntlets worn by King Vendrick's loyal Aspiring Dragonriders who had not the mettle Dragonrider LeggingsLeggings worn by King Vendrick's loyal Dragonrider. Aspiring Dragonriders who had not the mettle |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakeblood Set
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DescriptionDrakeblood HelmBlack helm of the Drakeblood Knights, Drakeblood ArmorBlack armor of the Drakeblood Knights, Drakeblood GauntletsBlack gauntlets of the Drakeblood Knights, Drakeblood LeggingsBlack leggings of the Drakeblood Knights, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakekeeper Set
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DescriptionDrakekeeper HelmGiant onyx helmet. Something dark indeed eats away at the Drakekeeper ArmorGiant onyx armor. Something dark indeed eats away at the Drakekeeper GauntletsGiant onyx gauntlets. Something dark indeed eats away at the Drakekeeper BootsGiant onyx leggings. Something dark indeed eats away at the |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drangleic Set
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DescriptionDrangleic HelmA traditional Drangleic helmet. In his day, King Vendrick was fair and just, This helm was proof of King Vendrick's trust, Drangleic MailTraditional Drangleic armor. Drummond's ancestors have served Drangleic Drangleic GauntletsTraditional Drangleic gauntlets. Drummond's ancestors have served Drangleic Drangleic BootsTraditional Drangleic leggings. Drummond's ancestors have served Drangleic |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Durgo's Set
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DescriptionDurgo's HatMonocled hat favored by Blue-eyed Durgo. The hero Durgo, an expert bowman, Effect: Boosts range of bows |
Notes
- Perhaps intended as an alternative headpiece to the Hard Leather Set.
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
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Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
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Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Elite Knight Set
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DescriptionElite Knight HelmetHelmet made of bradden steel. Bradden steel is used widely in Drangleic. Elite Knight ArmorAmor made of bradden steel. Bradden steel is used widely in Drangleic. Elite Knight GlovesGloves made of bradden steel. Bradden steel is used widely in Drangleic. Elite Knight LeggingsLeggings made of bradden steel. Bradden steel is used widely in Drangleic. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Executioner Set
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DescriptionExecutioner HelmBlack helmet worn by the executioner The executioner mercilessly put down countless Executioner ArmorBlack Armor worn by the executioner The executioner mercilessly put down countless Executioner GauntletsBlack gauntlets worn by the executioner The executioner mercilessly put down countless Executioner LeggingsBlack leggings worn by the executioner The executioner mercilessly put down countless |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
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Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
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Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Falconer Set
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DescriptionFalconer HelmHelm worn by the Volgen Falconers. Domestic Volgen soldiers are infamously timid, In practice they serve as bodyguards for the Falconer ArmorArmor worn by the Volgen Falconers. Domestic Volgen soldiers are infamously timid, In practice they serve as bodyguards for the Falconer GlovesGloves worn by the Volgen Falconers. Domestic Volgen soldiers are infamously timid, In practice they serve as bodyguards for the Falconer BootsBoots worn by the Volgen Falconers. Domestic Volgen soldiers are infamously timid, In practice they serve as bodyguards for the |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Faraam Set
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DescriptionFaraam HelmHelmet worn by the Forossa Lion Knights. The mighty Lion Knights, worshippers of But their legacy was cut short with the fall Faraam ArmorArmor worn by the Forossa Lion Knights. The mighty Lion Knights, worshippers of But their legacy was cut short with the fall Faraam GauntletsGauntlets worn by the Forossa Lion Knights. The mighty Lion Knights, worshippers of But their legacy was cut short with the fall Faraam BootsBoots worn by the Forossa Lion Knights. The mighty Lion Knights, worshippers of But their legacy was cut short with the fall |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Forlorn Set
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DescriptionHood of the ForlornHood of the Forlorn, who wander the land of the Undead. Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander. Armor of the ForlornArmor of the Forlorn, who wander the land of the Undead. Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander. Gauntlets of the ForlornGauntlets of the Forlorn, who wander the land of the Undead. Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander. Leggings of the ForlornLeggings of the Forlorn, who wander the land of the Undead. Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander. |
Notes
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Fume Sorcerer Set
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DescriptionFume Sorcerer MaskMask worn by fume sorcerers. After the Old Iron King sunk into the lava, But they soon lost their nerve when faced with Fume Sorcerer RobesRobes worn by fume sorcerers. After the Old Iron King sunk into the lava, But they soon lost their nerve when faced with |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Grave Warden Set
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DescriptionGrave Warden MaskMask worn by wardens of the crypt. The Wardens of the crypt watch over the Grave Warden TopTop worn by wardens of the crypt. The Wardens of the crypt watch over the Grave Warden CuffsCuffs worn by wardens of the crypt. The Wardens of the crypt watch over the Grave Warden BottomsBottoms worn by wardens of the crypt. The Wardens of the crypt watch over the |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Set
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DescriptionGyrm HelmHelm of the nomadic Gyrm. Gyrm ArmorArmor of the nomadic Gyrm. Gyrm GlovesGloves of the nomadic Gyrm. Gyrm BootsBoots of the nomadic Gyrm. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Warrior Set
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DescriptionGyrm Warrior HelmWarrior helm of the nomadic Gyrm. Gyrm Warrior ArmorWarrior armor of the nomadic Gyrm. Gyrm Warrior GlovesWarrior gloves of the nomadic Gyrm. Gyrm Warrior BootsWarrior boots of the nomadic Gyrm. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hard Leather Set
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DescriptionStandard HelmHelmet made of iron. A commonplace piece of armor. Hard Leather ArmorArmor made of sturdy leather A commonplace piece of armor. Hard Leather GauntletsGauntlets made of sturdy leather. A commonplace piece of armor. Hard Leather BootsBoots made of sturdy leather. A commonplace piece of armor. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Havel's Set
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DescriptionHavel's HelmA helm as if hewn from a giant boulder. The origin of the name Havel is not clear. Havel's ArmorArmor as if hewn from a giant boulder. The origin of the name Havel is not clear. Havel's GauntletsGauntlets as if hewn from a giant boulder. The origin of the name Havel is not clear. Havel's LeggingsLeggings as if hewn from a giant boulder. The origin of the name Havel is not clear. |
Upgrades
Requires Twinkling Titanite.
Notes
All pieces require 20 strength to equip.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heide Knight Set
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DescriptionHeide Knight Iron MaskIron mask worn by Heide Knights. Whether Heide refers to a kingdom or All that is know is that the Way of Blue Heide Knight GreathelmGreathelm worn by Heide Knights. Whether Heide refers to a kingdom or All that is know is that the Way of Blue Heide Knight ChainmailChainmail worn by Heide Knights. Whether Heide refers to a kingdom or All that is know is that the Way of Blue Heide Knight GauntletsGauntlets worn by Heide Knights. Whether Heide refers to a kingdom or All that is know is that the Way of Blue Heide Knight LeggingsLeggings worn by Heide Knights. Whether Heide refers to the kingdom or All that is known is that the Way of Blue |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hexer's Set
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DescriptionHexer's HoodHood worn by a hexer. Hexing appears to be an offshoot of sorcery, Effect: Increases number of casts for each spell Hexer's Robes/Gloves/BootsRobe/gloves/boots worn by a hexer. Perhaps it appeals to something |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Infantry Set
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DescriptionHollow Infantry HelmHelm worn by Hollowed infantry. A piece of basic, minimal equipment. Hollow Infantry ArmorArmor worn by Hollowed infantry. A piece of basic, minimal equipment. Hollow Infantry GlovesGloves worn by Hollowed infantry. A piece of basic, minimal equipment. Hollow Infantry BootsBoots worn by Hollowed infantry. A piece of basic, minimal equipment. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Soldier Set
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DescriptionHollow Soldier HelmetHelm worn by Hollowed royal soldiers. Appears to be crafted with quality materials, Hollow Soldier ArmorArmor worn by Hollowed royal soldiers. Appears to be crafted with quality materials, Hollow Soldier GauntletsGauntlets worn by Hollowed royal soldiers. They appear to be crafted with quality materials, Hollow Soldier LeggingsLeggings worn by Hollowed royal soldiers. They appear to be crafted with quality materials, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imperious Set
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DescriptionImperious HelmHelmet worn by once-proud knights. Imperious ArmorArmor worn by once-proud knights. Imperious GlovesGloves worn by once-proud knights. Imperious LeggingsLeggings worn by once-proud knights. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imported Set
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DescriptionImported HoodHemp Hood that fully covers the face. The cursed souls who wander the lands Imported TunicTraveler's tunic. The cursed souls who wander the lands Imported ManchettesTraveler's manchettes. The cursed souls who wander the lands Imported TrousersTraveler's trousers. The cursed souls who wander the lands |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Infantry Set
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DescriptionInfantry HelmHelm worn by Drangleic infantry. A piece of basic, minimal equipment. Infantry ArmorArmor worn by Drangleic infantry. A piece of basic, minimal equipment. Infantry GlovesGloves worn by Drangleic infantry. A piece of basic, minimal equipment. Infantry BootsLeggings worn by Drangleic infantry. A piece of basic, minimal equipment. |
Note: This set is a direct upgrade to the Hollow Infantry Set.
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Insolent Set
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DescriptionInsolent HelmHelmet worn by once-proud clerics. Relics of a party who long ago attempted For this sin their deaths have been postponed, Insolent ArmorArmor worn by once-proud clerics. Relics of a party who long ago attempted For this sin their deaths have been postponed, Insolent GlovesGloves worn by once-proud clerics. Relics of a party who long ago attempted For this sin their deaths have been postponed, Insolent BootsBoots worn by once-proud clerics. Relics of a party who long ago attempted For this sin their deaths have been postponed, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ironclad Set
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DescriptionIronclad HelmHelm won by Ironclad Soldiers. Ironclad ArmorArmor worn by Ironclad Soldiers. Ironclad GauntletsGauntlets worn by Ironclad Soldiers. Ironclad LeggingsLeggings worn by Ironclad Soldiers. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ivory King Set
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DescriptionIvory King HelmHelm of the Ivory King of Eleum Loyce. Ivory King ArmorArmor of the Ivory King of Eleum Loyce. Ivory King GauntletsGauntlets of the Ivory King of Eleum Loyce. Ivory King LeggingsLeggings of the Ivory King of Eleum Loyce. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Jester's Set
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DescriptionJester's CapA boldly-colored jester's cap. Jesters are more than festival fixtures; Effect: Raises item discovery Jester's RobesA boldly-colored jester's robe. Jesters are more than festival fixtures; Effect: Nullifies foes' critical hits Jester's GlovesBoldly-colored jester's gloves. Jesters are more than festival fixtures; Effect: Increases number of Souls acquired Jester's TightsBoldly-colored jester's tights. Jesters are more than festival fixtures; Effect: Reduces falling damage. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Judgment Set
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DescriptionMask of JudgmentA mask honoring an ancient goddess. Little is known about what purpose the Robe of JudgmentRobe honoring an ancient goddess. Little is known about what purpose the Manchettes of JudgmentManchettes honoring an ancient goddess. Little is known about what purpose the Tights of JudgmentTights honoring an ancient goddess. Little is known about what purpose the |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
King's Set
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DescriptionKing's CrownCrown of Vendrick, King of Drangleic. King's ArmourArmour of Vendrick, King of Drangleic. King's GauntletsGuantlets of Vendrick, King of Drangleic. King's LeggingsLeggings of Vendrick, King of Drangleic. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Knight Set
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DescriptionKnight HelmMetal helmet worn by knights. Knights have long trusted this helmet Knight ArmorMetal armor worn by knights. Knights have long trusted this armor Knight GauntletsMetal gauntlets worn by knights. Knights have long trusted these gauntlets Knight LeggingsMetal leggings worn by knights. Knights have long trusted these leggings |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leather Set
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DescriptionHunter's HatA leather hat with a large brim. The hunting goddess Evlana was no goddess Leather ArmorArmor made from soft leather. Few embellishments. Leather GlovesGloves made from soft leather. Few embellishments. Leather BootsBoots made from soft leather. Few embellishments. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia Black Set
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DescriptionLeydia Black HoodHood worn by Leydia witches. Leydia Black RobeRobe worn by Leydia witches. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia White Set
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DescriptionLeydia White HoodHood of a Leydia pyromancer. Leydia apostles, in their conceit, occupied This invoked the ire of Fenito, Leydia White RobeRobe of a Leydia pyromancer. Leydia apostles, in their conceit, occupied This invoked the ire of Fenito, Leydia White GauntletsGauntlets of a Leydia pyromancer. Leydia apostles, in their conceit, occupied This invoked the ire of Fenito, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Mage Set
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DescriptionLion Mage RobeRobe worn by Lion Clan mages. The Lion Clan are an offshoot race Effect: Improves casting speed Lion Mage CuffsCuffs worn by Lion Clan mages. The Lion Clan are an offshoot race Effect: Improves casting speed Lion Mage SkirtSkirt worn by Lion Clan mages. The Lion Clan are an offshoot race Effect: Improves casting speed |
Effects
- Each armor piece Increases casting speed by ~5%, and these effects stack.
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Warrior Set
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DescriptionLion Warrior HelmHelm worn by Lion Clan warriors. The Lion Clan are an offshoot race The lion clansmen seem to despise their Effect: Reduces falling damage Lion Warrior CapeCape worn by Lion Clan warriors. The Lion Clan are an offshoot race The lion clansmen seem to despise their Effect: Reduces falling damage. Red Lion Warrior CapeRed cape worn by Lion Clan warriors. The Lion Clan are an offshoot race The lion clansmen seem to despise their Effect: Reduces falling damage. Lion Warrior CuffsCuffs worn by Lion Clan warriors. The Lion Clan are an offshoot race The lion clansmen seem to despise their Effect: Reduces falling damage. Lion Warrior SkirtSkirt worn by Lion Clan warriors. The Lion Clan are an offshoot race The lion clansmen seem to despise their Effect: Reduces falling damage. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Llewellyn Set
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DescriptionLlewellyn ArmorArmor reinforced with rare geisteel. Quality equipment that is both light and strong. His work easily identified by its lack of Llewellyn GlovesGloves reinforced with rare geisteel. Quality equipment that is both light and strong. His work easily identified by its lack of Llewellyn ShoesShoes reinforced with rare geisteel. Quality equipment that is both light and strong. His work easily identified by its lack of |
Upgrades
Requires Twinkling Titanite.
Availability
Dark Souls 2:
- Stone Knight drop - rare.
Scholar of the First Sin:
- Whole set and Royal Dirk, and Espada Ropera, gifted by Chancellor Wellager after defeating the Giant Lord.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Looking Glass Set
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DescriptionLooking Glass MaskMask worn by the Looking Glass Knight. Those who wish to serve the king as loyal Those who fail the test are sacrificed Looking Glass ArmorArmor worn by the Looking Glass Knight. Those who wish to serve the king as loyal Those who fail the test are sacrificed Looking Glass GauntletsGauntlets worn by the Looking Glass Knight. Those who wish to serve the king as loyal Those who fail the test are sacrificed Looking Glass LeggingsLeggings worn by the Looking Glass Knight. Those who wish to serve the king as loyal Those who fail the test are sacrificed |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Loyce Set
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DescriptionLoyce HelmHelm of a Knight of Loyce. Loyce ArmorArmor of a Knight of Loyce. Loyce GauntletsGauntlets of a Knight of Loyce. Loyce LeggingsLeggings of a Knight of Loyce. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lucatiel's Set
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DescriptionLucatiel's MaskMask attached to a ceremonial hat. Normally hats and masks are separate, Lucatiel's VestVest worn by knights while on travel. Only those who have distinguished themselves It is common to hear of a peasant's dream of Lucatiel's GlovesGloves worn by knights while on travel. Only those who have distinguished themselves It is common to hear of a peasant's dream of Lucatiel's TrousersTrousers worn by knights while on travel. Only those who have distinguished themselves It is common to hear of a peasant's dream of |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mad Warrior Set
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DescriptionMad Warrior MaskMask from an unknown foreign land. King Vendrick called upon powers from Mad Warrior ArmorArmor from an unknown foreign land. King Vendrick called upon powers from Mad Warrior GauntletsGauntlets from an unknown foreign land. King Vendrick called upon powers from Mad Warrior LeggingsLeggings from an unknown foreign land. King Vendrick called upon powers from |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Manikin Set
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DescriptionManikin MaskMask of the manikins of Harvest Valley. A fickle queen gave them life, and tore off Manikin ArmorTop of the manikins of Harvest Valley. The peculiar art of puppetry is a vestige Manikin GlovesGloves of the manikins of Harvest Valley. The peculiar art of puppetry is a vestige Manikin BootsBoots of the manikins of Harvest Valley. The peculiar art of puppetry is a vestige |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mastodon Set
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DescriptionMastodon HelmHelm worn by the Primal Knights Mastodon ArmorArmor worn by the Primal Knights Mastodon GauntletsGauntlets worn by the Primal Knights Mastodon LeggingsLeggings worn by the Primal Knights |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Monastery Set
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DescriptionMonastery HeadclothA traditional sacred headcloth crafted at Monastery LongshirtTraditional sacred longshirt crafted at Monastery Long GlovesTraditional sacred gloves crafted at Monastery SkirtTraditional sacred skirt crafted at |
Upgrades
Requires Twinkling Titanite.
Farming
Dark Souls 2: Scholar of the First Sin
- While at bonfire intensity 2 or above, run from the second bonfire of Aldia's Keep and go out into the hallway. Out the metal door to the left on the left wall behind the first painting is where the dark spirit is. Kill it and look for an item.
- You MUST kill the Guardian Dragon every time you wish to kill the painting guardian.
- The bonfire to Ascetic is the Ritual Site bonfire.
- If you pull the lever that makes all of the creature cages fall, those creatures will respawn every time you ascetic.
Testing
Dark Souls 2: Scholar of the First Sin
- It appears that you are guaranteed a piece of the set each time you kill the dark spirit. It IS random though so expect duplicates.(Tested in NG+) (not guaranteed NG+9)
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Moon Butterfly Set
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DescriptionMoon Butterfly HatHat made from wings of the rare moon butterfly. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effect: Poisons nearby foes Moon Butterfly WingsPinions made from wings of the rare moonlight butterfly. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effects: Moon Butterfly CuffsCuffs made from wings of the rare moon butterfly. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effect: Poisons nearby foes Moon Butterfly SkirtSkirt made from wings of the rare moon butterfly. Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted. Effects: |
Notes
- Don't wear this armor set near NPCs, as it will poison them and they will become aggressive.
- While wearing this set, you can poison and kill Mimics without "waking" them. Likewise, you can do the same to the various non-aggressive hollows in the game.
- The wings and skirt stack with each other, as well as the Silvercat Ring, to further reduce falling damage.
- It seems that if you actually jump rather than walk of a ledge, you will "float" down and take no damage at all. It is unlikely that you can use this avoid death on falls that would insta-kill.
- 'Extends jump distance' seems to be an error as you don't jump farther, your jump is shorter but you fall much more slowly.
- Previously, wearing the wings, pants, or both replaced the dodge roll in any direction with a forward jump while moving. Rolling could only be performed with a similar technique to a lunge ( i.e. by tapping a direction while pressing the dodge button) but this is no longer the case.
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Nahr Alma Set
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DescriptionNahr Alma HoodHood worn by servants of Nahr Alma, Those who profess faith in Nahr Alma Effect: Increases number of Souls acquired Nahr Alma RobesRobe worn by servants of Nahr Alma, Increases souls acquired for each kill. Those who profess faith in Nahr Alma Effect: Increases number of Souls acquired |
Upgrades
Requires Titanite.
Notes
- This set increases the number of souls acquired by the following amount; Hood (2.5%) and Robes (10%).
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Northwarder Set
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DescriptionNorthwarder HoodHood of a Forossan Sage. Northwarder RobeRobe of a Forossan Sage. Northwarder ManchettesManchettes of a Forossan Sage. Northwarder TrousersTrousers of a Forossan Sage. |
Notes
Each piece of this set increases most spell durations as follows:
- Head: +5% spell duration.
- Chest: +2.5% spell duration.
- Hands: +12.5% spell duration.
- Legs: +2.5% spell duration.
Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not known to be extended in duration.1
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Ironclad Set
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+ show full armor image
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DescriptionOld Ironclad HelmOld helm worn by Ironclad Soldiers. Old Ironclad ArmorOld armor worn by Ironclad Soldiers. Old Ironclad GauntletsOld gauntlets worn by Ironclad Soldiers. Old Ironclad LeggingsOld leggings worn by Ironclad Soldiers |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Knight Set
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DescriptionOld Knight HelmAn old undated helmet. Old Knight ArmorOld undated Armor. Old Knight GauntletsOld undated Gauntlets. Old Knight LeggingsOld undated Leggings. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Pate's Set
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DescriptionPate's HelmAlthough it appears to be a common helmet, This has been considerably altered. Pate's ArmorAlthough it appears to be common armor, This has been considerably altered. Pate's GlovesAlthough they appear to be common gloves, This has been considerably altered. Pate's TrousersAlthough they appear to be common trousers, This has been considerably altered. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Peasant Set
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DescriptionPeasant HatHat commonly worn by peasants. Designed to block sunlight, Peasant AttireAttire commonly worn by peasants. Normal workwear, more fit for farming Peasant Long GlovesLong gloves commonly worn by peasants. Normal workwear, more fit for farming Peasant TrousersTrousers commonly worn by peasants. Normal workwear, more fit for farming |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Penal Set
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DescriptionPenal MaskMask of the Lost Sinner. The spikes pointing inward suggests Effect: Raises equipment load Penal StraightjacketStraightjacket of the Lost Sinner A tightly cinched belt presses against the waist. Penal HandcuffsHand restraints of the Lost Sinner. A device used to restrict use of the hands. Effect: Raises power of pyromancies Penal SkirtSkirt worn by the Lost Sinner. A tattered skirt that the guilty wear in shame. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Priestess Set
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DescriptionPriestess HeadpieceTraditional headpiece worn by Drangleic clerics. The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality. It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. Priestess RobeRobe worn by Drangleic clerics. The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality. It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. Priestess GlovesGloves worn by Drangleic clerics. The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality. It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. Priestess SkirtSkirt worn by Drangleic clerics. The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality. It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Prisoner's Set
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DescriptionPrisoner's helmetRags worn by imprisoned hollows. Judging by its looks and apparent virtues, Effect: Raises item discovery Prisoner's armorRags worn by imprisoned hollows. Judging by its looks and apparent virtues, Effect: Raises item discovery Prisoner's gauntletsRags worn by imprisoned hollows. Judging by its looks and apparent virtues, Prisoner's BootsRags worn by imprisoned hollows. Judging by its looks and apparent virtues, |
Upgrades
Requires Titanite.
Notes
The hood and tatters raise Item Discovery.
The regular (left pic) designs of the Prisoner's Hood and Tatters appear in Dark Souls Ⅲ as the "Ragged Mask" and "Master's Attire" respectively, while the Prisoner's Gloves appear as the "Master's Gloves" and the Prisoner's Waistcloth as the "Loincloth" found in Undead Settlement.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Raime's Set
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DescriptionRaime's HelmHelm worn by the fume knight. Raime's ArmorArmor worn by the fume knight. Raime's GauntletsGauntlets worn by the fume knight. Raime's LeggingsLeggings worn by the fume knight. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rampart Golem Set
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DescriptionRampart Golem HelmHelm of the rampart golems, Rampart Golem ArmorArmor of the rampart golems, Rampart Golem GauntletsGauntlets of the rampart golems, Rampart Golem LeggingsLeggings of the rampart golems, |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
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Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
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Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rogue Set
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DescriptionRogue HoodHood worn by Hollowed thieves. The hood is primarily intended to hide the Rogue ArmorArmor donned by Hollowed thieves. Despite its crude appearance, Rogue GauntletsGauntlets worn by Hollowed thieves. Despite their crude appearance, Rogue LeggingsLeggings worn by Hollowed thieves. Despite its crude appearance, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Soldier Set
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DescriptionRoyal Soldier HelmetRoyal Drangleic soldier helm. Equipment crafted by the royal blacksmith. Royal Soldier ArmorRoyal Drangleic soldier armor. Equipment crafted by the royal blacksmith. Royal Soldier GauntletsRoyal Drangleic soldier gauntlets. Equipment crafted by the royal blacksmith. Royal Soldier LeggingsRoyal Drangleic soldier leggings. Equipment crafted by the royal blacksmith. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Swordsman Set
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DescriptionRoyal Swordsman HelmHelmet of a royal swordsman. King Vendrick supplied his bravest men with the Royal Swordsman ArmorArmor of a royal swordsman. King Vendrick supplied his bravest men with the Royal Swordsman GauntletsGloves of a royal swordsman. King Vendrick supplied his bravest men with the Royal Swordsman LeggingsLeggings of a royal swordsman. King Vendrick supplied his bravest men with the |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ruin Set
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DescriptionRuin HelmHelmet worn by the jailer's The sentinel has no form, Stare at it for long and its seems Ruin ArmorArmor worn by the jailer's The sentinel has no form, Stare at it for long and its seems Ruin GauntletsGauntlets worn by the jailer's The sentinel has no form, Stare at it for long and its seems Ruin LeggingsLeggings worn by the jailer's The sentinel has no form, Stare at it for long and its seems |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rusted Mastodon Set
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DescriptionRusted Mastodon HelmHelm worn by the Primal Knights Its weight would normally crush a man, Rusted Mastodon ArmorArmor worn by the Primal Knights Its weight would normally crush a man, Rusted Mastodon GauntletsGauntlets worn by the Primal Knights Its weight would normally crush a man, Rusted Mastodon LeggingsLeggings worn by the Primal Knights Its weight would normally crush a man, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Saint's Set
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DescriptionSaint's HoodHood worn by miracle-casting clerics. Lindelt is founded upon stringent commandments. Effect: Increases number of casts for each spell. Saint's DressDress worn by miracle-casting clerics. While it's true Licia dedicated herself Saint's Long GlovesGloves worn by miracle-casting clerics. While it's true Licia dedicated herself Saint's TrousersTrousers worn by miracle-casting clerics. While it's true Licia dedicated herself |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Knight Set
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DescriptionSanctum Knight HelmHelm of the sanctum knights. Sanctum Knight ArmorArmor of the sanctum knights. Sanctum Knight GauntletsGauntlets of the sanctum knights. Sanctum Knight LeggingsLeggings of the sanctum knights. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Shadow Set
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DescriptionShadow MaskUsed to hide in the cover of night. In an attempt to stave off the curse, Shadow TopUsed to hide in the cover of night. In an attempt to stave off the curse, Shadow GauntletsUsed to hide in the cover of night. In an attempt to stave off the curse, Shadow LeggingsUsed to hide in the cover of night. In an attempt to stave off the curse, |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Smelter Demon Set
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DescriptionSmelter Demon HelmHelm of the Smelter Demon, The Old Iron King was possessed of a great bounty Smelter Demon ArmorArmor of the Smelter Demon, The Old Iron King was possessed of a great bounty Smelter Demon GauntletsGauntlets of the Smelter Demon, The Old Iron King was possessed of a great bounty Smelter Demon LeggingsLeggings of the Smelter Demon, The Old Iron King was possessed of a great bounty |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Steel Set
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DescriptionSteel HelmHeavy steel helmet. Steel ArmorHeavy steel armor. Steel GauntletsHeavy steel gauntlets. Steel LeggingsHeavy steel leggings. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Syan's Set
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DescriptionSyan's HelmReplica of the helmet of the loyal knight Syan. Sir Syan was widely known as the kingdom's The King commissioned replicas of Syan's Syan's ArmorReplica of the armor of the loyal knight Syan. Sir Syan was widely known as the kingdom's The King commissioned replicas of Syan's Syan's GauntletsReplica of the gauntlets of the loyal knight Syan. Sir Syan was widely known as the kingdom's The King commissioned replicas of Syan's Syan's LeggingsReplica of the leggings of the loyal knight Syan. Sir Syan was widely known as the kingdom's The King commissioned replicas of Syan's |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Targray's Set
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DescriptionTargray's HelmHelm of one who guides others. Targray can appear obtuse, Targray's ArmorArmor of one who guides others. The Blue Sentinels have vowed to uplift Targray's ManifersManifers of one who guides others. The Blue Sentinels have vowed to uplift Targray's LeggingsLeggings of one who guides others. The Blue Sentinels have vowed to uplift |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tattered Cloth Set
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DescriptionTattered Cloth HoodHood favored by pyromancers. Magic is no show. It is an art Tattered Cloth RobeRobe favored by pyromancers. Magic is no show. It is an art Tattered Cloth ManchettesGloves favored by pyromancers. Magic is no show. It is an art Heavy BootsBoots favored by pyromancers. Magic is no show. It is an art |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Defender Set
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DescriptionThrone Defender HelmHelmet worn by the Throne Defender. The Defender has stood by the throne for ages. Throne Defender ArmorArmor worn by the Throne Defender. The Defender has stood by the throne for ages. Throne Defender GauntletsGauntlets worn by the Throne Defender. The Defender has stood by the throne for ages. Throne Defender LeggingsLeggings worn by the Throne Defender. The Defender has stood by the throne for ages. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Watcher Set
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DescriptionThrone Watcher HelmHelm worn by the Throne Watcher. The Watcher waited by the throne for ages. Throne Watcher ArmorArmor worn by the Throne Watcher. The Watcher waited by the throne for ages. Throne Watcher GauntletsGauntlets worn by the Throne Watcher. The Watcher waited by the throne for ages. Throne Watcher LeggingsLeggings worn by the Throne Watcher. The Watcher waited by the throne for ages. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Traveling Merchant Set
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DescriptionTraveling Merchant HatHat worn by merchants from Lanafir, Lanafir is the farthest land to the south Effect: Raises item discovery Traveling Merchant CoatCoat worn by merchants from Lanafir. Lanafir is the farthest land to the south Traveling Merchant GlovesGloves worn by merchants from Lanafir. Lanafir is the farthest land to the south Traveling Merchant BootsBoots worn by merchants from Lanafir. Lanafir is the farthest land to the south |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tseldora Set
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DescriptionTseldora CapCap worn by settlers of Tseldora. Tseldora RobeRobe worn by settlers of Tseldora. Tseldora ManchettesManchettes worn by settlers of Tseldora. Tseldora TrousersTrousers worn by settlers of Tseldora. |
Notes
- This set increases the souls gained by the following amount:
- Cap : 2.5%
- Robe 5%
- Manchettes: 10%.
- Trousers: 5%
Drops
- Parasitized Undead
- Maughlin-the-armourer wears the full set, which he drops on death.
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Varangian Set
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DescriptionVarangian HelmHelmet worn by Varangians that terrorized The coastline stretches far in northern Drangleic. Varangian ArmorArmor worn by Varangians that terrorized The coastline stretches far in northern Drangleic. Varangian CuffsCuffs worn by Varangians that terrorized The coastline stretches far in northern Drangleic. Varangian LeggingsLeggings worn by Varangians that terrorized The coastline stretches far in northern Drangleic. |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Velstadt's Set
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DescriptionVelstadt's HelmHelm worn by the Royal Aegis. A knight from a faraway land was lured to this Velstadt's ArmorArmor worn by the Royal Aegis. A knight from a faraway land was lured to this Velstadt's GauntletsGauntlets worn by the Royal Aegis. A knight from a faraway land was lured to this Velstadt's LeggingsLeggings worn by the Royal Aegis. A knight from a faraway land was lured to this |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Vengarl's Set
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DescriptionVengarl's HelmetHelmet worn by the ferocious Vengarl of Forossa. As Vengarl's helmet suggests, he was not Vengarl's ArmorArmor of the ferocious Vengarl of Forossa. Vengarl was known as a raging, deadly warrior. Vengarl's GlovesGloves of the ferocious Vengarl of Forossa. Vengarl was known as a raging, deadly warrior. Vengarl's BootsBoots of the ferocious Vengarl of Forossa. Vengarl was known as a raging, deadly warrior. |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Wanderer Set
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DescriptionWanderer HoodA hood for the roving type. Light, sturdy leather made for long journeys Wanderer CoatA coat for the roving type. Light, sturdy leather made for long journeys Wanderer ManchetteManchettes for the roving type. Light, sturdy leather made for long journeys Wanderer BootsBoots for the roving type. Light, sturdy leather made for long journeys |
Notes
- You'll only get one shot at obtaining this set from the well. If you are killed by the Undead Citizens, they won't respawn and you will have to wait until NG+ to try again.
- Also note that, if you kill the Undead Citizen which drops the set while he is still at the back of the cage, you will be unable to pick up the set.
- SotFS - The set has been moved to a lootable corpse at the front of the wellevator, so that you can kill or die to the Undead citizens without fear of losing the set.
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Warlock Set
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DescriptionWarlock MaskStrange mask worn by Aldia warlocks Warlocks in Aldia gave rise to wicked things, |
Upgrades
Requires Titanite.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
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Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
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Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Hollow Mage Set
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DescriptionWhite Hollow Mage HoodHood worn by Hollowed Drangleic mages. Drangleic mages wore different garb White Hollow Mage RobeRobe worn by Hollowed Drangleic mages. Drangleic mages wore different garb |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Priest Set
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DescriptionWhite Priest HeadpieceTraditional headpiece for Drangleic clerics. The clerics of Drangleic were not viewed with It is customary for clerics to wear White Priest RobeTraditional robe for Drangleic clerics. The clerics of Drangleic were not viewed with It is customary for clerics to wear White Priest GlovesTraditional gloves for Drangleic clerics. The clerics of Drangleic were not viewed with It is customary for clerics to wear White Priest SkirtTraditional skirt for Drangleic clerics. The clerics of Drangleic were not viewed with It is customary for clerics to wear |
Upgrades
Requires Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Xanthous Set
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DescriptionXanthous CrownThis blindingly-bright yellow costume was said to be worn by the Xanthous King. Perhaps the heinously towering head cloth Xanthous OvercoatXanthous Overcoat. Despite the costume's being in near tatters, Xanthous GlovesXanthous Gloves. Despite the costume's being in near tatters, Xanthous WaistclothXanthous Waistcloth. Despite the costume's being in near tatters, |
Upgrades
Requires Twinkling Titanite.
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
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Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Chest Armor
Agdayne's Black Robe
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In-Game Description
Robe worn by Agdayne of the Undead Crypt.
Life itself is suffering; or karma,
as some have called it.
The embrace of death awaits all things,
But does death mean an end to suffering?
Availability
- Given by Grave Warden Agdayne if carrying the King's Ring from Vendrick's chamber.
- Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
General Information
Part of Agdayne's Set.
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Upgrades
Requires Twinkling Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Agdayne's Black Robe +0 | 93/98/90/90 | 54/52/48/72 | 55/38/48/65 | N/A | N/A |
Agdayne's Black Robe +1 | 102/107/99/99 | 59/57/52/79 | 60/41/52/71 | 1x Twinkling Titanite | 1150 |
Agdayne's Black Robe +2 | 111/117/108/108 | 64/62/57/86 | 66/45/57/78 | 1x Twinkling Titanite | 1430 |
Agdayne's Black Robe +3 | 120/127/117/117 | 70/68/62/93 | 71/49/62/84 | 2x Twinkling Titanite | 1720 |
Agdayne's Black Robe +4 | 129/137/126/126 | 75/73/67/100 | 77/53/67/91 | 2x Twinkling Titanite | 2290 |
Agdayne's Black Robe +5 | 139/147/135/135 | 81/79/72/108 | 83/57/72/98 | 3x Twinkling Titanite | 2580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Captain Armor
|
In-Game Description
Armor worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.
The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.
Availability
Alonne Knight Captain drop.
General Information
- Part of the Alonne Captain Set.
- High resistance to Fire.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne Captain Armor | 162/153/171/162 | 34/53/23/34 | 17/38/0/0 | 38 | 90 | 15.6 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne Captain Armor +0 | 162/153/171/162 | 34/53/23/34 | 17/38/0/0 | - | - |
Alonne Captain Armor +1 | 178/168/188/178 | 37/58/25/37 | 18/41/0/0 | 1 Titanite Shard | 1420 |
Alonne Captain Armor +2 | 194/183/205/194 | 40/63/27/40 | 20/45/0/0 | 2 Titanite Shard | 1780 |
Alonne Captain Armor +3 | 210/198/222/210 | 44/68/29/44 | 22/49/0/0 | 3 Titanite Shard | 2130 |
Alonne Captain Armor +4 | 226/213/239/226 | 47/74/31/47 | 23/52/0/0 | 1 Large Titanite Shard | 2840 |
Alonne Captain Armor +5 | 243/229/257/243 | 51/79/34/51 | 25/56/0/0 | 2 Large Titanite Shard | 3190 |
Alonne Captain Armor +6 | 259/244/274/259 | 54/84/36/54 | 27/60/0/0 | 3 Large Titanite Shard | 3550 |
Alonne Captain Armor +7 | 275/259/291/275 | 57/90/38/57 | 28/63/0/0 | 1 Titanite Chunk | 4260 |
Alonne Captain Armor +8 | 291/274/308/291 | 61/95/40/61 | 30/67/0/0 | 2 Titanite Chunk | 4610 |
Alonne Captain Armor +9 | 307/289/325/307 | 64/100/42/64 | 32/71/0/0 | 3 Titanite Chunk | 4970 |
Alonne Captain Armor +10 | 324/305/343/324 | 68/106/45/68 | 34/75/0/0 | 1 Titanite Slab | 5670 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Knight Armor
|
In-Game Description
Armor worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.
Availability
Alonne Knight drop.
General Information
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne Knight Armor | 147/140/155/147 | 23/41/17/23 | 9/27/0/0 | 38 | 80 | 14.2 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne Knight Armor +0 | 147/140/155/147 | 23/41/17/23 | 9/27/0/0 | - | - |
Alonne Knight Armor +1 | 161/153/170/161 | 25/45/18/25 | 9/29/0/0 | 1x Titanite Shard | 1050 |
Alonne Knight Armor +2 | 176/167/185/176 | 27/49/20/27 | 10/32/0/0 | 2x Titanite Shard | 1320 |
Alonne Knight Armor +3 | 190/181/201/190 | 29/53/22/29 | 11/35/0/0 | 3x Titanite Shard | 1580 |
Alonne Knight Armor +4 | 205/195/216/205 | 31/57/23/31 | 12/37/0/0 | 1x Large Titanite Shard | 2100 |
Alonne Knight Armor +5 | 220/209/232/220 | 34/61/25/34 | 13/40/0/0 | 2x Large Titanite Shard | 2370 |
Alonne Knight Armor +6 | 234/223/247/234 | 36/65/27/36 | 14/43/0/0 | 3x Large Titanite Shard | 2630 |
Alonne Knight Armor +7 | 249/237/262/249 | 38/69/28/38 | 15/45/0/0 | 1x Titanite Chunk | 3150 |
Alonne Knight Armor +8 | 263/251/278/263 | 40/73/30/40 | 16/48/0/0 | 2x Titanite Chunk | 3420 |
Alonne Knight Armor +9 | 278/265/293/278 | 42/77/32/42 | 17/51/0/0 | 3x Titanite Chunk | 3680 |
Alonne Knight Armor +10 | 293/279/309/293 | 45/81/34/45 | 18/54/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne's Armor
|
In-Game Description
Armor worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
Availability
- Sold by Magerold of Lanafir after defeating Sir Alonne.
- Dropped by Sir Alonne for co-op phantoms only.
General Information
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne's Armor | 145/138/150/143 | 32/36/24/35 | 35/46/0/0 | 17 | 80 | 9 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne's Armor +0 | 145/138/150/143 | 32/36/24/35 | 35/46/0/0 | - | - |
Alonne's Armor +1 | 152/144/157/150 | 35/39/26/38 | 38/50/0/0 | 1 | 1490 |
Alonne's Armor +2 | 159/151/164/157 | 38/42/28/41 | 41/54/0/0 | 1 | 1860 |
Alonne's Armor +3 | 166/158/172/164 | 41/46/31/45 | 45/59/0/0 | 2 | 2230 |
Alonne's Armor +4 | 173/165/179/171 | 44/49/33/48 | 48/63/0/0 | 2 | 2970 |
Alonne's Armor +5 | 181/172/187/178 | 48/53/36/52 | 52/68/0/0 | 3 | 3340 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alva Armor
|
In-Game Description
Armor worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
Availability
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
General Information
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alva Armor | 89/85/92/88 | 25/27/19/26 | 26/35/0/0 | 15 | 80 | 8.8 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alva Armor +0 | 89/85/92/88 | 25/27/19/26 | 26/35/0/0 | - | - |
Alva Armor +1 | 98/93/101/96 | 27/29/20/28 | 28/38/0/0 | 1x Titanite Shard | 1050 |
Alva Armor +2 | 107/102/110/105 | 29/32/22/31 | 31/41/0/0 | 2x Titanite Shard | 1320 |
Alva Armor +3 | 116/110/119/114 | 32/35/24/34 | 34/45/0/0 | 3x Titanite Shard | 1580 |
Alva Armor +4 | 125/119/129/123 | 34/37/26/36 | 36/48/0/0 | 1x Large Titanite Shard | 2100 |
Alva Armor +5 | 134/127/138/132 | 37/40/28/39 | 39/52/0/0 | 2x Large Titanite Shard | 2370 |
Alva Armor +6 | 143/136/147/140 | 39/43/29/42 | 42/55/0/0 | 3x Large Titanite Shard | 2630 |
Alva Armor +7 | 152/144/157/149 | 41/45/31/44 | 44/58/0/0 | 1x Titanite Chunk | 3150 |
Alva Armor +8 | 161/153/166/158 | 44/48/33/47 | 47/62/0/0 | 2x Titanite Chunk | 3420 |
Alva Armor +9 | 170/161/175/167 | 46/51/35/50 | 50/65/0/0 | 3x Titanite Chunk | 3680 |
Alva Armor +10 | 179/170/185/176 | 49/54/37/53 | 53/69/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Archdrake Robes
|
In-Game Description
Robes of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
Availability
- The Cleric class starts with this item.
- The Lost Bastille treasure, near the room with many chests and a Pharros contraption.
- Dropped by Lindelt Clerics in Shrine of Amana.
General Information
Part of the Archdrake Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Archdrake Robes | 89/89/89/89 | 28/27/47/27 | 24/20/0/0 | 13 | 80 | 9.8 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Archdrake Robes +0 | 89/89/89/89 | 28/27/47/27 | 24/20/0/0 | N/A | N/A |
Archdrake Robes +1 | 97/97/97/97 | 30/29/51/29 | 26/22/0/0 | 1x Titanite Shard | 530 |
Archdrake Robes +2 | 106/106/106/106 | 33/32/56/32 | 28/24/0/0 | 2x Titanite Shard | 660 |
Archdrake Robes +3 | 115/115/115/115 | 36/35/60/34 | 31/26/0/0 | 3x Titanite Shard | 790 |
Archdrake Robes +4 | 124/124/124/124 | 39/37/65/37 | 33/28/0/0 | 1x Large Titanite Shard | 1050 |
Archdrake Robes +5 | 133/133/133/133 | 42/40/70/40 | 36/30/0/0 | 2x Large Titanite Shard | 1190 |
Archdrake Robes +6 | 142/142/142/142 | 45/43/74/42 | 38/32/0/0 | 3x Large Titanite Shard | 1320 |
Archdrake Robes +7 | 151/151/151/151 | 48/45/79/45 | 40/34/0/0 | 1x Titanite Chunk | 1580 |
Archdrake Robes +8 | 160/160/160/160 | 51/48/83/47 | 43/36/0/0 | 2x Titanite Chunk | 1710 |
Archdrake Robes +9 | 169/169/169/169 | 54/51/88/50 | 45/38/0/0 | 3x Titanite Chunk | 1840 |
Archdrake Robes +10 | 178/178/178/178 | 57/54/93/53 | 48/40/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Armor of Aurous (Transparent)
|
In-Game Description
Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.
Availability
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
General Information
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Armor of Aurous | 76/82/72/74 | 30/25/32/28 | 20/24/0/0 | 0 | 40 | 3.2 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Armor of Aurous +0 | 76/82/72/74 | 30/25/32/28 | 20/24/0/0 | - | - |
Armor of Aurous +1 | 83/90/79/81 | 33/27/35/30 | 22/26/0/0 | 1x Twinkling Titanite | 1150 |
Armor of Aurous +2 | 91/98/86/88 | 36/29/38/33 | 24/28/0/0 | 1x Twinkling Titanite | 1430 |
Armor of Aurous +3 | 99/106/94/96 | 39/32/41/35 | 26/31/0/0 | 2x Twinkling Titanite | 1720 |
Armor of Aurous +4 | 107/114/101/103 | 42/34/44/38 | 28/33/0/0 | 2x Twinkling Titanite | 2290 |
Armor of Aurous +5 | 115/123/109/111 | 45/37/48/41 | 31/36/0/0 | 3x Twinkling Titanite | 2580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Armor of Aurous
|
In-Game Description
Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Availability
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
General Information
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Armor of Aurous | 122/118/128/123 | 43/42/30/46 | 34/44/0/0 | 18 | 80 | 10.1 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Armor of Aurous +0 | 122/118/128/123 | 43/42/30/46 | 34/44/0/0 | N/A | N/A |
Armor of Aurous +1 | 134/129/140/135 | 47/46/33/50 | 37/48/0/0 | 1 | 1,150 |
Armor of Aurous +2 | 146/141/153/147 | 51/50/36/55 | 40/52/0/0 | 1 | 1,430 |
Armor of Aurous +3 | 158/153/166/159 | 56/54/39/59 | 44/56/0/0 | 2 | 1,720 |
Armor of Aurous +4 | 170/165/179/171 | 60/58/42/64 | 47/60/0/0 | 2 | 2,290 |
Armor of Aurous +5 | 183/177/192/184 | 65/63/45/69 | 51/65/0/0 | 3 | 2,580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Armor of the Forlorn
|
In-Game Description
Armor of the Forlorn, who wander the land of the Undead.
Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.
But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Availability
Sold by Straid of Olaphis.
General Information
- Part of the Forlorn Set.
|
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Armor of the Forlorn +0 | 176/166/188/176 | 28/34/24/46 | 50/39/0/0 | - | - |
Armor of the Forlorn +1 | 184/174/197/184 | 30/37/26/50 | 54/42/0/0 | 1x Twinkling Titanite | 1490 |
Armor of the Forlorn +2 | 193/182/206/193 | 33/40/28/54 | 59/46/0/0 | 1x Twinkling Titanite | 1860 |
Armor of the Forlorn +3 | 202/190/216/202 | 36/43/30/59 | 64/50/0/0 | 2x Twinkling Titanite | 2230 |
Armor of the Forlorn +4 | 211/198/225/211 | 39/46/32/63 | 69/54/0/0 | 2x Twinkling Titanite | 2970 |
Armor of the Forlorn +5 | 220/207/235/220 | 42/50/35/68 | 74/58/0/0 | 3x Twinkling Titanite | 3340 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Astrologist's Robe
|
In-Game Description
Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
Availability
- Sold by Royal Sorcerer Navlaan after completing his questline.
- Astrologist drop.
General Information
Part of the Astrologist's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Astrologist's Robe | 60/63/58/58 | 44/30/30/37 | 19/19/0/0 | 0 | 50 | 5.1 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Astrologist's Robe +0 | 60/63/58/58 | 44/30/30/37 | 19/19/0/0 | N/A | N/A |
Astrologist's Robe +1 | 66/69/63/63 | 48/33/33/40 | 20/20/0/0 | 1x Titanite Shard | 270 |
Astrologist's Robe +2 | 72/75/69/69 | 52/36/36/44 | 22/22/0/0 | 2x Titanite Shard | 330 |
Astrologist's Robe +3 | 78/81/75/75 | 56/39/39/48 | 24/24/0/0 | 3x Titanite Shard | 400 |
Astrologist's Robe +4 | 84/88/81/81 | 61/42/42/51 | 26/26/0/0 | 1x Large Titanite Shard | 530 |
Astrologist's Robe +5 | 90/94/87/87 | 65/45/45/55 | 28/28/0/0 | 2x Large Titanite Shard | 600 |
Astrologist's Robe +6 | 96/100/93/93 | 69/48/48/59 | 30/29/0/0 | 3x Large Titanite Shard | 660 |
Astrologist's Robe +7 | 102/107/99/99 | 74/51/51/62 | 32/31/0/0 | 1x Titanite Chunk | 790 |
Astrologist's Robe +8 | 108/113/105/105 | 78/54/54/66 | 34/33/0/0 | 2x Titanite Chunk | 860 |
Astrologist's Robe +9 | 114/119/111/111 | 82/57/57/70 | 36/35/0/0 | 3x Titanite Chunk | 920 |
Astrologist's Robe +10 | 121/126/117/117 | 87/60/60/74 | 38/37/0/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bandit Armor
|
In-Game Description
Armor of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.
Availability
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
General Information
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bandit Armor | 67/66/69/64 | 20/21/17/20 | 14/21/0/0 | 5 | 60 | 6.2 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bandit Armor +0 | 67/66/69/64 | 20/21/17/20 | 14/21/0/0 | N/A | N/A |
Bandit Armor +1 | 73/72/75/70 | 22/23/18/22 | 15/23/0/0 | 1x Titanite Shard | 270 |
Bandit Armor +2 | 80/79/82/76 | 24/25/20/24 | 17/25/0/0 | 2x Titanite Shard | 330 |
Bandit Armor +3 | 86/86/89/83 | 26/26/21/26 | 18/27/0/0 | 3x Titanite Shard | 400 |
Bandit Armor +4 | 93/92/96/89 | 28/28/23/28 | 20/29/0/0 | 1x Large Titanite Shard | 530 |
Bandit Armor +5 | 100/99/103/96 | 30/31/25/30 | 21/31/0/0 | 2x Large Titanite Shard | 600 |
Bandit Armor +6 | 106/106/109/102 | 32/33/26/32 | 23/33/0/0 | 3x Large Titanite Shard | 660 |
Bandit Armor +7 | 113/112/116/108 | 34/35/28/34 | 24/35/0/0 | 1x Titanite Chunk | 790 |
Bandit Armor +8 | 119/119/123/115 | 36/37/29/36 | 26/37/0/0 | 2x Titanite Chunk | 860 |
Bandit Armor +9 | 126/126/130/121 | 38/39/31/38 | 27/39/0/0 | 3x Titanite Chunk | 920 |
Bandit Armor +10 | 133/133/137/128 | 40/41/33/40 | 29/42/0/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bell Keeper Bellyband
|
In-Game Description
An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
Availability
Reach Rank 3 in the Bell Keepers covenant.
General Information
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bell Keeper Bellyband | 66/69/64/64 | 14/13/19/25 | 16/13/0/0 | 0 | 60 | 6.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bell Keeper Bellyband +0 | 66/69/64/64 | 14/13/19/25 | 16/13/0/0 | N/A | N/A |
Bell Keeper Bellyband +1 | 72/75/70/70 | 15/14/20/27 | 17/14/0/0 | 1x Titanite Shard | 270 |
Bell Keeper Bellyband +2 | 79/82/76/76 | 16/15/22/30 | 19/15/0/0 | 2x Titanite Shard | 330 |
Bell Keeper Bellyband +3 | 85/89/83/83 | 18/16/24/32 | 20/16/0/0 | 3x Titanite Shard | 400 |
Bell Keeper Bellyband +4 | 92/96/89/89 | 19/18/26/35 | 22/18/0/0 | 1x Large Titanite Shard | 530 |
Bell Keeper Bellyband +5 | 98/103/96/96 | 21/19/28/37 | 24/19/0/0 | 2x Large Titanite Shard | 600 |
Bell Keeper Bellyband +6 | 105/110/102/102 | 22/20/29/40 | 25/20/0/0 | 3x Large Titanite Shard | 660 |
Bell Keeper Bellyband +7 | 111/117/108/108 | 23/22/31/42 | 27/22/0/0 | 1x Titanite Chunk | 790 |
Bell Keeper Bellyband +8 | 118/124/115/115 | 25/23/33/45 | 28/23/0/0 | 2x Titanite Chunk | 860 |
Bell Keeper Bellyband +9 | 124/131/121/121 | 26/24/35/47 | 30/24/0/0 | 3x Titanite Chunk | 920 |
Bell Keeper Bellyband +10 | 131/138/128/128 | 28/26/37/50 | 32/26/0/0 | 1x Titanite Slab | 1,050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Benhart's Armor
|
In-Game Description
Armor of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.
Availability
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
General Information
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Benhart's Armor | 104/100/108/104 | 24/23/21/24 | 27/21/0/0 | 18 | 72 | 10.5 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Benhart's Armor +0 | 104/100/108/104 | 24/23/21/24 | 27/21/0/0 | - | - |
Benhart's Armor +1 | 114/110/118/114 | 26/25/23/26 | 29/23/0/0 | 1x Titanite Shard | 790 |
Benhart's Armor +2 | 124/120/129/124 | 28/27/25/28 | 32/25/0/0 | 2x Titanite Shard | 990 |
Benhart's Armor +3 | 135/130/140/135 | 31/29/26/31 | 35/27/0/0 | 3x Titanite Shard | 1190 |
Benhart's Armor +4 | 145/140/151/145 | 33/32/28/33 | 37/29/0/0 | 1x Large Titanite Shard | 1580 |
Benhart's Armor +5 | 156/150/162/156 | 36/34/31/36 | 40/31/0/0 | 2x Large Titanite Shard | 1780 |
Benhart's Armor +6 | 166/160/172/166 | 38/36/33/38 | 43/33/0/0 | 3x Large Titanite Shard | 1970 |
Benhart's Armor +7 | 176/170/183/176 | 40/39/35/40 | 45/35/0/0 | 1x Titanite Chunk | 2370 |
Benhart's Armor +8 | 187/180/194/187 | 43/41/37/43 | 48/37/0/0 | 2x Titanite Chunk | 2560 |
Benhart's Armor +9 | 197/190/205/197 | 45/43/39/45 | 51/39/0/0 | 3x Titanite Chunk | 2760 |
Benhart's Armor +10 | 208/200/216/208 | 48/46/41/48 | 54/42/0/0 | 1x Titanite Slab | 3150 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Dragon Armor
|
In-Game Description
An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but this proves its existence
Availability
Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.
General Information
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Dragon Armor | 125/121/127/125 | 45/98/47/45 | 57/80/65/65 | 0 | 225 | 4.8 | -/-/-/- | A |
Upgrades
Cannot be upgraded.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Hollow Mage Robe
|
In-Game Description
Robe worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.
Availability
- Starting equipment for the Sorcerer class.
- Necromancer drop.
General Information
Part of the Black Hollow Mage Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Hollow Mage Robe | 55/58/54/54 | 47/33/36/39 | 23/21/22/22 | 0 | 50 | 3.3 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Hollow Mage Robe +0 | 55/58/54/54 | 47/33/36/39 | 23/21/22/22 | - | - |
Black Hollow Mage Robe +1 | 60/63/59/59 | 51/36/39/43 | 25/23/24/24 | 1x Titanite Shard | 270 |
Black Hollow Mage Robe +2 | 66/69/65/65 | 56/39/43/47 | 27/25/26/26 | 2x Titanite Shard | 330 |
Black Hollow Mage Robe +3 | 71/75/70/70 | 61/43/46/51 | 29/27/28/28 | 3x Titanite Shard | 400 |
Black Hollow Mage Robe +4 | 77/81/76/76 | 65/46/50/55 | 32/29/30/30 | 1x Large Titanite Shard | 530 |
Black Hollow Mage Robe +5 | 82/87/81/81 | 70/50/53/59 | 34/31/32/32 | 2x Large Titanite Shard | 600 |
Black Hollow Mage Robe +6 | 88/93/87/87 | 75/53/57/63 | 36/33/34/34 | 3x Large Titanite Shard | 660 |
Black Hollow Mage Robe +7 | 93/99/92/92 | 79/56/61/67 | 39/35/36/36 | 1x Titanite Chunk | 790 |
Black Hollow Mage Robe +8 | 99/105/98/98 | 84/60/64/71 | 41/37/38/38 | 2x Titanite Chunk | 860 |
Black Hollow Mage Robe +9 | 104/111/103/103 | 89/63/68/75 | 43/39/40/40 | 3x Titanite Chunk | 920 |
Black Hollow Mage Robe +10 | 110/117/109/109 | 94/67/72/79 | 46/42/43/43 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Leather Armor
|
In-Game Description
Armor dyed Black.
Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Unlimited sold by Laddersmith Gilligan for 960 souls in Earthen Peak and 1,200 souls in Majula.
General Information
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Leather Armor | 65/68/64/64 | 31/24/23/26 | 38/26/0/0 | 0 | 55 | 3.9 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Leather Armor +0 | 65/68/64/64 | 31/24/23/26 | 38/26/0/0 | N/A | N/A |
Black Leather Armor +1 | 71/74/70/70 | 34/26/25/28 | 41/28/0/0 | 1x Titanite Shard | 530 |
Black Leather Armor +2 | 78/81/76/76 | 36/28/27/31 | 45/31/0/0 | 2x Titanite Shard | 660 |
Black Leather Armor +3 | 84/88/83/83 | 40/30/29/33 | 49/33/0/0 | 3x Titanite Shard | 790 |
Black Leather Armor +4 | 91/94/89/89 | 43/33/31/36 | 52/36/0/0 | 1x Large Titanite Shard | 1050 |
Black Leather Armor +5 | 98/101/96/96 | 46/35/34/38 | 56/38/0/0 | 2x Large Titanite Shard | 1190 |
Black Leather Armor +6 | 104/108/102/102 | 49/37/36/41 | 60/41/0/0 | 3x Large Titanite Shard | 1320 |
Black Leather Armor +7 | 111/114/108/108 | 52/40/38/43 | 63/43/0/0 | 1x Titanite Chunk | 1580 |
Black Leather Armor +8 | 117/121/115/115 | 55/42/40/46 | 67/46/0/0 | 2x Titanite Chunk | 1710 |
Black Leather Armor +9 | 124/128/121/121 | 58/44/42/48 | 71/48/0/0 | 3x Titanite Chunk | 1840 |
Black Leather Armor +10 | 131/135/128/128 | 62/47/45/51 | 75/51/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Robes
|
In-Game Description
A black robe.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.
Availability
- Given to you by Straid of Olaphis when the player has traded four unique boss souls to him.
- Sold by Merchant Hag Melentia if Straid has been killed.
General Information
Part of the Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Robes | 67/72/64/64 | 73/49/49/49 | 30/26/39/35 | 0 | 55 | 2.6 | -/-/16/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Robes +0 | 67/72/64/64 | 73/49/49/49 | 30/26/39/35 | - | - |
Black Robes +1 | 73/79/70/70 | 80/54/54/54 | 33/28/42/38 | 1x Twinkling Titanite | 990 |
Black Robes +2 | 80/86/76/76 | 87/59/59/59 | 36/31/46/42 | 1x Twinkling Titanite | 1240 |
Black Robes +3 | 87/93/83/83 | 95/64/64/64 | 39/33/50/45 | 2x Twinkling Titanite | 1490 |
Black Robes +4 | 94/100/89/89 | 102/69/69/69 | 42/36/54/49 | 2x Twinkling Titanite | 1980 |
Black Robes +5 | 101/108/96/96 | 110/74/74/74 | 45/39/58/53 | 3x Twinkling Titanite | 2230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Robe
|
In-Game Description
Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Availability
Sold by Royal Sorcerer Navlaan
Gutter Denizen drop - after all the sconces in The Gutter are lit.1
General Information
Part of the Black Witch Set
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Witch Robe | 86/95/83/83 | 97/78/90/94 | 35/42/47/47 | 0 | 55 | 4.8 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Witch Robe +0 | 86/95/83/83 | 97/78/90/94 | 35/42/47/47 | - | - |
Black Witch Robe +1 | 92/102/89/89 | 104/84/97/101 | 37/45/50/50 | 1x Twinkling Titanite | 500 |
Black Witch Robe +2 | 99/109/96/96 | 112/90/104/108 | 40/48/54/54 | 1x Twinkling Titanite | 620 |
Black Witch Robe +3 | 106/117/102/102 | 119/96/111/116 | 43/51/57/57 | 2x Twinkling Titanite | 750 |
Black Witch Robe +4 | 113/124/109/109 | 127/102/118/123 | 46/54/61/61 | 2x Twinkling Titanite | 990 |
Black Witch Robe +5 | 120/132/116/116 | 135/108/126/131 | 49/58/65/65 | 3x Twinkling Titanite | 1120 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bone King Robe
|
In-Game Description
Skeleton Lord robe.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.
Availability
Sold by Titchy Gren after defeating the Skeleton Lords.
General Information
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bone King Robe | 71/77/68/68 | 45/50/41/63 | 36/23/28/45 | 0 | 65 | 3.8 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bone King Robe +0 | 71/77/68/68 | 45/50/41/63 | 36/23/28/45 | N/A | N/A |
Bone King Robe +1 | 78/84/74/74 | 49/55/45/69 | 39/25/30/49 | 1x Twinkling Titanite | 1150 |
Bone King Robe +2 | 85/92/81/81 | 54/60/49/75 | 43/27/33/53 | 1x Twinkling Titanite | 1430 |
Bone King Robe +3 | 92/100/88/88 | 58/65/53/81 | 47/30/36/58 | 2x Twinkling Titanite | 1720 |
Bone King Robe +4 | 99/108/95/95 | 63/70/57/87 | 51/32/39/62 | 2x Twinkling Titanite | 2290 |
Bone King Robe +5 | 106/116/102/102 | 68/75/61/94 | 55/35/42/67 | 3x Twinkling Titanite | 2580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Brigand Armor
|
In-Game Description
Armor donned by looting brigands.
This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together
Availability
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
General Information
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Brigand Armor | 57/62/56/53 | 28/22/21/24 | 23/23/0/0 | 0 | 60 | 3.1 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Brigand Armor +0 | 57/62/56/53 | 28/22/21/24 | 23/23/0/0 | N/A | N/A |
Brigand Armor +1 | 62/68/61/58 | 30/24/23/26 | 25/25/0/0 | 1x Titanite Shard | 270 |
Brigand Armor +2 | 68/74/67/63 | 33/26/25/28 | 27/27/0/0 | 2x Titanite Shard | 330 |
Brigand Armor +3 | 73/80/72/68 | 36/28/27/31 | 29/29/0/0 | 3x Titanite Shard | 400 |
Brigand Armor +4 | 79/86/78/73 | 39/31/29/33 | 32/32/0/0 | 1x Large Titanite Shard | 530 |
Brigand Armor +5 | 85/93/83/79 | 42/33/31/36 | 34/34/0/0 | 2x Large Titanite Shard | 600 |
Brigand Armor +6 | 90/99/89/84 | 44/35/33/38 | 36/36/0/0 | 3x Large Titanite Shard | 660 |
Brigand Armor +7 | 96/105/94/89 | 47/38/35/40 | 39/39/0/0 | 1x Titanite Chunk | 790 |
Brigand Armor +8 | 101/111/100/94 | 50/40/37/43 | 41/41/0/0 | 2x Titanite Chunk | 860 |
Brigand Armor +9 | 107/117/105/99 | 53/42/39/45 | 43/43/0/0 | 3x Titanite Chunk | 920 |
Brigand Armor +10 | 113/124/111/105 | 56/45/42/48 | 46/46/0/0 | 1x Titanite Slab | 1,050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Cale's Leather Armor
|
In-Game Description
Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.
Availability
- Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed.
- Sold by Merchant Hag Melentia after killing Cale the Cartographer.
General Information
Part of Cale's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Cale's Leather Armor | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 60 | 6.4 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Cale's Leather Armor +0 | 83/82/82/86 | 24/25/20/24 | 37/23/0/0 | N/A | N/A |
Cale's Leather Armor +1 | 91/90/90/94 | 28/27/22/26 | 40/25/0/0 | 1x Titanite Shard | 270 |
Cale's Leather Armor +2 | 99/98/98/103 | 28/30/24/28 | 44/27/0/0 | 2x Titanite Shard | 330 |
Cale's Leather Armor +3 | 107/106/106/111 | 30/32/26/30 | 47/29/0/0 | 3x Titanite Shard | 400 |
Cale's Leather Armor +4 | 116/114/114/120 | 33/35/28/33 | 51/31/0/0 | 1x Large Titanite Shard | 530 |
Cale's Leather Armor +5 | 124/123/123/128 | 35/37/30/35 | 55/34/0/0 | 2x Large Titanite Shard | 600 |
Cale's Leather Armor +6 | 132/131/131/137 | 37/40/32/37 | 58/36/0/0 | 3x Large Titanite Shard | 660 |
Cale's Leather Armor +7 | 141/139/139/145 | 40/42/34/40 | 62/38/0/0 | 1x Titanite Chunk | 790 |
Cale's Leather Armor +8 | 149/147/147/154 | 42/45/36/42 | 65/40/0/0 | 2x Titanite Chunk | 860 |
Cale's Leather Armor +9 | 157/155/155/162 | 44/47/38/44 | 69/42/0/0 | 3x Titanite Chunk | 920 |
Cale's Leather Armor +10 | 166/164/164/171 | 47/50/40/47 | 73/45/0/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Catarina Armor
|
In-Game Description
Odd armor shaped like an onion.
This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.
The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.
Availability
Red Phantom Catarina Knight drop (rare).
Mimic drop in Frozen Eleum Loyce (100%).
General Information
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Catarina Armor | 149/149/173/149 | 32/35/21/32 | 25/41/0/0 | 25 | 95 | 11.7 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Catarina Armor +0 | 149/149/173/149 | 32/35/21/32 | 25/41/0/0 | N/A | N/A |
Catarina Armor +1 | 164/164/190/164 | 35/38/23/35 | 27/45/0/0 | 1 Twinkling Titanite | 1530 |
Catarina Armor +2 | 179/179/207/179 | 38/42/25/38 | 30/49/0/0 | 1 Twinkling Titanite | 1910 |
Catarina Armor +3 | 194/194/225/194 | 41/45/27/41 | 32/53/0/0 | 2 Twinkling Titanite | 2290 |
Catarina Armor +4 | 209/209/242/209 | 44/49/29/44 | 35/57/0/0 | 2 Twinkling Titanite | 3050 |
Catarina Armor +5 | 224/224/260/224 | 48/53/32/48 | 38/62/0/0 | 3 Twinkling Titanite | 3430 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Chaos Robe
|
In-Game Description
Robe worn by a chaos sorcerer.
He calls himself Navlaan, now.
Availability
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan.
General Information
Part of the Chaos Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Chaos Robe | 67/72/64/64 | 49/73/49/71 | 30/26/39/35 | 0 | 55 | 2.6 | -/-/16/16 | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Chaos Robe +0 | 67/72/64/64 | 49/73/49/71 | 30/26/39/35 | - | - |
Chaos Robe +1 | 73/79/70/70 | 54/80/54/78 | 33/28/42/38 | 1x Twinkling Titanite | 990 |
Chaos Robe +2 | 80/86/76/76 | 59/87/59/85 | 36/31/46/42 | 1x Twinkling Titanite | 1240 |
Chaos Robe +3 | 87/93/83/83 | 64/95/64/92 | 39/33/50/45 | 2x Twinkling Titanite | 1980 |
Chaos Robe +4 | 94/100/89/89 | 69/102/69/99 | 42/36/54/49 | 2x Twinkling Titanite | 1980 |
Chaos Robe +5 | 101/108/96/96 | 74/110/74/106 | 45/39/58/53 | 3x Twinkling Titanite | 2230 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Charred Loyce Armor
|
In-Game Description
Charred armor of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
Availability
Charred Loyce Knight drop.
General Information
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Charred Loyce Armor | 208/179/212/208 | 37/45/22/36 | 30/36/0/0 | 22 | 45 | 12.8 | -/-/-/- | A |
Notes
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Armor has gained mass after being burned and weighs more than its unburned counterpart. (The More You Know!)
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Charred Loyce Armor +0 | 208/179/212/208 | 37/45/22/36 | 30/36/0/0 | N/A | N/A |
Charred Loyce Armor +1 | 218/187/222/218 | 40/49/24/39 | 33/39/0/0 | 1x Twinkling Titanite | 1,490 |
Charred Loyce Armor +2 | 228/196/233/228 | 44/53/26/42 | 36/43/0/0 | 1x Twinkling Titanite | 1,860 |
Charred Loyce Armor +3 | 238/205/243/238 | 47/58/28/46 | 39/46/0/0 | 2x Twinkling Titanite | 2,230 |
Charred Loyce Armor +4 | 248/214/254/248 | 51/62/30/49 | 42/50/0/0 | 2x Twinkling Titanite | 2,970 |
Charred Loyce Armor +5 | 259/223/265/259 | 55/67/32/53 | 45/54/0/0 | 3x Twinkling Titanite | 3,350 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Creighton's Chainmail
|
In-Game Description
Atypical chainmail.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
Availability
- Complete Creighton the Wanderer's questline, if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
General Information
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Creighton's Chainmail | 90/88/93/90 | 27/30/16/27 | 21/34/0/0 | 14 | 70 | 9.7 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Creighton's Chainmail +0 | 90/88/93/90 | 27/30/16/27 | 21/34/0/0 | - | - |
Creighton's Chainmail +1 | 99/96/102/99 | 29/33/17/29 | 23/37/0/0 | 1x Titanite Shard | 790 |
Creighton's Chainmail +2 | 108/105/111/108 | 32/36/19/32 | 25/40/0/0 | 2x Titanite Shard | 990 |
Creighton's Chainmail +3 | 117/114/121/117 | 35/39/20/35 | 27/43/0/0 | 3x Titanite Shard | 1190 |
Creighton's Chainmail +4 | 126/123/130/126 | 37/42/22/37 | 29/47/0/0 | 1x Large Titanite Shard | 1580 |
Creighton's Chainmail +5 | 135/132/140/135 | 40/45/23/40 | 31/50/0/0 | 2x Large Titanite Shard | 1780 |
Creighton's Chainmail +6 | 144/140/149/144 | 43/48/25/43 | 33/53/0/0 | 3x Large Titanite Shard | 1970 |
Creighton's Chainmail +7 | 153/149/158/153 | 45/51/26/45 | 35/57/0/0 | 1x Titanite Chunk | 2370 |
Creighton's Chainmail +8 | 162/158/168/162 | 48/54/28/48 | 37/60/0/0 | 2x Titanite Chunk | 2560 |
Creighton's Chainmail +9 | 171/167/177/171 | 51/57/29/51 | 39/63/0/0 | 3x Titanite Chunk | 2760 |
Creighton's Chainmail +10 | 180/176/187/180 | 54/60/31/54 | 42/67/0/0 | 1x Titanite Slab | 3150 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dark Armor
|
In-Game Description
Armor of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
Availability
Mimic drop in Iron Keep.
From the Ironheath Hall bonfire, exit the door. Make a right and run past the Ironclad Soldiers into the next room. Pull the lever to your right and make your way to the ladder that is now accessible at the back of the platform. Climb the ladder and dispatch the Mimic.
Scholar of the First Sin
Mimic drop in The Gutter
From the ledge with the Ring of Soul Protection jump or just run and drop back in to a room in the middle the structure you climbed to get to the ledge. Dispatch the Mimic inside for the Dark Armor and a Lightning Winged Spear. If the loot falls through the wooden floor, there's a hole in the corner of the room you can drop through to the floor below.
General Information
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dark Armor | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | 16 | 90 | 9.8 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dark Armor +0 | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | N/A | N/A |
Dark Armor +1 | 125/125/132/120 | 33/33/22/70 | 34/38/0/0 | 1 | 1150 |
Dark Armor +2 | 136/136/144/131 | 36/36/24/76 | 37/42/0/0 | 1 | 1420 |
Dark Armor +3 | 148/148/154/142 | 39/39/26/82 | 40/45/0/0 | 2 | 1720 |
Dark Armor +4 | 159/159/168/153 | 42/42/28/88 | 42/49/0/0 | 2 | 2290 |
Dark Armor +5 | 171/171/180/164 | 45/45/30/95 | 46/53/0/0 | 3 | 2580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Desert Sorceress Top
|
Male & Female |
In-Game Description
Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
Availability
Desert Sorceress drop.
General Information
- Part of the Desert Sorceress Set.
- Differs in appearance depending on whether your character is male or female
- Enlarges chest for female characters
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Desert Sorceress Top | 45/47/43/43 | 42/29/35/38 | 16/11/29/14 | 0 | 50 | 2.7 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Desert Sorceress Top +0 | 45/47/43/43 | 42/29/35/38 | 16/11/29/14 | - | - |
Desert Sorceress Top +1 | 49/51/47/47 | 46/31/38/41 | 17/12/31/15 | 1x Titanite Shard | 210 |
Desert Sorceress Top +2 | 53/56/51/51 | 50/34/41/45 | 19/13/34/16 | 1x Titanite Shard | 270 |
Desert Sorceress Top +3 | 58/60/56/56 | 54/37/45/49 | 20/14/37/17 | 2x Titanite Shard | 320 |
Desert Sorceress Top +4 | 62/65/60/60 | 58/40/48/52 | 22/15/40/19 | 1x Large Titanite Shard | 420 |
Desert Sorceress Top +5 | 67/70/65/65 | 62/43/52/56 | 24/15/43/20 | 1x Large Titanite Shard | 480 |
Desert Sorceress Top +6 | 71/74/69/69 | 66/45/55/60 | 25/17/46/21 | 2x Large Titanite Shard | 530 |
Desert Sorceress Top +7 | 75/79/73/73 | 70/48/58/63 | 27/18/49/23 | 1x Titanite Chunk | 630 |
Desert Sorceress Top +8 | 80/83/78/78 | 74/51/62/67 | 28/19/52/24 | 1x Titanite Chunk | 690 |
Desert Sorceress Top +9 | 84/88/82/82 | 78/54/65/71 | 30/19/55/25 | 2x Titanite Chunk | 740 |
Desert Sorceress Top +10 | 89/83/87/87 | 83/57/69/75 | 32/21/58/27 | 1x Titanite Slab | 840 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dingy Robe
|
In-Game Description
An unassuming dingy robe.
Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.
Availability
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
General Information
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dingy Robe | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | 0 | 40 | 3.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dingy Robe +0 | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | N/A | N/A |
Dingy Robe +1 | 59/67/56/56 | 36/29/34/34 | 22/25/50/50 | 1x Titanite Shard | 270 |
Dingy Robe +2 | 64/73/61/61 | 39/32/37/37 | 24/27/55/55 | 2x Titanite Shards | 330 |
Dingy Robe +3 | 70/79/66/66 | 42/35/40/40 | 26/29/59/59 | 3x Titanite Shards | 400 |
Dingy Robe +4 | 75/85/71/71 | 45/38/43/43 | 28/32/64/64 | 1x Large Titanite Shard | 530 |
Dingy Robe +5 | 81/91/76/76 | 49/41/46/46 | 30/34/69/69 | 2x Large Titanite Shards | 600 |
Dingy Robe +6 | 86/97/81/81 | 52/43/49/49 | 32/36/73/73 | 3x Large Titanite Shards | 660 |
Dingy Robe +7 | 91/103/86/86 | 55/46/52/52 | 34/39/78/78 | 1x Titanite Chunk | 790 |
Dingy Robe +8 | 97/109/91/91 | 58/49/55/55 | 36/41/82/82 | 2x Titanite Chunks | 860 |
Dingy Robe +9 | 102/115/96/96 | 61/52/58/58 | 38/43/87/87 | 3x Titanite Chunks | 920 |
Dingy Robe +10 | 108/122/101/101 | 65/55/62/62 | 41/46/92/92 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Acolyte Robe
|
In-Game Description
Robes worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
This white robe is designed to bear the brunt
of the ritual sacrifice's gushing blood.
Availability
Dragon Acolyte drop.
General Information
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragon Acolyte Robe | 59/62/57/57 | 24/24/28/30 | 27/23/0/27 | 0 | 55 | 3.9 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dragon Acolyte Robe +0 | 59/62/57/57 | 24/24/28/30 | 27/23/0/27 | N/A | N/A |
Dragon Acolyte Robe +1 | 64/68/62/62 | 26/26/30/33 | 29/25/0/29 | 1x Titanite Shard | 270 |
Dragon Acolyte Robe +2 | 70/74/68/68 | 28/28/33/36 | 32/27/0/32 | 2x Titanite Shard | 330 |
Dragon Acolyte Robe +3 | 76/80/74/74 | 31/31/36/39 | 35/29/0/35 | 3x Titanite Shard | 400 |
Dragon Acolyte Robe +4 | 82/86/80/80 | 33/33/39/42 | 38/31/0/37 | 1x Large Titanite Shard | 530 |
Dragon Acolyte Robe +5 | 88/93/86/86 | 36/36/42/45 | 41/34/0/40 | 2x Large Titanite Shard | 600 |
Dragon Acolyte Robe +6 | 94/99/91/91 | 38/38/44/48 | 43/36/0/43 | 3x Large Titanite Shard | 660 |
Dragon Acolyte Robe +7 | 100/105/97/97 | 40/40/47/51 | 46/38/0/45 | 1x Titanite Chunk | 790 |
Dragon Acolyte Robe +8 | 106/111/103/103 | 43/43/50/54 | 49/40/0/48 | 2x Titanite Chunk | 860 |
Dragon Acolyte Robe +9 | 112/117/109/109 | 45/45/53/57 | 52/42/0/51 | 3x Titanite Chunk | 920 |
Dragon Acolyte Robe +10 | 118/124/115/115 | 48/48/56/60 | 55/45/0/54 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragonrider Armor
|
In-Game Description
Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
Availability
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
General Information
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragonrider Armor | 243/227/254/243 | 21/20/22/21 | 20/28/0/0 | 45 | 95 | 16 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Dragonrider Armor +0 | 243/227/254/243 | 21/20/22/21 | 20/28/0/0 | - | - |
Dragonrider Armor +1 | 262/245/274/262 | 22/21/23/22 | 21/30/0/0 | 1 | 1,980 |
Dragonrider Armor +2 | 281/263/294/281 | 24/22/25/24 | 23/32/0/0 | 1 | 2,470 |
Dragonrider Armor +3 | 301/281/314/301 | 25/24/26/25 | 24/34/0/0 | 2 | 2,970 |
Dragonrider Armor +4 | 320/299/334/320 | 27/25/28/27 | 26/36/0/0 | 2 | 3,960 |
Dragonrider Armor +5 | 340/317/355/340 | 29/27/30/29 | 28/39/0/0 | 3 | 4,450 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakeblood Armor
|
In-Game Description
Black armor of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
Availability
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
General Information
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakeblood Armor | 200/190/214/204 | 34/42/22/37 | 34/44/0/0 | 22 | 85 | 12.5 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakeblood Armor +0 | 200/190/214/204 | 34/42/22/37 | 34/44/0/0 | - | - |
Drakeblood Armor +1 | 204/194/219/209 | 35/43/23/38 | 35/46/0/0 | 1x Titanite Shard | 1050 |
Drakeblood Armor +2 | 209/199/224/214 | 37/46/24/40 | 37/48/0/0 | 2x Titanite Shard | 1320 |
Drakeblood Armor +3 | 214/204/229/219 | 38/47/25/42 | 38/50/0/0 | 3x Titanite Shard | 1580 |
Drakeblood Armor +4 | 219/208/235/224 | 40/50/26/44 | 40/52/0/0 | 1x Large Titanite Shard | 2100 |
Drakeblood Armor +5 | 224/213/240/229 | 42/52/27/46 | 42/55/0/0 | 2x Large Titanite Shard | 2370 |
Drakeblood Armor +6 | 229/218/245/234 | 43/53/28/47 | 42/57/0/0 | 3x Large Titanite Shard | 2630 |
Drakeblood Armor +7 | 234/222/251/239 | 45/56/29/49 | 45/59/0/0 | 1x Titanite Chunk | 3150 |
Drakeblood Armor +8 | 239/227/256/244 | 46/57/30/51 | 46/61/0/0 | 2x Titanite Chunk | 3420 |
Drakeblood Armor +9 | 244/232/261/249 | 48/60/31/53 | 48/60/0/0 | 3x Titanite Chunk | 3680 |
Drakeblood Armor +10 | 249/237/267/255 | 50/62/33/55 | 50/66/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakekeeper Armor
|
In-Game Description
Giant onyx armor.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
Availability
Drakekeeper drop.
General Information
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakekeeper Armor | 167/160/176/167 | 22/25/20/22 | 27/38/0/36 | 40 | 90 | 15.7 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakekeeper Armor +0 | 167/160/176/167 | 22/25/20/22 | 22/33/0/31 | - | - |
Drakekeeper Armor +1 | 183/176/193/183 | 24/27/21/24 | 24/36/0/34 | 1x Titanite Shard | 1,420 |
Drakekeeper Armor +2 | 200/192/211/200 | 26/29/23/26 | 26/39/0/37 | 2x Titanite Shard | 1,780 |
Drakekeeper Armor +3 | 216/208/228/216 | 28/32/25/28 | 28/42/0/40 | 3x Titanite Shard | 2,130 |
Drakekeeper Armor +4 | 233/224/246/233 | 30/34/29/43 | 30/45/0/43 | 1x Large Titanite Shard | 2,840 |
Drakekeeper Armor +5 | 250/240/263/250 | 33/37/29/33 | 33/49/0/46 | 2x Large Titanite Shard | 3,190 |
Drakekeeper Armor +6 | 266/256/281/266 | 35/39/31/35 | 35/52/0/49 | 3x Large Titanite Shard | 3,550 |
Drakekeeper Armor +7 | 283/272/298/283 | 37/41/33/37 | 37/55/0/52 | 1x Titanite Chunk | 4,260 |
Drakekeeper Armor +8 | 299/288/316/299 | 39/44/35/39 | 39/58/0/55 | 2x Titanite Chunk | 4,610 |
Drakekeeper Armor +9 | 316/304/333/316 | 41/46/37/41 | 41/61/0/58 | 3x Titanite Chunk | 4,970 |
Drakekeeper Armor +10 | 333/320/351/333 | 44/49/39/44 | 44/65/0/62 | 1x Titanite Slab | 5,670 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drangleic Mail
|
In-Game Description
Traditional Drangleic armor.
Belonged to Captain Drummond.
Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.
Availability
Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.
General Information
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drangleic Mail | 195/184/211/199 | 32/32/28/32 | 33/42/0/0 | 28 | 90 | 14.5 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Drangleic Mail +0 | 195/184/211/199 | 32/32/28/32 | 33/42/0/0 | - | - |
Drangleic Mail +1 | 214/202/232/218 | 35/35/30/35 | 36/46/0/0 | 1 | 1150 |
Drangleic Mail +2 | 234/220/253/238 | 38/38/33/38 | 39/50/0/0 | 1 | 1430 |
Drangleic Mail +3 | 253/249/274/258 | 41/41/36/41 | 42/55/0/0 | 2 | 1720 |
Drangleic Mail +4 | 273/257/295/278 | 44/44/39/44 | 45/59/0/0 | 2 | 2290 |
Drangleic Mail +5 | 293/276/316/298 | 47/47/42/47 | 49/64/0/0 | 3 | 2580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Elite Knight Armor
|
In-Game Description
Armor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.
Bradden Steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
Availability
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
General Information
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Elite Knight Armor | 104/101/114/104 | 29/32/21/29 | 24/34/0/0 | 15 | 85 | 11.7 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Elite Knight Armor +0 | 104/101/114/104 | 29/32/21/29 | 24/34/0/0 | N/A | N/A |
Elite Knight Armor +1 | 114/111/125/114 | 32/35/23/32 | 34/37/0/0 | 1x Titanite Shard | 1050 |
Elite Knight Armor +2 | 124/121/137/124 | 35/38/25/35 | 29/41/0/0 | 2x Titanite Shard | 1320 |
Elite Knight Armor +3 | 134/131/148/134 | 38/41/27/38 | 31/44/0/0 | 3x Titanite Shard | 1580 |
Elite Knight Armor +4 | 145/141/160/145 | 41/44/29/41 | 34/48/0/0 | 1x Large Titanite Shard | 2100 |
Elite Knight Armor +5 | 155/151/171/155 | 44/47/32/44 | 39/55/0/0 | 2x Large Titanite Shard | 2370 |
Elite Knight Armor +6 | 165/161/183/165 | 47/50/34/47 | 39/55/0/0 | 3x Large Titanite Shard | 2630 |
Elite Knight Armor +7 | 176/171/194/176 | 50/53/36/50 | 41/58/0/0 | 1x Titanite Chunk | 3150 |
Elite Knight Armor +8 | 186/181/206/186 | 53/56/38/53 | 44/62/0/0 | 2x Titanite Chunk | 3420 |
Elite Knight Armor +9 | 196/191/217/196 | 56/59/40/56 | 46/65/0/0 | 3x Titanite Chunk | 3680 |
Elite Knight Armor +10 | 207/202/229/207 | 59/63/43/59 | 49/69/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Executioner Armor
|
In-Game Description
Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
Availability
Sold by Titchy Gren after you reach Drangleic Castle.
General Information
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Executioner Armor | 93/85/99/96 | 21/23/15/50 | 17/64/0/45 | 7 | 65 | 6.7 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Executioner Armor +0 | 93/85/99/96 | 21/23/15/50 | 17/64/0/45 | N/A | N/A |
Executioner Armor +1 | 102/93/108/105 | 23/25/16/55 | 18/70/0/49 | 1x Twinkling Titanite | 770 |
Executioner Armor +2 | 111/102/118/115 | 25/27/17/60 | 20/76/0/53 | 1x Twinkling Titanite | 960 |
Executioner Armor +3 | 121/110/128/124 | 27/29/19/65 | 21/82/0/58 | 2x Twinkling Titanite | 1150 |
Executioner Armor +4 | 130/119/138/134 | 29/31/20/70 | 23/88/0/62 | 2x Twinkling Titanite | 1530 |
Executioner Armor +5 | 140/128/148/144 | 32/34/22/75 | 25/95/0/67 | 3x Twinkling Titanite | 1720 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Falconer Armor
|
In-Game Description
Armor worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
Availability
- Starting equipment for the Knight class.
- Sold by Maughlin the Armourer.
- Falconer drop.
General Information
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Falconer Armor | 74/78/71/71 | 22/19/25/22 | 24/19/0/0 | 12 | 75 | 7.7 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Falconer Armor +0 | 74/78/71/71 | 22/19/25/22 | 24/19/0/0 | N/A | N/A |
Falconer Armor +1 | 81/85/78/78 | 24/20/27/24 | 26/21/0/0 | 1x Titanite Shard | 530 |
Falconer Armor +2 | 88/93/85/85 | 26/22/30/26 | 28/23/0/0 | 2x Titanite Shard | 660 |
Falconer Armor +3 | 95/101/92/92 | 28/24/32/28 | 31/25/0/0 | 3x Titanite Shard | 790 |
Falconer Armor +4 | 103/109/99/99 | 30/26/35/30 | 33/27/0/0 | 1x Large Titanite Shard | 1050 |
Falconer Armor +5 | 110/117/106/106 | 33/28/37/33 | 36/29/0/0 | 2x Large Titanite Shard | 1190 |
Falconer Armor +6 | 117/124/113/113 | 35/29/40/35 | 38/31/0/0 | 3x Large Titanite Shard | 1320 |
Falconer Armor +7 | 125/132/120/120 | 37/31/42/37 | 40/33/0/0 | 1x Titanite Chunk | 1580 |
Falconer Armor +8 | 132/140/127/127 | 39/33/45/39 | 43/35/0/0 | 2x Titanite Chunk | 1710 |
Falconer Armor +9 | 139/148/134/134 | 41/35/47/41 | 45/37/0/0 | 3x Titanite Chunk | 1840 |
Falconer Armor +10 | 147/156/142/142 | 44/37/50/44 | 48/39/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Faraam Armor
|
In-Game Description
Armor worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
Availability
Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
General Information
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Faraam Armor | 124/118/133/126 | 28/30/18/28 | 24/33/0/0 | 24 | 85 | 12.6 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Faraam Armor +0 | 124/118/133/126 | 28/30/18/28 | 24/33/0/0 | N/A | N/A |
Faraam Armor +1 | 136/129/146/138 | 30/33/19/30 | 26/36/0/0 | 1x Titanite Shard | 1420 |
Faraam Armor +2 | 149/141/159/151 | 33/36/21/33 | 28/39/0/0 | 2x Titanite Shard | 1780 |
Faraam Armor +3 | 161/153/175/164 | 36/39/23/36 | 31/42/0/0 | 3x Titanite Shard | 2130 |
Faraam Armor +4 | 174/164/185/176 | 39/42/25/39 | 33/45/0/0 | 1x Large Titanite Shard | 2840 |
Faraam Armor +5 | 186/176/199/189 | 42/45/27/42 | 36/49/0/0 | 2x Large Titanite Shard | 3190 |
Faraam Armor +6 | 199/188/212/202 | 44/48/28/44 | 38/52/0/0 | 3x Large Titanite Shard | 3550 |
Faraam Armor +7 | 211/199/225/214 | 47/51/31/47 | 40/55/0/0 | 1x Titanite Chunk | 4260 |
Faraam Armor +8 | 224/211/238/227 | 50/54/33/50 | 43/58/0/0 | 2x Titanite Chunk | 4610 |
Faraam Armor +9 | 236/223/251/240 | 53/57/35/53 | 45/61/0/0 | 3x Titanite Chunk | 4970 |
Faraam Armor +10 | 249/235/265/263 | 56/61/37/56 | 48/65/0/0 | 1x Titanite Slab | 5670 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Fume Sorcerer Robes
|
In-Game Description
Robes worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
Availability
Fume Sorcerer drop.
General Information
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Fume Sorcerer Robes | 103/109/100/100 | 30/22/41/42 | 37/30/0/0 | 0 | 60 | 4.7 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Fume Sorcerer Robes +0 | 103/109/100/100 | 30/22/41/42 | 37/30/0/0 | N/A | N/A |
Fume Sorcerer Robes +1 | 105/111/102/102 | 31/23/42/44 | 38/31/0/0 | 1x Titanite Shard | 360 |
Fume Sorcerer Robes +2 | 108/114/104/104 | 33/24/45/46 | 40/33/0/0 | 2x Titanite Shard | 450 |
Fume Sorcerer Robes +3 | 110/117/107/107 | 34/25/47/48 | 42/34/0/0 | 3x Titanite Shard | 540 |
Fume Sorcerer Robes +4 | 113/119/109/109 | 36/26/49/50 | 44/36/0/0 | 1x Large Titanite Shard | 710 |
Fume Sorcerer Robes +5 | 115/122/112/112 | 37/27/51/52 | 46/37/0/0 | 2x Large Titanite Shard | 800 |
Fume Sorcerer Robes +6 | 118/125/114/114 | 39/28/53/54 | 47/39/0/0 | 3x Large Titanite Shard | 890 |
Fume Sorcerer Robes +7 | 120/127/116/116 | 40/29/55/56 | 49/40/0/0 | 1x Titanite Chunk | 1070 |
Fume Sorcerer Robes +8 | 123/130/119/119 | 42/30/57/58 | 51/42/0/0 | 2x Titanite Chunk | 1160 |
Fume Sorcerer Robes +9 | 125/133/121/121 | 43/31/58/60 | 53/43/0/0 | 3x Titanite Chunk | 1250 |
Fume Sorcerer Robes +10 | 128/136/124/124 | 45/33/61/63 | 55/45/0/0 | 1x Titanite Slab | 1420 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Grave Warden Top
|
In-Game Description
Top worn by wardens of the crypt..
The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
Availability
Grave Warden drop.
General Information
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Grave Warden Top | 79/86/76/76 | 35/33/42/45 | 42/34/0/0 | 0 | 60 | 6.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Grave Warden Top +0 | 79/86/76/76 | 35/33/42/45 | 42/34/0/0 | N/A | N/A |
Grave Warden Top +1 | 86/94/83/83 | 38/36/46/49 | 46/37/0/0 | 1x Titanite Shard | 530 |
Grave Warden Top +2 | 94/103/91/91 | 41/39/50/53 | 50/41/0/0 | 2x Titanite Shard | 660 |
Grave Warden Top +3 | 102/111/98/98 | 45/42/54/58 | 54/44/0/0 | 3x Titanite Shard | 790 |
Grave Warden Top +4 | 110/120/106/106 | 48/46/58/62 | 59/48/0/0 | 1x Large Titanite Shard | 1050 |
Grave Warden Top +5 | 118/129/114/114 | 52/49/62/67 | 63/51/0/0 | 2x Large Titanite Shard | 1190 |
Grave Warden Top +6 | 126/137/121/121 | 55/52/67/71 | 67/55/0/0 | 3x Large Titanite Shard | 1320 |
Grave Warden Top +7 | 134/146/129/129 | 58/56/71/75 | 72/58/0/0 | 1x Titanite Chunk | 1580 |
Grave Warden Top +8 | 142/154/136/136 | 62/59/75/80 | 75/62/0/0 | 2x Titanite Chunk | 1710 |
Grave Warden Top +9 | 150/163/144/144 | 65/62/79/84 | 80/65/0/0 | 3x Titanite Chunk | 1840 |
Grave Warden Top +10 | 158/172/152/152 | 69/66/84/89 | 85/69/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Armor
|
In-Game Description
Armor of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
Availability
Gyrm drop.
General Information
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Armor | 129/129/135/123 | 19/17/15/19 | 36/28/19/19 | 26 | 70 | 12.3 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Armor +0 | 129/129/135/123 | 19/17/15/19 | 36/28/19/19 | - | - |
Gyrm Armor +1 | 141/141/148/135 | 20/18/16/20 | 39/30/21/21 | 1x Titanite Shard | 530 |
Gyrm Armor +2 | 154/154/161/147 | 22/20/18/22 | 43/33/23/23 | 2x Titanite Shard | 660 |
Gyrm Armor +3 | 167/167/175/159 | 24/22/19/24 | 47/36/25/25 | 3x Titanite Shard | 790 |
Gyrm Armor +4 | 180/180/188/172 | 26/23/21/26 | 50/39/27/27 | 1x Large Titanite Shard | 1050 |
Gyrm Armor +5 | 193/193/202/184 | 28/25/22/28 | 54/42/29/29 | 2x Large Titanite Shard | 1190 |
Gyrm Armor +6 | 206/206/215/196 | 29/27/24/29 | 58/44/31/31 | 3x Large Titanite Shard | 1320 |
Gyrm Armor +7 | 219/219/228/209 | 31/28/25/31 | 61/47/33/33 | 1x Titanite Chunk | 1580 |
Gyrm Armor +8 | 232/232/242/221 | 33/30/27/33 | 65/50/35/35 | 2x Titanite Chunk | 1710 |
Gyrm Armor +9 | 245/245/255/233 | 35/32/28/35 | 69/53/37/37 | 3x Titanite Chunk | 1840 |
Gyrm Armor +10 | 258/258/269/246 | 37/34/30/37 | 73/56/39/39 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Warrior Armor
|
In-Game Description
Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
Availability
Gyrm Warrior drop.
General Information
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Warrior Armor | 195/204/204/177 | 21/26/26/21 | 13/45/0/0 | 47 | 75 | 19.7 | 14/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Warrior Armor +0 | 195/204/204/177 | 21/26/26/21 | 13/45/0/0 | - | - |
Gyrm Warrior Armor +1 | 214/224/224/194 | 23/28/28/23 | 14/49/0/0 | 1x Titanite Shard | 790 |
Gyrm Warrior Armor +2 | 234/244/244/212 | 25/31/31/25 | 15/53/0/0 | 2x Titanite Shard | 990 |
Gyrm Warrior Armor +3 | 253/265/265/230 | 26/33/33/26 | 16/58/0/0 | 3x Titanite Shard | 1190 |
Gyrm Warrior Armor +4 | 273/285/285/287 | 28/36/36/28 | 18/62/0/0 | 1x Large Titanite Shard | 1580 |
Gyrm Warrior Armor +5 | 292/306/306/265 | 31/38/38/31 | 19/67/0/0 | 2x Large Titanite Shard | 1780 |
Gyrm Warrior Armor +6 | 312/326/326/283 | 33/41/41/33 | 20/71/0/0 | 3x Large Titanite Shard | 1970 |
Gyrm Warrior Armor +7 | 331/346/346/300 | 35/43/43/35 | 22/75/0/0 | 1x Titanite Chunk | 2370 |
Gyrm Warrior Armor +8 | 351/367/367/318 | 37/46/46/37 | 23/80/0/0 | 2x Titanite Chunk | 2560 |
Gyrm Warrior Armor +9 | 370/387/387/336 | 39/48/48/39 | 24/84/0/0 | 3x Titanite Chunk | 2790 |
Gyrm Warrior Armor +10 | 390/408/408/354 | 41/51/51/41 | 26/89/0/0 | 1x Titanite Slab | 3150 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hard Leather Armor
|
In-Game Description
Armor made of sturdy leather
A commonplace piece of armor.
No embellishments. Very solid.
Availability
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
General Information
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hard Leather Armor | 68/71/66/67 | 21/14/26/22 | 26/24/0/0 | 0 | 65 | 7.2 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hard Leather Armor +0 | 68/71/66/67 | 21/14/26/22 | 26/24/0/0 | N/A | N/A |
Hard Leather Armor +1 | 74/78/72/73 | 23/15/28/24 | 28/26/0/0 | 1x Titanite Shard | 530 |
Hard Leather Armor +2 | 81/85/79/80 | 25/16/31/26 | 31/28/0/0 | 2x Titanite Shard | 660 |
Hard Leather Armor +3 | 88/92/85/86 | 27/18/34/28 | 33/30/0/0 | 3x Titanite Shard | 790 |
Hard Leather Armor +4 | 94/99/92/93 | 29/19/36/30 | 36/33/0/0 | 1x Large Titanite Shard | 1050 |
Hard Leather Armor +5 | 101/106/99/100 | 31/21/39/33 | 39/35/0/0 | 2x Large Titanite Shard | 1190 |
Hard Leather Armor +6 | 108/113/105/106 | 33/22/42/35 | 41/37/0/0 | 3x Large Titanite Shard | 1320 |
Hard Leather Armor +7 | 114/120/112/113 | 35/23/44/37 | 44/40/0/0 | 1x Titanite Chunk | 1580 |
Hard Leather Armor +8 | 121/127/118/119 | 37/25/47/39 | 46/42/0/0 | 2x Titanite Chunk | 1710 |
Hard Leather Armor +9 | 128/134/125/126 | 39/26/50/41 | 49/44/0/0 | 3x Titanite Chunk | 1840 |
Hard Leather Armor +10 | 135/141/132/133 | 42/28/53/44 | 52/47/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Havel's Armor
|
In-Game Description
Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
Availability
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
General Information
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Havel's Armor | 285/246/324/285 | 38/41/35/38 | 11/67/28/28 | 51 | 255 | 19.5 | 20/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Havel's Armor +0 | 285/246/324/285 | 38/41/35/38 | 11/67/28/28 | - | - |
Havel's Armor +1 | 307/265/349/307 | 40/44/37/40 | 11/72/30/30 | 1x Twinkling Titanite | 1980 |
Havel's Armor +2 | 330/285/375/330 | 43/47/40/43 | 12/77/32/32 | 1x Twinkling Titanite | 2470 |
Havel's Armor +3 | 353/304/401/353 | 46/50/42/46 | 13/82/34/34 | 2x Twinkling Titanite | 2970 |
Havel's Armor +4 | 376/324/427/376 | 49/53/45/49 | 14/87/36/36 | 2x Twinkling Titanite | 3960 |
Havel's Armor +5 | 399/344/453/399 | 52/57/48/52 | 15/93/39/39 | 3x Twinkling Titanite | 4450 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heide Knight Chainmail
|
In-Game Description
Chainmail worn by Heide Knights.
Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
Availability
Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)
Scholar of the First Sin
Rare drop from Heide Knights in Heide's Tower of Flame
General Information
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Heide Knight Chainmail | 108/101/115/108 | 18/24/16/33 | 35/27/0/28 | 20 | 90 | 10.9 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Heide Knight Chainmail +0 | 108/101/115/108 | 18/24/16/33 | 35/27/0/28 | N/A | N/A |
Heide Knight Chainmail +1 | 118/111/126/118 | 19/26/17/36 | 38/29/0/30 | 1x Titanite Shard | 790 |
Heide Knight Chainmail +2 | 129/121/138/129 | 21/28/19/39 | 42/32/0/33 | 2x Titanite Shard | 990 |
Heide Knight Chainmail +3 | 140/131/149/140 | 23/30/20/42 | 45/34/0/36 | 3x Titanite Shard | 1,190 |
Heide Knight Chainmail +4 | 150/141/161/150 | 25/33/22/45 | 49/37/0/39 | 1x Large Titanite Shard | 1,580 |
Heide Knight Chainmail +5 | 161/151/172/161 | 27/35/24/49 | 52/40/0/42 | 2x Large Titanite Shard | 1,780 |
Heide Knight Chainmail +6 | 172/161/184/172 | 29/37/25/52 | 56/42/0/45 | 3x Large Titanite Shard | 1,970 |
Heide Knight Chainmail +7 | 182/171/195/182 | 31/40/27/55 | 59/45/0/48 | 1x Titanite Chunk | 2,370 |
Heide Knight Chainmail +8 | 193/181/207/193 | 33/42/28/58 | 63/47/0/51 | 2x Titanite Chunk | 2,560 |
Heide Knight Chainmail +9 | 204/191/218/204 | 35/44/30/61 | 66/50/0/54 | 3x Titanite Chunk | 2,760 |
Heide Knight Chainmail +10 | 215/202/230/215 | 37/47/32/65 | 70/53/0/57 | 1x Titanite Slab | 3,150 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hexer's Robes
|
In-Game Description
Robe worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.
Perhaps it appeals to something
deep within the human soul.
Availability
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
General Information
Part of the Hexer's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hexer's Robes | 67/72/64/64 | 49/73/49/49 | 30/26/39/35 | 0 | 55 | 2.6 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hexer's Robes +0 | 67/72/64/64 | 49/73/49/49 | 30/26/39/35 | - | - |
Hexer's Robes +1 | 73/79/70/70 | 54/80/54/54 | 33/28/42/38 | 1x Twinkling Titanite | 990 |
Hexer's Robes +2 | 80/86/76/76 | 59/87/59/59 | 36/31/46/42 | 1x Twinkling Titanite | 1240 |
Hexer's Robes +3 | 87/93/83/83 | 64/95/64/64 | 39/33/50/45 | 2x Twinkling Titanite | 1490 |
Hexer's Robes +4 | 94/100/89/89 | 69/102/69/69 | 42/36/54/49 | 2x Twinkling Titanite | 1980 |
Hexer's Robes +5 | 101/108/96/96 | 74/110/74/74 | 45/39/58/53 | 3x Twinkling Titanite | 2230 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Infantry Armor
|
In-Game Description
Armor worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.
Availability
Hollow Infantry drop.
General Information
Part of the Hollow Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Infantry Armor | 50/51/49/49 | 11/8/13/11 | 11/11/0/0 | 0 | 40 | 5.9 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Infantry Armor +0 | 46/47/45/45 | 10/8/12/10 | 10/10/0/0 | N/A | N/A |
Hollow Infantry Armor +1 | 50/51/49/49 | 11/8/13/11 | 11/11/0/0 | 1x Titanite Shard | 450 |
Hollow Infantry Armor +2 | 55/56/54/54 | 12/9/14/12 | 12/12/0/0 | 2x Titanite Shard | 560 |
Hollow Infantry Armor +3 | 59/61/58/58 | 13/10/15/13 | 13/13/0/0 | 3x Titanite Shard | 670 |
Hollow Infantry Armor +4 | 64/65/63/63 | 14/11/16/14 | 14/14/0/0 | 1x Large Titanite Shard | 900 |
Hollow Infantry Armor +5 | 68/70/67/67 | 15/12/18/15 | 15/15/0/0 | 2x Large Titanite Shard | 1010 |
Hollow Infantry Armor +6 | 73/75/72/72 | 16/12/19/16 | 16/16/0/0 | 3x Large Titanite Shard | 1120 |
Hollow Infantry Armor +7 | 77/79/76/76 | 17/13/20/17 | 17/17/0/0 | 1x Titanite Chunk | 1340 |
Hollow Infantry Armor +8 | 82/84/81/81 | 18/14/21/18 | 18/18/0/0 | 2x Titanite Chunk | 1460 |
Hollow Infantry Armor +9 | 86/89/85/85 | 19/15/22/19 | 19/19/0/0 | 3x Titanite Chunk | 1570 |
Hollow Infantry Armor +10 | 91/94/90/90 | 20/16/24/20 | 20/20/0/0 | 1x Titanite Slab | 1790 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Soldier Armor
|
In-Game Description
Armor worn by Hollowed royal soldiers.
Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.
Availability
Hollow Soldier drop.
General Information
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Soldier Armor | 69/66/73/70 | 22/23/15/22 | 18/21/0/0 | 7 | 35 | 8.6 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Soldier Armor +0 | 69/66/73/70 | 22/23/15/22 | 18/21/0/0 | N/A | N/A |
Hollow Soldier Armor +1 | 75/72/80/76 | 24/25/16/24 | 19/23/0/0 | 1x Titanite Shard | 450 |
Hollow Soldier Armor +2 | 82/79/87/83 | 26/27/18/26 | 21/25/0/0 | 2x Titanite Shard | 560 |
Hollow Soldier Armor +3 | 89/85/94/90 | 28/29/19/28 | 23/27/0/0 | 3x Titanite Shard | 670 |
Hollow Soldier Armor +4 | 96/92/102/97 | 30/32/21/30 | 25/29/0/0 | 1x Large Titanite Shard | 900 |
Hollow Soldier Armor +5 | 103/99/109/104 | 33/34/23/33 | 27/31/0/0 | 2x Large Titanite Shard | 1010 |
Hollow Soldier Armor +6 | 110/105/116/111 | 35/36/24/35 | 29/33/0/0 | 3x Large Titanite Shard | 1120 |
Hollow Soldier Armor +7 | 117/112/124/118 | 37/39/26/37 | 31/35/0/0 | 1x Titanite Chunk | 1340 |
Hollow Soldier Armor +8 | 124/118/131/125 | 39/41/27/39 | 33/37/0/0 | 2x Titanite Chunk | 1460 |
Hollow Soldier Armor +9 | 131/125/138/132 | 41/43/29/41 | 35/39/0/0 | 3x Titanite Chunk | 1570 |
Hollow Soldier Armor +10 | 138/132/146/139 | 44/46/31/44 | 37/42/0/0 | 1x Titanite Slab | 1790 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imperious Armor
|
In-Game Description
Armor worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
Availability
Imperious Knight drop.
General Information
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imperious Armor | 154/148/163/154 | 28/22/18/28 | 22/29/21/21 | 35 | 85 | 14.7 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imperious Armor +0 | 154/148/163/154 | 28/22/18/28 | 22/29/21/21 | - | - |
Imperious Armor +1 | 169/162/179/169 | 30/24/19/30 | 24/31/23/23 | 1x Titanite Shard | 1050 |
Imperious Armor +2 | 184/177/195/184 | 33/26/21/33 | 26/34/25/25 | 2x Titanite Shard | 1320 |
Imperious Armor +3 | 200/192/211/200 | 36/28/23/36 | 28/37/27/27 | 3x Titanite Shard | 1580 |
Imperious Armor +4 | 215/206/227/215 | 38/30/24/38 | 30/40/29/29 | 1x Large Titanite Shard | 2100 |
Imperious Armor +5 | 231/221/244/231 | 41/33/26/41 | 32/43/31/31 | 2x Large Titanite Shard | 2370 |
Imperious Armor +6 | 246/236/260/246 | 44/35/28/44 | 34/45/33/33 | 3x Large Titanite Shard | 2630 |
Imperious Armor +7 | 261/250/276/261 | 46/37/29/46 | 36/48/35/35 | 1x Titanite Chunk | 3150 |
Imperious Armor +8 | 277/265/292/277 | 49/39/31/49 | 38/51/37/37 | 2x Titanite Chunk | 3420 |
Imperious Armor +9 | 292/280/308/292 | 52/41/33/52 | 40/54/39/39 | 3x Titanite Chunk | 3680 |
Imperious Armor +10 | 308/295/325/308 | 55/44/35/55 | 43/57/42/42 | 1x Titanite Slab | 4200 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imported Tunic
|
In-Game Description
Traveler's tunic.
Won't provide much in the way of protection.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
Availability
- Starting equipment.
- Foreign Wanderer Phantom drop.
General Information
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imported Tunic | 47/53/45/45 | 14/12/17/14 | 17/19/0/0 | 0 | 35 | 6.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imported Tunic +0 | 47/53/45/45 | 14/12/17/14 | 17/19/0/0 | N/A | N/A |
Imported Tunic +1 | 51/58/49/49 | 15/13/18/15 | 18/20/0/0 | 1x Titanite Shard | 160 |
Imported Tunic +2 | 56/63/54/54 | 16/14/20/16 | 20/22/0/0 | 2x Titanite Shard | 200 |
Imported Tunic +3 | 61/68/58/58 | 18/15/21/18 | 22/24/0/0 | 3x Titanite Shard | 240 |
Imported Tunic +4 | 66/73/63/63 | 19/16/23/19 | 23/26/0/0 | 1x Large Titanite Shard | 320 |
Imported Tunic +5 | 71/79/67/67 | 21/18/25/21 | 25/28/0/0 | 2x Large Titanite Shard | 360 |
Imported Tunic +6 | 75/84/72/72 | 22/19/26/22 | 27/30/0/0 | 3x Large Titanite Shard | 400 |
Imported Tunic +7 | 80/89/76/76 | 23/20/28/23 | 28/32/0/0 | 1x Titanite Chunk | 480 |
Imported Tunic +8 | 85/94/81/81 | 25/21/29/25 | 30/34/0/0 | 2x Titanite Chunk | 520 |
Imported Tunic +9 | 90/99/85/85 | 26/22/31/26 | 32/36/0/0 | 3x Titanite Chunk | 560 |
Imported Tunic +10 | 95/105/90/90 | 28/24/33/28 | 34/38/0/0 | 1x Titanite Slab | 630 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Infantry Armor
|
In-Game Description
Armor worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
Availability
Sold by Maughlin the Armourer.
General Information
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Infantry Armor | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | 0 | 55 | 5.9 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Infantry Armor +0 | 57/59/55/55 | 14/13/18/14 | 15/15/0/0 | N/A | N/A |
Infantry Armor +1 | 62/64/60/60 | 15/14/19/15 | 16/16/0/0 | 1x Titanite Shard | 530 |
Infantry Armor +2 | 68/70/66/66 | 16/15/21/16 | 17/17/0/0 | 2x Titanite Shard | 660 |
Infantry Armor +3 | 73/76/71/71 | 18/16/23/18 | 19/19/0/0 | 3x Titanite Shard | 790 |
Infantry Armor +4 | 79/82/77/77 | 19/18/25/19 | 20/20/0/0 | 1x Large Titanite Shard | 1050 |
Infantry Armor +5 | 85/88/83/83 | 21/19/26/21 | 22/22/0/0 | 2x Large Titanite Shard | 1190 |
Infantry Armor +6 | 90/94/88/88 | 22/20/28/22 | 23/23/0/0 | 3x Large Titanite Shard | 1320 |
Infantry Armor +7 | 96/100/94/94 | 23/22/30/23 | 24/24/0/0 | 1x Titanite Chunk | 1580 |
Infantry Armor +8 | 101/106/99/99 | 25/23/32/25 | 26/26/0/0 | 2x Titanite Chunk | 1710 |
Infantry Armor +9 | 107/112/105/105 | 26/24/34/26 | 27/27/0/0 | 3x Titanite Chunk | 1840 |
Infantry Armor +10 | 113/118/111/111 | 28/26/36/28 | 29/29/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Insolent Armor
|
In-Game Description
Armor worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
Availability
Sold by Grave Warden Agdayne.
In Dark Souls II Scholar of the First Sin: Dropped by Insolent Knight
General Information
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Insolent Armor | 85/81/91/85 | 22/22/27/20 | 16/19/21/21 | 16 | 75 | 9.8 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Insolent Armor +0 | 85/81/91/85 | 22/22/27/20 | 19/26/21/21 | N/A | N/A |
Insolent Armor +1 | 93/89/100/93 | 24/24/29/22 | 21/28/23/23 | 1x Titanite Shard | 530 |
Insolent Armor +2 | 102/97/109/102 | 26/26/32/24 | 23/31/25/25 | 2x Titanite Shard | 660 |
Insolent Armor +3 | 110/105/118/110 | 28/28/35/26 | 25/33/27/27 | 3x Titanite Shard | 790 |
Insolent Armor +4 | 119/113/127/119 | 30/30/37/28 | 27/36/29/29 | 1x Large Titanite Shard | 1050 |
Insolent Armor +5 | 128/121/137/128 | 33/33/40/30 | 29/38/31/31 | 2x Large Titanite Shard | 1190 |
Insolent Armor +6 | 136/129/146/136 | 35/35/43/32 | 31/41/33/33 | 3x Large Titanite Shard | 1320 |
Insolent Armor +7 | 145/137/155/145 | 37/37/45/34 | 33/43/35/35 | 1x Titanite Chunk | 1580 |
Insolent Armor +8 | 153/145/164/153 | 39/39/48/36 | 35/46/37/37 | 2x Titanite Chunk | 1710 |
Insolent Armor +9 | 162/153/173/162 | 41/41/51/38 | 37/48/39/39 | 3x Titanite Chunk | 1840 |
Insolent Armor +10 | 171/162/183/171 | 44/44/54/40 | 39/51/42/42 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ironclad Armor
|
In-Game Description
Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
Availability
Ironclad Soldier drop.
General Information
- Part of the Ironclad Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ironclad Armor | 152/139/163/152 | 22/25/14/22 | 10/42/0/0 | 36 | 90 | 29.8 | 14/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ironclad Armor +0 | 152/139/163/152 | 22/25/14/22 | 10/42/0/0 | - | - |
Ironclad Armor +1 | 167/152/179/167 | 24/27/15/24 | 11/46/0/0 | 1x Titanite Shard | 900 |
Ironclad Armor +2 | 182/166/195/182 | 26/29/16/26 | 12/50/0/0 | 2x Titanite Shard | 1120 |
Ironclad Armor +3 | 197/180/211/197 | 28/32/18/28 | 13/54/0/0 | 3x Titanite Shard | 1340 |
Ironclad Armor +4 | 212/194/227/212 | 30/34/19/30 | 14/58/0/0 | 1x Large Titanite Shard | 1790 |
Ironclad Armor +5 | 227/208/244/227 | 33/37/21/33 | 15/62/0/0 | 2x Large Titanite Shard | 2010 |
Ironclad Armor +6 | 242/221/260/242 | 35/39/22/35 | 16/66/0/0 | 3x Large Titanite Shard | 2240 |
Ironclad Armor +7 | 257/235/276/257 | 37/41/23/37 | 17/70/0/0 | 1x Titanite Chunk | 2690 |
Ironclad Armor +8 | 272/249/292/272 | 39/44/25/39 | 18/74/0/0 | 2x Titanite Chunk | 2910 |
Ironclad Armor +9 | 287/263/308/287 | 41/46/26/41 | 19/78/0/0 | 3x Titanite Chunk | 3130 |
Ironclad Armor +10 | 303/277/325/303 | 44/49/28/44 | 20/83/0/0 | 1x Titanite Slab | 3570 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ivory King Armor
|
In-Game Description
Armor of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
Availability
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
General Information
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ivory King Armor | 228/187/236/228 | 37/47/22/37 | 30/36/0/0 | 28 | 55 | 14.8 | -/-/-/- | A |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ivory King Armor +0 | 228/187/236/228 | 37/47/22/37 | 30/36/0/0 | N/A | N/A |
Ivory King Armor +1 | 239/196/247/239 | 40/51/24/40 | 33/39/0/0 | 1x Twinkling Titanite | 1980 |
Ivory King Armor +2 | 250/205/259/250 | 44/56/26/44 | 36/43/0/0 | 1x Twinkling Titanite | 2470 |
Ivory King Armor +3 | 262/214/271/262 | 47/60/28/47 | 39/46/0/0 | 2x Twinkling Titanite | 2970 |
Ivory King Armor +4 | 273/223/283/273 | 51/65/30/51 | 42/50/0/0 | 2x Twinkling Titanite | 3960 |
Ivory King Armor +5 | 285/233/295/285 | 55/70/32/55 | 45/54/0/0 | 3x Twinkling Titanite | 4450 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Jester's Robes
|
In-Game Description
A boldy-colored jester's robe.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Nullifies foes' critical hits
Availability
Sold by Magerold of Lanafir.
General Information
- Part of the Jester's Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Jester's Robes | 66/70/63/63 | 37/37/37/37 | 40/30/39/26 | 0 | 45 | 5.7 | -/14/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Jester's Robes +0 | 66/70/63/63 | 37/37/37/37 | 40/30/39/26 | N/A | N/A |
Jester's Robes +1 | 72/76/69/69 | 40/40/40/40 | 44/33/42/28 | 1x Titanite Shard | 270 |
Jester's Robes +2 | 79/83/75/75 | 44/44/44/44 | 48/36/46/31 | 2x Titanite Shard | 330 |
Jester's Robes +3 | 85/90/82/82 | 48/48/48/48 | 52/39/50/33 | 3x Titanite Shard | 400 |
Jester's Robes +4 | 92/97/88/88 | 51/51/51/51 | 56/42/54/36 | 1x Large Titanite Shard | 530 |
Jester's Robes +5 | 98/104/95/95 | 55/55/55/55 | 60/45/58/39 | 2x Large Titanite Shard | 600 |
Jester's Robes +6 | 105/111/101/101 | 59/59/59/59 | 64/48/61/41 | 3x Large Titanite Shard | 660 |
Jester's Robes +7 | 111/118/107/107 | 62/62/62/62 | 68/51/65/44 | 1x Titanite Chunk | 790 |
Jester's Robes +8 | 118/125/114/114 | 66/66/66/66 | 72/54/69/46 | 2x Titanite Chunk | 860 |
Jester's Robes +9 | 124/132/120/120 | 70/70/70/70 | 76/57/73/49 | 3x Titanite Chunk | 920 |
Jester's Robes +10 | 131/139/127/127 | 74/74/74/74 | 80/60/77/52 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
King's Armor
|
In-Game Description
Armour of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
Availability
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
General Information
Part of the King's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
King's Armor | 143/136/151/143 | 48/48/38/34 | 54/49/53/0 | 16 | 120 | 12.0 | 14/12/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
King's Armor +0 | 143/136/151/143 | 48/48/38/34 | 54/49/53/0 | N/A | N/A |
King's Armor +1 | 157/149/166/157 | 52/52/41/37 | 59/54/58/0 | 1x Twinkling Titanite | 1490 |
King's Armor +2 | 171/163/181/171 | 57/57/45/40 | 64/59/63/0 | 1x Twinkling Titanite | 1860 |
King's Armor +3 | 186/176/196/186 | 62/62/49/44 | 70/64/69/0 | 2x Twinkling Titanite | 2230 |
King's Armor +4 | 200/190/211/200 | 67/67/53/47 | 75/69/74/0 | 2x Twinkling Titanite | 2970 |
King's Armor +5 | 215/204/227/215 | 72/72/57/51 | 81/74/80/0 | 3x Twinkling Titanite | 3340 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Knight Armor
|
In-Game Description
Metal armor worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted this armor
for its excellent functionality.
Availability
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
General Information
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Knight Armor | 92/89/104/92 | 27/29/20/27 | 24/34/0/0 | 20 | 80 | 10.9 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Knight Armor +0 | 92/89/104/92 | 27/29/20/27 | 24/34/0/0 | N/A | N/A |
Knight Armor +1 | 101/97/114/114 | 29/32/21/29 | 26/37/0/0 | 1x Titanite Shard | 1050 |
Knight Armor +2 | 110/106/125/110 | 32/35/23/32 | 29/41/0/0 | 2x Titanite Shard | 1320 |
Knight Armor +3 | 119/115/135/119 | 35/38/25/35 | 31/44/0/0 | 3x Titanite Shard | 1580 |
Knight Armor +4 | 128/124/146/128 | 38/41/27/38 | 34/48/0/0 | 1x Large Titanite Shard | 2100 |
Knight Armor +5 | 138/133/156/138 | 41/44/29/41 | 36/51/0/0 | 2x Large Titanite Shard | 2370 |
Knight Armor +6 | 147/142/167/147 | 43/47/31/43 | 39/55/0/0 | 3x Large Titanite Shard | 2630 |
Knight Armor +7 | 156/151/177/156 | 46/50/33/46 | 41/58/0/0 | 1x Titanite Chunk | 3150 |
Knight Armor +8 | 165/160/188/165 | 49/53/35/49 | 44/62/0/0 | 2x Titanite Chunk | 3420 |
Knight Armor +9 | 174/169/198/174 | 52/56/37/52 | 46/65/0/0 | 3x Titanite Chunk | 3680 |
Knight Armor +10 | 184/178/209/184 | 55/59/39/55 | 49/69/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leather Armor
|
In-Game Description
Armor made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
Availability
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
General Information
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leather Armor | 65/69/63/63 | 24/15/31/26 | 26/22/0/0 | 0 | 60 | 4.7 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leather Armor +0 | 65/69/63/63 | 24/15/31/26 | 26/22/0/0 | N/A | N/A |
Leather Armor +1 | 71/75/69/69 | 26/16/34/28 | 28/24/0/0 | 1x Titanite Shard | 270 |
Leather Armor +2 | 78/82/75/75 | 28/18/37/31 | 31/26/0/0 | 2x Titanite Shard | 330 |
Leather Armor +3 | 84/89/81/81 | 30/19/40/33 | 34/28/0/0 | 3x Titanite Shard | 400 |
Leather Armor +4 | 91/96/88/88 | 33/21/43/36 | 36/30/0/0 | 1x Large Titanite Shard | 530 |
Leather Armor +5 | 97/103/94/94 | 35/22/46/38 | 39/33/0/0 | 2x Large Titanite Shard | 600 |
Leather Armor +6 | 104/110/100/100 | 37/24/49/41 | 42/35/0/0 | 3x Large Titanite Shard | 660 |
Leather Armor +7 | 110/117/107/107 | 40/25/52/43 | 44/37/0/0 | 1x Titanite Chunk | 790 |
Leather Armor +8 | 117/124/113/113 | 42/27/55/46 | 47/39/0/0 | 2x Titanite Chunk | 860 |
Leather Armor +9 | 123/131/119/119 | 44/28/58/48 | 50/41/0/0 | 3x Titanite Chunk | 920 |
Leather Armor +10 | 130/138/126/126 | 47/30/62/51 | 53/44/0/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia Black Robe
|
In-Game Description
Robe worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.
Availability
Leydia Witch drop.
General Information
Part of the Leydia Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leydia Black Robe | 70/77/66/66 | 48/33/29/63 | 35/33/27/43 | 0 | 50 | 3.5 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leydia Black Robes +0 | 70/77/66/66 | 48/23/39/63 | 35/33/27/43 | - | - |
Leydia Black Robes +1 | 77/84/72/72 | 52/36/31/69 | 38/36/29/47 | 1x Twinkling Titanite | 390 |
Leydia Black Robes +2 | 84/92/79/79 | 57/39/34/75 | 42/39/31/32 | 1x Twinkling Titanite | 480 |
Leydia Black Robes +3 | 91/100/86/86 | 62/43/37/82 | 45/43/34/55 | 2x Twinkling Titanite | 580 |
Leydia Black Robes +4 | 98/103/93/93 | 67/46/40/88 | 49/46/37/59 | 2x Twinkling Titanite | 770 |
Leydia Black Robes +5 | 105/116/100/100 | 72/50/43/95 | 95/53/40/64 | 3x Twinkling Titanite | 860 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia White Robe
|
In-Game Description
Robe of a Leydia pyromancer.
Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.
This invoked the ire of Fenito,
who branded them as transgressors.
Availability
Leydia Pyromancer drop.
General Information
Part of the Leydia White Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leydia White Robe | 48/53/46/46 | 32/32/27/41 | 23/21/18/28 | 0 | 50 | 3.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leydia White Robe +0 | 48/53/46/46 | 32/32/27/41 | 23/21/18/28 | N/A | N/A |
Leydia White Robe +1 | 52/58/50/50 | 35/35/29/45 | 25/23/19/30 | 1x Titanite Shard | 270 |
Leydia White Robe +2 | 57/63/55/55 | 38/38/32/49 | 27/25/21/33 | 2x Titanite Shard | 330 |
Leydia White Robe +3 | 62/68/59/59 | 41/41/35/53 | 29/27/23/36 | 3x Titanite Shard | 400 |
Leydia White Robe +4 | 67/74/64/64 | 44/44/37/57 | 32/29/24/38 | 1x Large Titanite Shard | 530 |
Leydia White Robe +5 | 72/79/69/69 | 48/48/40/61 | 34/32/26/41 | 2x Large Titanite Shard | 600 |
Leydia White Robe +6 | 76/84/73/73 | 51/51/43/65 | 36/34/28/44 | 3x Large Titanite Shard | 660 |
Leydia White Robe +7 | 81/90/78/78 | 54/54/45/69 | 39/36/29/46 | 1x Titanite Chunk | 790 |
Leydia White Robe +8 | 86/95/82/82 | 57/57/48/73 | 41/38/31/49 | 2x Titanite Chunk | 860 |
Leydia White Robe +9 | 91/100/87/87 | 60/60/51/77 | 43/40/33/52 | 3x Titanite Chunk | 920 |
Leydia White Robe +10 | 96/106/92/92 | 64/64/54/82 | 46/43/35/55 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Mage Robe
|
In-Game Description
Robe worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.
Effect: Improves casting speed.
Availability
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
General Information
- Part of the Lion Mage Set.
- Increases casting speed by ~5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Mage Robe | 39/41/36/36 | 37/30/31/37 | 17/17/20/45 | 0 | 40 | 2.2 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Mage Robe +0 | 39/41/36/36 | 37/30/31/37 | 17/17/20/45 | N/A | N/A |
Lion Mage Robe +1 | 43/45/39/39 | 40/33/34/40 | 18/18/22/49 | 1x Titanite Shard | 270 |
Lion Mage Robe +2 | 47/49/43/43 | 44/36/37/44 | 20/20/24/54 | 2x Titanite Shard | 330 |
Lion Mage Robe +3 | 51/53/46/46 | 48/39/40/48 | 22/22/26/58 | 3x Titanite Shard | 400 |
Lion Mage Robe +4 | 55/57/50/50 | 51/42/43/51 | 23/23/28/63 | 1x Large Titanite Shard | 530 |
Lion Mage Robe +5 | 59/62/54/54 | 55/45/46/55 | 25/25/30/67 | 2x Large Titanite Shard | 600 |
Lion Mage Robe +6 | 63/66/57/57 | 59/48/49/59 | 27/27/32/72 | 3x Large Titanite Shard | 660 |
Lion Mage Robe +7 | 67/70/61/61 | 62/51/52/62 | 28/28/34/76 | 1x Titanite Chunk | 790 |
Lion Mage Robe +8 | 71/74/64/64 | 66/54/55/66 | 30/30/36/81 | 2x Titanite Chunk | 860 |
Lion Mage Robe +9 | 75/78/68/68 | 70/57/58/70 | 32/32/38/85 | 3x Titanite Chunk | 920 |
Lion Mage Robe +10 | 79/83/72/72 | 74/60/62/74 | 34/34/40/90 | 1x Titanite Slab | 1,050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Warrior Cape
|
In-Game Description
Cape worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage.
Availability
Lion Clan Warrior drop.
General Information
- Part of the Lion Warrior Set.
- Reduces Falling Damage by approximately 150.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Warrior Cape | 28/29/28/28 | 12/11/11/22 | 8/8/21/40 | 0 | 55 | 1.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Warrior Cape +0 | 28/29/28/28 | 12/11/11/22 | 8/8/21/40 | N/A | N/A |
Lion Warrior Cape +1 | 30/31/30/30 | 13/12/12/24 | 8/8/23/44 | 1x Titanite Shard | 270 |
Lion Warrior Cape +2 | 33/34/33/33 | 14/13/13/26 | 9/9/25/48 | 2x Titanite Shard | 330 |
Lion Warrior Cape +3 | 36/37/36/36 | 15/14/14/28 | 10/10/27/52 | 3x Titanite Shard | 400 |
Lion Warrior Cape +4 | 39/40/38/38 | 16/15/15/30 | 11/10/29/56 | 1x Large Titanite Shard | 530 |
Lion Warrior Cape +5 | 42/43/41/41 | 18/17/17/32 | 12/11/32/60 | 2x Large Titanite Shard | 600 |
Lion Warrior Cape +6 | 44/46/44/44 | 19/18/18/34 | 12/12/34/64 | 3x Large Titanite Shard | 660 |
Lion Warrior Cape +7 | 47/49/46/46 | 20/19/19/36 | 13/12/36/68 | 1x Titanite Chunk | 790 |
Lion Warrior Cape +8 | 50/52/49/49 | 21/20/20/38 | 14/13/38/72 | 2x Titanite Chunk | 860 |
Lion Warrior Cape +9 | 53/55/52/52 | 22/21/21/40 | 15/14/40/76 | 3x Titanite Chunk | 920 |
Lion Warrior Cape +10 | 56/58/55/55 | 24/23/23/48 | 16/15/43/81 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Llewellyn Armor
|
In-Game Description
Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
Availability
Dark Souls 2:
- Stone Knight drop - rare.
Scholar of the First Sin:
- Gifted by Chancellor Wellager after defeating the Giant Lord.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Llewellyn Armor | 120/112/124/121 | 38/46/29/38 | 39/55/22/22 | 17 | 85 | 6.8 | -/-/-/- | B |
Notes
- Part of the Llewellyn Set.
Upgrades
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|---|---|---|---|---|
Llewellyn Armor +0 | 120/112/124/121 | 38/46/29/38 | 39/55/22/22 | - | - |
Llewellyn Armor +1 | 132/123/136/133 | 42/50/32/42 | 43/60/24/24 | 1x Twinkling Titanite | 1,150 |
Llewellyn Armor +2 | 144/134/148/145 | 46/55/35/46 | 47/65/26/26 | 1x Twinkling Titanite | 1,430 |
Llewellyn Armor +3 | 156/145/161/157 | 50/59/38/50 | 51/71/28/28 | 2x Twinkling Titanite | 1,720 |
Llewellyn Armor +4 | 168/156/173/169 | 54/64/41/54 | 55/76/30/30 | 2x Twinkling Titanite | 2,290 |
Llewellyn Armor +5 | 180/167/186/182 | 58/69/44/58 | 59/82/33/33 | 3x Twinkling Titanite | 2,580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Looking Glass Armor
|
In-Game Description
Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
Availability
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
General Information
Part of the Looking Glass Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Looking Glass Armor | 253/220/289/253 | 32/36/57/32 | 30/62/0/0 | 44 | 150 | 18.3 | 16/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Looking Glass Armor +0 | 253/220/289/253 | 32/36/57/32 | 30/62/0/0 | - | - |
Looking Glass Armor +1 | 273/237/312/273 | 34/38/61/34 | 32/66/0/0 | 1x Twinkling Titanite | 1,490 |
Looking Glass Armor +2 | 293/255/355/293 | 36/41/65/36 | 34/71/0/0 | 1x Twinkling Titanite | 1,860 |
Looking Glass Armor +3 | 313/272/358/313 | 39/44/70/39 | 36/76/0/0 | 2x Twinkling Titanite | 2,230 |
Looking Glass Armor +4 | 333/290/381/333 | 41/47/74/41 | 38/81/0/0 | 2x Twinkling Titanite | 2,970 |
Looking Glass Armor +5 | 354/308/404/354 | 44/50/79/44 | 41/86/0/0 | 3x Twinkling Titanite | 3,340 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Loyce Armor
|
In-Game Description
Armor of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.
Availability
Reward from Alsanna, Silent Oracle for obtaining 15 Loyce Souls.
General Information
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Loyce Armor | 198/191/204/200 | 45/37/22/36 | 33/39/0/0 | 20 | 85 | 12.3 | -/-/-/- | A |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Loyce Armor +0 | 198/191/204/200 | 45/37/22/36 | 30/36/0/0 | N/A | N/A |
Loyce Armor +1 | 207/200/214/209 | 49/40/24/39 | 33/39/0/0 | 1x Twinkling Titanite | 1,150 |
Loyce Armor +2 | 217/209/224/219 | 53/44/26/42 | 36/43/0/0 | 1x Twinkling Titanite | 1,430 |
Loyce Armor +3 | 227/219/234/229 | 58/47/28/46 | 39/46/0/0 | 2x Twinkling Titanite | 1,720 |
Loyce Armor +4 | 237/228/244/239 | 62/51/30/49 | 42/50/0/0 | 2x Twinkling Titanite | 2,290 |
Loyce Armor +5 | 247/238/255/249 | 67/55/32/53 | 45/54/0/0 | 3x Twinkling Titanite | 2,580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lucatiel's Vest
|
In-Game Description
Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.
Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.
It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?
Availability
- Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
General Information
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lucatiel's Vest | 76/82/74/74 | 42/37/46/42 | 33/26/14/27 | 0 | 65 | 6.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lucatiel's Vest +0 | 76/82/74/74 | 42/37/46/42 | 33/26/14/27 | N/A | N/A |
Lucatiel's Vest +1 | 83/90/81/81 | 46/40/50/43 | 36/28/15/29 | 1x Titanite Shard | 360 |
Lucatiel's Vest +2 | 91/98/88/88 | 50/44/55/50 | 39/31/16/32 | 2x Titanite Shard | 450 |
Lucatiel's Vest +3 | 99/106/95/95 | 54/48/59/54 | 42/33/17/35 | 3x Titanite Shard | 540 |
Lucatiel's Vest +4 | 106/114/103/103 | 58/52/64/58 | 45/36/19/37 | 1x Large Titanite Shard | 710 |
Lucatiel's Vest +5 | 114/123/110/110 | 62/56/68/62 | 49/38/20/40 | 2x Large Titanite Shard | 800 |
Lucatiel's Vest +6 | 122/131/117/117 | 67/59/73/67 | 52/41/21/43 | 3x Large Titanite Shard | 890 |
Lucatiel's Vest +7 | 129/139/125/125 | 71/63/77/71 | 55/43/23/45 | 1x Titanite Chunk | 1070 |
Lucatiel's Vest +8 | 137/147/132/132 | 75/67/82/75 | 58/46/24/48 | 2x Titanite Chunk | 1160 |
Lucatiel's Vest +9 | 145/155/139/139 | 79/71/86/79 | 61/48/25/51 | 3x Titanite Chunk | 1250 |
Lucatiel's Vest +10 | 153/164/147/147 | 84/75/91/84 | 65/51/27/54 | 1x Titanite Slab | 1420 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mad Warrior Armor
|
In-Game Description
Armor from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.
Availability
Mad Warrior drop (very rare).
Prowlers drop.
General Information
Part of the Mad Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mad Warrior Armor | 171/171/180/163 | 28/27/21/28 | 36/36/33/33 | 25 | 75 | 12.5 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mad Warrior Armor +0 | 171/171/180/163 | 28/27/21/28 | 36/36/33/33 | N/A | N/A |
Mad Warrior Armor +1 | 188/188/198/179 | 30/29/23/30 | 39/39/36/36 | 1x Twinkling Titanite | 1150 |
Mad Warrior Armor +2 | 205/205/216/195 | 33/32/25/33 | 42/42/39/39 | 1x Twinkling Titanite | 1430 |
Mad Warrior Armor +3 | 222/222/234/212 | 36/34/26/36 | 46/46/42/42 | 2x Twinkling Titanite | 1720 |
Mad Warrior Armor +4 | 239/239/252/228 | 39/37/28/39 | 49/49/45/45 | 2x Twinkling Titanite | 2290 |
Mad Warrior Armor +5 | 257/257/270/245 | 42/40/31/42 | 53/53/49/49 | 3x Twinkling Titanite | 2580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Manikin Top
|
In-Game Description
Top of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.
Availability
Manikin drop.
General Information
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Manikin Top | 46/49/44/44 | 23/22/28/29 | 27/38/12/0 | 0 | 65 | 2.3 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Manikin Top +0 | 46/49/44/44 | 23/22/28/29 | 27/38/12/0 | N/A | N/A |
Manikin Top +1 | 50/53/48/48 | 25/24/30/31 | 29/41/13/0 | 1x Titanite Shard | 270 |
Manikin Top +2 | 55/58/52/52 | 27/26/33/34 | 32/45/14/0 | 2x Titanite Shard | 330 |
Manikin Top +3 | 59/63/57/57 | 30/28/36/37 | 35/49/15/0 | 3x Titanite Shard | 400 |
Manikin Top +4 | 64/68/61/61 | 32/30/38/40 | 37/52/16/0 | 1x Large Titanite Shard | 530 |
Manikin Top +5 | 69/73/66/66 | 35/33/41/43 | 40/56/18/0 | 2x Large Titanite Shard | 600 |
Manikin Top +6 | 73/77/70/70 | 37/35/44/45 | 43/60/19/0 | 3x Large Titanite Shard | 660 |
Manikin Top +7 | 78/82/74/74 | 39/37/46/48 | 45/63/20/0 | 1x Titanite Chunk | 790 |
Manikin Top +8 | 82/87/79/79 | 42/39/49/51 | 48/67/21/0 | 2x Titanite Chunk | 860 |
Manikin Top +9 | 87/92/83/83 | 44/41/52/54 | 51/71/22/0 | 3x Titanite Chunk | 920 |
Manikin Top +10 | 92/97/88/88 | 47/44/55/57 | 54/75/24/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mastodon Armor
|
In-Game Description
Armor worn by the Primal Knights
of Drangleic Castle.
Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
Availability
Primal Knight drop in Drangleic Castle.
General Information
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mastodon Armor | 178/165/191/178 | 21/23/12/21 | 28/32/0/0 | 36 | 90 | 17.7 | 16/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mastodon Armor +0 | 178/165/191/178 | 21/23/12/21 | 28/32/0/0 | N/A | N/A |
Mastodon Armor +1 | 195/181/210/195 | 23/25/13/23 | 30/35/0/0 | 1x Titanite Shard | 1050 |
Mastodon Armor +2 | 213/197/229/213 | 25/27/14/25 | 33/38/0/0 | 2x Titanite Shard | 1320 |
Mastodon Armor +3 | 231/214/248/231 | 26/29/15/26 | 36/41/0/0 | 3x Titanite Shard | 1580 |
Mastodon Armor +4 | 248/230/267/248 | 28/32/16/28 | 38/44/0/0 | 1x Large Titanite Shard | 2100 |
Mastodon Armor +5 | 266/247/286/266 | 31/34/18/31 | 41/48/0/0 | 2x Large Titanite Shard | 2370 |
Mastodon Armor +6 | 284/263/305/284 | 33/36/19/33 | 44/51/0/0 | 3x Large Titanite Shard | 2630 |
Mastodon Armor +7 | 301/279/324/301 | 35/39/20/35 | 46/54/0/0 | 1x Titanite Chunk | 3150 |
Mastodon Armor +8 | 319/296/343/319 | 37/41/21/37 | 49/57/0/0 | 2x Titanite Chunk | 3420 |
Mastodon Armor +9 | 337/312/362/337 | 39/43/22/39 | 52/60/0/0 | 3x Titanite Chunk | 3680 |
Mastodon Armor +10 | 355/329/381/355 | 41/46/24/41 | 55/64/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Monastery Longshirt
|
In-Game Description
Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
Availability
Painting Guardian Phantom drop (rare).
General Information
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Monastery Longshirt | 67/71/62/62 | 59/44/38/43 | 75/47/42/50 | 0 | 55 | 1.6 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Monastery Longshirt +0 | 67/71/62/62 | 59/44/38/43 | 75/47/42/50 | N/A | N/A |
Monastery Longshirt +1 | 73/78/68/68 | 65/48/41/47 | 82/51/46/55 | 1x Twinkling Titanite | 390 |
Monastery Longshirt +2 | 80/85/74/74 | 71/52/45/51 | 89/56/50/60 | 1x Twinkling Titanite | 480 |
Monastery Longshirt +3 | 87/92/81/81 | 77/56/49/56 | 97/60/54/65 | 2x Twinkling Titanite | 580 |
Monastery Longshirt +4 | 94/99/87/87 | 83/60/53/60 | 104/65/58/70 | 2x Twinkling Titanite | 770 |
Monastery Longshirt +5 | 101/107/94/94 | 89/65/57/65 | 112/70/63/75 | 3x Twinkling Titanite | 860 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Moon Butterfly Wings
|
In-Game Description
Pinions made from wings of the rare moonlight butterfly.
Poisons those who approach its wearer.
Also extends jump distance.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effects:
Poisons nearby foes
Increases length of jump
Availability
Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
General Information
- Part of the Moon Butterfly Set.
- Poisons nearby characters, this includes friendly NPCs.
- Changes how jumps work when worn, also allows you to jump without sprinting.
- Reduces falling damage.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Moon Butterfly Wings | 48/52/45/45 | 25/16/25/21 | 46/20/26/28 | 0 | 35 | 1.4 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Moon Butterfly Wings +0 | 48/52/45/45 | 25/16/25/21 | 46/20/26/28 | - | - |
Moon Butterfly Wings +1 | 52/57/49/49 | 27/17/27/23 | 50/21/28/30 | 1x Twinkling Titanite | 500 |
Moon Butterfly Wings +2 | 57/62/54/54 | 29/19/30/25 | 54/23/31/33 | 1x Twinkling Titanite | 620 |
Moon Butterfly Wings +3 | 62/68/58/58 | 32/21/32/27 | 59/25/33/36 | 2x Twinkling Titanite | 750 |
Moon Butterfly Wings +4 | 67/73/63/63 | 34/23/35/29 | 63/27/36/39 | 2x Twinkling Titanite | 990 |
Moon Butterfly Wings +5 | 72/79/68/68 | 37/25/38/32 | 68/29/39/42 | 3x Twinkling Titanite | 1120 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Nahr Alma Robes
|
In-Game Description
Robe worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.
Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..
Effect: Increases number of Souls acquired
Availability
- Gift from Titchy Gren after reaching Rank 3 in the Brotherhood of Blood covenant.
- Sold by Merchant Hag Melentia for 5,000 souls, after killing Titchy Gren.
General Info
- Part of the Nahr Alma Set.
- Increases souls gained by 10%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Nahr Alma Robes | 44/47/43/43 | 25/21/23/44 | 22/22/29/29 | 0 | 50 | 3.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Nahr Alma Robes +0 | 44/47/43/43 | 25/21/23/44 | 22/22/29/29 | N/A | N/A |
Nahr Alma Robes +1 | 48/51/47/47 | 27/23/25/48 | 24/24/31/31 | 1x Titanite Shard | 360 |
Nahr Alma Robes +2 | 53/56/51/51 | 29/25/27/52 | 26/26/34/34 | 2x Titanite Shard | 450 |
Nahr Alma Robes +3 | 57/61/56/56 | 32/27/29/57 | 28/28/37/37 | 3x Titanite Shard | 540 |
Nahr Alma Robes +4 | 62/66/60/60 | 34/29/32/61 | 30/30/40/40 | 1x Large Titanite Shard | 710 |
Nahr Alma Robes +5 | 66/71/65/65 | 37/31/34/66 | 33/33/43/43 | 2x Large Titanite Shard | 800 |
Nahr Alma Robes +6 | 71/75/69/69 | 39/33/36/70 | 35/35/45/45 | 3x Large Titanite Shard | 890 |
Nahr Alma Robes +7 | 75/80/73/73 | 41/35/39/74 | 37/37/48/48 | 1x Titanite Chunk | 1,070 |
Nahr Alma Robes +8 | 80/85/78/78 | 44/37/41/79 | 39/39/51/51 | 2x Titanite Chunk | 1,160 |
Nahr Alma Robes +9 | 84/90/82/82 | 46/39/43/83 | 41/41/54/54 | 3x Titanite Chunk | 1,250 |
Nahr Alma Robes +10 | 89/95/87/87 | 49/42/46/88 | 44/44/57/57 | 1x Titanite Slab | 1,420 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Northwarder Robe
|
In-Game Description
Robe of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
Availability
Frozen Eleum Loyce treasure.
General Information
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Northwarder Robe | 79/83/76/76 | 57/42/43/47 | 61/21/0/14 | 0 | 55 | 2.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Northwarder Robe +0 | 79/83/76/76 | 57/42/43/47 | 59/21/0/14 | - | - |
Northwarder Robe +1 | 80/85/77/77 | 59/43/45/49 | 51/21/0/14 | 1x Titanite Shard | 460 |
Northwarder Robe +2 | 82/87/79/79 | 62/46/47/51 | 64/23/0/15 | 2x Titanite Shard | 580 |
Northwarder Robe +3 | 84/89/81/81 | 65/47/49/53 | 67/23/0/15 | 3x Titanite Shard | 690 |
Northwarder Robe +4 | 86/91/83/83 | 68/50/51/56 | 70/25/0/16 | 1x Large Titanite Shard | 920 |
Northwarder Robe +5 | 88/93/85/85 | 71/52/53/58 | 73/26/0/17 | 2x Large Titanite Shard | 1040 |
Northwarder Robe +6 | 90/95/87/87 | 73/53/55/60 | 76/26/0/17 | 3x Large Titanite Shard | 1150 |
Northwarder Robe +7 | 92/97/89/89 | 76/56/57/63 | 79/28/0/18 | 1x Titanite Chunk | 1380 |
Northwarder Robe +8 | 94/99/91/91 | 79/57/59/65 | 82/28/0/18 | 2x Titanite Chunk | 1500 |
Northwarder Robe +9 | 96/101/93/93 | 82/60/61/67 | 85/30/0/19 | 3x Titanite Chunk | 1610 |
Northwarder Robe +10 | 98/103/95/95 | 85/62/64/70 | 88/31/0/20 | 1x Titanite Slab | 1840 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Ironclad Armor
|
In-Game Description
Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Effect: Nullifies foes' critical hits
Availability
Old Ironclad Soldier drop.
General Information
- Part of the Old Ironclad Set.
- You cannot be backstabbed while wearing this armor.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Ironclad Armor | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | 32 | 45 | 29.8 | 14/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Ironclad Armor +0 | 131/120/142/131 | 17/19/12/17 | 8/33/0/0 | - | - |
Old Ironclad Armor +1 | 144/131/156/144 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Shard | 1050 |
Old Ironclad Armor +2 | 157/143/170/157 | 20/22/14/20 | 9/39/0/0 | 2x Titanite Shard | 1320 |
Old Ironclad Armor +3 | 170/155/184/170 | 21/24/15/21 | 10/42/0/0 | 3x Titanite Shard | 1580 |
Old Ironclad Armor +4 | 183/167/198/183 | 23/26/16/23 | 10/45/0/0 | 1x Large Titanite Shard | 2100 |
Old Ironclad Armor +5 | 196/179/212/196 | 25/28/18/25 | 11/49/0/0 | 2x Large Titanite Shard | 2370 |
Old Ironclad Armor +6 | 209/191/226/209 | 26/29/19/26 | 12/52/0/0 | 3x Large Titanite Shard | 2630 |
Old Ironclad Armor +7 | 222/203/240/222 | 28/31/20/28 | 12/55/0/0 | 1x Titanite Chunk | 3150 |
Old Ironclad Armor +8 | 235/215/254/235 | 29/33/21/29 | 13/58/0/0 | 2x Titanite Chunk | 3420 |
Old Ironclad Armor +9 | 248/227/268/248 | 31/35/22/31 | 14/61/0/0 | 3x Titanite Chunk | 3680 |
Old Ironclad Armor +10 | 261/239/283/261 | 33/37/24/33 | 15/65/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Knight Armor
|
In-Game Description
Old undated Armor.
How old could this nearly-crumbling armor be?
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…
Availability
Old Knight drop.
General Information
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Knight Armor | 171/160/178/171 | 15/15/10/15 | 11/29/0/0 | 50 | 20 | 16.4 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Knight Armor +0 | 171/160/178/171 | 15/15/10/15 | 11/29/0/0 | - | - |
Old Knight Armor +1 | 188/175/195/188 | 16/16/10/16 | 12/31/0/0 | 1x Titanite Shard | 1,050 |
Old Knight Armor +2 | 205/191/213/205 | 17/17/11/17 | 13/34/0/0 | 2x Titanite Shard | 1,320 |
Old Knight Armor +3 | 222/207/231/222 | 19/19/12/19 | 14/37/0/0 | 3x Titanite Shard | 1,580 |
Old Knight Armor +4 | 239/223/249/239 | 20/20/13/20 | 15/40/0/0 | 1x Large Titanite Shard | 2,100 |
Old Knight Armor +5 | 256/239/267/256 | 22/22/14/22 | 15/43/0/0 | 2x Large Titanite Shard | 2,370 |
Old Knight Armor +6 | 273/255/284/273 | 23/23/15/23 | 17/45/0/0 | 3x Large Titanite Shard | 2,630 |
Old Knight Armor +7 | 290/271/302/290 | 24/24/16/24 | 18/48/0/0 | 1x Titanite Chunk | 3,150 |
Old Knight Armor +8 | 307/287/320/307 | 26/26/17/26 | 19/51/0/0 | 2x Titanite Chunk | 3,420 |
Old Knight Armor +9 | 324/303/338/324 | 27/27/18/27 | 19/54/0/0 | 3x Titanite Chunk | 3,680 |
Old Knight Armor +10 | 342/319/356/342 | 29/29/19/29 | 21/57/0/0 | 1x Titanite Slab | 4,200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Pate's Armor
|
In-Game Description
Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.
This has been considerably altered.
Perhaps it was pillaged.
Availability
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
General Information
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Pate's Armor | 65/67/63/63 | 21/14/26/22 | 23/21/0/0 | 0 | 70 | 5.9 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Pate's Armor +0 | 65/67/63/63 | 21/14/26/22 | 23/21/0/0 | N/A | N/A |
Pate's Armor +1 | 71/73/69/69 | 23/15/28/24 | 25/23/0/0 | 1x Titanite Shard | 530 |
Pate's Armor +2 | 78/80/75/75 | 25/16/31/26 | 27/25/0/0 | 2x Titanite Shard | 660 |
Pate's Armor +3 | 84/87/82/82 | 27/18/34/28 | 29/26/0/0 | 3x Titanite Shard | 790 |
Pate's Armor +4 | 91/94/88/88 | 29/19/36/30 | 32/28/0/0 | 1x Large Titanite Shard | 1050 |
Pate's Armor +5 | 97/101/95/95 | 31/21/39/33 | 34/31/0/0 | 2x Large Titanite Shard | 1190 |
Pate's Armor +6 | 104/107/101/101 | 33/22/42/35 | 36/33/0/0 | 3x Large Titanite Shard | 1320 |
Pate's Armor +7 | 110/114/107/107 | 35/23/44/37 | 39/35/0/0 | 1x Titanite Chunk | 1580 |
Pate's Armor +8 | 117/121/114/114 | 37/25/47/39 | 41/37/0/0 | 2x Titanite Chunk | 1710 |
Pate's Armor +9 | 123/128/120/120 | 39/26/50/41 | 43/39/0/0 | 3x Titanite Chunk | 1840 |
Pate's Armor +10 | 130/135/127/127 | 42/28/53/44 | 46/41/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Peasant Attire
|
In-Game Description
Attire commonly worn by peasants.
Normal workwear, more fit for farming
than fighting.
Availability
Undead Peasant drop.
General Information
- Part of the Peasant Set.
- Raises Adaptability by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Peasant Attire | 25/28/24/24 | 12/13/16/11 | 18/15/0/0 | 0 | 45 | 3.8 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Peasant Attire +0 | 25/28/24/24 | 12/13/16/11 | 18/15/0/0 | N/A | N/A |
Peasant Attire +1 | 27/30/26/26 | 13/14/17/12 | 19/16/0/0 | 1x Titanite Shard | 230 |
Peasant Attire +2 | 30/33/28/28 | 14/15/19/13 | 21/17/0/0 | 2x Titanite Shard | 280 |
Peasant Attire +3 | 32/36/31/31 | 15/16/20/14 | 23/19/0/0 | 3x Titanite Shard | 340 |
Peasant Attire +4 | 35/38/33/33 | 16/17/22/15 | 25/20/0/0 | 1x Large Titanite Shard | 450 |
Peasant Attire +5 | 37/41/36/36 | 17/19/23/17 | 26/22/0/0 | 2x Large Titanite Shard | 510 |
Peasant Attire +6 | 40/44/38/38 | 18/20/25/18 | 28/23/0/0 | 3x Large Titanite Shard | 560 |
Peasant Attire +7 | 42/46/40/40 | 19/21/26/19 | 30/24/0/0 | 1x Titanite Chunk | 670 |
Peasant Attire +8 | 45/49/43/43 | 20/22/28/20 | 32/26/0/0 | 2x Titanite Chunk | 730 |
Peasant Attire +9 | 47/52/45/45 | 21/23/29/21 | 34/27/0/0 | 3x Titanite Chunk | 790 |
Peasant Attire +10 | 50/55/48/48 | 23/25/31/23 | 36/29/0/0 | 1x Titanite Slab | 900 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Penal Straightjacket
|
In-Game Description
Straightjacket of the Lost Sinner.
A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.
Availability
Sold by Maughlin the Armourer after defeating the Lost Sinner.
General Information
Part of the Penal Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Penal Straightjacket | 75/77/77/70 | 31/39/28/35 | 12/9/25/32 | 0 | 55 | 6.2 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Penal Straightjacket +0 | 75/77/77/70 | 31/39/28/35 | 12/9/25/32 | N/A | N/A |
Penal Straightjacket +1 | 82/84/84/77 | 34/42/30/38 | 13/10/27/35 | 1x Twinkling Titanite | 500 |
Penal Straightjacket +2 | 90/92/92/84 | 37/46/33/41 | 14/11/29/38 | 1x Twinkling Titanite | 620 |
Penal Straightjacket +3 | 97/100/100/91 | 40/50/36/45 | 15/12/32/41 | 2x Twinkling Titanite | 750 |
Penal Straightjacket +4 | 105/108/108/98 | 43/54/39/48 | 16/13/34/44 | 2x Twinkling Titanite | 990 |
Penal Straightjacket +5 | 113/116/116/105 | 47/58/42/52 | 18/14/37/48 | 3x Twinkling Titanite | 1120 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Priestess Robe
|
In-Game Description
Robe worn by Drangleic clerics.
The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's robe.
Availability
Scholar of the First Sin:
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
Dark Souls 2 & Scholar of the First Sin:
- Dark Priestess drop - rare.
- Invader Merciless Roenna drop - rare.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Priestess Robe | 53/55/52/52 | 33/33/46/37 | 22/21/26/26 | 0 | 50 | 2.8 | -/-/-/- | B |
Notes
- Part of the Priestess Set.
Upgrades
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Priestess Robe +0 | 53/55/52/52 | 33/33/46/37 | 22/21/26/26 | N/A | N/A |
Priestess Robe +1 | 58/60/57/57 | 36/36/50/40 | 24/23/28/28 | 1x Titanite Shard | 270 |
Priestess Robe +2 | 63/66/62/62 | 39/39/55/44 | 26/25/31/31 | 2x Titanite Shard | 330 |
Priestess Robe +3 | 68/71/67/67 | 42/42/59/47 | 28/27/33/33 | 3x Titanite Shard | 400 |
Priestess Robe +4 | 74/77/72/72 | 46/45/64/51 | 30/29/36/36 | 1x Large Titanite Shard | 530 |
Priestess Robe +5 | 79/82/78/78 | 49/49/68/55 | 33/31/39/39 | 2x Large Titanite Shard | 600 |
Priestess Robe +6 | 84/88/83/83 | 52/52/73/58 | 35/33/41/41 | 3x Large Titanite Shard | 660 |
Priestess Robe +7 | 90/93/88/88 | 57/55/77/62 | 37/35/44/44 | 1x Titanite Chunk | 790 |
Priestess Robe +8 | 95/99/93/93 | 59/58/82/65 | 39/37/46/46 | 2x Titanite Chunk | 860 |
Priestess Robe +9 | 100/104/98/98 | 62/61/86/69 | 41/39/49/49 | 3x Titanite Chunk | 920 |
Priestess Robe +10 | 106/110/104/104 | 66/65/91/73 | 44/42/52/52 | 1x Titanite Slab | 1,050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Prisoner's Tatters
|
In-Game Description
Rags worn by imprisoned hollows.
This appears to have been worn on the body.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Effect: Raises item discovery
Availability
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
General Information
- Part of the Prisoner's Set.
- Increases Item Discovery.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Prisoner's Tatters | Left pic - 11/12/10/10 Right pic - 11/12/11/11 |
11/12/16/13 11/11/17/13 |
13/10/0/0 13/10/0/0 |
0 0 |
25 25 |
2.2 2.2 |
-/-/-/- -/-/-/- |
B B |
Notes
- The regular (left pic) Prisoner's Tatters appears in Dark Souls Ⅲ as the "Master's Attire".
Upgrades
Requires Titanite.
Left PictureName | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Prisoner's Tatters +0 | 11/12/10/10 | 11/12/16/13 | 13/10/0/0 | N/A | N/A |
Prisoner's Tatters +1 | 12/13/11/11 | 12/13/17/14 | 14/10/0/0 | 1x Titanite Shard | 130 |
Prisoner's Tatters +2 | 13/14/12/12 | 13/14/19/15 | 15/11/0/0 | 1x Titanite Shard | 160 |
Prisoner's Tatters +3 | 14/15/13/13 | 14/15/21/16 | 16/12/0/0 | 2x Titanite Shard | 190 |
Prisoner's Tatters +4 | 15/17/14/14 | 15/16/22/18 | 18/13/0/0 | 1x Large Titanite Shard | 260 |
Prisoner's Tatters +5 | 16/18/15/15 | 17/17/24/19 | 19/14/0/0 | 1x Large Titanite Shard | 290 |
Prisoner's Tatters +6 | 17/19/16/16 | 18/18/26/20 | 20/15/0/0 | 2x Large Titanite Shard | 320 |
Prisoner's Tatters +7 | 18/21/17/17 | 19/19/27/22 | 22/16/0/0 | 1x Titanite Chunk | 380 |
Prisoner's Tatters +8 | 19/22/18/18 | 20/20/29/23 | 23/17/0/0 | 1x Titanite Chunk | 410 |
Prisoner's Tatters +9 | 20/23/19/19 | 21/21/31/24 | 24/18/0/0 | 2x Titanite Chunk | 450 |
Prisoner's Tatters +10 | 22/25/21/21 | 23/23/33/26 | 26/19/0/0 | 1x Titanite Slab | 510 |
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Prisoner's Tatters +0 | 11/12/11/11 | 11/11/17/13 | 13/10/0/0 | N/A | N/A |
Prisoner's Tatters +1 | 12/13/12/12 | 12/12/18/14 | 14/10/0/0 | 1x Titanite Shard | 130 |
Prisoner's Tatters +2 | 13/14/13/13 | 13/13/20/15 | 15/11/0/0 | 1x Titanite Shard | 160 |
Prisoner's Tatters +3 | 14/15/14/14 | 14/14/21/16 | 16/12/0/0 | 2x Titanite Shard | 190 |
Prisoner's Tatters +4 | 15/17/15/15 | 15/15/23/18 | 18/13/0/0 | 1x Large Titanite Shard | 260 |
Prisoner's Tatters +5 | 16/18/16/16 | 17/17/25/19 | 19/14/0/0 | 1x Large Titanite Shard | 290 |
Prisoner's Tatters +6 | 17/19/17/17 | 18/18/26/20 | 20/15/0/0 | 2x Large Titanite Shard | 320 |
Prisoner's Tatters +7 | 18/21/18/18 | 19/19/28/22 | 22/16/0/0 | 1x Titanite Chunk | 380 |
Prisoner's Tatters +8 | 19/22/19/19 | 20/20/29/23 | 23/17/0/0 | 1x Titanite Chunk | 410 |
Prisoner's Tatters +9 | 20/23/20/20 | 21/21/31/24 | 24/18/0/0 | 2x Titanite Chunk | 450 |
Prisoner's Tatters +10 | 22/25/21/21 | 23/23/33/26 | 26/19/0/0 | 1x Titanite Slab | 510 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Raime's Armor
|
In-Game Description
Armor worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
Availability
Sold by Magerold of Lanafir after defeating the Fume Knight.
General Information
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Raime's Armor | 203/181/217/208 | 36/48/22/46 | 20/60/0/0 | 23 | 85 | 13.6 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Raime's Armor +0 | 203/181/217/208 | 36/48/22/46 | 20/60/0/0 | - | - |
Raime's Armor +1 | 213/190/227/218 | 39/52/24/50 | 22/66/0/0 | 1 | 1980 |
Raime's Armor +2 | 223/199/238/228 | 43/57/26/55 | 24/72/0/0 | 1 | 2470 |
Raime's Armor +3 | 233/208/249/238 | 46/61/28/59 | 26/78/0/0 | 2 | 2970 |
Raime's Armor +4 | 243/217/260/248 | 50/66/30/64 | 28/84/0/0 | 2 | 3960 |
Raime's Armor +5 | 253/226/271/259 | 54/71/32/69 | 30/90/0/0 | 3 | 4450 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rampart Golem Armor
|
In-Game Description
Armor of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
Availability
Rampart Golem drop.
General Information
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rampart Golem Armor | 235/216/257/243 | 30/27/28/29 | 29/43/0/41 | 38 | 70 | 15.5 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rampart Golem Armor +0 | 235/216/257/243 | 30/27/28/29 | 29/43/0/41 | N/A | N/A |
Rampart Golem Armor +1 | 246/226/269/255 | 32/29/30/31 | 31/47/0/45 | 1x Twinkling Titanite | 1530 |
Rampart Golem Armor +2 | 258/237/282/267 | 35/32/33/34 | 34/51/0/49 | 1x Twinkling Titanite | 1910 |
Rampart Golem Armor +3 | 269/248/295/279 | 38/34/36/37 | 37/55/0/53 | 2x Twinkling Titanite | 2290 |
Rampart Golem Armor +4 | 281/259/308/291 | 41/37/39/40 | 40/59/0/57 | 2x Twinkling Titanite | 3050 |
Rampart Golem Armor +5 | 293/270/321/303 | 44/40/42/43 | 43/64/0/61 | 3x Twinkling Titanite | 3430 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Red Lion Warrior Cape
|
In-Game Description
Red cape worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage.
Availability
Golden Lion Clan Warrior drop.
General Information
- Part of the Lion Warrior Set.
- In SotFS, the golden warrior does not respawn unless a bonfire ascetic is used, limiting drops of this item.
- Reduces Falling Damage by approximately 280.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Red Lion Warrior Cape | 34/35/33/33 | 16/15/15/26 | 12/11/24/47 | 0 | 55 | 1.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Red Lion Warrior Cape +0 | 34/35/33/33 | 16/15/15/26 | 12/11/24/47 | N/A | N/A |
Red Lion Warrior Cape +1 | 37/38/36/36 | 17/16/16/28 | 13/12/26/51 | 1x Titanite Shard | 360 |
Red Lion Warrior Cape +2 | 40/42/39/39 | 19/18/18/31 | 14/13/28/56 | 2x Titanite Shard | 450 |
Red Lion Warrior Cape +3 | 44/45/42/42 | 20/19/19/34 | 15/14/30/61 | 3x Titanite Shard | 540 |
Red Lion Warrior Cape +4 | 47/49/46/46 | 22/21/21/36 | 16/15/33/66 | 1x Large Titanite Shard | 710 |
Red Lion Warrior Cape +5 | 51/53/49/49 | 24/22/22/39 | 18/17/35/71 | 2x Large Titanite Shard | 800 |
Red Lion Warrior Cape +6 | 54/56/52/52 | 25/24/24/42 | 19/18/37/75 | 3x Large Titanite Shard | 890 |
Red Lion Warrior Cape +7 | 57/60/56/56 | 27/25/25/44 | 20/19/40/80 | 1x Titanite Chunk | 1070 |
Red Lion Warrior Cape +8 | 61/63/59/59 | 28/27/27/47 | 21/20/42/85 | 2x Titanite Chunk | 1160 |
Red Lion Warrior Cape +9 | 64/67/62/62 | 30/28/28/50 | 22/21/44/90 | 3x Titanite Chunk | 1250 |
Red Lion Warrior Cape +10 | 68/71/66/66 | 32/30/30/53 | 24/23/47/95 | 1x Titanite Slab | 1420 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Retainer Robe
|
In-Game Description
Robe of the retainers in the cathedral city.
Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.
Availability
Retainer drop.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Retainer Robe | 81/85/79/79 | 57/47/49/50 | 20/20/24/24 | 0 | 50 | 3.3 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Retainer Robe +0 | 81/85/79/79 | 57/47/49/50 | 20/20/24/24 | N/A | N/A |
Retainer Robe +1 | 83/87/80/80 | 59/49/51/52 | 20/21/25/25 | 1x Titanite Shard | 270 |
Retainer Robe +2 | 85/89/82/82 | 62/51/53/54 | 21/22/26/26 | 2x Titanite Shard | 330 |
Retainer Robe +3 | 87/91/84/84 | 65/53/56/57 | 22/23/27/27 | 3x Titanite Shard | 400 |
Retainer Robe +4 | 89/93/86/86 | 68/56/58/59 | 23/24/28/28 | 1x Large Titanite Shard | 530 |
Retainer Robe +5 | 91/95/88/88 | 71/58/61/62 | 24/25/29/30 | 2x Large Titanite Shard | 600 |
Retainer Robe +6 | 93/97/90/90 | 73/60/63/64 | 25/26/30/31 | 3x Large Titanite Shard | 660 |
Retainer Robe +7 | 95/99/92/92 | 76/63/65/66 | 26/27/31/32 | 1x Titanite Chunk | 790 |
Retainer Robe +8 | 97/101/94/94 | 79/65/68/69 | 27/28/32/33 | 2x Titanite Chunk | 860 |
Retainer Robe +9 | 99/103/96/96 | 82/67/70/71 | 28/29/33/34 | 3x Titanite Chunk | 920 |
Retainer Robe +10 | 101/106/98/98 | 85/70/73/74 | 29/30/35/36 | 1x Titanite Slab | 1,050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Robe of Judgment
|
In-Game Description
Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.
Availability
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
General Information
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Robe of Judgment | 77/82/74/74 | 39/32/27/35 | 21/22/0/43 | 0 | 50 | 3.9 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Robe of Judgment +0 | 77/82/74/74 | 39/32/27/35 | 21/22/0/43 | N/A | N/A |
Robe of Judgment +1 | 84/90/81/81 | 43/35/29/38 | 23/24/0/47 | 1x Twinkling Titanite | 770 |
Robe of Judgment +2 | 92/98/88/88 | 47/38/32/41 | 25/26/0/51 | 1x Twinkling Titanite | 960 |
Robe of Judgment +3 | 99/106/96/96 | 51/41/35/45 | 26/28/0/55 | 2x Twinkling Titanite | 1150 |
Robe of Judgment +4 | 107/114/103/103 | 55/44/38/48 | 28/30/0/59 | 2x Twinkling Titanite | 1530 |
Robe of Judgment +5 | 115/123/111/111 | 59/48/41/52 | 31/33/0/64 | 3x Twinkling Titanite | 1720 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rogue Armor
|
In-Game Description
Armor donned by Hollowed thieves.
Despite its crude appearance,
this armor is surprisingly sturdy.
Availability
- Huntsman's Copse
- Dropped by Rogues.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
General Information
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rogue Armor | 56/54/56/56 | 18/21/20/24 | 21/20/0/0 | 0 | 55 | 3.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rogue Armor +0 | 56/54/56/56 | 18/21/20/24 | 21/20/0/0 | N/A | N/A |
Rogue Armor +1 | 61/59/61/61 | 19/23/22/26 | 23/22/0/0 | 1x Titanite Shard | 530 |
Rogue Armor +2 | 67/64/67/67 | 21/25/24/28 | 25/24/0/0 | 2x Titanite Shard | 660 |
Rogue Armor +3 | 72/70/73/73 | 23/27/26/30 | 27/26/0/0 | 3x Titanite Shard | 790 |
Rogue Armor +4 | 78/75/78/78 | 24/29/28/33 | 29/28/0/0 | 1x Large Titanite Shard | 1050 |
Rogue Armor +5 | 83/81/84/84 | 26/31/30/35 | 31/30/0/0 | 2x Large Titanite Shard | 1190 |
Rogue Armor +6 | 89/86/90/90 | 28/33/32/37 | 33/32/0/0 | 3x Large Titanite Shard | 1320 |
Rogue Armor +7 | 94/91/95/95 | 29/35/34/40 | 35/34/0/0 | 1x Titanite Chunk | 1580 |
Rogue Armor +8 | 100/97/101/101 | 31/37/36/42 | 37/36/0/0 | 2x Titanite Chunk | 1710 |
Rogue Armor +9 | 105/102/107/107 | 33/39/38/44 | 39/38/0/0 | 3x Titanite Chunk | 1840 |
Rogue Armor +10 | 111/108/113/113 | 35/42/40/47 | 42/40/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Soldier Armor
|
In-Game Description
Royal Drangleic soldier armor.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
Availability
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
General Information
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Soldier Armor | 79/74/82/80 | 24/25/17/24 | 21/23/0/0 | 16 | 70 | 9.2 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Soldier Armor +0 | 79/74/82/80 | 24/25/17/24 | 21/23/0/0 | N/A | N/A |
Royal Soldier Armor +1 | 86/81/90/88 | 26/27/18/26 | 23/25/0/0 | 1x Titanite Shard | 530 |
Royal Soldier Armor +2 | 94/89/98/96 | 29/30/20/29 | 25/27/0/0 | 2x Titanite Shard | 660 |
Royal Soldier Armor +3 | 102/96/106/104 | 31/32/21/31 | 27/30/0/0 | 3x Titanite Shard | 790 |
Royal Soldier Armor +4 | 110/104/114/112 | 34/35/23/34 | 29/32/0/0 | 1x Large Titanite Shard | 1,050 |
Royal Soldier Armor +5 | 118/111/123/120 | 36/37/25/36 | 31/35/0/0 | 2x Large Titanite Shard | 1,050 |
Royal Soldier Armor +6 | 125/119/131/128 | 39/40/26/39 | 33/37/0/0 | 3x Large Titanite Shard | 1,190 |
Royal Soldier Armor +7 | 133/126/139/136 | 41/42/28/41 | 35/39/0/0 | 1x Titanite Chunk | 1,320 |
Royal Soldier Armor +8 | 141/134/147/144 | 44/45/29/44 | 37/42/0/0 | 2x Titanite Chunk | 1,580 |
Royal Soldier Armor +9 | 149/141/155/152 | 46/47/31/46 | 39/44/0/0 | 3x Titanite Chunk | 1,710 |
Royal Soldier Armor +10 | 157/149/164/160 | 49/50/33/49 | 42/47/0/0 | 1x Titanite Slab | 1,840 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Swordsman Armor
|
In-Game Description
Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
Availability
Royal Swordsman drop.
General Information
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Swordsman Armor | 101/88/112/105 | 23/29/16/23 | 13/29/0/0 | 18 | 75 | 11.2 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Swordsman Armor +0 | 101/88/112/105 | 23/29/16/23 | 13/29/0/0 | N/A | N/A |
Royal Swordsman Armor +1 | 111/96/123/115 | 25/32/17/25 | 14/32/0/0 | 1x Titanite Shard | 1050 |
Royal Swordsman Armor +2 | 121/105/134/126 | 27/35/19/27 | 15/35/0/0 | 2x Titanite Shard | 1320 |
Royal Swordsman Armor +3 | 131/114/145/136 | 29/38/20/29 | 17/38/0/0 | 3x Titanite Shard | 1580 |
Royal Swordsman Armor +4 | 141/123/156/147 | 32/41/22/32 | 18/41/0/0 | 1x Large Titanite Shard | 2100 |
Royal Swordsman Armor +5 | 151/132/167/157 | 34/44/23/34 | 20/44/0/0 | 2x Large Titanite Shard | 2370 |
Royal Swordsman Armor +6 | 161/140/178/168 | 36/47/25/36 | 21/47/0/0 | 3x Large Titanite Shard | 2630 |
Royal Swordsman Armor +7 | 171/149/189/178 | 39/50/26/39 | 22/50/0/0 | 1x Titanite Chunk | 3150 |
Royal Swordsman Armor +8 | 181/158/200/189 | 41/53/28/41 | 24/53/0/0 | 2x Titanite Chunk | 3420 |
Royal Swordsman Armor +9 | 191/167/211/199 | 43/56/29/43 | 25/56/0/0 | 3x Titanite Chunk | 3680 |
Royal Swordsman Armor +10 | 201/176/223/210 | 46/59/31/46 | 27/59/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ruin Armor
|
In-Game Description
Armor worn by the jailer's
creation, the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.
Availability
Ruin Sentinel drop (rare).
General Information
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ruin Armor | 139/126/150/142 | 33/37/22/33 | 20/44/57/0 | 18 | 105 | 10.5 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ruin Armor +0 | 139/126/150/142 | 33/37/22/33 | 20/44/57/0 | N/A | N/A |
Ruin Armor +1 | 153/138/164/156 | 36/40/24/36 | 21/48/62/0 | 1 | 1150 |
Ruin Armor +2 | 167/151/179/170 | 39/44/26/39 | 23/52/68/0 | 1 | 1430 |
Ruin Armor +3 | 181/163/194/184 | 42/47/28/42 | 25/57/74/0 | 2 | 1720 |
Ruin Armor +4 | 195/176/209/198 | 45/51/30/45 | 27/61/80/0 | 2 | 2290 |
Ruin Armor +5 | 209/189/224/213 | 49/55/33/49 | 29/66/86/0 | 3 | 2580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rusted Mastodon Armor
|
In-Game Description
Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
Availability
Primal Knight drop in Doors of Pharros.
General Information
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rusted Mastodon Armor | 150/140/161/150 | 16/18/9/16 | 21/25/0/0 | 32 | 40 | 15.9 | 14/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rusted Mastodon Armor +0 | 150/140/161/150 | 16/18/9/16 | 21/25/0/0 | N/A | N/A |
Rusted Mastodon Armor +1 | 164/153/177/165 | 17/19/9/17 | 23/27/0/0 | 1x Titanite Shard | 900 |
Rusted Mastodon Armor +2 | 180/167/193/180 | 19/21/10/19 | 25/30/0/0 | 2x Titanite Shard | 1120 |
Rusted Mastodon Armor +3 | 195/181/209/195 | 20/23/11/20 | 27/32/0/0 | 3x Titanite Shard | 1340 |
Rusted Mastodon Armor +4 | 210/195/225/210 | 22/24/12/22 | 29/35/0/0 | 1x Large Titanite Shard | 1790 |
Rusted Mastodon Armor +5 | 225/209/241/225 | 23/26/13/23 | 31/37/0/0 | 2x Large Titanite Shard | 2010 |
Rusted Mastodon Armor +6 | 240/223/257/240 | 25/28/13/25 | 33/40/0/0 | 3x Large Titanite Shard | 2240 |
Rusted Mastodon Armor +7 | 255/237/273/255 | 26/29/14/26 | 35/42/0/0 | 1x Titanite Chunck | 2680 |
Rusted Mastodon Armor +8 | 270/251/289/270 | 28/31/15/28 | 37/45/0/0 | 2x Titanite Chunck | 2910 |
Rusted Mastodon Armor +9 | 285/265/305/285 | 29/33/16/29 | 39/47/0/0 | 3x Titanite Chunck | 3130 |
Rusted Mastodon Armor +10 | 300/279/322/300 | 31/35/17/31 | 42/50/0/0 | 1x Titanite Slab | 3570 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Saint's Dress
|
In-Game Description
Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.
While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.
Availability
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
General Information
Part of the Saint's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Saint's Dress | 67/72/64/64 | 49/49/61/49 | 30/26/57/53 | 0 | 55 | 2.6 | -/-/-/16 | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Saint's Dress +0 | 67/72/64/64 | 49/49/61/49 | 30/26/57/53 | N/A | N/A |
Saint's Dress +1 | 73/79/70/70 | 54/54/67/54 | 33/28/62/58 | 1x Twinkling Titanite | 990 |
Saint's Dress +2 | 80/86/76/76 | 59/59/73/59 | 36/31/68/63 | 1x Twinkling Titanite | 1240 |
Saint's Dress +3 | 87/93/83/83 | 64/64/79/64 | 39/33/74/68 | 2x Twinkling Titanite | 1490 |
Saint's Dress +4 | 94/100/89/89 | 69/69/85/69 | 42/36/80/73 | 2x Twinkling Titanite | 1980 |
Saint's Dress +5 | 101/108/96/96 | 74/74/91/74 | 45/39/86/79 | 3x Twinkling Titanite | 2230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Knight Armor
|
In-Game Description
Armor of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Availability
Sanctum Knight drop.
General Information
Part of the Sanctum Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Sanctum Knight Armor | 236/220/254/238 | 30/30/27/31 | 30/44/0/0 | 27 | 90 | 14.4 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Sanctum Knight Armor +0 | 236/220/254/238 | 30/30/27/31 | 30/44/0/0 | - | - |
Sanctum Knight Armor +1 | 247/231/266/249 | 33/33/29/34 | 33/48/0/0 | 1x Twinkling Titanite | 1150 |
Sanctum Knight Armor +2 | 259/242/279/261 | 36/36/32/37 | 36/52/0/0 | 1x Twinkling Titanite | 1430 |
Sanctum Knight Armor +3 | 271/253/291/273 | 39/39/34/40 | 39/56/0/0 | 2x Twinkling Titanite | 1720 |
Sanctum Knight Armor +4 | 283/264/304/285 | 42/42/37/42 | 42/60/0/0 | 2x Twinkling Titanite | 2290 |
Sanctum Knight Armor +5 | 295/275/317/297 | 45/45/40/46 | 45/65/0/0 | 3x Twinkling Titanite | 2580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Shadow Top
|
In-Game Description
Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
Availability
Suspicious Shadow drop (rare).
General Information
Part of the Shadow Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Shadow Top | 48/55/43/43 | 26/29/27/35 | 39/30/25/0 | 0 | 60 | 2.6 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Shadow Top +0 | 48/55/43/43 | 26/29/27/35 | 39/30/25/0 | N/A | N/A |
Shadow Top +1 | 52/60/47/47 | 28/32/29/38 | 42/33/27/0 | 1x Titanite Shard | 270 |
Shadow Top +2 | 57/65/51/51 | 31/35/32/42 | 46/36/29/0 | 2x Titanite Shard | 330 |
Shadow Top +3 | 62/71/56/56 | 33/38/35/45 | 50/39/32/0 | 3x Titanite Shard | 400 |
Shadow Top +4 | 67/76/60/60 | 36/41/37/49 | 54/42/34/0 | 1x Large Titanite Shard | 530 |
Shadow Top +5 | 72/82/65/65 | 39/44/40/52 | 58/45/37/0 | 2x Large Titanite Shard | 600 |
Shadow Top +6 | 77/87/69/69 | 41/47/43/56 | 61/48/39/0 | 3x Large Titanite Shard | 660 |
Shadow Top +7 | 82/92/73/73 | 44/50/45/59 | 65/51/41/0 | 1x Titanite Chunk | 790 |
Shadow Top +8 | 87/98/78/78 | 46/53/48/63 | 69/54/44/0 | 2x Titanite Chunk | 860 |
Shadow Top +9 | 92/103/82/82 | 49/56/51/66 | 73/57/46/0 | 3x Titanite Chunk | 920 |
Shadow Top +10 | 97/109/87/87 | 52/59/54/70 | 77/60/49/0 | 1x Titanite Slab | 1,050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Singer's Dress
|
In-Game Description
Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.
These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.
Availability
Shrine of Amana treasure. From the Crumbled Ruins bonfire, proceed until you can see the next fog door, then look to the left wall for branches that can be broken concealing an Ogre. Behind the Ogre is a body holding the Singer's Dress (along with a Life Ring +2). If you have already passed the fog door, it is faster and safer to go back from the Rhoy's Resting Place bonfire.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Singer's Dress | 30/33/29/29 | 45/35/41/41 | 31/23/43/43 | 0 | 40 | 2.6 | -/-/-/- | B |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Singer's Dress +0 | 30/33/29/29 | 45/35/41/41 | 31/23/43/43 | N/A | N/A |
Singer's Dress +1 | 33/36/31/31 | 49/38/45/45 | 34/25/47/47 | 1x Twinkling Titanite | 390 |
Singer's Dress +2 | 36/39/34/34 | 54/42/49/49 | 37/27/51/51 | 1x Twinkling Titanite | 480 |
Singer's Dress +3 | 39/42/37/37 | 58/45/53/53 | 40/30/56/56 | 2x Twinkling Titanite | 580 |
Singer's Dress +4 | 42/45/40/40 | 63/49/57/57 | 43/32/60/60 | 2x Twinkling Titanite | 770 |
Singer's Dress +5 | 45/49/43/43 | 68/53/62/62 | 47/35/65/65 | 3x Twinkling Titanite | 860 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Smelter Demon Armor
|
In-Game Description
Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
Availability
Sold by Maughlin the Armourer after defeating the Smelter Demon.
General Information
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Smelter Demon Armor | 243/245/298/172 | 31/65/29/31 | 19/52/32/32 | 43 | 160 | 17.6 | 16/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Smelter Demon Armor +0 | 243/245/298/172 | 31/65/29/31 | 19/52/32/32 | N/A | N/A |
Smelter Demon Armor +1 | 262/264/321/185 | 33/70/31/33 | 20/56/34/34 | 1x Twinkling Titanite | 1980 |
Smelter Demon Armor +2 | 281/284/345/199 | 35/75/33/35 | 21/60/36/36 | 1x Twinkling Titanite | 2470 |
Smelter Demon Armor +3 | 301/303/369/212 | 38/80/35/38 | 23/63/39/39 | 2x Twinkling Titanite | 2970 |
Smelter Demon Armor +4 | 320/323/393/226 | 40/85/37/40 | 24/68/41/41 | 2x Twinkling Titanite | 3960 |
Smelter Demon Armor +5 | 340/343/417/240 | 43/90/40/43 | 26/72/44/44 | 3x Twinkling Titanite | 4450 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Steel Armor
|
In-Game Description
Heavy steel armor.
A relic of an order of knights said to be
the mightiest warriors of their time.
Availability
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
General Information
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Steel Armor | 155/147/165/155 | 20/21/14/20 | 17/31/0/0 | 36 | 100 | 14 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Steel Armor +0 | 155/147/165/155 | 20/21/14/20 | 17/31/0/0 | N/A | N/A |
Steel Armor +1 | 170/161/181/170 | 21/23/15/21 | 18/34/0/0 | 1x Titanite Shard | 1050 |
Steel Armor +2 | 185/176/198/185 | 23/25/16/23 | 20/37/0/0 | 2x Titanite Shard | 1320 |
Steel Armor +3 | 201/191/214/201 | 25/27/17/25 | 22/40/0/0 | 3x Titanite Shard | 1580 |
Steel Armor +4 | 216/205/231/216 | 27/29/19/27 | 23/43/0/0 | 1x Large Titanite Shard | 2100 |
Steel Armor +5 | 232/220/247/232 | 29/31/20/29 | 25/46/0/0 | 2x Large Titanite Shard | 2370 |
Steel Armor +6 | 247/235/264/247 | 31/33/21/31 | 27/49/0/0 | 3x Large Titanite Shard | 2630 |
Steel Armor +7 | 262/249/280/262 | 33/35/23/33 | 28/52/0/0 | 1x Titanite Chunk | 3150 |
Steel Armor +8 | 278/264/297/278 | 35/37/24/35 | 30/55/0/0 | 2x Titanite Chunk | 3420 |
Steel Armor +9 | 293/279/313/293 | 37/39/25/37 | 32/58/0/0 | 3x Titanite Chunk | 3680 |
Steel Armor +10 | 309/294/330/309 | 39/42/27/39 | 34/62/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Syan's Armor
|
In-Game Description
Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.
Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
Availability
- Royal Guard drop.
- Washing Pole Phantom drop.
General Information
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Syan's Armor | 137/123/146/139 | 26/35/15/26 | 16/45/0/0 | 23 | 85 | 13.8 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Syan's Armor +0 | 137/123/146/139 | 26/35/15/26 | 16/45/0/0 | N/A | N/A |
Syan's Armor +1 | 150/135/160/153 | 28/38/16/28 | 17/49/0/0 | 1x Titanite Shard | 1050 |
Syan's Armor +2 | 164/147/175/167 | 31/42/18/31 | 19/54/0/0 | 2x Titanite Shard | 1320 |
Syan's Armor +3 | 177/159/189/181 | 34/45/19/34 | 20/58/0/0 | 3x Titanite Shard | 1580 |
Syan's Armor +4 | 191/172/204/195 | 36/49/21/36 | 22/63/0/0 | 1x Large Titanite Shard | 2100 |
Syan's Armor +5 | 205/184/218/209 | 39/52/23/39 | 23/68/0/0 | 2x Large Titanite Shard | 2370 |
Syan's Armor +6 | 218/196/233/223 | 42/56/24/42 | 25/72/0/0 | 3x Large Titanite Shard | 2630 |
Syan's Armor +7 | 232/209/247/237 | 44/59/26/44 | 26/77/0/0 | 1x Titanite Chunk | 3150 |
Syan's Armor +8 | 245/221/262/251 | 47/63/27/47 | 28/81/0/0 | 2x Titanite Chunk | 3420 |
Syan's Armor +9 | 259/233/276/265 | 50/66/29/50 | 29/86/0/0 | 3x Titanite Chunk | 3680 |
Syan's Armor +10 | 273/246/291/279 | 53/105/31/53 | 31/91/0/0 | 1x Titanite Slab | 4200 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Targray's Armor
|
In-Game Description
Armor of one who guides others.
Belonged to Targray, Knight of the Blue
The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.
Availability
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant.
- Sold by Merchant Hag Melentia, for 7,200 souls, after killing Blue Sentinel Targray.
General Information
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Targray's Armor | 89/83/96/89 | 22/22/18/25 | 27/30/0/0 | 17 | 75 | 9.8 | -/-/-/- | A |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Targray's Armor +0 | 89/83/96/89 | 22/22/18/25 | 27/30/0/0 | N/A | N/A |
Targray's Armor +1 | 97/91/105/97 | 24/24/19/27 | 29/32/0/0 | 1x Titanite Shard | 1,050 |
Targray's Armor +2 | 106/99/115/106 | 26/26/21/29 | 32/35/0/0 | 2x Titanite Shard | 1,320 |
Targray's Armor +3 | 115/107/125/115 | 28/28/23/32 | 35/38/0/0 | 3x Titanite Shard | 1,580 |
Targray's Armor +4 | 124/116/134/124 | 30/30/25/34 | 37/41/0/0 | 1x Large Titanite Shard | 2,100 |
Targray's Armor +5 | 133/124/144/133 | 33/33/26/37 | 40/44/0/0 | 2x Large Titanite Shard | 2,370 |
Targray's Armor +6 | 142/132/154/142 | 35/35/28/39 | 43/47/0/0 | 3x Large Titanite Shard | 2,630 |
Targray's Armor +7 | 151/141/163/151 | 37/37/30/41 | 45/50/0/0 | 1x Titanite Chunk | 3,150 |
Targray's Armor +8 | 160/149/173/160 | 39/39/32/44 | 48/53/0/0 | 2x Titanite Chunk | 3,420 |
Targray's Armor +9 | 169/157/183/169 | 41/41/34/46 | 51/56/0/0 | 3x Titanite Chunk | 3,680 |
Targray's Armor +10 | 178/166/193/178 | 44/44/36/49 | 54/59/0/0 | 1x Titanite Slab | 4,200 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tattered Cloth Robe
|
In-Game Description
Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
Availability
- The Gutter treasure.
- Dark Stalker drop.
General Information
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tattered Cloth Robe | 50/53/48/48 | 26/36/24/26 | 43/15/0/10 | 0 | 55 | 2.7 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tattered Cloth Robe +0 | 50/53/48/48 | 26/36/24/26 | 43/15/0/10 | N/A | N/A |
Tattered Cloth Robe +1 | 55/58/52/52 | 28/39/26/28 | 47/16/0/10 | 1x Titanite Shard | 270 |
Tattered Cloth Robe +2 | 60/63/57/57 | 31/43/28/31 | 51/18/0/11 | 2x Titanite Shard | 330 |
Tattered Cloth Robe +3 | 65/68/62/62 | 34/46/30/34 | 56/19/0/12 | 3x Titanite Shard | 400 |
Tattered Cloth Robe +4 | 70/73/67/67 | 36/50/33/36 | 60/21/0/13 | 1x Large Titanite Shard | 530 |
Tattered Cloth Robe +5 | 75/79/72/72 | 39/53/35/39 | 65/22/0/14 | 2x Large Titanite Shard | 600 |
Tattered Cloth Robe +6 | 80/84/77/77 | 42/57/37/42 | 69/24/0/15 | 3x Large Titanite Shard | 660 |
Tattered Cloth Robe +7 | 85/89/82/82 | 44/61/40/44 | 73/25/0/16 | 1x Titanite Chunk | 790 |
Tattered Cloth Robe +8 | 90/94/87/87 | 47/64/42/47 | 78/27/0/17 | 2x Titanite Chunk | 860 |
Tattered Cloth Robe +9 | 95/99/92/92 | 50/68/44/50 | 82/28/0/81 | 3x Titanite Chunk | 920 |
Tattered Cloth Robe +10 | 100/105/97/97 | 53/72/47/53 | 87/30/0/19 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Defender Armor
|
In-Game Description
Armor worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Defender Armor | 189/181/195/189 | 38/42/22/38 | 26/44/0/0 | 25 | 100 | 13.8 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Defender Armor +0 | 189/181/195/189 | 38/42/22/38 | 26/44/0/0 | N/A | N/A |
Throne Defender Armor +1 | 207/199/214/208 | 41/46/24/41 | 28/48/0/0 | 1x Twinkling Titanite | 1490 |
Throne Defender Armor +2 | 226/217/233/227 | 45/50/26/45 | 31/52/0/0 | 1x Twinkling Titanite | 1860 |
Throne Defender Armor +3 | 245/235/253/246 | 49/54/29/49 | 34/57/0/0 | 2x Twinkling Titanite | 2230 |
Throne Defender Armor +4 | 264/253/272/265 | 53/58/31/53 | 37/61/0/0 | 2x Twinkling Titanite | 2970 |
Throne Defender Armor +5 | 283/272/292/284 | 57/63/34/57 | 40/66/0/0 | 3x Twinkling Titanite | 3340 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Watcher Armor
|
In-Game Description
Armor worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Watcher Armor | 139/132/150/139 | 61/39/31/39 | 31/37/0/0 | 16 | 95 | 11.2 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Throne Watcher Armor +0 | 139/132/150/139 | 61/39/31/39 | 31/37/0/0 | N/A | N/A |
Throne Watcher Armor +1 | 153/145/165/153 | 67/43/34/43 | 34/40/0/0 | 1 | 1,490 |
Throne Watcher Armor +2 | 167/158/180/167 | 73/47/37/47 | 37/44/0/0 | 1 | 1,860 |
Throne Watcher Armor +3 | 181/171/195/181 | 79/51/40/51 | 40/48/0/0 | 2 | 2,230 |
Throne Watcher Armor +4 | 195/184/210/195 | 85/55/43/55 | 43/52/0/0 | 2 | 2,970 |
Throne Watcher Armor +5 | 209/198/225/209 | 91/59/47/59 | 47/56/0/0 | 3 | 3,340 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Traveling Merchant Coat
|
In-Game Description
Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
Availability
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
General Information
Part of the Traveling Merchant Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Traveling Merchant Coat | 74/79/72/72 | 21/23/25/21 | 26/29/0/0 | 0 | 60 | 7.7 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Travelling Merchant Coat +0 | 74/79/72/72 | 21/23/25/21 | 26/29/0/0 | N/A | N/A |
Travelling Merchant Coat +1 | 81/86/79/79 | 23/25/27/23 | 28/32/0/0 | 1x Titanite Shard | 270 |
Travelling Merchant Coat +2 | 88/94/86/86 | 25/27/29/25 | 31/35/0/0 | 2x Titanite Shard | 330 |
Travelling Merchant Coat +3 | 96/102/93/93 | 27/29/32/27 | 33/38/0/0 | 3x Titanite Shard | 400 |
Travelling Merchant Coat +4 | 103/110/100/100 | 29/32/34/29 | 36/41/0/0 | 1x Large Titanite Shard | 530 |
Travelling Merchant Coat +5 | 111/118/107/107 | 31/34/37/31 | 39/44/0/0 | 2x Large Titanite Shard | 600 |
Travelling Merchant Coat +6 | 118/126/114/114 | 33/36/39/33 | 41/47/0/0 | 3x Large Titanite Shard | 660 |
Travelling Merchant Coat +7 | 125/134/121/121 | 35/39/41/35 | 44/50/0/0 | 1x Titanite Chunk | 790 |
Travelling Merchant Coat +8 | 133/142/128/128 | 37/41/44/37 | 46/53/0/0 | 2x Titanite Chunk | 860 |
Travelling Merchant Coat +9 | 140/150/135/135 | 39/43/46/39 | 49/56/0/0 | 3x Titanite Chunk | 920 |
Travelling Merchant Coat +10 | 148/158/143/143 | 42/46/49/42 | 52/59/0/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tseldora Robe
|
In-Game Description
Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired
Availability
- Parasitized Undead drop.
- Maughlin the Armourer drop.
General Information
- Part of the Tseldora Set.
- Increases souls gained by 5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tseldora Robe | 22/24/21/21 | 10/11/13/9 | 10/11/0/0 | 0 | 40 | 3.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tseldora Robe +0 | 22/24/21/21 | 10/11/13/9 | 10/11/0/0 | - | - |
Tseldora Robe +1 | 24/26/23/23 | 11/12/14/10 | 11/12/0/0 | 1x Titanite Shard | 230 |
Tseldora Robe +2 | 26/28/25/25 | 12/13/15/11 | 12/13/0/0 | 2x Titanite Shard | 280 |
Tseldora Robe +3 | 28/31/27/27 | 13/14/16/12 | 13/14/0/0 | 3x Titanite Shard | 340 |
Tseldora Robe +4 | 30/33/29/29 | 14/15/18/13 | 14/15/0/0 | 1x Large Titanite Shard | 450 |
Tseldora Robe +5 | 33/36/31/31 | 15/15/19/14 | 15/15/0/0 | 2x Large Titanite Shard | 510 |
Tseldora Robe +6 | 35/38/33/33 | 16/17/20/15 | 16/17/0/0 | 3x Large Titanite Shard | 560 |
Tseldora Robe +7 | 37/40/35/35 | 17/18/22/15 | 17/18/0/0 | 1x Titanite Chunk | 670 |
Tseldora Robe +8 | 39/43/37/37 | 18/19/23/17 | 18/19/0/0 | 2x Titanite Chunk | 730 |
Tseldora Robe +9 | 41/45/39/39 | 19/19/24/18 | 19/19/0/0 | 3x Titanite Chunk | 790 |
Tseldora Robe +10 | 44/48/42/42 | 20/21/26/19 | 20/21/0/0 | 1x Titanite Slab | 900 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Varangian Armor
|
In-Game Description
Armor worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
Availability
Varangian Sailor drop.
General Information
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Varangian Armor | 67/71/66/66 | 22/16/25/22 | 26/23/0/0 | 0 | 55 | 5.1 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Varangian Armor +0 | 67/71/66/66 | 22/16/25/22 | 26/23/0/0 | N/A | N/A |
Varangian Armor +1 | 73/78/72/72 | 24/17/27/24 | 28/25/0/0 | 1x Titanite Shard | 270 |
Varangian Armor +2 | 80/85/79/79 | 26/19/30/26 | 31/27/0/0 | 2x Titanite Shard | 330 |
Varangian Armor +3 | 87/92/85/85 | 28/20/32/28 | 33/30/0/0 | 3x Titanite Shard | 400 |
Varangian Armor +4 | 94/99/92/92 | 30/22/35/30 | 36/32/0/0 | 1x Large Titanite Shard | 530 |
Varangian Armor +5 | 101/106/99/99 | 32/23/38/32 | 39/35/0/0 | 2x Large Titanite Shard | 600 |
Varangian Armor +6 | 107/113/105/105 | 34/25/40/34 | 41/37/0/0 | 3x Large Titanite Shard | 660 |
Varangian Armor +7 | 114/120/112/112 | 36/26/43/36 | 44/39/0/0 | 1x Titanite Chunk | 790 |
Varangian Armor +8 | 121/127/118/118 | 38/28/45/38 | 46/42/0/0 | 2x Titanite Chunk | 860 |
Varangian Armor +9 | 128/134/125/125 | 40/29/48/40 | 49/44/0/0 | 3x Titanite Chunk | 920 |
Varangian Armor +10 | 135/142/132/132 | 43/31/51/43 | 52/47/0/0 | 1x Titanite Slab | 1050 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Velstadt's Armor
|
In-Game Description
Armor worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
Availability
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
General Information
Part of Velstadt's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Velstadt's Armor | 236/215/250/245 | 30/31/15/70 | 26/63/37/48 | 33 | 140 | 15.2 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Velstadt's Armor +0 | 236/215/250/245 | 30/31/15/70 | 20/60/32/43 | N/A | N/A |
Velstadt's Armor +1 | 254/232/270/264 | 32/33/16/75 | 21/64/34/46 | 1 | 1,980 |
Velstadt's Armor +2 | 273/249/290/284 | 34/35/17/81 | 22/69/36/49 | 1 | 2,470 |
Velstadt's Armor +3 | 292/266/310/303 | 36/38/18/86 | 24/73/39/53 | 2 | 2,970 |
Velstadt's Armor +4 | 311/283/330/323 | 38/40/19/92 | 25/78/41/56 | 2 | 3,960 |
Velstadt's Armor +5 | 330/301/350/343 | 41/43/20/98 | 27/83/44/60 | 3 | 4,450 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Vengarl's Armor
|
In-Game Description
Armor of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.
Availability
Vengarl's Body drop.
General Information
Part of Vengarl's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Vengarl's Armor | 226/213/242/226 | 34/42/30/34 | 32/40/0/0 | 39 | 85 | 15.1 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Vengarl's Armor +0 | 226/213/242/226 | 30/38/25/30 | 26/35/0/0 | - | - |
Vengarl's Armor +1 | 244/230/261/244 | 32/41/26/32 | 28/37/0/0 | 1 | 1,150 |
Vengarl's Armor +2 | 262/247/280/262 | 34/44/28/34 | 30/40/0/0 | 1 | 1,430 |
Vengarl's Armor +3 | 280/264/299/280 | 36/47/30/36 | 31/42/0/0 | 2 | 1,720 |
Vengarl's Armor +4 | 298/281/318/298 | 38/50/32/38 | 34/45/0/0 | 2 | 2,290 |
Vengarl's Armor +5 | 316/298/338/316 | 41/53/34/41 | 36/48/0/0 | 3 | 2,580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Wanderer Coat
|
In-Game Description
A coat for the roving type.
Light, sturdy leather made for long journeys
Availability
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
General Information
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Wanderer Coat | 58/56/58/59 | 19/25/28/20 | 22/35/0/0 | 0 | 50 | 3.5 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Wanderer Coat +0 | 58/56/58/59 | 19/25/28/20 | 22/35/0/0 | N/A | N/A |
Wanderer Coat +1 | 63/61/63/64 | 20/27/30/22 | 24/38/0/0 | 1x Titanite Shard | 530 |
Wanderer Coat +2 | 69/67/69/70 | 22/30/33/24 | 26/42/0/0 | 2x Titanite Shard | 660 |
Wanderer Coat +3 | 75/72/75/76 | 24/32/36/26 | 28/45/0/0 | 3x Titanite Shard | 790 |
Wanderer Coat +4 | 80/78/81/82 | 26/35/39/28 | 30/49/0/0 | 1x Large Titanite Shard | 1050 |
Wanderer Coat +5 | 86/83/87/88 | 28/37/42/30 | 32/52/0/0 | 2x Large Titanite Shard | 1190 |
Wanderer Coat +6 | 92/89/93/94 | 30/40/44/32 | 34/56/0/0 | 3x Large Titanite Shard | 1320 |
Wanderer Coat +7 | 97/94/99/100 | 32/42/47/34 | 36/59/0/0 | 1x Titanite Chunk | 1580 |
Wanderer Coat +8 | 103/100/105/106 | 34/45/50/36 | 38/63/0/0 | 2x Titanite Chunk | 1710 |
Wanderer Coat +9 | 109/105/111/112 | 36/47/53/38 | 40/66/0/0 | 3x Titanite Chunk | 1840 |
Wanderer Coat +10 | 115/111/117/118 | 38/50/56/40 | 43/70/0/0 | 1x Titanite Slab | 2100 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Hollow Mage Robe
|
In-Game Description
Robe worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.
Availability
Hollow Mage drop.
General Information
Part of the White Hollow Mage Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
White Hollow Mage Robe | 52/54/51/51 | 44/32/33/37 | 21/19/30/30 | 0 | 21 | 2.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
White Hollow Mage Robe +0 | 52/54/51/51 | 44/32/33/37 | 21/19/30/30 | N/A | N/A |
White Hollow Mage Robe +1 | 57/59/56/56 | 48/35/36/40 | 23/21/33/33 | 1 x Titanite Shard | 270 |
White Hollow Mage Robe +2 | 62/65/61/61 | 52/38/39/44 | 25/23/36/36 | 2 x Titanite Shard | 330 |
White Hollow Mage Robe +3 | 67/70/66/66 | 57/41/42/47 | 26/25/39/39 | 3 x Titanite Shard | 400 |
White Hollow Mage Robe +4 | 73/76/71/71 | 61/44/46/51 | 28/27/42/42 | 1 x Large Titanite Shard | 530 |
White Hollow Mage Robe +5 | 78/81/76/76 | 66/47/49/55 | 31/29/45/45 | 2 x Large Titanite Shard | 600 |
White Hollow Mage Robe +6 | 83/87/81/81 | 70/50/52/58 | 33/31/48/48 | 3 x Large Titanite Shard | 660 |
White Hollow Mage Robe +7 | 89/92/86/86 | 74/53/56/62 | 35/33/51/51 | 1 x Titanite Chunk | 790 |
White Hollow Mage Robe +8 | 94/98/91/91 | 79/56/59/65 | 37/35/54/54 | 2 x Titanite Chunk | 860 |
White Hollow Mage Robe +9 | 99/103/96/96 | 83/59/62/69 | 39/37/57/57 | 3 x Titanite Chunk | 920 |
White Hollow Mage Robe +10 | 105/109/102/102 | 88/63/66/73 | 41/39/60/60 | 1 x Titanite Chunk | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Priest Robe
|
In-Game Description
Traditional robe for Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.
Availability
Sold by Cromwell the Pardoner.
General Information
Part of the White Priest set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
White Priest Robe | 55/58/54/54 | 33/33/43/37 | 23/21/21/21 | 0 | 50 | 3.3 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
White Priest Robe +0 | 55/58/54/54 | 33/33/43/37 | 23/21/21/21 | N/A | N/A |
White Priest Robe +1 | 60/63/59/59 | 36/36/47/40 | 25/23/23/23 | 1x Titanite Shard | 270 |
White Priest Robe +2 | 66/69/64/64 | 39/39/51/44 | 27/25/25/25 | 2x Titanite Shard | 330 |
White Priest Robe +3 | 71/75/70/70 | 42/42/55/47 | 29/27/27/27 | 3x Titanite Shard | 400 |
White Priest Robe +4 | 77/81/75/75 | 46/46/60/51 | 31/29/29/29 | 1x Large Titanite Shard | 530 |
White Priest Robe +5 | 83/87/81/81 | 49/49/64/55 | 34/32/31/31 | 2x Large Titanite Shard | 600 |
White Priest Robe +6 | 88/92/86/86 | 52/52/68/58 | 36/34/33/33 | 3x Large Titanite Shard | 660 |
White Priest Robe +7 | 94/98/91/91 | 56/56/73/62 | 38/36/35/35 | 1x Titanite Chunk | 790 |
White Priest Robe +8 | 99/104/97/97 | 59/59/77/65 | 40/38/37/37 | 2x Titanite Chunk | 860 |
White Priest Robe +9 | 105/110/102/102 | 62/62/81/69 | 42/40/39/39 | 3x Titanite Chunk | 920 |
White Priest Robe +10 | 111/116/108/108 | 66/66/86/73 | 45/43/42/42 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Xanthous Overcoat
|
In-Game Description
Xanthous Overcoat.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.
Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.
Availability
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
General Information
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Xanthous Overcoat | 52/60/52/45 | 39/10/25/30 | 23/21/0/0 | 0 | 60 | 3.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Xanthous Overcoat +0 | 52/60/52/45 | 39/10/25/30 | 23/21/0/0 | N/A | N/A |
Xanthous Overcoat +1 | 57/65/57/49 | 43/11/27/33 | 25/23/0/0 | 1x Twinkling Titanite | 480 |
Xanthous Overcoat +2 | 62/71/62/53 | 47/12/29/36 | 27/25/0/0 | 1x Twinkling Titanite | 960 |
Xanthous Overcoat +3 | 67/77/67/58 | 51/13/32/39 | 30/26/0/0 | 2x Twinkling Titanite | 1,150 |
Xanthous Overcoat +4 | 72/83/72/62 | 55/14/34/42 | 32/28/0/0 | 2x Twinkling Titanite | 1,530 |
Xanthous Overcoat +5 | 78/89/78/67 | 59/15/37/46 | 35/31/0/0 | 3x Twinkling Titanite | 1,720 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hand Armor
Agdayne's Cuffs
|
In-Game Description
Cuffs worn by Agdayne of the Undead Crypt.
Life itself is suffering; or karma,
as some have called it.
The embrace of death awaits all things,
But does death mean an end to suffering?
Availability
- Given by Grave Warden Agdayne after you pick up the King's Ring in Vendrick's chamber.
- Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
General Information
- Part of Agdayne's Set.
- Raises Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Agdayne's Cuffs | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | 0 | 65 | 2.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Agdayne's Cuffs +0 | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | N/A | N/A |
Agdayne's Cuffs +1 | 50/54/49/49 | 29/28/26/39 | 30/20/26/36 | 1x Twinkling Titanite | 630 |
Agdayne's Cuffs +2 | 55/59/54/54 | 32/31/28/43 | 33/22/28/39 | 1x Twinkling Titanite | 790 |
Agdayne's Cuffs +3 | 60/64/58/58 | 35/33/31/46 | 35/24/31/42 | 2x Twinkling Titanite | 940 |
Agdayne's Cuffs +4 | 65/69/63/63 | 38/36/33/50 | 38/26/33/45 | 2x Twinkling Titanite | 1260 |
Agdayne's Cuffs +5 | 70/74/68/68 | 41/39/36/54 | 41/28/36/49 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Knight Gauntlets
|
In-Game Description
Gauntlets worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.
Availability
Alonne Knight and Alonne Knight Captain drop.
General Information
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne Knight Gauntlets | 69/66/73/69 | 11/19/8/11 | 4/13/0/0 | 14 | 80 | 6.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne Knight Gauntlets +0 | 69/66/73/69 | 11/19/8/11 | 4/13/0/0 | - | - |
Alonne Knight Gauntlets +1 | 75/72/80/75 | 12/20/8/12 | 4/14/0/0 | 1x Titanite Shard | 580 |
Alonne Knight Gauntlets +2 | 82/79/87/82 | 13/22/9/13 | 4/15/0/0 | 2x Titanite Shard | 720 |
Alonne Knight Gauntlets +3 | 89/85/94/89 | 14/24/10/14 | 5/16/0/0 | 3x Titanite Shard | 870 |
Alonne Knight Gauntlets +4 | 96/92/101/96 | 15/26/11/15 | 5/17/0/0 | 1x Large Titanite Shard | 1150 |
Alonne Knight Gauntlets +5 | 103/98/109/103 | 15/28/12/15 | 6/19/0/0 | 2x Large Titanite Shard | 1300 |
Alonne Knight Gauntlets +6 | 110/105/116/110 | 17/30/12/17 | 6/20/0/0 | 3x Large Titanite Shard | 1440 |
Alonne Knight Gauntlets +7 | 117/111/123/117 | 18/32/13/18 | 6/21/0/0 | 1x Titanite Chunk | 1730 |
Alonne Knight Gauntlets +8 | 124/118/130/124 | 19/34/14/19 | 7/22/0/0 | 2x Titanite Chunk | 1870 |
Alonne Knight Gauntlets +9 | 131/124/137/131 | 19/36/15/19 | 7/23/0/0 | 3x Titanite Chunk | 2020 |
Alonne Knight Gauntlets +10 | 138/131/145/138 | 21/38/16/21 | 8/25/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne's Gauntlets
|
In-Game Description
Gauntlets worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
Availability
Sold by Magerold of Lanafir after defeating Sir Alonne.
General Information
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne's Gauntlets | 49/47/51/48 | 10/12/8/11 | 11/15/0/0 | 6 | 80 | 3 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne's Gauntlets +0 | 49/47/51/48 | 10/12/8/11 | 11/15/0/0 | - | - |
Alonne's Gauntlets +1 | 51/49/53/50 | 11/13/8/12 | 12/16/0/0 | 1 | 820 |
Alonne's Gauntlets +2 | 53/51/55/52 | 12/14/9/13 | 13/17/0/0 | 1 | 1020 |
Alonne's Gauntlets +3 | 56/53/58/55 | 13/15/9/14 | 14/19/0/0 | 2 | 1220 |
Alonne's Gauntlets +4 | 58/55/60/57 | 14/16/10/15 | 15/20/0/0 | 2 | 1630 |
Alonne's Gauntlets +5 | 61/58/63/60 | 15/17/11/16 | 16/22/0/0 | 3 | 1830 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alva Gauntlets
|
In-Game Description
Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
Availability
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
General Information
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alva Gauntlets | 29/28/30/29 | 8/9/6/9 | 9/11/0/0 | 4 | 80 | 2.9 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alva Gauntlets +0 | 29/28/30/29 | 8/9/6/9 | 9/11/0/0 | - | - |
Alva Gauntlets +1 | 32/30/33/31 | 8/9/6/9 | 9/12/0/0 | 1x Titanite Shard | 580 |
Alva Gauntlets +2 | 35/33/36/34 | 9/10/7/10 | 10/13/0/0 | 2x Titanite Shard | 720 |
Alva Gauntlets +3 | 38/36/39/37 | 10/11/7/11 | 11/14/0/0 | 3x Titanite Shard | 870 |
Alva Gauntlets +4 | 41/39/42/40 | 11/12/8/12 | 12/15/0/0 | 1x Large Titanite Shard | 1150 |
Alva Gauntlets +5 | 44/42/45/43 | 12/13/9/13 | 13/17/0/0 | 2x Large Titanite Shard | 1300 |
Alva Gauntlets +6 | 47/44/48/46 | 12/14/9/13 | 13/18/0/0 | 3x Large Titanite Shard | 1440 |
Alva Gauntlets +7 | 50/47/51/49 | 13/15/10/14 | 14/19/0/0 | 1x Titanite Chunk | 1730 |
Alva Gauntlets +8 | 53/50/54/52 | 14/16/10/15 | 15/20/0/0 | 2x Titanite Chunk | 1870 |
Alva Gauntlets +9 | 56/53/57/55 | 15/17/11/16 | 16/21/0/0 | 3x Titanite Chunk | 2020 |
Alva Gauntlets +10 | 59/56/61/58 | 16/18/12/17 | 17/23/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Archdrake Gloves
|
In-Game Description
Gloves of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
Availability
Lindelt Cleric drop.
General Information
Part of the Archdrake Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Archdrake Gloves | 29/29/29/29 | 9/9/15/9 | 8/7/0/0 | 6 | 80 | 3.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Archdrake Gloves +0 | 29/29/29/29 | 9/9/15/9 | 8/7/0/0 | N/A | N/A |
Archdrake Gloves +1 | 31/31/31/31 | 10/9/16/9 | 8/7/0/0 | 1x Titanite Shard | 150 |
Archdrake Gloves +2 | 34/34/34/34 | 11/10/18/10 | 9/8/0/0 | 2x Titanite Shard | 180 |
Archdrake Gloves +3 | 37/37/37/37 | 12/11/19/11 | 10/8/0/0 | 3x Titanite Shard | 220 |
Archdrake Gloves +4 | 40/40/40/40 | 13/12/21/12 | 11/9/0/0 | 1x Large Titanite Shard | 290 |
Archdrake Gloves +5 | 43/43/43/43 | 14/13/22/13 | 12/10/0/0 | 2x Large Titanite Shard | 330 |
Archdrake Gloves +6 | 46/46/46/46 | 15/14/24/13 | 12/10/0/0 | 3x Large Titanite Shard | 360 |
Archdrake Gloves +7 | 49/49/49/49 | 15/15/25/14 | 13/11/0/0 | 1x Titanite Chunk | 440 |
Archdrake Gloves +8 | 52/52/52/52 | 17/16/27/15 | 14/11/0/0 | 2x Titanite Chunk | 470 |
Archdrake Gloves +9 | 55/55/55/55 | 18/17/28/16 | 15/12/0/0 | 3x Titanite Chunk | 510 |
Archdrake Gloves +10 | 58/58/58/58 | 19/18/30/17 | 16/13/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Astrologist's Gauntlets
|
In-Game Description
Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
Availability
- Sold by Royal Sorcerer Navlaan after completing his questline.
- Astrologist drop.
General Information
Part of the Astrologist's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Astrologist's Gauntlets | 25/26/24/24 | 18/12/12/15 | 8/8/0/0 | 0 | 50 | 1.7 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Astrologist's Gauntlets +0 | 25/26/24/24 | 18/12/12/15 | 8/8/0/0 | N/A | N/A |
Astrologist's Gauntlets +1 | 27/28/26/26 | 19/13/13/16 | 8/8/0/0 | 1x Titanite Shard | 150 |
Astrologist's Gauntlets +2 | 30/31/28/28 | 21/14/14/18 | 9/9/0/0 | 2x Titanite Shard | 180 |
Astrologist's Gauntlets +3 | 32/33/31/31 | 23/15/15/19 | 10/10/0/0 | 3x Titanite Shard | 220 |
Astrologist's Gauntlets +4 | 35/36/33/33 | 25/17/17/21 | 11/10/0/0 | 1x Large Titanite Shard | 290 |
Astrologist's Gauntlets +5 | 37/39/36/36 | 26/18/18/23 | 12/11/0/0 | 2x Large Titanite Shard | 330 |
Astrologist's Gauntlets +6 | 40/41/38/38 | 28/19/19/24 | 12/12/0/0 | 3x Large Titanite Shard | 360 |
Astrologist's Gauntlets +7 | 42/44/40/40 | 30/21/21/26 | 13/12/0/0 | 1x Titanite Chunk | 440 |
Astrologist's Gauntlets +8 | 45/46/43/43 | 32/22/22/27 | 14/13/0/0 | 2x Titanite Chunk | 470 |
Astrologist's Gauntlets +9 | 47/49/45/45 | 34/23/23/29 | 15/14/0/0 | 3x Titanite Chunk | 510 |
Astrologist's Gauntlets +10 | 50/52/48/48 | 36/25/25/31 | 16/15/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bandit Gauntlets
|
In-Game Description
Gauntlets of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.
Availability
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
General Information
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bandit Gauntlets | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | 3 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requies Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bandit Gauntlets +0 | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | N/A | N/A |
Bandit Gauntlets +1 | 33/33/34/31 | 9/10/7/9 | 7/10/0/0 | 1x Titanite Shard | 290 |
Bandit Gauntlets +2 | 36/36/37/34 | 10/11/8/10 | 8/11/0/0 | 2x Titanite Shard | 360 |
Bandit Gauntlets +3 | 39/39/40/37 | 11/12/9/11 | 8/12/0/0 | 3x Titanite Shard | 440 |
Bandit Gauntlets +4 | 42/42/43/40 | 12/13/10/12 | 9/13/0/0 | 1x Large Titanite Shard | 580 |
Bandit Gauntlets +5 | 45/45/46/43 | 13/14/11/13 | 10/14/0/0 | 2x Large Titanite Shard | 650 |
Bandit Gauntlets +6 | 48/48/49/46 | 14/15/11/14 | 10/15/0/0 | 3x Large Titanite Shard | 720 |
Bandit Gauntlets +7 | 51/51/52/49 | 15/15/12/15 | 11/16/0/0 | 1x Titanite Chunk | 870 |
Bandit Gauntlets +8 | 54/54/55/52 | 16/17/13/16 | 11/17/0/0 | 2x Titanite Chunk | 940 |
Bandit Gauntlets +9 | 57/57/58/55 | 17/18/14/17 | 12/18/0/0 | 3x Titanite Chunk | 1010 |
Bandit Gauntlets +10 | 60/60/62/58 | 18/19/15/18 | 13/19/0/0 | 1x Titanite Slab | 1150 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bell Keeper Cuffs
|
In-Game Description
An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
Availability
Reach Rank 3 in the Bell Keepers covenant.
General Information
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bell Keeper Cuffs | 27/29/27/27 | 6/5/8/10 | 7/5/0/0 | 0 | 60 | 2.5 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bell Keeper Cuffs +0 | 27/29/27/27 | 6/5/8/10 | 7/5/0/0 | N/A | N/A |
Bell Keeper Cuffs +1 | 29/31/29/29 | 6/5/8/11 | 7/5/0/0 | 1x Titanite Shard | 120 |
Bell Keeper Cuffs +2 | 32/34/32/32 | 7/6/9/12 | 8/6/0/0 | 2x Titanite Shard | 150 |
Bell Keeper Cuffs +3 | 35/37/34/34 | 7/6/10/13 | 8/6/0/0 | 3x Titanite Shard | 180 |
Bell Keeper Cuffs +4 | 38/40/37/37 | 8/7/11/14 | 9/7/0/0 | 1x Large Titanite Shard | 230 |
Bell Keeper Cuffs +5 | 41/43/40/40 | 9/8/12/15 | 10/8/0/0 | 2x Large Titanite Shard | 260 |
Bell Keeper Cuffs +6 | 43/46/42/42 | 9/8/12/16 | 10/8/0/0 | 3x Large Titanite Shard | 290 |
Bell Keeper Cuffs +7 | 46/49/45/45 | 10/9/13/17 | 11/9/0/0 | 1x Titanite Chunk | 350 |
Bell Keeper Cuffs +8 | 49/52/47/47 | 10/9/14/18 | 11/9/0/0 | 2x Titanite Chunk | 380 |
Bell Keeper Cuffs +9 | 52/55/50/50 | 11/10/15/19 | 12/10/0/0 | 3x Titanite Chunk | 410 |
Bell Keeper Cuffs +10 | 55/58/53/53 | 12/11/16/21 | 13/11/0/0 | 1x Titanite Slab | 460 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Benhart's Gauntlets
|
In-Game Description
Gauntlets of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.
Availability
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
General Information
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Benhart's Gauntlets | 55/52/56/55 | 12/12/11/12 | 14/11/0/0 | 9 | 72 | 5.5 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Benhart's Gauntlets +0 | 55/52/56/55 | 12/12/11/12 | 14/11/0/0 | N/A | N/A |
Benhart's Gauntlets +1 | 60/57/61/60 | 13/13/12/13 | 15/12/0/0 | 1x Titanite Shard | 290 |
Benhart's Gauntlets +2 | 65/62/67/65 | 14/14/13/14 | 17/13/0/0 | 2x Titanite Shard | 360 |
Benhart's Gauntlets +3 | 71/67/73/71 | 15/15/14/15 | 18/14/0/0 | 3x Titanite Shard | 440 |
Benhart's Gauntlets +4 | 76/73/78/76 | 17/16/15/17 | 20/15/0/0 | 1x Large Titanite Shard | 580 |
Benhart's Gauntlets +5 | 82/78/84/82 | 18/18/16/18 | 21/16/0/0 | 2x Large Titanite Shard | 650 |
Benhart's Gauntlets +6 | 87/83/90/87 | 19/19/17/19 | 23/17/0/0 | 3x Large Titanite Shard | 720 |
Benhart's Gauntlets +7 | 92/89/95/92 | 21/20/18/21 | 24/18/0/0 | 1x Titanite Chunk | 870 |
Benhart's Gauntlets +8 | 98/94/101/98 | 22/21/19/22 | 26/19/0/0 | 2x Titanite Chunk | 940 |
Benhart's Gauntlets +9 | 103/99/107/103 | 23/22/20/23 | 27/20/0/0 | 3x Titanite Chunk | 1010 |
Benhart's Gauntlets +10 | 109/105/113/109 | 25/24/22/25 | 29/22/0/0 | 1x Titanite Slab | 1150 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Dragon Gauntlets
|
In-Game Description
Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but these proves its existence
Availability
Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.
General Information
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Dragon Gauntlets | 48/47/49/48 | 17/38/18/17 | 22/31/25/25 | 0 | 225 | 1.8 | -/-/-/- | C |
Upgrades
Cannot be upgraded.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Gloves
|
In-Game Description
Black gloves.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.
Availability
- Given to you by Straid of Olaphis when the player has traded four unique boss souls to him.
- Sold by Merchant Hag Melentia if Straid has been killed.
General Information
Part of the Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Gloves | 26/28/25/25 | 28/19/19/19 | 12/10/15/14 | 0 | 55 | 1.0 | -/-/16/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Gloves +0 | 26/28/25/25 | 28/19/19/19 | 12/10/15/14 | N/A | N/A |
Black Gloves +1 | 28/30/27/27 | 30/20/20/20 | 13/11/16/15 | 1x Twinkling Titanite | 550 |
Black Gloves +2 | 31/33/29/29 | 33/22/22/22 | 14/12/17/16 | 1x Twinkling Titanite | 680 |
Black Gloves +3 | 33/36/32/32 | 36/24/24/24 | 15/13/19/17 | 2x Twinkling Titanite | 820 |
Black Gloves +4 | 36/39/34/34 | 39/26/26/26 | 16/14/20/18 | 2x Twinkling Titanite | 1090 |
Black Gloves +5 | 39/42/37/37 | 42/28/28/28 | 17/15/22/20 | 3x Twinkling Titanite | 1220 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Leather Gloves
|
In-Game Description
Leather gloves dyed Black.
Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Unlimited sold by Laddersmith Gilligan for 800 souls in Earthen Peak and 1,000 souls in Majula.
General Information
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Leather Gloves | 30/31/29/29 | 14/11/10/12 | 17/12/0/0 | 0 | 55 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Leather Gloves +0 | 30/31/29/29 | 14/11/10/12 | 17/12/0/0 | N/A | N/A |
Black Leather Gloves +1 | 33/34/32/32 | 15/12/11/13 | 18/13/0/0 | 1x Titanite Shard | 150 |
Black Leather Gloves +2 | 36/37/35/35 | 17/13/12/14 | 20/14/0/0 | 2x Titanite Shard | 180 |
Black Leather Gloves +3 | 39/40/38/38 | 18/14/13/15 | 22/15/0/0 | 3x Titanite Shard | 220 |
Black Leather Gloves +4 | 42/43/41/41 | 20/15/14/16 | 24/16/0/0 | 1x Large Titanite Shard | 290 |
Black Leather Gloves +5 | 45/46/44/44 | 21/16/15/18 | 26/18/0/0 | 2x Large Titanite Shard | 330 |
Black Leather Gloves +6 | 48/49/47/47 | 23/17/16/19 | 27/19/0/0 | 3x Large Titanite Shard | 360 |
Black Leather Gloves +7 | 51/52/50/50 | 24/18/17/20 | 29/20/0/0 | 1x Titanite Chunk | 440 |
Black Leather Gloves +8 | 54/55/53/53 | 26/19/18/21 | 31/21/0/0 | 2x Titanite Chunk | 470 |
Black Leather Gloves +9 | 57/58/56/56 | 27/20/19/22 | 33/22/0/0 | 3x Titanite Chunk | 510 |
Black Leather Gloves +10 | 60/62/59/59 | 29/22/21/24 | 35/24/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Gloves
|
In-Game Description
Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Availability
Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.1
General Information
Part of the Black Witch Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Witch Gloves | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | 0 | 55 | 1.7 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Witch Gloves +0 | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | - | - |
Black Witch Gloves +1 | 37/40/36/36 | 35/27/33/34 | 12/15/16/16 | 1x Twinkling Titanite | 280 |
Black Witch Gloves +2 | 41/44/39/39 | 38/30/36/37 | 13/16/18/18 | 1x Twinkling Titanite | 340 |
Black Witch Gloves +3 | 44/48/43/41 | 41/32/39/40 | 14/18/19/19 | 2x Twinkling Titanite | 410 |
Black Witch Gloves +4 | 48/52/46/46 | 44/35/42/42 | 15/19/21/21 | 2x Twinkling Titanite | 550 |
Black Witch Gloves +5 | 52/56/50/50 | 48/38/45/46 | 17/21/23/23 | 3x Twinkling Titanite | 610 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bone King Cuffs
|
In-Game Description
Skeleton Lord cuffs.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.
Availability
Sold by Titchy Gren after defeating the Skeleton Lords.
General Information
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bone King Cuffs | 35/39/34/34 | 23/25/20/31 | 18/12/14/22 | 0 | 65 | 1.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bone King Cuffs +0 | 35/39/34/34 | 23/25/20/31 | 18/12/14/22 | N/A | N/A |
Bone King Cuffs +1 | 38/42/37/37 | 25/27/22/34 | 19/13/15/24 | 1x Twinkling Titanite | 630 |
Bone King Cuffs +2 | 42/46/40/40 | 27/29/24/37 | 21/14/16/26 | 1x Twinkling Titanite | 790 |
Bone King Cuffs +3 | 45/50/44/44 | 29/32/26/40 | 23/15/18/29 | 2x Twinkling Titanite | 940 |
Bone King Cuffs +4 | 49/54/47/47 | 31/34/28/43 | 25/16/19/31 | 2x Twinkling Titanite | 1,260 |
Bone King Cuffs +5 | 53/58/51/51 | 34/37/30/47 | 27/17/21/34 | 3x Twinkling Titanite | 1,410 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Brigand Gauntlets
|
In-Game Description
Gauntlets donned by looting brigands.
This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.
Availability
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
General Information
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Brigand Gauntlets | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | 0 | 60 | 1.8 | -/-/-/- | E |
Upgrades
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Brigand Gauntlets +0 | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | N/A | N/A |
Brigand Gauntlets +1 | 36/39/35/34 | 17/14/13/15 | 14/14/0/0 | 1x Titanite Shard | 150 |
Brigand Gauntlets +2 | 39/43/38/37 | 19/15/14/16 | 15/15/0/0 | 2x Titanite Shard | 180 |
Brigand Gauntlets +3 | 42/46/41/40 | 20/16/15/18 | 16/17/0/0 | 3x Titanite Shard | 220 |
Brigand Gauntlets +4 | 46/50/45/43 | 22/18/17/19 | 18/18/0/0 | 1x Large Titanite Shard | 290 |
Brigand Gauntlets +5 | 49/54/48/46 | 24/19/18/21 | 19/20/0/0 | 2x Large Titanite Shard | 330 |
Brigand Gauntlets +6 | 52/57/51/49 | 25/20/19/22 | 20/21/0/0 | 3x Large Titanite Shard | 360 |
Brigand Gauntlets +7 | 56/61/55/52 | 27/22/21/23 | 22/22/0/0 | 1x Titanite Chunk | 440 |
Brigand Gauntlets +8 | 59/64/58/55 | 28/23/22/25 | 23/24/0/0 | 2x Titanite Chunk | 470 |
Brigand Gauntlets +9 | 62/68/61/58 | 30/24/23/26 | 24/25/0/0 | 3x Titanite Chunk | 510 |
Brigand Gauntlets +10 | 66/72/65/61 | 32/26/25/28 | 26/27/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Catarina Gauntlets
|
In-Game Description
Odd gauntlets shaped like an onion.
These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.
The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.
Availability
- Red Phantom Catarina Knight drop (rare).
- Brume Tower treasure, behind destroyable wall (by enemies with barrels), in area with movable fire breathing bull statues
- Video Strategy Brume Tower: https://www.youtube.com/watch?v=KvIWJQ-E-uw&list=UUP303J4oF9oR-99GUDvuJzw
General Information
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Catarina Gauntlets | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | 13 | 95 | 6.9 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Catarina Gauntlets +0 | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | N/A | N/A |
Catarina Gauntlets +1 | 96/96/112/96 | 20/23/14/20 | 16/26/0/0 | 1 Twinkling Titanite | 840 |
Catarina Gauntlets +2 | 105/105/122/105 | 22/25/15/22 | 18/28/0/0 | 1 Twinkling Titanite | 1050 |
Catarina Gauntlets +3 | 114/114/132/114 | 24/26/16/24 | 19/31/0/0 | 2 Twinkling Titanite | 1260 |
Catarina Gauntlets +4 | 123/123/142/123 | 26/28/17/26 | 21/33/0/0 | 2 Twinkling Titanite | 1670 |
Catarina Gauntlets +5 | 132/132/153/132 | 28/31/19/28 | 23/36/0/0 | 3 Twinkling Titanite | 1880 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Chaos Gloves
|
In-Game Description
Gloves worn by a chaos sorcerer.
He calls himself Navlaan, now.
Availability
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan.
General Information
Part of the Chaos Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Chaos Gloves | 26/28/25/25 | 19/28/19/27 | 12/10/15/14 | 0 | 55 | 1 | -/-/16/16 | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Chaos Gloves +0 | 26/28/25/25 | 19/28/19/27 | 12/10/15/14 | - | - |
Chaos Gloves +1 | 28/30/27/27 | 20/30/20/29 | 13/11/16/15 | 1x Twinkling Titanite | 550 |
Chaos Gloves +2 | 31/33/29/29 | 22/33/22/32 | 14/12/17/16 | 1x Twinkling Titanite | 680 |
Chaos Gloves +3 | 33/36/32/32 | 24/36/24/35 | 15/13/19/17 | 2x Twinkling Titanite | 820 |
Chaos Gloves +4 | 36/39/34/34 | 26/39/26/38 | 16/14/20/18 | 2x Twinkling Titanite | 1090 |
Chaos Gloves +5 | 39/42/37/37 | 28/42/28/41 | 17/15/22/20 | 3x Twinkling Titanite | 1220 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Charred Loyce Gauntlets
|
In-Game Description
Charred gauntlets of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
Availability
Charred Loyce Knight drop.
General Information
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Charred Loyce Gauntlets | 62/53/67/62 | 10/16/6/10 | 11/13/0/0 | 11 | 45 | 4.5 | -/-/-/- | C |
Notes
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Gauntlets have gained mass after being burned and weighs more than its unburned counterpart. (The More You Know!)
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Charred Loyce Gauntlets +0 | 62/53/67/62 | 10/16/6/10 | 11/13/0/0 | N/A | N/A |
Charred Loyce Gauntlets +1 | 65/55/70/65 | 11/17/6/11 | 12/14/0/0 | 1x Twinkling Titanite | 820 |
Charred Loyce Gauntlets +2 | 68/58/73/68 | 12/19/7/12 | 13/15/0/0 | 1x Twinkling Titanite | 1,020 |
Charred Loyce Gauntlets +3 | 71/60/76/71 | 13/20/7/13 | 14/16/0/0 | 2x Twinkling Titanite | 1,220 |
Charred Loyce Gauntlets +4 | 74/63/79/74 | 14/22/8/14 | 15/17/0/0 | 2x Twinkling Titanite | 1,630 |
Charred Loyce Gauntlets +5 | 77/66/83/77 | 15/24/9/15 | 16/19/0/0 | 3x Twinkling Titanite | 1,830 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Creighton's Chain Gloves
|
In-Game Description
Atypical chain gloves.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
Availability
- Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
General Information
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Creighton's Chain Gloves | 32/31/33/32 | 10/11/5/10 | 7/12/0/0 | 6 | 70 | 3.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Creighton's Chain Gloves +0 | 32/31/33/32 | 10/11/5/10 | 7/12/0/0 | N/A | N/A |
Creighton's Chain Gloves +1 | 35/34/36/35 | 10/12/5/10 | 7/13/0/0 | 1x Titanite Shard | 150 |
Creighton's Chain Gloves +2 | 38/37/39/38 | 11/13/6/11 | 8/14/0/0 | 2x Titanite Shard | 180 |
Creighton's Chain Gloves +3 | 41/40/42/41 | 12/14/6/12 | 9/15/0/0 | 3x Titanite Shard | 220 |
Creighton's Chain Gloves +4 | 44/43/46/44 | 13/15/7/13 | 10/16/0/0 | 1x Large Titanite Shard | 290 |
Creighton's Chain Gloves +5 | 47/46/49/47 | 14/15/8/14 | 11/18/0/0 | 2x Large Titanite Shard | 330 |
Creighton's Chain Gloves +6 | 50/49/52/50 | 15/17/8/15 | 11/19/0/0 | 3x Large Titanite Shard | 360 |
Creighton's Chain Gloves +7 | 53/52/56/53 | 16/18/9/16 | 12/20/0/0 | 1x Titanite Chunk | 440 |
Creighton's Chain Gloves +8 | 56/55/59/56 | 17/19/9/17 | 13/21/0/0 | 2x Titanite Chunk | 470 |
Creighton's Chain Gloves +9 | 59/58/62/59 | 18/19/10/18 | 14/22/0/0 | 3x Titanite Chunk | 510 |
Creighton's Chain Gloves +10 | 63/62/66/63 | 19/21/11/19 | 15/24/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dark Gauntlets
|
In-Game Description
Gauntlets of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
Availability
Mimic drop in Earthen Peak. From the Upper Earthen Peak bonfire, move down the first stairs. In the room ahead, the Mimic can be found alongside several poison urns and Poison Horn Beetles.
General Information
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dark Gauntlets | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dark Gauntlets +0 | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | N/A | N/A |
Dark Gauntlets +1 | 74/74/78/71 | 19/19/13/41 | 19/23/0/0 | 1x Twinkling Titanite | 630 |
Dark Gauntlets +2 | 81/81/85/77 | 21/21/14/45 | 21/25/0/0 | 1x Twinkling Titanite | 790 |
Dark Gauntlets +3 | 87/87/92/84 | 23/23/15/48 | 23/26/0/0 | 2x Twinkling Titanite | 940 |
Dark Gauntlets +4 | 94/94/99/90 | 25/25/16/52 | 25/28/0/0 | 2x Twinkling Titanite | 1260 |
Dark Gauntlets +5 | 101/101/107/97 | 27/27/18/56 | 27/31/0/0 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Desert Sorceress Gloves
|
In-Game Description
Sorceress Gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
Availability
Desert Sorceress drop.
General Information
Part of the Desert Sorceress Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Desert Sorceress Gloves | 25/26/24/24 | 23/16/19/21 | 9/6/16/8 | 0 | 50 | 1.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Desert Sorceress Gloves +0 | 25/26/24/24 | 23/16/19/21 | 9/6/16/8 | N/A | N/A |
Desert Sorceress Gloves +1 | 27/28/26/26 | 25/17/20/23 | 9/6/17/8 | 1x Titanite Shard | 150 |
Desert Sorceress Gloves +2 | 30/31/28/28 | 27/19/22/15 | 10/7/19/9 | 2x Titanite Shard | 180 |
Desert Sorceress Gloves +3 | 32/33/31/31 | 29/20/24/27 | 11/7/20/10 | 3x Titanite Shard | 220 |
Desert Sorceress Gloves +4 | 35/36/32/32 | 32/22/26/29 | 12/8/22/10 | 1x Large Titanite Shard | 290 |
Desert Sorceress Gloves +5 | 38/39/36/36 | 34/24/28/31 | 13/9/24/11 | 2x Large Titanite Shard | 330 |
Desert Sorceress Gloves +6 | 40/41/38/38 | 36/25/30/33 | 14/9/25/12 | 3x Large Titanite Shard | 360 |
Desert Sorceress Gloves +7 | 42/44/40/40 | 39/27/32/35 | 15/10/27/12 | 1x Titanite Chunk | 440 |
Desert Sorceress Gloves +8 | 45/45/43/43 | 41/28/34/37 | 16/10/28/13 | 2x Titanite Chunk | 470 |
Desert Sorceress Gloves +9 | 47/49/45/45 | 43/30/36/39 | 17/11/30/14 | 3x Titanite Chunk | 510 |
Desert Sorceress Gloves +10 | 50/52/48/48 | 46/32/38/42 | 18/12/32/15 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dingy Cuffs
|
In-Game Description
Unassuming dingy cuffs.
Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.
Availability
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
General Information
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dingy Cuffs | 22/24/20/20 | 13/11/12/12 | 8/9/18/18 | 0 | 40 | 1.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dingy Cuffs +0 | 22/24/20/20 | 13/11/12/12 | 8/9/18/18 | N/A | N/A |
Dingy Cuffs +1 | 24/26/22/22 | 14/12/13/13 | 8/10/19/19 | 1x Titanite Shard | 150 |
Dingy Cuffs +2 | 26/29/24/24 | 15/13/14/14 | 9/11/21/21 | 2x Titanite Shards | 180 |
Dingy Cuffs +3 | 28/31/26/26 | 16/14/15/15 | 10/12/23/23 | 3x Titanite Shards | 220 |
Dingy Cuffs +4 | 30/34/28/28 | 18/15/17/17 | 11/13/25/25 | 1x Large Titanite Shard | 290 |
Dingy Cuffs +5 | 32/36/30/30 | 19/16/18/18 | 12/14/27/27 | 2x Large Titanite Shards | 330 |
Dingy Cuffs +6 | 34/39/32/32 | 20/17/19/19 | 12/15/29/29 | 3x Large Titanite Shards | 360 |
Dingy Cuffs +7 | 36/41/34/34 | 22/18/21/21 | 13/15/31/31 | 1x Titanite Chunk | 440 |
Dingy Cuffs +8 | 38/44/36/36 | 23/19/22/22 | 14/17/33/33 | 2x Titanite Chunks | 470 |
Dingy Cuffs +9 | 40/46/38/38 | 24/20/23/23 | 15/18/35/35 | 3x Titanite Chunks | 510 |
Dingy Cuffs +10 | 43/49/40/40 | 43/49/40/40 | 16/19/37/37 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Acolyte Gloves
|
In-Game Description
Gloves worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.
Availability
Dragon Acolyte drop.
General Information
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragon Acolyte Gloves | 24/25/24/24 | 10/10/11/12 | 11/24/0/0 | 0 | 55 | 1.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dragon Acolyte Gloves +0 | 24/25/24/24 | 10/10/11/12 | 11/24/0/0 | N/A | N/A |
Dragon Acolyte Gloves +1 | 26/27/26/26 | 11/11/12/13 | 12/26/0/0 | 1x Titanite Shard | 150 |
Dragon Acolyte Gloves +2 | 28/30/28/28 | 12/12/13/14 | 13/28/0/0 | 2x Titanite Shard | 180 |
Dragon Acolyte Gloves +3 | 31/32/30/30 | 13/13/14/15 | 14/30/0/0 | 3x Titanite Shard | 220 |
Dragon Acolyte Gloves +4 | 33/35/33/33 | 14/14/15/17 | 15/33/0/0 | 1x Large Titanite Shard | 290 |
Dragon Acolyte Gloves +5 | 36/38/35/35 | 15/15/17/18 | 16/35/0/0 | 2x Large Titanite Shard | 330 |
Dragon Acolyte Gloves +6 | 38/40/37/37 | 16/16/18/19 | 17/37/0/0 | 3x Large Titanite Shard | 360 |
Dragon Acolyte Gloves +7 | 40/43/40/40 | 17/17/19/21 | 18/40/0/0 | 1x Titanite Chunk | 440 |
Dragon Acolyte Gloves +8 | 43/45/42/42 | 18/18/20/22 | 19/42/0/0 | 2x Titanite Chunk | 470 |
Dragon Acolyte Gloves +9 | 45/48/44/44 | 19/19/21/23 | 20/44/0/0 | 3x Titanite Chunk | 510 |
Dragon Acolyte Gloves +10 | 48/51/47/47 | 20/20/23/25 | 22/47/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragonrider Gauntlets
|
In-Game Description
Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
Availability
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
General Information
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragonrider Gauntlets | 95/88/99/95 | 9/8/9/9 | 8/11/0/0 | 12 | 95 | 6.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Dragonrider Gauntlets +0 | 95/88/99/95 | 9/8/9/9 | 8/11/0/0 | - | - |
Dragonrider Gauntlets +1 | 102/95/106/102 | 9/8/9/9 | 8/11/0/0 | 1x Twinkling Titanite | 1,090 |
Dragonrider Gauntlets +2 | 109/102/114/109 | 10/9/10/10 | 9/12/0/0 | 1x Twinkling Titanite | 1,360 |
Dragonrider Gauntlets +3 | 117/109/122/117 | 10/9/10/10 | 9/13/0/0 | 2x Twinkling Titanite | 1,630 |
Dragonrider Gauntlets +4 | 124/116/130/124 | 11/10/11/11 | 10/14/0/0 | 2x Twinkling Titanite | 2,170 |
Dragonrider Gauntlets +5 | 132/123/138/132 | 12/11/12/12 | 11/15/0/0 | 3x Twinkling Titanite | 2,440 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakeblood Gauntlets
|
In-Game Description
Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
Availability
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
General Information
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakeblood Gauntlets | 75/72/81/77 | 10/16/7/14 | 14/17/0/0 | 9 | 85 | 4.6 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakeblood Gauntlets +0 | 75/72/81/77 | 10/16/7/14 | 14/17/0/0 | - | - |
Drakeblood Gauntlets +1 | 76/73/83/78 | 10/16/7/14 | 14/17/0/0 | 1x Titanite Shard | 580 |
Drakeblood Gauntlets +2 | 78/75/85/80 | 11/17/7/15 | 15/18/0/0 | 2x Titanite Shard | 720 |
Drakeblood Gauntlets +3 | 80/77/87/82 | 11/18/7/15 | 15/19/0/0 | 3x Titanite Shard | 870 |
Drakeblood Gauntlets +4 | 82/79/89/84 | 12/19/8/16 | 16/20/0/0 | 1x Large Titanite Shard | 1150 |
Drakeblood Gauntlets +5 | 84/81/91/86 | 12/20/8/17 | 17/21/0/0 | 2x Large Titanite Shard | 1300 |
Drakeblood Gauntlets +6 | 85/82/93/88 | 13/20/8/17 | 17/21/0/0 | 3x Large Titanite Shard | 1440 |
Drakeblood Gauntlets +7 | 87/84/95/90 | 13/21/9/18 | 18/22/0/0 | 1x Titanite Chunk | 1730 |
Drakeblood Gauntlets +8 | 89/86/97/92 | 14/22/9/18 | 18/23/0/0 | 2x Titanite Chunk | 1870 |
Drakeblood Gauntlets +9 | 91/88/99/94 | 14/23/9/19 | 19/24/0/0 | 3x Titanite Chunk | 2020 |
Drakeblood Gauntlets +10 | 93/90/101/96 | 15/24/10/20 | 20/25/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakekeeper Gauntlets
|
In-Game Description
Giant onyx gauntlets.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
Availability
Drakekeeper drop.
General Information
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakekeeper Gauntlets | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | 17 | 90 | 8.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakekeeper Gauntlets +0 | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | - | - |
Drakekeeper Gauntlets +1 | 97/94/103/97 | 13/14/11/13 | 13/18/0/18 | 1x Titanite Shard | 780 |
Drakekeeper Gauntlets +2 | 106/103/112/106 | 14/15/12/14 | 14/20/0/20 | 2x Titanite Shard | 980 |
Drakekeeper Gauntlets +3 | 115/111/122/115 | 15/16/13/15 | 15/22/0/21 | 3x Titanite Shard | 1170 |
Drakekeeper Gauntlets +4 | 124/120/131/124 | 16/18/14/16 | 16/23/0/23 | 1x Large Titanite Shard | 1560 |
Drakekeeper Gauntlets +5 | 133/128/141/133 | 17/19/15/17 | 17/25/0/25 | 2x Large Titanite Shard | 1750 |
Drakekeeper Gauntlets +6 | 142/137/150/142 | 18/20/16/18 | 18/27/0/26 | 3x Large Titanite Shard | 1950 |
Drakekeeper Gauntlets +7 | 151/145/159/151 | 19/22/17/19 | 19/28/0/28 | 1x Titanite Chunk | 2330 |
Drakekeeper Gauntlets +8 | 160/154/169/160 | 20/23/18/20 | 20/30/0/29 | 2x Titanite Chunk | 2530 |
Drakekeeper Gauntlets +9 | 169/162/178/169 | 21/24/19/21 | 21/32/0/31 | 3x Titanite Chunk | 2720 |
Drakekeeper Gauntlets +10 | 178/171/188/178 | 23/26/20/23 | 23/34/0/33 | 1x Titanite Slab | 3110 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drangleic Gauntlets
|
In-Game Description
Traditional Drangleic gauntlets.
Belonged to Captain Drummond.
Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.
Availability
Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.
General Information
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drangleic Gauntlets | 83/79/90/85 | 14/14/12/14 | 14/18/0/0 | 10 | 90 | 6.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Drangleic Gauntlets +0 | 83/79/90/85 | 14/14/12/14 | 14/18/0/0 | - | - |
Drangleic Gauntlets +1 | 91/86/99/93 | 15/15/13/15 | 15/19/0/0 | 1 | 630 |
Drangleic Gauntlets +2 | 99/94/108/101 | 16/16/14/16 | 16/21/0/0 | 1 | 790 |
Drangleic Gauntlets +3 | 108/102/117/110 | 17/17/15/17 | 18/23/0/0 | 2 | 940 |
Drangleic Gauntlets +4 | 116/110/126/118 | 18/18/16/18 | 19/25/0/0 | 2 | 1260 |
Drangleic Gauntlets +5 | 125/118/135/127 | 20/18/20/20 | 21/27/0/0 | 3 | 1410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Elite Knight Gloves
|
In-Game Description
Gloves reinforced with bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
Availability
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
General Information
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Elite Knight Gloves | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | 4 | 85 | 3.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Elite Knight Gloves+0 | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | N/A | N/A |
Elite Knight Gloves+1 | 36/35/39/36 | 10/11/7/10 | 8/12/0/0 | 1x Titanite Shard | 580 |
Elite Knight Gloves+2 | 39/38/43/39 | 11/12/8/11 | 9/13/0/0 | 2x Titanite Shard | 720 |
Elite Knight Gloves+3 | 42/41/46/42 | 12/13/9/12 | 10/14/0/0 | 3x Titanite Shard | 870 |
Elite Knight Gloves+4 | 46/44/50/46 | 13/14/9/13 | 10/15/0/0 | 1x Large Titanite Shard | 1150 |
Elite Knight Gloves+5 | 49/48/54/49 | 14/15/10/14 | 11/16/0/0 | 2x Large Titanite Shard | 1300 |
Elite Knight Gloves+6 | 52/51/57/52 | 15/16/11/15 | 12/17/0/0 | 3x Large Titanite Shard | 1440 |
Elite Knight Gloves+7 | 56/54/61/56 | 15/17/11/15 | 12/18/0/0 | 1x Titanite Chunk | 1730 |
Elite Knight Gloves+8 | 59/57/64/59 | 17/18/12/17 | 13/19/0/0 | 2x Titanite Chunk | 1870 |
Elite Knight Gloves+9 | 62/60/68/62 | 18/19/13/18 | 14/20/0/0 | 3x Titanite Chunk | 2020 |
Elite Knight Gloves+10 | 66/64/72/66 | 19/20/14/19 | 15/22/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Engraved Gauntlets
|
In-Game Description
Stone gauntlets engraved with odd writing.
Said to bring good fortune to their wearer.
The wealthy merchant Fiorenza searched for
these rare and precious gauntlets his entire life,
but was not the one who found them.
Effect: Rare chance normal attacks become critical hits
Availability
Brightstone Cove Tseldora treasure. Tseldora Den Key required.
The den is right before the area with spikes. The gauntlets are in the metal chest.
General Information
When worn, attacks have a 5% chance to become critical hits that deal 50% more damage. The total average damage increase is 2.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Engraved Gauntlets | 29/29/29/29 | 15/15/15/15 | 15/15/44/44 | 0 | 55 | 5.5 | 12/12/-/- | C |
Notes
- Extremely similar to the runic cuffs worn by the Giant Pyromancers seen in ancient memories.
- Critical hits are accompanied by an explosive crunching sound.
- Exactly 50% damage buff seen against the Fume Knight, on a two-handed strong attack with a Lightning Dragon Tooth +5 buffed with Sunlight Blade.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Engraved Gauntlets +0 | 29/29/29/29 | 15/15/15/15 | 15/15/44/44 | N/A | N/A |
Engraved Gauntlets +1 | 32/32/32/32 | 16/16/16/16 | 16/16/48/48 | 1x Twinkling Titanite | 820 |
Engraved Gauntlets +2 | 35/35/35/35 | 17/17/17/17 | 17/17/52/52 | 1x Twinkling Titanite | 1020 |
Engraved Gauntlets +3 | 38/38/38/38 | 19/19/19/19 | 19/19/57/57 | 2x Twinkling Titanite | 1220 |
Engraved Gauntlets +4 | 41/41/41/41 | 20/20/20/20 | 20/20/61/61 | 2x Twinkling Titanite | 1630 |
Engraved Gauntlets +5 | 44/44/44/44 | 22/22/22/22 | 22/22/66/66 | 3x Twinkling Titanite | 1830 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Executioner Gauntlets
|
In-Game Description
Black gauntlets worn by the exevutioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly out down countess
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
Availability
Sold by Titchy Gren after you reach Drangleic Castle.
General Information
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Executioner Gauntlets | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | 4 | 65 | 2.7 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Executioner Gauntlets +0 | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | - | - |
Executioner Gauntlets +1 | 41/37/44/42 | 9/10/6/22 | 7/28/0/19 | 1x Twinkling Titanite | 420 |
Executioner Gauntlets +2 | 45/41/48/46 | 10/11/7/24 | 8/30/0/21 | 1x Twinkling Titanite | 530 |
Executioner Gauntlets +3 | 48/44/52/50 | 11/12/7/26 | 8/33/0/23 | 2x Twinkling Titanite | 630 |
Executioner Gauntlets +4 | 52/48/56/54 | 12/13/8/28 | 9/35/0/25 | 2x Twinkling Titanite | 840 |
Executioner Gauntlets +5 | 56/52/60/58 | 13/14/9/30 | 10/38/0/27 | 3x Twinkling Titanite | 940 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Falconer Gloves
|
In-Game Description
Gloves worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
Availability
- Starting equipment for the Knight class.
- Sold by Maughlin the Armourer.
- Falconer drop.
General Information
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Falconer Gloves | 31/32/30/30 | 9/8/10/9 | 10/8/0/0 | 4 | 75 | 3.2 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Falconer Gloves +0 | 31/32/30/30 | 9/8/10/9 | 10/8/0/0 | N/A | N/A |
Falconer Gloves +1 | 34/35/32/32 | 9/8/11/9 | 11/8/0/0 | 1x Titanite Shard | 150 |
Falconer Gloves +2 | 37/38/35/35 | 10/9/12/10 | 12/9/0/0 | 2x Titanite Shard | 180 |
Falconer Gloves +3 | 40/41/38/38 | 11/10/13/11 | 13/10/0/0 | 3x Titanite Shard | 220 |
Falconer Gloves +4 | 43/45/41/41 | 12/10/14/12 | 14/11/0/0 | 1x Large Titanite Shard | 290 |
Falconer Gloves +5 | 46/48/44/44 | 13/11/15/13 | 15/12/0/0 | 2x Large Titanite Shard | 330 |
Falconer Gloves +6 | 49/51/47/47 | 14/12/16/14 | 16/12/0/0 | 3x Large Titanite Shard | 360 |
Falconer Gloves +7 | 52/55/50/50 | 15/12/17/15 | 17/13/0/0 | 1x Titanite Chunk | 440 |
Falconer Gloves +8 | 55/58/53/53 | 16/13/18/16 | 18/14/0/0 | 2x Titanite Chunk | 470 |
Falconer Gloves +9 | 58/61/56/56 | 17/14/19/17 | 19/15/0/0 | 3x Titanite Chunk | 510 |
Falconer Gloves +10 | 61/65/59/59 | 18/15/21/18 | 20/16/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Faraam Gauntlets
|
In-Game Description
Gauntlets worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
Availability
Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
General Information
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Faraam Gauntlets | 46/44/50/47 | 10/11/7/10 | 9/12/0/0 | 11 | 85 | 4.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Faraam Gauntlets +0 | 46/44/50/47 | 10/11/7/10 | 9/12/0/0 | - | - |
Faraam Gauntlets +1 | 50/48/54/51 | 11/12/7/11 | 9/13/0/0 | 1x Titanite Shard | 780 |
Faraam Gauntlets +2 | 55/52/59/56 | 12/13/8/12 | 10/14/0/0 | 2x Titanite Shard | 980 |
Faraam Gauntlets +3 | 60/57/64/61 | 13/14/9/13 | 11/15/0/0 | 3x Titanite Shard | 1170 |
Faraam Gauntlets +4 | 64/61/69/65 | 14/15/9/14 | 12/16/0/0 | 1x Large Titanite Shard | 1560 |
Faraam Gauntlets +5 | 69/66/74/70 | 15/17/10/15 | 13/18/0/0 | 2x Large Titanite Shard | 1750 |
Faraam Gauntlets +6 | 74/70/79/75 | 16/18/11/16 | 14/19/0/0 | 3x Large Titanite Shard | 1950 |
Faraam Gauntlets +7 | 78/74/84/79 | 17/19/11/17 | 15/20/0/0 | 1x Titanite Chunk | 2330 |
Faraam Gauntlets +8 | 83/79/89/84 | 18/20/12/18 | 16/21/0/0 | 2x Titanite Chunk | 2530 |
Faraam Gauntlets +9 | 88/83/94/89 | 19/21/13/19 | 17/22/0/0 | 3x Titanite Chunk | 2720 |
Faraam Gauntlets +10 | 93/88/99/94 | 21/23/14/21 | 18/24/0/0 | 1x Titanite Slab | 3110 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Fume Sorcerer Gloves
|
In-Game Description
Gloves worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
Availability
Fume Sorcerer drop.
General Information
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Fume Sorcerer Gloves | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Fume Sorcerer Gauntlets +0 | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | - | - |
Fume Sorcerer Gauntlets +1 | 61/65/60/60 | 18/14/25/23 | 23/19/0/0 | 1x Titanite Shard | 200 |
Fume Sorcerer Gauntlets +2 | 63/67/61/61 | 19/15/26/24 | 24/20/0/0 | 2x Titanite Shard | 250 |
Fume Sorcerer Gauntlets +3 | 64/68/63/63 | 20/15/27/25 | 25/21/0/0 | 3x Titanite Shard | 300 |
Fume Sorcerer Gauntlets +4 | 66/70/64/64 | 21/16/28/26 | 26/22/0/0 | 1x Large Titanite Shard | 390 |
Fume Sorcerer Gauntlets +5 | 67/72/66/66 | 21/17/30/27 | 27/23/0/0 | 2x Large Titanite Shard | 440 |
Fume Sorcerer Gauntlets +6 | 69/73/67/67 | 22/17/31/28 | 28/24/0/0 | 3x Large Titanite Shard | 490 |
Fume Sorcerer Gauntlets +7 | 70/75/68/68 | 23/18/32/29 | 29/25/0/0 | 1x Titanite Chunk | 590 |
Fume Sorcerer Gauntlets +8 | 72/76/70/70 | 24/18/33/30 | 30/26/0/0 | 2x Titanite Chunk | 640 |
Fume Sorcerer Gauntlets +9 | 73/78/71/71 | 25/19/34/31 | 31/27/0/0 | 3x Titanite Chunk | 680 |
Fume Sorcerer Gauntlets +10 | 75/80/73/73 | 26/20/36/33 | 33/28/0/0 | 1x Titanite Slab | 780 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gauntlets of Aurous (Transparent)
|
In-Game Description
Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.
Availability
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
General Information
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gauntlets of Aurous | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | 0 | 40 | 1.2 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gauntlets of Aurous +0 | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | - | - |
Gauntlets of Aurous +1 | 31/34/29/30 | 12/10/13/11 | 8/9/0/0 | 1x Twinkling Titanite | 630 |
Gauntlets of Aurous +2 | 34/37/32/33 | 13/11/14/12 | 9/10/0/0 | 1x Twinkling Titanite | 790 |
Gauntlets of Aurous +3 | 37/40/35/36 | 14/12/15/13 | 10/11/0/0 | 2x Twinkling Titanite | 940 |
Gauntlets of Aurous +4 | 40/43/38/39 | 15/13/16/14 | 11/12/0/0 | 2x Twinkling Titanite | 1260 |
Gauntlets of Aurous +5 | 43/46/41/42 | 17/14/18/15 | 12/13/0/0 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gauntlets of Aurous
|
In-Game Description
Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Availability
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
General Information
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gauntlets of Aurous | 39/37/41/39 | 14/13/10/15 | 11/14/0/0 | 6 | 80 | 3.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gauntlets of Aurous +0 | 39/37/41/39 | 14/13/10/15 | 11/14/0/0 | N/A | N/A |
Gauntlets of Aurous +1 | 42/40/45/42 | 15/14/10/16 | 12/15/0/0 | 1x Twinkling Titanite | 630 |
Gauntlets of Aurous +2 | 46/44/49/46 | 16/15/11/17 | 13/16/0/0 | 1x Twinkling Titanite | 790 |
Gauntlets of Aurous +3 | 50/48/53/50 | 18/17/12/19 | 14/18/0/0 | 2x Twinkling Titanite | 940 |
Gauntlets of Aurous +4 | 54/52/57/54 | 19/18/13/20 | 15/19/0/0 | 2x Twinkling Titanite | 1260 |
Gauntlets of Aurous +5 | 58/56/61/58 | 21/20/14/22 | 16/21/0/0 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gauntlets of the Forlorn
|
In-Game Description
Gauntlets of the Forlorn, who wander the land of the Undead.
Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.
But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Availability
Sold by Straid of Olaphis.
General Information
- Part of the Forlorn Set.
|
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gauntlets of the Forlorn +0 | 88/81/92/87 | 14/17/12/23 | 26/19/0/0 | - | - |
Gauntlets of the Forlorn +1 | 92/85/96/91 | 15/18/13/25 | 28/20/0/0 | 1x Twinkling Titanite | 820 |
Gauntlets of the Forlorn +2 | 96/89/101/95 | 16/24/14/27 | 30/22/0/0 | 1x Twinkling Titanite | 1020 |
Gauntlets of the Forlorn +3 | 100/93/105/99 | 17/21/15/29 | 33/24/0/0 | 2x Twinkling Titanite | 1220 |
Gauntlets of the Forlorn +4 | 104/97/110/103 | 18/23/16/31 | 35/26/0/0 | 2x Twinkling Titanite | 1630 |
Gauntlets of the Forlorn +5 | 109/101/115/108 | 20/25/18/34 | 38/28/0/0 | 3x Twinkling Titanite | 1830 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Grave Warden Cuffs
|
In-Game Description
Cuffes worn by wardens of the crypt.
The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
Availability
Grave Warden drop.
General Information
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Grave Warden Cuffs | 29/32/28/28 | 13/12/15/16 | 16/13/0/0 | 0 | 60 | 2.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Grave Warden Cuffs +0 | 29/32/28/28 | 13/12/15/16 | 16/13/0/0 | - | - |
Grave Warden Cuffs +1 | 31/35/30/30 | 14/13/16/17 | 17/14/0/0 | 1x Titanite Shard | 120 |
Grave Warden Cuffs +2 | 34/38/33/33 | 15/14/18/19 | 19/15/0/0 | 2x Titanite Shard | 150 |
Grave Warden Cuffs +3 | 37/41/36/36 | 16/15/19/21 | 20/16/0/0 | 3x Titanite Shard | 180 |
Grave Warden Cuffs +4 | 40/44/39/39 | 17/16/21/22 | 22/17/0/0 | 1x Large Titanite Shard | 230 |
Grave Warden Cuffs +5 | 43/47/42/42 | 19/18/23/24 | 23/19/0/0 | 2x Large Titanite Shard | 260 |
Grave Warden Cuffs +6 | 46/50/44/44 | 20/19/24/26 | 25/20/0/0 | 3x Large Titanite Shard | 290 |
Grave Warden Cuffs +7 | 49/53/47/47 | 21/20/26/27 | 26/21/0/0 | 1x Titanite Chunk | 350 |
Grave Warden Cuffs +8 | 52/56/50/50 | 22/21/27/29 | 28/22/0/0 | 2x Titanite Chunk | 380 |
Grave Warden Cuffs +9 | 55/59/53/53 | 23/22/29/31 | 29/23/0/0 | 3x Titanite Chunk | 410 |
Grave Warden Cuffs +10 | 58/63/56/56 | 25/24/31/33 | 31/25/0/0 | 1x Titanite Slab | 460 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Gloves
|
In-Game Description
Gloves of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
Availability
Gyrm drop.
General Information
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Gloves | 38/38/39/36 | 5/5/4/5 | 12/8/6/6 | 8 | 70 | 3.6 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Gloves +0 | 38/38/39/36 | 5/5/4/5 | 12/8/6/6 | - | - |
Gyrm Gloves +1 | 41/41/43/39 | 5/5/4/5 | 12/8/6/6 | 1x Titanite Shard | 150 |
Gyrm Gloves +2 | 45/45/47/43 | 6/6/5/6 | 13/9/7/7 | 2x Titanite Shards | 180 |
Gyrm Gloves +3 | 49/49/51/46 | 6/6/5/6 | 14/10/7/7 | 3x Titanite Shards | 220 |
Gyrm Gloves +4 | 52/52/55/50 | 7/7/6/7 | 15/11/8/8 | 1x Large Titanite Shard | 290 |
Gyrm Gloves +5 | 56/56/59/54 | 8/7/6/8 | 15/12/8/8 | 2x Large Titanite Shards | 330 |
Gyrm Gloves +6 | 60/60/63/57 | 8/8/7/8 | 17/12/9/9 | 3x Large Titanite shards | 360 |
Gyrm Gloves +7 | 63/63/67/61 | 9/8/7/9 | 18/13/9/9 | 1x Titanite Chunk | 440 |
Gyrm Gloves +8 | 67/67/71/64 | 9/9/8/9 | 19/14/10/10 | 2x Titanite Chunks | 470 |
Gyrm Gloves +9 | 71/71/75/68 | 10/9/8/10 | 19/15/10/10 | 3x Titanite Chunks | 510 |
Gyrm Gloves +10 | 75/75/79/72 | 11/10/9/11 | 21/16/11/11 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Warrior Gloves
|
In-Game Description
Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
Availability
Gyrm Warrior drop.
General Information
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Warrior Gloves | 54/56/56/49 | 6/7/7/6 | 4/13/0/0 | 14 | 75 | 5.4 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Warrior Gloves +0 | 54/56/56/49 | 6/7/7/6 | 4/13/0/0 | - | - |
Gyrm Warrior Gloves +1 | 59/61/61/53 | 6/7/7/6 | 4/14/0/0 | 1x Titanite Shard | 150 |
Gyrm Warrior Gloves +2 | 64/67/67/58 | 7/8/8/7 | 4/15/0/0 | 2x Titanite Shard | 180 |
Gyrm Warrior Gloves +3 | 70/72/72/63 | 7/9/9/7 | 4/16/0/0 | 3x Titanite Shard | 220 |
Gyrm Warrior Gloves +4 | 75/78/78/68 | 8/9/9/8 | 5/17/0/0 | 1x Large Titanite Shard | 290 |
Gyrm Warrior Gloves +5 | 81/84/84/73 | 9/10/10/9 | 5/19/0/0 | 2x Large Titanite Shard | 330 |
Gyrm Warrior Gloves +6 | 86/89/89/78 | 9/11/11/9 | 5/20/0/0 | 3x Large Titanite Shard | 360 |
Gyrm Warrior Gloves +7 | 91/95/95/83 | 10/11/11/10 | 6/21/0/0 | 1x Titanite Chunk | 440 |
Gyrm Warrior Gloves +8 | 97/100/100/88 | 10/12/12/10 | 6/22/0/0 | 2x Titanite Chunk | 470 |
Gyrm Warrior Gloves +9 | 102/106/106/93 | 11/13/13/11 | 6/23/0/0 | 3x Titanite Chunk | 510 |
Gyrm Warrior Gloves +10 | 108/112/112/98 | 12/14/14/12 | 7/25/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hard Leather Gauntlets
|
In-Game Description
Gauntlets made of sturdy leather.
A commonplace piece of armor.
No embellishments. Very solid.
Availability
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
General Information
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hard Leather Gauntlets | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | 0 | 65 | 3.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hard Leather Gauntlets +0 | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | N/A | N/A |
Hard Leather Gauntlets +1 | 44/46/42/42 | 14/8/17/14 | 15/14/0/0 | 1x Titanite Shard | 150 |
Hard Leather Gauntlets +2 | 48/50/46/46 | 15/9/19/15 | 16/15/0/0 | 2x Titanite Shard | 180 |
Hard Leather Gauntlets +3 | 52/54/50/50 | 16/10/20/16 | 18/16/0/0 | 3x Titanite Shard | 220 |
Hard Leather Gauntlets +4 | 56/58/54/54 | 17/11/22/18 | 19/17/0/0 | 1x Large Titanite Shard | 290 |
Hard Leather Gauntlets +5 | 60/62/58/58 | 19/12/23/19 | 21/19/0/0 | 2x Large Titanite Shard | 330 |
Hard Leather Gauntlets +6 | 64/66/62/62 | 20/12/25/20 | 22/20/0/0 | 3x Large Titanite Shard | 360 |
Hard Leather Gauntlets +7 | 68/70/66/66 | 21/13/26/22 | 23/21/0/0 | 1x Titanite Chunk | 440 |
Hard Leather Gauntlets +8 | 72/74/70/70 | 22/14/28/23 | 25/22/0/0 | 2x Titanite Chunk | 470 |
Hard Leather Gauntlets +9 | 76/78/74/74 | 23/15/29/24 | 26/23/0/0 | 3x Titanite Chunk | 510 |
Hard Leather Gauntlets +10 | 80/83/78/78 | 25/16/31/26 | 28/25/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Havel's Gauntlets
|
In-Game Description
Gauntlets as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
Availability
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
General Information
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Havel's Gauntlets | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 20/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Havel's Gauntlets +0 | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | - | - |
Havel's Gauntlets +1 | 181/156/206/181 | 24/26/21/24 | 7/43/18/18 | 1x Twinkling Titanite | 1090 |
Havel's Gauntlets +2 | 194/167/221/194 | 26/28/23/26 | 7/46/19/19 | 1x Twinkling Titanite | 1360 |
Havel's Gauntlets +3 | 208/179/236/208 | 27/30/24/27 | 8/49/20/20 | 2x Twinkling Titanite | 1630 |
Havel's Gauntlets +4 | 221/190/251/221 | 29/32/26/29 | 8/52/21/21 | 2x Twinkling Titanite | 2170 |
Havel's Gauntlets +5 | 235/202/267/235 | 31/34/28/31 | 9/55/23/23 | 3x Twinkling Titanite | 2440 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heide Knight Gauntlets
|
In-Game Description
Gauntlets worn by Heide Knights
Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
Availability
Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)
General Information
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Heide Knight Gauntlets | 53/50/57/53 | 9/12/8/16 | 17/13/0/14 | 8 | 90 | 5.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Heide Knight Gauntlets +0 | 53/50/57/53 | 9/12/8/16 | 17/13/0/14 | N/A | N/A |
Heide Knight Gauntlets +1 | 58/55/62/58 | 9/13/8/17 | 18/14/0/15 | 1x Titanite Shard | 580 |
Heide Knight Gauntlets +2 | 63/60/68/63 | 10/14/9/19 | 20/15/0/16 | 2x Titanite Shard | 720 |
Heide Knight Gauntlets +3 | 69/65/74/69 | 11/15/10/20 | 22/16/0/18 | 3x Titanite Shard | 870 |
Heide Knight Gauntlets +4 | 74/70/79/74 | 12/16/11/22 | 24/18/0/19 | 1x Large Titanite Shard | 1150 |
Heide Knight Gauntlets +5 | 80/75/85/80 | 13/17/12/24 | 26/19/0/21 | 2x Large Titanite Shard | 1300 |
Heide Knight Gauntlets +6 | 85/80/91/85 | 14/18/12/25 | 27/20/0/22 | 3x Large Titanite Shard | 1440 |
Heide Knight Gauntlets +7 | 90/85/96/90 | 15/19/13/27 | 29/22/0/23 | 1x Titanite Chunk | 1730 |
Heide Knight Gauntlets +8 | 96/90/102/96 | 16/20/14/28 | 31/23/0/25 | 2x Titanite Chunk | 1870 |
Heide Knight Gauntlets +9 | 101/95/108/108 | 17/21/15/30 | 33/24/0/26 | 3x Titanite Chunk | 2020 |
Heide Knight Gauntlets +10 | 107/100/114/107 | 18/23/16/32 | 35/26/0/28 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hexer's Gloves
|
In-Game Description
Gloves worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.
Perhaps it appeals to something
deep within the human soul.
Availability
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
General Information
Part of the Hexer's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hexer's Gloves | 26/28/25/25 | 19/28/19/19 | 12/10/15/14 | 0 | 55 | 1 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hexer's Gloves +0 | 26/28/25/25 | 19/28/19/19 | 12/10/15/14 | - | - |
Hexer's Gloves +1 | 28/30/27/27 | 20/30/20/20 | 13/11/16/15 | 1x Twinkling Titanite | 550 |
Hexer's Gloves +2 | 31/33/29/29 | 22/33/22/22 | 14/12/17/16 | 1x Twinkling Titanite | 680 |
Hexer's Gloves +3 | 33/36/32/32 | 24/36/24/24 | 15/13/19/17 | 2x Twinkling Titanite | 820 |
Hexer's Gloves +4 | 36/39/34/34 | 26/39/26/26 | 16/14/20/18 | 2x Twinkling Titanite | 1090 |
Hexer's Gloves +5 | 39/42/37/37 | 28/42/28/28 | 17/15/22/20 | 3x Twinkling Titanite | 1220 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Infantry Gloves
|
In-Game Description
Gloves worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.
Availability
Hollow Infantry drop.
General Information
Part of the Hollow Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Infantry Gloves | 22/24/23/23 | 5/4/6/0 | 5/5/0/0 | 0 | 40 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Infantry Gloves +0 | 22/22/21/21 | 5/4/6/5 | 5/5/0/0 | N/A | N/A |
Hollow Infantry Gloves +1 | 24/24/23/23 | 5/4/6/5 | 5/5/0/0 | 1x Titanite Shard | 130 |
Hollow Infantry Gloves +2 | 26/26/25/25 | 5/4/7/5 | 5/5/0/0 | 2x Titanite Shard | 160 |
Hollow Infantry Gloves +3 | 28/28/27/27 | 6/5/7/6 | 6/6/0/0 | 3x Titanite Shard | 190 |
Hollow Infantry Gloves +4 | 30/31/29/29 | 6/5/8/6 | 6/6/0/0 | 1x Large Titanite Shard | 250 |
Hollow Infantry Gloves +5 | 32/33/31/31 | 7/6/9/7 | 7/7/0/0 | 2x Large Titanite Shard | 250 |
Hollow Infantry Gloves +6 | 34/35/33/33 | 7/6/9/7 | 7/7/0/0 | 3x Large Titanite Shard | 280 |
Hollow Infantry Gloves +7 | 36/38/35/35 | 7/6/10/7 | 7/7/0/0 | 1x Titanite Chunk | 310 |
Hollow Infantry Gloves +8 | 38/40/37/37 | 8/7/11/8 | 8/8/0/0 | 2x Titanite Chunk | 400 |
Hollow Infantry Gloves +9 | 40/42/39/39 | 8/7/11/8 | 8/8/0/0 | 3x Titanite Chunk | 430 |
Hollow Infantry Gloves +10 | 43/45/42/42 | 9/8/12/9 | 9/9/0/0 | 1x Titanite Slab | 490 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Soldier Gauntlets
|
In-Game Description
Gauntlets worn by Hollowed royal soldiers.
They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.
Availability
Hollow Soldier drop.
General Information
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Soldier Gauntlets | 26/24/27/26 | 8/9/6/8 | 7/8/0/0 | 4 | 35 | 3.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Soldier Gauntlets +0 | 26/24/27/26 | 8/9/6/8 | 7/8/0/0 | N/A | N/A |
Hollow Soldier Gauntlets +1 | 28/26/29/28 | 8/9/6/8 | 7/8/0/0 | 1x Titanite Shard | 100 |
Hollow Soldier Gauntlets +2 | 31/29/32/31 | 9/10/7/9 | 8/9/0/0 | 1x Titanite Shard | 130 |
Hollow Soldier Gauntlets +3 | 33/31/35/33 | 10/11/7/10 | 9/10/0/0 | 2x Titanite Shard | 150 |
Hollow Soldier Gauntlets +4 | 36/34/37/36 | 11/12/8/11 | 9/11/0/0 | 1x Large Titanite Shard | 200 |
Hollow Soldier Gauntlets +5 | 38/36/40/39 | 12/13/8/12 | 10/12/0/0 | 1x Large Titanite Shard | 220 |
Hollow Soldier Gauntlets +6 | 41/39/43/41 | 12/13/9/12 | 11/12/0/0 | 2x Large Titanite Shard | 250 |
Hollow Soldier Gauntlets +7 | 43/41/45/44 | 13/14/9/13 | 11/13/0/0 | 1x Titanite Chunk | 300 |
Hollow Soldier Gauntlets +8 | 46/44/48/46 | 14/15/10/14 | 12/14/0/0 | 1x Titanite Chunk | 320 |
Hollow Soldier Gauntlets +9 | 48/46/51/49 | 15/16/10/15 | 13/15/0/0 | 2x Titanite Chunk | 350 |
Hollow Soldier Gauntlets +10 | 51/49/54/52 | 16/17/11/16 | 14/16/0/0 | 1x Titanite Slab | 400 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imperious Gloves
|
In-Game Description
Gloves worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
Availability
Imperious Knight drop.
General Information
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imperious Gloves | 63/60/66/63 | 11/9/7/11 | 9/12/9/9 | 12 | 85 | 6 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imperious Gloves +0 | 63/60/66/63 | 11/9/7/11 | 9/12/9/9 | - | - |
Imperious Gloves +1 | 69/66/72/69 | 12/9/7/12 | 9/13/9/9 | 1x Titanite Shard | 150 |
Imperious Gloves +2 | 75/72/79/75 | 13/10/8/13 | 10/14/10/10 | 2x Titanite Shard | 180 |
Imperious Gloves +3 | 81/78/85/81 | 14/11/9/14 | 11/15/11/11 | 3x Titanite Shard | 220 |
Imperious Gloves +4 | 87/84/92/87 | 15/12/9/15 | 12/16/12/12 | 1x Large Titanite Shard | 290 |
Imperious Gloves +5 | 94/90/99/94 | 16/13/10/16 | 13/17/13/13 | 2x Large Titanite Shard | 330 |
Imperious Gloves +6 | 100/96/105/100 | 17/14/11/17 | 13/18/13/13 | 3x Large Titanite Shard | 360 |
Imperious Gloves +7 | 106/102/112/106 | 18/15/11/18 | 14/19/14/14 | 1x Titanite Chunk | 440 |
Imperious Gloves +8 | 112/108/118/112 | 19/16/12/19 | 15/20/15/15 | 2x Titanite Chunk | 470 |
Imperious Gloves +9 | 118/114/125/118 | 20/17/13/20 | 16/21/16/16 | 3x Titanite Chunk | 510 |
Imperious Gloves +10 | 125/120/132/125 | 22/18/14/22 | 17/23/17/17 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imported Manchettes
|
In-Game Description
Traveler's manchettes.
Won't provide much in the way of protection.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
Availability
- Starting equipment.
- Foreign Wanderer Phantom drop.
General Information
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imported Manchettes | 13/15/13/13 | 4/3/5/4 | 5/5/0/0 | 0 | 35 | 1.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imported Manchettes +0 | 13/15/13/13 | 4/3/5/4 | 5/5/0/0 | N/A | N/A |
Imported Manchettes +1 | 14/16/14/14 | 4/3/5/4 | 5/5/0/0 | 1x Titanite Shard | 90 |
Imported Manchettes +2 | 15/17/15/15 | 4/3/5/4 | 5/6/0/0 | 2x Titanite Shard | 110 |
Imported Manchettes +3 | 16/19/16/16 | 5/4/6/5 | 6/6/0/0 | 3x Titanite Shard | 130 |
Imported Manchettes +4 | 18/20/17/17 | 5/4/6/5 | 6/7/0/0 | 1x Large Titanite Shard | 180 |
Imported Manchettes +5 | 19/22/19/19 | 6/5/7/6 | 7/7/0/0 | 2x Large Titanite Shard | 200 |
Imported Manchettes +6 | 20/23/20/20 | 6/5/7/6 | 7/8/0/0 | 3x Large Titanite Shard | 220 |
Imported Manchettes +7 | 22/24/21/21 | 6/5/7/6 | 7/8/0/0 | 1x Titanite Chunk | 260 |
Imported Manchettes +8 | 23/26/22/22 | 7/6/8/7 | 8/9/0/0 | 2x Titanite Chunk | 290 |
Imported Manchettes +9 | 24/27/23/23 | 7/6/8/7 | 8/9/0/0 | 3x Titanite Chunk | 310 |
Imported Manchettes +10 | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | 1x Titanite Slab | 350 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Infantry Gloves
|
In-Game Description
Gloves worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
Availability
Sold by Maughlin the Armourer.
General Information
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Infantry Gloves | 27/28/26/26 | 7/6/9/7 | 7/7/0/0 | 0 | 55 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Infantry Gloves +0 | 27/28/26/26 | 7/6/9/7 | 7/7/0/0 | N/A | N/A |
Infantry Gloves +1 | 29/30/28/28 | 7/6/9/7 | 7/7/0/0 | 1x Titanite Shard | 150 |
Infantry Gloves +2 | 32/33/31/31 | 8/7/10/8 | 8/8/0/0 | 2x Titanite Shard | 180 |
Infantry Gloves +3 | 35/36/34/34 | 9/8/11/9 | 9/9/0/0 | 3x Titanite Shard | 220 |
Infantry Gloves +4 | 37/39/36/36 | 9/8/12/9 | 9/9/0/0 | 1x Large Titanite Shard | 290 |
Infantry Gloves +5 | 40/42/39/39 | 10/9/13/10 | 10/10/0/0 | 2x Large Titanite Shard | 330 |
Infantry Gloves +6 | 43/44/42/42 | 11/10/13/11 | 11/11/0/0 | 3x Large Titanite Shard | 360 |
Infantry Gloves +7 | 46/47/44/44 | 11/10/14/11 | 11/11/0/0 | 1x Titanite Chunk | 430 |
Infantry Gloves +8 | 48/50/47/47 | 12/11/15/12 | 12/12/0/0 | 2x Titanite Chunk | 460 |
Infantry Gloves +9 | 51/53/50/50 | 13/12/16/13 | 13/13/0/0 | 3x Titanite Chunk | 500 |
Infantry Gloves +10 | 54/56/53/53 | 14/13/17/14 | 14/14/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Insolent Gloves
|
In-Game Description
Gloves worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
Availability
Sold by Grave Warden Agdayne.
- SotFS: Dropped by Insolent Knight.
General Information
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Insolent Gloves | 50/48/54/50 | 13/13/16/22 | 12/15/13/13 | 9 | 75 | 5.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Insolent Gloves +0 | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | - | - |
Insolent Gloves +1 | 55/52/59/55 | 14/14/17/13 | 13/16/14/14 | 1x Titanite Shard | 150 |
Insolent Gloves +2 | 60/57/64/60 | 15/19/15/14 | 14/18/15/15 | 2x Titanite Shard | 180 |
Insolent Gloves +3 | 65/62/70/65 | 16/16/20/15 | 15/19/16/16 | 3x Titanite Shard | 220 |
Insolent Gloves +4 | 70/67/75/70 | 18/18/22/16 | 16/21/17/17 | 1x Large Titanite Shard | 290 |
Insolent Gloves +5 | 75/72/81/75 | 19/19/24/18 | 17/22/19/19 | 2x Large Titanite Shard | 330 |
Insolent Gloves +6 | 80/76/86/80 | 20/20/25/19 | 18/24/20/20 | 3x Large Titanite Shard | 360 |
Insolent Gloves +7 | 85/81/91/85 | 22/22/27/20 | 19/25/21/21 | 1x Titanite Chunk | 440 |
Insolent Gloves +8 | 90/86/97/90 | 23/23/28/21 | 20/27/22/22 | 2x Titanite Chunk | 470 |
Insolent Gloves +9 | 95/91/102/95 | 24/24/30/22 | 21/28/23/23 | 3x Titanite Chunk | 510 |
Insolent Gloves +10 | 101/96/108/101 | 26/26/32/24 | 23/30/25/25 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ironclad Gauntlets
|
In-Game Description
Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
Availability
Ironclad Soldier drop.
General Information
Part of the Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ironclad Gauntlets | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | 23 | 90 | 9.4 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ironclad Gauntlets +0 | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | - | - |
Ironclad Gauntlets +1 | 93/85/100/93 | 13/15/8/13 | 6/25/0/0 | 1x Titanite Shard | 490 |
Ironclad Gauntlets +2 | 102/93/109/102 | 14/16/9/14 | 7/27/0/0 | 2x Titanite Shard | 620 |
Ironclad Gauntlets +3 | 110/101/118/110 | 15/17/10/15 | 7/29/0/0 | 3x Titanite Shard | 740 |
Ironclad Gauntlets +4 | 119/108/127/119 | 16/19/11/16 | 8/32/0/0 | 1x Large Titanite Shard | 980 |
Ironclad Gauntlets +5 | 127/116/136/127 | 18/20/12/18 | 8/34/0/0 | 2x Large Titanite Shard | 1100 |
Ironclad Gauntlets +6 | 136/124/145/136 | 19/21/12/19 | 9/36/0/0 | 3x Large Titanite Shard | 1230 |
Ironclad Gauntlets +7 | 144/131/154/144 | 20/23/13/20 | 9/39/0/0 | 1x Titanite Chunk | 1470 |
Ironclad Gauntlets +8 | 153/139/163/153 | 21/24/14/21 | 10/41/0/0 | 2x Titanite Chunk | 1590 |
Ironclad Gauntlets +9 | 161/147/172/161 | 22/25/15/22 | 10/43/0/0 | 3x Titanite Chunk | 1720 |
Ironclad Gauntlets +10 | 170/155/182/170 | 24/27/16/24 | 11/46/0/0 | 1x Titanite Slab | 1960 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ivory King Gauntlets
|
In-Game Description
Gauntlets of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
Availability
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
General Information
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ivory King Gauntlets | 70/56/72/70 | 10/17/6/11 | 12/14/0/0 | 12 | 55 | 5.0 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ivory King Gauntlets +0 | 70/56/72/70 | 10/17/6/11 | 11/13/0/0 | N/A | N/A |
Ivory King Gauntlets +1 | 73/58/75/73 | 11/18/6/12 | 12/14/0/0 | 1x Twinkling Titanite | 1090 |
Ivory King Gauntlets +2 | 76/61/79/76 | 12/20/7/13 | 13/15/0/0 | 1x Twinkling Titanite | 1360 |
Ivory King Gauntlets +3 | 80/64/82/80 | 13/21/7/14 | 14/16/0/0 | 2x Twinkling Titanite | 1630 |
Ivory King Gauntlets +4 | 83/67/86/83 | 14/23/8/15 | 15/17/0/0 | 2x Twinkling Titanite | 2170 |
Ivory King Gauntlets +5 | 87/70/90/87 | 15/25/9/16 | 16/19/0/0 | 3x Twinkling Titanite | 2440 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Jester's Gloves
|
In-Game Description
Boldly-colored jester's gloves.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Increases number of Souls acquired
Note: The effect of the Jester Gloves can be considered one of the better options in Dark Souls II, and is usually recommended for speed running and soul farming by most professionals.
Availability
Sold by Magerold of Lanafir.
General Information
- Part of the Jester's Set.
- Souls gained increased by 10%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Jester's Gloves | 26/28/26/26 | 15/15/15/15 | 16/12/16/10 | 0 | 45 | 2.3 | -/14/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Jester's Gloves +0 | 26/28/26/26 | 15/15/15/15 | 16/12/16/10 | N/A | N/A |
Jester's Gloves +1 | 28/30/28/28 | 16/16/16/16 | 17/13/17/11 | 1x Titanite Shard | 150 |
Jester's Gloves +2 | 31/33/31/31 | 18/18/18/18 | 19/14/19/12 | 2x Titanite Shard | 180 |
Jester's Gloves +3 | 34/36/33/33 | 19/19/19/19 | 20/15/20/13 | 3x Titanite Shard | 220 |
Jester's Gloves +4 | 36/39/36/36 | 21/21/21/21 | 22/16/22/14 | 1x Large Titanite Shard | 290 |
Jester's Gloves +5 | 39/42/38/38 | 22/22/22/22 | 24/18/23/15 | 2x Large Titanite Shard | 330 |
Jester's Gloves +6 | 42/44/41/41 | 24/24/24/24 | 25/19/25/16 | 3x Large Titanite Shard | 360 |
Jester's Gloves +7 | 44/47/43/43 | 25/25/25/25 | 27/20/26/17 | 1x Titanite Chunk | 440 |
Jester's Gloves +8 | 47/50/46/46 | 27/27/27/27 | 28/21/28/18 | 2x Titanite Chunk | 470 |
Jester's Gloves +9 | 50/53/48/48 | 28/28/28/28 | 30/22/29/19 | 3x Titanite Chunk | 510 |
Jester's Gloves +10 | 53/56/51/51 | 30/30/30/30 | 32/24/31/21 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
King's Gauntlets
|
In-Game Description
Guantlets of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
Availability
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
General Information
Part of the King's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
King's Gauntlets | 50/48/53/50 | 17/17/13/12 | 19/17/19/0 | 8 | 120 | 4.2 | 14/12/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
King's Gauntlets +0 | 50/48/53/50 | 17/17/13/12 | 19/17/19/0 | N/A | N/A |
King's Gauntlets +1 | 55/52/58/55 | 18/18/14/13 | 21/18/20/0 | 1 | 820 |
King's Gauntlets +2 | 60/57/63/60 | 20/20/15/14 | 23/20/22/0 | 1 | 1,020 |
King's Gauntlets +3 | 65/61/69/65 | 21/21/17/15 | 25/22/24/0 | 2 | 1,220 |
King's Gauntlets +4 | 70/66/74/70 | 23/23/18/16 | 27/24/26/0 | 2 | 1,630 |
King's Gauntlets +5 | 75/71/80/75 | 25/25/20/18 | 29/26/28/0 | 3 | 1,830 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Knight Gauntlets
|
In-Game Description
Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted these gauntlets
for their excellent functionality.
Availability
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
General Information
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Knight Gauntlets | 29/29/34/29 | 9/9/6/9 | 8/11/0/0 | 6 | 80 | 3.5 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Knight Gauntlets +0 | 29/29/34/29 | 9/9/6/9 | 8/11/0/0 | N/A | N/A |
Knight Gauntlets +1 | 32/31/37/32 | 9/10/6/9 | 8/12/0/0 | 1x Titanite Shard | 580 |
Knight Gauntlets +2 | 35/34/40/35 | 10/11/7/10 | 9/13/0/0 | 2x Titanite Shard | 720 |
Knight Gauntlets +3 | 38/37/43/38 | 11/12/8/11 | 10/14/0/0 | 3x Titanite Shard | 870 |
Knight Gauntlets +4 | 41/40/47/41 | 12/13/8/12 | 11/15/0/0 | 1x Large Titanite Shard | 1150 |
Knight Gauntlets +5 | 44/43/50/44 | 13/14/9/13 | 12/16/0/0 | 2x Large Titanite Shard | 1300 |
Knight Gauntlets +6 | 47/45/53/47 | 14/15/10/14 | 12/17/0/0 | 3x Large Titanite Shard | 1440 |
Knight Gauntlets +7 | 50/48/57/50 | 15/15/10/15 | 13/18/0/0 | 1x Titanite Chunk | 1730 |
Knight Gauntlets +8 | 53/51/60/53 | 16/17/11/16 | 14/19/0/0 | 2x Titanite Chunk | 1870 |
Knight Gauntlets +9 | 56/54/63/56 | 17/18/12/17 | 15/20/0/0 | 3x Titanite Chunk | 2020 |
Knight Gauntlets +10 | 59/57/67/59 | 18/19/13/18 | 16/22/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leather Gloves
|
In-Game Description
Gloves made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
Availability
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
General Information
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leather Gloves | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leather Gloves +0 | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | N/A | N/A |
Leather Gloves +1 | 42/45/40/40 | 15/9/20/16 | 17/14/0/0 | 1x Titanite Shard | 150 |
Leather Gloves +2 | 46/49/44/44 | 16/10/22/18 | 19/15/0/0 | 2x Titanite Shard | 180 |
Leather Gloves +3 | 50/53/48/48 | 18/11/24/19 | 20/16/0/0 | 3x Titanite Shard | 220 |
Leather Gloves +4 | 54/57/52/52 | 19/12/26/21 | 22/18/0/0 | 1x Large Titanite Shard | 290 |
Leather Gloves +5 | 58/61/56/56 | 21/13/28/22 | 23/19/0/0 | 2x Large Titanite Shard | 330 |
Leather Gloves +6 | 61/65/59/59 | 22/14/29/24 | 25/20/0/0 | 3x Large Titanite Shard | 360 |
Leather Gloves +7 | 65/69/63/63 | 23/15/31/25 | 26/22/0/0 | 1x Titanite Chunk | 440 |
Leather Gloves +8 | 69/73/67/67 | 25/16/33/27 | 28/23/0/0 | 2x Titanite Chunk | 470 |
Leather Gloves +9 | 73/77/71/71 | 26/17/35/28 | 29/24/0/0 | 3x Titanite Chunk | 510 |
Leather Gloves +10 | 77/82/75/75 | 28/18/37/30 | 31/26/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia Gauntlets
|
In-Game Description
Gauntlets of a Leydia pyromancer.
Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.
This invoked the ire of Fenito,
who branded them as transgressors.
Availability
Leydia Pyromancer drop.
General Information
Part of the Leydia White Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leydia Gauntlets | 17/18/16/16 | 11/11/9/14 | 8/7/6/9 | 0 | 50 | 1.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leydia Gauntlets +0 | 17/18/16/16 | 11/11/9/14 | 8/7/6/9 | N/A | N/A |
Leydia Gauntlets +1 | 18/19/17/17 | 12/12/10/15 | 8/7/6/10 | 1x Titanite Shard | 150 |
Leydia Gauntlets +2 | 20/21/19/19 | 13/13/11/16 | 9/8/7/11 | 2x Titanite Shard | 180 |
Leydia Gauntlets +3 | 21/23/20/20 | 14/14/12/18 | 10/9/7/12 | 3x Titanite Shard | 220 |
Leydia Gauntlets +4 | 23/25/22/22 | 15/15/13/19 | 11/10/8/13 | 1x Large Titanite Shard | 290 |
Leydia Gauntlets +5 | 25/27/24/24 | 16/16/14/21 | 12/11/9/14 | 2x Large Titanite Shard | 330 |
Leydia Gauntlets +6 | 26/28/25/25 | 17/17/15/22 | 12/11/9/15 | 3x Large Titanite Shard | 360 |
Leydia Gauntlets +7 | 28/30/27/27 | 18/18/15/23 | 13/12/10/15 | 1x Titanite Chunk | 440 |
Leydia Gauntlets +8 | 29/32/28/28 | 19/19/17/25 | 14/13/10/17 | 2x Titanite Chunk | 470 |
Leydia Gauntlets +9 | 31/34/30/30 | 20/20/18/26 | 15/14/11/18 | 3x Titanite Chunk | 510 |
Leydia Gauntlets +10 | 33/36/32/32 | 22/22/19/28 | 16/15/12/19 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Mage Cuffs
|
In-Game Description
Cuffs worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.
Effect: Improves casting speed.
Availability
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
General Information
- Part of the Lion Mage Set.
- Increases casting speed by ~5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Mage Cuffs | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | 0 | 40 | 1.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Mage Cuffs +0 | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | N/A | N/A |
Lion Mage Cuffs +1 | 27/28/25/25 | 26/20/21/26 | 12/12/14/31 | 1x Titanite Shard | 150 |
Lion Mage Cuffs +2 | 30/31/27/27 | 28/22/23/28 | 13/13/15/34 | 2x Titanite Shard | 180 |
Lion Mage Cuffs +3 | 32/34/29/29 | 30/24/25/30 | 14/14/16/37 | 3x Titanite Shard | 220 |
Lion Mage Cuffs +4 | 35/36/32/32 | 33/26/27/33 | 15/15/17/40 | 1x Large Titanite Shard | 290 |
Lion Mage Cuffs +5 | 37/39/34/34 | 35/28/29/35 | 16/16/19/43 | 2x Large Titanite Shard | 330 |
Lion Mage Cuffs +6 | 40/42/36/36 | 37/30/31/37 | 17/17/20/45 | 3x Large Titanite Shard | 360 |
Lion Mage Cuffs +7 | 42/44/39/39 | 40/32/33/40 | 18/18/21/48 | 1x Titanite Chunk | 400 |
Lion Mage Cuffs +8 | 45/47/41/41 | 42/34/35/42 | 19/19/22/51 | 2x Titanite Chunk | 470 |
Lion Mage Cuffs +9 | 47/50/43/43 | 44/36/37/44 | 20/20/23/54 | 3x Titanite Chunk | 510 |
Lion Mage Cuffs +10 | 50/53/46/46 | 47/38/39/47 | 22/22/25/57 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Warrior Cuffs
|
In-Game Description
Cuffs worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage.
Availability
Lion Clan Warrior drop.
General Information
- Part of the Lion Warrior Set.
- Reduces Falling Damage by approximately 150.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Warrior Cuffs | 24/25/24/24 | 10/10/10/19 | 7/7/19/35 | 0 | 40 | 1.3 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Warrior Cuffs +0 | 24/25/24/24 | 10/10/10/19 | 7/7/19/35 | N/A | N/A |
Lion Warrior Cuffs +1 | 26/27/26/26 | 11/11/11/20 | 7/7/20/38 | 1x Titanite Shard | 120 |
Lion Warrior Cuffs +2 | 29/30/28/28 | 12/12/12/22 | 8/8/22/42 | 2x Titanite Shard | 150 |
Lion Warrior Cuffs +3 | 31/32/31/31 | 13/13/13/24 | 9/8/24/45 | 3x Titanite Shard | 180 |
Lion Warrior Cuffs +4 | 34/35/33/33 | 14/14/14/26 | 9/9/26/49 | 1x Large Titanite Shard | 230 |
Lion Warrior Cuffs +5 | 36/37/36/36 | 15/15/15/28 | 10/10/28/52 | 2x Large Titanite Shard | 260 |
Lion Warrior Cuffs +6 | 39/40/38/38 | 16/16/16/29 | 11/10/29/56 | 3x Large Titanite Shard | 290 |
Lion Warrior Cuffs +7 | 41/42/40/40 | 17/17/17/31 | 11/11/31/59 | 1x Titanite Chunk | 350 |
Lion Warrior Cuffs +8 | 44/45/43/43 | 18/18/18/33 | 12/11/33/63 | 2x Titanite Chunk | 380 |
Lion Warrior Cuffs +9 | 46/47/45/45 | 19/19/19/35 | 13/12/35/66 | 3x Titanite Chunk | 410 |
Lion Warrior Cuffs +10 | 49/50/48/21 | 20/20/20/37 | 14/13/37/70 | 1x Titanite Slab | 460 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Llewellyn Gloves
|
In-Game Description
Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
Availability
Dark Souls 2:
- Stone Knight drop - rare.
Scholar of the First Sin:
- Gifted by Chancellor Wellager after defeating the Giant Lord.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Llewellyn Gloves | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 2 | 85 | 3.1 | -/-/-/- | D |
Notes
- Part of the Llewellyn Set.
Upgrades
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|---|---|---|---|---|
Llewellyn Gloves +0 | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | - | - |
Llewellyn Gloves +1 | 60/56/62/60 | 18/23/14/18 | 19/27/11/11 | 1x Twinkling Titanite | 630 |
Llewellyn Gloves +2 | 65/61/68/66 | 20/25/15/20 | 21/29/12/12 | 1x Twinkling Titanite | 790 |
Llewellyn Gloves +3 | 71/66/73/71 | 22/26/17/22 | 23/32/13/13 | 2x Twinkling Titanite | 940 |
Llewellyn Gloves +4 | 76/71/79/77 | 24/28/18/24 | 25/34/14/14 | 2x Twinkling Titanite | 1,260 |
Llewellyn Gloves +5 | 82/76/85/83 | 26/31/20/26 | 27/37/15/15 | 3x Twinkling Titanite | 1,410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Looking Glass Gauntlets
|
In-Game Description
Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
Availability
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
General Information
Part of the Looking Glass Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Looking Glass Gauntlets | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | 27 | 150 | 10.4 | 16/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Looking Glass Gauntlets +0 | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | N/A | N/A |
Looking Glass Gauntlets +1 | 155/135/178/155 | 19/21/35/19 | 18/37/0/0 | 1x Twinkling Titanite | 820 |
Looking Glass Gauntlets +2 | 166/145/191/166 | 20/23/37/20 | 19/40/0/0 | 1x Twinkling Titanite | 1020 |
Looking Glass Gauntlets +3 | 178/155/204/178 | 22/24/40/22 | 20/43/0/0 | 2x Twinkling Titanite | 1220 |
Looking Glass Gauntlets +4 | 189/165/217/189 | 23/26/42/23 | 21/46/0/0 | 2x Twinkling Titanite | 1630 |
Looking Glass Gauntlets +5 | 201/175/230/201 | 25/28/45/25 | 23/49/0/0 | 3x Twinkling Titanite | 1830 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Loyce Gauntlets
|
In-Game Description
Gauntlets of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.
Availability
Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.
General Information
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Loyce Gauntlets | 60/57/64/60 | 16/10/6/10 | 11/13/0/0 | 10 | 85 | 4.4 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Loyce Gauntlets +0 | 60/57/64/60 | 16/10/6/10 | 11/13/0/0 | N/A | N/A |
Loyce Gauntlets +1 | 62/59/67/62 | 17/11/6/11 | 12/14/0/0 | 1x Twinkling Titanite | 630 |
Loyce Gauntlets +2 | 65/62/70/65 | 19/12/7/12 | 13/15/0/0 | 1x Twinkling Titanite | 790 |
Loyce Gauntlets +3 | 68/65/73/68 | 20/13/7/13 | 14/16/0/0 | 2x Twinkling Titanite | 940 |
Loyce Gauntlets +4 | 71/68/76/71 | 22/14/8/14 | 15/17/0/0 | 2x Twinkling Titanite | 1,260 |
Loyce Gauntlets +5 | 74/71/80/74 | 24/15/9/15 | 16/19/0/0 | 3x Twinkling Titanite | 1,410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lucatiel's Gloves
|
In-Game Description
Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.
Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.
It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?
Availability
- Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
General Information
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lucatiel's Gloves | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | 0 | 65 | 2.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lucatiel's Gloves +0 | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | N/A | N/A |
Lucatiel's Gloves +1 | 27/29/27/27 | 15/13/16/15 | 12/9/5/9 | 1x Titanite Shard | 200 |
Lucatiel's Gloves +2 | 30/32/29/29 | 16/14/18/16 | 13/10/5/10 | 2x Titanite Shard | 250 |
Lucatiel's Gloves +3 | 32/35/32/32 | 18/15/19/18 | 14/11/6/11 | 3x Titanite Shard | 300 |
Lucatiel's Gloves +4 | 35/38/34/34 | 19/17/21/19 | 15/12/6/12 | 1x Large Titanite Shard | 390 |
Lucatiel's Gloves +5 | 38/41/37/37 | 21/18/22/21 | 16/13/7/13 | 2x Large Titanite Shard | 440 |
Lucatiel's Gloves +6 | 40/43/39/39 | 22/19/24/22 | 17/13/7/14 | 3x Large Titanite Shard | 490 |
Lucatiel's Gloves +7 | 43/46/41/41 | 23/21/25/23 | 18/14/7/15 | 1x Titanite Chunk | 590 |
Lucatiel's Gloves +8 | 45/49/44/44 | 25/22/27/25 | 19/15/8/16 | 2x Titanite Chunk | 640 |
Lucatiel's Gloves +9 | 48/52/46/46 | 26/23/28/26 | 20/16/8/17 | 3x Titanite Chunk | 680 |
Lucatiel's Gloves +10 | 51/55/49/49 | 28/25/30/28 | 22/17/9/18 | 1x Titanite Slab | 780 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mad Warrior Gauntlets
|
In-Game Description
Gauntlets from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.
Availability
Mad Warrior drop (very rare).
Prowlers drop.
General Information
Part of the Mad Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mad Warrior Gauntlets | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | 12 | 75 | 7.4 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mad Warrior Gauntlets +0 | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | - | - |
Mad Warrior Gauntlets +1 | 111/111/116/106 | 18/17/13/18 | 23/23/21/21 | 1x Twinkling Titanite | 630 |
Mad Warrior Gauntlets +2 | 121/121/127/116 | 20/19/14/20 | 25/25/23/23 | 1x Twinkling Titanite | 790 |
Mad Warrior Gauntlets +3 | 131/131/138/125 | 21/20/15/21 | 27/27/25/25 | 2x Twinkling Titanite | 940 |
Mad Warrior Gauntlets +4 | 141/141/149/135 | 23/22/16/23 | 29/29/27/27 | 2x Twinkling Titanite | 1260 |
Mad Warrior Gauntlets +5 | 152/152/160/145 | 25/24/18/25 | 32/32/29/29 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Manchettes of Judgment
|
In-Game Description
Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.
Availability
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
General Information
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Manchettes of Judgment | 35/38/34/34 | 18/15/13/16 | 9/10/0/20 | 0 | 50 | 1.8 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Manchettes of Judgment +0 | 35/38/34/34 | 18/15/13/16 | 9/10/0/20 | N/A | N/A |
Manchettes of Judgment +1 | 38/41/37/37 | 19/16/14/17 | 10/11/0/21 | 1 | 420 |
Manchettes of Judgment +2 | 42/45/40/40 | 21/17/15/19 | 11/12/0/23 | 1 | 530 |
Manchettes of Judgment +3 | 45/49/44/44 | 23/19/16/20 | 12/13/0/25 | 2 | 630 |
Manchettes of Judgment +4 | 49/53/47/47 | 25/20/17/22 | 13/14/0/27 | 2 | 840 |
Manchettes of Judgment +5 | 53/57/51/51 | 27/22/19/24 | 14/15/0/29 | 3 | 940 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Manikin Gloves
|
In-Game Description
Gloves of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.
Availability
Manikin drop.
General Information
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Manikin Gloves | 24/25/23/23 | 12/11/14/15 | 14/20/6/0 | 0 | 65 | 1.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Manikin Gloves +0 | 24/25/23/23 | 12/11/14/15 | 14/20/6/0 | N/A | N/A |
Manikin Gloves +1 | 26/27/25/25 | 13/12/15/16 | 15/21/6/0 | 1x Titanite Shard | 150 |
Manikin Gloves +2 | 28/30/27/27 | 14/13/17/18 | 16/23/7/0 | 2x Titanite Shard | 180 |
Manikin Gloves +3 | 31/32/29/29 | 15/14/18/19 | 18/25/8/0 | 3x Titanite Shard | 220 |
Manikin Gloves +4 | 33/35/32/32 | 16/15/20/21 | 19/27/8/0 | 1x Large Titanite Shard | 290 |
Manikin Gloves +5 | 36/38/34/34 | 18/17/21/22 | 21/29/9/0 | 2x Large Titanite Shard | 330 |
Manikin Gloves +6 | 38/40/36/36 | 19/18/23/24 | 22/31/10/0 | 3x Large Titanite Shard | 360 |
Manikin Gloves +7 | 40/43/39/39 | 20/19/24/25 | 23/33/10/0 | 1x Titanite Chunk | 440 |
Manikin Gloves +8 | 43/45/41/41 | 21/20/26/27 | 25/35/11/0 | 2x Titanite Chunk | 470 |
Manikin Gloves +9 | 45/48/43/43 | 22/21/27/28 | 26/37/12/0 | 3x Titanite Chunk | 510 |
Manikin Gloves +10 | 48/51/46/46 | 24/23/29/30 | 28/39/13/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mastodon Gauntlets
|
In-Game Description
Gauntlets worn by the Primal Knights
of Drangleic castle.
Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
Availability
Primal Knight drop in Drangleic Castle.
General Information
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mastodon Gauntlets | 88/82/95/88 | 10/12/6/10 | 14/16/0/0 | 20 | 90 | 8.8 | 16/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mastodon Gauntlets +0 | 88/82/95/88 | 10/12/6/10 | 14/16/0/0 | N/A | N/A |
Mastodon Gauntlets +1 | 96/90/104/96 | 11/13/6/11 | 15/17/0/0 | 1x Titanite Shard | 580 |
Mastodon Gauntlets +2 | 105/98/113/105 | 12/14/7/12 | 16/19/0/0 | 2x Titanite Shard | 720 |
Mastodon Gauntlets +3 | 114/106/123/114 | 13/15/7/13 | 17/20/0/0 | 3x Titanite Shard | 870 |
Mastodon Gauntlets +4 | 123/114/132/123 | 14/16/8/14 | 19/22/0/0 | 1x Large Titanite Shard | 1150 |
Mastodon Gauntlets +5 | 132/122/142/132 | 15/17/9/15 | 20/24/0/0 | 2x Large Titanite Shard | 1300 |
Mastodon Gauntlets +6 | 140/130/151/140 | 16/18/9/16 | 21/25/0/0 | 3x Large Titanite Shard | 1440 |
Mastodon Gauntlets +7 | 149/138/160/149 | 17/19/10/17 | 23/27/0/0 | 1x Titanite Chunk | 1730 |
Mastodon Gauntlets +8 | 158/146/170/158 | 18/20/10/18 | 24/28/0/0 | 2x Titanite Chunk | 1870 |
Mastodon Gauntlets +9 | 167/154/179/167 | 19/21/11/19 | 25/30/0/0 | 3x Titanite Chunk | 2020 |
Mastodon Gauntlets +10 | 176/163/189/176 | 20/23/12/20 | 27/32/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Monastery Long Gloves
|
In-Game Description
Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
Availability
Painting Guardian Phantom drop - rare.
General Information
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Monastery Long Gloves | 32/34/30/30 | 29/21/18/21 | 36/23/20/24 | 0 | 55 | 0.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Monastery Long Gloves +0 | 32/34/30/30 | 29/21/18/21 | 36/23/20/24 | N/A | N/A |
Monastery Long Gloves +1 | 35/37/33/33 | 31/23/20/23 | 39/25/22/26 | 1 | 210 |
Monastery Long Gloves +2 | 38/40/36/36 | 34/25/22/25 | 43/27/24/28 | 1 | 270 |
Monastery Long Gloves +3 | 45/47/42/42 | 40/28/26/28 | 50/31/28/33 | 2 | 420 |
Monastery Long Gloves +4 | 45/47/42/42 | 40/28/26/28 | 50/31/28/33 | 2 | 420 |
Monastery Long Gloves +5 | 49/51/45/45 | 43/31/28/31 | 54/34/30/36 | 3 | 470 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Moon Butterfly Cuffs
|
In-Game Description
Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted
Effect: Poisons nearby foes
Availability
Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
General Information
- Part of the Moon Butterfly Set.
- Poisons nearby characters (this includes friendly NPCs).
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Moon Butterfly Cuffs | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | 0 | 35 | 0.8 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Moon Butterfly Cuffs +0 | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | - | - |
Moon Butterfly Cuffs +1 | 29/33/28/28 | 15/10/15/13 | 28/12/16/17 | 1x Twinkling Titanite | 280 |
Moon Butterfly Cuffs +2 | 32/36/31/31 | 16/11/17/14 | 31/13/17/19 | 1x Twinkling Titanite | 340 |
Moon Butterfly Cuffs +3 | 35/39/33/33 | 18/12/18/15 | 33/14/19/20 | 2x Twinkling Titanite | 410 |
Moon Butterfly Cuffs +4 | 38/42/36/36 | 19/13/20/16 | 36/15/20/22 | 2x Twinkling Titanite | 550 |
Moon Butterfly Cuffs +5 | 41/45/39/39 | 21/14/22/18 | 39/17/22/34 | 3x Twinkling Titanite | 610 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Northwarder Manchettes
|
In-Game Description
Manchettes of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
Availability
Frozen Eleum Loyce treasure.
General Information
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 12.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Northwarder Manchettes | 30/31/28/29 | 14/14/19/16 | 36/13/0/8 | 0 | 55 | 1.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Northwarder Manchettes +0 | 30/31/28/29 | 14/14/19/16 | 35/13/0/8 | - | - |
Northwarder Manchettes +1 | 30/31/28/29 | 14/14/19/16 | 36/13/0/8 | 1x Titanite Shard | 260 |
Northwarder Manchettes +2 | 31/32/29/30 | 15/15/20/17 | 38/14/0/8 | 2x Titanite Shard | 320 |
Northwarder Manchettes +3 | 32/33/30/31 | 16/16/21/18 | 40/14/0/9 | 3x Titanite Shard | 380 |
Northwarder Manchettes +4 | 32/33/30/31 | 16/16/22/18 | 41/15/0/9 | 1x Large Titanite Shard | 510 |
Northwarder Manchettes +5 | 33/34/31/32 | 17/17/23/19 | 43/15/0/10 | 2x Large Titanite Shard | 570 |
Northwarder Manchettes +6 | 34/35/32/33 | 18/18/24/20 | 45/16/0/10 | 3x Large Titanite Shard | 630 |
Northwarder Manchettes +7 | 34/35/32/33 | 18/18/25/20 | 46/17/0/10 | 1x Titanite Chunk | 760 |
Northwarder Manchettes +8 | 35/36/33/34 | 19/19/26/21 | 48/17/0/11 | 2x Titanite Chunk | 820 |
Northwarder Manchettes +9 | 36/37/34/35 | 20/20/27/22 | 50/18/0/11 | 3x Titanite Chunk | 890 |
Northwarder Manchettes +10 | 37/38/35/36 | 21/21/28/23 | 52/19/0/12 | 1x Titanite Slab | 1010 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Ironclad Gauntlets
|
In-Game Description
Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Availability
Old Ironclad Soldier drop.
General Information
Part of the Old Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Ironclad Gauntlets | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | 21 | 45 | 9.4 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Ironclad Gauntlets +0 | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | N/A | N/A |
Old Ironclad Gauntlets +1 | 80/73/87/80 | 9/11/7/9 | 4/19/0/0 | 1x Titanite Shard | 580 |
Old Ironclad Gauntlets +2 | 87/80/95/87 | 10/12/8/10 | 4/21/0/0 | 2x Titanite Shard | 720 |
Old Ironclad Gauntlets +3 | 94/87/103/94 | 11/13/8/11 | 5/23/0/0 | 3x Titanite Shard | 870 |
Old Ironclad Gauntlets +4 | 102/93/111/102 | 12/14/9/12 | 5/25/0/0 | 1x Large Titanite Shard | 1150 |
Old Ironclad Gauntlets +5 | 109/100/119/109 | 13/15/10/13 | 6/26/0/0 | 2x Large Titanite Shard | 1300 |
Old Ironclad Gauntlets +6 | 116/107/127/116 | 14/16/10/14 | 6/28/0/0 | 3x Large Titanite Shard | 1440 |
Old Ironclad Gauntlets +7 | 124/113/135/124 | 15/17/11/15 | 6/30/0/0 | 1x Titanite Chunk | 1730 |
Old Ironclad Gauntlets +8 | 131/120/143/131 | 16/18/11/13 | 7/32/0/0 | 2x Titanite Chunk | 1870 |
Old Ironclad Gauntlets +9 | 138/127/151/138 | 17/19/12/17 | 7/34/0/0 | 3x Titanite Chunk | 2020 |
Old Ironclad Gauntlets +10 | 146/134/159/146 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Knight Gauntlets
|
In-Game Description
Old undated Gauntlets.
How old could these nearly-crumbling gauntlets be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes it's flash of great power…
Availability
Old Knight drop.
General Information
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Knight Gauntlets | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | 22 | 20 | 8.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Knight Gauntlets +0 | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | - | - |
Old Knight Gauntlets +1 | 94/88/98/94 | 8/8/5/8 | 6/16/0/0 | 1x Titanite Shard | 580 |
Old Knight Gauntlets +2 | 103/96/107/103 | 9/9/6/9 | 7/17/0/0 | 2x Titanite Shard | 720 |
Old Knight Gauntlets +3 | 111/104/116/111 | 10/10/6/10 | 7/19/0/0 | 3x Titanite Shard | 870 |
Old Knight Gauntlets +4 | 120/112/125/120 | 10/10/7/10 | 8/20/0/0 | 1x Large Titanite Shard | 1,150 |
Old Knight Gauntlets +5 | 128/120/134/128 | 11/11/7/11 | 8/22/0/0 | 2x Large Titanite Shard | 1,300 |
Old Knight Gauntlets +6 | 137/128/143/137 | 12/12/8/12 | 9/23/0/0 | 3x Large Titanite Shard | 1,440 |
Old Knight Gauntlets +7 | 145/136/152/145 | 12/12/8/12 | 9/24/0/0 | 1x Titanite Chunk | 1,730 |
Old Knight Gauntlets +8 | 154/144/161/154 | 13/13/9/13 | 10/26/0/0 | 2x Titanite Chunk | 1,870 |
Old Knight Gauntlets +9 | 162/152/170/162 | 14/14/9/14 | 10/27/0/0 | 3x Titanite Chunk | 2,020 |
Old Knight Gauntlets +10 | 171/160/179/171 | 15/15/10/15 | 11/29/0/0 | 1x Titanite Slab | 2,300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Pate's Gloves
|
In-Game Description
Although they appear to be common gloves,
they have been meticulously customized.
Belonged to mild-mannered Pate.
They have been considerably altered.
Perhaps they were pillaged.
Availability
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
General Information
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Pate's Gloves | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | 0 | 70 | 3.5 | -/-/-/- | D |
Upgrades
Requires Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Pate's Gloves +0 | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | N/A | N/A |
Pate's Gloves +1 | 41/44/41/41 | 14/8/17/14 | 15/13/0/0 | 1x Titanite Shard | 290 |
Pate's Gloves +2 | 45/48/45/45 | 15/9/19/15 | 16/14/0/0 | 2x Titanite Shard | 360 |
Pate's Gloves +3 | 49/52/49/49 | 16/10/20/16 | 17/15/0/0 | 3x Titanite Shard | 440 |
Pate's Gloves +4 | 53/56/52/52 | 17/11/22/18 | 19/16/0/0 | 1x Large Titanite Shard | 580 |
Pate's Gloves +5 | 57/60/56/56 | 19/12/23/19 | 20/18/0/0 | 2x Large Titanite Shard | 650 |
Pate's Gloves +6 | 61/64/60/60 | 20/12/25/20 | 21/19/0/0 | 3x Large Titanite Shard | 720 |
Pate's Gloves +7 | 65/68/63/63 | 21/13/26/22 | 23/20/0/0 | 1x Titanite Chunk | 870 |
Pate's Gloves +8 | 69/72/67/67 | 22/14/28/23 | 24/21/0/0 | 2x Titanite Chunk | 940 |
Pate's Gloves +9 | 73/76/71/71 | 23/15/29/24 | 25/22/0/0 | 3x Titanite Chunk | 1,010 |
Pate's Gloves +10 | 77/80/75/75 | 25/16/31/26 | 27/24/0/0 | 1x Titanite Slab | 1,150 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Peasant Long Gloves
|
In-Game Description
Long gloves commonly worn by peasants.
Normal workwear, more fit for farming
than fighting.
Availability
Undead Peasant drop.
General Information
- Part of the Peasant Set.
- Raises Adaptability by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Peasant Long Gloves | 12/13/11/11 | 5/6/7/5 | 9/7/0/0 | 0 | 45 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Peasant Long Gloves +0 | 12/13/11/11 | 5/6/7/5 | 9/7/0/0 | N/A | N/A |
Peasant Long Gloves +1 | 13/14/12/12 | 5/6/7/5 | 9/7/0/0 | 1x Titanite Shard | 130 |
Peasant Long Gloves +2 | 14/15/13/13 | 6/7/8/6 | 10/8/0/0 | 2x Titanite Shard | 160 |
Peasant Long Gloves +3 | 15/16/14/14 | 6/7/9/6 | 11/9/0/0 | 3x Titanite Shard | 190 |
Peasant Long Gloves +4 | 16/18/15/15 | 7/8/10/7 | 12/9/0/0 | 1x Large Titanite Shard | 250 |
Peasant Long Gloves +5 | 18/19/17/17 | 8/9/11/8 | 13/10/0/0 | 2x Large Titanite Shard | 280 |
Peasant Long Gloves +6 | 19/20/18/18 | 8/9/11/8 | 13/11/0/0 | 3x Large Titanite Shard | 310 |
Peasant Long Gloves +7 | 20/22/19/19 | 9/10/12/9 | 14/11/0/0 | 1x Titanite Chunk | 370 |
Peasant Long Gloves +8 | 21/23/20/20 | 9/10/13/9 | 15/12/0/0 | 2x Titanite Chunk | 400 |
Peasant Long Gloves +9 | 22/24/21/21 | 10/11/14/10 | 16/13/0/0 | 3x Titanite Chunk | 430 |
Peasant Long Gloves +10 | 24/26/23/23 | 11/12/15/11 | 17/14/0/0 | 1x Titanite Slab | 490 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Penal Handcuffs
|
In-Game Description
Hand restraints of the Lost Sinner.
Increases the power of pyromancy.
A device used to restrict use of the hands.
by now no one knows who this was used to
punish, of for what reason..
Effect: Raises power of pyromancies
Availability
Sold by Maughlin the Armourer after defeating the Lost Sinner.
General Information
- Part of the Penal Set.
- Increases the damage of Pyromancies by ~7.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Penal Handcuffs | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | 0 | 55 | 4.8 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Penal Handcuffs +0 | 55/57/57/50 | 21/35/19/25 | 11/9/22/29 | N/A | N/A |
Penal Handcuffs +1 | 60/62/62/55 | 23/38/20/27 | 12/9/24/32 | 1x Twinkling Titanite | 280 |
Penal Handcuffs +2 | 65/68/68/60 | 25/42/22/29 | 13/10/26/35 | 1x Twinkling Titanite | 340 |
Penal Handcuffs +3 | 71/73/73/65 | 27/45/24/32 | 14/11/29/38 | 2x Twinkling Titanite | 410 |
Penal Handcuffs +4 | 76/79/79/70 | 29/49/26/34 | 15/12/31/41 | 2x Twinkling Titanite | 550 |
Penal Handcuffs +5 | 82/85/85/75 | 32/53/28/37 | 16/13/34/44 | 3x Twinkling Titanite | 610 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Priestess Gloves
|
In-Game Description
Gloves worn by Drangleic clerics.
The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.
It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.
Availability
Scholar of the First Sin:
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
Dark Souls 2 & Scholar of the First Sin:
- Dark Priestess drop - rare.
- Invader Merciless Roenna drop - rare.
General Information
Part of the Priestess Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Priestess Gloves | 17/18/17/17 | 11/10/15/12 | 7/7/8/8 | 0 | 50 | 0.9 | -/-/-/- | E |
Notes
- Part of the Priestess Set.
Upgrades
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Priestess Gloves +0 | 17/18/17/17 | 11/10/15/12 | 7/7/8/8 | N/A | N/A |
Priestess Gloves +1 | 18/19/18/18 | 12/11/16/13 | 7/7/8/8 | 1x Titanite Shard | 120 |
Priestess Gloves +2 | 20/21/20/20 | 13/12/17/14 | 8/8/9/9 | 1x Titanite Shard | 150 |
Priestess Gloves +3 | 22/23/21/21 | 14/13/19/15 | 9/9/10/10 | 2x Titanite Shard | 180 |
Priestess Gloves +4 | 23/24/23/23 | 15/14/20/16 | 9/9/11/11 | 1x Large Titanite Shard | 230 |
Priestess Gloves +5 | 25/26/25/25 | 15/15/22/18 | 10/10/12/12 | 1x Large Titanite Shard | 260 |
Priestess Gloves +6 | 27/28/26/26 | 17/16/23/19 | 11/11/13/13 | 2x Large Titanite Shard | 290 |
Priestess Gloves +7 | 28/29/28/28 | 18/17/24/20 | 11/11/14/14 | 1x Titanite Chunk | 350 |
Priestess Gloves +8 | 30/31/29/29 | 19/18/26/21 | 12/12/15/15 | 1x Titanite Chunk | 380 |
Priestess Gloves +9 | 32/33/31/31 | 19/19/27/22 | 13/13/16/16 | 2x Titanite Chunk | 410 |
Priestess Gloves +10 | 34/35/33/33 | 21/21/29/24 | 14/14/17/17 | 1x Titanite Slab | 460 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Prisoner's Gloves
|
In-Game Description
Rags worn by imprisoned hollows.
This appears to have been worn on the arms.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Availability
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
General Information
Part of the Prisoner's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Prisoner's Gloves | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 0 | 25 | 1.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Prisoner's Gloves +0 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | N/A | N/A |
Prisoner's Gloves +1 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 1x Titanite Shard | 70 |
Prisoner's Gloves +2 | 6/7/5/5 | 6/6/8/7 | 7/5/0/0 | 1x Titanite Shard | 90 |
Prisoner's Gloves +3 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 2x Titanite Shard | 110 |
Prisoner's Gloves +4 | 7/8/6/6 | 7/7/10/8 | 8/6/0/0 | 1x Large Titanite Shard | 140 |
Prisoner's Gloves +5 | 7/8/7/7 | 7/8/11/9 | 9/6/0/0 | 1x Large Titanite Shard | 160 |
Prisoner's Gloves +6 | 8/9/7/7 | 8/8/11/9 | 9/7/0/0 | 2x Large Titanite Shard | 180 |
Prisoner's Gloves +7 | 8/9/7/7 | 8/9/12/10 | 10/7/0/0 | 1x Titanite Chunk | 210 |
Prisoner's Gloves +8 | 9/10/8/8 | 9/9/13/10 | 10/8/0/0 | 1x Titanite Chunk | 230 |
Prisoner's Gloves +9 | 9/10/8/8 | 9/10/14/11 | 11/8/0/0 | 2x Titanite Chunk | 250 |
Prisoner's Gloves +10 | 10/11/9/9 | 10/11/15/12 | 12/9/0/0 | 1x Titanite Slab | 280 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Raime's Gauntlets
|
In-Game Description
Armor worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
Availability
Sold by Magerold of Lanafir after defeating the Fume Knight.
General Information
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Raime's Gauntlets | 67/59/72/76 | 14/19/9/24 | 7/22/0/0 | 9 | 85 | 5.0 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Raime's Gauntlets +0 | 67/59/72/76 | 14/19/9/24 | 7/22/0/0 | - | - |
Raime's Gauntlets +1 | 70/61/75/79 | 15/20/9/26 | 7/24/0/0 | 1 | 1090 |
Raime's Gauntlets +2 | 73/64/79/83 | 16/22/10/28 | 8/26/0/0 | 1 | 1360 |
Raime's Gauntlets +3 | 76/67/82/87 | 18/24/11/31 | 8/28/0/0 | 2 | 1630 |
Raime's Gauntlets +4 | 79/70/86/91 | 19/26/12/33 | 9/30/0/0 | 2 | 2170 |
Raime's Gauntlets +5 | 83/73/90/95 | 21/28/13/36 | 10/32/0/0 | 3 | 2440 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rampart Golem Gauntlets
|
In-Game Description
Gauntlets of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
Availability
Rampart Golem drop.
General Information
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rampart Golem Gauntlets | 127/105/135/127 | 16/15/14/16 | 15/22/0/22 | 16 | 70 | 8.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rampart Golem Gauntlets +0 | 127/105/135/127 | 16/15/14/16 | 15/22/0/22 | N/A | N/A |
Rampart Golem Gauntlets +1 | 133/110/141/133 | 17/16/15/17 | 16/24/0/24 | 1x Twinkling Titanite | 840 |
Rampart Golem Gauntlets +2 | 139/115/148/139 | 19/17/16/18 | 17/26/0/26 | 1x Twinkling Titanite | 1050 |
Rampart Golem Gauntlets +3 | 145/120/154/145 | 20/19/18/20 | 19/28/0/28 | 2x Twinkling Titanite | 1260 |
Rampart Golem Gauntlets +4 | 151/125/161/151 | 22/20/19/21 | 20/30/0/30 | 2x Twinkling Titanite | 1670 |
Rampart Golem Gauntlets +5 | 158/131/168/158 | 24/22/21/23 | 22/33/0/32 | 3x Twinkling Titanite | 1880 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rogue Gauntlets
|
In-Game Description
Gauntlets worn by Hollowed thieves.
Despite their crude appearance,
these gauntlets are surprisingly sturdy.
Availability
- Huntsman's Copse
- Dropped by Rogues.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
General Information
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rogue Gauntlets | 29/28/29/29 | 9/11/10/12 | 11/10/0/0 | 0 | 55 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rogue Gauntlets +0 | 29/28/29/29 | 9/11/10/12 | 11/10/0/0 | N/A | N/A |
Rogue Gauntlets +1 | 31/30/31/31 | 9/12/11/13 | 12/11/0/0 | 1x Titanite Shard | 580 |
Rogue Gauntlets +2 | 34/33/34/34 | 10/13/12/14 | 13/12/0/0 | 2x Titanite Shard | 720 |
Rogue Gauntlets +3 | 37/36/37/37 | 11/14/13/15 | 14/13/0/0 | 3x Titanite Shard | 870 |
Rogue Gauntlets +4 | 40/38/40/40 | 12/15/14/16 | 15/14/0/0 | 1x Large Titanite Shard | 1150 |
Rogue Gauntlets +5 | 43/41/43/43 | 13/16/15/18 | 16/15/0/0 | 2x Large Titanite Shard | 1300 |
Rogue Gauntlets +6 | 45/44/46/46 | 14/17/16/19 | 17/16/0/0 | 3x Large Titanite Shard | 1440 |
Rogue Gauntlets +7 | 48/46/49/49 | 15/18/17/20 | 18/17/0/0 | 1x Titanite Chunk | 1730 |
Rogue Gauntlets +8 | 51/49/52/52 | 16/19/18/21 | 19/18/0/0 | 2x Titanite Chunk | 1870 |
Rogue Gauntlets +9 | 54/52/55/55 | 17/20/19/22 | 20/19/0/0 | 3x Titanite Chunk | 2020 |
Rogue Gauntlets +10 | 57/55/58/58 | 18/22/21/24 | 22/21/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Soldier Gauntlets
|
In-Game Description
Royal Drangleic soldier Gauntlets.
Equipment crafted by the royal blacksmith. Finely polished
and ready for battle.
Availability
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
General Information
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Soldier Gauntlets | 32/31/34/33 | 10/10/7/10 | 9/10/0/0 | 6 | 70 | 3.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Soldier Gauntlets +0 | 32/31/34/33 | 10/10/7/10 | 9/10/0/0 | N/A | N/A |
Royal Soldier Gauntlets +1 | 35/34/37/36 | 11/11/7/11 | 9/10/0/0 | 1x Titanite Shard | 580 |
Royal Soldier Gauntlets +2 | 38/37/40/39 | 12/12/8/12 | 10/11/0/0 | 2x Titanite Shard | 720 |
Royal Soldier Gauntlets +3 | 41/40/44/42 | 13/13/9/13 | 11/12/0/0 | 3x Titanite Shard | 870 |
Royal Soldier Gauntlets +4 | 45/43/47/46 | 14/14/9/14 | 12/13/0/0 | 1x Large Titanite Shard | 1150 |
Royal Soldier Gauntlets +5 | 48/46/51/49 | 15/15/10/15 | 13/14/0/0 | 2x Large Titanite Shard | 1300 |
Royal Soldier Gauntlets +6 | 51/49/54/52 | 16/16/11/16 | 13/15/0/0 | 3x Large Titanite Shard | 1440 |
Royal Soldier Gauntlets +7 | 55/52/57/56 | 17/17/11/17 | 14/16/0/0 | 1x Titanite Chunk | 1730 |
Royal Soldier Gauntlets +8 | 58/55/61/59 | 18/18/12/18 | 15/17/0/0 | 2x Titanite Chunk | 1870 |
Royal Soldier Gauntlets +9 | 61/58/64/62 | 19/19/13/19 | 16/18/0/0 | 3x Titanite Chunk | 2020 |
Royal Soldier Gauntlets +10 | 65/62/68/66 | 20/21/14/20 | 17/19/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Swordsman Gloves
|
In-Game Description
Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
Availability
Royal Swordsman drop.
General Information
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Swordsman Gloves | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | 10 | 75 | 6.1 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Swordsman Gloves +0 | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | N/A | N/A |
Royal Swordsman Gloves +1 | 60/52/67/62 | 13/17/9/13 | 7/17/0/0 | 1x Titanite Shard | 580 |
Royal Swordsman Gloves +2 | 66/57/73/68 | 14/19/10/14 | 8/19/0/0 | 2x Titanite Shard | 720 |
Royal Swordsman Gloves +3 | 71/62/79/74 | 15/20/11/15 | 9/20/0/0 | 3x Titanite Shard | 870 |
Royal Swordsman Gloves +4 | 77/67/85/79 | 17/22/12/17 | 10/22/0/0 | 1x Large Titanite Shard | 1150 |
Royal Swordsman Gloves +5 | 82/72/91/85 | 18/24/13/18 | 11/24/0/0 | 2x Large Titanite Shard | 1300 |
Royal Swordsman Gloves +6 | 88/76/97/91 | 19/25/13/19 | 11/25/0/0 | 3x Large Titanite Shard | 1440 |
Royal Swordsman Gloves +7 | 93/81/103/96 | 21/27/14/21 | 12/27/0/0 | 1x Titanite Chunk | 1730 |
Royal Swordsman Gloves +8 | 99/86/109/102 | 22/29/15/22 | 13/29/0/0 | 2x Titanite Chunk | 1880 |
Royal Swordsman Gloves +9 | 104/91/115/108 | 23/30/16/23 | 14/30/0/0 | 3x Titanite Chunk | 2020 |
Royal Swordsman Gloves +10 | 110/96/122/114 | 25/32/17/25 | 15/32/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ruin Gauntlets
|
In-Game Description
Gauntlets worn by the jailer's
creation, the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.
Availability
Ruin Sentinel drop (rare).
General Information
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ruin Gauntlets | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | 10 | 105 | 6.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ruin Gauntlets +0 | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | N/A | N/A |
Ruin Gauntlets +1 | 90/82/97/92 | 21/24/14/21 | 13/28/37/0 | 1x Twinkling Titanite | 630 |
Ruin Gauntlets +2 | 98/89/106/100 | 23/26/15/23 | 14/31/40/0 | 1x Twinkling Titanite | 790 |
Ruin Gauntlets +3 | 106/97/115/109 | 25/28/17/25 | 15/33/44/0 | 2x Twinkling Titanite | 940 |
Ruin Gauntlets +4 | 114/104/124/117 | 27/30/18/27 | 16/36/47/0 | 2x Twinkling Titanite | 1260 |
Ruin Gauntlets +5 | 123/112/133/126 | 29/32/20/29 | 17/39/51/0 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rusted Mastodon Gauntlets
|
In-Game Description
Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
Availability
Primal Knight drop in Doors of Pharros.
General Information
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rusted Mastodon Gauntlets | 74/69/79/74 | 10/11/7/10 | 13/15/0/0 | 13 | 40 | 7.8 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rusted Mastodon Gauntlets +0 | 74/69/79/74 | 8/9/4/8 | 11/12/0/0 | N/A | N/A |
Rusted Mastodon Gauntlets +1 | 81/75/86/81 | 8/9/4/8 | 12/13/0/0 | 1x Titanite Shard | 490 |
Rusted Mastodon Gauntlets +2 | 88/82/94/88 | 9/10/4/9 | 13/14/0/0 | 2x Titanite Shard | 620 |
Rusted Mastodon Gauntlets +3 | 95/89/102/95 | 10/11/5/10 | 14/15/0/0 | 3x Titanite Shard | 740 |
Rusted Mastodon Gauntlets +4 | 103/96/110/103 | 10/12/5/10 | 15/16/0/0 | 1x Large Titanite Shard | 980 |
Rusted Mastodon Gauntlets +5 | 110/103/118/110 | 11/13/6/11 | 15/18/0/0 | 2x Large Titanite Shard | 110 |
Rusted Mastodon Gauntlets +6 | 117/109/126/117 | 12/13/6/12 | 17/19/0/0 | 3x Large Titanite Shard | 1230 |
Rusted Mastodon Gauntlets +7 | 125/116/134/125 | 12/14/6/12 | 18/20/0/0 | 1x Titanite Chunk | 1470 |
Rusted Mastodon Gauntlets +8 | 132/123/142/132 | 13/15/7/13 | 19/21/0/0 | 2x Titanite Chunk | 1590 |
Rusted Mastodon Gauntlets +9 | 139/130/150/139 | 14/16/7/14 | 19/22/0/0 | 3x Titanite Chunk | 1720 |
Rusted Mastodon Gauntlets +10 | 147/137/158/147 | 15/17/8/15 | 21/24/0/0 | 1x Titanite Slab | 1960 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Saint's Long Gloves
|
In-Game Description
Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.
While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.
Availability
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
General Information
Part of the Saint's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Saint's Long Gloves | 26/28/25/25 | 19/19/23/19 | 12/10/22/20 | 0 | 55 | 1.0 | -/-/-/16 | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Saint's Long Gloves +0 | 26/28/25/25 | 19/19/23/19 | 12/10/22/20 | N/A | N/A |
Saint's Long Gloves +1 | 28/30/27/27 | 20/20/25/20 | 13/11/24/22 | 1x Twinkling Titanite | 550 |
Saint's Long Gloves +2 | 31/33/29/29 | 22/22/27/22 | 14/12/26/24 | 1x Twinkling Titanite | 680 |
Saint's Long Gloves +3 | 33/36/32/32 | 24/24/30/24 | 15/13/28/26 | 2x Twinkling Titanite | 820 |
Saint's Long Gloves +4 | 36/39/34/34 | 26/26/32/26 | 16/14/30/28 | 2x Twinkling Titanite | 1090 |
Saint's Long Gloves +5 | 39/42/37/37 | 28/28/35/28 | 17/15/33/30 | 3x Twinkling Titanite | 1220 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Knight Gauntlets
|
In-Game Description
Gauntlets of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Availability
Sanctum Knight drop.
General Information
Part of the Sanctum Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Sanctum Knight Gauntlets | 102/93/109/100 | 13/12/11/12 | 11/19/0/0 | 9 | 90 | 6.0 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Sanctum Knight Gauntlets +0 | 102/93/109/100 | 13/12/11/12 | 11/19/0/0 | - | - |
Sanctum Knight Gauntlets +1 | 107/97/114/105 | 14/13/12/13 | 12/20/0/0 | 1x Twinkling Titanite | 630 |
Sanctum Knight Gauntlets +2 | 112/102/119/110 | 15/14/13/14 | 13/22/0/0 | 1x Twinkling Titanite | 790 |
Sanctum Knight Gauntlets +3 | 117/106/125/115 | 16/15/14/15 | 14/24/0/0 | 2x Twinkling Titanite | 940 |
Sanctum Knight Gauntlets +4 | 122/111/130/120 | 17/16/15/16 | 15/26/0/0 | 2x Twinkling Titanite | 1260 |
Sanctum Knight Gauntlets +5 | 127/116/136/125 | 19/18/16/17 | 16/28/0/0 | 3x Twinkling Titanite | 1410 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Soldier Gauntlet
|
In-Game Description
Gauntlets of the sanctum soldiers.
Improves effect of poison weapons.
These gauntlets are corroded by the
poison of the slumbering dragon, making it
difficult to discern their original shape.
Availability
Sanctum Soldier drop.
General Information
Increases Poison damage of weapons. Only weapons with Poison damage get this benefit.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Sanctum Soldier Gauntlet | 46/44/52/50 | 12/12/10/12 | 14/15/0/0 | 5 | 80 | 3.5 | -/-/-/- | C |
Notes
- Weapons with innate Poison damage get 50 points of extra damage.
- Weapons infused with Poison get 25 points of extra damage.
- Weapons with innate Poison damage infused with Poison get 60 points of extra damage.
- The poison damage bonus stacks with the Crest of the Rat.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Sanctum Soldier Gauntlet +0 | 46/44/52/50 | 12/12/10/12 | 14/15/0/0 | - | - |
Sanctum Soldier Gauntlet +1 | 47/45/53/51 | 12/12/10/12 | 14/15/0/0 | 1x Titanite Shard | 580 |
Sanctum Soldier Gauntlet +2 | 48/46/54/52 | 13/13/11/13 | 15/16/0/0 | 2x Titanite Shard | 720 |
Sanctum Soldier Gauntlet +3 | 49/47/55/53 | 13/13/11/13 | 15/17/0/0 | 3x Titanite Shard | 870 |
Sanctum Soldier Gauntlet +4 | 50/48/57/54 | 14/14/12/14 | 16/17/0/0 | 1x Large Titanite Shard | 1150 |
Sanctum Soldier Gauntlet +5 | 51/49/58/56 | 14/15/12/14 | 17/18/0/0 | 2x Large Titanite Shard | 1300 |
Sanctum Soldier Gauntlet +6 | 52/50/59/57 | 15/15/13/15 | 17/19/0/0 | 3x Large Titanite Shard | 1440 |
Sanctum Soldier Gauntlet +7 | 53/51/61/58 | 15/16/13/15 | 18/19/0/0 | 1x Titanite Chunk | 1730 |
Sanctum Soldier Gauntlet +8 | 54/52/62/59 | 16/16/14/16 | 18/20/0/0 | 2x Titanite Chunk | 1870 |
Sanctum Soldier Gauntlet +9 | 55/53/63/60 | 16/17/14/16 | 19/21/0/0 | 3x Titanite Chunk | 2020 |
Sanctum Soldier Gauntlet +10 | 57/55/65/62 | 17/18/15/17 | 20/22/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Shadow Gauntlets
|
In-Game Description
Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
Availability
Suspicious Shadow drop (rare).
General Information
- Part of the Shadow Set.
- Increases Bleed damage of weapons. Only weapons with Bleed damage get this benefit.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Shadow Gauntlets | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | -/16/-/- | E |
Notes
- Weapons with innate Bleed get 50 points of extra damage.
- Weapons infused with Bleed get 25 points of extra damage.
- Weapons with innate Bleed AND infused with Bleed get 60 points of extra damage.
- The bleed damage bonus stacks with the Crest of Blood.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Shadow Gauntlets +0 | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | N/A | N/A |
Shadow Gauntlets +1 | 33/37/29/29 | 17/19/18/23 | 26/19/16/0 | 1x Titanite Shard | 290 |
Shadow Gauntlets +2 | 36/40/32/32 | 19/21/20/25 | 28/21/18/0 | 2x Titanite Shard | 360 |
Shadow Gauntlets +3 | 39/43/34/34 | 20/23/21/27 | 31/23/19/0 | 3x Titanite Shard | 440 |
Shadow Gauntlets +4 | 42/47/37/37 | 22/25/23/29 | 33/25/21/0 | 1x Large Titanite Shard | 580 |
Shadow Gauntlets +5 | 45/50/40/40 | 24/26/25/32 | 36/27/22/0 | 2x Large Titanite Shard | 650 |
Shadow Gauntlets +6 | 48/53/42/42 | 25/28/26/34 | 38/29/24/0 | 3x Large Titanite Shard | 720 |
Shadow Gauntlets +7 | 51/57/45/45 | 27/30/28/36 | 40/31/25/0 | 1x Titanite Chunk | 870 |
Shadow Gauntlets +8 | 54/60/47/47 | 28/32/29/38 | 43/33/27/0 | 2x Titanite Chunk | 940 |
Shadow Gauntlets +9 | 57/63/50/50 | 30/34/31/40 | 45/35/28/0 | 3x Titanite Chunk | 1,010 |
Shadow Gauntlets +10 | 60/67/53/53 | 32/36/33/43 | 48/37/30/0 | 1x Titanite Slab | 1,150 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Smelter Demon Gauntlets
|
In-Game Description
Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
Availability
Sold by Maughlin the Armourer after defeating the Smelter Demon.
General Information
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Smelter Demon Gauntlets | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | 26 | 160 | 10.4 | 16/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Smelter Demon Gauntlets +0 | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | - | - |
Smelter Demon Gauntlets +1 | 156/140/173/156 | 19/41/19/19 | 11/32/20/20 | 1x Twinkling Titanite | 1,090 |
Smelter Demon Gauntlets +2 | 168/150/186/168 | 20/44/20/20 | 12/34/21/21 | 1x Twinkling Titanite | 1,360 |
Smelter Demon Gauntlets +3 | 179/160/199/179 | 22/47/21/22 | 13/37/23/23 | 2x Twinkling Titanite | 1,630 |
Smelter Demon Gauntlets +4 | 191/170/212/191 | 23/50/22/23 | 14/39/24/24 | 2x Twinkling Titanite | 2,170 |
Smelter Demon Gauntlets +5 | 203/181/225/203 | 25/53/24/25 | 15/42/26/26 | 3x Twinkling Titanite | 2,440 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Steel Gauntlets
|
In-Game Description
Heavy steel gauntlets.
A relic of an order of knights said to be
the mightiest warriors of their time.
Availability
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
General Information
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Steel Gauntlets | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | 19 | 100 | 8.3 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Steel Gauntlets +0 | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | N/A | N/A |
Steel Gauntlets +1 | 101/95/107/101 | 13/14/8/13 | 11/20/0/0 | 1x Titanite Shard | 580 |
Steel Gauntlets +2 | 110/104/117/110 | 14/15/9/14 | 12/22/0/0 | 2x Titanite Shards | 720 |
Steel Gauntlets +3 | 119/113/127/119 | 15/16/10/15 | 13/24/0/0 | 3x Titanite Shards | 870 |
Steel Gauntlets +4 | 128/121/137/128 | 16/17/11/16 | 14/26/0/0 | 1x Large Titanite Shard | 1150 |
Steel Gauntlets +5 | 137/130/147/137 | 17/19/12/17 | 15/28/0/0 | 2x Large Titanite Shards | 1300 |
Steel Gauntlets +6 | 146/139/156/146 | 18/20/12/18 | 16/29/0/0 | 3x Large Titanite Shards | 1440 |
Steel Gauntlets +7 | 155/147/166/155 | 19/21/13/19 | 17/31/0/0 | 1x Titanite Chunk | 1730 |
Steel Gauntlets +8 | 164/156/176/164 | 20/22/14/20 | 18/33/0/0 | 2x Titanite Chunks | 1870 |
Steel Gauntlets + 9 | 173/165/186/173 | 21/23/15/21 | 19/35/0/0 | 3x Titanite Chunks | 2020 |
Steel Gauntlets +10 | 183/174/196/183 | 23/25/16/23 | 20/37/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Syan's Gauntlets
|
In-Game Description
Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
Availability
- Royal Guard drop.
- Washing Pole Phantom drop.
General Information
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Syan's Gauntlets | 52/46/55/52 | 10/13/6/10 | 6/17/0/0 | 9 | 85 | 5.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Syan's Gauntlets +0 | 52/46/55/52 | 10/13/6/10 | 6/17/0/0 | N/A | N/A |
Syan's Gauntlets +1 | 57/50/60/57 | 11/14/6/11 | 6/18/0/0 | 1x Titanite Shard | 580 |
Syan's Gauntlets +2 | 62/55/66/62 | 12/15/7/12 | 7/20/0/0 | 2x Titanite Shard | 720 |
Syan's Gauntlets +3 | 67/60/71/67 | 13/17/7/13 | 7/22/0/0 | 3x Titanite Shard | 870 |
Syan's Gauntlets +4 | 72/64/77/73 | 14/18/8/14 | 8/23/0/0 | 1x Large Titanite Shard | 1150 |
Syan's Gauntlets +5 | 77/69/82/78 | 15/20/9/15 | 9/25/0/0 | 2x Large Titanite Shard | 1300 |
Syan's Gauntlets +6 | 82/74/88/83 | 16/21/9/16 | 9/27/0/0 | 3x Large Titanite Shard | 1440 |
Syan's Gauntlets +7 | 87/78/93/89 | 17/22/10/17 | 10/28/0/0 | 1x Titanite Chunk | 1730 |
Syan's Gauntlets +8 | 92/83/99/94 | 18/24/10/18 | 10/30/0/0 | 2x Titanite Chunk | 1870 |
Syan's Gauntlets +9 | 97/88/104/99 | 19/25/11/19 | 11/32/0/0 | 3x Titanite Chunk | 2020 |
Syan's Gauntlets +10 | 103/93/110/105 | 20/27/12/20 | 12/34/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Targray's Manifers
|
In-Game Description
Manifers of one who guides others.
Belonged to Targray, Knight of the Blue
The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.
Availability
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant.
- Sold by Merchant Hag Melentia, for 5,400 souls, after killing Blue Sentinel Targray.
General Information
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Targray's Manifers | 30/28/32/30 | 7/7/6/8 | 9/10/0/0 | 7 | 75 | 3.3 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Targray's Manifers +0 | 30/28/32/30 | 7/7/6/8 | 9/10/0/0 | N/A | N/A |
Targray's Manifers +1 | 33/30/35/33 | 7/7/6/8 | 9/11/0/0 | 1x Titanite Shard | 580 |
Targray's Manifers +2 | 36/33/38/36 | 8/8/7/9 | 10/12/0/0 | 2x Titanite Shard | 720 |
Targray's Manifers +3 | 39/36/41/39 | 9/9/7/10 | 11/13/0/0 | 3x Titanite Shard | 870 |
Targray's Manifers +4 | 42/39/45/42 | 10/10/8/11 | 12/14/0/0 | 1x Large Titanite Shard | 1,150 |
Targray's Manifers +5 | 45/42/48/45 | 11/11/9/12 | 13/15/0/0 | 2x Large Titanite Shard | 1,300 |
Targray's Manifers +6 | 48/44/51/48 | 11/11/9/13 | 14/16/0/0 | 3x Large Titanite Shard | 1,440 |
Targray's Manifers +7 | 51/47/55/51 | 12/12/10/14 | 15/17/0/0 | 1x Titanite Chunk | 1,730 |
Targray's Manifers +8 | 54/50/58/54 | 13/13/10/15 | 16/18/0/0 | 2x Titanite Chunk | 1,870 |
Targray's Manifers +9 | 57/53/61/57 | 14/14/11/16 | 17/19/0/0 | 3x Titanite Chunk | 2,020 |
Targray's Manifers +10 | 60/56/65/60 | 15/15/12/17 | 18/20/0/0 | 1x Titanite Slab | 2,300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tattered Cloth Manchettes
|
In-Game Description
Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
Availability
- The Gutter treasure.
- Dark Stalker drop.
General Information
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tattered Cloth Manchettes | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | 0 | 55 | 1.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tattered Cloth Manchettes +0 | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | N/A | N/A |
Tattered Cloth Manchettes +1 | 32/34/31/31 | 17/23/15/17 | 28/9/0/6 | 1x Titanite Shard | 150 |
Tattered Cloth Manchettes +2 | 35/37/34/34 | 19/25/16/19 | 31/10/0/7 | 2x Titanite Shard | 180 |
Tattered Cloth Manchettes +3 | 38/40/37/37 | 20/27/18/20 | 33/11/0/7 | 3x Titanite Shard | 220 |
Tattered Cloth Manchettes +4 | 41/43/40/40 | 22/29/19/22 | 36/12/0/8 | 1x Large Titanite Shard | 290 |
Tattered Cloth Manchettes +5 | 44/46/43/43 | 23/32/21/23 | 38/13/0/8 | 2x Large Titanite Shard | 330 |
Tattered Cloth Manchettes +6 | 47/49/45/45 | 25/34/22/25 | 41/14/0/9 | 3x Large Titanite Shard | 360 |
Tattered Cloth Manchettes +7 | 50/52/48/48 | 26/36/23/26 | 43/15/0/9 | 1x Titanite Chunk | 440 |
Tattered Cloth Manchettes +8 | 53/55/51/51 | 28/38/25/28 | 46/16/0/10 | 2x Titanite Chunk | 470 |
Tattered Cloth Manchettes +9 | 56/58/54/54 | 29/40/26/29 | 48/17/0/10 | 3x Titanite Chunk | 510 |
Tattered Cloth Manchettes +10 | 59/62/57/57 | 31/43/28/31 | 51/18/0/11 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Defender Gauntlets
|
In-Game Description
Gauntlets worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Defender Gauntlets | 57/55/59/58 | 12/13/7/12 | 8/13/0/0 | 8 | 100 | 4.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Defender Gauntlets +0 | 57/55/59/58 | 12/13/7/12 | 8/13/0/0 | N/A | N/A |
Throne Defender Gauntlets +1 | 62/60/65/63 | 13/14/7/13 | 8/14/0/0 | 1x Twinkling Titanite | 820 |
Throne Defender Gauntlets +2 | 68/66/71/69 | 14/15/8/14 | 9/15/0/0 | 1x Twinkling Titanite | 1020 |
Throne Defender Gauntlets +3 | 74/71/77/74 | 15/16/8/15 | 10/17/0/0 | 2x Twinkling Titanite | 1220 |
Throne Defender Gauntlets +4 | 80/77/83/80 | 16/17/9/16 | 11/18/0/0 | 2x Twinkling Titanite | 1630 |
Throne Defender Gauntlets +5 | 86/83/89/86 | 17/19/10/17 | 12/20/0/0 | 3x Twinkling Titanite | 1830 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Watcher Gauntlets
|
In-Game Description
Gauntlets worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Watcher Gauntlets | 51/48/55/51 | 22/14/12/14 | 11/14/0/0 | 10 | 95 | 4.1 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Watcher Gauntlets +0 | 51/48/55/51 | 22/14/12/14 | 11/14/0/0 | N/A | N/A |
Throne Watcher Gauntlets +1 | 56/53/60/56 | 24/15/13/15 | 12/15/0/0 | 1x Twinkling Titanite | 820 |
Throne Watcher Gauntlets +2 | 61/58/65/61 | 26/17/14/17 | 13/16/0/0 | 1x Twinkling Titanite | 1020 |
Throne Watcher Gauntlets +3 | 66/63/71/66 | 28/18/15/18 | 14/18/0/0 | 2x Twinkling Titanite | 1220 |
Throne Watcher Gauntlets +4 | 71/68/76/71 | 30/20/16/20 | 15/19/0/0 | 2x Twinkling Titanite | 1630 |
Throne Watcher Gauntlets +5 | 76/73/82/76 | 33/22/17/22 | 17/21/0/0 | 3x Twinkling Titanite | 1830 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Traveling Merchant Gloves
|
In-Game Description
Gloves worn by merchants from Lanafir.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
Availability
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
General Information
Part of the Traveling Merchant Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Traveling Merchant Gloves | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | 0 | 60 | 3.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Travelling Merchant Gloves +0 | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | N/A | N/A |
Travelling Merchant Gloves +1 | 40/42/38/38 | 11/12/13/11 | 14/15/0/0 | 1x Titanite Shard | 150 |
Travelling Merchant Gloves +2 | 44/46/42/42 | 12/13/14/12 | 15/17/0/0 | 2x Titanite Shard | 180 |
Travelling Merchant Gloves +3 | 47/50/45/45 | 13/14/15/13 | 16/18/0/0 | 3x Titanite Shard | 220 |
Travelling Merchant Gloves +4 | 51/54/49/49 | 14/15/16/14 | 18/20/0/0 | 1x Large Titanite Shard | 290 |
Travelling Merchant Gloves +5 | 55/58/53/53 | 15/17/18/15 | 19/21/0/0 | 2x Large Titanite Shard | 330 |
Travelling Merchant Gloves +6 | 58/62/56/56 | 16/18/19/16 | 20/23/0/0 | 3x Large Titanite Shard | 360 |
Travelling Merchant Gloves +7 | 62/66/60/60 | 17/19/20/17 | 22/24/0/0 | 1x Titanite Chunk | 440 |
Travelling Merchant Gloves +8 | 65/70/63/63 | 18/20/21/18 | 23/26/0/0 | 2x Titanite Chunk | 470 |
Travelling Merchant Gloves +9 | 69/74/67/67 | 19/21/22/19 | 24/27/0/0 | 3x Titanite Chunk | 510 |
Travelling Merchant Gloves +10 | 73/78/71/71 | 21/23/24/21 | 26/29/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tseldora Manchettes
|
In-Game Description
Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired
Availability
- Parasitized Undead drop.
- Maughlin the Armourer drop.
General Information
- Part of the Tseldora Set.
- Increases souls gained by 10%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tseldora Manchettes | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | 0 | 40 | 2.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tseldora Manchettes +0 | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | - | - |
Tseldora Manchettes +1 | 16/17/15/15 | 7/7/9/6 | 7/7/0/0 | 1x Titanite Shard | 130 |
Tseldora Manchettes +2 | 17/19/16/16 | 8/8/10/7 | 8/8/0/0 | 2x Titanite Shard | 160 |
Tseldora Manchettes +3 | 19/20/18/18 | 8/9/11/8 | 9/9/0/0 | 3x Titanite Shard | 190 |
Tseldora Manchettes +4 | 20/22/19/19 | 9/9/12/8 | 9/9/0/0 | 1x Large Titanite Shard | 250 |
Tseldora Manchettes +5 | 22/24/21/21 | 10/10/13/9 | 10/10/0/0 | 2x Large Titanite Shard | 280 |
Tseldora Manchettes +6 | 23/25/22/22 | 10/11/14/10 | 11/11/0/0 | 3x Large Titanite Shard | 310 |
Tseldora Manchettes +7 | 24/27/23/23 | 11/11/15/10 | 11/11/0/0 | 1x Titanite Chunk | 370 |
Tseldora Manchettes +8 | 26/28/25/25 | 11/12/16/11 | 12/12/0/0 | 2x Titanite Chunk | 400 |
Tseldora Manchettes +9 | 27/30/26/26 | 12/13/17/12 | 13/13/0/0 | 3x Titanite Chunk | 430 |
Tseldora Manchettes +10 | 29/32/28/28 | 13/14/18/13 | 14/14/0/0 | 1x Titanite Slab | 490 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Varangian Cuffs
|
In-Game Description
Cuffs worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
Availability
Varangian Sailor drop.
General Information
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Varangian Cuffs | 18/19/17/17 | 6/4/7/6 | 7/6/0/0 | 0 | 55 | 1.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Varangian Cuffs +0 | 18/19/17/17 | 6/4/7/6 | 7/6/0/0 | N/A | N/A |
Varangian Cuffs +1 | 19/20/18/18 | 6/4/7/6 | 7/6/0/0 | 1x Titanite Shard | 150 |
Varangian Cuffs +2 | 21/22/20/20 | 7/4/8/7 | 8/7/0/0 | 2x Titanite Shard | 180 |
Varangian Cuffs +3 | 23/24/22/22 | 7/5/8/7 | 9/7/0/0 | 3x Titanite Shard | 220 |
Varangian Cuffs +4 | 24/26/24/24 | 8/5/9/8 | 9/8/0/0 | 1x Large Titanite Shard | 290 |
Varangian Cuffs +5 | 26/28/26/26 | 8/6/10/8 | 10/9/0/0 | 2x Large Titanite Shard | 330 |
Varangian Cuffs +6 | 28/29/27/27 | 9/6/10/9 | 11/9/0/0 | 3x Large Titanite Shard | 360 |
Varangian Cuffs +7 | 29/31/29/29 | 9/6/11/9 | 11/10/0/0 | 1x Titanite Chunk | 440 |
Varangian Cuffs +8 | 31/33/31/31 | 10/7/11/10 | 12/10/0/0 | 2x Titanite Chunk | 470 |
Varangian Cuffs +9 | 33/35/33/33 | 10/7/12/10 | 13/11/0/0 | 3x Titanite Chunk | 510 |
Varangian Cuffs +10 | 35/37/35/35 | 11/8/13/11 | 14/12/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Velstadt's Gauntlets
|
In-Game Description
Gauntlets worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
Availability
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
General Information
Part of Velstadt's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Velstadt's Gauntlets | 78/70/82/80 | 10/10/5/23 | 7/20/10/14 | 14 | 140 | 5.0 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Velstadt's Gauntlets +0 | 78/70/82/80 | 10/10/5/23 | 7/20/10/14 | N/A | N/A |
Velstadt's Gauntlets +1 | 84/75/88/86 | 10/10/5/24 | 7/21/10/15 | 1 | 1,090 |
Velstadt's Gauntlets +2 | 90/81/94/92 | 11/11/5/26 | 7/22/11/16 | 1 | 1,360 |
Velstadt's Gauntlets +3 | 96/86/101/99 | 11/12/5/28 | 8/24/12/17 | 2 | 1,630 |
Velstadt's Gauntlets +4 | 102/92/107/105 | 12/13/5/30 | 8/25/13/18 | 2 | 2,170 |
Velstadt's Gauntlets +5 | 108/98/114/112 | 13/14/6/32 | 9/27/14/19 | 3 | 2,440 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Vengarl's Gloves
|
In-Game Description
Gloves of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.
Availability
Vengarl's Body drop.
General Information
Part of Vengarl's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Vengarl's Gloves | 80/75/85/80 | 10/13/9/10 | 10/13/0/0 | 10 | 85 | 5.3 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Vengarl's Gloves +0 | 80/75/85/80 | 10/13/9/10 | 10/13/0/0 | - | - |
Vengarl's Gloves +1 | 86/80/91/86 | 10/14/9/10 | 10/13/0/0 | 1x Twinkling Titanite | 630 |
Vengarl's Gloves +2 | 92/86/98/92 | 11/15/10/11 | 11/14/0/0 | 1x Twinkling Titanite | 790 |
Vengarl's Gloves +3 | 98/92/104/98 | 12/15/10/12 | 11/15/0/0 | 2x Twinkling Titanite | 940 |
Vengarl's Gloves +4 | 104/98/111/104 | 13/17/11/13 | 12/16/0/0 | 2x Twinkling Titanite | 1,260 |
Vengarl's Gloves +5 | 111/104/118/111 | 14/18/12/14 | 13/17/0/0 | 3x Twinkling Titanite | 1,410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Wanderer Manchette
|
In-Game Description
Manchettes for the roving type.
Light, sturdy leather made for long journeys
Availability
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
General Information
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Wanderer Manchette | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | 0 | 50 | 2.1 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Wanderer Manchette +0 | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | N/A | N/A |
Wanderer Manchette +1 | 38/36/38/38 | 13/16/18/13 | 14/23/0/0 | 1x Titanite Shard | 150 |
Wanderer Manchette +2 | 41/39/42/42 | 14/18/20/14 | 15/25/0/0 | 2x Titanite Shard | 180 |
Wanderer Manchette +3 | 45/43/45/45 | 15/19/21/15 | 16/27/0/0 | 3x Titanite Shard | 220 |
Wanderer Manchette +4 | 48/46/49/49 | 16/21/23/16 | 18/29/0/0 | 1x Large Titanite Shard | 290 |
Wanderer Manchette +5 | 52/50/52/53 | 17/22/25/18 | 19/31/0/0 | 2x Large Titanite Shard | 330 |
Wanderer Manchette +6 | 55/53/56/56 | 18/24/26/19 | 20/33/0/0 | 3x Large Titanite Shard | 360 |
Wanderer Manchette +7 | 58/56/59/60 | 19/25/28/20 | 22/35/0/0 | 1x Titanite Chunk | 440 |
Wanderer Manchette +8 | 62/60/63/63 | 20/27/29/21 | 23/37/0/0 | 2x Titanite Chunk | 470 |
Wanderer Manchette +9 | 65/63/66/67 | 21/28/31/22 | 24/39/0/0 | 3x Titanite Chunk | 510 |
Wanderer Manchette +10 | 69/67/70/71 | 23/30/33/24 | 26/42/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Priest Gloves
|
In-Game Description
Traditional gloves for Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.
Availability
Sold by Cromwell the Pardoner.
General Information
Part of the White Priest set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
White Priest Gloves | 18/19/18/18 | 11/11/14/12 | 8/7/7/7 | 0 | 50 | 1.1 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
White Priest Gloves +0 | 18/19/18/18 | 11/11/14/12 | 8/7/7/7 | N/A | N/A |
White Priest Gloves +1 | 19/21/19/19 | 12/12/15/13 | 8/7/7/7 | 1x Titanite Shard | 120 |
White Priest Gloves +2 | 21/23/21/21 | 13/13/17/14 | 9/8/8/8 | 1x Titanite Shard | 150 |
White Priest Gloves +3 | 23/25/23/23 | 14/14/18/15 | 10/9/9/9 | 2x Titanite Shard | 180 |
White Priest Gloves +4 | 25/27/25/25 | 15/15/20/16 | 10/9/9/9 | 1x Large Titanite Shard | 230 |
White Priest Gloves +5 | 27/29/27/27 | 16/16/21/18 | 11/10/10/10 | 1x Large Titanite Shard | 260 |
White Priest Gloves +6 | 29/31/28/28 | 17/17/23/19 | 12/11/11/11 | 2x Large Titanite Shard | 290 |
White Priest Gloves +7 | 31/33/30/30 | 18/18/24/20 | 12/11/11/11 | 1x Titanite Chunk | 350 |
White Priest Gloves +8 | 33/35/32/32 | 19/19/26/21 | 13/12/12/12 | 1x Titanite Chunk | 380 |
White Priest Gloves +9 | 35/37/34/34 | 20/20/27/22 | 14/13/13/13 | 2x Titanite Chunk | 410 |
White Priest Gloves +10 | 37/39/36/36 | 22/22/29/24 | 15/14/14/14 | 1x Titanite Slab | 460 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Xanthous Gloves
|
In-Game Description
Xanthous Gloves.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.
Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.
Availability
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
General Information
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Xanthous Gloves | 31/35/31/26 | 23/6/15/181 | 13/12/0/0 | 0 | 60 | 2.3 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Xanthous Gloves +0 | 31/35/31/26 | 23/6/15/18 | 13/12/0/0 | N/A | N/A |
Xanthous Gloves +1 | 34/38/34/28 | 25/6/16/19 | 14/13/0/0 | 1x Twinkling Titanite | 420 |
Xanthous Gloves +2 | 37/42/37/31 | 27/7/17/21 | 15/14/0/0 | 1x Twinkling Titanite | 530 |
Xanthous Gloves +3 | 40/45/40/34 | 30/7/19/23 | 17/15/0/0 | 2x Twinkling Titanite | 630 |
Xanthous Gloves +4 | 43/49/43/37 | 32/8/20/25 | 18/16/0/0 | 2x Twinkling Titanite | 840 |
Xanthous Gloves +5 | 46/53/46/40 | 35/9/22/27 | 20/18/0/0 | 3x Twinkling Titanite | 940 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Head Armor
Alonne Captain Helm
|
In-Game Description
Helmet worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.
The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.
Availability
Alonne Knight Captain drop.
General Information
- Part of the Alonne Captain Set.
- High resistance to Fire.
|
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne Captain Helm +0 | 53/50/56/53 | 11/17/7/11 | 6/12/0/0 | - | - |
Alonne Captain Helm +1 | 58/55/61/58 | 12/18/7/12 | 6/13/0/0 | 1x Titanite Shard | 680 |
Alonne Captain Helm +2 | 63/60/67/63 | 13/20/8/13 | 7/14/0/0 | 2x Titanite Shard | 850 |
Alonne Captain Helm +3 | 68/65/72/68 | 14/22/9/14 | 7/15/0/0 | 3x Titanite Shard | 1020 |
Alonne Captain Helm +4 | 74/70/78/74 | 15/23/10/15 | 8/17/0/0 | 1x Large Titanite Shard | 1350 |
Alonne Captain Helm +5 | 79/75/84/79 | 16/25/11/16 | 8/18/0/0 | 2x Large Titanite Shard | 1520 |
Alonne Captain Helm +6 | 84/80/89/84 | 17/27/11/17 | 9/19/0/0 | 3x Large Titanite Shard | 1690 |
Alonne Captain Helm +7 | 90/85/95/90 | 18/28/12/18 | 9/21/0/0 | 1x Titanite Chunk | 2030 |
Alonne Captain Helm +8 | 95/90/100/95 | 19/30/13/19 | 10/22/0/0 | 2x Titanite Chunk | 2200 |
Alonne Captain Helm +9 | 100/95/106/100 | 20/32/14/20 | 10/23/0/0 | 3x Titanite Chunk | 2370 |
Alonne Captain Helm +10 | 106/100/112/106 | 22/34/15/22 | 11/25/0/0 | 1x Titanite Slab | 2700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Knight Helm
|
In-Game Description
Helm worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.
Availability
Alonne Knight drop.
General Information
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne Knight Helm | 48/45/50/48 | 7/13/5/7 | 3/9/0/0 | 11 | 80 | 4.6 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne Knight Helm +0 | 48/45/50/48 | 7/13/5/7 | 3/9/0/0 | - | - |
Alonne Knight Helm +1 | 52/49/55/52 | 7/14/5/7 | 3/9/0/0 | 1x Titanite Shard | 500 |
Alonne Knight Helm +2 | 57/54/60/57 | 8/15/6/8 | 3/10/0/0 | 2x Titanite Shard | 630 |
Alonne Knight Helm +3 | 62/58/65/62 | 9/16/6/9 | 3/11/0/0 | 3x Titanite Shard | 750 |
Alonne Knight Helm +4 | 66/63/70/66 | 9/17/7/9 | 3/12/0/0 | 1x Large Titanite Shard | 1000 |
Alonne Knight Helm +5 | 71/67/75/71 | 10/19/7/10 | 4/13/0/0 | 2x Large Titanite Shard | 1130 |
Alonne Knight Helm +6 | 76/72/80/76 | 11/20/8/11 | 4/13/0/0 | 3x Large Titanite Shard | 1250 |
Alonne Knight Helm +7 | 80/76/85/80 | 11/21/8/11 | 4/14/0/0 | 1x Titanite Chunk | 1500 |
Alonne Knight Helm +8 | 85/81/90/85 | 12/22/9/12 | 4/15/0/0 | 2x Titanite Chunk | 1630 |
Alonne Knight Helm +9 | 90/85/95/90 | 13/23/9/13 | 4/16/0/0 | 3x Titanite Chunk | 1750 |
Alonne Knight Helm +10 | 95/90/100/95 | 14/25/10/14 | 5/17/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne's Helm
|
In-Game Description
Helm worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
Availability
Sold by Magerold of Lanafir after defeating Sir Alonne.
General Information
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne's Helm | 62/60/64/61 | 14/15/10/14 | 14/19/0/0 | 8 | 80 | 4 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne's Helm +0 | 62/60/64/61 | 14/15/10/14 | 14/19/0/0 | - | - |
Alonne's Helm +1 | 65/62/67/64 | 15/16/11/15 | 15/20/0/0 | 1 | 710 |
Alonne's Helm +2 | 68/65/70/67 | 16/17/12/16 | 16/22/0/0 | 1 | 890 |
Alonne's Helm +3 | 71/68/73/70 | 17/19/13/18 | 18/24/0/0 | 2 | 1060 |
Alonne's Helm +4 | 74/71/76/73 | 18/20/14/19 | 19/26/0/0 | 2 | 1420 |
Alonne's Helm +5 | 77/74/80/76 | 20/22/15/21 | 21/28/0/0 | 3 | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alva Helm
|
In-Game Description
Helm worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
Availability
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
General Information
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alva Helm | 38/36/39/37 | 10/11/8/11 | 11/15/0/0 | 6 | 80 | 3.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alva Helm +0 | 38/36/39/37 | 10/11/8/11 | 11/15/0/0 | - | - |
Alva Helm +1 | 41/39/42/40 | 11/12/8/12 | 12/16/0/0 | 1x Titanite Shard | 500 |
Alva Helm +2 | 45/43/46/44 | 12/13/9/13 | 13/17/0/0 | 2x Titanite Shard | 630 |
Alva Helm +3 | 49/46/50/48 | 13/14/10/14 | 14/19/0/0 | 3x Titanite Shard | 750 |
Alva Helm +4 | 52/50/54/51 | 14/15/11/15 | 15/20/0/0 | 1x Large Titanite Shard | 1000 |
Alva Helm +5 | 56/54/58/55 | 15/17/12/16 | 16/22/0/0 | 2x Large Titanite Shard | 1130 |
Alva Helm +6 | 60/57/62/59 | 16/18/12/17 | 17/23/0/0 | 3x Large Titanite Shard | 1250 |
Alva Helm +7 | 63/61/66/62 | 17/19/13/18 | 18/24/0/0 | 1x Titanite Chunk | 1500 |
Alva Helm +8 | 67/64/70/66 | 18/20/14/19 | 19/26/0/0 | 2x Titanite Chunk | 1630 |
Alva Helm +9 | 71/68/74/70 | 19/21/15/20 | 20/27/0/0 | 3x Titanite Chunk | 1750 |
Alva Helm +10 | 75/72/78/74 | 21/23/16/22 | 22/29/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Archdrake Helm
|
In-Game Description
Helm of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
Availability
Lindelt Cleric drop.
General Information
- Part of the Archdrake Set.
- Raises Intelligence by 1 point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Archdrake Helm | 49/49/49/49 | 16/15/26/15 | 13/11/0/0 | 7 | 80 | 5.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Archdrake Helm +0 | 49/49/49/49 | 16/15/26/15 | 13/11/0/0 | - | - |
Archdrake Helm +1 | 53/53/53/53 | 17/16/28/16 | 14/12/0/0 | 1x Titanite Shard | 500 |
Archdrake Helm +2 | 58/58/58/58 | 19/18/31/17 | 15/13/0/0 | 2x Titanite Shard | 630 |
Archdrake Helm +3 | 63/63/63/63 | 20/19/33/19 | 16/14/0/0 | 3x Titanite Shard | 750 |
Archdrake Helm +4 | 68/68/68/68 | 22/21/36/20 | 18/15/0/0 | 1x Large Titanite Shard | 1000 |
Archdrake Helm +5 | 73/73/73/73 | 23/22/38/22 | 19/16/0/0 | 2x Large Titanite Shard | 1130 |
Archdrake Helm +6 | 78/78/78/78 | 25/24/41/23 | 20/17/0/0 | 3x Large Titanite Shard | 1250 |
Archdrake Helm +7 | 83/83/83/83 | 26/25/43/24 | 22/18/0/0 | 1x Titanite Chunk | 1500 |
Archdrake Helm +8 | 88/88/88/88 | 28/27/46/26 | 23/19/0/0 | 2x Titanite Chunk | 1630 |
Archdrake Helm +9 | 93/93/93/93 | 29/28/48/27 | 24/20/0/0 | 3x Titanite Chunk | 1750 |
Archdrake Helm +10 | 98/98/98/98 | 31/30/51/29 | 26/22/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bell Keeper Helmet
|
In-Game Description
An old helmet that is oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
Availability
Reach Rank 3 in the Bell Keepers covenant.
General Information
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bell Keeper Helmet | 52/45/57/55 | 11/18/5/20 | 8/16/0/0 | 5 | 60 | 4.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bell Keeper Helmet +0 | 52/45/57/55 | 11/18/5/20 | 8/16/0/0 | - | - |
Bell Keeper Helmet +1 | 57/49/62/60 | 12/19/5/22 | 8/17/0/0 | 1x Titanite Shard | 500 |
Bell Keeper Helmet +2 | 62/54/68/66 | 13/21/6/24 | 9/19/0/0 | 2x Titanite Shard | 630 |
Bell Keeper Helmet +3 | 67/58/74/71 | 14/23/6/26 | 10/20/0/0 | 3x Titanite Shard | 750 |
Bell Keeper Helmet +4 | 73/63/79/77 | 15/25/7/28 | 10/22/0/0 | 1x Large Titanite Shard | 1,000 |
Bell Keeper Helmet +5 | 78/67/85/82 | 16/26/7/30 | 11/23/0/0 | 2x Large Titanite Shard | 1,130 |
Bell Keeper Helmet +6 | 83/72/91/88 | 17/28/8/32 | 12/25/0/0 | 3x Large Titanite Shard | 1,250 |
Bell Keeper Helmet +7 | 89/76/96/93 | 18/30/8/34 | 12/26/0/0 | 1x Titanite Chunk | 1,500 |
Bell Keeper Helmet +8 | 94/81/102/99 | 19/32/9/36 | 13/28/0/0 | 2x Titanite Chunk | 1,630 |
Bell Keeper Helmet +9 | 99/85/108/104 | 20/34/9/38 | 14/29/0/0 | 3x Titanite Chunk | 1,750 |
Bell Keeper Helmet +10 | 105/90/114/110 | 22/36/10/40 | 15/31/0/0 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Benhart's Knight Helm
|
In-Game Description
A helmet of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.
Availability
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
General Information
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Benhart's Knight Helm | 69/67/72/69 | 16/15/14/16 | 18/14/0/0 | 11 | 72 | 7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Benhart's Knight Helmet +0 | 69/67/72/69 | 16/15/14/16 | 18/14/0/0 | - | - |
Benhart's Knight Helmet +1 | 76/73/79/76 | 17/16/15/17 | 19/15/0/0 | 1x Titanite Shard | 500 |
Benhart's Knight Helmet +2 | 83/80/86/83 | 19/18/16/19 | 21/16/0/0 | 2x Titanite Shard | 630 |
Benhart's Knight Helmet +3 | 90/87/93/90 | 20/19/18/20 | 23/18/0/0 | 3x Titanite Shard | 750 |
Benhart's Knight Helmet +4 | 97/93/100/97 | 22/21/19/22 | 25/19/0/0 | 1x Large Titanite Shard | 1000 |
Benhart's Knight Helmet +5 | 104/100/108/104 | 24/22/21/24 | 26/21/0/0 | 2x Large Titanite Shard | 1130 |
Benhart's Knight Helmet +6 | 111/107/115/111 | 25/24/22/25 | 28/22/0/0 | 3x Large Titanite Shard | 1250 |
Benhart's Knight Helmet +7 | 118/113/122/118 | 27/25/23/27 | 30/23/0/0 | 1x Titanite Chunk | 1500 |
Benhart's Knight Helmet +8 | 125/120/129/125 | 28/27/25/28 | 32/25/0/0 | 2x Titanite Chunk | 1630 |
Benhart's Knight Helmet +9 | 132/127/136/132 | 30/28/26/30 | 34/26/0/0 | 3x Titanite Chunk | 1750 |
Benhart's Knight Helmet +10 | 139/134/144/139 | 32/30/28/32 | 36/28/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Dragon Helm
|
In-Game Description
An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but this helm proves its existence
Availability
Use the Dragon Head Stone, gained from Rank 1 in the Dragon Remnants covenant.
General Information
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Dragon Helm | 56/54/57/56 | 20/44/21/20 | 25/36/29/29 | 0 | 225 | 2.2 | -/-/-/- | C |
Upgrades
Cannot be upgraded.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Hollow Mage Hood
|
In-Game Description
Hood worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.
Availability
- Necromancer drop.
- Astrologist drop.
General Information
- Part of the Black Hollow Mage Set.
- Increases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Hollow Mage Hood | 32/34/31/31 | 27/19/21/23 | 13/12/12/12 | 0 | 50 | 1.9 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Hollow Mage Hood +0 | 32/34/31/31 | 27/19/21/23 | 13/12/12/12 | - | - |
Black Hollow Mage Hood +1 | 35/37/34/34 | 29/20/23/25 | 14/13/13/13 | 1x Titanite Shard | 130 |
Black Hollow Mage Hood +2 | 38/40/37/37 | 32/22/25/27 | 15/14/14/14 | 2x Titanite Shard | 160 |
Black Hollow Mage Hood +3 | 41/43/40/40 | 35/24/26/29 | 16/15/15/15 | 3x Titanite Shard | 190 |
Black Hollow Mage Hood +4 | 44/47/43/43 | 37/26/28/31 | 18/16/17/17 | 1x Large Titanite Shard | 250 |
Black Hollow Mage Hood +5 | 48/50/46/46 | 40/28/31/34 | 19/18/18/18 | 2x Large Titanite Shard | 290 |
Black Hollow Mage Hood +6 | 51/53/49/49 | 43/30/33/36 | 20/19/19/19 | 3x Large Titanite Shard | 320 |
Black Hollow Mage Hood +7 | 54/57/52/52 | 45/32/35/38 | 22/20/21/21 | 1x Titanite Chunk | 380 |
Black Hollow Mage Hood +8 | 57/60/55/55 | 48/34/37/40 | 23/21/22/22 | 2x Titanite Chunk | 410 |
Black Hollow Mage Hood +9 | 60/63/58/58 | 51/36/39/42 | 24/22/23/23 | 3x Titanite Chunk | 440 |
Black Hollow Mage Hood +10 | 64/67/62/62 | 54/38/41/45 | 26/24/25/25 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Hood
|
In-Game Description
A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.
Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.
Effect: Improves casting speed
Availability
- Given to you by Straid of Olaphis when the player has traded four unique boss souls to him.
- Dropped by Straid of Olaphis.
General Information
- Part of the Black Set.
- Increases Intelligence and Faith by two points.
- Increases casting speed by ~11%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Hood | 23/25/22/22 | 25/17/17/17 | 10/9/13/12 | 0 | 55 | 0.9 | -/-/16/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls |
---|---|---|---|---|---|
Black Hood +0 | 23/25/22/22 | 25/17/17/17 | 10/9/13/12 | N/A | N/A |
Black Hood +1 | 25/27/24/24 | 27/18/18/18 | 11/10/14/13 | 1x Twinkling Titanite | 480 |
Black Hood +2 | 27/29/26/26 | 30/20/20/20 | 12/11/15/14 | 1x Twinkling Titanite | 590 |
Black Hood +3 | 30/32/28/28 | 32/21/21/21 | 13/12/17/15 | 2x Twinkling Titanite | 710 |
Black Hood +4 | 32/34/30/30 | 35/23/23/23 | 14/13/18/16 | 2x Twinkling Titanite | 950 |
Black Hood +5 | 35/37/33/33 | 38/25/25/25 | 16/14/20/18 | 3x Twinkling Titanite | 1060 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Domino Mask
|
In-Game Description
Domino mask worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Strengthens magic attacks but reduces max HP.
When Zullie the Witch Learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Effects:
Raises magic ATK.
Lowers max HP
Availability
Dual Avelyn Guardian drop - very rare.
General Information
- Part of the Black Witch Set.
- Lowers HP by around 15%.
- Increases damage of spells by around 3%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Witch Domino Mask | 10/11/9/9 | 16/8/16/16 | 5/5/17/17 | 0 | 60 | 0.5 | -/-/20/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Witch Domino Mask +0 | 10/11/9/9 | 16/8/16/16 | 5/5/17/17 | - | - |
Black Witch Domino Mask +1 | 11/12/10/10 | 17/8/17/17 | 5/5/18/18 | 1x Twinkling Titanite | 240 |
Black Witch Domino Mask +2 | 12/13/11/11 | 19/9/19/19 | 5/6/20/20 | 1x Twinkling Titanite | 300 |
Black Witch Domino Mask +3 | 13/14/12/12 | 20/10/20/20 | 6/6/22/22 | 2x Twinkling Titanite | 360 |
Black Witch Domino Mask +4 | 14/15/13/13 | 22/11/22/22 | 6/7/24/24 | 2x Twinkling Titanite | 480 |
Black Witch Domino Mask +5 | 15/16/14/14 | 24/12/24/24 | 7/8/26/26 | 3x Twinkling Titanite | 530 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Hat
|
In-Game Description
Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Availability
Sold by Royal Sorcerer Navlaan for 7,200 souls.
General Information
- Part of the Black Witch Set.
- Adds an extra spell Attunement slot.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Witch Hat | 19/23/19/19 | 15/7/15/15 | 7/8/12/12 | 0 | 55 | 1.5 | -/-/20/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Witch Hat +0 | 19/23/19/19 | 15/7/15/15 | 7/8/12/12 | - | - |
Black Witch Hat +1 | 21/25/20/20 | 16/7/16/16 | 7/8/13/13 | 1x Twinkling Titanite | 240 |
Black Witch Hat +2 | 23/27/22/22 | 17/8/17/17 | 8/9/14/14 | 1x Twinkling Titanite | 300 |
Black Witch Hat +3 | 25/29/24/24 | 19/9/19/19 | 9/10/15/15 | 2x Twinkling Titanite | 360 |
Black Witch Hat +4 | 27/31/26/26 | 20/10/20/20 | 9/11/16/16 | 2x Twinkling Titanite | 480 |
Black Witch Hat +5 | 29/34/28/28 | 22/11/22/22 | 10/12/18/18 | 3x Twinkling Titanite | 530 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Veil
|
In-Game Description
Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Availability
Bell Keeper Mage drop - very rare.
Invader Gutter Denizen drop - guaranteed. Invades in the bottom of The Gutter,
right before dropping down into Black Gulch, after every sconce in the area has been lit.1
General Information
- Part of the Black Witch Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Witch Veil | 10/11/10/10 | 9/7/9/9 | 3/4/5/1000 | 0 | 45 | 0.5 | -/-/-/- | E |
Notes
- Just like the Hollow Skin, having a very high Curse resistance effectively makes the player immune to Curse.
- Wearing this does not prevent you from taking damage from Nashandra's Curse Orbs.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Black Witch Veil +0 | 10/11/10/10 | 9/7/9/9 | 3/4/5/1000 | - | - |
Black Witch Veil +1 | 11/12/11/11 | 10/7/9/10 | 3/4/5/1000 | 1 | 240 |
Black Witch Veil +2 | 12/13/12/12 | 11/8/10/11 | 3/4/5/1000 | 1 | 300 |
Black Witch Veil +3 | 13/14/13/13 | 12/9/11/12 | 4/5/6/1000 | 2 | 360 |
Black Witch Veil +4 | 14/15/14/14 | 13/10/12/13 | 4/5/6/1000 | 2 | 480 |
Black Witch Veil +5 | 15/16/15/15 | 14/11/13/14 | 5/6/7/1000 | 3 | 530 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bone Crown
|
In-Game Description
Skeleton Lord Crown.
High dark defense.
The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.
Availability
Sold by Titchy Gren after defeating the Skeleton Lords.
General Information
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bone Crown | 32/35/30/30 | 20/22/18/28 | 16/10/12/20 | 0 | 65 | 1.7 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bone Crown +0 | 32/35/30/30 | 20/22/18/28 | 16/10/12/20 | - | - |
Bone Crown +1 | 35/38/33/33 | 22/24/19/30 | 17/11/13/22 | 1x Twinkling Titanite | 550 |
Bone Crown +2 | 38/41/36/36 | 24/26/21/33 | 19/12/14/24 | 1x Twinkling Titanite | 690 |
Bone Crown +3 | 41/45/39/39 | 26/29/23/36 | 20/13/16/26 | 2x Twinkling Titanite | 820 |
Bone Crown +4 | 44/48/42/42 | 28/31/25/39 | 22/14/17/28 | 2x Twinkling Titanite | 1090 |
Bone Crown +5 | 48/52/46/46 | 30/34/27/42 | 24/16/19/30 | 3x Twinkling Titanite | 1230 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Brigand Hood
|
In-Game Description
Hood worn by looting brigands.
Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.
Availability
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
General Information
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Brigand Hood | 22/24/22/20 | 11/9/8/9 | 9/9/0/0 | 0 | 60 | 1.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Brigand Hood +0 | 22/24/22/20 | 11/9/8/9 | 9/9/0/0 | N/A | N/A |
Brigand Hood +1 | 24/26/24/22 | 12/9/8/10 | 9/9/0/0 | 1x Titanite Shard | 130 |
Brigand Hood +2 | 26/28/26/24 | 13/10/9/11 | 10/10/0/0 | 2x Titanite Shard | 160 |
Brigand Hood +3 | 28/31/28/26 | 14/11/10/12 | 11/11/0/0 | 3x Titanite Shard | 190 |
Brigand Hood +4 | 30/33/30/28 | 15/12/11/13 | 12/12/0/0 | 1x Large Titanite Shard | 250 |
Brigand Hood +5 | 33/36/32/30 | 16/13/12/14 | 13/13/0/0 | 2x Large Titanite Shard | 290 |
Brigand Hood +6 | 35/38/34/32 | 17/13/12/15 | 14/14/0/0 | 3x Large Titanite Shard | 320 |
Brigand Hood +7 | 37/40/36/34 | 18/14/13/15 | 15/15/0/0 | 1x Titanite Chunk | 380 |
Brigand Hood +8 | 39/43/38/36 | 19/15/14/17 | 16/16/0/0 | 2x Titanite Chunk | 410 |
Brigand Hood +9 | 41/45/40/38 | 20/16/15/18 | 17/17/0/0 | 3x Titanite Chunk | 440 |
Brigand Hood +10 | 44/48/43/41 | 22/17/16/19 | 18/18/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Cale's Helm
|
In-Game Description
Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well made.
Availability
- Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed.
- Dropped by Cale the Cartographer.
- Raises Endurance by one point and Dexterity by two points.
General Information
Part of Cale's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Cale's Helm | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 80 | 3.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Cale's Helm +0 | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | N/A | N/A |
Cale's Helm +1 | 42/41/41/44 | 12/13/10/12 | 18/12/0/0 | 1x Titanite Shard | 500 |
Cale's Helm +2 | 46/45/45/48 | 13/14/11/13 | 20/13/0/0 | 2x Titanite Shard | 630 |
Cale's Helm +3 | 50/49/49/52 | 14/15/12/14 | 22/14/0/0 | 3x Titanite Shard | 750 |
Cale's Helm +4 | 54/53/53/56 | 15/16/13/15 | 23/15/0/0 | 1x Large Titanite Shard | 1000 |
Cale's Helm +5 | 58/57/57/60 | 16/17/14/16 | 25/15/0/0 | 2x Large Titanite Shard | 1130 |
Cale's Helm +6 | 62/61/61/64 | 17/18/15/17 | 27/17/0/0 | 3x Large Titanite Shard | 1250 |
Cale's Helm +7 | 66/65/65/68 | 18/19/15/18 | 28/18/0/0 | 1x Titanite Chunk | 1500 |
Cale's Helm +8 | 70/69/69/72 | 19/20/17/19 | 30/19/0/0 | 2x Titanite Chunk | 1630 |
Cale's Helm +9 | 74/73/73/76 | 20/21/18/20 | 32/19/0/0 | 3x Titanite Chunk | 1750 |
Cale's Helm +10 | 78/77/77/80 | 22/23/19/22 | 34/21/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Catarina Helm
|
In-Game Description
An odd helmet shaped like an onion.
This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.
The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.
Availability
- Red Phantom Catarina Knight drop (rare).
- Dragon's Sanctum treasure, inside a chest in the room with the first two Sanctum Knights.
General Information
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Catarina Helm | 57/57/67/57 | 12/14/8/12 | 10/16/0/0 | 9 | 95 | 4.5 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Catarina Helmet +0 | 57/57/67/57 | 12/14/8/12 | 10/16/0/0 | N/A | N/A |
Catarina Helmet +1 | 62/62/73/62 | 13/15/8/13 | 11/17/0/0 | 1 Twinkling Titanite | 730 |
Catarina Helmet +2 | 68/68/80/68 | 14/16/9/14 | 12/19/0/0 | 1 Twinkling Titanite | 910 |
Catarina Helmet +3 | 74/74/86/74 | 15/17/10/15 | 13/20/0/0 | 2 Twinkling Titanite | 1090 |
Catarina Helmet +4 | 80/80/93/80 | 16/18/11/16 | 14/22/0/0 | 2 Twinkling Titanite | 1460 |
Catarina Helmet +5 | 86/86/100/86 | 18/20/12/18 | 15/24/0/0 | 3 Twinkling Titanite | 1640 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Chaos Hood
|
In-Game Description
Hood worn by a chaos sorcerer.
The man claims to have sealed himself away,
but who's ever heard of sentient magic?
It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.
Effect: Improves casting speed.
Availability
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Royal Sorcerer Navlaan drop
General Information
- Part of the Chaos Set.
- Increases Intelligence by three points.
- Increases casting speed by 5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Chaos Hood | 23/25/22/22 | 17/25/17/24 | 10/9/13/12 | 0 | 55 | 0.9 | -/-/16/16 | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Chaos Hood +0 | 23/25/22/22 | 17/25/17/24 | 10/9/13/12 | - | - |
Chaos Hood +1 | 25/27/24/24 | 18/27/18/26 | 11/10/14/13 | 1x Twinkling Titanite | 480 |
Chaos Hood +2 | 27/29/26/26 | 20/30/20/29 | 12/11/15/14 | 1x Twinkling Titanite | 590 |
Chaos Hood +3 | 30/32/28/28 | 21/32/21/31 | 13/12/17/15 | 2x Twinkling Titanite | 710 |
Chaos Hood +4 | 32/34/30/30 | 23/35/23/34 | 14/13/18/16 | 2x Twinkling Titanite | 950 |
Chaos Hood +5 | 35/37/33/33 | 25/38/25/37 | 16/14/20/18 | 3x Twinkling Titanite | 1060 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Charred Loyce Helm
|
In-Game Description
Charred helm of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
Availability
Charred Loyce Knight drop.
General Information
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Charred Loyce Helm | 97/84/104/97 | 16/22/10/16 | 14/18/0/0 | 7 | 45 | 6.5 | -/-/-/- | C |
Notes
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Helm has gained mass after being burned and weighs more than its unburned counterpart. (The More You Know!)
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Charred Loyce Helm +0 | 97/84/104/97 | 16/22/10/16 | 14/18/0/0 | N/A | N/A |
Charred Loyce Helm +1 | 101/88/109/101 | 17/24/11/17 | 15/19/0/0 | 1x Twinkling Titanite | 710 |
Charred Loyce Helm +2 | 106/92/114/106 | 19/26/12/19 | 16/21/0/0 | 1x Twinkling Titanite | 890 |
Charred Loyce Helm +3 | 111/96/119/111 | 20/28/13/20 | 18/22/0/0 | 2x Twinkling Titanite | 1,060 |
Charred Loyce Helm +4 | 116/100/124/116 | 22/30/14/22 | 19/24/0/0 | 2x Twinkling Titanite | 1,420 |
Charred Loyce Helm +5 | 121/104/130/121 | 24/33/15/24 | 21/26/0/0 | 3x Twinkling Titanite | 1,590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Creighton's Steel Mask
|
In-Game Description
Atypical steel mask.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
Availability
- Complete Creighton the Wanderer's questline, if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Dropped by Creighton the Wanderer.
General Information
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Creighton's Steel Mask | 40/39/41/40 | 12/13/7/12 | 9/15/0/0 | 6 | 70 | 4.3 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Creighton's Steel Mask +0 | 40/39/41/40 | 12/13/7/12 | 9/15/0/0 | N/A | N/A |
Creighton's Steel Mask +1 | 44/42/45/44 | 13/14/7/13 | 9/16/0/0 | 1x Titanite Shard | 500 |
Creighton's Steel Mask +2 | 48/46/49/48 | 14/15/8/14 | 10/18/0/0 | 2x Titanite Shard | 630 |
Creighton's Steel Mask +3 | 52/50/53/52 | 15/17/9/15 | 11/19/0/0 | 3x Titanite Shard | 750 |
Creighton's Steel Mask +4 | 56/54/57/56 | 16/18/9/16 | 12/21/0/0 | 1x Large Titanite Shard | 1000 |
Creighton's Steel Mask +5 | 60/58/62/60 | 18/20/10/18 | 13/22/0/0 | 2x Large Titanite Shard | 1130 |
Creighton's Steel Mask +6 | 64/62/66/64 | 19/21/11/19 | 14/24/0/0 | 3x Large Titanite Shard | 1250 |
Creighton's Steel Mask +7 | 68/66/70/68 | 20/22/11/20 | 15/25/0/0 | 1x Titanite Chunk | 1500 |
Creighton's Steel Mask +8 | 72/70/74/72 | 21/24/12/21 | 16/27/0/0 | 2x Titanite Chunk | 1630 |
Creighton's Steel Mask +9 | 76/74/78/76 | 22/25/13/22 | 17/28/0/0 | 3x Titanite Chunk | 1750 |
Creighton's Steel Mask +10 | 80/78/83/80 | 24/27/14/24 | 18/30/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Crown of the Ivory King
|
In-Game Description
Crown of the Ivory King
who once ruled this land.
Far to the north, a King built a
great cathedral to appease the raging flame.
But when he sensed the degradation of
his soul, he left without a word, leaving
everything to Alsanna, who had,
unbeknownst, found a place at his side.
But these were events of long ago,
and today, no one even remembers
the King's name.
Availability
Found on the ground in the Old Chaos after Burnt Ivory King has been defeated.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Crown of the Ivory King | 55/52/55/52 | 11/9/10/8 | 22/12/12/0 | 0 | 100 | 3.5 | -/-/-/- | E |
Notes
- Restores 2 HP every 3 seconds
- Regeneration does not improve when upgraded
- Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King.
- Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Crown of the Ivory King +0 | 55/52/55/52 | 11/9/10/8 | 22/12/12/0 | N/A | N/A |
Crown of the Ivory King +1 | 57/54/57/54 | 12/9/10/8 | 24/13/13/0 | 1x Twinkling Titanite | 710 |
Crown of the Ivory King +2 | 60/56/60/56 | 13/10/11/9 | 26/14/14/0 | 1x Twinkling Titanite | 890 |
Crown of the Ivory King +3 | 62/59/62/59 | 14/11/12/10 | 28/15/15/0 | 2x Twinkling Titanite | 1060 |
Crown of the Ivory King +4 | 65/61/65/61 | 15/12/13/11 | 30/16/16/0 | 2x Twinkling Titanite | 1420 |
Crown of the Ivory King +5 | 68/64/68/64 | 16/13/14/12 | 33/18/18/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
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Crown of the Old Iron King
|
In-Game Description
Crown of the Old Iron King
who once ruled this land.
The King sunk below the scorching iron,
met the one whose name must never
be repeated, and became Ichorous Earth.
But these were events of long ago,
and today, no one even remembers
the King's name.
Availability
Found on a throne in a small room right after the Fume Knight boss fight in Brume Tower.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Crown of the Old Iron King | 57/54/57/54 | 8/8/9/10 | 22/12/12/14 | 0 | 100 | 4.0 | -/-/-/- | E |
Notes
- Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick.
- Every two minutes the Crown is worn, 20% (rounded up) of maximum spell uses will be restored. Note that this means that the minimum number of spells restored is "1".
- For example if you cast Crystal Magic Weapon when it has total uses of 1, this "1" use will be restored within 2mins!
- Prior to Patch 1.10, after obtaining Vendrick's blessing, the effect of the Crown is significantly reduced: spell restoration will not occur if any spells are used during the 2-minute period.
- No noticeable effect reduction on Scholar of the First Sin after obtaining Vendrick's blessing. Tested on version 1.02, calibration 2.02.
- Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Crown of the Old Iron King +0 | 57/54/57/54 | 8/8/9/10 | 22/12/12/14 | - | - |
Crown of the Old Iron King +1 | 59/56/59/56 | 8/8/9/11 | 24/13/13/15 | 1x Twinkling Titanite | 710 |
Crown of the Old Iron King +2 | 62/59/62/59 | 9/9/10/12 | 26/14/14/16 | 1x Twinkling Titanite | 890 |
Crown of the Old Iron King +3 | 65/61/65/61 | 10/10/11/13 | 28/15/15/17 | 2x Twinkling Titanite | 1060 |
Crown of the Old Iron King +4 | 68/64/68/64 | 11/11/12/14 | 30/16/16/18 | 2x Twinkling Titanite | 1420 |
Crown of the Old Iron King +5 | 71/67/71/67 | 12/12/13/15 | 32/17/17/20 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Crown of the Sunken King
|
In-Game Description
Crown of the Sunken King
who once ruled this land.
The King erected the Eternal Sanctum below
the earth to worship the great dragon
but the towering bulwark crumbled with the
city shortly after the dragon's awakening.
But there were events of long ago,
and today, no one even remembers
the King's name.
Availability
Found on the ground in Dragon's Rest after defeating Sinh, the Slumbering Dragon.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Crown of the Sunken King | 35/33/35/33 | 9/8/8/7 | 18/10/10/0 | 0 | 100 | 4 | -/-/-/- | E |
Notes
- Increases Endurance, Strength, Dexterity, Intelligence and Faith by one point. Lowers Vigor and Vitality by one point.
- Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King.
- Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Crown of the Sunken King +0 | 35/33/35/33 | 9/8/8/7 | 18/10/10/0 | - | - |
Crown of the Sunken King +1 | 42/39/42/39 | 10/9/9/8 | 21/12/12/0 | 1x Twinkling Titanite | 710 |
Crown of the Sunken King +2 | 49/46/49/46 | 12/10/11/9 | 24/14/14/0 | 1x Twinkling Titanite | 890 |
Crown of the Sunken King +3 | 56/52/56/52 | 13/12/12/11 | 28/16/16/0 | 2x Twinkling Titanite | 1060 |
Crown of the Sunken King +4 | 63/59/63/59 | 15/13/14/12 | 31/18/18/0 | 2x Twinkling Titanite | 1420 |
Crown of the Sunken King +5 | 70/66/70/66 | 17/15/16/14 | 35/20/20/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dark Mask
|
In-Game Description
Mask of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
Availability
Mimic drop in Aldia's Keep. Near the first bonfire, on the left side.
General Information
- Part of the Dark Set.
- Increases Intelligence and Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dark Mask | 44/44/47/42 | 12/12/8/25 | 12/14/0/0 | 6 | 90 | 3.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dark Mask +0 | 44/44/47/42 | 12/12/8/25 | 12/14/0/0 | N/A | N/A |
Dark Mask +1 | 48/48/51/46 | 13/13/8/27 | 13/15/0/0 | 1x Twinkling Titanite | 550 |
Dark Mask +2 | 52/52/56/50 | 14/14/9/29 | 14/19/0/0 | 1x Twinkling Titanite | 690 |
Dark Mask +3 | 57/57/60/55 | 15/15/10/32 | 15/18/0/0 | 2x Twinkling Titanite | 820 |
Dark Mask +4 | 61/61/65/59 | 16/16/11/34 | 16/18/0/0 | 2x Twinkling Titanite | 1090 |
Dark Mask +5 | 66/66/70/64 | 17/17/12/37 | 18/21/0/0 | 3x Twinkling Titanite | 1230 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Desert Sorceress Hood
|
In-Game Description
Sorceress hood from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
Availability
Desert Sorceress drop.
General Information
- Part of the Desert Sorceress Set.
- Increases Intelligence by three points.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Desert Sorceress Hood | 10/10/10/10 | 9/6/8/8 | 4/2/6/3 | 0 | 50 | 0.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Desert Sorceress Hood +0 | 10/10/10/10 | 9/6/8/8 | 4/2/6/3 | N/A | N/A |
Desert Sorceress Hood +1 | 11/11/10/10 | 10/6/8/8 | 4/2/6/3 | 1x Titanite Shard | 130 |
Desert Sorceress Hood +2 | 12/12/11/11 | 11/7/9/9 | 4/2/7/3 | 2x Titanite Shard | 160 |
Desert Sorceress Hood +3 | 13/13/12/12 | 12/8/10/10 | 4/2/8/3 | 3x Titanite Shard | 190 |
Desert Sorceress Hood +4 | 14/14/13/13 | 13/8/10/11 | 5/3/8/4 | 1x Large Titanite Shard | 250 |
Desert Sorceress Hood +5 | 15/15/14/14 | 14/9/11/12 | 5/3/9/4 | 2x Large Titanite Shard | 290 |
Desert Sorceress Hood +6 | 16/16/15/15 | 15/10/12/13 | 5/3/10/4 | 3x Large Titanite Shard | 320 |
Desert Sorceress Hood +7 | 17/17/16/16 | 15/10/12/14 | 6/4/10/5 | 1x Titanite Chunk | 380 |
Desert Sorceress Hood +8 | 18/18/17/17 | 17/11/13/15 | 6/4/11/5 | 2x Titanite Chunk | 410 |
Desert Sorceress Hood +9 | 19/19/18/18 | 18/12/14/16 | 6/4/12/5 | 3x Titanite Chunk | 440 |
Desert Sorceress Hood +10 | 20/21/19/19 | 19/13/15/17 | 7/5/13/6 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dingy Hood
|
In-Game Description
An unassuming dingy hood.
Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.
Availability
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
General Information
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dingy Hood | 14/16/13/13 | 9/7/8/8 | 5/6/12/12 | 0 | 40 | 0.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dingy Hood +0 | 14/16/13/13 | 9/7/8/8 | 5/6/12/12 | N/A | N/A |
Dingy Hood +1 | 15/17/14/14 | 9/7/8/8 | 5/6/13/13 | 1x Titanite Shard | 130 |
Dingy Hood +2 | 17/19/15/15 | 10/8/9/9 | 6/7/14/14 | 2x Titanite Shards | 160 |
Dingy Hood +3 | 18/20/17/17 | 11/9/10/10 | 6/7/15/15 | 3x Titanite Shards | 190 |
Dingy Hood +4 | 20/22/18/18 | 12/10/11/11 | 7/8/17/17 | 1x Large Titanite Shard | 250 |
Dingy Hood +5 | 21/24/20/20 | 13/11/12/12 | 8/9/18/18 | 2x Large Titanite Shards | 290 |
Dingy Hood +6 | 23/25/21/21 | 13/11/12/12 | 8/9/19/19 | 3x Large Titanite Shards | 320 |
Dingy Hood +7 | 24/27/22/22 | 14/12/13/13 | 9/10/21/21 | 1x Titanite Chunk | 380 |
Dingy Hood +8 | 26/28/24/24 | 15/13/14/14 | 9/10/22/22 | 2x Titanite Chunks | 410 |
Dingy Hood +9 | 27/30/25/25 | 16/14/15/15 | 10/11/23/23 | 3x Titanite Chunks | 440 |
Dingy Hood +10 | 29/32/27/27 | 17/15/16/16 | 11/12/25/25 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Acolyte Mask
|
In-Game Description
Mask worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice
Availability
Petrified Ogre drop in Aldia's Keep.
General Information
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragon Acolyte Mask | 23/24/22/22 | 9/9/11/11 | 11/9/0/11 | 0 | 55 | 1.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dragon Acolyte Mask +0 | 23/24/22/22 | 9/9/11/11 | 11/9/0/11 | - | - |
Dragon Acolyte Mask +1 | 25/26/24/24 | 10/10/12/12 | 12/9/0/12 | 1x Titanite Shard | 250 |
Dragon Acolyte Mask +2 | 27/28/26/26 | 11/11/13/13 | 13/10/0/13 | 2x Titanite Shard | 430 |
Dragon Acolyte Mask +3 | 29/31/28/28 | 12/12/14/14 | 14/11/0/14 | 3x Titanite Shard | 380 |
Dragon Acolyte Mask +4 | 31/33/30/30 | 13/13/15/15 | 15/12/0/15 | 1x Large Titanite Shard | 500 |
Dragon Acolyte Mask +5 | 34/36/33/33 | 14/14/16/17 | 15/13/0/15 | 2x Large Titanite Shard | 570 |
Dragon Acolyte Mask +6 | 36/38/35/35 | 15/15/17/18 | 17/13/0/17 | 3x Large Titanite Shard | 630 |
Dragon Acolyte Mask +7 | 38/40/37/37 | 15/15/18/19 | 18/14/0/18 | 1x Titanite Chunk | 750 |
Dragon Acolyte Mask +8 | 40/43/39/39 | 17/17/19/20 | 19/15/0/19 | 2x Titanite Chunk | 820 |
Dragon Acolyte Mask +9 | 42/45/41/41 | 18/18/20/21 | 19/16/0/19 | 3x Titanite Chunk | 880 |
Dragon Acolyte Mask +10 | 45/48/44/44 | 19/19/22/23 | 21/17/0/21 | 1x Titanite Slab | 1,000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Sage Hood
|
In-Game Description
Hood worn by the Archmaster of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.
Availability
- Petrified Ogre drop in Aldia's Keep (rare).
- Giant Basilisk drop in Aldia's Keep (rare).
General Information
- Part of the Dragon Sage Set.
- Increases Intelligence and Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragon Sage Hood | 25/27/25/25 | 11/11/12/13 | 12/10/0/21 | 0 | 55 | 2.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dragon Sage Hood +0 | 25/27/25/25 | 11/11/12/13 | 12/10/0/21 | N/A | N/A |
Dragon Sage Hood +1 | 27/29/27/27 | 12/12/13/14 | 13/10/0/23 | 1x Titanite Shard | 170 |
Dragon Sage Hood +2 | 30/32/29/29 | 13/13/14/15 | 14/11/0/25 | 2x Titanite Shard | 220 |
Dragon Sage Hood +3 | 32/34/32/32 | 14/14/15/16 | 15/12/0/27 | 3x Titanite Shard | 260 |
Dragon Sage Hood +4 | 35/37/34/34 | 15/15/16/17 | 16/13/0/29 | 1x Large Titanite Shard | 340 |
Dragon Sage Hood +5 | 37/40/37/37 | 15/15/18/19 | 17/14/0/31 | 2x Large Titanite Shard | 380 |
Dragon Sage Hood +6 | 40/42/39/39 | 17/17/19/20 | 18/15/0/33 | 3x Large Titanite Shard | 430 |
Dragon Sage Hood +7 | 42/45/41/41 | 18/18/20/21 | 19/16/0/35 | 1x Titanite Chunk | 510 |
Dragon Sage Hood +8 | 45/47/44/44 | 19/19/21/21 | 20/17/0/37 | 2x Titanite Chunk | 550 |
Dragon Sage Hood +9 | 47/50/46/46 | 19/19/22/23 | 21/18/0/39 | 3x Titanite Chunk | 600 |
Dragon Sage Hood +10 | 50/53/49/49 | 21/21/24/25 | 23/19/0/42 | 1x Titanite Slab | 680 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.
Dragonrider Helm
|
In-Game Description
Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
Availability
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
General Information
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragonrider Helm | 115/107/120/115 | 10/10/10/10 | 10/13/0/0 | 16 | 95 | 7.5 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Dragonrider Helm +0 | 115/107/120/115 | 10/10/10/10 | 10/13/0/0 | - | - |
Dragonrider Helm +1 | 124/115/129/124 | 10/10/10/10 | 10/14/0/0 | 1 | 950 |
Dragonrider Helm +2 | 133/123/138/133 | 11/11/11/11 | 11/15/0/0 | 1 | 1,180 |
Dragonrider Helm +3 | 142/132/148/142 | 12/11/12/12 | 11/15/0/0 | 2 | 1,420 |
Dragonrider Helm +4 | 151/140/157/151 | 13/12/13/13 | 12/17/0/0 | 2 | 1,890 |
Dragonrider Helm +5 | 160/149/167/160 | 14/13/14/14 | 13/18/0/0 | 3 | 2,120 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakeblood Helm
|
In-Game Description
Black helm of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
Availability
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
General Information
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakeblood Helm | 76/74/83/79 | 10/16/8/14 | 14/18/0/0 | 7 | 85 | 4.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakeblood Helm +0 | 76/74/83/79 | 10/16/8/14 | 14/18/0/0 | - | - |
Drakeblood Helm +1 | 77/75/85/80 | 10/16/8/14 | 14/18/0/0 | 1x Titanite Shard | 500 |
Drakeblood Helm +2 | 79/77/87/82 | 11/17/8/15 | 15/19/0/0 | 2x Titanite Shard | 630 |
Drakeblood Helm +3 | 81/79/89/84 | 11/18/8/15 | 15/20/0/0 | 3x Titanite Shard | 750 |
Drakeblood Helm +4 | 83/81/91/86 | 12/19/9/16 | 16/21/0/0 | 1x Large Titanite Shard | 1000 |
Drakeblood Helm +5 | 85/83/93/88 | 12/20/9/17 | 17/21/0/0 | 2x Large Titanite Shard | 1130 |
Drakeblood Helm +6 | 87/84/95/90 | 13/20/9/17 | 17/22/0/0 | 3x Large Titanite Shard | 1250 |
Drakeblood Helm +7 | 89/86/97/92 | 13/21/10/18 | 18/23/0/0 | 1x Titanite Chunk | 1500 |
Drakeblood Helm +8 | 91/88/99/94 | 14/22/10/18 | 18/24/0/0 | 2x Titanite Chunk | 1630 |
Drakeblood Helm +9 | 93/90/101/96 | 14/23/10/19 | 19/25/0/0 | 3x Titanite Chunk | 1750 |
Drakeblood Helm +10 | 95/92/103/98 | 15/24/11/20 | 20/26/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakekeeper Helm
|
In-Game Description
Giant onyx helmet.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
Availability
Drakekeeper drop.
General Information
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakekeeper Helm | 64/61/67/64 | 9/10/8/9 | 10/14/0/14 | 14 | 90 | 6.0 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakekeeper Helm +0 | 64/61/67/64 | 9/10/8/9 | 9/13/0/12 | - | - |
Drakekeeper Helm +1 | 70/67/73/70 | 9/10/8/9 | 9/14/0/13 | 1x Titanite Shard | 680 |
Drakekeeper Helm +2 | 76/73/80/76 | 10/11/9/10 | 10/15/0/14 | 2x Titanite Shard | 850 |
Drakekeeper Helm +3 | 82/79/87/82 | 11/12/10/11 | 11/16/0/15 | 3x Titanite Shard | 1,020 |
Drakekeeper Helm +4 | 89/85/93/89 | 12/13/10/12 | 12/17/0/16 | 1x Large Titanite Shard | 1,350 |
Drakekeeper Helm +5 | 95/91/100/95 | 13/14/11/13 | 13/19/0/18 | 2x Large Titanite Shard | 1,520 |
Drakekeeper Helm +6 | 101/97/107/101 | 13/15/12/13 | 13/20/0/19 | 3x Large Titanite Shard | 1,690 |
Drakekeeper Helm +7 | 108/103/113/108 | 14/16/12/14 | 14/21/0/20 | 1x Titanite Chunk | 1,690 |
Drakekeeper Helm +8 | 114/109/120/114 | 15/17/13/15 | 15/22/0/21 | 2x Titanite Chunk | 2,200 |
Drakekeeper Helm +9 | 120/115/127/120 | 16/18/14/16 | 16/23/0/22 | 3x Titanite Chunk | 2,370 |
Drakekeeper Helm +10 | 127/122/134/127 | 17/19/15/17 | 17/25/0/24 | 1x Titanite Slab | 2,700 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drangleic Helm
|
In-Game Description
A traditional Drangleic helmet.
Belonged to Captain Drummond.
In his day, King Vendrick was fair and just,
and expected the same of his liegemen.
Availability
- Gift from Captain Drummond in Memory of Vammar after defeating the Giant Lord.
- Captain Drummond drop.
General Information
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drangleic Helm | 79/75/86/81 | 13/13/11/13 | 14/18/0/0 | 10 | 90 | 5.9 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Drangleic Helm +0 | 79/75/86/81 | 13/13/11/13 | 13/17/0/0 | - | - |
Drangleic Helm +1 | 87/82/94/89 | 14/14/12/14 | 14/18/0/0 | 1 | 550 |
Drangleic Helm +2 | 95/89/103/97 | 15/15/13/15 | 15/20/0/0 | 1 | 690 |
Drangleic Helm +3 | 103/97/111/105 | 16/16/14/16 | 17/22/0/0 | 2 | 820 |
Drangleic Helm +4 | 111/104/120/113 | 17/17/15/17 | 18/24/0/0 | 2 | 1090 |
Drangleic Helm +5 | 119/112/129/121 | 19/19/17/19 | 20/26/0/0 | 3 | 1230 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Durgo's Hat
|
In-Game Description
Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.
The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.
Effect: Boosts range of bows
Availability
- Greatbow Phantom drop (very rare).
- Behind a Pharros contraption in Frozen Eleum Loyce after defrosting the zone. The contraption is on the wall with the ballistae.
General Information
- Increases bow range by ?%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Durgo's Hat | 22/21/23/21 | 12/10/9/10 | 9/8/0/0 | 0 | 48 | 2.6 | -/16/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Durgo's Hat +0 | 22/21/23/21 | 12/10/9/10 | 9/8/0/0 | N/A | N/A |
Durgo's Hat +1 | 24/23/25/23 | 13/11/9/11 | 10/8/0/0 | 1 | 710 |
Durgo's Hat +2 | 26/25/27/25 | 14/12/10/12 | 11/9/0/0 | 1 | 890 |
Durgo's Hat +3 | 28/27/30/27 | 15/13/11/13 | 12/10/0/0 | 2 | 1,060 |
Durgo's Hat +4 | 30/29/32/29 | 16/14/12/14 | 13/11/0/0 | 2 | 1,420 |
Durgo's Hat +5 | 33/32/35/31 | 18/15/13/15 | 14/12/0/0 | 3 | 1,590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Elite Knight Helm
|
In-Game Description
Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
Availability
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
General Information
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Elite Knight Helm | 40/39/44/40 | 11/12/8/11 | 9/13/0/0 | 6 | 85 | 4.5 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Elite Knight Helm +0 | 40/39/44/40 | 11/12/8/11 | 9/13/0/0 | N/A | N/A |
Elite Knight Helm +1 | 44/42/48/44 | 12/13/8/12 | 10/14/0/0 | 1x Titanite Shard | 500 |
Elite Knight Helm +2 | 48/46/52/48 | 13/14/9/13 | 11/15/0/0 | 2x Titanite Shard | 630 |
Elite Knight Helm +3 | 52/50/57/52 | 14/15/10/14 | 12/17/0/0 | 3x Titanite Shard | 750 |
Elite Knight Helm +4 | 56/54/61/56 | 15/16/11/15 | 13/18/0/0 | 1x Large Titanite Shard | 1000 |
Elite Knight Helm +5 | 60/58/66/60 | 17/18/12/17 | 14/20/0/0 | 2x Large Titanite Shard | 1130 |
Elite Knight Helm +6 | 64/62/70/64 | 18/19/12/18 | 15/21/0/0 | 3x Large Titanite Shard | 1250 |
Elite Knight Helm +7 | 68/66/74/68 | 19/20/13/19 | 15/22/0/0 | 1x Titanite Chunk | 1500 |
Elite Knight Helm +8 | 72/70/79/72 | 20/21/14/20 | 17/24/0/0 | 2x Titanite Chunk | 1630 |
Elite Knight Helm +9 | 76/74/83/76 | 21/22/15/21 | 18/25/0/0 | 3x Titanite Chunk | 1750 |
Elite Knight Helm +10 | 80/78/88/80 | 23/24/16/23 | 19/27/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Executioner Helm
|
In-Game Description
Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
Availability
Sold by Titchy Gren after you reach Drangleic Castle.
General Information
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Executioner Helm | 61/56/65/63 | 14/15/10/33 | 11/42/0/29 | 5 | 65 | 4.4 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Executioner Helm +0 | 61/56/65/63 | 14/15/10/33 | 11/42/0/29 | - | - |
Executioner Helm +1 | 67/61/71/69 | 15/16/11/36 | 12/46/0/32 | 1x Twinkling Titanite | 370 |
Executioner Helm +2 | 73/67/77/75 | 16/17/12/39 | 13/50/0/35 | 1x Twinkling Titanite | 460 |
Executioner Helm +3 | 79/72/84/82 | 18/19/13/42 | 14/54/0/38 | 2x Twinkling Titanite | 550 |
Executioner Helm +4 | 85/78/90/88 | 19/20/14/45 | 15/58/0/41 | 2x Twinkling Titanite | 730 |
Executioner Helm +5 | 92/84/97/95 | 21/22/15/49 | 17/63/0/44 | 3x Twinkling Titanite | 820 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Falconer Helm
|
In-Game Description
Helm worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
Availability
- Sold by Maughlin the Armourer.
- Falconer drop.
General Information
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Falconer Helm | 43/38/47/44 | 13/19/7/13 | 9/17/0/0 | 6 | 75 | 4.5 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Falconer Helm +0 | 43/38/47/44 | 13/19/7/13 | 9/17/0/0 | N/A | N/A |
Falconer Helm +1 | 47/41/51/48 | 14/20/7/14 | 9/18/0/0 | 1x Titanite Shard | 500 |
Falconer Helm +2 | 51/45/56/52 | 15/22/8/15 | 10/20/0/0 | 2x Titanite Shard | 630 |
Falconer Helm +3 | 55/49/60/57 | 16/24/9/16 | 11/21/0/0 | 3x Titanite Shard | 750 |
Falconer Helm +4 | 60/53/65/61 | 18/26/9/18 | 12/23/0/0 | 1x Large Titanite Shard | 1000 |
Falconer Helm +5 | 64/57/70/66 | 19/28/10/19 | 13/25/0/0 | 2x Large Titanite Shard | 1130 |
Falconer Helm +6 | 68/60/74/70 | 20/29/11/20 | 14/26/0/0 | 3x Large Titanite Shard | 1250 |
Falconer Helm +7 | 73/64/79/74 | 22/31/11/22 | 15/28/0/0 | 1x Titanite Chunk | 1500 |
Falconer Helm +8 | 77/68/83/79 | 23/33/12/23 | 16/29/0/0 | 2x Titanite Chunk | 1630 |
Falconer Helm +9 | 81/72/88/83 | 24/35/13/24 | 17/31/0/0 | 3x Titanite Chunk | 1750 |
Falconer Helm +10 | 86/76/93/88 | 26/37/14/26 | 18/33/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Faraam Helm
|
In-Game Description
Helmet worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
Availability
Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
General Information
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Faraam Helm | 47/45/51/48 | 11/12/7/11 | 9/12/0/0 | 9 | 85 | 4.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Faraam Helm +0 | 47/45/51/48 | 11/12/7/11 | 9/12/0/0 | N/A | N/A |
Faraam Helm +1 | 51/49/56/52 | 12/13/7/12 | 9/13/0/0 | 1x Titanite Shard | 680 |
Faraam Helm +2 | 56/54/61/57 | 13/14/8/13 | 10/14/0/0 | 2x Titanite Shard | 850 |
Faraam Helm +3 | 61/58/66/62 | 14/15/9/14 | 11/15/0/0 | 3x Titanite Shard | 1020 |
Faraam Helm +4 | 66/63/71/67 | 15/16/9/15 | 12/17/0/0 | 1x Large Titanite Shard | 1350 |
Faraam Helm +5 | 71/67/76/72 | 15/17/10/15 | 13/18/0/0 | 2x Large Titanite Shard | 1520 |
Faraam Helm +6 | 75/72/81/76 | 17/18/11/17 | 14/19/0/0 | 3x Large Titanite Shard | 1690 |
Faraam Helm +7 | 80/76/86/81 | 18/19/11/18 | 15/21/0/0 | 1x Titanite Chunk | 2030 |
Faraam Helm +8 | 85/81/91/86 | 19/20/12/19 | 16/22/0/0 | 2x Titanite Chunk | 2200 |
Faraam Helm +9 | 90/85/96/91 | 19/21/13/19 | 17/23/0/0 | 3x Titanite Chunk | 2370 |
Faraam Helm +10 | 95/90/101/96 | 21/23/14/21 | 18/25/0/0 | 1x Titanite Slab | 2700 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Fume Sorcerer Mask
|
In-Game Description
Mask worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
Availability
Fume Sorcerer drop.
General Information
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Fume Sorcerer Mask | 25/27/24/24 | 8/10/10/10 | 10/8/0/0 | 6 | 60 | 2.0 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Fume Sorcerer Mask +0 | 25/27/24/24 | 8/10/10/10 | 10/8/0/0 | N/A | N/A |
Fume Sorcerer Mask +1 | 25/27/24/24 | 8/10/10/10 | 10/8/0/0 | 1x Titanite Shard | 680 |
Fume Sorcerer Mask +2 | 26/28/25/25 | 8/11/11/11 | 11/8/0/0 | 2x Titanite Shard | 850 |
Fume Sorcerer Mask +3 | 26/28/25/25 | 8/11/11/11 | 11/9/0/0 | 3x Titanite Shard | 1020 |
Fume Sorcerer Mask +4 | 27/29/26/26 | 9/12/12/12 | 12/9/0/0 | 1x Large Titanite Shard | 1350 |
Fume Sorcerer Mask +5 | 28/30/27/27 | 9/12/12/12 | 12/10/0/0 | 2x Large Titanite Shard | 1520 |
Fume Sorcerer Mask +6 | 28/30/27/27 | 9/13/13/13 | 13/10/0/0 | 3x Large Titanite Shard | 1690 |
Fume Sorcerer Mask +7 | 29/31/28/28 | 10/13/13/13 | 13/10/0/0 | 1x Titanite Chunk | 2030 |
Fume Sorcerer Mask +8 | 29/31/28/28 | 10/14/14/14 | 14/11/0/0 | 2x Titanite Chunk | 2200 |
Fume Sorcerer Mask +9 | 30/32/29/29 | 10/14/14/14 | 14/11/0/0 | 3x Titanite Chunk | 2370 |
Fume Sorcerer Mask +10 | 31/33/30/30 | 11/15/15/15 | 15/12/0/0 | 1x Titanite Slab | 2700 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Grave Warden Mask
|
In-Game Description
Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.
The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
Availability
Grave Warden drop.
General Information
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Grave Warden Mask | 7/7/6/6 | 3/3/4/4 | 4/3/0/0 | 0 | 40 | 0.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Grave Warden Mask +0 | 7/7/6/6 | 3/3/4/4 | 4/3/0/0 | N/A | N/A |
Grave Warden Mask +1 | 7/7/6/6 | 3/3/4/4 | 4/3/0/0 | 1x Titanite Shard | 130 |
Grave Warden Mask +2 | 8/8/7/7 | 3/3/4/4 | 4/3/0/0 | 2x Titanite Shard | 160 |
Grave Warden Mask +3 | 8/9/8/8 | 3/3/4/4 | 4/3/0/0 | 3x Titanite Shard | 190 |
Grave Warden Mask +4 | 9/9/8/8 | 4/4/5/5 | 5/4/0/0 | 1x Large Titanite Shard | 250 |
Grave Warden Mask +5 | 10/10/9/9 | 4/4/5/5 | 5/4/0/0 | 2x Large Titanite Shard | 290 |
Grave Warden Mask +6 | 10/11/10/10 | 4/4/5/5 | 5/4/0/0 | 3x Large Titanite Shard | 320 |
Grave Warden Mask +7 | 11/11/10/10 | 5/5/6/6 | 6/5/0/0 | 1x Titanite Chunk | 380 |
Grave Warden Mask +8 | 11/12/11/11 | 5/5/6/6 | 6/5/0/0 | 2x Titanite Chunk | 410 |
Grave Warden Mask +9 | 12/13/12/12 | 5/5/6/6 | 6/5/0/0 | 3x Titanite Chunk | 440 |
Grave Warden Mask +10 | 13/14/13/13 | 6/6/7/7 | 7/6/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Helm
|
In-Game Description
Helm of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
Availability
Gyrm drop.
General Information
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Helm | 79/77/82/75 | 13/12/10/13 | 25/19/13/13 | 19 | 70 | 8.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Helm +0 | 79/77/82/75 | 13/12/10/13 | 25/19/13/13 | - | - |
Gyrm Helm +1 | 86/84/90/82 | 14/13/11/14 | 27/20/14/14 | 1x Titanite Shard | 500 |
Gyrm Helm +2 | 94/92/98/89 | 15/14/12/15 | 29/22/15/15 | 2x Titanite Shard | 630 |
Gyrm Helm +3 | 102/99/106/97 | 16/15/13/16 | 32/24/16/16 | 3x Titanite Shard | 750 |
Gyrm Helm +4 | 110/107/114/104 | 17/16/14/17 | 34/26/18/18 | 1x Large Titanite Shard | 1000 |
Gyrm Helm +5 | 118/115/123/112 | 19/17/15/19 | 37/28/19/19 | 2x Large Titanite Shard | 1130 |
Gyrm Helm +6 | 126/122/131/119 | 20/18/16/20 | 39/29/20/20 | 3x Large Titanite Shard | 1250 |
Gyrm Helm +7 | 134/130/139/126 | 21/19/17/21 | 41/31/22/22 | 1x Titanite Chunk | 1500 |
Gyrm Helm +8 | 142/137/147/134 | 22/20/18/22 | 44/33/23/23 | 2x Titanite Chunk | 1630 |
Gyrm Helm +9 | 150/145/155/141 | 23/21/19/23 | 46/35/24/24 | 3x Titanite Chunk | 1750 |
Gyrm Helm +10 | 158/153/164/149 | 25/23/20/25 | 49/37/26/26 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Warrior Greathelm
|
In-Game Description
Greathelm worn by the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
Availability
Gyrm Warrior drop.
General Information
Despite the appearance, this is not part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Warrior Greathelm | 85/85/90/76 | 12/14/14/12 | 9/23/0/0 | 24 | 85 | 9.6 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Warrior Greathelm +0 | 85/85/90/76 | 12/14/14/12 | 9/23/0/0 | - | - |
Gyrm Warrior Greathelm +1 | 93/93/99/83 | 13/15/15/13 | 9/25/0/0 | 1x Titanite Shard | 500 |
Gyrm Warrior Greathelm +2 | 101/102/108/91 | 14/16/16/14 | 10/27/0/0 | 2x Titanite Shard | 630 |
Gyrm Warrior Greathelm +3 | 110/110/117/98 | 15/18/18/15 | 11/29/0/0 | 3x Titanite Shard | 750 |
Gyrm Warrior Greathelm +4 | 118/119/126/106 | 16/19/19/16 | 12/32/0/0 | 1x Large Titanite Shard | 1000 |
Gyrm Warrior Greathelm +5 | 127/127/135/114 | 18/21/21/18 | 13/34/0/0 | 2x Large Titanite Shard | 1130 |
Gyrm Warrior Greathelm +6 | 135/136/144/121 | 19/22/22/19 | 13/36/0/0 | 3x Large Titanite Shard | 1250 |
Gyrm Warrior Greathelm +7 | 143/144/153/129 | 20/23/23/20 | 14/39/0/0 | 1x Titanite Chunk | 1500 |
Gyrm Warrior Greathelm +8 | 152/153/162/136 | 21/25/25/21 | 15/41/0/0 | 2x Titanite Chunk | 1630 |
Gyrm Warrior Greathelm +9 | 160/161/171/144 | 22/26/26/22 | 16/43/0/0 | 3x Titanite Chunk | 1750 |
Gyrm Warrior Greathelm +10 | 169/170/180/152 | 24/28/28/24 | 17/46/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Warrior Helm
|
In-Game Description
Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
Availability
Gyrm Warrior drop.
General Information
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Warrior Helm | 79/78/88/76 | 10/12/12/10 | 6/21/0/0 | 22 | 75 | 8.9 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Warrior Helm +0 | 79/78/88/76 | 10/12/12/10 | 6/21/0/0 | - | - |
Gyrm Warrior Helm +1 | 86/85/96/83 | 10/13/13/10 | 6/23/0/0 | 1x Titanite Shard | 500 |
Gyrm Warrior Helm +2 | 94/93/105/91 | 11/14/14/11 | 7/25/0/0 | 2x Titanite Shard | 630 |
Gyrm Warrior Helm +3 | 102/101/114/98 | 12/15/15/12 | 7/26/0/0 | 3x Titanite Shard | 750 |
Gyrm Warrior Helm +4 | 110/108/122/106 | 13/16/16/13 | 8/28/0/0 | 1x Large Titanite Shard | 1000 |
Gyrm Warrior Helm +5 | 118/116/131/113 | 14/17/17/14 | 9/31/0/0 | 2x Large Titanite Shard | 1130 |
Gyrm Warrior Helm +6 | 126/124/140/121 | 15/18/18/15 | 9/33/0/0 | 3x Large Titanite Shard | 1250 |
Gyrm Warrior Helm +7 | 134/131/148/128 | 16/19/19/16 | 10/35/0/0 | 1x Titanite Chunk | 1500 |
Gyrm Warrior Helm +8 | 142/139/157/136 | 17/20/20/17 | 10/37/0/0 | 2x Titanite Chunk | 1630 |
Gyrm Warrior Helm +9 | 150/147/166/143 | 18/21/21/18 | 11/39/0/0 | 3x Titanite Chunk | 1750 |
Gyrm Warrior Helm +10 | 158/155/175/151 | 19/23/23/19 | 12/41/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Havel's Helm
|
In-Game Description
A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
Availability
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
General Information
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Havel's Helm | 110/95/125/110 | 15/16/13/15 | 5/26/11/11 | 19 | 255 | 7.5 | 20/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Havel's Helm +0 | 110/95/125/110 | 15/16/13/15 | 5/26/11/11 | - | - |
Havel's Helm +1 | 118/102/134/118 | 16/17/14/16 | 5/28/11/11 | 1x Twinkling Titanite | 950 |
Havel's Helm +2 | 127/109/144/127 | 17/18/15/17 | 5/30/12/12 | 1x Twinkling Titanite | 1180 |
Havel's Helm +3 | 135/117/154/135 | 18/19/15/18 | 5/31/13/13 | 2x Twinkling Titanite | 1420 |
Havel's Helm +4 | 144/124/164/144 | 19/20/17/19 | 5/34/14/14 | 2x Twinkling Titanite | 1890 |
Havel's Helm +5 | 153/132/174/153 | 20/22/18/20 | 6/36/15/15 | 3x Twinkling Titanite | 2120 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heide Knight Greathelm
|
In-Game Description
Greathelm worn by Heide Knights.
Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
Availability
Rare drop from Heide Knights at Bonfire Intensity 2 or above.
Available in SoTFS at NG.
General Information
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Heide Knight Greathelm | 65/61/69/65 | 11/14/9/19 | 21/16/0/17 | 11 | 90 | 6 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Heide Knight Greathelm +0 | 65/61/69/65 | 11/14/9/19 | 21/16/0/17 | - | - |
Heide Knight Greathelm +1 | 65/61/69/65 | 11/14/9/19 | 21/16/0/17 | 1x Titanite Shard | 500 |
Heide Knight Greathelm +2 | 71/67/75/71 | 12/15/10/21 | 23/17/0/19 | 2x Titanite Shard | 630 |
Heide Knight Greathelm +3 | 77/72/82/77 | 13/16/11/23 | 25/19/0 /20 | 3x Titanite Shard | 750 |
Heide Knight Greathelm +4 | 83/78/88/83 | 14/18/12/25 | 27/20/0/22 | 1x Large Titanite Shard | 1000 |
Heide Knight Greathelm +5 | 89/83/95/89 | 15/19/13/26 | 29/22/0/23 | 2x Large Titanite Shard | 1130 |
Heide Knight Greathelm +6 | 95/89/101/95 | 16/20/13/28 | 31/23/0/25 | 3x Large Titanite Shard | 1250 |
Heide Knight Greathelm +7 | 101/94/107/101 | 17/22/14/30 | 33/24/0/26 | 1x Titanite Chunk | 1500 |
Heide Knight Greathelm +8 | 107/100/114/107 | 18/23/15/32 | 35/26/0/28 | 2x Titanite Chunk | 1630 |
Heide Knight Greathelm +9 | 113/105/120/113 | 19/24/16/34 | 37/27/0/29 | 3x Titanite Chunk | 1750 |
Heide Knight Greathelm +10 | 119/111/127/119 | 20/26/17/36 | 39/29/0/31 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heide Knight Iron Mask
|
In-Game Description
Iron mask worn by Heide Knights.
Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
Availability
Dark Souls 2:
- Cathedral of Blue treasure. In a metal chest right next to Blue Sentinel Targray.
Scholar of the First Sin:
- Heide Knight (The Gutter only) drop - guaranteed.1
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Heide Knight Iron Mask | 53/46/62/52 | 11/11/4/17 | 19/30/0/16 | 8 | 95 | 5.2 | -/-/-/- | C |
Notes
- Part of the Heide Knight Set.
- Video location (Scholar of the First Sin)
Upgrades
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Heide Knight Iron Mask +0 | 53/46/62/52 | 11/11/4/17 | 19/30/0/16 | N/A | N/A |
Heide Knight Iron Mask +1 | 58/50/68/57 | 12/12/4/18 | 20/32/0/17 | 1x Titanite Shard | 500 |
Heide Knight Iron Mask +2 | 63/55/74/62 | 13/13/4/20 | 22/35/0/19 | 2x Titanite Shard | 630 |
Heide Knight Iron Mask +3 | 68/59/80/67 | 14/14/5/22 | 24/38/0/20 | 3x Titanite Shard | 750 |
Heide Knight Iron Mask +4 | 73/64/86/72 | 15/15/5/23 | 26/41/0/22 | 1x Large Titanite Shard | 1,000 |
Heide Knight Iron Mask +5 | 79/69/92/78 | 16/16/6/25 | 28/44/0/24 | 2x Large Titanite Shard | 1,130 |
Heide Knight Iron Mask +6 | 84/73/98/83 | 17/17/6/27 | 30/47/0/25 | 3x Large Titanite Shard | 1,250 |
Heide Knight Iron Mask +7 | 89/78/104/88 | 18/18/6/28 | 32/50/0/27 | 1x Titanite Chunk | 1,500 |
Heide Knight Iron Mask +8 | 94/82/110/93 | 19/19/7/30 | 34/53/0/28 | 2x Titanite Chunk | 1,630 |
Heide Knight Iron Mask +9 | 99/87/116/98 | 20/20/7/32 | 36/56/0/30 | 3x Titanite Chunk | 1,750 |
Heide Knight Iron Mask +10 | 105/92/123/104 | 22/22/8/34 | 38/59/0/32 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Helm of Aurous Transparent
|
In-Game Description
Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.
Availability
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
- Note: It's possible that other requirements must be met to obtain this armor from Maughlin. In NG++, after spending over 100,000 souls at his shop and speaking to him with 0 souls, he will not offer the armor set.
General Information
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Helm of Aurous | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | 0 | 40 | 1.2 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Helm of Aurous +0 | 29/31/27/28 | 11/9/12/10 | 8/9/0/0 | - | - |
Helm of Aurous +1 | 31/34/29/30 | 12/10/13/11 | 8/9/0/0 | 1x Twinkling Titanite | 550 |
Helm of Aurous +2 | 34/37/32/33 | 13/11/14/12 | 9/10/0/0 | 1x Twinkling Titanite | 690 |
Helm of Aurous +3 | 37/40/35/36 | 14/12/15/13 | 10/11/0/0 | 2x Twinkling Titanite | 820 |
Helm of Aurous +4 | 40/43/38/39 | 15/13/16/14 | 11/12/0/0 | 2x Twinkling Titanite | 1090 |
Helm of Aurous +5 | 43/46/41/42 | 17/14/18/15 | 12/13/0/0 | 3x Twinkling Titanite | 1230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Helm of Aurous
|
In-Game Description
Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Availability
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
General Information
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Helm of Aurous | 46/44/48/46 | 16/16/11/17 | 13/16/0/0 | 6 | 80 | 3.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Helm of Aurous +0 | 46/44/48/46 | 16/16/11/17 | 13/16/0/0 | N/A | N/A |
Helm of Aurous +1 | 50/48/52/50 | 17/17/12/18 | 14/17/0/0 | 1x Twinkling Titanite x1 | 550 |
Helm of Aurous +2 | 55/53/57/55 | 19/19/13/20 | 15/19/0/0 | 1x Twinkling Titanite x1 | 690 |
Helm of Aurous +3 | 59/57/62/59 | 20/20/14/22 | 16/21/0/0 | 2x Twinkling Titanite x2 | 820 |
Helm of Aurous +4 | 64/62/67/64 | 22/22/15/24 | 17/23/0/0 | 2x Twinkling Titanite x2 | 1090 |
Helm of Aurous +5 | 69/67/72/69 | 24/24/17/26 | 19/25/0/0 | 3x Twinkling Titanite x3 | 1230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hexer's Hood
|
In-Game Description
Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.
Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.
Effect: Increases number of casts for each spell
Availability
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
General Information
- Part of the Hexer's Set.
- Raises Intelligence and Faith by one point.
- Gives 5% additional casts for all spells, rounds up.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hexer's Hood | 23/25/22/22 | 17/25/17/17 | 10/9/13/12 | 0 | 55 | 0.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|---|---|---|---|---|
Hexer's Hood +0 | 23/25/22/22 | 17/25/17/17 | 10/9/13/12 | - | - |
Hexer's Hood +1 | 25/27/24/24 | 18/27/18/18 | 11/10/14/13 | 1x Twinkling Titanite | 480 |
Hexer's Hood +2 | 27/29/26/26 | 20/30/20/20 | 12/11/15/14 | 1x Twinkling Titanite | 590 |
Hexer's Hood +3 | 30/32/28/28 | 21/32/21/21 | 13/12/17/15 | 2x Twinkling Titanite | 710 |
Hexer's Hood +4 | 32/34/30/30 | 23/35/23/23 | 14/13/18/16 | 2x Twinkling Titanite | 950 |
Hexer's Hood +5 | 35/37/33/33 | 25/38/25/25 | 16/14/20/18 | 3x Twinkling Titanite | 1060 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Infantry Helm
|
In-Game Description
Helm worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.
Availability
Hollow Infantry drop.
General Information
- Part of the Hollow Infantry Set.
- Just like the Infantry Helm, but dirty, dingy and slightly more terrible across the board.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Infantry Helm | 31/32/30/30 | 7/6/8/7 | 7/7/0/0 | 0 | 40 | 4.0 | -/-/-/- | D |
Upgrades
Requires Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Infantry Helm +0 | 31/32/30/30 | 7/6/8/7 | 7/7/0/0 | N/A | N/A |
Hollow Infantry Helm +1 | 34/35/33/33 | 7/6/8/7 | 7/7/0/0 | 1x Titanite Shard | 430 |
Hollow Infantry Helm +2 | 37/38/36/36 | 8/7/9/8 | 8/8/0/0 | 2x Titanite Shard | 540 |
Hollow Infantry Helm +3 | 40/41/39/39 | 8/7/10/8 | 8/8/0/0 | 3x Titanite Shard | 640 |
Hollow Infantry Helm +4 | 43/44/42/42 | 9/8/11/9 | 9/9/0/0 | 1x Large Titanite Shard | 850 |
Hollow Infantry Helm +5 | 46/48/45/45 | 10/8/12/10 | 10/10/0/0 | 2x Large Titanite Shard | 960 |
Hollow Infantry Helm +6 | 49/51/48/48 | 10/9/13/10 | 10/10/0/0 | 3x Large Titanite Shard | 1070 |
Hollow Infantry Helm +7 | 52/54/51/51 | 11/9/14/11 | 11/11/0/0 | 1x Titanite Chunk | 1280 |
Hollow Infantry Helm +8 | 55/57/54/54 | 11/10/15/11 | 11/11/0/0 | 2x Titanite Chunk | 1390 |
Hollow Infantry Helm +9 | 58/60/57/57 | 12/10/16/12 | 12/12/0/0 | 3x Titanite Chunk | 1490 |
Hollow Infantry Helm +10 | 62/64/61/61 | 13/11/17/13 | 13/13/0/0 | 1x Titanite Slab | 1700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Skin
|
In-Game Description
A hood imitating the head of a Hollow.
Provides curse resistance, and makes
it easier to detect messages from other worlds.
Finely crafted to perfectly imitate the head
of a Hollow, only without the abhorrent stench.
Whoever created this was surely deeply
respectful of those lost to hollowing.
Availability
Brume Tower treasure. From the Foyer bonfire, head to the main room with the moving platforms.
Head left and take the elevator that is set into the wall. There is an illusory wall part way up.
It will be in a metal chest behind some water urns. Video Strategy: http://youtu.be/1Nu4_filqrA
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Skin | 2/2/2/2 | 1/1/1/1 | 1/1/1/1000 | 0 | 50 | 1.5 | -/-/-/- | D |
Notes
- Wearing this item adds a permanent Guidance effect, which shows developer messages like "Search your surroundings".
- Just like the Black Witch Veil, having a very high Curse resistance effectively makes the player immune to Curse.
- Wearing this does not prevent you from taking damage from Nashandra's Curse Orbs.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Skin +0 | 2/2/2/2 | 1/1/1/1 | 1/1/1/1000 | - | - |
Hollow Skin +1 | 3/3/3/3 | 1/1/1/1 | 1/1/1/1000 | 1x Titanite Shard | 100 |
Hollow Skin +2 | 4/4/4/4 | 1/1/1/1 | 1/1/1/1000 | 1x Titanite Shard | 130 |
Hollow Skin +3 | 5/5/5/5 | 1/1/1/1 | 1/1/1/1000 | 2x Titanite Shard | 150 |
Hollow Skin +4 | 6/6/6/6 | 2/2/2/2 | 2/2/2/1000 | 1x Large Titanite Shard | 200 |
Hollow Skin +5 | 7/7/7/7 | 2/2/2/2 | 2/2/2/1000 | 1x Large Titanite Shard | 230 |
Hollow Skin +6 | 8/8/8/8 | 2/2/2/2 | 2/2/2/1000 | 2x Large Titanite Shard | 250 |
Hollow Skin +7 | 9/9/9/9 | 3/3/3/3 | 3/3/3/1000 | 1x Titanite Chunk | 300 |
Hollow Skin +8 | 10/10/10/10 | 3/3/3/3 | 3/3/3/1000 | 1x Titanite Chunk | 330 |
Hollow Skin +9 | 11/11/11/11 | 3/3/3/3 | 3/3/3/1000 | 2x Titanite Chunk | 350 |
Hollow Skin +10 | 13/13/13/13 | 4/4/4/4 | 4/4/4/1000 | 1x Titanite Slab | 400 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Soldier Helm
|
In-Game Description
Helm worn by Hollowed royal soldiers.
Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.
Availability
- Forest of Fallen Giants treasure. In a small cave just past the bigger fiery cave with the Flame Salamander
shooting fireballs and a Fire Longsword. (DS2 only)
- Forest of Fallen Giants treasure. Inside the dark room right above the Cardinal Tower Bonfire.
On a corpse next to the other corpse which has a Hand Axe and a Small Leather Shield. (SotFS only)
- Hollow Soldier drop.
General Information
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Soldier Helm | 34/33/36/35 | 11/12/8/11 | 9/11/0/0 | 4 | 35 | 4.3 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Soldier Helm +0 | 34/33/36/35 | 11/12/8/11 | 9/11/0/0 | N/A | N/A |
Hollow Soldier Helm +1 | 37/36/39/38 | 12/13/8/12 | 9/12/0/0 | 1x Titanite Shard | 430 |
Hollow Soldier Helm +2 | 41/39/43/42 | 13/14/9/13 | 10/13/0/0 | 2x Titanite Shard | 540 |
Hollow Soldier Helm +3 | 44/42/47/45 | 14/15/10/14 | 11/14/0/0 | 3x Titanite Shard | 640 |
Hollow Soldier Helm +4 | 48/46/50/49 | 15/16/10/15 | 12/15/0/0 | 1x Large Titanite Shard | 850 |
Hollow Soldier Helm +5 | 51/49/54/52 | 16/17/11/16 | 13/15/0/0 | 2x Large Titanite Shard | 960 |
Hollow Soldier Helm +6 | 55/52/58/56 | 17/18/12/17 | 14/17/0/0 | 3x Large Titanite Shard | 1,070 |
Hollow Soldier Helm +7 | 58/56/61/59 | 18/19/12/18 | 15/18/0/0 | 1x Titanite Chunk | 1,280 |
Hollow Soldier Helm +8 | 62/59/65/63 | 19/20/13/19 | 16/19/0/0 | 2x Titanite Chunk | 1,390 |
Hollow Soldier Helm +9 | 65/62/69/66 | 20/21/14/20 | 17/19/0/0 | 3x Titanite Chunk | 1,490 |
Hollow Soldier Helm +10 | 69/66/73/70 | 22/23/15/22 | 18/21/0/0 | 1x Titanite Slab | 1,700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hood of the Forlorn
|
In-Game Description
Hood of the Forlorn, who wander the land of the Undead.
Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.
But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Availability
Sold by Straid of Olaphis.
General Information
- Part of the Forlorn Set.
|
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hood of the Forlorn +0 | 34/36/32/32 | 20/19/25/22 | 27/14/0/0 | - | - |
Hood of the Forlorn +1 | 35/37/33/33 | 21/20/27/24 | 29/15/0/0 | 1x Twinkling Titanite | 710 |
Hood of the Forlorn +2 | 37/39/35/35 | 23/22/29/26 | 32/16/0/0 | 1x Twinkling Titanite | 890 |
Hood of the Forlorn +3 | 38/40/36/36 | 25/24/32/28 | 34/17/0/0 | 2x Twinkling Titanite | 1060 |
Hood of the Forlorn +4 | 40/42/38/38 | 27/26/34/30 | 37/18/0/0 | 2x Twinkling Titanite | 1420 |
Hood of the Forlorn +5 | 42/44/40/40 | 29/28/37/33 | 40/20/0/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hunter's Hat
|
In-Game Description
A leather hat with a large brim.
Traditionally used by bow hunters.
The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.
Availability
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. Equip the King's Ring and head through the door behind the Syan Soldier the armor is near the bonfire in this area.
General Information
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hunter's Hat | 17/18/16/16 | 6/4/8/7 | 7/6/0/0 | 0 | 50 | 1.2 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hunter's Hat +0 | 17/18/16/16 | 6/4/8/7 | 7/6/0/0 | N/A | N/A |
Hunter's Hat +1 | 18/19/17/17 | 6/4/8/7 | 7/6/0/0 | 1x Titanite Shard | 130 |
Hunter's Hat +2 | 20/21/19/19 | 7/4/9/8 | 8/7/0/0 | 2x Titanite Shard | 160 |
Hunter's Hat +3 | 21/23/20/20 | 7/5/10/8 | 8/7/0/0 | 3x Titanite Shard | 190 |
Hunter's Hat +4 | 23/24/22/22 | 8/5/11/9 | 9/8/0/0 | 1x Large Titanite Shard | 250 |
Hunter's Hat +5 | 25/26/24/24 | 9/6/12/10 | 10/8/0/0 | 2x Large Titanite Shard | 290 |
Hunter's Hat +6 | 26/28/25/25 | 9/6/12/10 | 10/9/0/0 | 3x Large Titanite Shard | 320 |
Hunter's Hat +7 | 28/29/27/27 | 10/6/13/11 | 11/9/0/0 | 1x Titanite Chunk | 380 |
Hunter's Hat +8 | 29/31/28/28 | 10/7/14/11 | 11/10/0/0 | 2x Titanite Chunk | 410 |
Hunter's Hat +9 | 31/33/30/30 | 11/7/15/12 | 12/10/0/0 | 3x Titanite Chunk | 440 |
Hunter's Hat +10 | 33/35/32/32 | 12/8/16/13 | 13/11/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imperious Helm
|
In-Game Description
Helmet worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
Availability
Imperious Knight drop.
General Information
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imperious Helm | 61/58/64/61 | 11/9/7/11 | 8/11/8/8 | 12 | 85 | 5.8 | -/-/-/- | C |
Notes
- Unlike the rest of the Imperious Set, this helmet uses a different model than that of the Imperious Knights' helmets, with the player's face being visible through the opening, rather than being pitch black inside of the helmet.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imperious Helm +0 | 61/58/64/61 | 11/9/7/11 | 8/11/8/8 | - | - |
Imperious Helm +1 | 67/63/70/67 | 12/9/7/12 | 8/12/8/8 | 1x Titanite Shard | 500 |
Imperious Helm +2 | 73/69/76/73 | 13/10/8/13 | 9/13/9/9 | 2x Titanite Shard | 630 |
Imperious Helm +3 | 79/75/82/79 | 14/11/8/14 | 10/14/10/10 | 3x Titanite Shard | 750 |
Imperious Helm +4 | 85/80/89/85 | 15/12/9/15 | 11/15/11/11 | 1x Large Titanite Shard | 1,000 |
Imperious Helm +5 | 91/86/95/91 | 15/13/10/15 | 12/16/12/12 | 2x Large Titanite Shard | 1,130 |
Imperious Helm +6 | 97/92/101/97 | 17/13/10/17 | 12/17/12/12 | 3x Large Titanite Shard | 1,250 |
Imperious Helm +7 | 103/97/108/103 | 18/14/11/18 | 13/18/13/13 | 1x Titanite Chunk | 1,500 |
Imperious Helm +8 | 109/103/114/109 | 19/15/11/19 | 14/19/14/14 | 2x Titanite Chunk | 1,630 |
Imperious Helm +9 | 115/109/120/115 | 19/16/12/19 | 15/20/15/15 | 3x Titanite Chunk | 1,750 |
Imperious Helm +10 | 121/115/127/121 | 21/17/13/21 | 16/22/16/16 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imported Hood
|
In-Game Description
Hemp hood that fully covers the face.
Provides protection from the elements,
and little more.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
Availability
- Starting equipment.
- Foreign Wanderer Phantom drop.
General Information
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imported Hood | 16/18/15/15 | 5/4/6/5 | 6/6/0/0 | 0 | 35 | 2.2 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imported Hood +0 | 16/18/15/15 | 5/4/6/5 | 6/6/0/0 | N/A | N/A |
Imported Hood +1 | 17/19/16/16 | 5/4/6/5 | 6/6/0/0 | 1x Titanite Shard | 80 |
Imported Hood +2 | 19/21/18/18 | 5/4/7/5 | 7/7/0/0 | x2 Titanite Shard | 100 |
Imported Hood +3 | 20/23/19/19 | 6/5/7/6 | 7/8/0/0 | x3 Titanite Shard | 120 |
Imported Hood +4 | 22/25/21/21 | 6/5/8/6 | 8/8/0/0 | x1 Titanite Large Shard | 150 |
Imported Hood +5 | 24/27/23/23 | 7/6/8/7 | 9/9/0/0 | x2 Titanite Large Shard | 170 |
Imported Hood +6 | 25/28/24/24 | 7/6/9/7 | 9/10/0/0 | x3 Titanite Large Shard | 190 |
Imported Hood +7 | 27/30/26/26 | 7/6/9/7 | 10/10/0/0 | x1 Titanite Chunk | 230 |
Imported Hood +8 | 28/32/27/27 | 8/7/10/8 | 10/11/0/0 | 2x Titanite Chunk | 250 |
Imported Hood +9 | 30/34/29/29 | 8/7/10/8 | 11/12/0/0 | 3x Titanite Chunk | 270 |
Imported Hood +10 | 32/36/31/31 | 9/8/11/9 | 12/13/0/0 | 1x Titanite Slab | 300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Infantry Helm
|
In-Game Description
Helm worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
Availability
Treasure in the Forest of Fallen Giants. In the ambush courtyard with the Old Ironclad Soldier, gunpowder and firebombs raining from the above, turn right and climb the ladder. Invade the firebomb nest and claim the iron hat from the iron chest.
General Information
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Infantry Helm | 38/40/38/38 | 10/9/12/10 | 10/10/0/0 | 0 | 55 | 4.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Infantry Helm +0 | 38/40/38/38 | 10/9/12/10 | 10/10/0/0 | N/A | N/A |
Infantry Helm +1 | 41/44/41/41 | 10/9/13/10 | 11/11/0/0 | 1x Titanite Shard | 500 |
Infantry Helm +2 | 45/48/45/45 | 11/10/14/11 | 12/12/0/0 | 2x Titanite Shard | 630 |
Infantry Helm +3 | 49/52/49/49 | 12/11/15/12 | 13/13/0/0 | 3x Titanite Shard | 750 |
Infantry Helm +4 | 53/56/52/52 | 13/12/17/13 | 14/14/0/0 | 1x Large Titanite Shard | 1000 |
Infantry Helm +5 | 57/60/56/56 | 14/13/18/14 | 15/15/0/0 | 2x Large Titanite Shard | 1130 |
Infantry Helm +6 | 61/64/60/60 | 15/14/19/15 | 16/16/0/0 | 3x Large Titanite Shard | 1250 |
Infantry Helm +7 | 65/68/63/63 | 16/15/21/16 | 17/17/0/0 | 1x Titanite Chunk | 1400 |
Infantry Helm +8 | 68/72/67/67 | 17/16/22/17 | 18/18/0/0 | 2x Titanite Chunk | 1500 |
Infantry Helm +9 | 73/76/71/71 | 18/17/23/18 | 19/19/0/0 | 3x Titanite Chunk | 1630 |
Infantry Helm +10 | 77/80/75/75 | 19/18/25/19 | 20/20/0/0 | 1x Titanite Slab | 1750 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Insolent Helm
|
In-Game Description
Helm worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
Availability
Sold by Grave Warden Agdayne.
- SotFS: Dropped by Insolent Knight.
General Information
- Part of the Insolent Set.
- Increases Faith by two points.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Insolent Helm | 42/40/45/42 | 11/11/13/10 | 10/13/10/10 | 6 | 75 | 4.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Insolent Helm +0 | 42/40/45/42 | 11/11/13/10 | 10/13/10/10 | N/A | N/A |
Insolent Helm +1 | 46/44/49/46 | 12/12/14/11 | 10/14/11/11 | 1x Titanite Shard | 500 |
Insolent Helm +2 | 50/48/54/50 | 13/13/15/12 | 11/15/12/12 | 2x Titanite Shard | 630 |
Insolent Helm +3 | 54/52/58/54 | 14/14/17/13 | 12/16/13/13 | 3x Titanite Shard | 750 |
Insolent Helm +4 | 58/56/63/58 | 15/15/18/14 | 13/17/14/14 | 1x Large Titanite Shard | 1000 |
Insolent Helm +5 | 63/60/67/63 | 15/15/20/15 | 14/19/15/15 | 2x Large Titanite Shard | 1130 |
Insolent Helm +6 | 67/64/72/67 | 17/17/21/16 | 15/20/16/16 | 3x Large Titanite Shard | 1250 |
Insolent Helm +7 | 71/68/76/71 | 18/18/22/17 | 16/21/17/17 | 1x Titanite Chunk | 1500 |
Insolent Helm +8 | 75/72/81/75 | 19/19/24/18 | 17/22/18/18 | 2x Titanite Chunk | 1630 |
Insolent Helm +9 | 79/76/85/79 | 19/19/25/19 | 18/23/19/19 | 3x Titanite Chunk | 1750 |
Insolent Helm +10 | 84/80/90/84 | 21/21/27/20 | 19/25/21/21 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ironclad Helm
|
In-Game Description
Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
Availability
Ironclad Soldier drop.
General Information
Part of the Ironclad Set.
You cannot be staggered by Headshot while wearing this helm
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ironclad Helm | 57/52/61/57 | 8/9/5/8 | 4/16/0/0 | 15 | 90 | 6.3 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ironclad Helm +0 | 57/52/61/57 | 8/9/5/8 | 4/16/0/0 | - | - |
Ironclad Helm +1 | 62/57/67/62 | 8/9/5/8 | 4/17/0/0 | 1x Titanite Shard | 430 |
Ironclad Helm +2 | 68/62/73/68 | 9/10/6/9 | 4/19/0/0 | 2x Titanite Shard | 540 |
Ironclad Helm +3 | 74/67/79/74 | 10/11/6/10 | 4/20/0/0 | 3x Titanite Shard | 640 |
Ironclad Helm +4 | 79/72/85/79 | 11/12/7/11 | 5/22/0/0 | 1x Large Titanite Shard | 850 |
Ironclad Helm +5 | 85/78/91/85 | 12/13/7/12 | 5/23/0/0 | 2x Large Titanite Shard | 960 |
Ironclad Helm +6 | 91/83/97/91 | 12/14/8/12 | 5/25/0/0 | 3x Large Titanite Shard | 1070 |
Ironclad Helm +7 | 96/88/103/96 | 13/15/8/13 | 6/26/0/0 | 1x Titanite Chunk | 1280 |
Ironclad Helm +8 | 102/93/109/102 | 14/16/9/14 | 6/28/0/0 | 2x Titanite Chunk | 1390 |
Ironclad Helm +9 | 108/98/115/108 | 15/17/9/15 | 6/29/0/0 | 3x Titanite Chunk | 1490 |
Ironclad Helm +10 | 114/104/122/114 | 16/18/10/16 | 7/31/0/0 | 1x Titanite Slab | 1700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ivory King Helm
|
In-Game Description
Helm of the Ivory King of Eleum Loyce.
The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view.
Availability
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
General Information
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ivory King Helm | 107/88/111/107 | 16/24/10/17 | 14/18/0/0 | 10 | 55 | 7.0 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ivory King Helm +0 | 107/88/111/107 | 16/24/10/17 | 14/18/0/0 | N/A | N/A |
Ivory King Helm +1 | 112/92/116/112 | 17/26/11/18 | 15/19/0/0 | 1x Twinkling Titanite | 950 |
Ivory King Helm +2 | 117/96/121/117 | 19/28/12/20 | 16/21/0/0 | 1x Twinkling Titanite | 1180 |
Ivory King Helm +3 | 122/100/127/122 | 20/30/13/21 | 18/22/0/0 | 2x Twinkling Titanite | 1420 |
Ivory King Helm +4 | 127/104/132/127 | 22/32/14/23 | 19/24/0/0 | 2x Twinkling Titanite | 1890 |
Ivory King Helm +5 | 133/109/138/133 | 24/35/15/25 | 21/26/0/0 | 3x Twinkling Titanite | 2120 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Jester's Cap
|
In-Game Description
A boldly-colored jester's cap.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Raises item discovery
Availability
Sold by Magerold of Lanafir.
General Information
- Part of the Jester's Set.
- Increases Item Discovery.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Jester's Cap | 34/37/33/33 | 19/19/19/19 | 21/16/20/14 | 0 | 45 | 3.0 | -/14/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Jester's Cap +0 | 34/37/33/33 | 19/19/19/19 | 21/16/20/14 | N/A | N/A |
Jester's Cap +1 | 37/40/36/36 | 21/21/21/21 | 23/17/22/15 | 1x Titanite Shard | 130 |
Jester's Cap +2 | 41/44/39/39 | 23/23/23/23 | 25/19/24/16 | 2x Titanite Shard | 160 |
Jester's Cap +3 | 44/47/43/43 | 25/25/25/25 | 27/20/26/17 | 3x Titanite Shard | 190 |
Jester's Cap +4 | 48/51/46/46 | 27/27/27/27 | 29/22/28/19 | 1x Large Titanite Shard | 250 |
Jester's Cap +5 | 51/55/50/50 | 29/29/29/29 | 31/24/30/20 | 2x Large Titanite Shard | 290 |
Jester's Cap +6 | 55/58/53/53 | 31/31/31/31 | 33/25/32/21 | 3x Large Titanite Shard | 320 |
Jester's Cap +7 | 58/62/56/56 | 33/33/33/33 | 35/27/34/23 | 1x Titanite Chunk | 380 |
Jester's Cap +8 | 62/65/60/60 | 35/35/35/35 | 37/28/36/24 | 2x Titanite Chunk | 410 |
Jester's Cap +9 | 65/69/63/63 | 37/37/37/37 | 39/30/38/25 | 3x Titanite Chunk | 440 |
Jester's Cap +10 | 69/73/67/67 | 39/39/39/39 | 42/32/41/27 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
King's Crown
|
In-Game Description
Crown of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
Availability
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
King's Crown | 45/43/48/45 | 15/15/12/11 | 17/16/17/0 | 2 | 230 | 3.8 | 14/12/-/- | C |
Notes
- Part of the King's Set.
- Increases Intelligence and Faith by three points.
- Obtaining this crown and one of the DLC crowns (Crown of the Sunken King, Crown of the Old Iron King and Crown of the Ivory King) expands Vendrick's dialogue in Memory of the King.
- Gives Vendrick's Blessing when worn after collecting all 3 DLC crowns and speaking with Vendrick.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
King's Crown +0 | 45/43/48/45 | 15/15/12/11 | 17/16/17/0 | N/A | N/A |
King's Crown +1 | 49/47/52/49 | 16/16/13/12 | 18/17/18/0 | 1x Twinkling Titanite | 710 |
King's Crown +2 | 54/51/57/54 | 18/18/14/13 | 20/18/20/0 | 1x Twinkling Titanite | 890 |
King's Crown +3 | 58/56/62/58 | 19/19/15/14 | 22/20/21/0 | 2x Twinkling Titanite | 1060 |
King's Crown +4 | 63/60/67/63 | 21/21/16/15 | 24/21/23/0 | 2x Twinkling Titanite | 1420 |
King's Crown +5 | 68/65/72/68 | 23/23/18/15 | 26/23/25/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Knight Helm
|
In-Game Description
Metal helmet worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted this helmet
for its excellent functionality.
Availability
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
General Information
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Knight Helm | 35/34/40/35 | 11/11/8/11 | 9/13/0/0 | 8 | 80 | 4.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Knight Helm +0 | 35/34/40/35 | 11/11/8/11 | 9/13/0/0 | N/A | N/A |
Knight Helm +1 | 38/37/44/38 | 12/12/8/12 | 10/14/0/0 | 1x Titanite Shard | 500 |
Knight Helm +2 | 42/41/48/42 | 13/13/9/13 | 11/15/0/0 | 2x Titanite Shard | 630 |
Knight Helm +3 | 45/44/52/45 | 14/14/10/14 | 12/17/0/0 | 3x Titanite Shard | 750 |
Knight Helm +4 | 49/48/56/49 | 15/15/10/15 | 13/18/0/0 | 1x Large Titanite Shard | 1000 |
Knight Helm +5 | 53/51/60/53 | 15/17/11/15 | 14/20/0/0 | 2x Large Titanite Shard | 1130 |
Knight Helm +6 | 56/55/64/56 | 17/18/12/17 | 15/21/0/0 | 3x Large Titanite Shard | 1250 |
Knight Helm +7 | 60/58/68/60 | 18/19/12/18 | 15/22/0/0 | 1x Titanite Chunk | 1500 |
Knight Helm +8 | 63/62/72/63 | 19/20/13/19 | 17/24/0/0 | 2x Titanite Chunk | 1630 |
Knight Helm +9 | 67/65/76/67 | 19/21/14/19 | 18/25/0/0 | 3x Titanite Chunk | 1750 |
Knight Helm +10 | 71/69/80/71 | 21/23/15/21 | 19/27/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia Black Hood
|
In-Game Description
Hood worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.
Availability
Leydia Witch drop.
General Information
- Part of the Leydia Black Set.
- Raises Intelligence and Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leydia Black Hood | 20/22/19/19 | 14/9/8/18 | 10/9/8/12 | 0 | 50 | 1.0 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leydia Black Hood +0 | 20/22/19/19 | 14/9/8/18 | 10/9/8/12 | N/A | N/A |
Leydia Black Hood +1 | 22/24/20/20 | 15/10/8/19 | 11/10/8/13 | 1x Twinkling Titanite | 190 |
Leydia Black Hood +2 | 24/26/22/22 | 16/11/9/21 | 12/11/9/14 | 1x Twinkling Titanite | 230 |
Leydia Black Hood +3 | 26/28/24/24 | 17/12/10/23 | 13/12/10/15 | 2x Twinkling Titanite | 280 |
Leydia Black Hood +4 | 28/30/26/26 | 18/13/11/25 | 14/13/11/16 | 2x Twinkling Titanite | 370 |
Leydia Black Hood +5 | 30/33/28/28 | 20/14/12/27 | 15/14/12/18 | 3x Twinkling Titanite | 410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leydia White Hood
|
In-Game Description
Hood of a Leydia pyromancer.
Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.
This invoked the ire of Fenito,
who branded them as transgressors.
Availability
Leydia Pyromancer drop.
General Information
Part of the Leydia White Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leydia White Hood | 14/15/13/13 | 9/9/8/12 | 7/6/5/8 | 0 | 50 | 1.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leydia White Hood +0 | 14/15/13/13 | 9/9/8/12 | 7/6/5/8 | N/A | N/A |
Leydia White Hood +1 | 15/16/14/14 | 9/9/8/13 | 7/6/5/8 | 1x Titanite Shard | 130 |
Leydia White Hood +2 | 16/18/15/15 | 10/10/9/14 | 8/7/6/9 | 2x Titanite Shard | 160 |
Leydia White Hood +3 | 18/19/16/16 | 11/11/10/15 | 8/7/6/10 | 3x Titanite Shard | 190 |
Leydia White Hood +4 | 19/21/18/18 | 12/12/10/16 | 9/8/7/11 | 1x Large Titanite Shard | 250 |
Leydia White Hood +5 | 21/22/19/19 | 13/13/11/18 | 10/9/7/12 | 2x Large Titanite Shard | 290 |
Leydia White Hood +6 | 22/24/20/20 | 14/14/12/19 | 10/9/8/12 | 3x Large Titanite Shard | 320 |
Leydia White Hood +7 | 23/25/22/22 | 15/15/12/20 | 11/10/8/13 | 1x Titanite Chunk | 380 |
Leydia White Hood +8 | 25/27/23/23 | 16/16/13/21 | 11/10/9/14 | 2x Titanite Chunk | 410 |
Leydia White Hood +9 | 26/28/24/24 | 17/17/14/22 | 12/11/9/15 | 3x Titanite Chunk | 440 |
Leydia White Hood +10 | 28/30/26/26 | 18/18/15/24 | 13/12/10/16 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Warrior Helm
|
In-Game Description
Helm worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage.
Availability
Golden Lion Clan Warrior drop.
General Information
- Part of the Lion Warrior Set.
- In SotFS, the golden warrior does not respawn unless a bonfire ascetic is used, limiting drops of this item.
- Reduces falling damage.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Warrior Helm | 11/12/11/11 | 5/5/5/9 | 4/4/8/16 | 0 | 40 | 0.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Warrior Helm +0 | 11/12/11/11 | 5/5/5/9 | 4/4/8/16 | N/A | N/A |
Lion Warrior Helm +1 | 12/13/12/12 | 5/5/5/9 | 4/4/8/17 | 1x Titanite Shard | 170 |
Lion Warrior Helm +2 | 13/14/13/13 | 6/6/6/10 | 4/4/9/19 | 2x Titanite Shard | 220 |
Lion Warrior Helm +3 | 14/15/14/14 | 6/6/6/11 | 5/5/10/20 | 3x Titanite Shard | 260 |
Lion Warrior Helm +4 | 15/16/15/15 | 7/7/7/12 | 5/5/11/22 | 1x Large Titanite Shard | 340 |
Lion Warrior Helm +5 | 17/18/16/16 | 8/7/7/13 | 6/6/12/24 | 2x Large Titanite Shard | 380 |
Lion Warrior Helm +6 | 18/19/17/17 | 8/8/8/14 | 6/6/12/25 | 3x Large Titanite Shard | 430 |
Lion Warrior Helm +7 | 19/20/18/18 | 9/8/8/15 | 6/6/13/27 | 1x Titanite Chunk | 510 |
Lion Warrior Helm +8 | 20/21/19/19 | 9/9/9/16 | 7/7/14/28 | 2x Titanite Chunk | 550 |
Lion Warrior Helm +9 | 21/22/20/20 | 10/9/9/17 | 7/7/15/30 | 3x Titanite Chunk | 600 |
Lion Warrior Helm +10 | 23/24/22/22 | 11/10/10/18 | 8/8/16/32 | 1x Titanite Slab | 680 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Looking Glass Mask
|
In-Game Description
Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
Availability
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
General Information
- Part of the Looking Glass Set.
- Raises Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Looking Glass Mask | 97/85/110/97 | 13/14/22/13 | 12/24/0/0 | 18 | 150 | 7.0 | 16/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Looking Glass Mask +0 | 97/85/110/97 | 13/14/22/13 | 12/24/0/0 | N/A | N/A |
Looking Glass Mask +1 | 104/91/118/104 | 13/15/23/13 | 12/25/0/0 | 1x Twinkling Titanite | 710 |
Looking Glass Mask +2 | 112/98/127/112 | 14/16/25/14 | 13/27/0/0 | 1x Twinkling Titanite | 890 |
Looking Glass Mask +3 | 119/104/136/119 | 15/17/26/15 | 14/29/0/0 | 2x Twinkling Titanite | 1060 |
Looking Glass Mask +4 | 127/111/145/127 | 16/18/28/16 | 15/32/0/0 | 2x Twinkling Titanite | 1420 |
Looking Glass Mask +5 | 135/118/154/135 | 17/19/30/17 | 16/33/0/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Loyce Helm
|
In-Game Description
Helm of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.
Availability
Reward from Alsanna, Silent Oracle for obtaining 35 Loyce Souls.
General Information
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Loyce Helm | 96/92/102/96 | 22/16/10/16 | 14/18/0/0 | 6 | 85 | 6.3 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Loyce Helm +0 | 96/92/102/96 | 22/16/10/16 | 14/18/0/0 | N/A | N/A |
Loyce Helm +1 | 100/96/107/100 | 24/17/11/17 | 15/19/0/0 | 1x Twinkling Titanite | 550 |
Loyce Helm +2 | 105/100/112/105 | 26/19/12/19 | 16/21/0/0 | 1x Twinkling Titanite | 690 |
Loyce Helm +3 | 109/105/117/109 | 28/20/13/20 | 18/22/0/0 | 2x Twinkling Titanite | 820 |
Loyce Helm +4 | 114/109/122/114 | 30/22/14/22 | 19/24/0/0 | 2x Twinkling Titanite | 1,090 |
Loyce Helm +5 | 119/114/127/119 | 33/24/15/24 | 21/26/0/0 | 3x Twinkling Titanite | 1,230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lucatiel's Mask
|
In-Game Description
Mask attached to a ceremonial hat.
Belonged to Lucatiel of Mirrah.
Normally hats and masks are separate,
but these two have been adjoined.
Availability
- Lucatiel of Mirrah drop.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
- A version without the mask is found in Frigid Outskirts.
General Information
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lucatiel's Mask | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | 0 | 65 | 6.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lucatiel's Mask +0 | 25/27/25/25 | 14/12/15/14 | 11/9/5/9 | N/A | N/A |
Lucatiel's Mask +1 | 27/29/27/27 | 15/13/16/15 | 12/9/5/9 | 1x Titanite Shard | 340 |
Lucatiel's Mask +2 | 30/32/29/29 | 16/14/18/16 | 13/10/5/10 | 2x Titanite Shard | 430 |
Lucatiel's Mask +3 | 32/35/32/32 | 18/15/19/18 | 14/11/6/11 | 3x Titanite Shard | 510 |
Lucatiel's Mask +4 | 35/38/34/34 | 19/17/21/19 | 15/12/6/12 | 1x Large Titanite Shard | 680 |
Lucatiel's Mask +5 | 38/41/37/37 | 21/18/22/21 | 16/13/7/13 | 2x Large Titanite Shard | 760 |
Lucatiel's Mask +6 | 40/43/39/39 | 22/19/24/22 | 17/13/7/14 | 3x Large Titanite Shard | 850 |
Lucatiel's Mask +7 | 43/46/41/41 | 23/21/25/23 | 18/14/7/15 | 1x Titanite Chunk | 1020 |
Lucatiel's Mask +8 | 45/49/44/44 | 25/22/27/25 | 19/15/8/16 | 2x Titanite Chunk | 1100 |
Lucatiel's Mask +9 | 48/52/46/46 | 26/23/28/26 | 20/16/8/17 | 3x Titanite Chunk | 1190 |
Lucatiel's Mask +10 | 51/55/49/49 | 28/25/30/28 | 22/17/9/18 | 1x Titanite Slab | 1350 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mad Warrior Mask
|
In-Game Description
Mask from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.
Availability
Mad Warrior drop (very rare).
Prowlers drop.
General Information
- Part of the Mad Warrior Set.
- Raises Adaptability by two points.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mad Warrior Mask | 69/69/72/65 | 11/11/8/11 | 14/14/13/13 | 9 | 75 | 5.0 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mad Warrior Mask +0 | 69/69/72/65 | 11/11/8/11 | 14/14/13/13 | - | - |
Mad Warrior Mask +1 | 75/75/79/71 | 12/12/8/12 | 15/15/14/14 | 1x Twinkling Titanite | 550 |
Mad Warrior Mask +2 | 82/82/86/78 | 13/13/9/13 | 16/16/15/15 | 1x Twinkling Titanite | 690 |
Mad Warrior Mask +3 | 89/89/93/84 | 14/14/10/14 | 18/18/17/17 | 2x Twinkling Titanite | 820 |
Mad Warrior Mask +4 | 96/96/100/91 | 15/15/11/15 | 19/19/18/18 | 2x Twinkling Titanite | 1090 |
Mad Warrior Mask +5 | 103/103/108/98 | 17/16/12/17 | 21/21/20/20 | 3x Twinkling Titanite | 1230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Manikin Mask
|
In-Game Description
Mask of the manikins of Harvest Valley.
A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her?
Availability
Earthen Peak treasure. From the Central Earthen Peak bonfire take a left and go up the stairs, then do a u-turn and go all the way down the hall (watch out for the floor trap). It will be on a corpse hanging off the ledge with a Manikin guarding it.
General Information
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Manikin Mask | 36/38/35/35 | 18/17/22/22 | 21/29/9/0 | 0 | 65 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Manikin Mask +0 | 36/38/35/35 | 18/17/22/22 | 21/29/9/0 | N/A | N/A |
Manikin Mask +1 | 39/41/38/38 | 19/18/24/24 | 23/32/10/0 | 1x Titanite Shard | 500 |
Manikin Mask +2 | 43/45/41/41 | 21/20/26/26 | 25/35/11/0 | 2x Titanite Shard | 630 |
Manikin Mask +3 | 46/49/45/45 | 23/22/28/28 | 27/38/12/0 | 3x Titanite Shard | 750 |
Manikin Mask +4 | 50/53/48/48 | 25/23/30/31 | 29/41/13/0 | 1x Large Titanite Shard | 1,000 |
Manikin Mask +5 | 54/57/52/52 | 27/25/32/33 | 32/44/14/0 | 2x Large Titanite Shard | 1,130 |
Manikin Mask +6 | 57/60/55/55 | 29/27/34/35 | 34/47/15/0 | 3x Large Titanite Shard | 1,250 |
Manikin Mask +7 | 61/64/58/58 | 31/28/36/38 | 36/50/15/0 | 1x Titanite Chunk | 1,500 |
Manikin Mask +8 | 64/68/62/62 | 33/30/38/40 | 38/53/17/0 | 2x Titanite Chunk | 1630 |
Manikin Mask +9 | 68/72/65/65 | 35/32/40/42 | 40/56/18/0 | 3x Titanite Chunk | 1750 |
Manikin Mask +10 | 72/76/69/69 | 37/34/43/45 | 43/59/19/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mask of Judgment
|
In-Game Description
A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.
Availability
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
General Information
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mask of Judgment | 49/53/47/47 | 25/20/17/22 | 13/14/0/27 | 0 | 50 | 2.5 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mask of Judgment +0 | 49/53/47/47 | 25/20/17/22 | 13/14/0/27 | N/A | N/A |
Mask of Judgment +1 | 54/58/51/51 | 27/22/18/24 | 14/15/0/29 | 1x Twinkling Titanite | 370 |
Mask of Judgment +2 | 59/63/56/56 | 30/24/20/26 | 15/16/0/32 | 1x Twinkling Titanite | 460 |
Mask of Judgment +3 | 64/68/61/61 | 32/26/22/28 | 17/18/0/36 | 2x Twinkling Titanite | 550 |
Mask of Judgment +4 | 69/73/66/66 | 35/28/24/30 | 18/19/0/38 | 2x Twinkling Titanite | 730 |
Mask of Judgment +5 | 74/79/71/71 | 38/30/26/33 | 20/21/0/41 | 3x Twinkling Titanite | 820 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mastodon Helm
|
In-Game Description
Helm worn by the Primal Knights
of Drangleic castle.
It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
Availability
Primal Knight drop in Drangleic Castle.
General Information
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mastodon Helm | 66/62/71/66 | 8/9/5/8 | 10/12/0/0 | 14 | 90 | 6.6 | 16/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mastodon Helm +0 | 66/62/71/66 | 8/9/5/8 | 10/12/0/0 | N/A | N/A |
Mastodon Helm +1 | 72/68/78/72 | 8/9/5/8 | 11/13/0/0 | 1x Titanite Shard | 500 |
Mastodon Helm +2 | 79/74/85/79 | 9/10/5/9 | 12/14/0/0 | 2x Titanite Shard | 630 |
Mastodon Helm +3 | 85/80/92/85 | 10/11/6/10 | 13/15/0/0 | 3x Titanite Shard | 750 |
Mastodon Helm +4 | 92/86/99/92 | 10/12/6/10 | 14/16/0/0 | 1x Large Titanite Shard | 1000 |
Mastodon Helm +5 | 99/92/106/99 | 11/13/7/11 | 15/18/0/0 | 2x Large Titanite Shard | 1130 |
Mastodon Helm +6 | 105/98/113/105 | 12/13/7/12 | 16/19/0/0 | 3x Large Titanite Shard | 1250 |
Mastodon Helm +7 | 112/104/120/112 | 12/14/7/12 | 17/20/0/0 | 1x Titanite Chunk | 1500 |
Mastodon Helm +8 | 118/110/127/118 | 13/15/8/13 | 18/21/0/0 | 2x Titanite Chunk | 1630 |
Mastodon Helm +9 | 125/116/134/125 | 14/16/8/14 | 19/22/0/0 | 3x Titanite Chunk | 1750 |
Mastodon Helm +10 | 132/123/142/132 | 15/17/9/15 | 20/24/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Minotaur Helm
|
In-Game Description
An ornamental helm commissioned by the
Old Iron King.
An awkwardly repurposed iron ornament,
and as such, remains a stuffy, heavy thing.
Wearing it gives one the sensation
of being smothered in iron.
Availability
Iron Warrior drop.
Possible drop from NPC invader Oliver the Collector in Iron Keep (SotFS).
Notes
Highest poise helm in the game at 30 poise.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Minotaur Helm | 82/86/86/70 | 13/15/15/12 | 10/30/0/0 | 30 | 100 | 9.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Minotaur Helm +0 | 82/86/86/70 | 13/15/15/12 | 10/30/0/0 | N/A | N/A |
Minotaur Helm +1 | 86/90/90/73 | 13/15/15/12 | 10/31/0/0 | 1x Titanite Shard | 680 |
Minotaur Helm +2 | 90/94/94/77 | 14/16/16/13 | 10/32/0/0 | 2x Titanite Shard | 850 |
Minotaur Helm +3 | 94/98/98/80 | 14/17/17/13 | 11/34/0/0 | 3x Titanite Shard | 1020 |
Minotaur Helm +4 | 98/102/102/84 | 15/17/17/14 | 11/35/0/0 | 1x Large Titanite Shard | 1350 |
Minotaur Helm +5 | 102/107/107/87 | 15/18/18/15 | 12/37/0/0 | 2x Large Titanite Shard | 1520 |
Minotaur Helm +6 | 106/111/111/91 | 16/19/19/15 | 12/38/0/0 | 3x Large Titanite Shard | 1690 |
Minotaur Helm +7 | 110/115/115/94 | 17/19/19/16 | 12/39/0/0 | 1x Titanite Chunk | 2030 |
Minotaur Helm +8 | 114/119/119/98 | 17/20/20/16 | 13/41/0/0 | 2x Titanite Chunk | 2200 |
Minotaur Helm +9 | 118/123/123/101 | 18/21/21/17 | 13/42/0/0 | 3x Titanite Chunk | 2370 |
Minotaur Helm +10 | 122/128/128/105 | 19/22/22/18 | 14/44/0/0 | 1x Titanite Slab | 2700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mirrah Hat
|
In-Game Description
A hat from the land of Mirrah.
An elite order of knights in a far land
used this hat in a ceremonial capacity.
Masterfully crafted, but of little practical
use on the battlefield.
Availability
Frigid Outskirts treasure. Found outside the a ruined building near the summon area.
Video Strategy: https://www.youtube.com/watch?v=lu0CKItoHbM
General Information
It's essentially Lucatiel's Mask, but without the mask.
|
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mirrah Hat +0 | 21/23/20/20 | 14/12/15/13 | 10/8/4/8 | N/A | N/A |
Mirrah Hat +1 | 23/25/22/22 | 15/13/16/14 | 11/8/4/8 | 1x Titanite Shard | 170 |
Mirrah Hat +2 | 25/27/24/24 | 16/14/17/15 | 12/9/4/9 | 2x Titanite Shard | 220 |
Mirrah Hat +3 | 27/29/26/26 | 17/15/19/16 | 13/10/4/10 | 3x Titanite Shard | 260 |
Mirrah Hat +4 | 29/32/28/28 | 19/16/20/18 | 14/10/5/11 | 1x Large Titanite Shard | 340 |
Mirrah Hat +5 | 31/34/30/30 | 20/18/22/19 | 15/11/5/12 | 2x Large Titanite Shard | 380 |
Mirrah Hat +6 | 33/36/32/32 | 21/19/23/20 | 16/12/5/12 | 3x Large Titanite Shard | 430 |
Mirrah Hat +7 | 35/39/34/34 | 23/20/24/22 | 17/12/6/13 | 1x Titanite Chunk | 510 |
Mirrah Hat +8 | 37/41/36/36 | 24/21/26/23 | 18/13/6/14 | 2x Titanite Chunk | 550 |
Mirrah Hat +9 | 39/43/38/38 | 25/22/27/24 | 19/14/6/15 | 3x Titanite Chunk | 600 |
Mirrah Hat +10 | 42/46/40/40 | 27/24/29/26 | 20/15/7/16 | 1x Titanite Slab | 680 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Monastery Headcloth
|
In-Game Description
A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
Availability
Painting Guardian Phantom drop (rare).
General Information
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Monastery Headcloth | 30/32/28/28 | 26/19/17/19 | 33/21/19/22 | 0 | 55 | 0.6 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Monastery Headcloth +0 | 30/32/28/28 | 26/19/17/19 | 33/21/19/22 | N/A | N/A |
Monastery Headcloth +1 | 33/35/30/30 | 28/21/18/21 | 36/23/20/24 | 1 | 190 |
Monastery Headcloth +2 | 36/38/33/33 | 31/23/20/23 | 39/25/22/26 | 1 | 230 |
Monastery Headcloth +3 | 39/41/36/36 | 34/25/22/25 | 43/26/24/28 | 2 | 280 |
Monastery Headcloth +4 | 42/44/39/39 | 37/27/24/27 | 46/28/26/30 | 2 | 370 |
Monastery Headcloth +5 | 45/47/42/42 | 40/29/26/29 | 50/31/28/33 | 3 | 410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Moon Butterfly Hat
|
In-Game Description
Hat made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effect: Poisons nearby foes
Availability
Sold by Maughlin the Armourer when Bonfire Intensity is 3 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
General Information
- Part of the Moon Butterfly Set.
- Poisons nearby characters (this includes friendly NPCs).
- Increases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Moon Butterfly Hat | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | 0 | 35 | 0.8 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Moon Butterfly Hat +0 | 27/30/26/26 | 14/9/14/12 | 26/11/15/16 | - | - |
Moon Butterfly Hat +1 | 29/33/28/28 | 15/10/15/13 | 28/12/16/17 | 1x Twinkling Titanite | 240 |
Moon Butterfly Hat +2 | 32/36/31/31 | 16/11/17/14 | 31/13/17/19 | 1x Twinkling Titanite | 300 |
Moon Butterfly Hat +3 | 35/39/33/33 | 18/12/18/15 | 33/14/19/20 | 2x Twinkling Titanite | 360 |
Moon Butterfly Hat +4 | 38/42/36/36 | 19/13/20/16 | 36/15/20/22 | 2x Twinkling Titanite | 480 |
Moon Butterfly Hat +5 | 41/45/39/39 | 21/14/22/18 | 39/17/22/24 | 3x Twinkling Titanite | 530 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Moon Hat
|
In-Game Description
Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
Availability
Sold by Royal Sorcerer Navlaan after completing his questline.
General Information
- Part of the Astrologist's Set.
- Raises Intelligence by 2 points.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Moon Hat | 26/27/25/25 | 19/13/13/16 | 8/8/0/0 | 0 | 50 | 2.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Moon Hat +0 | 26/27/25/25 | 19/13/13/16 | 8/8/0/0 | N/A | N/A |
Moon Hat +1 | 28/29/27/27 | 20/14/14/17 | 8/8/0/0 | 1x Titanite Shard | 130 |
Moon Hat +2 | 31/32/30/30 | 22/15/15/19 | 9/9/0/0 | 2x Titanite Shard | 160 |
Moon Hat +3 | 33/35/32/32 | 24/16/16/20 | 10/10/0/0 | 3x Titanite Shard | 190 |
Moon Hat +4 | 36/37/35/35 | 26/18/18/22 | 11/11/0/0 | 1x Large Titanite Shard | 250 |
Moon Hat +5 | 39/40/37/37 | 28/19/19/24 | 12/12/0/0 | 2x Large Titanite Shard | 290 |
Moon Hat +6 | 41/43/40/40 | 30/20/20/25 | 12/12/0/0 | 3x Large Titanite Shard | 320 |
Moon Hat +7 | 44/45/42/42 | 32/22/22/27 | 13/13/0/0 | 1x Titanite Chunk | 380 |
Moon Hat +8 | 46/47/45/45 | 34/23/23/28 | 14/14/0/0 | 2x Titanite Chunk | 410 |
Moon Hat +9 | 49/51/47/47 | 36/24/24/30 | 15/15/0/0 | 3x Titanite Chunk | 440 |
Moon Hat +10 | 52/54/50/50 | 38/26/26/32 | 16/16/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Nahr Alma Hood
|
In-Game Description
Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.
Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..
Effect: Increases number of Souls acquired
Availability
- Gift from Titchy Gren after reaching Rank 3 in the Brotherhood of Blood covenant.
- Titchy Gren drop.
General Info
- Part of the Nahr Alma Set.
- Increases souls gained by 2.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Nahr Alma Hood | 19/20/19/19 | 11/9/10/19 | 9/9/12/12 | 0 | 50 | 1.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Nahr Alma Hood +0 | 19/20/19/19 | 11/9/10/19 | 9/9/12/12 | N/A | N/A |
Nahr Alma Hood +1 | 20/22/20/20 | 12/9/11/20 | 10/10/12/12 | 1x Titanite Shard | 170 |
Nahr Alma Hood +2 | 22/24/22/22 | 13/10/12/22 | 11/11/14/14 | 2x Titanite Shard | 220 |
Nahr Alma Hood +3 | 24/26/24/24 | 14/11/13/24 | 12/12/15/15 | 3x Titanite Shard | 260 |
Nahr Alma Hood +4 | 26/28/26/26 | 15/12/14/26 | 13/13/17/17 | 1x Large Titanite Shard | 340 |
Nahr Alma Hood +5 | 28/30/28/28 | 15/13/15/28 | 14/14/18/18 | 2x Large Titanite Shard | 380 |
Nahr Alma Hood +6 | 30/32/29/29 | 17/14/16/30 | 15/15/19/19 | 3x Large Titanite Shard | 430 |
Nahr Alma Hood +7 | 32/34/31/31 | 18/15/17/32 | 15/15/21/21 | 1x Titanite Chunk | 510 |
Nahr Alma Hood +8 | 34/36/33/33 | 19/16/18/34 | 17/17/22/22 | 2x Titanite Chunk | 550 |
Nahr Alma Hood +9 | 36/38/35/35 | 19/17/19/36 | 18/18/23/23 | 3x Titanite Chunk | 600 |
Nahr Alma Hood +10 | 38/41/37/37 | 21/18/20/38 | 19/19/25/25 | 1x Titanite Slab | 680 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Northwarder Hood
|
In-Game Description
Hood of a Forossan sage.
Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
Availability
Frozen Eleum Loyce treasure.
General Information
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Northwarder Hood | 31/32/29/29 | 18/17/23/20 | 25/9/0/9 | 0 | 55 | 0.9 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Northwarder Hood +0 | 31/32/29/18 | 18/17/23/20 | 24/9/0/6 | - | - |
Northwarder Hood +1 | 32/32/29/18 | 18/17/24/21 | 25/9/0/6 | 1x Titanite Shard | 220 |
Northwarder Hood +2 | 32/33/30/30 | 19/18/25/22 | 26/9/0/6 | 2x Titanite Shard | 280 |
Northwarder Hood +3 | 33/34/31/31 | 20/19/26/23 | 27/10/0/6 | 3x Titanite Shard | 330 |
Northwarder Hood +4 | 33/35/31/31 | 21/20/27/24 | 28/10/0/7 | 1x Large Titanite Shard | 440 |
Northwarder Hood +5 | 34/36/32/32 | 22/21/28/25 | 30/10/0/7 | 2x Large Titanite Shard | 500 |
Northwarder Hood +6 | 35/36/33/33 | 23/21/29/26 | 31/11/0/7 | 3x Large Titanite Shard | 550 |
Northwarder Hood +7 | 35/37/33/33 | 24/22/30/27 | 32/11/0/8 | 1x Titanite Chunk | 660 |
Northwarder Hood +8 | 36/38/34/34 | 25/23/31/28 | 33/12/0/8 | 2x Titanite Chunk | 720 |
Northwarder Hood +9 | 37/39/35/35 | 26/24/32/29 | 34/12/0/8 | 3x Titanite Chunk | 770 |
Northwarder Hood +10 | 38/40/36/36 | 27/25/34/30 | 36/13/0/9 | 1x Titanite Slab | 880 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Bell Helm
|
In-Game Description
Helm forged from an ancient bell.
Appears to be a mere curiosity,
but is in fact quite practical.
The top of the helm provides
significant defense.
Availability
Treasure in Frozen Eleum Loyce. From the point where you can go left to drop down to the Abandoned Dwelling bonfire, instead go right. The Helm is on a corpse and the very end of the path.
General Information
- Negates all damage from headshots, when a headshot occurs the helm makes a ringing sound.
- When worn, shows the same symbol on the HUD as the Lingering Dragoncrest Ring, but has no known effects on spell duration.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Bell Helm | 32/28/34/30 | 6/7/8/7 | 4/16/0/0 | 10 | 80 | 6.0 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Bell Helm +0 | 32/28/34/30 | 6/7/8/7 | 4/16/0/0 | N/A | N/A |
Old Bell Helm +1 | 33/29/35/31 | 6/7/8/7 | 4/16/0/0 | 1x Titanite Shard | 500 |
Old Bell Helm +2 | 35/30/37/33 | 6/7/8/7 | 4/17/0/0 | 2x Titanite Shard | 630 |
Old Bell Helm +3 | 36/32/38/34 | 6/7/9/7 | 4/18/0/0 | 3x Titanite Shard | 750 |
Old Bell Helm +4 | 38/33/40/36 | 7/8/9/8 | 4/19/0/0 | 1x Large Titanite Shard | 1000 |
Old Bell Helm +5 | 39/35/42/37 | 7/8/10/8 | 4/20/0/0 | 2x Large Titanite Shard | 1130 |
Old Bell Helm +6 | 41/36/43/39 | 7/8/10/8 | 4/20/0/0 | 3x Large Titanite Shard | 1250 |
Old Bell Helm +7 | 42/37/45/40 | 8/9/10/9 | 4/21/0/0 | 1x Titanite Chunk | 1500 |
Old Bell Helm +8 | 44/39/46/42 | 8/9/11/9 | 4/22/0/0 | 2x Titanite Chunk | 1630 |
Old Bell Helm +9 | 45/40/48/43 | 8/9/11/9 | 4/23/0/0 | 3x Titanite Chunk | 1750 |
Old Bell Helm +10 | 47/42/50/45 | 9/10/12/10 | 5/24/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Ironclad Helm
|
In-Game Description
Old helm worn by Ironclad Soldiers.
Boasts high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Availability
Old Ironclad Soldier drop.
General Information
Part of the Old Ironclad Set.
You cannot be staggered by headshots while wearing this helm
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Ironclad Helm | 49/45/53/49 | 6/7/5/6 | 3/12/0/0 | 13 | 45 | 6.3 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Ironclad Helm +0 | 49/45/53/49 | 6/7/5/6 | 3/12/0/0 | N/A | N/A |
Old Ironclad Helm +1 | 53/49/58/53 | 6/7/5/6 | 3/13/0/0 | 1x Titanite Shard | 500 |
Old Ironclad Helm +2 | 58/53/63/58 | 7/8/5/7 | 3/14/0/0 | 2x Titanite Shard | 630 |
Old Ironclad Helm +3 | 63/58/68/63 | 7/9/6/7 | 3/15/0/0 | 3x Titanite Shard | 750 |
Old Ironclad Helm +4 | 68/62/74/68 | 8/9/6/8 | 3/16/0/0 | 1x Large Titanite Shard | 1000 |
Old Ironclad Helm +5 | 73/67/79/73 | 9/10/7/9 | 4/18/0/0 | 2x Large Titanite Shard | 1130 |
Old Ironclad Helm +6 | 78/71/84/78 | 9/11/7/9 | 4/19/0/0 | 3x Large Titanite Shard | 1250 |
Old Ironclad Helm +7 | 83/75/90/83 | 10/11/7/10 | 4/20/0/0 | 1x Titanite Chunk | 1500 |
Old Ironclad Helm +8 | 88/80/95/88 | 10/12/8/10 | 4/21/0/0 | 2x Titanite Chunk | 1630 |
Old Ironclad Helm +9 | 93/84/100/93 | 11/13/8/11 | 4/22/0/0 | 3x Titanite Chunk | 1750 |
Old Ironclad Helm +10 | 98/89/106/98 | 12/14/9/12 | 5/24/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Knight Helm
|
In-Game Description
An old undated helmet.
How old could this nearly-crumbling helmet be?
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…
Availability
Old Knight drop.
General Information
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Knight Helm | 73/68/76/73 | 6/6/4/6 | 5/12/0/0 | 19 | 20 | 7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Knight Helm +0 | 73/68/76/73 | 6/6/4/6 | 5/12/0/0 | N/A | N/A |
Old Knight Helm +1 | 80/74/83/80 | 6/6/4/6 | 5/13/0/0 | 1x Titanite Shard | 500 |
Old Knight Helm +2 | 87/81/91/87 | 7/7/4/7 | 5/14/0/0 | 2x Titanite Shard | 630 |
Old Knight Helm +3 | 94/88/98/94 | 7/7/5/7 | 6/15/0/0 | 3x Titanite Shard | 750 |
Old Knight Helm +4 | 102/95/106/102 | 8/8/5/8 | 6/16/0/0 | 1x Large Titanite Shard | 1000 |
Old Knight Helm +5 | 109/102/114/109 | 9/9/6/9 | 7/18/0/0 | 2x Large Titanite Shard | 1130 |
Old Knight Helm +6 | 116/108/121/116 | 9/9/6/9 | 7/19/0/0 | 3x Large Titanite Shard | 1250 |
Old Knight Helm +7 | 124/115/129/124 | 10/10/6/10 | 7/20/0/0 | 1x Titanite Chunk | 1500 |
Old Knight Helm +8 | 131/122/136/131 | 10/10/7/10 | 8/21/0/0 | 2x Titanite Chunk | 1630 |
Old Knight Helm +9 | 138/129/144/138 | 11/11/7/11 | 8/22/0/0 | 3x Titanite Chunk | 1750 |
Old Knight Helm +10 | 146/136/152/146 | 12/12/8/12 | 9/24/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Pate's Helm
|
In-Game Description
Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.
This has been considerably altered.
Perhaps it was pillaged.
Availability
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
General Information
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Pate's Helm | 38/27/51/38 | 8/10/3/8 | 9/17/0/0 | 5 | 80 | 3.5 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Pate's Helm +0 | 38/27/51/38 | 8/10/3/8 | 9/17/0/0 | - | - |
Pate's Helm +1 | 41/29/56/41 | 8/11/3/8 | 9/18/0/0 | 1x Titanite Shard | 500 |
Pate's Helm +2 | 45/32/61/45 | 9/12/3/9 | 10/20/0/0 | 2x Titanite Shard | 630 |
Pate's Helm +3 | 49/34/66/49 | 10/13/3/10 | 11/22/0/0 | 3x Titanite Shard | 750 |
Pate's Helm +4 | 53/37/71/52 | 10/14/4/11 | 12/23/0/0 | 1x Large Titanite Shard | 1,000 |
Pate's Helm +5 | 57/40/76/56 | 11/15/4/12 | 13/25/0/0 | 2x Large Titanite Shard | 1,130 |
Pate's Helm +6 | 61/42/81/60 | 12/16/4/12 | 13/27/0/0 | 3x Large Titanite Shard | 1,250 |
Pate's Helm +7 | 65/45/86/63 | 12/17/5/13 | 14/28/0/0 | 1x Titanite Chunk | 1,500 |
Pate's Helm +8 | 69/47/91/67 | 13/18/5/14 | 15/30/0/0 | 2x Titanite Chunk | 1,630 |
Pate's Helm +9 | 73/50/96/71 | 14/19/5/15 | 16/32/0/0 | 3x Titanite Chunk | 1,750 |
Pate's Helm +10 | 77/53/102/75 | 15/20/6/16 | 17/34/0/0 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Peasant Hat
|
In-Game Description
Hat commonly worn by peasants.
Designed to block sunlight,
more fit for farming than fighting.
Availability
Undead Peasant drop.
General Information
- Part of the Peasant Set.
- Raises Faith by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Peasant Hat | 9/9/8/8 | 4/4/5/4 | 6/5/0/0 | 0 | 45 | 1.3 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Peasant Hat +0 | 9/9/8/8 | 4/4/5/4 | 6/5/0/0 | N/A | N/A |
Peasant Hat +1 | 9/10/8/8 | 4/4/5/4 | 6/5/0/0 | 1x Titanite Shard | 110 |
Peasant Hat +2 | 10/11/9/9 | 4/5/6/4 | 7/6/0/0 | 2x Titanite Shard | 140 |
Peasant Hat +3 | 11/12/10/10 | 5/5/6/5 | 7/6/0/0 | 3x Titanite Shard | 160 |
Peasant Hat +4 | 12/13/11/11 | 5/6/7/5 | 8/7/0/0 | 1x Large Titanite Shard | 220 |
Peasant Hat +5 | 13/14/12/12 | 6/6/8/6 | 9/7/0/0 | 2x Large Titanite Shard | 240 |
Peasant Hat +6 | 13/15/12/12 | 6/7/8/6 | 9/8/0/0 | 3x Large Titanite Shard | 270 |
Peasant Hat +7 | 14/16/13/13 | 6/7/9/6 | 10/8/0/0 | 1x Titanite Chunk | 320 |
Peasant Hat +8 | 15/17/14/14 | 7/8/9/7 | 10/9/0/0 | 2x Titanite Chunk | 350 |
Peasant Hat +9 | 16/18/15/15 | 7/8/10/7 | 11/9/0/0 | 3x Titanite Chunk | 380 |
Peasant Hat +10 | 17/19/16/16 | 8/9/11/8 | 12/10/0/0 | 1x Titanite Slab | 430 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Penal Mask
|
In-Game Description
Mask of the Lost Sinner.
The spikes pointing inward suggest that
this was not only used to bind prisoners,
but to torture them as well.
Effect: Raises equipment load
Availability
Sold by Maughlin the Armourer after defeating the Lost Sinner.
General Information
- Part of the Penal Set.
- Increases equipment load by 3%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Penal Mask | 65/59/73/60 | 27/33/17/30 | 10/15/21/41 | 5 | 120 | 5.1 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Penal Mask +0 | 65/59/73/60 | 27/33/17/30 | 10/15/21/41 | N/A | N/A |
Penal Mask +1 | 71/65/80/66 | 29/36/18/33 | 11/16/23/45 | 1x Twinkling Titanite | 240 |
Penal Mask +2 | 77/71/87/72 | 32/39/20/36 | 12/17/25/49 | 1x Twinkling Titanite | 300 |
Penal Mask +3 | 84/77/94/78 | 34/43/22/39 | 13/19/27/53 | 2x Twinkling Titanite | 360 |
Penal Mask +4 | 90/83/101/84 | 37/46/24/42 | 14/20/29/57 | 3x Twinkling Titanite | 480 |
Penal Mask +5 | 97/89/109/90 | 40/50/26/45 | 15/22/32/62 | 4x Twinkling Titanite | 530 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Pharros Mask
|
In-Game Description
A mask depicting Pharros' contraption.
Tears flow from the eyes of this mask,
drenching its wearer.
The majority of Pharros' creations
are perplexing to reasoned men,
and this mask is no exception.
Availability
Iron Passage treasure, after the Smelter Demon boss fight.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Pharros Mask | 39/38/40/40 | 14/10/9/9 | 8/12/0/0 | 4 | 55 | 4.3 | -/-/-/- | C |
Notes
- Soaks the wearer (like rolling in water or through water pots), increasing Fire Defense by 100 points and lowering Lightning Defense by 100 points. This does not stack with standard wetness, and will prevent the wearer from becoming covered in anything else, including water or poison.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Pharros Mask +0 | 39/38/40/40 | 14/10/9/9 | 8/12/0/0 | N/A | N/A |
Pharros Mask +1 | 40/39/42/41 | 14/10/9/9 | 8/12/0/0 | 1x Titanite Shard | 500 |
Pharros Mask +2 | 42/41/44/43 | 15/10/9/9 | 8/13/0/0 | 2x Titanite Shard | 630 |
Pharros Mask +3 | 44/43/46/45 | 15/11/10/10 | 9/13/0/0 | 3x Titanite Shard | 750 |
Pharros Mask +4 | 46/45/48/47 | 16/11/10/10 | 9/14/0/0 | 1x Large Titanite Shard | 1000 |
Pharros Mask +5 | 48/47/50/49 | 17/12/10/10 | 10/14/0/0 | 2x Large Titanite Shard | 1130 |
Pharros Mask +6 | 50/48/52/51 | 17/12/11/11 | 10/15/0/0 | 3x Large Titanite Shard | 1250 |
Pharros Mask +7 | 52/50/54/53 | 18/12/11/11 | 10/15/0/0 | 1x Titanite Chunk | 1500 |
Pharros Mask +8 | 54/52/56/55 | 18/13/12/12 | 11/16/0/0 | 2x Titanite Chunk | 1630 |
Pharros Mask +9 | 56/54/58/57 | 19/13/12/12 | 11/16/0/0 | 3x Titanite Chunk | 1750 |
Pharros Mask +10 | 58/56/60/59 | 20/14/13/13 | 12/17/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Priestess Headpiece
|
In-Game Description
Traditional headpiece worn by Drangleic clerics.
The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.
It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.
Availability
Scholar of the First Sin:
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
Dark Souls 2 & Scholar of the First Sin:
- Dark Priestess drop - rare.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Priestess Headpiece | 23/24/22/22 | 14/14/20/16 | 9/9/11/11 | 0 | 50 | 1.2 | -/-/-/- | E |
Notes
- Part of the Priestess Set.
- Increases the Faith stat by 1 when equipped.
Upgrades
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Priestess Headpiece +0 | 23/24/22/22 | 14/14/20/16 | 9/9/11/11 | N/A | N/A |
Priestess Headpiece +1 | 25/26/24/24 | 15/15/21/17 | 10/9/12/12 | 1x Titanite Shard | 130 |
Priestess Headpiece +2 | 27/28/26/26 | 16/16/23/19 | 11/10/13/13 | 2x Titanite Shard | 160 |
Priestess Headpiece +3 | 29/30/28/28 | 18/18/25/20 | 12/11/14/14 | 3x Titanite Shard | 190 |
Priestess Headpiece +4 | 32/33/30/30 | 19/19/27/22 | 13/12/15/15 | 1x Large Titanite Shard | 250 |
Priestess Headpiece +5 | 34/35/33/33 | 21/21/29/23 | 14/13/16/16 | 2x Large Titanite Shard | 290 |
Priestess Headpiece +6 | 36/37/35/35 | 22/22/31/25 | 15/14/17/17 | 3x Large Titanite Shard | 320 |
Priestess Headpiece +7 | 39/40/37/37 | 23/23/33/26 | 15/15/18/18 | 1x Titanite Chunk | 380 |
Priestess Headpiece +8 | 41/42/39/39 | 25/25/35/28 | 17/16/19/19 | 2x Titanite Chunk | 410 |
Priestess Headpiece +9 | 43/44/41/41 | 26/26/37/29 | 18/17/20/20 | 3x Titanite Chunk | 440 |
Priestess Headpiece +10 | 46/47/44/44 | 28/28/39/31 | 19/18/22/22 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Prisoner's Hood
|
In-Game Description
Rags worn by imprisoned hollows.
This appears to have been worn on the head.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Effect: Raises item discovery
Availability
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
General Information
- Part of the Prisoner's Set.
- Increases Item Discovery.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Prisoner's Hood | Left pic - 4/4/4/4 Right pic - 4/5/4/4 |
4/4/6/5 4/4/6/5 |
5/4/0/0 5/3/0/0 |
0 0 |
25 25 |
0.8 0.8 |
-/-/-/- -/-/-/- |
E E |
Notes
- The regular (left pic) Prisoner's Hood appears in Dark Souls Ⅲ as the "Ragged Mask".
Upgrades
Requires Titanite.
Left PictureName | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Prisoner's Hood +0 | 4/4/4/4 | 4/4/6/5 | 5/4/0/0 | N/A | N/A |
Prisoner's Hood +1 | 4/4/4/4 | 4/4/6/5 | 5/4/0/0 | 1x Titanite Shard | 60 |
Prisoner's Hood +2 | 4/5/4/4 | 4/4/7/5 | 5/4/0/0 | 1x Titanite Shard | 80 |
Prisoner's Hood +3 | 5/5/5/5 | 5/5/7/6 | 6/4/0/0 | 2x Titanite Shard | 90 |
Prisoner's Hood +4 | 5/6/5/5 | 5/5/8/6 | 6/5/0/0 | 1x Large Titanite Shard | 120 |
Prisoner's Hood +5 | 6/6/6/6 | 6/6/9/7 | 7/5/0/0 | 1x Large Titanite Shard | 140 |
Prisoner's Hood +6 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 2x Large Titanite Shard | 150 |
Prisoner's Hood +7 | 6/7/6/6 | 6/6/10/7 | 7/6/0/0 | 1x Titanite Chunk | 180 |
Prisoner's Hood +8 | 7/8/7/7 | 7/7/10/8 | 8/6/0/0 | 1x Titanite Chunk | 200 |
Prisoner's Hood +9 | 7/8/7/7 | 7/7/11/8 | 8/6/0/0 | 2x Titanite Chunk | 210 |
Prisoner's Hood +10 | 8/9/8/8 | 8/8/12/9 | 9/7/0/0 | 1x Titanite Slab | 240 |
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Prisoner's Hood +0 | 4/5/4/4 | 4/4/6/5 | 5/3/0/0 | N/A | N/A |
Prisoner's Hood +1 | 4/5/4/4 | 4/4/6/5 | 5/3/0/0 | 1x Titanite Shard | 60 |
Prisoner's Hood +2 | 4/5/4/4 | 4/4/7/5 | 5/3/0/0 | 1x Titanite Shard | 80 |
Prisoner's Hood +3 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 2x Titanite Shard | 90 |
Prisoner's Hood +4 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 1x Large Titanite Shard | 120 |
Prisoner's Hood +5 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 1x Large Titanite Shard | 140 |
Prisoner's Hood +6 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 2x Large Titanite Shard | 150 |
Prisoner's Hood +7 | 6/7/6/6 | 6/6/10/7 | 7/5/0/0 | 1x Titanite Chunk | 180 |
Prisoner's Hood +8 | 7/8/7/7 | 7/7/10/8 | 8/6/0/0 | 1x Titanite Chunk | 200 |
Prisoner's Hood +9 | 7/8/7/7 | 7/7/11/8 | 8/6/0/0 | 2x Titanite Chunk | 210 |
Prisoner's Hood +10 | 8/9/8/8 | 8/8/12/9 | 9/7/0/0 | 1x Titanite Slab | 240 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Raime's Helm
|
In-Game Description
Helm worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
Availability
Sold by Magerold of Lanafir after defeating the Fume Knight.
General Information
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Raime's Helm | 83/72/97/84 | 17/22/10/27 | 9/27/0/0 | 10 | 85 | 6.0 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Raime's Helm +0 | 83/72/97/84 | 17/22/10/27 | 9/27/0/0 | - | - |
Raime's Helm +1 | 87/75/101/88 | 18/24/11/29 | 9/29/0/0 | 1 | 950 |
Raime's Helm +2 | 91/79/106/92 | 20/26/12/32 | 10/32/0/0 | 1 | 1180 |
Raime's Helm +3 | 95/82/111/96 | 21/28/13/34 | 11/34/0/0 | 2 | 1420 |
Raime's Helm +4 | 99/86/116/100 | 23/30/14/37 | 12/37/0/0 | 2 | 1890 |
Raime's Helm +5 | 103/90/121/105 | 25/33/15/40 | 13/40/0/0 | 3 | 2120 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rampart Golem Helm
|
In-Game Description
Helm of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
Availability
Rampart Golem drop.
General Information
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rampart Golem Helm | 94/74/100/94 | 14/10/11/12 | 11/16/0/16 | 13 | 70 | 5.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rampart Golem Helm +0 | 94/74/100/94 | 14/10/11/12 | 11/16/0/16 | N/A | N/A |
Rampart Golem Helm +1 | 98/77/104/98 | 15/11/12/13 | 12/17/0/17 | 1x Twinkling Titanite | 730 |
Rampart Golem Helm +2 | 103/81/109/103 | 16/12/13/14 | 13/19/0/18 | 1x Twinkling Titanite | 910 |
Rampart Golem Helm +3 | 107/84/114/107 | 17/13/14/15 | 14/20/0/20 | 2x Twinkling Titanite | 1090 |
Rampart Golem Helm +4 | 112/88/119/112 | 18/14/15/16 | 15/22/0/21 | 2x Twinkling Titanite | 1460 |
Rampart Golem Helm +5 | 117/92/124/117 | 20/15/16/18 | 16/24/0/23 | 3x Twinkling Titanite | 1640 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rogue Hood
|
In-Game Description
Hood worn by Hollowed thieves.
The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.
Availability
- Huntsman's Copse
- Dropped by Rogues.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
General Information
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rogue Hood | 11/11/11/11 | 4/4/4/5 | 4/4/0/0 | 0 | 40 | 0.7 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rogue Hood +0 | 11/11/11/11 | 4/4/4/5 | 4/4/0/0 | N/A | N/A |
Rogue Hood +1 | 12/12/12/12 | 4/4/4/5 | 4/4/0/0 | 1x Titanite Shard | 130 |
Rogue Hood +2 | 13/13/13/13 | 4/4/4/5 | 4/4/0/0 | 2x Titanite Shards | 160 |
Rogue Hood +3 | 14/14/14/14 | 4/5/5/6 | 5/5/0/0 | 3x Titanite Shards | 190 |
Rogue Hood +4 | 15/15/15/15 | 5/5/5/6 | 5/5/0/0 | 1x Large Titanite Shards | 250 |
Rogue Hood +5 | 16/16/17/17 | 5/6/6/7 | 6/6/0/0 | 2x Large Titanite Shards | 290 |
Rogue Hood +6 | 17/17/18/18 | 5/6/6/7 | 6/6/0/0 | 3x Large Titanite Shards | 320 |
Rogue Hood +7 | 18/18/19/19 | 6/6/6/7 | 6/6/0/0 | 1x Titanite Chunk | 380 |
Rogue Hood +8 | 19/19/20/20 | 6/7/7/8 | 7/7/0/0 | 2x Titanite Chunks | 410 |
Rogue Hood +9 | 20/20/21/21 | 6/7/7/8 | 7/7/0/0 | 3x Titanite Chunks | 440 |
Rogue Hood +10 | 22/22/23/23 | 7/0/0/0 | 8/8/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Soldier Helm
|
In-Game Description
Royal Drangleic soldier helm.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
Availability
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
General Information
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Soldier Helm | 41/39/43/42 | 13/13/9/13 | 12/13/0/0 | 6 | 70 | 4.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Soldier Helm +0 | 41/39/43/42 | 13/13/9/13 | 12/13/0/0 | N/A | N/A |
Royal Soldier Helm +1 | 45/42/47/46 | 14/14/9/14 | 12/13/0/0 | 1x Titanite Shard | 500 |
Royal Soldier Helm +2 | 49/46/51/50 | 15/15/10/15 | 13/14/0/0 | 2x Titanite Shard | 630 |
Royal Soldier Helm +3 | 53/50/55/54 | 16/16/11/16 | 14/15/0/0 | 3x Titanite Shard | 750 |
Royal Soldier Helm +4 | 57/54/60/58 | 17/18/12/17 | 15/17/0/0 | 1x Large Titanite Shard | 1,000 |
Royal Soldier Helm +5 | 61/58/64/63 | 19/19/13/19 | 16/18/0/0 | 2x Large Titanite Shard | 1,130 |
Royal Soldier Helm +6 | 65/62/68/67 | 20/20/13/20 | 17/19/0/0 | 3x Large Titanite Shard | 1,250 |
Royal Soldier Helm +7 | 69/66/73/71 | 21/22/14/21 | 18/21/0/0 | 1x Titanite Chunk | 1,500 |
Royal Soldier Helm +8 | 73/70/77/75 | 22/23/15/22 | 19/22/0/0 | 2x Titanite Chunk | 1,630 |
Royal Soldier Helm +9 | 77/74/81/79 | 23/24/16/23 | 20/23/0/0 | 3x Titanite Chunk | 1,750 |
Royal Soldier Helm +10 | 82/78/86/84 | 25/26/17/25 | 22/25/0/0 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Swordsman Helm
|
In-Game Description
Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
Availability
Royal Swordsman drop.
General Information
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Swordsman Helm | 42/37/47/44 | 10/12/7/10 | 6/12/0/0 | 7 | 75 | 4.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Swordsman Helm +0 | 42/37/47/44 | 10/12/7/10 | 6/12/0/0 | N/A | N/A |
Royal Swordsman Helm +1 | 46/40/51/48 | 10/13/7/10 | 6/13/0/0 | 1x Titanite Shard | 500 |
Royal Swordsman Helm +2 | 50/44/56/52 | 11/14/8/11 | 7/14/0/0 | 2x Titanite Shard | 630 |
Royal Swordsman Helm +3 | 54/48/61/57 | 12/15/8/12 | 7/15/0/0 | 3x Titanite Shard | 750 |
Royal Swordsman Helm +4 | 58/51/65/61 | 13/17/9/13 | 8/17/0/0 | 1x Large Titanite Shard | 1000 |
Royal Swordsman Helm +5 | 63/55/70/66 | 14/18/10/14 | 8/18/0/0 | 2x Large Titanite Shard | 1130 |
Royal Swordsman Helm +6 | 67/59/75/70 | 15/19/10/15 | 9/19/0/0 | 3x Large Titanite Shard | 1250 |
Royal Swordsman Helm +7 | 71/62/79/74 | 16/21/11/16 | 9/21/0/0 | 1x Titanite Chunk | 1500 |
Royal Swordsman Helm +8 | 75/66/84/79 | 17/22/12/17 | 10/22/0/0 | 2x Titanite Chunk | 1630 |
Royal Swordsman Helm +9 | 79/70/89/83 | 18/23/12/18 | 10/23/0/0 | 3x Titanite Chunk | 1750 |
Royal Swordsman Helm +10 | 84/74/94/88 | 19/25/13/19 | 11/25/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ruin Helm
|
In-Game Description
Helmet worn by the jailer's
creation, the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.
Availability
Ruin Sentinel drop (rare).
General Information
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ruin Helm | 53/48/57/54 | 12/14/8/12 | 7/17/22/0 | 8 | 105 | 4.0 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ruin Helm +0 | 53/48/57/54 | 12/14/8/12 | 7/17/22/0 | N/A | N/A |
Ruin Helm +1 | 58/52/62/59 | 13/15/9/13 | 7/18/24/0 | 1 | 550 |
Ruin Helm +2 | 63/57/68/64 | 14/16/10/14 | 8/20/26/0 | 1 | 690 |
Ruin Helm +3 | 69/62/74/70 | 16/18/11/16 | 9/21/28/0 | 2 | 820 |
Ruin Helm +4 | 74/67/80/75 | 17/19/11/17 | 10/23/30/0 | 2 | 1090 |
Ruin Helm +5 | 80/72/86/81 | 19/21/13/19 | 11/25/33/0 | 3 | 1230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rusted Mastodon Helm
|
In-Game Description
Helm worn by the Primal Knights
of Drangleic castle.
Durability low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
Availability
Primal Knight drop in Doors of Pharros.
General Information
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rusted Mastodon Helm | 57/53/61/57 | 6/7/3/6 | 8/9/0/0 | 12 | 40 | 6 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rusted Mastodon Helm +0 | 57/53/61/57 | 6/7/3/6 | 8/0/0/0 | - | - |
Rusted Mastodon Helm +1 | 62/58/67/62 | 6/7/3/6 | 8/9/0/0 | 1x Titanite Shard | 430 |
Rusted Mastodon Helm +2 | 68/63/73/68 | 7/8/3/7 | 9/10/0/0 | 2x Titanite Shard | 540 |
Rusted Mastodon Helm +3 | 73/68/79/73 | 7/8/3/7 | 10/11/0/0 | 3x Titanite Shard | 640 |
Rusted Mastodon Helm +4 | 79/73/85/79 | 8/9/4/8 | 11/12/0/0 | 1x Large Titanite Shard | 850 |
Rusted Mastodon Helm +5 | 85/79/91/85 | 8/10/4/8 | 12/13/0/0 | 2x Large Titanite Shard | 960 |
Rusted Mastodon Helm +6 | 90/84/97/90 | 9/10/4/9 | 12/14/0/0 | 3x Large Titanite Shard | 1070 |
Rusted Mastodon Helm +7 | 96/89/103/96 | 9/11/5/9 | 13/15/0/0 | 1x Titanite Chunk | 1280 |
Rusted Mastodon Helm +8 | 101/94/109/101 | 10/11/5/10 | 14/16/0/0 | 2x Titanite Chunk | 1390 |
Rusted Mastodon Helm +9 | 107/99/115/107 | 10/12/5/10 | 15/17/0/0 | 3x Titanite Chunk | 1490 |
Rusted Mastodon Helm +10 | 113/105/121/113 | 11/13/6/11 | 16/18/0/0 | 1x Titanite Slab | 1700 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Saint's Hood
|
In-Game Description
Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.
Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.
Effect: Increases number of casts for each spell
Availability
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Licia of Lindeldt drop, if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
General Information
- Part of the Saint's Set.
- Increases Faith by one point.
- Gives 5% additional casts for all spells, rounds up.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Saint's Hood | 23/25/22/22 | 17/17/21/17 | 10/9/20/18 | 0 | 55 | 0.9 | -/-/-/16 | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Saint's Hood +0 | 23/25/22/22 | 17/17/21/17 | 10/9/20/18 | N/A | N/A |
Saint's Hood +1 | 25/27/24/24 | 18/18/23/18 | 11/10/22/19 | 1x Twinkling Titanite | 480 |
Saint's Hood +2 | 25/29/26/26 | 20/20/25/20 | 12/11/24/21 | 1x Twinkling Titanite | 590 |
Saint's Hood +3 | 30/32/28/28 | 21/21/27/21 | 13/12/26/23 | 2x Twinkling Titanite | 710 |
Saint's Hood +4 | 32/34/30/30 | 23/23/29/23 | 14/13/28/25 | 2x Twinkling Titanite | 950 |
Saint's Hood +5 | 35/37/33/33 | 25/25/32/25 | 16/14/30/27 | 3x Twinkling Titanite | 1060 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Knight Helm
|
In-Game Description
Helm of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Availability
- Sanctum Knight drop.
- Dragon's Sanctum treasure. In the room with the bodies of many Knights.
General Information
Part of the Sanctum Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Sanctum Knight Helm | 96/88/104/96 | 12/12/10/12 | 12/18/0/0 | 9 | 90 | 5.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Sanctum Knight Helm +0 | 96/88/104/96 | 12/12/10/12 | 12/18/0/0 | - | - |
Sanctum Knight Helm +1 | 100/92/109/100 | 13/13/11/13 | 13/19/0/0 | 1x Twinkling Titanite | 550 |
Sanctum Knight Helm +2 | 105/96/114/105 | 14/14/12/14 | 14/21/0/0 | 1x Twinkling Titanite | 690 |
Sanctum Knight Helm +3 | 110/101/119/110 | 15/15/13/15 | 15/23/0/0 | 2x Twinkling Titanite | 820 |
Sanctum Knight Helm +4 | 115/105/124/115 | 16/16/14/16 | 16/15/0/0 | 2x Twinkling Titanite | 1,090 |
Sanctum Knight Helm +5 | 120/110/130/120 | 18/17/15/18 | 17/27/0/0 | 3x Twinkling Titanite | 1,230 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Priestess Tiara
|
In-Game Description
Tiara of the Eternal Sanctum Priestesses.
Prevents effects that block spells.
This tiara has been warped by poison,
adding to its already peculiar design.
It is said that the priestesses sang
to preserve the dragon's deep slumber,
but one wonders if a single phrase of
their song ever reached the dragon's ears.
Availability
- Sanctum Priestess drop (rare).
- Fencer Sharron drop (rare).
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Sanctum Priestess Tiara | 29/31/28/28 | 14/20/12/14 | 12/11/0/7 | 0 | 55 | 2.0 | -/-/11/11 | E |
You cannot be prevented from casting spells while wearing this item.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Sanctum Priestess Tiara +0 | 29/31/28/28 | 14/20/12/14 | 12/11/0/7 | N/A | N/A |
Sanctum Priestess Tiara +1 | 29/31/28/28 | 14/21/12/14 | 12/11/0/7 | 1x Titanite Shard | 130 |
Sanctum Priestess Tiara +2 | 30/32/29/29 | 15/22/13/15 | 13/12/0/7 | 2x Titanite Shard | 160 |
Sanctum Priestess Tiara +3 | 31/33/29/29 | 16/23/13/16 | 13/12/0/7 | 3x Titanite Shard | 190 |
Sanctum Priestess Tiara +4 | 31/33/30/30 | 16/24/14/16 | 14/13/0/8 | 1x Large Titanite Shard | 250 |
Sanctum Priestess Tiara +5 | 32/34/31/31 | 17/25/15/17 | 15/13/0/8 | 2x Large Titanite Shard | 290 |
Sanctum Priestess Tiara +6 | 33/35/31/31 | 18/26/15/18 | 15/14/0/8 | 3x Large Titanite Shard | 320 |
Sanctum Priestess Tiara +7 | 33/35/32/32 | 18/27/16/18 | 16/14/0/9 | 1x Titanite Chunk | 380 |
Sanctum Priestess Tiara +8 | 34/36/32/32 | 19/28/16/19 | 16/15/0/9 | 2x Titanite Chunk | 410 |
Sanctum Priestess Tiara +9 | 35/37/33/33 | 20/29/17/20 | 17/15/0/9 | 3x Titanite Chunk | 440 |
Sanctum Priestess Tiara +10 | 36/38/34/34 | 21/30/18/21 | 18/16/0/10 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Shadow Mask
|
In-Game Description
Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
Availability
Suspicious Shadow drop (rare).
General Information
Part of the Shadow Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Shadow Mask | 34/38/30/30 | 18/20/19/24 | 27/21/17/0 | 0 | 60 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Shadow Mask +0 | 34/38/30/30 | 18/20/19/24 | 27/21/17/0 | N/A | N/A |
Shadow Mask +1 | 37/41/33/33 | 19/22/20/26 | 29/23/18/0 | 1x Titanite Shard | 500 |
Shadow Mask +2 | 40/45/36/36 | 21/24/22/28 | 32/25/20/0 | 2x Titanite Shard | 630 |
Shadow Mask +3 | 43/49/39/39 | 23/26/24/31 | 35/26/22/0 | 3x Titanite Shard | 750 |
Shadow Mask +4 | 47/53/42/42 | 25/28/26/33 | 37/28/23/0 | 1x Large Titanite Shard | 1,000 |
Shadow Mask +5 | 50/57/45/45 | 26/30/28/36 | 40/31/25/0 | 2x Large Titanite Shard | 1,130 |
Shadow Mask +6 | 53/60/48/48 | 28/32/29/38 | 43/33/27/0 | 3x Large Titanite Shard | 1,250 |
Shadow Mask +7 | 57/64/51/51 | 30/34/31/40 | 45/35/28/0 | 1x Titanite Chunk | 1,500 |
Shadow Mask +8 | 60/68/54/54 | 32/36/33/43 | 48/37/30/0 | 2x Titanite Chunk | 1,630 |
Shadow Mask +9 | 63/72/57/57 | 34/38/35/45 | 51/39/32/0 | 3x Titanite Chunk | 1,750 |
Shadow Mask +10 | 67/76/60/60 | 36/41/37/48 | 54/41/34/0 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Smelter Demon Helm
|
In-Game Description
Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
Availability
Sold by Maughlin the Armourer after defeating the Smelter Demon.
General Information
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Smelter Demon Helm | 113/99/128/113 | 16/33/15/16 | 12/28/18/18 | 17 | 160 | 9 | 16/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Smelter Demon Helm +0 | 113/99/128/113 | 16/33/15/16 | 10/27/17/17 | - | - |
Smelter Demon Helm +1 | 122/106/138/122 | 17/35/16/17 | 10/29/18/18 | 1x Twinkling Titanite | 950 |
Smelter Demon Helm +2 | 131/114/148/131 | 18/38/17/18 | 11/31/19/19 | 1x Twinkling Titanite | 1180 |
Smelter Demon Helm +3 | 140/122/158/140 | 19/40/18/19 | 11/33/20/20 | 2x Twinkling Titanite | 1420 |
Smelter Demon Helm +4 | 149/130/168/149 | 20/43/19/20 | 12/35/21/21 | 2x Twinkling Titanite | 1890 |
Smelter Demon Helm +5 | 158/138/178/158 | 22/46/21/22 | 13/37/23/23 | 3x Twinkling Titanite | 2120 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Spiked Bandit Helm
|
In-Game Description
Helmet of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.
Availability
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
General Information
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Spiked Bandit Helm | 44/44/45/42 | 13/14/11/13 | 10/14/0/0 | 3 | 60 | 4.1 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Spiked Bandit Helm +0 | 44/44/45/42 | 13/14/11/13 | 10/14/0/0 | N/A | N/A |
Spiked Bandit Helm +1 | 48/48/49/46 | 14/15/12/14 | 10/15/0/0 | 1x Titanite Shard | 500 |
Spiked Bandit Helm +2 | 52/52/54/50 | 15/16/13/15 | 11/16/0/0 | 2x Titanite Shard | 630 |
Spiked Bandit Helm +3 | 57/57/58/54 | 16/17/14/16 | 12/18/0/0 | 3x Titanite Shard | 750 |
Spiked Bandit Helm +4 | 61/61/63/59 | 18/19/15/18 | 13/19/0/0 | 1x Large Titanite Shard | 1000 |
Spiked Bandit Helm +5 | 66/66/68/63 | 19/20/16/19 | 14/21/0/0 | 2x Large Titanite Shard | 1130 |
Spiked Bandit Helm +6 | 70/70/72/67 | 20/21/17/20 | 15/22/0/0 | 3x Large Titanite Shard | 1250 |
Spiked Bandit Helm +7 | 74/74/77/72 | 22/23/18/22 | 16/23/0/0 | 1x Titanite Chunk | 1500 |
Spiked Bandit Helm +8 | 79/79/81/76 | 23/24/19/23 | 17/25/0/0 | 2x Titanite Chunk | 1630 |
Spiked Bandit Helm +9 | 83/83/86/80 | 24/25/20/24 | 18/26/0/0 | 3x Titanite Chunk | 1750 |
Spiked Bandit Helm +10 | 88/88/91/85 | 26/27/22/26 | 19/28/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Standard Helm
|
In-Game Description
Helmet made of iron.
A commonplace piece of armor.
No embellishments. Very solid.
Availability
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
General Information
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Standard Helm | 40/28/53/39 | 8/10/3/8 | 10/18/0/0 | 5 | 65 | 4 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Standard Helm +0 | 40/28/53/39 | 8/10/3/8 | 10/18/0/0 | N/A | N/A |
Standard Helm +1 | 44/30/58/42 | 8/11/3/8 | 10/19/0/0 | 1x Titanite Shard | 500 |
Standard Helm +2 | 48/33/63/46 | 9/12/3/9 | 11/21/0/0 | 2x Titanite Shard | 630 |
Standard Helm +3 | 52/36/68/50 | 10/13/3/10 | 12/23/0/0 | 3x Titanite Shard | 750 |
Standard Helm +4 | 56/39/74/54 | 10/14/4/11 | 13/25/0/0 | 1x Large Titanite Shard | 1,000 |
Standard Helm +5 | 60/42/79/58 | 11/15/4/12 | 14/26/0/0 | 2x Large Titanite Shard | 1,130 |
Standard Helm +6 | 64/44/84/62 | 12/16/4/12 | 15/28/0/0 | 3x Large Titanite Shard | 1,250 |
Standard Helm +7 | 68/47/90/66 | 12/17/5/13 | 16/30/0/0 | 1x Titanite Chunk | 1,500 |
Standard Helm +8 | 72/50/95/70 | 13/18/5/14 | 17/32/0/0 | 2x Titanite Chunk | 1,630 |
Standard Helm +9 | 76/53/100/74 | 14/19/5/15 | 18/34/0/0 | 3x Titanite Chunk | 1,750 |
Standard Helm +10 | 80/56/106/78 | 15/20/6/16 | 19/36/0/0 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Steel Helm
|
In-Game Description
Heavy steel helmet.
A relic of an order of knights said to be
the mightiest warriors of their time.
Availability
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
General Information
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Steel Helm | 60/57/64/60 | 8/8/8/8 | 8/14/0/0 | 14 | 100 | 5.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Steel Helm +0 | 60/57/64/60 | 8/8/5/8 | 7/12/0/0 | N/A | N/A |
Steel Helm +1 | 65/62/70/65 | 8/8/5/8 | 7/13/0/0 | 1x Titanite Shard | 500 |
Steel Helm +2 | 71/68/76/71 | 9/9/6/9 | 8/14/0/0 | 2x Titanite Shard | 630 |
Steel Helm +3 | 77/73/82/77 | 10/10/6/10 | 8/15/0/0 | 3x Titanite Shard | 750 |
Steel Helm +4 | 83/79/89/83 | 10/11/7/10 | 9/16/0/0 | 1x Large Titanite Shard | 1000 |
Steel Helm +5 | 89/85/95/89 | 11/12/7/11 | 10/18/0/0 | 2x Large Titanite Shard | 1130 |
Steel Helm +6 | 95/90/101/95 | 12/12/8/12 | 10/19/0/0 | 3x Large Titanite Shard | 1250 |
Steel Helm +7 | 101/96/108/101 | 12/13/8/12 | 11/20/0/0 | 1x Titanite Chunk | 1500 |
Steel Helm +8 | 107/101/114/107 | 13/14/9/13 | 11/21/0/0 | 2x Titanite Chunk | 1630 |
Steel Helm +9 | 113/107/120/113 | 14/15/9/14 | 12/22/0/0 | 3x Titanite Chunk | 1720 |
Steel Helm +10 | 119/113/127/119 | 15/16/10/15 | 13/24/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Syan's Helm
|
In-Game Description
Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
Availability
- Royal Guard drop.
- Washing Pole Phantom drop.
General Information
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Syan's Helm | 61/55/65/63 | 12/16/7/12 | 7/20/0/0 | 10 | 85 | 6.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Syan's Helm +0 | 61/55/65/63 | 12/16/7/12 | 7/20/0/0 | N/A | N/A |
Syan's Helm +1 | 67/60/71/69 | 13/17/7/13 | 7/22/0/0 | 1x Titanite Shard | 500 |
Syan's Helm +2 | 73/66/78/75 | 14/19/8/14 | 8/24/0/0 | 2x Titanite Shard | 630 |
Syan's Helm +3 | 79/71/84/81 | 15/20/9/15 | 9/26/0/0 | 3x Titanite Shard | 750 |
Syan's Helm +4 | 85/77/91/87 | 16/22/9/16 | 9/28/0/0 | 1x Large Titanite Shard | 1000 |
Syan's Helm +5 | 92/82/98/94 | 18/24/10/18 | 10/30/0/0 | 2x Large Titanite Shard | 1130 |
Syan's Helm +6 | 98/88/104/100 | 19/25/11/19 | 11/32/0/0 | 3x Large Titanite Shard | 1250 |
Syan's Helm +7 | 104/93/111/106 | 20/27/11/20 | 11/34/0/0 | 1x Titanite Chunk | 1500 |
Syan's Helm +8 | 110/99/117/112 | 21/28/12/21 | 12/36/0/0 | 2x Titanite Chunk | 1630 |
Syan's Helm +9 | 116/104/124/118 | 22/30/13/22 | 13/38/0/0 | 3x Titanite Chunk | 1750 |
Syan's Helm +10 | 123/110/131/125 | 24/32/14/24 | 14/41/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Symbol of Avarice
|
In-Game Description
Headpiece depicting the avaricious creature
that mimics treasure chests.
Increases soul absorption and item discovery,
but steadily drains HP.
There is a curious tale of an incorrigibly covetous
ancient deity. Clearly it has currency amongst some
miscreants, or this would have never been crafted.
Availability
Dropped by a Mimic near the Inner Wall bonfire in Frozen Eleum Loyce.
General Information
- Increases souls gained by 2.5%.
- Increases Item Discovery by ?.
- Slowly damages health when worn, at a rate of 5 every 2 seconds.
Notes
- Tongue has physics and flaps around as you move, making this a popular piece of equipment in PvP.
- Unfortunately, there is only a metal type not a wooden type of headset from the previous game, Dark Souls.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Symbol of Avarice | 72/56/80/80 | 14/14/20/17 | 14/19/21/20 | 10 | 100 | 8.0 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Symbol of Avarice +0 | 72/56/80/80 | 14/14/20/17 | 14/19/21/20 | N/A | N/A |
Symbol of Avarice +1 | 73/57/82/82 | 14/14/21/17 | 14/19/21/21 | 1x Titanite Shard | 680 |
Symbol of Avarice +2 | 75/58/84/84 | 15/15/22/18 | 15/20/23/22 | 2x Titanite Shard | 850 |
Symbol of Avarice +3 | 77/60/86/86 | 15/15/23/19 | 15/21/23/23 | 3x Titanite Shard | 1020 |
Symbol of Avarice +4 | 79/61/88/88 | 16/16/24/20 | 16/22/25/24 | 1x Large Titanite Shard | 1350 |
Symbol of Avarice +5 | 81/63/90/90 | 17/17/25/21 | 17/23/26/25 | 2x Large Titanite Shard | 1520 |
Symbol of Avarice +6 | 82/64/92/92 | 17/17/26/21 | 17/24/26/26 | 3x Large Titanite Shard | 1690 |
Symbol of Avarice +7 | 84/65/94/94 | 18/18/27/22 | 18/25/28/27 | 1x Titanite Chunk | 2030 |
Symbol of Avarice +8 | 86/67/96/96 | 18/18/28/23 | 18/26/28/28 | 2x Titanite Chunk | 2200 |
Symbol of Avarice +9 | 88/68/98/98 | 19/19/29/24 | 19/27/30/29 | 3x Titanite Chunk | 2370 |
Symbol of Avarice +10 | 90/70/100/100 | 20/20/30/25 | 20/28/31/30 | 1x Titanite Slab | 2700 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Targray's Helm
|
In-Game Description
Helm of one who guides others.
Belonged to Targray, Knight of the Blue
Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.
Availability
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels convenant.
- Sold by Merchant Hag Melentia for 4,800 souls, after killing Blue Sentinel Targray.
General Information
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Targray's Helm | 36/34/39/36 | 9/9/7/10 | 11/12/0/0 | 5 | 75 | 4.0 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Targray's Helm +0 | 36/34/39/36 | 9/9/7/10 | 11/12/0/0 | N/A | N/A |
Targray's Helm +1 | 39/37/43/39 | 9/9/7/11 | 12/13/0/0 | 1x Titanite Shard | 500 |
Targray's Helm +2 | 43/40/47/43 | 10/10/8/12 | 13/14/0/0 | 2x Titanite Shard | 630 |
Targray's Helm +3 | 47/44/51/47 | 11/11/9/13 | 14/15/0/0 | 3x Titanite Shard | 750 |
Targray's Helm +4 | 50/47/55/50 | 12/12/10/14 | 15/16/0/0 | 1x Large Titanite Shard | 1,000 |
Targray's Helm +5 | 54/51/59/54 | 13/13/11/15 | 16/18/0/0 | 2x Large Titanite Shard | 1,130 |
Targray's Helm +6 | 58/54/63/58 | 14/14/11/16 | 17/19/0/0 | 3x Large Titanite Shard | 1,250 |
Targray's Helm +7 | 61/57/67/61 | 15/15/12/17 | 18/20/0/0 | 1x Titanite Chunk | 1,500 |
Targray's Helm +8 | 65/61/71/65 | 16/16/13/18 | 19/21/0/0 | 2x Titanite Chunk | 1,630 |
Targray's Helm +9 | 69/64/75/69 | 17/17/14/19 | 20/22/0/0 | 3x Titanite Chunk | 1,750 |
Targray's Helm +10 | 73/68/79/73 | 18/18/15/20 | 22/24/0/0 | 1x Titanite Slab | 2,000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tattered Cloth Hood
|
In-Game Description
Hood favored by pyromancers.
It appears tattered but in fact its fabric
is reinforced with pyromancy.
Magic is no show. It is and art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
Availability
- The Gutter treasure.
- Dark Stalker drop.
General Information
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tattered Cloth Hood | 20/21/20/20 | 11/15/10/11 | 18/6/0/4 | 0 | 55 | 1.1 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tattered Cloth Hood +0 | 20/21/20/20 | 11/15/10/11 | 18/6/0/4 | N/A | N/A |
Tattered Cloth Hood +1 | 22/23/21/21 | 12/16/10/12 | 19/6/0/4 | 1x Titanite Shard | 130 |
Tattered Cloth Hood +2 | 24/25/23/23 | 13/17/11/13 | 21/7/0/4 | 2x Titanite Shard | 160 |
Tattered Cloth Hood +3 | 26/27/25/25 | 14/19/12/14 | 23/7/0/5 | 3x Titanite Shard | 190 |
Tattered Cloth Hood +4 | 28/29/27/27 | 15/20/13/15 | 24/8/0/5 | 1x Large Titanite Shard | 250 |
Tattered Cloth Hood +5 | 30/32/29/29 | 16/22/14/16 | 26/9/0/6 | 2x Large Titanite Shard | 290 |
Tattered Cloth Hood +6 | 32/34/31/31 | 17/23/15/17 | 28/9/0/6 | 3x Large Titanite Shard | 320 |
Tattered Cloth Hood +7 | 34/36/33/33 | 18/24/16/18 | 29/10/0/6 | 1x Titanite Chunk | 380 |
Tattered Cloth Hood +8 | 36/38/35/35 | 19/26/17/19 | 31/10/0/7 | 2x Titanite Chunk | 410 |
Tattered Cloth Hood +9 | 38/40/37/37 | 20/27/18/20 | 33/11/0/7 | 3x Titanite Chunk | 440 |
Tattered Cloth Hood +10 | 41/43/39/39 | 22/29/19/22 | 35/12/0/8 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Thief Mask
|
In-Game Description
A full face mask.
Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Unlimited sold by Laddersmith Gilligan for 800 souls in Earthen Peak and for 1,000 souls after relocating to Majula.
General Information
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Thief Mask | 20/21/20/20 | 10/7/7/8 | 12/8/0/0 | 0 | 55 | 1.2 | -/-/-/- | E |
Notes
- Female characters wear this item without the hood.
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Thief Mask +0 | 20/21/20/20 | 10/7/7/8 | 12/8/0/0 | N/A | N/A |
Thief Mask +1 | 22/23/21/21 | 10/7/7/8 | 13/8/0/0 | 1x Titanite Shard | 130 |
Thief Mask +2 | 24/25/23/23 | 11/8/8/9 | 14/9/0/0 | 2x Titanite Shard | 160 |
Thief Mask +3 | 26/27/25/25 | 12/9/9/10 | 15/10/0/0 | 3x Titanite Shard | 190 |
Thief Mask +4 | 28/29/27/27 | 13/10/9/11 | 16/11/0/0 | 1x Large Titanite Shard | 250 |
Thief Mask +5 | 30/31/29/29 | 14/11/10/12 | 17/12/0/0 | 2x Large Titanite Shard | 290 |
Thief Mask +6 | 32/33/31/31 | 15/11/11/12 | 18/12/0/0 | 3x Large Titanite Shard | 320 |
Thief Mask +7 | 34/35/33/33 | 16/12/11/13 | 19/13/0/0 | 1x Titanite Chunk | 380 |
Thief Mask +8 | 36/37/35/35 | 17/13/12/14 | 20/14/0/0 | 2x Titanite Chunk | 410 |
Thief Mask +9 | 38/39/37/37 | 18/14/13/15 | 21/15/0/0 | 3x Titanite Chunk | 440 |
Thief Mask +10 | 40/42/39/39 | 19/15/14/16 | 23/16/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Defender Helm
|
In-Game Description
Helmet worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Defender Helm | 87/84/90/88 | 18/20/10/18 | 12/20/0/0 | 8 | 100 | 6.4 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Defender Helm +0 | 87/84/90/88 | 18/20/10/18 | 12/20/0/0 | N/A | N/A |
Throne Defender Helm +1 | 95/92/99/96 | 19/21/11/19 | 13/22/0/0 | 1x Twinkling Titanite | 710 |
Throne Defender Helm +2 | 104/100/108/105 | 21/23/12/21 | 14/24/0/0 | 1x Twinkling Titanite | 890 |
Throne Defender Helm +3 | 113/109/117/114 | 22/25/13/22 | 15/26/0/0 | 2x Twinkling Titanite | 1060 |
Throne Defender Helm +4 | 122/117/126/123 | 24/27/14/24 | 16/28/0/0 | 2x Twinkling Titanite | 1420 |
Throne Defender Helm +5 | 131/126/136/132 | 26/29/16/26 | 18/31/0/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Watcher Helm
|
In-Game Description
Helm worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Watcher Helm | 70/66/75/70 | 30/20/16/20 | 16/19/0/0 | 8 | 95 | 5.6 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Watcher Helm +0 | 70/66/75/70 | 30/20/16/20 | 16/19/0/0 | N/A | N/A |
Throne Watcher Helm +1 | 76/72/82/76 | 33/22/17/22 | 17/20/0/0 | 1x Twinkling Titanite | 710 |
Throne Watcher Helm +2 | 83/79/89/83 | 36/24/19/24 | 18/22/0/0 | 1x Twinkling Titanite | 890 |
Throne Watcher Helm +3 | 90/85/97/90 | 39/26/20/26 | 20/24/0/0 | 2x Twinkling Titanite | 1060 |
Throne Watcher Helm +4 | 97/92/104/97 | 42/28/22/28 | 21/26/0/0 | 2x Twinkling Titanite | 1420 |
Throne Watcher Helm +5 | 104/99/112/104 | 46/30/24/30 | 23/28/0/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Traveling Merchant Hat
|
In-Game Description
Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
Effect: Raises item discovery
Availability
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
General Information
- Part of the Traveling Merchant Set.
- Increases Item Discovery.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Traveling Merchant Hat | 25/27/24/24 | 7/8/8/7 | 9/10/0/0 | 0 | 60 | 2.6 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Traveling Merchant Hat +0 | 25/27/24/24 | 7/8/8/7 | 9/10/0/0 | N/A | N/A |
Traveling Merchant Hat +1 | 27/29/26/26 | 7/8/8/7 | 9/11/0/0 | 1x Titanite Shard | 130 |
Traveling Merchant Hat +2 | 30/32/28/28 | 8/9/9/8 | 10/12/0/0 | 2x Titanite Shard | 160 |
Traveling Merchant Hat +3 | 32/34/31/31 | 9/10/10/9 | 11/13/0/0 | 3x Titanite Shard | 190 |
Traveling Merchant Hat +4 | 35/37/33/33 | 9/10/11/9 | 12/14/0/0 | 1x Large Titanite Shard | 250 |
Traveling Merchant Hat +5 | 37/40/36/36 | 10/11/12/10 | 13/15/0/0 | 2x Large Titanite Shard | 290 |
Traveling Merchant Hat +6 | 40/42/38/38 | 11/12/13/11 | 14/16/0/0 | 3x Large Titanite Shard | 320 |
Traveling Merchant Hat +7 | 42/45/40/40 | 11/12/14/11 | 15/17/0/0 | 1x Titanite Chunk | 380 |
Traveling Merchant Hat +8 | 45/47/43/43 | 12/13/15/12 | 16/18/0/0 | 2x Titanite Chunk | 410 |
Traveling Merchant Hat +9 | 47/50/45/45 | 13/14/16/13 | 17/19/0/0 | 3x Titanite Chunk | 440 |
Traveling Merchant Hat +10 | 50/53/48/48 | 14/15/17/14 | 18/20/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tseldora Cap
|
In-Game Description
Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired
Availability
- Parasitized Undead drop.
- Maughlin the Armourer drop.
General Information
- Part of the Tseldora Set.
- Increases souls gained by 2.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tseldora Cap | 10/11/10/10 | 5/5/6/4 | 5/5/0/0 | 0 | 40 | 1.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tseldora Cap +0 | 10/11/10/10 | 5/5/6/4 | 5/5/0/0 | - | - |
Tseldora Cap +1 | 11/12/11/11 | 5/5/6/4 | 5/5/0/0 | 1x Titanite Shard | 110 |
Tseldora Cap +2 | 12/13/12/12 | 5/6/7/5 | 6/6/0/0 | 2x Titanite Shard | 140 |
Tseldora Cap +3 | 13/14/13/13 | 6/6/7/5 | 6/6/0/0 | 3x Titanite Shard | 160 |
Tseldora Cap +4 | 14/15/14/14 | 6/7/8/6 | 7/7/0/0 | 1x Large Titanite Shard | 220 |
Tseldora Cap +5 | 15/17/15/15 | 7/7/9/6 | 7/7/0/0 | 2x Large Titanite Shard | 240 |
Tseldora Cap +6 | 16/18/16/16 | 7/8/9/7 | 8/8/0/0 | 3x Large Titanite Shard | 270 |
Tseldora Cap +7 | 17/19/17/17 | 7/8/10/7 | 8/8/0/0 | 1x Titanite Chunk | 320 |
Tseldora Cap +8 | 18/20/18/18 | 8/9/10/8 | 9/9/0/0 | 2x Titanite Chunk | 350 |
Tseldora Cap +9 | 19/21/19/19 | 8/9/11/8 | 9/9/0/0 | 3x Titanite Chunk | 380 |
Tseldora Cap +10 | 21/23/20/20 | 9/10/12/9 | 10/10/0/0 | 1x Titanite Slab | 430 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Varangian Helm
|
In-Game Description
Helmet worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
Availability
Varangian Sailor drop.
General Information
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Varangian Helm | 53/46/60/55 | 17/19/10/17 | 17/23/0/0 | 5 | 55 | 4.6 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Varangian Helm +0 | 53/46/60/55 | 17/19/10/17 | 17/23/0/0 | N/A | N/A |
Varangian Helm +1 | 58/50/65/60 | 18/20/11/18 | 18/25/0/0 | 1x Titanite Shard | 500 |
Varangian Helm +2 | 63/55/71/65 | 20/22/12/20 | 20/27/0/0 | 2x Titanite Shard | 630 |
Varangian Helm +3 | 68/59/77/71 | 22/24/13/22 | 21/29/0/0 | 3x Titanite Shard | 750 |
Varangian Helm +4 | 74/64/83/76 | 23/26/14/23 | 23/31/0/0 | 1x Large Titanite Shard | 1000 |
Varangian Helm +5 | 79/69/89/82 | 25/28/15/25 | 25/34/0/0 | 2x Large Titanite Shard | 1130 |
Varangian Helm +6 | 84/73/95/87 | 27/30/16/27 | 26/36/0/0 | 3x Large Titanite Shard | 1250 |
Varangian Helm +7 | 90/78/101/92 | 28/32/17/28 | 28/38/0/0 | 1x Titanite Chunk | 1500 |
Varangian Helm +8 | 95/82/107/98 | 30/34/18/30 | 29/40/0/0 | 2x Titanite Chunk | 1630 |
Varangian Helm +9 | 100/87/113/103 | 32/36/19/32 | 31/42/0/0 | 3x Titanite Chunk | 1750 |
Varangian Helm +10 | 106/92/119/109 | 34/38/20/34 | 33/45/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Velstadt's Helm
|
In-Game Description
Helm worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
Availability
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
General Information
- Part of Velstadt's Set.
- Increases Vitality and Endurance by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Velstadt's Helm | 113/103/123/108 | 15/15/7/35 | 10/29/15/21 | 14 | 140 | 7.5 | -/-/-/- | C |
Notes
- If worn during the Fume Knight boss fight, he will buff immediately. (This applies only to the world master. Summoned phantoms wearing Velstadt's Helm will not cause the Fume Knight to immediately buff.)
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Velstadt's Helm +0 | 113/103/123/108 | 15/15/7/35 | 10/29/15/21 | N/A | N/A |
Velstadt's Helm +1 | 121/111/132/116 | 16/16/7/37 | 10/31/16/22 | 1 | 950 |
Velstadt's Helm +2 | 130/119/142/124 | 17/17/7/40 | 11/33/17/24 | 1 | 1,180 |
Velstadt's Helm +3 | 139/127/152/133 | 18/18/8/42 | 11/35/18/25 | 2 | 1,420 |
Velstadt's Helm +4 | 148/135/162/141 | 19/19/8/45 | 12/37/19/27 | 2 | 1,890 |
Velstadt's Helm +5 | 157/143/172/150 | 20/21/9/48 | 13/40/21/29 | 3 | 2,120 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Vengarl's Helm
|
In-Game Description
Helmet worn by the ferocious Vengarl of Forossa.
As Vengarl's helmet suggests, he was not
unlike a mad beast on the battlefield.
Availability
Exhaust Head of Vengarl's dialogue.
General Information
- Part of Vengarl's Set.
- Raises Vitality by two points.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Vengarl's Helm | 102/96/109/102 | 13/18/11/13 | 12/16/0/0 | 14 | 85 | 6.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Vengarl's Helm +0 | 102/96/109/102 | 13/18/11/13 | 12/16/0/0 | - | - |
Vengarl's Helm +1 | 110/103/117/110 | 14/19/11/14 | 12/17/0/0 | 1x Twinkling Titanite | 550 |
Vengarl's Helm +2 | 118/111/126/118 | 15/20/12/15 | 13/18/0/0 | 1x Twinkling Titanite | 690 |
Vengarl's Helm +3 | 126/118/134/126 | 15/21/13/15 | 14/19/0/0 | 2x Twinkling Titanite | 820 |
Vengarl's Helm +4 | 134/126/143/134 | 17/22/14/17 | 15/20/0/0 | 2x Twinkling Titanite | 1,090 |
Vengarl's Helm +5 | 142/134/152/142 | 18/24/15/18 | 16/22/0/0 | 3x Twinkling Titanite | 1,230 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Wanderer Hood
|
In-Game Description
A hood for the roving type.
Light, sturdy leather made for long journeys
Availability
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
General Information
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Wanderer Hood | 23/22/23/24 | 8/10/11/8 | 9/14/0/0 | 0 | 50 | 1.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Wanderer Hood +0 | 23/22/23/24 | 8/10/11/8 | 9/14/0/0 | N/A | N/A |
Wanderer Hood +1 | 25/24/25/26 | 8/11/12/8 | 9/15/0/0 | 1x Titanite Shard | 130 |
Wanderer Hood +2 | 27/26/27/28 | 9/12/13/9 | 10/16/0/0 | 2x Titanite Shard | 160 |
Wanderer Hood +3 | 29/28/30/30 | 10/13/14/10 | 11/18/0/0 | 3x Titanite Shard | 190 |
Wanderer Hood +4 | 32/30/32/33 | 10/14/15/11 | 12/19/0/0 | 1x Large Titanite Shard | 250 |
Wanderer Hood +5 | 34/33/35/35 | 11/15/16/12 | 13/21/0/0 | 2x Large Titanite Shard | 290 |
Wanderer Hood +6 | 36/35/37/37 | 12/16/17/12 | 13/22/0/0 | 3x Large Titanite Shard | 320 |
Wanderer Hood +7 | 39/37/39/40 | 12/17/18/13 | 14/23/0/0 | 1x Titanite Chunk | 380 |
Wanderer Hood +8 | 41/39/42/42 | 13/18/19/14 | 15/25/0/0 | 2x Titanite Chunk | 410 |
Wanderer Hood +9 | 43/41/44/44 | 14/19/20/15 | 16/26/0/0 | 3x Titanite Chunk | 440 |
Wanderer Hood +10 | 46/44/47/47 | 15/20/22/16 | 17/28/0/0 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Warlock Mask
|
In-Game Description
Strange mask worn by Aldia warlocks
Grants dark defense, and increased soul acquisition.
Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.
Effect: Increases number of Souls acquired
Availability
- Invader Merciless Roenna drop (rare).
- Prowling Magus drop (rare).
- Dark Souls II: Scholar of the First Sin: Drop from a petrified Lion Clan Warrior in the Shaded Woods, near the Golden Lion Clan Warrior.
General Information
- Increases number of souls acquired by 2.5%.
- Increases Intelligence by two points.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Warlock Mask | 26/30/24/24 | 36/17/24/36 | 19/19/24/60 | 4 | 50 | 4.8 | -/-/14/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Warlock Mask +0 | 26/30/24/24 | 36/17/24/36 | 19/19/24/60 | N/A | N/A |
Warlock Mask +1 | 28/32/26/26 | 39/18/26/39 | 20/20/26/66 | 1x Titanite Shard | 510 |
Warlock Mask +2 | 31/35/28/28 | 43/20/28/43 | 22/22/28/72 | 2x Titanite Shard | 640 |
Warlock Mask +3 | 33/38/31/31 | 46/21/31/46 | 24/24/30/78 | 3x Titanite Shard | 770 |
Warlock Mask +4 | 36/41/33/33 | 50/23/33/50 | 26/26/33/84 | 1x Large Titanite Shard | 1020 |
Warlock Mask +5 | 39/44/36/36 | 53/25/36/53 | 28/28/35/90 | 2x Large Titanite Shard | 1140 |
Warlock Mask +6 | 41/47/38/38 | 57/26/38/57 | 30/30/37/96 | 3x Large Titanite Shard | 1270 |
Warlock Mask +7 | 44/50/40/40 | 61/28/40/61 | 32/32/40/102 | 1x Titanite Chunk | 1520 |
Warlock Mask +8 | 46/53/43/43 | 64/29/43/64 | 34/34/42/108 | 2x Titanite Chunk | 1650 |
Warlock Mask +9 | 49/56/45/45 | 68/31/45/68 | 36/36/44/114 | 3x Titanite Chunk | 1780 |
Warlock Mask +10 | 52/59/48/48 | 72/33/48/72 | 38/38/47/120 | 1x Titanite Slab | 2030 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Hollow Mage Hood
|
In-Game Description
Hood worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.
Availability
Hollow Mage drop.
General Information
- Part of the White Hollow Mage Set.
- Increases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
White Hollow Mage Hood | 34/35/33/33 | 28/20/21/23 | 13/13/19/19 | 0 | 50 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
White Hollow Mage Hood +0 | 34/35/33/33 | 28/20/21/23 | 13/13/19/19 | N/A | N/A |
White Hollow Mage Hood +1 | 37/38/36/36 | 30/22/23/25 | 14/14/20/20 | 1x Titanite Shard | 130 |
White Hollow Mage Hood +2 | 40/42/39/39 | 33/24/25/27 | 15/15/22/22 | 2x Titanite Shard | 160 |
White Hollow Mage Hood +3 | 43/45/42/42 | 36/26/27/30 | 17/16/24/24 | 3x Titanite Shard | 190 |
White Hollow Mage Hood +4 | 47/49/46/46 | 39/28/29/32 | 18/17/26/26 | 1x Titanite Large Shard | 250 |
White Hollow Mage Hood +5 | 50/52/49/49 | 42/30/32/35 | 20/19/28/28 | 2x Titanite Large Shard | 290 |
White Hollow Mage Hood +6 | 53/56/52/52 | 44/32/34/37 | 21/20/30/30 | 3x Titanite Large Shard | 320 |
White Hollow Mage Hood +7 | 57/59/56/56 | 47/34/36/39 | 22/21/32/32 | 1x Titanite Chunk | 380 |
White Hollow Mage Hood +8 | 60/63/59/59 | 50/36/38/42 | 24/22/34/34 | 2x Titanite Chunk | 410 |
White Hollow Mage Hood +9 | 63/66/62/62 | 53/38/40/44 | 25/23/36/36 | 3x Titanite Chunk | 440 |
White Hollow Mage Hood +10 | 67/70/66/66 | 56/41/43/47 | 27/25/38/38 | 1x Titanite Slab | 500 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Priest Headpiece
|
In-Game Description
Traditional headpiece for Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.
Availability
Sold by Cromwell the Pardoner.
General Information
- Part of the White Priest set.
- Increases Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
White Priest Headpiece | 23/25/23/23 | 14/14/18/16 | 10/9/9/9 | 0 | 50 | 1.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
White Priest Headpiece +0 | 23/25/23/23 | 14/14/18/16 | 10/9/9/9 | N/A | N/A |
White Priest Headpiece +1 | 25/27/25/25 | 15/15/19/17 | 10/9/9/9 | 1x Titanite Shard | 130 |
White Priest Headpiece +2 | 27/29/27/27 | 16/16/21/19 | 11/10/10/10 | 2x Titanite Shard | 160 |
White Priest Headpiece +3 | 30/32/29/29 | 18/18/23/20 | 12/11/11/11 | 3x Titanite Shard | 190 |
White Priest Headpiece +4 | 32/34/32/32 | 19/19/25/22 | 13/12/12/12 | 1x Large Titanite Shard | 250 |
White Priest Headpiece +5 | 35/37/34/34 | 21/21/27/23 | 14/13/13/13 | 2x Large Titanite Shard | 290 |
White Priest Headpiece +6 | 37/39/36/36 | 22/22/29/25 | 15/14/14/14 | 3x Large Titanite Shard | 320 |
White Priest Headpiece +7 | 39/41/39/39 | 23/23/31/26 | 16/15/15/15 | 1x Titanite Chunk | 380 |
White Priest Headpiece +8 | 42/44/41/41 | 25/25/33/28 | 17/16/16/16 | 2x Titanite Chunk | 410 |
White Priest Headpiece +9 | 44/46/43/43 | 26/26/35/29 | 18/17/17/17 | 3x Titanite Chunk | 440 |
White Priest Headpiece +10 | 47/49/46/46 | 28/28/37/31 | 19/18/18/18 | 1x Titanite Slab | 500 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Xanthous Crown
|
In-Game Description
This blindingly-bright yellow costume was said to be worn by the Xanthous King.
Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.
Availability
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
General Information
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Xanthous Crown | 67/116/67/44 | 16/5/11/15 | 7/7/0/91 | 0 | 60 | 5.0 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Xanthous Crown +0 | 67/116/67/44 | 16/5/11/15 | 7/7/0/83 | N/A | N/A |
Xanthous Crown +1 | 73/127/73/48 | 17/5/12/16 | 7/7/0/91 | 1x Twinkling Titanite | 370 |
Xanthous Crown +2 | 80/139/80/52 | 19/5/13/17 | 8/8/0/99 | 1x Twinkling Titanite | 460 |
Xanthous Crown +3 | 86/150/86/57 | 20/6/14/19 | 9/8/0/108 | 2x Twinkling Titanite | 550 |
Xanthous Crown +4 | 93/162/93/61 | 22/6/15/20 | 10/9/0/116 | 2x Twinkling Titanite | 730 |
Xanthous Crown +5 | 100/174/100/66 | 24/7/16/22 | 11/10/0/125 | 3x Twinkling Titanite | 820 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leg Armor
Agdayne's Kilt
|
In-Game Description
Kilt worn by Agdayne of the Undead Crypt.
Life itself is suffering; or karma,
as some have called it.
The embrace of death awaits all things,
But does death mean an end to suffering?
Availability
- Given by Grave Warden Agdayne after you pick up the King's Ring in Vendrick's chamber.
- Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
General Information
Part of Agdayne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Agdayne's Kilt | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | 0 | 65 | 2.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Agdayne's Kilt +0 | 46/49/45/45 | 27/26/24/36 | 28/19/24/33 | N/A | N/A |
Agdayne's Kilt +1 | 50/54/49/49 | 29/28/26/39 | 30/20/26/36 | 1x Twinkling Titanite | 710 |
Agdayne's Kilt +2 | 55/59/54/54 | 32/31/28/43 | 33/22/28/39 | 1x Twinkling Titanite | 890 |
Agdayne's Kilt +3 | 60/64/58/58 | 35/33/31/46 | 35/24/31/42 | 2x Twinkling Titanite | 1070 |
Agdayne's Kilt +4 | 65/69/63/63 | 38/36/33/50 | 38/26/33/45 | 2x Twinkling Titanite | 1420 |
Agdayne's Kilt +5 | 70/74/68/68 | 41/39/36/54 | 41/28/36/49 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne Knight Leggings
|
In-Game Description
Leggings worn by Alonne Knights.
The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.
Availability
Alonne Knight and Alonne Knight Captain drop.
General Information
Part of the Alonne Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne Knight Leggings | 101/96/107/101 | 16/28/12/16 | 6/19/0/0 | 23 | 80 | 9.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne Knight Leggings +0 | 105/100/111/105 | 16/28/12/16 | 6/19/0/0 | - | - |
Alonne Knight Leggings +1 | 111/105/117/111 | 17/30/13/17 | 6/20/0/0 | 1 x Titanite Shard | 650 |
Alonne Knight Leggings +2 | 121/115/128/121 | 19/33/14/19 | 7/22/0/0 | 2 x Titanite Shard | 820 |
Alonne Knight Leggings +3 | 131/124/138/131 | 20/36/15/20 | 7/24/0/0 | 3 x Titanite Shard | 980 |
Alonne Knight Leggings +4 | 141/134/149/141 | 22/38/16/22 | 8/26/0/0 | 1 x Large Titanite Shard | 1300 |
Alonne Knight Leggings +5 | 151/144/160/151 | 23/41/17/23 | 9/28/0/0 | 2 x Large Titanite Shard | 1470 |
Alonne Knight Leggings +6 | 161/153/170/161 | 25/44/18/25 | 9/29/0/0 | 3 x Large Titanite Shard | 1630 |
Alonne Knight Leggings +7 | 171/163/181/171 | 26/46/19/26 | 10/31/0/0 | 1 x Titanite Chunk | 1950 |
Alonne Knight Leggings +8 | 181/172/191/181 | 28/49/20/28 | 10/33/0/0 | 2 x Titanite Chunk | 2120 |
Alonne Knight Leggings +9 | 191/182/202/191 | 29/52/21/29 | 11/35/0/0 | 3 x Titanite Chunk | 2280 |
Alonne Knight Leggings +10 | 201/192/213/201 | 31/55/23/31 | 12/37/0/0 | 1 x Titanite Slab | 2600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alonne's Leggings
|
In-Game Description
Leggings worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
Availability
Sold by Magerold of Lanafir after defeating Sir Alonne.
General Information
Part of Alonne's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alonne's Leggings | 87/83/89/85 | 19/21/14/20 | 20/27/0/0 | 11 | 80 | 5.5 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alonne's Leggings +0 | 87/83/89/85 | 19/21/14/20 | 20/27/0/0 | - | - |
Alonne's Leggings +1 | 91/87/93/89 | 20/23/15/22 | 22/29/0/0 | 1 | 920 |
Alonne's Leggings +2 | 95/91/97/93 | 22/25/16/24 | 24/32/0/0 | 1 | 1150 |
Alonne's Leggings +3 | 99/95/102/97 | 24/26/18/26 | 26/34/0/0 | 2 | 1380 |
Alonne's Leggings +4 | 103/99/106/101 | 26/28/19/28 | 28/37/0/0 | 2 | 1840 |
Alonne's Leggings +5 | 108/103/111/106 | 28/31/21/30 | 30/40/0/0 | 3 | 2070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Alva Leggings
|
In-Game Description
Leggings worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
Availability
Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.
General Information
Part of the Alva Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Alva Leggings | 53/50/55/52 | 15/16/11/16 | 16/20/0/0 | 9 | 80 | 5.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Alva Leggings +0 | 53/50/55/52 | 15/16/11/16 | 16/20/0/0 | - | - |
Alva Leggings +1 | 58/55/60/57 | 16/17/12/17 | 17/22/0/0 | 1x Titanite Shard | 330 |
Alva Leggings +2 | 63/60/65/62 | 17/19/13/19 | 19/24/0/0 | 2x Titanite Shard | 410 |
Alva Leggings +3 | 68/65/71/67 | 19/20/14/20 | 20/26/0/0 | 3x Titanite Shard | 490 |
Alva Leggings +4 | 74/70/76/72 | 20/22/15/22 | 22/28/0/0 | 1x Large Titanite Shard | 650 |
Alva Leggings +5 | 79/75/82/78 | 22/24/16/23 | 23/30/0/0 | 2x Large Titanite Shard | 740 |
Alva Leggings +6 | 84/80/87/83 | 23/25/17/25 | 25/32/0/0 | 3x Large Titanite Shard | 820 |
Alva Leggings +7 | 90/85/92/88 | 24/27/18/26 | 26/34/0/0 | 1x Titanite Chunk | 980 |
Alva Leggings +8 | 95/90/98/93 | 26/28/19/28 | 28/36/0/0 | 2x Titanite Chunk | 1060 |
Alva Leggings +9 | 100/95/103/98 | 27/30/20/29 | 29/38/0/0 | 3x Titanite Chunk | 1140 |
Alva Leggings +10 | 106/101/109/104 | 29/32/22/31 | 31/41/0/0 | 1x Titanite Slab | 1300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Archdrake Boots
|
In-Game Description
Boots of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
Availability
Lindelt Cleric drop.
General Information
Part of the Archdrake Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Archdrake Boots | 43/43/43/43 | 14/13/22/13 | 11/10/0/0 | 7 | 80 | 4.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Archdrake Boots +0 | 43/43/43/43 | 14/13/22/13 | 11/10/0/0 | - | - |
Archdrake Boots +1 | 47/47/47/47 | 15/14/24/14 | 12/10/0/0 | 1x Titanite Shard | 170 |
Archdrake Boots +2 | 51/51/51/51 | 16/15/26/15 | 13/11/0/0 | 2x Titanite Shard | 210 |
Archdrake Boots +3 | 55/55/55/55 | 17/16/28/16 | 14/12/0/0 | 3x Titanite Shard | 250 |
Archdrake Boots +4 | 59/59/59/59 | 19/18/31/17 | 15/13/0/0 | 1x Large Titanite Shard | 330 |
Archdrake Boots +5 | 64/64/64/64 | 20/19/33/19 | 17/14/0/0 | 2x Large Titanite Shard | 370 |
Archdrake Boots +6 | 68/68/68/68 | 21/20/35/20 | 18/15/0/0 | 3x Large Titanite Shard | 410 |
Archdrake Boots +7 | 72/72/72/72 | 23/22/38/21 | 19/16/0/0 | 1x Titanite Chunk | 490 |
Archdrake Boots +8 | 76/76/76/76 | 24/23/40/22 | 20/17/0/0 | 2x Titanite Chunk | 530 |
Archdrake Boots +9 | 80/80/80/80 | 25/24/42/23 | 21/18/0/0 | 3x Titanite Chunk | 570 |
Archdrake Boots +10 | 85/85/85/85 | 27/26/45/25 | 23/19/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Astrologist's Bottoms
|
In-Game Description
Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
Availability
- Sold by Royal Sorcerer Navlaan after completing his questline.
- Astrologist drop.
General Information
Part of the Astrologist's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Astrologist's Bottoms | 45/47/43/43 | 33/22/22/28 | 14/14/0/0 | 0 | 50 | 3.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Astrologist's Bottoms +0 | 45/47/43/43 | 33/22/22/28 | 14/14/0/0 | N/A | N/A |
Astrologist's Bottoms +1 | 49/51/47/47 | 36/24/24/30 | 15/15/0/0 | 1x Titanite Shard | 170 |
Astrologist's Bottoms +2 | 54/56/51/51 | 39/26/26/33 | 16/16/0/0 | 2x Titanite Shard | 210 |
Astrologist's Bottoms +3 | 58/61/56/56 | 42/28/28/36 | 18/18/0/0 | 3x Titanite Shard | 250 |
Astrologist's Bottoms +4 | 63/65/60/60 | 45/30/30/38 | 19/19/0/0 | 1x Large Titanite Shard | 330 |
Astrologist's Bottoms +5 | 67/70/65/65 | 49/33/33/41 | 21/21/0/0 | 2x Large Titanite Shard | 370 |
Astrologist's Bottoms +6 | 72/75/69/69 | 52/35/35/44 | 22/22/0/0 | 3x Large Titanite Shard | 410 |
Astrologist's Bottoms +7 | 76/79/73/73 | 55/37/37/46 | 23/23/0/0 | 1x Titanite Chunk | 490 |
Astrologist's Bottoms +8 | 81/84/78/78 | 58/39/39/49 | 25/25/0/0 | 2x Titanite Chunk | 530 |
Astrologist's Bottoms +9 | 85/89/82/82 | 61/41/41/52 | 26/26/0/0 | 3x Titanite Chunk | 570 |
Astrologist's Bottoms +10 | 90/94/87/87 | 65/44/44/55 | 28/28/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bandit Boots
|
In-Game Description
Boots of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.
Availability
- Starting equipment for the Bandit class.
- Sold by Magerold of Lanafir.
General Information
Part of the Bandit Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bandit Boots | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | 3 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bandit Boots +0 | 30/30/31/29 | 9/9/7/9 | 7/10/0/0 | N/A | N/A |
Bandit Boots +1 | 33/33/34/31 | 9/10/7/9 | 7/10/0/0 | 1x Titanite Shard | 170 |
Bandit Boots +2 | 36/36/37/34 | 10/11/8/10 | 8/11/0/0 | 2x Titanite Shard | 210 |
Bandit Boots +3 | 39/39/40/37 | 11/12/9/11 | 8/12/0/0 | 3x Titanite Shard | 250 |
Bandit Boots +4 | 42/42/43/40 | 12/13/10/12 | 9/13/0/0 | 1x Large Titanite Shard | 330 |
Bandit Boots +5 | 45/45/46/43 | 13/14/11/13 | 10/14/0/0 | 2x Large Titanite Shard | 370 |
Bandit Boots +6 | 48/48/49/46 | 14/15/11/14 | 10/15/0/0 | 3x Large Titanite Shard | 410 |
Bandit Boots +7 | 51/51/52/49 | 15/15/12/15 | 11/16/0/0 | 1x Titanite Chunk | 490 |
Bandit Boots +8 | 54/54/55/52 | 16/17/13/16 | 11/17/0/0 | 2x Titanite Chunk | 530 |
Bandit Boots +9 | 57/57/58/55 | 17/18/14/17 | 12/18/0/0 | 3x Titanite Chunk | 570 |
Bandit Boots +10 | 60/60/62/58 | 18/19/15/18 | 13/19/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bell Keeper Trousers
|
In-Game Description
Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
Availability
Reach rank 3 in the Bell Keepers covenant.
General Information
Part of the Bell Keeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bell Keeper Trousers | 44/46/43/43 | 9/9/12/17 | 11/9/0/0 | 0 | 60 | 4.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bell Keeper Trousers +0 | 44/46/43/43 | 9/9/12/17 | 11/9/0/0 | - | - |
Bell Keeper Trousers +1 | 48/50/47/47 | 10/9/13/18 | 12/9/0/0 | 1x Titanite Shard | 130 |
Bell Keeper Trousers +2 | 52/55/51/51 | 11/10/14/20 | 13/10/0/0 | 2x Titanite Shard | 170 |
Bell Keeper Trousers +3 | 56/59/55/55 | 12/11/15/21 | 14/11/0/0 | 3x Titanite Shard | 200 |
Bell Keeper Trousers +4 | 61/64/59/59 | 13/12/17/23 | 15/12/0/0 | 1x Large Titanite Shard | 260 |
Bell Keeper Trousers +5 | 65/69/64/64 | 14/13/18/25 | 15/13/0/0 | 2x Large Titanite Shard | 300 |
Bell Keeper Trousers +6 | 69/73/68/68 | 15/14/19/26 | 17/13/0/0 | 3x Large Titanite Shard | 330 |
Bell Keeper Trousers +7 | 74/78/72/72 | 15/15/21/28 | 18/14/0/0 | 1x Titanite Chunk | 390 |
Bell Keeper Trousers +8 | 78/82/76/76 | 17/16/22/29 | 19/15/0/0 | 2x Titanite Chunk | 430 |
Bell Keeper Trousers +9 | 82/87/80/80 | 18/17/23/31 | 19/16/0/0 | 3x Titanite Chunk | 460 |
Bell Keeper Trousers +10 | 87/92/85/85 | 19/18/25/33 | 21/17/0/0 | 1x Titanite Slab | 520 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Benhart's Boots
|
In-Game Description
Boots of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.
Availability
- Obtained from Benhart of Jugo as a gift after completing his questline.
- Sold by Merchant Hag Melentia after killing Benhart of Jugo.
General Information
Part of Benhart's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Benhart's Boots | 64/62/67/64 | 15/14/13/15 | 17/13/0/0 | 11 | 72 | 6.5 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Benhart's Boots +0 | 64/62/67/64 | 15/14/13/15 | 17/13/0/0 | - | - |
Benhart's Boots +1 | 70/68/73/70 | 16/15/14/16 | 18/14/0/0 | 1x Titanite Shard | 170 |
Benhart's Boots +2 | 77/74/80/77 | 18/16/15/18 | 20/15/0/0 | 2x Titanite Shard | 210 |
Benhart's Boots +3 | 83/80/87/83 | 19/18/16/19 | 22/16/0/0 | 3x Titanite Shard | 250 |
Benhart's Boots +4 | 90/86/93/90 | 21/19/18/21 | 23/18/0/0 | 1x Large Titanite Shard | 330 |
Benhart's Boots +5 | 96/93/100/96 | 22/21/19/22 | 25/19/0/0 | 2x Large Titanite Shard | 370 |
Benhart's Boots +6 | 103/99/107/103 | 24/22/20/24 | 27/20/0/0 | 3x Large Titanite Shard | 410 |
Benhart's Boots +7 | 109/105/113/109 | 25/23/22/25 | 28/22/0/0 | 1x Titanite Chunk | 490 |
Benhart's Boots +8 | 116/111/120/116 | 27/25/23/27 | 30/23/0/0 | 2x Titanite Chunk | 530 |
Benhart's Boots +9 | 122/117/127/122 | 28/26/24/28 | 32/24/0/0 | 3x Titanite Chunk | 570 |
Benhart's Boots +10 | 129/124/134/129 | 30/28/26/30 | 34/26/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Boots
|
In-Game Description
Black Boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.
Availability
- Given to you by Straid of Olaphis when the player has traded four boss souls to him.
- Sold by Merchant Hag Melentia if Straid of Olaphis has been killed.
General Information
Part of the Black Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Boots | 52/55/49/49 | 56/38/38/38 | 23/20/30/27 | 0 | 55 | 2.0 | -/-/16/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|---|---|---|---|---|
Black Boots +0 | 52/55/49/49 | 56/38/38/38 | 23/20/30/27 | N/A | N/A |
Black Boots +1 | 57/60/54/54 | 61/41/41/41 | 25/22/33/29 | 1x Twinkling Titanite | 620 |
Black Boots +2 | 62/66/59/59 | 67/45/45/45 | 27/24/36/32 | 1x Twinkling Titanite | 770 |
Black Boots +3 | 67/71/64/64 | 73/49/49/49 | 30/26/39/35 | 2x Twinkling Titanite | 920 |
Black Boots +4 | 72/77/69/69 | 79/53/53/53 | 32/28/42/38 | 2x Twinkling Titanite | 1230 |
Black Boots +5 | 78/83/74/74 | 85/57/57/57 | 35/30/45/41 | 3x Twinkling Titanite | 1380 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Dragon Leggings
|
In-Game Description
Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but these proves its existence
Availability
Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.
General Information
Part of the Black Dragon Set.
Cannot be unequipped by normal means. To unequip it, you have to die.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Dragon Leggings | 72/70/74/72 | 26/57/27/26 | 33/47/38/38 | 0 | 225 | 2.7 | -/-/-/- | C |
Upgrades
Cannot be upgraded.
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Leather Boots
|
In-Game Description
Leather boots dyed Black.
Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Unlimited sold by Laddersmith Gilligan for 880 souls in Earthen Peak and 1,100 souls in Majula.
- Brume Tower
- Dropped by the Rogue Phantom that only spawns at Bonfire Intensity 3 or higher.
General Information
Part of the Black Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Leather Boots | 37/38/36/36 | 18/13/13/15 | 21/15/0/0 | 0 | 55 | 2.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Leather Boots +0 | 37/38/36/36 | 18/13/13/15 | 21/15/0/0 | N/A | N/A |
Black Leather Boots +1 | 40/41/39/39 | 19/14/14/16 | 23/16/0/0 | 1x Titanite Shard | 170 |
Black Leather Boots +2 | 44/45/43/43 | 21/15/15/17 | 25/17/0/0 | 2x Titanite Shard | 210 |
Black Leather Boots +3 | 48/49/46/46 | 23/17/16/19 | 27/19/0/0 | 3x Titanite Shard | 250 |
Black Leather Boots +4 | 51/53/50/50 | 24/18/17/20 | 29/20/0/0 | 1x Large Titanite Shard | 330 |
Black Leather Boots +5 | 55/57/54/54 | 26/20/19/22 | 31/22/0/0 | 2x Large Titanite Shard | 370 |
Black Leather Boots +6 | 59/60/57/57 | 28/21/20/23 | 33/23/0/0 | 3x Large Titanite Shard | 410 |
Black Leather Boots +7 | 62/64/61/61 | 29/22/21/24 | 35/24/0/0 | 1x Titanite Chunk | 490 |
Black Leather Boots +8 | 66/68/64/64 | 31/24/22/26 | 37/26/0/0 | 2x Titanite Chunk | 530 |
Black Leather Boots +9 | 70/72/68/68 | 33/25/23/27 | 39/27/0/0 | 3x Titanite Chunk | 570 |
Black Leather Boots +10 | 74/76/72/72 | 35/27/25/29 | 42/29/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Black Witch Trousers
|
In-Game Description
Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Availability
Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.1
General Information
Part of the Black Witch Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Black Witch Trousers | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | 0 | 55 | 1.7 | -/-/-/- | E |
Notes
The female model of this armor piece looks like a miniskirt with heels.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Black Witch Trousers +0 | 34/37/33/33 | 32/25/30/31 | 11/14/15/15 | - | - |
Black Witch Trousers +1 | 37/40/36/36 | 35/27/33/34 | 12/15/16/16 | 1x Twinkling Titanite | 310 |
Black Witch Trousers +2 | 41/44/39/39 | 38/30/36/37 | 13/16/18/18 | 1x Twinkling Titanite | 390 |
Black Witch Trousers +3 | 44/48/43/43 | 41/32/39/40 | 14/18/19/19 | 1x Twinkling Titanite | 460 |
Black Witch Trousers +4 | 48/52/46/46 | 44/35/42/42 | 15/19/21/21 | 1x Twinkling Titanite | 620 |
Black Witch Trousers +5 | 52/56/50/50 | 48/38/45/46 | 17/21/23/23 | 1x Twinkling Titanite | 690 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Blood-Stained Skirt
|
In-Game Description
An unassuming dingy skirt.
Originally pure white.
A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?
Availability
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
General Information
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Blood-Stained Skirt | 45/51/42/42 | 27/23/26/26 | 17/19/38/38 | 0 | 40 | 2.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Blood-Stained Skirt +0 | 45/51/42/42 | 27/23/26/26 | 17/19/38/38 | N/A | N/A |
Blood-Stained Skirt +1 | 49/56/46/46 | 29/25/28/28 | 18/21/41/41 | 1x Titanite Shard | 170 |
Blood-Stained Skirt +2 | 54/61/50/50 | 32/27/31/31 | 20/23/45/45 | 2x Titanite Shards | 210 |
Blood-Stained Skirt +3 | 58/66/54/54 | 35/29/33/33 | 22/25/49/49 | 3x Titanite Shards | 250 |
Blood-Stained Skirt +4 | 63/71/58/58 | 37/32/36/36 | 23/27/53/53 | 1x Large Titanite Shard | 330 |
Blood-Stained Skirt +5 | 67/76/63/63 | 40/34/38/38 | 25/29/57/57 | 2x Large Titanite Shards | 370 |
Blood-Stained Skirt +6 | 72/81/67/67 | 43/36/41/41 | 27/31/61/61 | 3x Large Titanite Shards | 410 |
Blood-Stained Skirt +7 | 76/86/71/71 | 45/39/43/43 | 28/33/65/65 | 1x Titanite Chunk | 490 |
Blood-Stained Skirt +8 | 81/91/75/75 | 48/41/46/46 | 30/35/69/69 | 2x Titanite Chunks | 530 |
Blood-Stained Skirt +9 | 85/96/79/79 | 51/43/48/48 | 32/37/73/73 | 3x Titanite Chunks | 570 |
Blood-Stained Skirt +10 | 90/101/84/84 | 54/46/51/51 | 34/39/77/77 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Bone King Skirt
|
In-Game Description
Skeleton Lord skirt.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.
Availability
Sold by Titchy Gren after defeating the Skeleton Lords.
General Information
Part of the Bone King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Bone King Skirt | 54/59/52/52 | 34/38/31/48 | 28/18/21/34 | 0 | 65 | 2.9 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Bone King Skirt +0 | 54/59/52/52 | 34/38/31/48 | 28/18/21/34 | - | - |
Bone King Skirt +1 | 59/64/57/57 | 37/41/34/52 | 30/19/23/37 | 1x Twinkling Titanite | 710 |
Bone King Skirt +2 | 64/70/62/62 | 41/45/37/57 | 33/21/25/40 | 1x Twinkling Titanite | 890 |
Bone King Skirt +3 | 70/76/67/67 | 44/49/40/62 | 36/22/27/44 | 2x Twinkling Titanite | 1070 |
Bone King Skirt +4 | 75/82/72/72 | 48/53/42/67 | 39/24/29/47 | 2x Twinkling Titanite | 1420 |
Bone King Skirt +5 | 81/88/78/78 | 52/57/46/72 | 42/26/32/51 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Brigand Trousers
|
In-Game Description
Trousers donned by looting brigands.
This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.
Availability
- No-man's Wharf treasure chest, in the large building with the shortcut gate.
- Crescent Sickle Phantom drop.
General Information
Part of the Brigand Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Brigand Trousers | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | 0 | 60 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Brigand Trousers +0 | 33/36/32/31 | 16/13/12/14 | 13/13/0/0 | N/A | N/A |
Brigand Trousers +1 | 36/39/35/34 | 17/14/13/15 | 14/14/0/0 | 1x Titanite Shard | 170 |
Brigand Trousers +2 | 39/43/38/37 | 19/15/14/16 | 15/15/0/0 | 2x Titanite Shard | 210 |
Brigand Trousers +3 | 42/46/41/40 | 20/16/15/18 | 16/17/0/0 | 3x Titanite Shard | 250 |
Brigand Trousers +4 | 46/50/45/43 | 22/18/17/19 | 18/18/0/0 | 1x Large Titanite Shard | 330 |
Brigand Trousers +5 | 49/51/48/46 | 24/19/18/21 | 19/20/0/0 | 2x Large Titanite Shard | 370 |
Brigand Trousers +6 | 52/57/51/49 | 25/20/19/22 | 20/21/0/0 | 3x Large Titanite Shard | 410 |
Brigand Trousers +7 | 56/61/55/52 | 27/22/21/23 | 22/22/0/0 | 1x Titanite Chunk | 490 |
Brigand Trousers +8 | 59/64/58/55 | 28/23/22/25 | 23/24/0/0 | 2x Titanite Chunk | 530 |
Brigand Trousers +9 | 62/68/61/58 | 30/24/23/26 | 24/25/0/0 | 3x Titanite Chunk | 570 |
Brigand Trousers +10 | 66/72/65/61 | 32/26/25/28 | 26/27/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Cale's Shoes
|
In-Game Description
Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.
Availability
- Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed.
- Sold by Merchant Hag Melentia after killing Cale the Cartographer.
General Information
Part of Cale's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Cale's Shoes | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 60 | 3.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Cale's Shoes +0 | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | N/A | N/A |
Cale's Shoes +1 | 42/41/41/44 | 12/13/10/12 | 18/12/0/0 | 1x Titanite Shard | 170 |
Cale's Shoes +2 | 46/45/45/48 | 13/14/11/13 | 20/13/0/0 | 2x Titanite Shard | 210 |
Cale's Shoes +3 | 50/49/49/52 | 14/15/12/14 | 22/14/0/0 | 3x Titanite Shard | 250 |
Cale's Shoes +4 | 54/53/53/56 | 15/16/13/15 | 23/15/0/0 | 1x Large Titanite Shard | 330 |
Cale's Shoes +5 | 58/57/57/60 | 16/17/14/16 | 25/15/0/0 | 2x Large Titanite Shard | 370 |
Cale's Shoes +6 | 62/61/61/64 | 17/18/15/17 | 27/17/0/0 | 3x Large Titanite Shard | 410 |
Cale's Shoes +7 | 66/65/65/68 | 18/19/15/18 | 28/18/0/0 | 1x Titanite Chunk | 490 |
Cale's Shoes +8 | 70/69/69/72 | 19/20/17/19 | 30/19/0/0 | 2x Titanite Chunk | 530 |
Cale's Shoes +9 | 74/73/73/76 | 20/21/18/20 | 32/19/0/0 | 3x Titanite Chunk | 570 |
Cale's Shoes +10 | 78/77/77/80 | 22/23/19/22 | 34/21/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Catarina Leggings
|
In-Game Description
Odd leggings shaped like an onion.
These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.
The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.
Availability
- Red Phantom Catarina Knight drop (rare).
- Brume Tower treasure, behind destroyable wall (by enemies with barrels), in area with movable fire breathing bull statues
- Video Strategy Brume Tower: https://www.youtube.com/watch?v=KvIWJQ-E-uw&list=UUP303J4oF9oR-99GUDvuJzw
General Information
Part of the Catarina Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Catarina Leggings | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | 13 | 95 | 6.9 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Catarina Leggings +0 | 88/88/102/88 | 19/21/13/19 | 15/24/0/0 | N/A | N/A |
Catarina Leggings +1 | 96/96/112/96 | 20/23/14/20 | 16/26/0/0 | 1 Twinkling Titanite | 950 |
Catarina Leggings +2 | 105/105/122/105 | 22/25/15/22 | 18/28/0/0 | 1 Twinkling Titanite | 1180 |
Catarina Leggings +3 | 114/114/132/114 | 24/26/16/24 | 19/31/0/0 | 2 Twinkling Titanite | 1420 |
Catarina Leggings +4 | 123/123/142/123 | 26/28/17/26 | 21/33/0/0 | 2 Twinkling Titanite | 1890 |
Catarina Leggings +5 | 132/132/153/132 | 28/31/19/28 | 23/36/0/0 | 3 Twinkling Titanite | 2130 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Chaos Boots
|
In-Game Description
Boots worn by a chaos sorcerer.
He calls himself Navlaan, now.
Availability
- Complete Royal Sorcerer Navlaan's questline and talk to him.
- Sold by Merchant Hag Melentia after killing Royal Sorcerer Navlaan
General Information
Part of the Chaos Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Chaos Boots | 52/55/49/49 | 38/56/38/54 | 23/20/30/27 | 0 | 55 | 2 | -/-/16/16 | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Chaos Boots +0 | 52/55/49/49 | 38/56/38/54 | 23/20/30/27 | - | - |
Chaos Boots +1 | 57/60/54/54 | 41/61/41/59 | 25/22/33/29 | 1x Twinkling Titanite | 620 |
Chaos Boots +2 | 62/66/59/59 | 45/67/45/65 | 27/24/36/32 | 1x Twinkling Titanite | 770 |
Chaos Boots +3 | 67/71/64/64 | 49/73/49/70 | 30/26/39/35 | 2x Twinkling Titanite | 920 |
Chaos Boots +4 | 72/77/69/69 | 53/79/53/76 | 32/28/42/38 | 2x Twinkling Titanite | 1230 |
Chaos Boots +5 | 78/83/74/74 | 57/85/57/82 | 35/30/45/41 | 3x Twinkling Titanite | 1380 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Charred Loyce Leggings
|
In-Game Description
Charred leggings of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
Availability
Charred Loyce Knight drop.
General Information
Part of the Charred Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Charred Loyce Leggings | 119/100/126/119 | 20/29/12/20 | 18/21/0/0 | 13 | 45 | 7.8 | -/-/-/- | C |
Notes
- Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
- Just like in real life, the Charred Loyce Leggings have gained mass after being burned and weighs more than its unburned counterpart. (The More You Know!)
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Charred Loyce Leggings +0 | 119/100/126/119 | 20/29/12/20 | 18/21/0/0 | N/A | N/A |
Charred Loyce Leggings +1 | 124/105/132/124 | 22/31/13/22 | 19/23/0/0 | 1x Twinkling Titanite | 920 |
Charred Loyce Leggings +2 | 130/110/138/130 | 24/34/14/24 | 21/25/0/0 | 1x Twinkling Titanite | 1,150 |
Charred Loyce Leggings +3 | 136/115/144/136 | 26/37/15/26 | 22/26/0/0 | 2x Twinkling Titanite | 1,380 |
Charred Loyce Leggings +4 | 142/120/150/142 | 28/40/16/28 | 24/28/0/0 | 2x Twinkling Titanite | 1,840 |
Charred Loyce Leggings +5 | 148/125/157/148 | 30/43/18/30 | 26/31/0/0 | 3x Twinkling Titanite | 2,070 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Creighton's Chain Leggings
|
In-Game Description
Atypical chain leggings.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
Availability
- Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
General Information
Part of Creighton's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Creighton's Chain Leggings | 42/41/43/42 | 13/14/7/13 | 10/16/0/0 | 7 | 70 | 4.5 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Creighton's Chain Leggings +0 | 42/41/43/42 | 13/14/7/13 | 10/16/0/0 | N/A | N/A |
Creighton's Chain Leggings +1 | 46/45/47/46 | 14/15/7/14 | 10/17/0/0 | 1x Titanite Shard | 490 |
Creighton's Chain Leggings +2 | 50/49/51/50 | 15/16/8/15 | 11/19/0/0 | 2x Titanite Shard | 610 |
Creighton's Chain Leggings +3 | 54/53/56/54 | 16/18/9/16 | 12/20/0/0 | 3x Titanite Shard | 740 |
Creighton's Chain Leggings +4 | 58/57/60/58 | 17/19/9/17 | 13/22/0/0 | 1x Large Titanite Shard | 980 |
Creighton's Chain Leggings +5 | 63/61/65/63 | 19/21/10/19 | 14/23/0/0 | 2x Large Titanite Shard | 1100 |
Creighton's Chain Leggings +6 | 67/65/69/67 | 20/22/11/20 | 15/25/0/0 | 3x Large Titanite Shard | 1220 |
Creighton's Chain Leggings +7 | 71/69/73/71 | 21/23/11/21 | 16/26/0/0 | 1x Titanite Chunk | 1470 |
Creighton's Chain Leggings +8 | 75/73/78/75 | 22/25/12/22 | 17/28/0/0 | 2x Titanite Chunk | 1590 |
Creighton's Chain Leggings +9 | 79/77/82/79 | 23/26/13/23 | 18/29/0/0 | 3x Titanite Chunk | 1710 |
Creighton's Chain Leggings +10 | 84/82/87/84 | 25/28/14/25 | 19/31/0/0 | 1x Titanite Slab | 1950 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dark Leggings
|
In-Game Description
Leggings of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
Availability
Mimic drop in Doors of Pharros. At the Gyrm's Respite bonfire, behind a Primal Knight.
Scholar of the First Sin
Mimic drop in Brightstone Cove Tseldora.
From the Royal Army Campsite bonfire head towards the well with the overhead wood roof, drop in and proceed till you climb up into a house in the same area which you can't otherwise get into. Dispatch the Mimic inside for the Dark Leggings and Staff of Wisdom.
General Information
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dark Leggings | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Dark Leggings +0 | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | N/A | N/A |
Dark Leggings +1 | 74/74/78/71 | 19/19/13/41 | 19/23/0/0 | 1 | 710 |
Dark Leggings +2 | 81/81/85/77 | 21/21/14/45 | 21/25/0/0 | 1 | 890 |
Dark Leggings +3 | 87/87/92/84 | 23/23/15/48 | 23/26/0/0 | 2 | 1,070 |
Dark Leggings +4 | 94/94/99/90 | 25/25/16/52 | 25/28/0/0 | 2 | 1,420 |
Dark Leggings +5 | 101/101/107/97 | 27/27/18/56 | 27/31/0/0 | 3 | 1,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Desert Sorceress Skirt
|
In-Game Description
Sorceress Skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
Availability
Desert Sorceress drop.
General Information
Part of the Desert Sorceress Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Desert Sorceress Skirt | 40/42/39/39 | 37/26/31/34 | 14/9/26/12 | 0 | 50 | 2.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Desert Sorceress Skirt +0 | 40/42/39/39 | 37/26/31/34 | 14/9/26/12 | N/A | N/A |
Desert Sorceress Skirt +1 | 43/46/42/42 | 40/28/34/37 | 15/10/28/13 | 1x Titanite Shard | 170 |
Desert Sorceress Skirt +2 | 47/50/46/46 | 44/31/37/40 | 17/11/31/14 | 2x Titanite Shard | 210 |
Desert Sorceress Skirt +3 | 51/54/50/50 | 48/33/40/43 | 18/12/33/15 | 3x Titanite Shard | 250 |
Desert Sorceress Skirt +4 | 55/58/54/54 | 51/36/42/47 | 20/13/36/16 | 1x Large Titanite Shard | 330 |
Desert Sorceress Skirt +5 | 59/62/58/58 | 55/38/46/50 | 21/14/39/18 | 2x Large Titanite Shard | 370 |
Desert Sorceress Skirt +6 | 63/66/61/61 | 59/41/49/53 | 23/15/41/19 | 3x Large Titanite Shard | 410 |
Desert Sorceress Skirt +7 | 67/70/65/65 | 62/43/52/57 | 24/15/44/20 | 1x Titanite Chunk | 490 |
Desert Sorceress Skirt +8 | 71/74/69/69 | 66/56/55/60 | 26/17/46/21 | 2x Titanite Chunk | 530 |
Desert Sorceress Skirt +9 | 75/78/73/73 | 70/48/57/63 | 27/18/49/22 | 3x Titanite Chunk | 570 |
Desert Sorceress Skirt +10 | 79/83/77/77 | 74/51/61/67 | 29/19/52/24 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragon Acolyte Boots
|
In-Game Description
Boots worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.
Availability
Dragon Acolyte drop.
General Information
Part of the Dragon Acolyte Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragon Acolyte Boots | 36/38/35/35 | 15/15/17/18 | 17/33/0/0 | 0 | 55 | 2.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dragon Acolyte Boots +0 | 36/38/35/35 | 15/15/17/18 | 17/33/0/0 | N/A | N/A |
Dragon Acolyte Boots +1 | 39/41/38/38 | 16/16/18/19 | 18/36/0/0 | 1x Titanite Shard | 170 |
Dragon Acolyte Boots +2 | 43/45/42/42 | 18/18/20/21 | 20/39/0/0 | 2x Titanite Shard | 210 |
Dragon Acolyte Boots +3 | 47/49/45/45 | 19/19/22/23 | 22/42/0/0 | 3x Titanite Shard | 250 |
Dragon Acolyte Boots +4 | 50/53/49/49 | 21/21/23/25 | 23/46/0/0 | 1x Large Titanite Shard | 330 |
Dragon Acolyte Boots +5 | 54/57/53/53 | 22/22/25/27 | 25/49/0/0 | 2x Large Titanite Shard | 370 |
Dragon Acolyte Boots +6 | 58/60/56/56 | 24/24/27/29 | 27/52/0/0 | 3x Large Titanite Shard | 410 |
Dragon Acolyte Boots +7 | 61/64/60/60 | 25/25/28/31 | 28/56/0/0 | 1x Titanite Chunk | 490 |
Dragon Acolyte Boots +8 | 65/68/63/63 | 27/27/30/33 | 30/59/0/0 | 2x Titanite Chunk | 530 |
Dragon Acolyte Boots +9 | 69/72/67/67 | 28/28/32/35 | 32/62/0/0 | 3x Titanite Chunk | 570 |
Dragon Acolyte Boots +10 | 73/76/71/71 | 30/30/34/37 | 34/66/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Dragonrider Leggings
|
In-Game Description
Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
Availability
Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.
General Information
Part of the Dragonrider Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragonrider Leggings | 113/105/118/113 | 10/10/10/10 | 10/13/0/0 | 14 | 95 | 7.4 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Dragonrider Leggings +0 | 113/105/118/113 | 10/10/10/10 | 10/13/0/0 | - | - |
Dragonrider Leggings +1 | 122/113/127/122 | 10/10/10/10 | 10/14/0/0 | 1 | 1,230 |
Dragonrider Leggings +2 | 131/121/136/131 | 11/11/11/11 | 11/15/0/0 | 1 | 1,530 |
Dragonrider Leggings +3 | 140/130/146/140 | 12/11/12/12 | 11/15/0/0 | 2 | 1,840 |
Dragonrider Leggings +4 | 149/138/155/149 | 13/12/13/13 | 12/17/0/0 | 2 | 2,450 |
Dragonrider Leggings +5 | 158/147/165/158 | 14/13/14/14 | 13/18/0/0 | 3 | 2,760 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakeblood Leggings
|
In-Game Description
Black leggings of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
Availability
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
General Information
Part of the Drakeblood Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakeblood Leggings | 125/120/135/129 | 20/26/14/23 | 22/28/0/0 | 9 | 85 | 7.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakeblood Leggings +0 | 125/120/135/129 | 20/26/14/23 | 22/28/0/0 | - | - |
Drakeblood Leggings +1 | 128/122/138/132 | 20/27/14/24 | 23/29/0/0 | 1x Titanite Shard | 650 |
Drakeblood Leggings +2 | 131/125/141/135 | 21/28/15/25 | 24/30/0/0 | 2x Titanite Shard | 820 |
Drakeblood Leggings +3 | 134/128/144/138 | 22/29/15/26 | 25/32/0/0 | 3x Titanite Shard | 980 |
Drakeblood Leggings +4 | 137/131/148/141 | 23/31/16/27 | 26/33/0/0 | 1x Large Titanite Shard | 1300 |
Drakeblood Leggings +5 | 140/134/151/145 | 24/32/17/28 | 27/35/0/0 | 2x Large Titanite Shard | 1470 |
Drakeblood Leggings +6 | 143/137/154/148 | 25/33/17/29 | 28/36/0/0 | 3x Large Titanite Shard | 1630 |
Drakeblood Leggings +7 | 146/140/158/151 | 26/35/18/30 | 29/37/0/0 | 1x Titanite Chunk | 1950 |
Drakeblood Leggings +8 | 149/143/161/154 | 27/36/18/31 | 30/39/0/0 | 2x Titanite Chunk | 2120 |
Drakeblood Leggings +9 | 152/146/164/157 | 28/37/19/32 | 31/40/0/0 | 3x Titanite Chunk | 2280 |
Drakeblood Leggings +10 | 156/149/168/161 | 29/39/20/34 | 32/42/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drakekeeper Boots
|
In-Game Description
Giant onyx leggings.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
Availability
Drakekeeper drop.
General Information
Part of the Drakekeeper Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drakekeeper Boots | 89/86/94/89 | 12/13/10/12 | 15/20/0/19 | 17 | 90 | 8.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Drakekeeper Boots +0 | 89/86/94/89 | 12/13/10/12 | 12/17/0/17 | - | - |
Drakekeeper Boots +1 | 97/94/103/97 | 13/14/11/13 | 13/18/0/18 | 1x Titanite Shard | 880 |
Drakekeeper Boots +2 | 106/103/112/106 | 14/15/12/14 | 14/20/0/20 | 2x Titanite Shard | 1100 |
Drakekeeper Boots +3 | 115/111/122/115 | 15/16/13/15 | 15/22/0/21 | 3x Titanite Shard | 1320 |
Drakekeeper Boots +4 | 124/120/131/124 | 16/18/14/16 | 16/23/0/23 | 1x Large Titanite Shard | 1760 |
Drakekeeper Boots +5 | 133/128/141/133 | 17/19/15/17 | 17/25/0/25 | 2x Large Titanite Shard | 1980 |
Drakekeeper Boots +6 | 142/137/150/142 | 18/20/16/18 | 18/27/0/26 | 3x Large Titanite Shard | 2200 |
Drakekeeper Boots +7 | 151/145/159/151 | 19/22/17/19 | 19/28/0/28 | 1x Titanite Chunk | 2640 |
Drakekeeper Boots +8 | 160/154/169/160 | 20/23/18/20 | 20/30/0/29 | 2x Titanite Chunk | 2860 |
Drakekeeper Boots +9 | 169/162/178/169 | 21/24/19/21 | 21/32/0/31 | 3x Titanite Chunk | 3080 |
Drakekeeper Boots +10 | 178/171/188/178 | 23/26/20/23 | 23/34/0/33 | 1x Titanite Slab | 3510 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Drangleic Leggings
|
In-Game Description
Traditional Drangleic leggings.
Belonged to Captain Drummond.
Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.
Availability
Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.
General Information
Part of the Drangleic Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Drangleic Leggings | 102/97/110/104 | 17/17/15/17 | 17/22/0/0 | 12 | 90 | 7.6 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Drangleic Leggings +0 | 102/97/110/104 | 17/17/15/17 | 17/22/0/0 | - | - |
Drangleic Leggings +1 | 112/106/121/114 | 18/18/16/18 | 18/24/0/0 | 1 | 710 |
Drangleic Leggings +2 | 122/116/132/124 | 20/20/17/20 | 20/26/0/0 | 1 | 890 |
Drangleic Leggings +3 | 132/125/143/145 | 21/21/19/21 | 22/28/0/0 | 2 | 1070 |
Drangleic Leggings +4 | 142/135/154/145 | 23/23/20/23 | 24/30/0/0 | 2 | 1420 |
Drangleic Leggings +5 | 153/145/166/156 | 25/25/22/25 | 26/33/0/0 | 3 | 1600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Elite Knight Leggings
|
In-Game Description
Leggings made of bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
Availability
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
General Information
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Elite Knight Leggings | 61/59/67/61 | 17/19/13/17 | 14/20/0/0 | 9 | 85 | 6.9 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Elite Knight Leggings +0 | 61/59/67/61 | 17/19/13/17 | 14/20/0/0 | N/A | N/A |
Elite Knight Leggings +1 | 67/65/73/67 | 18/20/14/18 | 15/22/0/0 | 1x Titanite Shard | 650 |
Elite Knight Leggings +2 | 73/71/80/73 | 20/22/15/20 | 17/24/0/0 | 2x Titanite Shard | 820 |
Elite Knight Leggings +3 | 79/77/87/79 | 22/24/16/22 | 18/26/0/0 | 3x Titanite Shard | 980 |
Elite Knight Leggings +4 | 85/83/94/85 | 24/26/17/24 | 20/28/0/0 | 1x Large Titanite Shard | 1300 |
Elite Knight Leggings +5 | 91/89/101/91 | 26/28/19/26 | 21/30/0/0 | 2x Large Titanite Shard | 1470 |
Elite Knight Leggings +6 | 97/95/107/97 | 27/29/20/27 | 23/32/0/0 | 3x Large Titanite Shard | 1630 |
Elite Knight Leggings +7 | 103/101/114/103 | 29/31/21/29 | 24/34/0/0 | 1x Titanite Chunk | 1950 |
Elite Knight Leggings +8 | 109/107/121/109 | 31/33/22/31 | 26/36/0/0 | 2x Titanite Chunk | 2120 |
Elite Knight Leggings +9 | 115/113/128/115 | 33/35/23/33 | 27/38/0/0 | 3x Titanite Chunk | 2280 |
Elite Knight Leggings +10 | 122/119/135/122 | 35/37/25/35 | 29/41/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Executioner Leggings
|
In-Game Description
Black Leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
Availability
Sold by Titchy Gren after you reach Drangleic Castle.
General Information
Part of the Executioner Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Executioner Leggings | 38/34/40/39 | 9/9/6/20 | 7/28/0/19 | 4 | 65 | 2.7 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Executioner Leggings +0 | 38/34/40/39 | 9/9/6/20 | 7/26/0/18 | - | - |
Executioner Leggings +1 | 41/37/44/42 | 9/10/6/22 | 7/28/0/19 | 1x Twinkling Titanite | 480 |
Executioner Leggings +2 | 45/41/48/46 | 10/11/7/24 | 8/30/0/21 | 1x Twinkling Titanite | 590 |
Executioner Leggings +3 | 48/44/52/50 | 11/12/7/26 | 8/33/0/23 | 2x Twinkling Titanite | 710 |
Executioner Leggings +4 | 52/48/56/54 | 12/13/8/28 | 9/35/0/25 | 2x Twinkling Titanite | 950 |
Executioner Leggings +5 | 56/52/60/58 | 13/14/9/30 | 10/38/0/27 | 3x Twinkling Titanite | 1070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Falconer Boots
|
In-Game Description
Boots worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
Availability
- Starting equipment for the Knight class.
- Sold by Maughlin the Armourer.
- Falconer drop.
General Information
Part of the Falconer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Falconer Boots | 55/59/54/54 | 17/14/19/17 | 18/15/0/0 | 8 | 75 | 5.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Falconer Boots +0 | 55/59/54/54 | 17/14/19/17 | 18/15/0/0 | N/A | N/A |
Falconer Boots +1 | 60/64/59/59 | 18/15/20/18 | 19/16/0/0 | 1x Titanite Shard | 330 |
Falconer Boots +2 | 66/70/64/64 | 20/16/22/20 | 21/17/0/0 | 2x Titanite Shard | 410 |
Falconer Boots +3 | 71/76/69/69 | 21/18/24/21 | 23/19/0/0 | 3x Titanite Shard | 490 |
Falconer Boots +4 | 77/82/75/75 | 23/19/26/23 | 25/20/0/0 | 1x Large Titanite Shard | 650 |
Falconer Boots +5 | 83/88/80/80 | 25/21/28/25 | 26/22/0/0 | 2x Large Titanite Shard | 740 |
Falconer Boots +6 | 88/94/85/85 | 26/22/30/26 | 28/23/0/0 | 3x Large Titanite Shard | 820 |
Falconer Boots +7 | 94/100/91/91 | 28/23/32/28 | 30/24/0/0 | 1x Titanite Chunk | 980 |
Falconer Boots +8 | 99/106/96/96 | 29/25/34/29 | 32/26/0/0 | 2x Titanite Chunk | 1060 |
Falconer Boots +9 | 105/112/101/101 | 31/26/36/31 | 34/27/0/0 | 3x Titanite Chunk | 1140 |
Falconer Boots +10 | 111/118/107/107 | 33/28/38/33 | 36/29/0/0 | 1x Titanite Slab | 1300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Faraam Boots
|
In-Game Description
Boots worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
Availability
Found below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.
General Information
Part of the Faraam Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Faraam Boots | 78/74/83/79 | 18/19/12/18 | 15/20/0/0 | 11 | 85 | 7.9 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Faraam Boots +0 | 78/74/83/79 | 18/19/12/18 | 15/20/0/0 | - | - |
Faraam Boots +1 | 85/81/91/87 | 19/20/13/19 | 16/22/0/0 | 1x Titanite Shard | 220 |
Faraam Boots +2 | 93/88/99/95 | 21/22/14/21 | 18/24/0/0 | 2x Titanite Shard | 280 |
Faraam Boots +3 | 101/95/107/103 | 23/24/15/23 | 19/26/0/0 | 3x Titanite Shard | 330 |
Faraam Boots +4 | 109/103/116/111 | 24/26/16/24 | 21/28/0/0 | 1x Large Titanite Shard | 440 |
Faraam Boots +5 | 117/110/124/119 | 26/28/17/26 | 22/30/0/0 | 2x Large Titanite Shard | 500 |
Faraam Boots +6 | 124/117/132/127 | 28/30/18/28 | 24/32/0/0 | 3x Large Titanite Shard | 550 |
Faraam Boots +7 | 132/125/141/135 | 29/32/19/29 | 25/34/0/0 | 1x Titanite Chunk | 660 |
Faraam Boots +8 | 140/132/149/143 | 31/34/20/31 | 27/36/0/0 | 2x Titanite Chunk | 720 |
Faraam Boots +9 | 148/139/157/151 | 33/36/21/33 | 28/38/0/0 | 3x Titanite Chunk | 770 |
Faraam Boots +10 | 156/147/166/159 | 35/38/23/35 | 30/41/0/0 | 1x Titanite Slab | 880 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Flower Skirt
|
In-Game Description
Skirt of a nameless troubadour.
High durability, despite its appearance.
While troubadours can get by on their own
through wily use of their arts for the most part,
they might still require a generous patron.
The stunning arrangement of layered flowers
on this skirt is designed to capture the
attention of a candidate for the position.
Availability
After the Graverobber, Varg and Cerah trio boss in Cave of the Dead.
General Information
Increases Vigor by two and Endurance by one while worn.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Flower Skirt | 42/44/40/40 | 20/17/19/21 | 36/20/0/7 | 0 | 80 | 1.7 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Flower Skirt +0 | 42/44/40/40 | 20/17/19/21 | 36/20/0/7 | - | - |
Flower Skirt +1 | 43/45/41/41 | 21/17/19/21 | 37/21/0/7 | 1 x Titanite Shard | 220 |
Flower Skirt +2 | 44/46/42/42 | 22/18/20/23 | 39/22/0/7 | 2 x Titanite Shard | 280 |
Flower Skirt +3 | 45/47/43/23 | 23/19/21/23 | 41/23/0/7 | 3 x Titanite Shard | 330 |
Flower Skirt +4 | 46/48/44/44 | 24/20/22/25 | 42/24/0/8 | 1 x Large Titanite Shard | 440 |
Flower Skirt +5 | 47/49/45/45 | 25/21/23/26 | 44/25/8/8 | 2 x Large Titanite Shard | 500 |
Flower Skirt +6 | 48/50/46/46 | 26/21/24/26 | 46/26/0/8 | 3 x Large Titanite Shard | 550 |
Flower Skirt +7 | 49/51/47/47 | 27/22/25/28 | 47/27/0/9 | 1 x Titanite Chunk | 660 |
Flower Skirt +8 | 50/52/48/48 | 28/23/26/28 | 49/28/0/9 | 2 x Titanite Chunk | 720 |
Flower Skirt +9 | 51/53/49/49 | 29/24/27/30 | 51/29/0/9 | 3 x Titanite Chunk | 770 |
Flower Skirt +10 | 52/55/50/50 | 30/25/28/31 | 53/30/0/10 | 1 x Titanite Slab | 880 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Flying Feline Boots
|
In-Game Description
Boots crafted with brown fur.
Absorb shock and reduce fall damage.
These boots, used in celebrative festival,
are light, rugged, and retain warmth.
Effect: Reduces falling damage
Availability
Sold by Sweet Shalquoir after defeating both the Royal Rat Vanguard and the Royal Rat Authority.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Flying Feline Boots | 40/49/35/36 | 15/9/25/16 | 17/19/0/50 | 0 | 66 | 2.0 | -/-/-/- | E |
Notes
- Some of the highest Curse Resistance footwear in the game.
- Reduces Falling Damage by approximately 450.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Flying Feline Boots +0 | 40/49/35/36 | 15/9/25/16 | 17/19/0/50 | N/A | N/A |
Flying Feline Boots +1 | 44/54/38/39 | 16/10/27/17 | 18/20/0/55 | 1x Twinkling Titanite | 920 |
Flying Feline Boots +2 | 48/59/42/43 | 17/11/29/19 | 20/22/0/60 | 1x Twinkling Titanite | 1150 |
Flying Feline Boots +3 | 52/64/45/46 | 19/12/32/20 | 22/24/0/65 | 2x Twinkling Titanite | 1380 |
Flying Feline Boots +4 | 56/69/49/50 | 20/13/34/22 | 24/26/0/70 | 2x Twinkling Titanite | 1840 |
Flying Feline Boots +5 | 60/74/54/54 | 22/14/37/24 | 26/28/0/75 | 3x Twinkling Titanite | 2070 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Fume Sorcerer Boots
|
In-Game Description
Boots worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
Availability
Fume Sorcerer drop.
General Information
Part of the Fume Sorcerer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Fume Sorcerer Boots | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Fume Sorcerer Boots +0 | 60/64/59/59 | 18/14/24/22 | 22/19/0/0 | - | - |
Fume Sorcerer Boots +1 | 61/65/60/60 | 18/14/25/23 | 23/19/0/0 | 1x Titanite Shard | 220 |
Fume Sorcerer Boots +2 | 63/67/61/61 | 19/15/26/24 | 24/20/0/0 | 2x Titanite Shard | 280 |
Fume Sorcerer Boots +3 | 64/68/63/63 | 20/15/27/25 | 25/21/0/0 | 3x Titanite Shard | 330 |
Fume Sorcerer Boots +4 | 66/70/64/64 | 21/16/28/26 | 26/22/0/0 | 1x Large Titanite Shard | 440 |
Fume Sorcerer Boots +5 | 67/72/66/66 | 21/17/30/27 | 27/23/0/0 | 2x Large Titanite Shard | 500 |
Fume Sorcerer Boots +6 | 69/73/67/67 | 22/17/31/28 | 28/24/0/0 | 3x Large Titanite Shard | 550 |
Fume Sorcerer Boots +7 | 70/75/68/68 | 23/18/32/29 | 29/25/0/0 | 1x Titanite Chunk | 660 |
Fume Sorcerer Boots +8 | 72/76/70/70 | 24/18/33/30 | 30/26/0/0 | 2x Titanite Chunk | 720 |
Fume Sorcerer Boots +9 | 73/78/71/71 | 25/19/34/31 | 31/27/0/0 | 3x Titanite Chunk | 770 |
Fume Sorcerer Boots +10 | 75/80/73/73 | 26/20/36/33 | 33/28/0/0 | 1x Titanite Slab | 880 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Grave Warden Bottoms
|
In-Game Description
Bottoms worn by wardens of the crypt..
The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
Availability
Grave Warden drop.
General Information
Part of the Grave Warden Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Grave Warden Bottoms | 50/54/48/48 | 22/21/27/28 | 27/22/0/0 | 0 | 60 | 3.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Grave Warden Bottoms +0 | 50/54/48/48 | 22/21/27/28 | 27/22/0/0 | N/A | N/A |
Grave Warden Bottoms +1 | 55/59/52/52 | 24/23/29/30 | 29/24/0/0 | 1x Titanite Shard | 170 |
Grave Warden Bottoms +2 | 60/65/57/57 | 26/25/32/33 | 32/26/0/0 | 2x Titanite Shard | 210 |
Grave Warden Bottoms +3 | 65/70/62/62 | 28/27/34/36 | 35/28/0/0 | 3x Titanite Shard | 250 |
Grave Warden Bottoms +4 | 70/76/67/67 | 30/29/37/39 | 37/30/0/0 | 1x Large Titanite Shard | 330 |
Grave Warden Bottoms +5 | 75/81/72/72 | 33/31/40/42 | 40/32/0/0 | 2x Large Titanite Shard | 370 |
Grave Warden Bottoms +6 | 80/87/76/76 | 35/33/42/45 | 43/34/0/0 | 3x Large Titanite Shard | 410 |
Grave Warden Bottoms +7 | 85/92/81/81 | 37/36/45/48 | 45/36/0/0 | 1x Titanite Chunk | 490 |
Grave Warden Bottoms +8 | 90/98/86/86 | 39/37/47/51 | 48/38/0/0 | 2x Titanite Chunk | 530 |
Grave Warden Bottoms +9 | 95/103/91/91 | 41/39/50/54 | 51/40/0/0 | 3x Titanite Chunk | 570 |
Grave Warden Bottoms +10 | 100/109/96/96 | 44/42/53/57 | 54/43/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Boots
|
In-Game Description
Boots of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
Availability
Gyrm drop.
General Information
Part of the Gyrm Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Boots | 59/59/61/56 | 8/8/7/8 | 17/13/9/9 | 14 | 70 | 5.6 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Boots +0 | 59/59/61/56 | 8/8/7/8 | 17/13/9/9 | - | - |
Gyrm Boots +1 | 64/64/67/61 | 8/8/7/8 | 18/14/9/9 | 1x Titanite Shard | 130 |
Gyrm Boots +2 | 70/70/73/67 | 9/9/8/9 | 20/15/10/10 | 2x Titanite Shard | 170 |
Gyrm Boots +3 | 76/76/79/72 | 10/10/9/10 | 21/16/11/11 | 3x Titanite Shard | 200 |
Gyrm Boots +4 | 82/82/85/78 | 11/11/9/11 | 23/17/12/12 | 1x Large Titanite Shard | 260 |
Gyrm Boots +5 | 88/88/92/84 | 12/12/10/12 | 25/19/13/13 | 2x Large Titanite Shard | 300 |
Gyrm Boots +6 | 93/93/98/89 | 13/12/11/13 | 26/20/14/14 | 3x Large Titanite Shard | 330 |
Gyrm Boots +7 | 99/99/104/95 | 14/13/11/14 | 28/21/15/15 | 1x Titanite Chunk | 390 |
Gyrm Boots +8 | 105/105/110/100 | 15/14/12/15 | 29/22/16/16 | 2x Titanite Chunk | 430 |
Gyrm Boots +9 | 111/111/116/106 | 16/15/13/16 | 31/23/17/17 | 3x Titanite Chunk | 460 |
Gyrm Boots +10 | 117/117/123/112 | 17/16/14/17 | 33/25/18/18 | 1x Titanite Slab | 520 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Gyrm Warrior Boots
|
In-Game Description
Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
Availability
Gyrm Warrior drop.
General Information
Part of the Gyrm Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Gyrm Warrior Boots | 88/92/92/80 | 10/12/12/10 | 9/23/0/0 | 24 | 75 | 8.8 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Gyrm Warrior Boots +0 | 88/92/92/80 | 10/12/12/10 | 6/20/0/0 | - | - |
Gyrm Warrior Boots +1 | 96/101/101/87 | 10/13/13/10 | 6/22/0/0 | 1x Titanite Shard | 170 |
Gyrm Warrior Boots +2 | 105/110/110/95 | 11/14/14/11 | 7/24/0/0 | 2x Titanite Shard | 210 |
Gyrm Warrior Boots +3 | 114/119/119/103 | 12/15/15/12 | 7/26/0/0 | 3x Titanite Shard | 250 |
Gyrm Warrior Boots +4 | 122/128/128/111 | 13/16/16/13 | 8/28/0/0 | 1x Large Titanite Shard | 330 |
Gyrm Warrior Boots +5 | 131/137/137/119 | 14/17/17/14 | 9/30/0/0 | 2x Large Titanite Shard | 370 |
Gyrm Warrior Boots +6 | 140/146/146/127 | 15/18/18/15 | 9/32/0/0 | 3x Large Titanite Shard | 410 |
Gyrm Warrior Boots +7 | 148/155/155/135 | 16/19/19/16 | 10/34/0/0 | 1x Titanite Chunk | 490 |
Gyrm Warrior Boots +8 | 157/164/164/143 | 17/20/20/17 | 10/36/0/0 | 2x Titanite Chunk | 530 |
Gyrm Warrior Boots +9 | 166/173/173/151 | 18/21/21/18 | 11/38/0/0 | 3x Titanite Chunk | 570 |
Gyrm Warrior Boots +10 | 175/183/183/159 | 19/23/23/19 | 12/40/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hard Leather Boots
|
In-Game Description
Boots made of sturdy leather.
A commonplace piece of armor.
No embellishments. Very solid.
Availability
- Starting armor of the Warrior class.
- Sold by Maughlin the Armourer.
General Information
Part of the Hard Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hard Leather Boots | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | 0 | 65 | 3.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hard Leather Boots +0 | 40/42/39/39 | 13/8/16/13 | 14/13/0/0 | N/A | N/A |
Hard Leather Boots +1 | 44/46/42/42 | 14/8/17/14 | 15/14/0/0 | 1x Titanite Shard | 170 |
Hard Leather Boots +2 | 48/50/46/46 | 15/9/19/15 | 16/15/0/0 | 2x Titanite Shard | 210 |
Hard Leather Boots +3 | 52/54/50/50 | 16/10/20/16 | 18/16/0/0 | 3x Titanite Shard | 250 |
Hard Leather Boots +4 | 56/58/54/54 | 17/11/22/18 | 19/17/0/0 | 1x Large Titanite Shard | 330 |
Hard Leather Boots +5 | 60/62/58/58 | 19/12/23/19 | 21/19/0/0 | 2x Large Titanite Shard | 370 |
Hard Leather Boots +6 | 64/66/62/62 | 20/12/25/20 | 22/20/0/0 | 3x Large Titanite Shard | 410 |
Hard Leather Boots +7 | 68/70/66/66 | 21/13/26/22 | 23/21/0/0 | 1x Titanite Chunk | 490 |
Hard Leather Boots +8 | 72/74/70/70 | 22/14/28/23 | 25/22/0/0 | 2x Titanite Chunk | 530 |
Hard Leather Boots +9 | 76/78/74/74 | 23/15/29/24 | 26/23/0/0 | 3x Titanite Chunk | 570 |
Hard Leather Boots +10 | 80/83/78/78 | 25/16/31/26 | 28/25/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Havel's Leggings
|
In-Game Description
Leggings as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
Availability
The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.
General Information
Part of Havel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Havel's Leggings | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | 31 | 255 | 11.5 | 20/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Havel's Leggings +0 | 168/145/191/168 | 23/25/20/23 | 7/40/17/17 | - | - |
Havel's Leggings +1 | 181/156/206/181 | 24/26/21/24 | 7/43/18/18 | 1x Twinkling Titanite | 1230 |
Havel's Leggings +2 | 194/167/221/194 | 26/28/23/26 | 7/46/19/19 | 1x Twinkling Titanite | 1530 |
Havel's Leggings +3 | 208/179/236/208 | 27/30/24/27 | 8/49/20/20 | 2x Twinkling Titanite | 1840 |
Havel's Leggings +4 | 221/190/251/221 | 29/32/26/29 | 8/52/21/21 | 2x Twinkling Titanite | 2450 |
Havel's Leggings +5 | 235/202/267/235 | 31/34/28/31 | 9/55/23/23 | 3x Twinkling Titanite | 2760 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heavy Boots
|
In-Game Description
Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
Availability
- The Gutter treasure. From the Upper Gutter Bonfire, bear right and make your way down to the lower levels (just before point 15 on this map). The boots can be found with the rest of the Tattered Cloth Set.
- Dark Stalker drop.
General Information
Part of the Tattered Cloth Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Heavy Boots | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | 0 | 55 | 1.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Heavy Boots +0 | 29/31/29/29 | 16/21/14/16 | 26/9/0/6 | - | - |
Heavy Boots +1 | 32/34/31/31 | 17/23/15/17 | 28/9/0/6 | 1x Titanite Shard | 170 |
Heavy Boots +2 | 35/37/34/34 | 19/25/16/19 | 31/10/0/7 | 2x Titanite Shard | 210 |
Heavy Boots +3 | 38/40/37/37 | 20/27/18/20 | 33/11/0/7 | 3x Titanite Shard | 250 |
Heavy Boots +4 | 41/43/40/40 | 22/29/19/22 | 36/12/0/8 | 1x Large Titanite Shard | 330 |
Heavy Boots +5 | 44/46/43/43 | 23/32/21/23 | 38/13/0/8 | 2x Large Titanite Shard | 370 |
Heavy Boots +6 | 47/49/45/45 | 25/34/22/25 | 41/14/0/9 | 3x Large Titanite Shard | 410 |
Heavy Boots +7 | 50/52/48/48 | 26/36/23/26 | 43/15/0/9 | 1x Titanite Chunk | 490 |
Heavy Boots +8 | 53/55/51/51 | 28/38/25/28 | 46/16/0/10 | 2x Titanite Chunk | 530 |
Heavy Boots +9 | 56/58/54/54 | 29/40/26/29 | 48/17/0/10 | 3x Titanite Chunk | 570 |
Heavy Boots +10 | 59/62/57/57 | 31/43/28/31 | 51/18/0/11 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Heide Knight Leggings
|
In-Game Description
Leggings worn by Heide Knights.
Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
Availability
Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)
General Information
Part of the Heide Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Heide Knight Leggings | 63/59/68/63 | 11/14/9/19 | 21/16/0/17 | 10 | 90 | 6.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Heide Knight Leggings +0 | 63/59/68/63 | 11/14/9/19 | 21/16/0/17 | N/A | N/A |
Heide Knight Leggings +1 | 69/65/74/69 | 12/15/10/20 | 23/17/0/18 | 1x Titanite Shard | 650 |
Heide Knight Leggings +2 | 75/71/81/75 | 13/16/11/22 | 25/19/0/20 | 2x Titanite Shard | 820 |
Heide Knight Leggings +3 | 81/77/88/81 | 14/18/12/24 | 26/20/0/21 | 3x Titanite Shard | 980 |
Heide Knight Leggings +4 | 88/83/94/88 | 15/19/13/26 | 28/22/0/23 | 1x Large Titanite Shard | 1,300 |
Heide Knight Leggings +5 | 94/89/101/94 | 16/21/14/28 | 31/23/0/25 | 2x Large Titanite Shard | 1,470 |
Heide Knight Leggings +6 | 100/95/108/100 | 17/22/15/30 | 33/25/0/26 | 3x Large Titanite Shard | 1,630 |
Heide Knight Leggings +7 | 107/101/114/107 | 18/23/15/32 | 35/26/0/28 | 1x Titanite Chunk | 1,950 |
Heide Knight Leggings +8 | 113/107/121/113 | 19/25/17/34 | 37/28/0/29 | 2x Titanite Chunk | 2,120 |
Heide Knight Leggings +9 | 119/113/128/119 | 20/26/18/36 | 39/29/0/31 | 3x Titanite Chunk | 2,280 |
Heide Knight Leggings +10 | 126/119/135/126 | 22/28/19/38 | 41/31/0/33 | 1x Titanite Slab | 2,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hexer's Boots
|
In-Game Description
Boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.
Perhaps it appeals to something
deep within the human soul.
Availability
- Gift from Felkin the Outcast after speaking to him with at least 20 Intelligence and 20 Faith.
- Sold by Merchant Hag Melentia after Felkin the Outcast has been killed.
General Information
Part of the Hexer's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hexer's Boots | 52/55/49/49 | 38/56/38/38 | 23/20/30/27 | 0 | 55 | 2.0 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hexer's Boots +0 | 52/55/49/49 | 38/56/38/38 | 23/20/30/27 | - | - |
Hexer's Boots +1 | 57/60/54/54 | 41/61/41/41 | 24/22/33/29 | 1x Twinkling Titanite | 620 |
Hexer's Boots +2 | 62/66/59/59 | 45/67/45/45 | 27/24/36/32 | 1x Twinkling Titanite | 770 |
Hexer's Boots +3 | 67/71/64/64 | 49/73/49/49 | 30/26/39/35 | 2x Twinkling Titanite | 920 |
Hexer's Boots +4 | 72/77/69/69 | 53/79/53/53 | 32/28/42/38 | 2x Twinkling Titanite | 1230 |
Hexer's Boots +5 | 78/83/74/74 | 57/85/57/82 | 35/30/45/41 | 3x Twinkling Titanite | 1380 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Infantry Boots
|
In-Game Description
Boots worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.
Availability
Hollow Infantry drop.
General Information
Part of the Hollow Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Infantry Boots | 35/36/34/34 | 8/6/9/8 | 7/7/0/0 | 0 | 40 | 4.5 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Infantry Boots +0 | 35/36/34/34 | 8/6/9/8 | 7/7/0/0 | - | - |
Hollow Infantry Boots +1 | 38/39/37/37 | 8/6/10/8 | 7/7/0/0 | 1x Titanite Shard | 280 |
Hollow Infantry Boots +2 | 42/43/40/40 | 9/7/11/9 | 8/8/0/0 | 2x Titanite Shard | 350 |
Hollow Infantry Boots +3 | 45/46/44/44 | 10/8/12/10 | 9/9/0/0 | 3x Titanite Shard | 420 |
Hollow Infantry Boots +4 | 49/50/47/47 | 10/8/13/10 | 10/10/0/0 | 1x Large Titanite Shard | 560 |
Hollow Infantry Boots +5 | 52/54/51/51 | 11/9/14/11 | 11/11/0/0 | 2x Large Titanite Shard | 560 |
Hollow Infantry Boots +6 | 56/57/54/54 | 12/10/15/12 | 11/11/0/0 | 3x Large Titanite Shard | 630 |
Hollow Infantry Boots +7 | 59/61/57/57 | 12/10/16/12 | 12/12/0/0 | 1x Titanite Chunk | 700 |
Hollow Infantry Boots +8 | 63/64/60/60 | 13/11/17/13 | 13/13/0/0 | 2x Titanite Chunk | 900 |
Hollow Infantry Boots +9 | 66/68/64/64 | 14/12/18/14 | 14/14/0/0 | 3x Titanite Chunk | 970 |
Hollow Infantry Boots +10 | 70/72/68/68 | 15/13/19/15 | 15/15/0/0 | 1x Titanite Slab | 1110 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Hollow Soldier Leggings
|
In-Game Description
Leggings worn by Hollowed royal soldiers.
They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.
Availability
Hollow Soldier drop.
General Information
Part of the Hollow Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Hollow Soldier Leggings | 14/14/15/15 | 5/5/3/5 | 4/4/0/0 | 0 | 35 | 1.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Hollow Soldier Leggings +0 | 14/14/15/15 | 5/5/3/5 | 4/4/0/0 | N/A | N/A |
Hollow Soldier Leggings +1 | 15/15/16/16 | 5/5/3/5 | 4/4/0/0 | 1x Titanite Shard | 120 |
Hollow Soldier Leggings +2 | 17/16/18/17 | 5/6/3/5 | 4/5/0/0 | 1x Titanite Shard | 140 |
Hollow Soldier Leggings +3 | 18/18/19/19 | 6/6/3/6 | 5/5/0/0 | 2x Titanite Shard | 170 |
Hollow Soldier Leggings +4 | 20/19/21/20 | 6/7/4/6 | 5/6/0/0 | 1x Large Titanite Shard | 230 |
Hollow Soldier Leggings +5 | 21/21/22/22 | 7/7/4/7 | 6/6/0/0 | 1x Large Titanite Shard | 250 |
Hollow Soldier Leggings +6 | 23/22/24/23 | 7/8/4/7 | 6/7/0/0 | 2x Large Titanite Shard | 280 |
Hollow Soldier Leggings +7 | 24/23/25/24 | 7/8/5/7 | 6/7/0/0 | 1x Titanite Chunk | 340 |
Hollow Soldier Leggings +8 | 26/25/27/26 | 8/9/5/8 | 7/8/0/0 | 1x Titanite Chunk | 360 |
Hollow Soldier Leggings +9 | 27/26/28/27 | 8/9/5/8 | 7/8/0/0 | 2x Titanite Chunk | 390 |
Hollow Soldier Leggings +10 | 29/28/30/29 | 9/10/6/9 | 8/9/0/0 | 1x Titanite Slab | 450 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imperious Leggings
|
In-Game Description
Leggings worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
Availability
- Imperious Knight drop.
- Dual Wielding Swordsman drop.
General Information
Part of the Imperious Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imperious Leggings | 79/75/83/79 | 14/11/9/14 | 14/17/13/13 | 17 | 85 | 7.5 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imperious Leggings +0 | 79/75/83/79 | 14/11/9/14 | 11/15/11/11 | - | - |
Imperious Leggings +1 | 86/82/91/86 | 15/12/9/15 | 12/16/12/12 | 1x Titanite Shard | 650 |
Imperious Leggings +2 | 94/90/99/94 | 16/13/10/16 | 13/17/13/13 | 2x Titanite Shard | 820 |
Imperious Leggings +3 | 102/97/107/102 | 18/14/11/18 | 14/19/14/14 | 3x Titanite Shard | 980 |
Imperious Leggings +4 | 110/105/116/110 | 19/15/12/19 | 15/20/15/15 | 1x Large Titanite Shard | 1300 |
Imperious Leggings +5 | 118/112/124/118 | 21/16/13/21 | 15/22/15/15 | 2x Large Titanite Shard | 1470 |
Imperious Leggings +6 | 125/120/132/125 | 22/17/13/22 | 17/23/17/17 | 3x Large Titanite Shard | 1630 |
Imperious Leggings +7 | 133/127/141/133 | 23/18/14/23 | 18/24/18/18 | 1x Titanite Chunk | 1950 |
Imperious Leggings +8 | 141/135/149/141 | 25/19/15/25 | 19/26/19/19 | 2x Titanite Chunk | 2120 |
Imperious Leggings +9 | 149/142/157/149 | 26/20/16/26 | 19/27/19/19 | 3x Titanite Chunk | 2280 |
Imperious Leggings +10 | 157/150/166/157 | 28/22/17/28 | 21/29/21/21 | 1x Titanite Slab | 2600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Imported Trousers
|
In-Game Description
Traveler's trousers.
Won't provide much in the way of protection.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
Availability
- Starting equipment.
- Foreign Wanderer Phantom drop.
General Information
Part of the Imported Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Imported Trousers | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | 0 | 35 | 3.6 | -/-/-/- | D |
Upgrades
Requires Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Imported Trousers +0 | 26/29/25/25 | 8/7/9/8 | 9/10/0/0 | N/A | N/A |
Imported Trousers +1 | 28/31/27/27 | 8/7/9/8 | 10/11/0/0 | 1x Titanite Shard | 100 |
Imported Trousers +2 | 31/34/30/30 | 9/8/10/9 | 11/12/0/0 | 2x Titanite Shard | 130 |
Imported Trousers +3 | 33/37/32/32 | 10/8/11/10 | 12/13/0/0 | 3x Titanite Shard | 150 |
Imported Trousers +4 | 36/40/35/35 | 10/9/12/10 | 13/14/0/0 | 1x Large Titanite Shard | 200 |
Imported Trousers +5 | 39/43/37/37 | 11/10/13/11 | 14/15/0/0 | 2x Large Titanite Shard | 220 |
Imported Trousers +6 | 41/46/40/40 | 12/10/14/12 | 15/16/0/0 | 3x Large Titanite Shard | 250 |
Imported Trousers +7 | 44/49/42/42 | 12/11/15/12 | 15/17/0/0 | 1x Titanite Chunk | 300 |
Imported Trousers +8 | 46/52/45/45 | 13/11/16/13 | 17/18/0/0 | 2x Titanite Chunk | 320 |
Imported Trousers +9 | 49/55/47/47 | 14/12/17/14 | 18/19/0/0 | 3x Titanite Chunk | 350 |
Imported Trousers +10 | 52/58/50/50 | 15/13/18/16 | 18/20/0/0 | 1x Titanite Slab | 400 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Infantry Boots
|
In-Game Description
Boots worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
Availability
Sold by Maughlin the Armourer.
General Information
Part of the Infantry Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Infantry Boots | 43/45/42/42 | 11/10/14/11 | 11/11/0/0 | 0 | 55 | 4.5 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Infantry Boots +0 | 43/45/42/42 | 11/10/14/11 | 11/11/0/0 | N/A | N/A |
Infantry Boots +1 | 47/49/46/46 | 12/11/15/12 | 12/12/0/0 | 1x Titanite Shard | 330 |
Infantry Boots +2 | 51/54/50/50 | 13/12/16/13 | 13/13/0/0 | 2x Titanite Shard | 410 |
Infantry Boots +3 | 55/58/54/54 | 14/13/18/14 | 14/14/0/0 | 3x Titanite Shard | 490 |
Infantry Boots +4 | 60/63/59/59 | 15/14/19/15 | 15/15/0/0 | 1x Large Titanite Shard | 650 |
Infantry Boots +5 | 64/67/63/63 | 16/15/21/16 | 16/16/0/0 | 2x Large Titanite Shard | 730 |
Infantry Boots +6 | 68/72/67/67 | 17/16/22/17 | 17/17/0/0 | 3x Large Titanite Shard | 820 |
Infantry Boots +7 | 73/76/72/72 | 18/17/23/18 | 18/18/0/0 | 1x Titanite Chunk | 980 |
Infantry Boots +8 | 77/81/76/76 | 19/18/25/19 | 19/19/0/0 | 2x Titanite Chunk | 1060 |
Infantry Boots +9 | 81/85/80/80 | 20/19/27/20 | 20/20/0/0 | 3x Titanite Chunk | 1140 |
Infantry Boots +10 | 86/90/85/85 | 22/20/28/22 | 22/22/0/0 | 1x Titanite Slab | 1300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Insolent Boots
|
In-Game Description
Boots worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
Availability
Sold by Grave Warden Agdayne.
- SotFS: Dropped by Insolent Knight.
General Information
Part of the Insolent Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Insolent Boots | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | 9 | 75 | 5.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Insolent Boots +0 | 50/48/54/50 | 13/13/16/12 | 12/15/13/13 | N/A | N/A |
Insolent Boots +1 | 55/52/59/55 | 14/14/17/13 | 13/16/14/14 | 1x Titanite Shard | 170 |
Insolent Boots +2 | 60/57/64/60 | 15/15/19/14 | 14/18/15/15 | 2x Titanite Shard | 210 |
Insolent Boots +3 | 65/62/70/65 | 16/16/20/15 | 15/19/16/16 | 3x Titanite Shard | 250 |
Insolent Boots +4 | 70/67/75/70 | 18/18/22/16 | 16/21/17/17 | 1x Large Titanite Shard | 330 |
Insolent Boots +5 | 75/72/81/75 | 19/19/24/18 | 17/22/19/19 | 2x Large Titanite Shard | 370 |
Insolent Boots +6 | 80/76/86/80 | 20/20/25/19 | 18/24/20/20 | 3x Large Titanite Shard | 410 |
Insolent Boots +7 | 85/81/91/85 | 22/22/27/20 | 19/25/21/21 | 1x Titanite Chunk | 490 |
Insolent Boots +8 | 90/86/97/90 | 23/23/28/21 | 20/27/22/22 | 2x Titanite Chunk | 530 |
Insolent Boots +9 | 95/91/102/95 | 24/24/30/22 | 21/28/23/23 | 3x Titanite Chunk | 570 |
Insolent Boots +10 | 101/96/108/101 | 26/26/32/24 | 23/30/25/25 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ironclad Leggings
|
In-Game Description
Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
Availability
Ironclad Soldier drop.
General Information
Part of the Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ironclad Leggings | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | 23 | 90 | 9.4 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ironclad Leggings +0 | 85/78/91/85 | 12/14/8/12 | 6/23/0/0 | - | - |
Ironclad Leggings +1 | 93/85/100/93 | 13/15/8/13 | 6/25/0/0 | 1x Titanite Shard | 560 |
Ironclad Leggings +2 | 102/93/109/102 | 14/16/9/14 | 7/27/0/0 | 2x Titanite Shard | 700 |
Ironclad Leggings +3 | 110/101/118/110 | 15/17/10/15 | 7/29/0/0 | 3x Titanite Shard | 830 |
Ironclad Leggings +4 | 119/108/127/119 | 16/19/11/16 | 8/32/0/0 | 1x Large Titanite Shard | 1110 |
Ironclad Leggings +5 | 127/116/136/127 | 18/20/12/18 | 8/34/0/0 | 2x Large Titanite Shard | 1250 |
Ironclad Leggings +6 | 136/124/145/136 | 19/21/12/19 | 9/36/0/0 | 3x Large Titanite Shard | 1390 |
Ironclad Leggings +7 | 144/131/154/144 | 20/23/13/20 | 9/39/0/0 | 1x Titanite Chunk | 1660 |
Ironclad Leggings +8 | 153/139/163/153 | 21/24/14/21 | 10/41/0/0 | 2x Titanite Chunk | 1800 |
Ironclad Leggings +9 | 161/147/172/161 | 22/25/15/22 | 10/43/0/0 | 3x Titanite Chunk | 1940 |
Ironclad Leggings +10 | 170/155/182/170 | 24/27/16/24 | 11/46/0/0 | 1x Titanite Slab | 2210 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ivory King Leggings
|
In-Game Description
Leggings of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
Availability
Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.
General Information
Part of the Ivory King Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ivory King Leggings | 128/104/132/128 | 20/30/12/21 | 18/21/0/0 | 15 | 55 | 8.6 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ivory King Leggings +0 | 128/104/132/128 | 20/30/12/21 | 18/21/0/0 | N/A | N/A |
Ivory King Leggings +1 | 134/109/138/134 | 22/32/13/23 | 19/23/0/0 | 1x Twinkling Titanite | 1230 |
Ivory King Leggings +2 | 140/114/145/140 | 24/35/14/25 | 21/25/0/0 | 1x Twinkling Titanite | 1530 |
Ivory King Leggings +3 | 147/119/151/147 | 26/38/15/26 | 22/26/0/0 | 2x Twinkling Titanite | 1840 |
Ivory King Leggings +4 | 153/124/158/153 | 28/41/16/28 | 24/28/0/0 | 2x Twinkling Titanite | 2450 |
Ivory King Leggings +5 | 160/130/165/160 | 30/44/18/31 | 26/31/0/0 | 3x Twinkling Titanite | 2760 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Jester's Tights
|
In-Game Description
Boldly-colored jester's tights.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Reduces falling damage
Availability
Sold by Magerold of Lanafir.
General Information
- Part of the Jester's Set.
- Reduces Falling Damage by approximately 280.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Jester's Tights | 31/33/30/30 | 17/17/17/17 | 19/14/18/12 | 0 | 45 | 2.7 | -/14/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Jester's Tights +0 | 31/33/30/30 | 17/17/17/17 | 19/14/18/12 | N/A | N/A |
Jester's Tights +1 | 34/36/33/33 | 18/18/18/18 | 20/15/19/13 | 1x Titanite Shard | 170 |
Jester's Tights +2 | 37/39/36/36 | 20/20/20/20 | 22/17/21/14 | 2x Titanite Shard | 210 |
Jester's Tights +3 | 40/42/39/39 | 22/22/22/22 | 24/18/23/15 | 3x Titanite Shard | 250 |
Jester's Tights +4 | 43/46/42/42 | 24/24/24/24 | 26/20/25/16 | 1x Large Titanite Shard | 330 |
Jester's Tights +5 | 46/49/45/45 | 26/26/26/26 | 28/21/27/18 | 2x Large Titanite Shard | 370 |
Jester's Tights +6 | 49/52/48/48 | 27/27/27/27 | 30/23/29/19 | 3x Large Titanite Shard | 410 |
Jester's Tights +7 | 52/56/51/51 | 29/29/29/29 | 32/24/31/20 | 1x Titanite Chunk | 490 |
Jester's Tights +8 | 55/59/54/54 | 31/31/31/31 | 34/26/33/21 | 2x Titanite Chunk | 530 |
Jester's Tights +9 | 58/62/57/57 | 33/33/33/33 | 36/27/35/22 | 3x Titanite Chunk | 570 |
Jester's Tights +10 | 62/66/60/60 | 35/35/35/35 | 38/29/37/24 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
King's Leggings
|
In-Game Description
Leggings of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
Availability
Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.
General Information
Part of the King's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
King's Leggings | 85/81/90/85 | 28/28/22/20 | 32/29/31/0 | 10 | 120 | 7.1 | 14/12/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
King's Leggings +0 | 85/81/90/85 | 28/28/22/20 | 32/29/31/0 | N/A | N/A |
King's Leggings +1 | 93/89/98/93 | 30/30/24/22 | 35/31/34/0 | 1 | 920 |
King's Leggings +2 | 101/97/107/101 | 33/33/26/24 | 38/34/37/0 | 1 | 1,150 |
King's Leggings +3 | 110/105/116/110 | 36/36/29/26 | 41/37/40/0 | 2 | 1,380 |
King's Leggings +4 | 118/113/125/118 | 39/39/31/28 | 44/40/43/0 | 2 | 1,840 |
King's Leggings +5 | 127/121/134/127 | 42/42/34/30 | 48/43/47/0 | 3 | 2,070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Knight Leggings
|
In-Game Description
Metal leggings worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted these leggings
for their excellent functionality.
Availability
- Sold by Maughlin the Armourer.
- Heide's Tower of Flame treasure.
General Information
Part of the Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Knight Leggings | 54/52/61/54 | 16/17/12/16 | 14/20/0/0 | 12 | 80 | 6.4 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Knight Leggings +0 | 54/52/61/54 | 16/17/12/16 | 15/20/0/0 | N/A | N/A |
Knight Leggings +1 | 59/57/67/59 | 17/18/13/17 | 15/22/0/0 | 1x Titanite Shard | 330 |
Knight Leggings +2 | 64/62/73/64 | 19/20/14/19 | 17/24/0/0 | 2x Titanite Shard | 410 |
Knight Leggings +3 | 70/67/79/70 | 20/22/15/20 | 18/26/0/0 | 3x Titanite Shard | 490 |
Knight Leggings +4 | 75/73/85/75 | 22/24/16/22 | 20/28/0/0 | 1x Large Titanite Shard | 650 |
Knight Leggings +5 | 81/78/92/81 | 24/26/17/24 | 21/30/0/0 | 2x Large Titanite Shard | 740 |
Knight Leggings +6 | 86/83/98/86 | 25/27/18/25 | 23/32/0/0 | 3x Large Titanite Shard | 820 |
Knight Leggings +7 | 91/89/104/91 | 27/29/19/27 | 24/34/0/0 | 1x Titanite Chunk | 980 |
Knight Leggings +8 | 97/94/110/97 | 28/31/20/28 | 26/36/0/0 | 2x Titanite Chunk | 1060 |
Knight Leggings +9 | 102/99/116/102 | 30/33/21/30 | 27/38/0/0 | 3x Titanite Chunk | 1140 |
Knight Leggings +10 | 108/105/123/108 | 32/35/23/32 | 29/40/0/0 | 1x Titanite Slab | 1300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leather Boots
|
In-Game Description
Boots made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
Availability
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
General Information
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leather Boots | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leather Boots +0 | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | N/A | N/A |
Leather Boots +1 | 42/45/40/40 | 15/9/20/16 | 17/14/0/0 | 1x Titanite Shard | 170 |
Leather Boots +2 | 46/49/44/44 | 16/10/22/18 | 19/15/0/0 | 2x Titanite Shard | 210 |
Leather Boots +3 | 50/53/48/48 | 18/11/24/19 | 20/16/0/0 | 3x Titanite Shard | 220 |
Leather Boots +4 | 54/57/52/52 | 19/12/26/21 | 22/18/0/0 | 1x Large Titanite Shard | 330 |
Leather Boots +5 | 58/61/56/56 | 21/13/28/22 | 23/19/0/0 | 2x Large Titanite Shard | 370 |
Leather Boots +6 | 61/65/59/59 | 22/14/29/24 | 25/20/0/0 | 3x Large Titanite Shard | 410 |
Leather Boots +7 | 65/69/63/63 | 23/15/31/25 | 26/22/0/0 | 1x Titanite Chunk | 490 |
Leather Boots +8 | 69/73/67/67 | 25/16/33/27 | 28/23/0/0 | 2x Titanite Chunk | 530 |
Leather Boots +9 | 73/77/71/71 | 26/17/35/28 | 29/24/0/0 | 3x Titanite Chunk | 570 |
Leather Boots +10 | 77/82/75/75 | 28/18/37/30 | 31/26/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leggings of Aurous (Transparent)
|
In-Game Description
Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load.
Availability
- Gift from Maughlin the Armourer after spending 15,000 souls at his shop. Talk to him when you have 0 souls.
- Dark Spirit Rhoy the Explorer drop - rare
General Information
- Part of the Aurous Set (Transparent).
- Raises Equipment Load by 1.5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leggings of Aurous | 48/51/45/46 | 19/15/20/17 | 13/15/0/0 | 0 | 40 | 2.0 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leggings of Aurous +0 | 48/51/45/46 | 19/15/20/17 | 13/15/0/0 | - | - |
Leggings of Aurous +1 | 52/56/49/50 | 20/16/22/18 | 14/16/0/0 | 1x Twinkling Titanite | 710 |
Leggings of Aurous +2 | 57/61/54/55 | 22/18/24/20 | 15/17/0/0 | 1x Twinkling Titanite | 890 |
Leggings of Aurous +3 | 62/66/58/59 | 24/19/26/22 | 16/19/0/0 | 2x Twinkling Titanite | 1070 |
Leggings of Aurous +4 | 67/71/63/64 | 26/21/28/24 | 17/20/0/0 | 2x Twinkling Titanite | 1420 |
Leggings of Aurous +5 | 72/77/68/69 | 28/23/30/26 | 19/22/0/0 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leggings of Aurous
|
In-Game Description
Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Availability
Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial
General Information
Part of the Aurous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leggings of Aurous | 70/68/74/71 | 25/24/17/26 | 20/25/0/0 | 10 | 80 | 5.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leggings of Aurous +0 | 70/68/74/71 | 25/24/17/26 | 20/25/0/0 | N/A | N/A |
Leggings of Aurous +1 | 77/74/81/78 | 27/26/18/28 | 21/27/0/0 | 1x Twinkling Titanite | 710 |
Leggings of Aurous +2 | 84/81/88/85 | 29/28/20/31 | 23/29/0/0 | 1x Twinkling Titanite | 890 |
Leggings of Aurous +3 | 91/88/95/92 | 32/31/22/34 | 25/32/0/0 | 2x Twinkling Titanite | 1070 |
Leggings of Aurous +4 | 98/95/102/99 | 34/33/24/37 | 27/34/0/0 | 2x Twinkling Titanite | 1420 |
Leggings of Aurous +5 | 105/102/110/106 | 37/36/26/40 | 29/37/0/0 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Leggings of the Forlorn
|
In-Game Description
Leggings of the Forlorn, who wander the land of the Undead.
Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.
But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Availability
Sold by Straid of Olaphis.
General Information
- Part of the Forlorn Set.
|
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leggings of the Forlorn +0 | 100/94/107/100 | 14/18/12/24 | 26/20/0/0 | - | - |
Leggings of the Forlorn +1 | 104/98/112/104 | 15/19/13/26 | 28/21/0/0 | 1x Twinkling Titanite | 920 |
Leggings of the Forlorn +2 | 109/103/117/109 | 16/21/14/28 | 31/23/0/0 | 1x Twinkling Titanite | 1150 |
Leggings of the Forlorn +3 | 114/107/122/114 | 17/22/15/31 | 33/35/0/0 | 2x Twinkling Titanite | 1380 |
Leggings of the Forlorn +4 | 119/112/127/119 | 18/24/16/33 | 36/27/0/0 | 2x Twinkling Titanite | 1840 |
Leggings of the Forlorn +5 | 124/117/133/124 | 20/26/17/36 | 39/29/0/0 | 3x Twinkling Titanite | 2070 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Mage Skirt
|
In-Game Description
Skirt worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.
Effect: Improves casting speed.
Availability
Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.
General Information
- Part of the Lion Mage Set.
- Increases casting speed by ~5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Mage Skirt | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | 0 | 40 | 1.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Mage Skirt +0 | 25/26/23/23 | 24/19/20/24 | 11/11/13/29 | N/A | N/A |
Lion Mage Skirt +1 | 27/28/25/25 | 26/20/21/26 | 12/12/14/31 | 1x Titanite Shard | 170 |
Lion Mage Skirt +2 | 30/31/27/27 | 28/22/23/28 | 13/13/15/34 | 2x Titanite Shard | 210 |
Lion Mage Skirt +3 | 32/34/29/29 | 30/24/25/30 | 14/14/16/37 | 3x Titanite Shard | 250 |
Lion Mage Skirt +4 | 35/36/32/32 | 33/26/27/33 | 15/15/17/40 | 1x Large Titanite Shard | 330 |
Lion Mage Skirt +5 | 37/39/34/34 | 35/28/29/35 | 16/16/19/43 | 2x Large Titanite Shard | 370 |
Lion Mage Skirt +6 | 40/42/36/36 | 37/30/31/37 | 17/17/20/45 | 3x Large Titanite Shard | 410 |
Lion Mage Skirt +7 | 42/44/39/39 | 40/32/33/40 | 18/18/21/48 | 1x Titanite Chunk | 490 |
Lion Mage Skirt +8 | 45/47/41/41 | 42/34/35/42 | 19/19/22/51 | 2x Titanite Chunk | 470 |
Lion Mage Skirt +9 | 47/50/43/43 | 44/36/37/44 | 20/20/23/54 | 3x Titanite Chunk | 510 |
Lion Mage Skirt +10 | 50/53/46/46 | 47/38/39/47 | 22/22/25/57 | 1x Titanite Slab | 580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lion Warrior Skirt
|
In-Game Description
Skirt worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage.
Availability
Lion Clan Warrior drop.
General Information
- Part of the Lion Warrior Set.
- Reduces Falling Damage by approximately 275.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lion Warrior Skirt | 23/23/22/22 | 10/9/9/17 | 6/6/17/32 | 0 | 40 | 1.2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lion Warrior Skirt +0 | 23/23/22/22 | 10/9/9/17 | 6/6/17/32 | N/A | N/A |
Lion Warrior Skirt +1 | 25/25/24/24 | 10/9/9/18 | 6/6/18/35 | 1x Titanite Shard | 170 |
Lion Warrior Skirt +2 | 27/27/26/26 | 11/10/10/20 | 7/7/20/20 | 2x Titanite Shard | 210 |
Lion Warrior Skirt +3 | 29/30/28/28 | 12/11/11/22 | 8/7/22/41 | 3x Titanite Shard | 250 |
Lion Warrior Skirt +4 | 31/32/30/30 | 13/12/12/24 | 8/8/23/45 | 1x Large Titanite Shard | 330 |
Lion Warrior Skirt +5 | 34/35/33/33 | 14/13/13/26 | 9/9/25/48 | 2x Large Titanite Shard | 370 |
Lion Warrior Skirt +6 | 36/37/35/35 | 15/14/14/27 | 10/9/27/51 | 3x Large Titanite Shard | 410 |
Lion Warrior Skirt +7 | 38/39/37/37 | 16/15/15/29 | 10/10/28/55 | 1x Titanite Chunk | 490 |
Lion Warrior Skirt +8 | 40/42/39/39 | 17/16/16/31 | 11/10/30/58 | 2x Titanite Chunk | 530 |
Lion Warrior Skirt +9 | 42/44/41/41 | 18/17/17/33 | 12/11/32/61 | 3x Titanite Chunk | 570 |
Lion Warrior Skirt +10 | 45/47/44/44 | 19/18/18/35 | 13/12/34/65 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Llewellyn Shoes
|
In-Game Description
Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
Availability
Dark Souls 2:
- Stone Knight drop - rare.
Scholar of the First Sin:
- Gifted by Chancellor Wellager after defeating the Giant Lord.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Llewellyn Shoes | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 4 | 85 | 3.1 | -/-/-/- | D |
Notes
- Part of the Llewellyn Set.
Upgrades
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|---|---|---|---|---|
Llewellyn Shoes +0 | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | - | - |
Llewellyn Shoes +1 | 60/56/62/60 | 18/23/14/18 | 19/27/11/11 | 1x Twinkling Titanite | 710 |
Llewellyn Shoes +2 | 65/61/68/66 | 20/25/15/20 | 21/29/12/12 | 1x Twinkling Titanite | 890 |
Llewellyn Shoes +3 | 71/66/73/71 | 22/26/17/22 | 23/32/13/13 | 2x Twinkling Titanite | 1,070 |
Llewellyn Shoes +4 | 76/71/79/77 | 24/28/18/24 | 25/34/14/14 | 2x Twinkling Titanite | 1,420 |
Llewellyn Shoes +5 | 82/76/85/83 | 26/31/20/26 | 27/37/15/15 | 3x Twinkling Titanite | 1,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Looking Glass Leggings
|
In-Game Description
Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
Availability
Sold by Maughlin the Armourer after defeating the Looking Glass Knight.
General Information
Part of the Looking Glass Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Looking Glass Leggings | 144/125/165/144 | 20/23/34/20 | 17/35/0/0 | 27 | 150 | 10.4 | 16/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Looking Glass Leggings +0 | 144/125/165/144 | 18/20/33/18 | 17/35/0/0 | N/A | N/A |
Looking Glass Leggings +1 | 155/135/178/155 | 19/21/35/19 | 18/37/0/0 | 1x Twinkling Titanite | 920 |
Looking Glass Leggings +2 | 166/145/191/166 | 20/23/37/20 | 19/40/0/0 | 1x Twinkling Titanite | 1150 |
Looking Glass Leggings +3 | 178/155/204/178 | 22/24/40/22 | 20/43/0/0 | 2x Twinkling Titanite | 1380 |
Looking Glass Leggings +4 | 189/165/217/189 | 23/26/42/23 | 21/46/0/0 | 2x Twinkling Titanite | 1840 |
Looking Glass Leggings +5 | 201/175/230/201 | 25/28/45/25 | 23/49/0/0 | 3x Twinkling Titanite | 2070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Loyce Leggings
|
In-Game Description
Leggings of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.
Availability
Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.
General Information
Part of the Loyce Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Loyce Leggings | 115/110/122/115 | 29/20/12/20 | 18/21/0/0 | 12 | 85 | 7.5 | -/-/-/- | C |
Notes
Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Loyce Leggings +0 | 115/110/122/115 | 29/20/12/20 | 18/21/0/0 | N/A | N/A |
Loyce Leggings +1 | 120/115/128/120 | 31/22/13/22 | 19/23/0/0 | 1x Twinkling Titanite | 710 |
Loyce Leggings +2 | 126/120/134/126 | 34/24/14/24 | 21/25/0/0 | 1x Twinkling Titanite | 890 |
Loyce Leggings +3 | 131/126/140/131 | 37/26/15/26 | 22/26/0/0 | 2x Twinkling Titanite | 1,070 |
Loyce Leggings +4 | 137/131/146/137 | 40/28/16/28 | 24/28/0/0 | 2x Twinkling Titanite | 1,420 |
Loyce Leggings +5 | 143/137/152/143 | 43/30/18/30 | 26/31/0/0 | 3x Twinkling Titanite | 1,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Lucatiel's Trousers
|
In-Game Description
Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.
Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.
It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?
Availability
- Sold by Merchant Hag Melentia after killing Lucatiel of Mirrah.
- Obtained from Lucatiel of Mirrah as a gift after completing her questline.
General Information
Part of Lucatiel's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Lucatiel's Trousers | 51/55/49/49 | 28/25/30/28 | 22/17/9/18 | 0 | 65 | 4.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Lucatiel's Trousers +0 | 51/55/49/49 | 28/25/30/28 | 24/18/9/19 | N/A | N/A |
Lucatiel's Trousers +1 | 56/60/53/53 | 30/27/33/30 | 24/18/9/19 | 1x Titanite Shard | 220 |
Lucatiel's Trousers +2 | 61/65/58/58 | 33/30/36/33 | 26/20/10/21 | 2x Titanite Shard | 280 |
Lucatiel's Trousers +3 | 66/71/63/63 | 36/32/39/36 | 28/22/11/23 | 3x Titanite Shard | 330 |
Lucatiel's Trousers +4 | 71/76/68/68 | 39/35/42/39 | 30/23/12/25 | 1x Large Titanite Shard | 440 |
Lucatiel's Trousers +5 | 76/82/73/73 | 42/37/45/42 | 32/25/13/26 | 2x Large Titanite Shard | 500 |
Lucatiel's Trousers +6 | 81/87/78/78 | 44/40/48/44 | 34/27/14/28 | 3x Large Titanite Shard | 550 |
Lucatiel's Trousers +7 | 86/92/83/83 | 47/42/51/47 | 36/28/15/30 | 1x Titanite Chunk | 660 |
Lucatiel's Trousers +8 | 91/98/88/88 | 50/45/54/50 | 38/30/16/32 | 2x Titanite Chunk | 720 |
Lucatiel's Trousers +9 | 96/103/93/93 | 53/47/57/53 | 40/32/17/34 | 3x Titanite Chunk | 770 |
Lucatiel's Trousers +10 | 102/109/98/98 | 56/50/61/56 | 43/34/18/36 | 1x Titanite Slab | 880 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mad Warrior Leggings
|
In-Game Description
Leggings from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.
Availability
Mad Warrior drop (very rare).
Prowlers drop.
General Information
Part of the Mad Warrior Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mad Warrior Leggings | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | 12 | 75 | 7.4 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mad Warrior Leggings +0 | 101/101/106/97 | 17/16/12/17 | 21/21/19/19 | - | - |
Mad Warrior Leggings +1 | 111/111/116/106 | 18/17/13/18 | 23/23/21/21 | 1x Twinkling Titanite | 710 |
Mad Warrior Leggings +2 | 121/121/127/116 | 20/19/14/20 | 25/25/23/23 | 1x Twinkling Titanite | 890 |
Mad Warrior Leggings +3 | 131/131/138/125 | 21/20/15/21 | 27/27/25/25 | 2x Twinkling Titanite | 1070 |
Mad Warrior Leggings +4 | 141/141/149/135 | 23/22/16/23 | 29/29/27/27 | 2x Twinkling Titanite | 1420 |
Mad Warrior Leggings +5 | 152/152/160/145 | 25/24/18/25 | 32/32/29/29 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Manikin Boots
|
In-Game Description
Boots of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.
Availability
Manikin drop.
General Information
Part of the Manikin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Manikin Boots | 32/34/31/31 | 16/15/19/20 | 0/19/26/8 | 0 | 65 | 1.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Manikin Boots +0 | 32/34/31/31 | 16/15/19/20 | 19/26/8/0 | N/A | N/A |
Manikin Boots +1 | 35/37/34/34 | 17/16/20/22 | 20/28/8/0 | 1x Titanite Shard | 170 |
Manikin Boots +2 | 38/40/37/37 | 19/18/22/24 | 22/31/9/0 | 2x Titanite Shard | 210 |
Manikin Boots +3 | 41/44/40/40 | 20/19/24/26 | 24/33/10/0 | 3x Titanite Shard | 250 |
Manikin Boots +4 | 44/47/43/43 | 22/21/26/28 | 26/36/11/0 | 1x Large Titanite Shard | 330 |
Manikin Boots +5 | 48/51/46/46 | 24/23/28/30 | 28/39/12/0 | 2x Large Titanite Shard | 370 |
Manikin Boots +6 | 51/54/49/49 | 25/24/30/32 | 30/41/13/0 | 3x Large Titanite Shard | 410 |
Manikin Boots +7 | 54/57/52/52 | 27/26/32/34 | 32/44/14/0 | 1x Titanite Chunk | 490 |
Manikin Boots +8 | 57/61/55/55 | 28/27/34/36 | 34/46/15/0 | 2x Titanite Chunk | 530 |
Manikin Boots +9 | 60/64/58/58 | 30/29/36/38 | 36/49/16/0 | 3x Titanite Chunk | 570 |
Manikin Boots +10 | 64/68/61/61 | 32/31/38/40 | 38/52/17/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Mastodon Leggings
|
In-Game Description
Leggings worn by the Primal Knights
of Drangleic castle.
Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
Availability
Primal Knight drop in Drangleic Castle.
General Information
Part of the Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Mastodon Leggings | 109/101/117/109 | 13/14/8/13 | 17/20/0/0 | 27 | 90 | 10.8 | 16/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Mastodon Leggings +0 | 109/111/128/109 | 13/14/8/13 | 17/20/0/0 | N/A | N/A |
Mastodon Leggings +1 | 119/111/128/119 | 14/15/8/14 | 18/21/0/0 | 1x Titanite Shard | 650 |
Mastodon Leggings +2 | 130/121/140/130 | 15/16/9/15 | 20/23/0/0 | 2x Titanite Shard | 820 |
Mastodon Leggings +3 | 141/131/151/141 | 16/18/10/16 | 22/25/0/0 | 3x Titanite Shard | 980 |
Mastodon Leggings +4 | 152/141/163/152 | 17/19/10/17 | 23/27/0/0 | 1x Large Titanite Shard | 1300 |
Mastodon Leggings +5 | 163/151/175/163 | 19/21/11/19 | 25/29/0/0 | 2x Large Titanite Shard | 1470 |
Mastodon Leggings +6 | 173/161/186/173 | 20/22/12/20 | 27/31/0/0 | 3x Large Titanite Shard | 1630 |
Mastodon Leggings +7 | 184/171/198/184 | 21/23/12/21 | 28/33/0/0 | 1x Titanite Chunk | 1950 |
Mastodon Leggings +8 | 195/181/298/195 | 22/25/13/22 | 30/35/0/0 | 2x Titanite Chunk | 2120 |
Mastodon Leggings +9 | 206/191/221/206 | 23/26/14/23 | 32/37/0/0 | 3x Titanite Chunk | 2280 |
Mastodon Leggings +10 | 217/201/233/217 | 25/28/15/25 | 34/39/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Monastery Skirt
|
In-Game Description
Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
Availability
Painting Guardian Phantom drop (rare).
General Information
Part of the Monastery Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Monastery Skirt | 47/50/44/44 | 42/31/27/30 | 52/33/29/35 | 0 | 55 | 4.0 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Monastery Skirt +0 | 47/50/44/44 | 42/31/27/30 | 52/33/29/35 | N/A | N/A |
Monastery Skirt +1 | 51/55/48/48 | 46/34/29/33 | 57/36/32/38 | 1 | 240 |
Monastery Skirt +2 | 56/60/52/52 | 50/37/32/36 | 62/39/35/42 | 1 | 300 |
Monastery Skirt +3 | 61/65/57/57 | 54/40/34/39 | 68/43/38/45 | 2 | 360 |
Monastery Skirt +4 | 66/70/61/61 | 58/42/37/42 | 73/46/41/49 | 2 | 480 |
Monastery Skirt +5 | 71/75/66/66 | 63/46/40/45 | 79/50/44/53 | 3 | 540 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Moon Butterfly Skirt
|
In-Game Description
Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effects:
Poisons nearby foes
Increases length of jump
Availability
Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.
General Information
- Part of the Moon Butterfly Set.
- Poisons nearby characters, this includes friendly NPCs.
- Changes how jumps work when worn, also allows you to jump without sprinting.
- Reduces falling damage.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Moon Butterfly Skirt | 41/45/39/39 | 21/14/22/18 | 39/17/22/24 | 0 | 35 | 1.2 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Moon Butterfly Skirt +0 | 41/45/39/39 | 21/14/22/18 | 39/17/22/24 | - | - |
Moon Butterfly Skirt +1 | 45/49/42/42 | 23/15/24/19 | 43/18/24/26 | 1x Twinkling Titanite | 310 |
Moon Butterfly Skirt +2 | 49/53/46/46 | 25/16/26/21 | 47/20/26/28 | 1x Twinkling Titanite | 390 |
Moon Butterfly Skirt +3 | 53/58/50/50 | 27/18/28/23 | 51/21/28/31 | 3x Twinkling Titanite | 460 |
Moon Butterfly Skirt +4 | 57/62/54/54 | 29/19/30/25 | 55/23/30/33 | 2x Twinkling Titanite | 620 |
Moon Butterfly Skirt +5 | 61/67/58/58 | 32/21/33/27 | 59/25/33/36 | 2x Twinkling Titanite | 690 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Northwarder Trousers
|
In-Game Description
Trousers of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
Availability
Frozen Eleum Loyce treasure.
General Information
- Part of the Northwarder Set.
- Increases duration of most spells and buffs by approximately 2.5% while this armour is equipped.
- Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not extended in duration by this set.1
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Northwarder Trousers | 50/52/48/48 | 30/28/34/32 | 37/14/0/9 | 0 | 55 | 1.8 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Northwarder Trousers +0 | 50/52/48/48 | 30/28/34/32 | 36/14/0/9 | - | - |
Northwarder Trousers +1 | 51/53/49/49 | 31/29/35/33 | 37/14/0/9 | 1x Titanite Shard | 290 |
Northwarder Trousers +2 | 52/54/50/50 | 32/30/37/35 | 39/15/0/9 | 2x Titanite Shard | 360 |
Northwarder Trousers +3 | 53/55/51/51 | 34/32/38/36 | 41/15/0/10 | 3x Titanite Shard | 430 |
Northwarder Trousers +4 | 54/57/52/52 | 35/33/40/38 | 42/16/0/10 | 1x Large Titanite Shard | 570 |
Northwarder Trousers +5 | 56/58/54/54 | 37/35/42/39 | 44/17/0/10 | 2x Large Titanite Shard | 640 |
Northwarder Trousers +6 | 57/59/55/55 | 38/36/43/41 | 46/17/0/11 | 3x Large Titanite Shard | 720 |
Northwarder Trousers +7 | 58/61/56/56 | 39/37/45/42 | 47/18/0/11 | 1x Titanite Chunk | 860 |
Northwarder Trousers +8 | 59/62/57/57 | 41/39/46/44 | 49/18/0/12 | 2x Titanite Chunk | 930 |
Northwarder Trousers +9 | 60/63/58/58 | 42/40/48/45 | 51/19/0/12 | 3x Titanite Chunk | 1000 |
Northwarder Trousers +10 | 62/65/60/60 | 44/42/50/47 | 53/20/0/13 | 1x Titanite Slab | 1140 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Ironclad Leggings
|
In-Game Description
Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Availability
Old Ironclad Soldier drop.
General Information
Part of the Old Ironclad Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Ironclad Leggings | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | 21 | 45 | 9.4 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Ironclad Leggings +0 | 73/67/80/73 | 9/10/7/9 | 4/18/0/0 | N/A | N/A |
Old Ironclad Leggings +1 | 80/73/87/80 | 9/11/7/9 | 4/19/0/0 | 1x Titanite Shard | 650 |
Old Ironclad Leggings +2 | 87/80/95/87 | 10/12/8/10 | 4/21/0/0 | 2x Titanite Shard | 820 |
Old Ironclad Leggings +3 | 94/87/103/94 | 11/13/8/11 | 5/23/0/0 | 3x Titanite Shard | 980 |
Old Ironclad Leggings +4 | 102/93/111/102 | 12/14/9/12 | 5/25/0/0 | 1x Large Titanite Shard | 1300 |
Old Ironclad Leggings +5 | 109/100/119/109 | 13/15/10/13 | 6/26/0/0 | 2x Large Titanite Shard | 1470 |
Old Ironclad Leggings +6 | 116/107/127/116 | 14/16/10/14 | 6/28/0/0 | 3x Large Titanite Shard | 1630 |
Old Ironclad Leggings +7 | 124/113/135/124 | 15/17/11/15 | 6/30/0/0 | 1x Titanite Chunk | 1950 |
Old Ironclad Leggings +8 | 131/120/143/131 | 16/18/11/16 | 7/32/0/0 | 2x Titanite Chunk | 2120 |
Old Ironclad Leggings +9 | 138/127/151/138 | 17/19/12/17 | 7/34/0/0 | 3x Titanite Chunk | 2280 |
Old Ironclad Leggings +10 | 146/134/159/146 | 18/20/13/18 | 8/36/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Old Knight Leggings
|
In-Game Description
Old undated Leggings.
How old could these nearly-crumbling leggings be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…
Availability
Old Knight drop.
General Information
Part of the Old Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Old Knight Leggings | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | 22 | 20 | 8.2 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Old Knight Leggings +0 | 86/80/90/86 | 8/8/5/8 | 6/15/0/0 | - | - |
Old Knight Leggings +1 | 94/88/98/94 | 8/8/5/8 | 6/16/0/0 | 1x Titanite Shard | 650 |
Old Knight Leggings +2 | 103/96/107/103 | 9/9/6/9 | 7/17/0/0 | 2x Titanite Shard | 820 |
Old Knight Leggings +3 | 111/104/116/111 | 10/10/6/10 | 7/19/0/0 | 3x Titanite Shard | 980 |
Old Knight Leggings +4 | 120/112/125/120 | 10/10/7/10 | 8/20/0/0 | 1x Large Titanite Shard | 1,300 |
Old Knight Leggings +5 | 128/120/134/128 | 11/11/7/11 | 8/22/0/0 | 2x Large Titanite Shard | 1,470 |
Old Knight Leggings +6 | 137/128/143/137 | 12/12/8/12 | 9/23/0/0 | 3x Large Titanite Shard | 1,630 |
Old Knight Leggings +7 | 145/136/152/145 | 12/12/8/12 | 9/24/0/0 | 1x Titanite Chunk | 1,950 |
Old Knight Leggings +8 | 154/144/161/154 | 13/13/9/13 | 10/26/0/0 | 2x Titanite Chunk | 2,120 |
Old Knight Leggings +9 | 162/152/170/162 | 14/14/9/14 | 10/27/0/0 | 3x Titanite Chunk | 2,280 |
Old Knight Leggings +10 | 171/160/179/171 | 15/15/10/15 | 11/29/0/0 | 1x Titanite Slab | 2,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Pate's Trousers
|
In-Game Description
Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.
This has been considerably altered.
Perhaps it was pillaged.
Availability
- Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
- Sold by Merchant Hag Melentia after killing Mild Mannered Pate.
General Information
Part of Pate's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Pate's Trousers | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | 0 | 70 | 3.5 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Pate's Trousers +0 | 38/40/38/38 | 13/8/16/13 | 14/12/0/0 | N/A | N/A |
Pate's Trousers +1 | 41/44/41/41 | 14/8/17/14 | 15/13/0/0 | 1x Titanite Shard | 330 |
Pate's Trousers +2 | 45/48/45/45 | 15/9/19/15 | 16/14/0/0 | 2x Titanite Shard | 410 |
Pate's Trousers +3 | 49/52/49/49 | 16/10/20/16 | 17/15/0/0 | 3x Titanite Shard | 490 |
Pate's Trousers +4 | 53/56/52/52 | 17/11/22/18 | 19/16/0/0 | 1x Large Titanite Shard | 650 |
Pate's Trousers +5 | 57/60/56/56 | 19/12/23/19 | 20/18/0/0 | 2x Large Titanite Shard | 740 |
Pate's Trousers +6 | 61/64/60/60 | 20/12/25/20 | 21/19/0/0 | 3x Large Titanite Shard | 820 |
Pate's Trousers +7 | 65/68/63/63 | 21/13/26/22 | 23/20/0/0 | 1x Titanite Chunk | 980 |
Pate's Trousers +8 | 69/72/67/67 | 22/14/28/23 | 24/21/0/0 | 2x Titanite Chunk | 1,060 |
Pate's Trousers +9 | 73/76/71/71 | 23/15/29/24 | 25/22/0/0 | 3x Titanite Chunk | 1,140 |
Pate's Trousers +10 | 77/80/75/75 | 25/16/31/26 | 27/24/0/0 | 1x Titanite Slab | 1,300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Peasant Trousers
|
In-Game Description
Trousers commonly worn by peasants.
Normal workwear, more fit for farming
than fighting.
Availability
Undead Peasant drop.
General Information
- Part of the Peasant Set.
- Raises Adaptability by two points and decreases Intelligence by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Peasant Trousers | 17/19/16/16 | 8/9/11/8 | 12/10/0/0 | 0 | 45 | 2.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Peasant Trousers +0 | 17/19/16/16 | 8/9/11/8 | 12/10/0/0 | N/A | N/A |
Peasant Trousers +1 | 18/20/17/17 | 8/9/12/8 | 13/11/0/0 | 1x Titanite Shard | 140 |
Peasant Trousers +2 | 20/22/19/19 | 9/10/13/9 | 14/12/0/0 | 2x Titanite Shard | 180 |
Peasant Trousers +3 | 22/24/21/21 | 10/11/14/10 | 15/13/0/0 | 3x Titanite Shard | 210 |
Peasant Trousers +4 | 23/26/22/22 | 11/12/15/11 | 17/14/0/0 | 1x Large Titanite Shard | 280 |
Peasant Trousers +5 | 25/28/24/24 | 12/13/15/12 | 18/15/0/0 | 2x Large Titanite Shard | 320 |
Peasant Trousers +6 | 27/30/26/26 | 12/13/17/12 | 19/16/0/0 | 3x Large Titanite Shard | 350 |
Peasant Trousers +7 | 28/32/27/27 | 13/14/18/13 | 21/17/0/0 | 1x Titanite Chunk | 420 |
Peasant Trousers +8 | 30/34/29/29 | 14/15/19/14 | 22/18/0/0 | 2x Titanite Chunk | 450 |
Peasant Trousers +9 | 32/36/31/31 | 15/16/19/15 | 23/19/0/0 | 3x Titanite Chunk | 490 |
Peasant Trousers +10 | 34/38/33/33 | 16/17/21/16 | 25/20/0/0 | 1x Titanite Slab | 560 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Penal Skirt
|
In-Game Description
Skirt worn by the Lost Sinner.
A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.
Availability
Sold by Maughlin the Armourer after defeating the Lost Sinner.
General Information
Part of the Penal Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Penal Skirt | 68/70/70/63 | 28/35/26/32 | 11/9/22/29 | 0 | 55 | 4.8 | -/-/-/- | D |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Penal Skirt +0 | 68/70/70/63 | 28/35/26/32 | 11/9/22/29 | N/A | N/A |
Penal Skirt +1 | 74/77/77/69 | 30/38/28/35 | 12/9/24/32 | 1x Twinkling Titanite | 310 |
Penal Skirt +2 | 81/84/84/75 | 33/42/30/38 | 13/10/26/35 | 1x Twinkling Titanite | 390 |
Penal Skirt +3 | 88/91/91/82 | 36/45/33/41 | 14/11/29/38 | 2x Twinkling Titanite | 460 |
Penal Skirt +4 | 95/98/98/88 | 39/49/35/44 | 15/12/31/41 | 2x Twinkling Titanite | 620 |
Penal Skirt +5 | 102/105/105/95 | 42/53/38/47 | 16/13/34/44 | 3x Twinkling Titanite | 690 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Priestess Skirt
|
In-Game Description
Skirt worn by Drangleic clerics.
The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.
It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.
Availability
Scholar of the First Sin:
- Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.
Dark Souls 2 & Scholar of the First Sin:
- Dark Priestess drop - rare.
- Invader Merciless Roenna drop - rare.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Priestess Skirt | 36/37/35/35 | 22/22/31/25 | 15/14/18/18 | 0 | 50 | 1.9 | -/-/-/- | E |
Notes
- Part of the Priestess Set.
Upgrades
Standard upgrade path.
Requires:
- Titanite
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Priestess Skirt +0 | 36/37/35/35 | 22/22/31/25 | 15/14/18/18 | N/A | N/A |
Priestess Skirt +1 | 39/40/38/38 | 24/24/34/27 | 16/15/19/19 | 1x Titanite Shard | 170 |
Priestess Skirt +2 | 43/44/42/42 | 26/26/37/30 | 18/17/21/21 | 2x Titanite Shard | 210 |
Priestess Skirt +3 | 46/48/45/45 | 28/28/40/32 | 19/18/23/23 | 3x Titanite Shard | 250 |
Priestess Skirt +4 | 50/52/49/49 | 31/30/43/35 | 21/20/24/24 | 1x Large Titanite Shard | 330 |
Priestess Skirt +5 | 54/56/52/52 | 33/33/46/37 | 22/21/26/26 | 2x Large Titanite Shard | 370 |
Priestess Skirt +6 | 57/59/56/56 | 35/35/49/40 | 24/23/28/28 | 3x Large Titanite Shard | 410 |
Priestess Skirt +7 | 61/63/59/59 | 38/37/52/42 | 25/24/29/29 | 1x Titanite Chunk | 490 |
Priestess Skirt +8 | 64/67/63/63 | 40/39/55/45 | 27/26/31/31 | 2x Titanite Chunk | 530 |
Priestess Skirt +9 | 68/71/66/66 | 42/41/58/47 | 28/27/33/33 | 3x Titanite Chunk | 570 |
Priestess Skirt +10 | 72/75/70/70 | 45/44/62/50 | 30/29/35/35 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Prisoner's Waistcloth
|
In-Game Description
Rags worn by imprisoned hollows.
This appears to have been worn on the body.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Availability
- Undead Laborer drop.
- Undead Prisoner drop.
- Captive Undead drop.
General Information
Part of the Prisoner's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Prisoner's Waistcloth | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 0 | 25 | 1.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Prisoner's Waistcloth +0 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | N/A | N/A |
Prisoner's Waistcloth +1 | 5/6/5/5 | 5/5/7/6 | 6/4/0/0 | 1x Titanite Shard | 80 |
Prisoner's Waistcloth +2 | 6/7/5/5 | 6/6/8/7 | 7/5/0/0 | 1x Titanite Shard | 100 |
Prisoner's Waistcloth +3 | 6/7/6/6 | 6/6/9/7 | 7/5/0/0 | 2x Titanite Shard | 120 |
Prisoner's Waistcloth +4 | 7/8/6/6 | 7/7/10/8 | 8/6/0/0 | 1x Large Titanite Shard | 160 |
Prisoner's Waistcloth +5 | 7/8/7/7 | 7/8/11/9 | 9/6/0/0 | 1x Large Titanite Shard | 180 |
Prisoner's Waistcloth +6 | 8/9/7/7 | 8/8/11/9 | 9/7/0/0 | 2x Large Titanite Shard | 200 |
Prisoner's Waistcloth +7 | 8/9/7/7 | 8/9/12/10 | 10/7/0/0 | 1x Titanite Chunk | 240 |
Prisoner's Waistcloth +8 | 9/10/8/8 | 9/9/13/10 | 10/8/0/0 | 1x Titanite Chunk | 260 |
Prisoner's Waistcloth +9 | 9/10/8/8 | 9/10/14/11 | 11/8/0/0 | 2x Titanite Chunk | 280 |
Prisoner's Waistcloth +10 | 10/11/9/9 | 10/11/15/12 | 12/9/0/0 | 1x Titanite Slab | 320 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Raime's Leggings
|
In-Game Description
Armor worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
Availability
Sold by Magerold of Lanafir after defeating the Fume Knight.
General Information
Part of Raime's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Raime's Leggings | 97/85/104/99 | 19/25/12/29 | 10/30/0/0 | 12 | 85 | 6.9 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Raime's Leggings +0 | 97/85/104/99 | 19/25/12/29 | 10/30/0/0 | - | - |
Raime's Leggings +1 | 101/89/109/103 | 20/27/13/31 | 10/33/0/0 | 1 | 1230 |
Raime's Leggings +2 | 106/93/114/108 | 22/29/14/34 | 11/36/0/0 | 1 | 1530 |
Raime's Leggings +3 | 111/97/119/113 | 24/32/15/37 | 12/39/0/0 | 2 | 1840 |
Raime's Leggings +4 | 116/101/124/118 | 26/34/16/40 | 13/42/0/0 | 2 | 2450 |
Raime's Leggings +5 | 121/106/130/123 | 28/37/17/43 | 14/45/0/0 | 3 | 2760 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rampart Golem Leggings
|
In-Game Description
Leggings of the rampart golems,
granted life by the Ivory king.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
Availability
Rampart Golem drop.
General Information
Part of the Rampart Golem Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rampart Golem Leggings | 127/105/135/127 | 16/12/14/16 | 15/22/0/22 | 16 | 70 | 8.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rampart Golem Leggings +0 | 127/105/135/127 | 16/12/14/16 | 15/22/0/22 | N/A | N/A |
Rampart Golem Leggings +1 | 133/110/141/133 | 17/13/15/17 | 16/24/0/24 | 1x Twinkling Titanite | 950 |
Rampart Golem Leggings +2 | 139/115/148/139 | 19/14/16/19 | 17/26/0/26 | 1x Twinkling Titanite | 1180 |
Rampart Golem Leggings +3 | 145/120/154/145 | 20/15/18/20 | 19/28/0/28 | 2x Twinkling Titanite | 1420 |
Rampart Golem Leggings +4 | 151/125/161/151 | 22/16/19/22 | 20/30/0/30 | 2x Twinkling Titanite | 1890 |
Rampart Golem Leggings +5 | 158/131/168/158 | 24/18/21/24 | 22/33/0/32 | 3x Twinkling Titanite | 2130 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rogue Leggings
|
In-Game Description
Leggings worn by Hollowed thieves.
Despite its crude appearance,
these leggings are surprisingly sturdy.
Availability
Rogue drop.
General Information
Part of the Rogue Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rogue Leggings | 40/39/40/40 | 13/15/14/17 | 15/14/0/0 | 0 | 55 | 2.5 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rogue Leggings +0 | 40/39/40/40 | 13/15/14/17 | 15/14/0/0 | N/A | N/A |
Rogue Leggings +1 | 43/42/44/44 | 14/16/15/18 | 16/15/0/0 | 1x Titanite Shard | 330 |
Rogue Leggings +2 | 47/46/48/48 | 15/18/17/20 | 18/17/0/0 | 2x Titanite Shard | 410 |
Rogue Leggings +3 | 51/50/52/52 | 16/19/18/22 | 19/18/0/0 | 3x Titanite Shard | 490 |
Rogue Leggings +4 | 55/54/56/56 | 17/21/20/23 | 21/20/0/0 | 1x Large Titanite Shard | 650 |
Rogue Leggings +5 | 59/58/60/60 | 19/22/21/25 | 22/21/0/0 | 2x Large Titanite Shard | 740 |
Rogue Leggings +6 | 63/61/64/64 | 20/24/23/27 | 24/23/0/0 | 3x Large Titanite Shard | 820 |
Rogue Leggings +7 | 67/65/68/68 | 21/25/24/28 | 25/24/0/0 | 1x Titanite Chunk | 980 |
Rogue Leggings +8 | 71/69/72/72 | 22/27/26/30 | 27/26/0/0 | 2x Titanite Chunk | 1060 |
Rogue Leggings +9 | 75/73/76/76 | 23/28/27/32 | 28/27/0/0 | 3x Titanite Chunk | 1140 |
Rogue Leggings +10 | 79/77/81/81 | 25/30/29/34 | 30/29/0/0 | 1x Titanite Slab | 1300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Soldier Leggings
|
In-Game Description
Royal Drangleic soldier Leggings.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
Availability
Sold by Maughlin the Armourer after spending 1,000 souls at his shop.
General Information
Part of the Royal Soldier Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Soldier Leggings | 45/43/47/46 | 14/14/10/14 | 12/14/0/0 | 8 | 70 | 5.3 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Soldier Leggings +0 | 45/43/47/46 | 14/14/10/14 | 12/14/0/0 | N/A | N/A |
Royal Soldier Leggings +1 | 49/47/51/50 | 15/15/10/15 | 13/15/0/0 | 1x Titanite Shard | 650 |
Royal Soldier Leggings +2 | 54/51/56/55 | 16/17/11/16 | 14/16/0/0 | 2x Titanite Shard | 820 |
Royal Soldier Leggings +3 | 58/55/61/59 | 18/18/12/18 | 15/17/0/0 | 3x Titanite Shard | 980 |
Royal Soldier Leggings +4 | 63/60/66/64 | 19/20/13/19 | 16/19/0/0 | 1x Large Titanite Shard | 1300 |
Royal Soldier Leggings +5 | 68/64/71/69 | 21/21/14/21 | 18/20/0/0 | 2x Large Titanite Shard | 1470 |
Royal Soldier Leggings +6 | 72/68/75/73 | 22/23/15/22 | 19/21/0/0 | 3x Large Titanite Shard | 1630 |
Royal Soldier Leggings +7 | 77/73/80/78 | 23/24/16/23 | 20/23/0/0 | 1x Titanite Chunk | 1950 |
Royal Soldier Leggings +8 | 82/77/85/82 | 25/26/17/25 | 21/24/0/0 | 2x Titanite Chunk | 2120 |
Royal Soldier Leggings +9 | 86/81/90/87 | 26/27/18/26 | 22/25/0/0 | 3x Titanite Chunk | 2280 |
Royal Soldier Leggings +10 | 91/86/95/92 | 28/29/19/28 | 24/27/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Royal Swordsman Leggings
|
In-Game Description
Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
Availability
Royal Swordsman drop.
General Information
Part of the Royal Swordsman Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Royal Swordsman Leggings | 55/48/61/47 | 12/16/9/12 | 7/16/0/0 | 10 | 75 | 6.1 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Royal Swordsman Leggings +0 | 55/48/61/57 | 12/16/9/12 | 7/16/0/0 | N/A | N/A |
Royal Swordsman Leggings +1 | 60/52/67/62 | 13/17/9/13 | 7/17/0/0 | 1x Titanite Shard | 650 |
Royal Swordsman Leggings +2 | 66/57/73/68 | 14/19/10/14 | 8/19/0/0 | 2x Titanite Shard | 820 |
Royal Swordsman Leggings +3 | 71/62/79/74 | 15/20/11/15 | 9/20/0/0 | 3x Titanite Shard | 980 |
Royal Swordsman Leggings +4 | 77/67/85/79 | 17/22/12/17 | 10/22/0/0 | 1x Large Titanite Shard | 1300 |
Royal Swordsman Leggings +5 | 82/72/91/85 | 18/24/13/18 | 11/24/0/0 | 2x Large Titanite Shard | 1470 |
Royal Swordsman Leggings +6 | 88/76/97/91 | 19/25/13/19 | 11/25/0/0 | 3x Large Titanite Shard | 1630 |
Royal Swordsman Leggings +7 | 93/81/103/96 | 21/27/14/21 | 12/27/0/0 | 1x Titanite Chunk | 1950 |
Royal Swordsman Leggings +8 | 98/86/109/102 | 22/29/15/22 | 13/28/0/0 | 2x Titanite Chunk | 2120 |
Royal Swordsman Leggings +9 | 104/91/115/108 | 23/30/16/23 | 14/30/0/0 | 3x Titanite Chunk | 2280 |
Royal Swordsman Leggings +10 | 110/96/122/114 | 25/32/17/25 | 15/32/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Ruin Leggings
|
In-Game Description
Leggings worn by the jailer's
creation, the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.
Availability
Ruin Sentinel drop (rare).
General Information
Part of the Ruin Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Ruin Leggings | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | 12 | 105 | 6.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Ruin Leggings +0 | 82/75/88/84 | 19/22/13/19 | 12/26/34/0 | N/A | N/A |
Ruin Leggings +1 | 90/82/97/92 | 21/24/14/21 | 13/28/37/0 | 1x Twinkling Titanite | 710 |
Ruin Leggings +2 | 98/89/106/100 | 23/26/15/23 | 14/31/40/0 | 1x Twinkling Titanite | 890 |
Ruin Leggings +3 | 106/97/115/109 | 25/28/17/25 | 15/33/44/0 | 2x Twinkling Titanite | 1070 |
Ruin Leggings +4 | 114/104/124/117 | 27/30/18/27 | 16/36/47/0 | 2x Twinkling Titanite | 1420 |
Ruin Leggings +5 | 123/112/133/126 | 29/32/20/29 | 17/39/51/0 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Rusted Mastodon Leggings
|
In-Game Description
Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
Availability
Primal Knight drop in Doors of Pharros.
General Information
Part of the Rusted Mastodon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Rusted Mastodon Leggings | 93/86/99/93 | 10/11/6/10 | 13/16/0/0 | 20 | 40 | 9.8 | 14/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Rusted Mastodon Leggings +0 | 93/86/99/93 | 10/11/6/10 | 13/16/0/0 | N/A | N/A |
Rusted Mastodon Leggings +1 | 102/94/108/102 | 10/12/6/10 | 14/17/0/0 | 1x Titanite Shard | 560 |
Rusted Mastodon Leggings +2 | 111/103/118/111 | 11/13/7/11 | 15/19/0/0 | 2x Titanite Shard | 700 |
Rusted Mastodon Leggings +3 | 120/111/128/120 | 12/14/7/12 | 16/20/0/0 | 3x Titanite Shard | 830 |
Rusted Mastodon Leggings +4 | 129/120/138/129 | 13/15/8/13 | 18/22/0/0 | 1x Large Titanite Shard | 1110 |
Rusted Mastodon Leggings +5 | 139/128/148/139 | 14/16/8/14 | 19/22/0/0 | 2x Large Titanite Shard | 1250 |
Rusted Mastodon Leggings +6 | 148/137/158/148 | 15/17/9/15 | 20/25/0/0 | 3x Large Titanite Shard | 1390 |
Rusted Mastodon Leggings +7 | 157/145/168/157 | 16/18/9/16 | 22/26/0/0 | 1x Titanite Chunk | 16650 |
Rusted Mastodon Leggings +8 | 166/154/178/166 | 17/19/10/17 | 23/28/0/0 | 2x Titanite Chunk | 1800 |
Rusted Mastodon Leggings +9 | 175/162/188/175 | 18/20/10/18 | 24/29/0/0 | 3x Titanite Chunk | 1940 |
Rusted Mastodon Leggings +10 | 185/171/198/185 | 19/22/11/19 | 26/31/0/0 | 1x Titanite Slab | 2210 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Saint's Trousers
|
In-Game Description
Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.
While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.
Availability
- Given by Licia of Lindeldt if talked to with at least 30 Faith.
- Dropped by Licia of Lindeldt if killed when invading her with the Crushed Eye Orb.
- Sold by Merchant Hag Melentia after killing Licia of Lindeldt.
General Information
Part of the Saint's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Saint's Trousers | 52/55/49/49 | 38/38/47/38 | 23/20/44/41 | 0 | 55 | 2.0 | -/-/-/16 | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Saint's Trousers +0 | 52/55/49/49 | 38/38/47/38 | 23/20/44/41 | N/A | N/A |
Saint's Trousers +1 | 57/60/54/54 | 41/41/51/41 | 25/22/48/45 | 1x Twinkling Titanite | 620 |
Saint's Trousers +2 | 62/66/59/59 | 45/45/56/45 | 27/24/52/49 | 1x Twinkling Titanite | 770 |
Saint's Trousers +3 | 67/71/64/64 | 49/49/60/49 | 30/26/57/53 | 2x Twinkling Titanite | 920 |
Saint's Trousers +4 | 72/77/69/69 | 53/53/65/53 | 32/28/61/57 | 2x Twinkling Titanite | 1230 |
Saint's Trousers +5 | 78/83/74/74 | 57/57/70/57 | 35/30/66/61 | 3x Twinkling Titanite | 1380 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Sanctum Knight Leggings
|
In-Game Description
Leggings of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Effect: Reduces falling damage
Availability
Sanctum Knight drop.
General Information
- Part of the Sanctum Knight Set.
- Reduces Falling Damage by approximately 270.
- Makes your footsteps silent.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Sanctum Knight Leggings | 124/114/132/124 | 16/16/13/15 | 14/22/0/0 | 10 | 90 | 7.4 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Sanctum Knight Leggings +0 | 124/114/132/124 | 16/16/13/15 | 14/22/0/0 | - | - |
Sanctum Knight Leggings +1 | 130/119/138/130 | 17/17/14/16 | 15/24/0/0 | 1x Twinkling Titanite | 710 |
Sanctum Knight Leggings +2 | 136/125/145/136 | 18/18/15/17 | 16/26/0/0 | 1x Twinkling Titanite | 890 |
Sanctum Knight Leggings +3 | 142/130/151/142 | 20/20/16/19 | 18/28/0/0 | 2x Twinkling Titanite | 1070 |
Sanctum Knight Leggings +4 | 148/136/158/148 | 21/21/17/20 | 19/30/0/0 | 2x Twinkling Titanite | 1420 |
Sanctum Knight Leggings +5 | 154/142/165/154 | 23/23/19/22 | 21/33/0/0 | 3x Twinkling Titanite | 1600 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Shadow Leggings
|
In-Game Description
Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
Availability
Suspicious Shadow drop (rare).
General Information
Part of the Shadow Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Shadow Leggings | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | 0 | 60 | 1.6 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Shadow Leggings +0 | 30/34/27/27 | 16/18/17/21 | 24/18/15/0 | N/A | N/A |
Shadow Leggings +1 | 33/37/29/29 | 17/19/18/23 | 26/19/16/0 | 1x Titanite Shard | 170 |
Shadow Leggings +2 | 36/40/32/32 | 19/21/20/25 | 28/21/18/0 | 2x Titanite Shard | 210 |
Shadow Leggings +3 | 39/43/34/34 | 20/23/21/27 | 31/23/19/0 | 3x Titanite Shard | 250 |
Shadow Leggings +4 | 42/47/37/37 | 22/25/23/29 | 33/25/21/0 | 1x Large Titanite Shard | 330 |
Shadow Leggings +5 | 45/50/40/40 | 24/26/25/32 | 36/27/22/0 | 2x Large Titanite Shard | 370 |
Shadow Leggings +6 | 48/53/42/42 | 25/28/26/34 | 38/29/24/0 | 3x Large Titanite Shard | 410 |
Shadow Leggings +7 | 51/57/45/45 | 27/30/28/36 | 40/31/25/0 | 1x Titanite Chunk | 490 |
Shadow Leggings +8 | 54/60/47/47 | 28/32/29/38 | 43/33/27/0 | 2x Titanite Chunk | 530 |
Shadow Leggings +9 | 57/63/50/50 | 30/34/31/40 | 45/35/28/0 | 3x Titanite Chunk | 570 |
Shadow Leggings +10 | 60/67/53/53 | 32/36/33/43 | 48/37/30/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Smelter Demon Leggings
|
In-Game Description
Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
Availability
Sold by Maughlin the Armourer after defeating the Smelter Demon.
General Information
Part of the Smelter Demon Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Smelter Demon Leggings | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | 26 | 160 | 10.4 | 16/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Smelter Demon Leggings +0 | 145/130/161/145 | 18/38/18/18 | 11/30/19/19 | N/A | N/A |
Smelter Demon Leggings +1 | 156/140/173/156 | 19/41/19/19 | 11/32/20/20 | 1x Twinkling Titanite | 1230 |
Smelter Demon Leggings +2 | 168/150/186/168 | 20/44/20/20 | 12/34/21/21 | 1x Twinkling Titanite | 1530 |
Smelter Demon Leggings +3 | 179/160/199/179 | 22/47/21/22 | 13/37/23/23 | 2x Twinkling Titanite | 1840 |
Smelter Demon Leggings +4 | 191/170/212/191 | 23/50/22/23 | 14/39/24/24 | 2x Twinkling Titanite | 2450 |
Smelter Demon Leggings +5 | 203/181/225/203 | 25/53/24/25 | 15/42/26/26 | 3x Twinkling Titanite | 2760 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Steel Leggings
|
In-Game Description
Heavy steel leggings.
A relic of an order of knights said to be
the mightiest warriors of their time.
Availability
Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.
General Information
Part of the Steel Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Steel Leggings | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | 19 | 100 | 8.3 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Steel Leggings +0 | 92/87/98/92 | 12/13/8/12 | 10/19/0/0 | N/A | N/A |
Steel Leggings +1 | 101/95/107/101 | 13/14/8/13 | 11/20/0/0 | 1x Titanite Shard | 650 |
Steel Leggings +2 | 110/104/117/110 | 14/15/9/14 | 12/22/0/0 | 2x Titanite Shard | 820 |
Steel Leggings +3 | 119/113/127/119 | 15/16/10/15 | 13/24/0/0 | 3x Titanite Shard | 980 |
Steel Leggings +4 | 128/121/137/128 | 16/17/11/16 | 14/26/0/0 | 1x Large Titanite Shard | 1300 |
Steel Leggings +5 | 137/130/147/137 | 17/19/12/17 | 15/28/0/0 | 2x Large Titanite Shard | 1470 |
Steel Leggings +6 | 146/139/156/146 | 18/20/12/18 | 16/29/0/0 | 3x Large Titanite Shard | 1630 |
Steel Leggings +7 | 155/147/166/155 | 19/21/13/19 | 17/31/0/0 | 1x Titanite Chunk | 1950 |
Steel Leggings +8 | 164/156/176/164 | 20/22/14/20 | 18/33/0/0 | 2x Titanite Chunk | 2120 |
Steel Leggings +9 | 173/165/186/173 | 21/23/15/21 | 19/35/0/0 | 3x Titanite Chunk | 2280 |
Steel Leggings +10 | 183/174/196/183 | 23/25/16/23 | 20/37/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Syan's Leggings
|
In-Game Description
Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
Availability
- Royal Guard drop.
- Washing Pole Phantom drop.
General Information
Part of Syan's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Syan's Leggings | 70/63/75/72 | 14/18/8/14 | 8/23/0/0 | 12 | 85 | 7.1 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Syan's Leggings +0 | 70/63/75/72 | 14/18/8/14 | 8/23/0/0 | N/A | N/A |
Syan's Leggings +1 | 77/69/82/79 | 15/19/8/15 | 8/25/0/0 | 1x Titanite Shard | 650 |
Syan's Leggings +2 | 84/75/90/86 | 16/21/9/16 | 9/27/0/0 | 2x Titanite Shard | 820 |
Syan's Leggings +3 | 91/81/97/93 | 17/23/10/17 | 10/30/0/0 | 3x Titanite Shard | 980 |
Syan's Leggings +4 | 98/88/105/100 | 19/25/11/19 | 11/32/0/0 | 1x Large Titanite Shard | 1300 |
Syan's Leggings +5 | 105/94/112/107 | 20/26/12/20 | 12/35/0/0 | 2x Large Titanite Shard | 1470 |
Syan's Leggings +6 | 112/100/120/114 | 21/28/12/21 | 12/37/0/0 | 3x Large Titanite Shard | 1630 |
Syan's Leggings +7 | 119/107/127/121 | 23/30/13/23 | 13/39/0/0 | 1x Titanite Chunk | 1950 |
Syan's Leggings +8 | 126/113/135/128 | 24/32/14/24 | 14/42/0/0 | 2x Titanite Chunk | 2120 |
Syan's Leggings +9 | 133/119/142/135 | 25/34/15/25 | 15/44/0/0 | 3x Titanite Chunk | 2280 |
Syan's Leggings +10 | 141/126/150/143 | 27/36/16/27 | 16/47/0/0 | 1x Titanite Slab | 2600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Targray's Leggings
|
In-Game Description
Leggings of one who guides others.
Belonged to Targray, Knight of the Blue
The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.
Availability
- Gift from Blue Sentinel Targray after reaching Rank 3 in the Blue Sentinels covenant.
- Sold by Merchant Hag Melentia, for 6,300 souls, after killing Blue Sentinel Targray.
General Information
Part of Targray's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Targray's Leggings | 53/49/57/53 | 13/13/11/15 | 16/17/0/0 | 10 | 75 | 5.8 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Targray's Leggings +0 | 53/49/57/53 | 13/13/11/15 | 16/17/0/0 | N/A | N/A |
Targray's Leggings +1 | 58/53/62/58 | 14/14/12/16 | 17/18/0/0 | 1x Titanite Shard | 330 |
Targray's Leggings +2 | 63/58/68/63 | 15/15/13/17 | 19/20/0/0 | 2x Titanite Shard | 410 |
Targray's Leggings +3 | 68/63/74/68 | 16/16/14/19 | 20/22/0/0 | 3x Titanite Shard | 490 |
Targray's Leggings +4 | 73/68/79/73 | 18/18/15/20 | 22/24/0/0 | 1x Large Titanite Shard | 650 |
Targray's Leggings +5 | 79/73/85/79 | 19/19/15/22 | 24/26/0/0 | 2x Large Titanite Shard | 740 |
Targray's Leggings +6 | 84/78/91/84 | 20/20/17/23 | 25/27/0/0 | 3x Large Titanite Shard | 820 |
Targray's Leggings +7 | 89/83/96/89 | 22/22/18/24 | 27/29/0/0 | 1x Titanite Chunk | 980 |
Targray's Leggings +8 | 94/88/102/94 | 23/23/19/26 | 28/31/0/0 | 2x Titanite Chunk | 1,060 |
Targray's Leggings +9 | 99/93/108/99 | 24/24/19/27 | 30/33/0/0 | 3x Titanite Chunk | 1,140 |
Targray's Leggings +10 | 105/98/114/105 | 26/26/21/29 | 32/35/0/0 | 1x Titanite Slab | 1,300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Defender Leggings
|
In-Game Description
Leggings worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Defender Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Defender Leggings | 105/101/109/106 | 21/24/12/21 | 15/24/0/0 | 13 | 100 | 7.7 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Defender Leggings +0 | 105/101/109/106 | 21/24/12/21 | 15/24/0/0 | N/A | N/A |
Throne Defender Leggings +1 | 115/111/119/116 | 23/26/13/23 | 16/26/0/0 | 1x Twinkling Titanite | 920 |
Throne Defender Leggings +2 | 126/121/130/127 | 25/28/14/25 | 17/29/0/0 | 1x Twinkling Titanite | 1150 |
Throne Defender Leggings +3 | 136/131/141/137 | 27/30/16/27 | 19/31/0/0 | 2x Twinkling Titanite | 1380 |
Throne Defender Leggings +4 | 147/141/152/148 | 29/32/17/29 | 20/34/0/0 | 2x Twinkling Titanite | 1840 |
Throne Defender Leggings +5 | 158/152/163/159 | 32/35/19/32 | 22/37/0/0 | 3x Twinkling Titanite | 2070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Throne Watcher Leggings
|
In-Game Description
Leggings worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
Availability
Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.
General Information
Part of the Throne Watcher Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Throne Watcher Leggings | 82/78/88/82 | 36/23/19/23 | 18/22/0/0 | 12 | 95 | 6.6 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Throne Watcher Leggings +0 | 82/78/88/82 | 36/23/19/23 | 18/22/0/0 | N/A | N/A |
Throne Watcher Leggings +1 | 90/85/96/90 | 39/25/20/25 | 20/24/0/0 | 1x Twinkling Titanite | 920 |
Throne Watcher Leggings +2 | 98/93/105/98 | 43/27/22/27 | 22/26/0/0 | 1x Twinkling Titanite | 1150 |
Throne Watcher Leggings +3 | 106/101/114/106 | 46/30/24/30 | 24/28/0/0 | 2x Twinkling Titanite | 1380 |
Throne Watcher Leggings +4 | 114/109/123/114 | 50/32/26/32 | 26/30/0/0 | 2x Twinkling Titanite | 1840 |
Throne Watcher Leggings +5 | 123/117/132/123 | 54/35/28/35 | 28/33/0/0 | 3x Twinkling Titanite | 2070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tights of Judgment
|
In-Game Description
Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.
Availability
Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
General Information
Part of the Judgment Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tights of Judgment | 55/59/53/53 | 28/23/20/25 | 15/16/0/31 | 0 | 50 | 2.8 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tights of Judgment +0 | 55/59/53/53 | 28/23/20/25 | 15/16/0/31 | N/A | N/A |
Tights of Judgment +1 | 60/65/58/58 | 30/25/21/27 | 16/17/0/34 | 1x Twinkling Titanite | 480 |
Tights of Judgment +2 | 66/71/63/63 | 33/27/23/29 | 17/19/0/37 | 1x Twinkling Titanite | 590 |
Tights of Judgment +3 | 71/77/69/69 | 36/29/25/32 | 19/20/0/40 | 2x Twinkling Titanite | 710 |
Tights of Judgment +4 | 77/83/74/74 | 39/31/27/34 | 20/22/0/42 | 2x Twinkling Titanite | 950 |
Tights of Judgment +5 | 83/89/80/80 | 42/34/29/37 | 22/24/0/46 | 3x Twinkling Titanite | 1,070 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Traveling Merchant Boots
|
In-Game Description
Boots worn by merchants from Lanafir.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
Availability
- Starting equipment for the Explorer class.
- Sold by Merchant Hag Melentia.
General Information
Part of the Traveling Merchant Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Traveling Merchant Boots | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | 0 | 60 | 3.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Travelling Merchant Boots +0 | 37/39/35/35 | 10/11/12/10 | 13/14/0/0 | N/A | N/A |
Travelling Merchant Boots +1 | 40/42/38/38 | 11/12/13/11 | 14/15/0/0 | 1x Titanite Shard | 170 |
Travelling Merchant Boots +2 | 44/46/42/42 | 12/13/14/12 | 15/17/0/0 | 2x Titanite Shard | 210 |
Travelling Merchant Boots +3 | 47/50/45/45 | 13/14/15/13 | 16/18/0/0 | 3x Titanite Shard | 250 |
Travelling Merchant Boots +4 | 51/54/49/49 | 14/15/16/14 | 18/20/0/0 | 1x Large Titanite Shard | 330 |
Travelling Merchant Boots +5 | 55/58/53/53 | 15/17/18/15 | 19/21/0/0 | 2x Large Titanite Shard | 370 |
Travelling Merchant Boots +6 | 58/62/56/56 | 16/18/19/16 | 20/23/0/0 | 3x Large Titanite Shard | 410 |
Travelling Merchant Boots +7 | 62/66/60/60 | 17/19/20/17 | 22/24/0/0 | 1x Titanite Chunk | 490 |
Travelling Merchant Boots +8 | 65/70/63/63 | 18/20/21/18 | 23/26/0/0 | 2x Titanite Chunk | 530 |
Travelling Merchant Boots +9 | 69/74/67/67 | 19/21/22/19 | 24/27/0/0 | 3x Titanite Chunk | 570 |
Travelling Merchant Boots +10 | 73/78/71/71 | 21/23/24/21 | 26/29/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Tseldora Trousers
|
In-Game Description
Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired
Availability
- Parasitized Undead drop.
- Maughlin the Armourer drop.
General Information
- Part of the Tseldora Set.
- Increases souls gained by 5%.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Tseldora Trousers | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | 0 | 40 | 2 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Tseldora Trousers +0 | 15/16/14/14 | 7/7/9/6 | 7/7/0/0 | - | - |
Tseldora Trousers +1 | 16/17/15/15 | 7/7/9/6 | 7/7/0/0 | 1x Titanite Shard | 140 |
Tseldora Trousers +2 | 17/19/16/16 | 8/8/10/7 | 8/8/0/0 | 2x Titanite Shard | 180 |
Tseldora Trousers +3 | 19/20/18/18 | 8/9/11/8 | 9/9/0/0 | 3x Titanite Shard | 210 |
Tseldora Trousers +4 | 20/22/19/19 | 9/9/12/8 | 9/9/0/0 | 1x Large Titanite Shard | 280 |
Tseldora Trousers +5 | 22/24/21/21 | 10/10/13/9 | 10/10/0/0 | 2x Large Titanite Shard | 320 |
Tseldora Trousers +6 | 23/25/22/22 | 10/11/14/10 | 11/11/0/0 | 3x Large Titanite Shard | 350 |
Tseldora Trousers +7 | 24/27/23/23 | 11/11/15/10 | 11/11/0/0 | 1x Titanite Chunk | 420 |
Tseldora Trousers +8 | 26/28/25/25 | 11/12/16/11 | 12/12/0/0 | 2x Titanite Chunk | 450 |
Tseldora Trousers +9 | 27/30/26/26 | 12/13/17/12 | 13/13/0/0 | 3x Titanite Chunk | 490 |
Tseldora Trousers +10 | 29/32/28/28 | 13/14/18/13 | 14/14/0/0 | 1x Titanite Slab | 560 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Varangian Leggings
|
In-Game Description
Leggings worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
Availability
Varangian Sailor drop.
General Information
Part of the Varangian Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Varangian Leggings | 26/27/25/25 | 8/6/10/8 | 10/9/0/0 | 0 | 55 | 2.4 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Varangian Leggings +0 | 26/27/25/25 | 8/6/10/8 | 10/9/0/0 | N/A | N/A |
Varangian Leggings +1 | 28/29/27/27 | 8/6/11/8 | 11/9/0/0 | 1x Titanite Shard | 170 |
Varangian Leggings +2 | 31/32/30/30 | 9/7/12/9 | 12/10/0/0 | 2x Titanite Shard | 210 |
Varangian Leggings +3 | 33/35/32/32 | 10/7/13/10 | 13/11/0/0 | 3x Titanite Shard | 250 |
Varangian Leggings +4 | 36/38/35/35 | 11/8/14/11 | 14/12/0/0 | 1x Large Titanite Shard | 330 |
Varangian Leggings +5 | 39/41/38/38 | 12/9/15/12 | 15/13/0/0 | 2x Large Titanite Shard | 370 |
Varangian Leggings +6 | 41/43/40/40 | 13/9/16/13 | 16/14/0/0 | 3x Large Titanite Shard | 410 |
Varangian Leggings +7 | 44/46/43/43 | 14/10/17/14 | 17/15/0/0 | 1x Titanite Chunk | 490 |
Varangian Leggings +8 | 46/49/45/45 | 15/10/18/15 | 18/16/0/0 | 2x Titanite Chunk | 530 |
Varangian Leggings +9 | 49/52/48/48 | 16/11/19/16 | 19/17/0/0 | 3x Titanite Chunk | 570 |
Varangian Leggings +10 | 52/55/51/51 | 17/12/20/17 | 20/18/0/0 | 1x Titanite Slab | 650 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Velstadt's Leggings
|
In-Game Description
Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
Availability
Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.
General Information
Part of Velstadt's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Velstadt's Leggings | 113/103/119/117 | 15/15/8/34 | 10/29/15/21 | 16 | 140 | 7.2 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Velstadt's Leggings +0 | 113/103/119/117 | 15/15/8/34 | 10/29/15/21 | N/A | N/A |
Velstadt's Leggings +1 | 121/111/128/126 | 16/16/8/36 | 10/31/16/22 | 1 | 1,230 |
Velstadt's Leggings +2 | 130/119/137/135 | 17/17/8/39 | 11/33/17/24 | 1 | 1,530 |
Velstadt's Leggings +3 | 139/127/147/144 | 18/18/9/41 | 11/35/18/25 | 2 | 1,840 |
Velstadt's Leggings +4 | 148/135/156/153 | 19/19/9/44 | 12/37/19/27 | 2 | 2,450 |
Velstadt's Leggings +5 | 157/143/166/163 | 20/21/10/47 | 13/40/21/29 | 3 | 2,760 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Vengarl's Boots
|
In-Game Description
Boots of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.
Availability
Vengarl's Body drop.
General Information
Part of Vengarl's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Vengarl's Boots | 118/112/126/118 | 15/20/13/15 | 14/18/0/0 | 17 | 85 | 7.9 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Vengarl's Boots +0 | 118/112/126/118 | 15/20/13/15 | 14/18/0/0 | - | - |
Vengarl's Boots +1 | 127/120/136/127 | 16/21/14/16 | 15/19/0/0 | 1x Twinkling Titanite | 710 |
Vengarl's Boots +2 | 136/129/146/136 | 17/22/15/17 | 16/20/0/0 | 2x Twinkling Titanite | 890 |
Vengarl's Boots +3 | 146/138/156/146 | 18/24/15/18 | 17/22/0/0 | 2x Twinkling Titanite | 1,070 |
Vengarl's Boots +4 | 155/147/166/155 | 19/25/17/19 | 18/23/0/0 | 2x Twinkling Titanite | 1,420 |
Vengarl's Boots +5 | 165/156/176/165 | 21/27/18/21 | 19/25/0/0 | 3x Twinkling Titanite | 1,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Wanderer Boots
|
In-Game Description
Boots for the roving type.
Light, sturdy leather made for long journeys
Availability
- Starting equipment for the Swordsman class.
- Lost Bastille treasure.
General Information
Part of the Wanderer Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Wanderer Boots | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | 0 | 50 | 2.1 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Wanderer Boots +0 | 35/33/35/35 | 12/15/17/12 | 13/21/0/0 | N/A | N/A |
Wanderer Boots +1 | 38/36/38/38 | 13/16/18/13 | 14/23/0/0 | 1x Titanite Shard | 330 |
Wanderer Boots +2 | 41/39/42/42 | 14/18/20/14 | 15/25/0/0 | 2x Titanite Shard | 410 |
Wanderer Boots +3 | 45/43/45/45 | 15/19/21/15 | 16/27/0/0 | 3x Titanite Shard | 490 |
Wanderer Boots +4 | 48/46/49/49 | 16/21/23/16 | 18/29/0/0 | 1x Large Titanite Shard | 650 |
Wanderer Boots +5 | 52/50/52/53 | 17/22/25/18 | 19/31/0/0 | 2x Large Titanite Shard | 740 |
Wanderer Boots +6 | 55/53/56/56 | 18/24/26/19 | 20/33/0/0 | 3x Large Titanite Shard | 820 |
Wanderer Boots +7 | 58/56/59/60 | 19/25/28/20 | 22/35/0/0 | 1x Titanite Chunk | 980 |
Wanderer Boots +8 | 62/60/63/63 | 20/27/29/21 | 23/37/0/0 | 2x Titanite Chunk | 1060 |
Wanderer Boots +9 | 65/63/66/67 | 21/28/31/22 | 24/39/0/0 | 3x Titanite Chunk | 1140 |
Wanderer Boots +10 | 69/67/70/71 | 23/30/33/24 | 26/42/0/0 | 1x Titanite Slab | 1300 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
White Priest Skirt
|
In-Game Description
Traditional skirt for Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.
Availability
Sold by Cromwell the Pardoner.
General Information
Part of the White Priest set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
White Priest Skirt | 40/42/39/39 | 24/24/31/27 | 16/16/15/15 | 0 | 50 | 2.4 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
White Priest Skirt +0 | 40/42/39/39 | 24/24/31/27 | 16/16/15/15 | N/A | N/A |
White Priest Skirt +1 | 44/46/43/43 | 26/26/34/29 | 17/17/16/16 | 1x Titanite Shard | 170 |
White Priest Skirt +2 | 48/50/47/47 | 28/28/37/32 | 19/19/18/18 | 2x Titanite Shard | 210 |
White Priest Skirt +3 | 52/54/51/51 | 31/31/40/34 | 21/20/19/19 | 3x Titanite Shard | 250 |
White Priest Skirt +4 | 56/58/55/55 | 33/33/43/37 | 22/22/21/21 | 1x Large Titanite Shard | 330 |
White Priest Skirt +5 | 60/63/59/59 | 36/36/47/40 | 24/23/23/23 | 2x Large Titanite Shard | 370 |
White Priest Skirt +6 | 64/67/63/63 | 38/38/50/42 | 26/25/24/24 | 3x Large Titanite Shard | 410 |
White Priest Skirt +7 | 68/71/67/67 | 40/40/53/45 | 27/26/26/26 | 1x Titanite Chunk | 490 |
White Priest Skirt +8 | 72/75/71/71 | 43/43/56/47 | 29/28/27/27 | 2x Titanite Chunk | 530 |
White Priest Skirt +9 | 76/79/75/75 | 45/45/59/50 | 31/29/29/29 | 3x Titanite Chunk | 570 |
White Priest Skirt +10 | 80/84/79/79 | 48/48/63/53 | 33/31/31/31 | 1x Titanite Slab | 650 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Xanthous Waistcloth
|
In-Game Description
Xanthous Waistcloth.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.
Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.
Availability
Reward after reaching Rank 3 in the Pilgrims of Dark covenant.
General Information
Part of the Xanthous Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Xanthous Waistcloth | 54/61/54/46 | 40/11/25/31 | 24/21/0/0 | 0 | 60 | 4.0 | -/-/-/- | E |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Xanthous Waistcloth +0 | 54/61/54/46 | 40/11/25/31 | 24/21/0/0 | N/A | N/A |
Xanthous Waistcloth +1 | 59/67/59/50 | 44/12/27/34 | 26/23/0/0 | 1x Twinkling Titanite | 480 |
Xanthous Waistcloth +2 | 64/73/64/55 | 48/13/30/37 | 28/25/0/0 | 1x Twinkling Titanite | 590 |
Xanthous Waistcloth +3 | 69/79/69/59 | 52/14/32/40 | 31/27/0/0 | 2x Twinkling Titanite | 710 |
Xanthous Waistcloth +4 | 74/85/74/64 | 56/15/35/43 | 33/29/0/0 | 2x Twinkling Titanite | 950 |
Xanthous Waistcloth +5 | 80/92/80/69 | 61/16/38/47 | 36/32/0/0 | 3x Twinkling Titanite | 1070 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
|
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |