Armor

Armor Sets

Armor Sets

Agdayne's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Agdayne's Black Robe 93/98/90/90 54/52/48/72 55/38/48/65 0 65 5.8 600
Agdayne's Cuffs 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 480
Agdayne's Kilt 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 520
Total 185/196/180/180 108/104/96/144 111/76/96/131 0 - 11.6 1600
Fully Upgraded Total 279/295/271/271 163/157/144/216 165/113/144/196 - - - -
Location Given by Grave Warden Agdayne after you pick up the King's Ring.
Sold by Merchant Hag Melentia if you kill Grave Warden Agdayne.
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Description


Agdayne's Black Robes


Robe worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Agdayne's Cuffs


Cuffs worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Agdayne's Kilt


Kilt worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Alonne Captain Set

Description


Alonne Captain Helm

Helmet worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.

The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.

Alonne Captain Armor

Armor worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.

The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne Captain Helm 34/37/33/33 19/19/19/19 21/16/0/0 12 90 5.1 800
Alonne Captain Armor 162/153/171/162 34/53/23/34 17/38/0/0 38 90 15.6 800
Total 196/190/204/195 53/72/42/53 38/54/0/0 50 - 20.7 1600
Fully Upgraded Total 430/405/455/430 90/140/60/90 45/100/0/0 50 - 20.7 1600
Location Alonne Knight Captain drop in Iron Keep and Drangleic Castle.
Alonne Captain Armor & Alonne knight Gauntlets/Leggings Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Total 366/352/384/365 80/119/62/80 48/86/0/0 87 - 37.2 2600
Fully Upgraded Total 769/728/813/769 142/233/99/142 65/162/0/0 87 - 37.2 2600

Notes



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Alonne Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne Knight Helm 48/45/50/48 7/13/5/7 3/9/0/0 11 80 4.6 500
Alonne Knight Armor 147/140/155/147 23/41/17/23 9/27/0/0 38 80 14.2 500
Alonne Knight Gauntlets 69/66/73/69 11/19/8/11 4/13/0/0 14 80 6.7 500
Alonne Knight Leggings 101/96/107/101 16/28/12/16 6/19/0/0 23 80 9.8 500
Total 365/347/385/365 57/101/42/57 22/68/0/0 86 - 35.3 2000
Fully Upgraded Total 727/692/767/727 111/199/83/111 43/133/0/0 86 - 35.3 2000
Location Alonne Knight drop in Iron Keep.
Leggings and Gauntlets are also dropped by Alonne Knight Captains.
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Description


Alonne Knight Helm


Helm worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Alonne Knight Armor


Armor worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Alonne Knight Gauntlets


Gauntlets worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Alonne Knight Leggings


Leggings worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end the
knights were subsumed by the flames
that brought the castle down.

Upgrades


Requires Titanite.

++*Notes
Some of the most poise efficient armor for characters with little to no strength investment. Extremely useful combined with natural poise to hit breakpoints.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Alonne's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne's Helm 62/60/64/61 14/15/10/14 14/19/0/0 8 80 4.0 1440
Alonne's Armor 145/138/150/143 32/36/24/35 35/46/0/0 17 80 9.0 2400
Alonne's Gauntlets 49/47/51/48 10/12/8/11 11/15/0/0 6 80 3.0 1680
Alonne's Leggings 87/83/89/85 19/21/14/20 20/27/0/0 11 80 5.5 1920
Total 343/328/354/337 75/84/56/80 80/107/0/0 42 320 21.5 7440
Fully Upgraded Total 427/407/441/420 111/123/83/119 119/158/0/0 42 - 21.5 7440
Location Sold by Magerold of Lanafir after defeating Sir Alonne.
Individual pieces dropped by Sir Alonne for summoned phantoms only.
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Description


Alonne's Helm


Helm worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Alva Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alva Helm 38/36/39/37 10/11/8/11 11/15/0/0 6 80 3.7 520
Alva Armor 89/85/92/88 25/27/19/26 26/35/0/0 15 80 8.8 800
Alva Gauntlets 29/28/30/29 8/9/6/9 9/11/0/0 4 80 2.9 600
Alva Leggings 53/50/55/52 15/16/11/16 16/20/0/0 9 80 5.2 710
Total 209/199/216/206 58/63/44/62 62/81/0/0 34 - 20.6 2630
Fully Upgraded Total 419/404/433/412 115/127/87/123 123/162/0/0 34 - 20.6 2630
Location Sold by Maughlin the Armourer after you have spent at least 15,000 souls on his shop.
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Description


Alva Helm


Helm worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Alva Armor


Armor worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Alva Gauntlets


Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Alva Leggings


Leggings worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Archdrake Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Archdrake Helm 49/49/49/49 16/15/26/15 13/11/0/0 7 80 5.4 250
Archdrake Robes 89/89/89/89 28/27/47/27 24/20/0/0 13 80 9.8 380
Archdrake Gloves 29/29/29/29 9/9/15/9 8/7/0/0 6 80 3.2 260
Archdrake Boots 43/43/43/43 14/13/22/13 11/10/0/0 7 80 4.7 300
Total 210/210/210/210 67/64/110/64 56/48/0/0 33 - 23.1 1,190
Fully Upgraded Total 419/419/419/419 134/128/219/124 113/94/0/0 33 - 23.1 1,190
Location Dropped by Lindelt Clerics in Shrine of Amana.
The Archdrake Robes can be found in the Lost Bastille and is the starting item of the Cleric class.
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Description


Archdrake Helm


Helm of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Archdrake Robes


Robes of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Archdrake Gloves


Gloves of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Archdrake Boots


Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Astrologist's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Weight (SoTFS) Souls on selling
Moon Hat 26/27/25/25 19/13/13/16 8/8/0/0 0 50 2.2 2.2 360
Astrologist's Robe 60/63/58/58 44/30/30/37 19/19/0/0 0 50 5.1 4.1 600
Astrologist's Gauntlets 25/26/24/24 18/12/12/15 8/8/0/0 0 50 2.1 1.7 420
Astrologist's Bottoms 45/47/43/43 33/22/22/28 14/14/0/0 0 50 3.8 3.0 480
Total 156/163/150/150 114/77/77/96 49/49/0/0 0 - 13.2 11.0 1860
Fully Upgraded Total 313/326/302/302 226/155/155/192 98/96/0/0 0 - 13.2 11.0 1860
Location Sold by Royal Sorcerer Navlaan after completing his questline.
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Description


Moon Hat


Hat worn by astrologists in Melfia. 
Astrologists believe that magical powers 
can be obtained at moments of special 
heavenly alignment.
 

Even the collective wisdom of the 
Melfian Magic Academy cannot pull magic 
out of the sky, but the ideas of the 
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Robe


Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Gauntlets


Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Astrologist's Bottoms


Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Aurous Set (Transparent)

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Helm of Aurous (Transparent) 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 290
Armor of Aurous (Transparent) 76/82/72/74 30/25/32/28 20/24/0/0 0 40 3.2 480
Gauntlets of Aurous (Transparent) 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 320
Leggings of Aurous (Transparent) 48/51/45/46 19/15/20/17 13/15/0/0 0 40 2.0 360
Total 182/195/171/176 71/58/76/65 49/57/0/0 0 - 7.6 1450
Fully Upgraded Total 273/292/259/264 107/88/110/97 74/84/0/0 0 - 7.6 1450
Location Gift from Maughlin the Armourer after spending 16,000 souls at his shop, if you talk to him when you have 0 souls.
Rare drop from (respawning) dark spirit Rhoy the Explorer in Grave of Saints.
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Description


Helm of Aurous


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Armor of Aurous


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Gauntlets of Aurous


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Leggings of Aurous


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Notes


All pieces of this set slightly raise maximum Equipment Load.

Upgrades


Twinkling Titanite


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Aurous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Helm of Aurous 46/44/48/46 16/16/11/17 13/16/0/0 6 80 3.8 450
Armor of Aurous 122/118/128/123 43/42/30/46 34/44/0/0 18 80 10.1 750
Gauntlets of Aurous 39/37/41/39 14/13/10/15 11/14/0/0 6 80 3.2 520
Leggings of Aurous 70/68/74/71 25/24/17/26 20/25/0/0 10 80 5.8 600
Total 277/267/291/279 98/95/68/104 78/99/0/0 40 - 22.9 2320
Fully Upgraded Total 415/402/435/417 147/143/102/157 115/148/0/0 40 - 22.9 2320
Location Dark Souls 2: Individual pieces drop (rarely) from the Aurous Knight Phantom at No Man's Wharf. Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial.
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Description


Helm of Aurous


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Armor of Aurous


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Gauntlets of Aurous


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Leggings of Aurous


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Bandit Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Spiked Bandit Helm 44/44/45/42 13/14/11/13 10/14/0/0 3 60 4.1 100
Bandit Armor 67/66/69/64 20/21/17/20 14/21/0/0 5 60 6.2 160
Bandit Gauntlets 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 120
Bandit Boots 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 130
Total 171/170/176/164 51/53/42/51 38/55/0/0 14 - 15.9 510
Fully Upgraded Total 341/341/352/329 102/106/85/102 74/108/0/0 14 - 15.9 510
Location Starting armor set for the Bandit class. Can also be purchased from Magerold of Lanafir in Iron Keep.
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Description


Spiked Bandit helmet


Helmet of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Bandit Armor


Armor of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Bandit Gauntlets


Gauntlets of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Bandit Boots


Boots of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and s
cattered to other lands.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Bell Keeper Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Bell Keeper Helmet 52/45/57/55 11/18/5/20 8/16/0/0 5 60 4.8 450
Bell Keeper Bellyband 66/69/64/64 14/13/19/25 16/13/0/0 0 60 6.0 500
Bell Keeper Cuffs 27/29/27/27 6/5/8/10 7/5/0/0 0 60 2.5 460
Bell Keeper Trousers 44/46/43/43 9/9/12/17 11/9/0/0 0 60 4.0 480
Total 189/189/191/189 40/45/44/72 42/43/?/? 5 - 17.3 1890
Fully Upgraded Total 378/378/380/376 81/91/88/144 81/85/0/0 5 - 17.3 1890
Location Reward for reaching Rank 3 in the Bell Keepers covenant.
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Description


Bell Keeper helmet


An old helmet that is oddly comfortable.
Belonged to an Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Bell Keeper Bellyband


An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Bell Keeper Cuffs


An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Bell Keeper Trousers


Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Benhart's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Benhart's Knight Helm 69/67/72/69 16/15/14/16 18/14/0/0 11 72 7.0 500
Benhart's Armor 104/100/108/104 24/23/21/24 27/21/0/0 18 72 10.5 740
Benhart's Gauntlets 55/52/56/55 12/12/11/12 14/11/0/0 9 72 5.5 590
Benhart's Boots 64/62/67/64 15/14/13/15 17/13/0/0 11 72 6.5 640
Total 292/281/303/292 67/64/59/67 76/59/0/0 49 - 29.5 2470
Fully Upgraded Total 585/563/607/585 135/128/117/135 153/118/0/0 49 - 29.5 2470
Location Obtained from Benhart of Jugo as a gift after completing his questline.
Sold by Merchant Hag Melentia after killing Benhart of Jugo
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Description


A helmet/armor/gauntlets/boots of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Black Dragon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Dragon Helm 56/54/57/56 20/44/21/20 25/36/29/29 0 225 2.2 0
Black Dragon Armor 125/121/127/125 45/98/47/45 57/80/65/65 0 225 4.8 0
Black Dragon Gauntlets 48/47/49/48 17/38/18/17 22/31/25/25 0 225 1.8 0
Black Dragon Leggings 72/70/74/72 26/57/27/26 33/47/38/38 0 225 2.7 0
Total 301/292/307/301 108/237/113/107 137/194/157/157 0 - 11.5 0
Fully Upgraded Total - - - - - - -
Location Use the Dragon Head Stone and Dragon Torso Stone, rewards from Rank 1 and Rank 2 of the Dragon Remnants covenant.
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Description


Black Dragon Helm


An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this helm proves its existence

Black Dragon Armor


An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this proves its existence

Black Dragon Gauntlets


Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Black Dragon Leggings


Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Upgrades


Cannot be upgraded.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Black Hollow Mage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Hollow Mage Hood 32/34/31/31 27/19/21/23 13/12/12/12 0 50 1.9 150
Black Hollow Mage Robe 55/58/54/54 47/33/36/39 23/21/22/22 0 50 3.3 240
Total 87/92/85/85 74/52/57/62 36/33/34/34 0 100 5.2 390
Fully Upgraded Total 174/184/171/171 148/105/113/124 72/66/68/68 0 - - -
Location Robe is starting armor for the Sorcerer class. Dropped by Necromancer in Huntsman's Copse and Undead Purgatory.
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Description


Black Hollow Mage Hood


Hood worn by Hollowed Drangleic mages.   

Drangleic mages wore different garb 
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.
 

Black Hollow Mage Robe


Robe worn by Hollowed Drangleic mages.  

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Black Leather Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Thief Mask 20/21/20/20 10/7/7/8 12/8/0/0 0 55 1.2 100
Black Leather Armor 65/68/64/64 31/24/23/26 38/26/0/0 0 55 3.9 120
Black Leather Gloves 30/31/29/29 14/11/10/12 17/12/0/0 0 55 1.8 100
Black Leather Boots 37/38/36/36 18/13/13/15 21/15/0/0 0 55 2.2 110
Total 152/158/149/149 73/55/53/61 88/61/0/0 0 - 9.1 430
Fully Upgraded Total 305/315/298/298 145/111/105/120 175/120/0/0 0 - 9.1 430
Location Sold by Laddersmith Gilligan.
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Description


Black Leather Helmet


A full face mask.

Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.

Black Leather Armor


Armor dyed black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Black Leather Gloves


Leather gloves dyed black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Black Leather Boots


Leather boots dyed black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Black Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Hood 23/25/22/22 25/17/17/17 10/9/13/12 0 55 0.9 360
Black Robes 67/72/64/64 73/49/49/49 30/26/39/35 0 55 2.6 600
Black Gloves 26/28/25/25 28/19/19/19 12/10/15/14 0 55 1.0 420
Black Boots 52/55/49/49 56/38/38/38 23/20/30/27 0 55 2.0 480
Total 168/180/160/160 182/123/123/123 75/65/92/88 0 220 6.5 1860
Fully Upgraded Total 253/270/240/240 275/184/184/184 113/98/145/132 0 - 6.5 1860
Location Gift from Straid of Olaphis if at least four boss souls traded. Sold by Merchant Hag Melentia if Straid of Olaphis is killed.
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Description


Black Hood


A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Effect: Improves casting speed

Black Robes/Gloves/Boots


A black robe/gloves/boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Notes


Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Black Witch Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Black Witch Domino Mask 10/11/9/9 16/8/16/16 5/5/17/17 0 60 0.5 550
Black Witch Veil 10/11/10/10 9/7/9/9 3/4/5/1000 0 45 0.5 480
Black Witch Hat 19/23/19/19 15/7/15/15 7/8/12/12 0 55 1.5 720
Black Witch Robe 97/105/94/94 90/72/84/87 32/39/43/43 0 55 4.8 770
Black Witch Gloves 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 560
Black Witch Trousers 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 650
Total 0/0/0/0 0/0/0/0 0/0/0/0 0 - 0 3730
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse Poise durability weight 3730
Location You can purchase this set from Royal Sorcerer Navlaan, after freeing him from his prison in Aldia's Keep or after completing his quest.
The Veil can be obtained as a rare drop from the Bell Keeper Mage in Belfry Sol.
Domino Mask can be obtained as a rare drop from Dual Avelyn Bell Keepers in Belfry Sol.
The Veil and set can be obtained as drop from invader Gutter Denizen, after all the sconces in The Gutter are lit.1
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Description


Black Witch Veil


Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Hat


Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Robe


Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Gloves


Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Black Witch Trousers


Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
Armor Sets

Bone King Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Bone Crown 32/35/30/30 20/22/18/28 16/10/12/20 0 65 1.7 360
Bone King Robe 71/77/68/68 45/50/41/63 36/23/28/45 0 65 3.8 600
Bone King Cuffs 35/39/34/34 23/25/20/31 18/12/14/22 0 65 1.9 420
Bone King Skirt 54/59/52/52 34/38/31/48 28/18/21/34 0 65 2.9 480
Total 192/210/184/184 122/135/110/170 98/63/75/121 0 - 10.3 1,860
Fully Upgraded Total 288/314/277/277 184/203/164/255 148/94/114/182 0 - 10.3 1,860
Location Purchasable from Titchy Gren after defeating the Skeleton Lords.
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Description


Bone Crown


Skeleton Lord Crown.
High dark defense.

The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.

Bone King Robe


Skeleton Lord robe.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Bone King Cuffs


Skeleton Lord cuffs.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Bone King Skirt


Skeleton Lord skirt.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Brigand Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Brigand Hood 22/24/22/20 11/9/8/9 9/9/0/0 0 60 1.2 70
Brigand Armor 57/62/56/53 28/22/21/24 23/23/0/0 0 60 3.1 110
Brigand Gauntlets 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 80
Brigand Trousers 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 90
Total 145/158/143/135 71/57/53/61 58/58/0/0 0 - 7.9 350
Fully Upgraded Total 289/316/284/268 142/114/108/123 118/118/0/0 0 - 7.9 350
Location Inside a chest in No-man's Wharf, in the large building with the shortcut gate. Rare drop from Crescent Sickle Phantom.
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Description


Brigand Hood


Hood worn by looting brigands.

Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.

Brigand Armor


Armor donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Brigand Gauntlets


Gauntlets donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Brigand Trousers


Trousers donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Cale's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Cale's Helm 39/38/38/40 11/12/9/11 17/11/0/0 0 60 3.0 500
Cale's Leather Armor 39/38/38/40 11/12/9/11 17/11/0/0 0 60 6.4 550
Cale's Shoes 83/82/82/86 24/25/20/24 37/23/0/0 0 60 3.0 520
Total 161/158/158/166 46/49/38/46 71/45/0/0 0 - 12.4 1,570
Fully Upgraded Total 322/318/318/331 91/96/78/91 141/87/0/0 0 - 12.4 1570
Location Obtained from Cale the Cartographer in the mansion basement in Majula after lighting all the flames on the map.
Alternatively, kill him to get the helm as a drop and rest of set from Merchant Hag Melentia.
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Description


Cale's Helm


Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Cale's Leather Armor


Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Cale's Shoes


Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Catarina Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Catarina Helm 57/57/67/57 12/14/8/12 10/16/0/0 9 95 4.5 630
Catarina Armor 149/149/173/149 32/35/21/32 25/41/0/0 25 95 11.7 1050
Catarina Gauntlets 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 730
Catarina Leggings 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 840
Total 382/382/444/382 82/91/55/65 65/105/0/0 60 - 30 3250
Fully Upgraded Total 574/574/666/574 122/135/82/122 99/158/0/0 60 - 30 3250
Location Dropped by Red Phantom Catarina Knight just outside the Soldiers' Rest bonfire in Forest of Fallen Giants.
The phantom spawns at Bonfire Intensity 2+ and doesn't respawn.
(Helm) found in a metal chest in Dragon's Sanctum near the entrance.
(Gauntlets and leggings) found in a metal chest in Brume Tower behind a breakable wall near the third bonfire.
(Armor) dropped by a mimic in Frozen Eleum Loyce (must melt ice first).
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Description


Catarina Helm


An odd helmet shaped like an onion.

This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.

Catarina Armor


Odd armor shaped like an onion.

This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.

Catarina Gauntlets


Odd gauntlets shaped like an onion.

These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.

Catarina Leggings


Odd leggings shaped like an onion.

These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Chaos Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Chaos Hood 23/25/22/22 17/25/17/24 10/9/13/12 0 55 0.9 360
Chaos Robe 67/72/64/64 49/73/49/71 30/26/39/35 0 55 2.6 600
Chaos Gloves 26/28/25/25 19/28/19/27 12/10/15/14 0 55 1.0 420
Chaos Boots 52/55/49/49 38/56/38/54 23/20/30/27 0 55 2.0 480
Total 168/180/160/160 123/182/123/176 75/65/97/88 0 - 6.5 1860
Fully Upgraded Total 253/270/240/240 184/275/184/266 113/98/145/132 0 - 6.5 1860
Location Gifted to you by Royal Sorcerer Navlaan after completing his murder spree. You must be Hollow to receive his offer.
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Description


Chaos Hood


Hood worn by a chaos sorcerer.

The man claims to have sealed himself away,
but who's ever heard of sentient magic?

It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.

Effect: Improves casting speed.

Chaos Robe


Robe boots worn by a chaos sorcerer.

He calls himself Navlaan now.

Chaos Gloves


Gloves worn by a chaos sorcerer.

He calls himself Navlaan now.

Chaos Boots


Boots worn by a chaos sorcerer.

He calls himself Navlaan now.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Charred Loyce Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Charred Loyce Helm 97/84/104/97 16/22/10/16 14/18/0/0 7 45 6.5 144
Charred Loyce Armor 208/179/212/208 37/45/22/36 30/36/0/0 22 45 12.8 240
Charred Loyce Gauntlets 62/53/67/62 10/16/6/10 11/13/0/0 11 45 4.5 168
Charred Loyce Leggings 119/100/126/119 20/29/12/20 18/21/0/0 13 45 7.8 192
Total 482/416/509/486 83/112/50/82 73/88/0/0 53 - 31.6 744
Fully Upgraded Total 605/518/635/605 124/167/74/122 108/130/0/0 53 - 31.6 744
Location Charred Loyce Knight drop.
Notes Absorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Charred Loyce Set, as well as the Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye.
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Description


Charred Loyce Helm


Charred helm of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Charred Loyce Armor


Charred armor of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Charred Loyce Gauntlets


Charred gauntlets of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Charred Loyce Leggings


Charred leggings of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Creighton's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Creighton's Steel Mask 40/39/41/40 12/13/7/12 9/15/0/0 6 70 4.3 440
Creighton's Chainmail 90/88/93/90 27/30/16/27 21/34/0/0 14 70 9.7 700
Creighton's Chain Gloves 32/31/33/32 10/11/5/10 7/12/0/0 6 70 3.4 510
Creighton's Chain Leggings 42/41/43/42 13/14/7/13 10/16/0/0 7 70 4.5 620
Total 204/199/210/204 62/68/35/62 47/77/0/0 33 - 21.9 2,270
Fully Upgraded Total 407/398/423/407 122/136/70/122 94/152/0/0 33 - 21.9 2270
Location Obtained from Creighton the Wanderer at the end his quest line if you choose to kill Mild-Mannered Pate in Brightstone Cove Tseldora. Alternately purchasable from Merchant Hag Melentia after killing Creighton.
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Description


Creighton's Steel Mask


Atypical steel mask.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Creighton's Chainmail


Atypical chainmail.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Creighton's Chain Gloves


Atypical chain gloves.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Creighton's Chain Leggings


Atypical chain leggings.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Upgrades


Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Steel Mask +0 40/39/41/40 12/13/7/12 9/15/0/0 N/A N/A
+1 44/42/45/44 13/14/7/13 9/16/0/0 1x Titanite Shard 500
+2 48/46/49/48 14/15/8/14 10/18/0/0 2x Titanite Shard 630
+3 52/50/53/52 15/17/9/15 11/19/0/0 3x Titanite Shard 750
+4 56/54/57/56 16/18/9/16 12/21/0/0 1x Large Titanite Shard 1000
+5 60/58/62/60 18/20/10/18 13/22/0/0 2x Large Titanite Shard 1130
+6 64/62/66/64 19/21/11/19 14/24/0/0 3x Large Titanite Shard 1250
+7 68/66/70/68 20/22/11/20 15/25/0/0 1x Titanite Chunk 1500
+8 72/70/74/72 21/24/12/21 16/27/0/0 2x Titanite Chunk 1630
+9 76/74/78/76 22/25/13/22 17/28/0/0 3x Titanite Chunk 1750
+10 80/78/83/80 24/27/14/24 18/30/0/0 1x Titanite Slab 2000
Creighton's Chainmail +0 90/88/93/90 27/30/16/27 21/34/0/0 N/A N/A
+1 / / / 1x Titanite Shard
+2 / / / 2x Titanite Shard
+3 / / / 3x Titanite Shard
+4 / / / 1x Titanite Shard
+5 / / / 2x Titanite Shard
+6 / / / 3x Large Titanite Shard
+7 / / / 1x Titanite Chunk
+8 / / / 2x Titanite Chunk
+9 171/167/177/171 51/57/29/51 39/63/0/0 3x Titanite Chunk ?
+10 180/176/187/180 54/60/31/54 42/67/0/0 1x Titanite Slab 3150
Creighton’s Chain Gloves +0 32/31/33/32 10/11/5/10 7/12/0/0 N/A N/A
+1 35/34/36/35 10/12/5/10 7/13/0/0 1x Titanite Shard 150
+2 38/37/39/38 11/13/6/11 8/14/0/0 2x Titanite Shard 180
+3 41/40/42/41 12/14/6/12 9/15/0/0 3x Titanite Shard 220
+4 44/43/46/44 13/15/7/13 10/16/0/0 1x Large Titanite Shard 290
+5 47/46/49/47 14/15/8/14 11/18/0/0 2x Large Titanite Shard 330
+6 50/49/52/50 15/17/8/15 11/19/0/0 3x Large Titanite Shard 360
+7 53/52/56/53 16/18/9/16 12/20/0/0 1x Titanite Chunk 440
+8 56/55/59/56 17/19/9/17 13/21/0/0 2x Titanite Chunk 470
+9 59/58/62/59 18/19/10/18 14/22/0/0 3x Titanite Chunk 510
+10 63/62/66/63 19/21/11/19 15/24/0/0 1x Titanite Slab 580
Creighton's Chain Leggings+0 42/41/43/42 13/14/7/13 10/16/0/0 N/A N/A
+1 46/45/47/46 14/15/7/14 10/17/0/0 1x Titanite Shard 490
+2 50/49/51/50 15/16/8/15 11/19/0/0 2x Titanite Shard 610
+3 54/53/56/54 16/18/9/16 12/20/0/0 3x Titanite Shard 740
+4 58/57/60/58 17/19/9/17 13/22/0/0 1x Large Titanite Shard 980
+5 63/61/65/63 19/21/10/19 14/23/0/0 2x Large Titanite Shard 1100
+6 67/65/69/67 20/22/11/20 15/25/0/0 3x Large Titanite Shard 1220
+7 71/69/73/71 21/23/11/21 16/26/0/0 1x Titanite Chunk 1470
+8 75/73/78/75 22/25/12/22 17/28/0/0 2x Titanite Chunk 1590
+9 79/77/82/79 23/26/13/23 18/29/0/0 3x Titanite Chunk 1710
+10 84/82/87/84 25/28/14/25 19/31/0/0 1x Titanite Slab 1950
Fully Upgraded Total 407/398/423/407 122/136/70/122 94/152/0/0 N/A ? souls

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Notes
Your hair will not stick out on the side like Creighton's when he wears helm no mater what hair the character has.

Armor Sets

Dark Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dark Mask 44/44/47/42 12/12/8/25 12/14/0/0 6 90 3.8 1,000
Dark Armor 114/114/120/109 30/30/20/64 31/35/0/0 16 90 9.8 1,000
Dark Gauntlets 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 1,000
Dark Leggings 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 1,000
Total 294/294/309/281 78/78/52/165 79/91/0/0 40 - 25.2 4,000
Fully Upgraded Total 439/439/464/422 116/116/78/244 118/136/0/0 40 - 25.2 4,000
Location Dropped by Mimics:
Dark Mask - Aldia's Keep
Dark Armor - Iron Keep
Dark Gauntlets - Earthen Peak
Dark Leggings - Doors of Pharros
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Description


Dark Helmet


Mask of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Dark Armor


Armor of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Dark Gauntlets


Gauntlets of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Dark Leggings


Leggings of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Desert Sorceress Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Desert Sorceress Hood 10/10/10/10 9/6/8/8 4/2/6/3 0 50 0.6 500
Desert Sorceress Top 45/47/43/43 42/29/35/38 16/11/29/14 0 50 2.7 500
Desert Sorceress Gloves 25/26/24/24 23/16/19/21 9/6/16/8 0 50 1.5 500
Desert Sorceress Skirt 40/42/39/39 37/26/31/34 14/9/26/12 0 50 2.4 500
Total 120/125/116/116 111/77/93/37 43/28/77/37 0 200 7.2 2000
Fully Upgraded Total 238/239/231/231 222/153/183/195 86/57/155/72 0 200 7.2 2000
Location Desert Sorceress drop in Earthen Peak.
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Description


Desert Sorceress Hood


Sorceress hood from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Desert Sorceress Top


Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Desert Sorceress Gloves


Sorceress gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Desert Sorceress Skirt


Sorceress skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Hood +0 10/10/10/10 9/6/8/8 4/2/6/3 N/A N/A
Desert Sorceress Hood +1 11/11/10/10 10/6/8/8 4/2/6/3 1x Titanite Shard 130
Desert Sorceress Hood +2 12/12/11/11 11/7/9/9 4/2/7/3 2x Titanite Shard 160
Desert Sorceress Hood +3 13/13/12/12 12/8/10/10 4/2/8/3 3x Titanite Shard 190
Desert Sorceress Hood +4 14/14/13/13 13/8/10/11 5/3/8/4 1x Large Titanite Shard 250
Desert Sorceress Hood +5 15/15/14/14 14/9/11/12 5/3/9/4 2x Large Titanite Shard 290
Desert Sorceress Hood +6 16/16/15/15 15/10/12/13 5/3/10/4 3x Large Titanite Shard 320
Desert Sorceress Hood +7 17/17/16/16 15/10/12/14 6/4/10/5 1x Titanite Chunk 380
Desert Sorceress Hood +8 ?/?/?/? ?/?/?/? ?/?/?/? 2x Titanite Chunk ???
Desert Sorceress Hood +9 ?/?/?/? ?/?/?/? ?/?/?/? 3x Titanite Chunk ???
Desert Sorceress Hood +10 20/21/19/19 19/13/15/17 7/5/13/6 1x Titanite Slab -
Desert Sorceress Top+0 45/47/43/43 42/29/35/38 16/11/29/14 N/A N/A
Desert Sorceress Top+1 49/51/47/47 46/31/38/41 17/12/31/15 1x Titanite Shard 210
Desert Sorceress Top+2 53/56/51/51 50/34/41/45 19/13/34/16 1x Titanite Shard 270
Desert Sorceress Top+3 58/60/56/56 54/37/45/49 20/14/37/17 2x Titanite Shard 320
Desert Sorceress Top+4 62/65/60/60 58/40/48/52 22/15/40/19 1x Large Titanite Shard 420
Desert Sorceress Top+5 67/70/65/65 62/43/52/56 24/15/43/20 1x Large Titanite Shard 480
Desert Sorceress Top+6 71/74/69/69 66/45/55/60 25/17/46/21 2x Large Titanite Shard 530
Desert Sorceress Top+7 75/79/73/73 70/48/58/63 27/18/49/23 1x Titanite Chunk 630
Desert Sorceress Top+8 80/83/78/78 74/51/62/67 28/19/52/24 1x Titanite Chunk 690
Desert Sorceress Top+9 84/88/82/82 78/54/65/71 30/19/55/25 2x Titanite Chunk 740
Desert Sorceress Top+10 89/83/87/87 83/57/69/75 32/21/58/27 1x Titanite Slab 840
Desert Sorceress Gloves + 0 25/26/24/24 23/16/19/21 9/6/16/8 N/A N/A
Desert Sorceress Gloves +1 27/28/26/26 25/17/20/23 9/6/17/8 1x Titanite Shard 150
Desert Sorceress Gloves +2 30/31/28/28 27/19/22/15 10/7/19/9 2x Titanite Shard 180
Desert Sorceress Gloves +3 32/33/31/31 29/20/24/27 11/7/20/10 3x Titanite Shard 220
Desert Sorceress Gloves +4 35/36/32/32 32/22/26/29 12/8/22/10 1x Large Titanite Shard 290
Desert Sorceress Gloves +5 38/39/36/36 34/24/28/31 13/9/24/11 2x Large Titanite Shard 330
Desert Sorceress Gloves +6 40/41/38/38 36/25/30/33 14/9/25/12 3x Large Titanite Shard 360
Desert Sorceress Gloves +7 42/44/40/40 39/27/32/35 15/10/27/12 1x Titanite Chunk 440
Desert Sorceress Gloves +8 45/45/43/43 41/28/34/37 16/10/28/13 2x Titanite Chunk 470
Desert Sorceress Gloves +9 47/49/45/45 43/30/36/39 17/11/30/14 3x Titanite Chunk 510
Desert Sorceress Gloves +10 50/52/48/48 46/32/38/42 18/12/32/15 1x Titanite Slab 580
Desert Sorceress Skirt +0 40/42/39/39 37/26/31/34 14/9/26/12 N/A N/A
Desert Sorceress Skirt +1 43/46/42/42 40/28/34/37 15/10/28/13 1xTitanite Shard 170
Desert Sorceress Skirt +2 47/50/46/46 44/31/37/40 17/11/31/14 2xTitanite Shard 210
Desert Sorceress Skirt +3 51/54/50/50 48/33/40/43 18/12/33/15 3xTitanite Shard 250
Desert Sorceress Skirt +4 55/58/54/54 51/36/42/47 20/13/36/16 1xLarge Titanite Shard 330
Desert Sorceress Skirt +5 59/62/58/58 55/38/46/50 21/14/39/18 2xLarge Titanite Shard 370
Desert Sorceress Skirt +6 63/66/61/61 59/41/49/53 23/15/41/19 3xLarge Titanite Shard 410
Desert Sorceress Skirt +7 67/70/65/65 62/43/52/57 24/15/44/20 1xTitanite Chunk 490
Desert Sorceress Skirt +8 71/74/69/69 66/56/55/60 26/17/46/21 2xTitanite Chunk 530
Desert Sorceress Skirt +9 75/78/73/73 70/48/57/63 27/18/49/22 3x Titanite Chunk 570
Desert Sorceress Skirt +10 79/83/77/77 74/51/61/67 29/19/52/24 1x Titanite Slab 650
Fully Upgraded Total 238/239/231/231 222/153/183/195 86/57/155/72

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Dingy Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dingy Hood 14/16/13/13 9/7/8/8 5/6/12/12 0 40 0.8 150
Dingy Robe 54/61/51/51 33/27/31/31 20/23/46/46 0 40 3.0 240
Dingy Cuffs 22/24/20/20 13/11/12/12 8/9/18/18 0 40 1.2 168
Blood-Stained Skirt 45/51/42/42 27/23/26/26 17/19/38/38 0 40 2.5 192
Total 135/152/126/126 82/68/77/77 50/57/114/114 0 - 7.5 750
Fully Upgraded Total 270/304/252/252 179/165/169/169 102/116/231/231 0 - 7.5 750
Location Dropped by Dingy Cleric Phantom in Grave of Saints. NG+ or higher only, regardless of bonfire intensity.
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Description


Dingy Hood


An unassuming dingy hood.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Dingy Robe


An unassuming dingy robe.

Although by now gray with soot and 
nearly unraveled, its fabric was originally 
a pure white.

Dingy Cuffs


Unassuming dingy cuffs.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Blood-Stained Skirt


An unassuming dingy skirt.
Originally pure white.
 

A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Dragon Acolyte Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dragon Acolyte Mask 23/24/22/22 9/9/11/11 11/9/0/11 0 55 1.5 500
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 500
Dragon Acolyte Gloves 24/25/24/24 10/10/11/12 11/24/0/0 0 55 1.6 500
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 500
Total 144/149/138/138 58/58/67/71 66/89/0/27 0 - 9.4 2000
Fully Upgraded Total 284/299/277/277 117/117/135/145 132/175/0/75 0 - 9.4 2000
Location Mask dropped by unpetrified Ogre on stairs, rest of the set dropped by Dragon Acolytes in Aldia's Keep.
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Description


Dragon Acolyte Mask


Mask worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed to
deflect the ire of the ritual sacrifice

Dragon Acolyte Robe


Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Gloves


Gloves worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Boots


Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Dragon Sage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dragon Sage Hood 25/27/25/25 11/11/12/13 12/10/0/21 0 55 2.0 500
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 500
Dragon Acolyte Gloves 24/25/24/24 10/10/11/12 11/24/0/0 0 55 1.6 500
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 500
Total -/-/-/- -/-/-/- -/-/-/- 0 - 9.9 2000
Fully Upgraded Total -/-/-/- -/-/-/- -/-/-/- - - - 2000
Location Hood is rare drop from Giant Basilisk and petrified Ogre in Aldia's Keep.
Rest of the set dropped by Dragon Acolytes in Aldia's Keep.
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Description


Dragon Sage Hood


Hood worn by the Archmaster of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.

Dragon Acolyte Robe


Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Gloves


Gloves worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.

Dragon Acolyte Boots


Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Dragonrider Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dragonrider Helm 115/107/120/115 10/10/10/10 10/13/0/0 16 95 7.5 720
Dragonrider Armor 243/227/254/243 21/20/22/21 20/28/0/0 45 95 16 1,150
Dragonrider Gauntlets 95/88/99/95 9/8/9/9 8/11/0/0 12 95 6.2 800
Dragonrider Leggings 113/105/118/113 10/10/10/10 10/13/0/0 14 95 7.4 930
Total 566/527/591/566 50/48/51/50 48/65/0/0 87 - 37.1 3600
Fully Upgraded Total 790/736/825/790 69/64/70/69 65/90/0/0 87 - 37.1 3600
Location After defeating the Dragonriders in Drangleic Castle, it is sold by Magerold of Lanafir if the Threshold Bridge bonfire is Intensity 2+.
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Description


Dragonrider Helm


Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Dragonrider Armor


Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Dragonrider Gauntlets


Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Dragonrider Leggings


Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Drakeblood Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Drakeblood Helm 76/74/83/79 10/16/8/14 14/18/0/0 7 85 4.7 820
Drakeblood Armor 200/190/214/204 34/42/22/37 34/44/0/0 22 85 12.5 210
Drakeblood Gauntlets 75/72/81/77 10/16/7/14 14/17/0/0 9 85 4.6 950
Drakeblood Leggings 125/120/135/129 20/26/14/23 22/28/0/0 9 85 7.8 168
Total 476/456/513/489 74/100/51/88 84/107/0/0 47 340 29.6 2148
Fully Upgraded Total 593/568/639/610 109/149/74/129 122/159/0/0 47 340 29.6 2148
Location Found on a corpse in the room down the stairs from the Sanctum Interior bonfire in Dragon's Sanctum. This room is filled with six empty metal chests.
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Description


Drakeblood Helm


Black helm of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Drakeblood Armor


Black armor of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Drakeblood Gauntlets


Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Drakeblood Leggings


Black leggings of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Drakekeeper Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Drakekeeper Helm 64/61/67/64 9/10/8/9 9/13/0/12 14 90 6 700
Drakekeeper Armor 167/160/176/167 22/25/20/22 22/33/0/31 40 90 15.7 700
Drakekeeper Gauntlets 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 700
Drakekeeper Boots 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 700
Total 409/393/431/409 55/61/48/55 55/80/0/77 88 - 38.5 2800
Fully Upgraded Total 816/784/861/816 107/120/94/107 107/158/0/152 88 - 38.5 2800
Location Drakekeeper drop.
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Description


Drakekeeper Helm


Giant onyx helmet.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Drakekeeper Armor


Giant onyx armor. 

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Drakekeeper Gauntlets


Giant onyx gauntlets.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Drakekeeper Boots


Giant onyx leggings.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Drangleic Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Drangleic Helm 79/75/86/81 13/13/11/13 13/17/0/0 10 90 5.9 400
Drangleic Mail 195/184/211/199 32/32/28/32 33/42/0/0 28 90 14.5 650
Drangleic Gauntlets 83/79/90/85 14/14/12/14 14/18/0/0 10 90 6.2 490
Drangleic Leggings 102/97/110/104 17/17/15/17 17/22/0/0 12 90 7.6 550
Total 459/435/497/469 76/76/66/76 77/99/0/0 60 - 34.2 2090
Fully Upgraded Total 690/651/746/702 111/109/101/111 116/150/0/0 60 - 34.2 2090
Location Mail, Gauntlets and Leggings can be found on a corpse in a hole in Forest of Fallen Giants after the Pursuer boss area.
The Helm is given by Captain Drummond in Memory of Vammar after defeating the Giant Lord.
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Description


Drangleic Helm


A traditional Drangleic helmet.
Belonged to Captain Drummond.

In his day, King Vendrick was fair and just,
and expected the same of his liegemen.

This helm was proof of King Vendrick's trust,
an honor, until his transfiguration.

Drangleic Mail


Traditional Drangleic armor.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Drangleic Gauntlets


Traditional Drangleic gauntlets.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Drangleic Boots


Traditional Drangleic leggings.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Durgo's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Durgo's Hat 22/21/23/21 12/10/9/10 9/8/0/0 0 48 2.6 ?
Total 22/21/23/21 12/10/9/10 9/8/0/0 0 - 2.6 ?
Fully Upgraded Total 33/32/35/31 18/15/13/15 14/12/0/0 0 - 2.6 ?
Location Very rare drop from Greatbow Phantom in front of the King's Gate in Drangleic Castle, Bonfire Intensity 2+ only.
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Description


Durgo's Hat


Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.

The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.

Effect: Boosts range of bows

Notes


Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Elite Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Elite Knight Helm 40/39/44/40 11/12/8/11 9/13/0/0 6 85 4.5 220
Elite Knight Armor 104/101/114/104 29/32/21/29 24/34/0/0 15 85 11.7 400
Elite Knight Gloves 33/32/36/33 9/10/7/9 8/11/0/0 4 85 3.7 250
Elite Knight Leggings 61/59/67/61 17/19/13/17 14/20/0/0 9 85 6.9 290
Total 238/231/261/238 66/73/49/66 55/78/0/0 34 - 26.8 1160
Fully Upgraded Total 475/463/524/475 136/144/98/136 112/159/0/0 34 - 26.8 1160
Location Can be purchased from Maughlin the Armourer after spending 1,000 souls in his shop.
Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only: Dropped by the Elite Knight Phantom at bonfire intensity 2+.
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Description


Elite Knight Helmet


Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Armor


Amor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Gloves


Gloves made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Leggings


Leggings made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Executioner Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Executioner Helm 61/56/65/63 14/15/10/33 11/42/0/29 5 65 4.4 540
Executioner Armor 93/85/99/96 21/23/15/50 17/64/0/45 7 65 6.7 750
Executioner Gauntlets 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 600
Executioner Leggings 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 670
Total 235/209/244/237 53/56/37/123 42/158/0/110 20 - 16.5 2,560
Fully Upgraded Total 344/316/365/355 79/84/55/184 62/234/0/165 20 - 16.5 2,560
Location Sold by Titchy Gren after you reach Drangleic Castle.
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Description


Executioner Helm


Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Armor


Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Gauntlets


Black gauntlets worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Leggings


Black leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Falconer Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Falconer Helm 43/38/47/44 13/19/7/13 9/17/0/0 6 75 4.5 90
Falconer Armor 74/78/71/71 22/19/25/22 24/19/0/0 12 75 7.7 150
Falconer Gloves 31/32/30/30 9/8/10/9 10/8/0/0 4 75 3.2 105
Falconer Boots 55/59/54/54 17/14/19/17 18/15/0/0 8 75 5.8 120
Total 203/207/202/199 61/60/61/61 61/59/0/0 30 - 21.2 930
Fully Upgraded Total 405/415/401/396 121/117/123/121 122/117/0/0 30 - 21.2 930
Location Starter gear for Knight class but without the helm. Full set can be purchased from Maughlin the Armourer.
Also dropped by Falconers.
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Description


Falconer Helm


Helm worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Falconer Armor


Armor worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Falconer Gloves


Gloves worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Falconer Boots


Boots worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Faraam Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Faraam Helm 47/45/51/48 11/12/7/11 9/12/0/0 9 85 4,8 520
Faraam Armor 124/118/133/126 28/30/18/28 24/33/0/0 24 85 12,6 750
Faraam Gauntlets 46/44/50/47 10/11/7/10 9/12/0/0 11 85 4.7 600
Faraam Boots 78/74/83/79 18/19/12/18 15/20/0/0 11 85 7,9 680
Total 295/281/317/300 67/72/44/67 57/77/0/0 55 - 30 2550
Fully Upgraded Total 593/560/631/602 133/145/88/133 114/155/0/0 55 - 30 2550
Location Looted from a corpse near King's Gate bonfire in Drangleic Castle. From the bonfire, enter the room on the right.
Open the door furthest from the bonfire on the left hand side of the room by defeating an enemy near the door.
In this room is a collapsable floor, which will break and drop you on a corpse containing the set.
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Description


Faraam Helm


Helmet worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Armor


Armor worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Gauntlets


Gauntlets worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Faraam Boots


Boots worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Forlorn Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hood of the Forlorn 34/36/32/32 20/19/25/22 27/14/0/0 0 40 1.1 360
Armor of the Forlorn 176/166/188/176 28/34/24/46 50/39/0/0 22 80 11.3 900
Gauntlets of the Forlorn 88/81/92/87 14/17/12/23 26/19/0/0 9 75 5.5 630
Leggings of the Forlorn 100/94/107/100 14/18/12/24 26/20/0/0 11 75 6.2 720
Total 398/377/419/395 76/88/73/115 129/92/0/0 42 - 24.1 0
Fully Upgraded Total 495/469/507/492 111/129/107/171 191/135/0/0 42 - 24.1 0
Location Sold by Straid of Olaphis.
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Description


Hood of the Forlorn


Hood of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Armor of the Forlorn


Armor of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Gauntlets of the Forlorn


Gauntlets of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Leggings of the Forlorn


Leggings of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Notes



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Fume Sorcerer Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Fume Sorcerer Mask 25/27/24/24 8/10/10/10 10/8/0/0 6 60 2 180
Fume Sorcerer Robes 103/109/100/100 30/22/41/42 37/30/0/0 0 60 4.7 300
Fume Sorcerer Gloves 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 210
Fume Sorcerer Boots 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 240
Total 248/264/242/242 74/60/99/96 91/76/0/0 6 - 12.3
Fully Upgraded Total 309/329/300/300 108/88/148/144 136/113/0/0 6 - 12.3
Location Fume Sorcerer drop
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Description


Fume Sorcerer Mask


Mask worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Fume Sorcerer Robes


Robes worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Grave Warden Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Grave Warden Mask 7/7/6/6 3/3/4/4 4/3/0/0 0 40 0.5 300
Grave Warden Top 79/86/76/76 35/33/42/45 42/34/0/0 0 60 6.0 300
Grave Warden Cuffs 29/32/28/28 13/12/15/16 16/13/0/0 0 60 2.2 300
Grave Warden Bottoms 50/54/48/48 22/21/27/28 27/22/0/0 0 60 3.8 300
Total 165/179/158/158 73/69/88/93 89/72/0/0 0 - 12.5 1200
Fully Upgraded Total 329/358/317/314 144/138/175/186 177/143/0/0 0 - 12.5 1200
Location Drop from Grave Wardens in Earthen Peak and Undead Crypt.
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Description


Grave Warden Mask


Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Top


Top worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Cuffs


Cuffs worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Grave Warden Bottoms


Bottoms worn by wardens of the crypt.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Gyrm Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Gyrm Helm 86/86/90/82 12/11/10/12 24/29/13/13 19 70 8.2 400
Gyrm Armor 129/129/135/123 19/17/15/19 36/28/19/19 26 70 12.3 400
Gyrm Gloves 38/38/39/36 5/5/4/5 12/8/6/6 8 70 3.6 400
Gyrm Boots 59/59/61/56 8/8/7/8 17/13/9/9 14 70 5.6 400
Total 312/312/325/297 44/41/36/44 89/78/47/47 67 - 29.7 1600
Fully Upgraded Total 608/603/635/579 90/83/76/90 176/134/94/94 67 - 29.7 1600
Location Gyrm drop
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Description


Gyrm Helm


Helm of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Gyrm Armor


Armor of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Gyrm Gloves


Gloves of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Gyrm Boots


Boots of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Gyrm Warrior Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Gyrm Warrior Helm 89/93/93/81 10/12/12/10 6/21/0/0 22 7.5 8.9 500
Gyrm Warrior Armor 195/204/204/177 21/26/26/21 13/45/0/0 47 75 19.7 500
Gyrm Warrior Gloves 54/56/56/49 6/7/7/6 4/13/0/0 14 75 5.4 500
Gyrm Warrior Boots 88/92/92/80 10/12/12/10 6/20/0/0 24 75 8.8 500
Total 426/445/445/387 47/57/57/47 29/99/0/0 107 - 42.8 2000
Fully Upgraded Total 831/858/878/762 91/111/111/91 57/195/0/0 107 - 42.8 -
Location Gyrm Warrior drop.
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Description


Gyrm Warrior Helm


Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Gyrm Warrior Armor


Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Gyrm Warrior Gloves


Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Gyrm Warrior Boots


Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Hard Leather Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Standard Helm 40/28/53/39 8/10/3/8 10/18/0/0 5 65 4 80
Hard Leather Armor 68/71/66/67 21/14/26/22 26/24/0/0 0 65 7.2 126
Hard Leather Gauntlets 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 94
Hard Leather Boots 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 110
Total 188/183/197/184 55/40/61/56 64/68/0/0 5 260 18.8 410
Fully Upgraded Total 375/363/394/367 107/80/121/112 127/133/0/0 5 260 18.8 -
Location Starting set of the Warrior class. Sold by Maughlin the Armourer.
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Description


Standard Helm


Helmet made of iron.

A commonplace piece of armor.
No embellishments. Very solid.

Hard Leather Armor


Armor made of sturdy leather

A commonplace piece of armor.
No embellishments. Very solid.

Hard Leather Gauntlets


Gauntlets made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Hard Leather Boots


Boots made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Havel's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Havel's Helm 110/95/125/110 15/16/13/15 5/26/11/11 19 255 7.5 800
Havel's Armor 285/246/324/285 38/41/35/38 11/67/28/28 51 255 19.5 1350
Havel's Gauntlets 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 950
Havel's Leggings 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 1080
Total 731/631/831/731 99/107/88/99 30/173/73/73 132 - 50 4180
Fully Upgraded Total 1022/880/1161/1022 134/147/128/134 39/239/100/100 132 - 50 4180
Location Obtain the Forgotten Key and travel to the Upper Gutter Bonfire. Cross the narrow walkway and bear left.
Run and jump onto the lit platform and then climb the ladder. Open the large door and collect the Havel's armor set and Greatshield.
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Description


Havel's Helm


A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Armor


Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Gauntlets


Gauntlets as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Leggings


Leggings as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Upgrades


Requires Twinkling Titanite.

Notes


All pieces require 20 strength to equip.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Heide Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Heide Knight Iron Mask 53/46/62/52 11/11/4/17 19/30/0/16 8 95 5.2 700
Heide Knight Greathelm 65/61/69/65 11/14/9/19 21/16/0/17 11 90 6.0 700
Heide Knight Chainmail 108/101/115/108 18/24/16/33 35/27/0/28 20 90 10.9 700
Heide Knight Gauntlets 53/50/57/53 9/12/8/16 17/13/0/14 8 90 5.4 700
Heide Knight Leggings 63/59/68/63 11/14/9/19 21/16/0/17 10 90 6.4 700
Total 277/256/302/276 (Mask)
289/271/309/289 (Helm)
49/61/37/85 (Mask)
49/64/42/87 (Helm)
92/86/0/75 (Mask)
94/72/0/76 (Helm)
46 (Mask)
49 (Helm)
- Mask 27.9
Helm 28.7
3500
Fully Upgraded Total 567/532/606/567 (Helm) 97/124/84/171 (Helm) 185/139/0/149 (Helm) 49 (Helm) - 28.7 (Helm) 3500
Location Rare drop from Heide Knights.
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Description


Heide Knight Iron Mask


Iron mask worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Greathelm


Greathelm worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Chainmail


Chainmail worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Gauntlets


Gauntlets worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is know is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Heide Knight Leggings


Leggings worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Hexer's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hexer's Hood 23/25/22/22 17/25/17/17 10/9/13/12 0 55 0.9 360
Hexer's Robes 67/72/64/64 49/73/49/49 30/26/39/35 0 55 2.6 600
Hexer's Gloves 26/28/25/25 19/28/19/19 12/10/15/14 0 55 1.0 420
Hexer's Boots 52/55/49/49 38/56/38/38 23/20/30/27 0 55 2.0 480
Total 168/178/160/160 123/182/123/123 75/65/92/88 0 - 6.5 1860
Fully Upgraded Total 253/270/240/240 184/275/182/209 113/98/145/132 0 - 6.5 1860
Location Gifted by Felkin the Outcast to characters with at least 20 Intelligence and 20 Faith.
Sold by Merchant Hag Melentia if Felkin the Outcast has been killed.
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Description


Hexer's Hood


Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.

Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.

Effect: Increases number of casts for each spell

Hexer's Robes/Gloves/Boots


Robe/gloves/boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Hollow Infantry Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hollow Infantry Helm 31/32/30/30 7/6/8/7 7/7/0/0 0 40 4.0 60
Hollow Infantry Armor 50/51/49/49 11/8/13/11 11/11/0/0 0 40 5.9 100
Hollow Infantry Gloves 22/24/23/23 5/4/6/0 5/5/0/0 0 40 2.8 85
Hollow Infantry Boots 38/39/37/37 8/6/10/8 7/7/0/0 0 40 4.5 75
Total 141/148/139/139 31/24/37/26 30/30/0/0 0 160 17.2 320
Fully Upgraded Total 266/275/261/261 57/48/72/57 57/57/0/0 0 160 17.2 -
Location Dropped by Hollow Infantry in Forest of Fallen Giants and No-man's Wharf.
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Description


Hollow Infantry Helm


Helm worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Armor


Armor worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Gloves


Gloves worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Boots


Boots worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Hollow Soldier Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hollow Soldier Helm 34/33/36/35 11/12/8/11 9/11/0/0 4 35 4.3 75
Hollow Soldier Armor 69/66/73/70 22/23/15/22 18/21/0/0 7 35 8.6 125
Hollow Soldier Gauntlets 26/24/27/26 8/9/6/8 7/8/0/0 4 35 3.2 88
Hollow Soldier Leggings 14/14/15/15 5/5/3/5 4/4/0/0 0 35 1.8 67
Total 143/137/151/146 46/49/32/46 38/44/0/0 15 140 17.9 355
Fully Upgraded Total 284/275/303/290 91/96/63/91 77/88/0/0 15 140 17.9 355
Location Dropped by Hollow Soldiers in Forest of Fallen Giants.
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Description


Hollow Soldier Helmet


Helm worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Hollow Soldier Armor


Armor worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Hollow Soldier Gauntlets


Gauntlets worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Hollow Soldier Leggings


Leggings worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Imperious Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Imperious Helm 61/58/64/61 11/9/7/11 8/11/8/8 12 85 5.8 720
Imperious Armor 154/148/163/154 28/22/18/28 22/29/21/21 35 85 14.7 1200
Imperious Gloves 63/60/66/63 11/9/7/11 9/12/9/9 12 85 6 840
Imperious Leggings 79/75/83/79 14/11/9/14 11/15/11/11 17 85 7.5 960
Total 357/341/376/357 64/51/41/64 50/67/49/49 76 340 34 3720
Fully Upgraded Total 711/680/750/711 126/101/79/126 97/131/96/96 76 340 34 3720
Location Imperious Knight drop.
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Description


Imperious Helm


Helmet worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Armor


Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Gloves


Gloves worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Imperious Leggings


Leggings worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Imported Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Imported Hood 16/18/15/15 5/4/6/5 6/6/0/0 0 35 2.2 50
Imported Tunic 47/53/45/45 14/12/17/14 17/19/0/0 0 35 6.5 50
Imported Manchettes 13/15/13/13 4/3/5/4 5/5/0/0 0 35 1.8 50
Imported Trousers 26/29/25/25 8/7/9/8 9/10/0/0 0 35 3.6 50
Total 102/161/100/98 31/26/37/31 37/40/0/0 0 ? 14.1 200
Fully Upgraded Total 205/228/196/196 60/52/71/61 73/81/0/0 0 140 14.1 200
Location Starting equipment.
Dropped from the Foreign Wanderer Phantom that appears in Things Betwixt at Bonfire Intensity 2 and higher.
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Description


Imported Hood


Hemp Hood that fully covers the face.
Provides protection from the elements,
and little more.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Imported Tunic


Traveler's tunic.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Imported Manchettes


Traveler's manchettes.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Imported Trousers


Traveler's trousers.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Infantry Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Infantry Helm 38/40/38/38 10/9/12/10 10/10/0/0 0 55 4.0 60
Infantry Armor 57/59/55/55 14/13/18/14 15/15/0/0 0 55 5.9 100
Infantry Gloves 27/28/26/26 7/6/9/7 7/7/0/0 0 55 2.8 85
Infantry Boots 43/45/42/42 11/10/14/11 11/11/0/0 0 55 4.5 75
Total 165/172/171/171 42/38/53/42 43/43/0/0 0 220 17.2 320
Fully Upgraded Total 330/344/324/324 83/77/106/83 85/85/0/0 0 220 17.2 320
Location Sold by Maughlin the Armourer, sans the Helm. It can be found in the Forest of Fallen Giants.
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Description


Infantry Helm


Helm worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Infantry Armor


Armor worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Infantry Gloves


Gloves worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Infantry Boots


Leggings worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Note: This set is a direct upgrade to the Hollow Infantry Set.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Insolent Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Insolent Helm 42/40/45/42 11/11/13/10 10/13/10/10 6 75 4.8 540
Insolent Armor 85/81/91/85 22/22/27/20 16/19/21/21 16 75 9.8 900
Insolent Gloves 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 630
Insolent Boots 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 720
Total 227/217/238/227 59/59/69/74 50/59/59/57 38 300 26.2 2790
Fully Upgraded Total 452/434/489/457 117/117/145/108 104/136/113/113 38 300 26.2 2790
Location Sold by Grave Warden Agdayne in Undead Crypt.
Scholar of the First Sin: Dropped randomly by red phantom Insolent Knights that appear if the statue is lit in Undead Crypt.
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Description


Insolent Helm


Helmet worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Insolent Armor


Armor worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Insolent Gloves


Gloves worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Insolent Boots


Boots worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Ironclad Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Ironclad Helm 57/52/61/57 8/9/5/8 4/16/0/0 15 90 6.3 320
Ironclad Armor 152/139/163/152 22/25/14/22 10/42/0/0 36 90 29.8 540
Ironclad Gauntlets 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 380
Ironclad Leggings 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 430
Total 379/347/406/379 54/26/35/54 26/104/0/0 97 - 54.9 1670
Fully Upgraded Total 757/691/811/757 108/121/70/108 49/206/0/0 97 - 54.9 1670
Location Ironclad Soldier drop.
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Description


Ironclad Helm


Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Ironclad Armor


Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Ironclad Gauntlets


Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Ironclad Leggings


Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Ivory King Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Ivory King Helm 107/88/111/107 16/24/10/17 14/18/0/0 10 55 7 1440
Ivory King Armor 228/187/236/228 37/47/22/37 30/36/0/0 28 55 14.8 2400
Ivory King Gauntlets 70/56/72/70 10/17/6/11 11/13/0/0 12 55 5.0 1680
Ivory King Leggings 128/104/132/128 20/30/12/21 18/21/0/0 15 55 8.6 1920
Total 533/435/523/533 83/118/50/86 73/88/0/0 65 - 35.4 7440
Fully Upgraded Total 635/542/688/665 124/174/74/127 ?/?/?/? 65 - 35.4 7440
Location Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle. (Requires 50 Loyce Souls.)
Notes Absorbs 10 HP from each defeated foe, but only if worn on a female character. This effect stacks with each individual piece of the Ivory King Set, as well as the Loyce Set, Charred Loyce Set, and any version of Ring of the Evil Eye.
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Description


Ivory King Helm


Helm of the Ivory King of Eleum Loyce.

The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view

Ivory King Armor


Armor of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Ivory King Gauntlets


Gauntlets of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Ivory King Leggings


Leggings of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Jester's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Jester's Cap 34/37/33/33 19/19/19/19 21/16/20/14 0 45 3.0 200
Jester's Robes 66/70/63/63 37/37/37/37 40/30/39/26 0 45 5.7 300
Jester's Gloves 26/28/26/26 15/15/15/15 16/12/16/10 0 45 2.3 230
Jester's Tights 31/33/30/30 17/17/17/17 19/14/18/12 0 45 2.7 260
Total 157/168/152/152 88/88/88/88 96/72/93/62 0 - 13.7 990
Fully Upgraded Total 315/334/305/305 178/178/178/178 192/145/186/124 0 - 13.7 990
Location Sold by Magerold of Lanafir in Iron Keep.
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Description


Jester's Cap


A boldly-colored jester's cap.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Raises item discovery

Jester's Robes


A boldly-colored jester's robe.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Nullifies foes' critical hits

Jester's Gloves


Boldly-colored jester's gloves.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Increases number of Souls acquired

Jester's Tights


Boldly-colored jester's tights.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Reduces falling damage.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Judgment Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Mask of Judgment 49/53/47/47 25/20/17/22 13/14/0/27 0 50 2.5 320
Robe of Judgment 77/82/74/74 39/32/27/35 21/22/0/43 0 50 3.9 500
Manchettes of Judgment 35/38/34/34 18/15/13/16 9/10/0/20 0 50 1.8 400
Tights of Judgment 55/59/53/53 28/23/20/25 15/16/0/31 0 50 2.8 450
Total 216/232/208/208 110/90/77/98 58/62/0/121 0 - 11.0 1670
Fully Upgraded Total 325/348/313/313 166/134/115/146 87/93/0/180 0 - 11.0 1670
Location In a chest under a staircase in Dragon Shrine, near the first Drakekeeper. Requires a Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).
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Description


Mask of Judgment


A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Robe of Judgment


Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Manchettes of Judgment


Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Tights of Judgment


Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

King's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
King's Crown 45/43/48/45 15/15/12/11 17/16/17/0 2 230 3.8 2000
King's Armor 143/136/151/143 48/48/38/34 54/49/53/0 16 120 12.0 2000
King's Gauntlets 50/48/53/50 17/17/13/12 19/17/19/0 8 120 4.2 2000
King's Leggings 85/81/90/85 28/28/22/20 32/29/31/0 10 120 7.1 2000
Total 323/308/342/323 108/108/85/77 122/111/120/0 36 920 27.1 8000
Fully Upgraded Total 485/470/513/485 162/162/129/114 184/166/180/0 36 920 27.1 8000
Location Shrine of Amana treasure, behind a locked door covered by roots that only opens after defeating King Vendrick and if the player is human.
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Description


King's Crown


Crown of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

King's Armour


Armour of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

King's Gauntlets


Guantlets of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

King's Leggings


Leggings of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Knight Set

Image Name Physical Defense Magic Defense Resistance Poise Durability Weight Souls on selling
Knight Helm 35/34/40/35 11/11/8/11 9/13/0/0 8 80 4.2 120
Knight Armor 92/89/104/92 27/29/20/27 24/34/0/0 20 80 10.9 180
Knight Gauntlets 29/29/34/29 9/9/6/9 8/11/0/0 6 80 3.5 130
Knight Leggings 54/52/61/54 16/17/12/16 14/20/0/0 12 80 6.4 160
Total 210/204/239/210 63/66/46/63 55/78/0/0 46 320 25.0 590
Fully Upgraded Total 422/409/479/422 126/136/90/126 113/158/0/0 46 320 25.0 590
Location Treasure in Heide's Tower of Flame, in the tunnel to No-man's Wharf.
Dropped by the Drakekeeper's Sword-wielding Wall Watchman in Frozen Eleum Loyce.
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Description


Knight Helm


Metal helmet worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this helmet
for its excellent functionality.

Knight Armor


Metal armor worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this armor
for its excellent functionality.

Knight Gauntlets


Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these gauntlets
for their excellent functionality.

Knight Leggings


Metal leggings worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these leggings
for their excellent functionality.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Leather Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hunter's Hat 17/18/16/16 6/4/8/7 7/6/0/0 0 50 1.2 90
Leather Armor 65/69/63/63 24/15/31/26 26/22/0/0 0 60 4.7 150
Leather Gloves 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 110
Leather Boots 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 120
Total 160/169/153/153 58/37/77/63 65/54/0/0 0 230 11.5 470
Fully Upgraded Total 317/337/308/308 115/74/152/124 128/107/0/0 0 230 11.5 470
Location Loot from a chest in Forest of Fallen Giants, on scaffolding near the Soldier's Rest bonfire.
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Description


Hunter's Hat


A leather hat with a large brim.
Traditionally used by bow hunters.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Leather Armor


Armor made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Leather Gloves


Gloves made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Leather Boots


Boots made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Leydia Black Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Leydia Black Hood 20/22/19/19 14/9/8/18 10/9/8/12 0 50 1.0 500
Leydia Black Robe 70/77/66/66 48/33/29/63 35/33/27/43 0 50 3.5 500
Total 90/99/85/85 62/42/37/81 45/42/35/55 0 100 4.5 1000
Fully Upgraded Total 135/149/128/128 92/64/55/122 110/67/52/82 0 100 4.5 1000
Location Drop from Leydia Witches in Undead Crypt.
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Description


Leydia Black Hood


Hood worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Leydia Black Robe


Robe worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Leydia White Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Leydia White Hood 14/15/13/13 9/9/8/12 7/6/5/8 0 50 1.0 500
Leydia White Robe 48/53/46/46 32/32/27/41 23/21/18/28 0 50 3.5 500
Leydia Gauntlets 17/18/16/16 11/11/9/14 8/7/6/9 0 50 1.2 500
Total 79/86/75/75 52/52/44/45 38/34/29/45 0 150 5.7 1500
Fully Upgraded Total 157/172/150/150 104/104/88/134 75/70/57/90 - - - -
Location Drop from Leydia Pyromancers in Undead Crypt.
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Description


Leydia White Hood


Hood of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Leydia White Robe


Robe of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Leydia White Gauntlets


Gauntlets of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Lion Mage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Lion Mage Robe 39/41/36/36 37/30/31/37 17/17/20/45 0 40 2.2 200
Lion Mage Cuffs 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 200
Lion Mage Skirt 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 200
Total 89/93/82/82 85/68/71/85 39/39/46/103 0 120 5 600
Fully Upgraded Total 179/189/164/164 168/136/140/168 78/78/90/204 - - - -
Location Can be found in a chest behind the petrified Lion Clan Warrior in Shaded Woods, in front of the Giant Basilisk.
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Description


Lion Mage Robe


Robe worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed

Lion Mage Cuffs


Cuffs worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed

Lion Mage Skirt


Skirt worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed

Effects


Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Lion Warrior Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Lion Warrior Helm 11/12/11/11 5/5/5/9 4/4/8/16 0 40 0.5 200
Lion Warrior Cape 28/29/28/28 12/11/11/22 8/8/21/40 0 55 1.5 200
Red Lion Warrior Cape 34/35/33/33 16/15/15/26 12/11/24/47 0 55 1.5 200
Lion Warrior Cuffs 24/25/24/24 10/10/10/19 7/7/19/35 0 40 1.3 200
Lion Warrior Skirt 23/23/22/22 10/9/9/17 6/6/17/32 0 40 1.2 200
Total with regular cape 86/89/85/85 37/35/35/67 25/25/65/123 0 - 0 800
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse 0 - - 1200
Location Rare drop from Lion Clan Warriors in Shaded Woods.
The Lion Warrior Helm and the Red Lion Warrior Cape can be obtained only as very rare drop from Golden Lion Clan Warrior in dark passage behind the area with Manscorpion Tark
(in Scholar of the First Sin, it is located in the area where the Giant Basilisk used to be in the original version).
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Description


Lion Warrior Helm


Helm worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage

Lion Warrior Cape


Cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen
.

Effect: Reduces falling damage.

Red Lion Warrior Cape


Red cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Lion Warrior Cuffs


Cuffs worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Lion Warrior Skirt


Skirt worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Llewellyn Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Llewellyn Armor 120/112/124/121 38/46/29/38 39/55/22/22 17 85 6.8 550
Llewellyn Gloves 55/51/57/55 17/21/13/17 18/25/10/10 2 85 3.1 400
Llewellyn Shoes 55/51/57/55 17/21/13/17 18/25/10/10 4 85 3.1 470
Total 230/214/238/231 72/88/55/72 75/105/42/42 23 255 13.0 1,420
Fully Upgraded Total 344/319/356/348 115/131/84/110 113/156/63/63 - - - -
Location Dark Souls 2: Stone Knight drop in King's Passage.
Dark Souls 2 & Scholar of the First Sin: Gifted by Chancellor Wellager after defeating the Giant Lord.
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Description


Llewellyn Armor


Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Llewellyn Gloves


Gloves reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Llewellyn Shoes


Shoes reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Upgrades


Requires Twinkling Titanite.

Availability


Dark Souls 2:

Scholar of the First Sin:


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Looking Glass Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Looking Glass Mask 97/85/110/97 13/14/22/13 12/24/0/0 18 150 7 820
Looking Glass Armor 253/220/289/253 32/36/57/32 30/62/0/0 44 150 18.3 1350
Looking Glass Gauntlets 144/125/165/144 18/20/33/18 17/35/0/0 27 150 10.4 950
Looking Glass Leggings 144/125/165/144 18/20/33/18 17/35/0/0 27 150 10.4 1080
Total 638/555/729/638 81/90/145/81 76/156/0/0 116 600 46.1 4200
Fully Upgraded Total 891/776/1018/891 111/119/199/111 103/217/0/0 116 600 46.1 -
Location Sold by Maughlin the Armourer after defeating Looking Glass Knight.
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Description


Looking Glass Mask


Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Looking Glass Armor


Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Looking Glass Gauntlets


Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Looking Glass Leggings


Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Loyce Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Loyce Helm 96/92/102/96 22/16/10/16 14/18/0/0 6 85 6.3 114
Loyce Armor 198/191/204/200 45/37/22/36 30/36/0/0 20 85 12.3 240
Loyce Gauntlets 60/57/64/60 16/10/6/10 11/13/0/0 10 85 4.4 168
Loyce Leggings 115/110/122/115 29/20/12/20 18/21/0/0 12 85 7.5 192
Total 469/450/492/471 112/83/50/82 73/88/0/0 48 340 30.5 714
Fully Upgraded Total 583/560/614/585 167/124/74/122 108/130/0/0 - - - -
Location Given by Alsanna, Silent Oracle for holding Loyce Souls (35 for the entire set).
Notes Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, as well as the Charred Loyce Set, Ivory King Set, and any version of Ring of the Evil Eye. This effect only applies when the wearer is female.
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Description


Loyce Helm


Helm of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Loyce Armor


Armor of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Loyce Gauntlets


Gauntlets of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Loyce Leggings


Leggings of a Knight of Loyce.

These Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Lucatiel's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Lucatiel's Mask 25/27/25/25 14/12/15/14 11/9/5/9 0 65 2 500
Lucatiel's Vest 76/82/74/74 42/37/46/42 33/26/14/27 0 65 6 680
Lucatiel's Gloves 25/27/25/25 14/12/15/14 11/9/5/9 0 65 2 520
Lucatiel's Trousers 51/55/49/49 28/25/30/28 22/17/9/18 0 65 4 600
Total 177/191/173/173 98/86/106/98 77/61/37/63 0 - 14 2300
Fully Upgraded Total 357/383/343/343 196/175/212/196 152/119/63/126 0 - 14 -
Location Mask dropped from killing Lucatiel, and the rest of the set can be bought after from Merchant Hag Melentia. Or alternatively complete Lucatiel's questline.
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Description


Lucatiel's Mask


Mask attached to a ceremonial hat.

Normally hats and masks are separate,
but these two have been adjoined.

Lucatiel's Vest


Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Lucatiel's Gloves


Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Lucatiel's Trousers


Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Mad Warrior Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Mad Warrior Mask 69/69/72/65 11/11/8/11 14/14/13/13 9 75 5.0 700
Mad Warrior Armor 171/171/180/163 28/27/21/28 36/36/33/33 25 75 12.5 700
Mad Warrior Gauntlets 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 700
Mad Warrior Leggings 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 700
Total 442/442/464/422 73/70/53/73 92/92/84/80 58 300 32.3 2800
Fully Upgraded Total 664/664/698/633 109/104/79/109 138/138/127/127 - - - -
Location Rare drop from Mad Warrior who spawns occasionally in Belfry Sol
Rare drop from invader Prowlers.
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Description


Mad Warrior Mask


Mask from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Mad Warrior Armor


Armor from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Mad Warrior Gauntlets


Gauntlets from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Mad Warrior Leggings


Leggings from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests
.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Manikin Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Manikin Mask 36/38/35/35 18/17/22/22 21/29/9/0 0 65 1.8 200
Manikin Top 46/49/44/44 23/22/28/29 27/38/12/0 0 65 2.3 200
Manikin Gloves 24/25/23/23 12/11/14/15 14/20/6/0 0 65 1.2 200
Manikin Boots 32/34/31/31 16/15/19/20 19/26/8/0 0 65 1.6 200
Total 138/146/133/133 69/65/83/86 81/113/35/0 0 =260 6.9 800
Fully Upgraded Total 276/292/264/264 140/132/165/172 163/225/73/0 - - - -
Location Mask is Earthen Peak treasure. Rest of the set is dropped by Manikins.
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Description


Manikin Mask


Mask of the manikins of Harvest Valley.

A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her

Manikin Armor


Top of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Manikin Gloves


Gloves of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Manikin Boots


Boots of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Mastodon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Mastodon Helm 66/62/71/66 8/9/5/8 10/12/0/0 14 90 6.6 500
Mastodon Armor 178/165/191/178 21/23/12/21 28/32/0/0 39 90 17.7 500
Mastodon Gauntlets 88/82/95/88 10/12/6/10 14/16/0/0 20 90 8.8 500
Mastodon Leggings 109/101/117/109 13/14/8/13 17/20/0/0 27 90 10.8 500
Total 441/420/485/441 52/58/31/52 69/80/0/0 100 360 43.9 2000
Fully Upgraded Total 880/816/945/880 101/114/60/101 136/159/0/0 - - - -
Location Primal Knight drop in Drangleic Castle.
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Description


Mastodon Helm


Helm worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Mastodon Armor


Armor worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Mastodon Gauntlets


Gauntlets worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Mastodon Leggings


Leggings worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Monastery Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Monastery Headcloth 15/16/14/14 13/10/9/10 17/10/9/11 0 55 0.6 500
Monastery Longshirt 40/42/37/37 35/26/23/26 44/28/25/30 0 55 1.6 500
Monastery Long Gloves 22/24/21/21 20/15/13/14 25/16/14/17 0 55 0.9 500
Monastery Skirt 47/50/44/44 42/31/27/33 52/33/29/35 0 55 4.0 500
Total 124/132/93/93 110/82/72/83 138/87/77/93 0 - 7.1 2000
Fully Upgraded Total 266/280/247/247 235/171/151/170 295/185/165/297 0 - 7.1 2000
Location Black Phantom Painting Guardian Phantom drop. The phantom is hidden behind the painting in the hallway closest to the door to the hidden Ritual Site bonfire in Aldia's Keep. Bonfire Intensity 2 or higher only. Does not respawn unless a Bonfire Ascetic is used.
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Description


Monastery Headcloth


A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Monastery Longshirt


Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Monastery Long Gloves


Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Monastery Skirt


Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Upgrades


Requires Twinkling Titanite.

Farming


Dark Souls 2: Scholar of the First Sin


Testing


Dark Souls 2: Scholar of the First Sin



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Moon Butterfly Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Moon Butterfly Hat 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 1000
Moon Butterfly Wings 48/52/45/45 25/16/25/21 46/20/26/28 0 35 1.4 1500
Moon Butterfly Cuffs 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 1000
Moon Butterfly Skirt 41/45/39/39 21/14/22/18 39/17/22/24 0 35 1.2 1000
Total 143/157/140/136 74/48/75/63 137/59/68/84 0 - 4.2 4500
Fully Upgraded Total 215/236/204/204 111/101/115/95 205/88/116/136 0 - 4.2 4500
Location Sold by Maughlin the Armourer in Majula when Bonfire Intensity is 2 or above (wings, cuffs and skirt) or 3 (hat).
You also have to spend 15,000 souls in his shop. Bonfire Ascetics can be used.
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Description


Moon Butterfly Hat


Hat made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effect: Poisons nearby foes

Moon Butterfly Wings


Pinions made from wings of the rare moonlight butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Moon Butterfly Cuffs


Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effect: Poisons nearby foes

Moon Butterfly Skirt


Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Notes


Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Nahr Alma Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Nahr Alma Hood 19/20/19/19 11/9/10/19 9/9/12/12 0 50 1.5 400
Nahr Alma Robes 44/47/43/43 25/21/23/44 22/22/29/29 0 50 3.5 500
Total 63/67/62/62 36/30/33/33 31/31/41/41 0 - 5 900
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse Poise durability weight soulsonselling
Location Talk to Titchy Gren after reaching Rank 3 of the Brotherhood of Blood Covenant. Alternatively, kill Gren and he will drop the hood while the robe can be purchased from Merchant Hag Melentia.
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Description


Nahr Alma Hood


Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Nahr Alma Robes


Robe worn by servants of Nahr Alma,
god of blood.

Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Upgrades


Requires Titanite.

Notes



Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Northwarder Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Northwarder Hood 31/32/29/29 18/17/23/20 24/9/0/6 0 55 0.9 72
Northwarder Robe 79/83/76/76 57/42/43/47 59/21/0/14 0 55 2.5 120
Northwarder Manchettes 30/31/28/29 14/14/19/16 35/13/0/8 0 55 1 84
Northwarder Trousers 50/52/48/48 30/28/34/32 37/14/0/9 0 55 1.8 96
Total 190/198/181/182 119/101/119/115 154/57/0/37 0 - 6.2 372
Fully Upgraded Total 235/246/226/227 177/150/176/170 229/83/0/54 0 - 6.2 372
Location Up a ladder behind an elevator piled with coffins in Frozen Eleum Loyce
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Description


Northwarder Hood


Hood of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Northwarder Robe


Robe of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Northwarder Manchettes


Manchettes of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Northwarder Trousers


Trousers of a Forossan Sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Notes


Each piece of this set increases most spell durations as follows:

Sacred Oath, Resins, and the Watcher and Defender weapon buffs are not known to be extended in duration.1

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
Armor Sets

Old Ironclad Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Old Ironclad Helm 49/45/53/49 6/7/5/6 3/12/0/0 13 45 6.3 320
Old Ironclad Armor 131/120/142/131 17/19/12/17 8/33/0/0 32 45 29.8 540
Old Ironclad Gauntlets 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 380
Old Ironclad Leggings 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 430
Total 326/299/355/326 41/46/31/41 20/81/0/0 87 - 54.9 1670
Fully Upgraded Total 651/596/707/651 81/91/59/81 36/161/0/0 87 - 54.9 1670
Location Old Ironclad Soldier drop.
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Description


Old Ironclad Helm


Old helm worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Old Ironclad Armor


Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Effect: Nullifies foes' critical hits

Old Ironclad Gauntlets


Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Old Ironclad Leggings


Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Old Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Old Knight Helm 73/68/76/73 6/6/4/6 5/12/0/0 19 20 7 600
Old Knight Armor 171/160/178/171 15/15/10/15 11/29/0/0 50 20 16.4 600
Old Knight Gauntlets 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 600
Old Knight Leggings 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 600
Total 416/388/434/416 37/37/24/37 28/71/0/0 113 80 39.8 2400
Fully Upgraded Total 830/775/866/830 71/71/47/71 52/139/0/0 113 80 39.8 -
Location Dropped by Old Knights at Heide's Tower of Flame.
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Description


Old Knight Helm


An old undated helmet.

How old could this nearly-crumbling helmet be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Old Knight Armor


Old undated Armor.

How old could this nearly-crumbling armor be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Old Knight Gauntlets


Old undated Gauntlets.

How old could this nearly-crumbling gauntlets be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Old Knight Leggings


Old undated Leggings.

How old could these nearly-crumbling leggings be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Pate's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Pate's Helm 38/27/51/38 8/10/3/8 9/17/0/0 5 80 3.5 300
Pate's Armor 65/67/63/63 21/14/26/22 23/21/0/0 0 70 5.9 550
Pate's Gloves 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 380
Pate's Trousers 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 460
Total 179/174/190/177 55/40/61/56 60/62/0/0 5 - 16.4 1690
Fully Upgraded Total 361/348/379/352 107/80/121/112 117/123/0/0 5 - 16.4 -
Location Obtained by summoning Mild-Mannered Pate for the The Last Giant boss fight. If Pate survives, he will give you the set along with Pate's Spear, Pate's Set and a Ring of Thorns when encountered in Earthen Peak. Alternately, you may kill Pate and purchase the set from Merchant Hag Melentia.
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Description


Pate's Helm


Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Armor


Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Gloves


Although they appear to be common gloves,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Trousers


Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Peasant Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Peasant Hat 9/9/8/8 4/4/5/4 6/5/0/0 0 45 1.3 50
Peasant Attire 25/28/24/24 12/13/16/11 18/15/0/0 0 45 3.8 50
Peasant Long Gloves 12/13/11/11 5/6/7/5 9/7/0/0 0 45 1.8 50
Peasant Trousers 17/19/16/16 8/9/11/8 12/10/0/0 0 45 2.6 50
Total 63/69/59/59 29/32/39/28 45/37/0/0 0 180 9.5 200
Fully Upgraded Total 125/138/120/120 58/53/78/58 90/73/0/0 - - - -
Location Drop from Hollow Peasants in Brightstone Cove Tseldora. Rare +5 drop from the Porcine Peasant.
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Description


Peasant Hat


Hat commonly worn by peasants.

Designed to block sunlight,
more fit for farming than fighting.

Peasant Attire


Attire commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Peasant Long Gloves


Long gloves commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Peasant Trousers


Trousers commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Penal Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Penal Mask 65/59/73/60 27/33/17/30 10/15/21/41 5 120 5.1 700
Penal Straightjacket 75/77/77/70 31/39/28/35 12/9/25/32 0 55 6.2 820
Penal Handcuffs 55/57/57/50 21/35/19/25 11/9/22/29 0 55 4.8 6800
Penal Skirt 68/70/70/63 28/35/26/32 11/9/22/29 0 55 4.8 750
Total 263/263/277/253 107/142/90/122 44/42/90/131 5 285 20.9 2950
Fully Upgraded Total 394/395/415/365 161/214/134/181 65/62/137/198 - - - -
Location Can be purchased from Maughlin the Armourer in Majula after the Lost Sinner has been defeated.
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Description


Penal Mask


Mask of the Lost Sinner.
Increases equip load.

The spikes pointing inward suggests
that this was not only used to blind prisoners,
but to torture them as well.

Effect: Raises equipment load

Penal Straightjacket


Straightjacket of the Lost Sinner

A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.

Penal Handcuffs


Hand restraints of the Lost Sinner.
Increases power of pyromancy.

A device used to restrict use of the hands.
By now, no one knows who this was used to
punish, or for what reason.

Effect: Raises power of pyromancies

Penal Skirt


Skirt worn by the Lost Sinner.

A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Priestess Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Priestess Headpiece 23/24/22/22 14/14/20/16 9/9/11/11 0 50 1.2 450
Priestess Robe 53/55/52/52 33/33/46/37 22/21/26/26 0 50 2.8 500
Priestess Gloves 17/18/17/17 11/10/15/12 7/7/8/8 0 50 0.9 460
Priestess Skirt 36/37/35/35 22/22/31/25 15/14/18/18 0 50 1.9 480
Total 129/134/126/126 80/80/112/90 53/51/63/63 0 - 6.8 1890
Fully Upgraded Total 258/267/251/251 160/158/221/178 107/103/126/126 0 - 6.8 1890
Location Scholar of the First Sin: Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss fight.
Dark Souls 2 & Scholar of the First Sin: Dark Priestess and Merciless Roenna drop.
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Description


Priestess Headpiece


Traditional headpiece worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Priestess Robe


Robe worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Priestess Gloves


Gloves worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Priestess Skirt


Skirt worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal status throughout the ages, but were always at arms length from the royal family, as if their existence was little more than formality.

It is customary for clerics to wear different garb depending on their sex, but the reason for this practice is unknown.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Prisoner's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Prisoner's Hood Left pic - 4/4/4/4
Right pic - 4/5/4/4
4/4/6/5
4/4/6/5
5/4/0/0
5/3/0/0
0
0
25
25
0.8
0.8
50
50
Prisoner's Tatters Left pic - 11/12/10/10
Right pic - 11/12/11/11
11/12/16/13
11/11/17/13
13/10/0/0
13/10/0/0
0
0
25
25
2.2
2.2
50
50
Prisoner's Gloves 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 50
Prisoner's Waistcloth 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 50
Total 25/29/25/25 25/25/37/30 30/21/0/0 0 - 5.0 200
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse 0 - 5.0 200
Location Dropped by Undead Prisoners and Undead Laborers.
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Description


Prisoner's helmet


Rags worn by imprisoned hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Prisoner's armor


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Prisoner's gauntlets


Rags worn by imprisoned hollows.
This appears to have been worn on the arms.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Prisoner's Boots


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Upgrades


Requires Titanite.

Notes


The hood and tatters raise Item Discovery.
The regular (left pic) designs of the Prisoner's Hood and Tatters appear in Dark Souls Ⅲ as the "Ragged Mask" and "Master's Attire" respectively, while the Prisoner's Gloves appear as the "Master's Gloves" and the Prisoner's Waistcloth as the "Loincloth" found in Undead Settlement.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Raime's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Raime's Helm 83/72/97/84 17/22/10/27 9/27/0/0 10 85 6 720
Raime's Armor 203/181/217/208 36/48/22/46 20/60/0/0 23 85 13.6 1200
Raime's Gauntlets 67/59/72/76 14/19/9/24 7/22/0/0 9 85 5 840
Raime's Leggings 97/85/104/99 19/25/12/29 10/30/0/0 12 85 6.9 960
Total 450/397/490/467 86/114/53/126 46/139/0/0 54 340 31.5 3720
Fully Upgraded Total 560/495/612/582 128/169/77/188 67/207/0/0 - - - -
Location Sold by Magerold of Lanafir after defeating the Fume Knight
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Description


Raime's Helm


Helm worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Raime's Armor


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Raime's Gauntlets


Gauntlets worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Raime's Leggings


Leggings worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Rampart Golem Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rampart Golem Helm 94/74/100/94 14/10/11/12 11/16/0/16 13 70 5.8 114
Rampart Golem Armor 235/216/257/243 30/27/28/29 29/43/0/41 38 70 15.5 240
Rampart Golem Gauntlets 127/105/135/127 16/15/14/16 15/22/0/22 16 70 8.8 168
Rampart Golem Leggings 127/105/135/127 16/12/14/16 15/22/0/22 16 70 8.2 192
Total 583/500/627/591 76/64/67/73 70/103/0/101 83 - 38.3 714
Fully Upgraded Total 726/624/781/736 112/95/100/108 103/154/0/148 83 - 38.3 714
Location Rampart Golem drop.
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Description


Rampart Golem Helm


Helm of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Rampart Golem Armor


Armor of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Rampart Golem Gauntlets


Gauntlets of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Rampart Golem Leggings


Leggings of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Rogue Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rogue Hood 11/11/11/11 4/4/4/5 4/4/0/0 0 40 0.7 72
Rogue Armor 56/54/56/56 18/21/20/24 21/20/0/0 0 55 3.5 120
Rogue Gauntlets 29/28/29/29 9/11/10/12 11/10/0/0 0 55 1.8 84
Rogue Leggings 40/39/40/40 13/15/14/17 15/14/0/0 0 55 2.5 96
Total 136/132/136/136 44/52/48/58 51/48/0/0 0 205 8.5 372
Fully Upgraded Total 269/262/275/275 85/94/90/105 102/98/0/0 - - - -
Location Dropped by Hollow Rogues in Huntsman's Copse.
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Description


Rogue Hood


Hood worn by Hollowed thieves.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Rogue Armor


Armor donned by Hollowed thieves.

Despite its crude appearance,
this armor is surprisingly sturdy.

Rogue Gauntlets


Gauntlets worn by Hollowed thieves.

Despite their crude appearance,
these gauntlets are surprisingly sturdy.

Rogue Leggings


Leggings worn by Hollowed thieves.

Despite its crude appearance,
these leggings are surprisingly sturdy.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Royal Soldier Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Royal Soldier Helm 41/39/43/42 13/13/9/13 11/12/0/0 6 70 4.8 160
Royal Soldier Armor 79/74/82/80 24/25/17/24 21/23/0/0 16 70 9.2 270
Royal Soldier Gauntlets 32/31/34/33 10/10/7/10 9/10/0/0 6 70 3.8 190
Royal Soldier Leggings 45/43/47/46 14/14/10/14 12/14/0/0 8 70 5.3 220
Total 197/187/206/201 61/62/43/61 36/53/59/0 36 280 23.1 840
Fully Upgraded Total 395/375/413/402 122/126/83/122 105/118/0/0 - - - -
Location Purchasable from Maughlin the Armourer after spending 1,000 souls in his shop in Majula.
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Description


Royal Soldier Helmet


Royal Drangleic soldier helm.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Royal Soldier Armor


Royal Drangleic soldier armor.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Royal Soldier Gauntlets


Royal Drangleic soldier gauntlets.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Royal Soldier Leggings


Royal Drangleic soldier leggings.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Royal Swordsman Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Royal Swordsman Helm 42/37/47/44 10/12/7/10 6/12/0/0 7 75 4.7 300
Royal Swordsman Armor 101/88/112/105 23/29/16/23 13/29/0/0 18 75 11.2 300
Royal Swordsman Gloves 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 300
Royal Swordsman Leggings 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 300
Total 253/221/281/263 57/73/41/57 33/73/0/0 45 - 28.1 1200
Fully Upgraded Total 505/442/561/526 115/148/78/115 68/148/0/0 - - - -
Location Drop from Royal Swordsmen.
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Description


Royal Swordsman Helm


Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Armor


Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Gauntlets


Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Royal Swordsman Leggings


Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Ruin Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Ruin Helm 53/48/57/54 12/14/8/12 7/17/22/0 8 105 4.0 800
Ruin Armor 139/126/150/142 33/37/22/33 20/44/57/0 18 105 10.5 800
Ruin Gauntlets 82/75/88/84 19/22/13/19 12/26/34/0 10 105 6.2 800
Ruin Leggings 82/75/88/84 19/22/13/19 12/26/34/0 12 105 6.2 800
Total 356/324/388/364 83/95/56/83 51/113/147/0 48 - 26.9 3200
Fully Upgraded Total 535/485/576/546 126/140/86/126 74/169/221/0 48 - 26.9 3200
Location Drop from Ruin Sentinels in Drangleic Castle.
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Description


Ruin Helm


Helmet worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Ruin Armor


Armor worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Ruin Gauntlets


Gauntlets worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Ruin Leggings


Leggings worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Rusted Mastodon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rusted Mastodon Helm 57/53/61/57 6/7/3/6 8/9/0/0 12 40 6 400
Rusted Mastodon Armor 150/140/161/150 16/18/9/16 21/25/0/0 32 40 15.9 400
Rusted Mastodon Gauntlets 74/69/79/74 8/9/4/8 11/12/0/0 15 40 7.8 400
Rusted Mastodon Leggings 93/86/99/93 10/11/6/10 13/16/0/0 20 40 9.8 400
Total 374/348/400/374 40/45/22/40 53/62/0/0 79 160 39.5 1600
Fully Upgraded Total 745/692/799/745 76/87/42/76 105/123/0/0 - - - -
Location Primal Knight drop in Doors of Pharros.
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Description


Rusted Mastodon Helm


Helm worn by the Primal Knights
of Drangleic castle.
Durability low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Rusted Mastodon Armor


Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Rusted Mastodon Gauntlets


Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Rusted Mastodon Leggings


Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Saint's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Saint's Hood 23/25/22/22 17/17/21/17 10/9/20/18 0 55 0.9 360
Saint's Dress 67/72/64/64 49/49/61/49 30/26/57/53 0 55 2.6 600
Saint's Long Gloves 26/28/25/25 19/19/23/19 12/10/22/20 0 55 1.0 420
Saint's Trousers 52/55/49/49 38/38/47/38 23/20/44/41 0 55 2.0 480
Total 168/180/160/160 123/123/152/123 75/65/143/132 0 - 6.5 1860
Fully Upgraded Total 252/270/240/240 184/184/228/184 112/97/214/198 - - - -
Location Given by Licia of Lindeldt if the player has 30 Faith, and dropped by her on death.
Can be bought after killing her, from Merchant Hag Melentia.
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Description


Saint's Hood


Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.

Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.

Effect: Increases number of casts for each spell.

Saint's Dress


Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Saint's Long Gloves


Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Saint's Trousers


Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Sanctum Knight Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Sanctum Knight Helm 96/88/104/96 12/12/10/12 12/18/0/0 9 90 5.8 126
Sanctum Knight Armor 236/220/254/238 30/30/27/31 30/44/0/0 27 90 14.4 210
Sanctum Knight Gauntlets 102/93/109/100 13/12/11/12 11/19/0/0 9 90 6.0 147
Sanctum Knight Leggings 124/114/132/124 16/16/13/15 15/24/0/0 10 90 7.4 168
Total 558/515/599/558 71/70/61/70 68/105/0/0 55 - 33.6 -
Fully Upgraded Total 696/643/748/696 105/103/90/103 99/153/0/0 - - - -
Location Dropped by Sanctum Knights.
Helm is also a Dragon's Sanctum treasure.
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Description


Sanctum Knight Helm


Helm of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Armor


Armor of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Gauntlets


Gauntlets of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Sanctum Knight Leggings


Leggings of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Effect: Reduces falling damage

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Shadow Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Shadow Mask 34/38/30/30 18/20/19/24 27/21/17/0 0 60 1.8 500
Shadow Top 48/55/43/43 26/29/27/35 39/30/25/0 0 60 2.6 500
Shadow Gauntlets 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 500
Shadow Leggings 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 500
Total 142/161/127/127 76/85/80/101 114/87/72/0 0 - 7.6 2,000
Fully Upgraded Total 284/319/253/253 152/172/157/204 227/175/143/0 0 - 7.6 -
Location Suspicious Shadow drop in the Flexile Sentry boss fight on Bonfire Intensity 2 or higher. In Scholar of the First Sin Suspicious Shadows can be found in various places through the game.
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Description


Shadow Mask


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Shadow Top


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Shadow Gauntlets


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Shadow Leggings


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Smelter Demon Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Smelter Demon Helm 126/113/140/126 16/33/15/16 10/27/17/17 17 160 9.0 780
Smelter Demon Armor 243/245/298/172 31/65/29/31 19/52/32/32 43 160 17.6 1000
Smelter Demon Gauntlets 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 850
Smelter Demon Leggings 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 900
Total 659/618/760/588 83/174/80/82 51/139/87/87 112 - 47.4 3530
Fully Upgraded Total 922/862/1062/622 115/242/109/115 69/193/119/119 112 - 47.4 -
Location Sold by Maughlin the Armourer after defeating the Smelter Demon.
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Description


Smelter Demon Helm


Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Smelter Demon Armor


Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Smelter Demon Gauntlets


Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Smelter Demon Leggings


Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Steel Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Steel Helm 60/57/64/60 8/8/8/8 7/12/0/0 14 100 5.4 720
Steel Armor 155/147/165/155 20/21/14/20 17/31/0/0 34 100 14 1200
Steel Gauntlets 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 840
Steel Leggings 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 960
Total 399/378/425/399 52/55/38/52 44/81/0/0 83 - 36 3720
Fully Upgraded Total 794/755/849/794 100/108/69/100 87/160/0/0 83 - 36 3270
Location Memory of Orro treasure, behind an illusory wall near the second Pharros Contraption. Left hand chest.
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Description


Steel Helm


Heavy steel helmet.

A relic of an order of knights said to be
the mightiest warriors of their time.

Steel Armor


Heavy steel armor.

A relic of an order of knights said to be
the mightiest warriors of their time.

Steel Gauntlets


Heavy steel gauntlets.

A relic of an order of knights said to be
the mightiest warriors of their time.

Steel Leggings


Heavy steel leggings.

A relic of an order of knights said to be
the mightiest warriors of their time.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Syan's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Syan's Helm 61/55/65/63 12/16/7/12 7/22/0/0 10 85 6.2 500
Syan's Armor 137/123/146/139 26/35/15/26 16/45/0/0 23 85 13.8 500
Syan's Gauntlets 52/46/55/52 10/13/6/10 6/17/0/0 9 85 5.2 500
Syan's Leggings 70/63/75/72 14/18/8/14 8/23/0/0 12 85 7.1 500
Total 320/287/341/326 62/82/36/62 37/107/0/0 54 - 32.3 2000
Fully Upgraded Total 640/575/682/652 124/165/73/124 73/213/0/0 54 - 32.3 2000
Location Royal Guard and Washing Pole Phantom drop.
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Description


Syan's Helm


Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Syan's Armor


Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Syan's Gauntlets


Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Syan's Leggings


Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Targray's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Targray's Helm 36/34/39/36 9/9/7/10 11/12/0/0 5 75 4.0 480
Targray's Armor 89/83/96/89 22/22/18/25 27/30/0/0 17 75 9.8 720
Targray's Manifers 30/28/32/30 7/7/6/8 9/10/0/0 7 75 3.3 540
Targray's Leggings 53/49/57/53 13/13/11/15 16/17/0/0 10 75 5.8 630
Total 208/194/224/208 51/51/42/58 63/69/0/0 39 - 22.9 2,370
Fully Upgraded Total 416/388/451/416 103/103/84/115 126/138/0/0 39 - 22.9 -
Location Talk to Blue Sentinel Targray after reaching Rank 3 of the Blue Sentinels Convenant or kill Targray and purchase it from Merchant Hag Melentia.
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Description


Targray's Helm


Helm of one who guides others.
Belonged to Targray, Knight of the Blue

Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.

Targray's Armor


Armor of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.

Targray's Manifers


Manifers of one who guides others.
Belonged to Targray, Knight of the Blue.

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.

Targray's Leggings


Leggings of one who guides others.
Belonged to Targray, Knight of the Blue.

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Tattered Cloth Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Tattered Cloth Hood 20/21/20/20 11/15/10/11 18/6/0/4 0 55 1.1 60
Tattered Cloth Robe 50/53/48/48 26/36/24/26 43/15/0/10 0 55 2.7 100
Tattered Cloth Manchettes 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 80
Heavy Boots 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 80
Total 128/136/126/126 69/93/62/69 113/39/0/26 0 220 7 320
Fully Upgraded Total 259/272/250/250 137/187/122/137 224/78/0/49 - - - -
Location Found in a chest in The Gutter. Possible drop from Dark Stalkers in No-man's Wharf or +5 Upgraded versions from red phantom in Shrine of Amana (NG+).
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Description


Tattered Cloth Hood


Hood favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Tattered Cloth Robe


Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Tattered Cloth Manchettes


Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Heavy Boots


Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Throne Defender Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Throne Defender Helm 87/84/90/88 18/20/10/18 12/20/0/0 8 100 6.4 1100
Throne Defender Armor 189/181/195/189 38/42/22/38 26/44/0/0 25 100 13.8 1500
Throne Defender Gauntlets 57/55/59/58 12/13/7/12 8/13/0/0 8 100 4.2 1260
Throne Defender Leggings 105/101/109/106 21/24/12/21 15/24/0/0 13 100 7.7 1380
Total 438/421/453/441 89/99/51/89 51/101/0/0 54 - 32.1 5240
Fully Upgraded Total 658/633/680/661 132/146/79/132 92/154/0/0 - - - -
Location Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
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Description


Throne Defender Helm


Helmet worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Armor


Armor worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Gauntlets


Gauntlets worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Throne Defender Leggings


Leggings worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Throne Watcher Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Throne Watcher Helm 70/66/75/70 30/20/16/20 16/19/0/0 4 95 5.6 930
Throne Watcher Armor 139/132/150/139 61/39/31/39 31/37/0/0 16 95 11.2 1250
Throne Watcher Gauntlets 51/48/55/51 22/14/12/14 11/14/0/0 10 95 4.1 1020
Throne Watcher Leggings 82/78/88/82 36/23/19/23 18/22/0/0 12 95 6.6 1160
Total 342/324/368/342 149/96/78/96 76/92/0/0 42 - 27.5 4360
Fully Upgraded Total 512/487/551/512 224/146/116/146 115/138/0/0 - - - -
Location Sold by Maughlin the Armourer in Majula after Throne Defender & Throne Watcher have been defeated. You also have to spend 16,000 souls in his shop.
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Description


Throne Watcher Helm


Helm worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Throne Watcher Armor


Armor worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Throne Watcher Gauntlets


Gauntlets worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Throne Watcher Leggings


Leggings worn by the Throne Watcher.
Has high magic defense

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Traveling Merchant Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Traveling Merchant Hat 25/27/24/24 7/8/8/7 9/10/0/0 0 60 2.6 85
Traveling Merchant Coat 74/79/72/72 21/23/25/21 26/29/0/0 0 60 7.7 150
Traveling Merchant Gloves 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 100
Traveling Merchant Boots 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 128
Total 173/184/166/166 48/53/57/48 61/67/0/0 0 - 17.9 463
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse - - - -
Location Starting gear of the Explorer class. Can also be bought from Merchant Hag Melentia.
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Description


Traveling Merchant Hat


Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Effect: Raises item discovery

Traveling Merchant Coat


Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Traveling Merchant Gloves


Gloves worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Traveling Merchant Boots


Boots worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Tseldora Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Tseldora Cap 10/11/10/10 5/5/6/4 5/5/0/0 0 40 1.4 200
Tseldora Robe 22/24/21/21 10/11/3/9 10/11/0/0 0 40 3 200
Tseldora Manchettes 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2 200
Tseldora Trousers 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2 200
Total 62/67/59/59 29/30/27/25 29/30/0/0 0 - 8.4 800
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse - - - -
Location Dropped by Maughlin the Armourer. Dropped by Parasitized Undead.
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Description


Tseldora Cap


Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Tseldora Robe


Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Tseldora Manchettes


Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Tseldora Trousers


Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Notes


Drops


Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Varangian Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Varangian Helm 53/46/60/55 17/19/10/17 17/23/0/0 5 55 4.6 100
Varangian Armor 67/71/66/66 22/16/25/22 26/23/0/0 0 55 5.1 100
Varangian Cuffs 18/19/17/17 6/4/7/6 7/6/0/0 0 55 1.8 100
Varangian Leggings 26/27/25/25 8/6/10/8 10/9/0/0 0 55 2.4 100
Total 164/163/168/163 53/55/52/53 60/61/0/0 5 220 13.9 400
Fully Upgraded Total 328/326/337/327 126/89/104/105 119/122/0/0 - - - -
Location Varangian Sailor drop.
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Description


Varangian Helm


Helmet worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Varangian Armor


Armor worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Varangian Cuffs


Cuffs worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Varangian Leggings


Leggings worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Velstadt's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Velstadt's Helm 113/103/123/108 15/15/7/35 10/29/15/21 14 140 7.5 980
Velstadt's Armor 236/215/250/245 30/31/15/70 20/60/32/43 33 140 15.2 1300
Velstadt's Gauntlets 78/70/82/80 10/10/5/23 7/20/10/14 14 140 5.0 1070
Velstadt's Leggings 113/103/119/117 15/15/8/34 10/29/15/21 16 140 7.2 1200
Total 543/494/574/563 70/71/35/162 47/114/72/99 77 - 34.9 4550
Fully Upgraded Total 752/685/802/768 94/99/45/225 62/190/100/134 - - - -
Location Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis and spending 16,000 souls in his shop.
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Description


Velstadt's Helm


Helm worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Armor


Armor worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Gauntlets


Gauntlets worn by the Royal Aegis. 
Originally imbued with the power of miracles, 
now soaked with dark after extended exposure 
in the Undead Crypt.

A knight from a faraway land was lured to this 
accursed land, but forgot even why he came, 
eventually reduced to a shadow of his former self.

Velstadt's Leggings


Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Vengarl's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Vengarl's Helm 102/96/109/102 13/18/11/13 12/16/0/0 14 85 6.8 300
Vengarl's Armor 226/213/242/226 30/38/25/30 26/35/0/0 39 85 15.1 480
Vengarl's Gloves 80/75/85/80 10/13/9/10 10/13/0/0 10 85 5.3 350
Vengarl's Boots 118/112/126/118 15/20/13/15 14/18/0/0 17 85 7.9 380
Total 526/496/562/526 68/89/58/68 62/82/0/0 81 - 35.1 1510
Fully Upgraded Total 734/692/784/734 94/122/79/94 84/112/0/0 - - - -
Location Speak with Head of Vengarl and exhaust all his dialogue to receive Vengarl's Helm.
Vengarl's Body drops Vengarl's Armor, Vengarl's Gloves, and Vengarl's Boots.
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Description


Vengarl's Helmet


Helmet worn by the ferocious Vengarl of Forossa.

As Vengarl's helmet suggests, he was not
unlike a mad beast on the battlefield.

Vengarl's Armor


Armor of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Vengarl's Gloves


Gloves of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Vengarl's Boots


Boots of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Wanderer Set

Image Name Physical_Defense Magic_Defense Resistance Poise Durability Weight Souls on selling
Wanderer Hood 23/22/23/24 8/10/11/8 9/14/0/0 0 50 1.4 80
Wanderer Coat 58/56/58/59 19/25/28/20 22/35/0/0 0 50 3.5 120
Wanderer Manchette 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 85
Wanderer Boots 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 105
Total 151/144/151/153 51/65/73/52 57/91/0/0 0 200 9.1 390
Fully Upgraded Total 299/289/304/307 99/130/144/104 112/182/0/0 0 - 9.1 -
Location Starting gear of the Swordsman class.
Treasure in the Lost Bastille. Dropped by an Undead Citizen inside a cage hidden in a well.
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Description


Wanderer Hood


A hood for the roving type. Light, sturdy leather made for long journeys

Wanderer Coat


A coat for the roving type. Light, sturdy leather made for long journeys

Wanderer Manchette


Manchettes for the roving type. Light, sturdy leather made for long journeys

Wanderer Boots


Boots for the roving type. Light, sturdy leather made for long journeys

Notes


Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Warlock Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Warlock Mask 33/38/31/31 46/21/31/46 4/24/24/30 4 50 4.8 0
Total 33/38/31/31 46/21/31/46 4/24/24/30 4 50 4.8 0
Fully Upgraded Total Phydef/strike/slash/thrust Mdef/fire/lightning/dark poisonres/bleed/petrify/curse - - - -
Location Rare drop from invader Merciless Roenna, or from Prowling Magus in Shrine of Amana.
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Description


Warlock Mask


Strange mask worn by Aldia warlocks
Grants dark defense, and increased soul acquisition.

Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.

Upgrades


Requires Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

White Hollow Mage Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
White Hollow Mage Hood 34/35/33/33 28/20/21/23 13/13/19/19 0 50 1.8 150
White Hollow Mage Robe 52/54/51/51 44/32/33/37 21/19/30/30 0 50 2.8 240
Total 86/89/84/84 70/52/54/60 34/32/49/49 0 100 4.6 390
Fully Upgraded Total 172/179/168/168 144/104/109/120 68/64/98/98 - - - -
Location Dropped by White Hollow Sorcerers in Brightstone Cove Tseldora.
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Description


White Hollow Mage Hood


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.

White Hollow Mage Robe


Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

White Priest Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
White Priest Headpiece 23/25/23/23 14/14/18/16 10/9/9/9 0 50 1.4 450
White Priest Robe 55/58/54/54 33/33/43/37 23/21/21/21 0 50 3.3 550
White Priest Gloves 18/19/18/18 11/11/14/12 8/7/7/7 0 50 1.1 460
White Priest Skirt 40/42/39/39 24/24/31/27 16/16/15/15 0 50 2.4 480
Total 136/144/134/134 82/82/106/92 57/53/52/52 0 200 8.2 1940
Fully Upgraded Total 275/288/269/263 164/164/215/181 112/106/105/105 - - - -
Location Sold by Cromwell the Pardoner in Brightstone Cove Tseldora.
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Description


White Priest Headpiece


Traditional headpiece for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.

White Priest Robe


Traditional robe for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.

White Priest Gloves


Traditional gloves for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.

White Priest Skirt


Traditional skirt for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Armor Sets

Xanthous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Xanthous Crown 67/116/67/44 16/6/11/15 7/7/0/83 0 60 5.0 500
Xanthous Overcoat 52/60/52/45 39/10/25 23/21/0/0 0 60 3.9 500
Xanthous Gloves 31/35/31/26 23/6/15/18 13/12/0/0 0 60 2.3 500
Xanthous Waistcloth 54/61/54/46 40/11/25/31 24/21/0/0 0 60 4.0 500
Total 204/268/211/161 118/38/61/89 45/64/0/83 0 - 15.2 2000
Fully Upgraded Total 304/408/304/242 179/47/113/142 102/91/0/125 0 - 15.2 -
Location Reward for reaching Rank 3 in the Pilgrims of Dark covenant.
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Description


Xanthous Crown


This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.

Xanthous Overcoat


Xanthous Overcoat.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Xanthous Gloves


Xanthous Gloves.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Xanthous Waistcloth


Xanthous Waistcloth.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Chest Armor

Chest Armor

Agdayne's Black Robe

In-Game Description


Robe worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Availability


General Information


Part of Agdayne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Agdayne's Black Robe 93/98/90/90 54/52/48/72 55/38/48/65 0 65 5.8 -/-/-/- B

Upgrades


Requires Twinkling Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Agdayne's Black Robe +0 93/98/90/90 54/52/48/72 55/38/48/65 N/A N/A
Agdayne's Black Robe +1 102/107/99/99 59/57/52/79 60/41/52/71 1x Twinkling Titanite 1150
Agdayne's Black Robe +2 111/117/108/108 64/62/57/86 66/45/57/78 1x Twinkling Titanite 1430
Agdayne's Black Robe +3 120/127/117/117 70/68/62/93 71/49/62/84 2x Twinkling Titanite 1720
Agdayne's Black Robe +4 129/137/126/126 75/73/67/100 77/53/67/91 2x Twinkling Titanite 2290
Agdayne's Black Robe +5 139/147/135/135 81/79/72/108 83/57/72/98 3x Twinkling Titanite 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Alonne Captain Armor

In-Game Description


Armor worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.

The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.

Availability


Alonne Knight Captain drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Captain Armor 162/153/171/162 34/53/23/34 17/38/0/0 38 90 15.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Captain Armor +0 162/153/171/162 34/53/23/34 17/38/0/0 - -
Alonne Captain Armor +1 178/168/188/178 37/58/25/37 18/41/0/0 1 Titanite Shard 1420
Alonne Captain Armor +2 194/183/205/194 40/63/27/40 20/45/0/0 2 Titanite Shard 1780
Alonne Captain Armor +3 210/198/222/210 44/68/29/44 22/49/0/0 3 Titanite Shard 2130
Alonne Captain Armor +4 226/213/239/226 47/74/31/47 23/52/0/0 1 Large Titanite Shard 2840
Alonne Captain Armor +5 243/229/257/243 51/79/34/51 25/56/0/0 2 Large Titanite Shard 3190
Alonne Captain Armor +6 259/244/274/259 54/84/36/54 27/60/0/0 3 Large Titanite Shard 3550
Alonne Captain Armor +7 275/259/291/275 57/90/38/57 28/63/0/0 1 Titanite Chunk 4260
Alonne Captain Armor +8 291/274/308/291 61/95/40/61 30/67/0/0 2 Titanite Chunk 4610
Alonne Captain Armor +9 307/289/325/307 64/100/42/64 32/71/0/0 3 Titanite Chunk 4970
Alonne Captain Armor +10 324/305/343/324 68/106/45/68 34/75/0/0 1 Titanite Slab 5670

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Alonne Knight Armor

In-Game Description


Armor worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Armor 147/140/155/147 23/41/17/23 9/27/0/0 38 80 14.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Armor +0 147/140/155/147 23/41/17/23 9/27/0/0 - -
Alonne Knight Armor +1 161/153/170/161 25/45/18/25 9/29/0/0 1x Titanite Shard 1050
Alonne Knight Armor +2 176/167/185/176 27/49/20/27 10/32/0/0 2x Titanite Shard 1320
Alonne Knight Armor +3 190/181/201/190 29/53/22/29 11/35/0/0 3x Titanite Shard 1580
Alonne Knight Armor +4 205/195/216/205 31/57/23/31 12/37/0/0 1x Large Titanite Shard 2100
Alonne Knight Armor +5 220/209/232/220 34/61/25/34 13/40/0/0 2x Large Titanite Shard 2370
Alonne Knight Armor +6 234/223/247/234 36/65/27/36 14/43/0/0 3x Large Titanite Shard 2630
Alonne Knight Armor +7 249/237/262/249 38/69/28/38 15/45/0/0 1x Titanite Chunk 3150
Alonne Knight Armor +8 263/251/278/263 40/73/30/40 16/48/0/0 2x Titanite Chunk 3420
Alonne Knight Armor +9 278/265/293/278 42/77/32/42 17/51/0/0 3x Titanite Chunk 3680
Alonne Knight Armor +10 293/279/309/293 45/81/34/45 18/54/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Alonne's Armor

In-Game Description


Armor worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Armor 145/138/150/143 32/36/24/35 35/46/0/0 17 80 9 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Armor +0 145/138/150/143 32/36/24/35 35/46/0/0 - -
Alonne's Armor +1 152/144/157/150 35/39/26/38 38/50/0/0 1 1490
Alonne's Armor +2 159/151/164/157 38/42/28/41 41/54/0/0 1 1860
Alonne's Armor +3 166/158/172/164 41/46/31/45 45/59/0/0 2 2230
Alonne's Armor +4 173/165/179/171 44/49/33/48 48/63/0/0 2 2970
Alonne's Armor +5 181/172/187/178 48/53/36/52 52/68/0/0 3 3340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Alva Armor

In-Game Description


Armor worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Armor 89/85/92/88 25/27/19/26 26/35/0/0 15 80 8.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Armor +0 89/85/92/88 25/27/19/26 26/35/0/0 - -
Alva Armor +1 98/93/101/96 27/29/20/28 28/38/0/0 1x Titanite Shard 1050
Alva Armor +2 107/102/110/105 29/32/22/31 31/41/0/0 2x Titanite Shard 1320
Alva Armor +3 116/110/119/114 32/35/24/34 34/45/0/0 3x Titanite Shard 1580
Alva Armor +4 125/119/129/123 34/37/26/36 36/48/0/0 1x Large Titanite Shard 2100
Alva Armor +5 134/127/138/132 37/40/28/39 39/52/0/0 2x Large Titanite Shard 2370
Alva Armor +6 143/136/147/140 39/43/29/42 42/55/0/0 3x Large Titanite Shard 2630
Alva Armor +7 152/144/157/149 41/45/31/44 44/58/0/0 1x Titanite Chunk 3150
Alva Armor +8 161/153/166/158 44/48/33/47 47/62/0/0 2x Titanite Chunk 3420
Alva Armor +9 170/161/175/167 46/51/35/50 50/65/0/0 3x Titanite Chunk 3680
Alva Armor +10 179/170/185/176 49/54/37/53 53/69/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Archdrake Robes

In-Game Description


Robes of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


General Information


Part of the Archdrake Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Robes 89/89/89/89 28/27/47/27 24/20/0/0 13 80 9.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Robes +0 89/89/89/89 28/27/47/27 24/20/0/0 N/A N/A
Archdrake Robes +1 97/97/97/97 30/29/51/29 26/22/0/0 1x Titanite Shard 530
Archdrake Robes +2 106/106/106/106 33/32/56/32 28/24/0/0 2x Titanite Shard 660
Archdrake Robes +3 115/115/115/115 36/35/60/34 31/26/0/0 3x Titanite Shard 790
Archdrake Robes +4 124/124/124/124 39/37/65/37 33/28/0/0 1x Large Titanite Shard 1050
Archdrake Robes +5 133/133/133/133 42/40/70/40 36/30/0/0 2x Large Titanite Shard 1190
Archdrake Robes +6 142/142/142/142 45/43/74/42 38/32/0/0 3x Large Titanite Shard 1320
Archdrake Robes +7 151/151/151/151 48/45/79/45 40/34/0/0 1x Titanite Chunk 1580
Archdrake Robes +8 160/160/160/160 51/48/83/47 43/36/0/0 2x Titanite Chunk 1710
Archdrake Robes +9 169/169/169/169 54/51/88/50 45/38/0/0 3x Titanite Chunk 1840
Archdrake Robes +10 178/178/178/178 57/54/93/53 48/40/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Armor of Aurous (Transparent)

In-Game Description


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of Aurous 76/82/72/74 30/25/32/28 20/24/0/0 0 40 3.2 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Armor of Aurous +0 76/82/72/74 30/25/32/28 20/24/0/0 - -
Armor of Aurous +1 83/90/79/81 33/27/35/30 22/26/0/0 1x Twinkling Titanite 1150
Armor of Aurous +2 91/98/86/88 36/29/38/33 24/28/0/0 1x Twinkling Titanite 1430
Armor of Aurous +3 99/106/94/96 39/32/41/35 26/31/0/0 2x Twinkling Titanite 1720
Armor of Aurous +4 107/114/101/103 42/34/44/38 28/33/0/0 2x Twinkling Titanite 2290
Armor of Aurous +5 115/123/109/111 45/37/48/41 31/36/0/0 3x Twinkling Titanite 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Armor of Aurous

In-Game Description


Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of Aurous 122/118/128/123 43/42/30/46 34/44/0/0 18 80 10.1 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Armor of Aurous +0 122/118/128/123 43/42/30/46 34/44/0/0 N/A N/A
Armor of Aurous +1 134/129/140/135 47/46/33/50 37/48/0/0 1 1,150
Armor of Aurous +2 146/141/153/147 51/50/36/55 40/52/0/0 1 1,430
Armor of Aurous +3 158/153/166/159 56/54/39/59 44/56/0/0 2 1,720
Armor of Aurous +4 170/165/179/171 60/58/42/64 47/60/0/0 2 2,290
Armor of Aurous +5 183/177/192/184 65/63/45/69 51/65/0/0 3 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Armor of the Forlorn

In-Game Description


Armor of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Armor of the Forlorn 176/166/188/176 28/34/24/46 50/39/0/0 22 80 11.3 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Armor of the Forlorn +0 176/166/188/176 28/34/24/46 50/39/0/0 - -
Armor of the Forlorn +1 184/174/197/184 30/37/26/50 54/42/0/0 1x Twinkling Titanite 1490
Armor of the Forlorn +2 193/182/206/193 33/40/28/54 59/46/0/0 1x Twinkling Titanite 1860
Armor of the Forlorn +3 202/190/216/202 36/43/30/59 64/50/0/0 2x Twinkling Titanite 2230
Armor of the Forlorn +4 211/198/225/211 39/46/32/63 69/54/0/0 2x Twinkling Titanite 2970
Armor of the Forlorn +5 220/207/235/220 42/50/35/68 74/58/0/0 3x Twinkling Titanite 3340

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Astrologist's Robe

In-Game Description


Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


General Information


Part of the Astrologist's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Astrologist's Robe 60/63/58/58 44/30/30/37 19/19/0/0 0 50 5.1 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Astrologist's Robe +0 60/63/58/58 44/30/30/37 19/19/0/0 N/A N/A
Astrologist's Robe +1 66/69/63/63 48/33/33/40 20/20/0/0 1x Titanite Shard 270
Astrologist's Robe +2 72/75/69/69 52/36/36/44 22/22/0/0 2x Titanite Shard 330
Astrologist's Robe +3 78/81/75/75 56/39/39/48 24/24/0/0 3x Titanite Shard 400
Astrologist's Robe +4 84/88/81/81 61/42/42/51 26/26/0/0 1x Large Titanite Shard 530
Astrologist's Robe +5 90/94/87/87 65/45/45/55 28/28/0/0 2x Large Titanite Shard 600
Astrologist's Robe +6 96/100/93/93 69/48/48/59 30/29/0/0 3x Large Titanite Shard 660
Astrologist's Robe +7 102/107/99/99 74/51/51/62 32/31/0/0 1x Titanite Chunk 790
Astrologist's Robe +8 108/113/105/105 78/54/54/66 34/33/0/0 2x Titanite Chunk 860
Astrologist's Robe +9 114/119/111/111 82/57/57/70 36/35/0/0 3x Titanite Chunk 920
Astrologist's Robe +10 121/126/117/117 87/60/60/74 38/37/0/0 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Bandit Armor

In-Game Description


Armor of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Armor 67/66/69/64 20/21/17/20 14/21/0/0 5 60 6.2 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Armor +0 67/66/69/64 20/21/17/20 14/21/0/0 N/A N/A
Bandit Armor +1 73/72/75/70 22/23/18/22 15/23/0/0 1x Titanite Shard 270
Bandit Armor +2 80/79/82/76 24/25/20/24 17/25/0/0 2x Titanite Shard 330
Bandit Armor +3 86/86/89/83 26/26/21/26 18/27/0/0 3x Titanite Shard 400
Bandit Armor +4 93/92/96/89 28/28/23/28 20/29/0/0 1x Large Titanite Shard 530
Bandit Armor +5 100/99/103/96 30/31/25/30 21/31/0/0 2x Large Titanite Shard 600
Bandit Armor +6 106/106/109/102 32/33/26/32 23/33/0/0 3x Large Titanite Shard 660
Bandit Armor +7 113/112/116/108 34/35/28/34 24/35/0/0 1x Titanite Chunk 790
Bandit Armor +8 119/119/123/115 36/37/29/36 26/37/0/0 2x Titanite Chunk 860
Bandit Armor +9 126/126/130/121 38/39/31/38 27/39/0/0 3x Titanite Chunk 920
Bandit Armor +10 133/133/137/128 40/41/33/40 29/42/0/0 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Bell Keeper Bellyband

In-Game Description


An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach Rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Bellyband 66/69/64/64 14/13/19/25 16/13/0/0 0 60 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Bellyband +0 66/69/64/64 14/13/19/25 16/13/0/0 N/A N/A
Bell Keeper Bellyband +1 72/75/70/70 15/14/20/27 17/14/0/0 1x Titanite Shard 270
Bell Keeper Bellyband +2 79/82/76/76 16/15/22/30 19/15/0/0 2x Titanite Shard 330
Bell Keeper Bellyband +3 85/89/83/83 18/16/24/32 20/16/0/0 3x Titanite Shard 400
Bell Keeper Bellyband +4 92/96/89/89 19/18/26/35 22/18/0/0 1x Large Titanite Shard 530
Bell Keeper Bellyband +5 98/103/96/96 21/19/28/37 24/19/0/0 2x Large Titanite Shard 600
Bell Keeper Bellyband +6 105/110/102/102 22/20/29/40 25/20/0/0 3x Large Titanite Shard 660
Bell Keeper Bellyband +7 111/117/108/108 23/22/31/42 27/22/0/0 1x Titanite Chunk 790
Bell Keeper Bellyband +8 118/124/115/115 25/23/33/45 28/23/0/0 2x Titanite Chunk 860
Bell Keeper Bellyband +9 124/131/121/121 26/24/35/47 30/24/0/0 3x Titanite Chunk 920
Bell Keeper Bellyband +10 131/138/128/128 28/26/37/50 32/26/0/0 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Benhart's Armor

In-Game Description


Armor of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Armor 104/100/108/104 24/23/21/24 27/21/0/0 18 72 10.5 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Armor +0 104/100/108/104 24/23/21/24 27/21/0/0 - -
Benhart's Armor +1 114/110/118/114 26/25/23/26 29/23/0/0 1x Titanite Shard 790
Benhart's Armor +2 124/120/129/124 28/27/25/28 32/25/0/0 2x Titanite Shard 990
Benhart's Armor +3 135/130/140/135 31/29/26/31 35/27/0/0 3x Titanite Shard 1190
Benhart's Armor +4 145/140/151/145 33/32/28/33 37/29/0/0 1x Large Titanite Shard 1580
Benhart's Armor +5 156/150/162/156 36/34/31/36 40/31/0/0 2x Large Titanite Shard 1780
Benhart's Armor +6 166/160/172/166 38/36/33/38 43/33/0/0 3x Large Titanite Shard 1970
Benhart's Armor +7 176/170/183/176 40/39/35/40 45/35/0/0 1x Titanite Chunk 2370
Benhart's Armor +8 187/180/194/187 43/41/37/43 48/37/0/0 2x Titanite Chunk 2560
Benhart's Armor +9 197/190/205/197 45/43/39/45 51/39/0/0 3x Titanite Chunk 2760
Benhart's Armor +10 208/200/216/208 48/46/41/48 54/42/0/0 1x Titanite Slab 3150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Black Dragon Armor

In-Game Description


An eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this proves its existence

Availability


Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Armor 125/121/127/125 45/98/47/45 57/80/65/65 0 225 4.8 -/-/-/- A

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Black Hollow Mage Robe

In-Game Description


Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.

Availability


General Information


Part of the Black Hollow Mage Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Hollow Mage Robe 55/58/54/54 47/33/36/39 23/21/22/22 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Hollow Mage Robe +0 55/58/54/54 47/33/36/39 23/21/22/22 - -
Black Hollow Mage Robe +1 60/63/59/59 51/36/39/43 25/23/24/24 1x Titanite Shard 270
Black Hollow Mage Robe +2 66/69/65/65 56/39/43/47 27/25/26/26 2x Titanite Shard 330
Black Hollow Mage Robe +3 71/75/70/70 61/43/46/51 29/27/28/28 3x Titanite Shard 400
Black Hollow Mage Robe +4 77/81/76/76 65/46/50/55 32/29/30/30 1x Large Titanite Shard 530
Black Hollow Mage Robe +5 82/87/81/81 70/50/53/59 34/31/32/32 2x Large Titanite Shard 600
Black Hollow Mage Robe +6 88/93/87/87 75/53/57/63 36/33/34/34 3x Large Titanite Shard 660
Black Hollow Mage Robe +7 93/99/92/92 79/56/61/67 39/35/36/36 1x Titanite Chunk 790
Black Hollow Mage Robe +8 99/105/98/98 84/60/64/71 41/37/38/38 2x Titanite Chunk 860
Black Hollow Mage Robe +9 104/111/103/103 89/63/68/75 43/39/40/40 3x Titanite Chunk 920
Black Hollow Mage Robe +10 110/117/109/109 94/67/72/79 46/42/43/43 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Black Leather Armor

In-Game Description


Armor dyed Black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Leather Armor 65/68/64/64 31/24/23/26 38/26/0/0 0 55 3.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Leather Armor +0 65/68/64/64 31/24/23/26 38/26/0/0 N/A N/A
Black Leather Armor +1 71/74/70/70 34/26/25/28 41/28/0/0 1x Titanite Shard 530
Black Leather Armor +2 78/81/76/76 36/28/27/31 45/31/0/0 2x Titanite Shard 660
Black Leather Armor +3 84/88/83/83 40/30/29/33 49/33/0/0 3x Titanite Shard 790
Black Leather Armor +4 91/94/89/89 43/33/31/36 52/36/0/0 1x Large Titanite Shard 1050
Black Leather Armor +5 98/101/96/96 46/35/34/38 56/38/0/0 2x Large Titanite Shard 1190
Black Leather Armor +6 104/108/102/102 49/37/36/41 60/41/0/0 3x Large Titanite Shard 1320
Black Leather Armor +7 111/114/108/108 52/40/38/43 63/43/0/0 1x Titanite Chunk 1580
Black Leather Armor +8 117/121/115/115 55/42/40/46 67/46/0/0 2x Titanite Chunk 1710
Black Leather Armor +9 124/128/121/121 58/44/42/48 71/48/0/0 3x Titanite Chunk 1840
Black Leather Armor +10 131/135/128/128 62/47/45/51 75/51/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Black Robes

In-Game Description


A black robe.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Robes 67/72/64/64 73/49/49/49 30/26/39/35 0 55 2.6 -/-/16/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Robes +0 67/72/64/64 73/49/49/49 30/26/39/35 - -
Black Robes +1 73/79/70/70 80/54/54/54 33/28/42/38 1x Twinkling Titanite 990
Black Robes +2 80/86/76/76 87/59/59/59 36/31/46/42 1x Twinkling Titanite 1240
Black Robes +3 87/93/83/83 95/64/64/64 39/33/50/45 2x Twinkling Titanite 1490
Black Robes +4 94/100/89/89 102/69/69/69 42/36/54/49 2x Twinkling Titanite 1980
Black Robes +5 101/108/96/96 110/74/74/74 45/39/58/53 3x Twinkling Titanite 2230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Black Witch Robe

In-Game Description


Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan
Gutter Denizen drop - after all the sconces in The Gutter are lit.1

General Information


Part of the Black Witch Set

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Robe 86/95/83/83 97/78/90/94 35/42/47/47 0 55 4.8 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Robe +0 86/95/83/83 97/78/90/94 35/42/47/47 - -
Black Witch Robe +1 92/102/89/89 104/84/97/101 37/45/50/50 1x Twinkling Titanite 500
Black Witch Robe +2 99/109/96/96 112/90/104/108 40/48/54/54 1x Twinkling Titanite 620
Black Witch Robe +3 106/117/102/102 119/96/111/116 43/51/57/57 2x Twinkling Titanite 750
Black Witch Robe +4 113/124/109/109 127/102/118/123 46/54/61/61 2x Twinkling Titanite 990
Black Witch Robe +5 120/132/116/116 135/108/126/131 49/58/65/65 3x Twinkling Titanite 1120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
Chest Armor

Bone King Robe

In-Game Description


Skeleton Lord robe.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone King Robe 71/77/68/68 45/50/41/63 36/23/28/45 0 65 3.8 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone King Robe +0 71/77/68/68 45/50/41/63 36/23/28/45 N/A N/A
Bone King Robe +1 78/84/74/74 49/55/45/69 39/25/30/49 1x Twinkling Titanite 1150
Bone King Robe +2 85/92/81/81 54/60/49/75 43/27/33/53 1x Twinkling Titanite 1430
Bone King Robe +3 92/100/88/88 58/65/53/81 47/30/36/58 2x Twinkling Titanite 1720
Bone King Robe +4 99/108/95/95 63/70/57/87 51/32/39/62 2x Twinkling Titanite 2290
Bone King Robe +5 106/116/102/102 68/75/61/94 55/35/42/67 3x Twinkling Titanite 2580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Brigand Armor

In-Game Description


Armor donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Armor 57/62/56/53 28/22/21/24 23/23/0/0 0 60 3.1 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Armor +0 57/62/56/53 28/22/21/24 23/23/0/0 N/A N/A
Brigand Armor +1 62/68/61/58 30/24/23/26 25/25/0/0 1x Titanite Shard 270
Brigand Armor +2 68/74/67/63 33/26/25/28 27/27/0/0 2x Titanite Shard 330
Brigand Armor +3 73/80/72/68 36/28/27/31 29/29/0/0 3x Titanite Shard 400
Brigand Armor +4 79/86/78/73 39/31/29/33 32/32/0/0 1x Large Titanite Shard 530
Brigand Armor +5 85/93/83/79 42/33/31/36 34/34/0/0 2x Large Titanite Shard 600
Brigand Armor +6 90/99/89/84 44/35/33/38 36/36/0/0 3x Large Titanite Shard 660
Brigand Armor +7 96/105/94/89 47/38/35/40 39/39/0/0 1x Titanite Chunk 790
Brigand Armor +8 101/111/100/94 50/40/37/43 41/41/0/0 2x Titanite Chunk 860
Brigand Armor +9 107/117/105/99 53/42/39/45 43/43/0/0 3x Titanite Chunk 920
Brigand Armor +10 113/124/111/105 56/45/42/48 46/46/0/0 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Cale's Leather Armor

In-Game Description


Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Availability


General Information


Part of Cale's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Cale's Leather Armor 39/38/38/40 11/12/9/11 17/11/0/0 0 60 6.4 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Cale's Leather Armor +0 83/82/82/86 24/25/20/24 37/23/0/0 N/A N/A
Cale's Leather Armor +1 91/90/90/94 28/27/22/26 40/25/0/0 1x Titanite Shard 270
Cale's Leather Armor +2 99/98/98/103 28/30/24/28 44/27/0/0 2x Titanite Shard 330
Cale's Leather Armor +3 107/106/106/111 30/32/26/30 47/29/0/0 3x Titanite Shard 400
Cale's Leather Armor +4 116/114/114/120 33/35/28/33 51/31/0/0 1x Large Titanite Shard 530
Cale's Leather Armor +5 124/123/123/128 35/37/30/35 55/34/0/0 2x Large Titanite Shard 600
Cale's Leather Armor +6 132/131/131/137 37/40/32/37 58/36/0/0 3x Large Titanite Shard 660
Cale's Leather Armor +7 141/139/139/145 40/42/34/40 62/38/0/0 1x Titanite Chunk 790
Cale's Leather Armor +8 149/147/147/154 42/45/36/42 65/40/0/0 2x Titanite Chunk 860
Cale's Leather Armor +9 157/155/155/162 44/47/38/44 69/42/0/0 3x Titanite Chunk 920
Cale's Leather Armor +10 166/164/164/171 47/50/40/47 73/45/0/0 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Catarina Armor

In-Game Description


Odd armor shaped like an onion.

This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.

Availability


Red Phantom Catarina Knight drop (rare).
Mimic drop in Frozen Eleum Loyce (100%).

General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Armor 149/149/173/149 32/35/21/32 25/41/0/0 25 95 11.7 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Armor +0 149/149/173/149 32/35/21/32 25/41/0/0 N/A N/A
Catarina Armor +1 164/164/190/164 35/38/23/35 27/45/0/0 1 Twinkling Titanite 1530
Catarina Armor +2 179/179/207/179 38/42/25/38 30/49/0/0 1 Twinkling Titanite 1910
Catarina Armor +3 194/194/225/194 41/45/27/41 32/53/0/0 2 Twinkling Titanite 2290
Catarina Armor +4 209/209/242/209 44/49/29/44 35/57/0/0 2 Twinkling Titanite 3050
Catarina Armor +5 224/224/260/224 48/53/32/48 38/62/0/0 3 Twinkling Titanite 3430

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Chaos Robe

In-Game Description


Robe worn by a chaos sorcerer.

He calls himself Navlaan, now.

Availability


General Information


Part of the Chaos Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Robe 67/72/64/64 49/73/49/71 30/26/39/35 0 55 2.6 -/-/16/16 B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Robe +0 67/72/64/64 49/73/49/71 30/26/39/35 - -
Chaos Robe +1 73/79/70/70 54/80/54/78 33/28/42/38 1x Twinkling Titanite 990
Chaos Robe +2 80/86/76/76 59/87/59/85 36/31/46/42 1x Twinkling Titanite 1240
Chaos Robe +3 87/93/83/83 64/95/64/92 39/33/50/45 2x Twinkling Titanite 1980
Chaos Robe +4 94/100/89/89 69/102/69/99 42/36/54/49 2x Twinkling Titanite 1980
Chaos Robe +5 101/108/96/96 74/110/74/106 45/39/58/53 3x Twinkling Titanite 2230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Charred Loyce Armor

In-Game Description


Charred armor of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Armor 208/179/212/208 37/45/22/36 30/36/0/0 22 45 12.8 -/-/-/- A

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Armor +0 208/179/212/208 37/45/22/36 30/36/0/0 N/A N/A
Charred Loyce Armor +1 218/187/222/218 40/49/24/39 33/39/0/0 1x Twinkling Titanite 1,490
Charred Loyce Armor +2 228/196/233/228 44/53/26/42 36/43/0/0 1x Twinkling Titanite 1,860
Charred Loyce Armor +3 238/205/243/238 47/58/28/46 39/46/0/0 2x Twinkling Titanite 2,230
Charred Loyce Armor +4 248/214/254/248 51/62/30/49 42/50/0/0 2x Twinkling Titanite 2,970
Charred Loyce Armor +5 259/223/265/259 55/67/32/53 45/54/0/0 3x Twinkling Titanite 3,350

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Creighton's Chainmail

In-Game Description


Atypical chainmail.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Chainmail 90/88/93/90 27/30/16/27 21/34/0/0 14 70 9.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Chainmail +0 90/88/93/90 27/30/16/27 21/34/0/0 - -
Creighton's Chainmail +1 99/96/102/99 29/33/17/29 23/37/0/0 1x Titanite Shard 790
Creighton's Chainmail +2 108/105/111/108 32/36/19/32 25/40/0/0 2x Titanite Shard 990
Creighton's Chainmail +3 117/114/121/117 35/39/20/35 27/43/0/0 3x Titanite Shard 1190
Creighton's Chainmail +4 126/123/130/126 37/42/22/37 29/47/0/0 1x Large Titanite Shard 1580
Creighton's Chainmail +5 135/132/140/135 40/45/23/40 31/50/0/0 2x Large Titanite Shard 1780
Creighton's Chainmail +6 144/140/149/144 43/48/25/43 33/53/0/0 3x Large Titanite Shard 1970
Creighton's Chainmail +7 153/149/158/153 45/51/26/45 35/57/0/0 1x Titanite Chunk 2370
Creighton's Chainmail +8 162/158/168/162 48/54/28/48 37/60/0/0 2x Titanite Chunk 2560
Creighton's Chainmail +9 171/167/177/171 51/57/29/51 39/63/0/0 3x Titanite Chunk 2760
Creighton's Chainmail +10 180/176/187/180 54/60/31/54 42/67/0/0 1x Titanite Slab 3150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Dark Armor

In-Game Description


Armor of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Iron Keep.

From the Ironheath Hall bonfire, exit the door. Make a right and run past the Ironclad Soldiers into the next room. Pull the lever to your right and make your way to the ladder that is now accessible at the back of the platform. Climb the ladder and dispatch the Mimic.

Scholar of the First Sin


Mimic drop in The Gutter

From the ledge with the Ring of Soul Protection jump or just run and drop back in to a room in the middle the structure you climbed to get to the ledge. Dispatch the Mimic inside for the Dark Armor and a Lightning Winged Spear. If the loot falls through the wooden floor, there's a hole in the corner of the room you can drop through to the floor below.

General Information


Part of the Dark Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Armor 114/114/120/109 30/30/20/64 31/35/0/0 16 90 9.8 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dark Armor +0 114/114/120/109 30/30/20/64 31/35/0/0 N/A N/A
Dark Armor +1 125/125/132/120 33/33/22/70 34/38/0/0 1 1150
Dark Armor +2 136/136/144/131 36/36/24/76 37/42/0/0 1 1420
Dark Armor +3 148/148/154/142 39/39/26/82 40/45/0/0 2 1720
Dark Armor +4 159/159/168/153 42/42/28/88 42/49/0/0 2 2290
Dark Armor +5 171/171/180/164 45/45/30/95 46/53/0/0 3 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Desert Sorceress Top

Male & Female

In-Game Description


Sorceress top from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Top 45/47/43/43 42/29/35/38 16/11/29/14 0 50 2.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Top +0 45/47/43/43 42/29/35/38 16/11/29/14 - -
Desert Sorceress Top +1 49/51/47/47 46/31/38/41 17/12/31/15 1x Titanite Shard 210
Desert Sorceress Top +2 53/56/51/51 50/34/41/45 19/13/34/16 1x Titanite Shard 270
Desert Sorceress Top +3 58/60/56/56 54/37/45/49 20/14/37/17 2x Titanite Shard 320
Desert Sorceress Top +4 62/65/60/60 58/40/48/52 22/15/40/19 1x Large Titanite Shard 420
Desert Sorceress Top +5 67/70/65/65 62/43/52/56 24/15/43/20 1x Large Titanite Shard 480
Desert Sorceress Top +6 71/74/69/69 66/45/55/60 25/17/46/21 2x Large Titanite Shard 530
Desert Sorceress Top +7 75/79/73/73 70/48/58/63 27/18/49/23 1x Titanite Chunk 630
Desert Sorceress Top +8 80/83/78/78 74/51/62/67 28/19/52/24 1x Titanite Chunk 690
Desert Sorceress Top +9 84/88/82/82 78/54/65/71 30/19/55/25 2x Titanite Chunk 740
Desert Sorceress Top +10 89/83/87/87 83/57/69/75 32/21/58/27 1x Titanite Slab 840

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Dingy Robe

In-Game Description


An unassuming dingy robe.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dingy Robe 54/61/51/51 33/27/31/31 20/23/46/46 0 40 3.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dingy Robe +0 54/61/51/51 33/27/31/31 20/23/46/46 N/A N/A
Dingy Robe +1 59/67/56/56 36/29/34/34 22/25/50/50 1x Titanite Shard 270
Dingy Robe +2 64/73/61/61 39/32/37/37 24/27/55/55 2x Titanite Shards 330
Dingy Robe +3 70/79/66/66 42/35/40/40 26/29/59/59 3x Titanite Shards 400
Dingy Robe +4 75/85/71/71 45/38/43/43 28/32/64/64 1x Large Titanite Shard 530
Dingy Robe +5 81/91/76/76 49/41/46/46 30/34/69/69 2x Large Titanite Shards 600
Dingy Robe +6 86/97/81/81 52/43/49/49 32/36/73/73 3x Large Titanite Shards 660
Dingy Robe +7 91/103/86/86 55/46/52/52 34/39/78/78 1x Titanite Chunk 790
Dingy Robe +8 97/109/91/91 58/49/55/55 36/41/82/82 2x Titanite Chunks 860
Dingy Robe +9 102/115/96/96 61/52/58/58 38/43/87/87 3x Titanite Chunks 920
Dingy Robe +10 108/122/101/101 65/55/62/62 41/46/92/92 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Dragon Acolyte Robe

In-Game Description


Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the brunt
of the ritual sacrifice's gushing blood.

Availability


Dragon Acolyte drop.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Robe +0 59/62/57/57 24/24/28/30 27/23/0/27 N/A N/A
Dragon Acolyte Robe +1 64/68/62/62 26/26/30/33 29/25/0/29 1x Titanite Shard 270
Dragon Acolyte Robe +2 70/74/68/68 28/28/33/36 32/27/0/32 2x Titanite Shard 330
Dragon Acolyte Robe +3 76/80/74/74 31/31/36/39 35/29/0/35 3x Titanite Shard 400
Dragon Acolyte Robe +4 82/86/80/80 33/33/39/42 38/31/0/37 1x Large Titanite Shard 530
Dragon Acolyte Robe +5 88/93/86/86 36/36/42/45 41/34/0/40 2x Large Titanite Shard 600
Dragon Acolyte Robe +6 94/99/91/91 38/38/44/48 43/36/0/43 3x Large Titanite Shard 660
Dragon Acolyte Robe +7 100/105/97/97 40/40/47/51 46/38/0/45 1x Titanite Chunk 790
Dragon Acolyte Robe +8 106/111/103/103 43/43/50/54 49/40/0/48 2x Titanite Chunk 860
Dragon Acolyte Robe +9 112/117/109/109 45/45/53/57 52/42/0/51 3x Titanite Chunk 920
Dragon Acolyte Robe +10 118/124/115/115 48/48/56/60 55/45/0/54 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Dragonrider Armor

In-Game Description


Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Armor 243/227/254/243 21/20/22/21 20/28/0/0 45 95 16 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Armor +0 243/227/254/243 21/20/22/21 20/28/0/0 - -
Dragonrider Armor +1 262/245/274/262 22/21/23/22 21/30/0/0 1 1,980
Dragonrider Armor +2 281/263/294/281 24/22/25/24 23/32/0/0 1 2,470
Dragonrider Armor +3 301/281/314/301 25/24/26/25 24/34/0/0 2 2,970
Dragonrider Armor +4 320/299/334/320 27/25/28/27 26/36/0/0 2 3,960
Dragonrider Armor +5 340/317/355/340 29/27/30/29 28/39/0/0 3 4,450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Drakeblood Armor

In-Game Description


Black armor of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Armor 200/190/214/204 34/42/22/37 34/44/0/0 22 85 12.5 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Armor +0 200/190/214/204 34/42/22/37 34/44/0/0 - -
Drakeblood Armor +1 204/194/219/209 35/43/23/38 35/46/0/0 1x Titanite Shard 1050
Drakeblood Armor +2 209/199/224/214 37/46/24/40 37/48/0/0 2x Titanite Shard 1320
Drakeblood Armor +3 214/204/229/219 38/47/25/42 38/50/0/0 3x Titanite Shard 1580
Drakeblood Armor +4 219/208/235/224 40/50/26/44 40/52/0/0 1x Large Titanite Shard 2100
Drakeblood Armor +5 224/213/240/229 42/52/27/46 42/55/0/0 2x Large Titanite Shard 2370
Drakeblood Armor +6 229/218/245/234 43/53/28/47 42/57/0/0 3x Large Titanite Shard 2630
Drakeblood Armor +7 234/222/251/239 45/56/29/49 45/59/0/0 1x Titanite Chunk 3150
Drakeblood Armor +8 239/227/256/244 46/57/30/51 46/61/0/0 2x Titanite Chunk 3420
Drakeblood Armor +9 244/232/261/249 48/60/31/53 48/60/0/0 3x Titanite Chunk 3680
Drakeblood Armor +10 249/237/267/255 50/62/33/55 50/66/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Drakekeeper Armor

In-Game Description


Giant onyx armor.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Armor 167/160/176/167 22/25/20/22 27/38/0/36 40 90 15.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Armor +0 167/160/176/167 22/25/20/22 22/33/0/31 - -
Drakekeeper Armor +1 183/176/193/183 24/27/21/24 24/36/0/34 1x Titanite Shard 1,420
Drakekeeper Armor +2 200/192/211/200 26/29/23/26 26/39/0/37 2x Titanite Shard 1,780
Drakekeeper Armor +3 216/208/228/216 28/32/25/28 28/42/0/40 3x Titanite Shard 2,130
Drakekeeper Armor +4 233/224/246/233 30/34/29/43 30/45/0/43 1x Large Titanite Shard 2,840
Drakekeeper Armor +5 250/240/263/250 33/37/29/33 33/49/0/46 2x Large Titanite Shard 3,190
Drakekeeper Armor +6 266/256/281/266 35/39/31/35 35/52/0/49 3x Large Titanite Shard 3,550
Drakekeeper Armor +7 283/272/298/283 37/41/33/37 37/55/0/52 1x Titanite Chunk 4,260
Drakekeeper Armor +8 299/288/316/299 39/44/35/39 39/58/0/55 2x Titanite Chunk 4,610
Drakekeeper Armor +9 316/304/333/316 41/46/37/41 41/61/0/58 3x Titanite Chunk 4,970
Drakekeeper Armor +10 333/320/351/333 44/49/39/44 44/65/0/62 1x Titanite Slab 5,670

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Drangleic Mail

In-Game Description


Traditional Drangleic armor.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Availability


Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.

General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Mail 195/184/211/199 32/32/28/32 33/42/0/0 28 90 14.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Mail +0 195/184/211/199 32/32/28/32 33/42/0/0 - -
Drangleic Mail +1 214/202/232/218 35/35/30/35 36/46/0/0 1 1150
Drangleic Mail +2 234/220/253/238 38/38/33/38 39/50/0/0 1 1430
Drangleic Mail +3 253/249/274/258 41/41/36/41 42/55/0/0 2 1720
Drangleic Mail +4 273/257/295/278 44/44/39/44 45/59/0/0 2 2290
Drangleic Mail +5 293/276/316/298 47/47/42/47 49/64/0/0 3 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Elite Knight Armor

In-Game Description


Armor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden Steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Armor 104/101/114/104 29/32/21/29 24/34/0/0 15 85 11.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Armor +0 104/101/114/104 29/32/21/29 24/34/0/0 N/A N/A
Elite Knight Armor +1 114/111/125/114 32/35/23/32 34/37/0/0 1x Titanite Shard 1050
Elite Knight Armor +2 124/121/137/124 35/38/25/35 29/41/0/0 2x Titanite Shard 1320
Elite Knight Armor +3 134/131/148/134 38/41/27/38 31/44/0/0 3x Titanite Shard 1580
Elite Knight Armor +4 145/141/160/145 41/44/29/41 34/48/0/0 1x Large Titanite Shard 2100
Elite Knight Armor +5 155/151/171/155 44/47/32/44 39/55/0/0 2x Large Titanite Shard 2370
Elite Knight Armor +6 165/161/183/165 47/50/34/47 39/55/0/0 3x Large Titanite Shard 2630
Elite Knight Armor +7 176/171/194/176 50/53/36/50 41/58/0/0 1x Titanite Chunk 3150
Elite Knight Armor +8 186/181/206/186 53/56/38/53 44/62/0/0 2x Titanite Chunk 3420
Elite Knight Armor +9 196/191/217/196 56/59/40/56 46/65/0/0 3x Titanite Chunk 3680
Elite Knight Armor +10 207/202/229/207 59/63/43/59 49/69/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Executioner Armor

In-Game Description


Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Armor 93/85/99/96 21/23/15/50 17/64/0/45 7 65 6.7 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Armor +0 93/85/99/96 21/23/15/50 17/64/0/45 N/A N/A
Executioner Armor +1 102/93/108/105 23/25/16/55 18/70/0/49 1x Twinkling Titanite 770
Executioner Armor +2 111/102/118/115 25/27/17/60 20/76/0/53 1x Twinkling Titanite 960
Executioner Armor +3 121/110/128/124 27/29/19/65 21/82/0/58 2x Twinkling Titanite 1150
Executioner Armor +4 130/119/138/134 29/31/20/70 23/88/0/62 2x Twinkling Titanite 1530
Executioner Armor +5 140/128/148/144 32/34/22/75 25/95/0/67 3x Twinkling Titanite 1720

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Falconer Armor

In-Game Description


Armor worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Armor 74/78/71/71 22/19/25/22 24/19/0/0 12 75 7.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Armor +0 74/78/71/71 22/19/25/22 24/19/0/0 N/A N/A
Falconer Armor +1 81/85/78/78 24/20/27/24 26/21/0/0 1x Titanite Shard 530
Falconer Armor +2 88/93/85/85 26/22/30/26 28/23/0/0 2x Titanite Shard 660
Falconer Armor +3 95/101/92/92 28/24/32/28 31/25/0/0 3x Titanite Shard 790
Falconer Armor +4 103/109/99/99 30/26/35/30 33/27/0/0 1x Large Titanite Shard 1050
Falconer Armor +5 110/117/106/106 33/28/37/33 36/29/0/0 2x Large Titanite Shard 1190
Falconer Armor +6 117/124/113/113 35/29/40/35 38/31/0/0 3x Large Titanite Shard 1320
Falconer Armor +7 125/132/120/120 37/31/42/37 40/33/0/0 1x Titanite Chunk 1580
Falconer Armor +8 132/140/127/127 39/33/45/39 43/35/0/0 2x Titanite Chunk 1710
Falconer Armor +9 139/148/134/134 41/35/47/41 45/37/0/0 3x Titanite Chunk 1840
Falconer Armor +10 147/156/142/142 44/37/50/44 48/39/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Faraam Armor

In-Game Description


Armor worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Armor 124/118/133/126 28/30/18/28 24/33/0/0 24 85 12.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Armor +0 124/118/133/126 28/30/18/28 24/33/0/0 N/A N/A
Faraam Armor +1 136/129/146/138 30/33/19/30 26/36/0/0 1x Titanite Shard 1420
Faraam Armor +2 149/141/159/151 33/36/21/33 28/39/0/0 2x Titanite Shard 1780
Faraam Armor +3 161/153/175/164 36/39/23/36 31/42/0/0 3x Titanite Shard 2130
Faraam Armor +4 174/164/185/176 39/42/25/39 33/45/0/0 1x Large Titanite Shard 2840
Faraam Armor +5 186/176/199/189 42/45/27/42 36/49/0/0 2x Large Titanite Shard 3190
Faraam Armor +6 199/188/212/202 44/48/28/44 38/52/0/0 3x Large Titanite Shard 3550
Faraam Armor +7 211/199/225/214 47/51/31/47 40/55/0/0 1x Titanite Chunk 4260
Faraam Armor +8 224/211/238/227 50/54/33/50 43/58/0/0 2x Titanite Chunk 4610
Faraam Armor +9 236/223/251/240 53/57/35/53 45/61/0/0 3x Titanite Chunk 4970
Faraam Armor +10 249/235/265/263 56/61/37/56 48/65/0/0 1x Titanite Slab 5670

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Fume Sorcerer Robes

In-Game Description


Robes worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Robes 103/109/100/100 30/22/41/42 37/30/0/0 0 60 4.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Robes +0 103/109/100/100 30/22/41/42 37/30/0/0 N/A N/A
Fume Sorcerer Robes +1 105/111/102/102 31/23/42/44 38/31/0/0 1x Titanite Shard 360
Fume Sorcerer Robes +2 108/114/104/104 33/24/45/46 40/33/0/0 2x Titanite Shard 450
Fume Sorcerer Robes +3 110/117/107/107 34/25/47/48 42/34/0/0 3x Titanite Shard 540
Fume Sorcerer Robes +4 113/119/109/109 36/26/49/50 44/36/0/0 1x Large Titanite Shard 710
Fume Sorcerer Robes +5 115/122/112/112 37/27/51/52 46/37/0/0 2x Large Titanite Shard 800
Fume Sorcerer Robes +6 118/125/114/114 39/28/53/54 47/39/0/0 3x Large Titanite Shard 890
Fume Sorcerer Robes +7 120/127/116/116 40/29/55/56 49/40/0/0 1x Titanite Chunk 1070
Fume Sorcerer Robes +8 123/130/119/119 42/30/57/58 51/42/0/0 2x Titanite Chunk 1160
Fume Sorcerer Robes +9 125/133/121/121 43/31/58/60 53/43/0/0 3x Titanite Chunk 1250
Fume Sorcerer Robes +10 128/136/124/124 45/33/61/63 55/45/0/0 1x Titanite Slab 1420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Grave Warden Top

In-Game Description


Top worn by wardens of the crypt..

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Top 79/86/76/76 35/33/42/45 42/34/0/0 0 60 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Top +0 79/86/76/76 35/33/42/45 42/34/0/0 N/A N/A
Grave Warden Top +1 86/94/83/83 38/36/46/49 46/37/0/0 1x Titanite Shard 530
Grave Warden Top +2 94/103/91/91 41/39/50/53 50/41/0/0 2x Titanite Shard 660
Grave Warden Top +3 102/111/98/98 45/42/54/58 54/44/0/0 3x Titanite Shard 790
Grave Warden Top +4 110/120/106/106 48/46/58/62 59/48/0/0 1x Large Titanite Shard 1050
Grave Warden Top +5 118/129/114/114 52/49/62/67 63/51/0/0 2x Large Titanite Shard 1190
Grave Warden Top +6 126/137/121/121 55/52/67/71 67/55/0/0 3x Large Titanite Shard 1320
Grave Warden Top +7 134/146/129/129 58/56/71/75 72/58/0/0 1x Titanite Chunk 1580
Grave Warden Top +8 142/154/136/136 62/59/75/80 75/62/0/0 2x Titanite Chunk 1710
Grave Warden Top +9 150/163/144/144 65/62/79/84 80/65/0/0 3x Titanite Chunk 1840
Grave Warden Top +10 158/172/152/152 69/66/84/89 85/69/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Gyrm Armor

In-Game Description


Armor of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Armor 129/129/135/123 19/17/15/19 36/28/19/19 26 70 12.3 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Armor +0 129/129/135/123 19/17/15/19 36/28/19/19 - -
Gyrm Armor +1 141/141/148/135 20/18/16/20 39/30/21/21 1x Titanite Shard 530
Gyrm Armor +2 154/154/161/147 22/20/18/22 43/33/23/23 2x Titanite Shard 660
Gyrm Armor +3 167/167/175/159 24/22/19/24 47/36/25/25 3x Titanite Shard 790
Gyrm Armor +4 180/180/188/172 26/23/21/26 50/39/27/27 1x Large Titanite Shard 1050
Gyrm Armor +5 193/193/202/184 28/25/22/28 54/42/29/29 2x Large Titanite Shard 1190
Gyrm Armor +6 206/206/215/196 29/27/24/29 58/44/31/31 3x Large Titanite Shard 1320
Gyrm Armor +7 219/219/228/209 31/28/25/31 61/47/33/33 1x Titanite Chunk 1580
Gyrm Armor +8 232/232/242/221 33/30/27/33 65/50/35/35 2x Titanite Chunk 1710
Gyrm Armor +9 245/245/255/233 35/32/28/35 69/53/37/37 3x Titanite Chunk 1840
Gyrm Armor +10 258/258/269/246 37/34/30/37 73/56/39/39 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Gyrm Warrior Armor

In-Game Description


Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Armor 195/204/204/177 21/26/26/21 13/45/0/0 47 75 19.7 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Armor +0 195/204/204/177 21/26/26/21 13/45/0/0 - -
Gyrm Warrior Armor +1 214/224/224/194 23/28/28/23 14/49/0/0 1x Titanite Shard 790
Gyrm Warrior Armor +2 234/244/244/212 25/31/31/25 15/53/0/0 2x Titanite Shard 990
Gyrm Warrior Armor +3 253/265/265/230 26/33/33/26 16/58/0/0 3x Titanite Shard 1190
Gyrm Warrior Armor +4 273/285/285/287 28/36/36/28 18/62/0/0 1x Large Titanite Shard 1580
Gyrm Warrior Armor +5 292/306/306/265 31/38/38/31 19/67/0/0 2x Large Titanite Shard 1780
Gyrm Warrior Armor +6 312/326/326/283 33/41/41/33 20/71/0/0 3x Large Titanite Shard 1970
Gyrm Warrior Armor +7 331/346/346/300 35/43/43/35 22/75/0/0 1x Titanite Chunk 2370
Gyrm Warrior Armor +8 351/367/367/318 37/46/46/37 23/80/0/0 2x Titanite Chunk 2560
Gyrm Warrior Armor +9 370/387/387/336 39/48/48/39 24/84/0/0 3x Titanite Chunk 2790
Gyrm Warrior Armor +10 390/408/408/354 41/51/51/41 26/89/0/0 1x Titanite Slab 3150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Hard Leather Armor

In-Game Description


Armor made of sturdy leather

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hard Leather Armor 68/71/66/67 21/14/26/22 26/24/0/0 0 65 7.2 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hard Leather Armor +0 68/71/66/67 21/14/26/22 26/24/0/0 N/A N/A
Hard Leather Armor +1 74/78/72/73 23/15/28/24 28/26/0/0 1x Titanite Shard 530
Hard Leather Armor +2 81/85/79/80 25/16/31/26 31/28/0/0 2x Titanite Shard 660
Hard Leather Armor +3 88/92/85/86 27/18/34/28 33/30/0/0 3x Titanite Shard 790
Hard Leather Armor +4 94/99/92/93 29/19/36/30 36/33/0/0 1x Large Titanite Shard 1050
Hard Leather Armor +5 101/106/99/100 31/21/39/33 39/35/0/0 2x Large Titanite Shard 1190
Hard Leather Armor +6 108/113/105/106 33/22/42/35 41/37/0/0 3x Large Titanite Shard 1320
Hard Leather Armor +7 114/120/112/113 35/23/44/37 44/40/0/0 1x Titanite Chunk 1580
Hard Leather Armor +8 121/127/118/119 37/25/47/39 46/42/0/0 2x Titanite Chunk 1710
Hard Leather Armor +9 128/134/125/126 39/26/50/41 49/44/0/0 3x Titanite Chunk 1840
Hard Leather Armor +10 135/141/132/133 42/28/53/44 52/47/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Havel's Armor

In-Game Description


Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Armor 285/246/324/285 38/41/35/38 11/67/28/28 51 255 19.5 20/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Armor +0 285/246/324/285 38/41/35/38 11/67/28/28 - -
Havel's Armor +1 307/265/349/307 40/44/37/40 11/72/30/30 1x Twinkling Titanite 1980
Havel's Armor +2 330/285/375/330 43/47/40/43 12/77/32/32 1x Twinkling Titanite 2470
Havel's Armor +3 353/304/401/353 46/50/42/46 13/82/34/34 2x Twinkling Titanite 2970
Havel's Armor +4 376/324/427/376 49/53/45/49 14/87/36/36 2x Twinkling Titanite 3960
Havel's Armor +5 399/344/453/399 52/57/48/52 15/93/39/39 3x Twinkling Titanite 4450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Heide Knight Chainmail

In-Game Description


Chainmail worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

Scholar of the First Sin


Rare drop from Heide Knights in Heide's Tower of Flame

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Chainmail 108/101/115/108 18/24/16/33 35/27/0/28 20 90 10.9 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Chainmail +0 108/101/115/108 18/24/16/33 35/27/0/28 N/A N/A
Heide Knight Chainmail +1 118/111/126/118 19/26/17/36 38/29/0/30 1x Titanite Shard 790
Heide Knight Chainmail +2 129/121/138/129 21/28/19/39 42/32/0/33 2x Titanite Shard 990
Heide Knight Chainmail +3 140/131/149/140 23/30/20/42 45/34/0/36 3x Titanite Shard 1,190
Heide Knight Chainmail +4 150/141/161/150 25/33/22/45 49/37/0/39 1x Large Titanite Shard 1,580
Heide Knight Chainmail +5 161/151/172/161 27/35/24/49 52/40/0/42 2x Large Titanite Shard 1,780
Heide Knight Chainmail +6 172/161/184/172 29/37/25/52 56/42/0/45 3x Large Titanite Shard 1,970
Heide Knight Chainmail +7 182/171/195/182 31/40/27/55 59/45/0/48 1x Titanite Chunk 2,370
Heide Knight Chainmail +8 193/181/207/193 33/42/28/58 63/47/0/51 2x Titanite Chunk 2,560
Heide Knight Chainmail +9 204/191/218/204 35/44/30/61 66/50/0/54 3x Titanite Chunk 2,760
Heide Knight Chainmail +10 215/202/230/215 37/47/32/65 70/53/0/57 1x Titanite Slab 3,150

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Hexer's Robes

In-Game Description


Robe worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Availability


General Information


Part of the Hexer's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Robes 67/72/64/64 49/73/49/49 30/26/39/35 0 55 2.6 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hexer's Robes +0 67/72/64/64 49/73/49/49 30/26/39/35 - -
Hexer's Robes +1 73/79/70/70 54/80/54/54 33/28/42/38 1x Twinkling Titanite 990
Hexer's Robes +2 80/86/76/76 59/87/59/59 36/31/46/42 1x Twinkling Titanite 1240
Hexer's Robes +3 87/93/83/83 64/95/64/64 39/33/50/45 2x Twinkling Titanite 1490
Hexer's Robes +4 94/100/89/89 69/102/69/69 42/36/54/49 2x Twinkling Titanite 1980
Hexer's Robes +5 101/108/96/96 74/110/74/74 45/39/58/53 3x Twinkling Titanite 2230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Hollow Infantry Armor

In-Game Description


Armor worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Part of the Hollow Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Armor 50/51/49/49 11/8/13/11 11/11/0/0 0 40 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Armor +0 46/47/45/45 10/8/12/10 10/10/0/0 N/A N/A
Hollow Infantry Armor +1 50/51/49/49 11/8/13/11 11/11/0/0 1x Titanite Shard 450
Hollow Infantry Armor +2 55/56/54/54 12/9/14/12 12/12/0/0 2x Titanite Shard 560
Hollow Infantry Armor +3 59/61/58/58 13/10/15/13 13/13/0/0 3x Titanite Shard 670
Hollow Infantry Armor +4 64/65/63/63 14/11/16/14 14/14/0/0 1x Large Titanite Shard 900
Hollow Infantry Armor +5 68/70/67/67 15/12/18/15 15/15/0/0 2x Large Titanite Shard 1010
Hollow Infantry Armor +6 73/75/72/72 16/12/19/16 16/16/0/0 3x Large Titanite Shard 1120
Hollow Infantry Armor +7 77/79/76/76 17/13/20/17 17/17/0/0 1x Titanite Chunk 1340
Hollow Infantry Armor +8 82/84/81/81 18/14/21/18 18/18/0/0 2x Titanite Chunk 1460
Hollow Infantry Armor +9 86/89/85/85 19/15/22/19 19/19/0/0 3x Titanite Chunk 1570
Hollow Infantry Armor +10 91/94/90/90 20/16/24/20 20/20/0/0 1x Titanite Slab 1790

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Hollow Soldier Armor

In-Game Description


Armor worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Armor 69/66/73/70 22/23/15/22 18/21/0/0 7 35 8.6 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Armor +0 69/66/73/70 22/23/15/22 18/21/0/0 N/A N/A
Hollow Soldier Armor +1 75/72/80/76 24/25/16/24 19/23/0/0 1x Titanite Shard 450
Hollow Soldier Armor +2 82/79/87/83 26/27/18/26 21/25/0/0 2x Titanite Shard 560
Hollow Soldier Armor +3 89/85/94/90 28/29/19/28 23/27/0/0 3x Titanite Shard 670
Hollow Soldier Armor +4 96/92/102/97 30/32/21/30 25/29/0/0 1x Large Titanite Shard 900
Hollow Soldier Armor +5 103/99/109/104 33/34/23/33 27/31/0/0 2x Large Titanite Shard 1010
Hollow Soldier Armor +6 110/105/116/111 35/36/24/35 29/33/0/0 3x Large Titanite Shard 1120
Hollow Soldier Armor +7 117/112/124/118 37/39/26/37 31/35/0/0 1x Titanite Chunk 1340
Hollow Soldier Armor +8 124/118/131/125 39/41/27/39 33/37/0/0 2x Titanite Chunk 1460
Hollow Soldier Armor +9 131/125/138/132 41/43/29/41 35/39/0/0 3x Titanite Chunk 1570
Hollow Soldier Armor +10 138/132/146/139 44/46/31/44 37/42/0/0 1x Titanite Slab 1790

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Imperious Armor

In-Game Description


Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Armor 154/148/163/154 28/22/18/28 22/29/21/21 35 85 14.7 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Armor +0 154/148/163/154 28/22/18/28 22/29/21/21 - -
Imperious Armor +1 169/162/179/169 30/24/19/30 24/31/23/23 1x Titanite Shard 1050
Imperious Armor +2 184/177/195/184 33/26/21/33 26/34/25/25 2x Titanite Shard 1320
Imperious Armor +3 200/192/211/200 36/28/23/36 28/37/27/27 3x Titanite Shard 1580
Imperious Armor +4 215/206/227/215 38/30/24/38 30/40/29/29 1x Large Titanite Shard 2100
Imperious Armor +5 231/221/244/231 41/33/26/41 32/43/31/31 2x Large Titanite Shard 2370
Imperious Armor +6 246/236/260/246 44/35/28/44 34/45/33/33 3x Large Titanite Shard 2630
Imperious Armor +7 261/250/276/261 46/37/29/46 36/48/35/35 1x Titanite Chunk 3150
Imperious Armor +8 277/265/292/277 49/39/31/49 38/51/37/37 2x Titanite Chunk 3420
Imperious Armor +9 292/280/308/292 52/41/33/52 40/54/39/39 3x Titanite Chunk 3680
Imperious Armor +10 308/295/325/308 55/44/35/55 43/57/42/42 1x Titanite Slab 4200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Imported Tunic

In-Game Description


Traveler's tunic.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Tunic 47/53/45/45 14/12/17/14 17/19/0/0 0 35 6.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Tunic +0 47/53/45/45 14/12/17/14 17/19/0/0 N/A N/A
Imported Tunic +1 51/58/49/49 15/13/18/15 18/20/0/0 1x Titanite Shard 160
Imported Tunic +2 56/63/54/54 16/14/20/16 20/22/0/0 2x Titanite Shard 200
Imported Tunic +3 61/68/58/58 18/15/21/18 22/24/0/0 3x Titanite Shard 240
Imported Tunic +4 66/73/63/63 19/16/23/19 23/26/0/0 1x Large Titanite Shard 320
Imported Tunic +5 71/79/67/67 21/18/25/21 25/28/0/0 2x Large Titanite Shard 360
Imported Tunic +6 75/84/72/72 22/19/26/22 27/30/0/0 3x Large Titanite Shard 400
Imported Tunic +7 80/89/76/76 23/20/28/23 28/32/0/0 1x Titanite Chunk 480
Imported Tunic +8 85/94/81/81 25/21/29/25 30/34/0/0 2x Titanite Chunk 520
Imported Tunic +9 90/99/85/85 26/22/31/26 32/36/0/0 3x Titanite Chunk 560
Imported Tunic +10 95/105/90/90 28/24/33/28 34/38/0/0 1x Titanite Slab 630

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Infantry Armor

In-Game Description


Armor worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Sold by Maughlin the Armourer.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Armor 57/59/55/55 14/13/18/14 15/15/0/0 0 55 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Armor +0 57/59/55/55 14/13/18/14 15/15/0/0 N/A N/A
Infantry Armor +1 62/64/60/60 15/14/19/15 16/16/0/0 1x Titanite Shard 530
Infantry Armor +2 68/70/66/66 16/15/21/16 17/17/0/0 2x Titanite Shard 660
Infantry Armor +3 73/76/71/71 18/16/23/18 19/19/0/0 3x Titanite Shard 790
Infantry Armor +4 79/82/77/77 19/18/25/19 20/20/0/0 1x Large Titanite Shard 1050
Infantry Armor +5 85/88/83/83 21/19/26/21 22/22/0/0 2x Large Titanite Shard 1190
Infantry Armor +6 90/94/88/88 22/20/28/22 23/23/0/0 3x Large Titanite Shard 1320
Infantry Armor +7 96/100/94/94 23/22/30/23 24/24/0/0 1x Titanite Chunk 1580
Infantry Armor +8 101/106/99/99 25/23/32/25 26/26/0/0 2x Titanite Chunk 1710
Infantry Armor +9 107/112/105/105 26/24/34/26 27/27/0/0 3x Titanite Chunk 1840
Infantry Armor +10 113/118/111/111 28/26/36/28 29/29/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Insolent Armor

In-Game Description


Armor worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.
In Dark Souls II Scholar of the First Sin: Dropped by Insolent Knight

General Information


Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Armor 85/81/91/85 22/22/27/20 16/19/21/21 16 75 9.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Armor +0 85/81/91/85 22/22/27/20 19/26/21/21 N/A N/A
Insolent Armor +1 93/89/100/93 24/24/29/22 21/28/23/23 1x Titanite Shard 530
Insolent Armor +2 102/97/109/102 26/26/32/24 23/31/25/25 2x Titanite Shard 660
Insolent Armor +3 110/105/118/110 28/28/35/26 25/33/27/27 3x Titanite Shard 790
Insolent Armor +4 119/113/127/119 30/30/37/28 27/36/29/29 1x Large Titanite Shard 1050
Insolent Armor +5 128/121/137/128 33/33/40/30 29/38/31/31 2x Large Titanite Shard 1190
Insolent Armor +6 136/129/146/136 35/35/43/32 31/41/33/33 3x Large Titanite Shard 1320
Insolent Armor +7 145/137/155/145 37/37/45/34 33/43/35/35 1x Titanite Chunk 1580
Insolent Armor +8 153/145/164/153 39/39/48/36 35/46/37/37 2x Titanite Chunk 1710
Insolent Armor +9 162/153/173/162 41/41/51/38 37/48/39/39 3x Titanite Chunk 1840
Insolent Armor +10 171/162/183/171 44/44/54/40 39/51/42/42 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Ironclad Armor

In-Game Description


Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Armor 152/139/163/152 22/25/14/22 10/42/0/0 36 90 29.8 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Armor +0 152/139/163/152 22/25/14/22 10/42/0/0 - -
Ironclad Armor +1 167/152/179/167 24/27/15/24 11/46/0/0 1x Titanite Shard 900
Ironclad Armor +2 182/166/195/182 26/29/16/26 12/50/0/0 2x Titanite Shard 1120
Ironclad Armor +3 197/180/211/197 28/32/18/28 13/54/0/0 3x Titanite Shard 1340
Ironclad Armor +4 212/194/227/212 30/34/19/30 14/58/0/0 1x Large Titanite Shard 1790
Ironclad Armor +5 227/208/244/227 33/37/21/33 15/62/0/0 2x Large Titanite Shard 2010
Ironclad Armor +6 242/221/260/242 35/39/22/35 16/66/0/0 3x Large Titanite Shard 2240
Ironclad Armor +7 257/235/276/257 37/41/23/37 17/70/0/0 1x Titanite Chunk 2690
Ironclad Armor +8 272/249/292/272 39/44/25/39 18/74/0/0 2x Titanite Chunk 2910
Ironclad Armor +9 287/263/308/287 41/46/26/41 19/78/0/0 3x Titanite Chunk 3130
Ironclad Armor +10 303/277/325/303 44/49/28/44 20/83/0/0 1x Titanite Slab 3570

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Ivory King Armor

In-Game Description


Armor of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Armor 228/187/236/228 37/47/22/37 30/36/0/0 28 55 14.8 -/-/-/- A

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Armor +0 228/187/236/228 37/47/22/37 30/36/0/0 N/A N/A
Ivory King Armor +1 239/196/247/239 40/51/24/40 33/39/0/0 1x Twinkling Titanite 1980
Ivory King Armor +2 250/205/259/250 44/56/26/44 36/43/0/0 1x Twinkling Titanite 2470
Ivory King Armor +3 262/214/271/262 47/60/28/47 39/46/0/0 2x Twinkling Titanite 2970
Ivory King Armor +4 273/223/283/273 51/65/30/51 42/50/0/0 2x Twinkling Titanite 3960
Ivory King Armor +5 285/233/295/285 55/70/32/55 45/54/0/0 3x Twinkling Titanite 4450

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Jester's Robes

In-Game Description


A boldy-colored jester's robe.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Nullifies foes' critical hits

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Robes 66/70/63/63 37/37/37/37 40/30/39/26 0 45 5.7 -/14/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Robes +0 66/70/63/63 37/37/37/37 40/30/39/26 N/A N/A
Jester's Robes +1 72/76/69/69 40/40/40/40 44/33/42/28 1x Titanite Shard 270
Jester's Robes +2 79/83/75/75 44/44/44/44 48/36/46/31 2x Titanite Shard 330
Jester's Robes +3 85/90/82/82 48/48/48/48 52/39/50/33 3x Titanite Shard 400
Jester's Robes +4 92/97/88/88 51/51/51/51 56/42/54/36 1x Large Titanite Shard 530
Jester's Robes +5 98/104/95/95 55/55/55/55 60/45/58/39 2x Large Titanite Shard 600
Jester's Robes +6 105/111/101/101 59/59/59/59 64/48/61/41 3x Large Titanite Shard 660
Jester's Robes +7 111/118/107/107 62/62/62/62 68/51/65/44 1x Titanite Chunk 790
Jester's Robes +8 118/125/114/114 66/66/66/66 72/54/69/46 2x Titanite Chunk 860
Jester's Robes +9 124/132/120/120 70/70/70/70 76/57/73/49 3x Titanite Chunk 920
Jester's Robes +10 131/139/127/127 74/74/74/74 80/60/77/52 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

King's Armor

In-Game Description


Armour of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Part of the King's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Armor 143/136/151/143 48/48/38/34 54/49/53/0 16 120 12.0 14/12/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
King's Armor +0 143/136/151/143 48/48/38/34 54/49/53/0 N/A N/A
King's Armor +1 157/149/166/157 52/52/41/37 59/54/58/0 1x Twinkling Titanite 1490
King's Armor +2 171/163/181/171 57/57/45/40 64/59/63/0 1x Twinkling Titanite 1860
King's Armor +3 186/176/196/186 62/62/49/44 70/64/69/0 2x Twinkling Titanite 2230
King's Armor +4 200/190/211/200 67/67/53/47 75/69/74/0 2x Twinkling Titanite 2970
King's Armor +5 215/204/227/215 72/72/57/51 81/74/80/0 3x Twinkling Titanite 3340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Knight Armor

In-Game Description


Metal armor worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this armor
for its excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Armor 92/89/104/92 27/29/20/27 24/34/0/0 20 80 10.9 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Armor +0 92/89/104/92 27/29/20/27 24/34/0/0 N/A N/A
Knight Armor +1 101/97/114/114 29/32/21/29 26/37/0/0 1x Titanite Shard 1050
Knight Armor +2 110/106/125/110 32/35/23/32 29/41/0/0 2x Titanite Shard 1320
Knight Armor +3 119/115/135/119 35/38/25/35 31/44/0/0 3x Titanite Shard 1580
Knight Armor +4 128/124/146/128 38/41/27/38 34/48/0/0 1x Large Titanite Shard 2100
Knight Armor +5 138/133/156/138 41/44/29/41 36/51/0/0 2x Large Titanite Shard 2370
Knight Armor +6 147/142/167/147 43/47/31/43 39/55/0/0 3x Large Titanite Shard 2630
Knight Armor +7 156/151/177/156 46/50/33/46 41/58/0/0 1x Titanite Chunk 3150
Knight Armor +8 165/160/188/165 49/53/35/49 44/62/0/0 2x Titanite Chunk 3420
Knight Armor +9 174/169/198/174 52/56/37/52 46/65/0/0 3x Titanite Chunk 3680
Knight Armor +10 184/178/209/184 55/59/39/55 49/69/0/0 1x Titanite Slab 4200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Leather Armor

In-Game Description


Armor made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Armor 65/69/63/63 24/15/31/26 26/22/0/0 0 60 4.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Armor +0 65/69/63/63 24/15/31/26 26/22/0/0 N/A N/A
Leather Armor +1 71/75/69/69 26/16/34/28 28/24/0/0 1x Titanite Shard 270
Leather Armor +2 78/82/75/75 28/18/37/31 31/26/0/0 2x Titanite Shard 330
Leather Armor +3 84/89/81/81 30/19/40/33 34/28/0/0 3x Titanite Shard 400
Leather Armor +4 91/96/88/88 33/21/43/36 36/30/0/0 1x Large Titanite Shard 530
Leather Armor +5 97/103/94/94 35/22/46/38 39/33/0/0 2x Large Titanite Shard 600
Leather Armor +6 104/110/100/100 37/24/49/41 42/35/0/0 3x Large Titanite Shard 660
Leather Armor +7 110/117/107/107 40/25/52/43 44/37/0/0 1x Titanite Chunk 790
Leather Armor +8 117/124/113/113 42/27/55/46 47/39/0/0 2x Titanite Chunk 860
Leather Armor +9 123/131/119/119 44/28/58/48 50/41/0/0 3x Titanite Chunk 920
Leather Armor +10 130/138/126/126 47/30/62/51 53/44/0/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Leydia Black Robe

In-Game Description


Robe worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Availability


Leydia Witch drop.

General Information


Part of the Leydia Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia Black Robe 70/77/66/66 48/33/29/63 35/33/27/43 0 50 3.5 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia Black Robes +0 70/77/66/66 48/23/39/63 35/33/27/43 - -
Leydia Black Robes +1 77/84/72/72 52/36/31/69 38/36/29/47 1x Twinkling Titanite 390
Leydia Black Robes +2 84/92/79/79 57/39/34/75 42/39/31/32 1x Twinkling Titanite 480
Leydia Black Robes +3 91/100/86/86 62/43/37/82 45/43/34/55 2x Twinkling Titanite 580
Leydia Black Robes +4 98/103/93/93 67/46/40/88 49/46/37/59 2x Twinkling Titanite 770
Leydia Black Robes +5 105/116/100/100 72/50/43/95 95/53/40/64 3x Twinkling Titanite 860

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Leydia White Robe

In-Game Description


Robe of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Availability


Leydia Pyromancer drop.

General Information


Part of the Leydia White Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia White Robe 48/53/46/46 32/32/27/41 23/21/18/28 0 50 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia White Robe +0 48/53/46/46 32/32/27/41 23/21/18/28 N/A N/A
Leydia White Robe +1 52/58/50/50 35/35/29/45 25/23/19/30 1x Titanite Shard 270
Leydia White Robe +2 57/63/55/55 38/38/32/49 27/25/21/33 2x Titanite Shard 330
Leydia White Robe +3 62/68/59/59 41/41/35/53 29/27/23/36 3x Titanite Shard 400
Leydia White Robe +4 67/74/64/64 44/44/37/57 32/29/24/38 1x Large Titanite Shard 530
Leydia White Robe +5 72/79/69/69 48/48/40/61 34/32/26/41 2x Large Titanite Shard 600
Leydia White Robe +6 76/84/73/73 51/51/43/65 36/34/28/44 3x Large Titanite Shard 660
Leydia White Robe +7 81/90/78/78 54/54/45/69 39/36/29/46 1x Titanite Chunk 790
Leydia White Robe +8 86/95/82/82 57/57/48/73 41/38/31/49 2x Titanite Chunk 860
Leydia White Robe +9 91/100/87/87 60/60/51/77 43/40/33/52 3x Titanite Chunk 920
Leydia White Robe +10 96/106/92/92 64/64/54/82 46/43/35/55 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Lion Mage Robe

In-Game Description


Robe worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.

Effect: Improves casting speed.

Availability


Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Mage Robe 39/41/36/36 37/30/31/37 17/17/20/45 0 40 2.2 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Mage Robe +0 39/41/36/36 37/30/31/37 17/17/20/45 N/A N/A
Lion Mage Robe +1 43/45/39/39 40/33/34/40 18/18/22/49 1x Titanite Shard 270
Lion Mage Robe +2 47/49/43/43 44/36/37/44 20/20/24/54 2x Titanite Shard 330
Lion Mage Robe +3 51/53/46/46 48/39/40/48 22/22/26/58 3x Titanite Shard 400
Lion Mage Robe +4 55/57/50/50 51/42/43/51 23/23/28/63 1x Large Titanite Shard 530
Lion Mage Robe +5 59/62/54/54 55/45/46/55 25/25/30/67 2x Large Titanite Shard 600
Lion Mage Robe +6 63/66/57/57 59/48/49/59 27/27/32/72 3x Large Titanite Shard 660
Lion Mage Robe +7 67/70/61/61 62/51/52/62 28/28/34/76 1x Titanite Chunk 790
Lion Mage Robe +8 71/74/64/64 66/54/55/66 30/30/36/81 2x Titanite Chunk 860
Lion Mage Robe +9 75/78/68/68 70/57/58/70 32/32/38/85 3x Titanite Chunk 920
Lion Mage Robe +10 79/83/72/72 74/60/62/74 34/34/40/90 1x Titanite Slab 1,050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Lion Warrior Cape

In-Game Description


Cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Cape 28/29/28/28 12/11/11/22 8/8/21/40 0 55 1.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Cape +0 28/29/28/28 12/11/11/22 8/8/21/40 N/A N/A
Lion Warrior Cape +1 30/31/30/30 13/12/12/24 8/8/23/44 1x Titanite Shard 270
Lion Warrior Cape +2 33/34/33/33 14/13/13/26 9/9/25/48 2x Titanite Shard 330
Lion Warrior Cape +3 36/37/36/36 15/14/14/28 10/10/27/52 3x Titanite Shard 400
Lion Warrior Cape +4 39/40/38/38 16/15/15/30 11/10/29/56 1x Large Titanite Shard 530
Lion Warrior Cape +5 42/43/41/41 18/17/17/32 12/11/32/60 2x Large Titanite Shard 600
Lion Warrior Cape +6 44/46/44/44 19/18/18/34 12/12/34/64 3x Large Titanite Shard 660
Lion Warrior Cape +7 47/49/46/46 20/19/19/36 13/12/36/68 1x Titanite Chunk 790
Lion Warrior Cape +8 50/52/49/49 21/20/20/38 14/13/38/72 2x Titanite Chunk 860
Lion Warrior Cape +9 53/55/52/52 22/21/21/40 15/14/40/76 3x Titanite Chunk 920
Lion Warrior Cape +10 56/58/55/55 24/23/23/48 16/15/43/81 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Llewellyn Armor

In-Game Description


Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Llewellyn Armor 120/112/124/121 38/46/29/38 39/55/22/22 17 85 6.8 -/-/-/- B

Notes


Upgrades


Special upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Llewellyn Armor +0 120/112/124/121 38/46/29/38 39/55/22/22 - -
Llewellyn Armor +1 132/123/136/133 42/50/32/42 43/60/24/24 1x Twinkling Titanite 1,150
Llewellyn Armor +2 144/134/148/145 46/55/35/46 47/65/26/26 1x Twinkling Titanite 1,430
Llewellyn Armor +3 156/145/161/157 50/59/38/50 51/71/28/28 2x Twinkling Titanite 1,720
Llewellyn Armor +4 168/156/173/169 54/64/41/54 55/76/30/30 2x Twinkling Titanite 2,290
Llewellyn Armor +5 180/167/186/182 58/69/44/58 59/82/33/33 3x Twinkling Titanite 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Looking Glass Armor

In-Game Description


Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Part of the Looking Glass Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Armor 253/220/289/253 32/36/57/32 30/62/0/0 44 150 18.3 16/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Armor +0 253/220/289/253 32/36/57/32 30/62/0/0 - -
Looking Glass Armor +1 273/237/312/273 34/38/61/34 32/66/0/0 1x Twinkling Titanite 1,490
Looking Glass Armor +2 293/255/355/293 36/41/65/36 34/71/0/0 1x Twinkling Titanite 1,860
Looking Glass Armor +3 313/272/358/313 39/44/70/39 36/76/0/0 2x Twinkling Titanite 2,230
Looking Glass Armor +4 333/290/381/333 41/47/74/41 38/81/0/0 2x Twinkling Titanite 2,970
Looking Glass Armor +5 354/308/404/354 44/50/79/44 41/86/0/0 3x Twinkling Titanite 3,340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Loyce Armor

In-Game Description


Armor of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 15 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Armor 198/191/204/200 45/37/22/36 33/39/0/0 20 85 12.3 -/-/-/- A

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Armor +0 198/191/204/200 45/37/22/36 30/36/0/0 N/A N/A
Loyce Armor +1 207/200/214/209 49/40/24/39 33/39/0/0 1x Twinkling Titanite 1,150
Loyce Armor +2 217/209/224/219 53/44/26/42 36/43/0/0 1x Twinkling Titanite 1,430
Loyce Armor +3 227/219/234/229 58/47/28/46 39/46/0/0 2x Twinkling Titanite 1,720
Loyce Armor +4 237/228/244/239 62/51/30/49 42/50/0/0 2x Twinkling Titanite 2,290
Loyce Armor +5 247/238/255/249 67/55/32/53 45/54/0/0 3x Twinkling Titanite 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Lucatiel's Vest

In-Game Description


Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Vest 76/82/74/74 42/37/46/42 33/26/14/27 0 65 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Vest +0 76/82/74/74 42/37/46/42 33/26/14/27 N/A N/A
Lucatiel's Vest +1 83/90/81/81 46/40/50/43 36/28/15/29 1x Titanite Shard 360
Lucatiel's Vest +2 91/98/88/88 50/44/55/50 39/31/16/32 2x Titanite Shard 450
Lucatiel's Vest +3 99/106/95/95 54/48/59/54 42/33/17/35 3x Titanite Shard 540
Lucatiel's Vest +4 106/114/103/103 58/52/64/58 45/36/19/37 1x Large Titanite Shard 710
Lucatiel's Vest +5 114/123/110/110 62/56/68/62 49/38/20/40 2x Large Titanite Shard 800
Lucatiel's Vest +6 122/131/117/117 67/59/73/67 52/41/21/43 3x Large Titanite Shard 890
Lucatiel's Vest +7 129/139/125/125 71/63/77/71 55/43/23/45 1x Titanite Chunk 1070
Lucatiel's Vest +8 137/147/132/132 75/67/82/75 58/46/24/48 2x Titanite Chunk 1160
Lucatiel's Vest +9 145/155/139/139 79/71/86/79 61/48/25/51 3x Titanite Chunk 1250
Lucatiel's Vest +10 153/164/147/147 84/75/91/84 65/51/27/54 1x Titanite Slab 1420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Mad Warrior Armor

In-Game Description


Armor from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Armor 171/171/180/163 28/27/21/28 36/36/33/33 25 75 12.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Armor +0 171/171/180/163 28/27/21/28 36/36/33/33 N/A N/A
Mad Warrior Armor +1 188/188/198/179 30/29/23/30 39/39/36/36 1x Twinkling Titanite 1150
Mad Warrior Armor +2 205/205/216/195 33/32/25/33 42/42/39/39 1x Twinkling Titanite 1430
Mad Warrior Armor +3 222/222/234/212 36/34/26/36 46/46/42/42 2x Twinkling Titanite 1720
Mad Warrior Armor +4 239/239/252/228 39/37/28/39 49/49/45/45 2x Twinkling Titanite 2290
Mad Warrior Armor +5 257/257/270/245 42/40/31/42 53/53/49/49 3x Twinkling Titanite 2580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Manikin Top

In-Game Description


Top of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Availability


Manikin drop.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Top 46/49/44/44 23/22/28/29 27/38/12/0 0 65 2.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Top +0 46/49/44/44 23/22/28/29 27/38/12/0 N/A N/A
Manikin Top +1 50/53/48/48 25/24/30/31 29/41/13/0 1x Titanite Shard 270
Manikin Top +2 55/58/52/52 27/26/33/34 32/45/14/0 2x Titanite Shard 330
Manikin Top +3 59/63/57/57 30/28/36/37 35/49/15/0 3x Titanite Shard 400
Manikin Top +4 64/68/61/61 32/30/38/40 37/52/16/0 1x Large Titanite Shard 530
Manikin Top +5 69/73/66/66 35/33/41/43 40/56/18/0 2x Large Titanite Shard 600
Manikin Top +6 73/77/70/70 37/35/44/45 43/60/19/0 3x Large Titanite Shard 660
Manikin Top +7 78/82/74/74 39/37/46/48 45/63/20/0 1x Titanite Chunk 790
Manikin Top +8 82/87/79/79 42/39/49/51 48/67/21/0 2x Titanite Chunk 860
Manikin Top +9 87/92/83/83 44/41/52/54 51/71/22/0 3x Titanite Chunk 920
Manikin Top +10 92/97/88/88 47/44/55/57 54/75/24/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Mastodon Armor

In-Game Description


Armor worn by the Primal Knights
of Drangleic Castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Armor 178/165/191/178 21/23/12/21 28/32/0/0 36 90 17.7 16/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Armor +0 178/165/191/178 21/23/12/21 28/32/0/0 N/A N/A
Mastodon Armor +1 195/181/210/195 23/25/13/23 30/35/0/0 1x Titanite Shard 1050
Mastodon Armor +2 213/197/229/213 25/27/14/25 33/38/0/0 2x Titanite Shard 1320
Mastodon Armor +3 231/214/248/231 26/29/15/26 36/41/0/0 3x Titanite Shard 1580
Mastodon Armor +4 248/230/267/248 28/32/16/28 38/44/0/0 1x Large Titanite Shard 2100
Mastodon Armor +5 266/247/286/266 31/34/18/31 41/48/0/0 2x Large Titanite Shard 2370
Mastodon Armor +6 284/263/305/284 33/36/19/33 44/51/0/0 3x Large Titanite Shard 2630
Mastodon Armor +7 301/279/324/301 35/39/20/35 46/54/0/0 1x Titanite Chunk 3150
Mastodon Armor +8 319/296/343/319 37/41/21/37 49/57/0/0 2x Titanite Chunk 3420
Mastodon Armor +9 337/312/362/337 39/43/22/39 52/60/0/0 3x Titanite Chunk 3680
Mastodon Armor +10 355/329/381/355 41/46/24/41 55/64/0/0 1x Titanite Slab 4200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Monastery Longshirt

In-Game Description


Traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop (rare).

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Longshirt 67/71/62/62 59/44/38/43 75/47/42/50 0 55 1.6 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Monastery Longshirt +0 67/71/62/62 59/44/38/43 75/47/42/50 N/A N/A
Monastery Longshirt +1 73/78/68/68 65/48/41/47 82/51/46/55 1x Twinkling Titanite 390
Monastery Longshirt +2 80/85/74/74 71/52/45/51 89/56/50/60 1x Twinkling Titanite 480
Monastery Longshirt +3 87/92/81/81 77/56/49/56 97/60/54/65 2x Twinkling Titanite 580
Monastery Longshirt +4 94/99/87/87 83/60/53/60 104/65/58/70 2x Twinkling Titanite 770
Monastery Longshirt +5 101/107/94/94 89/65/57/65 112/70/63/75 3x Twinkling Titanite 860

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Moon Butterfly Wings

In-Game Description


Pinions made from wings of the rare moonlight butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Wings 48/52/45/45 25/16/25/21 46/20/26/28 0 35 1.4 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Wings +0 48/52/45/45 25/16/25/21 46/20/26/28 - -
Moon Butterfly Wings +1 52/57/49/49 27/17/27/23 50/21/28/30 1x Twinkling Titanite 500
Moon Butterfly Wings +2 57/62/54/54 29/19/30/25 54/23/31/33 1x Twinkling Titanite 620
Moon Butterfly Wings +3 62/68/58/58 32/21/32/27 59/25/33/36 2x Twinkling Titanite 750
Moon Butterfly Wings +4 67/73/63/63 34/23/35/29 63/27/36/39 2x Twinkling Titanite 990
Moon Butterfly Wings +5 72/79/68/68 37/25/38/32 68/29/39/42 3x Twinkling Titanite 1120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Nahr Alma Robes

In-Game Description


Robe worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Availability


General Info


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Nahr Alma Robes 44/47/43/43 25/21/23/44 22/22/29/29 0 50 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Nahr Alma Robes +0 44/47/43/43 25/21/23/44 22/22/29/29 N/A N/A
Nahr Alma Robes +1 48/51/47/47 27/23/25/48 24/24/31/31 1x Titanite Shard 360
Nahr Alma Robes +2 53/56/51/51 29/25/27/52 26/26/34/34 2x Titanite Shard 450
Nahr Alma Robes +3 57/61/56/56 32/27/29/57 28/28/37/37 3x Titanite Shard 540
Nahr Alma Robes +4 62/66/60/60 34/29/32/61 30/30/40/40 1x Large Titanite Shard 710
Nahr Alma Robes +5 66/71/65/65 37/31/34/66 33/33/43/43 2x Large Titanite Shard 800
Nahr Alma Robes +6 71/75/69/69 39/33/36/70 35/35/45/45 3x Large Titanite Shard 890
Nahr Alma Robes +7 75/80/73/73 41/35/39/74 37/37/48/48 1x Titanite Chunk 1,070
Nahr Alma Robes +8 80/85/78/78 44/37/41/79 39/39/51/51 2x Titanite Chunk 1,160
Nahr Alma Robes +9 84/90/82/82 46/39/43/83 41/41/54/54 3x Titanite Chunk 1,250
Nahr Alma Robes +10 89/95/87/87 49/42/46/88 44/44/57/57 1x Titanite Slab 1,420

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Northwarder Robe

In-Game Description


Robe of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Robe 79/83/76/76 57/42/43/47 61/21/0/14 0 55 2.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Robe +0 79/83/76/76 57/42/43/47 59/21/0/14 - -
Northwarder Robe +1 80/85/77/77 59/43/45/49 51/21/0/14 1x Titanite Shard 460
Northwarder Robe +2 82/87/79/79 62/46/47/51 64/23/0/15 2x Titanite Shard 580
Northwarder Robe +3 84/89/81/81 65/47/49/53 67/23/0/15 3x Titanite Shard 690
Northwarder Robe +4 86/91/83/83 68/50/51/56 70/25/0/16 1x Large Titanite Shard 920
Northwarder Robe +5 88/93/85/85 71/52/53/58 73/26/0/17 2x Large Titanite Shard 1040
Northwarder Robe +6 90/95/87/87 73/53/55/60 76/26/0/17 3x Large Titanite Shard 1150
Northwarder Robe +7 92/97/89/89 76/56/57/63 79/28/0/18 1x Titanite Chunk 1380
Northwarder Robe +8 94/99/91/91 79/57/59/65 82/28/0/18 2x Titanite Chunk 1500
Northwarder Robe +9 96/101/93/93 82/60/61/67 85/30/0/19 3x Titanite Chunk 1610
Northwarder Robe +10 98/103/95/95 85/62/64/70 88/31/0/20 1x Titanite Slab 1840

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
Chest Armor

Old Ironclad Armor

In-Game Description


Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Effect: Nullifies foes' critical hits

Availability


Old Ironclad Soldier drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Armor 131/120/142/131 17/19/12/17 8/33/0/0 32 45 29.8 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Armor +0 131/120/142/131 17/19/12/17 8/33/0/0 - -
Old Ironclad Armor +1 144/131/156/144 18/20/13/18 8/36/0/0 1x Titanite Shard 1050
Old Ironclad Armor +2 157/143/170/157 20/22/14/20 9/39/0/0 2x Titanite Shard 1320
Old Ironclad Armor +3 170/155/184/170 21/24/15/21 10/42/0/0 3x Titanite Shard 1580
Old Ironclad Armor +4 183/167/198/183 23/26/16/23 10/45/0/0 1x Large Titanite Shard 2100
Old Ironclad Armor +5 196/179/212/196 25/28/18/25 11/49/0/0 2x Large Titanite Shard 2370
Old Ironclad Armor +6 209/191/226/209 26/29/19/26 12/52/0/0 3x Large Titanite Shard 2630
Old Ironclad Armor +7 222/203/240/222 28/31/20/28 12/55/0/0 1x Titanite Chunk 3150
Old Ironclad Armor +8 235/215/254/235 29/33/21/29 13/58/0/0 2x Titanite Chunk 3420
Old Ironclad Armor +9 248/227/268/248 31/35/22/31 14/61/0/0 3x Titanite Chunk 3680
Old Ironclad Armor +10 261/239/283/261 33/37/24/33 15/65/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Old Knight Armor

In-Game Description


Old undated Armor.

How old could this nearly-crumbling armor be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Armor 171/160/178/171 15/15/10/15 11/29/0/0 50 20 16.4 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Armor +0 171/160/178/171 15/15/10/15 11/29/0/0 - -
Old Knight Armor +1 188/175/195/188 16/16/10/16 12/31/0/0 1x Titanite Shard 1,050
Old Knight Armor +2 205/191/213/205 17/17/11/17 13/34/0/0 2x Titanite Shard 1,320
Old Knight Armor +3 222/207/231/222 19/19/12/19 14/37/0/0 3x Titanite Shard 1,580
Old Knight Armor +4 239/223/249/239 20/20/13/20 15/40/0/0 1x Large Titanite Shard 2,100
Old Knight Armor +5 256/239/267/256 22/22/14/22 15/43/0/0 2x Large Titanite Shard 2,370
Old Knight Armor +6 273/255/284/273 23/23/15/23 17/45/0/0 3x Large Titanite Shard 2,630
Old Knight Armor +7 290/271/302/290 24/24/16/24 18/48/0/0 1x Titanite Chunk 3,150
Old Knight Armor +8 307/287/320/307 26/26/17/26 19/51/0/0 2x Titanite Chunk 3,420
Old Knight Armor +9 324/303/338/324 27/27/18/27 19/54/0/0 3x Titanite Chunk 3,680
Old Knight Armor +10 342/319/356/342 29/29/19/29 21/57/0/0 1x Titanite Slab 4,200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Pate's Armor

In-Game Description


Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Armor 65/67/63/63 21/14/26/22 23/21/0/0 0 70 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Armor +0 65/67/63/63 21/14/26/22 23/21/0/0 N/A N/A
Pate's Armor +1 71/73/69/69 23/15/28/24 25/23/0/0 1x Titanite Shard 530
Pate's Armor +2 78/80/75/75 25/16/31/26 27/25/0/0 2x Titanite Shard 660
Pate's Armor +3 84/87/82/82 27/18/34/28 29/26/0/0 3x Titanite Shard 790
Pate's Armor +4 91/94/88/88 29/19/36/30 32/28/0/0 1x Large Titanite Shard 1050
Pate's Armor +5 97/101/95/95 31/21/39/33 34/31/0/0 2x Large Titanite Shard 1190
Pate's Armor +6 104/107/101/101 33/22/42/35 36/33/0/0 3x Large Titanite Shard 1320
Pate's Armor +7 110/114/107/107 35/23/44/37 39/35/0/0 1x Titanite Chunk 1580
Pate's Armor +8 117/121/114/114 37/25/47/39 41/37/0/0 2x Titanite Chunk 1710
Pate's Armor +9 123/128/120/120 39/26/50/41 43/39/0/0 3x Titanite Chunk 1840
Pate's Armor +10 130/135/127/127 42/28/53/44 46/41/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Peasant Attire

In-Game Description


Attire commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Attire 25/28/24/24 12/13/16/11 18/15/0/0 0 45 3.8 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Attire +0 25/28/24/24 12/13/16/11 18/15/0/0 N/A N/A
Peasant Attire +1 27/30/26/26 13/14/17/12 19/16/0/0 1x Titanite Shard 230
Peasant Attire +2 30/33/28/28 14/15/19/13 21/17/0/0 2x Titanite Shard 280
Peasant Attire +3 32/36/31/31 15/16/20/14 23/19/0/0 3x Titanite Shard 340
Peasant Attire +4 35/38/33/33 16/17/22/15 25/20/0/0 1x Large Titanite Shard 450
Peasant Attire +5 37/41/36/36 17/19/23/17 26/22/0/0 2x Large Titanite Shard 510
Peasant Attire +6 40/44/38/38 18/20/25/18 28/23/0/0 3x Large Titanite Shard 560
Peasant Attire +7 42/46/40/40 19/21/26/19 30/24/0/0 1x Titanite Chunk 670
Peasant Attire +8 45/49/43/43 20/22/28/20 32/26/0/0 2x Titanite Chunk 730
Peasant Attire +9 47/52/45/45 21/23/29/21 34/27/0/0 3x Titanite Chunk 790
Peasant Attire +10 50/55/48/48 23/25/31/23 36/29/0/0 1x Titanite Slab 900

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Penal Straightjacket

In-Game Description


Straightjacket of the Lost Sinner.

A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Part of the Penal Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Straightjacket 75/77/77/70 31/39/28/35 12/9/25/32 0 55 6.2 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Straightjacket +0 75/77/77/70 31/39/28/35 12/9/25/32 N/A N/A
Penal Straightjacket +1 82/84/84/77 34/42/30/38 13/10/27/35 1x Twinkling Titanite 500
Penal Straightjacket +2 90/92/92/84 37/46/33/41 14/11/29/38 1x Twinkling Titanite 620
Penal Straightjacket +3 97/100/100/91 40/50/36/45 15/12/32/41 2x Twinkling Titanite 750
Penal Straightjacket +4 105/108/108/98 43/54/39/48 16/13/34/44 2x Twinkling Titanite 990
Penal Straightjacket +5 113/116/116/105 47/58/42/52 18/14/37/48 3x Twinkling Titanite 1120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Priestess Robe

In-Game Description


Robe worn by Drangleic clerics.

The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's robe.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Robe 53/55/52/52 33/33/46/37 22/21/26/26 0 50 2.8 -/-/-/- B

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Robe +0 53/55/52/52 33/33/46/37 22/21/26/26 N/A N/A
Priestess Robe +1 58/60/57/57 36/36/50/40 24/23/28/28 1x Titanite Shard 270
Priestess Robe +2 63/66/62/62 39/39/55/44 26/25/31/31 2x Titanite Shard 330
Priestess Robe +3 68/71/67/67 42/42/59/47 28/27/33/33 3x Titanite Shard 400
Priestess Robe +4 74/77/72/72 46/45/64/51 30/29/36/36 1x Large Titanite Shard 530
Priestess Robe +5 79/82/78/78 49/49/68/55 33/31/39/39 2x Large Titanite Shard 600
Priestess Robe +6 84/88/83/83 52/52/73/58 35/33/41/41 3x Large Titanite Shard 660
Priestess Robe +7 90/93/88/88 57/55/77/62 37/35/44/44 1x Titanite Chunk 790
Priestess Robe +8 95/99/93/93 59/58/82/65 39/37/46/46 2x Titanite Chunk 860
Priestess Robe +9 100/104/98/98 62/61/86/69 41/39/49/49 3x Titanite Chunk 920
Priestess Robe +10 106/110/104/104 66/65/91/73 44/42/52/52 1x Titanite Slab 1,050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Prisoner's Tatters

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Tatters Left pic - 11/12/10/10
Right pic - 11/12/11/11
11/12/16/13
11/11/17/13
13/10/0/0
13/10/0/0
0
0
25
25
2.2
2.2
-/-/-/-
-/-/-/-
B
B

Notes


Upgrades


Requires Titanite.

Left Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Tatters +0 11/12/10/10 11/12/16/13 13/10/0/0 N/A N/A
Prisoner's Tatters +1 12/13/11/11 12/13/17/14 14/10/0/0 1x Titanite Shard 130
Prisoner's Tatters +2 13/14/12/12 13/14/19/15 15/11/0/0 1x Titanite Shard 160
Prisoner's Tatters +3 14/15/13/13 14/15/21/16 16/12/0/0 2x Titanite Shard 190
Prisoner's Tatters +4 15/17/14/14 15/16/22/18 18/13/0/0 1x Large Titanite Shard 260
Prisoner's Tatters +5 16/18/15/15 17/17/24/19 19/14/0/0 1x Large Titanite Shard 290
Prisoner's Tatters +6 17/19/16/16 18/18/26/20 20/15/0/0 2x Large Titanite Shard 320
Prisoner's Tatters +7 18/21/17/17 19/19/27/22 22/16/0/0 1x Titanite Chunk 380
Prisoner's Tatters +8 19/22/18/18 20/20/29/23 23/17/0/0 1x Titanite Chunk 410
Prisoner's Tatters +9 20/23/19/19 21/21/31/24 24/18/0/0 2x Titanite Chunk 450
Prisoner's Tatters +10 22/25/21/21 23/23/33/26 26/19/0/0 1x Titanite Slab 510
Right Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Tatters +0 11/12/11/11 11/11/17/13 13/10/0/0 N/A N/A
Prisoner's Tatters +1 12/13/12/12 12/12/18/14 14/10/0/0 1x Titanite Shard 130
Prisoner's Tatters +2 13/14/13/13 13/13/20/15 15/11/0/0 1x Titanite Shard 160
Prisoner's Tatters +3 14/15/14/14 14/14/21/16 16/12/0/0 2x Titanite Shard 190
Prisoner's Tatters +4 15/17/15/15 15/15/23/18 18/13/0/0 1x Large Titanite Shard 260
Prisoner's Tatters +5 16/18/16/16 17/17/25/19 19/14/0/0 1x Large Titanite Shard 290
Prisoner's Tatters +6 17/19/17/17 18/18/26/20 20/15/0/0 2x Large Titanite Shard 320
Prisoner's Tatters +7 18/21/18/18 19/19/28/22 22/16/0/0 1x Titanite Chunk 380
Prisoner's Tatters +8 19/22/19/19 20/20/29/23 23/17/0/0 1x Titanite Chunk 410
Prisoner's Tatters +9 20/23/20/20 21/21/31/24 24/18/0/0 2x Titanite Chunk 450
Prisoner's Tatters +10 22/25/21/21 23/23/33/26 26/19/0/0 1x Titanite Slab 510

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Raime's Armor

In-Game Description


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Armor 203/181/217/208 36/48/22/46 20/60/0/0 23 85 13.6 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Armor +0 203/181/217/208 36/48/22/46 20/60/0/0 - -
Raime's Armor +1 213/190/227/218 39/52/24/50 22/66/0/0 1 1980
Raime's Armor +2 223/199/238/228 43/57/26/55 24/72/0/0 1 2470
Raime's Armor +3 233/208/249/238 46/61/28/59 26/78/0/0 2 2970
Raime's Armor +4 243/217/260/248 50/66/30/64 28/84/0/0 2 3960
Raime's Armor +5 253/226/271/259 54/71/32/69 30/90/0/0 3 4450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Rampart Golem Armor

In-Game Description


Armor of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Armor 235/216/257/243 30/27/28/29 29/43/0/41 38 70 15.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Armor +0 235/216/257/243 30/27/28/29 29/43/0/41 N/A N/A
Rampart Golem Armor +1 246/226/269/255 32/29/30/31 31/47/0/45 1x Twinkling Titanite 1530
Rampart Golem Armor +2 258/237/282/267 35/32/33/34 34/51/0/49 1x Twinkling Titanite 1910
Rampart Golem Armor +3 269/248/295/279 38/34/36/37 37/55/0/53 2x Twinkling Titanite 2290
Rampart Golem Armor +4 281/259/308/291 41/37/39/40 40/59/0/57 2x Twinkling Titanite 3050
Rampart Golem Armor +5 293/270/321/303 44/40/42/43 43/64/0/61 3x Twinkling Titanite 3430

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Red Lion Warrior Cape

In-Game Description


Red cape worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Golden Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Red Lion Warrior Cape 34/35/33/33 16/15/15/26 12/11/24/47 0 55 1.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Red Lion Warrior Cape +0 34/35/33/33 16/15/15/26 12/11/24/47 N/A N/A
Red Lion Warrior Cape +1 37/38/36/36 17/16/16/28 13/12/26/51 1x Titanite Shard 360
Red Lion Warrior Cape +2 40/42/39/39 19/18/18/31 14/13/28/56 2x Titanite Shard 450
Red Lion Warrior Cape +3 44/45/42/42 20/19/19/34 15/14/30/61 3x Titanite Shard 540
Red Lion Warrior Cape +4 47/49/46/46 22/21/21/36 16/15/33/66 1x Large Titanite Shard 710
Red Lion Warrior Cape +5 51/53/49/49 24/22/22/39 18/17/35/71 2x Large Titanite Shard 800
Red Lion Warrior Cape +6 54/56/52/52 25/24/24/42 19/18/37/75 3x Large Titanite Shard 890
Red Lion Warrior Cape +7 57/60/56/56 27/25/25/44 20/19/40/80 1x Titanite Chunk 1070
Red Lion Warrior Cape +8 61/63/59/59 28/27/27/47 21/20/42/85 2x Titanite Chunk 1160
Red Lion Warrior Cape +9 64/67/62/62 30/28/28/50 22/21/44/90 3x Titanite Chunk 1250
Red Lion Warrior Cape +10 68/71/66/66 32/30/30/53 24/23/47/95 1x Titanite Slab 1420

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Retainer Robe

In-Game Description


Robe of the retainers in the cathedral city.

Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


Retainer drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Retainer Robe 81/85/79/79 57/47/49/50 20/20/24/24 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Retainer Robe +0 81/85/79/79 57/47/49/50 20/20/24/24 N/A N/A
Retainer Robe +1 83/87/80/80 59/49/51/52 20/21/25/25 1x Titanite Shard 270
Retainer Robe +2 85/89/82/82 62/51/53/54 21/22/26/26 2x Titanite Shard 330
Retainer Robe +3 87/91/84/84 65/53/56/57 22/23/27/27 3x Titanite Shard 400
Retainer Robe +4 89/93/86/86 68/56/58/59 23/24/28/28 1x Large Titanite Shard 530
Retainer Robe +5 91/95/88/88 71/58/61/62 24/25/29/30 2x Large Titanite Shard 600
Retainer Robe +6 93/97/90/90 73/60/63/64 25/26/30/31 3x Large Titanite Shard 660
Retainer Robe +7 95/99/92/92 76/63/65/66 26/27/31/32 1x Titanite Chunk 790
Retainer Robe +8 97/101/94/94 79/65/68/69 27/28/32/33 2x Titanite Chunk 860
Retainer Robe +9 99/103/96/96 82/67/70/71 28/29/33/34 3x Titanite Chunk 920
Retainer Robe +10 101/106/98/98 85/70/73/74 29/30/35/36 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Robe of Judgment

In-Game Description


Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Robe of Judgment 77/82/74/74 39/32/27/35 21/22/0/43 0 50 3.9 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Robe of Judgment +0 77/82/74/74 39/32/27/35 21/22/0/43 N/A N/A
Robe of Judgment +1 84/90/81/81 43/35/29/38 23/24/0/47 1x Twinkling Titanite 770
Robe of Judgment +2 92/98/88/88 47/38/32/41 25/26/0/51 1x Twinkling Titanite 960
Robe of Judgment +3 99/106/96/96 51/41/35/45 26/28/0/55 2x Twinkling Titanite 1150
Robe of Judgment +4 107/114/103/103 55/44/38/48 28/30/0/59 2x Twinkling Titanite 1530
Robe of Judgment +5 115/123/111/111 59/48/41/52 31/33/0/64 3x Twinkling Titanite 1720

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Rogue Armor

In-Game Description


Armor donned by Hollowed thieves.

Despite its crude appearance,
this armor is surprisingly sturdy.

Availability


General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Armor 56/54/56/56 18/21/20/24 21/20/0/0 0 55 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Armor +0 56/54/56/56 18/21/20/24 21/20/0/0 N/A N/A
Rogue Armor +1 61/59/61/61 19/23/22/26 23/22/0/0 1x Titanite Shard 530
Rogue Armor +2 67/64/67/67 21/25/24/28 25/24/0/0 2x Titanite Shard 660
Rogue Armor +3 72/70/73/73 23/27/26/30 27/26/0/0 3x Titanite Shard 790
Rogue Armor +4 78/75/78/78 24/29/28/33 29/28/0/0 1x Large Titanite Shard 1050
Rogue Armor +5 83/81/84/84 26/31/30/35 31/30/0/0 2x Large Titanite Shard 1190
Rogue Armor +6 89/86/90/90 28/33/32/37 33/32/0/0 3x Large Titanite Shard 1320
Rogue Armor +7 94/91/95/95 29/35/34/40 35/34/0/0 1x Titanite Chunk 1580
Rogue Armor +8 100/97/101/101 31/37/36/42 37/36/0/0 2x Titanite Chunk 1710
Rogue Armor +9 105/102/107/107 33/39/38/44 39/38/0/0 3x Titanite Chunk 1840
Rogue Armor +10 111/108/113/113 35/42/40/47 42/40/0/0 1x Titanite Slab 2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Royal Soldier Armor

In-Game Description


Royal Drangleic soldier armor.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Armor 79/74/82/80 24/25/17/24 21/23/0/0 16 70 9.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Armor +0 79/74/82/80 24/25/17/24 21/23/0/0 N/A N/A
Royal Soldier Armor +1 86/81/90/88 26/27/18/26 23/25/0/0 1x Titanite Shard 530
Royal Soldier Armor +2 94/89/98/96 29/30/20/29 25/27/0/0 2x Titanite Shard 660
Royal Soldier Armor +3 102/96/106/104 31/32/21/31 27/30/0/0 3x Titanite Shard 790
Royal Soldier Armor +4 110/104/114/112 34/35/23/34 29/32/0/0 1x Large Titanite Shard 1,050
Royal Soldier Armor +5 118/111/123/120 36/37/25/36 31/35/0/0 2x Large Titanite Shard 1,050
Royal Soldier Armor +6 125/119/131/128 39/40/26/39 33/37/0/0 3x Large Titanite Shard 1,190
Royal Soldier Armor +7 133/126/139/136 41/42/28/41 35/39/0/0 1x Titanite Chunk 1,320
Royal Soldier Armor +8 141/134/147/144 44/45/29/44 37/42/0/0 2x Titanite Chunk 1,580
Royal Soldier Armor +9 149/141/155/152 46/47/31/46 39/44/0/0 3x Titanite Chunk 1,710
Royal Soldier Armor +10 157/149/164/160 49/50/33/49 42/47/0/0 1x Titanite Slab 1,840

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Royal Swordsman Armor

In-Game Description


Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Armor 101/88/112/105 23/29/16/23 13/29/0/0 18 75 11.2 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Armor +0 101/88/112/105 23/29/16/23 13/29/0/0 N/A N/A
Royal Swordsman Armor +1 111/96/123/115 25/32/17/25 14/32/0/0 1x Titanite Shard 1050
Royal Swordsman Armor +2 121/105/134/126 27/35/19/27 15/35/0/0 2x Titanite Shard 1320
Royal Swordsman Armor +3 131/114/145/136 29/38/20/29 17/38/0/0 3x Titanite Shard 1580
Royal Swordsman Armor +4 141/123/156/147 32/41/22/32 18/41/0/0 1x Large Titanite Shard 2100
Royal Swordsman Armor +5 151/132/167/157 34/44/23/34 20/44/0/0 2x Large Titanite Shard 2370
Royal Swordsman Armor +6 161/140/178/168 36/47/25/36 21/47/0/0 3x Large Titanite Shard 2630
Royal Swordsman Armor +7 171/149/189/178 39/50/26/39 22/50/0/0 1x Titanite Chunk 3150
Royal Swordsman Armor +8 181/158/200/189 41/53/28/41 24/53/0/0 2x Titanite Chunk 3420
Royal Swordsman Armor +9 191/167/211/199 43/56/29/43 25/56/0/0 3x Titanite Chunk 3680
Royal Swordsman Armor +10 201/176/223/210 46/59/31/46 27/59/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Ruin Armor

In-Game Description


Armor worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Armor 139/126/150/142 33/37/22/33 20/44/57/0 18 105 10.5 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Armor +0 139/126/150/142 33/37/22/33 20/44/57/0 N/A N/A
Ruin Armor +1 153/138/164/156 36/40/24/36 21/48/62/0 1 1150
Ruin Armor +2 167/151/179/170 39/44/26/39 23/52/68/0 1 1430
Ruin Armor +3 181/163/194/184 42/47/28/42 25/57/74/0 2 1720
Ruin Armor +4 195/176/209/198 45/51/30/45 27/61/80/0 2 2290
Ruin Armor +5 209/189/224/213 49/55/33/49 29/66/86/0 3 2580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Rusted Mastodon Armor

In-Game Description


Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Armor 150/140/161/150 16/18/9/16 21/25/0/0 32 40 15.9 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Armor +0 150/140/161/150 16/18/9/16 21/25/0/0 N/A N/A
Rusted Mastodon Armor +1 164/153/177/165 17/19/9/17 23/27/0/0 1x Titanite Shard 900
Rusted Mastodon Armor +2 180/167/193/180 19/21/10/19 25/30/0/0 2x Titanite Shard 1120
Rusted Mastodon Armor +3 195/181/209/195 20/23/11/20 27/32/0/0 3x Titanite Shard 1340
Rusted Mastodon Armor +4 210/195/225/210 22/24/12/22 29/35/0/0 1x Large Titanite Shard 1790
Rusted Mastodon Armor +5 225/209/241/225 23/26/13/23 31/37/0/0 2x Large Titanite Shard 2010
Rusted Mastodon Armor +6 240/223/257/240 25/28/13/25 33/40/0/0 3x Large Titanite Shard 2240
Rusted Mastodon Armor +7 255/237/273/255 26/29/14/26 35/42/0/0 1x Titanite Chunck 2680
Rusted Mastodon Armor +8 270/251/289/270 28/31/15/28 37/45/0/0 2x Titanite Chunck 2910
Rusted Mastodon Armor +9 285/265/305/285 29/33/16/29 39/47/0/0 3x Titanite Chunck 3130
Rusted Mastodon Armor +10 300/279/322/300 31/35/17/31 42/50/0/0 1x Titanite Slab 3570

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Saint's Dress

In-Game Description


Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Dress 67/72/64/64 49/49/61/49 30/26/57/53 0 55 2.6 -/-/-/16 B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Dress +0 67/72/64/64 49/49/61/49 30/26/57/53 N/A N/A
Saint's Dress +1 73/79/70/70 54/54/67/54 33/28/62/58 1x Twinkling Titanite 990
Saint's Dress +2 80/86/76/76 59/59/73/59 36/31/68/63 1x Twinkling Titanite 1240
Saint's Dress +3 87/93/83/83 64/64/79/64 39/33/74/68 2x Twinkling Titanite 1490
Saint's Dress +4 94/100/89/89 69/69/85/69 42/36/80/73 2x Twinkling Titanite 1980
Saint's Dress +5 101/108/96/96 74/74/91/74 45/39/86/79 3x Twinkling Titanite 2230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Sanctum Knight Armor

In-Game Description


Armor of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability


Sanctum Knight drop.

General Information


Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Armor 236/220/254/238 30/30/27/31 30/44/0/0 27 90 14.4 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Armor +0 236/220/254/238 30/30/27/31 30/44/0/0 - -
Sanctum Knight Armor +1 247/231/266/249 33/33/29/34 33/48/0/0 1x Twinkling Titanite 1150
Sanctum Knight Armor +2 259/242/279/261 36/36/32/37 36/52/0/0 1x Twinkling Titanite 1430
Sanctum Knight Armor +3 271/253/291/273 39/39/34/40 39/56/0/0 2x Twinkling Titanite 1720
Sanctum Knight Armor +4 283/264/304/285 42/42/37/42 42/60/0/0 2x Twinkling Titanite 2290
Sanctum Knight Armor +5 295/275/317/297 45/45/40/46 45/65/0/0 3x Twinkling Titanite 2580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Shadow Top

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Top 48/55/43/43 26/29/27/35 39/30/25/0 0 60 2.6 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Top +0 48/55/43/43 26/29/27/35 39/30/25/0 N/A N/A
Shadow Top +1 52/60/47/47 28/32/29/38 42/33/27/0 1x Titanite Shard 270
Shadow Top +2 57/65/51/51 31/35/32/42 46/36/29/0 2x Titanite Shard 330
Shadow Top +3 62/71/56/56 33/38/35/45 50/39/32/0 3x Titanite Shard 400
Shadow Top +4 67/76/60/60 36/41/37/49 54/42/34/0 1x Large Titanite Shard 530
Shadow Top +5 72/82/65/65 39/44/40/52 58/45/37/0 2x Large Titanite Shard 600
Shadow Top +6 77/87/69/69 41/47/43/56 61/48/39/0 3x Large Titanite Shard 660
Shadow Top +7 82/92/73/73 44/50/45/59 65/51/41/0 1x Titanite Chunk 790
Shadow Top +8 87/98/78/78 46/53/48/63 69/54/44/0 2x Titanite Chunk 860
Shadow Top +9 92/103/82/82 49/56/51/66 73/57/46/0 3x Titanite Chunk 920
Shadow Top +10 97/109/87/87 52/59/54/70 77/60/49/0 1x Titanite Slab 1,050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Singer's Dress

In-Game Description


Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.

These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.

Availability


Shrine of Amana treasure. From the Crumbled Ruins bonfire, proceed until you can see the next fog door, then look to the left wall for branches that can be broken concealing an Ogre. Behind the Ogre is a body holding the Singer's Dress (along with a Life Ring +2). If you have already passed the fog door, it is faster and safer to go back from the Rhoy's Resting Place bonfire.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Singer's Dress 30/33/29/29 45/35/41/41 31/23/43/43 0 40 2.6 -/-/-/- B

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Singer's Dress +0 30/33/29/29 45/35/41/41 31/23/43/43 N/A N/A
Singer's Dress +1 33/36/31/31 49/38/45/45 34/25/47/47 1x Twinkling Titanite 390
Singer's Dress +2 36/39/34/34 54/42/49/49 37/27/51/51 1x Twinkling Titanite 480
Singer's Dress +3 39/42/37/37 58/45/53/53 40/30/56/56 2x Twinkling Titanite 580
Singer's Dress +4 42/45/40/40 63/49/57/57 43/32/60/60 2x Twinkling Titanite 770
Singer's Dress +5 45/49/43/43 68/53/62/62 47/35/65/65 3x Twinkling Titanite 860

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Smelter Demon Armor

In-Game Description


Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Armor 243/245/298/172 31/65/29/31 19/52/32/32 43 160 17.6 16/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Armor +0 243/245/298/172 31/65/29/31 19/52/32/32 N/A N/A
Smelter Demon Armor +1 262/264/321/185 33/70/31/33 20/56/34/34 1x Twinkling Titanite 1980
Smelter Demon Armor +2 281/284/345/199 35/75/33/35 21/60/36/36 1x Twinkling Titanite 2470
Smelter Demon Armor +3 301/303/369/212 38/80/35/38 23/63/39/39 2x Twinkling Titanite 2970
Smelter Demon Armor +4 320/323/393/226 40/85/37/40 24/68/41/41 2x Twinkling Titanite 3960
Smelter Demon Armor +5 340/343/417/240 43/90/40/43 26/72/44/44 3x Twinkling Titanite 4450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Steel Armor

In-Game Description


Heavy steel armor.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.

In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Armor 155/147/165/155 20/21/14/20 17/31/0/0 36 100 14 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Armor +0 155/147/165/155 20/21/14/20 17/31/0/0 N/A N/A
Steel Armor +1 170/161/181/170 21/23/15/21 18/34/0/0 1x Titanite Shard 1050
Steel Armor +2 185/176/198/185 23/25/16/23 20/37/0/0 2x Titanite Shard 1320
Steel Armor +3 201/191/214/201 25/27/17/25 22/40/0/0 3x Titanite Shard 1580
Steel Armor +4 216/205/231/216 27/29/19/27 23/43/0/0 1x Large Titanite Shard 2100
Steel Armor +5 232/220/247/232 29/31/20/29 25/46/0/0 2x Large Titanite Shard 2370
Steel Armor +6 247/235/264/247 31/33/21/31 27/49/0/0 3x Large Titanite Shard 2630
Steel Armor +7 262/249/280/262 33/35/23/33 28/52/0/0 1x Titanite Chunk 3150
Steel Armor +8 278/264/297/278 35/37/24/35 30/55/0/0 2x Titanite Chunk 3420
Steel Armor +9 293/279/313/293 37/39/25/37 32/58/0/0 3x Titanite Chunk 3680
Steel Armor +10 309/294/330/309 39/42/27/39 34/62/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Syan's Armor

In-Game Description


Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Armor 137/123/146/139 26/35/15/26 16/45/0/0 23 85 13.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Armor +0 137/123/146/139 26/35/15/26 16/45/0/0 N/A N/A
Syan's Armor +1 150/135/160/153 28/38/16/28 17/49/0/0 1x Titanite Shard 1050
Syan's Armor +2 164/147/175/167 31/42/18/31 19/54/0/0 2x Titanite Shard 1320
Syan's Armor +3 177/159/189/181 34/45/19/34 20/58/0/0 3x Titanite Shard 1580
Syan's Armor +4 191/172/204/195 36/49/21/36 22/63/0/0 1x Large Titanite Shard 2100
Syan's Armor +5 205/184/218/209 39/52/23/39 23/68/0/0 2x Large Titanite Shard 2370
Syan's Armor +6 218/196/233/223 42/56/24/42 25/72/0/0 3x Large Titanite Shard 2630
Syan's Armor +7 232/209/247/237 44/59/26/44 26/77/0/0 1x Titanite Chunk 3150
Syan's Armor +8 245/221/262/251 47/63/27/47 28/81/0/0 2x Titanite Chunk 3420
Syan's Armor +9 259/233/276/265 50/66/29/50 29/86/0/0 3x Titanite Chunk 3680
Syan's Armor +10 273/246/291/279 53/105/31/53 31/91/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Targray's Armor

In-Game Description


Armor of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Armor 89/83/96/89 22/22/18/25 27/30/0/0 17 75 9.8 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Armor +0 89/83/96/89 22/22/18/25 27/30/0/0 N/A N/A
Targray's Armor +1 97/91/105/97 24/24/19/27 29/32/0/0 1x Titanite Shard 1,050
Targray's Armor +2 106/99/115/106 26/26/21/29 32/35/0/0 2x Titanite Shard 1,320
Targray's Armor +3 115/107/125/115 28/28/23/32 35/38/0/0 3x Titanite Shard 1,580
Targray's Armor +4 124/116/134/124 30/30/25/34 37/41/0/0 1x Large Titanite Shard 2,100
Targray's Armor +5 133/124/144/133 33/33/26/37 40/44/0/0 2x Large Titanite Shard 2,370
Targray's Armor +6 142/132/154/142 35/35/28/39 43/47/0/0 3x Large Titanite Shard 2,630
Targray's Armor +7 151/141/163/151 37/37/30/41 45/50/0/0 1x Titanite Chunk 3,150
Targray's Armor +8 160/149/173/160 39/39/32/44 48/53/0/0 2x Titanite Chunk 3,420
Targray's Armor +9 169/157/183/169 41/41/34/46 51/56/0/0 3x Titanite Chunk 3,680
Targray's Armor +10 178/166/193/178 44/44/36/49 54/59/0/0 1x Titanite Slab 4,200

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Tattered Cloth Robe

In-Game Description


Robe favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tattered Cloth Robe 50/53/48/48 26/36/24/26 43/15/0/10 0 55 2.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tattered Cloth Robe +0 50/53/48/48 26/36/24/26 43/15/0/10 N/A N/A
Tattered Cloth Robe +1 55/58/52/52 28/39/26/28 47/16/0/10 1x Titanite Shard 270
Tattered Cloth Robe +2 60/63/57/57 31/43/28/31 51/18/0/11 2x Titanite Shard 330
Tattered Cloth Robe +3 65/68/62/62 34/46/30/34 56/19/0/12 3x Titanite Shard 400
Tattered Cloth Robe +4 70/73/67/67 36/50/33/36 60/21/0/13 1x Large Titanite Shard 530
Tattered Cloth Robe +5 75/79/72/72 39/53/35/39 65/22/0/14 2x Large Titanite Shard 600
Tattered Cloth Robe +6 80/84/77/77 42/57/37/42 69/24/0/15 3x Large Titanite Shard 660
Tattered Cloth Robe +7 85/89/82/82 44/61/40/44 73/25/0/16 1x Titanite Chunk 790
Tattered Cloth Robe +8 90/94/87/87 47/64/42/47 78/27/0/17 2x Titanite Chunk 860
Tattered Cloth Robe +9 95/99/92/92 50/68/44/50 82/28/0/81 3x Titanite Chunk 920
Tattered Cloth Robe +10 100/105/97/97 53/72/47/53 87/30/0/19 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Throne Defender Armor

In-Game Description


Armor worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Armor 189/181/195/189 38/42/22/38 26/44/0/0 25 100 13.8 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Armor +0 189/181/195/189 38/42/22/38 26/44/0/0 N/A N/A
Throne Defender Armor +1 207/199/214/208 41/46/24/41 28/48/0/0 1x Twinkling Titanite 1490
Throne Defender Armor +2 226/217/233/227 45/50/26/45 31/52/0/0 1x Twinkling Titanite 1860
Throne Defender Armor +3 245/235/253/246 49/54/29/49 34/57/0/0 2x Twinkling Titanite 2230
Throne Defender Armor +4 264/253/272/265 53/58/31/53 37/61/0/0 2x Twinkling Titanite 2970
Throne Defender Armor +5 283/272/292/284 57/63/34/57 40/66/0/0 3x Twinkling Titanite 3340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Throne Watcher Armor

In-Game Description


Armor worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Armor 139/132/150/139 61/39/31/39 31/37/0/0 16 95 11.2 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Throne Watcher Armor +0 139/132/150/139 61/39/31/39 31/37/0/0 N/A N/A
Throne Watcher Armor +1 153/145/165/153 67/43/34/43 34/40/0/0 1 1,490
Throne Watcher Armor +2 167/158/180/167 73/47/37/47 37/44/0/0 1 1,860
Throne Watcher Armor +3 181/171/195/181 79/51/40/51 40/48/0/0 2 2,230
Throne Watcher Armor +4 195/184/210/195 85/55/43/55 43/52/0/0 2 2,970
Throne Watcher Armor +5 209/198/225/209 91/59/47/59 47/56/0/0 3 3,340

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Traveling Merchant Coat

In-Game Description


Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


General Information


Part of the Traveling Merchant Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Coat 74/79/72/72 21/23/25/21 26/29/0/0 0 60 7.7 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Travelling Merchant Coat +0 74/79/72/72 21/23/25/21 26/29/0/0 N/A N/A
Travelling Merchant Coat +1 81/86/79/79 23/25/27/23 28/32/0/0 1x Titanite Shard 270
Travelling Merchant Coat +2 88/94/86/86 25/27/29/25 31/35/0/0 2x Titanite Shard 330
Travelling Merchant Coat +3 96/102/93/93 27/29/32/27 33/38/0/0 3x Titanite Shard 400
Travelling Merchant Coat +4 103/110/100/100 29/32/34/29 36/41/0/0 1x Large Titanite Shard 530
Travelling Merchant Coat +5 111/118/107/107 31/34/37/31 39/44/0/0 2x Large Titanite Shard 600
Travelling Merchant Coat +6 118/126/114/114 33/36/39/33 41/47/0/0 3x Large Titanite Shard 660
Travelling Merchant Coat +7 125/134/121/121 35/39/41/35 44/50/0/0 1x Titanite Chunk 790
Travelling Merchant Coat +8 133/142/128/128 37/41/44/37 46/53/0/0 2x Titanite Chunk 860
Travelling Merchant Coat +9 140/150/135/135 39/43/46/39 49/56/0/0 3x Titanite Chunk 920
Travelling Merchant Coat +10 148/158/143/143 42/46/49/42 52/59/0/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Tseldora Robe

In-Game Description


Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Robe 22/24/21/21 10/11/13/9 10/11/0/0 0 40 3.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Robe +0 22/24/21/21 10/11/13/9 10/11/0/0 - -
Tseldora Robe +1 24/26/23/23 11/12/14/10 11/12/0/0 1x Titanite Shard 230
Tseldora Robe +2 26/28/25/25 12/13/15/11 12/13/0/0 2x Titanite Shard 280
Tseldora Robe +3 28/31/27/27 13/14/16/12 13/14/0/0 3x Titanite Shard 340
Tseldora Robe +4 30/33/29/29 14/15/18/13 14/15/0/0 1x Large Titanite Shard 450
Tseldora Robe +5 33/36/31/31 15/15/19/14 15/15/0/0 2x Large Titanite Shard 510
Tseldora Robe +6 35/38/33/33 16/17/20/15 16/17/0/0 3x Large Titanite Shard 560
Tseldora Robe +7 37/40/35/35 17/18/22/15 17/18/0/0 1x Titanite Chunk 670
Tseldora Robe +8 39/43/37/37 18/19/23/17 18/19/0/0 2x Titanite Chunk 730
Tseldora Robe +9 41/45/39/39 19/19/24/18 19/19/0/0 3x Titanite Chunk 790
Tseldora Robe +10 44/48/42/42 20/21/26/19 20/21/0/0 1x Titanite Slab 900

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Varangian Armor

In-Game Description


Armor worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Armor 67/71/66/66 22/16/25/22 26/23/0/0 0 55 5.1 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Armor +0 67/71/66/66 22/16/25/22 26/23/0/0 N/A N/A
Varangian Armor +1 73/78/72/72 24/17/27/24 28/25/0/0 1x Titanite Shard 270
Varangian Armor +2 80/85/79/79 26/19/30/26 31/27/0/0 2x Titanite Shard 330
Varangian Armor +3 87/92/85/85 28/20/32/28 33/30/0/0 3x Titanite Shard 400
Varangian Armor +4 94/99/92/92 30/22/35/30 36/32/0/0 1x Large Titanite Shard 530
Varangian Armor +5 101/106/99/99 32/23/38/32 39/35/0/0 2x Large Titanite Shard 600
Varangian Armor +6 107/113/105/105 34/25/40/34 41/37/0/0 3x Large Titanite Shard 660
Varangian Armor +7 114/120/112/112 36/26/43/36 44/39/0/0 1x Titanite Chunk 790
Varangian Armor +8 121/127/118/118 38/28/45/38 46/42/0/0 2x Titanite Chunk 860
Varangian Armor +9 128/134/125/125 40/29/48/40 49/44/0/0 3x Titanite Chunk 920
Varangian Armor +10 135/142/132/132 43/31/51/43 52/47/0/0 1x Titanite Slab 1050

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Velstadt's Armor

In-Game Description


Armor worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Part of Velstadt's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Armor 236/215/250/245 30/31/15/70 26/63/37/48 33 140 15.2 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Armor +0 236/215/250/245 30/31/15/70 20/60/32/43 N/A N/A
Velstadt's Armor +1 254/232/270/264 32/33/16/75 21/64/34/46 1 1,980
Velstadt's Armor +2 273/249/290/284 34/35/17/81 22/69/36/49 1 2,470
Velstadt's Armor +3 292/266/310/303 36/38/18/86 24/73/39/53 2 2,970
Velstadt's Armor +4 311/283/330/323 38/40/19/92 25/78/41/56 2 3,960
Velstadt's Armor +5 330/301/350/343 41/43/20/98 27/83/44/60 3 4,450

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Vengarl's Armor

In-Game Description


Armor of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Availability


Vengarl's Body drop.

General Information


Part of Vengarl's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Armor 226/213/242/226 34/42/30/34 32/40/0/0 39 85 15.1 -/-/-/- A

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Vengarl's Armor +0 226/213/242/226 30/38/25/30 26/35/0/0 - -
Vengarl's Armor +1 244/230/261/244 32/41/26/32 28/37/0/0 1 1,150
Vengarl's Armor +2 262/247/280/262 34/44/28/34 30/40/0/0 1 1,430
Vengarl's Armor +3 280/264/299/280 36/47/30/36 31/42/0/0 2 1,720
Vengarl's Armor +4 298/281/318/298 38/50/32/38 34/45/0/0 2 2,290
Vengarl's Armor +5 316/298/338/316 41/53/34/41 36/48/0/0 3 2,580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Wanderer Coat

In-Game Description


A coat for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Coat 58/56/58/59 19/25/28/20 22/35/0/0 0 50 3.5 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Coat +0 58/56/58/59 19/25/28/20 22/35/0/0 N/A N/A
Wanderer Coat +1 63/61/63/64 20/27/30/22 24/38/0/0 1x Titanite Shard 530
Wanderer Coat +2 69/67/69/70 22/30/33/24 26/42/0/0 2x Titanite Shard 660
Wanderer Coat +3 75/72/75/76 24/32/36/26 28/45/0/0 3x Titanite Shard 790
Wanderer Coat +4 80/78/81/82 26/35/39/28 30/49/0/0 1x Large Titanite Shard 1050
Wanderer Coat +5 86/83/87/88 28/37/42/30 32/52/0/0 2x Large Titanite Shard 1190
Wanderer Coat +6 92/89/93/94 30/40/44/32 34/56/0/0 3x Large Titanite Shard 1320
Wanderer Coat +7 97/94/99/100 32/42/47/34 36/59/0/0 1x Titanite Chunk 1580
Wanderer Coat +8 103/100/105/106 34/45/50/36 38/63/0/0 2x Titanite Chunk 1710
Wanderer Coat +9 109/105/111/112 36/47/53/38 40/66/0/0 3x Titanite Chunk 1840
Wanderer Coat +10 115/111/117/118 38/50/56/40 43/70/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

White Hollow Mage Robe

In-Game Description


Robe worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.

Availability


Hollow Mage drop.

General Information


Part of the White Hollow Mage Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Hollow Mage Robe 52/54/51/51 44/32/33/37 21/19/30/30 0 21 2.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Hollow Mage Robe +0 52/54/51/51 44/32/33/37 21/19/30/30 N/A N/A
White Hollow Mage Robe +1 57/59/56/56 48/35/36/40 23/21/33/33 1 x Titanite Shard 270
White Hollow Mage Robe +2 62/65/61/61 52/38/39/44 25/23/36/36 2 x Titanite Shard 330
White Hollow Mage Robe +3 67/70/66/66 57/41/42/47 26/25/39/39 3 x Titanite Shard 400
White Hollow Mage Robe +4 73/76/71/71 61/44/46/51 28/27/42/42 1 x Large Titanite Shard 530
White Hollow Mage Robe +5 78/81/76/76 66/47/49/55 31/29/45/45 2 x Large Titanite Shard 600
White Hollow Mage Robe +6 83/87/81/81 70/50/52/58 33/31/48/48 3 x Large Titanite Shard 660
White Hollow Mage Robe +7 89/92/86/86 74/53/56/62 35/33/51/51 1 x Titanite Chunk 790
White Hollow Mage Robe +8 94/98/91/91 79/56/59/65 37/35/54/54 2 x Titanite Chunk 860
White Hollow Mage Robe +9 99/103/96/96 83/59/62/69 39/37/57/57 3 x Titanite Chunk 920
White Hollow Mage Robe +10 105/109/102/102 88/63/66/73 41/39/60/60 1 x Titanite Chunk 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

White Priest Robe

In-Game Description


Traditional robe for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Robe 55/58/54/54 33/33/43/37 23/21/21/21 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Robe +0 55/58/54/54 33/33/43/37 23/21/21/21 N/A N/A
White Priest Robe +1 60/63/59/59 36/36/47/40 25/23/23/23 1x Titanite Shard 270
White Priest Robe +2 66/69/64/64 39/39/51/44 27/25/25/25 2x Titanite Shard 330
White Priest Robe +3 71/75/70/70 42/42/55/47 29/27/27/27 3x Titanite Shard 400
White Priest Robe +4 77/81/75/75 46/46/60/51 31/29/29/29 1x Large Titanite Shard 530
White Priest Robe +5 83/87/81/81 49/49/64/55 34/32/31/31 2x Large Titanite Shard 600
White Priest Robe +6 88/92/86/86 52/52/68/58 36/34/33/33 3x Large Titanite Shard 660
White Priest Robe +7 94/98/91/91 56/56/73/62 38/36/35/35 1x Titanite Chunk 790
White Priest Robe +8 99/104/97/97 59/59/77/65 40/38/37/37 2x Titanite Chunk 860
White Priest Robe +9 105/110/102/102 62/62/81/69 42/40/39/39 3x Titanite Chunk 920
White Priest Robe +10 111/116/108/108 66/66/86/73 45/43/42/42 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Chest Armor

Xanthous Overcoat

In-Game Description


Xanthous Overcoat.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Overcoat 52/60/52/45 39/10/25/30 23/21/0/0 0 60 3.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Overcoat +0 52/60/52/45 39/10/25/30 23/21/0/0 N/A N/A
Xanthous Overcoat +1 57/65/57/49 43/11/27/33 25/23/0/0 1x Twinkling Titanite 480
Xanthous Overcoat +2 62/71/62/53 47/12/29/36 27/25/0/0 1x Twinkling Titanite 960
Xanthous Overcoat +3 67/77/67/58 51/13/32/39 30/26/0/0 2x Twinkling Titanite 1,150
Xanthous Overcoat +4 72/83/72/62 55/14/34/42 32/28/0/0 2x Twinkling Titanite 1,530
Xanthous Overcoat +5 78/89/78/67 59/15/37/46 35/31/0/0 3x Twinkling Titanite 1,720

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Hand Armor

Hand Armor

Agdayne's Cuffs

In-Game Description


Cuffs worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Agdayne's Cuffs 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Agdayne's Cuffs +0 46/49/45/45 27/26/24/36 28/19/24/33 N/A N/A
Agdayne's Cuffs +1 50/54/49/49 29/28/26/39 30/20/26/36 1x Twinkling Titanite 630
Agdayne's Cuffs +2 55/59/54/54 32/31/28/43 33/22/28/39 1x Twinkling Titanite 790
Agdayne's Cuffs +3 60/64/58/58 35/33/31/46 35/24/31/42 2x Twinkling Titanite 940
Agdayne's Cuffs +4 65/69/63/63 38/36/33/50 38/26/33/45 2x Twinkling Titanite 1260
Agdayne's Cuffs +5 70/74/68/68 41/39/36/54 41/28/36/49 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Alonne Knight Gauntlets

In-Game Description


Gauntlets worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight and Alonne Knight Captain drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Gauntlets 69/66/73/69 11/19/8/11 4/13/0/0 14 80 6.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Gauntlets +0 69/66/73/69 11/19/8/11 4/13/0/0 - -
Alonne Knight Gauntlets +1 75/72/80/75 12/20/8/12 4/14/0/0 1x Titanite Shard 580
Alonne Knight Gauntlets +2 82/79/87/82 13/22/9/13 4/15/0/0 2x Titanite Shard 720
Alonne Knight Gauntlets +3 89/85/94/89 14/24/10/14 5/16/0/0 3x Titanite Shard 870
Alonne Knight Gauntlets +4 96/92/101/96 15/26/11/15 5/17/0/0 1x Large Titanite Shard 1150
Alonne Knight Gauntlets +5 103/98/109/103 15/28/12/15 6/19/0/0 2x Large Titanite Shard 1300
Alonne Knight Gauntlets +6 110/105/116/110 17/30/12/17 6/20/0/0 3x Large Titanite Shard 1440
Alonne Knight Gauntlets +7 117/111/123/117 18/32/13/18 6/21/0/0 1x Titanite Chunk 1730
Alonne Knight Gauntlets +8 124/118/130/124 19/34/14/19 7/22/0/0 2x Titanite Chunk 1870
Alonne Knight Gauntlets +9 131/124/137/131 19/36/15/19 7/23/0/0 3x Titanite Chunk 2020
Alonne Knight Gauntlets +10 138/131/145/138 21/38/16/21 8/25/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Alonne's Gauntlets

In-Game Description


Gauntlets worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


Sold by Magerold of Lanafir after defeating Sir Alonne.

General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Gauntlets 49/47/51/48 10/12/8/11 11/15/0/0 6 80 3 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Gauntlets +0 49/47/51/48 10/12/8/11 11/15/0/0 - -
Alonne's Gauntlets +1 51/49/53/50 11/13/8/12 12/16/0/0 1 820
Alonne's Gauntlets +2 53/51/55/52 12/14/9/13 13/17/0/0 1 1020
Alonne's Gauntlets +3 56/53/58/55 13/15/9/14 14/19/0/0 2 1220
Alonne's Gauntlets +4 58/55/60/57 14/16/10/15 15/20/0/0 2 1630
Alonne's Gauntlets +5 61/58/63/60 15/17/11/16 16/22/0/0 3 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Alva Gauntlets

In-Game Description


Gauntlets worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Gauntlets 29/28/30/29 8/9/6/9 9/11/0/0 4 80 2.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Gauntlets +0 29/28/30/29 8/9/6/9 9/11/0/0 - -
Alva Gauntlets +1 32/30/33/31 8/9/6/9 9/12/0/0 1x Titanite Shard 580
Alva Gauntlets +2 35/33/36/34 9/10/7/10 10/13/0/0 2x Titanite Shard 720
Alva Gauntlets +3 38/36/39/37 10/11/7/11 11/14/0/0 3x Titanite Shard 870
Alva Gauntlets +4 41/39/42/40 11/12/8/12 12/15/0/0 1x Large Titanite Shard 1150
Alva Gauntlets +5 44/42/45/43 12/13/9/13 13/17/0/0 2x Large Titanite Shard 1300
Alva Gauntlets +6 47/44/48/46 12/14/9/13 13/18/0/0 3x Large Titanite Shard 1440
Alva Gauntlets +7 50/47/51/49 13/15/10/14 14/19/0/0 1x Titanite Chunk 1730
Alva Gauntlets +8 53/50/54/52 14/16/10/15 15/20/0/0 2x Titanite Chunk 1870
Alva Gauntlets +9 56/53/57/55 15/17/11/16 16/21/0/0 3x Titanite Chunk 2020
Alva Gauntlets +10 59/56/61/58 16/18/12/17 17/23/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Archdrake Gloves

In-Game Description


Gloves of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


Lindelt Cleric drop.

General Information


Part of the Archdrake Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Gloves 29/29/29/29 9/9/15/9 8/7/0/0 6 80 3.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Gloves +0 29/29/29/29 9/9/15/9 8/7/0/0 N/A N/A
Archdrake Gloves +1 31/31/31/31 10/9/16/9 8/7/0/0 1x Titanite Shard 150
Archdrake Gloves +2 34/34/34/34 11/10/18/10 9/8/0/0 2x Titanite Shard 180
Archdrake Gloves +3 37/37/37/37 12/11/19/11 10/8/0/0 3x Titanite Shard 220
Archdrake Gloves +4 40/40/40/40 13/12/21/12 11/9/0/0 1x Large Titanite Shard 290
Archdrake Gloves +5 43/43/43/43 14/13/22/13 12/10/0/0 2x Large Titanite Shard 330
Archdrake Gloves +6 46/46/46/46 15/14/24/13 12/10/0/0 3x Large Titanite Shard 360
Archdrake Gloves +7 49/49/49/49 15/15/25/14 13/11/0/0 1x Titanite Chunk 440
Archdrake Gloves +8 52/52/52/52 17/16/27/15 14/11/0/0 2x Titanite Chunk 470
Archdrake Gloves +9 55/55/55/55 18/17/28/16 15/12/0/0 3x Titanite Chunk 510
Archdrake Gloves +10 58/58/58/58 19/18/30/17 16/13/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Astrologist's Gauntlets

In-Game Description


Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


General Information


Part of the Astrologist's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Astrologist's Gauntlets 25/26/24/24 18/12/12/15 8/8/0/0 0 50 1.7 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Astrologist's Gauntlets +0 25/26/24/24 18/12/12/15 8/8/0/0 N/A N/A
Astrologist's Gauntlets +1 27/28/26/26 19/13/13/16 8/8/0/0 1x Titanite Shard 150
Astrologist's Gauntlets +2 30/31/28/28 21/14/14/18 9/9/0/0 2x Titanite Shard 180
Astrologist's Gauntlets +3 32/33/31/31 23/15/15/19 10/10/0/0 3x Titanite Shard 220
Astrologist's Gauntlets +4 35/36/33/33 25/17/17/21 11/10/0/0 1x Large Titanite Shard 290
Astrologist's Gauntlets +5 37/39/36/36 26/18/18/23 12/11/0/0 2x Large Titanite Shard 330
Astrologist's Gauntlets +6 40/41/38/38 28/19/19/24 12/12/0/0 3x Large Titanite Shard 360
Astrologist's Gauntlets +7 42/44/40/40 30/21/21/26 13/12/0/0 1x Titanite Chunk 440
Astrologist's Gauntlets +8 45/46/43/43 32/22/22/27 14/13/0/0 2x Titanite Chunk 470
Astrologist's Gauntlets +9 47/49/45/45 34/23/23/29 15/14/0/0 3x Titanite Chunk 510
Astrologist's Gauntlets +10 50/52/48/48 36/25/25/31 16/15/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Bandit Gauntlets

In-Game Description


Gauntlets of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Gauntlets 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 -/-/-/- D

Upgrades


Requies Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Gauntlets +0 30/30/31/29 9/9/7/9 7/10/0/0 N/A N/A
Bandit Gauntlets +1 33/33/34/31 9/10/7/9 7/10/0/0 1x Titanite Shard 290
Bandit Gauntlets +2 36/36/37/34 10/11/8/10 8/11/0/0 2x Titanite Shard 360
Bandit Gauntlets +3 39/39/40/37 11/12/9/11 8/12/0/0 3x Titanite Shard 440
Bandit Gauntlets +4 42/42/43/40 12/13/10/12 9/13/0/0 1x Large Titanite Shard 580
Bandit Gauntlets +5 45/45/46/43 13/14/11/13 10/14/0/0 2x Large Titanite Shard 650
Bandit Gauntlets +6 48/48/49/46 14/15/11/14 10/15/0/0 3x Large Titanite Shard 720
Bandit Gauntlets +7 51/51/52/49 15/15/12/15 11/16/0/0 1x Titanite Chunk 870
Bandit Gauntlets +8 54/54/55/52 16/17/13/16 11/17/0/0 2x Titanite Chunk 940
Bandit Gauntlets +9 57/57/58/55 17/18/14/17 12/18/0/0 3x Titanite Chunk 1010
Bandit Gauntlets +10 60/60/62/58 18/19/15/18 13/19/0/0 1x Titanite Slab 1150

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Bell Keeper Cuffs

In-Game Description


An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach Rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Cuffs 27/29/27/27 6/5/8/10 7/5/0/0 0 60 2.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Cuffs +0 27/29/27/27 6/5/8/10 7/5/0/0 N/A N/A
Bell Keeper Cuffs +1 29/31/29/29 6/5/8/11 7/5/0/0 1x Titanite Shard 120
Bell Keeper Cuffs +2 32/34/32/32 7/6/9/12 8/6/0/0 2x Titanite Shard 150
Bell Keeper Cuffs +3 35/37/34/34 7/6/10/13 8/6/0/0 3x Titanite Shard 180
Bell Keeper Cuffs +4 38/40/37/37 8/7/11/14 9/7/0/0 1x Large Titanite Shard 230
Bell Keeper Cuffs +5 41/43/40/40 9/8/12/15 10/8/0/0 2x Large Titanite Shard 260
Bell Keeper Cuffs +6 43/46/42/42 9/8/12/16 10/8/0/0 3x Large Titanite Shard 290
Bell Keeper Cuffs +7 46/49/45/45 10/9/13/17 11/9/0/0 1x Titanite Chunk 350
Bell Keeper Cuffs +8 49/52/47/47 10/9/14/18 11/9/0/0 2x Titanite Chunk 380
Bell Keeper Cuffs +9 52/55/50/50 11/10/15/19 12/10/0/0 3x Titanite Chunk 410
Bell Keeper Cuffs +10 55/58/53/53 12/11/16/21 13/11/0/0 1x Titanite Slab 460

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Benhart's Gauntlets

In-Game Description


Gauntlets of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Gauntlets 55/52/56/55 12/12/11/12 14/11/0/0 9 72 5.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Gauntlets +0 55/52/56/55 12/12/11/12 14/11/0/0 N/A N/A
Benhart's Gauntlets +1 60/57/61/60 13/13/12/13 15/12/0/0 1x Titanite Shard 290
Benhart's Gauntlets +2 65/62/67/65 14/14/13/14 17/13/0/0 2x Titanite Shard 360
Benhart's Gauntlets +3 71/67/73/71 15/15/14/15 18/14/0/0 3x Titanite Shard 440
Benhart's Gauntlets +4 76/73/78/76 17/16/15/17 20/15/0/0 1x Large Titanite Shard 580
Benhart's Gauntlets +5 82/78/84/82 18/18/16/18 21/16/0/0 2x Large Titanite Shard 650
Benhart's Gauntlets +6 87/83/90/87 19/19/17/19 23/17/0/0 3x Large Titanite Shard 720
Benhart's Gauntlets +7 92/89/95/92 21/20/18/21 24/18/0/0 1x Titanite Chunk 870
Benhart's Gauntlets +8 98/94/101/98 22/21/19/22 26/19/0/0 2x Titanite Chunk 940
Benhart's Gauntlets +9 103/99/107/103 23/22/20/23 27/20/0/0 3x Titanite Chunk 1010
Benhart's Gauntlets +10 109/105/113/109 25/24/22/25 29/22/0/0 1x Titanite Slab 1150

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Black Dragon Gauntlets

In-Game Description


Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Availability


Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Gauntlets 48/47/49/48 17/38/18/17 22/31/25/25 0 225 1.8 -/-/-/- C

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Black Gloves

In-Game Description


Black gloves.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Gloves 26/28/25/25 28/19/19/19 12/10/15/14 0 55 1.0 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Gloves +0 26/28/25/25 28/19/19/19 12/10/15/14 N/A N/A
Black Gloves +1 28/30/27/27 30/20/20/20 13/11/16/15 1x Twinkling Titanite 550
Black Gloves +2 31/33/29/29 33/22/22/22 14/12/17/16 1x Twinkling Titanite 680
Black Gloves +3 33/36/32/32 36/24/24/24 15/13/19/17 2x Twinkling Titanite 820
Black Gloves +4 36/39/34/34 39/26/26/26 16/14/20/18 2x Twinkling Titanite 1090
Black Gloves +5 39/42/37/37 42/28/28/28 17/15/22/20 3x Twinkling Titanite 1220

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Black Leather Gloves

In-Game Description


Leather gloves dyed Black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Leather Gloves 30/31/29/29 14/11/10/12 17/12/0/0 0 55 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Leather Gloves +0 30/31/29/29 14/11/10/12 17/12/0/0 N/A N/A
Black Leather Gloves +1 33/34/32/32 15/12/11/13 18/13/0/0 1x Titanite Shard 150
Black Leather Gloves +2 36/37/35/35 17/13/12/14 20/14/0/0 2x Titanite Shard 180
Black Leather Gloves +3 39/40/38/38 18/14/13/15 22/15/0/0 3x Titanite Shard 220
Black Leather Gloves +4 42/43/41/41 20/15/14/16 24/16/0/0 1x Large Titanite Shard 290
Black Leather Gloves +5 45/46/44/44 21/16/15/18 26/18/0/0 2x Large Titanite Shard 330
Black Leather Gloves +6 48/49/47/47 23/17/16/19 27/19/0/0 3x Large Titanite Shard 360
Black Leather Gloves +7 51/52/50/50 24/18/17/20 29/20/0/0 1x Titanite Chunk 440
Black Leather Gloves +8 54/55/53/53 26/19/18/21 31/21/0/0 2x Titanite Chunk 470
Black Leather Gloves +9 57/58/56/56 27/20/19/22 33/22/0/0 3x Titanite Chunk 510
Black Leather Gloves +10 60/62/59/59 29/22/21/24 35/24/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Black Witch Gloves

In-Game Description


Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.1

General Information


Part of the Black Witch Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Gloves 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Gloves +0 34/37/33/33 32/25/30/31 11/14/15/15 - -
Black Witch Gloves +1 37/40/36/36 35/27/33/34 12/15/16/16 1x Twinkling Titanite 280
Black Witch Gloves +2 41/44/39/39 38/30/36/37 13/16/18/18 1x Twinkling Titanite 340
Black Witch Gloves +3 44/48/43/41 41/32/39/40 14/18/19/19 2x Twinkling Titanite 410
Black Witch Gloves +4 48/52/46/46 44/35/42/42 15/19/21/21 2x Twinkling Titanite 550
Black Witch Gloves +5 52/56/50/50 48/38/45/46 17/21/23/23 3x Twinkling Titanite 610

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
Hand Armor

Bone King Cuffs

In-Game Description


Skeleton Lord cuffs.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone King Cuffs 35/39/34/34 23/25/20/31 18/12/14/22 0 65 1.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone King Cuffs +0 35/39/34/34 23/25/20/31 18/12/14/22 N/A N/A
Bone King Cuffs +1 38/42/37/37 25/27/22/34 19/13/15/24 1x Twinkling Titanite 630
Bone King Cuffs +2 42/46/40/40 27/29/24/37 21/14/16/26 1x Twinkling Titanite 790
Bone King Cuffs +3 45/50/44/44 29/32/26/40 23/15/18/29 2x Twinkling Titanite 940
Bone King Cuffs +4 49/54/47/47 31/34/28/43 25/16/19/31 2x Twinkling Titanite 1,260
Bone King Cuffs +5 53/58/51/51 34/37/30/47 27/17/21/34 3x Twinkling Titanite 1,410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Brigand Gauntlets

In-Game Description


Gauntlets donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Gauntlets 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 -/-/-/- E

Upgrades


Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Gauntlets +0 33/36/32/31 16/13/12/14 13/13/0/0 N/A N/A
Brigand Gauntlets +1 36/39/35/34 17/14/13/15 14/14/0/0 1x Titanite Shard 150
Brigand Gauntlets +2 39/43/38/37 19/15/14/16 15/15/0/0 2x Titanite Shard 180
Brigand Gauntlets +3 42/46/41/40 20/16/15/18 16/17/0/0 3x Titanite Shard 220
Brigand Gauntlets +4 46/50/45/43 22/18/17/19 18/18/0/0 1x Large Titanite Shard 290
Brigand Gauntlets +5 49/54/48/46 24/19/18/21 19/20/0/0 2x Large Titanite Shard 330
Brigand Gauntlets +6 52/57/51/49 25/20/19/22 20/21/0/0 3x Large Titanite Shard 360
Brigand Gauntlets +7 56/61/55/52 27/22/21/23 22/22/0/0 1x Titanite Chunk 440
Brigand Gauntlets +8 59/64/58/55 28/23/22/25 23/24/0/0 2x Titanite Chunk 470
Brigand Gauntlets +9 62/68/61/58 30/24/23/26 24/25/0/0 3x Titanite Chunk 510
Brigand Gauntlets +10 66/72/65/61 32/26/25/28 26/27/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Catarina Gauntlets

In-Game Description


Odd gauntlets shaped like an onion.

These gauntlets appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.

Availability


General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Gauntlets 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Gauntlets +0 88/88/102/88 19/21/13/19 15/24/0/0 N/A N/A
Catarina Gauntlets +1 96/96/112/96 20/23/14/20 16/26/0/0 1 Twinkling Titanite 840
Catarina Gauntlets +2 105/105/122/105 22/25/15/22 18/28/0/0 1 Twinkling Titanite 1050
Catarina Gauntlets +3 114/114/132/114 24/26/16/24 19/31/0/0 2 Twinkling Titanite 1260
Catarina Gauntlets +4 123/123/142/123 26/28/17/26 21/33/0/0 2 Twinkling Titanite 1670
Catarina Gauntlets +5 132/132/153/132 28/31/19/28 23/36/0/0 3 Twinkling Titanite 1880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Chaos Gloves

In-Game Description


Gloves worn by a chaos sorcerer.

He calls himself Navlaan, now.

Availability


General Information


Part of the Chaos Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Gloves 26/28/25/25 19/28/19/27 12/10/15/14 0 55 1 -/-/16/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Gloves +0 26/28/25/25 19/28/19/27 12/10/15/14 - -
Chaos Gloves +1 28/30/27/27 20/30/20/29 13/11/16/15 1x Twinkling Titanite 550
Chaos Gloves +2 31/33/29/29 22/33/22/32 14/12/17/16 1x Twinkling Titanite 680
Chaos Gloves +3 33/36/32/32 24/36/24/35 15/13/19/17 2x Twinkling Titanite 820
Chaos Gloves +4 36/39/34/34 26/39/26/38 16/14/20/18 2x Twinkling Titanite 1090
Chaos Gloves +5 39/42/37/37 28/42/28/41 17/15/22/20 3x Twinkling Titanite 1220

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Charred Loyce Gauntlets

In-Game Description


Charred gauntlets of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Gauntlets 62/53/67/62 10/16/6/10 11/13/0/0 11 45 4.5 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Gauntlets +0 62/53/67/62 10/16/6/10 11/13/0/0 N/A N/A
Charred Loyce Gauntlets +1 65/55/70/65 11/17/6/11 12/14/0/0 1x Twinkling Titanite 820
Charred Loyce Gauntlets +2 68/58/73/68 12/19/7/12 13/15/0/0 1x Twinkling Titanite 1,020
Charred Loyce Gauntlets +3 71/60/76/71 13/20/7/13 14/16/0/0 2x Twinkling Titanite 1,220
Charred Loyce Gauntlets +4 74/63/79/74 14/22/8/14 15/17/0/0 2x Twinkling Titanite 1,630
Charred Loyce Gauntlets +5 77/66/83/77 15/24/9/15 16/19/0/0 3x Twinkling Titanite 1,830

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Creighton's Chain Gloves

In-Game Description


Atypical chain gloves.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Chain Gloves 32/31/33/32 10/11/5/10 7/12/0/0 6 70 3.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Chain Gloves +0 32/31/33/32 10/11/5/10 7/12/0/0 N/A N/A
Creighton's Chain Gloves +1 35/34/36/35 10/12/5/10 7/13/0/0 1x Titanite Shard 150
Creighton's Chain Gloves +2 38/37/39/38 11/13/6/11 8/14/0/0 2x Titanite Shard 180
Creighton's Chain Gloves +3 41/40/42/41 12/14/6/12 9/15/0/0 3x Titanite Shard 220
Creighton's Chain Gloves +4 44/43/46/44 13/15/7/13 10/16/0/0 1x Large Titanite Shard 290
Creighton's Chain Gloves +5 47/46/49/47 14/15/8/14 11/18/0/0 2x Large Titanite Shard 330
Creighton's Chain Gloves +6 50/49/52/50 15/17/8/15 11/19/0/0 3x Large Titanite Shard 360
Creighton's Chain Gloves +7 53/52/56/53 16/18/9/16 12/20/0/0 1x Titanite Chunk 440
Creighton's Chain Gloves +8 56/55/59/56 17/19/9/17 13/21/0/0 2x Titanite Chunk 470
Creighton's Chain Gloves +9 59/58/62/59 18/19/10/18 14/22/0/0 3x Titanite Chunk 510
Creighton's Chain Gloves +10 63/62/66/63 19/21/11/19 15/24/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Dark Gauntlets

In-Game Description


Gauntlets of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Earthen Peak. From the Upper Earthen Peak bonfire, move down the first stairs. In the room ahead, the Mimic can be found alongside several poison urns and Poison Horn Beetles.

General Information


Part of the Dark Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Gauntlets 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dark Gauntlets +0 68/68/71/65 18/18/12/38 18/21/0/0 N/A N/A
Dark Gauntlets +1 74/74/78/71 19/19/13/41 19/23/0/0 1x Twinkling Titanite 630
Dark Gauntlets +2 81/81/85/77 21/21/14/45 21/25/0/0 1x Twinkling Titanite 790
Dark Gauntlets +3 87/87/92/84 23/23/15/48 23/26/0/0 2x Twinkling Titanite 940
Dark Gauntlets +4 94/94/99/90 25/25/16/52 25/28/0/0 2x Twinkling Titanite 1260
Dark Gauntlets +5 101/101/107/97 27/27/18/56 27/31/0/0 3x Twinkling Titanite 1410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Desert Sorceress Gloves

In-Game Description


Sorceress Gloves from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Part of the Desert Sorceress Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Gloves 25/26/24/24 23/16/19/21 9/6/16/8 0 50 1.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Gloves +0 25/26/24/24 23/16/19/21 9/6/16/8 N/A N/A
Desert Sorceress Gloves +1 27/28/26/26 25/17/20/23 9/6/17/8 1x Titanite Shard 150
Desert Sorceress Gloves +2 30/31/28/28 27/19/22/15 10/7/19/9 2x Titanite Shard 180
Desert Sorceress Gloves +3 32/33/31/31 29/20/24/27 11/7/20/10 3x Titanite Shard 220
Desert Sorceress Gloves +4 35/36/32/32 32/22/26/29 12/8/22/10 1x Large Titanite Shard 290
Desert Sorceress Gloves +5 38/39/36/36 34/24/28/31 13/9/24/11 2x Large Titanite Shard 330
Desert Sorceress Gloves +6 40/41/38/38 36/25/30/33 14/9/25/12 3x Large Titanite Shard 360
Desert Sorceress Gloves +7 42/44/40/40 39/27/32/35 15/10/27/12 1x Titanite Chunk 440
Desert Sorceress Gloves +8 45/45/43/43 41/28/34/37 16/10/28/13 2x Titanite Chunk 470
Desert Sorceress Gloves +9 47/49/45/45 43/30/36/39 17/11/30/14 3x Titanite Chunk 510
Desert Sorceress Gloves +10 50/52/48/48 46/32/38/42 18/12/32/15 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Dingy Cuffs

In-Game Description


Unassuming dingy cuffs.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dingy Cuffs 22/24/20/20 13/11/12/12 8/9/18/18 0 40 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dingy Cuffs +0 22/24/20/20 13/11/12/12 8/9/18/18 N/A N/A
Dingy Cuffs +1 24/26/22/22 14/12/13/13 8/10/19/19 1x Titanite Shard 150
Dingy Cuffs +2 26/29/24/24 15/13/14/14 9/11/21/21 2x Titanite Shards 180
Dingy Cuffs +3 28/31/26/26 16/14/15/15 10/12/23/23 3x Titanite Shards 220
Dingy Cuffs +4 30/34/28/28 18/15/17/17 11/13/25/25 1x Large Titanite Shard 290
Dingy Cuffs +5 32/36/30/30 19/16/18/18 12/14/27/27 2x Large Titanite Shards 330
Dingy Cuffs +6 34/39/32/32 20/17/19/19 12/15/29/29 3x Large Titanite Shards 360
Dingy Cuffs +7 36/41/34/34 22/18/21/21 13/15/31/31 1x Titanite Chunk 440
Dingy Cuffs +8 38/44/36/36 23/19/22/22 14/17/33/33 2x Titanite Chunks 470
Dingy Cuffs +9 40/46/38/38 24/20/23/23 15/18/35/35 3x Titanite Chunks 510
Dingy Cuffs +10 43/49/40/40 43/49/40/40 16/19/37/37 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Dragon Acolyte Gloves

In-Game Description


Gloves worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.

Availability


Dragon Acolyte drop.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Gloves 24/25/24/24 10/10/11/12 11/24/0/0 0 55 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Gloves +0 24/25/24/24 10/10/11/12 11/24/0/0 N/A N/A
Dragon Acolyte Gloves +1 26/27/26/26 11/11/12/13 12/26/0/0 1x Titanite Shard 150
Dragon Acolyte Gloves +2 28/30/28/28 12/12/13/14 13/28/0/0 2x Titanite Shard 180
Dragon Acolyte Gloves +3 31/32/30/30 13/13/14/15 14/30/0/0 3x Titanite Shard 220
Dragon Acolyte Gloves +4 33/35/33/33 14/14/15/17 15/33/0/0 1x Large Titanite Shard 290
Dragon Acolyte Gloves +5 36/38/35/35 15/15/17/18 16/35/0/0 2x Large Titanite Shard 330
Dragon Acolyte Gloves +6 38/40/37/37 16/16/18/19 17/37/0/0 3x Large Titanite Shard 360
Dragon Acolyte Gloves +7 40/43/40/40 17/17/19/21 18/40/0/0 1x Titanite Chunk 440
Dragon Acolyte Gloves +8 43/45/42/42 18/18/20/22 19/42/0/0 2x Titanite Chunk 470
Dragon Acolyte Gloves +9 45/48/44/44 19/19/21/23 20/44/0/0 3x Titanite Chunk 510
Dragon Acolyte Gloves +10 48/51/47/47 20/20/23/25 22/47/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Dragonrider Gauntlets

In-Game Description


Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Gauntlets 95/88/99/95 9/8/9/9 8/11/0/0 12 95 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Gauntlets +0 95/88/99/95 9/8/9/9 8/11/0/0 - -
Dragonrider Gauntlets +1 102/95/106/102 9/8/9/9 8/11/0/0 1x Twinkling Titanite 1,090
Dragonrider Gauntlets +2 109/102/114/109 10/9/10/10 9/12/0/0 1x Twinkling Titanite 1,360
Dragonrider Gauntlets +3 117/109/122/117 10/9/10/10 9/13/0/0 2x Twinkling Titanite 1,630
Dragonrider Gauntlets +4 124/116/130/124 11/10/11/11 10/14/0/0 2x Twinkling Titanite 2,170
Dragonrider Gauntlets +5 132/123/138/132 12/11/12/12 11/15/0/0 3x Twinkling Titanite 2,440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Drakeblood Gauntlets

In-Game Description


Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Gauntlets 75/72/81/77 10/16/7/14 14/17/0/0 9 85 4.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Gauntlets +0 75/72/81/77 10/16/7/14 14/17/0/0 - -
Drakeblood Gauntlets +1 76/73/83/78 10/16/7/14 14/17/0/0 1x Titanite Shard 580
Drakeblood Gauntlets +2 78/75/85/80 11/17/7/15 15/18/0/0 2x Titanite Shard 720
Drakeblood Gauntlets +3 80/77/87/82 11/18/7/15 15/19/0/0 3x Titanite Shard 870
Drakeblood Gauntlets +4 82/79/89/84 12/19/8/16 16/20/0/0 1x Large Titanite Shard 1150
Drakeblood Gauntlets +5 84/81/91/86 12/20/8/17 17/21/0/0 2x Large Titanite Shard 1300
Drakeblood Gauntlets +6 85/82/93/88 13/20/8/17 17/21/0/0 3x Large Titanite Shard 1440
Drakeblood Gauntlets +7 87/84/95/90 13/21/9/18 18/22/0/0 1x Titanite Chunk 1730
Drakeblood Gauntlets +8 89/86/97/92 14/22/9/18 18/23/0/0 2x Titanite Chunk 1870
Drakeblood Gauntlets +9 91/88/99/94 14/23/9/19 19/24/0/0 3x Titanite Chunk 2020
Drakeblood Gauntlets +10 93/90/101/96 15/24/10/20 20/25/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Drakekeeper Gauntlets

In-Game Description


Giant onyx gauntlets.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Gauntlets 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Gauntlets +0 89/86/94/89 12/13/10/12 12/17/0/17 - -
Drakekeeper Gauntlets +1 97/94/103/97 13/14/11/13 13/18/0/18 1x Titanite Shard 780
Drakekeeper Gauntlets +2 106/103/112/106 14/15/12/14 14/20/0/20 2x Titanite Shard 980
Drakekeeper Gauntlets +3 115/111/122/115 15/16/13/15 15/22/0/21 3x Titanite Shard 1170
Drakekeeper Gauntlets +4 124/120/131/124 16/18/14/16 16/23/0/23 1x Large Titanite Shard 1560
Drakekeeper Gauntlets +5 133/128/141/133 17/19/15/17 17/25/0/25 2x Large Titanite Shard 1750
Drakekeeper Gauntlets +6 142/137/150/142 18/20/16/18 18/27/0/26 3x Large Titanite Shard 1950
Drakekeeper Gauntlets +7 151/145/159/151 19/22/17/19 19/28/0/28 1x Titanite Chunk 2330
Drakekeeper Gauntlets +8 160/154/169/160 20/23/18/20 20/30/0/29 2x Titanite Chunk 2530
Drakekeeper Gauntlets +9 169/162/178/169 21/24/19/21 21/32/0/31 3x Titanite Chunk 2720
Drakekeeper Gauntlets +10 178/171/188/178 23/26/20/23 23/34/0/33 1x Titanite Slab 3110

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Drangleic Gauntlets

In-Game Description


Traditional Drangleic gauntlets.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Availability


Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.

General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Gauntlets 83/79/90/85 14/14/12/14 14/18/0/0 10 90 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Gauntlets +0 83/79/90/85 14/14/12/14 14/18/0/0 - -
Drangleic Gauntlets +1 91/86/99/93 15/15/13/15 15/19/0/0 1 630
Drangleic Gauntlets +2 99/94/108/101 16/16/14/16 16/21/0/0 1 790
Drangleic Gauntlets +3 108/102/117/110 17/17/15/17 18/23/0/0 2 940
Drangleic Gauntlets +4 116/110/126/118 18/18/16/18 19/25/0/0 2 1260
Drangleic Gauntlets +5 125/118/135/127 20/18/20/20 21/27/0/0 3 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Elite Knight Gloves

In-Game Description


Gloves reinforced with bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Gloves 33/32/36/33 9/10/7/9 8/11/0/0 4 85 3.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Gloves+0 33/32/36/33 9/10/7/9 8/11/0/0 N/A N/A
Elite Knight Gloves+1 36/35/39/36 10/11/7/10 8/12/0/0 1x Titanite Shard 580
Elite Knight Gloves+2 39/38/43/39 11/12/8/11 9/13/0/0 2x Titanite Shard 720
Elite Knight Gloves+3 42/41/46/42 12/13/9/12 10/14/0/0 3x Titanite Shard 870
Elite Knight Gloves+4 46/44/50/46 13/14/9/13 10/15/0/0 1x Large Titanite Shard 1150
Elite Knight Gloves+5 49/48/54/49 14/15/10/14 11/16/0/0 2x Large Titanite Shard 1300
Elite Knight Gloves+6 52/51/57/52 15/16/11/15 12/17/0/0 3x Large Titanite Shard 1440
Elite Knight Gloves+7 56/54/61/56 15/17/11/15 12/18/0/0 1x Titanite Chunk 1730
Elite Knight Gloves+8 59/57/64/59 17/18/12/17 13/19/0/0 2x Titanite Chunk 1870
Elite Knight Gloves+9 62/60/68/62 18/19/13/18 14/20/0/0 3x Titanite Chunk 2020
Elite Knight Gloves+10 66/64/72/66 19/20/14/19 15/22/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Engraved Gauntlets

In-Game Description


Stone gauntlets engraved with odd writing.
Said to bring good fortune to their wearer.

The wealthy merchant Fiorenza searched for
these rare and precious gauntlets his entire life,
but was not the one who found them.

Effect: Rare chance normal attacks become critical hits

Availability


Brightstone Cove Tseldora treasure. Tseldora Den Key required.
The den is right before the area with spikes. The gauntlets are in the metal chest.

General Information


When worn, attacks have a 5% chance to become critical hits that deal 50% more damage. The total average damage increase is 2.5%.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Engraved Gauntlets 29/29/29/29 15/15/15/15 15/15/44/44 0 55 5.5 12/12/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Engraved Gauntlets +0 29/29/29/29 15/15/15/15 15/15/44/44 N/A N/A
Engraved Gauntlets +1 32/32/32/32 16/16/16/16 16/16/48/48 1x Twinkling Titanite 820
Engraved Gauntlets +2 35/35/35/35 17/17/17/17 17/17/52/52 1x Twinkling Titanite 1020
Engraved Gauntlets +3 38/38/38/38 19/19/19/19 19/19/57/57 2x Twinkling Titanite 1220
Engraved Gauntlets +4 41/41/41/41 20/20/20/20 20/20/61/61 2x Twinkling Titanite 1630
Engraved Gauntlets +5 44/44/44/44 22/22/22/22 22/22/66/66 3x Twinkling Titanite 1830

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Executioner Gauntlets

In-Game Description


Black gauntlets worn by the exevutioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly out down countess
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Gauntlets 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Gauntlets +0 38/34/40/39 9/9/6/20 7/26/0/18 - -
Executioner Gauntlets +1 41/37/44/42 9/10/6/22 7/28/0/19 1x Twinkling Titanite 420
Executioner Gauntlets +2 45/41/48/46 10/11/7/24 8/30/0/21 1x Twinkling Titanite 530
Executioner Gauntlets +3 48/44/52/50 11/12/7/26 8/33/0/23 2x Twinkling Titanite 630
Executioner Gauntlets +4 52/48/56/54 12/13/8/28 9/35/0/25 2x Twinkling Titanite 840
Executioner Gauntlets +5 56/52/60/58 13/14/9/30 10/38/0/27 3x Twinkling Titanite 940

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Falconer Gloves

In-Game Description


Gloves worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Gloves 31/32/30/30 9/8/10/9 10/8/0/0 4 75 3.2 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Gloves +0 31/32/30/30 9/8/10/9 10/8/0/0 N/A N/A
Falconer Gloves +1 34/35/32/32 9/8/11/9 11/8/0/0 1x Titanite Shard 150
Falconer Gloves +2 37/38/35/35 10/9/12/10 12/9/0/0 2x Titanite Shard 180
Falconer Gloves +3 40/41/38/38 11/10/13/11 13/10/0/0 3x Titanite Shard 220
Falconer Gloves +4 43/45/41/41 12/10/14/12 14/11/0/0 1x Large Titanite Shard 290
Falconer Gloves +5 46/48/44/44 13/11/15/13 15/12/0/0 2x Large Titanite Shard 330
Falconer Gloves +6 49/51/47/47 14/12/16/14 16/12/0/0 3x Large Titanite Shard 360
Falconer Gloves +7 52/55/50/50 15/12/17/15 17/13/0/0 1x Titanite Chunk 440
Falconer Gloves +8 55/58/53/53 16/13/18/16 18/14/0/0 2x Titanite Chunk 470
Falconer Gloves +9 58/61/56/56 17/14/19/17 19/15/0/0 3x Titanite Chunk 510
Falconer Gloves +10 61/65/59/59 18/15/21/18 20/16/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Faraam Gauntlets

In-Game Description


Gauntlets worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Gauntlets 46/44/50/47 10/11/7/10 9/12/0/0 11 85 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Gauntlets +0 46/44/50/47 10/11/7/10 9/12/0/0 - -
Faraam Gauntlets +1 50/48/54/51 11/12/7/11 9/13/0/0 1x Titanite Shard 780
Faraam Gauntlets +2 55/52/59/56 12/13/8/12 10/14/0/0 2x Titanite Shard 980
Faraam Gauntlets +3 60/57/64/61 13/14/9/13 11/15/0/0 3x Titanite Shard 1170
Faraam Gauntlets +4 64/61/69/65 14/15/9/14 12/16/0/0 1x Large Titanite Shard 1560
Faraam Gauntlets +5 69/66/74/70 15/17/10/15 13/18/0/0 2x Large Titanite Shard 1750
Faraam Gauntlets +6 74/70/79/75 16/18/11/16 14/19/0/0 3x Large Titanite Shard 1950
Faraam Gauntlets +7 78/74/84/79 17/19/11/17 15/20/0/0 1x Titanite Chunk 2330
Faraam Gauntlets +8 83/79/89/84 18/20/12/18 16/21/0/0 2x Titanite Chunk 2530
Faraam Gauntlets +9 88/83/94/89 19/21/13/19 17/22/0/0 3x Titanite Chunk 2720
Faraam Gauntlets +10 93/88/99/94 21/23/14/21 18/24/0/0 1x Titanite Slab 3110

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Fume Sorcerer Gloves

In-Game Description


Gloves worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Gloves 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Gauntlets +0 60/64/59/59 18/14/24/22 22/19/0/0 - -
Fume Sorcerer Gauntlets +1 61/65/60/60 18/14/25/23 23/19/0/0 1x Titanite Shard 200
Fume Sorcerer Gauntlets +2 63/67/61/61 19/15/26/24 24/20/0/0 2x Titanite Shard 250
Fume Sorcerer Gauntlets +3 64/68/63/63 20/15/27/25 25/21/0/0 3x Titanite Shard 300
Fume Sorcerer Gauntlets +4 66/70/64/64 21/16/28/26 26/22/0/0 1x Large Titanite Shard 390
Fume Sorcerer Gauntlets +5 67/72/66/66 21/17/30/27 27/23/0/0 2x Large Titanite Shard 440
Fume Sorcerer Gauntlets +6 69/73/67/67 22/17/31/28 28/24/0/0 3x Large Titanite Shard 490
Fume Sorcerer Gauntlets +7 70/75/68/68 23/18/32/29 29/25/0/0 1x Titanite Chunk 590
Fume Sorcerer Gauntlets +8 72/76/70/70 24/18/33/30 30/26/0/0 2x Titanite Chunk 640
Fume Sorcerer Gauntlets +9 73/78/71/71 25/19/34/31 31/27/0/0 3x Titanite Chunk 680
Fume Sorcerer Gauntlets +10 75/80/73/73 26/20/36/33 33/28/0/0 1x Titanite Slab 780

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Gauntlets of Aurous (Transparent)

In-Game Description


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gauntlets of Aurous 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gauntlets of Aurous +0 29/31/27/28 11/9/12/10 8/9/0/0 - -
Gauntlets of Aurous +1 31/34/29/30 12/10/13/11 8/9/0/0 1x Twinkling Titanite 630
Gauntlets of Aurous +2 34/37/32/33 13/11/14/12 9/10/0/0 1x Twinkling Titanite 790
Gauntlets of Aurous +3 37/40/35/36 14/12/15/13 10/11/0/0 2x Twinkling Titanite 940
Gauntlets of Aurous +4 40/43/38/39 15/13/16/14 11/12/0/0 2x Twinkling Titanite 1260
Gauntlets of Aurous +5 43/46/41/42 17/14/18/15 12/13/0/0 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Gauntlets of Aurous

In-Game Description


Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gauntlets of Aurous 39/37/41/39 14/13/10/15 11/14/0/0 6 80 3.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gauntlets of Aurous +0 39/37/41/39 14/13/10/15 11/14/0/0 N/A N/A
Gauntlets of Aurous +1 42/40/45/42 15/14/10/16 12/15/0/0 1x Twinkling Titanite 630
Gauntlets of Aurous +2 46/44/49/46 16/15/11/17 13/16/0/0 1x Twinkling Titanite 790
Gauntlets of Aurous +3 50/48/53/50 18/17/12/19 14/18/0/0 2x Twinkling Titanite 940
Gauntlets of Aurous +4 54/52/57/54 19/18/13/20 15/19/0/0 2x Twinkling Titanite 1260
Gauntlets of Aurous +5 58/56/61/58 21/20/14/22 16/21/0/0 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Gauntlets of the Forlorn

In-Game Description


Gauntlets of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gauntlets of the Forlorn 88/81/92/87 14/17/12/23 26/19/0/0 9 75 5.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gauntlets of the Forlorn +0 88/81/92/87 14/17/12/23 26/19/0/0 - -
Gauntlets of the Forlorn +1 92/85/96/91 15/18/13/25 28/20/0/0 1x Twinkling Titanite 820
Gauntlets of the Forlorn +2 96/89/101/95 16/24/14/27 30/22/0/0 1x Twinkling Titanite 1020
Gauntlets of the Forlorn +3 100/93/105/99 17/21/15/29 33/24/0/0 2x Twinkling Titanite 1220
Gauntlets of the Forlorn +4 104/97/110/103 18/23/16/31 35/26/0/0 2x Twinkling Titanite 1630
Gauntlets of the Forlorn +5 109/101/115/108 20/25/18/34 38/28/0/0 3x Twinkling Titanite 1830

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Grave Warden Cuffs

In-Game Description


Cuffes worn by wardens of the crypt.

The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Cuffs 29/32/28/28 13/12/15/16 16/13/0/0 0 60 2.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Cuffs +0 29/32/28/28 13/12/15/16 16/13/0/0 - -
Grave Warden Cuffs +1 31/35/30/30 14/13/16/17 17/14/0/0 1x Titanite Shard 120
Grave Warden Cuffs +2 34/38/33/33 15/14/18/19 19/15/0/0 2x Titanite Shard 150
Grave Warden Cuffs +3 37/41/36/36 16/15/19/21 20/16/0/0 3x Titanite Shard 180
Grave Warden Cuffs +4 40/44/39/39 17/16/21/22 22/17/0/0 1x Large Titanite Shard 230
Grave Warden Cuffs +5 43/47/42/42 19/18/23/24 23/19/0/0 2x Large Titanite Shard 260
Grave Warden Cuffs +6 46/50/44/44 20/19/24/26 25/20/0/0 3x Large Titanite Shard 290
Grave Warden Cuffs +7 49/53/47/47 21/20/26/27 26/21/0/0 1x Titanite Chunk 350
Grave Warden Cuffs +8 52/56/50/50 22/21/27/29 28/22/0/0 2x Titanite Chunk 380
Grave Warden Cuffs +9 55/59/53/53 23/22/29/31 29/23/0/0 3x Titanite Chunk 410
Grave Warden Cuffs +10 58/63/56/56 25/24/31/33 31/25/0/0 1x Titanite Slab 460

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Gyrm Gloves

In-Game Description


Gloves of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Gloves 38/38/39/36 5/5/4/5 12/8/6/6 8 70 3.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Gloves +0 38/38/39/36 5/5/4/5 12/8/6/6 - -
Gyrm Gloves +1 41/41/43/39 5/5/4/5 12/8/6/6 1x Titanite Shard 150
Gyrm Gloves +2 45/45/47/43 6/6/5/6 13/9/7/7 2x Titanite Shards 180
Gyrm Gloves +3 49/49/51/46 6/6/5/6 14/10/7/7 3x Titanite Shards 220
Gyrm Gloves +4 52/52/55/50 7/7/6/7 15/11/8/8 1x Large Titanite Shard 290
Gyrm Gloves +5 56/56/59/54 8/7/6/8 15/12/8/8 2x Large Titanite Shards 330
Gyrm Gloves +6 60/60/63/57 8/8/7/8 17/12/9/9 3x Large Titanite shards 360
Gyrm Gloves +7 63/63/67/61 9/8/7/9 18/13/9/9 1x Titanite Chunk 440
Gyrm Gloves +8 67/67/71/64 9/9/8/9 19/14/10/10 2x Titanite Chunks 470
Gyrm Gloves +9 71/71/75/68 10/9/8/10 19/15/10/10 3x Titanite Chunks 510
Gyrm Gloves +10 75/75/79/72 11/10/9/11 21/16/11/11 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Gyrm Warrior Gloves

In-Game Description


Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Gloves 54/56/56/49 6/7/7/6 4/13/0/0 14 75 5.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Gloves +0 54/56/56/49 6/7/7/6 4/13/0/0 - -
Gyrm Warrior Gloves +1 59/61/61/53 6/7/7/6 4/14/0/0 1x Titanite Shard 150
Gyrm Warrior Gloves +2 64/67/67/58 7/8/8/7 4/15/0/0 2x Titanite Shard 180
Gyrm Warrior Gloves +3 70/72/72/63 7/9/9/7 4/16/0/0 3x Titanite Shard 220
Gyrm Warrior Gloves +4 75/78/78/68 8/9/9/8 5/17/0/0 1x Large Titanite Shard 290
Gyrm Warrior Gloves +5 81/84/84/73 9/10/10/9 5/19/0/0 2x Large Titanite Shard 330
Gyrm Warrior Gloves +6 86/89/89/78 9/11/11/9 5/20/0/0 3x Large Titanite Shard 360
Gyrm Warrior Gloves +7 91/95/95/83 10/11/11/10 6/21/0/0 1x Titanite Chunk 440
Gyrm Warrior Gloves +8 97/100/100/88 10/12/12/10 6/22/0/0 2x Titanite Chunk 470
Gyrm Warrior Gloves +9 102/106/106/93 11/13/13/11 6/23/0/0 3x Titanite Chunk 510
Gyrm Warrior Gloves +10 108/112/112/98 12/14/14/12 7/25/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Hard Leather Gauntlets

In-Game Description


Gauntlets made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hard Leather Gauntlets 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hard Leather Gauntlets +0 40/42/39/39 13/8/16/13 14/13/0/0 N/A N/A
Hard Leather Gauntlets +1 44/46/42/42 14/8/17/14 15/14/0/0 1x Titanite Shard 150
Hard Leather Gauntlets +2 48/50/46/46 15/9/19/15 16/15/0/0 2x Titanite Shard 180
Hard Leather Gauntlets +3 52/54/50/50 16/10/20/16 18/16/0/0 3x Titanite Shard 220
Hard Leather Gauntlets +4 56/58/54/54 17/11/22/18 19/17/0/0 1x Large Titanite Shard 290
Hard Leather Gauntlets +5 60/62/58/58 19/12/23/19 21/19/0/0 2x Large Titanite Shard 330
Hard Leather Gauntlets +6 64/66/62/62 20/12/25/20 22/20/0/0 3x Large Titanite Shard 360
Hard Leather Gauntlets +7 68/70/66/66 21/13/26/22 23/21/0/0 1x Titanite Chunk 440
Hard Leather Gauntlets +8 72/74/70/70 22/14/28/23 25/22/0/0 2x Titanite Chunk 470
Hard Leather Gauntlets +9 76/78/74/74 23/15/29/24 26/23/0/0 3x Titanite Chunk 510
Hard Leather Gauntlets +10 80/83/78/78 25/16/31/26 28/25/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Havel's Gauntlets

In-Game Description


Gauntlets as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Gauntlets 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 20/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Gauntlets +0 168/145/191/168 23/25/20/23 7/40/17/17 - -
Havel's Gauntlets +1 181/156/206/181 24/26/21/24 7/43/18/18 1x Twinkling Titanite 1090
Havel's Gauntlets +2 194/167/221/194 26/28/23/26 7/46/19/19 1x Twinkling Titanite 1360
Havel's Gauntlets +3 208/179/236/208 27/30/24/27 8/49/20/20 2x Twinkling Titanite 1630
Havel's Gauntlets +4 221/190/251/221 29/32/26/29 8/52/21/21 2x Twinkling Titanite 2170
Havel's Gauntlets +5 235/202/267/235 31/34/28/31 9/55/23/23 3x Twinkling Titanite 2440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Heide Knight Gauntlets

In-Game Description


Gauntlets worn by Heide Knights

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Gauntlets 53/50/57/53 9/12/8/16 17/13/0/14 8 90 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Gauntlets +0 53/50/57/53 9/12/8/16 17/13/0/14 N/A N/A
Heide Knight Gauntlets +1 58/55/62/58 9/13/8/17 18/14/0/15 1x Titanite Shard 580
Heide Knight Gauntlets +2 63/60/68/63 10/14/9/19 20/15/0/16 2x Titanite Shard 720
Heide Knight Gauntlets +3 69/65/74/69 11/15/10/20 22/16/0/18 3x Titanite Shard 870
Heide Knight Gauntlets +4 74/70/79/74 12/16/11/22 24/18/0/19 1x Large Titanite Shard 1150
Heide Knight Gauntlets +5 80/75/85/80 13/17/12/24 26/19/0/21 2x Large Titanite Shard 1300
Heide Knight Gauntlets +6 85/80/91/85 14/18/12/25 27/20/0/22 3x Large Titanite Shard 1440
Heide Knight Gauntlets +7 90/85/96/90 15/19/13/27 29/22/0/23 1x Titanite Chunk 1730
Heide Knight Gauntlets +8 96/90/102/96 16/20/14/28 31/23/0/25 2x Titanite Chunk 1870
Heide Knight Gauntlets +9 101/95/108/108 17/21/15/30 33/24/0/26 3x Titanite Chunk 2020
Heide Knight Gauntlets +10 107/100/114/107 18/23/16/32 35/26/0/28 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Hexer's Gloves

In-Game Description


Gloves worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Availability


General Information


Part of the Hexer's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Gloves 26/28/25/25 19/28/19/19 12/10/15/14 0 55 1 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hexer's Gloves +0 26/28/25/25 19/28/19/19 12/10/15/14 - -
Hexer's Gloves +1 28/30/27/27 20/30/20/20 13/11/16/15 1x Twinkling Titanite 550
Hexer's Gloves +2 31/33/29/29 22/33/22/22 14/12/17/16 1x Twinkling Titanite 680
Hexer's Gloves +3 33/36/32/32 24/36/24/24 15/13/19/17 2x Twinkling Titanite 820
Hexer's Gloves +4 36/39/34/34 26/39/26/26 16/14/20/18 2x Twinkling Titanite 1090
Hexer's Gloves +5 39/42/37/37 28/42/28/28 17/15/22/20 3x Twinkling Titanite 1220

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Hollow Infantry Gloves

In-Game Description


Gloves worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart. 
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Part of the Hollow Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Gloves 22/24/23/23 5/4/6/0 5/5/0/0 0 40 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Gloves +0 22/22/21/21 5/4/6/5 5/5/0/0 N/A N/A
Hollow Infantry Gloves +1 24/24/23/23 5/4/6/5 5/5/0/0 1x Titanite Shard 130
Hollow Infantry Gloves +2 26/26/25/25 5/4/7/5 5/5/0/0 2x Titanite Shard 160
Hollow Infantry Gloves +3 28/28/27/27 6/5/7/6 6/6/0/0 3x Titanite Shard 190
Hollow Infantry Gloves +4 30/31/29/29 6/5/8/6 6/6/0/0 1x Large Titanite Shard 250
Hollow Infantry Gloves +5 32/33/31/31 7/6/9/7 7/7/0/0 2x Large Titanite Shard 250
Hollow Infantry Gloves +6 34/35/33/33 7/6/9/7 7/7/0/0 3x Large Titanite Shard 280
Hollow Infantry Gloves +7 36/38/35/35 7/6/10/7 7/7/0/0 1x Titanite Chunk 310
Hollow Infantry Gloves +8 38/40/37/37 8/7/11/8 8/8/0/0 2x Titanite Chunk 400
Hollow Infantry Gloves +9 40/42/39/39 8/7/11/8 8/8/0/0 3x Titanite Chunk 430
Hollow Infantry Gloves +10 43/45/42/42 9/8/12/9 9/9/0/0 1x Titanite Slab 490

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Hollow Soldier Gauntlets

In-Game Description


Gauntlets worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Gauntlets 26/24/27/26 8/9/6/8 7/8/0/0 4 35 3.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Gauntlets +0 26/24/27/26 8/9/6/8 7/8/0/0 N/A N/A
Hollow Soldier Gauntlets +1 28/26/29/28 8/9/6/8 7/8/0/0 1x Titanite Shard 100
Hollow Soldier Gauntlets +2 31/29/32/31 9/10/7/9 8/9/0/0 1x Titanite Shard 130
Hollow Soldier Gauntlets +3 33/31/35/33 10/11/7/10 9/10/0/0 2x Titanite Shard 150
Hollow Soldier Gauntlets +4 36/34/37/36 11/12/8/11 9/11/0/0 1x Large Titanite Shard 200
Hollow Soldier Gauntlets +5 38/36/40/39 12/13/8/12 10/12/0/0 1x Large Titanite Shard 220
Hollow Soldier Gauntlets +6 41/39/43/41 12/13/9/12 11/12/0/0 2x Large Titanite Shard 250
Hollow Soldier Gauntlets +7 43/41/45/44 13/14/9/13 11/13/0/0 1x Titanite Chunk 300
Hollow Soldier Gauntlets +8 46/44/48/46 14/15/10/14 12/14/0/0 1x Titanite Chunk 320
Hollow Soldier Gauntlets +9 48/46/51/49 15/16/10/15 13/15/0/0 2x Titanite Chunk 350
Hollow Soldier Gauntlets +10 51/49/54/52 16/17/11/16 14/16/0/0 1x Titanite Slab 400

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Imperious Gloves

In-Game Description


Gloves worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Gloves 63/60/66/63 11/9/7/11 9/12/9/9 12 85 6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Gloves +0 63/60/66/63 11/9/7/11 9/12/9/9 - -
Imperious Gloves +1 69/66/72/69 12/9/7/12 9/13/9/9 1x Titanite Shard 150
Imperious Gloves +2 75/72/79/75 13/10/8/13 10/14/10/10 2x Titanite Shard 180
Imperious Gloves +3 81/78/85/81 14/11/9/14 11/15/11/11 3x Titanite Shard 220
Imperious Gloves +4 87/84/92/87 15/12/9/15 12/16/12/12 1x Large Titanite Shard 290
Imperious Gloves +5 94/90/99/94 16/13/10/16 13/17/13/13 2x Large Titanite Shard 330
Imperious Gloves +6 100/96/105/100 17/14/11/17 13/18/13/13 3x Large Titanite Shard 360
Imperious Gloves +7 106/102/112/106 18/15/11/18 14/19/14/14 1x Titanite Chunk 440
Imperious Gloves +8 112/108/118/112 19/16/12/19 15/20/15/15 2x Titanite Chunk 470
Imperious Gloves +9 118/114/125/118 20/17/13/20 16/21/16/16 3x Titanite Chunk 510
Imperious Gloves +10 125/120/132/125 22/18/14/22 17/23/17/17 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Imported Manchettes

In-Game Description


Traveler's manchettes.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Manchettes 13/15/13/13 4/3/5/4 5/5/0/0 0 35 1.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Manchettes +0 13/15/13/13 4/3/5/4 5/5/0/0 N/A N/A
Imported Manchettes +1 14/16/14/14 4/3/5/4 5/5/0/0 1x Titanite Shard 90
Imported Manchettes +2 15/17/15/15 4/3/5/4 5/6/0/0 2x Titanite Shard 110
Imported Manchettes +3 16/19/16/16 5/4/6/5 6/6/0/0 3x Titanite Shard 130
Imported Manchettes +4 18/20/17/17 5/4/6/5 6/7/0/0 1x Large Titanite Shard 180
Imported Manchettes +5 19/22/19/19 6/5/7/6 7/7/0/0 2x Large Titanite Shard 200
Imported Manchettes +6 20/23/20/20 6/5/7/6 7/8/0/0 3x Large Titanite Shard 220
Imported Manchettes +7 22/24/21/21 6/5/7/6 7/8/0/0 1x Titanite Chunk 260
Imported Manchettes +8 23/26/22/22 7/6/8/7 8/9/0/0 2x Titanite Chunk 290
Imported Manchettes +9 24/27/23/23 7/6/8/7 8/9/0/0 3x Titanite Chunk 310
Imported Manchettes +10 26/29/25/25 8/7/9/8 9/10/0/0 1x Titanite Slab 350

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Infantry Gloves

In-Game Description


Gloves worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Sold by Maughlin the Armourer.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Gloves 27/28/26/26 7/6/9/7 7/7/0/0 0 55 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Gloves +0 27/28/26/26 7/6/9/7 7/7/0/0 N/A N/A
Infantry Gloves +1 29/30/28/28 7/6/9/7 7/7/0/0 1x Titanite Shard 150
Infantry Gloves +2 32/33/31/31 8/7/10/8 8/8/0/0 2x Titanite Shard 180
Infantry Gloves +3 35/36/34/34 9/8/11/9 9/9/0/0 3x Titanite Shard 220
Infantry Gloves +4 37/39/36/36 9/8/12/9 9/9/0/0 1x Large Titanite Shard 290
Infantry Gloves +5 40/42/39/39 10/9/13/10 10/10/0/0 2x Large Titanite Shard 330
Infantry Gloves +6 43/44/42/42 11/10/13/11 11/11/0/0 3x Large Titanite Shard 360
Infantry Gloves +7 46/47/44/44 11/10/14/11 11/11/0/0 1x Titanite Chunk 430
Infantry Gloves +8 48/50/47/47 12/11/15/12 12/12/0/0 2x Titanite Chunk 460
Infantry Gloves +9 51/53/50/50 13/12/16/13 13/13/0/0 3x Titanite Chunk 500
Infantry Gloves +10 54/56/53/53 14/13/17/14 14/14/0/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Insolent Gloves

In-Game Description


Gloves worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.

General Information


Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Gloves 50/48/54/50 13/13/16/22 12/15/13/13 9 75 5.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Gloves +0 50/48/54/50 13/13/16/12 12/15/13/13 - -
Insolent Gloves +1 55/52/59/55 14/14/17/13 13/16/14/14 1x Titanite Shard 150
Insolent Gloves +2 60/57/64/60 15/19/15/14 14/18/15/15 2x Titanite Shard 180
Insolent Gloves +3 65/62/70/65 16/16/20/15 15/19/16/16 3x Titanite Shard 220
Insolent Gloves +4 70/67/75/70 18/18/22/16 16/21/17/17 1x Large Titanite Shard 290
Insolent Gloves +5 75/72/81/75 19/19/24/18 17/22/19/19 2x Large Titanite Shard 330
Insolent Gloves +6 80/76/86/80 20/20/25/19 18/24/20/20 3x Large Titanite Shard 360
Insolent Gloves +7 85/81/91/85 22/22/27/20 19/25/21/21 1x Titanite Chunk 440
Insolent Gloves +8 90/86/97/90 23/23/28/21 20/27/22/22 2x Titanite Chunk 470
Insolent Gloves +9 95/91/102/95 24/24/30/22 21/28/23/23 3x Titanite Chunk 510
Insolent Gloves +10 101/96/108/101 26/26/32/24 23/30/25/25 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Ironclad Gauntlets

In-Game Description


Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Gauntlets 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Gauntlets +0 85/78/91/85 12/14/8/12 6/23/0/0 - -
Ironclad Gauntlets +1 93/85/100/93 13/15/8/13 6/25/0/0 1x Titanite Shard 490
Ironclad Gauntlets +2 102/93/109/102 14/16/9/14 7/27/0/0 2x Titanite Shard 620
Ironclad Gauntlets +3 110/101/118/110 15/17/10/15 7/29/0/0 3x Titanite Shard 740
Ironclad Gauntlets +4 119/108/127/119 16/19/11/16 8/32/0/0 1x Large Titanite Shard 980
Ironclad Gauntlets +5 127/116/136/127 18/20/12/18 8/34/0/0 2x Large Titanite Shard 1100
Ironclad Gauntlets +6 136/124/145/136 19/21/12/19 9/36/0/0 3x Large Titanite Shard 1230
Ironclad Gauntlets +7 144/131/154/144 20/23/13/20 9/39/0/0 1x Titanite Chunk 1470
Ironclad Gauntlets +8 153/139/163/153 21/24/14/21 10/41/0/0 2x Titanite Chunk 1590
Ironclad Gauntlets +9 161/147/172/161 22/25/15/22 10/43/0/0 3x Titanite Chunk 1720
Ironclad Gauntlets +10 170/155/182/170 24/27/16/24 11/46/0/0 1x Titanite Slab 1960

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Ivory King Gauntlets

In-Game Description


Gauntlets of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Gauntlets 70/56/72/70 10/17/6/11 12/14/0/0 12 55 5.0 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Gauntlets +0 70/56/72/70 10/17/6/11 11/13/0/0 N/A N/A
Ivory King Gauntlets +1 73/58/75/73 11/18/6/12 12/14/0/0 1x Twinkling Titanite 1090
Ivory King Gauntlets +2 76/61/79/76 12/20/7/13 13/15/0/0 1x Twinkling Titanite 1360
Ivory King Gauntlets +3 80/64/82/80 13/21/7/14 14/16/0/0 2x Twinkling Titanite 1630
Ivory King Gauntlets +4 83/67/86/83 14/23/8/15 15/17/0/0 2x Twinkling Titanite 2170
Ivory King Gauntlets +5 87/70/90/87 15/25/9/16 16/19/0/0 3x Twinkling Titanite 2440

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Jester's Gloves

In-Game Description


Boldly-colored jester's gloves.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Increases number of Souls acquired

Note: The effect of the Jester Gloves can be considered one of the better options in Dark Souls II, and is usually recommended for speed running and soul farming by most professionals.

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Gloves 26/28/26/26 15/15/15/15 16/12/16/10 0 45 2.3 -/14/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Gloves +0 26/28/26/26 15/15/15/15 16/12/16/10 N/A N/A
Jester's Gloves +1 28/30/28/28 16/16/16/16 17/13/17/11 1x Titanite Shard 150
Jester's Gloves +2 31/33/31/31 18/18/18/18 19/14/19/12 2x Titanite Shard 180
Jester's Gloves +3 34/36/33/33 19/19/19/19 20/15/20/13 3x Titanite Shard 220
Jester's Gloves +4 36/39/36/36 21/21/21/21 22/16/22/14 1x Large Titanite Shard 290
Jester's Gloves +5 39/42/38/38 22/22/22/22 24/18/23/15 2x Large Titanite Shard 330
Jester's Gloves +6 42/44/41/41 24/24/24/24 25/19/25/16 3x Large Titanite Shard 360
Jester's Gloves +7 44/47/43/43 25/25/25/25 27/20/26/17 1x Titanite Chunk 440
Jester's Gloves +8 47/50/46/46 27/27/27/27 28/21/28/18 2x Titanite Chunk 470
Jester's Gloves +9 50/53/48/48 28/28/28/28 30/22/29/19 3x Titanite Chunk 510
Jester's Gloves +10 53/56/51/51 30/30/30/30 32/24/31/21 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

King's Gauntlets

In-Game Description


Guantlets of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Part of the King's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Gauntlets 50/48/53/50 17/17/13/12 19/17/19/0 8 120 4.2 14/12/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
King's Gauntlets +0 50/48/53/50 17/17/13/12 19/17/19/0 N/A N/A
King's Gauntlets +1 55/52/58/55 18/18/14/13 21/18/20/0 1 820
King's Gauntlets +2 60/57/63/60 20/20/15/14 23/20/22/0 1 1,020
King's Gauntlets +3 65/61/69/65 21/21/17/15 25/22/24/0 2 1,220
King's Gauntlets +4 70/66/74/70 23/23/18/16 27/24/26/0 2 1,630
King's Gauntlets +5 75/71/80/75 25/25/20/18 29/26/28/0 3 1,830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Knight Gauntlets

In-Game Description


Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these gauntlets
for their excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Gauntlets 29/29/34/29 9/9/6/9 8/11/0/0 6 80 3.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Gauntlets +0 29/29/34/29 9/9/6/9 8/11/0/0 N/A N/A
Knight Gauntlets +1 32/31/37/32 9/10/6/9 8/12/0/0 1x Titanite Shard 580
Knight Gauntlets +2 35/34/40/35 10/11/7/10 9/13/0/0 2x Titanite Shard 720
Knight Gauntlets +3 38/37/43/38 11/12/8/11 10/14/0/0 3x Titanite Shard 870
Knight Gauntlets +4 41/40/47/41 12/13/8/12 11/15/0/0 1x Large Titanite Shard 1150
Knight Gauntlets +5 44/43/50/44 13/14/9/13 12/16/0/0 2x Large Titanite Shard 1300
Knight Gauntlets +6 47/45/53/47 14/15/10/14 12/17/0/0 3x Large Titanite Shard 1440
Knight Gauntlets +7 50/48/57/50 15/15/10/15 13/18/0/0 1x Titanite Chunk 1730
Knight Gauntlets +8 53/51/60/53 16/17/11/16 14/19/0/0 2x Titanite Chunk 1870
Knight Gauntlets +9 56/54/63/56 17/18/12/17 15/20/0/0 3x Titanite Chunk 2020
Knight Gauntlets +10 59/57/67/59 18/19/13/18 16/22/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Leather Gloves

In-Game Description


Gloves made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Gloves 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Gloves +0 39/41/37/37 14/9/19/15 16/13/0/0 N/A N/A
Leather Gloves +1 42/45/40/40 15/9/20/16 17/14/0/0 1x Titanite Shard 150
Leather Gloves +2 46/49/44/44 16/10/22/18 19/15/0/0 2x Titanite Shard 180
Leather Gloves +3 50/53/48/48 18/11/24/19 20/16/0/0 3x Titanite Shard 220
Leather Gloves +4 54/57/52/52 19/12/26/21 22/18/0/0 1x Large Titanite Shard 290
Leather Gloves +5 58/61/56/56 21/13/28/22 23/19/0/0 2x Large Titanite Shard 330
Leather Gloves +6 61/65/59/59 22/14/29/24 25/20/0/0 3x Large Titanite Shard 360
Leather Gloves +7 65/69/63/63 23/15/31/25 26/22/0/0 1x Titanite Chunk 440
Leather Gloves +8 69/73/67/67 25/16/33/27 28/23/0/0 2x Titanite Chunk 470
Leather Gloves +9 73/77/71/71 26/17/35/28 29/24/0/0 3x Titanite Chunk 510
Leather Gloves +10 77/82/75/75 28/18/37/30 31/26/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Leydia Gauntlets

In-Game Description


Gauntlets of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Availability


Leydia Pyromancer drop.

General Information


Part of the Leydia White Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia Gauntlets 17/18/16/16 11/11/9/14 8/7/6/9 0 50 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia Gauntlets +0 17/18/16/16 11/11/9/14 8/7/6/9 N/A N/A
Leydia Gauntlets +1 18/19/17/17 12/12/10/15 8/7/6/10 1x Titanite Shard 150
Leydia Gauntlets +2 20/21/19/19 13/13/11/16 9/8/7/11 2x Titanite Shard 180
Leydia Gauntlets +3 21/23/20/20 14/14/12/18 10/9/7/12 3x Titanite Shard 220
Leydia Gauntlets +4 23/25/22/22 15/15/13/19 11/10/8/13 1x Large Titanite Shard 290
Leydia Gauntlets +5 25/27/24/24 16/16/14/21 12/11/9/14 2x Large Titanite Shard 330
Leydia Gauntlets +6 26/28/25/25 17/17/15/22 12/11/9/15 3x Large Titanite Shard 360
Leydia Gauntlets +7 28/30/27/27 18/18/15/23 13/12/10/15 1x Titanite Chunk 440
Leydia Gauntlets +8 29/32/28/28 19/19/17/25 14/13/10/17 2x Titanite Chunk 470
Leydia Gauntlets +9 31/34/30/30 20/20/18/26 15/14/11/18 3x Titanite Chunk 510
Leydia Gauntlets +10 33/36/32/32 22/22/19/28 16/15/12/19 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Lion Mage Cuffs

In-Game Description


Cuffs worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed out of the depths
of he very earth itself.

Effect: Improves casting speed.

Availability


Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Mage Cuffs 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Mage Cuffs +0 25/26/23/23 24/19/20/24 11/11/13/29 N/A N/A
Lion Mage Cuffs +1 27/28/25/25 26/20/21/26 12/12/14/31 1x Titanite Shard 150
Lion Mage Cuffs +2 30/31/27/27 28/22/23/28 13/13/15/34 2x Titanite Shard 180
Lion Mage Cuffs +3 32/34/29/29 30/24/25/30 14/14/16/37 3x Titanite Shard 220
Lion Mage Cuffs +4 35/36/32/32 33/26/27/33 15/15/17/40 1x Large Titanite Shard 290
Lion Mage Cuffs +5 37/39/34/34 35/28/29/35 16/16/19/43 2x Large Titanite Shard 330
Lion Mage Cuffs +6 40/42/36/36 37/30/31/37 17/17/20/45 3x Large Titanite Shard 360
Lion Mage Cuffs +7 42/44/39/39 40/32/33/40 18/18/21/48 1x Titanite Chunk 400
Lion Mage Cuffs +8 45/47/41/41 42/34/35/42 19/19/22/51 2x Titanite Chunk 470
Lion Mage Cuffs +9 47/50/43/43 44/36/37/44 20/20/23/54 3x Titanite Chunk 510
Lion Mage Cuffs +10 50/53/46/46 47/38/39/47 22/22/25/57 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Lion Warrior Cuffs

In-Game Description


Cuffs worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Cuffs 24/25/24/24 10/10/10/19 7/7/19/35 0 40 1.3 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Cuffs +0 24/25/24/24 10/10/10/19 7/7/19/35 N/A N/A
Lion Warrior Cuffs +1 26/27/26/26 11/11/11/20 7/7/20/38 1x Titanite Shard 120
Lion Warrior Cuffs +2 29/30/28/28 12/12/12/22 8/8/22/42 2x Titanite Shard 150
Lion Warrior Cuffs +3 31/32/31/31 13/13/13/24 9/8/24/45 3x Titanite Shard 180
Lion Warrior Cuffs +4 34/35/33/33 14/14/14/26 9/9/26/49 1x Large Titanite Shard 230
Lion Warrior Cuffs +5 36/37/36/36 15/15/15/28 10/10/28/52 2x Large Titanite Shard 260
Lion Warrior Cuffs +6 39/40/38/38 16/16/16/29 11/10/29/56 3x Large Titanite Shard 290
Lion Warrior Cuffs +7 41/42/40/40 17/17/17/31 11/11/31/59 1x Titanite Chunk 350
Lion Warrior Cuffs +8 44/45/43/43 18/18/18/33 12/11/33/63 2x Titanite Chunk 380
Lion Warrior Cuffs +9 46/47/45/45 19/19/19/35 13/12/35/66 3x Titanite Chunk 410
Lion Warrior Cuffs +10 49/50/48/21 20/20/20/37 14/13/37/70 1x Titanite Slab 460

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Llewellyn Gloves

In-Game Description


Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Llewellyn Gloves 55/51/57/55 17/21/13/17 18/25/10/10 2 85 3.1 -/-/-/- D

Notes


Upgrades


Special upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Llewellyn Gloves +0 55/51/57/55 17/21/13/17 18/25/10/10 - -
Llewellyn Gloves +1 60/56/62/60 18/23/14/18 19/27/11/11 1x Twinkling Titanite 630
Llewellyn Gloves +2 65/61/68/66 20/25/15/20 21/29/12/12 1x Twinkling Titanite 790
Llewellyn Gloves +3 71/66/73/71 22/26/17/22 23/32/13/13 2x Twinkling Titanite 940
Llewellyn Gloves +4 76/71/79/77 24/28/18/24 25/34/14/14 2x Twinkling Titanite 1,260
Llewellyn Gloves +5 82/76/85/83 26/31/20/26 27/37/15/15 3x Twinkling Titanite 1,410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Looking Glass Gauntlets

In-Game Description


Gauntlets worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Part of the Looking Glass Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Gauntlets 144/125/165/144 18/20/33/18 17/35/0/0 27 150 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Gauntlets +0 144/125/165/144 18/20/33/18 17/35/0/0 N/A N/A
Looking Glass Gauntlets +1 155/135/178/155 19/21/35/19 18/37/0/0 1x Twinkling Titanite 820
Looking Glass Gauntlets +2 166/145/191/166 20/23/37/20 19/40/0/0 1x Twinkling Titanite 1020
Looking Glass Gauntlets +3 178/155/204/178 22/24/40/22 20/43/0/0 2x Twinkling Titanite 1220
Looking Glass Gauntlets +4 189/165/217/189 23/26/42/23 21/46/0/0 2x Twinkling Titanite 1630
Looking Glass Gauntlets +5 201/175/230/201 25/28/45/25 23/49/0/0 3x Twinkling Titanite 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Loyce Gauntlets

In-Game Description


Gauntlets of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Gauntlets 60/57/64/60 16/10/6/10 11/13/0/0 10 85 4.4 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Gauntlets +0 60/57/64/60 16/10/6/10 11/13/0/0 N/A N/A
Loyce Gauntlets +1 62/59/67/62 17/11/6/11 12/14/0/0 1x Twinkling Titanite 630
Loyce Gauntlets +2 65/62/70/65 19/12/7/12 13/15/0/0 1x Twinkling Titanite 790
Loyce Gauntlets +3 68/65/73/68 20/13/7/13 14/16/0/0 2x Twinkling Titanite 940
Loyce Gauntlets +4 71/68/76/71 22/14/8/14 15/17/0/0 2x Twinkling Titanite 1,260
Loyce Gauntlets +5 74/71/80/74 24/15/9/15 16/19/0/0 3x Twinkling Titanite 1,410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Lucatiel's Gloves

In-Game Description


Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Gloves 25/27/25/25 14/12/15/14 11/9/5/9 0 65 2.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Gloves +0 25/27/25/25 14/12/15/14 11/9/5/9 N/A N/A
Lucatiel's Gloves +1 27/29/27/27 15/13/16/15 12/9/5/9 1x Titanite Shard 200
Lucatiel's Gloves +2 30/32/29/29 16/14/18/16 13/10/5/10 2x Titanite Shard 250
Lucatiel's Gloves +3 32/35/32/32 18/15/19/18 14/11/6/11 3x Titanite Shard 300
Lucatiel's Gloves +4 35/38/34/34 19/17/21/19 15/12/6/12 1x Large Titanite Shard 390
Lucatiel's Gloves +5 38/41/37/37 21/18/22/21 16/13/7/13 2x Large Titanite Shard 440
Lucatiel's Gloves +6 40/43/39/39 22/19/24/22 17/13/7/14 3x Large Titanite Shard 490
Lucatiel's Gloves +7 43/46/41/41 23/21/25/23 18/14/7/15 1x Titanite Chunk 590
Lucatiel's Gloves +8 45/49/44/44 25/22/27/25 19/15/8/16 2x Titanite Chunk 640
Lucatiel's Gloves +9 48/52/46/46 26/23/28/26 20/16/8/17 3x Titanite Chunk 680
Lucatiel's Gloves +10 51/55/49/49 28/25/30/28 22/17/9/18 1x Titanite Slab 780

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Mad Warrior Gauntlets

In-Game Description


Gauntlets from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Gauntlets 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Gauntlets +0 101/101/106/97 17/16/12/17 21/21/19/19 - -
Mad Warrior Gauntlets +1 111/111/116/106 18/17/13/18 23/23/21/21 1x Twinkling Titanite 630
Mad Warrior Gauntlets +2 121/121/127/116 20/19/14/20 25/25/23/23 1x Twinkling Titanite 790
Mad Warrior Gauntlets +3 131/131/138/125 21/20/15/21 27/27/25/25 2x Twinkling Titanite 940
Mad Warrior Gauntlets +4 141/141/149/135 23/22/16/23 29/29/27/27 2x Twinkling Titanite 1260
Mad Warrior Gauntlets +5 152/152/160/145 25/24/18/25 32/32/29/29 3x Twinkling Titanite 1410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Manchettes of Judgment

In-Game Description


Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the  
mask served, only that it was worn by  
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manchettes of Judgment 35/38/34/34 18/15/13/16 9/10/0/20 0 50 1.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Manchettes of Judgment +0 35/38/34/34 18/15/13/16 9/10/0/20 N/A N/A
Manchettes of Judgment +1 38/41/37/37 19/16/14/17 10/11/0/21 1 420
Manchettes of Judgment +2 42/45/40/40 21/17/15/19 11/12/0/23 1 530
Manchettes of Judgment +3 45/49/44/44 23/19/16/20 12/13/0/25 2 630
Manchettes of Judgment +4 49/53/47/47 25/20/17/22 13/14/0/27 2 840
Manchettes of Judgment +5 53/57/51/51 27/22/19/24 14/15/0/29 3 940

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Manikin Gloves

In-Game Description


Gloves of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Availability


Manikin drop.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Gloves 24/25/23/23 12/11/14/15 14/20/6/0 0 65 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Gloves +0 24/25/23/23 12/11/14/15 14/20/6/0 N/A N/A
Manikin Gloves +1 26/27/25/25 13/12/15/16 15/21/6/0 1x Titanite Shard 150
Manikin Gloves +2 28/30/27/27 14/13/17/18 16/23/7/0 2x Titanite Shard 180
Manikin Gloves +3 31/32/29/29 15/14/18/19 18/25/8/0 3x Titanite Shard 220
Manikin Gloves +4 33/35/32/32 16/15/20/21 19/27/8/0 1x Large Titanite Shard 290
Manikin Gloves +5 36/38/34/34 18/17/21/22 21/29/9/0 2x Large Titanite Shard 330
Manikin Gloves +6 38/40/36/36 19/18/23/24 22/31/10/0 3x Large Titanite Shard 360
Manikin Gloves +7 40/43/39/39 20/19/24/25 23/33/10/0 1x Titanite Chunk 440
Manikin Gloves +8 43/45/41/41 21/20/26/27 25/35/11/0 2x Titanite Chunk 470
Manikin Gloves +9 45/48/43/43 22/21/27/28 26/37/12/0 3x Titanite Chunk 510
Manikin Gloves +10 48/51/46/46 24/23/29/30 28/39/13/0 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Mastodon Gauntlets

In-Game Description


Gauntlets worn by the Primal Knights
of Drangleic castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Gauntlets 88/82/95/88 10/12/6/10 14/16/0/0 20 90 8.8 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Gauntlets +0 88/82/95/88 10/12/6/10 14/16/0/0 N/A N/A
Mastodon Gauntlets +1 96/90/104/96 11/13/6/11 15/17/0/0 1x Titanite Shard 580
Mastodon Gauntlets +2 105/98/113/105 12/14/7/12 16/19/0/0 2x Titanite Shard 720
Mastodon Gauntlets +3 114/106/123/114 13/15/7/13 17/20/0/0 3x Titanite Shard 870
Mastodon Gauntlets +4 123/114/132/123 14/16/8/14 19/22/0/0 1x Large Titanite Shard 1150
Mastodon Gauntlets +5 132/122/142/132 15/17/9/15 20/24/0/0 2x Large Titanite Shard 1300
Mastodon Gauntlets +6 140/130/151/140 16/18/9/16 21/25/0/0 3x Large Titanite Shard 1440
Mastodon Gauntlets +7 149/138/160/149 17/19/10/17 23/27/0/0 1x Titanite Chunk 1730
Mastodon Gauntlets +8 158/146/170/158 18/20/10/18 24/28/0/0 2x Titanite Chunk 1870
Mastodon Gauntlets +9 167/154/179/167 19/21/11/19 25/30/0/0 3x Titanite Chunk 2020
Mastodon Gauntlets +10 176/163/189/176 20/23/12/20 27/32/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Monastery Long Gloves

In-Game Description


Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop - rare.

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Long Gloves 32/34/30/30 29/21/18/21 36/23/20/24 0 55 0.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Monastery Long Gloves +0 32/34/30/30 29/21/18/21 36/23/20/24 N/A N/A
Monastery Long Gloves +1 35/37/33/33 31/23/20/23 39/25/22/26 1 210
Monastery Long Gloves +2 38/40/36/36 34/25/22/25 43/27/24/28 1 270
Monastery Long Gloves +3 45/47/42/42 40/28/26/28 50/31/28/33 2 420
Monastery Long Gloves +4 45/47/42/42 40/28/26/28 50/31/28/33 2 420
Monastery Long Gloves +5 49/51/45/45 43/31/28/31 54/34/30/36 3 470

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Moon Butterfly Cuffs

In-Game Description


Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted

Effect: Poisons nearby foes

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Cuffs 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Cuffs +0 27/30/26/26 14/9/14/12 26/11/15/16 - -
Moon Butterfly Cuffs +1 29/33/28/28 15/10/15/13 28/12/16/17 1x Twinkling Titanite 280
Moon Butterfly Cuffs +2 32/36/31/31 16/11/17/14 31/13/17/19 1x Twinkling Titanite 340
Moon Butterfly Cuffs +3 35/39/33/33 18/12/18/15 33/14/19/20 2x Twinkling Titanite 410
Moon Butterfly Cuffs +4 38/42/36/36 19/13/20/16 36/15/20/22 2x Twinkling Titanite 550
Moon Butterfly Cuffs +5 41/45/39/39 21/14/22/18 39/17/22/34 3x Twinkling Titanite 610

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Northwarder Manchettes

In-Game Description


Manchettes of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Manchettes 30/31/28/29 14/14/19/16 36/13/0/8 0 55 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Manchettes +0 30/31/28/29 14/14/19/16 35/13/0/8 - -
Northwarder Manchettes +1 30/31/28/29 14/14/19/16 36/13/0/8 1x Titanite Shard 260
Northwarder Manchettes +2 31/32/29/30 15/15/20/17 38/14/0/8 2x Titanite Shard 320
Northwarder Manchettes +3 32/33/30/31 16/16/21/18 40/14/0/9 3x Titanite Shard 380
Northwarder Manchettes +4 32/33/30/31 16/16/22/18 41/15/0/9 1x Large Titanite Shard 510
Northwarder Manchettes +5 33/34/31/32 17/17/23/19 43/15/0/10 2x Large Titanite Shard 570
Northwarder Manchettes +6 34/35/32/33 18/18/24/20 45/16/0/10 3x Large Titanite Shard 630
Northwarder Manchettes +7 34/35/32/33 18/18/25/20 46/17/0/10 1x Titanite Chunk 760
Northwarder Manchettes +8 35/36/33/34 19/19/26/21 48/17/0/11 2x Titanite Chunk 820
Northwarder Manchettes +9 36/37/34/35 20/20/27/22 50/18/0/11 3x Titanite Chunk 890
Northwarder Manchettes +10 37/38/35/36 21/21/28/23 52/19/0/12 1x Titanite Slab 1010

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
Hand Armor

Old Ironclad Gauntlets

In-Game Description


Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Gauntlets 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Gauntlets +0 73/67/80/73 9/10/7/9 4/18/0/0 N/A N/A
Old Ironclad Gauntlets +1 80/73/87/80 9/11/7/9 4/19/0/0 1x Titanite Shard 580
Old Ironclad Gauntlets +2 87/80/95/87 10/12/8/10 4/21/0/0 2x Titanite Shard 720
Old Ironclad Gauntlets +3 94/87/103/94 11/13/8/11 5/23/0/0 3x Titanite Shard 870
Old Ironclad Gauntlets +4 102/93/111/102 12/14/9/12 5/25/0/0 1x Large Titanite Shard 1150
Old Ironclad Gauntlets +5 109/100/119/109 13/15/10/13 6/26/0/0 2x Large Titanite Shard 1300
Old Ironclad Gauntlets +6 116/107/127/116 14/16/10/14 6/28/0/0 3x Large Titanite Shard 1440
Old Ironclad Gauntlets +7 124/113/135/124 15/17/11/15 6/30/0/0 1x Titanite Chunk 1730
Old Ironclad Gauntlets +8 131/120/143/131 16/18/11/13 7/32/0/0 2x Titanite Chunk 1870
Old Ironclad Gauntlets +9 138/127/151/138 17/19/12/17 7/34/0/0 3x Titanite Chunk 2020
Old Ironclad Gauntlets +10 146/134/159/146 18/20/13/18 8/36/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Old Knight Gauntlets

In-Game Description


Old undated Gauntlets.

How old could these nearly-crumbling gauntlets be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes it's flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Gauntlets 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Gauntlets +0 86/80/90/86 8/8/5/8 6/15/0/0 - -
Old Knight Gauntlets +1 94/88/98/94 8/8/5/8 6/16/0/0 1x Titanite Shard 580
Old Knight Gauntlets +2 103/96/107/103 9/9/6/9 7/17/0/0 2x Titanite Shard 720
Old Knight Gauntlets +3 111/104/116/111 10/10/6/10 7/19/0/0 3x Titanite Shard 870
Old Knight Gauntlets +4 120/112/125/120 10/10/7/10 8/20/0/0 1x Large Titanite Shard 1,150
Old Knight Gauntlets +5 128/120/134/128 11/11/7/11 8/22/0/0 2x Large Titanite Shard 1,300
Old Knight Gauntlets +6 137/128/143/137 12/12/8/12 9/23/0/0 3x Large Titanite Shard 1,440
Old Knight Gauntlets +7 145/136/152/145 12/12/8/12 9/24/0/0 1x Titanite Chunk 1,730
Old Knight Gauntlets +8 154/144/161/154 13/13/9/13 10/26/0/0 2x Titanite Chunk 1,870
Old Knight Gauntlets +9 162/152/170/162 14/14/9/14 10/27/0/0 3x Titanite Chunk 2,020
Old Knight Gauntlets +10 171/160/179/171 15/15/10/15 11/29/0/0 1x Titanite Slab 2,300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Pate's Gloves

In-Game Description


Although they appear to be common gloves,
they have been meticulously customized.
Belonged to mild-mannered Pate.

They have been considerably altered.
Perhaps they were pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Gloves 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Gloves +0 38/40/38/38 13/8/16/13 14/12/0/0 N/A N/A
Pate's Gloves +1 41/44/41/41 14/8/17/14 15/13/0/0 1x Titanite Shard 290
Pate's Gloves +2 45/48/45/45 15/9/19/15 16/14/0/0 2x Titanite Shard 360
Pate's Gloves +3 49/52/49/49 16/10/20/16 17/15/0/0 3x Titanite Shard 440
Pate's Gloves +4 53/56/52/52 17/11/22/18 19/16/0/0 1x Large Titanite Shard 580
Pate's Gloves +5 57/60/56/56 19/12/23/19 20/18/0/0 2x Large Titanite Shard 650
Pate's Gloves +6 61/64/60/60 20/12/25/20 21/19/0/0 3x Large Titanite Shard 720
Pate's Gloves +7 65/68/63/63 21/13/26/22 23/20/0/0 1x Titanite Chunk 870
Pate's Gloves +8 69/72/67/67 22/14/28/23 24/21/0/0 2x Titanite Chunk 940
Pate's Gloves +9 73/76/71/71 23/15/29/24 25/22/0/0 3x Titanite Chunk 1,010
Pate's Gloves +10 77/80/75/75 25/16/31/26 27/24/0/0 1x Titanite Slab 1,150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Peasant Long Gloves

In-Game Description


Long gloves commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Long Gloves 12/13/11/11 5/6/7/5 9/7/0/0 0 45 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Long Gloves +0 12/13/11/11 5/6/7/5 9/7/0/0 N/A N/A
Peasant Long Gloves +1 13/14/12/12 5/6/7/5 9/7/0/0 1x Titanite Shard 130
Peasant Long Gloves +2 14/15/13/13 6/7/8/6 10/8/0/0 2x Titanite Shard 160
Peasant Long Gloves +3 15/16/14/14 6/7/9/6 11/9/0/0 3x Titanite Shard 190
Peasant Long Gloves +4 16/18/15/15 7/8/10/7 12/9/0/0 1x Large Titanite Shard 250
Peasant Long Gloves +5 18/19/17/17 8/9/11/8 13/10/0/0 2x Large Titanite Shard 280
Peasant Long Gloves +6 19/20/18/18 8/9/11/8 13/11/0/0 3x Large Titanite Shard 310
Peasant Long Gloves +7 20/22/19/19 9/10/12/9 14/11/0/0 1x Titanite Chunk 370
Peasant Long Gloves +8 21/23/20/20 9/10/13/9 15/12/0/0 2x Titanite Chunk 400
Peasant Long Gloves +9 22/24/21/21 10/11/14/10 16/13/0/0 3x Titanite Chunk 430
Peasant Long Gloves +10 24/26/23/23 11/12/15/11 17/14/0/0 1x Titanite Slab 490

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Penal Handcuffs

In-Game Description


Hand restraints of the Lost Sinner.
Increases the power of pyromancy.

A device used to restrict use of the hands.
by now no one knows who this was used to
punish, of for what reason..

Effect: Raises power of pyromancies

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Handcuffs 55/57/57/50 21/35/19/25 11/9/22/29 0 55 4.8 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Handcuffs +0 55/57/57/50 21/35/19/25 11/9/22/29 N/A N/A
Penal Handcuffs +1 60/62/62/55 23/38/20/27 12/9/24/32 1x Twinkling Titanite 280
Penal Handcuffs +2 65/68/68/60 25/42/22/29 13/10/26/35 1x Twinkling Titanite 340
Penal Handcuffs +3 71/73/73/65 27/45/24/32 14/11/29/38 2x Twinkling Titanite 410
Penal Handcuffs +4 76/79/79/70 29/49/26/34 15/12/31/41 2x Twinkling Titanite 550
Penal Handcuffs +5 82/85/85/75 32/53/28/37 16/13/34/44 3x Twinkling Titanite 610

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Priestess Gloves

In-Game Description


Gloves worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Priestess Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Gloves 17/18/17/17 11/10/15/12 7/7/8/8 0 50 0.9 -/-/-/- E

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Gloves +0 17/18/17/17 11/10/15/12 7/7/8/8 N/A N/A
Priestess Gloves +1 18/19/18/18 12/11/16/13 7/7/8/8 1x Titanite Shard 120
Priestess Gloves +2 20/21/20/20 13/12/17/14 8/8/9/9 1x Titanite Shard 150
Priestess Gloves +3 22/23/21/21 14/13/19/15 9/9/10/10 2x Titanite Shard 180
Priestess Gloves +4 23/24/23/23 15/14/20/16 9/9/11/11 1x Large Titanite Shard 230
Priestess Gloves +5 25/26/25/25 15/15/22/18 10/10/12/12 1x Large Titanite Shard 260
Priestess Gloves +6 27/28/26/26 17/16/23/19 11/11/13/13 2x Large Titanite Shard 290
Priestess Gloves +7 28/29/28/28 18/17/24/20 11/11/14/14 1x Titanite Chunk 350
Priestess Gloves +8 30/31/29/29 19/18/26/21 12/12/15/15 1x Titanite Chunk 380
Priestess Gloves +9 32/33/31/31 19/19/27/22 13/13/16/16 2x Titanite Chunk 410
Priestess Gloves +10 34/35/33/33 21/21/29/24 14/14/17/17 1x Titanite Slab 460

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Prisoner's Gloves

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the arms.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Availability


General Information


Part of the Prisoner's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Gloves 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Gloves +0 5/6/5/5 5/5/7/6 6/4/0/0 N/A N/A
Prisoner's Gloves +1 5/6/5/5 5/5/7/6 6/4/0/0 1x Titanite Shard 70
Prisoner's Gloves +2 6/7/5/5 6/6/8/7 7/5/0/0 1x Titanite Shard 90
Prisoner's Gloves +3 6/7/6/6 6/6/9/7 7/5/0/0 2x Titanite Shard 110
Prisoner's Gloves +4 7/8/6/6 7/7/10/8 8/6/0/0 1x Large Titanite Shard 140
Prisoner's Gloves +5 7/8/7/7 7/8/11/9 9/6/0/0 1x Large Titanite Shard 160
Prisoner's Gloves +6 8/9/7/7 8/8/11/9 9/7/0/0 2x Large Titanite Shard 180
Prisoner's Gloves +7 8/9/7/7 8/9/12/10 10/7/0/0 1x Titanite Chunk 210
Prisoner's Gloves +8 9/10/8/8 9/9/13/10 10/8/0/0 1x Titanite Chunk 230
Prisoner's Gloves +9 9/10/8/8 9/10/14/11 11/8/0/0 2x Titanite Chunk 250
Prisoner's Gloves +10 10/11/9/9 10/11/15/12 12/9/0/0 1x Titanite Slab 280

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Raime's Gauntlets

In-Game Description


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Gauntlets 67/59/72/76 14/19/9/24 7/22/0/0 9 85 5.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Gauntlets +0 67/59/72/76 14/19/9/24 7/22/0/0 - -
Raime's Gauntlets +1 70/61/75/79 15/20/9/26 7/24/0/0 1 1090
Raime's Gauntlets +2 73/64/79/83 16/22/10/28 8/26/0/0 1 1360
Raime's Gauntlets +3 76/67/82/87 18/24/11/31 8/28/0/0 2 1630
Raime's Gauntlets +4 79/70/86/91 19/26/12/33 9/30/0/0 2 2170
Raime's Gauntlets +5 83/73/90/95 21/28/13/36 10/32/0/0 3 2440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Rampart Golem Gauntlets

In-Game Description


Gauntlets of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Gauntlets 127/105/135/127 16/15/14/16 15/22/0/22 16 70 8.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Gauntlets +0 127/105/135/127 16/15/14/16 15/22/0/22 N/A N/A
Rampart Golem Gauntlets +1 133/110/141/133 17/16/15/17 16/24/0/24 1x Twinkling Titanite 840
Rampart Golem Gauntlets +2 139/115/148/139 19/17/16/18 17/26/0/26 1x Twinkling Titanite 1050
Rampart Golem Gauntlets +3 145/120/154/145 20/19/18/20 19/28/0/28 2x Twinkling Titanite 1260
Rampart Golem Gauntlets +4 151/125/161/151 22/20/19/21 20/30/0/30 2x Twinkling Titanite 1670
Rampart Golem Gauntlets +5 158/131/168/158 24/22/21/23 22/33/0/32 3x Twinkling Titanite 1880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Rogue Gauntlets

In-Game Description


Gauntlets worn by Hollowed thieves.

Despite their crude appearance,
these gauntlets are surprisingly sturdy.

Availability


General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Gauntlets 29/28/29/29 9/11/10/12 11/10/0/0 0 55 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Gauntlets +0 29/28/29/29 9/11/10/12 11/10/0/0 N/A N/A
Rogue Gauntlets +1 31/30/31/31 9/12/11/13 12/11/0/0 1x Titanite Shard 580
Rogue Gauntlets +2 34/33/34/34 10/13/12/14 13/12/0/0 2x Titanite Shard 720
Rogue Gauntlets +3 37/36/37/37 11/14/13/15 14/13/0/0 3x Titanite Shard 870
Rogue Gauntlets +4 40/38/40/40 12/15/14/16 15/14/0/0 1x Large Titanite Shard 1150
Rogue Gauntlets +5 43/41/43/43 13/16/15/18 16/15/0/0 2x Large Titanite Shard 1300
Rogue Gauntlets +6 45/44/46/46 14/17/16/19 17/16/0/0 3x Large Titanite Shard 1440
Rogue Gauntlets +7 48/46/49/49 15/18/17/20 18/17/0/0 1x Titanite Chunk 1730
Rogue Gauntlets +8 51/49/52/52 16/19/18/21 19/18/0/0 2x Titanite Chunk 1870
Rogue Gauntlets +9 54/52/55/55 17/20/19/22 20/19/0/0 3x Titanite Chunk 2020
Rogue Gauntlets +10 57/55/58/58 18/22/21/24 22/21/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Royal Soldier Gauntlets

In-Game Description


Royal Drangleic soldier Gauntlets.

Equipment crafted by the royal blacksmith. Finely polished
and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Gauntlets 32/31/34/33 10/10/7/10 9/10/0/0 6 70 3.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Gauntlets +0 32/31/34/33 10/10/7/10 9/10/0/0 N/A N/A
Royal Soldier Gauntlets +1 35/34/37/36 11/11/7/11 9/10/0/0 1x Titanite Shard 580
Royal Soldier Gauntlets +2 38/37/40/39 12/12/8/12 10/11/0/0 2x Titanite Shard 720
Royal Soldier Gauntlets +3 41/40/44/42 13/13/9/13 11/12/0/0 3x Titanite Shard 870
Royal Soldier Gauntlets +4 45/43/47/46 14/14/9/14 12/13/0/0 1x Large Titanite Shard 1150
Royal Soldier Gauntlets +5 48/46/51/49 15/15/10/15 13/14/0/0 2x Large Titanite Shard 1300
Royal Soldier Gauntlets +6 51/49/54/52 16/16/11/16 13/15/0/0 3x Large Titanite Shard 1440
Royal Soldier Gauntlets +7 55/52/57/56 17/17/11/17 14/16/0/0 1x Titanite Chunk 1730
Royal Soldier Gauntlets +8 58/55/61/59 18/18/12/18 15/17/0/0 2x Titanite Chunk 1870
Royal Soldier Gauntlets +9 61/58/64/62 19/19/13/19 16/18/0/0 3x Titanite Chunk 2020
Royal Soldier Gauntlets +10 65/62/68/66 20/21/14/20 17/19/0/0 1x Titanite Slab 2300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Royal Swordsman Gloves

In-Game Description


Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Gloves 55/48/61/57 12/16/9/12 7/16/0/0 10 75 6.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Gloves +0 55/48/61/57 12/16/9/12 7/16/0/0 N/A N/A
Royal Swordsman Gloves +1 60/52/67/62 13/17/9/13 7/17/0/0 1x Titanite Shard 580
Royal Swordsman Gloves +2 66/57/73/68 14/19/10/14 8/19/0/0 2x Titanite Shard 720
Royal Swordsman Gloves +3 71/62/79/74 15/20/11/15 9/20/0/0 3x Titanite Shard 870
Royal Swordsman Gloves +4 77/67/85/79 17/22/12/17 10/22/0/0 1x Large Titanite Shard 1150
Royal Swordsman Gloves +5 82/72/91/85 18/24/13/18 11/24/0/0 2x Large Titanite Shard 1300
Royal Swordsman Gloves +6 88/76/97/91 19/25/13/19 11/25/0/0 3x Large Titanite Shard 1440
Royal Swordsman Gloves +7 93/81/103/96 21/27/14/21 12/27/0/0 1x Titanite Chunk 1730
Royal Swordsman Gloves +8 99/86/109/102 22/29/15/22 13/29/0/0 2x Titanite Chunk 1880
Royal Swordsman Gloves +9 104/91/115/108 23/30/16/23 14/30/0/0 3x Titanite Chunk 2020
Royal Swordsman Gloves +10 110/96/122/114 25/32/17/25 15/32/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Ruin Gauntlets

In-Game Description


Gauntlets worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Gauntlets 82/75/88/84 19/22/13/19 12/26/34/0 10 105 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Gauntlets +0 82/75/88/84 19/22/13/19 12/26/34/0 N/A N/A
Ruin Gauntlets +1 90/82/97/92 21/24/14/21 13/28/37/0 1x Twinkling Titanite 630
Ruin Gauntlets +2 98/89/106/100 23/26/15/23 14/31/40/0 1x Twinkling Titanite 790
Ruin Gauntlets +3 106/97/115/109 25/28/17/25 15/33/44/0 2x Twinkling Titanite 940
Ruin Gauntlets +4 114/104/124/117 27/30/18/27 16/36/47/0 2x Twinkling Titanite 1260
Ruin Gauntlets +5 123/112/133/126 29/32/20/29 17/39/51/0 3x Twinkling Titanite 1410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Rusted Mastodon Gauntlets

In-Game Description


Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Gauntlets 74/69/79/74 10/11/7/10 13/15/0/0 13 40 7.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Gauntlets +0 74/69/79/74 8/9/4/8 11/12/0/0 N/A N/A
Rusted Mastodon Gauntlets +1 81/75/86/81 8/9/4/8 12/13/0/0 1x Titanite Shard 490
Rusted Mastodon Gauntlets +2 88/82/94/88 9/10/4/9 13/14/0/0 2x Titanite Shard 620
Rusted Mastodon Gauntlets +3 95/89/102/95 10/11/5/10 14/15/0/0 3x Titanite Shard 740
Rusted Mastodon Gauntlets +4 103/96/110/103 10/12/5/10 15/16/0/0 1x Large Titanite Shard 980
Rusted Mastodon Gauntlets +5 110/103/118/110 11/13/6/11 15/18/0/0 2x Large Titanite Shard 110
Rusted Mastodon Gauntlets +6 117/109/126/117 12/13/6/12 17/19/0/0 3x Large Titanite Shard 1230
Rusted Mastodon Gauntlets +7 125/116/134/125 12/14/6/12 18/20/0/0 1x Titanite Chunk 1470
Rusted Mastodon Gauntlets +8 132/123/142/132 13/15/7/13 19/21/0/0 2x Titanite Chunk 1590
Rusted Mastodon Gauntlets +9 139/130/150/139 14/16/7/14 19/22/0/0 3x Titanite Chunk 1720
Rusted Mastodon Gauntlets +10 147/137/158/147 15/17/8/15 21/24/0/0 1x Titanite Slab 1960

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Saint's Long Gloves

In-Game Description


Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Long Gloves 26/28/25/25 19/19/23/19 12/10/22/20 0 55 1.0 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Long Gloves +0 26/28/25/25 19/19/23/19 12/10/22/20 N/A N/A
Saint's Long Gloves +1 28/30/27/27 20/20/25/20 13/11/24/22 1x Twinkling Titanite 550
Saint's Long Gloves +2 31/33/29/29 22/22/27/22 14/12/26/24 1x Twinkling Titanite 680
Saint's Long Gloves +3 33/36/32/32 24/24/30/24 15/13/28/26 2x Twinkling Titanite 820
Saint's Long Gloves +4 36/39/34/34 26/26/32/26 16/14/30/28 2x Twinkling Titanite 1090
Saint's Long Gloves +5 39/42/37/37 28/28/35/28 17/15/33/30 3x Twinkling Titanite 1220

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Sanctum Knight Gauntlets

In-Game Description


Gauntlets of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability


Sanctum Knight drop.

General Information


Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Gauntlets 102/93/109/100 13/12/11/12 11/19/0/0 9 90 6.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Gauntlets +0 102/93/109/100 13/12/11/12 11/19/0/0 - -
Sanctum Knight Gauntlets +1 107/97/114/105 14/13/12/13 12/20/0/0 1x Twinkling Titanite 630
Sanctum Knight Gauntlets +2 112/102/119/110 15/14/13/14 13/22/0/0 1x Twinkling Titanite 790
Sanctum Knight Gauntlets +3 117/106/125/115 16/15/14/15 14/24/0/0 2x Twinkling Titanite 940
Sanctum Knight Gauntlets +4 122/111/130/120 17/16/15/16 15/26/0/0 2x Twinkling Titanite 1260
Sanctum Knight Gauntlets +5 127/116/136/125 19/18/16/17 16/28/0/0 3x Twinkling Titanite 1410

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Sanctum Soldier Gauntlet

In-Game Description


Gauntlets of the sanctum soldiers.
Improves effect of poison weapons.

These gauntlets are corroded by the
poison of the slumbering dragon, making it
difficult to discern their original shape.

Availability


Sanctum Soldier drop.

General Information


Increases Poison damage of weapons. Only weapons with Poison damage get this benefit.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Soldier Gauntlet 46/44/52/50 12/12/10/12 14/15/0/0 5 80 3.5 -/-/-/- C

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Soldier Gauntlet +0 46/44/52/50 12/12/10/12 14/15/0/0 - -
Sanctum Soldier Gauntlet +1 47/45/53/51 12/12/10/12 14/15/0/0 1x Titanite Shard 580
Sanctum Soldier Gauntlet +2 48/46/54/52 13/13/11/13 15/16/0/0 2x Titanite Shard 720
Sanctum Soldier Gauntlet +3 49/47/55/53 13/13/11/13 15/17/0/0 3x Titanite Shard 870
Sanctum Soldier Gauntlet +4 50/48/57/54 14/14/12/14 16/17/0/0 1x Large Titanite Shard 1150
Sanctum Soldier Gauntlet +5 51/49/58/56 14/15/12/14 17/18/0/0 2x Large Titanite Shard 1300
Sanctum Soldier Gauntlet +6 52/50/59/57 15/15/13/15 17/19/0/0 3x Large Titanite Shard 1440
Sanctum Soldier Gauntlet +7 53/51/61/58 15/16/13/15 18/19/0/0 1x Titanite Chunk 1730
Sanctum Soldier Gauntlet +8 54/52/62/59 16/16/14/16 18/20/0/0 2x Titanite Chunk 1870
Sanctum Soldier Gauntlet +9 55/53/63/60 16/17/14/16 19/21/0/0 3x Titanite Chunk 2020
Sanctum Soldier Gauntlet +10 57/55/65/62 17/18/15/17 20/22/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Shadow Gauntlets

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Gauntlets 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 -/16/-/- E

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Gauntlets +0 30/34/27/27 16/18/17/21 24/18/15/0 N/A N/A
Shadow Gauntlets +1 33/37/29/29 17/19/18/23 26/19/16/0 1x Titanite Shard 290
Shadow Gauntlets +2 36/40/32/32 19/21/20/25 28/21/18/0 2x Titanite Shard 360
Shadow Gauntlets +3 39/43/34/34 20/23/21/27 31/23/19/0 3x Titanite Shard 440
Shadow Gauntlets +4 42/47/37/37 22/25/23/29 33/25/21/0 1x Large Titanite Shard 580
Shadow Gauntlets +5 45/50/40/40 24/26/25/32 36/27/22/0 2x Large Titanite Shard 650
Shadow Gauntlets +6 48/53/42/42 25/28/26/34 38/29/24/0 3x Large Titanite Shard 720
Shadow Gauntlets +7 51/57/45/45 27/30/28/36 40/31/25/0 1x Titanite Chunk 870
Shadow Gauntlets +8 54/60/47/47 28/32/29/38 43/33/27/0 2x Titanite Chunk 940
Shadow Gauntlets +9 57/63/50/50 30/34/31/40 45/35/28/0 3x Titanite Chunk 1,010
Shadow Gauntlets +10 60/67/53/53 32/36/33/43 48/37/30/0 1x Titanite Slab 1,150

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Smelter Demon Gauntlets

In-Game Description


Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Gauntlets 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Gauntlets +0 145/130/161/145 18/38/18/18 11/30/19/19 - -
Smelter Demon Gauntlets +1 156/140/173/156 19/41/19/19 11/32/20/20 1x Twinkling Titanite 1,090
Smelter Demon Gauntlets +2 168/150/186/168 20/44/20/20 12/34/21/21 1x Twinkling Titanite 1,360
Smelter Demon Gauntlets +3 179/160/199/179 22/47/21/22 13/37/23/23 2x Twinkling Titanite 1,630
Smelter Demon Gauntlets +4 191/170/212/191 23/50/22/23 14/39/24/24 2x Twinkling Titanite 2,170
Smelter Demon Gauntlets +5 203/181/225/203 25/53/24/25 15/42/26/26 3x Twinkling Titanite 2,440

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Steel Gauntlets

In-Game Description


Heavy steel gauntlets.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Gauntlets 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Gauntlets +0 92/87/98/92 12/13/8/12 10/19/0/0 N/A N/A
Steel Gauntlets +1 101/95/107/101 13/14/8/13 11/20/0/0 1x Titanite Shard 580
Steel Gauntlets +2 110/104/117/110 14/15/9/14 12/22/0/0 2x Titanite Shards 720
Steel Gauntlets +3 119/113/127/119 15/16/10/15 13/24/0/0 3x Titanite Shards 870
Steel Gauntlets +4 128/121/137/128 16/17/11/16 14/26/0/0 1x Large Titanite Shard 1150
Steel Gauntlets +5 137/130/147/137 17/19/12/17 15/28/0/0 2x Large Titanite Shards 1300
Steel Gauntlets +6 146/139/156/146 18/20/12/18 16/29/0/0 3x Large Titanite Shards 1440
Steel Gauntlets +7 155/147/166/155 19/21/13/19 17/31/0/0 1x Titanite Chunk 1730
Steel Gauntlets +8 164/156/176/164 20/22/14/20 18/33/0/0 2x Titanite Chunks 1870
Steel Gauntlets + 9 173/165/186/173 21/23/15/21 19/35/0/0 3x Titanite Chunks 2020
Steel Gauntlets +10 183/174/196/183 23/25/16/23 20/37/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Syan's Gauntlets

In-Game Description


Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Gauntlets 52/46/55/52 10/13/6/10 6/17/0/0 9 85 5.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Gauntlets +0 52/46/55/52 10/13/6/10 6/17/0/0 N/A N/A
Syan's Gauntlets +1 57/50/60/57 11/14/6/11 6/18/0/0 1x Titanite Shard 580
Syan's Gauntlets +2 62/55/66/62 12/15/7/12 7/20/0/0 2x Titanite Shard 720
Syan's Gauntlets +3 67/60/71/67 13/17/7/13 7/22/0/0 3x Titanite Shard 870
Syan's Gauntlets +4 72/64/77/73 14/18/8/14 8/23/0/0 1x Large Titanite Shard 1150
Syan's Gauntlets +5 77/69/82/78 15/20/9/15 9/25/0/0 2x Large Titanite Shard 1300
Syan's Gauntlets +6 82/74/88/83 16/21/9/16 9/27/0/0 3x Large Titanite Shard 1440
Syan's Gauntlets +7 87/78/93/89 17/22/10/17 10/28/0/0 1x Titanite Chunk 1730
Syan's Gauntlets +8 92/83/99/94 18/24/10/18 10/30/0/0 2x Titanite Chunk 1870
Syan's Gauntlets +9 97/88/104/99 19/25/11/19 11/32/0/0 3x Titanite Chunk 2020
Syan's Gauntlets +10 103/93/110/105 20/27/12/20 12/34/0/0 1x Titanite Slab 2300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Targray's Manifers

In-Game Description


Manifers of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Manifers 30/28/32/30 7/7/6/8 9/10/0/0 7 75 3.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Manifers +0 30/28/32/30 7/7/6/8 9/10/0/0 N/A N/A
Targray's Manifers +1 33/30/35/33 7/7/6/8 9/11/0/0 1x Titanite Shard 580
Targray's Manifers +2 36/33/38/36 8/8/7/9 10/12/0/0 2x Titanite Shard 720
Targray's Manifers +3 39/36/41/39 9/9/7/10 11/13/0/0 3x Titanite Shard 870
Targray's Manifers +4 42/39/45/42 10/10/8/11 12/14/0/0 1x Large Titanite Shard 1,150
Targray's Manifers +5 45/42/48/45 11/11/9/12 13/15/0/0 2x Large Titanite Shard 1,300
Targray's Manifers +6 48/44/51/48 11/11/9/13 14/16/0/0 3x Large Titanite Shard 1,440
Targray's Manifers +7 51/47/55/51 12/12/10/14 15/17/0/0 1x Titanite Chunk 1,730
Targray's Manifers +8 54/50/58/54 13/13/10/15 16/18/0/0 2x Titanite Chunk 1,870
Targray's Manifers +9 57/53/61/57 14/14/11/16 17/19/0/0 3x Titanite Chunk 2,020
Targray's Manifers +10 60/56/65/60 15/15/12/17 18/20/0/0 1x Titanite Slab 2,300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Tattered Cloth Manchettes

In-Game Description


Gloves favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tattered Cloth Manchettes 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tattered Cloth Manchettes +0 29/31/29/29 16/21/14/16 26/9/0/6 N/A N/A
Tattered Cloth Manchettes +1 32/34/31/31 17/23/15/17 28/9/0/6 1x Titanite Shard 150
Tattered Cloth Manchettes +2 35/37/34/34 19/25/16/19 31/10/0/7 2x Titanite Shard 180
Tattered Cloth Manchettes +3 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Shard 220
Tattered Cloth Manchettes +4 41/43/40/40 22/29/19/22 36/12/0/8 1x Large Titanite Shard 290
Tattered Cloth Manchettes +5 44/46/43/43 23/32/21/23 38/13/0/8 2x Large Titanite Shard 330
Tattered Cloth Manchettes +6 47/49/45/45 25/34/22/25 41/14/0/9 3x Large Titanite Shard 360
Tattered Cloth Manchettes +7 50/52/48/48 26/36/23/26 43/15/0/9 1x Titanite Chunk 440
Tattered Cloth Manchettes +8 53/55/51/51 28/38/25/28 46/16/0/10 2x Titanite Chunk 470
Tattered Cloth Manchettes +9 56/58/54/54 29/40/26/29 48/17/0/10 3x Titanite Chunk 510
Tattered Cloth Manchettes +10 59/62/57/57 31/43/28/31 51/18/0/11 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Throne Defender Gauntlets

In-Game Description


Gauntlets worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Gauntlets 57/55/59/58 12/13/7/12 8/13/0/0 8 100 4.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Gauntlets +0 57/55/59/58 12/13/7/12 8/13/0/0 N/A N/A
Throne Defender Gauntlets +1 62/60/65/63 13/14/7/13 8/14/0/0 1x Twinkling Titanite 820
Throne Defender Gauntlets +2 68/66/71/69 14/15/8/14 9/15/0/0 1x Twinkling Titanite 1020
Throne Defender Gauntlets +3 74/71/77/74 15/16/8/15 10/17/0/0 2x Twinkling Titanite 1220
Throne Defender Gauntlets +4 80/77/83/80 16/17/9/16 11/18/0/0 2x Twinkling Titanite 1630
Throne Defender Gauntlets +5 86/83/89/86 17/19/10/17 12/20/0/0 3x Twinkling Titanite 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Throne Watcher Gauntlets

In-Game Description


Gauntlets worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Gauntlets 51/48/55/51 22/14/12/14 11/14/0/0 10 95 4.1 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Watcher Gauntlets +0 51/48/55/51 22/14/12/14 11/14/0/0 N/A N/A
Throne Watcher Gauntlets +1 56/53/60/56 24/15/13/15 12/15/0/0 1x Twinkling Titanite 820
Throne Watcher Gauntlets +2 61/58/65/61 26/17/14/17 13/16/0/0 1x Twinkling Titanite 1020
Throne Watcher Gauntlets +3 66/63/71/66 28/18/15/18 14/18/0/0 2x Twinkling Titanite 1220
Throne Watcher Gauntlets +4 71/68/76/71 30/20/16/20 15/19/0/0 2x Twinkling Titanite 1630
Throne Watcher Gauntlets +5 76/73/82/76 33/22/17/22 17/21/0/0 3x Twinkling Titanite 1830

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Traveling Merchant Gloves

In-Game Description


Gloves worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


General Information


Part of the Traveling Merchant Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Gloves 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Travelling Merchant Gloves +0 37/39/35/35 10/11/12/10 13/14/0/0 N/A N/A
Travelling Merchant Gloves +1 40/42/38/38 11/12/13/11 14/15/0/0 1x Titanite Shard 150
Travelling Merchant Gloves +2 44/46/42/42 12/13/14/12 15/17/0/0 2x Titanite Shard 180
Travelling Merchant Gloves +3 47/50/45/45 13/14/15/13 16/18/0/0 3x Titanite Shard 220
Travelling Merchant Gloves +4 51/54/49/49 14/15/16/14 18/20/0/0 1x Large Titanite Shard 290
Travelling Merchant Gloves +5 55/58/53/53 15/17/18/15 19/21/0/0 2x Large Titanite Shard 330
Travelling Merchant Gloves +6 58/62/56/56 16/18/19/16 20/23/0/0 3x Large Titanite Shard 360
Travelling Merchant Gloves +7 62/66/60/60 17/19/20/17 22/24/0/0 1x Titanite Chunk 440
Travelling Merchant Gloves +8 65/70/63/63 18/20/21/18 23/26/0/0 2x Titanite Chunk 470
Travelling Merchant Gloves +9 69/74/67/67 19/21/22/19 24/27/0/0 3x Titanite Chunk 510
Travelling Merchant Gloves +10 73/78/71/71 21/23/24/21 26/29/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Tseldora Manchettes

In-Game Description


Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Manchettes 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Manchettes +0 15/16/14/14 7/7/9/6 7/7/0/0 - -
Tseldora Manchettes +1 16/17/15/15 7/7/9/6 7/7/0/0 1x Titanite Shard 130
Tseldora Manchettes +2 17/19/16/16 8/8/10/7 8/8/0/0 2x Titanite Shard 160
Tseldora Manchettes +3 19/20/18/18 8/9/11/8 9/9/0/0 3x Titanite Shard 190
Tseldora Manchettes +4 20/22/19/19 9/9/12/8 9/9/0/0 1x Large Titanite Shard 250
Tseldora Manchettes +5 22/24/21/21 10/10/13/9 10/10/0/0 2x Large Titanite Shard 280
Tseldora Manchettes +6 23/25/22/22 10/11/14/10 11/11/0/0 3x Large Titanite Shard 310
Tseldora Manchettes +7 24/27/23/23 11/11/15/10 11/11/0/0 1x Titanite Chunk 370
Tseldora Manchettes +8 26/28/25/25 11/12/16/11 12/12/0/0 2x Titanite Chunk 400
Tseldora Manchettes +9 27/30/26/26 12/13/17/12 13/13/0/0 3x Titanite Chunk 430
Tseldora Manchettes +10 29/32/28/28 13/14/18/13 14/14/0/0 1x Titanite Slab 490

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Varangian Cuffs

In-Game Description


Cuffs worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Cuffs 18/19/17/17 6/4/7/6 7/6/0/0 0 55 1.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Cuffs +0 18/19/17/17 6/4/7/6 7/6/0/0 N/A N/A
Varangian Cuffs +1 19/20/18/18 6/4/7/6 7/6/0/0 1x Titanite Shard 150
Varangian Cuffs +2 21/22/20/20 7/4/8/7 8/7/0/0 2x Titanite Shard 180
Varangian Cuffs +3 23/24/22/22 7/5/8/7 9/7/0/0 3x Titanite Shard 220
Varangian Cuffs +4 24/26/24/24 8/5/9/8 9/8/0/0 1x Large Titanite Shard 290
Varangian Cuffs +5 26/28/26/26 8/6/10/8 10/9/0/0 2x Large Titanite Shard 330
Varangian Cuffs +6 28/29/27/27 9/6/10/9 11/9/0/0 3x Large Titanite Shard 360
Varangian Cuffs +7 29/31/29/29 9/6/11/9 11/10/0/0 1x Titanite Chunk 440
Varangian Cuffs +8 31/33/31/31 10/7/11/10 12/10/0/0 2x Titanite Chunk 470
Varangian Cuffs +9 33/35/33/33 10/7/12/10 13/11/0/0 3x Titanite Chunk 510
Varangian Cuffs +10 35/37/35/35 11/8/13/11 14/12/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Velstadt's Gauntlets

In-Game Description


Gauntlets worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Part of Velstadt's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Gauntlets 78/70/82/80 10/10/5/23 7/20/10/14 14 140 5.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Gauntlets +0 78/70/82/80 10/10/5/23 7/20/10/14 N/A N/A
Velstadt's Gauntlets +1 84/75/88/86 10/10/5/24 7/21/10/15 1 1,090
Velstadt's Gauntlets +2 90/81/94/92 11/11/5/26 7/22/11/16 1 1,360
Velstadt's Gauntlets +3 96/86/101/99 11/12/5/28 8/24/12/17 2 1,630
Velstadt's Gauntlets +4 102/92/107/105 12/13/5/30 8/25/13/18 2 2,170
Velstadt's Gauntlets +5 108/98/114/112 13/14/6/32 9/27/14/19 3 2,440

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Vengarl's Gloves

In-Game Description


Gloves of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Availability


Vengarl's Body drop.

General Information


Part of Vengarl's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Gloves 80/75/85/80 10/13/9/10 10/13/0/0 10 85 5.3 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Vengarl's Gloves +0 80/75/85/80 10/13/9/10 10/13/0/0 - -
Vengarl's Gloves +1 86/80/91/86 10/14/9/10 10/13/0/0 1x Twinkling Titanite 630
Vengarl's Gloves +2 92/86/98/92 11/15/10/11 11/14/0/0 1x Twinkling Titanite 790
Vengarl's Gloves +3 98/92/104/98 12/15/10/12 11/15/0/0 2x Twinkling Titanite 940
Vengarl's Gloves +4 104/98/111/104 13/17/11/13 12/16/0/0 2x Twinkling Titanite 1,260
Vengarl's Gloves +5 111/104/118/111 14/18/12/14 13/17/0/0 3x Twinkling Titanite 1,410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Wanderer Manchette

In-Game Description


Manchettes for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Manchette 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Manchette +0 35/33/35/35 12/15/17/12 13/21/0/0 N/A N/A
Wanderer Manchette +1 38/36/38/38 13/16/18/13 14/23/0/0 1x Titanite Shard 150
Wanderer Manchette +2 41/39/42/42 14/18/20/14 15/25/0/0 2x Titanite Shard 180
Wanderer Manchette +3 45/43/45/45 15/19/21/15 16/27/0/0 3x Titanite Shard 220
Wanderer Manchette +4 48/46/49/49 16/21/23/16 18/29/0/0 1x Large Titanite Shard 290
Wanderer Manchette +5 52/50/52/53 17/22/25/18 19/31/0/0 2x Large Titanite Shard 330
Wanderer Manchette +6 55/53/56/56 18/24/26/19 20/33/0/0 3x Large Titanite Shard 360
Wanderer Manchette +7 58/56/59/60 19/25/28/20 22/35/0/0 1x Titanite Chunk 440
Wanderer Manchette +8 62/60/63/63 20/27/29/21 23/37/0/0 2x Titanite Chunk 470
Wanderer Manchette +9 65/63/66/67 21/28/31/22 24/39/0/0 3x Titanite Chunk 510
Wanderer Manchette +10 69/67/70/71 23/30/33/24 26/42/0/0 1x Titanite Slab 580

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

White Priest Gloves

In-Game Description


Traditional gloves for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Gloves 18/19/18/18 11/11/14/12 8/7/7/7 0 50 1.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Gloves +0 18/19/18/18 11/11/14/12 8/7/7/7 N/A N/A
White Priest Gloves +1 19/21/19/19 12/12/15/13 8/7/7/7 1x Titanite Shard 120
White Priest Gloves +2 21/23/21/21 13/13/17/14 9/8/8/8 1x Titanite Shard 150
White Priest Gloves +3 23/25/23/23 14/14/18/15 10/9/9/9 2x Titanite Shard 180
White Priest Gloves +4 25/27/25/25 15/15/20/16 10/9/9/9 1x Large Titanite Shard 230
White Priest Gloves +5 27/29/27/27 16/16/21/18 11/10/10/10 1x Large Titanite Shard 260
White Priest Gloves +6 29/31/28/28 17/17/23/19 12/11/11/11 2x Large Titanite Shard 290
White Priest Gloves +7 31/33/30/30 18/18/24/20 12/11/11/11 1x Titanite Chunk 350
White Priest Gloves +8 33/35/32/32 19/19/26/21 13/12/12/12 1x Titanite Chunk 380
White Priest Gloves +9 35/37/34/34 20/20/27/22 14/13/13/13 2x Titanite Chunk 410
White Priest Gloves +10 37/39/36/36 22/22/29/24 15/14/14/14 1x Titanite Slab 460

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Hand Armor

Xanthous Gloves

In-Game Description


Xanthous Gloves.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Gloves 31/35/31/26 23/6/15/181 13/12/0/0 0 60 2.3 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Gloves +0 31/35/31/26 23/6/15/18 13/12/0/0 N/A N/A
Xanthous Gloves +1 34/38/34/28 25/6/16/19 14/13/0/0 1x Twinkling Titanite 420
Xanthous Gloves +2 37/42/37/31 27/7/17/21 15/14/0/0 1x Twinkling Titanite 530
Xanthous Gloves +3 40/45/40/34 30/7/19/23 17/15/0/0 2x Twinkling Titanite 630
Xanthous Gloves +4 43/49/43/37 32/8/20/25 18/16/0/0 2x Twinkling Titanite 840
Xanthous Gloves +5 46/53/46/40 35/9/22/27 20/18/0/0 3x Twinkling Titanite 940

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Head Armor

Head Armor

Alonne Captain Helm

In-Game Description


Helmet worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.

The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.

Availability


Alonne Knight Captain drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Captain Helm 53/50/56/53 11/17/7/11 6/12/0/0 12 90 5.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Captain Helm +0 53/50/56/53 11/17/7/11 6/12/0/0 - -
Alonne Captain Helm +1 58/55/61/58 12/18/7/12 6/13/0/0 1x Titanite Shard 680
Alonne Captain Helm +2 63/60/67/63 13/20/8/13 7/14/0/0 2x Titanite Shard 850
Alonne Captain Helm +3 68/65/72/68 14/22/9/14 7/15/0/0 3x Titanite Shard 1020
Alonne Captain Helm +4 74/70/78/74 15/23/10/15 8/17/0/0 1x Large Titanite Shard 1350
Alonne Captain Helm +5 79/75/84/79 16/25/11/16 8/18/0/0 2x Large Titanite Shard 1520
Alonne Captain Helm +6 84/80/89/84 17/27/11/17 9/19/0/0 3x Large Titanite Shard 1690
Alonne Captain Helm +7 90/85/95/90 18/28/12/18 9/21/0/0 1x Titanite Chunk 2030
Alonne Captain Helm +8 95/90/100/95 19/30/13/19 10/22/0/0 2x Titanite Chunk 2200
Alonne Captain Helm +9 100/95/106/100 20/32/14/20 10/23/0/0 3x Titanite Chunk 2370
Alonne Captain Helm +10 106/100/112/106 22/34/15/22 11/25/0/0 1x Titanite Slab 2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Alonne Knight Helm

In-Game Description


Helm worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Helm 48/45/50/48 7/13/5/7 3/9/0/0 11 80 4.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Helm +0 48/45/50/48 7/13/5/7 3/9/0/0 - -
Alonne Knight Helm +1 52/49/55/52 7/14/5/7 3/9/0/0 1x Titanite Shard 500
Alonne Knight Helm +2 57/54/60/57 8/15/6/8 3/10/0/0 2x Titanite Shard 630
Alonne Knight Helm +3 62/58/65/62 9/16/6/9 3/11/0/0 3x Titanite Shard 750
Alonne Knight Helm +4 66/63/70/66 9/17/7/9 3/12/0/0 1x Large Titanite Shard 1000
Alonne Knight Helm +5 71/67/75/71 10/19/7/10 4/13/0/0 2x Large Titanite Shard 1130
Alonne Knight Helm +6 76/72/80/76 11/20/8/11 4/13/0/0 3x Large Titanite Shard 1250
Alonne Knight Helm +7 80/76/85/80 11/21/8/11 4/14/0/0 1x Titanite Chunk 1500
Alonne Knight Helm +8 85/81/90/85 12/22/9/12 4/15/0/0 2x Titanite Chunk 1630
Alonne Knight Helm +9 90/85/95/90 13/23/9/13 4/16/0/0 3x Titanite Chunk 1750
Alonne Knight Helm +10 95/90/100/95 14/25/10/14 5/17/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Alonne's Helm

In-Game Description


Helm worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


Sold by Magerold of Lanafir after defeating Sir Alonne.

General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Helm 62/60/64/61 14/15/10/14 14/19/0/0 8 80 4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Helm +0 62/60/64/61 14/15/10/14 14/19/0/0 - -
Alonne's Helm +1 65/62/67/64 15/16/11/15 15/20/0/0 1 710
Alonne's Helm +2 68/65/70/67 16/17/12/16 16/22/0/0 1 890
Alonne's Helm +3 71/68/73/70 17/19/13/18 18/24/0/0 2 1060
Alonne's Helm +4 74/71/76/73 18/20/14/19 19/26/0/0 2 1420
Alonne's Helm +5 77/74/80/76 20/22/15/21 21/28/0/0 3 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Alva Helm

In-Game Description


Helm worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Helm 38/36/39/37 10/11/8/11 11/15/0/0 6 80 3.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Helm +0 38/36/39/37 10/11/8/11 11/15/0/0 - -
Alva Helm +1 41/39/42/40 11/12/8/12 12/16/0/0 1x Titanite Shard 500
Alva Helm +2 45/43/46/44 12/13/9/13 13/17/0/0 2x Titanite Shard 630
Alva Helm +3 49/46/50/48 13/14/10/14 14/19/0/0 3x Titanite Shard 750
Alva Helm +4 52/50/54/51 14/15/11/15 15/20/0/0 1x Large Titanite Shard 1000
Alva Helm +5 56/54/58/55 15/17/12/16 16/22/0/0 2x Large Titanite Shard 1130
Alva Helm +6 60/57/62/59 16/18/12/17 17/23/0/0 3x Large Titanite Shard 1250
Alva Helm +7 63/61/66/62 17/19/13/18 18/24/0/0 1x Titanite Chunk 1500
Alva Helm +8 67/64/70/66 18/20/14/19 19/26/0/0 2x Titanite Chunk 1630
Alva Helm +9 71/68/74/70 19/21/15/20 20/27/0/0 3x Titanite Chunk 1750
Alva Helm +10 75/72/78/74 21/23/16/22 22/29/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Archdrake Helm

In-Game Description


Helm of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


Lindelt Cleric drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Helm 49/49/49/49 16/15/26/15 13/11/0/0 7 80 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Helm +0 49/49/49/49 16/15/26/15 13/11/0/0 - -
Archdrake Helm +1 53/53/53/53 17/16/28/16 14/12/0/0 1x Titanite Shard 500
Archdrake Helm +2 58/58/58/58 19/18/31/17 15/13/0/0 2x Titanite Shard 630
Archdrake Helm +3 63/63/63/63 20/19/33/19 16/14/0/0 3x Titanite Shard 750
Archdrake Helm +4 68/68/68/68 22/21/36/20 18/15/0/0 1x Large Titanite Shard 1000
Archdrake Helm +5 73/73/73/73 23/22/38/22 19/16/0/0 2x Large Titanite Shard 1130
Archdrake Helm +6 78/78/78/78 25/24/41/23 20/17/0/0 3x Large Titanite Shard 1250
Archdrake Helm +7 83/83/83/83 26/25/43/24 22/18/0/0 1x Titanite Chunk 1500
Archdrake Helm +8 88/88/88/88 28/27/46/26 23/19/0/0 2x Titanite Chunk 1630
Archdrake Helm +9 93/93/93/93 29/28/48/27 24/20/0/0 3x Titanite Chunk 1750
Archdrake Helm +10 98/98/98/98 31/30/51/29 26/22/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Bell Keeper Helmet

In-Game Description


An old helmet that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach Rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Helmet 52/45/57/55 11/18/5/20 8/16/0/0 5 60 4.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Helmet +0 52/45/57/55 11/18/5/20 8/16/0/0 - -
Bell Keeper Helmet +1 57/49/62/60 12/19/5/22 8/17/0/0 1x Titanite Shard 500
Bell Keeper Helmet +2 62/54/68/66 13/21/6/24 9/19/0/0 2x Titanite Shard 630
Bell Keeper Helmet +3 67/58/74/71 14/23/6/26 10/20/0/0 3x Titanite Shard 750
Bell Keeper Helmet +4 73/63/79/77 15/25/7/28 10/22/0/0 1x Large Titanite Shard 1,000
Bell Keeper Helmet +5 78/67/85/82 16/26/7/30 11/23/0/0 2x Large Titanite Shard 1,130
Bell Keeper Helmet +6 83/72/91/88 17/28/8/32 12/25/0/0 3x Large Titanite Shard 1,250
Bell Keeper Helmet +7 89/76/96/93 18/30/8/34 12/26/0/0 1x Titanite Chunk 1,500
Bell Keeper Helmet +8 94/81/102/99 19/32/9/36 13/28/0/0 2x Titanite Chunk 1,630
Bell Keeper Helmet +9 99/85/108/104 20/34/9/38 14/29/0/0 3x Titanite Chunk 1,750
Bell Keeper Helmet +10 105/90/114/110 22/36/10/40 15/31/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Benhart's Knight Helm

In-Game Description


A helmet of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Knight Helm 69/67/72/69 16/15/14/16 18/14/0/0 11 72 7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Knight Helmet +0 69/67/72/69 16/15/14/16 18/14/0/0 - -
Benhart's Knight Helmet +1 76/73/79/76 17/16/15/17 19/15/0/0 1x Titanite Shard 500
Benhart's Knight Helmet +2 83/80/86/83 19/18/16/19 21/16/0/0 2x Titanite Shard 630
Benhart's Knight Helmet +3 90/87/93/90 20/19/18/20 23/18/0/0 3x Titanite Shard 750
Benhart's Knight Helmet +4 97/93/100/97 22/21/19/22 25/19/0/0 1x Large Titanite Shard 1000
Benhart's Knight Helmet +5 104/100/108/104 24/22/21/24 26/21/0/0 2x Large Titanite Shard 1130
Benhart's Knight Helmet +6 111/107/115/111 25/24/22/25 28/22/0/0 3x Large Titanite Shard 1250
Benhart's Knight Helmet +7 118/113/122/118 27/25/23/27 30/23/0/0 1x Titanite Chunk 1500
Benhart's Knight Helmet +8 125/120/129/125 28/27/25/28 32/25/0/0 2x Titanite Chunk 1630
Benhart's Knight Helmet +9 132/127/136/132 30/28/26/30 34/26/0/0 3x Titanite Chunk 1750
Benhart's Knight Helmet +10 139/134/144/139 32/30/28/32 36/28/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Black Dragon Helm

In-Game Description


An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but this helm proves its existence

Availability


Use the Dragon Head Stone, gained from Rank 1 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Helm 56/54/57/56 20/44/21/20 25/36/29/29 0 225 2.2 -/-/-/- C

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Black Hollow Mage Hood

In-Game Description


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Hollow Mage Hood 32/34/31/31 27/19/21/23 13/12/12/12 0 50 1.9 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Hollow Mage Hood +0 32/34/31/31 27/19/21/23 13/12/12/12 - -
Black Hollow Mage Hood +1 35/37/34/34 29/20/23/25 14/13/13/13 1x Titanite Shard 130
Black Hollow Mage Hood +2 38/40/37/37 32/22/25/27 15/14/14/14 2x Titanite Shard 160
Black Hollow Mage Hood +3 41/43/40/40 35/24/26/29 16/15/15/15 3x Titanite Shard 190
Black Hollow Mage Hood +4 44/47/43/43 37/26/28/31 18/16/17/17 1x Large Titanite Shard 250
Black Hollow Mage Hood +5 48/50/46/46 40/28/31/34 19/18/18/18 2x Large Titanite Shard 290
Black Hollow Mage Hood +6 51/53/49/49 43/30/33/36 20/19/19/19 3x Large Titanite Shard 320
Black Hollow Mage Hood +7 54/57/52/52 45/32/35/38 22/20/21/21 1x Titanite Chunk 380
Black Hollow Mage Hood +8 57/60/55/55 48/34/37/40 23/21/22/22 2x Titanite Chunk 410
Black Hollow Mage Hood +9 60/63/58/58 51/36/39/42 24/22/23/23 3x Titanite Chunk 440
Black Hollow Mage Hood +10 64/67/62/62 54/38/41/45 26/24/25/25 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Black Hood

In-Game Description


A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Effect: Improves casting speed

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Hood 23/25/22/22 25/17/17/17 10/9/13/12 0 55 0.9 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls
Black Hood +0 23/25/22/22 25/17/17/17 10/9/13/12 N/A N/A
Black Hood +1 25/27/24/24 27/18/18/18 11/10/14/13 1x Twinkling Titanite 480
Black Hood +2 27/29/26/26 30/20/20/20 12/11/15/14 1x Twinkling Titanite 590
Black Hood +3 30/32/28/28 32/21/21/21 13/12/17/15 2x Twinkling Titanite 710
Black Hood +4 32/34/30/30 35/23/23/23 14/13/18/16 2x Twinkling Titanite 950
Black Hood +5 35/37/33/33 38/25/25/25 16/14/20/18 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Black Witch Domino Mask

In-Game Description


Domino mask worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Strengthens magic attacks but reduces max HP.

When Zullie the Witch Learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Effects:
Raises magic ATK.
Lowers max HP

Availability


Dual Avelyn Guardian drop - very rare.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Domino Mask 10/11/9/9 16/8/16/16 5/5/17/17 0 60 0.5 -/-/20/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Domino Mask +0 10/11/9/9 16/8/16/16 5/5/17/17 - -
Black Witch Domino Mask +1 11/12/10/10 17/8/17/17 5/5/18/18 1x Twinkling Titanite 240
Black Witch Domino Mask +2 12/13/11/11 19/9/19/19 5/6/20/20 1x Twinkling Titanite 300
Black Witch Domino Mask +3 13/14/12/12 20/10/20/20 6/6/22/22 2x Twinkling Titanite 360
Black Witch Domino Mask +4 14/15/13/13 22/11/22/22 6/7/24/24 2x Twinkling Titanite 480
Black Witch Domino Mask +5 15/16/14/14 24/12/24/24 7/8/26/26 3x Twinkling Titanite 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Black Witch Hat

In-Game Description


Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan for 7,200 souls.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Hat 19/23/19/19 15/7/15/15 7/8/12/12 0 55 1.5 -/-/20/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Hat +0 19/23/19/19 15/7/15/15 7/8/12/12 - -
Black Witch Hat +1 21/25/20/20 16/7/16/16 7/8/13/13 1x Twinkling Titanite 240
Black Witch Hat +2 23/27/22/22 17/8/17/17 8/9/14/14 1x Twinkling Titanite 300
Black Witch Hat +3 25/29/24/24 19/9/19/19 9/10/15/15 2x Twinkling Titanite 360
Black Witch Hat +4 27/31/26/26 20/10/20/20 9/11/16/16 2x Twinkling Titanite 480
Black Witch Hat +5 29/34/28/28 22/11/22/22 10/12/18/18 3x Twinkling Titanite 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Black Witch Veil

In-Game Description


Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Bell Keeper Mage drop - very rare.

Invader Gutter Denizen drop - guaranteed. Invades in the bottom of The Gutter,
right before dropping down into Black Gulch, after every sconce in the area has been lit.1

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Veil 10/11/10/10 9/7/9/9 3/4/5/1000 0 45 0.5 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Black Witch Veil +0 10/11/10/10 9/7/9/9 3/4/5/1000 - -
Black Witch Veil +1 11/12/11/11 10/7/9/10 3/4/5/1000 1 240
Black Witch Veil +2 12/13/12/12 11/8/10/11 3/4/5/1000 1 300
Black Witch Veil +3 13/14/13/13 12/9/11/12 4/5/6/1000 2 360
Black Witch Veil +4 14/15/14/14 13/10/12/13 4/5/6/1000 2 480
Black Witch Veil +5 15/16/15/15 14/11/13/14 5/6/7/1000 3 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
Head Armor

Bone Crown

In-Game Description


Skeleton Lord Crown.
High dark defense.

The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone Crown 32/35/30/30 20/22/18/28 16/10/12/20 0 65 1.7 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone Crown +0 32/35/30/30 20/22/18/28 16/10/12/20 - -
Bone Crown +1 35/38/33/33 22/24/19/30 17/11/13/22 1x Twinkling Titanite 550
Bone Crown +2 38/41/36/36 24/26/21/33 19/12/14/24 1x Twinkling Titanite 690
Bone Crown +3 41/45/39/39 26/29/23/36 20/13/16/26 2x Twinkling Titanite 820
Bone Crown +4 44/48/42/42 28/31/25/39 22/14/17/28 2x Twinkling Titanite 1090
Bone Crown +5 48/52/46/46 30/34/27/42 24/16/19/30 3x Twinkling Titanite 1230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Brigand Hood

In-Game Description


Hood worn by looting brigands.

Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Hood 22/24/22/20 11/9/8/9 9/9/0/0 0 60 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Hood +0 22/24/22/20 11/9/8/9 9/9/0/0 N/A N/A
Brigand Hood +1 24/26/24/22 12/9/8/10 9/9/0/0 1x Titanite Shard 130
Brigand Hood +2 26/28/26/24 13/10/9/11 10/10/0/0 2x Titanite Shard 160
Brigand Hood +3 28/31/28/26 14/11/10/12 11/11/0/0 3x Titanite Shard 190
Brigand Hood +4 30/33/30/28 15/12/11/13 12/12/0/0 1x Large Titanite Shard 250
Brigand Hood +5 33/36/32/30 16/13/12/14 13/13/0/0 2x Large Titanite Shard 290
Brigand Hood +6 35/38/34/32 17/13/12/15 14/14/0/0 3x Large Titanite Shard 320
Brigand Hood +7 37/40/36/34 18/14/13/15 15/15/0/0 1x Titanite Chunk 380
Brigand Hood +8 39/43/38/36 19/15/14/17 16/16/0/0 2x Titanite Chunk 410
Brigand Hood +9 41/45/40/38 20/16/15/18 17/17/0/0 3x Titanite Chunk 440
Brigand Hood +10 44/48/43/41 22/17/16/19 18/18/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Cale's Helm

In-Game Description


Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well made.

Availability


General Information


Part of Cale's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Cale's Helm 39/38/38/40 11/12/9/11 17/11/0/0 0 80 3.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Cale's Helm +0 39/38/38/40 11/12/9/11 17/11/0/0 N/A N/A
Cale's Helm +1 42/41/41/44 12/13/10/12 18/12/0/0 1x Titanite Shard 500
Cale's Helm +2 46/45/45/48 13/14/11/13 20/13/0/0 2x Titanite Shard 630
Cale's Helm +3 50/49/49/52 14/15/12/14 22/14/0/0 3x Titanite Shard 750
Cale's Helm +4 54/53/53/56 15/16/13/15 23/15/0/0 1x Large Titanite Shard 1000
Cale's Helm +5 58/57/57/60 16/17/14/16 25/15/0/0 2x Large Titanite Shard 1130
Cale's Helm +6 62/61/61/64 17/18/15/17 27/17/0/0 3x Large Titanite Shard 1250
Cale's Helm +7 66/65/65/68 18/19/15/18 28/18/0/0 1x Titanite Chunk 1500
Cale's Helm +8 70/69/69/72 19/20/17/19 30/19/0/0 2x Titanite Chunk 1630
Cale's Helm +9 74/73/73/76 20/21/18/20 32/19/0/0 3x Titanite Chunk 1750
Cale's Helm +10 78/77/77/80 22/23/19/22 34/21/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Catarina Helm

In-Game Description


An odd helmet shaped like an onion.

This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.

Availability


General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Helm 57/57/67/57 12/14/8/12 10/16/0/0 9 95 4.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Helmet +0 57/57/67/57 12/14/8/12 10/16/0/0 N/A N/A
Catarina Helmet +1 62/62/73/62 13/15/8/13 11/17/0/0 1 Twinkling Titanite 730
Catarina Helmet +2 68/68/80/68 14/16/9/14 12/19/0/0 1 Twinkling Titanite 910
Catarina Helmet +3 74/74/86/74 15/17/10/15 13/20/0/0 2 Twinkling Titanite 1090
Catarina Helmet +4 80/80/93/80 16/18/11/16 14/22/0/0 2 Twinkling Titanite 1460
Catarina Helmet +5 86/86/100/86 18/20/12/18 15/24/0/0 3 Twinkling Titanite 1640

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Chaos Hood

In-Game Description


Hood worn by a chaos sorcerer.

The man claims to have sealed himself away,
but who's ever heard of sentient magic?

It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.

Effect: Improves casting speed.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Hood 23/25/22/22 17/25/17/24 10/9/13/12 0 55 0.9 -/-/16/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Hood +0 23/25/22/22 17/25/17/24 10/9/13/12 - -
Chaos Hood +1 25/27/24/24 18/27/18/26 11/10/14/13 1x Twinkling Titanite 480
Chaos Hood +2 27/29/26/26 20/30/20/29 12/11/15/14 1x Twinkling Titanite 590
Chaos Hood +3 30/32/28/28 21/32/21/31 13/12/17/15 2x Twinkling Titanite 710
Chaos Hood +4 32/34/30/30 23/35/23/34 14/13/18/16 2x Twinkling Titanite 950
Chaos Hood +5 35/37/33/33 25/38/25/37 16/14/20/18 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Charred Loyce Helm

In-Game Description


Charred helm of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Helm 97/84/104/97 16/22/10/16 14/18/0/0 7 45 6.5 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Helm +0 97/84/104/97 16/22/10/16 14/18/0/0 N/A N/A
Charred Loyce Helm +1 101/88/109/101 17/24/11/17 15/19/0/0 1x Twinkling Titanite 710
Charred Loyce Helm +2 106/92/114/106 19/26/12/19 16/21/0/0 1x Twinkling Titanite 890
Charred Loyce Helm +3 111/96/119/111 20/28/13/20 18/22/0/0 2x Twinkling Titanite 1,060
Charred Loyce Helm +4 116/100/124/116 22/30/14/22 19/24/0/0 2x Twinkling Titanite 1,420
Charred Loyce Helm +5 121/104/130/121 24/33/15/24 21/26/0/0 3x Twinkling Titanite 1,590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Creighton's Steel Mask

In-Game Description


Atypical steel mask.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Steel Mask 40/39/41/40 12/13/7/12 9/15/0/0 6 70 4.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Steel Mask +0 40/39/41/40 12/13/7/12 9/15/0/0 N/A N/A
Creighton's Steel Mask +1 44/42/45/44 13/14/7/13 9/16/0/0 1x Titanite Shard 500
Creighton's Steel Mask +2 48/46/49/48 14/15/8/14 10/18/0/0 2x Titanite Shard 630
Creighton's Steel Mask +3 52/50/53/52 15/17/9/15 11/19/0/0 3x Titanite Shard 750
Creighton's Steel Mask +4 56/54/57/56 16/18/9/16 12/21/0/0 1x Large Titanite Shard 1000
Creighton's Steel Mask +5 60/58/62/60 18/20/10/18 13/22/0/0 2x Large Titanite Shard 1130
Creighton's Steel Mask +6 64/62/66/64 19/21/11/19 14/24/0/0 3x Large Titanite Shard 1250
Creighton's Steel Mask +7 68/66/70/68 20/22/11/20 15/25/0/0 1x Titanite Chunk 1500
Creighton's Steel Mask +8 72/70/74/72 21/24/12/21 16/27/0/0 2x Titanite Chunk 1630
Creighton's Steel Mask +9 76/74/78/76 22/25/13/22 17/28/0/0 3x Titanite Chunk 1750
Creighton's Steel Mask +10 80/78/83/80 24/27/14/24 18/30/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Crown of the Ivory King

In-Game Description


Crown of the Ivory King
who once ruled this land.

Far to the north, a King built a
great cathedral to appease the raging flame.
But when he sensed the degradation of
his soul, he left without a word, leaving
everything to Alsanna, who had,
unbeknownst, found a place at his side.

But these were events of long ago,
and today, no one even remembers
the King's name.

Availability


Found on the ground in the Old Chaos after Burnt Ivory King has been defeated.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Crown of the Ivory King 55/52/55/52 11/9/10/8 22/12/12/0 0 100 3.5 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Crown of the Ivory King +0 55/52/55/52 11/9/10/8 22/12/12/0 N/A N/A
Crown of the Ivory King +1 57/54/57/54 12/9/10/8 24/13/13/0 1x Twinkling Titanite 710
Crown of the Ivory King +2 60/56/60/56 13/10/11/9 26/14/14/0 1x Twinkling Titanite 890
Crown of the Ivory King +3 62/59/62/59 14/11/12/10 28/15/15/0 2x Twinkling Titanite 1060
Crown of the Ivory King +4 65/61/65/61 15/12/13/11 30/16/16/0 2x Twinkling Titanite 1420
Crown of the Ivory King +5 68/64/68/64 16/13/14/12 33/18/18/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

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Head Armor

Crown of the Old Iron King

In-Game Description


Crown of the Old Iron King
who once ruled this land.

The King sunk below the scorching iron,
met the one whose name must never
be repeated, and became Ichorous Earth.

But these were events of long ago,
and today, no one even remembers
the King's name.

Availability


Found on a throne in a small room right after the Fume Knight boss fight in Brume Tower.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Crown of the Old Iron King 57/54/57/54 8/8/9/10 22/12/12/14 0 100 4.0 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Crown of the Old Iron King +0 57/54/57/54 8/8/9/10 22/12/12/14 - -
Crown of the Old Iron King +1 59/56/59/56 8/8/9/11 24/13/13/15 1x Twinkling Titanite 710
Crown of the Old Iron King +2 62/59/62/59 9/9/10/12 26/14/14/16 1x Twinkling Titanite 890
Crown of the Old Iron King +3 65/61/65/61 10/10/11/13 28/15/15/17 2x Twinkling Titanite 1060
Crown of the Old Iron King +4 68/64/68/64 11/11/12/14 30/16/16/18 2x Twinkling Titanite 1420
Crown of the Old Iron King +5 71/67/71/67 12/12/13/15 32/17/17/20 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Crown of the Sunken King

In-Game Description


Crown of the Sunken King
who once ruled this land.

The King erected the Eternal Sanctum below
the earth to worship the great dragon
but the towering bulwark crumbled with the
city shortly after the dragon's awakening.

But there were events of long ago,
and today, no one even remembers
the King's name.

Availability


Found on the ground in Dragon's Rest after defeating Sinh, the Slumbering Dragon.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Crown of the Sunken King 35/33/35/33 9/8/8/7 18/10/10/0 0 100 4 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Crown of the Sunken King +0 35/33/35/33 9/8/8/7 18/10/10/0 - -
Crown of the Sunken King +1 42/39/42/39 10/9/9/8 21/12/12/0 1x Twinkling Titanite 710
Crown of the Sunken King +2 49/46/49/46 12/10/11/9 24/14/14/0 1x Twinkling Titanite 890
Crown of the Sunken King +3 56/52/56/52 13/12/12/11 28/16/16/0 2x Twinkling Titanite 1060
Crown of the Sunken King +4 63/59/63/59 15/13/14/12 31/18/18/0 2x Twinkling Titanite 1420
Crown of the Sunken King +5 70/66/70/66 17/15/16/14 35/20/20/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Dark Mask

In-Game Description


Mask of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Aldia's Keep. Near the first bonfire, on the left side.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Mask 44/44/47/42 12/12/8/25 12/14/0/0 6 90 3.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dark Mask +0 44/44/47/42 12/12/8/25 12/14/0/0 N/A N/A
Dark Mask +1 48/48/51/46 13/13/8/27 13/15/0/0 1x Twinkling Titanite 550
Dark Mask +2 52/52/56/50 14/14/9/29 14/19/0/0 1x Twinkling Titanite 690
Dark Mask +3 57/57/60/55 15/15/10/32 15/18/0/0 2x Twinkling Titanite 820
Dark Mask +4 61/61/65/59 16/16/11/34 16/18/0/0 2x Twinkling Titanite 1090
Dark Mask +5 66/66/70/64 17/17/12/37 18/21/0/0 3x Twinkling Titanite 1230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Desert Sorceress Hood

In-Game Description


Sorceress hood from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Hood 10/10/10/10 9/6/8/8 4/2/6/3 0 50 0.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Hood +0 10/10/10/10 9/6/8/8 4/2/6/3 N/A N/A
Desert Sorceress Hood +1 11/11/10/10 10/6/8/8 4/2/6/3 1x Titanite Shard 130
Desert Sorceress Hood +2 12/12/11/11 11/7/9/9 4/2/7/3 2x Titanite Shard 160
Desert Sorceress Hood +3 13/13/12/12 12/8/10/10 4/2/8/3 3x Titanite Shard 190
Desert Sorceress Hood +4 14/14/13/13 13/8/10/11 5/3/8/4 1x Large Titanite Shard 250
Desert Sorceress Hood +5 15/15/14/14 14/9/11/12 5/3/9/4 2x Large Titanite Shard 290
Desert Sorceress Hood +6 16/16/15/15 15/10/12/13 5/3/10/4 3x Large Titanite Shard 320
Desert Sorceress Hood +7 17/17/16/16 15/10/12/14 6/4/10/5 1x Titanite Chunk 380
Desert Sorceress Hood +8 18/18/17/17 17/11/13/15 6/4/11/5 2x Titanite Chunk 410
Desert Sorceress Hood +9 19/19/18/18 18/12/14/16 6/4/12/5 3x Titanite Chunk 440
Desert Sorceress Hood +10 20/21/19/19 19/13/15/17 7/5/13/6 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Dingy Hood

In-Game Description


An unassuming dingy hood.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dingy Hood 14/16/13/13 9/7/8/8 5/6/12/12 0 40 0.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dingy Hood +0 14/16/13/13 9/7/8/8 5/6/12/12 N/A N/A
Dingy Hood +1 15/17/14/14 9/7/8/8 5/6/13/13 1x Titanite Shard 130
Dingy Hood +2 17/19/15/15 10/8/9/9 6/7/14/14 2x Titanite Shards 160
Dingy Hood +3 18/20/17/17 11/9/10/10 6/7/15/15 3x Titanite Shards 190
Dingy Hood +4 20/22/18/18 12/10/11/11 7/8/17/17 1x Large Titanite Shard 250
Dingy Hood +5 21/24/20/20 13/11/12/12 8/9/18/18 2x Large Titanite Shards 290
Dingy Hood +6 23/25/21/21 13/11/12/12 8/9/19/19 3x Large Titanite Shards 320
Dingy Hood +7 24/27/22/22 14/12/13/13 9/10/21/21 1x Titanite Chunk 380
Dingy Hood +8 26/28/24/24 15/13/14/14 9/10/22/22 2x Titanite Chunks 410
Dingy Hood +9 27/30/25/25 16/14/15/15 10/11/23/23 3x Titanite Chunks 440
Dingy Hood +10 29/32/27/27 17/15/16/16 11/12/25/25 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Dragon Acolyte Mask

In-Game Description


Mask worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice

Availability


Petrified Ogre drop in Aldia's Keep.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Mask 23/24/22/22 9/9/11/11 11/9/0/11 0 55 1.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Mask +0 23/24/22/22 9/9/11/11 11/9/0/11 - -
Dragon Acolyte Mask +1 25/26/24/24 10/10/12/12 12/9/0/12 1x Titanite Shard 250
Dragon Acolyte Mask +2 27/28/26/26 11/11/13/13 13/10/0/13 2x Titanite Shard 430
Dragon Acolyte Mask +3 29/31/28/28 12/12/14/14 14/11/0/14 3x Titanite Shard 380
Dragon Acolyte Mask +4 31/33/30/30 13/13/15/15 15/12/0/15 1x Large Titanite Shard 500
Dragon Acolyte Mask +5 34/36/33/33 14/14/16/17 15/13/0/15 2x Large Titanite Shard 570
Dragon Acolyte Mask +6 36/38/35/35 15/15/17/18 17/13/0/17 3x Large Titanite Shard 630
Dragon Acolyte Mask +7 38/40/37/37 15/15/18/19 18/14/0/18 1x Titanite Chunk 750
Dragon Acolyte Mask +8 40/43/39/39 17/17/19/20 19/15/0/19 2x Titanite Chunk 820
Dragon Acolyte Mask +9 42/45/41/41 18/18/20/21 19/16/0/19 3x Titanite Chunk 880
Dragon Acolyte Mask +10 45/48/44/44 19/19/22/23 21/17/0/21 1x Titanite Slab 1,000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Dragon Sage Hood

In-Game Description


Hood worn by the Archmaster of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Sage Hood 25/27/25/25 11/11/12/13 12/10/0/21 0 55 2.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Sage Hood +0 25/27/25/25 11/11/12/13 12/10/0/21 N/A N/A
Dragon Sage Hood +1 27/29/27/27 12/12/13/14 13/10/0/23 1x Titanite Shard 170
Dragon Sage Hood +2 30/32/29/29 13/13/14/15 14/11/0/25 2x Titanite Shard 220
Dragon Sage Hood +3 32/34/32/32 14/14/15/16 15/12/0/27 3x Titanite Shard 260
Dragon Sage Hood +4 35/37/34/34 15/15/16/17 16/13/0/29 1x Large Titanite Shard 340
Dragon Sage Hood +5 37/40/37/37 15/15/18/19 17/14/0/31 2x Large Titanite Shard 380
Dragon Sage Hood +6 40/42/39/39 17/17/19/20 18/15/0/33 3x Large Titanite Shard 430
Dragon Sage Hood +7 42/45/41/41 18/18/20/21 19/16/0/35 1x Titanite Chunk 510
Dragon Sage Hood +8 45/47/44/44 19/19/21/21 20/17/0/37 2x Titanite Chunk 550
Dragon Sage Hood +9 47/50/46/46 19/19/22/23 21/18/0/39 3x Titanite Chunk 600
Dragon Sage Hood +10 50/53/49/49 21/21/24/25 23/19/0/42 1x Titanite Slab 680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.

Head Armor

Dragonrider Helm

In-Game Description


Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Helm 115/107/120/115 10/10/10/10 10/13/0/0 16 95 7.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Helm +0 115/107/120/115 10/10/10/10 10/13/0/0 - -
Dragonrider Helm +1 124/115/129/124 10/10/10/10 10/14/0/0 1 950
Dragonrider Helm +2 133/123/138/133 11/11/11/11 11/15/0/0 1 1,180
Dragonrider Helm +3 142/132/148/142 12/11/12/12 11/15/0/0 2 1,420
Dragonrider Helm +4 151/140/157/151 13/12/13/13 12/17/0/0 2 1,890
Dragonrider Helm +5 160/149/167/160 14/13/14/14 13/18/0/0 3 2,120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Drakeblood Helm

In-Game Description


Black helm of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Helm 76/74/83/79 10/16/8/14 14/18/0/0 7 85 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Helm +0 76/74/83/79 10/16/8/14 14/18/0/0 - -
Drakeblood Helm +1 77/75/85/80 10/16/8/14 14/18/0/0 1x Titanite Shard 500
Drakeblood Helm +2 79/77/87/82 11/17/8/15 15/19/0/0 2x Titanite Shard 630
Drakeblood Helm +3 81/79/89/84 11/18/8/15 15/20/0/0 3x Titanite Shard 750
Drakeblood Helm +4 83/81/91/86 12/19/9/16 16/21/0/0 1x Large Titanite Shard 1000
Drakeblood Helm +5 85/83/93/88 12/20/9/17 17/21/0/0 2x Large Titanite Shard 1130
Drakeblood Helm +6 87/84/95/90 13/20/9/17 17/22/0/0 3x Large Titanite Shard 1250
Drakeblood Helm +7 89/86/97/92 13/21/10/18 18/23/0/0 1x Titanite Chunk 1500
Drakeblood Helm +8 91/88/99/94 14/22/10/18 18/24/0/0 2x Titanite Chunk 1630
Drakeblood Helm +9 93/90/101/96 14/23/10/19 19/25/0/0 3x Titanite Chunk 1750
Drakeblood Helm +10 95/92/103/98 15/24/11/20 20/26/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Drakekeeper Helm

In-Game Description


Giant onyx helmet.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Helm 64/61/67/64 9/10/8/9 10/14/0/14 14 90 6.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Helm +0 64/61/67/64 9/10/8/9 9/13/0/12 - -
Drakekeeper Helm +1 70/67/73/70 9/10/8/9 9/14/0/13 1x Titanite Shard 680
Drakekeeper Helm +2 76/73/80/76 10/11/9/10 10/15/0/14 2x Titanite Shard 850
Drakekeeper Helm +3 82/79/87/82 11/12/10/11 11/16/0/15 3x Titanite Shard 1,020
Drakekeeper Helm +4 89/85/93/89 12/13/10/12 12/17/0/16 1x Large Titanite Shard 1,350
Drakekeeper Helm +5 95/91/100/95 13/14/11/13 13/19/0/18 2x Large Titanite Shard 1,520
Drakekeeper Helm +6 101/97/107/101 13/15/12/13 13/20/0/19 3x Large Titanite Shard 1,690
Drakekeeper Helm +7 108/103/113/108 14/16/12/14 14/21/0/20 1x Titanite Chunk 1,690
Drakekeeper Helm +8 114/109/120/114 15/17/13/15 15/22/0/21 2x Titanite Chunk 2,200
Drakekeeper Helm +9 120/115/127/120 16/18/14/16 16/23/0/22 3x Titanite Chunk 2,370
Drakekeeper Helm +10 127/122/134/127 17/19/15/17 17/25/0/24 1x Titanite Slab 2,700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Drangleic Helm

In-Game Description


A traditional Drangleic helmet.
Belonged to Captain Drummond.

In his day, King Vendrick was fair and just,
and expected the same of his liegemen.

Availability


General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Helm 79/75/86/81 13/13/11/13 14/18/0/0 10 90 5.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Helm +0 79/75/86/81 13/13/11/13 13/17/0/0 - -
Drangleic Helm +1 87/82/94/89 14/14/12/14 14/18/0/0 1 550
Drangleic Helm +2 95/89/103/97 15/15/13/15 15/20/0/0 1 690
Drangleic Helm +3 103/97/111/105 16/16/14/16 17/22/0/0 2 820
Drangleic Helm +4 111/104/120/113 17/17/15/17 18/24/0/0 2 1090
Drangleic Helm +5 119/112/129/121 19/19/17/19 20/26/0/0 3 1230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Durgo's Hat

In-Game Description


Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.

The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.

  
Effect: Boosts range of bows

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Durgo's Hat 22/21/23/21 12/10/9/10 9/8/0/0 0 48 2.6 -/16/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Durgo's Hat +0 22/21/23/21 12/10/9/10 9/8/0/0 N/A N/A
Durgo's Hat +1 24/23/25/23 13/11/9/11 10/8/0/0 1 710
Durgo's Hat +2 26/25/27/25 14/12/10/12 11/9/0/0 1 890
Durgo's Hat +3 28/27/30/27 15/13/11/13 12/10/0/0 2 1,060
Durgo's Hat +4 30/29/32/29 16/14/12/14 13/11/0/0 2 1,420
Durgo's Hat +5 33/32/35/31 18/15/13/15 14/12/0/0 3 1,590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Elite Knight Helm

In-Game Description


Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Helm 40/39/44/40 11/12/8/11 9/13/0/0 6 85 4.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Helm +0 40/39/44/40 11/12/8/11 9/13/0/0 N/A N/A
Elite Knight Helm +1 44/42/48/44 12/13/8/12 10/14/0/0 1x Titanite Shard 500
Elite Knight Helm +2 48/46/52/48 13/14/9/13 11/15/0/0 2x Titanite Shard 630
Elite Knight Helm +3 52/50/57/52 14/15/10/14 12/17/0/0 3x Titanite Shard 750
Elite Knight Helm +4 56/54/61/56 15/16/11/15 13/18/0/0 1x Large Titanite Shard 1000
Elite Knight Helm +5 60/58/66/60 17/18/12/17 14/20/0/0 2x Large Titanite Shard 1130
Elite Knight Helm +6 64/62/70/64 18/19/12/18 15/21/0/0 3x Large Titanite Shard 1250
Elite Knight Helm +7 68/66/74/68 19/20/13/19 15/22/0/0 1x Titanite Chunk 1500
Elite Knight Helm +8 72/70/79/72 20/21/14/20 17/24/0/0 2x Titanite Chunk 1630
Elite Knight Helm +9 76/74/83/76 21/22/15/21 18/25/0/0 3x Titanite Chunk 1750
Elite Knight Helm +10 80/78/88/80 23/24/16/23 19/27/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Executioner Helm

In-Game Description


Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Helm 61/56/65/63 14/15/10/33 11/42/0/29 5 65 4.4 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Helm +0 61/56/65/63 14/15/10/33 11/42/0/29 - -
Executioner Helm +1 67/61/71/69 15/16/11/36 12/46/0/32 1x Twinkling Titanite 370
Executioner Helm +2 73/67/77/75 16/17/12/39 13/50/0/35 1x Twinkling Titanite 460
Executioner Helm +3 79/72/84/82 18/19/13/42 14/54/0/38 2x Twinkling Titanite 550
Executioner Helm +4 85/78/90/88 19/20/14/45 15/58/0/41 2x Twinkling Titanite 730
Executioner Helm +5 92/84/97/95 21/22/15/49 17/63/0/44 3x Twinkling Titanite 820

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Falconer Helm

In-Game Description


Helm worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Helm 43/38/47/44 13/19/7/13 9/17/0/0 6 75 4.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Helm +0 43/38/47/44 13/19/7/13 9/17/0/0 N/A N/A
Falconer Helm +1 47/41/51/48 14/20/7/14 9/18/0/0 1x Titanite Shard 500
Falconer Helm +2 51/45/56/52 15/22/8/15 10/20/0/0 2x Titanite Shard 630
Falconer Helm +3 55/49/60/57 16/24/9/16 11/21/0/0 3x Titanite Shard 750
Falconer Helm +4 60/53/65/61 18/26/9/18 12/23/0/0 1x Large Titanite Shard 1000
Falconer Helm +5 64/57/70/66 19/28/10/19 13/25/0/0 2x Large Titanite Shard 1130
Falconer Helm +6 68/60/74/70 20/29/11/20 14/26/0/0 3x Large Titanite Shard 1250
Falconer Helm +7 73/64/79/74 22/31/11/22 15/28/0/0 1x Titanite Chunk 1500
Falconer Helm +8 77/68/83/79 23/33/12/23 16/29/0/0 2x Titanite Chunk 1630
Falconer Helm +9 81/72/88/83 24/35/13/24 17/31/0/0 3x Titanite Chunk 1750
Falconer Helm +10 86/76/93/88 26/37/14/26 18/33/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Faraam Helm

In-Game Description


Helmet worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Helm 47/45/51/48 11/12/7/11 9/12/0/0 9 85 4.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Helm +0 47/45/51/48 11/12/7/11 9/12/0/0 N/A N/A
Faraam Helm +1 51/49/56/52 12/13/7/12 9/13/0/0 1x Titanite Shard 680
Faraam Helm +2 56/54/61/57 13/14/8/13 10/14/0/0 2x Titanite Shard 850
Faraam Helm +3 61/58/66/62 14/15/9/14 11/15/0/0 3x Titanite Shard 1020
Faraam Helm +4 66/63/71/67 15/16/9/15 12/17/0/0 1x Large Titanite Shard 1350
Faraam Helm +5 71/67/76/72 15/17/10/15 13/18/0/0 2x Large Titanite Shard 1520
Faraam Helm +6 75/72/81/76 17/18/11/17 14/19/0/0 3x Large Titanite Shard 1690
Faraam Helm +7 80/76/86/81 18/19/11/18 15/21/0/0 1x Titanite Chunk 2030
Faraam Helm +8 85/81/91/86 19/20/12/19 16/22/0/0 2x Titanite Chunk 2200
Faraam Helm +9 90/85/96/91 19/21/13/19 17/23/0/0 3x Titanite Chunk 2370
Faraam Helm +10 95/90/101/96 21/23/14/21 18/25/0/0 1x Titanite Slab 2700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Fume Sorcerer Mask

In-Game Description


Mask worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Mask 25/27/24/24 8/10/10/10 10/8/0/0 6 60 2.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Mask +0 25/27/24/24 8/10/10/10 10/8/0/0 N/A N/A
Fume Sorcerer Mask +1 25/27/24/24 8/10/10/10 10/8/0/0 1x Titanite Shard 680
Fume Sorcerer Mask +2 26/28/25/25 8/11/11/11 11/8/0/0 2x Titanite Shard 850
Fume Sorcerer Mask +3 26/28/25/25 8/11/11/11 11/9/0/0 3x Titanite Shard 1020
Fume Sorcerer Mask +4 27/29/26/26 9/12/12/12 12/9/0/0 1x Large Titanite Shard 1350
Fume Sorcerer Mask +5 28/30/27/27 9/12/12/12 12/10/0/0 2x Large Titanite Shard 1520
Fume Sorcerer Mask +6 28/30/27/27 9/13/13/13 13/10/0/0 3x Large Titanite Shard 1690
Fume Sorcerer Mask +7 29/31/28/28 10/13/13/13 13/10/0/0 1x Titanite Chunk 2030
Fume Sorcerer Mask +8 29/31/28/28 10/14/14/14 14/11/0/0 2x Titanite Chunk 2200
Fume Sorcerer Mask +9 30/32/29/29 10/14/14/14 14/11/0/0 3x Titanite Chunk 2370
Fume Sorcerer Mask +10 31/33/30/30 11/15/15/15 15/12/0/0 1x Titanite Slab 2700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Grave Warden Mask

In-Game Description


Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Mask 7/7/6/6 3/3/4/4 4/3/0/0 0 40 0.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Mask +0 7/7/6/6 3/3/4/4 4/3/0/0 N/A N/A
Grave Warden Mask +1 7/7/6/6 3/3/4/4 4/3/0/0 1x Titanite Shard 130
Grave Warden Mask +2 8/8/7/7 3/3/4/4 4/3/0/0 2x Titanite Shard 160
Grave Warden Mask +3 8/9/8/8 3/3/4/4 4/3/0/0 3x Titanite Shard 190
Grave Warden Mask +4 9/9/8/8 4/4/5/5 5/4/0/0 1x Large Titanite Shard 250
Grave Warden Mask +5 10/10/9/9 4/4/5/5 5/4/0/0 2x Large Titanite Shard 290
Grave Warden Mask +6 10/11/10/10 4/4/5/5 5/4/0/0 3x Large Titanite Shard 320
Grave Warden Mask +7 11/11/10/10 5/5/6/6 6/5/0/0 1x Titanite Chunk 380
Grave Warden Mask +8 11/12/11/11 5/5/6/6 6/5/0/0 2x Titanite Chunk 410
Grave Warden Mask +9 12/13/12/12 5/5/6/6 6/5/0/0 3x Titanite Chunk 440
Grave Warden Mask +10 13/14/13/13 6/6/7/7 7/6/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Gyrm Helm

In-Game Description


Helm of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Helm 79/77/82/75 13/12/10/13 25/19/13/13 19 70 8.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Helm +0 79/77/82/75 13/12/10/13 25/19/13/13 - -
Gyrm Helm +1 86/84/90/82 14/13/11/14 27/20/14/14 1x Titanite Shard 500
Gyrm Helm +2 94/92/98/89 15/14/12/15 29/22/15/15 2x Titanite Shard 630
Gyrm Helm +3 102/99/106/97 16/15/13/16 32/24/16/16 3x Titanite Shard 750
Gyrm Helm +4 110/107/114/104 17/16/14/17 34/26/18/18 1x Large Titanite Shard 1000
Gyrm Helm +5 118/115/123/112 19/17/15/19 37/28/19/19 2x Large Titanite Shard 1130
Gyrm Helm +6 126/122/131/119 20/18/16/20 39/29/20/20 3x Large Titanite Shard 1250
Gyrm Helm +7 134/130/139/126 21/19/17/21 41/31/22/22 1x Titanite Chunk 1500
Gyrm Helm +8 142/137/147/134 22/20/18/22 44/33/23/23 2x Titanite Chunk 1630
Gyrm Helm +9 150/145/155/141 23/21/19/23 46/35/24/24 3x Titanite Chunk 1750
Gyrm Helm +10 158/153/164/149 25/23/20/25 49/37/26/26 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Gyrm Warrior Greathelm

In-Game Description


Greathelm worn by the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Despite the appearance, this is not part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Greathelm 85/85/90/76 12/14/14/12 9/23/0/0 24 85 9.6 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Greathelm +0 85/85/90/76 12/14/14/12 9/23/0/0 - -
Gyrm Warrior Greathelm +1 93/93/99/83 13/15/15/13 9/25/0/0 1x Titanite Shard 500
Gyrm Warrior Greathelm +2 101/102/108/91 14/16/16/14 10/27/0/0 2x Titanite Shard 630
Gyrm Warrior Greathelm +3 110/110/117/98 15/18/18/15 11/29/0/0 3x Titanite Shard 750
Gyrm Warrior Greathelm +4 118/119/126/106 16/19/19/16 12/32/0/0 1x Large Titanite Shard 1000
Gyrm Warrior Greathelm +5 127/127/135/114 18/21/21/18 13/34/0/0 2x Large Titanite Shard 1130
Gyrm Warrior Greathelm +6 135/136/144/121 19/22/22/19 13/36/0/0 3x Large Titanite Shard 1250
Gyrm Warrior Greathelm +7 143/144/153/129 20/23/23/20 14/39/0/0 1x Titanite Chunk 1500
Gyrm Warrior Greathelm +8 152/153/162/136 21/25/25/21 15/41/0/0 2x Titanite Chunk 1630
Gyrm Warrior Greathelm +9 160/161/171/144 22/26/26/22 16/43/0/0 3x Titanite Chunk 1750
Gyrm Warrior Greathelm +10 169/170/180/152 24/28/28/24 17/46/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Gyrm Warrior Helm

In-Game Description


Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Helm 79/78/88/76 10/12/12/10 6/21/0/0 22 75 8.9 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Helm +0 79/78/88/76 10/12/12/10 6/21/0/0 - -
Gyrm Warrior Helm +1 86/85/96/83 10/13/13/10 6/23/0/0 1x Titanite Shard 500
Gyrm Warrior Helm +2 94/93/105/91 11/14/14/11 7/25/0/0 2x Titanite Shard 630
Gyrm Warrior Helm +3 102/101/114/98 12/15/15/12 7/26/0/0 3x Titanite Shard 750
Gyrm Warrior Helm +4 110/108/122/106 13/16/16/13 8/28/0/0 1x Large Titanite Shard 1000
Gyrm Warrior Helm +5 118/116/131/113 14/17/17/14 9/31/0/0 2x Large Titanite Shard 1130
Gyrm Warrior Helm +6 126/124/140/121 15/18/18/15 9/33/0/0 3x Large Titanite Shard 1250
Gyrm Warrior Helm +7 134/131/148/128 16/19/19/16 10/35/0/0 1x Titanite Chunk 1500
Gyrm Warrior Helm +8 142/139/157/136 17/20/20/17 10/37/0/0 2x Titanite Chunk 1630
Gyrm Warrior Helm +9 150/147/166/143 18/21/21/18 11/39/0/0 3x Titanite Chunk 1750
Gyrm Warrior Helm +10 158/155/175/151 19/23/23/19 12/41/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Havel's Helm

In-Game Description


A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Helm 110/95/125/110 15/16/13/15 5/26/11/11 19 255 7.5 20/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Helm +0 110/95/125/110 15/16/13/15 5/26/11/11 - -
Havel's Helm +1 118/102/134/118 16/17/14/16 5/28/11/11 1x Twinkling Titanite 950
Havel's Helm +2 127/109/144/127 17/18/15/17 5/30/12/12 1x Twinkling Titanite 1180
Havel's Helm +3 135/117/154/135 18/19/15/18 5/31/13/13 2x Twinkling Titanite 1420
Havel's Helm +4 144/124/164/144 19/20/17/19 5/34/14/14 2x Twinkling Titanite 1890
Havel's Helm +5 153/132/174/153 20/22/18/20 6/36/15/15 3x Twinkling Titanite 2120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Heide Knight Greathelm

In-Game Description


Greathelm worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above.
Available in SoTFS at NG.

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Greathelm 65/61/69/65 11/14/9/19 21/16/0/17 11 90 6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Greathelm +0 65/61/69/65 11/14/9/19 21/16/0/17 - -
Heide Knight Greathelm +1 65/61/69/65 11/14/9/19 21/16/0/17 1x Titanite Shard 500
Heide Knight Greathelm +2 71/67/75/71 12/15/10/21 23/17/0/19 2x Titanite Shard 630
Heide Knight Greathelm +3 77/72/82/77 13/16/11/23 25/19/0 /20 3x Titanite Shard 750
Heide Knight Greathelm +4 83/78/88/83 14/18/12/25 27/20/0/22 1x Large Titanite Shard 1000
Heide Knight Greathelm +5 89/83/95/89 15/19/13/26 29/22/0/23 2x Large Titanite Shard 1130
Heide Knight Greathelm +6 95/89/101/95 16/20/13/28 31/23/0/25 3x Large Titanite Shard 1250
Heide Knight Greathelm +7 101/94/107/101 17/22/14/30 33/24/0/26 1x Titanite Chunk 1500
Heide Knight Greathelm +8 107/100/114/107 18/23/15/32 35/26/0/28 2x Titanite Chunk 1630
Heide Knight Greathelm +9 113/105/120/113 19/24/16/34 37/27/0/29 3x Titanite Chunk 1750
Heide Knight Greathelm +10 119/111/127/119 20/26/17/36 39/29/0/31 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Heide Knight Iron Mask

In-Game Description


Iron mask worn by Heide Knights.

Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Iron Mask 53/46/62/52 11/11/4/17 19/30/0/16 8 95 5.2 -/-/-/- C

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Iron Mask +0 53/46/62/52 11/11/4/17 19/30/0/16 N/A N/A
Heide Knight Iron Mask +1 58/50/68/57 12/12/4/18 20/32/0/17 1x Titanite Shard 500
Heide Knight Iron Mask +2 63/55/74/62 13/13/4/20 22/35/0/19 2x Titanite Shard 630
Heide Knight Iron Mask +3 68/59/80/67 14/14/5/22 24/38/0/20 3x Titanite Shard 750
Heide Knight Iron Mask +4 73/64/86/72 15/15/5/23 26/41/0/22 1x Large Titanite Shard 1,000
Heide Knight Iron Mask +5 79/69/92/78 16/16/6/25 28/44/0/24 2x Large Titanite Shard 1,130
Heide Knight Iron Mask +6 84/73/98/83 17/17/6/27 30/47/0/25 3x Large Titanite Shard 1,250
Heide Knight Iron Mask +7 89/78/104/88 18/18/6/28 32/50/0/27 1x Titanite Chunk 1,500
Heide Knight Iron Mask +8 94/82/110/93 19/19/7/30 34/53/0/28 2x Titanite Chunk 1,630
Heide Knight Iron Mask +9 99/87/116/98 20/20/7/32 36/56/0/30 3x Titanite Chunk 1,750
Heide Knight Iron Mask +10 105/92/123/104 22/22/8/34 38/59/0/32 1x Titanite Slab 2,000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Only a 100% chance on Bonfire Intensity 1, on 2+ there is a chance it will drop parts of the Heide Knight Set instead. Needs confirmation (one confirmation that the drop is not guaranteed in NG++)
Head Armor

Helm of Aurous Transparent

In-Game Description


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Helm of Aurous 29/31/27/28 11/9/12/10 8/9/0/0 0 40 1.2 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Helm of Aurous +0 29/31/27/28 11/9/12/10 8/9/0/0 - -
Helm of Aurous +1 31/34/29/30 12/10/13/11 8/9/0/0 1x Twinkling Titanite 550
Helm of Aurous +2 34/37/32/33 13/11/14/12 9/10/0/0 1x Twinkling Titanite 690
Helm of Aurous +3 37/40/35/36 14/12/15/13 10/11/0/0 2x Twinkling Titanite 820
Helm of Aurous +4 40/43/38/39 15/13/16/14 11/12/0/0 2x Twinkling Titanite 1090
Helm of Aurous +5 43/46/41/42 17/14/18/15 12/13/0/0 3x Twinkling Titanite 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Helm of Aurous

In-Game Description


Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Helm of Aurous 46/44/48/46 16/16/11/17 13/16/0/0 6 80 3.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Helm of Aurous +0 46/44/48/46 16/16/11/17 13/16/0/0 N/A N/A
Helm of Aurous +1 50/48/52/50 17/17/12/18 14/17/0/0 1x Twinkling Titanite x1 550
Helm of Aurous +2 55/53/57/55 19/19/13/20 15/19/0/0 1x Twinkling Titanite x1 690
Helm of Aurous +3 59/57/62/59 20/20/14/22 16/21/0/0 2x Twinkling Titanite x2 820
Helm of Aurous +4 64/62/67/64 22/22/15/24 17/23/0/0 2x Twinkling Titanite x2 1090
Helm of Aurous +5 69/67/72/69 24/24/17/26 19/25/0/0 3x Twinkling Titanite x3 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Hexer's Hood

In-Game Description


Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.

Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.

Effect: Increases number of casts for each spell

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Hood 23/25/22/22 17/25/17/17 10/9/13/12 0 55 0.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Hexer's Hood +0 23/25/22/22 17/25/17/17 10/9/13/12 - -
Hexer's Hood +1 25/27/24/24 18/27/18/18 11/10/14/13 1x Twinkling Titanite 480
Hexer's Hood +2 27/29/26/26 20/30/20/20 12/11/15/14 1x Twinkling Titanite 590
Hexer's Hood +3 30/32/28/28 21/32/21/21 13/12/17/15 2x Twinkling Titanite 710
Hexer's Hood +4 32/34/30/30 23/35/23/23 14/13/18/16 2x Twinkling Titanite 950
Hexer's Hood +5 35/37/33/33 25/38/25/25 16/14/20/18 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Hollow Infantry Helm

In-Game Description


Helm worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Helm 31/32/30/30 7/6/8/7 7/7/0/0 0 40 4.0 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Helm +0 31/32/30/30 7/6/8/7 7/7/0/0 N/A N/A
Hollow Infantry Helm +1 34/35/33/33 7/6/8/7 7/7/0/0 1x Titanite Shard 430
Hollow Infantry Helm +2 37/38/36/36 8/7/9/8 8/8/0/0 2x Titanite Shard 540
Hollow Infantry Helm +3 40/41/39/39 8/7/10/8 8/8/0/0 3x Titanite Shard 640
Hollow Infantry Helm +4 43/44/42/42 9/8/11/9 9/9/0/0 1x Large Titanite Shard 850
Hollow Infantry Helm +5 46/48/45/45 10/8/12/10 10/10/0/0 2x Large Titanite Shard 960
Hollow Infantry Helm +6 49/51/48/48 10/9/13/10 10/10/0/0 3x Large Titanite Shard 1070
Hollow Infantry Helm +7 52/54/51/51 11/9/14/11 11/11/0/0 1x Titanite Chunk 1280
Hollow Infantry Helm +8 55/57/54/54 11/10/15/11 11/11/0/0 2x Titanite Chunk 1390
Hollow Infantry Helm +9 58/60/57/57 12/10/16/12 12/12/0/0 3x Titanite Chunk 1490
Hollow Infantry Helm +10 62/64/61/61 13/11/17/13 13/13/0/0 1x Titanite Slab 1700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Hollow Skin

In-Game Description


A hood imitating the head of a Hollow.
Provides curse resistance, and makes
it easier to detect messages from other worlds.

Finely crafted to perfectly imitate the head
of a Hollow, only without the abhorrent stench.
Whoever created this was surely deeply
respectful of those lost to hollowing.

Availability


Brume Tower treasure. From the Foyer bonfire, head to the main room with the moving platforms.
Head left and take the elevator that is set into the wall. There is an illusory wall part way up.
It will be in a metal chest behind some water urns. Video Strategy: http://youtu.be/1Nu4_filqrA

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Skin 2/2/2/2 1/1/1/1 1/1/1/1000 0 50 1.5 -/-/-/- D

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Skin +0 2/2/2/2 1/1/1/1 1/1/1/1000 - -
Hollow Skin +1 3/3/3/3 1/1/1/1 1/1/1/1000 1x Titanite Shard 100
Hollow Skin +2 4/4/4/4 1/1/1/1 1/1/1/1000 1x Titanite Shard 130
Hollow Skin +3 5/5/5/5 1/1/1/1 1/1/1/1000 2x Titanite Shard 150
Hollow Skin +4 6/6/6/6 2/2/2/2 2/2/2/1000 1x Large Titanite Shard 200
Hollow Skin +5 7/7/7/7 2/2/2/2 2/2/2/1000 1x Large Titanite Shard 230
Hollow Skin +6 8/8/8/8 2/2/2/2 2/2/2/1000 2x Large Titanite Shard 250
Hollow Skin +7 9/9/9/9 3/3/3/3 3/3/3/1000 1x Titanite Chunk 300
Hollow Skin +8 10/10/10/10 3/3/3/3 3/3/3/1000 1x Titanite Chunk 330
Hollow Skin +9 11/11/11/11 3/3/3/3 3/3/3/1000 2x Titanite Chunk 350
Hollow Skin +10 13/13/13/13 4/4/4/4 4/4/4/1000 1x Titanite Slab 400

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Hollow Soldier Helm

In-Game Description


Helm worn by Hollowed royal soldiers.

Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.

Availability


General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Helm 34/33/36/35 11/12/8/11 9/11/0/0 4 35 4.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Helm +0 34/33/36/35 11/12/8/11 9/11/0/0 N/A N/A
Hollow Soldier Helm +1 37/36/39/38 12/13/8/12 9/12/0/0 1x Titanite Shard 430
Hollow Soldier Helm +2 41/39/43/42 13/14/9/13 10/13/0/0 2x Titanite Shard 540
Hollow Soldier Helm +3 44/42/47/45 14/15/10/14 11/14/0/0 3x Titanite Shard 640
Hollow Soldier Helm +4 48/46/50/49 15/16/10/15 12/15/0/0 1x Large Titanite Shard 850
Hollow Soldier Helm +5 51/49/54/52 16/17/11/16 13/15/0/0 2x Large Titanite Shard 960
Hollow Soldier Helm +6 55/52/58/56 17/18/12/17 14/17/0/0 3x Large Titanite Shard 1,070
Hollow Soldier Helm +7 58/56/61/59 18/19/12/18 15/18/0/0 1x Titanite Chunk 1,280
Hollow Soldier Helm +8 62/59/65/63 19/20/13/19 16/19/0/0 2x Titanite Chunk 1,390
Hollow Soldier Helm +9 65/62/69/66 20/21/14/20 17/19/0/0 3x Titanite Chunk 1,490
Hollow Soldier Helm +10 69/66/73/70 22/23/15/22 18/21/0/0 1x Titanite Slab 1,700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Hood of the Forlorn

In-Game Description


Hood of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hood of the Forlorn 34/36/32/32 20/19/25/22 27/14/0/0 0 40 1.1 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hood of the Forlorn +0 34/36/32/32 20/19/25/22 27/14/0/0 - -
Hood of the Forlorn +1 35/37/33/33 21/20/27/24 29/15/0/0 1x Twinkling Titanite 710
Hood of the Forlorn +2 37/39/35/35 23/22/29/26 32/16/0/0 1x Twinkling Titanite 890
Hood of the Forlorn +3 38/40/36/36 25/24/32/28 34/17/0/0 2x Twinkling Titanite 1060
Hood of the Forlorn +4 40/42/38/38 27/26/34/30 37/18/0/0 2x Twinkling Titanite 1420
Hood of the Forlorn +5 42/44/40/40 29/28/37/33 40/20/0/0 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Hunter's Hat

In-Game Description


A leather hat with a large brim.
Traditionally used by bow hunters.

The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. Equip the King's Ring and head through the door behind the Syan Soldier the armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hunter's Hat 17/18/16/16 6/4/8/7 7/6/0/0 0 50 1.2 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hunter's Hat +0 17/18/16/16 6/4/8/7 7/6/0/0 N/A N/A
Hunter's Hat +1 18/19/17/17 6/4/8/7 7/6/0/0 1x Titanite Shard 130
Hunter's Hat +2 20/21/19/19 7/4/9/8 8/7/0/0 2x Titanite Shard 160
Hunter's Hat +3 21/23/20/20 7/5/10/8 8/7/0/0 3x Titanite Shard 190
Hunter's Hat +4 23/24/22/22 8/5/11/9 9/8/0/0 1x Large Titanite Shard 250
Hunter's Hat +5 25/26/24/24 9/6/12/10 10/8/0/0 2x Large Titanite Shard 290
Hunter's Hat +6 26/28/25/25 9/6/12/10 10/9/0/0 3x Large Titanite Shard 320
Hunter's Hat +7 28/29/27/27 10/6/13/11 11/9/0/0 1x Titanite Chunk 380
Hunter's Hat +8 29/31/28/28 10/7/14/11 11/10/0/0 2x Titanite Chunk 410
Hunter's Hat +9 31/33/30/30 11/7/15/12 12/10/0/0 3x Titanite Chunk 440
Hunter's Hat +10 33/35/32/32 12/8/16/13 13/11/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Imperious Helm

In-Game Description


Helmet worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Helm 61/58/64/61 11/9/7/11 8/11/8/8 12 85 5.8 -/-/-/- C

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Helm +0 61/58/64/61 11/9/7/11 8/11/8/8 - -
Imperious Helm +1 67/63/70/67 12/9/7/12 8/12/8/8 1x Titanite Shard 500
Imperious Helm +2 73/69/76/73 13/10/8/13 9/13/9/9 2x Titanite Shard 630
Imperious Helm +3 79/75/82/79 14/11/8/14 10/14/10/10 3x Titanite Shard 750
Imperious Helm +4 85/80/89/85 15/12/9/15 11/15/11/11 1x Large Titanite Shard 1,000
Imperious Helm +5 91/86/95/91 15/13/10/15 12/16/12/12 2x Large Titanite Shard 1,130
Imperious Helm +6 97/92/101/97 17/13/10/17 12/17/12/12 3x Large Titanite Shard 1,250
Imperious Helm +7 103/97/108/103 18/14/11/18 13/18/13/13 1x Titanite Chunk 1,500
Imperious Helm +8 109/103/114/109 19/15/11/19 14/19/14/14 2x Titanite Chunk 1,630
Imperious Helm +9 115/109/120/115 19/16/12/19 15/20/15/15 3x Titanite Chunk 1,750
Imperious Helm +10 121/115/127/121 21/17/13/21 16/22/16/16 1x Titanite Slab 2,000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Imported Hood

In-Game Description


Hemp hood that fully covers the face.
Provides protection from the elements,
and little more.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Hood 16/18/15/15 5/4/6/5 6/6/0/0 0 35 2.2 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Hood +0 16/18/15/15 5/4/6/5 6/6/0/0 N/A N/A
Imported Hood +1 17/19/16/16 5/4/6/5 6/6/0/0 1x Titanite Shard 80
Imported Hood +2 19/21/18/18 5/4/7/5 7/7/0/0 x2 Titanite Shard 100
Imported Hood +3 20/23/19/19 6/5/7/6 7/8/0/0 x3 Titanite Shard 120
Imported Hood +4 22/25/21/21 6/5/8/6 8/8/0/0 x1 Titanite Large Shard 150
Imported Hood +5 24/27/23/23 7/6/8/7 9/9/0/0 x2 Titanite Large Shard 170
Imported Hood +6 25/28/24/24 7/6/9/7 9/10/0/0 x3 Titanite Large Shard 190
Imported Hood +7 27/30/26/26 7/6/9/7 10/10/0/0 x1 Titanite Chunk 230
Imported Hood +8 28/32/27/27 8/7/10/8 10/11/0/0 2x Titanite Chunk 250
Imported Hood +9 30/34/29/29 8/7/10/8 11/12/0/0 3x Titanite Chunk 270
Imported Hood +10 32/36/31/31 9/8/11/9 12/13/0/0 1x Titanite Slab 300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Infantry Helm

In-Game Description


Helm worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Treasure in the Forest of Fallen Giants. In the ambush courtyard with the Old Ironclad Soldier, gunpowder and firebombs raining from the above, turn right and climb the ladder. Invade the firebomb nest and claim the iron hat from the iron chest.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Helm 38/40/38/38 10/9/12/10 10/10/0/0 0 55 4.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Helm +0 38/40/38/38 10/9/12/10 10/10/0/0 N/A N/A
Infantry Helm +1 41/44/41/41 10/9/13/10 11/11/0/0 1x Titanite Shard 500
Infantry Helm +2 45/48/45/45 11/10/14/11 12/12/0/0 2x Titanite Shard 630
Infantry Helm +3 49/52/49/49 12/11/15/12 13/13/0/0 3x Titanite Shard 750
Infantry Helm +4 53/56/52/52 13/12/17/13 14/14/0/0 1x Large Titanite Shard 1000
Infantry Helm +5 57/60/56/56 14/13/18/14 15/15/0/0 2x Large Titanite Shard 1130
Infantry Helm +6 61/64/60/60 15/14/19/15 16/16/0/0 3x Large Titanite Shard 1250
Infantry Helm +7 65/68/63/63 16/15/21/16 17/17/0/0 1x Titanite Chunk 1400
Infantry Helm +8 68/72/67/67 17/16/22/17 18/18/0/0 2x Titanite Chunk 1500
Infantry Helm +9 73/76/71/71 18/17/23/18 19/19/0/0 3x Titanite Chunk 1630
Infantry Helm +10 77/80/75/75 19/18/25/19 20/20/0/0 1x Titanite Slab 1750

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Insolent Helm

In-Game Description


Helm worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Helm 42/40/45/42 11/11/13/10 10/13/10/10 6 75 4.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Helm +0 42/40/45/42 11/11/13/10 10/13/10/10 N/A N/A
Insolent Helm +1 46/44/49/46 12/12/14/11 10/14/11/11 1x Titanite Shard 500
Insolent Helm +2 50/48/54/50 13/13/15/12 11/15/12/12 2x Titanite Shard 630
Insolent Helm +3 54/52/58/54 14/14/17/13 12/16/13/13 3x Titanite Shard 750
Insolent Helm +4 58/56/63/58 15/15/18/14 13/17/14/14 1x Large Titanite Shard 1000
Insolent Helm +5 63/60/67/63 15/15/20/15 14/19/15/15 2x Large Titanite Shard 1130
Insolent Helm +6 67/64/72/67 17/17/21/16 15/20/16/16 3x Large Titanite Shard 1250
Insolent Helm +7 71/68/76/71 18/18/22/17 16/21/17/17 1x Titanite Chunk 1500
Insolent Helm +8 75/72/81/75 19/19/24/18 17/22/18/18 2x Titanite Chunk 1630
Insolent Helm +9 79/76/85/79 19/19/25/19 18/23/19/19 3x Titanite Chunk 1750
Insolent Helm +10 84/80/90/84 21/21/27/20 19/25/21/21 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Ironclad Helm

In-Game Description


Helm won by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.
You cannot be staggered by Headshot while wearing this helm

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Helm 57/52/61/57 8/9/5/8 4/16/0/0 15 90 6.3 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Helm +0 57/52/61/57 8/9/5/8 4/16/0/0 - -
Ironclad Helm +1 62/57/67/62 8/9/5/8 4/17/0/0 1x Titanite Shard 430
Ironclad Helm +2 68/62/73/68 9/10/6/9 4/19/0/0 2x Titanite Shard 540
Ironclad Helm +3 74/67/79/74 10/11/6/10 4/20/0/0 3x Titanite Shard 640
Ironclad Helm +4 79/72/85/79 11/12/7/11 5/22/0/0 1x Large Titanite Shard 850
Ironclad Helm +5 85/78/91/85 12/13/7/12 5/23/0/0 2x Large Titanite Shard 960
Ironclad Helm +6 91/83/97/91 12/14/8/12 5/25/0/0 3x Large Titanite Shard 1070
Ironclad Helm +7 96/88/103/96 13/15/8/13 6/26/0/0 1x Titanite Chunk 1280
Ironclad Helm +8 102/93/109/102 14/16/9/14 6/28/0/0 2x Titanite Chunk 1390
Ironclad Helm +9 108/98/115/108 15/17/9/15 6/29/0/0 3x Titanite Chunk 1490
Ironclad Helm +10 114/104/122/114 16/18/10/16 7/31/0/0 1x Titanite Slab 1700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Ivory King Helm

In-Game Description


Helm of the Ivory King of Eleum Loyce.

The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Helm 107/88/111/107 16/24/10/17 14/18/0/0 10 55 7.0 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Helm +0 107/88/111/107 16/24/10/17 14/18/0/0 N/A N/A
Ivory King Helm +1 112/92/116/112 17/26/11/18 15/19/0/0 1x Twinkling Titanite 950
Ivory King Helm +2 117/96/121/117 19/28/12/20 16/21/0/0 1x Twinkling Titanite 1180
Ivory King Helm +3 122/100/127/122 20/30/13/21 18/22/0/0 2x Twinkling Titanite 1420
Ivory King Helm +4 127/104/132/127 22/32/14/23 19/24/0/0 2x Twinkling Titanite 1890
Ivory King Helm +5 133/109/138/133 24/35/15/25 21/26/0/0 3x Twinkling Titanite 2120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Jester's Cap

In-Game Description


A boldly-colored jester's cap.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Raises item discovery

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Cap 34/37/33/33 19/19/19/19 21/16/20/14 0 45 3.0 -/14/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Cap +0 34/37/33/33 19/19/19/19 21/16/20/14 N/A N/A
Jester's Cap +1 37/40/36/36 21/21/21/21 23/17/22/15 1x Titanite Shard 130
Jester's Cap +2 41/44/39/39 23/23/23/23 25/19/24/16 2x Titanite Shard 160
Jester's Cap +3 44/47/43/43 25/25/25/25 27/20/26/17 3x Titanite Shard 190
Jester's Cap +4 48/51/46/46 27/27/27/27 29/22/28/19 1x Large Titanite Shard 250
Jester's Cap +5 51/55/50/50 29/29/29/29 31/24/30/20 2x Large Titanite Shard 290
Jester's Cap +6 55/58/53/53 31/31/31/31 33/25/32/21 3x Large Titanite Shard 320
Jester's Cap +7 58/62/56/56 33/33/33/33 35/27/34/23 1x Titanite Chunk 380
Jester's Cap +8 62/65/60/60 35/35/35/35 37/28/36/24 2x Titanite Chunk 410
Jester's Cap +9 65/69/63/63 37/37/37/37 39/30/38/25 3x Titanite Chunk 440
Jester's Cap +10 69/73/67/67 39/39/39/39 42/32/41/27 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

King's Crown

In-Game Description


Crown of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Crown 45/43/48/45 15/15/12/11 17/16/17/0 2 230 3.8 14/12/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
King's Crown +0 45/43/48/45 15/15/12/11 17/16/17/0 N/A N/A
King's Crown +1 49/47/52/49 16/16/13/12 18/17/18/0 1x Twinkling Titanite 710
King's Crown +2 54/51/57/54 18/18/14/13 20/18/20/0 1x Twinkling Titanite 890
King's Crown +3 58/56/62/58 19/19/15/14 22/20/21/0 2x Twinkling Titanite 1060
King's Crown +4 63/60/67/63 21/21/16/15 24/21/23/0 2x Twinkling Titanite 1420
King's Crown +5 68/65/72/68 23/23/18/15 26/23/25/0 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Knight Helm

In-Game Description


Metal helmet worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted this helmet
for its excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Helm 35/34/40/35 11/11/8/11 9/13/0/0 8 80 4.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Helm +0 35/34/40/35 11/11/8/11 9/13/0/0 N/A N/A
Knight Helm +1 38/37/44/38 12/12/8/12 10/14/0/0 1x Titanite Shard 500
Knight Helm +2 42/41/48/42 13/13/9/13 11/15/0/0 2x Titanite Shard 630
Knight Helm +3 45/44/52/45 14/14/10/14 12/17/0/0 3x Titanite Shard 750
Knight Helm +4 49/48/56/49 15/15/10/15 13/18/0/0 1x Large Titanite Shard 1000
Knight Helm +5 53/51/60/53 15/17/11/15 14/20/0/0 2x Large Titanite Shard 1130
Knight Helm +6 56/55/64/56 17/18/12/17 15/21/0/0 3x Large Titanite Shard 1250
Knight Helm +7 60/58/68/60 18/19/12/18 15/22/0/0 1x Titanite Chunk 1500
Knight Helm +8 63/62/72/63 19/20/13/19 17/24/0/0 2x Titanite Chunk 1630
Knight Helm +9 67/65/76/67 19/21/14/19 18/25/0/0 3x Titanite Chunk 1750
Knight Helm +10 71/69/80/71 21/23/15/21 19/27/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Leydia Black Hood

In-Game Description


Hood worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Availability


Leydia Witch drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia Black Hood 20/22/19/19 14/9/8/18 10/9/8/12 0 50 1.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia Black Hood +0 20/22/19/19 14/9/8/18 10/9/8/12 N/A N/A
Leydia Black Hood +1 22/24/20/20 15/10/8/19 11/10/8/13 1x Twinkling Titanite 190
Leydia Black Hood +2 24/26/22/22 16/11/9/21 12/11/9/14 1x Twinkling Titanite 230
Leydia Black Hood +3 26/28/24/24 17/12/10/23 13/12/10/15 2x Twinkling Titanite 280
Leydia Black Hood +4 28/30/26/26 18/13/11/25 14/13/11/16 2x Twinkling Titanite 370
Leydia Black Hood +5 30/33/28/28 20/14/12/27 15/14/12/18 3x Twinkling Titanite 410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Leydia White Hood

In-Game Description


Hood of a Leydia pyromancer.

Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.

This invoked the ire of Fenito,
who branded them as transgressors.

Availability


Leydia Pyromancer drop.

General Information


Part of the Leydia White Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leydia White Hood 14/15/13/13 9/9/8/12 7/6/5/8 0 50 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leydia White Hood +0 14/15/13/13 9/9/8/12 7/6/5/8 N/A N/A
Leydia White Hood +1 15/16/14/14 9/9/8/13 7/6/5/8 1x Titanite Shard 130
Leydia White Hood +2 16/18/15/15 10/10/9/14 8/7/6/9 2x Titanite Shard 160
Leydia White Hood +3 18/19/16/16 11/11/10/15 8/7/6/10 3x Titanite Shard 190
Leydia White Hood +4 19/21/18/18 12/12/10/16 9/8/7/11 1x Large Titanite Shard 250
Leydia White Hood +5 21/22/19/19 13/13/11/18 10/9/7/12 2x Large Titanite Shard 290
Leydia White Hood +6 22/24/20/20 14/14/12/19 10/9/8/12 3x Large Titanite Shard 320
Leydia White Hood +7 23/25/22/22 15/15/12/20 11/10/8/13 1x Titanite Chunk 380
Leydia White Hood +8 25/27/23/23 16/16/13/21 11/10/9/14 2x Titanite Chunk 410
Leydia White Hood +9 26/28/24/24 17/17/14/22 12/11/9/15 3x Titanite Chunk 440
Leydia White Hood +10 28/30/26/26 18/18/15/24 13/12/10/16 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Lion Warrior Helm

In-Game Description


Helm worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen.

Effect: Reduces falling damage.

Availability


Golden Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Helm 11/12/11/11 5/5/5/9 4/4/8/16 0 40 0.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Helm +0 11/12/11/11 5/5/5/9 4/4/8/16 N/A N/A
Lion Warrior Helm +1 12/13/12/12 5/5/5/9 4/4/8/17 1x Titanite Shard 170
Lion Warrior Helm +2 13/14/13/13 6/6/6/10 4/4/9/19 2x Titanite Shard 220
Lion Warrior Helm +3 14/15/14/14 6/6/6/11 5/5/10/20 3x Titanite Shard 260
Lion Warrior Helm +4 15/16/15/15 7/7/7/12 5/5/11/22 1x Large Titanite Shard 340
Lion Warrior Helm +5 17/18/16/16 8/7/7/13 6/6/12/24 2x Large Titanite Shard 380
Lion Warrior Helm +6 18/19/17/17 8/8/8/14 6/6/12/25 3x Large Titanite Shard 430
Lion Warrior Helm +7 19/20/18/18 9/8/8/15 6/6/13/27 1x Titanite Chunk 510
Lion Warrior Helm +8 20/21/19/19 9/9/9/16 7/7/14/28 2x Titanite Chunk 550
Lion Warrior Helm +9 21/22/20/20 10/9/9/17 7/7/15/30 3x Titanite Chunk 600
Lion Warrior Helm +10 23/24/22/22 11/10/10/18 8/8/16/32 1x Titanite Slab 680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Looking Glass Mask

In-Game Description


Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Mask 97/85/110/97 13/14/22/13 12/24/0/0 18 150 7.0 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Mask +0 97/85/110/97 13/14/22/13 12/24/0/0 N/A N/A
Looking Glass Mask +1 104/91/118/104 13/15/23/13 12/25/0/0 1x Twinkling Titanite 710
Looking Glass Mask +2 112/98/127/112 14/16/25/14 13/27/0/0 1x Twinkling Titanite 890
Looking Glass Mask +3 119/104/136/119 15/17/26/15 14/29/0/0 2x Twinkling Titanite 1060
Looking Glass Mask +4 127/111/145/127 16/18/28/16 15/32/0/0 2x Twinkling Titanite 1420
Looking Glass Mask +5 135/118/154/135 17/19/30/17 16/33/0/0 3x Twinkling Titanite 1590

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Loyce Helm

In-Game Description


Helm of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 35 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Helm 96/92/102/96 22/16/10/16 14/18/0/0 6 85 6.3 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Helm +0 96/92/102/96 22/16/10/16 14/18/0/0 N/A N/A
Loyce Helm +1 100/96/107/100 24/17/11/17 15/19/0/0 1x Twinkling Titanite 550
Loyce Helm +2 105/100/112/105 26/19/12/19 16/21/0/0 1x Twinkling Titanite 690
Loyce Helm +3 109/105/117/109 28/20/13/20 18/22/0/0 2x Twinkling Titanite 820
Loyce Helm +4 114/109/122/114 30/22/14/22 19/24/0/0 2x Twinkling Titanite 1,090
Loyce Helm +5 119/114/127/119 33/24/15/24 21/26/0/0 3x Twinkling Titanite 1,230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Lucatiel's Mask

In-Game Description


Mask attached to a ceremonial hat.
Belonged to Lucatiel of Mirrah.

Normally hats and masks are separate,
but these two have been adjoined.

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Mask 25/27/25/25 14/12/15/14 11/9/5/9 0 65 6.0 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Mask +0 25/27/25/25 14/12/15/14 11/9/5/9 N/A N/A
Lucatiel's Mask +1 27/29/27/27 15/13/16/15 12/9/5/9 1x Titanite Shard 340
Lucatiel's Mask +2 30/32/29/29 16/14/18/16 13/10/5/10 2x Titanite Shard 430
Lucatiel's Mask +3 32/35/32/32 18/15/19/18 14/11/6/11 3x Titanite Shard 510
Lucatiel's Mask +4 35/38/34/34 19/17/21/19 15/12/6/12 1x Large Titanite Shard 680
Lucatiel's Mask +5 38/41/37/37 21/18/22/21 16/13/7/13 2x Large Titanite Shard 760
Lucatiel's Mask +6 40/43/39/39 22/19/24/22 17/13/7/14 3x Large Titanite Shard 850
Lucatiel's Mask +7 43/46/41/41 23/21/25/23 18/14/7/15 1x Titanite Chunk 1020
Lucatiel's Mask +8 45/49/44/44 25/22/27/25 19/15/8/16 2x Titanite Chunk 1100
Lucatiel's Mask +9 48/52/46/46 26/23/28/26 20/16/8/17 3x Titanite Chunk 1190
Lucatiel's Mask +10 51/55/49/49 28/25/30/28 22/17/9/18 1x Titanite Slab 1350

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Mad Warrior Mask

In-Game Description


Mask from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Mask 69/69/72/65 11/11/8/11 14/14/13/13 9 75 5.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Mask +0 69/69/72/65 11/11/8/11 14/14/13/13 - -
Mad Warrior Mask +1 75/75/79/71 12/12/8/12 15/15/14/14 1x Twinkling Titanite 550
Mad Warrior Mask +2 82/82/86/78 13/13/9/13 16/16/15/15 1x Twinkling Titanite 690
Mad Warrior Mask +3 89/89/93/84 14/14/10/14 18/18/17/17 2x Twinkling Titanite 820
Mad Warrior Mask +4 96/96/100/91 15/15/11/15 19/19/18/18 2x Twinkling Titanite 1090
Mad Warrior Mask +5 103/103/108/98 17/16/12/17 21/21/20/20 3x Twinkling Titanite 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Manikin Mask

In-Game Description


Mask of the manikins of Harvest Valley.

A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her?

Availability


Earthen Peak treasure. From the Central Earthen Peak bonfire take a left and go up the stairs, then do a u-turn and go all the way down the hall (watch out for the floor trap). It will be on a corpse hanging off the ledge with a Manikin guarding it.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Mask 36/38/35/35 18/17/22/22 21/29/9/0 0 65 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Mask +0 36/38/35/35 18/17/22/22 21/29/9/0 N/A N/A
Manikin Mask +1 39/41/38/38 19/18/24/24 23/32/10/0 1x Titanite Shard 500
Manikin Mask +2 43/45/41/41 21/20/26/26 25/35/11/0 2x Titanite Shard 630
Manikin Mask +3 46/49/45/45 23/22/28/28 27/38/12/0 3x Titanite Shard 750
Manikin Mask +4 50/53/48/48 25/23/30/31 29/41/13/0 1x Large Titanite Shard 1,000
Manikin Mask +5 54/57/52/52 27/25/32/33 32/44/14/0 2x Large Titanite Shard 1,130
Manikin Mask +6 57/60/55/55 29/27/34/35 34/47/15/0 3x Large Titanite Shard 1,250
Manikin Mask +7 61/64/58/58 31/28/36/38 36/50/15/0 1x Titanite Chunk 1,500
Manikin Mask +8 64/68/62/62 33/30/38/40 38/53/17/0 2x Titanite Chunk 1630
Manikin Mask +9 68/72/65/65 35/32/40/42 40/56/18/0 3x Titanite Chunk 1750
Manikin Mask +10 72/76/69/69 37/34/43/45 43/59/19/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Mask of Judgment

In-Game Description


A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the  
mask served, only that it was worn by  
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mask of Judgment 49/53/47/47 25/20/17/22 13/14/0/27 0 50 2.5 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mask of Judgment +0 49/53/47/47 25/20/17/22 13/14/0/27 N/A N/A
Mask of Judgment +1 54/58/51/51 27/22/18/24 14/15/0/29 1x Twinkling Titanite 370
Mask of Judgment +2 59/63/56/56 30/24/20/26 15/16/0/32 1x Twinkling Titanite 460
Mask of Judgment +3 64/68/61/61 32/26/22/28 17/18/0/36 2x Twinkling Titanite 550
Mask of Judgment +4 69/73/66/66 35/28/24/30 18/19/0/38 2x Twinkling Titanite 730
Mask of Judgment +5 74/79/71/71 38/30/26/33 20/21/0/41 3x Twinkling Titanite 820

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Mastodon Helm

In-Game Description


Helm worn by the Primal Knights
of Drangleic castle.

It's weight would normally crush a man,
but the Primal Knights wear it as if they were silk,
so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Helm 66/62/71/66 8/9/5/8 10/12/0/0 14 90 6.6 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Helm +0 66/62/71/66 8/9/5/8 10/12/0/0 N/A N/A
Mastodon Helm +1 72/68/78/72 8/9/5/8 11/13/0/0 1x Titanite Shard 500
Mastodon Helm +2 79/74/85/79 9/10/5/9 12/14/0/0 2x Titanite Shard 630
Mastodon Helm +3 85/80/92/85 10/11/6/10 13/15/0/0 3x Titanite Shard 750
Mastodon Helm +4 92/86/99/92 10/12/6/10 14/16/0/0 1x Large Titanite Shard 1000
Mastodon Helm +5 99/92/106/99 11/13/7/11 15/18/0/0 2x Large Titanite Shard 1130
Mastodon Helm +6 105/98/113/105 12/13/7/12 16/19/0/0 3x Large Titanite Shard 1250
Mastodon Helm +7 112/104/120/112 12/14/7/12 17/20/0/0 1x Titanite Chunk 1500
Mastodon Helm +8 118/110/127/118 13/15/8/13 18/21/0/0 2x Titanite Chunk 1630
Mastodon Helm +9 125/116/134/125 14/16/8/14 19/22/0/0 3x Titanite Chunk 1750
Mastodon Helm +10 132/123/142/132 15/17/9/15 20/24/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Minotaur Helm

In-Game Description


An ornamental helm commissioned by the
Old Iron King.

An awkwardly repurposed iron ornament,
and as such, remains a stuffy, heavy thing.
Wearing it gives one the sensation
of being smothered in iron.

Availability


Iron Warrior drop.
Possible drop from NPC invader Oliver the Collector in Iron Keep (SotFS).

Notes


Highest poise helm in the game at 30 poise.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Minotaur Helm 82/86/86/70 13/15/15/12 10/30/0/0 30 100 9.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Minotaur Helm +0 82/86/86/70 13/15/15/12 10/30/0/0 N/A N/A
Minotaur Helm +1 86/90/90/73 13/15/15/12 10/31/0/0 1x Titanite Shard 680
Minotaur Helm +2 90/94/94/77 14/16/16/13 10/32/0/0 2x Titanite Shard 850
Minotaur Helm +3 94/98/98/80 14/17/17/13 11/34/0/0 3x Titanite Shard 1020
Minotaur Helm +4 98/102/102/84 15/17/17/14 11/35/0/0 1x Large Titanite Shard 1350
Minotaur Helm +5 102/107/107/87 15/18/18/15 12/37/0/0 2x Large Titanite Shard 1520
Minotaur Helm +6 106/111/111/91 16/19/19/15 12/38/0/0 3x Large Titanite Shard 1690
Minotaur Helm +7 110/115/115/94 17/19/19/16 12/39/0/0 1x Titanite Chunk 2030
Minotaur Helm +8 114/119/119/98 17/20/20/16 13/41/0/0 2x Titanite Chunk 2200
Minotaur Helm +9 118/123/123/101 18/21/21/17 13/42/0/0 3x Titanite Chunk 2370
Minotaur Helm +10 122/128/128/105 19/22/22/18 14/44/0/0 1x Titanite Slab 2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Mirrah Hat

In-Game Description


A hat from the land of Mirrah.

An elite order of knights in a far land
used this hat in a ceremonial capacity.
Masterfully crafted, but of little practical
use on the battlefield.

Availability


Frigid Outskirts treasure. Found outside the a ruined building near the summon area.
Video Strategy: https://www.youtube.com/watch?v=lu0CKItoHbM

General Information


It's essentially Lucatiel's Mask, but without the mask.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mirrah Hat 21/23/20/20 14/12/15/13 10/8/4/8 0 50 1.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mirrah Hat +0 21/23/20/20 14/12/15/13 10/8/4/8 N/A N/A
Mirrah Hat +1 23/25/22/22 15/13/16/14 11/8/4/8 1x Titanite Shard 170
Mirrah Hat +2 25/27/24/24 16/14/17/15 12/9/4/9 2x Titanite Shard 220
Mirrah Hat +3 27/29/26/26 17/15/19/16 13/10/4/10 3x Titanite Shard 260
Mirrah Hat +4 29/32/28/28 19/16/20/18 14/10/5/11 1x Large Titanite Shard 340
Mirrah Hat +5 31/34/30/30 20/18/22/19 15/11/5/12 2x Large Titanite Shard 380
Mirrah Hat +6 33/36/32/32 21/19/23/20 16/12/5/12 3x Large Titanite Shard 430
Mirrah Hat +7 35/39/34/34 23/20/24/22 17/12/6/13 1x Titanite Chunk 510
Mirrah Hat +8 37/41/36/36 24/21/26/23 18/13/6/14 2x Titanite Chunk 550
Mirrah Hat +9 39/43/38/38 25/22/27/24 19/14/6/15 3x Titanite Chunk 600
Mirrah Hat +10 42/46/40/40 27/24/29/26 20/15/7/16 1x Titanite Slab 680

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Monastery Headcloth

In-Game Description


A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop (rare).

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Headcloth 30/32/28/28 26/19/17/19 33/21/19/22 0 55 0.6 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Monastery Headcloth +0 30/32/28/28 26/19/17/19 33/21/19/22 N/A N/A
Monastery Headcloth +1 33/35/30/30 28/21/18/21 36/23/20/24 1 190
Monastery Headcloth +2 36/38/33/33 31/23/20/23 39/25/22/26 1 230
Monastery Headcloth +3 39/41/36/36 34/25/22/25 43/26/24/28 2 280
Monastery Headcloth +4 42/44/39/39 37/27/24/27 46/28/26/30 2 370
Monastery Headcloth +5 45/47/42/42 40/29/26/29 50/31/28/33 3 410

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Moon Butterfly Hat

In-Game Description


Hat made from wings of the rare moon butterfly.
Poisons those who approach its wearer.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.

Effect: Poisons nearby foes

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 3 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Hat 27/30/26/26 14/9/14/12 26/11/15/16 0 35 0.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Hat +0 27/30/26/26 14/9/14/12 26/11/15/16 - -
Moon Butterfly Hat +1 29/33/28/28 15/10/15/13 28/12/16/17 1x Twinkling Titanite 240
Moon Butterfly Hat +2 32/36/31/31 16/11/17/14 31/13/17/19 1x Twinkling Titanite 300
Moon Butterfly Hat +3 35/39/33/33 18/12/18/15 33/14/19/20 2x Twinkling Titanite 360
Moon Butterfly Hat +4 38/42/36/36 19/13/20/16 36/15/20/22 2x Twinkling Titanite 480
Moon Butterfly Hat +5 41/45/39/39 21/14/22/18 39/17/22/24 3x Twinkling Titanite 530

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Moon Hat

In-Game Description


Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


Sold by Royal Sorcerer Navlaan after completing his questline.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Hat 26/27/25/25 19/13/13/16 8/8/0/0 0 50 2.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Hat +0 26/27/25/25 19/13/13/16 8/8/0/0 N/A N/A
Moon Hat +1 28/29/27/27 20/14/14/17 8/8/0/0 1x Titanite Shard 130
Moon Hat +2 31/32/30/30 22/15/15/19 9/9/0/0 2x Titanite Shard 160
Moon Hat +3 33/35/32/32 24/16/16/20 10/10/0/0 3x Titanite Shard 190
Moon Hat +4 36/37/35/35 26/18/18/22 11/11/0/0 1x Large Titanite Shard 250
Moon Hat +5 39/40/37/37 28/19/19/24 12/12/0/0 2x Large Titanite Shard 290
Moon Hat +6 41/43/40/40 30/20/20/25 12/12/0/0 3x Large Titanite Shard 320
Moon Hat +7 44/45/42/42 32/22/22/27 13/13/0/0 1x Titanite Chunk 380
Moon Hat +8 46/47/45/45 34/23/23/28 14/14/0/0 2x Titanite Chunk 410
Moon Hat +9 49/51/47/47 36/24/24/30 15/15/0/0 3x Titanite Chunk 440
Moon Hat +10 52/54/50/50 38/26/26/32 16/16/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Nahr Alma Hood

In-Game Description


Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Effect: Increases number of Souls acquired

Availability


General Info


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Nahr Alma Hood 19/20/19/19 11/9/10/19 9/9/12/12 0 50 1.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Nahr Alma Hood +0 19/20/19/19 11/9/10/19 9/9/12/12 N/A N/A
Nahr Alma Hood +1 20/22/20/20 12/9/11/20 10/10/12/12 1x Titanite Shard 170
Nahr Alma Hood +2 22/24/22/22 13/10/12/22 11/11/14/14 2x Titanite Shard 220
Nahr Alma Hood +3 24/26/24/24 14/11/13/24 12/12/15/15 3x Titanite Shard 260
Nahr Alma Hood +4 26/28/26/26 15/12/14/26 13/13/17/17 1x Large Titanite Shard 340
Nahr Alma Hood +5 28/30/28/28 15/13/15/28 14/14/18/18 2x Large Titanite Shard 380
Nahr Alma Hood +6 30/32/29/29 17/14/16/30 15/15/19/19 3x Large Titanite Shard 430
Nahr Alma Hood +7 32/34/31/31 18/15/17/32 15/15/21/21 1x Titanite Chunk 510
Nahr Alma Hood +8 34/36/33/33 19/16/18/34 17/17/22/22 2x Titanite Chunk 550
Nahr Alma Hood +9 36/38/35/35 19/17/19/36 18/18/23/23 3x Titanite Chunk 600
Nahr Alma Hood +10 38/41/37/37 21/18/20/38 19/19/25/25 1x Titanite Slab 680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Northwarder Hood

In-Game Description


Hood of a Forossan sage.

Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Hood 31/32/29/29 18/17/23/20 25/9/0/9 0 55 0.9 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Hood +0 31/32/29/18 18/17/23/20 24/9/0/6 - -
Northwarder Hood +1 32/32/29/18 18/17/24/21 25/9/0/6 1x Titanite Shard 220
Northwarder Hood +2 32/33/30/30 19/18/25/22 26/9/0/6 2x Titanite Shard 280
Northwarder Hood +3 33/34/31/31 20/19/26/23 27/10/0/6 3x Titanite Shard 330
Northwarder Hood +4 33/35/31/31 21/20/27/24 28/10/0/7 1x Large Titanite Shard 440
Northwarder Hood +5 34/36/32/32 22/21/28/25 30/10/0/7 2x Large Titanite Shard 500
Northwarder Hood +6 35/36/33/33 23/21/29/26 31/11/0/7 3x Large Titanite Shard 550
Northwarder Hood +7 35/37/33/33 24/22/30/27 32/11/0/8 1x Titanite Chunk 660
Northwarder Hood +8 36/38/34/34 25/23/31/28 33/12/0/8 2x Titanite Chunk 720
Northwarder Hood +9 37/39/35/35 26/24/32/29 34/12/0/8 3x Titanite Chunk 770
Northwarder Hood +10 38/40/36/36 27/25/34/30 36/13/0/9 1x Titanite Slab 880

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
Head Armor

Old Bell Helm

In-Game Description


Helm forged from an ancient bell.

Appears to be a mere curiosity,
but is in fact quite practical.
The top of the helm provides
significant defense.

Availability


Treasure in Frozen Eleum Loyce. From the point where you can go left to drop down to the Abandoned Dwelling bonfire, instead go right. The Helm is on a corpse and the very end of the path.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Bell Helm 32/28/34/30 6/7/8/7 4/16/0/0 10 80 6.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Bell Helm +0 32/28/34/30 6/7/8/7 4/16/0/0 N/A N/A
Old Bell Helm +1 33/29/35/31 6/7/8/7 4/16/0/0 1x Titanite Shard 500
Old Bell Helm +2 35/30/37/33 6/7/8/7 4/17/0/0 2x Titanite Shard 630
Old Bell Helm +3 36/32/38/34 6/7/9/7 4/18/0/0 3x Titanite Shard 750
Old Bell Helm +4 38/33/40/36 7/8/9/8 4/19/0/0 1x Large Titanite Shard 1000
Old Bell Helm +5 39/35/42/37 7/8/10/8 4/20/0/0 2x Large Titanite Shard 1130
Old Bell Helm +6 41/36/43/39 7/8/10/8 4/20/0/0 3x Large Titanite Shard 1250
Old Bell Helm +7 42/37/45/40 8/9/10/9 4/21/0/0 1x Titanite Chunk 1500
Old Bell Helm +8 44/39/46/42 8/9/11/9 4/22/0/0 2x Titanite Chunk 1630
Old Bell Helm +9 45/40/48/43 8/9/11/9 4/23/0/0 3x Titanite Chunk 1750
Old Bell Helm +10 47/42/50/45 9/10/12/10 5/24/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Old Ironclad Helm

In-Game Description


Old helm worn by Ironclad Soldiers.
Boasts high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.
You cannot be staggered by headshots while wearing this helm

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Helm 49/45/53/49 6/7/5/6 3/12/0/0 13 45 6.3 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Helm +0 49/45/53/49 6/7/5/6 3/12/0/0 N/A N/A
Old Ironclad Helm +1 53/49/58/53 6/7/5/6 3/13/0/0 1x Titanite Shard 500
Old Ironclad Helm +2 58/53/63/58 7/8/5/7 3/14/0/0 2x Titanite Shard 630
Old Ironclad Helm +3 63/58/68/63 7/9/6/7 3/15/0/0 3x Titanite Shard 750
Old Ironclad Helm +4 68/62/74/68 8/9/6/8 3/16/0/0 1x Large Titanite Shard 1000
Old Ironclad Helm +5 73/67/79/73 9/10/7/9 4/18/0/0 2x Large Titanite Shard 1130
Old Ironclad Helm +6 78/71/84/78 9/11/7/9 4/19/0/0 3x Large Titanite Shard 1250
Old Ironclad Helm +7 83/75/90/83 10/11/7/10 4/20/0/0 1x Titanite Chunk 1500
Old Ironclad Helm +8 88/80/95/88 10/12/8/10 4/21/0/0 2x Titanite Chunk 1630
Old Ironclad Helm +9 93/84/100/93 11/13/8/11 4/22/0/0 3x Titanite Chunk 1750
Old Ironclad Helm +10 98/89/106/98 12/14/9/12 5/24/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Old Knight Helm

In-Game Description


An old undated helmet.

How old could this nearly-crumbling helmet be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Helm 73/68/76/73 6/6/4/6 5/12/0/0 19 20 7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Helm +0 73/68/76/73 6/6/4/6 5/12/0/0 N/A N/A
Old Knight Helm +1 80/74/83/80 6/6/4/6 5/13/0/0 1x Titanite Shard 500
Old Knight Helm +2 87/81/91/87 7/7/4/7 5/14/0/0 2x Titanite Shard 630
Old Knight Helm +3 94/88/98/94 7/7/5/7 6/15/0/0 3x Titanite Shard 750
Old Knight Helm +4 102/95/106/102 8/8/5/8 6/16/0/0 1x Large Titanite Shard 1000
Old Knight Helm +5 109/102/114/109 9/9/6/9 7/18/0/0 2x Large Titanite Shard 1130
Old Knight Helm +6 116/108/121/116 9/9/6/9 7/19/0/0 3x Large Titanite Shard 1250
Old Knight Helm +7 124/115/129/124 10/10/6/10 7/20/0/0 1x Titanite Chunk 1500
Old Knight Helm +8 131/122/136/131 10/10/7/10 8/21/0/0 2x Titanite Chunk 1630
Old Knight Helm +9 138/129/144/138 11/11/7/11 8/22/0/0 3x Titanite Chunk 1750
Old Knight Helm +10 146/136/152/146 12/12/8/12 9/24/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Pate's Helm

In-Game Description


Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Helm 38/27/51/38 8/10/3/8 9/17/0/0 5 80 3.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Helm +0 38/27/51/38 8/10/3/8 9/17/0/0 - -
Pate's Helm +1 41/29/56/41 8/11/3/8 9/18/0/0 1x Titanite Shard 500
Pate's Helm +2 45/32/61/45 9/12/3/9 10/20/0/0 2x Titanite Shard 630
Pate's Helm +3 49/34/66/49 10/13/3/10 11/22/0/0 3x Titanite Shard 750
Pate's Helm +4 53/37/71/52 10/14/4/11 12/23/0/0 1x Large Titanite Shard 1,000
Pate's Helm +5 57/40/76/56 11/15/4/12 13/25/0/0 2x Large Titanite Shard 1,130
Pate's Helm +6 61/42/81/60 12/16/4/12 13/27/0/0 3x Large Titanite Shard 1,250
Pate's Helm +7 65/45/86/63 12/17/5/13 14/28/0/0 1x Titanite Chunk 1,500
Pate's Helm +8 69/47/91/67 13/18/5/14 15/30/0/0 2x Titanite Chunk 1,630
Pate's Helm +9 73/50/96/71 14/19/5/15 16/32/0/0 3x Titanite Chunk 1,750
Pate's Helm +10 77/53/102/75 15/20/6/16 17/34/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Peasant Hat

In-Game Description


Hat commonly worn by peasants.

Designed to block sunlight,
more fit for farming than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Hat 9/9/8/8 4/4/5/4 6/5/0/0 0 45 1.3 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Hat +0 9/9/8/8 4/4/5/4 6/5/0/0 N/A N/A
Peasant Hat +1 9/10/8/8 4/4/5/4 6/5/0/0 1x Titanite Shard 110
Peasant Hat +2 10/11/9/9 4/5/6/4 7/6/0/0 2x Titanite Shard 140
Peasant Hat +3 11/12/10/10 5/5/6/5 7/6/0/0 3x Titanite Shard 160
Peasant Hat +4 12/13/11/11 5/6/7/5 8/7/0/0 1x Large Titanite Shard 220
Peasant Hat +5 13/14/12/12 6/6/8/6 9/7/0/0 2x Large Titanite Shard 240
Peasant Hat +6 13/15/12/12 6/7/8/6 9/8/0/0 3x Large Titanite Shard 270
Peasant Hat +7 14/16/13/13 6/7/9/6 10/8/0/0 1x Titanite Chunk 320
Peasant Hat +8 15/17/14/14 7/8/9/7 10/9/0/0 2x Titanite Chunk 350
Peasant Hat +9 16/18/15/15 7/8/10/7 11/9/0/0 3x Titanite Chunk 380
Peasant Hat +10 17/19/16/16 8/9/11/8 12/10/0/0 1x Titanite Slab 430

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Penal Mask

In-Game Description


Mask of the Lost Sinner.

The spikes pointing inward suggest that
this was not only used to bind prisoners,
but to torture them as well.

Effect: Raises equipment load

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Mask 65/59/73/60 27/33/17/30 10/15/21/41 5 120 5.1 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Mask +0 65/59/73/60 27/33/17/30 10/15/21/41 N/A N/A
Penal Mask +1 71/65/80/66 29/36/18/33 11/16/23/45 1x Twinkling Titanite 240
Penal Mask +2 77/71/87/72 32/39/20/36 12/17/25/49 1x Twinkling Titanite 300
Penal Mask +3 84/77/94/78 34/43/22/39 13/19/27/53 2x Twinkling Titanite 360
Penal Mask +4 90/83/101/84 37/46/24/42 14/20/29/57 3x Twinkling Titanite 480
Penal Mask +5 97/89/109/90 40/50/26/45 15/22/32/62 4x Twinkling Titanite 530

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Pharros Mask

In-Game Description


A mask depicting Pharros' contraption.
Tears flow from the eyes of this mask,
drenching its wearer.

The majority of Pharros' creations
are perplexing to reasoned men,
and this mask is no exception.

Availability


Iron Passage treasure, after the Smelter Demon boss fight.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pharros Mask 39/38/40/40 14/10/9/9 8/12/0/0 4 55 4.3 -/-/-/- C

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pharros Mask +0 39/38/40/40 14/10/9/9 8/12/0/0 N/A N/A
Pharros Mask +1 40/39/42/41 14/10/9/9 8/12/0/0 1x Titanite Shard 500
Pharros Mask +2 42/41/44/43 15/10/9/9 8/13/0/0 2x Titanite Shard 630
Pharros Mask +3 44/43/46/45 15/11/10/10 9/13/0/0 3x Titanite Shard 750
Pharros Mask +4 46/45/48/47 16/11/10/10 9/14/0/0 1x Large Titanite Shard 1000
Pharros Mask +5 48/47/50/49 17/12/10/10 10/14/0/0 2x Large Titanite Shard 1130
Pharros Mask +6 50/48/52/51 17/12/11/11 10/15/0/0 3x Large Titanite Shard 1250
Pharros Mask +7 52/50/54/53 18/12/11/11 10/15/0/0 1x Titanite Chunk 1500
Pharros Mask +8 54/52/56/55 18/13/12/12 11/16/0/0 2x Titanite Chunk 1630
Pharros Mask +9 56/54/58/57 19/13/12/12 11/16/0/0 3x Titanite Chunk 1750
Pharros Mask +10 58/56/60/59 20/14/13/13 12/17/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Priestess Headpiece

In-Game Description


Traditional headpiece worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Headpiece 23/24/22/22 14/14/20/16 9/9/11/11 0 50 1.2 -/-/-/- E

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Headpiece +0 23/24/22/22 14/14/20/16 9/9/11/11 N/A N/A
Priestess Headpiece +1 25/26/24/24 15/15/21/17 10/9/12/12 1x Titanite Shard 130
Priestess Headpiece +2 27/28/26/26 16/16/23/19 11/10/13/13 2x Titanite Shard 160
Priestess Headpiece +3 29/30/28/28 18/18/25/20 12/11/14/14 3x Titanite Shard 190
Priestess Headpiece +4 32/33/30/30 19/19/27/22 13/12/15/15 1x Large Titanite Shard 250
Priestess Headpiece +5 34/35/33/33 21/21/29/23 14/13/16/16 2x Large Titanite Shard 290
Priestess Headpiece +6 36/37/35/35 22/22/31/25 15/14/17/17 3x Large Titanite Shard 320
Priestess Headpiece +7 39/40/37/37 23/23/33/26 15/15/18/18 1x Titanite Chunk 380
Priestess Headpiece +8 41/42/39/39 25/25/35/28 17/16/19/19 2x Titanite Chunk 410
Priestess Headpiece +9 43/44/41/41 26/26/37/29 18/17/20/20 3x Titanite Chunk 440
Priestess Headpiece +10 46/47/44/44 28/28/39/31 19/18/22/22 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Prisoner's Hood

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Hood Left pic - 4/4/4/4
Right pic - 4/5/4/4
4/4/6/5
4/4/6/5
5/4/0/0
5/3/0/0
0
0
25
25
0.8
0.8
-/-/-/-
-/-/-/-
E
E

Notes


Upgrades


Requires Titanite.

Left Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Hood +0 4/4/4/4 4/4/6/5 5/4/0/0 N/A N/A
Prisoner's Hood +1 4/4/4/4 4/4/6/5 5/4/0/0 1x Titanite Shard 60
Prisoner's Hood +2 4/5/4/4 4/4/7/5 5/4/0/0 1x Titanite Shard 80
Prisoner's Hood +3 5/5/5/5 5/5/7/6 6/4/0/0 2x Titanite Shard 90
Prisoner's Hood +4 5/6/5/5 5/5/8/6 6/5/0/0 1x Large Titanite Shard 120
Prisoner's Hood +5 6/6/6/6 6/6/9/7 7/5/0/0 1x Large Titanite Shard 140
Prisoner's Hood +6 6/7/6/6 6/6/9/7 7/5/0/0 2x Large Titanite Shard 150
Prisoner's Hood +7 6/7/6/6 6/6/10/7 7/6/0/0 1x Titanite Chunk 180
Prisoner's Hood +8 7/8/7/7 7/7/10/8 8/6/0/0 1x Titanite Chunk 200
Prisoner's Hood +9 7/8/7/7 7/7/11/8 8/6/0/0 2x Titanite Chunk 210
Prisoner's Hood +10 8/9/8/8 8/8/12/9 9/7/0/0 1x Titanite Slab 240
Right Picture
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Hood +0 4/5/4/4 4/4/6/5 5/3/0/0 N/A N/A
Prisoner's Hood +1 4/5/4/4 4/4/6/5 5/3/0/0 1x Titanite Shard 60
Prisoner's Hood +2 4/5/4/4 4/4/7/5 5/3/0/0 1x Titanite Shard 80
Prisoner's Hood +3 5/6/5/5 5/5/7/6 6/4/0/0 2x Titanite Shard 90
Prisoner's Hood +4 5/6/5/5 5/5/7/6 6/4/0/0 1x Large Titanite Shard 120
Prisoner's Hood +5 6/7/6/6 6/6/9/7 7/5/0/0 1x Large Titanite Shard 140
Prisoner's Hood +6 6/7/6/6 6/6/9/7 7/5/0/0 2x Large Titanite Shard 150
Prisoner's Hood +7 6/7/6/6 6/6/10/7 7/5/0/0 1x Titanite Chunk 180
Prisoner's Hood +8 7/8/7/7 7/7/10/8 8/6/0/0 1x Titanite Chunk 200
Prisoner's Hood +9 7/8/7/7 7/7/11/8 8/6/0/0 2x Titanite Chunk 210
Prisoner's Hood +10 8/9/8/8 8/8/12/9 9/7/0/0 1x Titanite Slab 240

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Raime's Helm

In-Game Description


Helm worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Helm 83/72/97/84 17/22/10/27 9/27/0/0 10 85 6.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Helm +0 83/72/97/84 17/22/10/27 9/27/0/0 - -
Raime's Helm +1 87/75/101/88 18/24/11/29 9/29/0/0 1 950
Raime's Helm +2 91/79/106/92 20/26/12/32 10/32/0/0 1 1180
Raime's Helm +3 95/82/111/96 21/28/13/34 11/34/0/0 2 1420
Raime's Helm +4 99/86/116/100 23/30/14/37 12/37/0/0 2 1890
Raime's Helm +5 103/90/121/105 25/33/15/40 13/40/0/0 3 2120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Rampart Golem Helm

In-Game Description


Helm of the rampart golems,
granted life by the Ivory King.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Helm 94/74/100/94 14/10/11/12 11/16/0/16 13 70 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Helm +0 94/74/100/94 14/10/11/12 11/16/0/16 N/A N/A
Rampart Golem Helm +1 98/77/104/98 15/11/12/13 12/17/0/17 1x Twinkling Titanite 730
Rampart Golem Helm +2 103/81/109/103 16/12/13/14 13/19/0/18 1x Twinkling Titanite 910
Rampart Golem Helm +3 107/84/114/107 17/13/14/15 14/20/0/20 2x Twinkling Titanite 1090
Rampart Golem Helm +4 112/88/119/112 18/14/15/16 15/22/0/21 2x Twinkling Titanite 1460
Rampart Golem Helm +5 117/92/124/117 20/15/16/18 16/24/0/23 3x Twinkling Titanite 1640

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Rogue Hood

In-Game Description


Hood worn by Hollowed thieves.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Availability


General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Hood 11/11/11/11 4/4/4/5 4/4/0/0 0 40 0.7 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Hood +0 11/11/11/11 4/4/4/5 4/4/0/0 N/A N/A
Rogue Hood +1 12/12/12/12 4/4/4/5 4/4/0/0 1x Titanite Shard 130
Rogue Hood +2 13/13/13/13 4/4/4/5 4/4/0/0 2x Titanite Shards 160
Rogue Hood +3 14/14/14/14 4/5/5/6 5/5/0/0 3x Titanite Shards 190
Rogue Hood +4 15/15/15/15 5/5/5/6 5/5/0/0 1x Large Titanite Shards 250
Rogue Hood +5 16/16/17/17 5/6/6/7 6/6/0/0 2x Large Titanite Shards 290
Rogue Hood +6 17/17/18/18 5/6/6/7 6/6/0/0 3x Large Titanite Shards 320
Rogue Hood +7 18/18/19/19 6/6/6/7 6/6/0/0 1x Titanite Chunk 380
Rogue Hood +8 19/19/20/20 6/7/7/8 7/7/0/0 2x Titanite Chunks 410
Rogue Hood +9 20/20/21/21 6/7/7/8 7/7/0/0 3x Titanite Chunks 440
Rogue Hood +10 22/22/23/23 7/0/0/0 8/8/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Royal Soldier Helm

In-Game Description


Royal Drangleic soldier helm.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Helm 41/39/43/42 13/13/9/13 12/13/0/0 6 70 4.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Helm +0 41/39/43/42 13/13/9/13 12/13/0/0 N/A N/A
Royal Soldier Helm +1 45/42/47/46 14/14/9/14 12/13/0/0 1x Titanite Shard 500
Royal Soldier Helm +2 49/46/51/50 15/15/10/15 13/14/0/0 2x Titanite Shard 630
Royal Soldier Helm +3 53/50/55/54 16/16/11/16 14/15/0/0 3x Titanite Shard 750
Royal Soldier Helm +4 57/54/60/58 17/18/12/17 15/17/0/0 1x Large Titanite Shard 1,000
Royal Soldier Helm +5 61/58/64/63 19/19/13/19 16/18/0/0 2x Large Titanite Shard 1,130
Royal Soldier Helm +6 65/62/68/67 20/20/13/20 17/19/0/0 3x Large Titanite Shard 1,250
Royal Soldier Helm +7 69/66/73/71 21/22/14/21 18/21/0/0 1x Titanite Chunk 1,500
Royal Soldier Helm +8 73/70/77/75 22/23/15/22 19/22/0/0 2x Titanite Chunk 1,630
Royal Soldier Helm +9 77/74/81/79 23/24/16/23 20/23/0/0 3x Titanite Chunk 1,750
Royal Soldier Helm +10 82/78/86/84 25/26/17/25 22/25/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Royal Swordsman Helm

In-Game Description


Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Helm 42/37/47/44 10/12/7/10 6/12/0/0 7 75 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Helm +0 42/37/47/44 10/12/7/10 6/12/0/0 N/A N/A
Royal Swordsman Helm +1 46/40/51/48 10/13/7/10 6/13/0/0 1x Titanite Shard 500
Royal Swordsman Helm +2 50/44/56/52 11/14/8/11 7/14/0/0 2x Titanite Shard 630
Royal Swordsman Helm +3 54/48/61/57 12/15/8/12 7/15/0/0 3x Titanite Shard 750
Royal Swordsman Helm +4 58/51/65/61 13/17/9/13 8/17/0/0 1x Large Titanite Shard 1000
Royal Swordsman Helm +5 63/55/70/66 14/18/10/14 8/18/0/0 2x Large Titanite Shard 1130
Royal Swordsman Helm +6 67/59/75/70 15/19/10/15 9/19/0/0 3x Large Titanite Shard 1250
Royal Swordsman Helm +7 71/62/79/74 16/21/11/16 9/21/0/0 1x Titanite Chunk 1500
Royal Swordsman Helm +8 75/66/84/79 17/22/12/17 10/22/0/0 2x Titanite Chunk 1630
Royal Swordsman Helm +9 79/70/89/83 18/23/12/18 10/23/0/0 3x Titanite Chunk 1750
Royal Swordsman Helm +10 84/74/94/88 19/25/13/19 11/25/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Ruin Helm

In-Game Description


Helmet worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Helm 53/48/57/54 12/14/8/12 7/17/22/0 8 105 4.0 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Helm +0 53/48/57/54 12/14/8/12 7/17/22/0 N/A N/A
Ruin Helm +1 58/52/62/59 13/15/9/13 7/18/24/0 1 550
Ruin Helm +2 63/57/68/64 14/16/10/14 8/20/26/0 1 690
Ruin Helm +3 69/62/74/70 16/18/11/16 9/21/28/0 2 820
Ruin Helm +4 74/67/80/75 17/19/11/17 10/23/30/0 2 1090
Ruin Helm +5 80/72/86/81 19/21/13/19 11/25/33/0 3 1230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Rusted Mastodon Helm

In-Game Description


Helm worn by the Primal Knights
of Drangleic castle.
Durability low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Helm 57/53/61/57 6/7/3/6 8/9/0/0 12 40 6 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Helm +0 57/53/61/57 6/7/3/6 8/0/0/0 - -
Rusted Mastodon Helm +1 62/58/67/62 6/7/3/6 8/9/0/0 1x Titanite Shard 430
Rusted Mastodon Helm +2 68/63/73/68 7/8/3/7 9/10/0/0 2x Titanite Shard 540
Rusted Mastodon Helm +3 73/68/79/73 7/8/3/7 10/11/0/0 3x Titanite Shard 640
Rusted Mastodon Helm +4 79/73/85/79 8/9/4/8 11/12/0/0 1x Large Titanite Shard 850
Rusted Mastodon Helm +5 85/79/91/85 8/10/4/8 12/13/0/0 2x Large Titanite Shard 960
Rusted Mastodon Helm +6 90/84/97/90 9/10/4/9 12/14/0/0 3x Large Titanite Shard 1070
Rusted Mastodon Helm +7 96/89/103/96 9/11/5/9 13/15/0/0 1x Titanite Chunk 1280
Rusted Mastodon Helm +8 101/94/109/101 10/11/5/10 14/16/0/0 2x Titanite Chunk 1390
Rusted Mastodon Helm +9 107/99/115/107 10/12/5/10 15/17/0/0 3x Titanite Chunk 1490
Rusted Mastodon Helm +10 113/105/121/113 11/13/6/11 16/18/0/0 1x Titanite Slab 1700

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Saint's Hood

In-Game Description


Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.

Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.

Effect: Increases number of casts for each spell

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Hood 23/25/22/22 17/17/21/17 10/9/20/18 0 55 0.9 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Hood +0 23/25/22/22 17/17/21/17 10/9/20/18 N/A N/A
Saint's Hood +1 25/27/24/24 18/18/23/18 11/10/22/19 1x Twinkling Titanite 480
Saint's Hood +2 25/29/26/26 20/20/25/20 12/11/24/21 1x Twinkling Titanite 590
Saint's Hood +3 30/32/28/28 21/21/27/21 13/12/26/23 2x Twinkling Titanite 710
Saint's Hood +4 32/34/30/30 23/23/29/23 14/13/28/25 2x Twinkling Titanite 950
Saint's Hood +5 35/37/33/33 25/25/32/25 16/14/30/27 3x Twinkling Titanite 1060

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Sanctum Knight Helm

In-Game Description


Helm of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Availability


General Information


Part of the Sanctum Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Helm 96/88/104/96 12/12/10/12 12/18/0/0 9 90 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Helm +0 96/88/104/96 12/12/10/12 12/18/0/0 - -
Sanctum Knight Helm +1 100/92/109/100 13/13/11/13 13/19/0/0 1x Twinkling Titanite 550
Sanctum Knight Helm +2 105/96/114/105 14/14/12/14 14/21/0/0 1x Twinkling Titanite 690
Sanctum Knight Helm +3 110/101/119/110 15/15/13/15 15/23/0/0 2x Twinkling Titanite 820
Sanctum Knight Helm +4 115/105/124/115 16/16/14/16 16/15/0/0 2x Twinkling Titanite 1,090
Sanctum Knight Helm +5 120/110/130/120 18/17/15/18 17/27/0/0 3x Twinkling Titanite 1,230

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Sanctum Priestess Tiara

In-Game Description


Tiara of the Eternal Sanctum Priestesses.
Prevents effects that block spells.

This tiara has been warped by poison,
adding to its already peculiar design.
It is said that the priestesses sang
to preserve the dragon's deep slumber,
but one wonders if a single phrase of
their song ever reached the dragon's ears.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Priestess Tiara 29/31/28/28 14/20/12/14 12/11/0/7 0 55 2.0 -/-/11/11 E

You cannot be prevented from casting spells while wearing this item.

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Priestess Tiara +0 29/31/28/28 14/20/12/14 12/11/0/7 N/A N/A
Sanctum Priestess Tiara +1 29/31/28/28 14/21/12/14 12/11/0/7 1x Titanite Shard 130
Sanctum Priestess Tiara +2 30/32/29/29 15/22/13/15 13/12/0/7 2x Titanite Shard 160
Sanctum Priestess Tiara +3 31/33/29/29 16/23/13/16 13/12/0/7 3x Titanite Shard 190
Sanctum Priestess Tiara +4 31/33/30/30 16/24/14/16 14/13/0/8 1x Large Titanite Shard 250
Sanctum Priestess Tiara +5 32/34/31/31 17/25/15/17 15/13/0/8 2x Large Titanite Shard 290
Sanctum Priestess Tiara +6 33/35/31/31 18/26/15/18 15/14/0/8 3x Large Titanite Shard 320
Sanctum Priestess Tiara +7 33/35/32/32 18/27/16/18 16/14/0/9 1x Titanite Chunk 380
Sanctum Priestess Tiara +8 34/36/32/32 19/28/16/19 16/15/0/9 2x Titanite Chunk 410
Sanctum Priestess Tiara +9 35/37/33/33 20/29/17/20 17/15/0/9 3x Titanite Chunk 440
Sanctum Priestess Tiara +10 36/38/34/34 21/30/18/21 18/16/0/10 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Shadow Mask

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Mask 34/38/30/30 18/20/19/24 27/21/17/0 0 60 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Mask +0 34/38/30/30 18/20/19/24 27/21/17/0 N/A N/A
Shadow Mask +1 37/41/33/33 19/22/20/26 29/23/18/0 1x Titanite Shard 500
Shadow Mask +2 40/45/36/36 21/24/22/28 32/25/20/0 2x Titanite Shard 630
Shadow Mask +3 43/49/39/39 23/26/24/31 35/26/22/0 3x Titanite Shard 750
Shadow Mask +4 47/53/42/42 25/28/26/33 37/28/23/0 1x Large Titanite Shard 1,000
Shadow Mask +5 50/57/45/45 26/30/28/36 40/31/25/0 2x Large Titanite Shard 1,130
Shadow Mask +6 53/60/48/48 28/32/29/38 43/33/27/0 3x Large Titanite Shard 1,250
Shadow Mask +7 57/64/51/51 30/34/31/40 45/35/28/0 1x Titanite Chunk 1,500
Shadow Mask +8 60/68/54/54 32/36/33/43 48/37/30/0 2x Titanite Chunk 1,630
Shadow Mask +9 63/72/57/57 34/38/35/45 51/39/32/0 3x Titanite Chunk 1,750
Shadow Mask +10 67/76/60/60 36/41/37/48 54/41/34/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Smelter Demon Helm

In-Game Description


Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Helm 113/99/128/113 16/33/15/16 12/28/18/18 17 160 9 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Helm +0 113/99/128/113 16/33/15/16 10/27/17/17 - -
Smelter Demon Helm +1 122/106/138/122 17/35/16/17 10/29/18/18 1x Twinkling Titanite 950
Smelter Demon Helm +2 131/114/148/131 18/38/17/18 11/31/19/19 1x Twinkling Titanite 1180
Smelter Demon Helm +3 140/122/158/140 19/40/18/19 11/33/20/20 2x Twinkling Titanite 1420
Smelter Demon Helm +4 149/130/168/149 20/43/19/20 12/35/21/21 2x Twinkling Titanite 1890
Smelter Demon Helm +5 158/138/178/158 22/46/21/22 13/37/23/23 3x Twinkling Titanite 2120

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Spiked Bandit Helm

In-Game Description


Helmet of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Spiked Bandit Helm 44/44/45/42 13/14/11/13 10/14/0/0 3 60 4.1 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Spiked Bandit Helm +0 44/44/45/42 13/14/11/13 10/14/0/0 N/A N/A
Spiked Bandit Helm +1 48/48/49/46 14/15/12/14 10/15/0/0 1x Titanite Shard 500
Spiked Bandit Helm +2 52/52/54/50 15/16/13/15 11/16/0/0 2x Titanite Shard 630
Spiked Bandit Helm +3 57/57/58/54 16/17/14/16 12/18/0/0 3x Titanite Shard 750
Spiked Bandit Helm +4 61/61/63/59 18/19/15/18 13/19/0/0 1x Large Titanite Shard 1000
Spiked Bandit Helm +5 66/66/68/63 19/20/16/19 14/21/0/0 2x Large Titanite Shard 1130
Spiked Bandit Helm +6 70/70/72/67 20/21/17/20 15/22/0/0 3x Large Titanite Shard 1250
Spiked Bandit Helm +7 74/74/77/72 22/23/18/22 16/23/0/0 1x Titanite Chunk 1500
Spiked Bandit Helm +8 79/79/81/76 23/24/19/23 17/25/0/0 2x Titanite Chunk 1630
Spiked Bandit Helm +9 83/83/86/80 24/25/20/24 18/26/0/0 3x Titanite Chunk 1750
Spiked Bandit Helm +10 88/88/91/85 26/27/22/26 19/28/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Standard Helm

In-Game Description


Helmet made of iron.

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Standard Helm 40/28/53/39 8/10/3/8 10/18/0/0 5 65 4 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Standard Helm +0 40/28/53/39 8/10/3/8 10/18/0/0 N/A N/A
Standard Helm +1 44/30/58/42 8/11/3/8 10/19/0/0 1x Titanite Shard 500
Standard Helm +2 48/33/63/46 9/12/3/9 11/21/0/0 2x Titanite Shard 630
Standard Helm +3 52/36/68/50 10/13/3/10 12/23/0/0 3x Titanite Shard 750
Standard Helm +4 56/39/74/54 10/14/4/11 13/25/0/0 1x Large Titanite Shard 1,000
Standard Helm +5 60/42/79/58 11/15/4/12 14/26/0/0 2x Large Titanite Shard 1,130
Standard Helm +6 64/44/84/62 12/16/4/12 15/28/0/0 3x Large Titanite Shard 1,250
Standard Helm +7 68/47/90/66 12/17/5/13 16/30/0/0 1x Titanite Chunk 1,500
Standard Helm +8 72/50/95/70 13/18/5/14 17/32/0/0 2x Titanite Chunk 1,630
Standard Helm +9 76/53/100/74 14/19/5/15 18/34/0/0 3x Titanite Chunk 1,750
Standard Helm +10 80/56/106/78 15/20/6/16 19/36/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Steel Helm

In-Game Description


Heavy steel helmet.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Helm 60/57/64/60 8/8/8/8 8/14/0/0 14 100 5.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Helm +0 60/57/64/60 8/8/5/8 7/12/0/0 N/A N/A
Steel Helm +1 65/62/70/65 8/8/5/8 7/13/0/0 1x Titanite Shard 500
Steel Helm +2 71/68/76/71 9/9/6/9 8/14/0/0 2x Titanite Shard 630
Steel Helm +3 77/73/82/77 10/10/6/10 8/15/0/0 3x Titanite Shard 750
Steel Helm +4 83/79/89/83 10/11/7/10 9/16/0/0 1x Large Titanite Shard 1000
Steel Helm +5 89/85/95/89 11/12/7/11 10/18/0/0 2x Large Titanite Shard 1130
Steel Helm +6 95/90/101/95 12/12/8/12 10/19/0/0 3x Large Titanite Shard 1250
Steel Helm +7 101/96/108/101 12/13/8/12 11/20/0/0 1x Titanite Chunk 1500
Steel Helm +8 107/101/114/107 13/14/9/13 11/21/0/0 2x Titanite Chunk 1630
Steel Helm +9 113/107/120/113 14/15/9/14 12/22/0/0 3x Titanite Chunk 1720
Steel Helm +10 119/113/127/119 15/16/10/15 13/24/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Syan's Helm

In-Game Description


Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Helm 61/55/65/63 12/16/7/12 7/20/0/0 10 85 6.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Helm +0 61/55/65/63 12/16/7/12 7/20/0/0 N/A N/A
Syan's Helm +1 67/60/71/69 13/17/7/13 7/22/0/0 1x Titanite Shard 500
Syan's Helm +2 73/66/78/75 14/19/8/14 8/24/0/0 2x Titanite Shard 630
Syan's Helm +3 79/71/84/81 15/20/9/15 9/26/0/0 3x Titanite Shard 750
Syan's Helm +4 85/77/91/87 16/22/9/16 9/28/0/0 1x Large Titanite Shard 1000
Syan's Helm +5 92/82/98/94 18/24/10/18 10/30/0/0 2x Large Titanite Shard 1130
Syan's Helm +6 98/88/104/100 19/25/11/19 11/32/0/0 3x Large Titanite Shard 1250
Syan's Helm +7 104/93/111/106 20/27/11/20 11/34/0/0 1x Titanite Chunk 1500
Syan's Helm +8 110/99/117/112 21/28/12/21 12/36/0/0 2x Titanite Chunk 1630
Syan's Helm +9 116/104/124/118 22/30/13/22 13/38/0/0 3x Titanite Chunk 1750
Syan's Helm +10 123/110/131/125 24/32/14/24 14/41/0/0 1x Titanite Slab 2000

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Symbol of Avarice

In-Game Description


Headpiece depicting the avaricious creature
that mimics treasure chests.
Increases soul absorption and item discovery,
but steadily drains HP.

There is a curious tale of an incorrigibly covetous
ancient deity. Clearly it has currency amongst some
miscreants, or this would have never been crafted.

Availability


Dropped by a Mimic near the Inner Wall bonfire in Frozen Eleum Loyce.

General Information


Notes


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Symbol of Avarice 72/56/80/80 14/14/20/17 14/19/21/20 10 100 8.0 -/-/-/- C

Upgrades


Requires Titanite.
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Symbol of Avarice +0 72/56/80/80 14/14/20/17 14/19/21/20 N/A N/A
Symbol of Avarice +1 73/57/82/82 14/14/21/17 14/19/21/21 1x Titanite Shard 680
Symbol of Avarice +2 75/58/84/84 15/15/22/18 15/20/23/22 2x Titanite Shard 850
Symbol of Avarice +3 77/60/86/86 15/15/23/19 15/21/23/23 3x Titanite Shard 1020
Symbol of Avarice +4 79/61/88/88 16/16/24/20 16/22/25/24 1x Large Titanite Shard 1350
Symbol of Avarice +5 81/63/90/90 17/17/25/21 17/23/26/25 2x Large Titanite Shard 1520
Symbol of Avarice +6 82/64/92/92 17/17/26/21 17/24/26/26 3x Large Titanite Shard 1690
Symbol of Avarice +7 84/65/94/94 18/18/27/22 18/25/28/27 1x Titanite Chunk 2030
Symbol of Avarice +8 86/67/96/96 18/18/28/23 18/26/28/28 2x Titanite Chunk 2200
Symbol of Avarice +9 88/68/98/98 19/19/29/24 19/27/30/29 3x Titanite Chunk 2370
Symbol of Avarice +10 90/70/100/100 20/20/30/25 20/28/31/30 1x Titanite Slab 2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Targray's Helm

In-Game Description


Helm of one who guides others.
Belonged to Targray, Knight of the Blue

Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Helm 36/34/39/36 9/9/7/10 11/12/0/0 5 75 4.0 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Helm +0 36/34/39/36 9/9/7/10 11/12/0/0 N/A N/A
Targray's Helm +1 39/37/43/39 9/9/7/11 12/13/0/0 1x Titanite Shard 500
Targray's Helm +2 43/40/47/43 10/10/8/12 13/14/0/0 2x Titanite Shard 630
Targray's Helm +3 47/44/51/47 11/11/9/13 14/15/0/0 3x Titanite Shard 750
Targray's Helm +4 50/47/55/50 12/12/10/14 15/16/0/0 1x Large Titanite Shard 1,000
Targray's Helm +5 54/51/59/54 13/13/11/15 16/18/0/0 2x Large Titanite Shard 1,130
Targray's Helm +6 58/54/63/58 14/14/11/16 17/19/0/0 3x Large Titanite Shard 1,250
Targray's Helm +7 61/57/67/61 15/15/12/17 18/20/0/0 1x Titanite Chunk 1,500
Targray's Helm +8 65/61/71/65 16/16/13/18 19/21/0/0 2x Titanite Chunk 1,630
Targray's Helm +9 69/64/75/69 17/17/14/19 20/22/0/0 3x Titanite Chunk 1,750
Targray's Helm +10 73/68/79/73 18/18/15/20 22/24/0/0 1x Titanite Slab 2,000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Tattered Cloth Hood

In-Game Description


Hood favored by pyromancers.
It appears tattered but in fact its fabric
is reinforced with pyromancy.

Magic is no show. It is and art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tattered Cloth Hood 20/21/20/20 11/15/10/11 18/6/0/4 0 55 1.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tattered Cloth Hood +0 20/21/20/20 11/15/10/11 18/6/0/4 N/A N/A
Tattered Cloth Hood +1 22/23/21/21 12/16/10/12 19/6/0/4 1x Titanite Shard 130
Tattered Cloth Hood +2 24/25/23/23 13/17/11/13 21/7/0/4 2x Titanite Shard 160
Tattered Cloth Hood +3 26/27/25/25 14/19/12/14 23/7/0/5 3x Titanite Shard 190
Tattered Cloth Hood +4 28/29/27/27 15/20/13/15 24/8/0/5 1x Large Titanite Shard 250
Tattered Cloth Hood +5 30/32/29/29 16/22/14/16 26/9/0/6 2x Large Titanite Shard 290
Tattered Cloth Hood +6 32/34/31/31 17/23/15/17 28/9/0/6 3x Large Titanite Shard 320
Tattered Cloth Hood +7 34/36/33/33 18/24/16/18 29/10/0/6 1x Titanite Chunk 380
Tattered Cloth Hood +8 36/38/35/35 19/26/17/19 31/10/0/7 2x Titanite Chunk 410
Tattered Cloth Hood +9 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Chunk 440
Tattered Cloth Hood +10 41/43/39/39 22/29/19/22 35/12/0/8 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Thief Mask

In-Game Description


A full face mask.

Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Thief Mask 20/21/20/20 10/7/7/8 12/8/0/0 0 55 1.2 -/-/-/- E

Notes


Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Thief Mask +0 20/21/20/20 10/7/7/8 12/8/0/0 N/A N/A
Thief Mask +1 22/23/21/21 10/7/7/8 13/8/0/0 1x Titanite Shard 130
Thief Mask +2 24/25/23/23 11/8/8/9 14/9/0/0 2x Titanite Shard 160
Thief Mask +3 26/27/25/25 12/9/9/10 15/10/0/0 3x Titanite Shard 190
Thief Mask +4 28/29/27/27 13/10/9/11 16/11/0/0 1x Large Titanite Shard 250
Thief Mask +5 30/31/29/29 14/11/10/12 17/12/0/0 2x Large Titanite Shard 290
Thief Mask +6 32/33/31/31 15/11/11/12 18/12/0/0 3x Large Titanite Shard 320
Thief Mask +7 34/35/33/33 16/12/11/13 19/13/0/0 1x Titanite Chunk 380
Thief Mask +8 36/37/35/35 17/13/12/14 20/14/0/0 2x Titanite Chunk 410
Thief Mask +9 38/39/37/37 18/14/13/15 21/15/0/0 3x Titanite Chunk 440
Thief Mask +10 40/42/39/39 19/15/14/16 23/16/0/0 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Throne Defender Helm

In-Game Description


Helmet worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Helm 87/84/90/88 18/20/10/18 12/20/0/0 8 100 6.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Helm +0 87/84/90/88 18/20/10/18 12/20/0/0 N/A N/A
Throne Defender Helm +1 95/92/99/96 19/21/11/19 13/22/0/0 1x Twinkling Titanite 710
Throne Defender Helm +2 104/100/108/105 21/23/12/21 14/24/0/0 1x Twinkling Titanite 890
Throne Defender Helm +3 113/109/117/114 22/25/13/22 15/26/0/0 2x Twinkling Titanite 1060
Throne Defender Helm +4 122/117/126/123 24/27/14/24 16/28/0/0 2x Twinkling Titanite 1420
Throne Defender Helm +5 131/126/136/132 26/29/16/26 18/31/0/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Throne Watcher Helm

In-Game Description


Helm worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Helm 70/66/75/70 30/20/16/20 16/19/0/0 8 95 5.6 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Watcher Helm +0 70/66/75/70 30/20/16/20 16/19/0/0 N/A N/A
Throne Watcher Helm +1 76/72/82/76 33/22/17/22 17/20/0/0 1x Twinkling Titanite 710
Throne Watcher Helm +2 83/79/89/83 36/24/19/24 18/22/0/0 1x Twinkling Titanite 890
Throne Watcher Helm +3 90/85/97/90 39/26/20/26 20/24/0/0 2x Twinkling Titanite 1060
Throne Watcher Helm +4 97/92/104/97 42/28/22/28 21/26/0/0 2x Twinkling Titanite 1420
Throne Watcher Helm +5 104/99/112/104 46/30/24/30 23/28/0/0 3x Twinkling Titanite 1590

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Traveling Merchant Hat

In-Game Description


Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Effect: Raises item discovery

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Hat 25/27/24/24 7/8/8/7 9/10/0/0 0 60 2.6 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Traveling Merchant Hat +0 25/27/24/24 7/8/8/7 9/10/0/0 N/A N/A
Traveling Merchant Hat +1 27/29/26/26 7/8/8/7 9/11/0/0 1x Titanite Shard 130
Traveling Merchant Hat +2 30/32/28/28 8/9/9/8 10/12/0/0 2x Titanite Shard 160
Traveling Merchant Hat +3 32/34/31/31 9/10/10/9 11/13/0/0 3x Titanite Shard 190
Traveling Merchant Hat +4 35/37/33/33 9/10/11/9 12/14/0/0 1x Large Titanite Shard 250
Traveling Merchant Hat +5 37/40/36/36 10/11/12/10 13/15/0/0 2x Large Titanite Shard 290
Traveling Merchant Hat +6 40/42/38/38 11/12/13/11 14/16/0/0 3x Large Titanite Shard 320
Traveling Merchant Hat +7 42/45/40/40 11/12/14/11 15/17/0/0 1x Titanite Chunk 380
Traveling Merchant Hat +8 45/47/43/43 12/13/15/12 16/18/0/0 2x Titanite Chunk 410
Traveling Merchant Hat +9 47/50/45/45 13/14/16/13 17/19/0/0 3x Titanite Chunk 440
Traveling Merchant Hat +10 50/53/48/48 14/15/17/14 18/20/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Tseldora Cap

In-Game Description


Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Cap 10/11/10/10 5/5/6/4 5/5/0/0 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Cap +0 10/11/10/10 5/5/6/4 5/5/0/0 - -
Tseldora Cap +1 11/12/11/11 5/5/6/4 5/5/0/0 1x Titanite Shard 110
Tseldora Cap +2 12/13/12/12 5/6/7/5 6/6/0/0 2x Titanite Shard 140
Tseldora Cap +3 13/14/13/13 6/6/7/5 6/6/0/0 3x Titanite Shard 160
Tseldora Cap +4 14/15/14/14 6/7/8/6 7/7/0/0 1x Large Titanite Shard 220
Tseldora Cap +5 15/17/15/15 7/7/9/6 7/7/0/0 2x Large Titanite Shard 240
Tseldora Cap +6 16/18/16/16 7/8/9/7 8/8/0/0 3x Large Titanite Shard 270
Tseldora Cap +7 17/19/17/17 7/8/10/7 8/8/0/0 1x Titanite Chunk 320
Tseldora Cap +8 18/20/18/18 8/9/10/8 9/9/0/0 2x Titanite Chunk 350
Tseldora Cap +9 19/21/19/19 8/9/11/8 9/9/0/0 3x Titanite Chunk 380
Tseldora Cap +10 21/23/20/20 9/10/12/9 10/10/0/0 1x Titanite Slab 430

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Varangian Helm

In-Game Description


Helmet worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Helm 53/46/60/55 17/19/10/17 17/23/0/0 5 55 4.6 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Helm +0 53/46/60/55 17/19/10/17 17/23/0/0 N/A N/A
Varangian Helm +1 58/50/65/60 18/20/11/18 18/25/0/0 1x Titanite Shard 500
Varangian Helm +2 63/55/71/65 20/22/12/20 20/27/0/0 2x Titanite Shard 630
Varangian Helm +3 68/59/77/71 22/24/13/22 21/29/0/0 3x Titanite Shard 750
Varangian Helm +4 74/64/83/76 23/26/14/23 23/31/0/0 1x Large Titanite Shard 1000
Varangian Helm +5 79/69/89/82 25/28/15/25 25/34/0/0 2x Large Titanite Shard 1130
Varangian Helm +6 84/73/95/87 27/30/16/27 26/36/0/0 3x Large Titanite Shard 1250
Varangian Helm +7 90/78/101/92 28/32/17/28 28/38/0/0 1x Titanite Chunk 1500
Varangian Helm +8 95/82/107/98 30/34/18/30 29/40/0/0 2x Titanite Chunk 1630
Varangian Helm +9 100/87/113/103 32/36/19/32 31/42/0/0 3x Titanite Chunk 1750
Varangian Helm +10 106/92/119/109 34/38/20/34 33/45/0/0 1x Titanite Slab 2000

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Velstadt's Helm

In-Game Description


Helm worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Helm 113/103/123/108 15/15/7/35 10/29/15/21 14 140 7.5 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Helm +0 113/103/123/108 15/15/7/35 10/29/15/21 N/A N/A
Velstadt's Helm +1 121/111/132/116 16/16/7/37 10/31/16/22 1 950
Velstadt's Helm +2 130/119/142/124 17/17/7/40 11/33/17/24 1 1,180
Velstadt's Helm +3 139/127/152/133 18/18/8/42 11/35/18/25 2 1,420
Velstadt's Helm +4 148/135/162/141 19/19/8/45 12/37/19/27 2 1,890
Velstadt's Helm +5 157/143/172/150 20/21/9/48 13/40/21/29 3 2,120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Vengarl's Helm

In-Game Description


Helmet worn by the ferocious Vengarl of Forossa.

As Vengarl's helmet suggests, he was not
unlike a mad beast on the battlefield.

Availability


Exhaust Head of Vengarl's dialogue.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Helm 102/96/109/102 13/18/11/13 12/16/0/0 14 85 6.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Vengarl's Helm +0 102/96/109/102 13/18/11/13 12/16/0/0 - -
Vengarl's Helm +1 110/103/117/110 14/19/11/14 12/17/0/0 1x Twinkling Titanite 550
Vengarl's Helm +2 118/111/126/118 15/20/12/15 13/18/0/0 1x Twinkling Titanite 690
Vengarl's Helm +3 126/118/134/126 15/21/13/15 14/19/0/0 2x Twinkling Titanite 820
Vengarl's Helm +4 134/126/143/134 17/22/14/17 15/20/0/0 2x Twinkling Titanite 1,090
Vengarl's Helm +5 142/134/152/142 18/24/15/18 16/22/0/0 3x Twinkling Titanite 1,230

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Wanderer Hood

In-Game Description


A hood for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Hood 23/22/23/24 8/10/11/8 9/14/0/0 0 50 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Hood +0 23/22/23/24 8/10/11/8 9/14/0/0 N/A N/A
Wanderer Hood +1 25/24/25/26 8/11/12/8 9/15/0/0 1x Titanite Shard 130
Wanderer Hood +2 27/26/27/28 9/12/13/9 10/16/0/0 2x Titanite Shard 160
Wanderer Hood +3 29/28/30/30 10/13/14/10 11/18/0/0 3x Titanite Shard 190
Wanderer Hood +4 32/30/32/33 10/14/15/11 12/19/0/0 1x Large Titanite Shard 250
Wanderer Hood +5 34/33/35/35 11/15/16/12 13/21/0/0 2x Large Titanite Shard 290
Wanderer Hood +6 36/35/37/37 12/16/17/12 13/22/0/0 3x Large Titanite Shard 320
Wanderer Hood +7 39/37/39/40 12/17/18/13 14/23/0/0 1x Titanite Chunk 380
Wanderer Hood +8 41/39/42/42 13/18/19/14 15/25/0/0 2x Titanite Chunk 410
Wanderer Hood +9 43/41/44/44 14/19/20/15 16/26/0/0 3x Titanite Chunk 440
Wanderer Hood +10 46/44/47/47 15/20/22/16 17/28/0/0 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Warlock Mask

In-Game Description


Strange mask worn by Aldia warlocks
Grants dark defense, and increased soul acquisition.

Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Warlock Mask 26/30/24/24 36/17/24/36 19/19/24/60 4 50 4.8 -/-/14/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Warlock Mask +0 26/30/24/24 36/17/24/36 19/19/24/60 N/A N/A
Warlock Mask +1 28/32/26/26 39/18/26/39 20/20/26/66 1x Titanite Shard 510
Warlock Mask +2 31/35/28/28 43/20/28/43 22/22/28/72 2x Titanite Shard 640
Warlock Mask +3 33/38/31/31 46/21/31/46 24/24/30/78 3x Titanite Shard 770
Warlock Mask +4 36/41/33/33 50/23/33/50 26/26/33/84 1x Large Titanite Shard 1020
Warlock Mask +5 39/44/36/36 53/25/36/53 28/28/35/90 2x Large Titanite Shard 1140
Warlock Mask +6 41/47/38/38 57/26/38/57 30/30/37/96 3x Large Titanite Shard 1270
Warlock Mask +7 44/50/40/40 61/28/40/61 32/32/40/102 1x Titanite Chunk 1520
Warlock Mask +8 46/53/43/43 64/29/43/64 34/34/42/108 2x Titanite Chunk 1650
Warlock Mask +9 49/56/45/45 68/31/45/68 36/36/44/114 3x Titanite Chunk 1780
Warlock Mask +10 52/59/48/48 72/33/48/72 38/38/47/120 1x Titanite Slab 2030

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

White Hollow Mage Hood

In-Game Description


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.

Availability


Hollow Mage drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Hollow Mage Hood 34/35/33/33 28/20/21/23 13/13/19/19 0 50 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Hollow Mage Hood +0 34/35/33/33 28/20/21/23 13/13/19/19 N/A N/A
White Hollow Mage Hood +1 37/38/36/36 30/22/23/25 14/14/20/20 1x Titanite Shard 130
White Hollow Mage Hood +2 40/42/39/39 33/24/25/27 15/15/22/22 2x Titanite Shard 160
White Hollow Mage Hood +3 43/45/42/42 36/26/27/30 17/16/24/24 3x Titanite Shard 190
White Hollow Mage Hood +4 47/49/46/46 39/28/29/32 18/17/26/26 1x Titanite Large Shard 250
White Hollow Mage Hood +5 50/52/49/49 42/30/32/35 20/19/28/28 2x Titanite Large Shard 290
White Hollow Mage Hood +6 53/56/52/52 44/32/34/37 21/20/30/30 3x Titanite Large Shard 320
White Hollow Mage Hood +7 57/59/56/56 47/34/36/39 22/21/32/32 1x Titanite Chunk 380
White Hollow Mage Hood +8 60/63/59/59 50/36/38/42 24/22/34/34 2x Titanite Chunk 410
White Hollow Mage Hood +9 63/66/62/62 53/38/40/44 25/23/36/36 3x Titanite Chunk 440
White Hollow Mage Hood +10 67/70/66/66 56/41/43/47 27/25/38/38 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

White Priest Headpiece

In-Game Description


Traditional headpiece for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.

Availability


Sold by Cromwell the Pardoner.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Headpiece 23/25/23/23 14/14/18/16 10/9/9/9 0 50 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Headpiece +0 23/25/23/23 14/14/18/16 10/9/9/9 N/A N/A
White Priest Headpiece +1 25/27/25/25 15/15/19/17 10/9/9/9 1x Titanite Shard 130
White Priest Headpiece +2 27/29/27/27 16/16/21/19 11/10/10/10 2x Titanite Shard 160
White Priest Headpiece +3 30/32/29/29 18/18/23/20 12/11/11/11 3x Titanite Shard 190
White Priest Headpiece +4 32/34/32/32 19/19/25/22 13/12/12/12 1x Large Titanite Shard 250
White Priest Headpiece +5 35/37/34/34 21/21/27/23 14/13/13/13 2x Large Titanite Shard 290
White Priest Headpiece +6 37/39/36/36 22/22/29/25 15/14/14/14 3x Large Titanite Shard 320
White Priest Headpiece +7 39/41/39/39 23/23/31/26 16/15/15/15 1x Titanite Chunk 380
White Priest Headpiece +8 42/44/41/41 25/25/33/28 17/16/16/16 2x Titanite Chunk 410
White Priest Headpiece +9 44/46/43/43 26/26/35/29 18/17/17/17 3x Titanite Chunk 440
White Priest Headpiece +10 47/49/46/46 28/28/37/31 19/18/18/18 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Head Armor

Xanthous Crown

In-Game Description


This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Crown 67/116/67/44 16/5/11/15 7/7/0/91 0 60 5.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Crown +0 67/116/67/44 16/5/11/15 7/7/0/83 N/A N/A
Xanthous Crown +1 73/127/73/48 17/5/12/16 7/7/0/91 1x Twinkling Titanite 370
Xanthous Crown +2 80/139/80/52 19/5/13/17 8/8/0/99 1x Twinkling Titanite 460
Xanthous Crown +3 86/150/86/57 20/6/14/19 9/8/0/108 2x Twinkling Titanite 550
Xanthous Crown +4 93/162/93/61 22/6/15/20 10/9/0/116 2x Twinkling Titanite 730
Xanthous Crown +5 100/174/100/66 24/7/16/22 11/10/0/125 3x Twinkling Titanite 820

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Leg Armor

Leg Armor

Agdayne's Kilt

In-Game Description


Kilt worn by Agdayne of the Undead Crypt.

Life itself is suffering; or karma,
as some have called it.

The embrace of death awaits all things,
But does death mean an end to suffering?

Availability


General Information


Part of Agdayne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Agdayne's Kilt 46/49/45/45 27/26/24/36 28/19/24/33 0 65 2.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Agdayne's Kilt +0 46/49/45/45 27/26/24/36 28/19/24/33 N/A N/A
Agdayne's Kilt +1 50/54/49/49 29/28/26/39 30/20/26/36 1x Twinkling Titanite 710
Agdayne's Kilt +2 55/59/54/54 32/31/28/43 33/22/28/39 1x Twinkling Titanite 890
Agdayne's Kilt +3 60/64/58/58 35/33/31/46 35/24/31/42 2x Twinkling Titanite 1070
Agdayne's Kilt +4 65/69/63/63 38/36/33/50 38/26/33/45 2x Twinkling Titanite 1420
Agdayne's Kilt +5 70/74/68/68 41/39/36/54 41/28/36/49 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Alonne Knight Leggings

In-Game Description


Leggings worn by Alonne Knights.

The bonds of the Alonne Knights, who
served the Old Iron King, were mightier
than the land's iron, but in the end
the knights were subsumed by the flames
that brought the castle down.

Availability


Alonne Knight and Alonne Knight Captain drop.

General Information


Part of the Alonne Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne Knight Leggings 101/96/107/101 16/28/12/16 6/19/0/0 23 80 9.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne Knight Leggings +0 105/100/111/105 16/28/12/16 6/19/0/0 - -
Alonne Knight Leggings +1 111/105/117/111 17/30/13/17 6/20/0/0 1 x Titanite Shard 650
Alonne Knight Leggings +2 121/115/128/121 19/33/14/19 7/22/0/0 2 x Titanite Shard 820
Alonne Knight Leggings +3 131/124/138/131 20/36/15/20 7/24/0/0 3 x Titanite Shard 980
Alonne Knight Leggings +4 141/134/149/141 22/38/16/22 8/26/0/0 1 x Large Titanite Shard 1300
Alonne Knight Leggings +5 151/144/160/151 23/41/17/23 9/28/0/0 2 x Large Titanite Shard 1470
Alonne Knight Leggings +6 161/153/170/161 25/44/18/25 9/29/0/0 3 x Large Titanite Shard 1630
Alonne Knight Leggings +7 171/163/181/171 26/46/19/26 10/31/0/0 1 x Titanite Chunk 1950
Alonne Knight Leggings +8 181/172/191/181 28/49/20/28 10/33/0/0 2 x Titanite Chunk 2120
Alonne Knight Leggings +9 191/182/202/191 29/52/21/29 11/35/0/0 3 x Titanite Chunk 2280
Alonne Knight Leggings +10 201/192/213/201 31/55/23/31 12/37/0/0 1 x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Alonne's Leggings

In-Game Description


Leggings worn by Sir Alonne,
who served the Old Iron King.

Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.

Then, at the end of the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.

Availability


Sold by Magerold of Lanafir after defeating Sir Alonne.

General Information


Part of Alonne's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alonne's Leggings 87/83/89/85 19/21/14/20 20/27/0/0 11 80 5.5 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alonne's Leggings +0 87/83/89/85 19/21/14/20 20/27/0/0 - -
Alonne's Leggings +1 91/87/93/89 20/23/15/22 22/29/0/0 1 920
Alonne's Leggings +2 95/91/97/93 22/25/16/24 24/32/0/0 1 1150
Alonne's Leggings +3 99/95/102/97 24/26/18/26 26/34/0/0 2 1380
Alonne's Leggings +4 103/99/106/101 26/28/19/28 28/37/0/0 2 1840
Alonne's Leggings +5 108/103/111/106 28/31/21/30 30/40/0/0 3 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Alva Leggings

In-Game Description


Leggings worn by Alva the Wayfarer.
Light but offers very high defense.

Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.

Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.

Availability


Sold by Maughlin the Armourer after you have spent at least 15,000 souls at his shop.

General Information


Part of the Alva Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Alva Leggings 53/50/55/52 15/16/11/16 16/20/0/0 9 80 5.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Alva Leggings +0 53/50/55/52 15/16/11/16 16/20/0/0 - -
Alva Leggings +1 58/55/60/57 16/17/12/17 17/22/0/0 1x Titanite Shard 330
Alva Leggings +2 63/60/65/62 17/19/13/19 19/24/0/0 2x Titanite Shard 410
Alva Leggings +3 68/65/71/67 19/20/14/20 20/26/0/0 3x Titanite Shard 490
Alva Leggings +4 74/70/76/72 20/22/15/22 22/28/0/0 1x Large Titanite Shard 650
Alva Leggings +5 79/75/82/78 22/24/16/23 23/30/0/0 2x Large Titanite Shard 740
Alva Leggings +6 84/80/87/83 23/25/17/25 25/32/0/0 3x Large Titanite Shard 820
Alva Leggings +7 90/85/92/88 24/27/18/26 26/34/0/0 1x Titanite Chunk 980
Alva Leggings +8 95/90/98/93 26/28/19/28 28/36/0/0 2x Titanite Chunk 1060
Alva Leggings +9 100/95/103/98 27/30/20/29 29/38/0/0 3x Titanite Chunk 1140
Alva Leggings +10 106/101/109/104 29/32/22/31 31/41/0/0 1x Titanite Slab 1300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Archdrake Boots

In-Game Description


Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.

The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.

Availability


Lindelt Cleric drop.

General Information


Part of the Archdrake Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Archdrake Boots 43/43/43/43 14/13/22/13 11/10/0/0 7 80 4.7 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Archdrake Boots +0 43/43/43/43 14/13/22/13 11/10/0/0 - -
Archdrake Boots +1 47/47/47/47 15/14/24/14 12/10/0/0 1x Titanite Shard 170
Archdrake Boots +2 51/51/51/51 16/15/26/15 13/11/0/0 2x Titanite Shard 210
Archdrake Boots +3 55/55/55/55 17/16/28/16 14/12/0/0 3x Titanite Shard 250
Archdrake Boots +4 59/59/59/59 19/18/31/17 15/13/0/0 1x Large Titanite Shard 330
Archdrake Boots +5 64/64/64/64 20/19/33/19 17/14/0/0 2x Large Titanite Shard 370
Archdrake Boots +6 68/68/68/68 21/20/35/20 18/15/0/0 3x Large Titanite Shard 410
Archdrake Boots +7 72/72/72/72 23/22/38/21 19/16/0/0 1x Titanite Chunk 490
Archdrake Boots +8 76/76/76/76 24/23/40/22 20/17/0/0 2x Titanite Chunk 530
Archdrake Boots +9 80/80/80/80 25/24/42/23 21/18/0/0 3x Titanite Chunk 570
Archdrake Boots +10 85/85/85/85 27/26/45/25 23/19/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Astrologist's Bottoms

In-Game Description


Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.

Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.

Availability


General Information


Part of the Astrologist's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Astrologist's Bottoms 45/47/43/43 33/22/22/28 14/14/0/0 0 50 3.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Astrologist's Bottoms +0 45/47/43/43 33/22/22/28 14/14/0/0 N/A N/A
Astrologist's Bottoms +1 49/51/47/47 36/24/24/30 15/15/0/0 1x Titanite Shard 170
Astrologist's Bottoms +2 54/56/51/51 39/26/26/33 16/16/0/0 2x Titanite Shard 210
Astrologist's Bottoms +3 58/61/56/56 42/28/28/36 18/18/0/0 3x Titanite Shard 250
Astrologist's Bottoms +4 63/65/60/60 45/30/30/38 19/19/0/0 1x Large Titanite Shard 330
Astrologist's Bottoms +5 67/70/65/65 49/33/33/41 21/21/0/0 2x Large Titanite Shard 370
Astrologist's Bottoms +6 72/75/69/69 52/35/35/44 22/22/0/0 3x Large Titanite Shard 410
Astrologist's Bottoms +7 76/79/73/73 55/37/37/46 23/23/0/0 1x Titanite Chunk 490
Astrologist's Bottoms +8 81/84/78/78 58/39/39/49 25/25/0/0 2x Titanite Chunk 530
Astrologist's Bottoms +9 85/89/82/82 61/41/41/52 26/26/0/0 3x Titanite Chunk 570
Astrologist's Bottoms +10 90/94/87/87 65/44/44/55 28/28/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Bandit Boots

In-Game Description


Boots of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability


General Information


Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Boots 30/30/31/29 9/9/7/9 7/10/0/0 3 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Boots +0 30/30/31/29 9/9/7/9 7/10/0/0 N/A N/A
Bandit Boots +1 33/33/34/31 9/10/7/9 7/10/0/0 1x Titanite Shard 170
Bandit Boots +2 36/36/37/34 10/11/8/10 8/11/0/0 2x Titanite Shard 210
Bandit Boots +3 39/39/40/37 11/12/9/11 8/12/0/0 3x Titanite Shard 250
Bandit Boots +4 42/42/43/40 12/13/10/12 9/13/0/0 1x Large Titanite Shard 330
Bandit Boots +5 45/45/46/43 13/14/11/13 10/14/0/0 2x Large Titanite Shard 370
Bandit Boots +6 48/48/49/46 14/15/11/14 10/15/0/0 3x Large Titanite Shard 410
Bandit Boots +7 51/51/52/49 15/15/12/15 11/16/0/0 1x Titanite Chunk 490
Bandit Boots +8 54/54/55/52 16/17/13/16 11/17/0/0 2x Titanite Chunk 530
Bandit Boots +9 57/57/58/55 17/18/14/17 12/18/0/0 3x Titanite Chunk 570
Bandit Boots +10 60/60/62/58 18/19/15/18 13/19/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Bell Keeper Trousers

In-Game Description


Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Trousers 44/46/43/43 9/9/12/17 11/9/0/0 0 60 4.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Trousers +0 44/46/43/43 9/9/12/17 11/9/0/0 - -
Bell Keeper Trousers +1 48/50/47/47 10/9/13/18 12/9/0/0 1x Titanite Shard 130
Bell Keeper Trousers +2 52/55/51/51 11/10/14/20 13/10/0/0 2x Titanite Shard 170
Bell Keeper Trousers +3 56/59/55/55 12/11/15/21 14/11/0/0 3x Titanite Shard 200
Bell Keeper Trousers +4 61/64/59/59 13/12/17/23 15/12/0/0 1x Large Titanite Shard 260
Bell Keeper Trousers +5 65/69/64/64 14/13/18/25 15/13/0/0 2x Large Titanite Shard 300
Bell Keeper Trousers +6 69/73/68/68 15/14/19/26 17/13/0/0 3x Large Titanite Shard 330
Bell Keeper Trousers +7 74/78/72/72 15/15/21/28 18/14/0/0 1x Titanite Chunk 390
Bell Keeper Trousers +8 78/82/76/76 17/16/22/29 19/15/0/0 2x Titanite Chunk 430
Bell Keeper Trousers +9 82/87/80/80 18/17/23/31 19/16/0/0 3x Titanite Chunk 460
Bell Keeper Trousers +10 87/92/85/85 19/18/25/33 21/17/0/0 1x Titanite Slab 520

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Benhart's Boots

In-Game Description


Boots of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.

Availability


General Information


Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Boots 64/62/67/64 15/14/13/15 17/13/0/0 11 72 6.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Boots +0 64/62/67/64 15/14/13/15 17/13/0/0 - -
Benhart's Boots +1 70/68/73/70 16/15/14/16 18/14/0/0 1x Titanite Shard 170
Benhart's Boots +2 77/74/80/77 18/16/15/18 20/15/0/0 2x Titanite Shard 210
Benhart's Boots +3 83/80/87/83 19/18/16/19 22/16/0/0 3x Titanite Shard 250
Benhart's Boots +4 90/86/93/90 21/19/18/21 23/18/0/0 1x Large Titanite Shard 330
Benhart's Boots +5 96/93/100/96 22/21/19/22 25/19/0/0 2x Large Titanite Shard 370
Benhart's Boots +6 103/99/107/103 24/22/20/24 27/20/0/0 3x Large Titanite Shard 410
Benhart's Boots +7 109/105/113/109 25/23/22/25 28/22/0/0 1x Titanite Chunk 490
Benhart's Boots +8 116/111/120/116 27/25/23/27 30/23/0/0 2x Titanite Chunk 530
Benhart's Boots +9 122/117/127/122 28/26/24/28 32/24/0/0 3x Titanite Chunk 570
Benhart's Boots +10 129/124/134/129 30/28/26/30 34/26/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Black Boots

In-Game Description


Black Boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Boots 52/55/49/49 56/38/38/38 23/20/30/27 0 55 2.0 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Black Boots +0 52/55/49/49 56/38/38/38 23/20/30/27 N/A N/A
Black Boots +1 57/60/54/54 61/41/41/41 25/22/33/29 1x Twinkling Titanite 620
Black Boots +2 62/66/59/59 67/45/45/45 27/24/36/32 1x Twinkling Titanite 770
Black Boots +3 67/71/64/64 73/49/49/49 30/26/39/35 2x Twinkling Titanite 920
Black Boots +4 72/77/69/69 79/53/53/53 32/28/42/38 2x Twinkling Titanite 1230
Black Boots +5 78/83/74/74 85/57/57/57 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Black Dragon Leggings

In-Game Description


Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.

The Black Dragon was long considered a
mere legend, but these proves its existence

Availability


Use the Dragon Torso Stone, gained from Rank 2 in the Dragon Remnants covenant.

General Information


Part of the Black Dragon Set.

Cannot be unequipped by normal means. To unequip it, you have to die.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Dragon Leggings 72/70/74/72 26/57/27/26 33/47/38/38 0 225 2.7 -/-/-/- C

Upgrades


Cannot be upgraded.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Black Leather Boots

In-Game Description


Leather boots dyed Black.

Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.

Availability


Dark Souls 2 & Scholar of the First Sin:

General Information


Part of the Black Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Leather Boots 37/38/36/36 18/13/13/15 21/15/0/0 0 55 2.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Leather Boots +0 37/38/36/36 18/13/13/15 21/15/0/0 N/A N/A
Black Leather Boots +1 40/41/39/39 19/14/14/16 23/16/0/0 1x Titanite Shard 170
Black Leather Boots +2 44/45/43/43 21/15/15/17 25/17/0/0 2x Titanite Shard 210
Black Leather Boots +3 48/49/46/46 23/17/16/19 27/19/0/0 3x Titanite Shard 250
Black Leather Boots +4 51/53/50/50 24/18/17/20 29/20/0/0 1x Large Titanite Shard 330
Black Leather Boots +5 55/57/54/54 26/20/19/22 31/22/0/0 2x Large Titanite Shard 370
Black Leather Boots +6 59/60/57/57 28/21/20/23 33/23/0/0 3x Large Titanite Shard 410
Black Leather Boots +7 62/64/61/61 29/22/21/24 35/24/0/0 1x Titanite Chunk 490
Black Leather Boots +8 66/68/64/64 31/24/22/26 37/26/0/0 2x Titanite Chunk 530
Black Leather Boots +9 70/72/68/68 33/25/23/27 39/27/0/0 3x Titanite Chunk 570
Black Leather Boots +10 74/76/72/72 35/27/25/29 42/29/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Black Witch Trousers

In-Game Description


Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan.
Gutter Denizen drop - after all the sconces in The Gutter are lit.1

General Information


Part of the Black Witch Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Trousers 34/37/33/33 32/25/30/31 11/14/15/15 0 55 1.7 -/-/-/- E

Notes


The female model of this armor piece looks like a miniskirt with heels.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Trousers +0 34/37/33/33 32/25/30/31 11/14/15/15 - -
Black Witch Trousers +1 37/40/36/36 35/27/33/34 12/15/16/16 1x Twinkling Titanite 310
Black Witch Trousers +2 41/44/39/39 38/30/36/37 13/16/18/18 1x Twinkling Titanite 390
Black Witch Trousers +3 44/48/43/43 41/32/39/40 14/18/19/19 1x Twinkling Titanite 460
Black Witch Trousers +4 48/52/46/46 44/35/42/42 15/19/21/21 1x Twinkling Titanite 620
Black Witch Trousers +5 52/56/50/50 48/38/45/46 17/21/23/23 1x Twinkling Titanite 690

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. Scholar of the First Sin only.
Leg Armor

Blood-Stained Skirt

In-Game Description


An unassuming dingy skirt.
Originally pure white.

A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Blood-Stained Skirt 45/51/42/42 27/23/26/26 17/19/38/38 0 40 2.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Blood-Stained Skirt +0 45/51/42/42 27/23/26/26 17/19/38/38 N/A N/A
Blood-Stained Skirt +1 49/56/46/46 29/25/28/28 18/21/41/41 1x Titanite Shard 170
Blood-Stained Skirt +2 54/61/50/50 32/27/31/31 20/23/45/45 2x Titanite Shards 210
Blood-Stained Skirt +3 58/66/54/54 35/29/33/33 22/25/49/49 3x Titanite Shards 250
Blood-Stained Skirt +4 63/71/58/58 37/32/36/36 23/27/53/53 1x Large Titanite Shard 330
Blood-Stained Skirt +5 67/76/63/63 40/34/38/38 25/29/57/57 2x Large Titanite Shards 370
Blood-Stained Skirt +6 72/81/67/67 43/36/41/41 27/31/61/61 3x Large Titanite Shards 410
Blood-Stained Skirt +7 76/86/71/71 45/39/43/43 28/33/65/65 1x Titanite Chunk 490
Blood-Stained Skirt +8 81/91/75/75 48/41/46/46 30/35/69/69 2x Titanite Chunks 530
Blood-Stained Skirt +9 85/96/79/79 51/43/48/48 32/37/73/73 3x Titanite Chunks 570
Blood-Stained Skirt +10 90/101/84/84 54/46/51/51 34/39/77/77 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Bone King Skirt

In-Game Description


Skeleton Lord skirt.
High dark defense.

The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.

Availability


Sold by Titchy Gren after defeating the Skeleton Lords.

General Information


Part of the Bone King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bone King Skirt 54/59/52/52 34/38/31/48 28/18/21/34 0 65 2.9 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bone King Skirt +0 54/59/52/52 34/38/31/48 28/18/21/34 - -
Bone King Skirt +1 59/64/57/57 37/41/34/52 30/19/23/37 1x Twinkling Titanite 710
Bone King Skirt +2 64/70/62/62 41/45/37/57 33/21/25/40 1x Twinkling Titanite 890
Bone King Skirt +3 70/76/67/67 44/49/40/62 36/22/27/44 2x Twinkling Titanite 1070
Bone King Skirt +4 75/82/72/72 48/53/42/67 39/24/29/47 2x Twinkling Titanite 1420
Bone King Skirt +5 81/88/78/78 52/57/46/72 42/26/32/51 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Brigand Trousers

In-Game Description


Trousers donned by looting brigands.

This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.

Availability


General Information


Part of the Brigand Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Brigand Trousers 33/36/32/31 16/13/12/14 13/13/0/0 0 60 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Brigand Trousers +0 33/36/32/31 16/13/12/14 13/13/0/0 N/A N/A
Brigand Trousers +1 36/39/35/34 17/14/13/15 14/14/0/0 1x Titanite Shard 170
Brigand Trousers +2 39/43/38/37 19/15/14/16 15/15/0/0 2x Titanite Shard 210
Brigand Trousers +3 42/46/41/40 20/16/15/18 16/17/0/0 3x Titanite Shard 250
Brigand Trousers +4 46/50/45/43 22/18/17/19 18/18/0/0 1x Large Titanite Shard 330
Brigand Trousers +5 49/51/48/46 24/19/18/21 19/20/0/0 2x Large Titanite Shard 370
Brigand Trousers +6 52/57/51/49 25/20/19/22 20/21/0/0 3x Large Titanite Shard 410
Brigand Trousers +7 56/61/55/52 27/22/21/23 22/22/0/0 1x Titanite Chunk 490
Brigand Trousers +8 59/64/58/55 28/23/22/25 23/24/0/0 2x Titanite Chunk 530
Brigand Trousers +9 62/68/61/58 30/24/23/26 24/25/0/0 3x Titanite Chunk 570
Brigand Trousers +10 66/72/65/61 32/26/25/28 26/27/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Cale's Shoes

In-Game Description


Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.

Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.

Availability


General Information


Part of Cale's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Cale's Shoes 39/38/38/40 11/12/9/11 17/11/0/0 0 60 3.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Cale's Shoes +0 39/38/38/40 11/12/9/11 17/11/0/0 N/A N/A
Cale's Shoes +1 42/41/41/44 12/13/10/12 18/12/0/0 1x Titanite Shard 170
Cale's Shoes +2 46/45/45/48 13/14/11/13 20/13/0/0 2x Titanite Shard 210
Cale's Shoes +3 50/49/49/52 14/15/12/14 22/14/0/0 3x Titanite Shard 250
Cale's Shoes +4 54/53/53/56 15/16/13/15 23/15/0/0 1x Large Titanite Shard 330
Cale's Shoes +5 58/57/57/60 16/17/14/16 25/15/0/0 2x Large Titanite Shard 370
Cale's Shoes +6 62/61/61/64 17/18/15/17 27/17/0/0 3x Large Titanite Shard 410
Cale's Shoes +7 66/65/65/68 18/19/15/18 28/18/0/0 1x Titanite Chunk 490
Cale's Shoes +8 70/69/69/72 19/20/17/19 30/19/0/0 2x Titanite Chunk 530
Cale's Shoes +9 74/73/73/76 20/21/18/20 32/19/0/0 3x Titanite Chunk 570
Cale's Shoes +10 78/77/77/80 22/23/19/22 34/21/0/0 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Catarina Leggings

In-Game Description


Odd leggings shaped like an onion.

These leggings appears rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.

The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.

Availability


General Information


Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Leggings 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Leggings +0 88/88/102/88 19/21/13/19 15/24/0/0 N/A N/A
Catarina Leggings +1 96/96/112/96 20/23/14/20 16/26/0/0 1 Twinkling Titanite 950
Catarina Leggings +2 105/105/122/105 22/25/15/22 18/28/0/0 1 Twinkling Titanite 1180
Catarina Leggings +3 114/114/132/114 24/26/16/24 19/31/0/0 2 Twinkling Titanite 1420
Catarina Leggings +4 123/123/142/123 26/28/17/26 21/33/0/0 2 Twinkling Titanite 1890
Catarina Leggings +5 132/132/153/132 28/31/19/28 23/36/0/0 3 Twinkling Titanite 2130

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Chaos Boots

In-Game Description


Boots worn by a chaos sorcerer.

He calls himself Navlaan, now.

Availability


General Information


Part of the Chaos Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Chaos Boots 52/55/49/49 38/56/38/54 23/20/30/27 0 55 2 -/-/16/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Chaos Boots +0 52/55/49/49 38/56/38/54 23/20/30/27 - -
Chaos Boots +1 57/60/54/54 41/61/41/59 25/22/33/29 1x Twinkling Titanite 620
Chaos Boots +2 62/66/59/59 45/67/45/65 27/24/36/32 1x Twinkling Titanite 770
Chaos Boots +3 67/71/64/64 49/73/49/70 30/26/39/35 2x Twinkling Titanite 920
Chaos Boots +4 72/77/69/69 53/79/53/76 32/28/42/38 2x Twinkling Titanite 1230
Chaos Boots +5 78/83/74/74 57/85/57/82 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Charred Loyce Leggings

In-Game Description


Charred leggings of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability


Charred Loyce Knight drop.

General Information


Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Leggings 119/100/126/119 20/29/12/20 18/21/0/0 13 45 7.8 -/-/-/- C

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Leggings +0 119/100/126/119 20/29/12/20 18/21/0/0 N/A N/A
Charred Loyce Leggings +1 124/105/132/124 22/31/13/22 19/23/0/0 1x Twinkling Titanite 920
Charred Loyce Leggings +2 130/110/138/130 24/34/14/24 21/25/0/0 1x Twinkling Titanite 1,150
Charred Loyce Leggings +3 136/115/144/136 26/37/15/26 22/26/0/0 2x Twinkling Titanite 1,380
Charred Loyce Leggings +4 142/120/150/142 28/40/16/28 24/28/0/0 2x Twinkling Titanite 1,840
Charred Loyce Leggings +5 148/125/157/148 30/43/18/30 26/31/0/0 3x Twinkling Titanite 2,070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Creighton's Chain Leggings

In-Game Description


Atypical chain leggings.
Belonged to Creighton the Wanderer.

Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.

Perhaps it is a finely-crafted imitation.

Availability


General Information


Part of Creighton's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Creighton's Chain Leggings 42/41/43/42 13/14/7/13 10/16/0/0 7 70 4.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Creighton's Chain Leggings +0 42/41/43/42 13/14/7/13 10/16/0/0 N/A N/A
Creighton's Chain Leggings +1 46/45/47/46 14/15/7/14 10/17/0/0 1x Titanite Shard 490
Creighton's Chain Leggings +2 50/49/51/50 15/16/8/15 11/19/0/0 2x Titanite Shard 610
Creighton's Chain Leggings +3 54/53/56/54 16/18/9/16 12/20/0/0 3x Titanite Shard 740
Creighton's Chain Leggings +4 58/57/60/58 17/19/9/17 13/22/0/0 1x Large Titanite Shard 980
Creighton's Chain Leggings +5 63/61/65/63 19/21/10/19 14/23/0/0 2x Large Titanite Shard 1100
Creighton's Chain Leggings +6 67/65/69/67 20/22/11/20 15/25/0/0 3x Large Titanite Shard 1220
Creighton's Chain Leggings +7 71/69/73/71 21/23/11/21 16/26/0/0 1x Titanite Chunk 1470
Creighton's Chain Leggings +8 75/73/78/75 22/25/12/22 17/28/0/0 2x Titanite Chunk 1590
Creighton's Chain Leggings +9 79/77/82/79 23/26/13/23 18/29/0/0 3x Titanite Chunk 1710
Creighton's Chain Leggings +10 84/82/87/84 25/28/14/25 19/31/0/0 1x Titanite Slab 1950

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Dark Leggings

In-Game Description


Leggings of a knight subsumed by dark.

No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.

Availability


Mimic drop in Doors of Pharros. At the Gyrm's Respite bonfire, behind a Primal Knight.

Scholar of the First Sin

Mimic drop in Brightstone Cove Tseldora.

From the Royal Army Campsite bonfire head towards the well with the overhead wood roof, drop in and proceed till you climb up into a house in the same area which you can't otherwise get into. Dispatch the Mimic inside for the Dark Leggings and Staff of Wisdom.

General Information


Part of the Dark Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dark Leggings 68/68/71/65 18/18/12/38 18/21/0/0 9 90 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dark Leggings +0 68/68/71/65 18/18/12/38 18/21/0/0 N/A N/A
Dark Leggings +1 74/74/78/71 19/19/13/41 19/23/0/0 1 710
Dark Leggings +2 81/81/85/77 21/21/14/45 21/25/0/0 1 890
Dark Leggings +3 87/87/92/84 23/23/15/48 23/26/0/0 2 1,070
Dark Leggings +4 94/94/99/90 25/25/16/52 25/28/0/0 2 1,420
Dark Leggings +5 101/101/107/97 27/27/18/56 27/31/0/0 3 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Desert Sorceress Skirt

In-Game Description


Sorceress Skirt from the distant land of Jugo.
Appears to be plain, thin fabric
but is permeated with powerful magic.

Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.

Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.

Availability


Desert Sorceress drop.

General Information


Part of the Desert Sorceress Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Desert Sorceress Skirt 40/42/39/39 37/26/31/34 14/9/26/12 0 50 2.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Desert Sorceress Skirt +0 40/42/39/39 37/26/31/34 14/9/26/12 N/A N/A
Desert Sorceress Skirt +1 43/46/42/42 40/28/34/37 15/10/28/13 1x Titanite Shard 170
Desert Sorceress Skirt +2 47/50/46/46 44/31/37/40 17/11/31/14 2x Titanite Shard 210
Desert Sorceress Skirt +3 51/54/50/50 48/33/40/43 18/12/33/15 3x Titanite Shard 250
Desert Sorceress Skirt +4 55/58/54/54 51/36/42/47 20/13/36/16 1x Large Titanite Shard 330
Desert Sorceress Skirt +5 59/62/58/58 55/38/46/50 21/14/39/18 2x Large Titanite Shard 370
Desert Sorceress Skirt +6 63/66/61/61 59/41/49/53 23/15/41/19 3x Large Titanite Shard 410
Desert Sorceress Skirt +7 67/70/65/65 62/43/52/57 24/15/44/20 1x Titanite Chunk 490
Desert Sorceress Skirt +8 71/74/69/69 66/56/55/60 26/17/46/21 2x Titanite Chunk 530
Desert Sorceress Skirt +9 75/78/73/73 70/48/57/63 27/18/49/22 3x Titanite Chunk 570
Desert Sorceress Skirt +10 79/83/77/77 74/51/61/67 29/19/52/24 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Dragon Acolyte Boots

In-Game Description


Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Availability


Dragon Acolyte drop.

General Information


Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Boots +0 36/38/35/35 15/15/17/18 17/33/0/0 N/A N/A
Dragon Acolyte Boots +1 39/41/38/38 16/16/18/19 18/36/0/0 1x Titanite Shard 170
Dragon Acolyte Boots +2 43/45/42/42 18/18/20/21 20/39/0/0 2x Titanite Shard 210
Dragon Acolyte Boots +3 47/49/45/45 19/19/22/23 22/42/0/0 3x Titanite Shard 250
Dragon Acolyte Boots +4 50/53/49/49 21/21/23/25 23/46/0/0 1x Large Titanite Shard 330
Dragon Acolyte Boots +5 54/57/53/53 22/22/25/27 25/49/0/0 2x Large Titanite Shard 370
Dragon Acolyte Boots +6 58/60/56/56 24/24/27/29 27/52/0/0 3x Large Titanite Shard 410
Dragon Acolyte Boots +7 61/64/60/60 25/25/28/31 28/56/0/0 1x Titanite Chunk 490
Dragon Acolyte Boots +8 65/68/63/63 27/27/30/33 30/59/0/0 2x Titanite Chunk 530
Dragon Acolyte Boots +9 69/72/67/67 28/28/32/35 32/62/0/0 3x Titanite Chunk 570
Dragon Acolyte Boots +10 73/76/71/71 30/30/34/37 34/66/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Dragonrider Leggings

In-Game Description


Leggings worn by King Vendrick's loyal Dragonrider.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.

Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.

Availability


Sold by Magerold of Lanafir at Bonfire Intensity 2+ and after defeating the Dragonriders in Drangleic Castle.

General Information


Part of the Dragonrider Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragonrider Leggings 113/105/118/113 10/10/10/10 10/13/0/0 14 95 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Dragonrider Leggings +0 113/105/118/113 10/10/10/10 10/13/0/0 - -
Dragonrider Leggings +1 122/113/127/122 10/10/10/10 10/14/0/0 1 1,230
Dragonrider Leggings +2 131/121/136/131 11/11/11/11 11/15/0/0 1 1,530
Dragonrider Leggings +3 140/130/146/140 12/11/12/12 11/15/0/0 2 1,840
Dragonrider Leggings +4 149/138/155/149 13/12/13/13 12/17/0/0 2 2,450
Dragonrider Leggings +5 158/147/165/158 14/13/14/14 13/18/0/0 3 2,760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Drakeblood Leggings

In-Game Description


Black leggings of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability


Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information


Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Leggings 125/120/135/129 20/26/14/23 22/28/0/0 9 85 7.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Leggings +0 125/120/135/129 20/26/14/23 22/28/0/0 - -
Drakeblood Leggings +1 128/122/138/132 20/27/14/24 23/29/0/0 1x Titanite Shard 650
Drakeblood Leggings +2 131/125/141/135 21/28/15/25 24/30/0/0 2x Titanite Shard 820
Drakeblood Leggings +3 134/128/144/138 22/29/15/26 25/32/0/0 3x Titanite Shard 980
Drakeblood Leggings +4 137/131/148/141 23/31/16/27 26/33/0/0 1x Large Titanite Shard 1300
Drakeblood Leggings +5 140/134/151/145 24/32/17/28 27/35/0/0 2x Large Titanite Shard 1470
Drakeblood Leggings +6 143/137/154/148 25/33/17/29 28/36/0/0 3x Large Titanite Shard 1630
Drakeblood Leggings +7 146/140/158/151 26/35/18/30 29/37/0/0 1x Titanite Chunk 1950
Drakeblood Leggings +8 149/143/161/154 27/36/18/31 30/39/0/0 2x Titanite Chunk 2120
Drakeblood Leggings +9 152/146/164/157 28/37/19/32 31/40/0/0 3x Titanite Chunk 2280
Drakeblood Leggings +10 156/149/168/161 29/39/20/34 32/42/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Drakekeeper Boots

In-Game Description


Giant onyx leggings.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Boots 89/86/94/89 12/13/10/12 15/20/0/19 17 90 8.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Boots +0 89/86/94/89 12/13/10/12 12/17/0/17 - -
Drakekeeper Boots +1 97/94/103/97 13/14/11/13 13/18/0/18 1x Titanite Shard 880
Drakekeeper Boots +2 106/103/112/106 14/15/12/14 14/20/0/20 2x Titanite Shard 1100
Drakekeeper Boots +3 115/111/122/115 15/16/13/15 15/22/0/21 3x Titanite Shard 1320
Drakekeeper Boots +4 124/120/131/124 16/18/14/16 16/23/0/23 1x Large Titanite Shard 1760
Drakekeeper Boots +5 133/128/141/133 17/19/15/17 17/25/0/25 2x Large Titanite Shard 1980
Drakekeeper Boots +6 142/137/150/142 18/20/16/18 18/27/0/26 3x Large Titanite Shard 2200
Drakekeeper Boots +7 151/145/159/151 19/22/17/19 19/28/0/28 1x Titanite Chunk 2640
Drakekeeper Boots +8 160/154/169/160 20/23/18/20 20/30/0/29 2x Titanite Chunk 2860
Drakekeeper Boots +9 169/162/178/169 21/24/19/21 21/32/0/31 3x Titanite Chunk 3080
Drakekeeper Boots +10 178/171/188/178 23/26/20/23 23/34/0/33 1x Titanite Slab 3510

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Drangleic Leggings

In-Game Description


Traditional Drangleic leggings.
Belonged to Captain Drummond.

Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.

Availability


Forest of Fallen Giants treasure after the Pursuer boss area. Can be found on a corpse after falling through a hole in the floor to a small series of ledges.

General Information


Part of the Drangleic Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drangleic Leggings 102/97/110/104 17/17/15/17 17/22/0/0 12 90 7.6 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Drangleic Leggings +0 102/97/110/104 17/17/15/17 17/22/0/0 - -
Drangleic Leggings +1 112/106/121/114 18/18/16/18 18/24/0/0 1 710
Drangleic Leggings +2 122/116/132/124 20/20/17/20 20/26/0/0 1 890
Drangleic Leggings +3 132/125/143/145 21/21/19/21 22/28/0/0 2 1070
Drangleic Leggings +4 142/135/154/145 23/23/20/23 24/30/0/0 2 1420
Drangleic Leggings +5 153/145/166/156 25/25/22/25 26/33/0/0 3 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Elite Knight Leggings

In-Game Description


Leggings made of bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability


Dark Souls II only:

General Information


Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Leggings 61/59/67/61 17/19/13/17 14/20/0/0 9 85 6.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Leggings +0 61/59/67/61 17/19/13/17 14/20/0/0 N/A N/A
Elite Knight Leggings +1 67/65/73/67 18/20/14/18 15/22/0/0 1x Titanite Shard 650
Elite Knight Leggings +2 73/71/80/73 20/22/15/20 17/24/0/0 2x Titanite Shard 820
Elite Knight Leggings +3 79/77/87/79 22/24/16/22 18/26/0/0 3x Titanite Shard 980
Elite Knight Leggings +4 85/83/94/85 24/26/17/24 20/28/0/0 1x Large Titanite Shard 1300
Elite Knight Leggings +5 91/89/101/91 26/28/19/26 21/30/0/0 2x Large Titanite Shard 1470
Elite Knight Leggings +6 97/95/107/97 27/29/20/27 23/32/0/0 3x Large Titanite Shard 1630
Elite Knight Leggings +7 103/101/114/103 29/31/21/29 24/34/0/0 1x Titanite Chunk 1950
Elite Knight Leggings +8 109/107/121/109 31/33/22/31 26/36/0/0 2x Titanite Chunk 2120
Elite Knight Leggings +9 115/113/128/115 33/35/23/33 27/38/0/0 3x Titanite Chunk 2280
Elite Knight Leggings +10 122/119/135/122 35/37/25/35 29/41/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Executioner Leggings

In-Game Description


Black Leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Availability


Sold by Titchy Gren after you reach Drangleic Castle.

General Information


Part of the Executioner Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Executioner Leggings 38/34/40/39 9/9/6/20 7/28/0/19 4 65 2.7 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Executioner Leggings +0 38/34/40/39 9/9/6/20 7/26/0/18 - -
Executioner Leggings +1 41/37/44/42 9/10/6/22 7/28/0/19 1x Twinkling Titanite 480
Executioner Leggings +2 45/41/48/46 10/11/7/24 8/30/0/21 1x Twinkling Titanite 590
Executioner Leggings +3 48/44/52/50 11/12/7/26 8/33/0/23 2x Twinkling Titanite 710
Executioner Leggings +4 52/48/56/54 12/13/8/28 9/35/0/25 2x Twinkling Titanite 950
Executioner Leggings +5 56/52/60/58 13/14/9/30 10/38/0/27 3x Twinkling Titanite 1070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Falconer Boots

In-Game Description


Boots worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


General Information


Part of the Falconer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Falconer Boots 55/59/54/54 17/14/19/17 18/15/0/0 8 75 5.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Falconer Boots +0 55/59/54/54 17/14/19/17 18/15/0/0 N/A N/A
Falconer Boots +1 60/64/59/59 18/15/20/18 19/16/0/0 1x Titanite Shard 330
Falconer Boots +2 66/70/64/64 20/16/22/20 21/17/0/0 2x Titanite Shard 410
Falconer Boots +3 71/76/69/69 21/18/24/21 23/19/0/0 3x Titanite Shard 490
Falconer Boots +4 77/82/75/75 23/19/26/23 25/20/0/0 1x Large Titanite Shard 650
Falconer Boots +5 83/88/80/80 25/21/28/25 26/22/0/0 2x Large Titanite Shard 740
Falconer Boots +6 88/94/85/85 26/22/30/26 28/23/0/0 3x Large Titanite Shard 820
Falconer Boots +7 94/100/91/91 28/23/32/28 30/24/0/0 1x Titanite Chunk 980
Falconer Boots +8 99/106/96/96 29/25/34/29 32/26/0/0 2x Titanite Chunk 1060
Falconer Boots +9 105/112/101/101 31/26/36/31 34/27/0/0 3x Titanite Chunk 1140
Falconer Boots +10 111/118/107/107 33/28/38/33 36/29/0/0 1x Titanite Slab 1300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Faraam Boots

In-Game Description


Boots worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Found below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Boots 78/74/83/79 18/19/12/18 15/20/0/0 11 85 7.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Boots +0 78/74/83/79 18/19/12/18 15/20/0/0 - -
Faraam Boots +1 85/81/91/87 19/20/13/19 16/22/0/0 1x Titanite Shard 220
Faraam Boots +2 93/88/99/95 21/22/14/21 18/24/0/0 2x Titanite Shard 280
Faraam Boots +3 101/95/107/103 23/24/15/23 19/26/0/0 3x Titanite Shard 330
Faraam Boots +4 109/103/116/111 24/26/16/24 21/28/0/0 1x Large Titanite Shard 440
Faraam Boots +5 117/110/124/119 26/28/17/26 22/30/0/0 2x Large Titanite Shard 500
Faraam Boots +6 124/117/132/127 28/30/18/28 24/32/0/0 3x Large Titanite Shard 550
Faraam Boots +7 132/125/141/135 29/32/19/29 25/34/0/0 1x Titanite Chunk 660
Faraam Boots +8 140/132/149/143 31/34/20/31 27/36/0/0 2x Titanite Chunk 720
Faraam Boots +9 148/139/157/151 33/36/21/33 28/38/0/0 3x Titanite Chunk 770
Faraam Boots +10 156/147/166/159 35/38/23/35 30/41/0/0 1x Titanite Slab 880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Flower Skirt

In-Game Description


Skirt of a nameless troubadour.
High durability, despite its appearance.

While troubadours can get by on their own
through wily use of their arts for the most part,
they might still require a generous patron.
The stunning arrangement of layered flowers
on this skirt is designed to capture the
attention of a candidate for the position.

Availability


After the Graverobber, Varg and Cerah trio boss in Cave of the Dead.

General Information


Increases Vigor by two and Endurance by one while worn.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Flower Skirt 42/44/40/40 20/17/19/21 36/20/0/7 0 80 1.7 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Flower Skirt +0 42/44/40/40 20/17/19/21 36/20/0/7 - -
Flower Skirt +1 43/45/41/41 21/17/19/21 37/21/0/7 1 x Titanite Shard 220
Flower Skirt +2 44/46/42/42 22/18/20/23 39/22/0/7 2 x Titanite Shard 280
Flower Skirt +3 45/47/43/23 23/19/21/23 41/23/0/7 3 x Titanite Shard 330
Flower Skirt +4 46/48/44/44 24/20/22/25 42/24/0/8 1 x Large Titanite Shard 440
Flower Skirt +5 47/49/45/45 25/21/23/26 44/25/8/8 2 x Large Titanite Shard 500
Flower Skirt +6 48/50/46/46 26/21/24/26 46/26/0/8 3 x Large Titanite Shard 550
Flower Skirt +7 49/51/47/47 27/22/25/28 47/27/0/9 1 x Titanite Chunk 660
Flower Skirt +8 50/52/48/48 28/23/26/28 49/28/0/9 2 x Titanite Chunk 720
Flower Skirt +9 51/53/49/49 29/24/27/30 51/29/0/9 3 x Titanite Chunk 770
Flower Skirt +10 52/55/50/50 30/25/28/31 53/30/0/10 1 x Titanite Slab 880

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Flying Feline Boots

In-Game Description


Boots crafted with brown fur.
Absorb shock and reduce fall damage.

These boots, used in celebrative festival,
are light, rugged, and retain warmth.

Effect: Reduces falling damage

Availability


Sold by Sweet Shalquoir after defeating both the Royal Rat Vanguard and the Royal Rat Authority.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Flying Feline Boots 40/49/35/36 15/9/25/16 17/19/0/50 0 66 2.0 -/-/-/- E

Notes


Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Flying Feline Boots +0 40/49/35/36 15/9/25/16 17/19/0/50 N/A N/A
Flying Feline Boots +1 44/54/38/39 16/10/27/17 18/20/0/55 1x Twinkling Titanite 920
Flying Feline Boots +2 48/59/42/43 17/11/29/19 20/22/0/60 1x Twinkling Titanite 1150
Flying Feline Boots +3 52/64/45/46 19/12/32/20 22/24/0/65 2x Twinkling Titanite 1380
Flying Feline Boots +4 56/69/49/50 20/13/34/22 24/26/0/70 2x Twinkling Titanite 1840
Flying Feline Boots +5 60/74/54/54 22/14/37/24 26/28/0/75 3x Twinkling Titanite 2070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Fume Sorcerer Boots

In-Game Description


Boots worn by fume sorcerers.

After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.

But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.

Availability


Fume Sorcerer drop.

General Information


Part of the Fume Sorcerer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Fume Sorcerer Boots 60/64/59/59 18/14/24/22 22/19/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Fume Sorcerer Boots +0 60/64/59/59 18/14/24/22 22/19/0/0 - -
Fume Sorcerer Boots +1 61/65/60/60 18/14/25/23 23/19/0/0 1x Titanite Shard 220
Fume Sorcerer Boots +2 63/67/61/61 19/15/26/24 24/20/0/0 2x Titanite Shard 280
Fume Sorcerer Boots +3 64/68/63/63 20/15/27/25 25/21/0/0 3x Titanite Shard 330
Fume Sorcerer Boots +4 66/70/64/64 21/16/28/26 26/22/0/0 1x Large Titanite Shard 440
Fume Sorcerer Boots +5 67/72/66/66 21/17/30/27 27/23/0/0 2x Large Titanite Shard 500
Fume Sorcerer Boots +6 69/73/67/67 22/17/31/28 28/24/0/0 3x Large Titanite Shard 550
Fume Sorcerer Boots +7 70/75/68/68 23/18/32/29 29/25/0/0 1x Titanite Chunk 660
Fume Sorcerer Boots +8 72/76/70/70 24/18/33/30 30/26/0/0 2x Titanite Chunk 720
Fume Sorcerer Boots +9 73/78/71/71 25/19/34/31 31/27/0/0 3x Titanite Chunk 770
Fume Sorcerer Boots +10 75/80/73/73 26/20/36/33 33/28/0/0 1x Titanite Slab 880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Grave Warden Bottoms

In-Game Description


Bottoms worn by wardens of the crypt..

The Wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they King or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.

Availability


Grave Warden drop.

General Information


Part of the Grave Warden Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Grave Warden Bottoms 50/54/48/48 22/21/27/28 27/22/0/0 0 60 3.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Grave Warden Bottoms +0 50/54/48/48 22/21/27/28 27/22/0/0 N/A N/A
Grave Warden Bottoms +1 55/59/52/52 24/23/29/30 29/24/0/0 1x Titanite Shard 170
Grave Warden Bottoms +2 60/65/57/57 26/25/32/33 32/26/0/0 2x Titanite Shard 210
Grave Warden Bottoms +3 65/70/62/62 28/27/34/36 35/28/0/0 3x Titanite Shard 250
Grave Warden Bottoms +4 70/76/67/67 30/29/37/39 37/30/0/0 1x Large Titanite Shard 330
Grave Warden Bottoms +5 75/81/72/72 33/31/40/42 40/32/0/0 2x Large Titanite Shard 370
Grave Warden Bottoms +6 80/87/76/76 35/33/42/45 43/34/0/0 3x Large Titanite Shard 410
Grave Warden Bottoms +7 85/92/81/81 37/36/45/48 45/36/0/0 1x Titanite Chunk 490
Grave Warden Bottoms +8 90/98/86/86 39/37/47/51 48/38/0/0 2x Titanite Chunk 530
Grave Warden Bottoms +9 95/103/91/91 41/39/50/54 51/40/0/0 3x Titanite Chunk 570
Grave Warden Bottoms +10 100/109/96/96 44/42/53/57 54/43/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Gyrm Boots

In-Game Description


Boots of the nomadic Gyrm.

The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.

Availability


Gyrm drop.

General Information


Part of the Gyrm Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Boots 59/59/61/56 8/8/7/8 17/13/9/9 14 70 5.6 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Boots +0 59/59/61/56 8/8/7/8 17/13/9/9 - -
Gyrm Boots +1 64/64/67/61 8/8/7/8 18/14/9/9 1x Titanite Shard 130
Gyrm Boots +2 70/70/73/67 9/9/8/9 20/15/10/10 2x Titanite Shard 170
Gyrm Boots +3 76/76/79/72 10/10/9/10 21/16/11/11 3x Titanite Shard 200
Gyrm Boots +4 82/82/85/78 11/11/9/11 23/17/12/12 1x Large Titanite Shard 260
Gyrm Boots +5 88/88/92/84 12/12/10/12 25/19/13/13 2x Large Titanite Shard 300
Gyrm Boots +6 93/93/98/89 13/12/11/13 26/20/14/14 3x Large Titanite Shard 330
Gyrm Boots +7 99/99/104/95 14/13/11/14 28/21/15/15 1x Titanite Chunk 390
Gyrm Boots +8 105/105/110/100 15/14/12/15 29/22/16/16 2x Titanite Chunk 430
Gyrm Boots +9 111/111/116/106 16/15/13/16 31/23/17/17 3x Titanite Chunk 460
Gyrm Boots +10 117/117/123/112 17/16/14/17 33/25/18/18 1x Titanite Slab 520

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Gyrm Warrior Boots

In-Game Description


Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.

Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.

Availability


Gyrm Warrior drop.

General Information


Part of the Gyrm Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Gyrm Warrior Boots 88/92/92/80 10/12/12/10 9/23/0/0 24 75 8.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Gyrm Warrior Boots +0 88/92/92/80 10/12/12/10 6/20/0/0 - -
Gyrm Warrior Boots +1 96/101/101/87 10/13/13/10 6/22/0/0 1x Titanite Shard 170
Gyrm Warrior Boots +2 105/110/110/95 11/14/14/11 7/24/0/0 2x Titanite Shard 210
Gyrm Warrior Boots +3 114/119/119/103 12/15/15/12 7/26/0/0 3x Titanite Shard 250
Gyrm Warrior Boots +4 122/128/128/111 13/16/16/13 8/28/0/0 1x Large Titanite Shard 330
Gyrm Warrior Boots +5 131/137/137/119 14/17/17/14 9/30/0/0 2x Large Titanite Shard 370
Gyrm Warrior Boots +6 140/146/146/127 15/18/18/15 9/32/0/0 3x Large Titanite Shard 410
Gyrm Warrior Boots +7 148/155/155/135 16/19/19/16 10/34/0/0 1x Titanite Chunk 490
Gyrm Warrior Boots +8 157/164/164/143 17/20/20/17 10/36/0/0 2x Titanite Chunk 530
Gyrm Warrior Boots +9 166/173/173/151 18/21/21/18 11/38/0/0 3x Titanite Chunk 570
Gyrm Warrior Boots +10 175/183/183/159 19/23/23/19 12/40/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Hard Leather Boots

In-Game Description


Boots made of sturdy leather.

A commonplace piece of armor.
No embellishments. Very solid.

Availability


General Information


Part of the Hard Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hard Leather Boots 40/42/39/39 13/8/16/13 14/13/0/0 0 65 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hard Leather Boots +0 40/42/39/39 13/8/16/13 14/13/0/0 N/A N/A
Hard Leather Boots +1 44/46/42/42 14/8/17/14 15/14/0/0 1x Titanite Shard 170
Hard Leather Boots +2 48/50/46/46 15/9/19/15 16/15/0/0 2x Titanite Shard 210
Hard Leather Boots +3 52/54/50/50 16/10/20/16 18/16/0/0 3x Titanite Shard 250
Hard Leather Boots +4 56/58/54/54 17/11/22/18 19/17/0/0 1x Large Titanite Shard 330
Hard Leather Boots +5 60/62/58/58 19/12/23/19 21/19/0/0 2x Large Titanite Shard 370
Hard Leather Boots +6 64/66/62/62 20/12/25/20 22/20/0/0 3x Large Titanite Shard 410
Hard Leather Boots +7 68/70/66/66 21/13/26/22 23/21/0/0 1x Titanite Chunk 490
Hard Leather Boots +8 72/74/70/70 22/14/28/23 25/22/0/0 2x Titanite Chunk 530
Hard Leather Boots +9 76/78/74/74 23/15/29/24 26/23/0/0 3x Titanite Chunk 570
Hard Leather Boots +10 80/83/78/78 25/16/31/26 28/25/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Havel's Leggings

In-Game Description


Leggings as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.

Availability


The Gutter treasure.
Obtain the Forgotten Key and travel to the Upper Gutter bonfire. Cross the narrow walkway and bear left. Run and jump onto the lit platform and then climb the ladder. Open the large door and collect Havel's Set.

General Information


Part of Havel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Havel's Leggings 168/145/191/168 23/25/20/23 7/40/17/17 31 255 11.5 20/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Havel's Leggings +0 168/145/191/168 23/25/20/23 7/40/17/17 - -
Havel's Leggings +1 181/156/206/181 24/26/21/24 7/43/18/18 1x Twinkling Titanite 1230
Havel's Leggings +2 194/167/221/194 26/28/23/26 7/46/19/19 1x Twinkling Titanite 1530
Havel's Leggings +3 208/179/236/208 27/30/24/27 8/49/20/20 2x Twinkling Titanite 1840
Havel's Leggings +4 221/190/251/221 29/32/26/29 8/52/21/21 2x Twinkling Titanite 2450
Havel's Leggings +5 235/202/267/235 31/34/28/31 9/55/23/23 3x Twinkling Titanite 2760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Heavy Boots

In-Game Description


Boots favored by pyromancers.
It appears tattered but in fact its fabric is reinforced with pyromancy.

Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.

Availability


General Information


Part of the Tattered Cloth Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heavy Boots 29/31/29/29 16/21/14/16 26/9/0/6 0 55 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heavy Boots +0 29/31/29/29 16/21/14/16 26/9/0/6 - -
Heavy Boots +1 32/34/31/31 17/23/15/17 28/9/0/6 1x Titanite Shard 170
Heavy Boots +2 35/37/34/34 19/25/16/19 31/10/0/7 2x Titanite Shard 210
Heavy Boots +3 38/40/37/37 20/27/18/20 33/11/0/7 3x Titanite Shard 250
Heavy Boots +4 41/43/40/40 22/29/19/22 36/12/0/8 1x Large Titanite Shard 330
Heavy Boots +5 44/46/43/43 23/32/21/23 38/13/0/8 2x Large Titanite Shard 370
Heavy Boots +6 47/49/45/45 25/34/22/25 41/14/0/9 3x Large Titanite Shard 410
Heavy Boots +7 50/52/48/48 26/36/23/26 43/15/0/9 1x Titanite Chunk 490
Heavy Boots +8 53/55/51/51 28/38/25/28 46/16/0/10 2x Titanite Chunk 530
Heavy Boots +9 56/58/54/54 29/40/26/29 48/17/0/10 3x Titanite Chunk 570
Heavy Boots +10 59/62/57/57 31/43/28/31 51/18/0/11 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Heide Knight Leggings

In-Game Description


Leggings worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

General Information


Part of the Heide Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Heide Knight Leggings 63/59/68/63 11/14/9/19 21/16/0/17 10 90 6.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Heide Knight Leggings +0 63/59/68/63 11/14/9/19 21/16/0/17 N/A N/A
Heide Knight Leggings +1 69/65/74/69 12/15/10/20 23/17/0/18 1x Titanite Shard 650
Heide Knight Leggings +2 75/71/81/75 13/16/11/22 25/19/0/20 2x Titanite Shard 820
Heide Knight Leggings +3 81/77/88/81 14/18/12/24 26/20/0/21 3x Titanite Shard 980
Heide Knight Leggings +4 88/83/94/88 15/19/13/26 28/22/0/23 1x Large Titanite Shard 1,300
Heide Knight Leggings +5 94/89/101/94 16/21/14/28 31/23/0/25 2x Large Titanite Shard 1,470
Heide Knight Leggings +6 100/95/108/100 17/22/15/30 33/25/0/26 3x Large Titanite Shard 1,630
Heide Knight Leggings +7 107/101/114/107 18/23/15/32 35/26/0/28 1x Titanite Chunk 1,950
Heide Knight Leggings +8 113/107/121/113 19/25/17/34 37/28/0/29 2x Titanite Chunk 2,120
Heide Knight Leggings +9 119/113/128/119 20/26/18/36 39/29/0/31 3x Titanite Chunk 2,280
Heide Knight Leggings +10 126/119/135/126 22/28/19/38 41/31/0/33 1x Titanite Slab 2,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Hexer's Boots

In-Game Description


Boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Availability


General Information


Part of the Hexer's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hexer's Boots 52/55/49/49 38/56/38/38 23/20/30/27 0 55 2.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hexer's Boots +0 52/55/49/49 38/56/38/38 23/20/30/27 - -
Hexer's Boots +1 57/60/54/54 41/61/41/41 24/22/33/29 1x Twinkling Titanite 620
Hexer's Boots +2 62/66/59/59 45/67/45/45 27/24/36/32 1x Twinkling Titanite 770
Hexer's Boots +3 67/71/64/64 49/73/49/49 30/26/39/35 2x Twinkling Titanite 920
Hexer's Boots +4 72/77/69/69 53/79/53/53 32/28/42/38 2x Twinkling Titanite 1230
Hexer's Boots +5 78/83/74/74 57/85/57/82 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Hollow Infantry Boots

In-Game Description


Boots worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


Part of the Hollow Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Boots 35/36/34/34 8/6/9/8 7/7/0/0 0 40 4.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Boots +0 35/36/34/34 8/6/9/8 7/7/0/0 - -
Hollow Infantry Boots +1 38/39/37/37 8/6/10/8 7/7/0/0 1x Titanite Shard 280
Hollow Infantry Boots +2 42/43/40/40 9/7/11/9 8/8/0/0 2x Titanite Shard 350
Hollow Infantry Boots +3 45/46/44/44 10/8/12/10 9/9/0/0 3x Titanite Shard 420
Hollow Infantry Boots +4 49/50/47/47 10/8/13/10 10/10/0/0 1x Large Titanite Shard 560
Hollow Infantry Boots +5 52/54/51/51 11/9/14/11 11/11/0/0 2x Large Titanite Shard 560
Hollow Infantry Boots +6 56/57/54/54 12/10/15/12 11/11/0/0 3x Large Titanite Shard 630
Hollow Infantry Boots +7 59/61/57/57 12/10/16/12 12/12/0/0 1x Titanite Chunk 700
Hollow Infantry Boots +8 63/64/60/60 13/11/17/13 13/13/0/0 2x Titanite Chunk 900
Hollow Infantry Boots +9 66/68/64/64 14/12/18/14 14/14/0/0 3x Titanite Chunk 970
Hollow Infantry Boots +10 70/72/68/68 15/13/19/15 15/15/0/0 1x Titanite Slab 1110

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Hollow Soldier Leggings

In-Game Description


Leggings worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Soldier Leggings 14/14/15/15 5/5/3/5 4/4/0/0 0 35 1.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Soldier Leggings +0 14/14/15/15 5/5/3/5 4/4/0/0 N/A N/A
Hollow Soldier Leggings +1 15/15/16/16 5/5/3/5 4/4/0/0 1x Titanite Shard 120
Hollow Soldier Leggings +2 17/16/18/17 5/6/3/5 4/5/0/0 1x Titanite Shard 140
Hollow Soldier Leggings +3 18/18/19/19 6/6/3/6 5/5/0/0 2x Titanite Shard 170
Hollow Soldier Leggings +4 20/19/21/20 6/7/4/6 5/6/0/0 1x Large Titanite Shard 230
Hollow Soldier Leggings +5 21/21/22/22 7/7/4/7 6/6/0/0 1x Large Titanite Shard 250
Hollow Soldier Leggings +6 23/22/24/23 7/8/4/7 6/7/0/0 2x Large Titanite Shard 280
Hollow Soldier Leggings +7 24/23/25/24 7/8/5/7 6/7/0/0 1x Titanite Chunk 340
Hollow Soldier Leggings +8 26/25/27/26 8/9/5/8 7/8/0/0 1x Titanite Chunk 360
Hollow Soldier Leggings +9 27/26/28/27 8/9/5/8 7/8/0/0 2x Titanite Chunk 390
Hollow Soldier Leggings +10 29/28/30/29 9/10/6/9 8/9/0/0 1x Titanite Slab 450

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Imperious Leggings

In-Game Description


Leggings worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


General Information


Part of the Imperious Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imperious Leggings 79/75/83/79 14/11/9/14 14/17/13/13 17 85 7.5 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imperious Leggings +0 79/75/83/79 14/11/9/14 11/15/11/11 - -
Imperious Leggings +1 86/82/91/86 15/12/9/15 12/16/12/12 1x Titanite Shard 650
Imperious Leggings +2 94/90/99/94 16/13/10/16 13/17/13/13 2x Titanite Shard 820
Imperious Leggings +3 102/97/107/102 18/14/11/18 14/19/14/14 3x Titanite Shard 980
Imperious Leggings +4 110/105/116/110 19/15/12/19 15/20/15/15 1x Large Titanite Shard 1300
Imperious Leggings +5 118/112/124/118 21/16/13/21 15/22/15/15 2x Large Titanite Shard 1470
Imperious Leggings +6 125/120/132/125 22/17/13/22 17/23/17/17 3x Large Titanite Shard 1630
Imperious Leggings +7 133/127/141/133 23/18/14/23 18/24/18/18 1x Titanite Chunk 1950
Imperious Leggings +8 141/135/149/141 25/19/15/25 19/26/19/19 2x Titanite Chunk 2120
Imperious Leggings +9 149/142/157/149 26/20/16/26 19/27/19/19 3x Titanite Chunk 2280
Imperious Leggings +10 157/150/166/157 28/22/17/28 21/29/21/21 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Imported Trousers

In-Game Description


Traveler's trousers.
Won't provide much in the way of protection.

The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.

Availability


General Information


Part of the Imported Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Imported Trousers 26/29/25/25 8/7/9/8 9/10/0/0 0 35 3.6 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Imported Trousers +0 26/29/25/25 8/7/9/8 9/10/0/0 N/A N/A
Imported Trousers +1 28/31/27/27 8/7/9/8 10/11/0/0 1x Titanite Shard 100
Imported Trousers +2 31/34/30/30 9/8/10/9 11/12/0/0 2x Titanite Shard 130
Imported Trousers +3 33/37/32/32 10/8/11/10 12/13/0/0 3x Titanite Shard 150
Imported Trousers +4 36/40/35/35 10/9/12/10 13/14/0/0 1x Large Titanite Shard 200
Imported Trousers +5 39/43/37/37 11/10/13/11 14/15/0/0 2x Large Titanite Shard 220
Imported Trousers +6 41/46/40/40 12/10/14/12 15/16/0/0 3x Large Titanite Shard 250
Imported Trousers +7 44/49/42/42 12/11/15/12 15/17/0/0 1x Titanite Chunk 300
Imported Trousers +8 46/52/45/45 13/11/16/13 17/18/0/0 2x Titanite Chunk 320
Imported Trousers +9 49/55/47/47 14/12/17/14 18/19/0/0 3x Titanite Chunk 350
Imported Trousers +10 52/58/50/50 15/13/18/16 18/20/0/0 1x Titanite Slab 400

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Infantry Boots

In-Game Description


Boots worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Sold by Maughlin the Armourer.

General Information


Part of the Infantry Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Infantry Boots 43/45/42/42 11/10/14/11 11/11/0/0 0 55 4.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Infantry Boots +0 43/45/42/42 11/10/14/11 11/11/0/0 N/A N/A
Infantry Boots +1 47/49/46/46 12/11/15/12 12/12/0/0 1x Titanite Shard 330
Infantry Boots +2 51/54/50/50 13/12/16/13 13/13/0/0 2x Titanite Shard 410
Infantry Boots +3 55/58/54/54 14/13/18/14 14/14/0/0 3x Titanite Shard 490
Infantry Boots +4 60/63/59/59 15/14/19/15 15/15/0/0 1x Large Titanite Shard 650
Infantry Boots +5 64/67/63/63 16/15/21/16 16/16/0/0 2x Large Titanite Shard 730
Infantry Boots +6 68/72/67/67 17/16/22/17 17/17/0/0 3x Large Titanite Shard 820
Infantry Boots +7 73/76/72/72 18/17/23/18 18/18/0/0 1x Titanite Chunk 980
Infantry Boots +8 77/81/76/76 19/18/25/19 19/19/0/0 2x Titanite Chunk 1060
Infantry Boots +9 81/85/80/80 20/19/27/20 20/20/0/0 3x Titanite Chunk 1140
Infantry Boots +10 86/90/85/85 22/20/28/22 22/22/0/0 1x Titanite Slab 1300

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Insolent Boots

In-Game Description


Boots worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.

General Information


Part of the Insolent Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Insolent Boots 50/48/54/50 13/13/16/12 12/15/13/13 9 75 5.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Insolent Boots +0 50/48/54/50 13/13/16/12 12/15/13/13 N/A N/A
Insolent Boots +1 55/52/59/55 14/14/17/13 13/16/14/14 1x Titanite Shard 170
Insolent Boots +2 60/57/64/60 15/15/19/14 14/18/15/15 2x Titanite Shard 210
Insolent Boots +3 65/62/70/65 16/16/20/15 15/19/16/16 3x Titanite Shard 250
Insolent Boots +4 70/67/75/70 18/18/22/16 16/21/17/17 1x Large Titanite Shard 330
Insolent Boots +5 75/72/81/75 19/19/24/18 17/22/19/19 2x Large Titanite Shard 370
Insolent Boots +6 80/76/86/80 20/20/25/19 18/24/20/20 3x Large Titanite Shard 410
Insolent Boots +7 85/81/91/85 22/22/27/20 19/25/21/21 1x Titanite Chunk 490
Insolent Boots +8 90/86/97/90 23/23/28/21 20/27/22/22 2x Titanite Chunk 530
Insolent Boots +9 95/91/102/95 24/24/30/22 21/28/23/23 3x Titanite Chunk 570
Insolent Boots +10 101/96/108/101 26/26/32/24 23/30/25/25 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Ironclad Leggings

In-Game Description


Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Leggings 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Leggings +0 85/78/91/85 12/14/8/12 6/23/0/0 - -
Ironclad Leggings +1 93/85/100/93 13/15/8/13 6/25/0/0 1x Titanite Shard 560
Ironclad Leggings +2 102/93/109/102 14/16/9/14 7/27/0/0 2x Titanite Shard 700
Ironclad Leggings +3 110/101/118/110 15/17/10/15 7/29/0/0 3x Titanite Shard 830
Ironclad Leggings +4 119/108/127/119 16/19/11/16 8/32/0/0 1x Large Titanite Shard 1110
Ironclad Leggings +5 127/116/136/127 18/20/12/18 8/34/0/0 2x Large Titanite Shard 1250
Ironclad Leggings +6 136/124/145/136 19/21/12/19 9/36/0/0 3x Large Titanite Shard 1390
Ironclad Leggings +7 144/131/154/144 20/23/13/20 9/39/0/0 1x Titanite Chunk 1660
Ironclad Leggings +8 153/139/163/153 21/24/14/21 10/41/0/0 2x Titanite Chunk 1800
Ironclad Leggings +9 161/147/172/161 22/25/15/22 10/43/0/0 3x Titanite Chunk 1940
Ironclad Leggings +10 170/155/182/170 24/27/16/24 11/46/0/0 1x Titanite Slab 2210

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Ivory King Leggings

In-Game Description


Leggings of the Ivory King of Eleum Loyce.

The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Leggings 128/104/132/128 20/30/12/21 18/21/0/0 15 55 8.6 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Leggings +0 128/104/132/128 20/30/12/21 18/21/0/0 N/A N/A
Ivory King Leggings +1 134/109/138/134 22/32/13/23 19/23/0/0 1x Twinkling Titanite 1230
Ivory King Leggings +2 140/114/145/140 24/35/14/25 21/25/0/0 1x Twinkling Titanite 1530
Ivory King Leggings +3 147/119/151/147 26/38/15/26 22/26/0/0 2x Twinkling Titanite 1840
Ivory King Leggings +4 153/124/158/153 28/41/16/28 24/28/0/0 2x Twinkling Titanite 2450
Ivory King Leggings +5 160/130/165/160 30/44/18/31 26/31/0/0 3x Twinkling Titanite 2760

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Jester's Tights

In-Game Description


Boldly-colored jester's tights.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Reduces falling damage

Availability


Sold by Magerold of Lanafir.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Jester's Tights 31/33/30/30 17/17/17/17 19/14/18/12 0 45 2.7 -/14/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Jester's Tights +0 31/33/30/30 17/17/17/17 19/14/18/12 N/A N/A
Jester's Tights +1 34/36/33/33 18/18/18/18 20/15/19/13 1x Titanite Shard 170
Jester's Tights +2 37/39/36/36 20/20/20/20 22/17/21/14 2x Titanite Shard 210
Jester's Tights +3 40/42/39/39 22/22/22/22 24/18/23/15 3x Titanite Shard 250
Jester's Tights +4 43/46/42/42 24/24/24/24 26/20/25/16 1x Large Titanite Shard 330
Jester's Tights +5 46/49/45/45 26/26/26/26 28/21/27/18 2x Large Titanite Shard 370
Jester's Tights +6 49/52/48/48 27/27/27/27 30/23/29/19 3x Large Titanite Shard 410
Jester's Tights +7 52/56/51/51 29/29/29/29 32/24/31/20 1x Titanite Chunk 490
Jester's Tights +8 55/59/54/54 31/31/31/31 34/26/33/21 2x Titanite Chunk 530
Jester's Tights +9 58/62/57/57 33/33/33/33 36/27/35/22 3x Titanite Chunk 570
Jester's Tights +10 62/66/60/60 35/35/35/35 38/29/37/24 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

King's Leggings

In-Game Description


Leggings of Vendrick, King of Drangleic.

What makes a king?
Some say that it is birthright,
while others call it destiny.

Perhaps it is not important, as long as
the king's name serves to unite his people.

Availability


Shrine of Amana treasure. Follow the left wall after the Crumbled Ruins bonfire. It's behind a locked wooden door covered by roots that only opens after defeating Vendrick and only if the player is human.

General Information


Part of the King's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
King's Leggings 85/81/90/85 28/28/22/20 32/29/31/0 10 120 7.1 14/12/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
King's Leggings +0 85/81/90/85 28/28/22/20 32/29/31/0 N/A N/A
King's Leggings +1 93/89/98/93 30/30/24/22 35/31/34/0 1 920
King's Leggings +2 101/97/107/101 33/33/26/24 38/34/37/0 1 1,150
King's Leggings +3 110/105/116/110 36/36/29/26 41/37/40/0 2 1,380
King's Leggings +4 118/113/125/118 39/39/31/28 44/40/43/0 2 1,840
King's Leggings +5 127/121/134/127 42/42/34/30 48/43/47/0 3 2,070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Knight Leggings

In-Game Description


Metal leggings worn by knights.
Standard issue for new Drangleic knights.

Knights have long trusted these leggings
for their excellent functionality.

Availability


General Information


Part of the Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Knight Leggings 54/52/61/54 16/17/12/16 14/20/0/0 12 80 6.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Knight Leggings +0 54/52/61/54 16/17/12/16 15/20/0/0 N/A N/A
Knight Leggings +1 59/57/67/59 17/18/13/17 15/22/0/0 1x Titanite Shard 330
Knight Leggings +2 64/62/73/64 19/20/14/19 17/24/0/0 2x Titanite Shard 410
Knight Leggings +3 70/67/79/70 20/22/15/20 18/26/0/0 3x Titanite Shard 490
Knight Leggings +4 75/73/85/75 22/24/16/22 20/28/0/0 1x Large Titanite Shard 650
Knight Leggings +5 81/78/92/81 24/26/17/24 21/30/0/0 2x Large Titanite Shard 740
Knight Leggings +6 86/83/98/86 25/27/18/25 23/32/0/0 3x Large Titanite Shard 820
Knight Leggings +7 91/89/104/91 27/29/19/27 24/34/0/0 1x Titanite Chunk 980
Knight Leggings +8 97/94/110/97 28/31/20/28 26/36/0/0 2x Titanite Chunk 1060
Knight Leggings +9 102/99/116/102 30/33/21/30 27/38/0/0 3x Titanite Chunk 1140
Knight Leggings +10 108/105/123/108 32/35/23/32 29/40/0/0 1x Titanite Slab 1300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Leather Boots

In-Game Description


Boots made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leather Boots 39/41/37/37 14/9/19/15 16/13/0/0 0 60 2.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leather Boots +0 39/41/37/37 14/9/19/15 16/13/0/0 N/A N/A
Leather Boots +1 42/45/40/40 15/9/20/16 17/14/0/0 1x Titanite Shard 170
Leather Boots +2 46/49/44/44 16/10/22/18 19/15/0/0 2x Titanite Shard 210
Leather Boots +3 50/53/48/48 18/11/24/19 20/16/0/0 3x Titanite Shard 220
Leather Boots +4 54/57/52/52 19/12/26/21 22/18/0/0 1x Large Titanite Shard 330
Leather Boots +5 58/61/56/56 21/13/28/22 23/19/0/0 2x Large Titanite Shard 370
Leather Boots +6 61/65/59/59 22/14/29/24 25/20/0/0 3x Large Titanite Shard 410
Leather Boots +7 65/69/63/63 23/15/31/25 26/22/0/0 1x Titanite Chunk 490
Leather Boots +8 69/73/67/67 25/16/33/27 28/23/0/0 2x Titanite Chunk 530
Leather Boots +9 73/77/71/71 26/17/35/28 29/24/0/0 3x Titanite Chunk 570
Leather Boots +10 77/82/75/75 28/18/37/30 31/26/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Leggings of Aurous (Transparent)

In-Game Description


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Effect: Raises equipment load.

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leggings of Aurous 48/51/45/46 19/15/20/17 13/15/0/0 0 40 2.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leggings of Aurous +0 48/51/45/46 19/15/20/17 13/15/0/0 - -
Leggings of Aurous +1 52/56/49/50 20/16/22/18 14/16/0/0 1x Twinkling Titanite 710
Leggings of Aurous +2 57/61/54/55 22/18/24/20 15/17/0/0 1x Twinkling Titanite 890
Leggings of Aurous +3 62/66/58/59 24/19/26/22 16/19/0/0 2x Twinkling Titanite 1070
Leggings of Aurous +4 67/71/63/64 26/21/28/24 17/20/0/0 2x Twinkling Titanite 1420
Leggings of Aurous +5 72/77/68/69 28/23/30/26 19/22/0/0 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Leggings of Aurous

In-Game Description


Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.

According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?

Availability


Rare drop from Aurous Knight phantom in No-man's Wharf (Bonfire Intensity 2+).
Scholar of the First Sin: Found in a Metal Chest in The Gutter near the Heide Knight wearing the Iron Mask. Video Tutorial

General Information


Part of the Aurous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leggings of Aurous 70/68/74/71 25/24/17/26 20/25/0/0 10 80 5.8 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leggings of Aurous +0 70/68/74/71 25/24/17/26 20/25/0/0 N/A N/A
Leggings of Aurous +1 77/74/81/78 27/26/18/28 21/27/0/0 1x Twinkling Titanite 710
Leggings of Aurous +2 84/81/88/85 29/28/20/31 23/29/0/0 1x Twinkling Titanite 890
Leggings of Aurous +3 91/88/95/92 32/31/22/34 25/32/0/0 2x Twinkling Titanite 1070
Leggings of Aurous +4 98/95/102/99 34/33/24/37 27/34/0/0 2x Twinkling Titanite 1420
Leggings of Aurous +5 105/102/110/106 37/36/26/40 29/37/0/0 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Leggings of the Forlorn

In-Game Description


Leggings of the Forlorn, who wander the land of the Undead.

Born of Aldia's obsession with the First sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home.

But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Availability


Sold by Straid of Olaphis.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Leggings of the Forlorn 100/94/107/100 14/18/12/24 26/20/0/0 11 75 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Leggings of the Forlorn +0 100/94/107/100 14/18/12/24 26/20/0/0 - -
Leggings of the Forlorn +1 104/98/112/104 15/19/13/26 28/21/0/0 1x Twinkling Titanite 920
Leggings of the Forlorn +2 109/103/117/109 16/21/14/28 31/23/0/0 1x Twinkling Titanite 1150
Leggings of the Forlorn +3 114/107/122/114 17/22/15/31 33/35/0/0 2x Twinkling Titanite 1380
Leggings of the Forlorn +4 119/112/127/119 18/24/16/33 36/27/0/0 2x Twinkling Titanite 1840
Leggings of the Forlorn +5 124/117/133/124 20/26/17/36 39/29/0/0 3x Twinkling Titanite 2070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Lion Mage Skirt

In-Game Description


Skirt worn by Lion Clan mages.

The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.

Effect: Improves casting speed.

Availability


Shaded Woods treasure. Head straight from the Shaded Ruins bonfire until you see the Giant Basilisk, then go right. On the left side you will see two towers.
Turn your back to the towers and you will see a petrified Lion Clan Warrior. Behind it in a metal chest is the full set and a Fragrant Branch of Yore.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Mage Skirt 25/26/23/23 24/19/20/24 11/11/13/29 0 40 1.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Mage Skirt +0 25/26/23/23 24/19/20/24 11/11/13/29 N/A N/A
Lion Mage Skirt +1 27/28/25/25 26/20/21/26 12/12/14/31 1x Titanite Shard 170
Lion Mage Skirt +2 30/31/27/27 28/22/23/28 13/13/15/34 2x Titanite Shard 210
Lion Mage Skirt +3 32/34/29/29 30/24/25/30 14/14/16/37 3x Titanite Shard 250
Lion Mage Skirt +4 35/36/32/32 33/26/27/33 15/15/17/40 1x Large Titanite Shard 330
Lion Mage Skirt +5 37/39/34/34 35/28/29/35 16/16/19/43 2x Large Titanite Shard 370
Lion Mage Skirt +6 40/42/36/36 37/30/31/37 17/17/20/45 3x Large Titanite Shard 410
Lion Mage Skirt +7 42/44/39/39 40/32/33/40 18/18/21/48 1x Titanite Chunk 490
Lion Mage Skirt +8 45/47/41/41 42/34/35/42 19/19/22/51 2x Titanite Chunk 470
Lion Mage Skirt +9 47/50/43/43 44/36/37/44 20/20/23/54 3x Titanite Chunk 510
Lion Mage Skirt +10 50/53/46/46 47/38/39/47 22/22/25/57 1x Titanite Slab 580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Lion Warrior Skirt

In-Game Description


Skirt worn by Lion Clan warriors.

The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.

The lion clansmen seem to despise their
own looks, as they hate being seen
.

Effect: Reduces falling damage.

Availability


Lion Clan Warrior drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lion Warrior Skirt 23/23/22/22 10/9/9/17 6/6/17/32 0 40 1.2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lion Warrior Skirt +0 23/23/22/22 10/9/9/17 6/6/17/32 N/A N/A
Lion Warrior Skirt +1 25/25/24/24 10/9/9/18 6/6/18/35 1x Titanite Shard 170
Lion Warrior Skirt +2 27/27/26/26 11/10/10/20 7/7/20/20 2x Titanite Shard 210
Lion Warrior Skirt +3 29/30/28/28 12/11/11/22 8/7/22/41 3x Titanite Shard 250
Lion Warrior Skirt +4 31/32/30/30 13/12/12/24 8/8/23/45 1x Large Titanite Shard 330
Lion Warrior Skirt +5 34/35/33/33 14/13/13/26 9/9/25/48 2x Large Titanite Shard 370
Lion Warrior Skirt +6 36/37/35/35 15/14/14/27 10/9/27/51 3x Large Titanite Shard 410
Lion Warrior Skirt +7 38/39/37/37 16/15/15/29 10/10/28/55 1x Titanite Chunk 490
Lion Warrior Skirt +8 40/42/39/39 17/16/16/31 11/10/30/58 2x Titanite Chunk 530
Lion Warrior Skirt +9 42/44/41/41 18/17/17/33 12/11/32/61 3x Titanite Chunk 570
Lion Warrior Skirt +10 45/47/44/44 19/18/18/35 13/12/34/65 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Llewellyn Shoes

In-Game Description


Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.

Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.

His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.

Availability


Dark Souls 2:

Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Llewellyn Shoes 55/51/57/55 17/21/13/17 18/25/10/10 4 85 3.1 -/-/-/- D

Notes


Upgrades


Special upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Llewellyn Shoes +0 55/51/57/55 17/21/13/17 18/25/10/10 - -
Llewellyn Shoes +1 60/56/62/60 18/23/14/18 19/27/11/11 1x Twinkling Titanite 710
Llewellyn Shoes +2 65/61/68/66 20/25/15/20 21/29/12/12 1x Twinkling Titanite 890
Llewellyn Shoes +3 71/66/73/71 22/26/17/22 23/32/13/13 2x Twinkling Titanite 1,070
Llewellyn Shoes +4 76/71/79/77 24/28/18/24 25/34/14/14 2x Twinkling Titanite 1,420
Llewellyn Shoes +5 82/76/85/83 26/31/20/26 27/37/15/15 3x Twinkling Titanite 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Looking Glass Leggings

In-Game Description


Leggings worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.

Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.

Those who fail the test are sacrificed
by the merciless specular monstrosity.

Availability


Sold by Maughlin the Armourer after defeating the Looking Glass Knight.

General Information


Part of the Looking Glass Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Looking Glass Leggings 144/125/165/144 20/23/34/20 17/35/0/0 27 150 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Looking Glass Leggings +0 144/125/165/144 18/20/33/18 17/35/0/0 N/A N/A
Looking Glass Leggings +1 155/135/178/155 19/21/35/19 18/37/0/0 1x Twinkling Titanite 920
Looking Glass Leggings +2 166/145/191/166 20/23/37/20 19/40/0/0 1x Twinkling Titanite 1150
Looking Glass Leggings +3 178/155/204/178 22/24/40/22 20/43/0/0 2x Twinkling Titanite 1380
Looking Glass Leggings +4 189/165/217/189 23/26/42/23 21/46/0/0 2x Twinkling Titanite 1840
Looking Glass Leggings +5 201/175/230/201 25/28/45/25 23/49/0/0 3x Twinkling Titanite 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Loyce Leggings

In-Game Description


Leggings of a Knight of Loyce.

The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.

The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call their master.

Availability


Reward from Alsanna, Silent Oracle for obtaining 5 Loyce Souls.

General Information


Part of the Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Loyce Leggings 115/110/122/115 29/20/12/20 18/21/0/0 12 85 7.5 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when killing enemies of the opposite gender.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Loyce Leggings +0 115/110/122/115 29/20/12/20 18/21/0/0 N/A N/A
Loyce Leggings +1 120/115/128/120 31/22/13/22 19/23/0/0 1x Twinkling Titanite 710
Loyce Leggings +2 126/120/134/126 34/24/14/24 21/25/0/0 1x Twinkling Titanite 890
Loyce Leggings +3 131/126/140/131 37/26/15/26 22/26/0/0 2x Twinkling Titanite 1,070
Loyce Leggings +4 137/131/146/137 40/28/16/28 24/28/0/0 2x Twinkling Titanite 1,420
Loyce Leggings +5 143/137/152/143 43/30/18/30 26/31/0/0 3x Twinkling Titanite 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Lucatiel's Trousers

In-Game Description


Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.

Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.

It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?

Availability


General Information


Part of Lucatiel's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Lucatiel's Trousers 51/55/49/49 28/25/30/28 22/17/9/18 0 65 4.0 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Lucatiel's Trousers +0 51/55/49/49 28/25/30/28 24/18/9/19 N/A N/A
Lucatiel's Trousers +1 56/60/53/53 30/27/33/30 24/18/9/19 1x Titanite Shard 220
Lucatiel's Trousers +2 61/65/58/58 33/30/36/33 26/20/10/21 2x Titanite Shard 280
Lucatiel's Trousers +3 66/71/63/63 36/32/39/36 28/22/11/23 3x Titanite Shard 330
Lucatiel's Trousers +4 71/76/68/68 39/35/42/39 30/23/12/25 1x Large Titanite Shard 440
Lucatiel's Trousers +5 76/82/73/73 42/37/45/42 32/25/13/26 2x Large Titanite Shard 500
Lucatiel's Trousers +6 81/87/78/78 44/40/48/44 34/27/14/28 3x Large Titanite Shard 550
Lucatiel's Trousers +7 86/92/83/83 47/42/51/47 36/28/15/30 1x Titanite Chunk 660
Lucatiel's Trousers +8 91/98/88/88 50/45/54/50 38/30/16/32 2x Titanite Chunk 720
Lucatiel's Trousers +9 96/103/93/93 53/47/57/53 40/32/17/34 3x Titanite Chunk 770
Lucatiel's Trousers +10 102/109/98/98 56/50/61/56 43/34/18/36 1x Titanite Slab 880

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Mad Warrior Leggings

In-Game Description


Leggings from an unknown foreign land.

King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.

Availability


Mad Warrior drop (very rare).
Prowlers drop.

General Information


Part of the Mad Warrior Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mad Warrior Leggings 101/101/106/97 17/16/12/17 21/21/19/19 12 75 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mad Warrior Leggings +0 101/101/106/97 17/16/12/17 21/21/19/19 - -
Mad Warrior Leggings +1 111/111/116/106 18/17/13/18 23/23/21/21 1x Twinkling Titanite 710
Mad Warrior Leggings +2 121/121/127/116 20/19/14/20 25/25/23/23 1x Twinkling Titanite 890
Mad Warrior Leggings +3 131/131/138/125 21/20/15/21 27/27/25/25 2x Twinkling Titanite 1070
Mad Warrior Leggings +4 141/141/149/135 23/22/16/23 29/29/27/27 2x Twinkling Titanite 1420
Mad Warrior Leggings +5 152/152/160/145 25/24/18/25 32/32/29/29 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Manikin Boots

In-Game Description


Boots of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.

Availability


Manikin drop.

General Information


Part of the Manikin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Manikin Boots 32/34/31/31 16/15/19/20 0/19/26/8 0 65 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Manikin Boots +0 32/34/31/31 16/15/19/20 19/26/8/0 N/A N/A
Manikin Boots +1 35/37/34/34 17/16/20/22 20/28/8/0 1x Titanite Shard 170
Manikin Boots +2 38/40/37/37 19/18/22/24 22/31/9/0 2x Titanite Shard 210
Manikin Boots +3 41/44/40/40 20/19/24/26 24/33/10/0 3x Titanite Shard 250
Manikin Boots +4 44/47/43/43 22/21/26/28 26/36/11/0 1x Large Titanite Shard 330
Manikin Boots +5 48/51/46/46 24/23/28/30 28/39/12/0 2x Large Titanite Shard 370
Manikin Boots +6 51/54/49/49 25/24/30/32 30/41/13/0 3x Large Titanite Shard 410
Manikin Boots +7 54/57/52/52 27/26/32/34 32/44/14/0 1x Titanite Chunk 490
Manikin Boots +8 57/61/55/55 28/27/34/36 34/46/15/0 2x Titanite Chunk 530
Manikin Boots +9 60/64/58/58 30/29/36/38 36/49/16/0 3x Titanite Chunk 570
Manikin Boots +10 64/68/61/61 32/31/38/40 38/52/17/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Mastodon Leggings

In-Game Description


Leggings worn by the Primal Knights
of Drangleic castle.

Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.

The King restored a forbidden, long-lost art
to create these inhuman abominations.

Availability


Primal Knight drop in Drangleic Castle.

General Information


Part of the Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Mastodon Leggings 109/101/117/109 13/14/8/13 17/20/0/0 27 90 10.8 16/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Mastodon Leggings +0 109/111/128/109 13/14/8/13 17/20/0/0 N/A N/A
Mastodon Leggings +1 119/111/128/119 14/15/8/14 18/21/0/0 1x Titanite Shard 650
Mastodon Leggings +2 130/121/140/130 15/16/9/15 20/23/0/0 2x Titanite Shard 820
Mastodon Leggings +3 141/131/151/141 16/18/10/16 22/25/0/0 3x Titanite Shard 980
Mastodon Leggings +4 152/141/163/152 17/19/10/17 23/27/0/0 1x Large Titanite Shard 1300
Mastodon Leggings +5 163/151/175/163 19/21/11/19 25/29/0/0 2x Large Titanite Shard 1470
Mastodon Leggings +6 173/161/186/173 20/22/12/20 27/31/0/0 3x Large Titanite Shard 1630
Mastodon Leggings +7 184/171/198/184 21/23/12/21 28/33/0/0 1x Titanite Chunk 1950
Mastodon Leggings +8 195/181/298/195 22/25/13/22 30/35/0/0 2x Titanite Chunk 2120
Mastodon Leggings +9 206/191/221/206 23/26/14/23 32/37/0/0 3x Titanite Chunk 2280
Mastodon Leggings +10 217/201/233/217 25/28/15/25 34/39/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Monastery Skirt

In-Game Description


Traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.

The ceremonial design suggests that they
revered whatever it was they watched over.

The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.

Availability


Painting Guardian Phantom drop (rare).

General Information


Part of the Monastery Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Monastery Skirt 47/50/44/44 42/31/27/30 52/33/29/35 0 55 4.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Monastery Skirt +0 47/50/44/44 42/31/27/30 52/33/29/35 N/A N/A
Monastery Skirt +1 51/55/48/48 46/34/29/33 57/36/32/38 1 240
Monastery Skirt +2 56/60/52/52 50/37/32/36 62/39/35/42 1 300
Monastery Skirt +3 61/65/57/57 54/40/34/39 68/43/38/45 2 360
Monastery Skirt +4 66/70/61/61 58/42/37/42 73/46/41/49 2 480
Monastery Skirt +5 71/75/66/66 63/46/40/45 79/50/44/53 3 540

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Moon Butterfly Skirt

In-Game Description


Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.

Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.

Effects:
Poisons nearby foes
Increases length of jump

Availability


Sold by Maughlin the Armourer when Bonfire Intensity is 2 or above and after spending 15,000 souls at his shop. Bonfire Ascetics can be used to buy the item.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Moon Butterfly Skirt 41/45/39/39 21/14/22/18 39/17/22/24 0 35 1.2 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Moon Butterfly Skirt +0 41/45/39/39 21/14/22/18 39/17/22/24 - -
Moon Butterfly Skirt +1 45/49/42/42 23/15/24/19 43/18/24/26 1x Twinkling Titanite 310
Moon Butterfly Skirt +2 49/53/46/46 25/16/26/21 47/20/26/28 1x Twinkling Titanite 390
Moon Butterfly Skirt +3 53/58/50/50 27/18/28/23 51/21/28/31 3x Twinkling Titanite 460
Moon Butterfly Skirt +4 57/62/54/54 29/19/30/25 55/23/30/33 2x Twinkling Titanite 620
Moon Butterfly Skirt +5 61/67/58/58 32/21/33/27 59/25/33/36 2x Twinkling Titanite 690

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Northwarder Trousers

In-Game Description


Trousers of a Forossan sage.

In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.

Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.

Effect: extends duration of spell effects

Availability


Frozen Eleum Loyce treasure.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Northwarder Trousers 50/52/48/48 30/28/34/32 37/14/0/9 0 55 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Northwarder Trousers +0 50/52/48/48 30/28/34/32 36/14/0/9 - -
Northwarder Trousers +1 51/53/49/49 31/29/35/33 37/14/0/9 1x Titanite Shard 290
Northwarder Trousers +2 52/54/50/50 32/30/37/35 39/15/0/9 2x Titanite Shard 360
Northwarder Trousers +3 53/55/51/51 34/32/38/36 41/15/0/10 3x Titanite Shard 430
Northwarder Trousers +4 54/57/52/52 35/33/40/38 42/16/0/10 1x Large Titanite Shard 570
Northwarder Trousers +5 56/58/54/54 37/35/42/39 44/17/0/10 2x Large Titanite Shard 640
Northwarder Trousers +6 57/59/55/55 38/36/43/41 46/17/0/11 3x Large Titanite Shard 720
Northwarder Trousers +7 58/61/56/56 39/37/45/42 47/18/0/11 1x Titanite Chunk 860
Northwarder Trousers +8 59/62/57/57 41/39/46/44 49/18/0/12 2x Titanite Chunk 930
Northwarder Trousers +9 60/63/58/58 42/40/48/45 51/19/0/12 3x Titanite Chunk 1000
Northwarder Trousers +10 62/65/60/60 44/42/50/47 53/20/0/13 1x Titanite Slab 1140

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Footnotes 1. http://fextralife.com/forums/t39064/northwarder-set-buff-duration/#p683154
Leg Armor

Old Ironclad Leggings

In-Game Description


Old leggings worn by Ironclad Soldiers
Provides high defense, but extremely heavy.

One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.

Not one of them ever spoke a word,
or revealed the face under the mask.

Availability


Old Ironclad Soldier drop.

General Information


Part of the Old Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Ironclad Leggings 73/67/80/73 9/10/7/9 4/18/0/0 21 45 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Ironclad Leggings +0 73/67/80/73 9/10/7/9 4/18/0/0 N/A N/A
Old Ironclad Leggings +1 80/73/87/80 9/11/7/9 4/19/0/0 1x Titanite Shard 650
Old Ironclad Leggings +2 87/80/95/87 10/12/8/10 4/21/0/0 2x Titanite Shard 820
Old Ironclad Leggings +3 94/87/103/94 11/13/8/11 5/23/0/0 3x Titanite Shard 980
Old Ironclad Leggings +4 102/93/111/102 12/14/9/12 5/25/0/0 1x Large Titanite Shard 1300
Old Ironclad Leggings +5 109/100/119/109 13/15/10/13 6/26/0/0 2x Large Titanite Shard 1470
Old Ironclad Leggings +6 116/107/127/116 14/16/10/14 6/28/0/0 3x Large Titanite Shard 1630
Old Ironclad Leggings +7 124/113/135/124 15/17/11/15 6/30/0/0 1x Titanite Chunk 1950
Old Ironclad Leggings +8 131/120/143/131 16/18/11/16 7/32/0/0 2x Titanite Chunk 2120
Old Ironclad Leggings +9 138/127/151/138 17/19/12/17 7/34/0/0 3x Titanite Chunk 2280
Old Ironclad Leggings +10 146/134/159/146 18/20/13/18 8/36/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Old Knight Leggings

In-Game Description


Old undated Leggings.

How old could these nearly-crumbling leggings be?
Extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Leggings 86/80/90/86 8/8/5/8 6/15/0/0 22 20 8.2 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Leggings +0 86/80/90/86 8/8/5/8 6/15/0/0 - -
Old Knight Leggings +1 94/88/98/94 8/8/5/8 6/16/0/0 1x Titanite Shard 650
Old Knight Leggings +2 103/96/107/103 9/9/6/9 7/17/0/0 2x Titanite Shard 820
Old Knight Leggings +3 111/104/116/111 10/10/6/10 7/19/0/0 3x Titanite Shard 980
Old Knight Leggings +4 120/112/125/120 10/10/7/10 8/20/0/0 1x Large Titanite Shard 1,300
Old Knight Leggings +5 128/120/134/128 11/11/7/11 8/22/0/0 2x Large Titanite Shard 1,470
Old Knight Leggings +6 137/128/143/137 12/12/8/12 9/23/0/0 3x Large Titanite Shard 1,630
Old Knight Leggings +7 145/136/152/145 12/12/8/12 9/24/0/0 1x Titanite Chunk 1,950
Old Knight Leggings +8 154/144/161/154 13/13/9/13 10/26/0/0 2x Titanite Chunk 2,120
Old Knight Leggings +9 162/152/170/162 14/14/9/14 10/27/0/0 3x Titanite Chunk 2,280
Old Knight Leggings +10 171/160/179/171 15/15/10/15 11/29/0/0 1x Titanite Slab 2,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Pate's Trousers

In-Game Description


Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Trousers 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Trousers +0 38/40/38/38 13/8/16/13 14/12/0/0 N/A N/A
Pate's Trousers +1 41/44/41/41 14/8/17/14 15/13/0/0 1x Titanite Shard 330
Pate's Trousers +2 45/48/45/45 15/9/19/15 16/14/0/0 2x Titanite Shard 410
Pate's Trousers +3 49/52/49/49 16/10/20/16 17/15/0/0 3x Titanite Shard 490
Pate's Trousers +4 53/56/52/52 17/11/22/18 19/16/0/0 1x Large Titanite Shard 650
Pate's Trousers +5 57/60/56/56 19/12/23/19 20/18/0/0 2x Large Titanite Shard 740
Pate's Trousers +6 61/64/60/60 20/12/25/20 21/19/0/0 3x Large Titanite Shard 820
Pate's Trousers +7 65/68/63/63 21/13/26/22 23/20/0/0 1x Titanite Chunk 980
Pate's Trousers +8 69/72/67/67 22/14/28/23 24/21/0/0 2x Titanite Chunk 1,060
Pate's Trousers +9 73/76/71/71 23/15/29/24 25/22/0/0 3x Titanite Chunk 1,140
Pate's Trousers +10 77/80/75/75 25/16/31/26 27/24/0/0 1x Titanite Slab 1,300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Peasant Trousers

In-Game Description


Trousers commonly worn by peasants.

Normal workwear, more fit for farming
than fighting.

Availability


Undead Peasant drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Peasant Trousers 17/19/16/16 8/9/11/8 12/10/0/0 0 45 2.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Peasant Trousers +0 17/19/16/16 8/9/11/8 12/10/0/0 N/A N/A
Peasant Trousers +1 18/20/17/17 8/9/12/8 13/11/0/0 1x Titanite Shard 140
Peasant Trousers +2 20/22/19/19 9/10/13/9 14/12/0/0 2x Titanite Shard 180
Peasant Trousers +3 22/24/21/21 10/11/14/10 15/13/0/0 3x Titanite Shard 210
Peasant Trousers +4 23/26/22/22 11/12/15/11 17/14/0/0 1x Large Titanite Shard 280
Peasant Trousers +5 25/28/24/24 12/13/15/12 18/15/0/0 2x Large Titanite Shard 320
Peasant Trousers +6 27/30/26/26 12/13/17/12 19/16/0/0 3x Large Titanite Shard 350
Peasant Trousers +7 28/32/27/27 13/14/18/13 21/17/0/0 1x Titanite Chunk 420
Peasant Trousers +8 30/34/29/29 14/15/19/14 22/18/0/0 2x Titanite Chunk 450
Peasant Trousers +9 32/36/31/31 15/16/19/15 23/19/0/0 3x Titanite Chunk 490
Peasant Trousers +10 34/38/33/33 16/17/21/16 25/20/0/0 1x Titanite Slab 560

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Penal Skirt

In-Game Description


Skirt worn by the Lost Sinner.

A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.

Availability


Sold by Maughlin the Armourer after defeating the Lost Sinner.

General Information


Part of the Penal Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Penal Skirt 68/70/70/63 28/35/26/32 11/9/22/29 0 55 4.8 -/-/-/- D

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Penal Skirt +0 68/70/70/63 28/35/26/32 11/9/22/29 N/A N/A
Penal Skirt +1 74/77/77/69 30/38/28/35 12/9/24/32 1x Twinkling Titanite 310
Penal Skirt +2 81/84/84/75 33/42/30/38 13/10/26/35 1x Twinkling Titanite 390
Penal Skirt +3 88/91/91/82 36/45/33/41 14/11/29/38 2x Twinkling Titanite 460
Penal Skirt +4 95/98/98/88 39/49/35/44 15/12/31/41 2x Twinkling Titanite 620
Penal Skirt +5 102/105/105/95 42/53/38/47 16/13/34/44 3x Twinkling Titanite 690

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Priestess Skirt

In-Game Description


Skirt worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Skirt 36/37/35/35 22/22/31/25 15/14/18/18 0 50 1.9 -/-/-/- E

Notes


Upgrades


Standard upgrade path.
Requires:

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Skirt +0 36/37/35/35 22/22/31/25 15/14/18/18 N/A N/A
Priestess Skirt +1 39/40/38/38 24/24/34/27 16/15/19/19 1x Titanite Shard 170
Priestess Skirt +2 43/44/42/42 26/26/37/30 18/17/21/21 2x Titanite Shard 210
Priestess Skirt +3 46/48/45/45 28/28/40/32 19/18/23/23 3x Titanite Shard 250
Priestess Skirt +4 50/52/49/49 31/30/43/35 21/20/24/24 1x Large Titanite Shard 330
Priestess Skirt +5 54/56/52/52 33/33/46/37 22/21/26/26 2x Large Titanite Shard 370
Priestess Skirt +6 57/59/56/56 35/35/49/40 24/23/28/28 3x Large Titanite Shard 410
Priestess Skirt +7 61/63/59/59 38/37/52/42 25/24/29/29 1x Titanite Chunk 490
Priestess Skirt +8 64/67/63/63 40/39/55/45 27/26/31/31 2x Titanite Chunk 530
Priestess Skirt +9 68/71/66/66 42/41/58/47 28/27/33/33 3x Titanite Chunk 570
Priestess Skirt +10 72/75/70/70 45/44/62/50 30/29/35/35 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Prisoner's Waistcloth

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the body.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Availability


General Information


Part of the Prisoner's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Prisoner's Waistcloth 5/6/5/5 5/5/7/6 6/4/0/0 0 25 1.0 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Prisoner's Waistcloth +0 5/6/5/5 5/5/7/6 6/4/0/0 N/A N/A
Prisoner's Waistcloth +1 5/6/5/5 5/5/7/6 6/4/0/0 1x Titanite Shard 80
Prisoner's Waistcloth +2 6/7/5/5 6/6/8/7 7/5/0/0 1x Titanite Shard 100
Prisoner's Waistcloth +3 6/7/6/6 6/6/9/7 7/5/0/0 2x Titanite Shard 120
Prisoner's Waistcloth +4 7/8/6/6 7/7/10/8 8/6/0/0 1x Large Titanite Shard 160
Prisoner's Waistcloth +5 7/8/7/7 7/8/11/9 9/6/0/0 1x Large Titanite Shard 180
Prisoner's Waistcloth +6 8/9/7/7 8/8/11/9 9/7/0/0 2x Large Titanite Shard 200
Prisoner's Waistcloth +7 8/9/7/7 8/9/12/10 10/7/0/0 1x Titanite Chunk 240
Prisoner's Waistcloth +8 9/10/8/8 9/9/13/10 10/8/0/0 1x Titanite Chunk 260
Prisoner's Waistcloth +9 9/10/8/8 9/10/14/11 11/8/0/0 2x Titanite Chunk 280
Prisoner's Waistcloth +10 10/11/9/9 10/11/15/12 12/9/0/0 1x Titanite Slab 320

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Raime's Leggings

In-Game Description


Armor worn by the fume knight.

The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.

When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.

Availability


Sold by Magerold of Lanafir after defeating the Fume Knight.

General Information


Part of Raime's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Raime's Leggings 97/85/104/99 19/25/12/29 10/30/0/0 12 85 6.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Raime's Leggings +0 97/85/104/99 19/25/12/29 10/30/0/0 - -
Raime's Leggings +1 101/89/109/103 20/27/13/31 10/33/0/0 1 1230
Raime's Leggings +2 106/93/114/108 22/29/14/34 11/36/0/0 1 1530
Raime's Leggings +3 111/97/119/113 24/32/15/37 12/39/0/0 2 1840
Raime's Leggings +4 116/101/124/118 26/34/16/40 13/42/0/0 2 2450
Raime's Leggings +5 121/106/130/123 28/37/17/43 14/45/0/0 3 2760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Rampart Golem Leggings

In-Game Description


Leggings of the rampart golems,
granted life by the Ivory king.

The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.

When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.

Availability


Rampart Golem drop.

General Information


Part of the Rampart Golem Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rampart Golem Leggings 127/105/135/127 16/12/14/16 15/22/0/22 16 70 8.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rampart Golem Leggings +0 127/105/135/127 16/12/14/16 15/22/0/22 N/A N/A
Rampart Golem Leggings +1 133/110/141/133 17/13/15/17 16/24/0/24 1x Twinkling Titanite 950
Rampart Golem Leggings +2 139/115/148/139 19/14/16/19 17/26/0/26 1x Twinkling Titanite 1180
Rampart Golem Leggings +3 145/120/154/145 20/15/18/20 19/28/0/28 2x Twinkling Titanite 1420
Rampart Golem Leggings +4 151/125/161/151 22/16/19/22 20/30/0/30 2x Twinkling Titanite 1890
Rampart Golem Leggings +5 158/131/168/158 24/18/21/24 22/33/0/32 3x Twinkling Titanite 2130

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Rogue Leggings

In-Game Description


Leggings worn by Hollowed thieves.

Despite its crude appearance,
these leggings are surprisingly sturdy.

Availability


Rogue drop.

General Information


Part of the Rogue Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rogue Leggings 40/39/40/40 13/15/14/17 15/14/0/0 0 55 2.5 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rogue Leggings +0 40/39/40/40 13/15/14/17 15/14/0/0 N/A N/A
Rogue Leggings +1 43/42/44/44 14/16/15/18 16/15/0/0 1x Titanite Shard 330
Rogue Leggings +2 47/46/48/48 15/18/17/20 18/17/0/0 2x Titanite Shard 410
Rogue Leggings +3 51/50/52/52 16/19/18/22 19/18/0/0 3x Titanite Shard 490
Rogue Leggings +4 55/54/56/56 17/21/20/23 21/20/0/0 1x Large Titanite Shard 650
Rogue Leggings +5 59/58/60/60 19/22/21/25 22/21/0/0 2x Large Titanite Shard 740
Rogue Leggings +6 63/61/64/64 20/24/23/27 24/23/0/0 3x Large Titanite Shard 820
Rogue Leggings +7 67/65/68/68 21/25/24/28 25/24/0/0 1x Titanite Chunk 980
Rogue Leggings +8 71/69/72/72 22/27/26/30 27/26/0/0 2x Titanite Chunk 1060
Rogue Leggings +9 75/73/76/76 23/28/27/32 28/27/0/0 3x Titanite Chunk 1140
Rogue Leggings +10 79/77/81/81 25/30/29/34 30/29/0/0 1x Titanite Slab 1300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Royal Soldier Leggings

In-Game Description


Royal Drangleic soldier Leggings.

Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.

Availability


Sold by Maughlin the Armourer after spending 1,000 souls at his shop.

General Information


Part of the Royal Soldier Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Soldier Leggings 45/43/47/46 14/14/10/14 12/14/0/0 8 70 5.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Soldier Leggings +0 45/43/47/46 14/14/10/14 12/14/0/0 N/A N/A
Royal Soldier Leggings +1 49/47/51/50 15/15/10/15 13/15/0/0 1x Titanite Shard 650
Royal Soldier Leggings +2 54/51/56/55 16/17/11/16 14/16/0/0 2x Titanite Shard 820
Royal Soldier Leggings +3 58/55/61/59 18/18/12/18 15/17/0/0 3x Titanite Shard 980
Royal Soldier Leggings +4 63/60/66/64 19/20/13/19 16/19/0/0 1x Large Titanite Shard 1300
Royal Soldier Leggings +5 68/64/71/69 21/21/14/21 18/20/0/0 2x Large Titanite Shard 1470
Royal Soldier Leggings +6 72/68/75/73 22/23/15/22 19/21/0/0 3x Large Titanite Shard 1630
Royal Soldier Leggings +7 77/73/80/78 23/24/16/23 20/23/0/0 1x Titanite Chunk 1950
Royal Soldier Leggings +8 82/77/85/82 25/26/17/25 21/24/0/0 2x Titanite Chunk 2120
Royal Soldier Leggings +9 86/81/90/87 26/27/18/26 22/25/0/0 3x Titanite Chunk 2280
Royal Soldier Leggings +10 91/86/95/92 28/29/19/28 24/27/0/0 1x Titanite Slab 2600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Royal Swordsman Leggings

In-Game Description


Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.

King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.

Availability


Royal Swordsman drop.

General Information


Part of the Royal Swordsman Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Royal Swordsman Leggings 55/48/61/47 12/16/9/12 7/16/0/0 10 75 6.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Royal Swordsman Leggings +0 55/48/61/57 12/16/9/12 7/16/0/0 N/A N/A
Royal Swordsman Leggings +1 60/52/67/62 13/17/9/13 7/17/0/0 1x Titanite Shard 650
Royal Swordsman Leggings +2 66/57/73/68 14/19/10/14 8/19/0/0 2x Titanite Shard 820
Royal Swordsman Leggings +3 71/62/79/74 15/20/11/15 9/20/0/0 3x Titanite Shard 980
Royal Swordsman Leggings +4 77/67/85/79 17/22/12/17 10/22/0/0 1x Large Titanite Shard 1300
Royal Swordsman Leggings +5 82/72/91/85 18/24/13/18 11/24/0/0 2x Large Titanite Shard 1470
Royal Swordsman Leggings +6 88/76/97/91 19/25/13/19 11/25/0/0 3x Large Titanite Shard 1630
Royal Swordsman Leggings +7 93/81/103/96 21/27/14/21 12/27/0/0 1x Titanite Chunk 1950
Royal Swordsman Leggings +8 98/86/109/102 22/29/15/22 13/28/0/0 2x Titanite Chunk 2120
Royal Swordsman Leggings +9 104/91/115/108 23/30/16/23 14/30/0/0 3x Titanite Chunk 2280
Royal Swordsman Leggings +10 110/96/122/114 25/32/17/25 15/32/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Ruin Leggings

In-Game Description


Leggings worn by the jailer's
creation, the Ruin Sentinel.

The sentinel has no form,
its soul residing within the armor itself.

Stare at it for long and its seems
ready to spring to life, but surely,
such is an illusion.

Availability


Ruin Sentinel drop (rare).

General Information


Part of the Ruin Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ruin Leggings 82/75/88/84 19/22/13/19 12/26/34/0 12 105 6.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ruin Leggings +0 82/75/88/84 19/22/13/19 12/26/34/0 N/A N/A
Ruin Leggings +1 90/82/97/92 21/24/14/21 13/28/37/0 1x Twinkling Titanite 710
Ruin Leggings +2 98/89/106/100 23/26/15/23 14/31/40/0 1x Twinkling Titanite 890
Ruin Leggings +3 106/97/115/109 25/28/17/25 15/33/44/0 2x Twinkling Titanite 1070
Ruin Leggings +4 114/104/124/117 27/30/18/27 16/36/47/0 2x Twinkling Titanite 1420
Ruin Leggings +5 123/112/133/126 29/32/20/29 17/39/51/0 3x Twinkling Titanite 1600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Rusted Mastodon Leggings

In-Game Description


Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Leggings 93/86/99/93 10/11/6/10 13/16/0/0 20 40 9.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Leggings +0 93/86/99/93 10/11/6/10 13/16/0/0 N/A N/A
Rusted Mastodon Leggings +1 102/94/108/102 10/12/6/10 14/17/0/0 1x Titanite Shard 560
Rusted Mastodon Leggings +2 111/103/118/111 11/13/7/11 15/19/0/0 2x Titanite Shard 700
Rusted Mastodon Leggings +3 120/111/128/120 12/14/7/12 16/20/0/0 3x Titanite Shard 830
Rusted Mastodon Leggings +4 129/120/138/129 13/15/8/13 18/22/0/0 1x Large Titanite Shard 1110
Rusted Mastodon Leggings +5 139/128/148/139 14/16/8/14 19/22/0/0 2x Large Titanite Shard 1250
Rusted Mastodon Leggings +6 148/137/158/148 15/17/9/15 20/25/0/0 3x Large Titanite Shard 1390
Rusted Mastodon Leggings +7 157/145/168/157 16/18/9/16 22/26/0/0 1x Titanite Chunk 16650
Rusted Mastodon Leggings +8 166/154/178/166 17/19/10/17 23/28/0/0 2x Titanite Chunk 1800
Rusted Mastodon Leggings +9 175/162/188/175 18/20/10/18 24/29/0/0 3x Titanite Chunk 1940
Rusted Mastodon Leggings +10 185/171/198/185 19/22/11/19 26/31/0/0 1x Titanite Slab 2210

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Saint's Trousers

In-Game Description


Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.

While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.

Availability


General Information


Part of the Saint's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Saint's Trousers 52/55/49/49 38/38/47/38 23/20/44/41 0 55 2.0 -/-/-/16 E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Saint's Trousers +0 52/55/49/49 38/38/47/38 23/20/44/41 N/A N/A
Saint's Trousers +1 57/60/54/54 41/41/51/41 25/22/48/45 1x Twinkling Titanite 620
Saint's Trousers +2 62/66/59/59 45/45/56/45 27/24/52/49 1x Twinkling Titanite 770
Saint's Trousers +3 67/71/64/64 49/49/60/49 30/26/57/53 2x Twinkling Titanite 920
Saint's Trousers +4 72/77/69/69 53/53/65/53 32/28/61/57 2x Twinkling Titanite 1230
Saint's Trousers +5 78/83/74/74 57/57/70/57 35/30/66/61 3x Twinkling Titanite 1380

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Sanctum Knight Leggings

In-Game Description


Leggings of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Effect: Reduces falling damage

Availability


Sanctum Knight drop.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Leggings 124/114/132/124 16/16/13/15 14/22/0/0 10 90 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Leggings +0 124/114/132/124 16/16/13/15 14/22/0/0 - -
Sanctum Knight Leggings +1 130/119/138/130 17/17/14/16 15/24/0/0 1x Twinkling Titanite 710
Sanctum Knight Leggings +2 136/125/145/136 18/18/15/17 16/26/0/0 1x Twinkling Titanite 890
Sanctum Knight Leggings +3 142/130/151/142 20/20/16/19 18/28/0/0 2x Twinkling Titanite 1070
Sanctum Knight Leggings +4 148/136/158/148 21/21/17/20 19/30/0/0 2x Twinkling Titanite 1420
Sanctum Knight Leggings +5 154/142/165/154 23/23/19/22 21/33/0/0 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Shadow Leggings

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


Part of the Shadow Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Shadow Leggings 30/34/27/27 16/18/17/21 24/18/15/0 0 60 1.6 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Shadow Leggings +0 30/34/27/27 16/18/17/21 24/18/15/0 N/A N/A
Shadow Leggings +1 33/37/29/29 17/19/18/23 26/19/16/0 1x Titanite Shard 170
Shadow Leggings +2 36/40/32/32 19/21/20/25 28/21/18/0 2x Titanite Shard 210
Shadow Leggings +3 39/43/34/34 20/23/21/27 31/23/19/0 3x Titanite Shard 250
Shadow Leggings +4 42/47/37/37 22/25/23/29 33/25/21/0 1x Large Titanite Shard 330
Shadow Leggings +5 45/50/40/40 24/26/25/32 36/27/22/0 2x Large Titanite Shard 370
Shadow Leggings +6 48/53/42/42 25/28/26/34 38/29/24/0 3x Large Titanite Shard 410
Shadow Leggings +7 51/57/45/45 27/30/28/36 40/31/25/0 1x Titanite Chunk 490
Shadow Leggings +8 54/60/47/47 28/32/29/38 43/33/27/0 2x Titanite Chunk 530
Shadow Leggings +9 57/63/50/50 30/34/31/40 45/35/28/0 3x Titanite Chunk 570
Shadow Leggings +10 60/67/53/53 32/36/33/43 48/37/30/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Smelter Demon Leggings

In-Game Description


Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.

The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.

Availability


Sold by Maughlin the Armourer after defeating the Smelter Demon.

General Information


Part of the Smelter Demon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Smelter Demon Leggings 145/130/161/145 18/38/18/18 11/30/19/19 26 160 10.4 16/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Smelter Demon Leggings +0 145/130/161/145 18/38/18/18 11/30/19/19 N/A N/A
Smelter Demon Leggings +1 156/140/173/156 19/41/19/19 11/32/20/20 1x Twinkling Titanite 1230
Smelter Demon Leggings +2 168/150/186/168 20/44/20/20 12/34/21/21 1x Twinkling Titanite 1530
Smelter Demon Leggings +3 179/160/199/179 22/47/21/22 13/37/23/23 2x Twinkling Titanite 1840
Smelter Demon Leggings +4 191/170/212/191 23/50/22/23 14/39/24/24 2x Twinkling Titanite 2450
Smelter Demon Leggings +5 203/181/225/203 25/53/24/25 15/42/26/26 3x Twinkling Titanite 2760

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Steel Leggings

In-Game Description


Heavy steel leggings.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.
In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Leggings 92/87/98/92 12/13/8/12 10/19/0/0 19 100 8.3 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Leggings +0 92/87/98/92 12/13/8/12 10/19/0/0 N/A N/A
Steel Leggings +1 101/95/107/101 13/14/8/13 11/20/0/0 1x Titanite Shard 650
Steel Leggings +2 110/104/117/110 14/15/9/14 12/22/0/0 2x Titanite Shard 820
Steel Leggings +3 119/113/127/119 15/16/10/15 13/24/0/0 3x Titanite Shard 980
Steel Leggings +4 128/121/137/128 16/17/11/16 14/26/0/0 1x Large Titanite Shard 1300
Steel Leggings +5 137/130/147/137 17/19/12/17 15/28/0/0 2x Large Titanite Shard 1470
Steel Leggings +6 146/139/156/146 18/20/12/18 16/29/0/0 3x Large Titanite Shard 1630
Steel Leggings +7 155/147/166/155 19/21/13/19 17/31/0/0 1x Titanite Chunk 1950
Steel Leggings +8 164/156/176/164 20/22/14/20 18/33/0/0 2x Titanite Chunk 2120
Steel Leggings +9 173/165/186/173 21/23/15/21 19/35/0/0 3x Titanite Chunk 2280
Steel Leggings +10 183/174/196/183 23/25/16/23 20/37/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Syan's Leggings

In-Game Description


Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.

Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.

The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.

Availability


General Information


Part of Syan's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Syan's Leggings 70/63/75/72 14/18/8/14 8/23/0/0 12 85 7.1 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Syan's Leggings +0 70/63/75/72 14/18/8/14 8/23/0/0 N/A N/A
Syan's Leggings +1 77/69/82/79 15/19/8/15 8/25/0/0 1x Titanite Shard 650
Syan's Leggings +2 84/75/90/86 16/21/9/16 9/27/0/0 2x Titanite Shard 820
Syan's Leggings +3 91/81/97/93 17/23/10/17 10/30/0/0 3x Titanite Shard 980
Syan's Leggings +4 98/88/105/100 19/25/11/19 11/32/0/0 1x Large Titanite Shard 1300
Syan's Leggings +5 105/94/112/107 20/26/12/20 12/35/0/0 2x Large Titanite Shard 1470
Syan's Leggings +6 112/100/120/114 21/28/12/21 12/37/0/0 3x Large Titanite Shard 1630
Syan's Leggings +7 119/107/127/121 23/30/13/23 13/39/0/0 1x Titanite Chunk 1950
Syan's Leggings +8 126/113/135/128 24/32/14/24 14/42/0/0 2x Titanite Chunk 2120
Syan's Leggings +9 133/119/142/135 25/34/15/25 15/44/0/0 3x Titanite Chunk 2280
Syan's Leggings +10 141/126/150/143 27/36/16/27 16/47/0/0 1x Titanite Slab 2600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Targray's Leggings

In-Game Description


Leggings of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.

Availability


General Information


Part of Targray's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Targray's Leggings 53/49/57/53 13/13/11/15 16/17/0/0 10 75 5.8 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Targray's Leggings +0 53/49/57/53 13/13/11/15 16/17/0/0 N/A N/A
Targray's Leggings +1 58/53/62/58 14/14/12/16 17/18/0/0 1x Titanite Shard 330
Targray's Leggings +2 63/58/68/63 15/15/13/17 19/20/0/0 2x Titanite Shard 410
Targray's Leggings +3 68/63/74/68 16/16/14/19 20/22/0/0 3x Titanite Shard 490
Targray's Leggings +4 73/68/79/73 18/18/15/20 22/24/0/0 1x Large Titanite Shard 650
Targray's Leggings +5 79/73/85/79 19/19/15/22 24/26/0/0 2x Large Titanite Shard 740
Targray's Leggings +6 84/78/91/84 20/20/17/23 25/27/0/0 3x Large Titanite Shard 820
Targray's Leggings +7 89/83/96/89 22/22/18/24 27/29/0/0 1x Titanite Chunk 980
Targray's Leggings +8 94/88/102/94 23/23/19/26 28/31/0/0 2x Titanite Chunk 1,060
Targray's Leggings +9 99/93/108/99 24/24/19/27 30/33/0/0 3x Titanite Chunk 1,140
Targray's Leggings +10 105/98/114/105 26/26/21/29 32/35/0/0 1x Titanite Slab 1,300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Throne Defender Leggings

In-Game Description


Leggings worn by the Throne Defender.

The Defender has stood by the throne for ages.
Will his wait be worth the while?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Defender Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Defender Leggings 105/101/109/106 21/24/12/21 15/24/0/0 13 100 7.7 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Defender Leggings +0 105/101/109/106 21/24/12/21 15/24/0/0 N/A N/A
Throne Defender Leggings +1 115/111/119/116 23/26/13/23 16/26/0/0 1x Twinkling Titanite 920
Throne Defender Leggings +2 126/121/130/127 25/28/14/25 17/29/0/0 1x Twinkling Titanite 1150
Throne Defender Leggings +3 136/131/141/137 27/30/16/27 19/31/0/0 2x Twinkling Titanite 1380
Throne Defender Leggings +4 147/141/152/148 29/32/17/29 20/34/0/0 2x Twinkling Titanite 1840
Throne Defender Leggings +5 158/152/163/159 32/35/19/32 22/37/0/0 3x Twinkling Titanite 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Throne Watcher Leggings

In-Game Description


Leggings worn by the Throne Watcher.
Has high magic defense.

The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?

Availability


Sold by Maughlin the Armourer after defeating the Throne Defender & Throne Watcher and spending 16,000 souls at his shop.

General Information


Part of the Throne Watcher Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Throne Watcher Leggings 82/78/88/82 36/23/19/23 18/22/0/0 12 95 6.6 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Throne Watcher Leggings +0 82/78/88/82 36/23/19/23 18/22/0/0 N/A N/A
Throne Watcher Leggings +1 90/85/96/90 39/25/20/25 20/24/0/0 1x Twinkling Titanite 920
Throne Watcher Leggings +2 98/93/105/98 43/27/22/27 22/26/0/0 1x Twinkling Titanite 1150
Throne Watcher Leggings +3 106/101/114/106 46/30/24/30 24/28/0/0 2x Twinkling Titanite 1380
Throne Watcher Leggings +4 114/109/123/114 50/32/26/32 26/30/0/0 2x Twinkling Titanite 1840
Throne Watcher Leggings +5 123/117/132/123 54/35/28/35 28/33/0/0 3x Twinkling Titanite 2070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Tights of Judgment

In-Game Description


Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.

Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.

Availability


Dragon Shrine treasure. In a chest under the staircase near the first Drakekeeper. Requires Pharros' Lockstone.
Dark Stalker drop (Drangleic Castle in the pit that leads to the Under Drangleic Castle bonfire only).

General Information


Part of the Judgment Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tights of Judgment 55/59/53/53 28/23/20/25 15/16/0/31 0 50 2.8 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tights of Judgment +0 55/59/53/53 28/23/20/25 15/16/0/31 N/A N/A
Tights of Judgment +1 60/65/58/58 30/25/21/27 16/17/0/34 1x Twinkling Titanite 480
Tights of Judgment +2 66/71/63/63 33/27/23/29 17/19/0/37 1x Twinkling Titanite 590
Tights of Judgment +3 71/77/69/69 36/29/25/32 19/20/0/40 2x Twinkling Titanite 710
Tights of Judgment +4 77/83/74/74 39/31/27/34 20/22/0/42 2x Twinkling Titanite 950
Tights of Judgment +5 83/89/80/80 42/34/29/37 22/24/0/46 3x Twinkling Titanite 1,070

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Traveling Merchant Boots

In-Game Description


Boots worn by merchants from Lanafir.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


General Information


Part of the Traveling Merchant Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Traveling Merchant Boots 37/39/35/35 10/11/12/10 13/14/0/0 0 60 3.8 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Travelling Merchant Boots +0 37/39/35/35 10/11/12/10 13/14/0/0 N/A N/A
Travelling Merchant Boots +1 40/42/38/38 11/12/13/11 14/15/0/0 1x Titanite Shard 170
Travelling Merchant Boots +2 44/46/42/42 12/13/14/12 15/17/0/0 2x Titanite Shard 210
Travelling Merchant Boots +3 47/50/45/45 13/14/15/13 16/18/0/0 3x Titanite Shard 250
Travelling Merchant Boots +4 51/54/49/49 14/15/16/14 18/20/0/0 1x Large Titanite Shard 330
Travelling Merchant Boots +5 55/58/53/53 15/17/18/15 19/21/0/0 2x Large Titanite Shard 370
Travelling Merchant Boots +6 58/62/56/56 16/18/19/16 20/23/0/0 3x Large Titanite Shard 410
Travelling Merchant Boots +7 62/66/60/60 17/19/20/17 22/24/0/0 1x Titanite Chunk 490
Travelling Merchant Boots +8 65/70/63/63 18/20/21/18 23/26/0/0 2x Titanite Chunk 530
Travelling Merchant Boots +9 69/74/67/67 19/21/22/19 24/27/0/0 3x Titanite Chunk 570
Travelling Merchant Boots +10 73/78/71/71 21/23/24/21 26/29/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Tseldora Trousers

In-Game Description


Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.

Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.

Effect: Increases number of Souls acquired

Availability


General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Tseldora Trousers 15/16/14/14 7/7/9/6 7/7/0/0 0 40 2 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Tseldora Trousers +0 15/16/14/14 7/7/9/6 7/7/0/0 - -
Tseldora Trousers +1 16/17/15/15 7/7/9/6 7/7/0/0 1x Titanite Shard 140
Tseldora Trousers +2 17/19/16/16 8/8/10/7 8/8/0/0 2x Titanite Shard 180
Tseldora Trousers +3 19/20/18/18 8/9/11/8 9/9/0/0 3x Titanite Shard 210
Tseldora Trousers +4 20/22/19/19 9/9/12/8 9/9/0/0 1x Large Titanite Shard 280
Tseldora Trousers +5 22/24/21/21 10/10/13/9 10/10/0/0 2x Large Titanite Shard 320
Tseldora Trousers +6 23/25/22/22 10/11/14/10 11/11/0/0 3x Large Titanite Shard 350
Tseldora Trousers +7 24/27/23/23 11/11/15/10 11/11/0/0 1x Titanite Chunk 420
Tseldora Trousers +8 26/28/25/25 11/12/16/11 12/12/0/0 2x Titanite Chunk 450
Tseldora Trousers +9 27/30/26/26 12/13/17/12 13/13/0/0 3x Titanite Chunk 490
Tseldora Trousers +10 29/32/28/28 13/14/18/13 14/14/0/0 1x Titanite Slab 560

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Varangian Leggings

In-Game Description


Leggings worn by Varangians that terrorized
nearby seas.

The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.

Availability


Varangian Sailor drop.

General Information


Part of the Varangian Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Varangian Leggings 26/27/25/25 8/6/10/8 10/9/0/0 0 55 2.4 -/-/-/- D

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Varangian Leggings +0 26/27/25/25 8/6/10/8 10/9/0/0 N/A N/A
Varangian Leggings +1 28/29/27/27 8/6/11/8 11/9/0/0 1x Titanite Shard 170
Varangian Leggings +2 31/32/30/30 9/7/12/9 12/10/0/0 2x Titanite Shard 210
Varangian Leggings +3 33/35/32/32 10/7/13/10 13/11/0/0 3x Titanite Shard 250
Varangian Leggings +4 36/38/35/35 11/8/14/11 14/12/0/0 1x Large Titanite Shard 330
Varangian Leggings +5 39/41/38/38 12/9/15/12 15/13/0/0 2x Large Titanite Shard 370
Varangian Leggings +6 41/43/40/40 13/9/16/13 16/14/0/0 3x Large Titanite Shard 410
Varangian Leggings +7 44/46/43/43 14/10/17/14 17/15/0/0 1x Titanite Chunk 490
Varangian Leggings +8 46/49/45/45 15/10/18/15 18/16/0/0 2x Titanite Chunk 530
Varangian Leggings +9 49/52/48/48 16/11/19/16 19/17/0/0 3x Titanite Chunk 570
Varangian Leggings +10 52/55/51/51 17/12/20/17 20/18/0/0 1x Titanite Slab 650

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Velstadt's Leggings

In-Game Description


Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.

A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.

Availability


Sold by Maughlin the Armourer after defeating Velstadt the Royal Aegis.

General Information


Part of Velstadt's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Velstadt's Leggings 113/103/119/117 15/15/8/34 10/29/15/21 16 140 7.2 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Velstadt's Leggings +0 113/103/119/117 15/15/8/34 10/29/15/21 N/A N/A
Velstadt's Leggings +1 121/111/128/126 16/16/8/36 10/31/16/22 1 1,230
Velstadt's Leggings +2 130/119/137/135 17/17/8/39 11/33/17/24 1 1,530
Velstadt's Leggings +3 139/127/147/144 18/18/9/41 11/35/18/25 2 1,840
Velstadt's Leggings +4 148/135/156/153 19/19/9/44 12/37/19/27 2 2,450
Velstadt's Leggings +5 157/143/166/163 20/21/10/47 13/40/21/29 3 2,760

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Vengarl's Boots

In-Game Description


Boots of the ferocious Vengarl of Forossa.

Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.

Availability


Vengarl's Body drop.

General Information


Part of Vengarl's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Vengarl's Boots 118/112/126/118 15/20/13/15 14/18/0/0 17 85 7.9 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Vengarl's Boots +0 118/112/126/118 15/20/13/15 14/18/0/0 - -
Vengarl's Boots +1 127/120/136/127 16/21/14/16 15/19/0/0 1x Twinkling Titanite 710
Vengarl's Boots +2 136/129/146/136 17/22/15/17 16/20/0/0 2x Twinkling Titanite 890
Vengarl's Boots +3 146/138/156/146 18/24/15/18 17/22/0/0 2x Twinkling Titanite 1,070
Vengarl's Boots +4 155/147/166/155 19/25/17/19 18/23/0/0 2x Twinkling Titanite 1,420
Vengarl's Boots +5 165/156/176/165 21/27/18/21 19/25/0/0 3x Twinkling Titanite 1,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Wanderer Boots

In-Game Description


Boots for the roving type.
Light, sturdy leather made for long journeys

Availability


General Information


Part of the Wanderer Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Wanderer Boots 35/33/35/35 12/15/17/12 13/21/0/0 0 50 2.1 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Wanderer Boots +0 35/33/35/35 12/15/17/12 13/21/0/0 N/A N/A
Wanderer Boots +1 38/36/38/38 13/16/18/13 14/23/0/0 1x Titanite Shard 330
Wanderer Boots +2 41/39/42/42 14/18/20/14 15/25/0/0 2x Titanite Shard 410
Wanderer Boots +3 45/43/45/45 15/19/21/15 16/27/0/0 3x Titanite Shard 490
Wanderer Boots +4 48/46/49/49 16/21/23/16 18/29/0/0 1x Large Titanite Shard 650
Wanderer Boots +5 52/50/52/53 17/22/25/18 19/31/0/0 2x Large Titanite Shard 740
Wanderer Boots +6 55/53/56/56 18/24/26/19 20/33/0/0 3x Large Titanite Shard 820
Wanderer Boots +7 58/56/59/60 19/25/28/20 22/35/0/0 1x Titanite Chunk 980
Wanderer Boots +8 62/60/63/63 20/27/29/21 23/37/0/0 2x Titanite Chunk 1060
Wanderer Boots +9 65/63/66/67 21/28/31/22 24/39/0/0 3x Titanite Chunk 1140
Wanderer Boots +10 69/67/70/71 23/30/33/24 26/42/0/0 1x Titanite Slab 1300

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

White Priest Skirt

In-Game Description


Traditional skirt for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Skirt 40/42/39/39 24/24/31/27 16/16/15/15 0 50 2.4 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Skirt +0 40/42/39/39 24/24/31/27 16/16/15/15 N/A N/A
White Priest Skirt +1 44/46/43/43 26/26/34/29 17/17/16/16 1x Titanite Shard 170
White Priest Skirt +2 48/50/47/47 28/28/37/32 19/19/18/18 2x Titanite Shard 210
White Priest Skirt +3 52/54/51/51 31/31/40/34 21/20/19/19 3x Titanite Shard 250
White Priest Skirt +4 56/58/55/55 33/33/43/37 22/22/21/21 1x Large Titanite Shard 330
White Priest Skirt +5 60/63/59/59 36/36/47/40 24/23/23/23 2x Large Titanite Shard 370
White Priest Skirt +6 64/67/63/63 38/38/50/42 26/25/24/24 3x Large Titanite Shard 410
White Priest Skirt +7 68/71/67/67 40/40/53/45 27/26/26/26 1x Titanite Chunk 490
White Priest Skirt +8 72/75/71/71 43/43/56/47 29/28/27/27 2x Titanite Chunk 530
White Priest Skirt +9 76/79/75/75 45/45/59/50 31/29/29/29 3x Titanite Chunk 570
White Priest Skirt +10 80/84/79/79 48/48/63/53 33/31/31/31 1x Titanite Slab 650

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
Leg Armor

Xanthous Waistcloth

In-Game Description


Xanthous Waistcloth.
This blindingly-bright yellow costume
was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Availability


Reward after reaching Rank 3 in the Pilgrims of Dark covenant.

General Information


Part of the Xanthous Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Xanthous Waistcloth 54/61/54/46 40/11/25/31 24/21/0/0 0 60 4.0 -/-/-/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Xanthous Waistcloth +0 54/61/54/46 40/11/25/31 24/21/0/0 N/A N/A
Xanthous Waistcloth +1 59/67/59/50 44/12/27/34 26/23/0/0 1x Twinkling Titanite 480
Xanthous Waistcloth +2 64/73/64/55 48/13/30/37 28/25/0/0 1x Twinkling Titanite 590
Xanthous Waistcloth +3 69/79/69/59 52/14/32/40 31/27/0/0 2x Twinkling Titanite 710
Xanthous Waistcloth +4 74/85/74/64 56/15/35/43 33/29/0/0 2x Twinkling Titanite 950
Xanthous Waistcloth +5 80/92/80/69 61/16/38/47 36/32/0/0 3x Twinkling Titanite 1070

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.