# Alonne Captain Set ### Description --- #### Alonne Captain Helm > *Helmet worn by the captain of the Alonne Knights. > > The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted. > > The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.* #### Alonne Captain Armor > *Armor worn by the captain of the Alonne Knights. > > The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted. > > The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.*
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Alonne Captain Helm34/37/33/3319/19/19/1921/16/0/012905.1800
![]()Alonne Captain Armor162/153/171/16234/53/23/3417/38/0/0389015.6800
Total196/190/204/19553/72/42/5338/54/0/050-20.71600
Fully Upgraded Total430/405/455/43090/140/60/9045/100/0/050-20.71600
LocationAlonne Knight Captain drop in Iron Keep and Drangleic Castle.
Alonne Captain Armor & Alonne knight Gauntlets/LeggingsPhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
Total366/352/384/36580/119/62/8048/86/0/087-37.22600
Fully Upgraded Total769/728/813/769142/233/99/14265/162/0/087-37.22600
### Notes
--- - This set does not have its own gloves or boots. They're meant to accompany the standard knight gauntlets and greaves. - The enormous pauldrons bear the same "dueling drakes" design as seen on the Drangleic Shield. ---
### Key
---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.