# Bell Keeper Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Bell Keeper Helmet52/45/57/5511/18/5/208/16/0/05604.8450
![]()Bell Keeper Bellyband66/69/64/6414/13/19/2516/13/0/00606.0500
![]()Bell Keeper Cuffs27/29/27/276/5/8/107/5/0/00602.5460
![]()Bell Keeper Trousers44/46/43/439/9/12/1711/9/0/00604.0480
Total189/189/191/18940/45/44/7242/43/?/?5-17.31890
Fully Upgraded Total378/378/380/37681/91/88/14481/85/0/05-17.31890
LocationReward for reaching Rank 3 in the Bell Keepers covenant.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Bell Keeper helmet --- *An old helmet that is oddly comfortable. Belonged to an Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* #### Bell Keeper Bellyband --- *An old bellyband that is oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* #### Bell Keeper Cuffs --- *An old pair of cuffs that are oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.* #### Bell Keeper Trousers --- *Old trousers that are oddly comfortable. Belonged to a Bell Keeper.* *To this day, the forbidden love of the Prince of Alken and the princess of Venn manipulates these marionettes.* *Surely they never imagined that their dolls would outlast their own kingdoms.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.