# Dragon Sage Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Dragon Sage Hood25/27/25/2511/11/12/1312/10/0/210552.0500
![]()Dragon Acolyte Robe59/62/57/5724/24/28/3027/23/0/270553.9500
![]()Dragon Acolyte Gloves24/25/24/2410/10/11/1211/24/0/00551.6500
![]()Dragon Acolyte Boots36/38/35/3515/15/17/1817/33/0/00552.4500
Total-/-/-/--/-/-/--/-/-/-0-9.92000
Fully Upgraded Total-/-/-/--/-/-/--/-/-/----2000
LocationHood is rare drop from Giant Basilisk and petrified Ogre in Aldia's Keep. Rest of the set dropped by Dragon Acolytes in Aldia's Keep.
+ show full armor image - hide ![]()+ show description - hide description ### Description --- #### Dragon Sage Hood --- *Hood worn by the Archmaster of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. The nebulous face of the mask is designed to deflect the ire of the ritual sacrifice.* #### Dragon Acolyte Robe --- *Robes worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. This white robe is designed to bear the brunt of the ritual sacrifice's gushing blood.* #### Dragon Acolyte Gloves --- *Gloves worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. These white gloves are designed to bear the brunt of the ritual sacrifice's gushing blood.* #### Dragon Acolyte Boots --- *Boots worn by acolytes of Aldia. Several of the greatest minds converged in Aldia to weave strange new rituals, but rumors suggest that during the course of their work their thoughts were not their own. These practical boots are designed to prevent the acolyte from slipping on the blood of the sacrifice.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.