# Hollow Infantry Armor
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### In-Game Description --- *Armor worn by Hollowed infantry.* *A piece of basic, minimal equipment. Worse yet, it's worn and nearly falling apart. Not recommended unless your options are spent.* ### Availability --- Hollow Infantry drop. ### General Information --- Part of the Hollow Infantry Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Infantry Armor50/51/49/4911/8/13/1111/11/0/00405.9-/-/-/-B
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Infantry Armor +046/47/45/4510/8/12/1010/10/0/0N/AN/A
Hollow Infantry Armor +150/51/49/4911/8/13/1111/11/0/01x Titanite Shard450
Hollow Infantry Armor +255/56/54/5412/9/14/1212/12/0/02x Titanite Shard560
Hollow Infantry Armor +359/61/58/5813/10/15/1313/13/0/03x Titanite Shard670
Hollow Infantry Armor +464/65/63/6314/11/16/1414/14/0/01x Large Titanite Shard900
Hollow Infantry Armor +568/70/67/6715/12/18/1515/15/0/02x Large Titanite Shard1010
Hollow Infantry Armor +673/75/72/7216/12/19/1616/16/0/03x Large Titanite Shard1120
Hollow Infantry Armor +777/79/76/7617/13/20/1717/17/0/01x Titanite Chunk1340
Hollow Infantry Armor +882/84/81/8118/14/21/1818/18/0/02x Titanite Chunk1460
Hollow Infantry Armor +986/89/85/8519/15/22/1919/19/0/03x Titanite Chunk1570
Hollow Infantry Armor +1091/94/90/9020/16/24/2020/20/0/01x Titanite Slab1790
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.