# Leather Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Hunter's Hat17/18/16/166/4/8/77/6/0/00501.290
![]()Leather Armor65/69/63/6324/15/31/2626/22/0/00604.7150
![]()Leather Gloves39/41/37/3714/9/19/1516/13/0/00602.8110
![]()Leather Boots39/41/37/3714/9/19/1516/13/0/00602.8120
Total160/169/153/15358/37/77/6365/54/0/0023011.5470
Fully Upgraded Total317/337/308/308115/74/152/124128/107/0/0023011.5470
LocationLoot from a chest in Forest of Fallen Giants, on scaffolding near the Soldier's Rest bonfire.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Hunter's Hat --- *A leather hat with a large brim. Traditionally used by bow hunters.* *The hunting goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.* #### Leather Armor --- *Armor made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* #### Leather Gloves --- *Gloves made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.* #### Leather Boots --- *Boots made from soft leather. A commonplace piece of equipment.* *Few embellishments. Lightweight and easy to use.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.