# Looking Glass Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Looking Glass Mask97/85/110/9713/14/22/1312/24/0/0181507820
![]()Looking Glass Armor253/220/289/25332/36/57/3230/62/0/04415018.31350
![]()Looking Glass Gauntlets144/125/165/14418/20/33/1817/35/0/02715010.4950
![]()Looking Glass Leggings144/125/165/14418/20/33/1817/35/0/02715010.41080
Total638/555/729/63881/90/145/8176/156/0/011660046.14200
Fully Upgraded Total891/776/1018/891111/119/199/111103/217/0/011660046.1-
LocationSold by Maughlin the Armourer after defeating Looking Glass Knight.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Looking Glass Mask --- *Mask worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* #### Looking Glass Armor --- *Armor worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* #### Looking Glass Gauntlets --- *Gauntlets worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.* #### Looking Glass Leggings --- *Leggings worn by the Looking Glass Knight. Made of metal, but has high lightning defense.* *Those who wish to serve the king as loyal warriors must take the King's Passage and face the Looking Glass Knight.* *Those who fail the test are sacrificed by the merciless specular monstrosity.*
### Upgrades --- Requires Twinkling Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.