# Manikin Set
ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
![]()Manikin Mask36/38/35/3518/17/22/2221/29/9/00651.8200
![]()Manikin Top46/49/44/4423/22/28/2927/38/12/00652.3200
![]()Manikin Gloves24/25/23/2312/11/14/1514/20/6/00651.2200
![]()Manikin Boots32/34/31/3116/15/19/2019/26/8/00651.6200
Total138/146/133/13369/65/83/8681/113/35/00=2606.9800
Fully Upgraded Total276/292/264/264140/132/165/172163/225/73/0----
LocationMask is Earthen Peak treasure. Rest of the set is dropped by Manikins.
+ show full armor image - hide ![]() ![]()+ show description - hide description ### Description --- #### Manikin Mask --- *Mask of the manikins of Harvest Valley.* *A fickle queen gave them life, and tore off their faces. How else could she forgive those who dared gaze upon her* #### Manikin Armor --- *Top of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* #### Manikin Gloves --- *Gloves of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.* #### Manikin Boots --- *Boots of the manikins of Harvest Valley.* *The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison- drenched bosom, so that she would have slaves to serve her temperamental will.*
### Upgrades --- Requires Titanite. --- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.