# Mirrah Hat
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### In-Game Description --- *A hat from the land of Mirrah.* *An elite order of knights in a far land used this hat in a ceremonial capacity. Masterfully crafted, but of little practical use on the battlefield.* ### Availability --- Frigid Outskirts treasure. Found outside the a ruined building near the summon area. Video Strategy: https://www.youtube.com/watch?v=lu0CKItoHbM ### General Information --- It's essentially Lucatiel's Mask, but without the mask.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Mirrah Hat21/23/20/2014/12/15/1310/8/4/80501.5-/-/-/-D
### Upgrades --- Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Mirrah Hat +021/23/20/2014/12/15/1310/8/4/8N/AN/A
Mirrah Hat +123/25/22/2215/13/16/1411/8/4/81x Titanite Shard170
Mirrah Hat +225/27/24/2416/14/17/1512/9/4/92x Titanite Shard220
Mirrah Hat +327/29/26/2617/15/19/1613/10/4/103x Titanite Shard260
Mirrah Hat +429/32/28/2819/16/20/1814/10/5/111x Large Titanite Shard340
Mirrah Hat +531/34/30/3020/18/22/1915/11/5/122x Large Titanite Shard380
Mirrah Hat +633/36/32/3221/19/23/2016/12/5/123x Large Titanite Shard430
Mirrah Hat +735/39/34/3423/20/24/2217/12/6/131x Titanite Chunk510
Mirrah Hat +837/41/36/3624/21/26/2318/13/6/142x Titanite Chunk550
Mirrah Hat +939/43/38/3825/22/27/2419/14/6/153x Titanite Chunk600
Mirrah Hat +1042/46/40/4027/24/29/2620/15/7/161x Titanite Slab680
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.