# Monastery Long Gloves
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### In-Game Description --- *Traditional sacred gloves crafted at the Lindelt Monastery. Made of a lightweight, flowing white fabric. The ceremonial design suggests that they revered whatever it was they watched over. The purity of the garment, however, neatly symbolizes the fraudulence found at the very heart of the monastery.* ### Availability --- Painting Guardian Phantom drop - rare. ### General Information --- Part of the Monastery Set.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Monastery Long Gloves32/34/30/3029/21/18/2136/23/20/240550.9-/-/-/-E
### Upgrades --- Requires Twinkling Titanite.
NamePhysical DefenseElemental DefenseResistanceTwinkling TitaniteSouls Cost
Monastery Long Gloves +032/34/30/3029/21/18/2136/23/20/24N/AN/A
Monastery Long Gloves +135/37/33/3331/23/20/2339/25/22/261210
Monastery Long Gloves +238/40/36/3634/25/22/2543/27/24/281270
Monastery Long Gloves +345/47/42/4240/28/26/2850/31/28/332420
Monastery Long Gloves +445/47/42/4240/28/26/2850/31/28/332420
Monastery Long Gloves +549/51/45/4543/31/28/3154/34/30/363470
--- ### Key ---
**Physical Defense:**The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z: - W is base Physical DEF - X is defense vs. striking attacks - Y is defense vs. slashing attacks - Z is is defense vs. thrusting attacks
**Elemental Defense:**The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: - W is defense vs. magic attacks - X is defense vs. fire attacks - Y is defense vs. lightning attacks - Z is defense vs. dark attacks
**Resistance:**The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z: - W is resistance vs. poison - X is resistance vs. bleed - Y is resistance vs. petrification - Z is resistance vs. Hollowing curse
**Poise:**Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
**Durability:**The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
**Weight:**The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
**Attribute Requirements:**Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required
**Physical DEF Bonus:**The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.