.

Controls

FoldUnfold Table of Contents D Pad: Select (PS3) / Back (Xbox): Start: X (PS3) / A (Xbox) : ☐ (PS3)/ X (Xbox) : O (PS3) / B (Xbox): Δ (PS3) / Y (Xbox) : R1 (PS3) / RB (Xbox): R2 (PS3) / RT (Xbox): R3 (PS3) / Right Stick (RS) (Xbox): L3 (PS3) / Left Stick (LS) (Xbox). L1 (PS3) / LB (Xbox): L2 (PS3) / LT (Xbox): Notes

Left Stick: Controls movement.
Right Stick: Controls Camera Angle.

D Pad:


Select (PS3) / Back (Xbox):


Start:


X (PS3) / A (Xbox) :


☐ (PS3)/ X (Xbox) :


O (PS3) / B (Xbox):


Δ (PS3) / Y (Xbox) :


R1 (PS3) / RB (Xbox):


R2 (PS3) / RT (Xbox):


R3 (PS3) / Right Stick (RS) (Xbox):


L3 (PS3) / Left Stick (LS) (Xbox).


L1 (PS3) / LB (Xbox):


L2 (PS3) / LT (Xbox):


Notes


Gifts

Starting Items


These are the items that can be chosen at the start of the game. All gifts can be obtained later in the game. Many of the items have a limited number of uses.

Icon Name Description
Life Ring This ring increases max HP by 5%.
Human Effigy Returns the hollowed to life.
Healing Wares This gift consists of a range of healing items:
10 Lifegems, 3 Radiant Lifegems, 1 Old Radiant Lifegem and 5 pieces of Poison Moss.
Homeward Bone Returns you to the bonfire last rested at.
Seed of a Tree of Giants Causes enemies to attack invaders for a limited time.
Bonfire Ascetic Burn in a bonfire to raise the strength of nearby foes.
Petrified Something Trade items with Sparkling Sisters Dyna and Tillo.

Story

Prologue

Perhaps you've seen it, maybe in a dream
A murky forgotten land

A place where souls
May mend your ailing mind

You will lose everything
Once branded

The Symbol of the curse
An augur of darkness

Your past, Your future.
Your very light

None will have meaning, and you won't even care
By then you'll be something other than human

A thing that feeds on souls
A Hollow

Long ago, in a walled off land, far to the north,
A great king built a great kingdom.

I believe they called it Drangleic,
Perhaps you're familiar.

No, how could you be

But one day, you will stand before its decrepit gate,
Without really knowing why…

Trophies

Trophy Achievement Name Achievement Description
Abysmal Covenant Discovery of the abysmal covenant
Ancient Dragon Acquire Ashen Mist Heart
Brightstone Bonfire Light the primal bonfire in Brightstone Cove Tseldora
Brilliant Covenant Discover a most brilliant covenant
Change of Clothes Give Rosabeth of Melfia something to wear
Clangorous Covenant Discover the clangorous covenant
Covenant of Ancients Discover an ancient covenant
Covenant of the Fittest Discover the covenant of the fittest
Covenant of the Meek Discover the covenant of the meek
Curious Map Light all flames on the map in Majula
Garrulous Miser Inherit Laddersmith Gilligan's equipment
Gathering of Exiles Increase the population of Majula
Gesture Maestro Learn all gestures
Gnawing Covenant Discover the covenant of rodents
Gulch Bonfire Light the primal bonfire in the Black Gulch
Holder of the Fort Inherit Captain Drummond's equipment
Iron Keep Bonfire Light the primal bonfire in the Iron Keep
King's Ring Acquire the King's Ring
Last Giant Defeat the Last Giant
Looking Glass Knight Defeat Looking Glass Knight
Lucatiel Inherit equipment from Lucatiel of Mirrah
Master of Hexes Learn all Hexes
Master of Miracles Learn all Miracles
Master of Pyromancy Learn all Pyromancies
Master of Sorcery Learn all Sorceries
Moonlight Greatsword Inherit Benhart of Jugo's equipment
Protector Covenant Discover the covenant of the protectors
Reflections on Disembodiment Inherit equipment from the head of Vengarl
Sanguinary Covenant Discover the covenant of the bloodthirsty
Selfless Giver Max out devotion to covenant
Self Recollection Reclaim the flesh and set out as an Undead
Sinner's Bonfire Light the primal bonfire in Sinner's Rise
Smith for Life Inherit Steady Hand McDuff's equipment
Supreme Weapon Reinforce a weapon to its limit
The Dark Soul Acquire all trophies
The Heir See the ending
This Is Dark Souls Die for the first time
Vendrick Defeat Vendrick

YouTube Walkthrough for all Trophies/Achievements


Unused Content

FoldUnfold Table of Contents Weapons/Shields Armors Rings Spells Ammo Consumables Other Items Enemies Unused Stat & Status Icons Menu Backgrounds Prototype / Unfinished Levels Gestures Bonfires Areas NPC Placement Unused NPCs Misc Text Text Prompts and Message Boxes Tutorial Messages Unused Developer Messages Dialogues Music Network Test Spells Network Test Changes Item Descriptions

A text dump of the game revealed the presence of some unused content in the game's files. Additionally, certain images of unused content were found in the files of the Beyond the Bonfire/Farfire stats tracking websites.

Weapons/Shields


Image Name Description
Shadow Claws Claws used by those who lurk in the shadows. A sharp blade is attached to each of the fingers. Those who abandoned the knight's code stooped to all manner of unspeakable deeds, all for a bit of coin.
N/A A potential Caestus re-skin that might be made available at a future date
N/A A potential Greataxe re-skin that might be made available at a future date
N/A A potential Rapier re-skin that might be made available at a future date
N/A A wooden shield icon and model. Video Demonstration
N/A Dark Sword Icon and Model from Dark Souls 1 and it is classified as Greatsword. Video Demonstration.
N/A Blue Flowery Club Icon and Model. Video Demonstration.
N/A Blacksmithing Tongs Icon and Model. Video Demonstration.
N/A Item has no description.
No Image Dragonknight's Bell Item has no description.
No Image Bell of the Idol Item has no description.
No Image Imperial Shield Item has no description.
No Image Inquisitor's Blade Katana used by the inquisitors. Though there is no secret to the manner of its forging, the katana's hefty blade glistens with extraordinary sharpness. Perhaps its great weight portends to the great washes of blood it has supped upon.

Note that the reskinned weapons above were added into the game's files during Patch Version 1.06. The chest in the Majula Mansion basement has made other reskins available in the past through calibrations updates, so it's possible the above items will be similarly available at some point in the future.

Armors


Image Name Description
Barrel A large barrel. One can wear this barrel, but it conceals the arms, making movement very difficult. The barrel is oddly comforting, however, and gradually restores HP, perhaps an effect of the strange crest painted upon it.
Rosabeth's Dress A terribly worn dress. Belonged to Rosabeth of Melfia. Rosabeth adored this dress, despite the fact it has no bearing on pyromancy. If it suits your fancy, by all means, try it on.
Hunter's Hat A commonplace leather hat with a feather. Traditionally used by bow hunters. The wildfowl Coco was ever-loyal to the goddess Evlana, and hunters place its feathers in their caps in hopes of receiving the divine protection of the famed bird. (This is a different item than the in-game hunter's hat)
N/A No description available.
N/A A clean and shiny version of the Alonne Knight Helm.
N/A A clean and shiny version of the Alonne Knight Armor.
N/A A clean and shiny version of the Alonne Knight Gauntlets.
N/A A clean and shiny version of the Alonne Knight Leggings.
Despatcher's Hood Identical version from the Network Test.
Despatcher's Robes Identical version from the Network Test.
Mask of the Sealer From Dark Souls 1. Item does not have any description or name.
Crimson Robe From Dark Souls 1. Item does not have any description or name.
Crimson Gloves From Dark Souls 1. Item does not have any description or name.
Crimson Waistcloth From Dark Souls 1. Item does not have any description or name.

Rings


Image Name Short description Description
Illusory Ring of the Vengeful Certain equipment becomes invisible A ring of red stone. The stone is misshaped, however imperceptibly. Renders certain equipment invisible. Do not judge your foes by their appearance. He who approaches without a sword carries two behind his back.
Illusory Ring of the Guilty Certain equipment becomes invisible A ring of black stone. The stone is misshaped, however imperceptibly. Renders certain equipment invisible. Do not judge your foes by their appearance. He who approaches without a sword carries two behind his back.
Ring of War Unused Ring from Network Test

Ivory Warrior Ring uses this icon now.
An iron ring granted to vanguard soldiers. Increases physical defense.

Though the ring's properties are a great boon to warriors, few were happy to accept the ring, as it also meant that the wearer would be sent out to die on the front lines.
N/A Unused Ring from Network Test

Not in final game's files
Believed to possibly be the Hornet Ring
Unknown No description. Appears to be similar to the Old Sun Ring.
Unknown No description. Appears to be similar to the Old Sun Ring.
Unknown No description. Appears to be similar to the Old Sun Ring.
Unknown No description. Appears to be similar to the Blue Tearstone Ring.

Spells


Note: These descriptions are taken from the Network Test Version, they are not found in the final game.

Image Name Type Description
N/A War Miracle An ancient miracle, said to have been passed down by an ancient warrior in the service of the Princess of Sunlight before his death.
This miracle boosts the attack and defense of the user and people nearby for a short period of time.
N/A Fire Serpent Pyromancy An elementary pyromancy.
Launches a fireball that chases foes.
Fire is essentially a simple force of nature, but flames that chase enemies like this are rare.
N/A Dark Barrier Hex An elementary hex.
Manifests a barrier of darkness around the user that reflects pyromancy flames.
It is said that hexes originated as a form of sorcery.
However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries.
N/A Dexterous Conversion Sorcery Sorcery used in swordplay.
Transfers intelligence to dexterity.
Though sorcerers do battle using their intelligence, there are times when physical prowess is the only way to come out on top.
This sorcery was developed to aid in such situations.

Ammo


Image Name Short description Description
Wooden Greatarrow Wooden greatarrow Inexpensive wooden greatarrows. Bows are excellent tools for attacking foes from a safe distance, but naturally, require an arrow to be equipped. Greatbows will not function with ordinary arrows. Equip specially-designed greatarrows.
Magic Greatarrow Greatarrow inflicting magic damage Greatarrows imbued with magic. Tipped with a Aromatic Ooze. Weapons fortified with magic are particularly effective against heavily armored foes or creatures with thick scales. If you require magic but have learned none yourself, these will serve you well.
Dark Greatarrow Greatarrow inflicting dark damage Greatarrows imbued with dark flame. Tipped with Dark Pine Resin. Weapons fortified with dark are effective against those who fear the dark, such as clerics and magical creatures. If you require magic but have learned none yourself, these will serve you well.

Consumables


Image Name Short description Description
Rhoy's Stone N/A N/A
Rhoy's Stone of Knowledge High chance of detecting chest trap The beloved magic stone of Rhoy the Explorer. High chance of detecting treasure chest traps, indicated by a red light. There are more than a few men who take advantage of the undoing of others. Many more.1
N/A Gold Talisman Transform into a treasure chest A tiny charm embedded with imitative magic. Use to transform into a treasure chest. Use this talisman to trick invaders. Only provides the most superficial camouflage, but for those desperate for quick riches, you will appear quite attractive indeed.
N/A Fake Dead Talisman Transform into a corpse A tiny charm embedded with imitative magic. Use to transform into a corpse. Use this talisman to trick invaders. Only provides the most superficial camouflage, but for those who fail to respect the dead, your disguise will be quite effective.
N/A Illusory Talisman Transform into a phantom A tiny charm embedded with imitative magic. Use to transform into a phantom. Use this talisman to trick invaders. Only provides the most superficial camouflage, but for those naïve enough to never question what they see, you should be very convincing.
Yellow Sea Troches Temporarily boosts equipment break resist Troches with a strangely musty odor. Temporarily boosts equipment break resist. Verbal histories often mention Saint Elizabeth; her uniquely concocted medicines and potions are still widely used today.
Pungent Ooze Apply powerful magic to right-hand weapon A mysterious sticky substance that radiates a dim yellow light. Applies powerful magic to right-hand weapon. The affected weapon inflicts magic damage for a short time. Particularly effective against heavily armored foes or creatures with thick scales.
Unknown - No Information available.
Ember of Adversity Use to strengthen nearby foes. Replaced with Bonfire Ascetic in final game.
Purple Moss Clump Reduces poison build-up and cures poison The same item from Dark Souls 1. It is only found in the Network Test Version. Replaced with Poison Moss in final game.
Torch - Alternate icon. Used in the final game as the icon for the Torch item when it appears during loading screens.
Unknown - No Information available.
Unknown - No Information available.
Unknown - No Information available.
Appears to be a smaller fragment of the Magic Stone.
Unknown - No Information available.

Other Items


Image Name Short description Description
Armor Smithbox - Allows to reinforce any piece of armor at a bonfire given they have the titanite and souls to do so.
Weapon Smithbox - Allows to reinforce any weapon at a bonfire given they have the titanite and souls to do so.
Repairbox - Allows player to repair any equipment at a bonfire given they have the souls to do so.

Enemies


Name Description
Heide Knight (Greatlance) A Heide Knight wielding the Heide Greatlance. The moveset is the same as the used spear-wielding Heide Knight.
Heide Knight (Lance) A Heide Knight wielding the Heide Lance. The moveset is the same as the used spear-wielding Heide Knight.
Heide Knight (Iron Mask) A Heide Knight wearing the Heide Knight Iron Mask. There are 3 variations. The first wears the mask with working physics on the plume. The second is identical to the first but the visor is opened, though no face is seen. The third wears a white hood covering the mask but has no cloth physics.
An Parasitized Undead before it's complete transformation.

Unused Stat & Status Icons


Some icons are slight alterations of used versions while some are unknown.

Icon Description
Unknown.
Unknown.
Scale with an X over it.
Represented Agility as a main character stat in the network test.
Scroll with a question mark.
Armor, same color as the used Agility and Poise stats.
Third weapon slot with an X over it.
Same icon as Dark defense stat but in gold like other character stats.
Unknown.
Icon has same format as Status Ailments but is unused.

The following icons only appear in the Network Test Version:

Icon Description
Unknown.
Initially, some NPCs had trading functions. This icon is referenced in the "Shop" screens.
Unknown.
Icon for cancelled Trap evasion skill.
Unknown.
Alternate version of the ring slots.
Alternate version of the Covenant rank.
Unknown.
Unknown.
Unknown.
Unknown.
Unknown.
Unknown.
Unknown.
Unknown.

Menu Backgrounds


The Network Test and the final game included alternate menu backgrounds in the texture files, which were not used in either version. The names are taken from the related string files.

+ Show Graphics - Hide Graphics

Prototype / Unfinished Levels


All these maps are included in the final game version. Most of them are located near the gutter and black gulch. The round arena tower is located on a completely new map. These maps are not loaded in-game and are in a very unfinished sate (missing collisions etc).

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Gestures


Image Name Description
N/A "Proper bow" Gesture A method of communication used since ancient times. Teaches the "Proper bow" gesture.
Conversation need not be in words. Besides, words can be most hurtful, whether we wish to admit it or not.
N/A N/A An unused gesture that can be described as stretching, followed by a taunt. It has no name, but can be seen in this video demonstration.

Bonfires


Image Name Notes
n/a Lord's Private Chamber Found in bonfirenames.txt
Corresponds with the Lord's Private Chamber of Brightstone Cove
Possibly name of the Primal Bonfire
n/a Sinners' Rise Found in bonfirenames.txt
Listed amongst Sinners' Rise bonfires
Possibly name of the Primal Bonfire
Eygil's Altar Found in bonfirenames.txt
Listed amongst Iron Keep bonfires (not the same as Eygil's Idol)
Possibly name of the Primal Bonfire
Sanctum of the Scorned Found in bonfirenames.txt
Listed amongst Gutter/ Black Gulch bonfires
Possibly name of the Primal Bonfire
n/a Alva's Resting Place Found in bonfirenames.txt
Not listed amongst other known locations
n/a Bonfire Found in bonfirenames.txt
Listed amongst Doors of Pharros bonfires
n/a Last Rest of the Giants Found in bonfirenames.txt
Listed amongst Forest of Fallen Giants bonfires
n/a Bonfire Found in bonfirenames.txt
Listed amongst Shrine of Amana bonfires
n/a Garrison Entrance Found in Bonfires.fmg
Added with the Crown of the Ivory King DLC.
n/a Garrison Underground Found in Bonfires.fmg
Added with the Crown of the Ivory King DLC.
Unknown Found on farfire website
Image matches Memory of Vammar location (Comparison)
Unknown Found on farfire website
Image matches Dragon Memories location (Comparison)
Unknown Found on official Japanese website. (Source Image)
Unknown No other information available.
Unknown No other information available.
Unknown No other information available.
Matches The Last Giant Boss Area.
Unknown No other information available.
Unknown No other information available.
Appears to be located in the Shaded Woods.
Unknown Matches King's Passage location.
Uses the "Area" format, not representative of a single Bonfire.
Unknown Matches Memory of Vammar location.
Uses the "Area" format, not representative of a single Bonfire.
Unknown Matches "Old Akelarre" Area.
Uses the "Area" format, not representative of a single Bonfire.

Areas


Name Notes
Firelink Throne (Note: This may not be unused but simply the name of the area where the final cutscene takes place, and the name is simply never displayed)
Sunken Throne Found in the files of the Crown of the Sunken King DLC
Underground Corridor Found in the files of the Crown of the Ivory King DLC
Altar of Prayer Found in the files of the Crown of the Ivory King DLC
Cavern of the Gallant Found in the files of the Crown of the Ivory King DLC
Proving Grounds Found in the files of the Crown of the Ivory King DLC

A few of the unused Areas have Title Cards:

NPC Placement


The text dump hints at the possibility of certain NPCs having alternate locations:
NPC Possible unused locations
Lonesome Gavlan Possibly meant to show up in The Gutter, Black Gulch, Things Betwixt and Shrine of Amana at some points in the game, as his dialogues can be found in those areas' text and voice files.
Dyna and Tillo It was possible that they were meant to show up in (or maybe move to) Majula at some point as their dialogues can be found in that area's text and voice files.
Mild Mannered Pate Possibly meant to be trapped in the Forest of Fallen Giants and/or Shaded Woods where he was caught in a trap as his dialogues can be found in those areas' text and voice files.

Unused NPCs


The file that contains all NPC names (including phantom summons and invaders) has some unused names:
Name Notes
Elana, Queen of Ruin Existed in npcmenu.text of original game, before added in as DLC boss Elana, the Squalid Queen.
Nadalia, Bride of Ash Existed in npcmenu.text of original game, referenced to in the Crown of the Old Iron King DLC.
Alsanna, Silent Oracle Existed in npcmenu.text of original game, added in Crown of the Ivory King DLC as Alsanna, Silent Oracle.
Stewart the Explorer NPC Phantom.
Courh the Explorer NPC Phantom.
Teeth-chattering Dan NPC Phantom.
Swashbuckling Matelas NPC Phantom.
Drakeblood Knight Rondor NPC Phantom.
There are also a couple of unused models:
Name Notes
Emerald Herald A child model for her appears in the game files. Matches a version found in concept art.
Creighton the Wanderer There is an unused model of him wielding the Bluemoon Greatsword. There might have been a cut scenario where he killed Benhart for the weapon.

Misc Text


Text Prompts and Message Boxes


File mapevent.txt

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Items you were unable to carry were left behind
You do not have enough of the required item: %s
You do not have enough of the required item
Lock removed
Already dead
You are undeserving
Bonfire dormant while foes lurk nearby
Cannot use bonfire while phantom is present
The area around this bonfire was severed from other worlds
The creatures near this bonfire live again, with renewed vigor.
Invasion near this bonfire restricted
The bonfire resonates, invigorating nearby foes
You handed over %s
The remnants of ancient souls return
If only we had the strength of the Giants…
The ashen mist coalesces…
The ashen mist has served its purpose…
Is the dragon forever lost?
Giants crossed the seas, perhaps in homecoming
A harsher journey awaits you
Do not lament; there will be another day
Spar with others possessing Tokens of Fidelity. The victors demonstrate devotion to their covenants
Duel other holders of Tokens of Spite. The victors demonstrate devotion to their covenants
Holders of the Bell Keeper's Seal are obliged to expunge invaders from other worlds. Success demonstrates deep devotion to covenant
Subjects of the Rat King must exterminate invaders. Success demonstrates deep devotion to covenant.
ButtonPrompt:Enter the mist
ButtonPrompt:Traverse the mist from behind
ButtonPrompt:Exit through mist
ButtonPrompt:Continue pulling
ButtonPrompt:Break barrier
ButtonPrompt:Release trap
ButtonPrompt:Assist

Tutorial Messages


File mapevent.txt

This file also includes a copy of all the tutorial messages with PC-specific control prompts instead of Xbox360 controller prompts.

+ Show Text - Hide Text

ButtonPrompt While dashing: Dashing Attack
ButtonPrompt After backstepping: Backstep Attack
ButtonPrompt During enemy attack: Counter Attack
ButtonPrompt While rolling: Rolling Attack
ButtonPrompt While falling: Plunging Attack
ButtonPrompt With shield equipped: Guard
ButtonPrompt With shield equipped: Parry (repel enemy's attack)
ButtonPrompt With shield equipped: Spell Parry (repel enemy's spell)
ButtonPrompt After successful parry: Critical Hit
ButtonPrompt With bow equipped: Use Bow (Manual aiming mode)
ButtonPrompt While on ladder: Let go of ladder
ButtonPrompt: While on ladder: Slide down ladder
ButtonPrompt While on ladder: Attack
Rest at bonfire: Recover
Resting at a bonfire replenishes your Estus Flask
Resting at a bonfire revives enemies
Restore equipment durability by resting at a bonfire
At a bonfire, you may instantly travel to other bonfires
Burning an Ember of Adversity will enrage the bonfire's flames, strengthening nearby enemies.
In the dark, enemies' vision is also impaired
When poisoned, your HP will diminish
When bleeding, your HP and stamina will diminish
The heavier your equipment, the slower your movement
Long falls cause damage based on height of drop
Equipment durability will diminish with use, and equipment becomes ineffective once broken
Attacking, blocking, dashing and so on all use stamina. When your stamina is depleted, you won't be able to perform any of these actions
Your attack power increases when two-handing a weapon
If you turn Hollow…
Use a Human Effigy to return to the living
When you die, a bloodstain is left behind. Touch your bloodstain to reclaim your lost souls
Restore broken equipment functionality by repairing it
Reinforce weapons and armor to improve stats
Infuse your weapon to grant it special characteristics
You may summon phantoms from other worlds by using the White Sign Soapstone
Pray at the grave to converse with the dead

Unused Developer Messages


Meant to be shown with Guidance active?

+ Show Text - Hide Text

A Golem rests nearby, thirsting for souls…
If only you had a shield…
If only you had a torch…
Danger lurks ahead
Don't make a sound
Retreat!
Run!
Proceed with caution
The road ahead is perilous
Your true struggle begins now

Dialogues


Unused lines in partially used conversations are highlighted in underlined italics. Completely unused conversations are shown in plain text. Some of the listed triggers below are guesses based on the IDs for the text, in which area's file they were found and context.

Video of unused Dialogue on YouTube.

First Hut Milfanito

Shrine of the Dead Milfanito

Straid's dialogue lines about insufficient FTH might not be unused but require FTH to be under 3 which is impossible through legitimate means.

Music


Unused and/or prototype Music. All of these files where found in the Network Test Version.
Click here for a playlist.

Network Test Spells


While these are not unused (they where used in the Network Test Beta) these still appear in the final game files and are added for completeness sake.

Network Test Changes


Item Descriptions


Certain items had different descriptions when originally found in the Network Test version.

Originally "Dragonknight Set" (Dragonknight Helm, Dragonknight Robes, Dragonknight Gloves & Dragonknight Boots).

Network Test version

Helmet/ Robes/ Gloves/ Boots worn by the Silverdrake Knights of Lindeldt.

Though little is truly known about the order, it is said that their well-honed miracles
and unwavering loyalty in the face of death made Lindelt worthy rivals to Drangleic in their day.

Final game version

Helm/ Robes/ Gloves/ Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.

Network Test version

Hood/ Robe/ Long, black gloves/ Boots worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of the ancient king of old Olaphis.
Together, they slew the Ancient Dragon, and tasted omniscience…
…However, even the renowned wisdom of Olaphis was not enough to control the peculiar magic birthed by his arts.

Final game version

Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Originally "Despatcher's Set" (Despatcher's Hood & Despatcher's Robes).

Network Test version

Hood worn by tiny Gren.

Blessed with the protection of the war god Nahr Alma.
This hood is much heavier than it looks, weighed down as it is by the blood it has imbibed.

Robes worn by tiny Gren.

Blessed with the protection of the war god Nahr Alma.
These robes are much heavier than they look, weighed down as they are by the blood they have imbibed.

Final game version

Hood/ Robe worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Originally "Dark Burst".

Network Test version

An elementary hex.
Fires several orbs of darkness.
It is said that hexes originated as a form of sorcery.
However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries.

Final game version

A hex modified from an old sorcery by
Gilleah the Hexer.
Fires several orbs of darkness.

Hexing is rooted in both sorcery and
miracles, but is viewed as a perilous affront
to all life, and banned in most lands.

Network Test version

A hex passed down by the Galio the Hexer.
Fires a weighty orb of darkness.
The orb releases a shockwave on impact, draining the stamina of its target.

Final game version

A hex modified from an old sorcery by
Gilleah, the father of Hexing.
Fires a heavy orb of darkness.

To use hexes, equip a sacred chime or staff,
and attune a hex at a bonfire.
Required equipment depends on hex.

Originally "Bitter Mist".

Network Test version

A hex that releases a temporary mist.
Those who breath in the mist are instantly assailed by poison.
That said, though the hex is generally regarded as a poison due to its effects, the mist actually eats away at the target's physical essence.
It is traits such as this that led to hexes becoming a forbidden art.

Final game version

A hex that releases a temporary localized mist.
Those who breath in the mist are instantly
assailed by poison.

This hex is regarded as a poison due to
the outward symptoms, but in fact the mist
eats away at the target's inner essence.
Just the traits that led to the prohibition
of hexing.

Originally "Dark Burden".

Network Test version

A hex passed down by Galio the Hexer.
Instantly doubles the gravitational force exerted within a certain area, making the creatures within heavier.
This darkness eats away at the user as well, reducing the user's maximum HP.

Final game version

A hex created from an ancient
miracle of unknown origin.
Slows the walking pace of its caster
and those in the vicinity.

To stand and glare at one another,
steaming with ire and wrath,
but without making a move.

Such is the nature of peace.

Originally "Flame Lash".

Network Test version

An elementary pyromancy.
Summons a whip of flame in front of the user.
Though commonly used by the pyromancer soldiers of Drangleic, few truly mastered this pyromancy as its short range requires practiced maneuvering by the user.

Final game version

An ancient, primal pyromancy.
Sweep foes with a whip-like flame.

One of the original pyromancies.
Effective use of it demands agile footwork,
making it a difficult spell for most.

Originally "Swollen Fireball".

Network Test version

One of the most ancient pyromancies, passed down through word of mouth.
Hurls an explosive fireball.
Though this is an extremely basic pyromancy, the power of the flames it produces is such that it requires an expert grounding in the art.

Final game version

A stronger form of fireball.
Creates a fireball that is hurled at foes.
Also inflicts damage to does near the point of
contact.

The power of pyromancies is influenced
by one's pyromancy flame, which can be
strengthened through reinforcement.

Network Test version

One of the most ancient pyromancies, passed down through word of mouth.
Releases an intense flame in front of the user.
It is unknown who created the first pyromancy, but ancient pyromancies such as this are being passed on by an unknown practitioner of the art to this day.

Final game version

Superior spell to combustion.
Releases intense flame in front of the caster.

A very powerful spell, but so simple that
it can be awkward to use.

Network Test version

The first sorcery learned by those embarking on the sorcerer's path.
Fires a small soul arrow.
To use sorceries, you must add them to your spellbook and have a staff equipped.

Final game version

An elementary sorcery.
Fires a small soul arrow straight ahead.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.

Network Test version

An elementary sorcery.
Fires a spear of bound souls.
Although this sorcery is more powerful than Soul Arrow, it requires practice to hit one's target as the spear travels in a straight line.

Final game version

Sorcery that fires souls shaped into a spear.
Pierces enemies, causing heavy damage.

This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.

Network Test version

An advanced sorcery.
Hurls a huge soul mass which breaks into many smaller souls in mid-air.
The souls scatter over a large area, making this sorcery particularly effective when battling gigantic foes.

Final game version

Hurls a huge soul mass which splits
into smaller souls that rain from above.

Requires real talent and is difficult
to handle. Only works in certain places,
and against certain foes.

Network Test version

A sorcery that attacks foes using a sword made of souls.
The sorcery has been strengthened by concentrating power in the user's hands.
Use of this sorcery is not too dissimilar to swordplay, making it popular with the magic warriors of Melfia.

Final game version

A sorcery that attacks foes using a sword made,
of souls. Energy is focused in a single point,
and wielded as a sword with both hands.

Use of this sorcery is not too dissimilar to
swordplay, and so inherently endangers the caster.

Network Test version

An elementary miracle.
Releases a shockwave that staggers foes.
To use miracles, you must add them to your spellbook and have a sacred bell (the catalyst) equipped.

Final game version

An elementary miracle.
Releases a shockwave that staggers foes.

Pushes nearby foes back, but leaves them unhurt.
Does not directly cause damage, but can be
highly effective with a little ingenuity.

Network Test version

A healing miracle widely used by clerics.
Restores a small amount of HP to the user and people nearby.
Miracles are tales of the Gods passed down long ago, but only a small number of the original texts remain in their complete form
Those in circulation today have been devotedly pieced back together by the clergy.

Final game version

A healing miracle widely used by clerics.
Slightly restores HP.

To use miracles, equip a secred chime
and attune a miracle at a bonfire.

Network Test version

An intermediate miracle.
Gradually restores the user's HP.
Though this miracle is commonly used by cleric warriors fighting on the front lines, it has a number of other applications, such as treating the sick.

Final game version

An intermediate miracle.
Gradually restores HP.

This miracle is used by the resolute Lindelt
cleric knights when fighting on the front lines.

Network Test version

A miracle that launches a giant spear of lightning.
This miracle came into the possession of the Melfian clergy through ancient lore.
Little is understood about the source of its power.
Perhaps this miracle belonged to some long - forgotten hero.

Network Test version

A miracle that launches a spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.

The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.

Footnotes 1. In the Network test version, there was a stat, raised by ADP, that increased the chances to evade chest traps. This item was likely removed along with that mechanic.