# Enemies
# A Chip Off the Ol Rock
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
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|
### Description
---
*A pilgrim of the Dark Chasm whose striking resemblance to an old friend couldn't possibly be a coincidence… could it?*
1
### Location
---
**Dark Chasm of Old**
First enemy in the area accessible by the Drangleic Castle entrance.
Bonfire Intensity | HP | Souls |
---|
1 | 2,510 | 2,400 |
2 | 3,712 | 4,800 |
8 | 5,725 | 9,600 |
### Equipment
---
- Dragon Tooth
- Havel's Greatshield
- Havel's Set
### Drops
---
- Bonfire Ascetic (rare)
### Notes
---
- Can use Estus to heal.
- Highly resistant to spells and bleeding due to Havel's Set.
- There is an easy way to kill him. Walk down the pathway, and as soon as you can see him around the corner, stop moving. Equip a Greatbow, and shoot him once. When he gets back up, shoot him again. If you do it quick enough, he will fall into a nearby hole, giving you an easy kill.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Abyss Ironclad
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
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|
### Description
---
*One of many travelers of the Dark Chasm of Old, identity unknown. This Dark Spirit takes the form of an Ironclad with twin Great Hammers which it uses with a rare and frighteningly powerful Dual Wield technique.*
1
### Location
---
**Dark Chasm of Old**
Two of them in the one entered by the Black Gulch entrance.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,510 | 2,400 |
2 (NG+) | 2,510 | 4,800 |
8 (NG+7) | 5,725 | 9,600 |
### Equipment
---
- Drakekeeper's Great Hammer (dual wielding)
- Ironclad Set
### Drops
---
- Bonfire Ascetic (rare)
### Notes
---
- Can use Estus to heal.
- His hammers are very damaging, but easy to avoid.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Acid Horn Beetle
Acid Horn Beetle |
---|
![]() | New Game | HP | Souls |
---|
0 | 500 | 200 | 1 | 640 | 400 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 1240 | 800 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Weak |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Weak |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*A species of Horn Beetle which has developed the ability to release a cloud of corrosive fungal spores into the surrounding air. These peculiar insects reside in the damp caves of the Shrine of Amana and represent a nominal threat to the equipment, if not the lives of passerby.*
## Location
---
Shrine of Amana
- Found near the Rhoy's Resting Place bonfire.
## Item Drops
---
- Lifegem
- Corrosive Urn
## Moveset
---
- Headbutt - A low, forward headbutt.
- Corrosive Mist - A corrosive mist is expelled around itself, damaging the durability of the player's equipment if the player is within it.
## Appendices
---
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Alonne Knight (Invader)
Alonne Knight (Invader) |
---|
![]() | New Game | HP | Souls |
---|
0 | N/A | N/A | 1 | 1700 | 2100 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 3215 | 4200 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*The Alonne Knights' loyalty to one another is the stuff of legends, and they held fast in their positions even as the once-great Iron Keep sank into the fiery earth.*
*The blades they wield were forged by one of the true artisans entertained by the Iron King during his kingdom's heyday.*
## Location
---
Iron Keep
- Found near the broken iron walkway that leads to the Pharros contraption.
- Found guarding the metal chest that contains Chaos Storm. Immune to lava platform damage.
- Found on the far left side of the iron beam near to the lava bucket where the Covetous Gold Serpent Ring is found.
## Item Drops
---
- Alonne Knight Set
- Blacksteel Katana
## Moveset
---
- Running Thrust - From a distance, the Alonne Knight will run forward and thrust a great distance towards the player.
- Katana Slash - Slash towards the player, from left to right, or vice versa.
## Appendices
---
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Alonne Knight (Iron Keep)
Alonne Knight (Iron Keep) |
---|
- *Alonne Knight (Katana)*
- *Alonne Knight (Greatbow)*
![]() | New Game | HP | Souls |
---|
0 | 590 | 700 | 1 | 1062 | 1400 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2018 | 2800 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 590 | 700 | 1 | 1062 | 1400 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2018 | 2800 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*The Alonne Knights' loyalty to one another is the stuff of legends, and they held fast in their positions even as the once-great Iron Keep sank into the fiery earth.*
*The blades they wield were forged by one of the true artisans entertained by the Iron King during his kingdom's heyday.*
## Location
---
Iron Keep
- Throughout the whole area.
## Item Drops
---
- Alonne Knight Set
- Blacksteel Katana
- Alonne Greatbow - Greatbow type only
- Iron Greatarrow x 3 - Greatbow type only
## Moveset
---
- Running Thrust - From a distance, the Alonne Knight will run forward and thrust a great distance towards the player.
- Katana Slash - Slash towards the player, from left to right, or vice versa.
## Appendices
---
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Alonne Knight Captain
Alonne Knight Captain |
---|
- *Iron Keep*
- *Invader*
- *Drangleic Castle*
- *Memory of the Old Iron King*
![]() | New Game | HP | Souls |
---|
0 | 840 | 1500 | 1 | 1428 | 3000 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2715 | 6000 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Weak |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | N/A | N/A | 1 | 2000 | 4500 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 3620 | 9000 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Weak |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 1075 | 1500 | 1 | 1526 | 3000 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2912 | 6000 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Weak |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 1280 | 1600 | 1 | 1533 | 3200 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2905 | 6400 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Weak |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*The leaders of the Alonne Knights don fantastic armor that retains its brilliant shine to this very day.*
*Despite having an army of the finest warriors equipped with the best weapons and armor to be found across the land, the Iron King's reign did not last.
A true king requires more than simply the strength of arms.*
## Location
---
Iron Keep
- Found throughout the map
Drangleic Castle
- Found in the area past the Central Castle Drangleic bonfire. In *Dark Souls II: Scholar of the First Sin*, only one remains on top of the building containing the Estus Flask Shard.
Memory of the Old Iron King
- Found throughout the map.
## Item Drops
---
- Blacksteel Katana
- Alonne Captain Set
- Alonne Greatbow
- Monastery Charm
- Destructive Greatarrow x 3
## Moveset
---
- Palm Strike - A short range attack where they knock you down by hitting you with their palm and then strike down on you when you are lying with their katana
- Quick Thrust - A quick draw that leads into a very far reaching forward thrust.
- Quick Slash - A quick draw that leads into a regular slash.
- Shoot - At range several of them will continuously fire homing Great Arrows at you.
## Appendices
---
- They won't drop their special katana.
- Their electric katana can be parried and they can be riposted.
- When hit by a two-handed strong attack or running attack from Ultra Greatswords, they will be staggered in a way that allows you to perform a guardbreak critical attack on them. Some other attacks that can knock enemies airborne (like the spinning slash from the Majestic Greatsword, for example) also work.
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Alonne Knight
Alonne Knight |
---|
- *Katana*
- *Greatbow*
- *Invader*
![]() | New Game | HP | Souls |
---|
0 | 590 | 700 | 1 | 1062 | 1400 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2018 | 2800 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 590 | 700 | 1 | 1062 | 1400 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 2017 | 2800 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | N/A | N/A | 1 | 1700 | 2100 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 3215 | 4200 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Weak |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*The Alonne Knights' loyalty to one another is the stuff of legends, and they held fast in their positions even as the once-great Iron Keep sank into the fiery earth.*
*The blades they wield were forged by one of the true artisans entertained by the Iron King during his kingdom's heyday.*
## Location
---
Iron Keep
- Throughout the area.
- **Invader** - Found near the broken iron walkway that leads to the Pharros contraption.
- **Invader** - Found guarding the metal chest that contains Chaos Storm. Immune to lava platform damage.
- **Invader** - Found on the far left side of the iron beam near to the lava bucket where the Covetous Gold Serpent Ring is found.
Memory of the Old Iron King
- Throughout the area.
## Item Drops
---
- Alonne Knight Set
- Blacksteel Katana
- Alonne Greatbow - Greatbow type only
- Iron Greatarrow x 3 - Greatbow type only
## Moveset
---
- Running Thrust - From a distance, the Alonne Knight will run forward and thrust a great distance towards the player.
- Katana Slash - Slash towards the player, from left to right, or vice versa.
## Appendices
---
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Amana Shrine Maiden
Amana Shrine Maiden |
---|
![]() | New Game | HP | Souls |
---|
0 | 700 | 380 | 1 | 915 | 760 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 1732 | 1520 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Weak |
---|
Thrust | Weak |
---|
Elemental Weaknesses |
---|
Magic | Resistant |
---|
Fire | Normal |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*Hollowed priestesses formerly responsible for performing the sealing rituals which imprisoned the Demon of Song.*
*Over time the line of shrine maidens gradually died off and, with no successors to pass down the sacred rites, the seal broke and Demon was freed from its prison.*
## Location
---
Shrine of Amana
- Found throughout the map from the Crumbling Ruins bonfire onwards.
## Item Drops
---
- Staff of Amana
- Twinkling Titanite
- Crimson Water
- Holy Water Urn
- Dragon Charm
- Radiant Lifegem
## Moveset
---
- Homing Soul Arrow - Fires a homing soul arrow that tracks the target.
## Appendices
---
- There is a Priestess that only uses healing standing with two Lindelt Clerics before the Rhoy's Resting Place bonfire; she will heal enemies and if all enemies are killed she will not attack players and will actively avoid them.
- Another heal-only priestess will spawn at Bonfire Intensity 2+ after the first Milfanito hut to support a pack of Lindelt Clerics.
- (SofTS only) There is another Chime Priestess inmediately after Rhoy's Resting Place's Bonfire alongside the Archdrakes and Staff Priestesses.
- The Greathammer two-handed strong attack causes the priestess to fall to the ground like most other enemies. The priestesses do not stand back up however.
- Seems to have a unique casting chant and dying gasp.
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Armored Skeleton
Armored Skeleton |
---|
- *Dual Falchions*
- *Falchion and Shield*
- *Sword and Shield*
- *Bow*
![]() | New Game | HP | Souls |
---|
0 | 260 | 110 | 1 | 520 | 220 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 988 | 440 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 260 | 110 | 1 | 520 | 220 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 988 | 440 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 260 | 110 | 1 | 520 | 220 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 988 | 440 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 260 | 110 | 1 | 520 | 220 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 988 | 440 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Weak |
---|
Slash | Normal |
---|
Thrust | Resistant |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Resistant |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
*These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed.*
*Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters.*
## Location
---
Huntsman's Copse
- Two with Curved Sword & Shield and two with Dual Curved Swords spawns after killing the Skeleton Lord wielding a scythe.
## Item Drops
---
- Alluring Skull
- Falchion
## Moveset
---
## Appendices
---
## Comments
---
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# Armorer Dennis
###### Description
---
A Red Phantom with a wide array of spells at his disposal.
![]()###### Equipment
---
- Blue Flame
- Grand Spirit Tree Shield
- Northwarder Hood
- Black Robes
- Black Boots
###### Location
---
**Forest of Fallen Giants**
In Soldiers' Rest. When you step on the Hollow Soldier's side of the chasm, he appears in front of the Tree of Giants. Only in *Dark Souls II: Scholar of the First Sin*.
**Iron Keep**
To the left of the Iron Keep door. Will invade if Fencer Sharron does not. Only in *Dark Souls II: Scholar of the First Sin*.
###### Drops
---
- Human Effigy
- Clear Bluestone Ring +2 (rare)
###### Strategies
---
- Melee
- Can be stunlocked using heavy Great Hammer and Ultra Greatsword attacks.
- Attack him during his cast animations to interrupt his spells, but mind his Soul Greatswords and panic Soul Flashes.
- He uses a very predictable three-hit combo when tangling in melee. Hide behind your shield long enough to pick up the up-down-up rhythm and you can consistently parry his third swing in no time.
###### Notes
---
- If he spots you from a safe distance, he greets you with the Decapitate taunt. He'll interrupt it to dodge if attacked. If you die, he celebrates with a Warmup.
- Using a Bonfire Ascetic on the Threshold Bridge bonfire in the Iron Keep will respawn him. Likewise on the Soldiers' Rest bonfire in the Forest of Fallen Giants.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,570 | 1,800 |
2 | 3,100 | 6,600 |
8 | 5,860 | 13,200 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Upward Slash | Yes | Yes | - |
Downward Slash | Yes | Yes | - |
Jumping Slash | Yes | Yes | - |
Soul Greatsword | No | Yes | - |
Soul Flash | No | Yes | - |
Soul Spear | Yes | Yes | Parryable with Spell-Parry. |
Soul Vortex | No | No | - |
# Artificial Undead
aka Undead Huntsman
##### General
---
*A massive, hulking beast of an Undead, this creature is disturbingly unnatural. This patchwork monstrosity wields two Full Moon Sickles and swings them with immense power.
Who would create such a monster? The Iron King himself sought to destroy the Undead, not create them…*
1
Huntsman's Copse | | Huntsman's Copse - Red Phantom | | Harvest Valley | | Harvest Valley - Red Phantom |
Bonfire Intensity | HP | Souls | | Bonfire Intensity | HP | Souls | | Bonfire Intensity | HP | Souls | | Bonfire Intensity | HP | Souls |
1 | 800 | 630 | | 1 | N/A | N/A | | 1 | 1,250 | 630 | | 1 | N/A | N/A |
2 | 1,600 | 1,260 | | 2 | 2,000 | 1,890 | | 2 | 2,400 | 1,260 | | 2 | 3,100 | 1,890 |
8 | 3,045 | 2,520 | | 8 | 3,365 | 3,780 | | 8 | 4,335 | 2,520 | | 8 | 6,089 | 3,780 |
- Listen for the rattling of chains as a clue for their presence.
- Can be backstabbed, but not parried.
- Two red phantom versions will spawn in New Game+ just after the alcove with the Undead Lockaway Key. There will be one in front of you and one from behind so be ready.
##### Location
---
**Huntsman's Copse**
There are three of them scattered around the area just after crossing the small bridge.
**Harvest Valley**
There are multiple found in the clearing to the left of the large clearing just outside of the Mines bonfire.
##### Drops
---
- Full Moon Sickle
- Soul of a Nameless Soldier
- Lifegem
- Rotten Pine Resin (Harvest Valley only)
- Dark Pine Resin (Harvest Valley only)
##### Weakness
---
Weakness | Effectiveness |
Strike | ~104% |
Thrust | ~97% |
Slash | ~103% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 15% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Ashen Idol
Ashen Idol |
---|
![]() | New Game | HP | Souls |
---|
0 | 0 | 0 | 1 | 0 | 0 | 2 | 0 | 0 | 3 | 0 | 0 | 4 | 0 | 0 | 5 | 0 | 0 | 6 | 0 | 0 | 7 | 0 | 0 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Normal |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Normal |
---|
Fire | Normal |
---|
Lightning | Normal |
---|
Dark | Normal |
---|
Immunitities |
---|
Bleed | Immune |
---|
Poison | Immune |
---|
|
## Lore
---
*The ashen idol is of great consequence to Nadalia, who, having renounced her flesh, entrusts her very being to it.*
## Location
---
Brume Tower
There are a total of 11 Ashen Idols.
1. One just after the Throne Floor bonfire.
Effect: Outcry
2. In a room full of Ashen Warriors soon after the Throne Floor bonfire.
Effect: Enemy buff
3. In the room with an Iron Warrior, surrounded by Ashen Warriors. (Before this room there are a few Cask Runners)
Effect: Enemy buff and Outcry
4. Inside the tower where Maldron the Assassin invades.
Effect: Curse, Enemy buff and Revive
5. Near / on the way to the Smelter Throne bonfire.
Effect: Enemy heal
6. Behind the locked door by the Foyer bonfire.
Effect: Curse and Revive
7. In the room with an Iron Warrior and four doors, behind the third door from the left (You should see a warmth-like glow coming from behind the door). after activating the elevators, head out to the elevator room after the Foyer bonfire. Go left; you'll see a steel platform going up; take it to the top then cross the gap using the steel platform that moves up and down. At the bottom of the steel platform, on a ledge that requires a timed jump, is the Pilgrim's Spontoon.
This is the best Idol to skip destroying. One Idol must be skipped in order to have four Smelter Wedges for the Fume Knight boss fight.
Effect: Enemy heal
8. to 11. Four enclosing the Fume Knight boss arena.
Effect: Enemy heal and Revive (One of these four revives the two Possessed Armours on the approach to the final boss).
## Item Drops
---
- Soul of Nadalia, Bride of Ash
## Moveset
---
The attack/effect of Ashen Idols vary:
- A pyromancy identical to Outcry.
- Buff that increases enemy damage resistance.
- The idol makes a part of an area very dark and the player gets cursed until the Ashen Idol is destroyed.
- Heal nearby enemies similarly to Warmth.
- Revives Possessed Armor.
## Appendices
---
- The idols can only be destroyed by a Smelter Wedge. They drop fragments of the Soul of Nadalia, Bride of Ash.
- The 12th shard of the Soul of Nadalia, Bride of Ash is acquired from the Fume Knight.
## Comments
---
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# Ashen Warrior
Ashen Warrior |
---|
- *Dual Axes*
- *Halberd*
- *Sword*
- *Bow*
![]() | New Game | HP | Souls |
---|
0 | 700 | 440 | 1 | 880 | 880 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 1625 | 1760 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Resistant |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Resistant |
---|
Fire | Resistant |
---|
Lightning | Resistant |
---|
Dark | Resistant |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 700 | 440 | 1 | 880 | 880 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 1625 | 1760 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Resistant |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Resistant |
---|
Fire | Resistant |
---|
Lightning | Resistant |
---|
Dark | Resistant |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 700 | 440 | 1 | 880 | 880 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 1625 | 1760 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Resistant |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Resistant |
---|
Fire | Resistant |
---|
Lightning | Resistant |
---|
Dark | Resistant |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
![]() | New Game | HP | Souls |
---|
0 | 700 | 440 | 1 | 880 | 880 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 1625 | 1760 | Physical Weaknesses |
---|
Standard | Normal |
---|
Strike | Normal |
---|
Slash | Resistant |
---|
Thrust | Normal |
---|
Elemental Weaknesses |
---|
Magic | Resistant |
---|
Fire | Resistant |
---|
Lightning | Resistant |
---|
Dark | Resistant |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
## Location
---
**Brume Tower**
Found throughout the map.
**Iron Passage**
Found throughout the map.
## Item Drops
---
- Ashen Warrior Sword (Sword only)
- Battle Axe (Axe only)
- Halberd (Halberd only)
- Charcoal Pine Resin
- Small Orange Burr
## Moveset
---
- Jump Attack (Dual Axes) - From a standing position, jumps forward with both battle axes towards the player.
- Triple Slash (Dual Axes) - Attacks in a slashing motion, continuing to slash if the player is hit.
- Thrust and Guard (Halberd) - Shield is raised, and thrusts towards the player.
- Slash (Halberd) - Slashes the halberd towards the player.
- Running Stab (Sword) - Runs towards the player and stabs.
- Slash (Sword) - Slashes sword towards the player.
- Fire Arrow (Sword/Bow) - When at a distance from the player, fires an arrow towards the player.
## Appendices
---
- Their weapons have innate Fire damage when they are aflame.
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Aslatiel of Mirrah
###### Description
---
*Elder brother of Lucatiel of Mirrah. He was known as one of Mirrah's greatest swordsmen but became afflicted by the Undead Curse and set out for Drangleic in search of a cure. He was never heard from again and his fate and whereabouts were unknown - until now…*
1
![]()###### Equipment
---
- Old Mirrah Greatsword
- Mirrah Shield
- Lucatiel's Set
###### Location
---
**Aldia's Keep**
He invades as soon as you enter the keep.
###### Drops
---
- Old Mirrah Greatsword (rare)
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- Use a Hammer class weapon to flatten him everytime he attempts to attack.
###### Notes
---
- Using a Bonfire Ascetic on the Foregarden bonfire in Aldia's Keep will respawn him.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,250 | 3,200 |
2 | 3,000 | 6,400 |
8 | 5,690 | 12,800 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Right/Left Slash | Yes | Yes | - |
Forward Thrust | Yes | Yes | - |
Backwards Spinning Slash | Yes | Yes | - |
# Astrologist
Astrologist |
---|
![]() | New Game | HP | Souls |
---|
0 | 1500 | 1750 | 1 | 1690 | 3500 | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | 3192 | 7000 | Physical Weaknesses |
---|
Standard | |
---|
Strike | |
---|
Slash | |
---|
Thrust | |
---|
Elemental Weaknesses |
---|
Magic | |
---|
Fire | |
---|
Lightning | |
---|
Dark | |
---|
Immunitities |
---|
Bleed | Susceptible |
---|
Poison | Susceptible |
---|
|
## Lore
---
## Location
---
**Iron Passage**
Found throughout the map.
## Item Drops
---
- Caitha's Chime
- Cleric's Parma
- Black Hollow Mage Hood
- White Hollow Mage Hood
- Astrologist's Robe
- Astrologist's Gauntlets
- Astrologist's Bottoms
## Moveset
---
- Promised Walk of Peace - Curses the player, slowing the player and increasing equipment percentage by 40%.
- Profound Still - Curses the player, preventing them from casting spells.
- Great Lightning Spear - Fires a spear of lightning towards the player.
- Sunlight Spear - Fires a heavy spear of lightning towards the player.
- Blinding Bolt - Fires a orb of lightning towards the player, which then fires fifteen lightning spears randomly.
- Heavenly Thunder - Emits strikes of lightning around the point of casting randomly.
- Soothing Sunlight - Heals himself and/or allies when in danger.
## Appendices
---
- Can also heal himself and nearby enemies for a very large amount of HP.
- These enemies have somehow retained their humanity.
- Casts Promised Walk of Peace very frequently.
- Weirdly enough, despite clearly holding Caitha's Chime, which can only cast Hexes, they cast Miracles with it as well.
## Comments
---
Show Comments Add a New Comment Permanent Link Edit Delete
# Aurous Knight Phantom
### Description
---
A phantom wearing the Aurous Set.
### Location
---
**No-man's Wharf**
On board of the ship. Bonfire Intensity 2+ only.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | 3,025 | 2,860 |
8 | 5,750 | 5,720 |
### Drops
---
- Aurous Set
- Stone Twinblade
- Old Knight's Shield
### Notes
---
- Does not respawn unless Bonfire Intensity level increases.
# Basilisk
##### General
---
*A peculiar species of reptile which has developed a number of ingenious adaptations for self-defense.The large bulbous eyes on their heads are in fact fake and act as deterrents to would-be predators;
Basilisks are also capable of spraying a petrifying mist which has earned them their well-deserved name.*
1
Shaded Woods, Things Betwixt |
Bonfire Intensity | HP | Souls |
1 | 260 | 200 |
2 | 442 | 400 |
8 | 840 | 800 |
Brightstone Cove Tseldora |
Bonfire Intensity | HP | Souls |
1 | 275 | 160 |
2 | 450 | 400 |
8 | 850 | 800 |
Bonfire Intensity | HP | Souls |
1 | 360 | 300 |
2 | 450 | 600 |
8 | 850 | 1,200 |
- When looking closely one can see their real very tiny eyes - just next to corners of their mouths.
##### Location
---
**Things Betwixt**
(SotFS) After the petrified statue, where you gain access to the coffin and an estus shard.
**Shaded Woods**
There are four in a cave near Ornifex. Another one is in small ruined building near petrified Lion Clan Warrior (on left side of the bridge).
(SotFS) After the door towards the Old Akelarre bonfire.
**Brightstone Cove Tseldora**
Buried underneath sand, their false eyes are deflated.
**Aldia's Keep**
Hidden in wagons.
##### Drops
---
- Faintstone
- Boltstone
- Firedrake Stone
- Darknight Stone
- Poison Stone
- Bleed Stone
- Raw Stone
- Magic Stone
- Old Mundane Stone
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Petrifying Mist | Expels a petrifying mist in front of itself. |
Tail Slap | The basilisk jumps into the air and spins, landing near the player. If close to the player, it will tail slap (unblockable), knocking the player over. |
Leg Attack | Simple melee attacks with front legs. |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Bell Keeper Mage
### Description
---
*If you wish to ring the bell that invokes forbidden love and created beautiful sounds throughout the world, you'll need to defeat its keepers. This mage, like the puppets that surround her, is dedicated to stopping, and she's a bit more efficient about that than the little guys are.*
1
### Location
---
**Belfry Sol**
After climbing up the ladder from the Belfry Sol Approach bonfire, she will be right in front of you along with a Bell Keeper.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 1,000 | 900 |
2 (NG+) | 1,820 | 1,800 |
8 (NG+7) | 3,460 | 3,600 |
### Equipment
---
- Astrologist's Set
- Spitfire Spear
- Bat Staff
### Drops
---
- Black Witch Veil (very rare)
### Notes
---
- Spawns only once per playthrough. She will respawn if a Bonfire Ascetic is used on the Belfry Sol bonfire in Belfry Sol.
- Despite being equipped with a Bat Staff, she will never cast any spell. Instead, she will solely use the two-handed moveset of the Spitfire Spear to attack you.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Bell Keeper
## This is a duplicate page, see Bell Keeper for the main article.
---
# Bonewheel Skeleton
##### General
---
Skeletons stuck on wagon wheels. Very dangerous when fought in groups or while distracted by other enemies.
Bonfire Intensity | HP | Souls |
1 | 260 | 0 |
2 | 520 | 0 |
8 | 988 | 0 |
- Can be backstabbed.
- Unlike the Wheel Skeletons from Dark Souls, these ones are unable to 'grind' into your shield and drain all of your stamina. They roll for shorter periods of time as well.
##### Location
---
**Huntsman's Copse**
Four of them spawn after killing the Skeleton Lord wielding a staff. In *Dark Souls II: Scholar of the First Sin*, only two spawn.
##### Drops
---
- Alluring Skull
##### Weakness
---
Weakness | Effectiveness |
Strike | 150% |
Thrust | 70% |
Slash | 100% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 10% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Wheel | Description |
Roll | Rolls towards the player, damaging him/her with it's spikes. |
##### Strategies
---
Try to destroy them while they are still spawning. Barring that, try to evade their spinning charge, and then take them out while they are recovering.
# Bowman Guthry
###### Description
---
*A Dark Spirit with a most unusual choice of armaments. Guthry will invade in the Doors of Pharros immediately after the player has passed through the gate into the Rat King's territory. Clad in armor of a Royal Swordsman, could he be a remnant of the Drangleic Army unit dispatched to Brightstone Cove Tseldora…?*
1
![]()###### Equipment
---
- Dual Avelyns
- Royal Swordsman Set
###### Location
---
**Doors of Pharros**
She invades soon after entering the area only if you are offline and not part of the Rat King Covenant.
**Brightstone Cove Tseldora**
She invades as you pass by the sand vortex after the Lower Brightstone Cove bonfire. Only in *Dark Souls II: Scholar of the First Sin*.
###### Drops
---
- Royal Swordsman Set
- Avelyn
- Awestone (only for members of the Company of Champions covenant)
###### Strategies
---
###### Notes
---
- Invades once at Bonfire Intensity 1.
- Invades 12 times only at Bonfire Intensity 2 or higher.
- Guthry is actually female, despite her description in the Guide saying otherwise. Picture
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,700 | 1,052 |
2 | 2,800 | 2,104 |
8 | 5,260 | 4,208 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Triple Shoot | No | Yes | - |
# Butcher Phantom
### Description
---
A phantom, ready to butcher your day.
### Location
---
**Shrine of Amana**
After the Crumbled Ruins bonfire, near the Ogre. Bonfire Intensity 2+ only.
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 3,560 | 4,420 |
8 | 6,750 | 8,840 |
### Equipment
---
- Tattered Cloth Set
- Butcher's Knife
### Drops
---
- Tattered Cloth Set +5 (very rare)
### Notes
---
- Can heal with Estus Flask.
- Spawns once. Can be respawned by using a Bonfire Ascetic on the Crumbled Ruins bonfire in the Shrine of Amana.
# Captive Undead
##### General
---
*The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day.
However, the march of time has eroded any difference between the captors and the captives.*
Green skinned hollows that wield either a Torch or a Sword. Very similar to the Undead Prisoner.
Bonfire Intensity | HP | Souls |
1 | 220 | 60 |
2 | 450 | 100 |
8 | 850 | 200 |
- Sometimes the unarmed ones in the Gutter puke, this can extinguish your Torch.
- In sotfs there are 2 unarmed ones in Huntsman's Copse that are not aggressive, and will run around quickly
##### Location
---
**Huntsman's Copse**
Found throughout the map.
**The Gutter**
Found throughout the map.
##### Drops
---
- Prisoner's Set
- Lifegem
- Torch (Torch only)
- Broken Straight Sword (Sword only)
- Small Blue Burr (Sword only)
- Small Yellow Burr (Sword only)
- Small Orange Burr (Sword only)
- Poison Throwing Knife
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 10% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
# Cask Runner
##### General
---
A hollow carrying a barrel full of an explosive substance.
Bonfire Intensity | HP | Souls |
1 | 550 | 150 |
2 | 660 | 300 |
8 | 1,254 | 600 |
- Explodes when hit by a fire attack
- Usually they will flee from the player, but they can attack with their barrel.
- Their fleeing mechanic can be used to lead them to destructible walls. They are the only means of destroying these walls.
##### Location
---
**Brume Tower**
Found throughout the first half of the map.
##### Drops
---
- Black Firebomb
- Human Effigy
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Barrel Crush | The Cask Runner hauls the barrel upwards and then downwards towards the player. |
Explosion | When ignited by a flame, the Cask Runner will explode. |
# Castaway Witch Donna
###### Description
---
A Red Phantom found within the icy ruins of Eleum Loyce. What was she looking for?
![]()###### Equipment
---
- Black Witch Hat
- Staff of Amana
- Grand Spirit Tree Shield
- Agdayne's Black Robe
- Blood-stained Skirt
- Hard Leather Gauntlets
###### Location
---
**Frozen Eleum Loyce**
Invades at the end of the ramparts just before one of the Loyce Knights.
###### Drops
---
- Human Effigy
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- Melee
Approach her spawn point slowly to avoid being chased by the Rampart Golem behind her, then lure her away from the Loyce Knight's Tower. She doesn't have much poise, so either keep her stunlocked with a fast weapon or use a heavy weapon to poise-break her whenever she attempts to cast a spell.
- Ranged/Magic
Start by sniping the Rampart Golem with a bow to lure him within range of your close-combat weapon/spells, then approach her spawn point once he's been dealt with and back off so you can attack from a distance while she chases you. Switch to close-range attacks/spells when she moves closer. Be aware that she can cast Profound Still, even though she's using a staff, to silence you.
- Faith
Start by casting Great Magic Barrier to help block her spells, then equip a strong shield and a fast weapon with strong poise damage.
- General
Run straight past the invasion point to the Tower and either finish the Rampart Golem as quickly as possible or lure them both in and use Wrath of the Gods to deal heavy damage to both of them; Blinding Bolt also works well enough if you need time to back off and switch to melee.
###### Notes
---
- You can use a Seed of a Tree of Giants to make the Rampart Golem attack her.
- She will use the Very Good Carving after killing the player.
- Respawns when a Bonfire Ascetic is used on the Abandoned Dwelling bonfire.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,320 | 2,250 |
2 | 2,800 | 4,500 |
8 | 5,300 | 9,000 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Crystal Soul Spear | Yes (Spell-Parry) | Yes (100% Magic Resistance only) | - |
Heavy Homing Soul Arrow | Yes (Spell-Parry) | Yes (100% Magic Resistance only) | - |
Dark Hail | Yes (Spell-Parry) | Yes (100% Dark Resistance only) | - |
Profound Still | No | No | - |
# Catarina Knight
### Description
---
A phantom wearing the Catarina Set.
### Location
---
**Forest of Fallen Giants**
Spawns outside the Soldiers' Rest bonfire, on the rooftop. Bonfire Intensity 2+ only
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | 3,400 | 2,400 |
8 (NG+7) | 6,540 | 4,800 |
### Equipment/Drops
---
- Catarina Set (very rare)
- Broadsword +5 (rare)
- Heavy Crossbow +5 (rare)
### Notes
---
- He changes between dual wielding his sword and crossbow and two-handing the sword.
- Spawns once. Can be respawned by using a Bonfire Ascetic on the Soldiers' Rest bonfire in the Forest of Fallen Giants.
# Charred Loyce Knight
##### General
---
*These Knights of Loyce plunged into the old Chaos with their lord, and lost their sense of self. To this day, they still burn in agony, alongside their once-proud king.*
1
Bonfire Intensity | HP | Souls |
1 | 2,140 | 2,400 |
2 | 2,560 | 4,800 |
8 | 5,100 | 9,600 |
##### Location
---
**The Old Chaos**
Appear from the portals.
##### Drops
---
- Charred Loyce Set
- Charred Loyce Shield
- Charred Loyce Greatsword
- Loyce Soul drop rate is roughly 5% offline. (high chance when a White Phantom)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 50% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible but very resistant |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
### Tactics
---
- If you keep getting overwhelmed, use a powerful Twinblade (Curved Twinblade, Dragonrider Twinblade) to just poisebreak them and keep them from attacking.
- It is extremely beneficial to unlock all Loyce Knights before fighting in this area. The Loyce Knights will close all portals and one will stay with you to help fight the Burnt Ivory King.
### Notes
---
- Cannot be backstabbed.
- Can have their guard broken.
- Can be parried.
- Each will wield one of: greataxe, greatsword, warhammer and Pyromancy Flame.
- The pyromancers can cast Fire Snake, Fire Orb?, Great Combustion and Fire Whip.
- Respawn indefinitely approximately every 2.5 minutes if you return to the area after defeating the Burnt Ivory King. The Loyce Knights won't aid you anymore, however, and you'll be unable to use large white summon signs, including the NPCs.
- After defeating the Burnt Ivory King, 3 will spawn at the same time out of the portals. Each will randomly be one of Pyromancy, Greataxe, Warhammer or Greatsword versions. After killing them all some number of times (12?) they'll start spawning in random numbers (0-3). The odds of spawn seems to decrease after killing them, where after ~40-50 times it becomes rare for 1 knight to spawn. Their spawn rate **is on a timer** and it is quite possible to engage up to 6 knights at once.
- The pyromancers have an extremely powerful fire whip spell. Getting caught directly will likely result in swift death. Use caution with slower weapons. This spell causes no poise damage, meaning anyone standing in it will not be knocked away, and the area of damage remains for a few seconds after the spell animation ends.
Footnotes 1. Charred Loyce Set description.
# Coal Tar
aka Darksucker
##### General
---
*Ambush predators living in the tar pits of Black Gulch.
These mysterious invertebrates wait for prey to pass within striking distance and then burst out to attack,
using fingerlike appendages to immobilize the victim while grinding it apart with hideous chewing mouthparts.*
1
Bonfire Intensity | HP | Souls |
1 | 475 | 300 |
2 | 700 | 600 |
8 | 1,600 | 1,200 |
- The tar pools they reside in can be set on fire. This will kill them without pulling their attention and makes for easy titanite farming.
- The tips of their fingers can be seen when they are still hiding in the tar.
##### Location
---
**Black Gulch**
Found hiding in tar pools around Black Gulch.
##### Drops
---
- Large Titanite Shard
- Titanite Chunk
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 10% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Grab | When the player approaches a tar pool, the Coal Tar will attempt to grab the player for very high damage. Will also occasionally grab the player while in melee range. |
Spinning Lash | The Coal Tar spins around and lashes at the player with it's tail. |
Lunge | If the player is far away, the Coal Tar will lunge forward, head first. |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Corpse Rat
aka Hunting Rat
##### General
---
*Corpse-foraging giant rats residing in the Grave of Saints.*
*While at first glance they appear to be no more than putrid vermin, these sentient rodents are in fact loyal to subjects of the noble Rat King and will bravely defend their subterranean kingdom against intruders.*
*It is whispered that those who demonstrate their integrity may be granted an audience with the King and, if deemed worthy, initiated into the ranks of righteous rats.*
1
Bonfire Intensity | HP | Souls |
1 | 240 | 70 |
2 | 460 | 140 |
8 | 850 | 280 |
##### Location
---
**Grave of Saints**
Found throughout the map.
##### Drops
---
- Warmth
- Poison Moss
- Repair Powder
- Rat Tail
- Old Radiant Lifegem
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 10% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Lunge | Lunges towards the player. Causes Petrification. |
Rearing Bite | Stands on it's rear legs and then lunges forward towards the player and bites. Causes Petrification. |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Corrosive Ant Queen
aka Rotten Vermin
##### General
---
*A queen of the species of giant corrosive ants native to Jugo.*
*Only one exists in Drangleic; its presence in The Gutter seems to suggest that it began its life
in the laboratory of Lord Aldia's mansion and eventually outlived its usefulness.*
Bonfire Intensity | HP | Souls |
1 | 3,000 | 300 |
2 | ? | 600 |
8 | 10,600 | 1,200 |
- The white mist this monster expels cures poison, but slowly degrades the durability of armor.
- This enemy will not attack.
- Spawns once per playthrough.
##### Location
---
**The Gutter**
Near the Central Gutter bonfire and the fog gate.
##### Drops
---
- Poison Moss
##### Weakness
---
Weakness | Effectiveness |
Strike | 100% |
Thrust | 150% |
Slash | 135% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 30% |
Lightning | 15% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Expel Mist | The Queen expels a curative mist, curing Poison, but slowly degrades the durability of armor. Does no damage. |
# Corrosive Egg Insect
##### General
---
Small insects with eggs covering their bodies. Capable of emitting particles that damage equipment durability.
Bonfire Intensity | HP | Souls |
1 | 400 | 220 |
2 | 500 | 440 |
8 | 910 | 880 |
- Tend to get stuck in hard to reach areas when attacking you.
- Equipment degradation rate seems to be far lower than that of the Acid Horn Beetle.
##### Location
---
**Shulva, Sanctum City**
Found in various rooms infested with them.
**Dragon's Sanctum**
Found in a large room infested with them.
##### Drops
---
- Vine Balm
- Old Growth Balm
- Goldenfruit Balm
- Blackweed Balm
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Floating Strike | The insect floats for a brief period, and then strikes the player. |
Jumping Strike | The insect jumps towards the player and strikes. |
Slash | The insect slashes the player from a close range. |
Corrosive Mist | The insect emits a corrosive mist, damaging the player's armor durability. |
# Covetous Demon (Ivory King DLC)
##### General
---
A Covetous Demon with white camouflage.
Bonfire Intensity | HP | Souls |
1 | ? | 4,500 |
2 | ? | ? |
8 | 15,034 | 18,000 |
- Oddly, this version seems to have higher defenses than the actual boss.
##### Location
---
**Frozen Eleum Loyce**
Found in the large cavern unlocked by a gate and lever near the Lower Garrison bonfire.
##### Drops
---
- Ivory Warrior Ring
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Swipe | Swipes at the player, from the left or from the right. |
Body Slam | Slams forward. |
Body Roll | Rolls sideways, waits, then finishes rolling. |
Jumping Body Slam | Jumps high up into the air and slams down near the player. |
Consume | Consumes the player, removing all of the player's equipment. |
Spit | Spits out red particles. |
##### Strategies
---
- Melee
- The strategy here is essentially the same as the boss version: keep circling, bait out his jumping or grab attacks and strike while he's recovering. However, there are two snow rats here that will aggro if you get too close to their hall. Let the demon notice you first and lure him to the more open ice patches for space, so you don't trigger all three.
- Ranged
- From the second ledge, position yourself so that his body is visible around the corner, then fire away. Alternatively, sprint to the tunnel the snow rats emerge from (in the far corner opposite from the Covetous Demon), then snipe him from behind the rocks (he can't reach you here).
# Crescent Sickle Phantom
### Description
---
*Though the Crescent Sickle phantom's true identity is unknown, he does don the garb of a common brigand. But any brigand who would seek to steal from travelers in this treacherous den is probably after more than coins*
1
A mad bandit with a huge sickle.
### Location
---
**Earthen Peak**
In the hallway just before the Upper Earthen Peak bonfire. Instead of wading through the poison pool to the boss door, go up the stairs. You'll run smack dab into the man.
Bonfire Intensity | Health | Souls |
---|
1 | 1,600 | 1280 |
2 | 3,000 | - |
8 | - | - |
### Strategy
---
- He tends to break your guard, can easily kill you that way, so try to dodge him when he does so.
- He tends to jump attack you when you're at a distance. Easily avoided if dodged.
- It seems that his weapon IGNORES your shield. Dodging instead of blocking is strongly advised.
- Continuously hitting him will make the fight against him very easy, as long as you have enough stamina.
### Drops
---
- Brigand Set +5 (rare)
- Full Moon Sickle (rare)
### Notes
---
- Removed in *Dark Souls II: Scholar of the First Sin*.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Crystal Lizard
##### General
---
*A timid species of sparkling reptile cloaked in total mystery. These strange creatures possess a variety of useful, and valuable, stones. These creatures are not well understood, as the procurement of specimens for study is an all-but-futile endeavor; Crystal Lizards are masters of escape and have a marked tendency to do so before anyone can get close enough to catch them.*
1
Bonfire Intensity | HP | Souls |
1 | ? | 1 |
2 | ? | 1 |
8 | ? | 1 |
- Several Lizards are located in spots that make looting them difficult. The one at the bottom of Grave of Saints will usually drop its item through the wooden bridge (a known bug with such surfaces).
- The Lizards located in Harvest Valley and near the second bonfire in Brightstone Cove Tseldora can throw their loot into the bottomless poison pit or the sand pit if killed while moving. This will effectively destroy your loot, as the Lizard will not respawn and the items will not be placed where the Lizard was originally, even if you reload the game or use a bonfire.
##### Location
---
+ Dark Souls II - Hide
Location | Route | Drops |
Forest of Fallen Giants | The room near the elevator to The Last Giant. | 2 Titanite Shard |
No-man's Wharf | Behind a hidden wall, in the room with the poison jars. | 2 Titanite Shard |
Huntsman's Copse | The cliff before the Skeleton Lords. | 1 Titanite Shard
1 Large Titanite Shard
1 Titanite Chunk |
Harvest Valley | At the poison pit. | 1 Titanite Shard
1 Large Titanite Shard
1 Palestone |
Iron Keep | In the room with the Belfry Bonfire. | 1 Large Titanite Shard
1 Titanite Chunk
1 Firedrake Stone |
Shaded Woods | Near Manscorpion Tark. | 2 Titanite Shard
1 Titanite Chunk
1 Boltstone |
Doors of Pharros | Behind Lonesome Gavlan and the axe-throwing Gyrm. | 3 Large Titanite Shard
1 Raw Stone |
Brightstone Cove Tseldora | Near the Chapel Threshold bonfire. | 1 Petrified Dragon Bone
1 Titanite Chunk |
Brightstone Cove Tseldora | After first zipline turn left, enter house and right from exit. | 2 Large Titanite Shard
1 Twinkling Titanite |
The Gutter | Bridge above exploding Undead Citizens (This area may also be considered the end of Grave of Saints, or even The Pit as you encounter this area while headed to the The Gutter from either of them). | 2 Titanite Shard
1 Large Titanite Shard
1 Darknight Stone |
Drangleic Castle | Before Emerald Herald and the bridge to Drangleic Castle. | 3 Titanite Chunk
1 Titanite Slab |
Dragon Aerie | At 1st dragon, to your right near the fight entrance. | 1 Titanite Shard
1 Large Titanite Shard
1 Titanite Slab |
Dragon Aerie | At 1st dragon, to your right near the fight entrance. | 1 Titanite Shard
1 Large Titanite Shard
1 Titanite Slab |
Dragon Aerie | At 1st dragon, up ramp on your right in a small cave with dragon eggs. | 2 Large Titanite Shard
1 Petrified Dragon Bone
1 Raw Stone |
Dragon Aerie | At 1st dragon, near the eggs. | 2 Large Titanite Shard
1 Titanite Chunk
1 Petrified Dragon Bone |
Dragon Aerie | At 1st dragon, far side near the foot of the ramp (to your left). | 1 Titanite Chunk
1 Twinkling Titanite
1 Darknight Stone |
Dragon Aerie | At 1st dragon, far side near the ramp (to your left also). | 2 Titanite Chunk
1 Petrified Dragon Bone
1 Old Mundane Stone |
Dragon Aerie | At 2nd dragon, far side from entrance, (near exit to jump to 3rd dragon). | 3 Titanite Shard
1 Twinkling Titanite
1 Magic Stone |
Dragon Aerie | At 2nd dragon, far side from entrance, near exit ramp going downwards. | 1 Large Titanite Shard
1 Titanite Chunk
1 Petrified Dragon Bone |
Dragon Aerie | At 2nd dragon, just to the right of the entrance. | 3 Titanite Shard
1 Twinkling Titanite
1 Faintstone |
Dragon Aerie | At 3rd dragon, on the right near the eggs. | 1 Twinkling Titanite
1 Boltstone
1 Palestone |
Dragon Aerie | At 3rd dragon, on a ledge you access from 2nd dragon area. | 2 Titanite Shard
2 Large Titanite Shard
1 Titanite Slab |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. | 2 Twinkling Titanite
2 Faintstone |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. | 2 Twinkling Titanite
2 Faintstone |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. | 1 Titanite Slab
2 Firedrake Stone |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. | 3 Titanite Chunk
2 Petrified Dragon Bone
2 Raw Stone |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. | 2 Twinkling Titanite
2 Old Mundane Stone |
Brume Tower | Up an elevator near the Foyer bonfire is a ledge you can jump onto while the elevator is going up. | 1 Titanite Slab
3 Titanite Chunk |
+ Dark Souls II: Scholar of the First Sin - Hide
Location | Route | *Drops*2 |
Forest of Fallen Giants | Room above the Cardinal Tower bonfire. | 2 Titanite Shard |
No-man's Wharf | Behind a hidden wall, in the room with the poison jars. | 2 Titanite Shard
1 Large Titanite Shard |
Huntsman's Copse | By the gate between the two skeleton caves before Skeleton Lords, on the side closest to the boss. | 1 Titanite Shard
1 Large Titanite Shard
1 Titanite Chunk |
Harvest Valley | After The Mines bonfire: left lizard. | 1 Titanite Shard
1 Large Titanite Shard
1 Palestone |
Harvest Valley | After The Mines bonfire: center lizard. | 1 Titanite Shard
1 Large Titanite Shard
1 Palestone |
Harvest Valley | After The Mines bonfire: right lizard. | 1 Titanite Shard
1 Large Titanite Shard
1 Palestone |
Iron Keep | In the large room below Belfry Sol, on a ledge with an Alonne Knight Captain. | 1 Large Titanite Shard
1 Titanite Chunk
1 Firedrake Stone |
Shaded Woods | On the platforms above Manscorpion Tark. | 2 Titanite Shard
1 Titanite Chunk
1 Boltstone |
Doors of Pharros | Behind Lonesome Gavlan and the axe-throwing Gyrm. | 3 Large Titanite Shard
1 Raw Stone |
Brightstone Cove Tseldora | Near the Chapel Threshold bonfire. | 1 Titanite Chunk
1 Petrified Dragon Bone |
Brightstone Cove Tseldora | After first zipline turn left, enter house and right from exit. | 2 Large Titanite Shard
1 Twinkling Titanite |
The Gutter | Bridge above exploding Undead Citizens (This area may also be considered the end of Grave of Saints, or even The Pit as you encounter this area while headed to the The Gutter from either of them). | 2 Titanite Shard
1 Large Titanite Shard
1 Darknight Stone |
Dragon Aerie | In the first cave, below the first dragon platform. | 1 Large Titanite Shard
1 Twinkling Titanite
1 Palestone |
Dragon Aerie | First dragon platform: far left lizard. | 1 Titanite Chunk
1 Twinkling Titanite
1 Darknight Stone |
Dragon Aerie | First dragon platform: center left lizard. | 1 Titanite Chunk
1 Petrified Dragon Bone
1 Old Mundane Stone |
Dragon Aerie | First dragon platform: center right lizard. | 2 Large Titanite Shard
1 Titanite Chunk
1 Petrified Dragon Bone |
Dragon Aerie | First dragon platform: far right lizard. | 1 Titanite Shard
1 Large Titanite Shard
1 Titanite Slab |
Dragon Aerie | Above the first dragon platform, in a cave with eggs. | 2 Large Titanite Shard
1 Petrified Dragon Bone
1 Raw Stone |
Dragon Aerie | Second dragon platform: right of the entrance. | 2 Titanite Shard
1 Twinkling Titanite
1 Faintstone |
Dragon Aerie | Second dragon platform, by left/down exit. | 1 Large Titanite Shard
1 Titanite Chunk
1 Petrified Dragon Bone |
Dragon Aerie | Second dragon platform, by right/up exit. | 3 Titanite Shard
1 Twinkling Titanite
1 Magic Stone |
Dragon Aerie | Third dragon platform, on ledges after jumping down from second dragon platform. | 2 Titanite Shard
2 Large Titanite Shard
1 Titanite Slab |
Dragon Aerie | Third dragon platform, by eggs. | 1 Twinkling Titanite
1 Boltstone
1 Palestone |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. Far left lizard. | 2 Faintstone
2 Twinkling Titanite |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. Center left lizard. | 2 Firedrake Stone
1 Titanite Slab |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. Center right lizard. | 2 Twinkling Titanite
2 Old Mundane Stone |
Dragon's Sanctum | In the room with the first Drakeblood Knight. Activate the wheel. Far right lizard. | 2 Raw Stone
2 Petrified Dragon Bone
3 Titanite Chunk |
Brume Tower | Up an elevator near the Foyer bonfire is a ledge you can jump onto while the elevator is going up. | 1 Titanite Slab
3 Titanite Chunk |
##### Weakness
---
Weakness | Effectiveness |
Strike | 150% |
Thrust | 100% |
Slash | 100% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
None | None |
##### Strategies
---
Crystal Lizards with a blue gem on their back will not attack under any circumstances. Upon being detected they will turn to face directly away from you and run forward in a straight line. After approximately ten seconds of running they will camouflage themselves and disappear; if they are not killed before this time, they will reappear after resting at a bonfire.
Note, however, that Crystal Lizards are one-time spawns and will only continue to reappear if you fail to deliver a killing blow; once defeated they will not respawn until the next game cycle or the use of a Bonfire Ascetic. These elusive creatures are tiny and exceedingly difficult to hit; they also have a unusually high defense and can survive several blows from a weak or base level weapon.
Any Crystal Lizard at any bonfire intensity can be killed in a single hit by using a 2-H strong attack from either a Raw Malformed Skull +10 or a Raw Old Knight Hammer +10 regardless of character build or stats (so long as you meet the requirements for 2-handing either of these weapons). This was tested at Bonfire Intensity 99 in Dragon's Aerie; no damage boosting gear of any kind was worn. Being in the Covenant of Champions WILL give the Crystal Lizards just enough health to survive however (even with a Ring of Blades +2).
Footnotes 1. Dark Souls II Collector's Edition Guide description 2. SotFS Crystal Lizards - Album on Imgur
# Curse Jar
##### General
---
Tall earthenware vessels which emit dark smoke when the player is nearby. Sounds like giggling monkeys.
##### Location
---
**Shaded Woods**
Found throughout the map.
**Huntsman's Copse**
Found throughout the map near the Undead Lockaway bonfire.
**Shrine of Amana**
Found throughout the map.
##### Strategies
---
Smash them, either by rolling over them, shooting them with heavy enough arrows, aiming spells at them or with consumables like Firebombs.
Summoned Phantoms cannot be cursed, so they can destroy them with no risk
The dark smoke released by vases causes the Curse status effect, though simply moving close enough to the jars will get your curse meter to rise.
The jars' effect can travel through walls and floors. However, unlike poison or acid jars, rolling over the jars doesn't coat you in anything, instead ending their curse-inducing effect.
# Dark Priestess
##### General
---
*A Hollowed Drangleic priestess found in the Dragon Shrine.
The reason for her presence there is unclear.
Did she journey to the shrine in search of a cure for the Curse,
or was she a resident responsible for performing holy rites?
As there is no way of knowing this now, it is best simply to put her out of her misery.*
1
Bonfire Intensity | HP | Souls |
1 | 500 | 1,400 |
2 | 750 | 2,800 |
8 | 1,434 | 5,600 |
##### Location
---
**Dragon Shrine**
Occasionally found throughout the map.
**Dragon Aerie**
Found near the second Guardian Dragon. Only in *Dark Souls II: Scholar of the First Sin*.
##### Drops
---
- Cleric's Parma
- Priestess Set
- Silver Talisman
##### Weakness
---
Weakness | Effectiveness |
Strike | 100% |
Thrust | 135% |
Slash | 135% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 50% |
Lightning | 50% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Force Bolt | The priestess casts the force bolt when at a distance. Causes heavy knockback. |
Lightning Spear | The priestess casts Lightning Spear when within melee range of the player. |
Holy Buff | The priestess self-buffs when in melee range of the player, increasing her defences. |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Dark Stalker
aka Darkdweller
##### General
---
**No-man's Wharf**
Bonfire Intensity | HP | Souls |
---|
1 | 620 | 370 |
2 | 1125 | 740 |
8 | 2200 | 1480 |
**Drangleic Castle**
Bonfire Intensity | HP | Souls |
---|
1 | ~1050 | 370 |
2 | ~2100 | 740 |
8 | ? | ? |
- If you annoy them long enough with a torch, they'll overcome their fear, signaled by roaring and clawing the air.
- The ones in Gavlan's hideout are dauntless and don't shy from light sources.
- Can be parried and riposted, complete with custom animations.
##### Location
---
**No-man's Wharf**
They lurk just outside various buildings but will hide inside if the wharf is lit up.
**Drangleic Castle**
One is found in the pit that leads to the Under Drangleic Castle bonfire.
##### Drops
---
- Tattered Cloth Set
- Longsword
- Broadsword
- Radiant Lifegem
- Judgment Set (Drangleic Castle only)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 10% |
Magic | 30% |
Lightning | 30% |
Dark | 50% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Wide Sweep | The stalker sweeps from left to right wildly. Causes Bleed. |
Overhead Bash | The stalker strikes the player from overhead with it's gangly arms. Causes Bleed. |
##### Strategies
---
- Despite their size, they can be backstabbed.
- They hate light. They cower and retreat from anyone with a Torch, too afraid to fight back. The ones in the open also scamper off to hide indoors if you activate the Pharros contraption that lights up the cavern.
- Standing and tanking their attacks is a quick way to get hit by a Bleed effect that eats your health and prevents you from fleeing. Evade their swings instead.
# Desert Sorceress
##### General
---
*The desert Sorceress of Jugo project a very seductive image, and they use their looks to deceive others. In reality, even many who realized that this a trap fell prey to the Sorceresses' wiles.
Perhaps they are part of Mytha's scheme to lure more victims into her web?*
1
Bonfire Intensity | HP | Souls |
1 | 320 | 300 |
2 | 600 | 600 |
8 | 1,167 | 1,200 |
##### Location
---
**Harvest Valley**
Found guarding the lever and door mechanism that leads to the second bonfire. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 | ? | 300 |
2 | ? | ? |
8 | ? | ? |
**Earthen Peak**
Found throughout the map.
##### Drops
---
- Dragon Charm
- Wilted Dusk Herb
- Magic Stone (Rare)
- Lingering Dragoncrest Ring +1 (Rare)
- Desert Sorceress Set (Very Rare)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Fireball Barrage | The sorceress fires an arcing barrage of fireballs towards to player. |
Lingering Flame | The sorceress casts Lingering Flame at the player's location. |
Fan Slash | Slashes the player with her fan. |
Fire Kiss | When the player is next to the sorceress, she appears to kiss the player and casts a Combustion-like spell, causing massive damage. |
**Notes**
Beware of her lingering flame, as it explodes instantly if it hits you for massive damage
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Dingy Cleric Phantom
FoldUnfold Table of Contents Description Location Equipment Drops Attacks Notes |
![]() |
|
### Description
---
*A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?*
1
### Location
---
**Grave of Saints**
Bottom of Majula hole, opposite to the Gutter direction. She has a companion, the Faraam Knight Phantom. NG+ or higher *only*, once per playthrough.
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | | |
8 | | |
### Equipment
---
- Dingy Set
- Chime
- Illusory Ring of the Exalted (to hide her chime)
### Drops
---
- Dingy Set +5
- Ring of Soul Protection
The drops are guaranteed.
### Attacks
---
- Lightning Spear
- Great Lightning Spear
- Sunlight Spear
- Blinding Bolt
- Heavenly Thunder
### Notes
---
- NG+ or higher *only*. Will not spawn on NG, even if a Bonfire Ascetic is used at the Grave Entrance bonfire (or any other bonfire) to increase the Bonfire Intensity of the area.
- Spawns once per playthrough only. Using a Bonfire Ascetic will not respawn her. It's advisable to be careful to be able to collect her loot without dying, or you may lose the chance to collect it until the next playthrough.
Footnotes 1. Blood-Stained Skirt
# Dog Rat
aka Mongrel Rat
##### General
---
*Subjects of the Rat King, the origins of these odd hybrid canine rats remain unknown by all but the rats themselves.
They inhabit the Doors of Pharros and will bravely defend their rightful realm against intruders.*
1
Bonfire Intensity | HP | Souls |
1 | 160 | 80 |
2 | 250 | 160 |
8 | 600 | 320 |
##### Location
---
**Doors of Pharros**
Found on the lower floor of the cavern just after the Gyrm's Respite bonfire.
##### Drops
---
- Old Radiant Lifegem
- Pharros Lockstone (Rare)
- Rat Tail (Rare)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 10% (30% when Wet) |
Magic | 30% |
Lightning | 30% (15% when Wet) |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Lunge | Lunges towards the player and bites. Causes Toxic. |
##### Strategies
---
- Poke with a Spear or Thrusting Sword
- Tend to hide under the water, a downwards striking weapon is advised.
- Like most other very small creatures, they can be extremely hard to hit with the regular Hammer moveset, as it tends to aim far above them.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Dragon Acolyte
##### General
---
They conduct experiment in the halls of Aldia's Keep, abducting and caging creatures for research purposes.
Bonfire Intensity | HP | Souls |
1 | 1,000 | 600 |
2 | 1,450 | 1,200 |
8 | 2,480 | 2,400 |
- Will consume a Lifegem when low on health.
- Can be farmed for Petrified Dragon Bones.
##### Location
---
**Aldia's Keep**
In the long hallway and its siderooms. Some hide behind the large paintings.
##### Drops
---
- Dragon Acolyte Robe
- Dragon Acolyte Gloves
- Dragon Acolyte Boots
- Aldia Hammer
- Bone Shield
- Elizabeth Mushroom (Rare)
- Petrified Dragon Bone
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Hammer Strike | Swings it's hammer towards the player. |
Overhead Hammer Strike | Swings it's hammer overhead towards the player. |
Shield Bash | Swings it's shield at the player, causing heavy stamina damage. |
Witching Urn Throw | Throws a Witching Urn at the player. |
# Dragon Knight
aka Dragon Bone
##### General
---
A knight wearing the full Black Dragon set.
Bonfire Intensity | HP | Souls |
1 | 2,300 | 3,000 |
2 | 2,750 | 6,000 |
8 | 3,600 | 12,000 |
Bonfire Intensity | HP | Souls |
1 | 2,300 | 2,000 |
2 | 2,750 | 4,000 |
8 | 3,600 | 6,000 |
Bonfire Intensity | HP | Souls |
1 | 2,300 | 3,000 |
2 | 2,750 | 6,000 |
8 | 3,600 | 12,000 |
- Drop rate of items is extremely low, so players may need to join the Company of Champions or use several Bonfire Ascetics once they despawn in order to collect each item.
- They can parry, guard break, roll, jump attack, and heal themselves.
- In *Dark Souls II: Scholar of the First Sin*, they bow to you and remain neutral unless you avoid killing the Drakekeepers or run past the glowing Dragon Knight near the end of the shrine. They do not turn hostile if you summon NPCs like Bashful Ray. They also turn hostile if they receive any sort of damage.
- The Dragon Knights only turn hostile in groups, as in if you run past or attack only one group, the next group of Dragon Knights will not attack you unless you also run past or attack them.
- Their hostility resets to neutral when the area reloads.
- In *Dark Souls II: Scholar of the First Sin*, they turn hostile if you summon a player phantom or shade, or use a Seed of a Tree of Giants.
- In *Dark Souls II: Scholar of the First Sin*, they do not turn hostile if you challenge or kill the Ancient Dragon.
- In *Dark Souls II: Scholar of the First Sin*, they do not turn hostile if you take the Petrified Egg.
##### Location
---
**Dragon Shrine**
Three on the long set of stairs leading to the Ancient Dragon.
- SotFS: Several throughout Dragon Shrine:
- Dual Greataxe knights: Ten. One next to the first Drakekeeper. Two by the second. Two more by the third. Four on the long stairs. One in the last hallway.
- Sword and shield knights: Nine. Two on the high platform reached from behind the second Drakekeeper. Another by the underground Drakekeeper. Four on the long stairs. Two in the last hallway.
- Warpick and shield knights: Only one. After the first Drakekeeper, on the stairs.
- Non-respawning glowing knight: On the long staircase at the end. Already hostile at the beginning. Uses two swords in powerstance.
##### Drops
---
- Black Dragon Sword (Sword, Very Rare)
- Black Dragon Greataxe (Dual Greataxe, Very Rare)
- Black Dragon Warpick (Warpick, Very Rare)
- Black Dragon Shield (Warpick or Sword, Very Rare)
- Dragon Scale (Rare)
- Awestone (if a member of Company of Champions)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
# Dragonfang Villard
###### Description
---
*A Dragon Knight charged with protecting the Petrified Egg stored in the Dragon Shrine. He is the strongest of the apostles residing in the shrine and will invade as soon as the player enters the spiral staircase after defeating the first War Pick-wielding Drakekeeper.*
1
![]()###### Equipment
---
- Black Dragon Greatsword
- Black Dragon Shield
- Black Dragon Set
###### Location
---
**Dragon Shrine**
He invades as you enter the building containing the Petrified Egg.
###### Drops
---
- Dragon Scale (rare)
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- He will stay at the top of the staircase until you move in, giving you plenty of time to prepare for the fight.
- Villard's attacks are quick. Be sure to either equip a shield with good stability or prepare to dodge a lot. He will also attempt to guard break you frequently, so watch out.
- If you plan to take him on in armed combat, wait until he attacks three times in a row, usually depleting all his stamina. This will give you an opening to stunlock him with your own attacks.
###### Notes
---
- Using a Bonfire Ascetic on the Shrine Entrance bonfire in Dragon Shrine will respawn him.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,300 | 3,600 |
2 | 3,000 | 7,200 |
8 | 5,700 | 14,400 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Left/Right Slash | Yes | Yes | - |
Forward Thrust | Yes | Yes | - |
Backwards Slash | Yes | Yes | - |
Two-Handed Slash | Yes | Yes | - |
Two-Handed Downwards Slash | Yes | Yes | - |
Two-Handed Upwards Slash | Yes | Yes | - |
# Drakeblood Knight
##### General
---
*The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk into the Sanctum when the sleeping dragon awoke.
The red cloth wrapped around their black armor represents the sacred blood of dragons.*
1
Bonfire Intensity | HP | Souls |
1 | 2,000 | 1,400 |
2 | 2,500 | 2,800 |
8 | 4,650 | 5,600 |
- Their Greatsword is on a corpse in the elevator room after the Dragon Stone contraption.
- Their Armor Set can be found in Dragon's Sanctum after the hidden third bonfire.
- Their Shield is obtained either as a reward for reaching Rank 1 in the Blue Sentinels or by purchasing it from Chancellor Wellager on NG++ and beyond.
- Despite their attack patterns, they can both parry and guard break which makes them very deadly to encounter.
- They "fat roll" in combat, making them very vulnerable to counterattacks and backstabs.
- Weakest to dark and fire. Very strong to thrust damage, weak to strike damage.
##### Location
---
**Dragon's Sanctum**
Found in the halls in the Sanctum Interior.
##### Drops
---
- None
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
##### Strategies
---
- Their attacks are easily parryable (except their jump attack).
- They appear to be weak to dark.
Footnotes 1. Drakeblood Armor description.
# Drakekeeper Knight Phantom
### Description
---
A knight wearing Drakekeeper's armour and holding a Warpick as a weapon.
### Location
---
**Drangleic Castle**
Guards entrance to the castle along with Royal Swordsmen and Primal Knights.
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 4,350 | 3,560 |
8 | 7,000 | 7,120 |
### Equipment
---
- Drakekeeper Set
- Drakekeeper's Warpick
### Drops
---
- Drakekeeper's Warpick (rare)
### Strategies
---
- Lure him close to where the Emerald Herald is standing (his aggro range is longer than that of the Primal Knights). His attacks are easily avoided by rolling to the right or behind him, and leave plenty of openings for backstabbing.
### Notes
---
- Can be respawned by using a Bonfire Ascetic on the King's Gate bonfire in Drangleic Castle.
# Drakekeeper
##### General
---
*Colossal warriors staunchly watch over the shrine, ready to defend its resident,
or allow one worthy enough to be granted audience.*
1
Bonfire Intensity | HP | Souls |
1 | 1,100 | 1,900 |
2 | 1,500 | 3,800 |
8 | 2,835 | 7,600 |
Bonfire Intensity | HP | Souls |
1 | 1,100 | 1,900 |
2 | 1,650 | 3,800 |
8 | 3,132 | 7,600 |
Bonfire Intensity | HP | Souls |
1 | 1,300 | 1,900 |
2 | 1,650 | 3,800 |
8 | 3,130 | 7,600 |
Bonfire Intensity | HP | Souls |
1 | 1,050 | 1,900 |
2 | 1,250 | 3,800 |
8 | 2,500 | 7,600 |
- Similar to the Old Knights of Heide's Tower of Flame, but they are much more aggressive and have more variety in their attacks.
- Sword & Shield wielders can fire a magic bolt from their weapon when you are out of their range.
##### Location
---
**Dragon Shrine**
Found throughout the map.
##### Drops
---
- Drakekeeper Set (Rare)
- Drakekeeper's Sword (Sword & Shield wielders - Rare)
- Drakekeeper's Great Hammer (Great Hammer wielders - Rare)
- Drakekeeper's Warpick (Warpick & Greatshield wielders - Rare)
- Drakekeeper's Ultra Greatsword (Ultra Greatsword wielders - Rare)
- Drakekeeper's Shield (Sword & Shield wielders - Rare)
- Greatshield of Glory (Warpick & Greatshield wielders - Rare)
- Dragon Charm (Uncommon)
##### Weakness
---
Weakness | Effectiveness |
Strike | 150% |
Thrust | 70% |
Slash | 100% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 50% |
Lightning | 50% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
##### Notes
---
- While the Sword & Shield wielders are able to block with very high physical damage reduction, the Warpick and Greatshield wielders are able to block with very little of any type of damage reduction.
- All Drakekeepers seem to have an incredibly high amount of stamina and very rarely pause in their swinging. This is specially noticeable when facing the Great Hammer variant, he can swing up to 6 times in 7 seconds.
- Almost every single attack from any Drakekeeper will likely break all of your poise and some attacks, such as those done with a Drakekeeper's mace, often render you unable to move for almost 3 seconds straight.
- It seems as though they will not drop duplicates of their weapons and armor, similar to the Mad Warrior (needs further testing).
- Even though their item drop rate is quite low, you'll eventually start getting weapon and armor duplicates. (Tested in SotFS PS3)
Footnotes 1. Drakekeeper weapon description.
# Dual Avelyn Bell Keeper
### Description
---
*The Avelyn is a weapon of ancient design that has been rediscovered and brought into the world once more, and this old fellow uses two of them! He wears the mask of the Manikin, as well. Could this be another puppet?*
1
### Location
---
**Belfry Sol**
He is located on the roof part of the area. When Bonfire Intensity is 2, there will be two of them.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 1,000 | 900 |
2 (NG+) | 1,850 | 1,800 |
8 (NG+7) | 3,460 | 3,600 |
### Equipment
---
- Avelyn (one per hand)
- Manikin Mask
- Manikin Top
- Manikin Gloves
- Manikin Boots
### Drops
---
- Black Witch Domino Mask (very rare)
### Notes
---
- Spawns only once per playthrough. He will respawn if a Bonfire Ascetic is used on the Belfry Sol bonfire in Belfry Sol.
- Oddly enough, he never performs any power-stance Avelyn attack.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Dual Wielding Swordsman
### Description
---
A phantom wearing Leydia Pyromancer gear.
### Location
---
**Brightstone Cove Tseldora**
Near the bridge over the spikes. Bonfire Intensity 2+ only.
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 3,000 | 5,750 |
8 | 5,660 | 11,500 |
### Equipment
---
- Leydia White Set
- Imperious Leggings
- 2x Blue Flame
### Drops
---
- Imperious Leggings
- Blue Flame
- Leydia White Hood
### Notes
---
- He doesn't use his Blue Flames to cast spells.
- Can heal with Estus Flask.
- Spawns once per playthrough. Can be respawned by using a Bonfire Ascetic on the Lower Brightstone Cove bonfire in Brightstone Cove Tseldora.
# Duke Tseldora
aka Tseldoran Settler (Thrusting Sword)
##### General
---
He wears the Tseldora Set and is facing his desk as you enter the room. Is he the real Duke?
Bonfire Intensity | HP | Souls |
1 | 400 | 700 |
2 | 653 | 1,400 |
8 | ? | 2,800 |
##### Location
---
**Lord's Private Chamber**
Found standing at his desk.
##### Drops
---
- Brightstone Key
- Fragrant Branch of Yore
- Dark Quartz Ring +1
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 10% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
# Elite Giant
aka Great Giant Warrior
##### General
---
*Senior soldiers of the army of Giants which invaded Drangleic long ago.
Far larger and more formidable than their subordinates, the only Elite Giants to have survived the war reside in a hidden cavern in Black Gulch.
The two obelisk sized stone clubs wielded by an Elite Giant can reduce flesh to paste and bone to powder.
This mountain of a foe is beyond all but the mightiest of warriors… or the most bottomless of ammunition stockpiles.*
1
Bonfire Intensity | HP | Souls |
1 | 2,650 | 4,000 |
2 | 3,200 | 8,000 |
8 | 6,050 | 16,000 |
Memory of Orro / Memory of Vammar / Memory of Jeigh |
Bonfire Intensity | HP | Souls |
1 | 2,650 | 2,200 |
2 | 3,200 | 4,400 |
8 | 6,050 | 8,800 |
- Using a Bonfire Ascetic on the first Black Gulch bonfire will respawn the giants but they won't drop the Soul of a Giant.
- Poison works well against these giants.
- For pure melee, try aggroing one at a time and getting behind it. They will spam a wide swing that hits everything in front of them but you will be free to go at them from behind.
- Their attacks can still inflict massive damage no matter what shield you are using.
##### Location
---
**Black Gulch**
Found by dropping down to the lowest ledge in the Black Gulch and then entering the cave.
Two spawn normally, though more will appear if there are summoned Phantoms in the world.
**Memory of Orro**
Found throughout the map.
**Memory of Vammar**
Found throughout the map.
**Memory of Jeigh**
Found throughout the map.
##### Drops
---
- Forgotten Key (requires both giants to be killed - Black Gulch)
- Soul of a Giant (requires both giants to be killed - Black Gulch)
##### Weakness
---
Weakness | Effectiveness |
Strike | 100% |
Thrust | 100% |
Slash | 100% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 30% |
Lightning | 30% |
Dark | 10% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Jumping Slam | Jumps upwards and then slams down his club. Causes massive Stamina damage. |
Forward Thrust | Thrusts his club forward. Causes massive Stamina damage. |
Horizontal Sweep | Sweeps horizontally with his club. Causes massive Stamina damage. |
Double Club Sweep | Crosses clubs in front of him them swings outward hitting everything in front of him. Causes massive Stamina damage. |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Elite Knight Phantom
FoldUnfold Table of Contents Description Location Dark Souls II only Equipment Drops Notes |
![]() |
|
### Description
---
*The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.*
1
### Location
---
#### Dark Souls II only
---
**Drangleic Castle**
In front of King's Gate. He defends the gate wih the Greatbow Phantom. Bonfire Intensity 2 or higher.
Spawns only after you get the King's Ring.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | ~3,700 | 3,560 |
8 | | 7,120 |
### Equipment
---
- Dual Longswords
- Elite Knight Set
### Drops
---
- Elite Knight Set +5
- Longsword +5
### Notes
---
- Removed in *Dark Souls II: Scholar of the First Sin*.
Footnotes 1. Durgo's Hat description.
# Enhanced Undead
aka Undead Aberration
##### General
---
*This deformed, unnatural creature must surely be the product of some serious misdeeds. Who created this monstrosity, and is it what they intended to make? It almost seems to be half-dragon, but, whatever it is, it has a mind of a Hollow.*
1
Bonfire Intensity | HP | Souls |
1 | 1,100 | 1,600 |
2 | 2,400 | 3,200 |
8 | 4,230 | 6,400 |
Bonfire Intensity | HP | Souls |
1 | 1,100 | 2,200 |
2 | 2,400 | 4,400 |
8 | 4,230 | 8,800 |
- Can be backstabbed with unique animations.
- You can make the ones in Sinner's Rise die very easily by baiting them into falling into the hole left by the elevator.
##### Location
---
**Sinner's Rise**
Found in the flooded area at the bottom of the elevator shaft. In *Dark Souls II: Scholar of the First Sin*, they only appear on NG+ and beyond.
**Aldia's Keep**
The only one in the area sits within a cage in the great hall.
##### Drops
---
- Sinner's Rise:
- Malformed Skull (Rare)
- Bell Keeper Bow (Rare)
- Bell Keeper Shield (Rare)
- Twinkling Titanite
- Awestone (if a member of Company of Champions)
- Aldia's Keep:
- Malformed Skull (Rare)
- Chaos Shield (Rare)
- Chaos Rapier (Rare)
- Twinkling Titanite x3
##### Weakness
---
Weakness | Effectiveness |
Strike | 100% |
Thrust | 85% |
Slash | 100% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 70% (100% when Wet) |
Magic | 70% |
Lightning | 70% (50% when Wet) |
Dark | 70% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Tail Swipe | Parryable and blockable, does high stamina damage. |
Flail | Parryable and blockable, does high stamina damage. |
Pounce | Parryable and blockable, does medium stamina damage. |
Spin | Not parryable, blockable, does high stamina damage. |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Enslaved Pig
aka Undead Devourer
##### General
---
*These tiny piglets have a dark secret. They have a small chance to drop Cracked Red Eye Orbs. If you seek to murder other players and collect Tokens of Spite, these will be useful to you. One can only wonder how these piglets took possession of such dangerous items.*
1
##### Location
---
**Majula**
Three are found near the well, behind the mansion.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 330 | 20 |
2 (NG+) | ~640 | 40 |
8 (NG+7) | 1,000 | 80 |
**Dragon's Rest**
Very rarely, they can be summoned by Elana, the Squalid Queen.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ? | 0 |
2 (NG+) | ? | 0 |
8 (NG+7) | ? | 0 |
##### Drops
---
- Cracked Red Eye Orb (uncommon)
##### Effectiveness
---
- Strike: ~70%
- Slash: ~80%
- Thrust: ~65%
##### Resistance
---
- High Magic, Lightning and Dark Resistance
- Low Fire Resistance
##### Notes
---
- They are almost impossible to hit with weapons that don't have the reach to hit the ground.
- There is a 1/1000 chance for one of these piglets to spawn in Brightstone Cove Tseldora. It will act friendly and follow you.
- Can be parried, causing them to collapse onto the ground unable to move for a couple of seconds. Cannot be riposted.
- In *Dark Souls II: Scholar of the First Sin*, killing the three Enslaved Pigs in Majula until they despawn will replace them with 2 Undead Boar (who can drop Cracked Red Eye Orbs). Killing the two Undead Boar until they despawn will replace them with one Giant Undead Boar, who drops three Cracked Red Eye Orbs.
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Executioner Phantom
### Description
---
A bloodthirsty aspirant to the Brotherhood, wearing the Undead Executioner's accoutrements and wielding one of the chariot spikes as a lance.
### Location
---
**Heide's Tower of Flame**
Guarding the entrance to the Dragonrider's arena at Bonfire Intensity 2+.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | ~3,050 | 2,560 |
8 | 5,850 | 5,120 |
### Equipment
---
- Chariot Lance
- Executioner Set
### Drops
---
- Token of Spite
- Cracked Red Eye Orb
Note: you are always guaranteed to get one of the two drops.
# Exiled Brave
##### General
---
Unfortunate undead whom have become lost in the blizzard in the Frigid Outskirts.
Bonfire Intensity | HP | Souls |
1 | 2,550 | 2,300 |
2 | 3,050 | 4,600 |
8 | 5,800 | 9,200 |
##### Location
---
- Frigid Outskirts
- Found near the ruins on the way to Lud, the King's Pet & Zallen, the King's Pet.
##### Equipment
---
###### Faraam Knight
---
Right Hand | Left Hand |
---|
Puzzling Stone Sword
Avelyn | Longsword
Avelyn |
Ring |
---|
Simpleton's Ring
Yorgh's Ring |
###### Archdrake Knight
---
Right Hand | Left Hand |
---|
Mastodon Halberd
Lion Greataxe | Ruler's Sword
Pate's Shield |
Armor |
---|
Archdrake Helm
King's Armor
Hard Leather Gauntlets
Heavy Boots |
Ring |
---|
Simpleton's Ring
Yorgh's Ring |
##### Drops
---
- Faraam Set
- Archdrake Helm
- Twilight Herb
##### Moveset
---
###### Faraam Knight
---
- Puzzling Stone Sword light attack combo.
- Puzzling Stone Sword heavy attack.
- Longsword heavy attack.
- Dual-wielded swords light attack combo.
- Dual wielded sword light attack plus heavy attack.
- Dual wielded Avelyn shot.
###### Archdrake Knight
---
- Mastodon Halberd two-handed heavy attack.
- Dual-wielded Lion Greataxe and Ruler's Sword light attack combo.
- Lion Greataxe heavy attack plus Dual-wielded Lion Greataxe and Ruler's Sword heavy attack.
##### Notes
---
- Both can heal via Estus.
- At Bonfire Intensity 3 and higher, two additional Black Phantom versions of the Archdrake Brave will spawn near the regular one and a supplementary Black Phantom Faraam Brave will be found shortly before the second ruins.
# Facsimile Giant
##### General
---
Inanimate, until they seek out the souls of the undead. They will become animate once they absorb the souls of a dying enemy.
Bonfire Intensity | HP | Souls |
1 | 1,910 | 3,200 |
2 | 2,300 | 6,400 |
8 | 4,400 | 12,800 |
- If they connect with their grab attack, you will lose 5,255 souls.
- Can be attacked and killed before they absorb a soul and animate. They will still drop the normal amount of souls and the chance of their items dropping remain the same.
- Not all of them are inanimate, in a later area of Eleum Loyce, you will encounter already animate golems. You can tell they are animate by the bright blue glow in the centre of their torso.
##### Location
---
**Frozen Eleum Loyce**
Found after the Inner Wall bonfire.
##### Drops
---
- Human Effigy
- Twinkling Titanite
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
##### Strategies
---
- For a perfectly safe bout with these admittedly annoying enemies, just make sure you DO NOT kill anything within a good distance around it. If you do, you will not gain the souls and you'll awaken the golem.
- If you can, strafe around the side of the Golem and attempt to attack where it cannot reach you. Its attacks are fast and very damaging, especially if you are stun/range-locked into a combo.
# Falconer
##### General
---
*Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.*
*In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.*
1
##### Location
---
**Things Betwixt**
Four of them at the very beginning of the area. *(Bonfire Intensity 2+ only)*
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | 588 | 700 |
8 (NG+7) | 1,100 | 1,400 |
**Shaded Woods**
Found on the leftmost path after the Ruined Fork Road bonfire. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 420 | 260 |
2 (NG+) | ~840 | 520 |
8 (NG+7) | ? | ? |
**Brightstone Cove Tseldora**
Found in and around the tents at the Royal Army Campsite bonfire. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 460 | 260 |
2 (NG+) | ~920 | 520 |
8 (NG+7) | ? | ? |
##### Drops
---
- Falconer Set (uncommon)
- Golden Falcon Shield (uncommon)
- Sunlight Medal (rare)
##### Effectiveness
---
- Strike: ~100%
- Slash: ~100%
- Thrust: ~50%
##### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
##### Notes
---
- When not in melee distance, they can send their falcon to attack you; it will travel in a wide-ranged parabola before getting back to its tamer.
- The Straight Sword and the Curved Sword they wield are unique models (most notably, their hilts) which cannot be obtained.
- The bowmen Falconers can shoot two arrows at once.
- On rare occasions, the shield-wielding Falconers can parry and riposte you for moderate damage. This is telegraphed by a specific stance they assume: if they hold both their sword and their shield up, it means they will parry your next attack.
- Their parries seem to "bypass" most of the otherwise unparriable attacks (e.g. standing two-handed attacks from Ultra Greatswords).
- Sometimes, they can run at you in a quite strange, "glitchy" way.
2
Footnotes 1. In-game Armor description. 2. https://www.youtube.com/watch?v=-Th96wgegHw
# Faraam Knight Phantom
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
![]() |
|
### Description
---
*Forossa Lion Knight.
The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay.
But their legacy was cut short with the fall of Forossa*
1
### Location
---
**Grave of Saints**
Bottom of Majula hole, opposite to the Gutter direction. He has a companion, the Dingy Cleric Phantom. NG+ or higher *only*.
Bonfire Intensity | HP | Souls |
---|
1 | | |
2 | | |
8 | | |
### Equipment
---
- Ruler's Sword
- King's Shield
- Faraam Set
### Drops
---
- Soul of a Great Hero (guaranteed)
### Notes
---
- NG+ or higher *only*. Will not spawn on NG, even if a Bonfire Ascetic is used at the Grave Entrance bonfire (or any other bonfire) to increase the Bonfire Intensity of the area.
- Spawns once per playthrough only. Using a Bonfire Ascetic will not respawn him. It's advisable to be careful to be able to collect his loot without dying, or you may lose the chance to collect it until the next playthrough.
Footnotes 1. Faraam Set ingame description
# Fencer Sharron
###### Description
---
A female Red Phantom found next to the entrance to the Iron Keep.
![]()###### Equipment
---
- Puzzling Stone Sword
- Spider Fang
- Fume Sorcerer Gloves
- Fume Sorcerer Robes
- Sanctum Priestess Tiara
- Desert Sorceress Skirt
###### Location
---
**Iron Keep**
She invades to the right of the Iron Keep door if Armorer Dennis does not invade. Only in *Dark Souls II: Scholar of the First Sin*.
**Dragon Aerie**
From the bonfire, cross the bridge and take the path to the right. Continue along this side path and she invades somewhere along the way. Only in *Dark Souls II: Scholar of the First Sin*.
###### Drops
---
- Sanctum Priestess Tiara (rare)
- Human Effigy
###### Strategies
---
###### Notes
---
- Using a Bonfire Ascetic on the Threshold Bridge bonfire in the Iron Keep respawns her.
- She wears armor that has no poise, yet she still has high poise.
- She can recovery cancel all of her attacks.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,800 | 3,300 |
2 | 3,312 | 6,600 |
8 | 6,300 | 13,200 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Left-hand Slash | Yes | Yes | - |
Right-hand Slash | Yes | Yes | - |
Spider Fang Web | No | Yes | - |
Puzzling Stone Sword Whip | No | Yes | - |
Rolling Backward Slash | Yes | Yes | - |
# Flame Salamander
aka Fload
##### General
---
*These mysterious creatures serve an unknown purpose, but they are locked within the soldiers' fort behind a door . Their fiery presence seems to alter the environment itself.*
1
Bonfire Intensity | HP | Souls |
1 | 3,325 | 900 |
2 | 5,678 | 1,800 |
8 | 11,100 | 3,600 |
Memory of the Old Iron King |
Bonfire Intensity | HP | Souls |
1 | 1,400 | 900 |
2 | 1,528 | 1,800 |
8 | 11,100 | 3,600 |
- Obtaining the Iron Key will open the door near The Last Giant boss room, giving full exploration to the lizards burrow. Additionally, you can jump on top of the flaming barricade that keeps the Lizard inside the room (you don't need the Silvercat Ring, but you will need at least 10 VGR and full HP in human form). You can also jump through the hole where the Salamander guarding the Fire Longsword chest stays (after killing it), this will require a well placed jump but it's possible.
- Has an animation for getting plunging attacked. If you happen to fail landing on them but still deal damage normal attack damage, they may go through the plunging attack animation without you.
- If you kill all the lizards, fire pillars on the upper level will be extinguished (but you still die if you fall into the pit).
- The Lizards' physical attacks will ignore all forms of blocking.
- Upon death they will (sometimes?) leave a ball of fire that will linger for about 6 seconds and can definitely kill the unsuspecting player looking for drops. It also blends in with the fire ground environment the salamanders reside in so be careful.
- Their fireball spray attack may pass through walls and hit you
##### Location
---
**Forest of Fallen Giants**
There are four of them scattered around the area past the door in the hallway leading to the The Last Giant.
**Memory of the Old Iron King**
Found throughout the map.
##### Drops
---
- Cracked Red Eye Orb
- Fireball (Rare)
- Fire Orb (Rare)
- Great Fireball (Rare)
##### Weakness
---
- Hitting any body part other than their Head will deal double the damage.
### Effectiveness
---
- Strike: ~100%
- Slash: ~100%
- Thrust: ~155%
##### Resistance
---
- Immune to Fire
- Medium Magic, Lightning and Dark Resistance
- The ONLY enemy with initial Immune-Tier
- Applies to Head only
##### Attacks
---
- **Fireball x3** - At far distance, the lizard will take a deep breath, and release a chain of three fireballs.
- **Fireball spray** - At mid distance, the lizard will take a deep breath, and spray multiple fireballs from left to right and back.
- **Charge** : The lizard uses its head to charge at you, this attack is very fast. Dangerous if the lizard keeps using it repeatedly.
- **Tongue Strike** : Lifts its head up and uses its long tongue to strike.
- **Tongue Swipe** : Tilts its head to the side and uses its tongue to swipe from left to right.
- **Lunge** : Tilts its head down and does a dolphin dive at you, it will keep sliding for a distance before stopping.
##### Strategies
---
- Bow and Arrow - Bait these lizards into their fireball shooting attack, wait for the attack to finish, and shoot them with arrows. Repeat until they're dead.
- Poison - Can be poisoned. Use Poison Arrow or Poison Throwing Knife. Poison takes 90 % of their health, making the fight easier.
- Fire Resistance - Flash Sweat is especially useful when tackling the lizards. Also try the Flame Quartz Ring.
- You can kill the 2 lizards on the upper level from above. You might need to bring up the other elevator that lead to the Last Giant boss and stand on it to snipe the other lizard, then drop down and lure the Lizards below , they will not follow you if you stand on top of the slope lead to the lower level, but if they use the dolphin dive move and get to the upper area they will attack, if this happen, run to the lower level immediately, fight on the upper level is very dangerous because it's easy to fall into the fire pit.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Flexile Sentry (Ivory King DLC)
##### General
---
A purple Flexile Sentry, guarding the treasures of the ice cave.
Bonfire Intensity | HP | Souls |
1 | 3,400 | 3,500 |
2 | 4,520 | 7,000 |
8 | 8,400 | 14,000 |
- Spawns once per playthrough
##### Location
---
**Frozen Eleum Loyce**
Found in the cave just before the Abandoned Dwelling bonfire, along with the Bone Fist.
##### Drops
---
- Twinkling Titanite
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% (50% when Wet) |
Magic | 30% |
Lightning | 30% (15% when Wet) |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
##### Strategies
---
- Basically the same strategy used to fight the Flexile Sentry boss fight in No-man's Wharf. It is much easier to stay on the side of the enemy wielding the twin great clubs.
- When it slams its clubs on the ground in front of him, rush in and get a few strikes in before he picks them up again. Rinse & repeat and it will be an easy fight.
# Foreign Wanderer Phantom
FoldUnfold Table of Contents Description Location Equipment Drops Note |
![]() |
|
### Description
---
### Location
---
**Things Betwixt**
With Bonfire Intensity 2 or higher.
*Dark Souls II*: Inside the tree closest to the entrance to Majula, bottom of the hole near ladder.
*Scholar of the First Sin*: On the walkway accessible through the second tree on the main path.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | 2,500 | 1,600 |
8 (NG+7) | 5,200 | 3300 |
### Equipment
---
- Shortsword
- Heavy Crossbow
- Imported Set
### Drops
---
- Shortsword +5
- Heavy Crossbow +5
- Imported Set +5
### Note
---
- Doesn't respawn.
# Forest Guardian
aka Roaming Soul
##### General
---
*Guardian spirits lurking in the thick fog of the central Shaded Woods. Their identities are completely unknown as they barely maintain corporeal forms and are almost invisible against the mist. Are they fallen soldiers of a war long past, or the remnants of a clan that once dwelled in this ancient land?*
1
Bonfire Intensity | HP | Souls |
1 | 900 | 450 |
2 | 1,500 | 900 |
8 | ? | 1,800 |
- 14 Forest Guardians reside in the foggy forest.
- The Redeye Ring has no effect on these enemies.
- Any homing attacks such as Homing Soulmass do not attack them automatically.
- You cannot lock on to this enemy.
- They are not entirely invisible, as their silhouettes reveal them. But the mist hides them well.
- They can be backstabbed.
- Once you collect the Eye of the Priestess from Frozen Eleum Loyce, they become visible ( Scholar of the first sin only ).
- Hitting the trees with faces on them has the effect of luring nearby guardians. They become distracted and attack the trees.
Tip: The phantoms can become easier to see by casting any kind of spell that creates an aura on the enemy, such as profound still.
Tip: Highly recommended to wear Jester's Robes while exploring Misty Forest, as the Forest Guardian enemies can backstab you for high damage.
Tip: Unveil can be used to track their general location, but beware, it can lead you to an entire group, not just a single enemy.
##### Location
---
**Shaded Woods**
Found in the woods and the ruins around the Shaded Ruins bonfire.
##### Drops
---
- Awestone, whilst in the Company of Champions.
##### Weakness
---
##### Resistance
---
- Medium Fire, Magic, Lightning and Dark Resistance
##### Attacks
---
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Forest Spirit Chime
### Description
---
*A ghostly entity that drifts through the Dark Chasm. Although*
*its true nature and origins are entirely obscure, its twisted root-*
*like appearance is somehow familiar…*
### Stats
---
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 560 | 600 |
2 (NG+) | - | - |
8 (NG+7) | - | - |
### Attacks
---
Name | Parryable | Blockable | Stamina Damage |
---|
Wrath of the Gods | No | Yes | High |
Emit Force | No | Yes | Medium(?) |
Great Lightning Spear | Spell Parry | Lightning | Medium |
Great Heal | N/A | N/A | N/A |
Uses lots of lightning and physical miracles. It is advised to use a high lightning resistance shield with decent physical block and stability when fighting them as well as Small Yellow Burrs.
Can heal themselves as well as other enemies, making them high priority is advisable.
### Drops
---
- Bonfire Ascetic (very common)
### Notes
---
- An excellent source for farming Bonfire Ascetics.
# Forest Spirit Staff
### Description
---
*A ghostly entity that drifts through the Dark Chasm. Although*
*its true nature and origins are entirely obscure, its twisted root-*
*like appearance is somehow familiar…*
### Stats
---
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 560 | 600 |
2 (NG+) | - | - |
8 (NG+7) | - | - |
### Attacks
---
Name | Parryable | Blockable | Stamina Damage |
---|
Soul Spear Barrage | No1 | Magic | Low |
Heavy Soul Arrow | Spell Parry | Magic | High |
Soul Spear | Spell Parry | Magic | High |
Unleash Magic | N/A | N/A | N/A |
1 Cannot parry the whole spell.
Uses lots of ranged magic. It is advised to use a high magic resistance shield when fighting them as well as Small Blue Burrs.
### Drops
---
- Bonfire Ascetic (very common)
### Notes
---
- An excellent source for farming Bonfire Ascetics.
# Forest Spirit
aka Witchtree
##### General
---
*A ghostly entity that drifts through the Dark Chasm. Although its true nature and origins are entirely obscure, its twisted root-like appearance is somehow familiar…*
1
Bonfire Intensity | HP | Souls |
1 | 560 | 600 |
2 | 680 | 1,200 |
8 | 1,280 | 2,400 |
Bonfire Intensity | HP | Souls |
1 | 560 | 1,500 |
2 | 680 | 3,000 |
8 | 1,280 | 6,000 |
- An excellent source for farming Bonfire Ascetics.
- Forest Spirit (Staff) uses a large amount of ranged magic. It is advised to use a high magic resistance shield when fighting them as well as Small Blue Burrs.
- Forest Spirit (Chime) uses a large amount of ranged lightning and physical miracles. It is advised to use a high Lightning resistance shield with decent physical block and stability when fighting them as well as Small Yellow Burrs.
- Forest Spirit (Chime) can heal themselves as well as other enemies, making them high priority is advisable.
- Forest Spirit (Chime) uses Emit Force, which is incredibly deadly in a place like the Dark Chasm.
- Though difficult to pull off, this enemy can actually be backstabbed.
##### Location
---
**Dark Chasm of Old**
Found throughout each chasm.
**Frozen Eleum Loyce**
Found near the Lower Garrion bonfire.
##### Drops
---
- Bonfire Ascetic (Rare)
- Witchtree Branch (Frozen Eleum Loyce only)
##### Weakness
---
- Average against Slash, Strike and Thrust-Type Attacks
- Ghost Form, takes 50% less damage from Physical Attacks
##### Resistance
---
- Medium Dark Resistance
- Low Fire, Magic and Lightning Resistance
##### Attacks
---
#### Forest Spirit (Staff)
---
Name | Parryable | Blockable | Stamina Damage |
---|
Soul Spear Barrage | No1 | Magic | Low |
Heavy Soul Arrow | Spell Parry | Magic | High |
Soul Spear | Spell Parry | Magic | High |
Unleash Magic | N/A | N/A | N/A |
1 Cannot parry the whole spell.
#### Forest Spirit (Chime)
---
Name | Parryable | Blockable | Stamina Damage |
---|
Wrath of the Gods | No | Yes | High |
Emit Force | No | Yes | Medium(?) |
Great Lightning Spear | Spell Parry | Lightning | Medium |
Great Heal | N/A | N/A | N/A |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Forlorn
###### Description
---
*Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.*
1
![]()###### Equipment
---
- Either Greatsword of the Forlorn or Scythe of the Forlorn
- Forlorn Set
###### Location
---
Guaranteed
**Huntsman's Copse**:
- Across the bridge on the left, from the Bridge Approach bonfire. *(Greatsword)*
**Aldia's Keep**:
- When lighting the four sconces within the keep, you will summon four Forlorn invaders, two wielding the Scythe of the Forlorn, and two wielding the Greatsword of the Forlorn.
These four do **NOT** count towards unlocking the Forlorn items.
Random
**Forest of Fallen Giants**:
- Right before the Pursuer boss fog door, on the way to Memory of Orro. *(Greatsword)*
- Near the room with multiple Ballista, on the way to Memory of Vammar. *(Greatsword)*
- Near The Place Unbeknowst bonfire, on the way to Memory of Jeigh. *(Greatsword)*
- Near the Soldiers' Rest bonfire.
**The Lost Bastille**:
- In the area around the Exile Holding Cell bonfire. *(Greatsword)*
- Near the explosive barrel that's used to open the path to McDuff's Workshop bonfire. *(Greatsword)*
**Harvest Valley**:
- After the Poison Pool bonfire, in the cave that contains Lonesome Gavlan.
- Before the Covetous Demon boss room.
**Iron Keep**:
- In the large room after Ironhearth Hall bonfire, at the lever that lowers the center platform into lava. *(Greatsword)*
- Can appear on the Iron Bridge. *(Greatsword)*
**Shaded Woods**:
- In the misty woods after the Ruined Fork Road bonfire. *(Greatsword)*
- Near the Shaded Ruins bonfire. *(Greatsword)*
**Brightstone Cove Tseldora**:
- After the Lower Brightstone Cove bonfire, when crossing the spiky pit with mining hollows within. She will spawn behind you in the area with the Basilisk.
- Just outside of Weaponsmith Ornifex's doll room near the front door.
**Black Gulch**:
- After the first set of black pools. *(Greatsword)* This is a very reliable spawn.
**Drangleic Castle**:
- On the large bridge that leads into the castle. *(Scythe)*
- Within the hall housing Chancellor Wellager.
- On the stairs before the room with poison dark masks.
**Shrine of Amana**:
- On the ledge with the Basilisk and Lindelt Cleric just after the Tower of Prayer (first) bonfire. *(Scythe)*
- On top of the collapsed ramp directly left of the Old Knight just after the Crumbled Ruins bonfire. *(Scythe)*
**Undead Crypt**:
- After the Undead Crypt Entrance bonfire.
- In the room where the Leydia Witch's and Undead Laborers are.
- In the room with the secret door leading to the Avelyn treasure chest, before the Imperious Knight.
**Shulva, Sanctum City**:
\*Below the Tower of Prayer bonfire across the bridge-like stairway near the elevator. *(Scythe)*
**Dragon's Sanctum**:
- In the corridor after the room with the first rotating contraption. *(Scythe)*
- In the room with three Sanctum Knights and their armors. *(Scythe)*
- After the Hidden Sanctum Chamber bonfire, just as you enter the room with The Imperfect. *(Scythe)*
**Brume Tower**:
- Behind the big doors guarded by an Iron Warrior that leads to the elevator to the Throne Floor bonfire. *(Scythe)*
- Near the Foyer bonfire.
**Frozen Eleum Loyce**:
- In the area with the ballistas and the invisible knights, after the Abandoned Dwelling bonfire. *(Scythe)*
###### Drops
---
- Human Effigy (100% drop rate)
###### Strategies
---
###### Notes
---
- The Forlorn can invade wielding either the Scythe of the Forlorn or the Greatsword of the Forlorn. The ones with scythes can be more dangerous than those with greatswords.
- Each death of the Forlorn grants you one of their armor and weapons to be purchased from Straid of Olaphis. These kills carry over to New Game Plus and beyond.
- To unlock the Greatsword of the Forlorn or the Scythe of the Forlorn, you must kill a Forlorn wielding the weapon, **after** having killed five Forlorn already.
- Using Dried Fingers or Token of Spite may increase the chance that a Forlorn invades.
- Reloading the area can cause a Forlorn to invade.
- The Forlorn do not know how to attack creatures, so they are susceptible to Seed of a Tree of Giants.
Number of Kills | Unlock |
1 | Hood of the Forlorn |
2 | Gauntlets of the Forlorn |
3 | Leggings of the Forlorn |
4 | Armor of the Forlorn |
4 + 1 Greatsword Kill | Greatsword of the Forlorn |
4 + 1 Scythe Kill | Scythe of the Forlorn |
###### Footnotes
---
1\. In-game item description of any piece of the Forlorn armor set.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,900 | 7,200 |
2 | 3,500 | ? |
8 | ? | ? |
Bonfire Intensity | HP | Souls |
1 | ? | ? |
2 | 4,100 | 12,000 |
8 | ? | ? |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | No |
Toxic | No |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | Yes (Including Scythe Attacks) | ? | - |
# Frozen Reindeer
##### General
---
A Frozen Reindeer. They live in the Frigid Outskirts, and tend to surprise adventurers by seemingly appearing out of nowhere whilst the blizzards are raging.
Bonfire Intensity | HP | Souls |
1 | 2,100 | 2,600 |
2 | 2,400 | 5,200 |
8 | 4,400 | 10,400 |
- They patrol the Frigid Outskirts invisible, and will only attack the player when the blizzard is raging.
- Follow the normal spawning rules, and each one will despawn if killed 10 times.
- In *Dark Souls II: Scholar of the First Sin*, if the player is in the Company of Champions covenant, the spawn counter will reset every time the area is loaded.
##### Location
---
**Frigid Outskirts**
Found in the Frigid Outskirts, mainly after the first ruined building.
##### Drops
---
- Petrified Dragon Bone
- Old Radiant Lifegem
- Bone Fist (White Phantoms only)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | 50% |
Lightning | ? |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
##### Strategies
---
- Use any sort of Twinblade to immediately stunlock them.
- Don't run out of stamina while attacking, you may need to roll due to their fast recovery.
- Be very careful of standing behind them; they will kick out at you with their hind legs, an attack which does huge damage. Be ready to dodge if you go for an attack on their rear unless you are sure you can poise-break them.
- Outrunning them is difficult. Running past them will result in up to four chasing you, and quite probably lead to you being overwhelmed by projectiles and charges.
- They will despawn if killed enough times.
**Despawning tips:**
Tip 1 : If you are trying to despawn them, their respawning timer is roughly 3 blizzard cycles from the time you kill one (start of blizzard to clear sky is one cycle). Mark an area with a prism stone so you can find the spot again if the battle drags you away.
Tip 2 : To make despawning easier, make sure you draw the aggression of only one at a time.
Tip 3 : Bring lots of repair powder, despawning is a very time consuming technique.
Tip 4 : summon Abbess feeva and head of vengarl to help you, Feeva can occasionally heal you and Vengarl has a ton of health.Frozen reindeer's may often choose to charge at them rather than you making it a rather easy but lengthy process
# Fume Sorcerer
##### General
---
*After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron.*
*But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.*
1
Bonfire Intensity | HP | Souls |
1 | 1,150 | 750 |
2 | 1,212 | 1,500 |
8 | 2,300 | 3,000 |
- They can teleport behind you, backstabbing for medium damage if you don't move out of the way.
##### Location
---
**Brume Tower**
Found throughout the map. Notably, four in the large room with gates and fire hazards, down the nearest passage from the Foyer bonfire.
**Iron Passage**
Found throughout the map.
##### Drops
---
- Fume Sorcerer Set (rare)
- Umbral Dagger (very rare)
- Blue Dagger (very rare)
##### Weakness
---
- Low Poise
- Vulnerable to poison
##### Resistance
---
- High Fire, Lightning, and Dark Resistance
- Slightly lower Magic Resistance
##### Attacks
---
- Small ball of lightning that also deals dark damage. (cast with right hand)
- Medium ball of lightning that explodes into a lighting storm which persists for a few seconds. (cast with left hand)
- Area of effect miracle, similar to Scraps of Life, but comprised of lightning.
- Dual Dagger melee attacks in close combat.
Footnotes 1. Fume Sorcerer Set description.
# Giant Acid Horn Beetle
aka Great Poison Brumer
##### General
---
*A vastly overgrown Acid Horn Beetle. Whether these impressive specimens are the result of some misguided Aldian experiment or an unusually long life is unknown; they are extremely rare and only a few exist in Drangleic.*
1
A giant beetle that emits durability-degrading particles.
Bonfire Intensity | HP | Souls |
1 | 1,000 | 1,200 |
2 | 1,299 | 2,400 |
8 | ? | 4,800 |
Aldia's Keep - *Dark Souls II* only |
Bonfire Intensity | HP | Souls |
1 | 1,000 | 3,400 |
2 | 1,299 | 6,800 |
8 | ? | 13,600 |
##### Location
---
**Shrine of Amana**
Found just after Rhoy's Resting Place, blocking the passage forward.
**Aldia's Keep**
Found in the cage in the room unlocked by the Aldia Key. In *Dark Souls II: Scholar of the First Sin*, it has been replaced with a Belfry Gargoyle.
##### Drops
---
- Corrosive Urn
##### Weakness
---
- Average against Strike-Type Attacks
- Weak against Slash-Type Attacks
- Vulnerable against Thrust-Type Attacks
##### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Very Low Fire Resistance
##### Attacks
---
Emits corrosive mist, damaging the player's equipment.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Giant Basilisk
aka Great Basilisk
##### General
---
A giant version of the Basilisk.
Shaded Woods / Huntsman's Copse |
Bonfire Intensity | HP | Souls |
1 | 3,200 | 3,000 |
2 | 5,750 | 6,000 |
8 | ? | 12,000 |
Bonfire Intensity | HP | Souls |
1 | 4,600 | 3,000 |
2 | 6,340 | 6,000 |
8 | ? | 12,000 |
- Only spawns once in the Shaded Woods
##### Location
---
**Shaded Woods**
After the Shaded Ruins bonfire in the open field with Lion Clan Warriors. Only in *Dark Souls II*.
**Huntsman's Copse**
Just before the Undead Refuge bonfire, found in the pit that contains Ricard's Rapier. Only in *Dark Souls II: Scholar of the First Sin*.
**Aldia's Keep**
In a cage at the top of the staircase, just past the petrified Ogre.
##### Drops
---
- Petrified Dragon Bone (*Dark Souls 2*, Shaded Woods) (100%)
- Large Titanite Shard x3 (*Scholar of the First Sin*, Huntsman's Copse) (100% and respawns with 100%)
- Dragon Sage Hood (Aldia's Keep) (Rare)
- Magic Stone (Aldia's Keep) (Rare)
##### Weakness
---
##### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
##### Attacks
---
**Petrification Cloud** - Similar to regular Basilisks. Raises on its hind legs, then releases a cloud that will build up your petrification meter if you stay in it.
**Claw Swipe** - Does a single claw swipe in a wide arc, which can be followed by another in an opposite direction. Has good initial tracing, it can quickly turn towards you to initiate this attack.
**Tail Swing** - Uses this attack if you stay behind it for too long. Swings its tail in a left-right-downward pattern.
##### Strategies
---
- Melee - Wait for the petrification cloud, then go and attack it from behind. Stay there, and block or dodge its claw and tail attacks, getting a hit or two in afterwards.
- Ranged - Both Basilisks can be killed from range with little risk.
# Giant Undead Boar
aka Grand Tusk
##### General
---
Giant undead boars with large tusks and a razorback tuft of hair.
Majula - *Dark Souls II: Scholar of the First Sin* only |
Bonfire Intensity | HP | Souls |
1 | 950 | 800 |
2 | ? | ? |
8 | ? | ? |
Bonfire Intensity | HP | Souls |
1 | N/A | N/A |
2 | 2,000 | 1,700 |
8 | ? | 3,400 |
- They cause Bleed buildup on hit.
- They take reduced damage while attacking.
- Spawns once per playthrough.
##### Location
---
**Majula**
One appears once you kill the Enslaved Pigs by the mansion fifteen times, and then kill the resultant Undead Boars fifteen times. Only in *Dark Souls II: Scholar of the First Sin*.
**Brightstone Cove Tseldora**
Two of them appear near the first bonfire only at Bonfire Intensity 2+.
##### Drops
---
- Divine Blessing (Brightstone Cove Tseldora) (100%)
- 3 x Cracked Red Eye Orb (Majula) (100%)
##### Weakness
---
##### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
##### Attacks
---
# Giant
aka Giant Warrior
##### General
---
*A member of the race of Giants first conquered by King Vendrick and later responsible for a vengeful counter-invasion of Drangleic. Giant soldiers specialize in several different types of combat and can be differentiated by their appearance.*
1
Bonfire Intensity | HP | Souls |
1 | 1,375 | 800 |
2 | 1,550 | 1,600 |
8 | 2,900 | 3,200 |
- Pyromancer Giants can inflict toxic when they hit you.
- Pyromancer Giants can throw fireballs behind them and catch you by surprise
- Despite their size they can be backstabbed.
##### Location
---
**Memory of Orro**
Found throughout the map.
**Memory of Vammar**
Found throughout the map.
##### Drops
---
- None
##### Weakness
---
- Average against Slash, Strike and Thrust-Type Attacks
- If Jump-attacked from a High place, has an extra critical animation like the Taurus-Demon in the original Dark Souls.
##### Resistance
---
- Medium Fire, Magic and Lightning Resistance
- Very Low Dark Resistance
##### Attacks
---
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Goblin
aka Forrest Grotesque
### Description
---
*Goblins are humanoid creatures that lurk in the Shaded Woods. These deformed monstrosities give a grotesque impression and do not appear to be products of a natural evolution; rather they seem to have once been human. What twisted force could have rent their humanity and left them in this sad state…?*
1
### Location
---
**Shaded Woods**
Goblin (Bare Fists)
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~380 | 90 |
2 (NG+) | 712 | 180 |
8 (NG+7) | ? | 360 |
Goblin (Cudgel)
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~440 | 90 |
2 (NG+) | 792 | 180 |
8 (NG+7) | ? | 360 |
Goblin (Sling)
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~340 | 90 |
2 (NG+) | 612 | 180 |
8 (NG+7) | ? | 360 |
**Bonfire Intensity 2 and above only.**
Black Phantom (Bare Fists)
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | ~1,155 | 270 |
8 (NG+7) | ? | ? |
**Things Betwixt**
**Bonfire Intensity 2 and above only.**
Black Phantom (Bare Fists)
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | ~1,155 | 270 |
8 (NG+7) | 2,200 | 540 |
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
### Attacks
---
- Punches - Inflicts poison. - Bare Fists.
- Downward Slam - Slams his club downwards across the body. Inflicts poison. - Cudgel.
- Flurry - Swings his club horizontally multiple times. Staggers the hollow afterwards. Inflicts poison. - Cudgel.
- Rock Throw - Throws a rock at the player. - Sling.
- Jumping Grapple - pushes the character to the ground and does moderate damage.
### Drops
---
- Caestus
- Rapier
- Estoc
- Spear
- Battle Axe
- Longsword
- Broadsword
- Falchion
- Mace
- Wood Arrow x3
- Lifegem
- Club
### Notes
---
- All but the sling variety can be parried and riposted.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Grave Warden
##### General
---
*Grave Wardens are charged with watching over the Undead Crypt. They are soaked and permeated with the power of darkness, and they will use that power to fulfill their duty as guardians of the crypt.
Be you brave knight or depraved slave, those who disturb the Crypt will be hunted down. Only… why are these Wardens so far from the Crypt they are sworn to protect?*
1
Shrouded blue skinned warriors in light armor who fight with shield and Silverblack Spear that inflicts dark damage or with a Silverblack Sickle.
Bonfire Intensity | HP | Souls |
1 | 950 | 380 |
2 | 1,800 | 760 |
8 | 3,358 | 1,520 |
Bonfire Intensity | HP | Souls |
1 | 1,000 | 1,000 |
2 | 1,300 | 2,000 |
8 | ? | 3,000 |
- They heal with an Estus Flask when their health is low.
- Attacking the ones in Undead Crypt will not make Grave Warden Agdayne aggressive. Leaving the area will cause them to become passive again.
- Attacking Agdayne (or by having a form of light on you) will aggro the Grave Wardens and they will stay aggressive until you absolve your sin.
- The non-aggroed ones can be poisoned and killed with toxic mist pyromancy without making them angry.
##### Location
---
**Earthen Peak**
Found on the lower and upper floors of Earthen Peak.
**Undead Crypt**
There are three non-hostile Wardens in the same room as Grave Warden Agdayne.
##### Drops
---
- Grave Warden Set
- Silverblack Spear
- Silverblack Sickle (Sickle wielders)
- Silverblack Shield
- Repair Powder (Sickle wielders)
- Awestone (if a member of Company of Champions and only in Undead Crypt)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 30% |
Magic | 30% |
Lightning | 15% |
Dark | 30% |
Poison | Immune |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Great Moth
##### General
---
Large, red moths that appear in the Huntsman's Copse area, attacking by releasing a poisonous mist.
Not tough to defeat as long as you see them first, although they are rarely within reach so ranged attacks are advised.
Bonfire Intensity | HP | Souls |
1 | 170 | 60 |
2 | ? | 120 |
8 | 600 | 240 |
##### Location
---
**Huntsman's Copse**
Found on the trees past the Bridge Approach.
Various other Locations, although they Are mostly Passive and usually only noticed when Trying to lock on your camera
##### Drops
---
- Poison Moss (100%)
- Twilight Herb
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Immune |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Poison Mist | Emits a cloud of poisonous mist, poisoning the player if it touches them. |
# Greatbow Phantom
FoldUnfold Table of Contents Description Location Dark Souls II only Equipment Drops Strategies Notes |
![]() |
|
### Description
---
*The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.*
1
### Location
---
#### Dark Souls II only
---
**Drangleic Castle**
In front of the King's Gate. He defends the gate with the Elite Knight Phantom. Bonfire Intensity 2 or higher.
Spawns only after you get the King's Ring.
Bonfire Intensity | Health | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | ~3,600 | 3,560 |
8 (NG+7) | ? | 7,120 |
### Equipment
---
- Durgo's Hat
- Hard Leather Set
- Dragonslayer Greatbow
- Varangian Shield
### Drops
---
- Durgo's Hat (very rare)
### Strategies
---
- From the King's Gate bonfire, walk out hugging the right wall as this will, most of the time, only aggro him and not his buddy the Elite Knight Phantom. Next you'll want to lure him into the small hallway with the ladder and the stone soldier statues.
- Once he's inside, run up and start hitting him into a nook or corner so he can't move too much or at all because doing this means he can't attack you. as he can only use his bow and only if your as certain distance from him, making this a one sided fight in your favor.
### Notes
---
- Removed in *Dark Souls II: Scholar of the First Sin*.
Footnotes 1. Durgo's Hat description.
# Greatsword Bell Keeper
### Description
---
*This is another member of the Bell Keepers; he towers above his allies in a very literal sense. What could have created such a motley crew of guardians? That must be the power of love.*
1
### Location
---
**Belfry Sol**
The first one is found in-between the two small towers (the one with the ladder and other with the lever to ring the bell).
The second one is found right after the roof part of the area along with two Bell Keepers.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 1,000 | 900 |
2 (NG+) | 1,800 | 1,100 |
8 (NG+7) | 3,500 | 2,200 |
### Equipment
---
- Greatsword
- Orma's Greatshield
- Drangleic Helm
- Llewellyn Armor
- Llewellyn Gloves
- Llewellyn Shoes
### Drops
---
- Orma's Greatshield (very rare)
### Notes
---
- Spawns only once per playthrough. He will respawn if a Bonfire Ascetic is used on the Belfry Sol bonfire in Belfry Sol.
- One of the very few human enemies to be in fat roll, along with Drakeblood Knights.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Greatsword Phantom
### Description
---
*This phantom stands watch over the entrance to the Undead Purgatory. His origin is unknown, but he is currently standing guard over the entrance to the domain of Nahr Alma's followers.*
1
### Location
---
**Huntsman's Copse**
Just before fog gate entry to Executioner's Chariot boss fight.
Bonfire Intensity | HP | Souls |
---|
1 | 1,650 | 2,150 |
2 | 3,000 | 4,300 |
8 | 5,680 | 8,600 |
### Drops
---
- Greatsword +3 (rare)
- Orma's Greatshield (rare)
### Equipment
---
- Llewellyn Set
- Drangleic Helm
- Greatsword
- Orma's Greatshield
### Notes
---
- The strange appearance of this phantom is the hallmark of the Brotherhood of Blood. The burning white tint signifies at least Rank 2 in the covenant, which requires 150 kills.
- This phantom is a one time-only encounter in NG or at Bonfire Intensity 1, but will start respawning from NG+ onwards.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Gutter Denizen
###### Description
---
A male Red Phantom found in the Gutter.
![]()###### Equipment
---
- Black Witch's Staff
- Black Witch Set
- Black Witch Veil
###### Location
---
**The Gutter**
At the bottom of the ladder pit in the area below the Central Gutter bonfire, after every sconce in The Gutter has been lit. Only in *Dark Souls II: Scholar of the First Sin*.
###### Drops
---
- Black Witch Set
- Black Witch Veil
- Human Effigy
###### Strategies
---
###### Notes
---
- He will only invade once every sconce has been lit in The Gutter. The easiest sconces to miss are the one at the end of the zipline (unreachable otherwise) and the three near the bottom of the pit below the second bonfire, one of which does not have ladder access and must be dropped to from a higher platform.
- Using a Bonfire Ascetic on the Central Gutter bonfire will allow you to re-light the sconces and fight him again.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,700 | 975 |
2 | 2,040 | 1,950 |
8 | 3,860 | 3,900 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Soul Greatsword | No | No | - |
Crystal Soul Spear | Yes | No | Parryable with Spell-Parry. |
Great Soul Arrow | Yes | No | Parryable with Spell-Parry. |
Heavy Soul Arrow | Yes | No | Parryable with Spell-Parry. |
Soul Spear Barrage | No | No | - |
Focus Souls | No | No | - |
Staff Bash | Yes | Yes | - |
# Gyrm Warrior
### Description
---
*Warriors of the Gyrm race clad in heavy armor customized for their stout frames. These sturdy opponents can deal massive damage with their improvised Great Hammers while deflecting nearly any blow with the monstrous stone Greatshields they carry. Some have developed proficiency in ranged combat and will throw enormous Greataxes at enemies with frightening accuracy.*
1
### Location
---
**Doors of Pharros**
Bonfire Intensity | HP | Souls |
---|
1 | 630 | 300 |
2 | 1,000 | 600 |
8 | 1900 | 1,200 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
### Drops
---
- Gyrm Warrior Set (7,5%)
- Gyrm Warrior Greathelm (2,5%)
- Gyrm Great Hammer (3,3%)
- Gyrm Greatshield (3,3%)
- Gyrm Greataxe - twin Greataxe Gyrm Warrior (5%)
- Titanite Chunk (5%)
- Magic Stone (2,5%)
- Old Mundane Stone (6.6%)
### Attacks
---
- The Gyrm slowly raises his weapon and threatens to bring it down one to three times.
- The Gyrm will chase you with his weapon raised.
### Strategy
---
- Guard break for a critical attack.
- Easily backstab while they attack.
- Kill at range, they rarely even use their shields.
- Can be parried
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Gyrm
aka Gyrm Worker
### Description
---
*A stocky, powerful race which once dwelt aboveground, they were regarded as inferior by humans and unjustly exiled below. They are amicable by nature but harbor an intense distrust of surface dwellers, particularly humans; in additions many of the Gyrm living in the Doors of Pharros have gone Hollow and become threats to the living.*
1
### Location
---
**Shaded Woods** (only on *Dark Souls II: Scholar of the First Sin*)
- One found behind the first door on the right, in the same room as the Old Akelarre bonfire.
Bonfire Intensity | HP | Souls |
---|
1 | 730 | 120 |
2 | 1,150 | 240 |
8 | 2080 | 480 |
**Doors of Pharros**
- One as you walk up the first set of stairs, on the left. Found guarding a wooden chest containing one Dragon Charm (five on Bonfire Intensity 2+).
- One up the path past Gavlan and an axe-throwing Gyrm Warrior.
- Four in total in the Rat King Covenant area, behind doors requiring Pharros' Lockstones to be opened: the first one is near the corpse with the Gyrm Axe and a Torch; the following two are shorty after two Dog Rats; the last one, guarding a trapped chest containing 15 Magic Arrows (30 on Bonfire Intensity 2+), is near two Gyrm Warriors, one dual-wielding Gyrm Greataxes and one using the Gyrm Great Hammer and the Gyrm Greatshield, in the last section of the area (where the second bonfire is).
Bonfire Intensity | HP | Souls |
---|
1 | 730 | 120 |
2 | 1,150 | 240 |
8 | 2080 | 480 |
### Resistance
---
- In Water
- Very High— Fire Resistance
- Medium Dark Resistance
- Low Lightning Resistance
- Very Low Magic Resistance
- On Land
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
### Drops
---
- Gyrm Set
- Large Titanite Shard
### Strategy
---
- Easy to stun or backstab.
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Heide Knight
### Description
---
*Whether Heide was a proper kingdom or not isn't clear, as it fell into the sea long ago. What is known is that the Way of Blue originated in Heide. Equipment from Heide still exists today, as well, which speaks to the durability of the special alloy used in its construction. If this knight truly is from the ancient land of Heide, is it possible that time distortion explains his presence?*
1
A resting hollow knight. Fights back vigorously if struck, but otherwise completely harmless.
### Location
---
#### Dark Souls II
---
**Forest of Fallen Giants**
Sitting under a tree in the middle of the mossy courtyard, right up the ladder from the Crestfallen's Retreat bonfire. Fights with a sword.
Bonfire Intensity | HP | Souls |
---|
1 | ? | 3,000 |
2 | 2,125 | 6,000 |
8 | 2,500 | 12,000 |
**The Lost Bastille**
Sitting outside in the ramparts, near the Exile Holding Cells bonfire. Fights with a spear.
Bonfire Intensity | HP | Souls |
---|
1 | 1250 | 4,500 |
2 | 2,500 | 9,000 |
8 | 5,200 | 18,000 |
**Shrine of Winter**
Sitting on the side of the road just past the shrine. Fights with sword, but drops a lance.
Bonfire Intensity | HP | Souls |
---|
1 | ? | 5,500 |
2 | 3,350 | 13,750 |
8 | ? | 22,000 |
#### Scholar of the First Sin
---
**Heide's Tower of Flame**
Various Locations (on the left as you enter from Majula, after the first Old Knight, to the right of the circular room with 3 Old Knights, blocking an iron chest containing the Ring of Binding outside the Dragonrider boss door).
There are also 2 hostile Knights to the left of the circular room that will attack when approached: one with a sword, another above the steps with a spear.
Bonfire Intensity | HP | Souls |
---|
1 | 1100 | 600 |
2 | 2,000 | 1,200 |
8 | 2,500 | 4,800 |
**Sinner's Rise**
In the watery area, last upper cell on the left. Fights with a spear.
Bonfire Intensity | HP | Souls |
---|
1 | 1250 | 4,500 |
2 | 2,500 | 9,000 |
8 | 5,200 | 18,000 |
**The Gutter**
Wearing Heide Knight's Iron Mask. Fights with a lance.
Bonfire Intensity | HP | Souls |
---|
1 | ~1300 | 5,500 |
2 | 3,350 | 13,750 |
8 | ? | 22,000 |
### Resistance
---
- Medium Fire and Dark Resistance
- Low Magic and Lightning Resistance
### Drops
---
#### Dark Souls II
---
The weapon drops are guaranteed, save for the Heide Greatlance, which is an uncommon drop.
- Heide Knight Sword - Forest of Fallen Giants
- Heide Spear - The Lost Bastille
- Heide Lance - Shrine of Winter
- Heide Greatlance - Shrine of Winter at Bonfire Intensity 2+
- Heide Knight Set - Rare chance to replace the usual weapon drop at Bonfire Intensity 2+
#### Scholar of the First Sin
---
- Heide Knight Set - Heide's Tower of Flame (rare)
- Heide Knight Sword - Heide's Tower of Flame (rare)
- Heide Spear - Sinner's Rise (guaranteed)
- Heide Lance - The Gutter (guaranteed)
- Heide Knight Iron Mask - The Gutter (guaranteed)
- Heide Greatlance - The Gutter at Bonfire Intensity 2+ (not guaranteed, he sometimes drops an armor piece instead ; therefore, it is better to kill him with low item discovery, so that he drops the Greatlance instead of something else)
### Notes
---
- When a Heide Knight is sitting, performing a guard break will cause him to stand up and patrol the surrounding area, all while being unaggressive. This presents opportunity for an easy backstab (the one at the Shrine of Winter is not initially found leaning against a wall, and can be backstabbed from his sitting position). This works only in the vanilla game, not in the Scholar of the First Sin edition.
- They tend to swing their weapons wildly, sometimes ending a combo with a fast slash directly to their behind. When in such a frenzy, they often begin glitching and moving faster than their walk animations, causing them to slide over the surface of the ground. This unpredictable behavior can make them extremely dangerous to lower level players.
- They do not respawn, so the use of Bonfire Ascetics is required to get their full set of armor. *(Dark Souls 2 only)*
- They use the player's bonfire sitting animation when encountered.
- All of the knights sitting around Heide's Tower of Flame will turn hostile and start patrolling the area once the Dragonrider has been slain. *(Scholar of the First Sin only)*
- When hit by a 2H strong attack or running attack from ultra greatswords, they will be staggered in a way that allows you to perform a guardbreak critical attack on them. The 2H thrust (from the Zweihander or the Black Knight Ultra Greatsword), and the 2H smash (from the Crypt Blacksword or the King's Ultra Greatsword) work best. The "golf swing" attack has a long recovery time, making it difficult to follow up with a critical attack. Some other attacks that can knock enemies airborne (spinning slash from the Majestic Greatsword, for example) also work.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Hexer Nicholai
###### Description
---
A Red Phantom found in the Lower Garrison in Eleum Loyce.
![]()###### Equipment
---
- White Priest Headpiece
- Priestess Robe
- Cleric's Small Shield
###### Location
---
**Frozen Eleum Loyce**
Invades in the area preceding the Lower Garrison bonfire.
###### Drops
---
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- Kill the Ice Rats in the area so they don't interrupt you when he spawns.
- Lure him into the area with multiple pillars to block his spells.
- Use a shield with resistance to Magic, Dark and Lightning.
- Using Yorgh's Ring or the Dispelling Ring is recommended if you are struggling.
- You can avoid fighting him by going back up the elevator. He will despawn and will not re-appear once you return.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,600 | 2,137 |
2 | 3,080 | 4,274 |
8 | 5,915 | 8,548 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Sunlight Spear | Yes (Spell-Parry) | Yes (100% Lightning Resistance only) | - |
Great Heal | No | No | - |
Dark Dance | Yes (Spell-Parry) | Yes (100% Dark Resistance only) | - |
Promised Walk of Peace | No | No | - |
Splintering Lightning Spear | No | Yes (100% Lightning Resistance only) | - |
# Hollow Infantry
### Description
---
*These common Infantrymen were soldiers for the kingdom of Drangleic prior to being overcome by the Curse of the Undead. Unlike Royal Soldiers and elite troops, the equipment issued to the Infantry is invariably basic and inexpensive. Now Hollow, they continue to defend their homeland from perceived threats despite their enfeebled condition.*
1
### Location
---
**Forest of Fallen Giants**
Found throughout the area.
Knife
Bonfire Intensity | HP | Souls |
---|
1 | 210 | 50 |
2 | 420 | 100 |
8 | ? | 200 |
Sword and Shield
Bonfire Intensity | HP | Souls |
---|
1 | 270 | 50 |
2 | 570 | 100 |
8 | ? | 200 |
Axe
Bonfire Intensity | HP | Souls |
---|
1 | 240 | 50 |
2 | ~510 | 100 |
8 | ? | 200 |
Bare Fists
Bonfire Intensity | HP | Souls |
---|
1 | 220 | 50 |
2 | ~460 | 100 |
8 | ? | 200 |
**No-man's Wharf**
Six in total in the first section of the area.
In *Dark Souls II: Scholar of the First Sin*, some are also found in the tunnel to Heide's Tower of Flame.
Bare Fists
Bonfire Intensity | HP | Souls |
---|
1 | 225 | 50 |
2 | ~460 | 100 |
8 | ? | ? |
Sword and Shield
Bonfire Intensity | HP | Souls |
---|
1 | ~310 | 70 |
2 | ~~630 | 140 |
8 | ? | ? |
Axe
Bonfire Intensity | HP | Souls |
---|
1 | ~270 | 70 |
2 | ~540 | 140 |
8 | ? | ? |
Bow
Bonfire Intensity | HP | Souls |
---|
1 | ~240 | 70 |
2 | ~460 | 140 |
8 | ? | ? |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
### Drops
---
- Hollow Infantry Set - common
- Throwing Knife - common
- Lifegem - common
And where appropriate:
- Bandit's Knife (Dagger) - very rare
- Foot Soldier Sword (Sword and Shield) - very rare
- Foot Soldier Shield (Sword and Shield) - rare
- Infantry Axe (Axe) - very rare
- Short Bow (Bow) - very rare
- Fire Arrow x3 (Bow) - very rare? (No-man's Wharf)
### Effectiveness
---
- Strike: ~115%
- Slash: ~110%
- Thrust: ~135%
### Attacks
---
- The stragglers with daggers have a fast, frenzied combo that hurts a lot if you get too sloppy.
- The axemen have extremely delayed and unpredictable swing patterns that are all but impossible to parry.
- The footmen with shields employ effective three-hit combos, but their shields are so flimsy that you can beat them to death right through their guard.
- The unarmed will sometimes do a weak grab attack.
### Notes
---
- May be lying on the ground imitating a corpse, and get up to attack when you don't expect it. There is one in Forest of Fallen Giants by the river near the ladder up to the area where the first Heide Knight is sitting. In *Dark Souls II: Scholar of the First Sin*, there are several Hollow Infantrymen on the ground who will get up as soon as they are approached; this is where the Heide Knight used to be in the original version. In No-man's Wharf there are three others at the beginning of the area which employ the same tactic.
### Strategies
---
- You usually shouldn't have any problems with these guys. Just wait for a combo attack and attack after their last attack. If you get swarmed try to get all but one to do combos and stunlock that one.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Hollow Mage
### Description
---
*Hollow Drangleic mages encountered in Brightstone Cove Tseldora. Whether they were there before the town's destruction or moved in afterward is unknown; what is painfully clear is that they have no intention of allowing visitors to leave the ruins alive*
1
### Location
---
**Brightstone Cove Tseldora**
Bonfire Intensity | Health | Souls |
---|
1 | ~430 | 400 |
2 | 700 | 800 |
8 | ? | 1,600 |
### Resistance
---
- High Magic Resistance
- Medium Fire, Lightning and Dark Resistance
### Drops
---
- Bat Staff
- White Hollow Mage Set
- Rouge Water
- Dark Troches
- Amber Herb
- Skeptic's Spice
### Attacks
---
- Casts a Homing Soul Arrow at the player from range.
- Soul Spear Barrage at close range.
- At close range, melee attack with their staff.
### Notes
---
- The Homing Soul Arrow they fire knocks you off ziplines if it hits.
- For the black robed variant, see Necromancer
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Hollow Priest
FoldUnfold Table of Contents Description Location Equipment Drops Attacks |
![]() |
|
### Description
---
*Drangleic clerics in the service of the Prowling Magus. How and why they came to serve this evil being is as mysterious as the clerics themselves; it is uncertain whether they even retain their own consciousnesses or are merely extensions of the Magus' will.*
1
### Location
---
**Brightstone Cove Tseldora**
Two are members of the Congregation.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 900 | 0 |
2 (NG+) | 1,440 | 0 |
8 (NG+7) | 2,200 | 0 |
**Black Phantom**
Hidden behind the illusory wall next to the Prowling Magus & Congregation boss fog wall. Bonfire Intensity 2+ only.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | 700 | 960 |
8 (NG+7) | ? | 1,920 |
### Equipment
---
- Priest's Chime
- White Priest Set
### Drops
---
- Human Effigy (roaming phantom)
- Twilight Herb (roaming phantom)
### Attacks
---
**Congregation Members**
- Lightning Spear: while it looks exactly like the weakest type of Lightning Spear, it is actually quite powerful.
- A self-buff that boosts the caster's defenses.
- A large AoE healing spell which replenishes a great amount of health to self and all nearby allies.
**Black Phantom**
- A lightning sphere which causes little damage but heavy knock-down effect.
- A self-buff that boosts the caster's defenses.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Hollow Pyromancer
##### General
---
A hollow pyromancer.
Bonfire Intensity | HP | Souls |
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
##### Equipment
---
Dagger
Tattered Cloth Set
Pyromancy Flame or Dark Pyromancy Flame
##### Location
---
**Shrine of Amana**
From the Rise of the Dead Bonfire head up the stairs and go through the door that can only be opened when hollow and travel along the cliff face.
There will will be one standing where the Prowling Magus would spawn in *Dark Souls 2*. Past the first one, down the stairs form the the Altar of Amana,
there will be two more. One is under the stairs in the alcove with a corpse that contains a Fire Seed and the other will be just outside at the bottom of
the stairs next to the metal chest that contains the Manslayer.
##### Drops
---
Bonfire Ascetic
##### Weakness
---
Weakness | Effectiveness |
Strike | ?% |
Thrust | ?% |
Slash | ?% |
Projectile | ?% |
##### Resistance
---
Resistance | Reduction |
Fire | ?% |
Magic | ?% |
Lightning | ?% |
Dark | ?% |
Poison | Susceptible? |
Bleed | Susceptible? |
##### Attacks
---
Attack | Description |
Great Chaos Fireball | |
Chaos Storm | |
Great Combustion | |
Lingering Flame | |
Acid Surge | |
# Hollow Soldier
aka Hollow Royal Soldier
### Description
---
*Now Hollowed, these were once Royal Soldiers of the Drangleic Kingdom. Their equipment was constructed by the royal blacksmith from high quality materials, but now it is falling apart. They continue defend the kingdom loyally.*
1
### Location
---
**Forest of Fallen Giants**
Sword
Bonfire Intensity | HP | Souls |
---|
1 | ~270 | 90 |
2 | ~550 | 180 |
8 | ? | 360 |
Halberd
Bonfire Intensity | HP | Souls |
---|
1 | ~280 | 90 |
2 | ~600 | 180 |
8 | ? | 360 |
Shield and spear
Bonfire Intensity | HP | Souls |
---|
1 | ~330 | 90 |
2 | ~670 | 180 |
8 | ? | 360 |
Estoc and shield
Bonfire Intensity | HP | Souls |
---|
1 | ~250 | 90 |
2 | ~520 | 180 |
8 | ? | 360 |
### Effectiveness
---
- Strike: ~110%
- Slash: ~110%
- Thrust: ~170%
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- Hollow Soldier Set (common)
- Winged Spear (Spear & Shield - very rare)
- Bastard Sword (Greatsword - very rare)
- Estoc (Thrusting Sword & Shield - very rare)
- Halberd (Halberd - very rare)
- Long Bow (Bow - very rare)
- Hollow Soldier Shield - (Spear/Thrusting Sword & Shield - very rare)
- Wood Arrow x3 (Bow - uncommon)
- Firebomb (common)
- Lifegem (common)
- Radiant Lifegem (rare)
### Attacks
---
- Be careful of their shield smash attack, which will probably wipe out most of your stamina bar and stagger you. This has a slow wind-up and is easily avoided, plus it leaves a wide opening for counterattack.
- The spear and shield variant will turtle behind their shield most of the time. Forward + Light Attack will execute a guard break. Alternatively, block one of their spear thrusts which will give an easy opening.
- Thrusting Sword and Shield wielders will, very rarely, parry your attacks followed by, again very rarely, a riposte for heavy damage.
### Notes
---
- A tough early enemy for the novice or poorly-equipped player, with several attacks that either hit hard, or can stagger/stunlock the player. Luckily, Hollow Soldiers are relatively slow with attack patterns which can be easily exploited for backstabs.
- The corpse-like ambushing Hollow Soldiers can be killed before they rise to attack.
- The halberd users have very large parry windows, making them useful for training parrys
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Holy Knight Aurheim
###### Description
---
A Red Phantom found within the Inner Wall of Eleum Loyce.
![]()###### Equipment
---
- Mirrah Shield
- Ruler's Sword
- Drangleic Set minus the helm.
- Benhart's Knight Helm
###### Location
---
**Frozen Eleum Loyce**
He invades after you continue from the frozen room near the Inner Wall bonfire. He spawns further up, disguised as a barrel.
###### Drops
---
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
###### Notes
---
- If you try to open the nearby chest first he will backstab you.
- Will pursue you in Chameleon form if not attacked.
- Using a Bonfire Ascetic on the Inner Wall bonfire in Frozen Eleum Loyce will respawn him.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,900 | 1,612 |
2 | 3,500 | 3,224 |
8 | 6,625 | 6,448 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Hunting Dog
aka Swollen Mongrel
### Description
---
*A mutated canine born from the experiments conducted by Lord Aldia. Hunting Dogs are not a naturally-occurring species and are therefore only found in areas to which they were introduced by the Dragon Acolytes. A number of them were dumped into The Gutter over the course of Lord Aldia's research and continue to prowl its depths in search of anything that might serve as a meal.*
1
### Location
---
**The Gutter**
Bonfire Intensity | Health | Souls |
---|
1 | ~1,100 | 660 |
2 | ? | 1,320 |
8 | ? | 2,640 |
**Aldia's Keep**
In the acid pit.
Bonfire Intensity | Health | Souls |
---|
1 | 1,550 | 720 |
2 | 2,000 | 1,440 |
8 | ? | 2,880 |
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
### Drops
---
- Aromatic Ooze
### Notes
---
- Some of their attacks have weird hitboxes. The most notable being their bite attack, which can damage you if you are attacking the dog from behind.
- The bite attack can be parried, but the dog cannot be riposted. However, it is stunned for quite some time.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Ice Golem
##### General
---
A lumbering piece of ice. It has magical properties, and can create weapons out of it's icy appendages.
Bonfire Intensity | HP | Souls |
1 | 1,700 | 1,400 |
2 | 1,900 | 2,800 |
8 | 3,550 | 5,600 |
##### Location
---
**Frozen Eleum Loyce**
Found in the area around the Abandoned Dwelling bonfire.
##### Drops
---
- Old Radiant Lifegem
- Wilted Dusk Herb
##### Weakness
---
Weakness | Effectiveness |
Strike | 135% |
Thrust | 100% |
Slash | 100% |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | ? |
Lightning | 30% |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
##### Strategies
---
- Most of their attacks are strikes or thrusts, so it is better dodge than to block.
- They are fairly slow, so it is relatively easy to backstab them.
# Ice Rat
##### General
---
Small rat-like creatures covered in icicles. They attack by rolling at their enemies, hoping to impale them on their backs.
Bonfire Intensity | HP | Souls |
1 | 400 | 230 |
2 | 450 | 460 |
8 | 870 | 920 |
- Inflicts Bleed buildup when taking damage, as well as coming into contact with its body.
##### Location
---
**Frozen Eleum Loyce**
Found in the Lower Garrison bonfire area.
##### Drops
---
- Human Effigy
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Move | Description |
##### Strategies
---
- Long-lost cousin of the Wheel Skeletons from Dark Souls, these rats will roll at you from mid range, dealing moderate, but repeated damage and also being deceptively difficult to dodge, having a fair tracking ability.
- Bait them into close-range swipes, but don't go too close, as you can be damaged by simply standing next to them. Try using a longer weapon to dispatch them without any danger, such as a spear, halberd or greatsword.
- Another valid tactic is to snipe them from afar, as their roll can be interrupted by a solid hit, and they do not have a tremendous amount of health.
# Imperious Knight
aka Undead Crypt Knight
*Proud Knights that attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace and instead serve as crypt guardians*
*They bore no weapons, only a shield split into
left and right halves, which they used to
playfully crush their foes until their corpses
where kneaded beyond recognition.*
### Description
---
Heavily armored knights dual wielding greatshields.
### Location
---
**Undead Crypt**
Bonfire Intensity | HP | Souls |
---|
1 | 1,500 | 1,900 |
2 | 1,900 | 3,800 |
8 | ? | 7,600 |
### Weakness
---
- Average against Slash and Thrust-Type Attacks
- Weak against Strike-Type Attacks
### Resistance
---
- Medium Magic, Fire and Dark Resistance
- Low Lightning Resistance
- Immune to poison
### Drops
---
- Imperious Set
- Reeve's Greatshield
- Orma's Greatshield
### Notes
---
- They will stand their ground and only start to attack after a short while.
- At Bonfire Intensity 2+ two additional Imperious Knights will spawn at the beginning of Undead Crypt. They do not respawn.
# Iron Warrior
##### General
---
A large, lumbering warrior. Shaped by the Brume Tower furnace, the Iron Warrior uses a piece of misshapen metal as a weapon.
Bonfire Intensity | HP | Souls |
1 | 3,300 | 2,200 |
2 | 3,612 | 4,400 |
8 | 6,850 | 8,800 |
- Periodically lava seeps from its shoulders, dealing minor damage but causing stagger. This is a destructive attribute around explosive barrels.
- There are two versions of this monster. One with the Smelter Hammer and another with an oversized mace. The mace variant can cause the Bleed effect.
### Location
---
**Brume Tower**
Emerge from the ground in the furnace area just before the Fume Knight. Also found in various rooms in the upper levels of Brume Tower.
**Iron Passage**
In one of the large caverns before the Smelter Demon.
##### Drops
---
- Smelter Hammer (~rare)
- Minotaur Helm
- Titanite Slab
- Firedrake Stone
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ~60% |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Three Bash Combo | Left sweep, right sweep, slam (Combo can vary) |
Hand Sweep | Description |
Two-Handed Sweep | Description |
One-Handed/Two-Handed Slam | May do a right sweep after the one-handed slam |
Hammer/Axe Stab | Description |
Charge Sweep | Description |
Shoulder Lava Vents | Description |
Jump Attack | Description |
# Ironclad Soldier
aka Ironclad Soldier (Great Club)
### Description
---
*Originally, Ironclad Soldiers were minions created by the Old Iron King with an enchantment of souls. The enchantment is long gone and the iron husk that remains is quite decrepit. The soldiers who don this armor now never speak, and no one has seen their faces. Could it be that King Vendrick of Drangleic revived these ancient creations, or perhaps he produced war golems of his own?*
1
*One day, warriors wearing decrepit armor emerged from Drangleic castle, and quietly assumed positions among the royal army.*
*Not one of them ever spoke a word, or revealed the face under the mask.*
2
### Location
---
**Iron Keep**
Found after the Ironhearth Hall bonfire, on the bridge over lava.
Bonfire Intensity | HP | Souls |
---|
1 | 780 | 850 |
2 | 1,404 | 1,700 |
8 | 2,668 | 3,400 |
### Weakness
---
- Strong against Slash and Thrust-Type attacks
- Vulnerable against Strike-Type Attacks
### Resistance
---
- High Magic Resistance
- Medium Fire and Dark Resistance
- Low Lightning Resistance
### Drops
---
- Ironclad Set
- Large Titanite Shard - common
- Firedrake Stone - rare
### Notes
---
- If attacked from behind, they will sometimes fall backwards and struggle to get up. Falling on the player damages the player.
- Their armor protects them from backstab attempts.
Footnotes 1. Dark Souls II Collector's Edition Guide description 2. Ironclad Set description.
# Ironclad Warrior Phantom
### Description
---
A man impersonating an Ironclad Soldier.
### Location
---
**Iron Keep**
Up the ladder from a room with four fire-breathing statues and spikes. Just before Eygil's Idol bonfire.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | 3,400 | 2,200 |
8 | 6,410 | 4,400 |
### Equipment
---
- Ironclad Helm
- Ironclad Armor
- Drakekeeper's Great Hammer
### Drops
---
- Ironclad Helm (rare)
- Ironclad Armor (rare)
- Drakekeeper's Great Hammer (very rare)
### Notes
---
- Can't be backstabbed because of his armor.
# Jester Thomas
###### Description
---
A pyromancer dressed up like a jester. He can be summoned for the Mytha the Baneful Queen boss fight. He also invades the player in Dragon's Sanctum.
![]()###### Equipment
---
- Dual Pyromancy Flames
- Jester's set
- Longsword
###### Location
---
**Earthen Peak**
Near the staircase guarded by two Grave Wardens before Mytha's fog wall. His summon sign is submerged in poison if you haven't burned the windmill.
**Dragon's Sanctum**
He will invade the player in the Dragon's Sanctum, just before the fog wall to the Lair of the Imperfect.
###### Drops
---
- Awestone (if you're a member of the Company of Champions covenant)
- Human Effigy
###### Strategies
---
- Use the Gyrm Greatshield which has 100% Fire resistance.
- His Jester's Robes render him immune to backstabs, and there are no opportunities to parry or guard break him unless he is forced to pull out his Longsword.
- When he casts Warmth to heal himself, move so that you are standing over the orb of light to both deny him healing, and to heal yourself at the same time.
- Unlike other NPC invaders, Jester Thomas will roll free of your attacks if you attempt to stunlock him against a wall.
- Launch him in the air or smack him onto the ground with an Ultra Greatsword or Great Hammer. If timed correctly each time he attempts to stand up, he will not be able to retaliate.
- Rushing past before he finishes spawning in will allow you to enter the Lair of the Imperfect, which has a thin layer of water over it. This will provide a moderate Fire resistance. This can be combined with the pyromancy Flash sweat to greatly reduce all fire damage. It is easy to even reach immunity with this. Be prepared if you fight him in this area, as the Imperfect roam close by.
- Uses a Longsword under the effect of Profound Still and equips the Pyromancy Flame back after the effect wears off.
- His AI requires that he taunt before he actually begins fighting the player. If the player rushes him when he first spawns, this can be exploited. After being hit once or twice, he will attempt to roll away from the player to create an opportunity to taunt. Simply follow him, hit him once or twice, and repeat the process.
###### Notes
---
- Very capable of soloing Mytha. Simply equip a high stability shield and play it safe while Thomas makes short work of her.
- He will use the "This One's Me!" gesture upon invading, and the "Mock" gesture upon killing the player or summoned phantoms. He will also use the "No Way" gesture if he happens to interrupt someone attempting to heal with Estus.
- He has unlimited pyromancy casts.
- Magerold of Lanafir sells the Jester's set and appears right after Earthen Peak. He also mentions being an adventurer by trade, indicating he is no stranger to the dangers of Drangleic. It's speculated he masquerades as Jester Thomas.
- The total attunement cost of Jester Thomas's spells comes out to 13, the maximum possible with his armor set.
- Jester Thomas never actually uses his left-handed Pyromancy Flame.
- As with all black phantoms, if battle is drawn out long enough without the player successfully killing him or dying, he will be forced to return to his world.
- He will not respawn in the Dragon's Sanctum if you use a Bonfire Ascetic on the Hidden Sanctum Chamber bonfire. He will if you use a Bonfire Ascetic on the Lair of the Imperfect bonfire.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | ? | 2509 |
2 | ? | ? |
8 | ? | ? |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Fireball | No | No | - |
Fire Orb | No | No | - |
Fire Tempest | No | No | - |
Chaos Storm | No | No | - |
Flame Swathe | No | No | - |
Flash Sweat | No | No | - |
Forbidden Sun | No | No | - |
Great Chaos Fireball | No | No | - |
Great Combustion | No | No | - |
Great Fireball | No | No | - |
Warmth | No | No | - |
# Knight Phantom
### Description
---
A common knight of old, still fighting in defense of the realm.
While you'd normally expect such a heavy warrior to sport a shield, he dual wields a rare foreign sword and a Dagger instead.
### Location
---
**Forest of Fallen Giants**
Right above Pate's gate at Bonfire Intensity 2+. Another one is accompanying the Syan Knight Phantom right outside the King's Gate.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | 3,800 | 3,000 |
8 (NG+7) | 6,500 | 6,000 |
### Drops
---
- Knight Set +5
- Heide Knight Sword
- Bleed Dagger +5
### Notes
---
- Doesn't use power stance, oddly enough.
# Kobold
aka Prowler Hound
### Description
---
*These skittish, dog-like creatures inhabit the small meadow near the Fire Keeper's hut. Are these the Fire Keeper's pets, or simply a form of life native to the limbo that exists between Drangleic and the outside world?*
1
### Location
---
**Things Betwixt**
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 150 | 30 |
2 (NG+) | 315 | 60 |
8 (NG+7) | 600 | 120 |
**Aldia's Keep**
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 150 | 180 |
2 (NG+) | 315 | 360 |
8 (NG+7) | 600 | 720 |
### Effectiveness
---
- Strike: ~120%
- Slash: ~80%
- Thrust: ~80%
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
### Drops
---
At Aldia's Keep:
- Crescent Axe
- Drakekeeper's Greataxe
- Black Knight Ultra Greatsword
- Black Knight Greataxe
- Black Knight Greatsword
- Black Knight Halberd
- Shotel
- Affinity
### Notes
---
- The kobolds at Aldia's Keep seem to have over 15 respawns (tested 23 spawns at bonfire intensity 1).
- The Kobolds of Aldia's Keep can petrify, so try to not get hit.
- If you stand near the pagoda (where the game starts) for a few minutes one or two curious kobolds will slowly move down to check on you.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Leydia Pyromancer
### Description
---
*A ghostly spellcaster of the Leydia Pyromancers. Although pyromancers in name, they were adept at a wide variety of magic and in their conceit they once occupied the Undead Crypt. Their brazen misuse of death drew the ire of the Fenito, who branded them transgressors; the apostles were slaughtered and subsequently buried in the Crypt alongside other occupants.*
1
### Location
---
**Undead Crypt**
They spawn from stone graves when the player is close to them or when a bell is rung.
Bonfire Intensity | HP | Souls |
---|
1 | ~360 | 750 |
2 | 460 | 1,500 |
8 | ? | 3,000 |
#### Detailed location:
---
- The first location you can find them is in the Undead Ditch Bonfire area. The room directly in front of the Undead Ditch bonfire has several gravestones that when close enough will spawn a Leydia Pyromancer. There is also another room connected to that one which has more gravestones that spawn them.
- The second location you can find them is in the room right before the hall to Velstadt, the Royal Aegis with the Hollowed ringing the bells. There are the same gravestones from the previous area although there is an additional mechanic for spawning them. There are some hollows in this area that will ring bells which will cause the Leydia Pyromancers. There are five gravestones in this area with the fifth being located at the end of one of the four hallways branching from this area. This is an *extremely* difficult area and will require good use of positioning and crowd control with the enemies. Take out the gravestones as fast as possible remembering that when a Pyromancer has spawned, another can't spawn from that grave until the current one is dead.
- The third location to find them is in the hall right before Velstadt, the Royal Aegis. Immediately when you enter this room if you drop to the left or right side of the stairs you will find a hollow next to a bell. When this bell is rung, four Leydia Pyromancers will spawn from the tombs lining the hall.
### Weakness
---
- Average against Slash, Strike and Thrust-Type Attacks
- Ghost Form, takes 50% less damage from Physical Attacks
### Resistance
---
- High Magic Resistance
- Medium Fire and Dark Resistance
- Low Lightning Resistance
- Immune to poison
### Drops
---
- Leydia White Set
- Blue Flame
- Magic Shield
- Darknight stone
- Faintstone
- Magic stone
### Attacks
---
- Very fast sword attacks
- Pyromancies
- Sorceries
### Notes
---
- Only one pyromancer can spawn from a gravestone at a time.
- When the gravestones are destroyed, they will remain destroyed for the rest of your current playthrough.
- Can only be summoned if the bell has been rung by the undeads
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Leydia Witch
### Description
---
*Witches who worship the god of disease, Galib.
They once resided in the Undead Crypt alongside
the Fenito but over time grew conceited,
misusing their power and usurping control
of the Crypt's gateway. Their actions spurned
the Grave Wardens and they were slaughtered
as transgressors; their spirits now forcibly serve
as guardians of the Crypt.*
Tall sorcerers with a pale blue skin.
### Location
---
**Undead Crypt**
Bonfire Intensity | HP | Souls |
---|
1 | ~900 | 1,100 |
2 | 1,240 | 2,200 |
8 | ? | 4,400 |
### Resistance
---
- Very High Fire, Lightning and Dark Resistance
- High Magic Resistance
### Drops
---
- Leydia Black Set
- Black Witch's Staff
- Dark Quartz Ring +2
- Simpleton's Spice
- Skeptic's Spice
- Magic Stone
- Awestone (if a member of Company of Champions)
### Attacks
---
They can cast every form of magic, even though they are only armed with a chime.
The spells they cast are not exactly the same ones the player can cast.
- **Affinity**
They'll primarily use this spell when the player is further away. Can be fired at a distance and doesn't track after firing like the one players can use.
- **Lightning Spear**
- **Firestorm**
- **Soul Shower**
- **Dark Fog**
They can also **swipe** with their chime when the player is in melee range.
#### Farming Strategy
---
- Three can be found shortly after the Undead Crypt Entrance bonfire. They are far easier to farm from behind, as they can be picked off one at a time without aggroing. Backtrack from the Undead Ditch bonfire towards the beginning of Undead Crypt.
- Using Profound Still on them is a **extremely** effective since they won't be able to cast their spells. Additionally, for some unexplained reason, they won't even attack you with their catalyst making them completely passive until the effect wears off.
# Lindelt Cleric
aka Archdrake Pilgrim
### Description
---
*An Undead Lindelt cleric of the mysterious Archdrake sect. Their homeland is subject to strict laws and emigration is a common means of escaping the authoritarian rule; a number of the defectors have found their way to Drangleic in an attempt to start new lives, but some have since gone Hollow and become a threat to the living.*
1
### Location
---
**Shrine of Amana**
Bonfire Intensity | Health | Souls |
---|
1 | 760 | 550 |
2 | 990 | 1,100 |
8 | ? | 2,200 |
### Weakness
---
- Average against Slash and Strike-Type Attacks
- Weak against Thrust-Type Attacks
### Resistance
---
- Soaked with Water
- Very High— Fire Resistance
- High Magic Resistance
- Medium Dark Resistance
- Low Lightning Resistance
- Dry
- High Magic Resistance
- Medium Fire, Lightning and Dark Resistance
### Drops
---
- Archdrake Set
- Archdrake Mace
- Slumbering Dragon Shield
- Twinkling Titanite
- Old Radiant Lifegem
### Notes
---
- Their attacks cannot be parried.
- Use their three strike combo often, counter attack after it.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Lion Clan Warrior
### Description
---
*A species of anthropomorphic lions whose sudden appearance on the stage of history suggests that they are not of natural origin. They despise other races and will arbitrarily slaughter those not of their clan.*
1
### Location
---
**Shaded Woods**
**Lion Clan Warrior**
Bonfire Intensity | Health | Souls |
---|
1 | ~665 | 400 |
2 | 1,100 | 800 |
8 | | 1,600 |
**Golden Lion Clan Warrior**
Only one of its kind, standing in the stone tunnel beneath Manscorpion Tark's sandbox. Only one to drop the special body armor and headdress.
- SotFS: Moved up to the crumbled ruin filled with pots. Does not respawn unless a bonfire ascetic is used.
Bonfire Intensity | Health | Souls |
---|
1 | 850 | 400 |
2 | 1,440 | 800 |
8 | | 1,600 |
### Resistance
---
- Extreme Fire, Magic, Lightning and Dark Resistance
- The **only** mob with Extreme-Tiers
### Drops
---
- Lion Warrior Set
- Lion Greataxe
- Lion Clan Shield
- Triclops Snake Troches
### Attacks
---
- Very slow and not very protected from physical attacks, but hit hard, cause lots of Curse buildup and have an immense supply of poise.
- Usually swing their axe only once or twice.
- They have a three-hit combo that they rarely use.
- Most of the time they don't use their shields.
### Notes
---
- They are purpose-built wizard killers. Extremely high resistance to the elements.
- Can be backstabbed, but parrying and guard breaking them is not possible. However, if they run out of stamina while blocking, you can riposte them.
- The gold-maned lion and the ones you can de-petrify strike slightly faster and harder, actually use their shields to great effect.
- They seem very hard to poison or may even be immune (multiple hits from both the strong and light attacks from +10 ricard's rapier had no effect)
- These enemies may have infinite poise as they can never be staggered legitimately (has been tested with great weapons and stone ring equipped)
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Lizardman
aka Amana Aberration
### Description
---
*A Hollow that lived in an aquatic environment for an extended period of time and eventually adapted to its surroundings by mutating into its present form. These creatures prowl the shallow waters of the Shrine of Amana, perpetually searching for sources of fresh Souls.*
1
### Location
---
**Shrine of Amana**
Bonfire Intensity | Health | Souls |
---|
1 | 500 | 300 |
2 | 660 | 600 |
8 | ? | 1,200 |
### Weakness
---
- Average against Slash and Strike-Type Attacks
- Weak against Thrust-Type Attacks
### Resistance
---
- Soaked with Water
- Very High— Fire Resistance
- Medium Dark Resistance
- Low Magic and Lightning Resistance
- Dry
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- Human Effigy (rare)
- Bleed Stone
- Red Leech Troches
- Bleeding Serum
- Smooth & Silky Stone
### Attacks
---
Their attacks cause bleed buildup.
- Double Swing
- Jump Attack (has very poor tracking)
### Note
---
- While the Milfanito's sing there are fireflies above them, so you can locate them more easily.
- Having a lit Torch out makes them aggressive from further away. The Cast Light spell doesn't cause this.
- Lightning spells sometimes don't hit them because they are too far under the water surface.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Mad Warrior
FoldUnfold Table of Contents Description Location Spawning Info Drops See Also Farming Strategies Basic Farming Strategies to Make Farming Faster Prediction Techniques |
![]() |
|
### Description
---
*King Vendrick called upon powers from beyond his borders in an attempt to stave off the curse.*
1
Called *Dark Spirit Samurai Sorcerer* in the guide. He occasionally spawns in Belfry Sol if you are member of the Bell Keepers covenant.
Every kill of him counts towards your Bell Keepers rank.
### Location
---
**Belfry Sol**
Uncommonly spawns in the corner outside the building with the tall ladder.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~1,980 | 1,000 |
2 (NG+) | ~3,200 | 2,000 |
8 (NG+7) | | 4,000 |
### Spawning Info
---
- You have to be a member of the Bell Keepers covenant.
- Do not need to be human.
- Can spawn both offline and online.
- Can spawn when the area is reloaded by the use of a bonfire, or by teleporting back to a bonfire with an Aged Feather or a Homeward Bone.
- Will spawn **indefinitely**.
### Drops
---
Mad Warrior is one of the NPC red phantoms with a special loot table. He will drop each item exactly once per playthrough, no duplicates.
- Mad Warrior Set (rare)
- Berserker Blade (rare)
### See Also
---
- Prowlers: A similar enemy that also drops Mad Warrior set and Beserker Blade (Crown of the Old Iron King DLC)
---
### Farming Strategies
---
He rarely drops his set one piece at a time until the whole set is obtained.
#### Basic Farming
---
1. Play in Offline mode to avoid getting invaded by other players.
2. Rest at the Belfry Sol bonfire.
3. If he is next to the building with the tall ladder, kill him.
4. Return to the bonfire and rest again.
Repeat as necessary.
Note: he spawns much more often in offline mode. Approximately twice as much as in online mode. Tested on SOTFS version on pc.
#### Strategies to Make Farming Faster
---
- Stack Item Discovery items in order to make the most of your encounters.
- Clear the area of the other enemies. He will continue to spawn even after they have been killed 12 times.
- Use the Aged Feather or a Homeward Bone to quickly return to the bonfire. Sitting down is not required as warping causes respawns.
- Equip Delicate String, this seemed to increase his spawn rate (Token of Spite seemed to decrease his spawn rate)(Confirmed in Scholar of the First Sin).
### Prediction Techniques
---
#### Unveil
---
- Any build can easily operate the miracle Unveil regardless of Faith stat by using Faith-boosting equipment such as Ring of Prayer and/or Skeptic's Spiceing down the requirement.
- If you despawn **all** enemies in Belfry Sol and on the nearby platforms in Iron Keep (12 kills each), you can use Unveil at the bonfire to confirm his spawn.
- If he spawned, the Unveil orb will fly just above your head then almost horizontally directly diagonal towards his spawn position.
- If he didn't spawn, the orb will fly nearly straight upwards at a steep angle like it always does when it can't find a target.
- The difference between Unveil finding him and not finding him is very obvious.
- You can cast this miracle just after going through the door way (and entering to the area), but casting it before the door way wont work, because the orb will go below the ground.
- You can equip equipment that reduce Falling Damage to return faster to the bonfire if he isnt in the area.
#### Playstation 3: Predicting when he spawns based on disc drive sounds
---
(Confirmed to work on all models)
- Mute your TV's sound to more easily hear the disc drive.
- As soon as you choose to rest at the bonfire your PS3's disc drive will make a 'Whir-whir' sound. Your character will then sit down, and green-white mist will fill the screen.
- If the Mad Warrior isn't going to spawn this is the only noise you'll hear, provided you don't touch your controller again.
- If the Mad Warrior is going to spawn a single, slightly higher pitched 'whir' will occur a second or two later, just as your character has fully finished sitting and the mist is about to dissipate. The disc drive seems to make an additional sound as it loads the Mad Warrior into the game.
- Rest repeatedly until you hear the sound that indicates he's about to spawn.
- (These sounds are based on trying to get the Mad Warrior to spawn with the three nearby Belfry Guardian enemies killed enough times that they've stopped appearing. Disc drive sounds may be different if the game has to load them up as well.)
- Instead of listening for a sound, you can also just watch the HD indicator light on the front of the console. If the game is not saving, you'll see a quick flash of the yellow light, telling you he's loaded into your world.\*
- Demonstration video
#### PC: Predicting when he spawns based on memory usage
---
- Play in Windowed mode with Task Manager opened in another window and select the Processes tab.
- Rest at the Belfry Sol bonfire and stand up again, now watch the memory usage of the *DarkSoulsII.exe* process.
- When you rest at the Bonfire and the animation begins, there will be a small increase in the memory usage (value varies depending on computer specs). This value may fluctuate a bit, but what matters is **NOT** the amount of memory being used, but the amount of memory changed after you leave the bonfire instead, so pay attention to that only.
- When you leave the Bonfire, the value will decrease. Now keep paying close attention to it. If this value remains like that, it means he will not spawn, so you can safely rest at the bonfire again. But, if there is a noticeable increase in the memory value right after the standing animation is over, then this means he will spawn. (Tested on 3 different computers)
- **This may not be true with all computers**. If you have a powerful graphics card that processes some of the game information with it's VRAM your memory usage might appear to remain the same. **Confirmed on i7 2600K @ 4.4, 8gb Ram, GTX 780 Ti**
- It's still possible to determine it based on GPU memory usage with Process Explorer tool and "GPU dedicated bytes" column where an additional ~20 MB is used on highest settings.
#### PC: Mad Warrior Farming Mod
---
- Using this mod (GeDoSaTo must be installed with texture override enabled) will cause the game to briefly freeze whenever the player rests at the Belfry Sol Bonfire **if** the Mad Warrior has spawned.
---
### Drop rate testing
---
+ Show tests - Hide tests - Killed him 33 times. He dropped items on kill 1(mask), 4(armor), 7(blade), 25(gauntlests). I used Prisoner's Hood and Tatters, Gold Serpent Ring +2 and 22 Coins. Mask dropped without Coin, all other items dropped with Coin. I am still missing leggings. As of now it was 4 drops out of 33 kills - 12% chance.![]()v0itech
- I'm not sure if this is a coincidence or not but on three different characters while farming him he dropped his items in a set order every time. The drop order goes: weapon, mask, armor, leggings, and finally gauntlets. (Addition: On 2 Characters this applied to me too, but on a third one the mask dropped first - still farming) (Addition: Drops need not come in these orders. Another person got weapon last)
- killed him 71 times NG to get the full set. kill 8 (blade) , kill 46 (legs), kill 47 (chest), kill 51 (mask) kill 71 (gauntless). I used Jester's cap, Prisoners tatters, Gold serpent ring +2 and 21 lucky coins. Only the blade dropped with coins. Using Token of Spite seemed to decrease his spawn chance (tested it with 2 tokens)
- Killed him 25 times on NG++, after 3 kills he dropped the armor, 4 kills the mask, 9 the blade, 11 the gauntlets, he dropped the leggings after the 25th kill. I equipped the jester cap, prisoner tatters and gold serpent ring +2, plus delicate string to increase the spawn rate.
- Killed him 39 times on NG (using: Jester's Cap, Prisoner's Tatters, Covetous Gold Serpent Ring +2, not using: coins, tokens or string, was: hollowed the entire time). Got the items on: Kill 2 (Mask), Kill 7 (Leggings), Kill 19 (Gauntlets), Kill 27 (Blade), Kill 39 (Armor). Took 152 area reloads using either the feather or the bonfire. I thus had a **spawn rate** of **25.66%** and an **item drop rate** of **12.82%**. I can confirm that using the unveil spell is an excellent strategy to detect the presence of the Mad Warrior from the bonfire location (if the Mad Warrior is not present, the eye icon will float upwards, if he is present the icon will float in the direction of the ladder). This requires the entire Belfry Sol area to be cleared, as well as the nearby room with the trapdoor platforms and the raisable platforms.
Footnotes 1. Mad Warrior Set description.
# Maldron the Assassin
###### Description
---
A particularly devious Red Phantom found in Brume Tower and Eleum Loyce.
![]()###### Equipment
---
- Heide Greatlance
- Rebel's Greatshield
- Alva Helm
- Heide Knight Gauntlets
- Royal Swordsman Set
- White Ring (Frozen Eleum Loyce only)
###### Location
---
**Brume Tower**
At the Foyer bonfire, go back outside the way you originally came in. Go down the stairs and then across the long chain to another tower. He spawns behind a ruined wall, ready to ambush.
**Frozen Eleum Loyce**
Just past the Lower Garrison bonfire, in a nearby building and up the stairs. Appears without an invasion message disguised as a White Phantom.( In this encounter, because he is not counted as an invader, you will receive no souls or items upon killing him, effectively making him a useless nuisance. One of the benefits of his nature as a non-invader(?) is that you can still use the bonfire if he is present to escape the encounter when he runs away.)
###### Drops
---
- Alva Helm (Frozen Eleum Loyce only)
- Royal Swordsman Set (Frozen Eleum Loyce only)
- Human Effigy (Frozen Eleum Loyce only)
- Awestone (Brume Tower only, if you're a member of the Company of Champions covenant)
###### Strategies
---
- Brume Tower
- He runs down the stairs and behind the enemies when he gets low on health. Use a Seed of a Tree of Giants to get the enemies around him to kill him. Maldron also seems to randomly trigger his "run away"-routine even when full health.
- Wear the Ring of Binding or the Hollow Skin when engaging him, as the Ashen Idol in the tower rapidly causes Curse.
- After entering the area (stepping off the iron chain bridge), it is advisable to hug the right wall and go down the stairs. Maldron will not be aggro'd, leaving you enough time to clear out the tower before fighting him.
- His attacks can stunlock you and will drain stamina quickly if blocked. Dodging and attacking from behind/backstabbing is recommended. You can also simply make him fall to his death via the force miracle or repeatedly guard-breaking him.
- If attempting to engage Maldron after receiving Vendrick's Blessing, the Crown of the Sunken King when worn will prevent curse build up as a side effect of preventing hollowing.
- Frozen Eleum Loyce
- He will initally try to appear friendy by using the White Ring and gestures, before attacking.
- After initiating combat, he will flee down to the area with the Covetous Demon. If gates are closed he will try to run away and hide before healing himself with Estus.
- Maldron will not be counted as an invader, and thus cannot be aggroed with a Seed of a Tree of Giants. However, because he's counted as a standard enemy, using one will cause him to aggro onto other invaders.
- Use knockdown attacks and repeat them when he wakes up to prevent him from running away. You can use Promised Walk of Peace hex or Spider Fang heavy attack to slow him down.
- He is arguably at his weakest so long as the gate to the Covetous Demon is closed and the area is clear. At that point, he will repeatedly sprint to different corners of the area and throw Corrosive Urns at you when you approach, enabling you to attack him during this time, ideally with an easy backstab. He will only fight back for a few seconds at most before attempting to run somewhere else and repeat the process.
- When he begins running away, he may get caught on the Witchtree in the topmost doorway. If this happens, let them both stay until the Witchtree casts Unleash Magic. It will affect Maldron so long as he's close, and greatly reduce his health. This is also a good opportunity to backstab him as he won't attack until he's gotten out of the building.
###### Notes
---
- He can heal with Estus even though he is a Red Phantom.
- Occasionally he throws Corrosive Urns.
- Rarely he may use a Silver Talisman when he uses it, he can still attack as normal, making his moves now unpredictable.
- He may end up falling off the stairs and to his death while trying to run from you.
- If you die while near him in Brume Tower he will perform the *Mock* gesture. If you die while near him in Frozen Eleum Loyce he will perform the *Decapitate* gesture.
- Use Lloyd's Talisman to prevent him from healing.
- Though his weapon is very clearly a Heide Greatlance, it doesn't do any lightning damage.
- Using a Bonfire Ascetic on the Upper Floor in Brume Tower will respawn him. Likewise with the Lower Garrison bonfire in Frozen Eleum Loyce.
- It is possible to block his path when he first attempts to run away. When standing in the right spot, the player can hack him to pieces as he seems to be stuck in pathfinding mode for his escape and will not return blows.
- His lance has extraordinary tracking, so it's best to dodge right before his thrusts land rather than to try dodging out the path of his attacks like you would a normal player.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 4,200 | 1,800 |
2 | 4,920 | 3,600 |
8 | 10,000 | 7,200 |
Bonfire Intensity | HP | Souls |
1 | 4,300 | 2,700 |
2 | 4,830 | 5,400 |
8 | 9,800 | 10,800 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Manikin
aka Masked Manikin
### Decription
---
*These advanced puppets were given life by the Baneful Queen, and she uses them to lure unsuspecting fools into her traps. Once upon a time, the Manikins had heads, but the Queen ripped off their faces in a fit of rage. Watch yourself, or yours will be next.*
1
*A fickle queen gave them life, and tore off their faces. How else could she forgive those who dared gaze upon her?*
*The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with
the very miasma that afflicted her poison-drenched bosom, so that she would have slaves to serve her temperamental will.*
2
### Location
---
**Earthen Peak**
Common enemy. They tend to ambush.
Claws
Bonfire Intensity | Health | Souls |
---|
1 | ~500 | 160 |
2 | | 320 |
8 | | 640 |
Knife
Bonfire Intensity | Health | Souls |
---|
1 | 500 | 160 |
2 | ~960 | 320 |
8 | 1,863 | 640 |
Curved Sword
Bonfire Intensity | Health | Souls |
---|
1 | 500 | 160 |
2 | ~1200 | 320 |
8 | 2,159 | 640 |
Bow
Bonfire Intensity | Health | Souls |
---|
1 | | 160 |
2 | | 320 |
8 | 1,745 | 640 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
- Highly resistant to Poison
### Drops
---
- Manikin Set except Manikin Mask
- Manikin Claws (Claw wielding)
- Manikin Knife (Knife wielding)
- Manikin Sabre (Sabre wielding) - Very Rare
- Manikin Shield
- Poison Throwing Knife (x3)
- Poison Arrow (x3) (Bow wielding)
### Attacks
---
- Generally using rapid and fairly damaging combos. Those with weak shields or poise should be wary of allowing them to start. At range they will throw a succession of poison knives capable of quickly giving you the poison status effect, while those with bows also fire poisoned arrows.
- Parry followed by cutting of throat.
Footnotes 1. Dark Souls II Collector's Edition Guide description 2. Manikin Set description.
# Melinda the Butcher
###### Description
---
*Wherever the lost and wretched gather, those who prey upon them are never far away. So it always has been, and so it is in The Gutter, a settlement of filth and pestilence where the endless struggle to survive has driven its darker souls to seek sustenance through the consumption of living flesh. Beware, lest the cannibalistic legacy claim yet another victim…*
1
![]()###### Equipment
---
- Greataxe
- Prisoner's Set
###### Location
---
**The Gutter**
She invades as soon as you touch the wall ledge with the Ring of Soul Protection chest. Her spawn location is a good distance away, on the wooden platform above the tar pools.
###### Drops
---
- Raw Greataxe +3 (very rare)
- Awestone (guaranteed, if you're a member of the Company of Champions covenant)
- Human Effigy (guaranteed, if you are **not** a member of the Company of Champions covenant)
###### Strategies
---
###### Notes
---
- She can fall to her death while attempting to path to the player.
- If defeated as an invader, she will be available for summoning as a White Phantom for the optional Ancient Dragon fight later in the game.
- Using a Bonfire Ascetic on the Upper Gutter bonfire in the Gutter will respawn her.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,900 | 1,500 |
2 | 2,800 | 3,000 |
8 | 5,200 | 6,000 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | No |
Toxic | No |
Bleed | No |
Attack | Parryable? | Blockable? | Notes |
Axe Slash | Yes | Yes | - |
Downwards Axe Slash | Yes | Yes | - |
Jumping Axe Slash | Yes | Yes | - |
Axe Bash | Yes | Yes | - |
# Merciless Roenna
###### Description
---
*Roenna wears a helm associated with the warlocks of Aldia. Could the unnatural condition of this forest be related to the experiments of the Aldian mages, or is it mere coincidence?*
1
![]()###### Equipment
---
- Bone Scythe
- Cursed Bone Shield
- Warlock Mask
- Priestess Robe
- Priestess Gloves
- Priestess Skirt
###### Location
---
**Huntsman's Copse**
In *Dark Souls II* she invades as you make your way along the cliffside just before the Skeleton Lords boss fight.
In *Dark Souls II: Scholar of the First Sin*, she invades in the clearing at the end of the natural ramp found on the cliffside in the area before the Skeleton Lords boss fight.
###### Drops
---
- Warlock Mask (rare)
- Priestess Set (rare)
- Cursed Bone Shield (rare)
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
###### Notes
---
- She can be easily pushed off the cliff, however doing so will sacrifice the chance of getting any of her drops.
- Using a Bonfire Ascetic on the Undead Lockaway bonfire in Huntsman's Copse will respawn her.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,550 | 2,301 |
2 | 2,750 | 4,602 |
8 | 5,270 | 9,204 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Right/Left Slash | Yes | Yes | - |
Downward Slash | Yes | Yes | - |
Rolling Upward Slash | Yes | Yes | - |
# Mimic
aka Entity of Avarice
### Description
---
*Long ago, there was a clan that was exiled for their avarice. In their exile, they were branded with a symbol of greed, and with it a curse. But, truly, suffering leads to great power, and the clan walks the earth still.*
1
They mimic a wooden or iron chest. If you try to open them, they will perform a very powerful grab attack, biting the player repeatedly for heavy damage.
### Locations - Dark Souls 2
---
**Earthen Peak**
Upper levels, in the room full of urns and Poison Horn Beetles.
Bonfire Intensity | HP | Souls |
---|
1 | 720 | 1,500 |
2 | 1,350 | 3,000 |
8 | ? | 6,000 |
**Iron Keep**
In the rectangle room with the lava and platforms, up a ladder. Iron chest.
Bonfire Intensity | HP | Souls |
---|
1 | 840 | 1,500 |
2 | 1,428 | 3,000 |
8 | ? | 6,000 |
**Doors of Pharros**
Gyrm's Respite bonfire: Behind the Primal Knight. Wood chest
Bonfire Intensity | HP | Souls |
---|
1 | 850 | 1,800 |
2 | 1,400 | 3,600 |
8 | | 7,200 |
**Aldia's Keep**
To the left of the Foregarden bonfire. Iron chest.
Bonfire Intensity | HP | Souls |
---|
1 | ~1,150 | 2,500 |
2 | 1,500 | 5,000 |
8 | ? | 10,000 |
**Dragon Shrine** (*Dark Souls II ONLY*)
After dropping down a ledge hidden behind some wooden boxes, the chest closer to where you drop down.
Bonfire Intensity | HP | Souls |
---|
1 | 1,150 | 1,500 |
2 | 1,500 | 3,000 |
8 | ? | 6,000 |
**Frozen Eleum Loyce**
One near the Inner Wall bonfire.
One in a tower in the ramparts.
They are encased in ice until you speak to Alsanna, Silent Oracle.
Bonfire Intensity | HP | Souls |
---|
1 | ? | 2,500 |
2 | ? | 5,000 |
8 | ? | 10,000 |
### Drops
---
- Dark Gauntlets and Work Hook - Earthen Peak
- Dark Armor and a Lightning Winged Spear - Iron Keep
- Dark Leggings and Black Scorpion Stinger - Doors of Pharros
- Dark Mask and Sunset Staff - Aldia's Keep
- Washing Pole and a Petrified Dragon Bone - Dragon Shrine
- Changes to Petrified Something and Petrified Dragon Bone at Bonfire Intensity 2+.
- Symbol of Avarice - Frozen Eleum Loyce - near Inner Wall bonfire
- Catarina Armor - Frozen Eleum Loyce - in a tower on the ramparts
### Locations - Scholar of the First Sin
---
**Majula**
Bonfire Intensity 2+ only. Replaces the metal chest in the path towards the Forest of Fallen Giants.
Bonfire Intensity | HP | Souls |
---|
2 | ? | 1,600 |
8 | ? | ? |
**Earthen Peak**
Upper levels, in the room full of urns and Poison Horn Beetles. Wood chest.
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
**The Gutter**
Located on the third floor of the tower near the Iron Chest containing a Ring of Soul Protection and where Melinda the Butcher invades. Wood chest.
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
**Brightstone Cove Tseldora**
Located in the ruined building accessed through the well. Iron chest.
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
**Drangleic Castle**
Upstairs in the hall with the Executioner's horse.
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
**Aldia's Keep**
To the left of the Foregarden bonfire. Iron chest.
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
Two Mimics are already activated in the hanging cages in the long hallway after the giant basilisk. These cages can be lowered with a switch in the locked room to the side of the hallway (Requires the Aldia Key).
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
3 (1 Iron, 2 Wood) In the locked room to the side of the long hallway after the giant basilisk
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
**Frozen Eleum Loyce**
One near the Inner Wall bonfire.
One in a tower in the ramparts.
They are encased in ice until you speak to Alsanna, Silent Oracle.
Bonfire Intensity | HP | Souls |
---|
1 | ? | ? |
2 | ? | ? |
8 | ? | ? |
### Drops
---
- Rusted Coin - Majula
- Dark Gauntlets and Work Hook - Earthen Peak
- Dark Armor and a Lightning Winged Spear - The Gutter
- Dark Leggings and Staff of Wisdom - Brightstone Cove Tseldora
- Washing Pole and a Petrified Dragon Bone - Drangleic Castle
- Dark Mask and Malformed Skull - Aldia's Keep exterior
- Cracked Red Eye Orbx2 - Aldia's Keep - 1st Wood chest in the locked side room.
- Wilted Dusk Herbx3 - Aldia's Keep - 2nd Wood chest in the locked side room.
- Bonfire Ascetic - Aldia's keep - Iron chest in the locked side room.
- Black Witch's Staff - Aldia's Keep - 1st Cage
- Fragrant Branch of Yore - Aldia's Keep - 2nd Cage
- Symbol of Avarice - Frozen Eleum Loyce - Near Inner Wall bonfire
- Catarina Armor - Frozen Eleum Loyce - In a tower on the ramparts
### Resistance
---
- Wooden Chest, Dry
- Medium Magic, Lightning and Dark Resistance
- Very Low Fire Resistance
- Wooden Chest, Wet
- Medium+ Fire Resistance
- Medium Magic and Dark Resistance
- Low Lightning Resistance
- Iron Chest
- Medium Magic, Fire and Dark Resistance
- Very Low Lightning Resistance
### Methods of Identification
---
- All Mimics are cracked open slightly. You can see their teeth if you angle your camera properly.
- Wooden chest Mimics will have a latch on the front while normal chests do not. Metal chest Mimics will have set of two locks on the front while normal ones will not.
- If unsure, player can use a parry to determine if it's a mimic or not. Standing close enough, the parry will "hit" a normal chest (wooden will "tremble" while metal will give off a spark), while passing through mimics.
**Other**: Trapped chests can usually be identified by the fact that they are generally a darker color than normal chests but, do not contain the teeth a mimic does.
### Notes
---
- Mimics can be passively looted by throwing a Lloyd's Talisman at them. This will cause them to open up and let you remove the loot without having to kill them
- Wooden and Iron Mimics have different Resistance toward Fire and Lightning.
- In Black Gulch there is a wooden chest that looks like a Mimic but is not.
- Mimics can be killed with Poison Mist, Toxic Mist or Dark Fog without aggroing them.
- Aggroing a Mimic will cause it to initiate a bite attack as it awakens. If you're standing too close, this attack will still connect no matter where you are adjacent to it, even if you're directly behind it, so either kill it quickly or give it space.
- You can escape the grab by smashing both of the attack buttons leaving more health to spare (same function as in Dark Souls).
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Mirror Squire
aka Looking Glass Varlet
##### General
---
*Reflections residing in the dimension within the King's Mirror. They can cross over to the world of the living through the looking glass, but for what purpose?
Do they seek to replace those who originally cast them?*
1
King's Passage | | Aldia's Keep |
Bonfire Intensity | HP | Souls | | Bonfire Intensity | HP | Souls |
1 | 1,100 | 0 | | 1 | 2,250 | 1,200 |
2 | 1,550 | 0 | | 2 | 3,000 | 2,400 |
8 | 2,900 | 0 | | 8 | 5,650 | 4,800 |
- There are two variants:
- Halberd variant is equipped with: Elite Knight Set, Syan's Halberd, and Pate's Shield.
- Greatsword variant is equipped with: Drangleic Helm, Llewellyn Set, Greatsword, and Orma's Greatshield.
- Be aware that their health is very high, it is advised to lure one at a time.
- If the Squires stop re-spawning the mirror break effect will still occur if you walk near them but no enemy will jump out.
##### Location
---
**King's Passage**
The Looking Glass Knight boss will summon them from his shield to fight you. They are smaller than normal human characters.
**Aldia's Keep**
Just up the first flight of stairs, behind the second flight, will be five mirrors, three of which will spawn two halberd squires and one greatsword squire.
##### Drops
---
- None
##### Weakness
---
Weakness | Effectiveness |
Strike | 100% |
Thrust | 75% |
Slash | 75% |
Projectile | 75% |
##### Resistance
---
Resistance | Reduction |
Fire | 35% |
Magic | 35% |
Lightning | 35% |
Dark | 35% |
Poison | Immune |
Bleed | Immune |
##### Attacks
---
Attack | Description |
Left Slash (Greatsword) | Slashes to the left. |
Right Slash (Greatsword) | Slashes to the right. Usually combined with the left slash. |
Downwards Strike (Greatsword) | Strikes downwards from above. Usually combined with right slash. |
Forward Thrust (Greatsword) | Thrusts forward towards the player. More common when blocking. |
Sweeping Slash (Halberd) | A slash from left to right towards the player. |
Forward Thrust (Halberd) | A forward thrust towards the player. More likely if the player is blocking. |
Forward Thrust, Downward Strike (Halberd) | A forward thrust towards the player, followed up with a downwards strike. |
Shield Smash(Greatsword/Halberd) | Strikes the player with their shield. |
### Notes
---
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Mounted Overseer
aka Banedigger
### Description
---
*From atop gigantic monstrosities capable of exerting tremendous amount of dark power, weak overseers watch over the Laborers of Harvest Valley. The mounts have as much in common with demonic steeds as anything else humanoid.*
1
### Location
---
**Harvest Valley**
Bonfire Intensity | Health | Souls |
---|
1 | 1,200 | 750 |
2 | 2,250 | 1,500 |
3 | 2,700 | 1,875 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- Smooth & Silky Stone - rare
- Sunlight Medal - very rare
### Strategy
---
In Dark Souls 2: Scholar of the First Sin, these enemies can now aim their dark orb attack at you vertically, so exercise more caution when taking them out from a distance.
- They can't effectively aim upwards, so try ranged battles from a ledge.
- It may be tempting to try to shoot the rider off the giant, but it doesn't work
- Their projectile does enough damage to one-shot most characters while leveling, especially those with no points in vigor.
- The projectile, being dark magic, also damages your stamina.
- The projectile also has a somewhat large splash damage radius.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Nameless Usurper
###### Description
---
*A mysterious woman clad in the robes of a Lindelt cleric. Her enigmatic appearance and her presence in Drangleic Castle leave more questions than answers…*
1
![]()###### Equipment
---
- Bandit's Knife
- Saint's Set
###### Location
---
**Drangleic Castle**
From the King's Gate bonfire, continue through the castle until you reach the room with the cursed painting of Nashandra. She will spawn in the hallway just before the open air walkways.
**Undead Crypt**
From the Undead Ditch bonfire, continue through the crypt until you reach the room filled with multiple Wall Warriors. She will spawn in the hallway to the left.
###### Drops
---
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
###### Notes
---
- Invades only once in each location and does not invade even through a Bonfire Ascetic.
- As Licia of Lindeldt is the Nameless Usurper, killing her prevents any further invasions from her.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,300 | 2,100 |
2 | 2,900 | 4,203 |
8 | ? | 8,406 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Necromancer
aka Hollow Mage (Black)
### Description
---
*The origin of these Necromancers is unknown, but it is possible that they served the Old King during the Undead Hunts in this forest. They are found near Skeleton Lords' domain - perhaps they now serve them as their new masters.*
1
### Location
---
**Huntsman's Copse**
They dwell in the cave just after the Undead Lockaway bonfire.
Bonfire Intensity | HP | Souls |
---|
1 | 320 | 550 |
2 | 640 | 1,100 |
8 | 1,027 | 2,200 |
**Undead Purgatory**
They hide in various small nooks around the boss room.
Bonfire Intensity | HP | Souls |
---|
1 | 500 | 550 |
2 | 900 | 1,100 |
8 | 1,740 | 2,200 |
### Resistance
---
- High Magic Resistance
- Medium Fire, Lightning and Dark Resistance
### Drops
---
- Black Hollow Mage Set (1%)
- Lizard Staff (1%)
- Amber Herb (5%)
### Attacks
---
- Staff swing at close range.
- Homing Soul Arrow
- Soul Spear Barrage
### Strategies
---
- Rush them before they can cast spells.
- Distract nearby skeletons with Alluring Skulls or Yearn.
### Notes
---
- Every Skeleton in the area belongs to a Necromancer and as long as the master is still alive, the skeletons will keep reviving.
- They only spawn once per playthrough but the ones located in the Executioner's Chariot room **WILL** respawn as long as you don't kill the boss. After killing both necromancers, use a Homeward Bone to warp back to the bonfire and then run back to the boss's room to kill them again, rinse and repeat as needed.
- Alternatively, after killing the necromancers you could exit the game through the menu. When you load in you will be placed at the boss's fog door, eliminating the need to run back every time.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Ogre
### Description
---
*It is possible that the rift between Drangleic and the outside world is a native habitat for the monstrous Ogres, but are beasts like this simply born… or are they created?*
1
### Location
---
**Things Betwixt**
One on the path to the left before the bridge to Firekeepers' hut. Two more are next to the coffin in the area beyond third fog gate. None of them respawn.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 1,300 | 1000 |
2 (NG+) | 2,600 | 2000 |
8 (NG+7) | 5,200 | 4000 |
**Forest of Fallen Giants**
One in the river at the very beginning of the area. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 1,300 | 1000 |
2 (NG+) | 2,600 | 2000 |
8 (NG+7) | 5,200 | 4000 |
**Shrine of Amana**
Along the main path after the second bonfire.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,300 | 2,200 |
2 (NG+) | 3,570 | 4,400 |
8 (NG+7) | 6,750 | 8,800 |
**Aldia's Keep**
One along the path leading to Aldia’s Keep (SotFS only), Petrified one in main hall does not respawn. Three in hallway do respawn, fourth in higher cage does not respawn.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,750 | 1,100 |
2 (NG+) | 3,950 | 2,200 |
8 (NG+7) | 6,750 | 4,400 |
### Drops
---
- Stone Ring - the first one in Things Betwixt (100%)
- Titanite Shard, Soul of a Nameless Soldier or Soul of a Proud Knight - Forest of Fallen Giants (uncommon) (Scholar of the First Sin)
- Common Fruit or Soul of a Brave Warrior - Shrine of Amana (uncommon)
- Dragon Acolyte Mask or Dragon Sage Hood - the petrified one in Aldia's Keep (50% or less)
- Old Radiant Lifegem - Aldia's Keep (uncommon)
- Awestone (if a member of Company of Champions)
### Effectiveness
---
- Thrust:: ~110%
- Strike: ~80%
- Slash: ~75%
### Resistance
---
- On Land
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
- In Water
- High— Fire Resistance
- Medium Magic and Dark Resistance
- Low Lightning Resistance
### Attack Patterns
---
- **Swings** - runs toward the player and swings both arms. Blockable, but high stamina damage.
- **Falling crash** - spreads its arms and rushes towards the player. Once it comes within a certain range of the player, it will fall forward. Blockable, but high stamina damage.
- **Uppercut** - uses a quick uppercut. Fast attack. Blockable.
- **Sit** - turns away from the player and sits down. Blockable, but high stamina damage.
- **Eat** - lifts both arms and pounces towards the player. If this hits, will pick up the player and chew on their head. Almost always a one-hit kill and will cause bleed. Notably bad hitbox, can hit even when its hands land in front of the player. Unblockable.
### Easy melee strategy
---
Baiting them to perform their Sit attack gives time for two safe melee swings. A bit tricky in Aldia's Keep since there isn't a lot of room to move and you can be caught with your back against a wall.
Suggest removing heavy equipment so that rolling to safety is quicker.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Old Ironclad Soldier
### Description
---
*Originally, Ironclad Soldiers were minions created by the Old Iron King with an enchantment of souls. The enchantment is long gone and the iron husk that remains is quite decrepit. The soldiers who don this armor now never speak, and no one has seen their faces. Could it be that King Vendrick of Drangleic revived these ancient creations, or perhaps he produced war golems of his own?*
1
*One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions among the royal army.*
*Not one of them ever spoke a word,
or revealed the face under the mask.*
2
### Location
---
**Forest of Fallen Giants**
Bonfire Intensity | HP | Souls |
---|
1 | 540 | 250 |
2 | 1,125 | 500 |
8 | 2,000 | 1,000 |
Roaming Soul Ironclad Soldier
Bonfire Intensity | HP | Souls |
---|
1 | 2,000 | 937 |
2 | ? | ? |
8 | ? | ? |
Black Phantom Ironclad Soldier
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 1,750 | 750 |
8 | 3,350 | 1,500 |
### Effectiveness
---
- Strike: ~165%
- Slash: ~75%
- Thrust: ~90%
### Resistance
---
- High Magic Resistance
- Medium Fire and Dark Resistance
- Low Lightning Resistance
### Drops
---
- Old Ironclad Set - very rare
- Human Effigy - very rare
- Large Titanite Shard - very rare
### Notes
---
- If attacked from behind, they will sometimes fall backwards and struggle to get up. This deals some damage to anyone behind them.
Footnotes 1. Dark Souls II Collector's Edition Guide description 2. In-game Armor description
# Old Knight
### Description
---
*These giant warriors are relics of an era that has long passed. Whether they attack you out of madness or merely as a trial for would-be Knights of the Blue will matter little if they manage to cut you down, though, so stay alert. If you do intend to enlist as a Knight of the Blue, you'll require the power of the Cracked Blue Eye Orbs they hold, so consider this your rite of initiation.*
1
### Location
---
**Heide's Tower of Flame**
Greatsword & Shield
Bonfire Intensity | HP | Souls |
---|
1 | 700 | 400 |
2 | 1,550 | 800 |
8 | 2,800 | 1,600 |
Ultra Greatsword
Bonfire Intensity | HP | Souls |
---|
1 | 520 | 400 |
2 | 1,175 | 800 |
8 | 2,150 | 1,600 |
Great Hammer
Bonfire Intensity | HP | Souls |
---|
1 | 850 | 400 |
2 | 1,800 | 800 |
8 | 3,450 | 1,600 |
#### Scholar of the First Sin Only
---
**Shrine of Amana**
One Greathammer wielding short after the second bonfire
Bonfire Intensity | HP | Souls |
---|
1 | ~1600 | 700 |
2 | ~3470 | 1400 |
8 | 3,450 | 1,600 |
### Effectiveness
---
- Strike: ~165%
- Slash: ~110%
- Thrust: ~90%
### Resistance
---
- Medium Magic and Lightning resistance
- Low Fire and Dark resistance
- Immune to Bleed and Poison
### Drops
---
- Old Knight Set (very rare)
- Cracked Blue Eye Orb (common, don't drop from Old Knights after the Dragonrider's bonfire)
- Palestone (uncommon)
- Human Effigy
- Amber Herb
- Green Blossom
- Sublime Bone Dust (100% drop from the Great Hammer wielding knight near the bonfire)
And where appropriate:
- Old Knight Greatsword (very rare)
- Old Knight's Shield (very rare)
- Old Knight Ultra Greatsword (very rare)
- Old Knight Hammer (very rare)
### Attacks
---
#### Greatsword & Shield
---
- Overhead chop, swing to the right, wide horizontal sweep towards the left.
- The above, but finishing with a surprise forward thrust. Telegraphed by the 3-hit combo being slightly faster than usual.
#### Ultra Greatsword and Great Hammer
---
- One slow vertical smash with a long recovery.
- Two short vertical "taps" followed by a twisting horizontal sweep with nearly a 360° radius.
- Horizontal slash.
- Great Hammer users might end their attacks with an upward thrust.
### Strategy
---
- They track you very slowly. Circle behind them once they telegraph an attack.
- While their aim isn't the best, they have a lot of extremely wide sweeping swings. Getting cocky is liable to give you a hit to the forehead.
- When you enter the rotunda with the two swordsmen and single two-hander, the two will pull back to guard the exits once you aggro the middle one. Don't get too close and they won't interfere until he's dead. When the knights on either side aggro, you can split them up by running to the doorway that leads to the Cathedral of Blue (on your left).
### Notes
---
- The one wielding a Great Hammer next to the bonfire does not respawn.
- Another hammer-wielding Knight spawns in the room with three other Knights at Bonfire Intensity 2+ and does not respawn.
- There are no Old Knights with pikes, halberds or greatshields.
- The halberd is a treasure in the tunnel between Heide's Tower of Flame and No-man's Wharf.
- The pike and greatshield are in a treasure cache in Harvest Valley.
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Oliver the Collector
###### Description
---
An eclectic Red Phantom who wields all manner of weaponry.
![]()###### Equipment
---
- Smelter Hammer
- Bone Fist
- Santier's Spear
- Puzzling Stone Sword
- Majestic Greatsword
- Ricard's Rapier
- Minotaur Helm
- Steel Armor
- Drakekeeper Gauntlets
- Drakekeeper Boots
###### Location
---
**Iron Keep**
In the room next to the Belfry Sol bonfire, activate the lever and traverse the platforms to reach the newly-accessible ladder. Climb up and continue until you reach a wooden chest. He will invade once you are next to the wooden chest.
###### Drops
---
- Human Effigy (100%)
- Minotaur Helm
###### Strategies
---
###### Notes
---
- Using a Bonfire Ascetic on the Ironhearth Hall bonfire in Iron Keep will respawn him.
- Only appears in *Dark Souls II: Scholar of the First Sin*.
- Since Oliver the Collector uses the Majestic Greatsword in his left hand, assuming he is left-handed, Oliver is able to wield the Smelter Hammer in his weak hand, effectively making him one of the strongest beings in *Dark Souls II: Scholar of the First Sin* from a lore perspective.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,800 | 3,000 |
2 | 3,455 | 7,500 |
8 | 6,550 | 12,000 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Right/Left Slash | Yes | Yes | - |
Spinning Slash | Yes | Yes | - |
Puzzling Stone Sword Thrust | Yes | Yes | - |
Puzzling Stone Sword Whip | No | Yes | - |
Smelter Hammer Swing | Yes | Yes | - |
Santier's Spear Thrust | Yes | Yes | - |
Santier's Spear Spinning Slashes | Yes | Yes | - |
Bone Fist Stomp | Yes | Yes | - |
Bone Fist Punch | Yes | Yes | - |
Rapier Thrust | Yes | Yes | - |
Ricard's Rapier Flurry | Yes | Yes | - |
# Pagan Tree
### Description
---
A mysterious tree.
### Location
---
**Shulva, Sanctum City**
Near the tower from where you can use rising platforms to access the Tower of Prayer bonfire.
There are statues with glowing red eyes in the cave wall. Destroy them with ranged attacks to reveal a switch that will raise a platform to the other side. You can also hit the switch with an arrow even if the statues are not destroyed, but you must stand in the right spot and aim carefully. (SoTFS, statues only seem to break when using Destructive Greatarrows. Tested with other arrows and different bows but only the Destructive Greatarrows would break the statues.) (Sanctum Crossbow special attack will also break them)
(Just jump to the platform and hit switch by any arrow or bolt)
Bonfire Intensity | Health | Souls |
---|
1 | N/A | 3,500 |
2 | N/A | 7,000 |
8 | N/A | 14,000 |
### Drops
---
Three Dried Root - guaranteed
### Notes
---
- If the tree is hit with a whip, it will emit a strange aura that repairs equipment durability. Broken items will also be repaired.
- This is a very efficient and cost effective way of repairing multiple equipment.
- Broken items are only repaired if they are equipped while hitting the tree.
- The first two hits will activate the repair aura but hitting it a third time will kill it and the aura will not activate.
- You can heal it with Warmth or Miracles so he can take more hits.
- In *Dark Souls 2: Scholar of the First Sin*, The tree dies if you hit it multiple times a whip (Any whip will work). Hitting it with anything else will not give you the repair effect and in a few hits you can kill it.
- Hitting the tree with a whip's guard break attack will repair your equipment without damaging the tree.
- It re-spawns like normal enemies.
- If the tree despawns it can be revived with the use of a Bonfire Ascetic of the first bonfire of the DLC.
# Painting Guardian Phantom
### Description
---
*The ceremonial design suggests that they
revered whatever it was they watched over.*
### Location
---
**Aldia's Keep**
Behind a painting in the long hallway. Only spawns at Bonfire Intensity 2+. Does not respawn unless a Bonfire Ascetic is used at the Ritual Site bonfire.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | 3,590 | 3,360 |
8 | 8,628 | 6,720 |
### Equipment
---
- Shadow Dagger (right hand)
- Broken Thief Sword (left hand)
- Monastery Longshirt
- Black Leather Gloves
- Black Leather Boots
### Drops
---
***Dark Souls II***
- Monastery Set (rare)
- Monastery Scimitar (very rare)
***Dark Souls II: Scholar of the First Sin***
- Monastery Set, Monastery Scimitar (one random piece guaranteed per kill)
# Parasite Spider
aka Ducal Spider
### Description
---
*Brightstone Cove was abandoned years ago when the town was suddenly and mysteriously overrun by this parasitic species of giant spider. Many of the residents who were unable to escape were caught by the spiders and became their hosts, doomed to wander mindlessly at the whims of their bloodthirsty masters.*
1
### Location
---
**Brightstone Cove Tseldora**
Bonfire Intensity | Health | Souls |
---|
1 | 200 | 160 |
2 | 330 | 320 |
3 | 600 | 640 |
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
### Drops
---
- Mail Breaker
- Ricard's Rapier(Dark Souls II only)
- Zweihander
- Great Scythe
- Mastodon Greatsword
- Bandit Axe
- Parrying Dagger
### Moveset
---
- A lunge attack forward.
- Spit webbing(slows movement if it connects)
- Stab forward with legs
- Grapple attack for a very large amount of damage (from behind?).
### Notes
---
- Carrying a lit torch will make them run away, allowing easier killing of these enemies.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Parasitized Undead
aka Spider Drone
### Description
---
*Former residents of Brightstone Cove who failed to escape the wave of invading spiders and became the parasitic arachnids' hosts. A gruesome fate undeserved by those whom it befell, the still-living host is used as a source of nourishment by the spider as it seeks out new sources of food.*
1
### Location
---
**Brightstone Cove Tseldora**
Bonfire Intensity | Health | Souls |
---|
1 | 700 | 360 |
2 | 1,150 | 720 |
8 | 2,200 | 1,440 |
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
### Drops
---
- Tseldora Set
- Prism Stone
- Human Effigy
- Large Titanite Shard
### Attacks
---
- Three swipes in succession.
- Can hit you while dying if killed with melee hits.
### Notes
---
- Seems to have a very high Human Effigy drop rate in NG++.
- Appears to be inspired by the unused Claw Hollow enemy from Dark Souls 1.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Peculiar Kindalur
###### Description
---
*A strange man of unknown origins who will invade the player a short distance past Rhoy's Resting Place in the Shrine of Amana. While his name and appearance suggest an eclectic character, his talent with magic is unquestionable and he will attack with a diverse arsenal of dangerous spells.*
1
![]()###### Equipment
---
- Black Witch's Staff
- Cleric's Parma
- Leydia Black Hood
- Leydia Black Robe
- White Priest Gloves
- White Priest Skirt
###### Location
---
**Shrine of Amana**
After Rhoy's Resting Place bonfire, pass through the passage blocked by the Giant Acid Horn Beetle and enter the water. Reach the centre and he will spawn. In *Dark Souls II: Scholar of the First Sin*, he will spawn in the pathway lined with pillars.
###### Drops
---
- Cleric's Parma (rare)
- Black Witch's Staff (rare)
- Leydia Black Hood
- Leydia Black Robe
- Priestess Skirt
###### Strategies
---
###### Notes
---
- Using a Bonfire Ascetic on the Rhoy's Resting Place bonfire in the Shrine of Amana will respawn him.
###### Footnotes
---
1\. Dark Souls II Collector's Edition Guide description
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 2,250 | 2,000 |
2 | 3,400 | 5,200 |
8 | 5,700 | 10,400 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Dark Hail | Spell Parry | Yes | - |
Dark Orb | Spell Parry | Yes | - |
Homing Soul Arrow | Spell Parry | Yes | - |
Crystal Soul Spear | Spell Parry | Yes | - |
# Petrifying Statue Cluster
### Description
---
A lizard with a set of statues on its back that shoot petrifying darts at nearby players.
### Location
---
**Cave of the Dead**
In the lower cave on the way to the Afflicted Graverobber, Ancient Soldier Varg & Cerah the Old Explorer boss fight.
Bonfire Intensity | Health | Souls |
---|
1 | 400 | 650 |
2 | 470 | 1,300 |
8 | 900 | 2,600 |
### Drops
---
- Twinkling Titanite (uncommon)
- Promised Walk of Peace (very rare)
- Lightning Clutch Ring (very rare)
- Human Effigy (very rare)
- Triclops Snake Troches
### Strategies
---
- The statues themselves are indestructible, but the underlying creature can be damaged with a 'striking' type weapons, arrows, and spells or items with splash damage (such as Firebombs).
- With the right positioning, whips are easily able to hit the creatures.
- It seems to be easier to land a hit when striking their legs or behind from an angle.
##### Resistance
---
- High Lightning Resistance
- Medium Magic Resistance
- Average Fire and Dark Resistance
# Poison Horn Beetle
aka Poison Brumer
### Description
---
*Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insect that can survive in these conditions? Either way, they suit the Queen's tastes perfectly.*
1
### Location
---
**The Gutter**
**Harvest Valley**
**Earthen Peak**
Bonfire Intensity | Health | Souls |
---|
1 | 300 | 60 |
2 | 600 | 120 |
8 | 1,120 | 240 |
### Weakness
---
- Average against Strike-Type Attacks
- Weak against Slash-Type Attacks
- Vulnerable against Thrust-Type Attacks
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Very Low Fire Resistance
- Immune to poison
### Drops
---
- Green Blossom
- Lifegem
- Firestorm (In the Gutter) (rare)
### Attacks
---
- Headbutts when near get close, causing little damage.
- Poison cloud.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Poison Shooting Statue
aka Poison Maiden Statue
### Description
---
Statues that shoot poison when the player passes in front of it.
### Location
---
**The Gutter
Black Gulch**
### Notes
---
- The statues have many different appearances, making it hard to effectively know which are benign and which will fire poison.
- It is best to use weapons that do not move the player around too much to destroy the statues. If one misses the strike on the statue and crosses its gaze the player may be subject to unnecessary poisoning. Whips are a good choice; with their long reach and minimal player movement they can safely destroy several statues per attack.
- Like other environmental objects, the statues stay broken until the zone fully regenerates, e.g. by travel or player death. Just resting at the bonfire does NOT restore them. \[Wrong/SOTFS\]
- These statues can be broken by the parrying animation
- It may be advantageous to break these with a torch, which allows you to reduce the durability damage taken by your primary weapon
# Poison Statue Cluster
### Description
---
-
### Location
---
**Shulva, Sanctum City**
Bonfire Intensity | Health | Souls |
---|
1 | 350 | 500 |
2 | 450 | 1,000 |
8 | 850 | 2,000 |
*Dark Souls II: Scholar of the First Sin*
**Black Gulch**
Bonfire Intensity 2 or higher.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | ~350 | 1,000 |
8 | ? | 2,000 |
### Drops
---
- Human Effigy (rare)
- Twinkling Titanite (rare)
- Common Fruit (rare)
### Attacks
---
The statues shoot poison darts when the creature is approached.
### Strategies
---
The statues themselves are indestructible, but the underlying creature can be damaged with 'striking' type weapons, arrows, and spells or items with splash damage (such as Firebombs).
### Notes
---
Similar to Gutter statues except they can move around, shoot in multiple directions, and are more difficult to break.
# Porcine Peasant
### Description
---
*A peasant of the unknown origins whose soul haunts the ruins of Brightstone Cove. This enigmatic character carries the peculiar Porcine Shield, but whether this is a clue to his identity or simply a coincidence can only be left to speculation.*
1
### Location
---
**Brightstone Cove Tseldora**
He is standing behind the wall in the sandy area, just before the spiked floor. In *Dark Souls II: Scholar of the First Sin*, he is found in the right closet in the hall full of spiders.
Bonfire Intensity | HP | Souls |
---|
1 | 2,000 | 2,900 |
2 | 3,530 | 5,800 |
8 | 6,680 | 11,600 |
### Equipment
---
- Peasant Set
- Pickaxe
- Porcine Shield
### Drops
---
- Peasant Set +5 (rare)
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Possessed Armor
### Description
---
*These suits of armor were once decorations, until the black fog ruling the tower seized control of them.*
1
### Location
---
**Brume Tower**
**Iron Passage**
Bonfire Intensity | HP | Souls |
---|
1 | 1,200 | 1,300 |
2 | 1,488 | 2,600 |
8 | 2,950 | 5,200 |
### Resistance
---
- Strong Dark Resistance
- Moderate Magic Resistance
### Weakness
---
- Moderate Lightning Weakness
### Drops
---
- Titanite Chunk (rare)
- Possessed Armor Sword (very rare)
- Possessed Armor Greatbow (very rare)
### Attacks
---
- Greatbow shot. They can raise their greatbow in the air to shoot targets in cover.
- Overhead flip swing. Leaves them sprawled on the ground, but may follow up with a sudden spin attack.
- Diagonal swings followed by a thrust.
- Long Range Sweep if you are at 10 feet or more.
### Notes
---
- In some areas (Majestic Greatsword Tower and the area around the Fume Knight's Arena) they cannot be killed (they will resurrect) unless a specific Ashen Idol (namely, the Ashen Idol that Maldron the Assassin runs toward and the Ashen Idol left of the fog gate) is destroyed.
- The room immediately behind the Upper Floor bonfire is a great spot to farm Possessed Armors for their drops because there's two of them very close to a fire breathing Minotaur statue. The statue rotates when struck and shoots fire in two opposite directions so you can kill both armors quickly with little effort
- With a little patience, you can lure them off their ledges in the Iron Passage. Shoot the Armor once with an arrow or spell and then hide behind a wall and it should begin to walk around (may take a few tries). If the Armor is moving, eventually it will end up accidentally walking right off the edge (the time this takes varies). This tactic can be extremely helpful for melee heavy characters or anyone that has a hard time killing them from afar.
Footnotes 1. Possessed Armor Greatbow description.
# Pretender to the Xanthous Throne
FoldUnfold Table of Contents Description Location Equipment Drops Attacks Notes |
![]() |
|
### Description
---
*A traveler of the Dark Chasm of Old, this Dark Spirit casts an unmistakable shadow and attacks with an array of deadly Pyromancy. But could it really be…?*
1
### Location
---
**Dark Chasm of Old**
Two of them in the one entered by the Black Gulch entrance.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,510 | 2,400 |
2 (NG+) | 2,520 | 4,800 |
8 (NG+7) | 5,732 | 9,600 |
### Equipment
---
- Pyromancy Flame
- Xanthous Set
### Drops
---
- Bonfire Ascetic (rare)
### Attacks
---
- Pyromancies, including
- Fireball
- Great Fireball
- Fire Whip
- Flame Swathe
- Forbidden Sun
- Lingering Flame (SotFS)
- Great Combustion (SotFS)
### Notes
---
- Can use Estus to heal.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Primal Knight
### Description
---
*One of the original Primal Knights, this ragged creature went Hollow long ago and now wanders mindlessly with its equipment in tatters from long years of neglect. First created through a dark and forbidden ritual in ages past, the Primal Knights are artificial creatures contrived by a twisted and power-hungry mind. Their susceptibility to the Undead Curse, a trait they share with humans, raises foreboding questions about the rituals through which they were given life…*
*A healthy, living Primal Knight. These peculiar but unquestionably mighty creatures were recreated by King Vendrick through a long-lost forbidden ritual most likely rediscovered by Lord Aldia; they have been used as guards at Drangleic Castle ever since their revival. The existence of Undead Primal Knights suggests that they are susceptible to the Curse and leads one to wonder if these monstrous beasts were themselves once human…*
1
### Location
---
**Doors of Pharros**
Undead Primal Knights.
Bonfire Intensity | Health | Souls |
---|
1 | 1,180 | 1,100 |
2 | 1,850 | 2,200 |
8 | 3,580 | 4,400 |
**Drangleic Castle**
On the bridge approaching the castle and inside the castle.
Bonfire Intensity | Health | Souls |
---|
1 | 1,800 | 1,800 |
2 | 2,500 | 3,600 |
8 | 4,770 | 7,200 |
- This enemy comes in rusted and non rusted variants. The rusted ones look rusted like the image, and the non rusted ones have better maintained armor. They drop their rusted or non rusted sets depending on type.
### Weakness
---
- Strong against Slash-Type Attacks
- Average against Strike-Type Attacks
- Weak against Thrust-Type Attacks
- Most of their attacks will completely miss if you always dodge or strafe to the weapon hand side.
### Resistance
---
- In Water
- High— Fire Resistance
- Medium Dark Resistance
- Low Magic Resistance
- No Lightning Resistance
- On Land
- Medium Dark Resistance
- Low Fire, Magic and Lightning Resistance
### Drops
---
- Rusted Mastodon Set (Doors of Pharros)
- Mastodon Set (Drangleic Castle)
- Mastodon Halberd
- Mastodon Greatshield
- Titanite Chunk
- Old Mundane Stone
- Awestone (if a member of Company of Champions)
### Attack patterns
---
- Overhead Strike - Slashes down with its halberd vertically.
- Horizontal Slash - Slashes with its halberd twice, once left, once right.
- Shield Smash - Smashes it's shield down on its left.
- Tusk Charge - Charges forward with its tusks on the ground.
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Prisoned Sinner
### Description
---
Pyromancers who appear from the tunnels in the wall to help out the Lost Sinner at Bonfire Intensity 2 and above.
### Location
---
**Sinner's Rise**
During the Lost Sinner boss fight in NG+. Cannot appear in NG even when Bonfire Ascetics are used (Applies to *Dark Souls II* only).
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 570 | 600 |
8 | 1,060 | 6,200 |
### Resistance
---
- Medium Fire, Magic, Lightning and Dark Resistance
### Equipment
---
- Pyromancy Flame (one per hand)
- Tattered Cloth Set
### Attacks
---
They can cast the following spells:
- Forbidden Sun
- Great Fireball
- Great Chaos Fireball
- Flame Swathe
- Firestorm (on rare occurrances)
### Drops
---
- None
### Notes
---
- Judging from their clothes, these pyromancers are a male and a female.
- Just like every other caster NPC in the game, they have infinite casts.
- They use Firestorm quite rarely, and only if you are in their immediate vicinity.
# Prowlers
###### Description
---
A group of Red Phantoms who wear the Mad Warrior Set and practise the style taught by Sir Alonne.
![]()###### Equipment
---
- Mad Warrior Set
- Berserker Blade
- Long Bow
###### Location
---
**Brume Tower**
Go to the Foyer bonfire and take the elevator on the left going up, follow it all the way up and get off on the right. As soon as you get off, you'll encounter a second elevator going up, get on that and go left at the top (if you're facing the wall it's left, if you're facing outward it's right) and open the gate leading to another elevator (you need the Tower Key). Take this elevator up and you'll find the group.
###### Drops
---
- Mad Warrior Set
- Berserker Blade
###### Strategies
---
Four more will spawn when you try to go up the stairs. There is an Ashen Idol nearby which heals enemies in a similar fashion to Warmth.
Several of him will spawn at once, and he will not count as being vanquished until all of them are defeated. Any that are killed will not respawn. The first one seems to have more health than the rest, but doesn't use a bow. Don't try to take on the other 4 at once, as they will pummel you with arrows or use their katanas which cause bleed. Instead, draw them out with a throwing knife or bow 1-2 at a time and take them out that way.
If you get overwhelmed, the elevator is a quick escape as they won't follow you, or will fall to their death. This only works if it's already on its way up, however.
The encounter is designed to take advantage of the player's natural instinctive reaction, which is to retreat back to the elevator when they see the additional Prowlers spawning, thereby putting themselves into a very disadvantageous situation with very little room to maneuver. If you instead run past them as they're spawning, you can light the Smelter Throne bonfire before they reach you and make the fight much easier for yourself by kiting them around the large circular room. And if you do die, you'll respawn at the bonfire you just lit.
###### Notes
---
- All of them can drop pieces of the Mad Warrior Set or the Berserker Blade. They do not share the Mad Warrior's special loot table, however. They can all drop duplicate items (eg five Mad Warrior Masks from five Prowlers) and anything they drop will not affect what Mad Warrior drops.
- Equipping items that increase item discovery chance to get more drops from them can potentially allow forgoing farming the Mad Warrior at Belfry Sol, but it's also possible you just end up with duplicates.
- Because of the format of these invaders, they will not drop any Awestones.
- Using a Bonfire Ascetic on the Foyer bonfire in Brume Tower will respawn them.
- Does the Hurrah! gesture upon killing the player.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 3,015 | 2,000 |
2 | 3,612 | 4,000 |
8 | 6,800 | 8,000 |
Bonfire Intensity | HP | Souls |
1 | 1,500 | 1,500 |
2 | 1,612 | 3,000 |
8 | 3,450 | 6,000 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Prowling Magus
## If you're looking for the boss, see Prowling Magus & Congregation.
---
### Description
---
*Warlocks in Aldia gave rise to wicked things, and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their own misdeeds drove them over the edge.*
1
### Location
---
**Shrine of Amana**
Guards entry to the Altar of Amana. Only in *Dark Souls II*.
**Aldia's Keep**
Found in the locked room within the keep. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 | 1,200 | 2,500 |
2 | 1,600 | 5,000 |
8 | 3,040 | 10,000 |
### Resistance
---
- High Magic and Dark Resistance
- Medium Fire Resistance
- Very Low Lightning Resistance
### Drops
---
- Warlock Mask (rare)
- Cursed Bone Shield (rare)
- Wilted Dusk Herb
### Notes
---
- Does not respawn.
- The one in SotFS does respawn. Can be farmed with Covenant of Champions.
Footnotes 1. Warlock Mask description.
# Quicksword Rachel
###### Description
---
A Red Phantom found in the tower full of Scorchers.
![]()###### Equipment
---
- Bastard Sword
- Alonne Knight Helm
- Old Knight Set
- Drangleic Shield
###### Location
---
**Brume Tower**
From the Foyer bonfire, enter the room with multiple lever-activated gates and complete it. Exit the room and cross the giant chain to enter one of the side towers. Travel through the tower until you reach the ladder next to the Scorchers. She will invade you once you reach the bottom of the ladder.
###### Drops
---
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- A simple way to defeat her is to ignite one of the braziers around her spawn area, and stand on the opposite side of it to her, strafing around it to keep her on the other side. This will cause her to stand close to the brazier as she attempts to move around, setting herself on fire.
- If you use a Seed of a Tree of Giants she will go around killing the nearby enemies, and eventually gets killed.
- Rush into her spawn location and hit her while she's buffing, occasionally she will rebuff her weapon which also leave her open to attack.
- Lighting the oil filled sconces on fire, then luring her to step in the fire, is an easy way to deal consistent damage, specially while distracting her to heal.
- If her attacks doesn't connect to you, she will continue to preform a three strike swing with her great sword to trick the player into ending an attacking pattern.
###### Notes
---
- She can use various resins to buff her weapons.
- Using a Bonfire Ascetic on the Foyer bonfire in Brume Tower will respawn her.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 3,770 | 1,950 |
2 | 4,552 | 3,900 |
8 | 8,500 | 7,800 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Rabid Kobold
### Description
---
Kobolds are small cat-like creature.
### Location
---
**Aldia's Keep**
They linger outside Aldia's Keep, just to the left of the Foregarden bonfire.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~172 | 180 |
2 (NG+) | ? | 360 |
8 (NG+7) | ? | 720 |
### Drops
---
- Shotel
- Crescent Axe
- Drakekeeper's Greataxe
- Black Knight Ultra Greatsword
- Black Knight Greataxe
- Black Knight Greatsword
- Black Knight Halberd
- Affinity
### Notes
---
- Their attacks cause a large amount of Petrify buildup and a small amount of Bleed buildup.
- Remember that dying to petrification hollows you significantly, lowering max HP by around 25%.
- Very high drop rate for items.
# Rampart Golem
##### General
---
*The golems were charged with the containment of the creatures of chaos within the boundaries of the wall.
When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.*
1
Bonfire Intensity | HP | Souls |
1 | 1,385 | 1,900 |
2 | 1,600 | 3,800 |
8 | 3,000 | 7,600 |
- They will drink from an Estus Flask when low on health. This animation is quick, so you will need to be close to interrupt it.
- Drop rate of items is very low.
##### Location
---
**Frozen Eleum Loyce**
Found along the rampart near the Abandoned Dwelling, and found within the Inner Wall.
##### Drops
---
- Rampart Golem Lance
- Rampart Golem Shield
- Rampart Golem Set
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
##### Strategies
---
- Can easily be backstabbed repeatedly; dodge their lance charge.
- Will estus when injured.
- Will throw their lance at long range.
- They can execute a powerful frontal critical attack, skewering the player with the lance.
- their IA/aggro range seem different from one NG to another, so be careful when fighting.
Footnotes 1. Rampart Golem Lance description.
# Razorback Nightcrawler
aka Cragslipper
### Description
---
*This giant millipede is found only in Black Gulch. In contrast to the artificial creatures roaming The Gutter, the Razorback Nightcrawler is a product of an undisturbed evolution. They are more capable of crushing a careless passerby with their great weight and tremendous power.*
1
### Location
---
**Black Gulch**
Two directly after the first tar pools containing Coal Tar.
Bonfire Intensity | Health | Souls |
---|
1 | 1,600 | 1,400 |
2 | 2,450 | 2,800 |
8 | 4,200 | 5,600 |
**Cave of the Dead**
One before the boss fog gate. Unlike the ones in Black Gulch, this one has more health and is colored black.
Bonfire Intensity | Health | Souls |
---|
1 | 2,200 | 1,400 |
2 | 2,750 | 2,800 |
8 | 5,000 | 5,600 |
### Weakness
---
- Average against Strike-Type Attacks
- Weak against Slash-Type Attacks
- Vulnerable against Thrust-Type Attacks
### Drops
---
- Poison Stone - rare
- Dead Again - very rare
- Puzzling Stone Sword (only in Cave of the Dead) - very rare
- Twinkling Titanite (only in Cave of the Dead) - very rare
### Attacks
---
- Hole Lunge - Lunges from the hole across the pathway, potentially knocking the player off.
- Slam - Slams down onto the player.
- Lunge - Lunges forward whilst out of the hole, potentially knocking the player off.
- Sweep - Sweeps across the pathway if the player is to it's sides.
### Strategy
---
- Bait it out from its hole. You can then run toward its base against the wall. It will not be able to reach you from this location. The attacks will either be straight forward, or bend around you during its sweep.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Red Crystal Lizard
### Description
---
A Crystal Lizard that is red instead of blue.
### Location
---
**Brightstone Cove Tseldora**
Near the sand pit in lower Brightstone Cove.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 330 | 1 |
2 (NG+) | ??? | ??? |
8 (NG+7) | ??? | ??? |
**Aldia's Keep**
Just up the first flight of stairs to the right past the mirrors in a hallway that leads to a chest.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ??? | 1 |
2 (NG+) | ??? | ??? |
8 (NG+7) | ??? | ??? |
### Drops
---
- None
### Attacks
---
- They will explode, dealing a lot of damage.
### Notes
---
- These lizards are just traps intended to kill greedy players. It is best to either let them run away and disappear or to kill them from a distance.
- Like a normal Crystal Lizard, they do not respawn when killed.
# Retainer
##### General
---
*Long ago, the retainers attended to the priestesses, but with them gone, the retainers were left to wander frigid Eleum Loyce without purpose.*
1
Bonfire Intensity | HP | Souls |
1 | 660 | 300 |
2 | 750 | 600 |
8 | 1,520 | 1,200 |
- They will remain idle until Alsanna reverts the snowstorm.
- Their attacks go through shields completely.
- Their attacks will also always stagger you for about a half of a second.
- If not dealt with, the sword wielding ones will attempt to backstab you.
- Their death scream attracts nearby enemies.
##### Location
---
**Frozen Eleum Loyce**
Found in the Inner Wall.
##### Drops
---
- Retainer Robe
- Retainer's Short Sword (sword wielders)
- Retainer Staff (staff wielders)
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 50% |
Magic | 50% |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
##### Strategies
---
- You should deal with them on sight, as they will remain passive until you walk past them, and will often take you by surprise while you're preoccupied with other enemies.
- do NOT use a running stab attack with a katana, they somehow can backstab you during the attack
Footnotes 1. Retainer Staff description.
# Rhoy the Explorer
###### Description
---
A Red Phantom with a deceivingly naked appearance.
![]()###### Equipment
---
- Heavy Crossbow
- Shotel
- Aurous Set (Transparent)
- Illusory Ring of the Exalted
- Illusory Ring of a Conqueror
###### Location
---
**Grave of Saints**
After you transition from the lower level to the upper, he invades if you are offline and not a member of the Rat King Covenant.
###### Drops
---
Rhoy has a special loot table, much like Bowman Guthry in Doors of Pharros or the Mad Warrior. He will rarely drop one piece of his equipment until all pieces have been dropped, no duplicates. Using a Bonfire Ascetic will reset his loot table, allowing multiple copies to be obtained.
- Aurous Set (Transparent) (rare)
- Heavy Crossbow +5 (rare)
- Shotel +5 (rare)
- Awestone (if you're a member of the Company of Champions covenant)
- Awestone (rare) (if you're a member of the Company of Champions covenant) (in addition to guaranteed Awestone for defeating an invader)
###### Strategies
---
###### Notes
---
- He only invades once at bonfire intensity 1 (NG), but at bonfire intensity 2+, he invades twelve times.
- In *Scholar of the First Sin*, he invades indefinitely if you are in the Company of Champions covenant at bonfire intensity 2+.
- He is controlled by the first bonfire, Harval's Resting Place. Use Bonfire Ascetics here to increase his spawns.
- His invasion trigger point is at the bottom of the ladder. If you warp in from the second bonfire, you need to drop to the bottom of the ladder and then climb back up.
- He spawns just outside the second bonfire.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,420 | 2,600 |
2 | 2,700 | 5,200 |
8 | ? | 10,400 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Rockshield Baldyr
###### Description
---
A Red Phantom in Shulva, Sanctum City.
![]()###### Equipment
---
- Winged Spear
- Stone Parma
- Steel Set
###### Location
---
**Shulva, Sanctum City**
On the bridge right before the Priestess' Chamber bonfire.
###### Drops
---
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- Prepare to roll behind him when he throws the Talisman and backstab him with a hard hitting weapon. Run around and try to roll and punish his jumping attacks and Lloyd spamming.
- Use the room before the bridge to ambush him as he comes by.
- Hide behind walls to heal, otherwise he will throw Lloyd's Talismans at you.
- The chest in the room up the third ladder before the bridge can be used to block his attacks while casting spells.
- You can run past him and light the bonfire.
- If you run past him and light the bonfire, you can also use the elevator hole behind him to keep him at range.
###### Notes
---
- He throws Lloyd's Talisman when the player is mid-range.
- Using a Bonfire Ascetic on the Tower of Prayer bonfire in Shulva, Sanctum City will respawn him.
- For some reason, he cannot be thrown into the elevator hole in the middle of the bonfire room.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 3,800 | 2,265 |
2 | 4,350 | 4,530 |
8 | 8,250 | 9,060 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Rogue
aka Hollow Rogue
### Description
---
*Dangerous in life as thieves and highwaymen,
these Rogues are now doubly so in death,
as Hollowing has robbed them of their reason.
In life, they may have lusted after material wealth,
but in death they seek your very Soul.*
1
### Location
---
**Huntsman's Copse**
**Club**
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 300 | 90 |
2 (NG+) | 575 | 180 |
8 (NG+7) | 1,000 | 360 |
**Bow & Dual Daggers**
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 270 | 90 |
2 (NG+) | 450 | 180 |
8 (NG+7) | 750 | 360 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- Rogue Set
- Thief Dagger
- Broken Thief Sword
- Short Bow - Archer
- Flame Butterfly
- Throwing Knife x3
- Poison Arrow x3 - Archer
- Club
### Notes
---
- Archers switch to dual daggers when the player is within melee range.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Royal Guard
aka Syan Soldier
### Description
---
*High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders. Sir Syan met a dishonorable end on the battlefield during the war with the Giants;' shortly thereafter all of the knights who had been issued replicas of his armor went insane after putting them on.*
1
### Location
---
the locations need to be update to include the knights guarding gates and chests
**Drangleic Castle**
Bonfire Intensity | HP | Souls |
---|
1 | 960 | 900 |
2 | 1,350 | 1,800 |
8 | 2,560 | 3,600 |
**Undead Crypt**
Bonfire Intensity | HP | Souls |
---|
1 | 1,018 | 1,300 |
2 | 1,320 | 2,600 |
8 | 2,500 | 5,200 |
### Weakness
---
- Strong against Slash-Type Attacks
- Average against Thrust-Type Attacks
- Weak against Strike-Type Attacks
### Resistance
---
- Dry
- Moderate Fire and Dark resistance
- Low Magic and Lightning resistance
- In Rain
- Very High— Fire Resistance
- Medium Dark Resistance
- Low Magic Resistance
- No Lightning Resistance
### Drops
---
- Syan's Set
- Greatsword
- Syan's Halberd
- Green Blossom
- Monastery Charm
### Notes
---
Drops Greatsword but the sword that he uses is the Black Knight Greatsword.
They have very large parry windows, making it one of the most effective ways to get rid of them
Unlike most other enemies, their invinicibility after a riposte/backstab/guardbreak wears off instantly, giving you the option to damage them while they lie on the ground unable to do anything
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Royal Infantry
aka Infantry
### Description
---
*Enlisted infantrymen of the Drangleic Army, these brave but lightly-equipped men are weary from battle and suffering waning morale.*
*They are found locked in combat with the Giants in several locations throughout the flashback areas and may also misidentify the player as a threat.*
1
### Location
---
**Memory of Orro**
Bonfire Intensity | HP | Souls |
---|
1 | 650 | 150 |
2 | 775 | 300 |
8 | 1,511 | 600 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Notes
---
- Human version of the Hollow Infantry.
- They remain friendly to the player if unharmed.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Royal Soldier
### Description
---
*A living and healthy albeit battle-scarred and exhausted soldier of the Drangleic Army. Under the command of Captain Drummond, they defended the fort against the invading Giants. Many of those who died during the battle rose again as Hollows and have continued to watch over the fort to this very day.*
1
### Location
---
**Memory of Orro**
**Memory of Vammar**
**Memory of Jeigh**
Bonfire Intensity | HP | Souls |
---|
1 | 500 | 250 |
2 | 825 | 500 |
8 | 1,130 | 1,000 |
### Weakness
---
- Average against Slash and Strike-Type Attacks
- Weak against Thrust-Type Attacks
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Notes
---
- The death scream of these soldiers and the Boletarian Soldiers in Demon Souls are very similar.
- Human versions of the Hollow Soldier.
- They remain friendly to the player if unharmed (if attacked by giants they become hostile to the player).
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Royal Swordsman
### Description
---
*The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants. However, very few survived the battles. While they may be no match for Giants, they still pose a threat when they attack you in numbers.*
1
### Location
---
**Lost Bastille**
Bonfire Intensity | HP | Souls |
---|
1 | 400 | 180 |
2 | 900 | 360 |
8 | 1,200 | 720 |
**Sinner's Rise**
**Shrine of Winter**
**Drangleic Castle**
Bonfire Intensity | HP | Souls |
---|
1 | 600 | 200 |
2 | 850 | 400 |
8 | 1,630 | 800 |
### Weakness
---
- Average against Slash and Strike-Type Attacks
- Vulnerable against Thrust-Type Attacks
### Resistance
---
- Dry
- Medium Fire and Dark Resistance
- Low Magic and Lightning Resistance
- Soaked with Rain
- Very High— Fire Resistance
- Medium Dark Resistance
- Low Magic Resistance
- No Lightning Resistance
### Drops
---
- Royal Swordsman Set
- Royal Greatsword - Royal Swordsman (Greatsword)
- Heavy Crossbow - Royal Swordsman (Crossbow)
- Radiant Lifegem
- Lifegem
- Common Fruit
### Attack Patterns
---
- Ranged - Ones with crossbows will shoot if you are far away. They use fire arrows. At close range they will switch to greatsword.
- Overhead Strike - Raises its sword above its head and strikes vertically.
- Horizontal Slash - Slashes its sword diagonally twice.
- Forward Lunge - Lunges forward, stabbing with its sword.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Sanctum Knight
### Description
---
*The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.*
1
*These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.*
2
### Location
---
**Dragon's Sanctum**
Bonfire Intensity | HP | Souls |
---|
1 | 1,100 | 1,200 |
2 | 1,300 | 2,400 |
8 | 2,500 | 4,800 |
### Attacks
---
- Multiple curved sword slashes.
- Double curved sword strong attack.
- Jumping attack.
- Can switch to dual crossbows and fire either a volley of regular bolts or a volley of Dark bolts.
### Resistances
---
- Body Form
- Very high Fire, Magic and Dark resistance
- High Lightning resistance
- Poise cannot be broken
- Ghost Form
- Extremely high Fire, Magic and Dark resistance
- Very high Lightning resistance
- Immune to physical
### Drops
---
- Sanctum Knight Helm (rare)
- Sanctum Knight Armor (rare)
- Sanctum Knight Gauntlets (very rare)
- Sanctum Knight Leggings (very rare)
- Sanctum Crossbow (rare)
- Sanctum Repeating Crossbow (rare)
- Repair Powder
### Notes
---
- If their armor isn't destroyed, they will be in ghost form and be immune to physical damage and highly resistant to elemental damage.
- Once their armor is destroyed, they will be permanently in non-ghost form.
- They cannot be backstabbed while in ghost form.
- They cannot cancel their chain attacks, making them extremely easy to backstab.
- 4 of the 9 Sanctum Knights found in Dragon Sanctum don't actually use crossbows, even though they appear to have ammo.
Footnotes 1. Sanctum Knight Set description. 2. Sanctum Crossbow description.
# Sanctum Priestess
### Description
---
*It is said that the priestesses sang
to preserve the dragon's deep slumber,
but one wonders if a single phrase of
their song ever reached the dragon's ears.*
1
### Location
---
**Dragon's Sanctum**
Bonfire Intensity | HP | Souls |
---|
1 | 700 | 900 |
2 | 800 | 1,800 |
8 | 1,550 | 3,600 |
### Drops
---
- Sanctum Priestess Tiara
- Crimson Water
- Dragon Charm
### Attacks
---
- Affinity
- Resonant Soul
- Scraps of Life
### Weakness
---
- Very high Dark resistance
- High Fire and Magic resistance
- Low Lightning resistance
### Notes
---
- Immune to backstabs.
- Will sometimes throw a poison bomb to the ground upon death.
Footnotes 1. Sanctum Priestess Tiara description.
# Sanctum Soldier
### Description
---
Soldiers that constituted the main military force which served under the rule of the "Sunken King" in a long forgotten kingdom from eons past.
Their once high quality equipment has been twisted and warped by the toxic miasma ejected from Sinh the Slumbering dragon, whilst their flesh and bones have rotted and degraded over the course of countless years of hollowing. These once proud defenders of a magnificent kingdom have now been reduced to almost mindless sentries of a crumbling ruin but; even still, their loyalty to defend has not wavered and they will not tolerate perceived threats to their land.
### Location
---
**Shulva, Sanctum City**
**Dragon's Sanctum**
**Cave of the Dead**
Bonfire Intensity | HP | Souls |
---|
1 | 860 | 550 |
2 | 1,100 | 1,100 |
8 | 2,000 | 2,200 |
### Attacks
---
- Mace
- Swings multiple times
- Jumping attack
- Lance
- Lance stabs
- Forward running drill (lance running attack)
- Archer
- Shoots arrows
- Switches to sword in close range
### Weakness
---
- Very high Fire, Magic and Lightning resistance
- Medium Dark resistance
### Drops
---
- Sanctum Mace
- Sanctum Soldier Gauntlet
- Poison Moss
- Poison Stone
- Old Growth Balm
- Dragon Charm
- Vine Balm
### Notes
---
- There are several varieties of this enemy, including: Sanctum Mace, bow/sword/shield, lance/shield and torch/mace wielding versions.
- The green-glowing ones cause Poison buildup if you stay near them.
- Their attacks can be parried.
- Frequently try to heal with Estus Flask.
- They have a high poise rating. It is recommended that you use the Stone Ring against them.
# Sand Basilisk
aka Basilisk (Eyeless)
### Description
---
*A subspecies of the Basilisk whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.*
1
### Location
---
**Brightstone Cove Tseldora**
Eyeless basilisks. They are in areas covered in sand.
Playthrough | HP | Souls |
---|
New Game | ??? | 200 |
NG+ | ??? | ??? |
### Drops
---
- Faintstone
- Boltstone
- Firedrake Stone
- Darknight Stone
- Poison Stone
- Bleed Stone
- Raw Stone
- Magic Stone
- Old Mundane Stone (unconfirmed)
### Attacks
---
- Petrifying mist. The basilisk will lean its head back and take a deep breath. Side stepping is all it takes to avoid this attack. If you are hit by the mist it will cause major petrify build up, usually causing instant death with a solid hit.
- Tail slap. The basilisk jumps into the air and spins around, often landing behind the player. When in close range the basilisk has a chance to do a tail slap, this attack is unblockable(?) and will knock you down.
- Melee. Simple melee attacks with its front legs.
### Weaknesses
---
### Resistances
---
### Notes
---
- If looking closely one can see their real very tiny eyes - just next to corners of their mouths.
- Now petrifies rather than cursing.
### Strategies
---
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Scorcher
### Description
---
A crawling knight, imbued with fire. The lower-half of the knight is missing.
### Location
---
**Brume Tower**
Found in the tower containing the Scorching Iron Scepter.
Bonfire Intensity | HP | Souls |
---|
1 | 1,570 | 800 |
2 | 1,884 | 1,600 |
8 | 3,600 | 3,200 |
### Drops
---
- Wilted Dusk Herb
- Bonfire Ascetic
- Dung Pie
### Attacks
---
- Leaping bodyslam.
- Strike.
- Self-destruct.
- Feign Self-destruct.
- Immolation (When on fire)
### Notes
---
- Onces lit on fire, it may preserve its unlit behaviour for a while.
- Becomes faster when set on fire.
- It may feign an explosion when not on fire. It will NOT feign an explosion when on fire and will almost always self-destruct once in range. An efficient way to dispose these monsters is to punch them with Pyromancy flame and then let them kill themselves.
# Sentinel Phantom
### Description
---
*Fallen Knights of the Blue wearing Targray's sentinel uniform, including the Blue Knight's Halberd. But where did they get those ominous shields from?*
1
### Location
---
**Heide's Tower of Flame**
Three of them are guarding the road to the Cathedral of Blue. Bonfire Intensity 2 or higher.
### Stats
---
Bonfire Intensity | Health | Souls |
---|
1 (NG) | N/A | N/A |
2 (NG+) | 2,500 | 2,560 |
8 (NG+7) | 5,900 | 5,120 |
### Equipment
---
- Targray's Set
- Blue Knight's Halberd
- Wicked Eye Greatshield
### Drops
---
- Token of Fidelity
- Cracked Blue-Eye Orb x3
The drops are guaranteed.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Shadowveil Assasin
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
![]() |
|
### Description
---
*Yet another of the pilgrims traversing the Dark Chasm, its face is obscured beneath a shadowy hood. Its wicked and murderous armaments raise many questions about the intentions, and the sanity, of those who walk the Dark.*
1
### Location
---
**Dark Chasm of Old**
She stands at the end of the one entered by the Drangleic Castle entrance.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,510 | 2,400 |
2 (NG+) | 3,600 | 4,800 |
8 (NG+7) | 5,730 | 9,600 |
### Equipment
---
- Shotel
- Warped Sword
- Desert Sorceress Set
### Drops
---
- Bonfire Ascetic (rare)
### Notes
---
- Can use Estus to heal.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Skeleton
### Description
---
*This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards.*1 | *These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters.*2 | *The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job.*3 |
### Location
---
**Majula**
There is one skeleton in the basement of the mansion.
Each level of Bonfire Intensity will spawn one more skeleton (max 8) and each has a 100% chance to drop a Human Effigy.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 600 | 700 |
2 (NG+) | ~1,100 | 1,400 |
8 (NG+7) | 1,800 | 2,800 |
**Forest of Fallen Giants**
Six in total in the dark tunnel leading to the Soldiers' Rest bonfire. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~240 | 110 |
2 (NG+) | ~450 | 220 |
8 (NG+7) | ? | ? |
**Huntsman's Copse**
They dwell in the cave just after the Undead Lockaway bonfire.
Four of them with a Thrusting Sword & Shield will spawn after killing the Skeleton Lord wielding the Roaring Halberd during the boss fight.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 290 | 110 |
2 (NG+) | 580 | 220 |
8 (NG+7) | 1,102 | 440 |
**Undead Purgatory**
Seven in total are found in the Executioner's Chariot boss arena, along with two Necromancers.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 290 | 110 |
2 (NG+) | 580 | 220 |
8 (NG+7) | 1,102 | 440 |
**Harvest Valley**
There are four of them at the beginning of the Valley. Three additional Skeletons spawn at Bonfire Intensity 2+.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 250 | 170 |
2 (NG+) | 450 | 340 |
8 (NG+7) | 1,100 | 680 |
**Undead Crypt**
Two in the first gravestone room past the Undead Ditch bonfire and a third in the next small room. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ~410 | 170 |
2 (NG+) | 800 | 340 |
8 (NG+7) | ? | 0 |
**Dragon's Rest**
Several can be summoned by Elana, the Squalid Queen during her boss fight.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | ? | 0 |
2 (NG+) | ? | 0 |
8 (NG+7) | ? | 0 |
### Drops
---
- Falchion (Curved Sword) - rare.
- Mail Breaker (Thrusting Sword) - rare.
- Foot Soldier Shield (Shield) - uncommon.
- Long Bow (Bow) - rare.
- Wood Arrow x3 (Bow) - common.
- Alluring Skull - common.
- Human Effigy (Majula, Huntsman's Copse) - guaranteed in Majula. Uncommon in Huntsman's Copse.
- Titanite Shard (Harvest Valley) - Dark Souls II: common. Scholar of the First Sin: rare.
- Titanite Shard (Undead Crypt) - Scholar of the First Sin: common.
### Weakness
---
### Effectiveness
---
- Strike: ~150%
- Slash: ~100%
- Thrust: ~80%
### Resistance
---
- Medium Magic, Lightning and Dark Resistance
- Very Low Fire Resistance
### Notes
---
- The ones located in the Huntsman's Copse and Undead Purgatory will keep reviving as long as the Necromancer near them is still alive.
- On rare occasions, both variants of Skeletons can parry and riposte you. They have a custom, unique riposte animation.
- Critical attacks with Daggers, Thrusting Swords, Halberds and Spears have next to no effect on them, dealing abysmally low damage. On the other hand, blunt weapons work wonders on them, so much that an unupgraded Mace wielded with its bare minimum requirements will effectively deal more damage than a Dagger or a Rapier.
Footnotes 1. Collector's Edition Guide description - Majula 2. Collector's Edition Guide description - Huntsman's Copse 3. Collector's Edition Guide description - Harvest Valley
# Spellsword
##### General
---
*A great protective wall was erected to protect Eleum Loyce from the encroaching chaos, and these sorcerers were among its defenders.*
1
Bonfire Intensity | HP | Souls |
1 | 850 | 440 |
2 | 1,020 | 880 |
8 | 1,950 | 1,760 |
Bonfire Intensity | HP | Souls |
1 | 1,100 | 670 |
2 | 1,310 | 1,340 |
8 | 2,500 | 2,680 |
- The Crystallized Spellswords cannot be backstabbed.
##### Location
---
**Frozen Eleum Loyce**
Found throughout the map.
##### Drops
---
- Ice Rapier
- Old Radiant Lifegem
- Radiant Lifegem
- Amber Herb
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Poison | Susceptible |
Toxic | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Slash | Slashes forward. |
Ice Projectile | Fires an icy projectile towards the player. |
Footnotes 1. Ice Rapier description.
# Stone Knight
![]()### Description
---
*Knights in the service of sir Velstadt, the Royal Aegis. When Velstadt left with Vendrick through the King's Passage the men under his command dutifully remained at their posts, awaiting his return for so long that they eventually turned to stone.*
1
### Location
---
**King's Passage**
Bonfire Intensity | Health | Souls |
---|
1 | 725 | 1,000 |
2 | 1,050 | 2,000 |
8 | 2,000 | 4,000 |
### Weakness
---
- Strong against Thrust-Type Attacks
- Average against Slash-Type Attacks
- Vulnerable against Strike-Type Attacks
### Resistance
---
- High Fire, Magic and Lightning Resistance
- Low Dark Resistance
- Immune to Poison and Toxic.
### Drops
---
***Dark Souls 2:***
- Llewellyn set
***Dark Souls 2 & Scholar of the First Sin:***
- Stone Twinblade
- Titanite Slab
- Stone Parma
- Awestone (if a member of Company of Champions)
### Strategies
---
- Blunt weapons work well.
- If you're fast enough you can break their heads off before they awaken, however this gives no souls or item drops.
- They are very easy to run by if you just want to kill the boss.
- Before you go down the stairs you can snipe the statues one at a time to wake them up.
### Notes
---
- They will come to life even when the Looking Glass Knight has been killed but, they won't spawn infinitely.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Stone Soldier
### Description
---
Stone soldiers wielding spears, some have shields. These statues come to life once you get close to them, but they can be woken up from a distance with projectiles.
### Location
---
**Drangleic Castle**
In the room with many soul-devouring doors and in the room with the contraption that activates the elevator.
Spear & Shield
Bonfire Intensity | Health | Souls |
---|
1 | 720 | 350 |
2 | ~1,000 | 700 |
8 | ? | 1,400 |
Spear
Bonfire Intensity | Health | Souls |
---|
1 | 600 | 350 |
2 | ? | 700 |
8 | ? | 1,400 |
### Weakness
---
- Strong against Thrust-Type Attacks
- Average against Slash-Type Attacks
- Vulnerable against Strike-Type Attacks
### Resistance
---
- High Fire, Magic and Lightning Resistance
- Low Dark Resistance
### Drops
---
- Stone Soldier Spear (rare)
- Llewellyn Shield (very rare)
- Titanite Slab (rare)
### Note
---
- They respawn indefinitely, as they are needed to open the soul-devouring doors.
- Their flashy spear routines hit hard and in very quick succession, but they spend much longer recovering from a completely missed swing as opposed to a blocked one. Don't tank all of their hits, dodge them instead to gain an attack window.
- One of each pair ceases spawning after the door behind the pair is opened. It is not dependent on which one provided the soul to open the door, as even using a Ruin Sentinel's soul to open the door result gives the same result and the said Ruin Sentinel still spawns as before.
- Immune to poison.
# Stray Dog
aka Stray Hound
##### General
---
*Don't let the name fool you; this demonic hound is anything from ordinary.
Whether this is the specis' natural state or a result of some darker power is irrelevant;
it wants to rip your throat out.*
1
Bonfire Intensity | HP | Souls |
1 | 190 | 100 |
2 | 390 | 200 |
8 | 740 | 400 |
- All of their attacks cause Bleed.
### Location
---
**No-man's Wharf**
Found throughout the map.
**The Lost Bastille**
Found throughout the map.
**Belfry Luna**
After the bonfire down the ladder
**Frozen Eleum Loyce**
Found in the courtyard near the Outer Wall.
##### Drops
---
- Soul of a Lost Undead
- Soul of a Nameless Soldier
- Human Effigy
##### Weakness
---
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
##### Resistance
---
Resistance | Reduction |
Fire | 15% |
Magic | 30% |
Lightning | 30% |
Dark | 30% |
Poison | Susceptible |
Bleed | Susceptible |
##### Attacks
---
Attack | Description |
Move | Description |
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Suspicious Shadow
aka Nimble Shadow
### Description
---
*Those who are especially adept assassins
are often hired as bodyguards.*
*In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.*
### Location
---
**No-man's Wharf**
Two of them spawn during the Flexile Sentry boss fight at Bonfire Intensity 2 and above.
Bonfire Intensity | HP | Souls |
---|
1 | 330 | 350 |
2 | 670 | 700 |
8 | 1,250 | 1,400 |
#### Scholar of the First Sin
---
**No-man's Wharf**
Two can be found hanging from ceilings in the area just after the shortcut lever and bell.
Bonfire Intensity | HP | Souls |
---|
1 | 330 | 350 |
2 | 670 | 700 |
8 | 1,250 | 1,400 |
**Lost Bastille**
One can be found hanging from the ceiling in the large room with the Pharros' contraption and statue, near the cage lift shortcut.
Bonfire Intensity | HP | Souls |
---|
1 | 700 | 350 |
2 | 1,380 | 700 |
8 | 2,700 | 1,400 |
**Earthen Peak**
One can be found hanging from the ceiling in a room at the top of the area, just before the the boss fog and Upper Earthen Peak bonfire.
Bonfire Intensity | HP | Souls |
---|
1 | 700 | 350 |
2 | 1,380 | 700 |
8 | 2,700 | 1,400 |
### Resistance
---
- Very High— Fire Resistance
- Medium Dark Resistance
- Low Magic and Lightning Resistance
### Drops
---
- Shadow Set
- Malformed Claws
- Shadow Dagger
### Attacks
---
- They attack by using their claws and projectiles, which can inflict the Bleed and Poison status effects.
- They are fast and agile, but have very little hp and don't deal very much damage.
### Farming
---
- Since they keep spawning as long as the boss is alive, you should quit your game back to the menu after you have killed both of them if you want to collect all their drops.
- When you load the save, you will be placed on the dock right next to the ship and the Shadows will respawn. The downside is that your Estus and spells will not replenish, so bring plenty of Lifegems and spell herbs.
- Remember to use Item Discovery gear.
- They can only drop 3 out of the possible items every run. This pool of 3 items does not reset by quitting, you have to rest at a bonfire to change which 3 items drop from them.
- Alternatively, you can Aged Feather your way out of the boss room and work your way back to the ship from the bonfire.
- *Dark Souls II: Scholar of the First Sin:* run from the Unseen Path to Heide bonfire in No-man's Wharf across the wooden shortcut (near the hollow infantry with the bow and flaming arrows) and go up the stone stairs to the left. You can see one hanging upside down above the house on the right and the other will jump down by the brazier past the house. **Note:** You can make both Shadows aggro if you go all the way to the brazier. That way you can fight them on the same level without having to use ranged gear. To get the shortcut, kick down a wooden platform near to where Carhillion of the Fold sits.
# Syan Knight Phantom
### Description
---
*One of Vendrick's trusted elite knights who charges anyone approaching the King's Gate. Not only are his sword and shield far from standard issue for his standing, he is the only member of the royal guard around for miles. Was he ever a part of the garrison?*
1
### Location
---
**Forest of Fallen Giants**
Guarding the King's Gate at Bonfire Intensity 2+, accompanied by a Knight Phantom.
Bonfire Intensity | Health | Souls |
---|
1 | N/A | N/A |
2 | 3,750 | 2,400 |
8 | 6,100 | 4,800 |
### Equipment/Drops
---
- Syan's Set
- Mastodon Greatsword
- Mastodon Greatshield
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Tenebrous Rogue
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
![]() |
|
### Description
---
*One of many pilgrims wandering the Dark Chasm of Old, this unidentified Dark Spirit wields a Bandit's Knife and Mytha's Bent Blade; a tattered hood conceals its malevolent face. Who are these nameless explorers of the Dark, and what do they hope to gain when their pilgrimages reach an end?*
1
### Location
---
**Dark Chasm of Old**
Two of them in the one entered by the Shaded Woods entrance.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,510 | 2,400 |
2 (NG+) | 3,000 | 4,800 |
8 (NG+7) | 5,700 | 9,600 |
### Equipment
---
- Bandit's Knife
- Mytha's Bent Blade
- Imported Set
### Drops
---
- Bonfire Ascetic (rare)
### Notes
---
- Can use Estus to heal.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# The Ghost of Princes Past
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
![]() |
|
### Description
---
*Though at first glance this netherwold traveler might appear nondescript and mundane, its lightning fast sword technique tells a different story. Who is this nimble warrior of shadow and from whom did he learn this deadly art? The mysteries of the Dark Chasm are as numerous as the murderous eyes glinting from its shadowy corners.*
1
### Location
---
**Dark Chasm of Old**
In the one entered by the Drangleic Castle entrance.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,510 | 2,400 |
2 (NG+) | 3,616 | 4,800 |
8 (NG+7) | 5,725 | 9,600 |
### Equipment
---
- Ricard's Rapier
- Target Shield
- Elite Knight Set
### Drops
---
- Bonfire Ascetic (rare)
### Notes
---
- Can use Estus to heal.
- There's an easy way to kill him. Instead of walking into the tunnel to where he is, walk to the left where Havel was standing, and kill the nearby Forest Spirit. Ricard will come out from the entrance near where he's standing. Have a Greatbow ready, and start shooting him. You can either knock him into a hole to kill him, or you can just keep firing until he dies. It takes a few greatarrows, but it's safer than going into a melee fight with him.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# The Imperfect
### Description
---
Strange, powerful and twisted unsettling creatures of unknown origins. They appear to be somewhat related to either dragons or drakes although this is somewhat a theory as details of their creation / existence are little to none.
They are extremely large, reptilian and stand on two legs (similar to a Drake except lacking wings). They have pitch black skin which appears to ooze a thick black slime and a massive, smooth and semicircular shaped head that is featureless; with no visible eyes, nose or ears, except for an enormous mouth that's filled with gigantic crushing teeth that are, peculiarly, human-like in nature, rather than reptilian shaped (the latter seen in dragons, basilisks and drakes etc). They also have a small pointed tail. Although they lack wings - these creatures are capable of using their legs to jump extreme distances and heights - covering ground extremely quickly and surprisingly - as their size and general movements would not allude to this ability. Some magical force must brew within these monstrosities because they are additionally able to fire a large, electrical, explosive orb of darkness from their gaping jaws.
Perhaps they are poor imitations of dragons created in an attempt to mimic their great power? Or maybe they are offspring of humanity and dragons combined? We may never know. But what is certain however, is that these creatures will happily devour you and are extremely tough to kill.
### Location
---
**Dragon's Sanctum**
Several near Lair of the Imperfect bonfire
Bonfire Intensity | Health | Souls |
---|
1 (NG) | 2,530 | 1,700 |
2 (NG+) | 3,036 | 3,400 |
8 (NG+7) | 5,760 | 6,800 |
### Drops
---
- Petrified Dragon Bone
- Titanite Slab
- Dragon Scale (rare)
### Attacks
---
- Bite
- Head swing once from left to right
- Double head swing from right to left then left to right
- Grab (multiple bites if connects)
- Forward head charge
- Ground stomp (twice)
- Jump, followed by ground slam
- Outside melee range, fires a Dark projectile that has splash damage
### Strategies
---
- They are slightly less resistant to dark.
- They can be poisoned. Dark Fog, Poison Cloud, Toxic Cloud, and Poison Arrows all work. It requires more than one cast for spells or 9 arrows (tested in NG). Dark Fog or Poison Arrows work best because of the longer range.
### Notes
---
- While in their grab and stomp animations, they take about 80% less damage. This reduction affects all damage types.
- They greatly resemble the Bounding Demons of Izalith from Dark Souls I.
# Torturer
aka Executioner
FoldUnfold Table of Contents Description Location Resistance Drops Attacks Strategies Notes |
![]() |
|
### Description
---
*These wicked Torturers don't wield conventional weapons - the tools of their trade are intended to inflict pain upon their Undead victims rather than death. If you underestimate them, you'll find that regardless of their intention, they certainly can kill you.*
1
### Location
---
**Huntsman's Copse**
There are five along the path to the Undead Purgatory. There is also one at the very bottom of the mushroom cave located in-between the first two bonfires.
Bonfire Intensity | HP | Souls |
---|
1 | 800 | 780 |
2 | 1,400 | 1,560 |
8 | 2,120 | 3,120 |
**Red Phantom**
There are multiple along the path to the Undead Purgatory. Bonfire Intensity 2+ only.
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 1,900 | 2,340 |
8 | 3,865 | 4,680 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- Cracked Red Eye Orb (rare)
- Cracked Red Eye Orb (common - SOFS only)
- Bloodied Whip (Whip wielders - very rare)
### Attacks
---
- Halberd wielding executioners can do one attack followed by a spin follow-up, or a three hit combo that can be used multiple times in fairly quick succession.
- The Halberd wielding torturers have a grapple attack with their halberds that raise you up and then slam you into the ground.
- Will do a kick with a fairly long build-up if you have your shield up. If it connects, will drain a lot of stamina and often break your guard.
### Strategies
---
- They're very easy to stagger. Just dodge an attack then get aggressive.
- The three-hit combos leave them very vulnerable for backstabs. Block/dodge the first hit, and start moving around the right. The second hit generally misses, but might get you on occasions, while the third one is almost a 100% miss. At this point in time you're right behind them, if not already doing a backstab.
### Notes
---
- The strange polearms seem to be spiky versions of Titanite Mancatchers.
- Halberd wielding executioners can be parried and riposted.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Undead Boar
aka Undead Devourer (Large)
### Description
---
An undead boar which equally likes flesh and mushrooms.
### Location
---
**Brightstone Cove Tseldora**
At the Royal Army Campsite.
Bonfire Intensity | HP | Souls |
---|
1 | 640 | 350 |
2 | 1,030 | 700 |
8 | 1,950 | 1,400 |
### Weakness
---
- Keen against Slash, Strike and Thrust-Type Attacks
### Resistance
---
- Very High Magic, Lightning and Dark Resistance
- Low Fire Resistance
### Drops
---
- Smooth & Silky Stone
- Green Blossom
- Pickaxe (special condition, see below)
### Getting the Pickaxe
---
To obtain the Pickaxe, you have to have a boar follow you from the Royal Army Campsite in Brightstone Cove Tseldora all the way to the cathedral just before the cave full of spider webs. In the middle of the cathedral there is a patch of mushrooms that the boar will eat. After eating them it will leave a Pickaxe on the floor.
Watch the below video for a demonstration.
https://www.youtube.com/watch?v=aQ2-PICH0Ls
# Undead Citizen
aka Rupturing Hollow
### Description
---
*These Undead Citizens have been gathered up and exiled to the distant prison. For many their only crime was showing signs of the "Curse." But before you decry this injustice, face them in battle and see what horrors they are capable of…*
*Former citizens of Drangleic who were the victims of Lord Aldia's experiments. Their bodies are horribly disfigured as a result of the unspeakable procedures to which they were subjected, their life forces now sustained by unstable and highly-volatile Souls.*
1
### Location
---
**The Lost Bastille**
**Grave of Saints**
Bonfire Intensity | HP | Souls |
---|
1 | 80 | 260 |
2 | 162 | 520 |
8 | 280 | 1,040 |
**The Gutter**
Bonfire Intensity | HP | Souls |
---|
1 | 80 | 340 |
2 | 165 | 680 |
8 | 315 | 1,360 |
**Dragon Aerie**
Bonfire Intensity | HP | Souls |
---|
1 | 130 | 350 |
2 | 180 | 700 |
8 | 330 | 1,400 |
### Weakness
---
- Average against Strike-Type Attacks
- Weak against Slash and Thrust-Type Attacks
### Resistance
---
- Not in Water
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
- In Water
- Very High— Fire Resistance
- Medium Dark Resistance
- Low Lightning Resistance
- Very Low Magic Resistance
### Drops
---
- Alluring Skull - The Lost Bastille
- Rotten Pine Resin - The Gutter
- Flame Butterfly - Grave of Saints & The Gutter
- Charcoal Pine Resin - Grave of Saints
- Gold Pine Resin - Dragon Aerie
- Dark Pine Resin - Dragon Aerie
### Attacks
---
There are four kinds of Undead Citizens. You'll know they are near when you hear chains clinking in the distance.
- **Undead Citizen (Black Core):**
Attacks: Punch, jumps towards you, falling on the floor and causing an explosion. This will not kill the enemy.
- **Undead Citizen (Yellow Core)**:
Attacks: Punch, jumps towards you and explodes. Explosion will be yellow and raise your petrification bar but does lower damage.
- **Undead Citizen (Brown Core):**
Attacks: Punch, jumps towards you and explodes. Explosion will be greenish orange and damages the durability of your equipment.
- **Undead Citizen (Red Core):**
Attacks: Punch, jumps towards you and explodes. Explosion will be fiery, more damaging and the Hollow will die.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Undead Jailer
aka Gaoler
### Description
---
*The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?*
1
### Location
---
**The Lost Bastille**
Bonfire Intensity | HP | Souls |
---|
1 | 780 | 540 |
2 | 1,400 | 1,080 |
8 | 2,600 | 2,160 |
**No-man's Wharf**
Bonfire Intensity | HP | Souls |
---|
1 | 780 | 540 |
2 | 1,400 | 1,080 |
8 | 2,600 | 2,160 |
Black Phantom
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 1,850 | 1,620 |
8 | 3,600 | 3,240 |
**Sinner's Rise**
Red Phantom
Bonfire Intensity | HP | Souls |
---|
1 | N/A | N/A |
2 | 1,900 | 1,620 |
8 | 3,600 | 3,240 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- Twilight Herb
- Lingering Flame - very rare
- Great Machete - very rare
### Attack Patterns
---
- Wide, sweeping attack with Machete. Long range.
- Throws a Fireball.
- Grab attack for heavy damage.
### Strategies
---
- Not difficult to melee if you can stay behind them, but watch out for their wide slashing attack.
- Very low poise for such a large enemy, allowing for easy stunlocks with even weak weapons.
- Though they are rather large, they can not only be parried but can be riposted as well.
- His Fireballs can be spell parried and reflected
### Notes
---
- The one at the top of the stairs will kick a barrel of gunpowder towards the player; if this is dodged and hits the wall, the wall will be destroyed leading to the McDuff's Workshop bonfire.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Undead Laborer
aka Hollow Prisoner
### Description
---
*As if a lifetime of toil wasn't enough, these workers continue their duties even in death. And this time, their job is to kill you. Probably as in life, these under-appreciated, down-trodden souls simply aren't equipped for the task - they face you unarmed.*
1
### Location
---
**Huntsman's Copse**
Bonfire Intensity | HP | Souls |
---|
1 | 180 | 40 |
2 | 345 | 80 |
8 | 660 | 160 |
**Harvest Valley**
Bonfire Intensity | HP | Souls |
---|
1 | 240 | 60 |
2 | 375 | 120 |
8 | 580 | 240 |
**Earthen Peak**
They are hanging in jars in and before the Covetous Demon boss arena.
Bonfire Intensity | HP | Souls |
---|
1 | 225 | 60 |
2 | 405 | 120 |
8 | 765 | 240 |
**Undead Crypt**
The first Undead Laborer that you encounter will be holding a torch; he is non hostile and will follow you to light your way. Note that he *will* aggro Grave Warden Agdayne if he approaches.
Bonfire Intensity | HP | Souls |
---|
1 | 300 | 150 |
2 | 400 | 300 |
8 | 750 | 600 |
**Frigid Outskirts**
Found in one of the ruined buildings.
Bonfire Intensity | HP | Souls |
---|
1 | 330 | 150 |
2 | 405 | 300 |
8 | 765 | 600 |
**No-man's Wharf**
Like in the Undead Crypt, the Laborer will be friendly, and will follow you within a few feet, and light your path. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 | 300 | 150 |
2 | 390 | 300 |
8 | 750 | 600 |
### Weakness
---
- Average against Strike-Type Attacks
- Weak against Slash and Thrust-Type Attacks
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
### Drops
---
- Prisoner's Set
- Torch (Torch wielding)
- Lifegem
- Small Orange Burr
- Small Blue Burr
- Small Yellow Burr
- Red Leech Troches (Harvest Valley)
- Triclops Snake Troches (Undead Crypt)
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Undead Peasant
aka Hollow Peasant
### Description
---
Tseldora peasants who have gone hollow.
### Location
---
**Brightstone Cove Tseldora**
Bonfire Intensity | Health | Souls |
---|
1 | 670 | 220 |
2 | 1,060 | 440 |
8 | 2,015 | 880 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
### Drops
---
- Peasant Set
- Smooth & Silky Stone
- Flame Butterfly
- Titanite Shard
- Large Titanite Shard
- Titanite Chunk
### Notes
---
- They use different tools as weapons: scythe, pickaxe, torch.
- Watch out, as weapons that have a black glow cause Curse buildup on hit.
# Undead Prisoner
aka Abandoned Hollow
### Description
---
*No chains or shackles hold these poor souls.
The curse of hollowing that all undead
endure: endless death, each re-awakening
less aware of whom one was before death,
imprisons them in an endless cycle until
madness takes hold. So have they been named as such.*
Unarmed green-skinned hollows that are very similar to the Captive Undead, but with more health.
### Location
---
**Grave of Saints**
Bonfire Intensity | HP | Souls |
---|
1 | ~240 | 60 |
2 | ??? | ??? |
8 | ??? | ??? |
**The Gutter**
Bonfire Intensity | HP | Souls |
---|
1 | ??? | ??? |
2 | ??? | ??? |
8 | ??? | ??? |
### Drops
---
- Prisoner's Set
- Poison Throwing Knife (The Gutter)
- Homeward Bone (Grave of Saints)
- Simpleton's Spice (Grave of Saints) (rare)
# Undead Steelworker
aka Hammersmith
### Description
---
*These brutish characters may have once worked for the Iron King in the construction of the many weapons and armors that he required, but now they are as Hollowed as the Laborers who slave away in the mines. There is a difference, however: Strength. The Steelworkers have huge hammers whereas the common laborers merely flail about with their arms.*
1
### Location
---
**Harvest Valley**
There is only one of these in Harvest Valley and he is directly outside of Earthen Peak guarding one of the entrances and the path to the Heirs of the Sun covenant statue.
**Earthen Peak**
There are few of them before Covetous Demon boss fight and one after.
Bonfire Intensity | Health | Souls |
---|
1 | 560 | 400 |
2 | 1,065 | 800 |
8 | 2,032 | 1,600 |
### Resistance
---
- Very High Magic Resistance
- Medium Fire, Lightning and Dark Resistance
### Drops
---
- Titanite Shard
- Old Mundane Stone - rare
- Small Smooth & Silky Stone - rare
### Strategy
---
These are quite easy to take out as long as you don't get ambushed by a group, and even then with the speed of their attacks they shouldn't be too tough to handle.
They will sometimes poison themselves by breaking the poison vessels in the area just before Earthen Peak.
Beware of the shockwave their groundhitting attacks create. If you get a feeling for the timing, try to roll through the shockwave to attack
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Undead Supplicant
aka Hollow Crawler
### Description
---
*Members of the Prowling Magus' Congregation, these withered Undead have fallen completely under their master's control. Retaining no will of their own, they now serve the Magus with blind dedication.*
1
### Location
---
**Brightstone Cove Tseldora**
In the Prowling Magus & Congregation boss fight.
Bonfire Intensity | HP | Souls |
---|
1 | 300 | 0 |
2 | 480 | 0 |
8 | 912 | 0 |
**Harvest Valley**
Found in the pool of poisonous fog just after the Poison Pool bonfire. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | HP | Souls |
---|
1 | 240 | 60 |
2 | 300 | 120 |
8 | 600 | 240 |
**Shrine of Amana**
There are three of them behind gate at the Rise of the Dead bonfire.
Bonfire Intensity | HP | Souls |
---|
1 | 390 | 180 |
2 | 495 | 360 |
8 | 950 | 720 |
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Very Low Magic Resistance
### Drops
---
- Bleed Stone (Harvest Valley & Shrine of Amana)
- Poison Stone (Harvest Valley & Shrine of Amana)
### Notes
---
- The ones in Harvest Valley cannot be inflicted with Poison or Toxic.
Footnotes 1. Dark Souls II Collector's Edition Guide description of Hollow Crawlers in Prowling Magus & Congregation boss fight
# Undead Traveler
aka Foreign Wanderer
### Description
---
*The Undead Travelers in Things Betwixt are all hostile. They are wearing imported clothing similar to what you have at the beginning of your journey. Their origins and motives are completely unknown - perhaps they have already hallowed?*
1
### Location
---
**Things Betwixt**
Bare Fist
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 160 | 30 |
2 (NG+) | 345 | 60 |
8 (NG+7) | 639 | 120 |
Dagger
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 180 | 40 |
2 (NG+) | 190 | 80 |
8 (NG+7) | 659 | 160 |
### Effectiveness
---
- Strike: ~120%
- Slash: ~110%
- Thrust: ~70%
### Resistance
---
- Medium Fire, Lightning and Dark Resistance
- Low Magic Resistance
### Drops
---
- None
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Underworld Deadeye
FoldUnfold Table of Contents Description Location Equipment Drops Notes |
![]() |
|
### Description
---
*An explorer of the Dark whose visage lies concealed by the monocle of Durgo's Hat. Whether this is in fact the legendary archer himself is uncertain after all, what could so noble a hero hope to gain from lurking the dark depths?*
1
### Location
---
**Dark Chasm of Old**
In the one entered by the Shaded Woods entrance.
Bonfire Intensity | HP | Souls |
---|
1 (NG) | 2,510 | 2,400 |
2 (NG+) | 3,000 | 4,800 |
8 (NG+7) | 5,700 | 9,600 |
### Equipment
---
- Composite Bow
- Durgo's Hat
- Leather Set
### Drops
---
- Bonfire Ascetic (rare)
### Notes
---
- Can use Estus to heal.
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Varangian Sailor
aka Hollow Varangian
### Description
---
*The Varangians were a fierce band of pirates who prowled the seas of Drangleic's northern coastline.
They were conquered by a former king who chose to force them into hard labor at No Man's Wharf rather than imprison them.
They continue to labor at No Man's Wharf, and still fight with deadly proficiency. Of particular note is their long-range Sea Bow;
it was once used against monsters at sea, but it will now be put to use against you…*
1
### Location
---
**No-man's Wharf**
Sword & Small Shield, Bow
Bonfire Intensity | HP | Souls |
---|
1 | 340 | 200 |
2 | 690 | 400 |
8 | 1,100 | 800 |
Dual Swords
Bonfire Intensity | HP | Souls |
---|
1 | 260 | 200 |
2 | 525 | 400 |
8 | 1,000 | 800 |
### Weakness
---
- Average against Slash and Strike-Type Attacks
- Weak against Thrust-Type Attacks
### Resistance
---
- No Fire, Magic, Lightning or Dark Resistance
- The only Mob that has NONE-Tier
### Drops
---
- Varangian Set
- Varangian Sword (Sword & Small Shield, Bow)
- Varangian Shield (Sword & Small Shield, Bow)
- Scimitar (Dual Swords)
- Sea Bow (Bow)
- 3x Iron Arrow (Bow)
#### Scholar of the First Sin Drops
---
- 1x Titanite Shard (uncommon)
### Tactics
---
- Some Varangians will throw oil jars. If you get stained, the next time you take fire damage or have a torch or a pyromancy flame in your hand sets you off in a huge explosion, sending you sprawling, hurt and burning for several seconds after for (often fatal) extra damage. Wading in water washes it off.
- Attack in frenzied combos that don't leave room for recovery if you get caught in it, but easily staggered by a block.
- Relatively little health. They go down very quickly for their size.
### Notes
---
- In history, "Varangian" referred to Vikings, as known to the Ancient Greeks. Wikipedia Page
- Most of their attacks seem parriable, including their kicks. They can be riposted as well.
Footnotes 1. Dark Souls II Collector's Edition Guide description.
# Vengarl's Body
aka Headless Vengarl
### Description
---
The missing body of Head of Vengarl. He dual wields the Red Rust Sword and the Red Rust Scimitar.
### Location
---
**Lord's Private Chamber**
He guards the Primal Bonfire reached after the Duke's Dear Freja boss fight. Only in *Dark Souls II*.
**Shaded Woods**
Located where the Golden Lion Warrior previously was, blocked on either side by petrified Lion Warriors. Only in *Dark Souls II: Scholar of the First Sin*.
Bonfire Intensity | Health | Souls |
---|
1 | 1,375 | 8,000 |
2 | 2,300 | 16,000 |
8 | 7,120 | 32,000 |
### Resistance
---
- Medium Fire, Magic, Lightning and Dark Resistance
### Drops
---
- Vengarl's Armor
- Vengarl's Gloves
- Vengarl's Boots
The drops are guaranteed.
### Strategies
---
- Try ranged weapons or poison if you have trouble with him.
- He has very poor turning and tends to be locked in a direction when he attacks. Finding opportunities to backstab him should be easy.
### Notes
---
- After defeating him, Head of Vengarl will sell the Red Rust Sword, Red Rust Scimitar and Red Rust Shield and he will be summonable as an NPC phantom.
- Though he is much larger than most other humanoid enemies in the game, he can still be backstabbed. He can be parried and riposted as well.
# Vorgel the Sinner
###### Description
---
A Royal Soldier thrown to the dogs behind the bell tower. What did he do to deserve such a fate? And what was he doing with the master key to Sinner's Rise?
![]()###### Equipment
---
- Winged Spear
- Hollow Soldier Shield
- Hollow Soldier Armor
- Hollow Soldier Helm
- Royal Soldier Gauntlets
- Royal Soldier Leggings
###### Location
---
**Belfry Luna**
Invades inside the moss-lined pit right below the bonfire, past the Belfry Gargoyles.
###### Drops
---
- Winged Spear +5 (rare)
- Awestone (if you're a member of the Company of Champions covenant)
###### Strategies
---
- You'll need to kill off some of the dogs if you want to have a chance at defeating this phantom. Equip a weapon with a wide horizontal swing and take as many out as you can before he appears. You can then use the small stairway to your advantage as any remaining enemies will likely follow you up or down in single file.
- If you don't want to fight, you'll likely die in the process but you can try to rush behind the dogs and Vorgol to grab the items in this area, including the Bastille Key and an Enchanted Falchion.
- Alternatively, climb down the ladder to make him spawn, climb back up again, pop a Seed of a Tree of Giants, and watch him get torn apart by dogs.
- Sorcerer staff can reach beyond the wall and shoot directly downwards if you lock on. You may need to climb midway down the ladder to lock on. Equip the staff on the arm facing the ladder to gain more reach
- Using a Bonfire Ascetic on the Upper Ramparts bonfire in Belfry Luna will respawn him.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,560 | 1,150 |
2 | 2,800 | 2,301 |
8 | 5,300 | 4,602 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Wall Warrior
aka Wall Spectre
### Description
---
*The ghost of a former warrior which will phase through the walls of the Undead Crypt in certain spots to attack. Who were these warriors in life and how did they come to wander the halls of the Crypt? Only the Grave Wardens know for certain, and their lips are sealed.*
1
### Location
---
**Undead Crypt**
Bonfire Intensity | Health | Souls |
---|
1 | 240 | 200 |
2 | 300 | 400 |
8 | 580 | 800 |
### Weakness
---
- Average against Slash, Strike and Thrust-Type Attacks
- Ghost Form, takes 50% less damage from Physical Attacks
### Resistance
---
- Medium Fire, Magic and Dark Resistance
- Very Low Lightning Resistance
### Drops
---
- None
Footnotes 1. Dark Souls II Collector's Edition Guide description
# Wall Watchman
###### Description
---
Human knights guarding the ramparts. They are invisible until you find the Eye of the Priestess.
![]()###### Equipment
---
- Elite Knight Set / Drakekeeper's Warpick / Heavy Crossbow / Llewellyn Shield
- Elite Knight Set / Greatsword / Heavy Crossbow / Rebel's Greatshield
- Knight Set / Drakekeeper's Sword / Heavy Crossbow / Llewellyn Shield
###### Location
---
**Frozen Eleum Loyce**
Found on the rampart past the Abandoned Dwelling bonfire, and near the Priestess' body.
###### Drops
---
- Divine Blessing (all three)
- Elite Knight Set (Drakekeeper's Warpick wielding, Greatsword wielding)
- Knight Set (Drakekeeper's Sword wielding)
###### Strategies
---
- Obtaining the Eye of the Priestess will make fighting them much easier. Without the Eye, they are so transparent as to be nearly invisible, especially while the snow is blowing.
- Without the Eye, the same strategies as for fighting Forest Guardians apply.
- Using a weapon with a high Poise Damage value to stagger them is effective, as is using attacks that knock them down.
- They do not respawn.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | 1,340 | 2,000 |
2 | 1,610 | 4,400 |
8 | 3,050 | 8,800 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Washing Pole Phantom
###### Description
---
A Red Phantom found guarding the Embedded.
![]()###### Equipment
---
- Syan's Set
- Washing Pole
- Tower Shield
###### Location
---
**Drangleic Castle**
In the tower with the Embedded at Bonfire Intensity 2 and above.
###### Drops
---
- Syan's Set
- Tower Shield
###### Strategies
---
###### Notes
---
- He deals Bleed damage, which the Washing Pole doesn't have. His katana may be infused with it.
- Spawns once per playthrough. Can be respawned by using a Bonfire Ascetic on the Central Castle Drangleic bonfire in Drangleic Castle.
Bonfire Intensity | HP | Souls |
1 | N/A | N/A |
2 | 3,660 | 3,560 |
8 | 6,980 | 7,120 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | Yes |
Toxic | Yes |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Woodland Child Gully
###### Description
---
A vicious Red Phantom found in the Black Gulch.
![]()###### Equipment
---
- Giant Stone Axe
- Reeve's Greatshield
- Lion Warrior Helm
- Prisoner's Tatters
- Prisoner's Gloves
- Prisoner's Waistcloth
###### Location
---
**The Black Gulch**
He appears just before the passage to the Rotten. Woodland Child Victor invades afterwards once he is dead, but may invade simultaneously with Gully if there are two or more co-op phantoms or shades present. In NG+, he invades multiple times even if the boss is dead.
###### Drops
---
- Human Effigy
- Orma's Greatshield
###### Strategies
---
###### Notes
---
- Using a Bonfire Ascetic on the Black Gulch Mouth bonfire in the Black Gulch will respawn him.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | N/A | N/A |
2 | 3,000 | 4,800 |
8 | 5,300 | 9,600 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | No |
Toxic | No |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |
# Woodland Child Victor
###### Description
---
A vicious Red Phantom found in the Black Gulch.
![]()###### Equipment
---
- Giant Stone Axe
- Orma's Greatshield
- Lion Warrior Helm
- Prisoner's Tatters
- Prisoner's Gloves
- Prisoner's Waistcloth
###### Location
---
**Black Gulch**
He appears just before the passage to the Rotten after Woodland Child Gully has been defeated, and the area has been reloaded. If there are two or more co-op phantoms or shades present, Victor may invade alongside with Gully.
###### Drops
---
- Human Effigy
- Orma's Greatshield (rare)
###### Strategies
---
###### Notes
---
- Using a Bonfire Ascetic on the Black Gulch Mouth bonfire in the Black Gulch will respawn him.
###### Statistics
---
Bonfire Intensity | HP | Souls |
1 | N/A | N/A |
2 | 2,850 | 4,800 |
8 | 5,300 | 9,600 |
Weakness | Effectiveness |
Strike | ? |
Thrust | ? |
Slash | ? |
Projectile | 100% |
Resistance | Reduction |
Fire | ? |
Magic | ? |
Lightning | ? |
Dark | ? |
Status Ailment | Susceptible? |
Poison | No |
Toxic | No |
Bleed | Yes |
Attack | Parryable? | Blockable? | Notes |
Move | ? | ? | - |