aka Great Basilisk
##### General
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A giant version of the Basilisk.
Shaded Woods / Huntsman's Copse |
Bonfire Intensity | HP | Souls |
1 | 3,200 | 3,000 |
2 | 5,750 | 6,000 |
8 | ? | 12,000 |
Bonfire Intensity | HP | Souls |
1 | 4,600 | 3,000 |
2 | 6,340 | 6,000 |
8 | ? | 12,000 |
- Only spawns once in the Shaded Woods
##### Location
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**Shaded Woods**
After the Shaded Ruins bonfire in the open field with Lion Clan Warriors. Only in *Dark Souls II*.
**Huntsman's Copse**
Just before the Undead Refuge bonfire, found in the pit that contains Ricard's Rapier. Only in *Dark Souls II: Scholar of the First Sin*.
**Aldia's Keep**
In a cage at the top of the staircase, just past the petrified Ogre.
##### Drops
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- Petrified Dragon Bone (*Dark Souls 2*, Shaded Woods) (100%)
- Large Titanite Shard x3 (*Scholar of the First Sin*, Huntsman's Copse) (100% and respawns with 100%)
- Dragon Sage Hood (Aldia's Keep) (Rare)
- Magic Stone (Aldia's Keep) (Rare)
##### Weakness
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##### Resistance
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- Medium Magic, Lightning and Dark Resistance
- Low Fire Resistance
##### Attacks
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**Petrification Cloud** - Similar to regular Basilisks. Raises on its hind legs, then releases a cloud that will build up your petrification meter if you stay in it.
**Claw Swipe** - Does a single claw swipe in a wide arc, which can be followed by another in an opposite direction. Has good initial tracing, it can quickly turn towards you to initiate this attack.
**Tail Swing** - Uses this attack if you stay behind it for too long. Swings its tail in a left-right-downward pattern.
##### Strategies
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- Melee - Wait for the petrification cloud, then go and attack it from behind. Stay there, and block or dodge its claw and tail attacks, getting a hit or two in afterwards.
- Ranged - Both Basilisks can be killed from range with little risk.