Huntsman's Copse

Quick Reference


Boss NPCs Notable Loot Enemies Enemy Drops
Skeleton Lords Felkin the Outcast
Creighton the Wanderer
Bandit's Knife
Foot Soldier Shield
Notched Whip
Ricard's Rapier
Morning Star
Magic Mace
Rogue Set
Undead Lockaway Key
Soul Spear
Combustion
Captive Undead
Undead Laborer
Rogue
Artificial Undead
Great Moth
Giant Basilisk (SotFS)
Skeleton
Armored Skeleton
Necromancer
Crystal Lizard
Torturer
Curse Jar
Invader Merciless Roenna
Bonfire Intensity 2+ only enemies:
Red Phantom Artificial Undead
Red Phantom Torturer
Prisoner's Set
Rogue Set
Thief Dagger
Club
Short Bow
Full Moon Sickle
Falchion
Long Bow
Foot Soldier Shield
Black Hollow Mage Set
Lizard Staff
Bloodied Whip

Description


The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day.
However, the march of time has eroded any difference between the captors and the captives.
1

The Huntsman Copse is, at first, a cave like area leading in from Majula, that opens in to a small forested area with a few buildings. It is initially locked until Licia of Lindeldt is spoken to at Heide's Tower of Flame after defeating the Dragonrider. Exhausting her dialogue here will prompt her to move to the rotunda room in Majula, next to the contraption that cannot be activated on the way to Heide's.

She will request 2,000 souls to make the contraption turn, opening a clear path to Huntsman's Copse.

Connections


Bonfires


Walkthrough


Huntsman's Copse Map (Japanese)


Item Guide Part I


Item Guide Part II


Loot


NG+ changes


Notes


Footnotes 1. Undead Lockaway Key description.

Revision #1
Created 17 December 2024 07:50:36 by jade
Updated 17 December 2024 07:50:36 by jade