# Resistance
FoldUnfold Table of Contents Introduction - Normal-Tier Enemy List - BOSS-Tier List - DLC Resistance Tiers - DLC-Tier Enemy List Results Notes ### Introduction --- *This article is about **Non-Player** Enemies' **Fire, Magic, Lightning** and **Dark** Resistances, however, they share identical damage calculation formula as Player Elemental Defence* *Every Tier has a corresponding Player-Elemental-Defense Number, see Tier-List for details.* Unlike Players who can adjust their Resistance with Gears, Spells and Consumables, Enemies in the game have fixed Resistance categorized into "Tiers". In total, there're 8 Tiers that are consistent for all enemies as well as elements, meaning: - Using **different** infused weapon with **same** elemental attack rating on two enemies with **same** Resistant Tier towards that element will result in **same** damage. As Tier increases, elemental damage are decreased at **fixed percentage**. See below for Tiers: #### Resistance Tiers ---
TierReductionPlayer Defense
**None****N/A****N/A**(Players can't have less than 0)
**Very Low****10%**0
**Low****15%****50**
**Medium****30%****200**
**High****50%****400**
**Very High****70%****600**
**Extreme****85%****750**
**Immune****100%****N/A** (Player Defense capped at 890->99%)
**None** means 100% damage of the spell cast, that tier can be used to determine one's Max-potential. **Water soaked** enemies receive 300 Fire defense extra and -150 Lightning defense, thus Medium(200) would become Low(50). Bosses have the same Tiers, only with an initial **15% reduction** compared to Normal-TIER, see BOSS-TIER. ***DLC Bosses and enemies follow a different set of tiers***. For exact numbers and test methods used, see *Results*. --- ### - Normal-Tier Enemy List ---
EnemyMagicFireLightningDarkNotes
***General***
Invading Phantoms / All Roaming Souls / Blue PhantomsMedMedMedMedNo matter ***what they wear***
All BLACK PHANTOMS*various**various**various**various*Same as their normal counterparts
***Exceptions***
Crystal Lizards?!??!??!??!?*DLC Resistance*
*Things Betwixt*
KoboldMedLowMedMed
Undead TravelerLowMedMedMed
OgreMedLowMedMed
FalconerLowMedMedMed
*Majula*
Enslaved PigHighLowHighHigh
SkeletonMedVery LowMedMed
*Forest of Fallen Giants*
Hollow InfantryVery LowMedMedMed
Hollow SoldierLowMedMedMed
Old Ironclad SoldierHighMedLowMed
Heide KnightLowMedLowMed
Flame SalamanderMedImmuneMedMed*The only enemy with initial Immune-Tier*
*Heide's Tower of Flame*
Old KnightHighHighHighMed
*No-man's Wharf*
Varangian SailorNoneNoneNoneNone*The only enemy with all None-Tier*
Dark StalkerMedVery LowMedHigh
Stray DogMedLowMedMed
Hollow InfantryVery LowMedMedMed
Suspicious ShadowLowMed > Very High—Med > LowMed*Standing in water*
*The Lost Bastille*
Heide KnightLowMedLowMed
Stray DogMedLowMedMed
Undead JailerLowMedMedMed
Royal SwordsmanLowMedLowMed
Undead CitizenVery LowMedMedMed
*Belfry Luna*
Stray DogMedLowMedMed
Bell KeepersMedMedMedMed
*Sinner's Rise*
Royal SwordsmanLowMedLowMed
Undead CitizenVery LowMed > Very High— \*Med > Low\*Med\**Only in Water*
Enhanced UndeadVery HighVery High > ImmuneVery High > High—Very High*Standing in Water*
EnemyMagicFireLightningDarkNotes
*Huntsman's Copse*
RogueLowMedMedMed
Captive UndeadVery LowMedMedMed
Undead LaborerVery LowMedMedMed
Great MothMedLowMedMed
NecromancerHighMedMedMed
SkeletonMedVery LowMedMed
Armored SkeletonMedVery LowMedMed
Bonewheel SkeletonMedVery LowMedMed
TorturerLowMedMedMed
Artificial UndeadLowMedMedMed
*Undead Purgatory*
SkeletonMedVery LowMedMed
NecromancerHighMedMedMed
*Harvest Valley*
SkeletonMedVery LowMedMed
Undead SteelworkerVery HighMedMedMed
Poison Horn BeetleMedVery LowMedMed
Undead LaborerVery LowMedMedMed
Artificial UndeadLowMedMedMed
Mounted OverseerLowMedMedMed
*Earthen Peak*
Undead SteelworkerVery HighMedMedMed
Poison Horn BeetleMedVery LowMedMed
Undead LaborerVery LowMedMedMed
ManikinLowMedMedMed
Grave WardenMedMedLowMed
Desert SorceressVery HighVery HighVery HighVery High
MimicMedVery LowMedMed*Wooden*
*Iron Keep*
Alonne KnightMedVery HighLowMed
Alonne Knight CaptainLowVery HighLowMed
Ironclad SoldierHighMedLowMed
MimicMedMedVery LowMed*Metal*
*Belfry Sol*
Bell KeepersMedMedMedMed
EnemyMagicFireLightningDarkNotes
*Shaded Woods*
GoblinMedLowMedMed
BasiliskMedLowMedMed
Giant BasiliskMedLowMedMed
Lion Clan WarriorExtremeExtremeExtremeExtreme*The only enemy with all Extreme-Tier*
Forest GuardianMedMedMedMed
Flexile SentryMedLowMedMed*Uses BOSS-TIER*
*Doors of Pharros*
Primal KnightLowLow > High— \*Low > None\*Med\**Only in Water*
Gyrm WarriorVery LowMedMedMed
GyrmVery LowMed > Very High— \*Med > Low\*Med\**Only in Water*
Dog RatMedVery Low > Med+Med > LowMed*Standing in Water*
MimicMedVery Low > Med+Med > LowMed*Standing in Water, Wooden*
*Brightstone Cove Tseldora*
Undead PeasantVery LowMedMedMed
Undead BoarVery HighLowVery HighVery High
Giant Undead BoarMedLowMedMed
Parasite SpiderMedLowMedMed
Parasitized UndeadMedLowMedMed
BasiliskMedLowMedMed
Hollow MageHighMedMedMed
*Lord's Private Chamber*
Duke TseldoraVery LowMedMedMed
Vengarl's BodyMedMedMedMed
*Grave of Saints*
Captive UndeadVery LowMedMedMed
Corpse RatMedVery LowMedMed
Undead CitizenVery LowMedMedMed
*The Gutter*
Captive UndeadVery LowMedMedMed
Hunting DogMedLowMedMed
Undead CitizenVery LowMedMedMed
Poison Horn BeetleMedVery LowMedMed
Corrosive Ant QueenMedMedLowMed***Not** weak to Fire*
*Black Gulch*
Coal TarMedVery LowMedMed
Razorback NightcrawlerMedVery LowMedMed*Uses DLC Tiers*
Elite GiantMedMedMedVery Low
EnemyMagicFireLightningDarkNotes
*Shrine of Winter*
GoblinMedLowMedMed
Royal SwordsmanLowMedLowMed
Heide KnightLowMedLowMed
*Drangleic Castle*
Primal KnightLowLow > High— \*Low > None\*Med\**Only in Rain*
Royal SwordsmanLowMed > Very High— \*Low > None\*Med\**Only in Rain*
Royal GuardLowMed > Very High— \*Low > None\*Med\**Only in Rain*
Stone SoldierHighHighHighLow
Ruin SentinelMedMedLowMed*Uses BOSS-TIER*
Alonne Knight CaptainLowVery High > Immune\*Low > None\*Med\**Only in Rain*
*King's passage*
Stone KnightHighHighHighLow
Royal GuardLowMedLowMed
*Shrine of Amana*
Lindelt ClericHighMed > Very High— \*Med > Low\*Med\**Only in Water*
Amana Shrine MaidenHighMed > Very High— \*Med > Low\*Med\**Only in Water*
LizardmanLowMed > Very High— \*Med > Low\*Med\**Only in Water*
OgreMedLow > High—Med > LowMed*Standing in Water*
Acid Horn BeetleMedVery LowMedMed
Giant Acid Horn BeetleMedVery LowMedMed
Undead SupplicantVery LowMedMedMed
Prowling MagusHighMedVery LowHigh
*Undead Crypt*
Undead LaborerVery LowMedMedMed
Grave WardenMedMedLowMed
Leydia WitchHighVery HighVery HighVery High
Leydia PyromancerHighMedLowMed
Wall WarriorMedMedVery LowMed
Royal GuardLowMedLowMed
Imperious KnightMedMedLowMed
EnemyMagicFireLightningDarkNotes
*Aldia's Keep*
KoboldMedLowMedMed
MimicMedMedVery LowMed*Metal*
OgreMedLowMedMed
Dragon AcolyteVery HighVery HighVery HighVery High
BasiliskMedLowMedMed
Giant BasiliskMedLowMedMed
Enhanced UndeadVery HighVery HighVery HighVery High
Hunting DogMedLowMedMed
Giant Acid Horn BeetleMedVery LowMedMed
*Dragon Aerie*
Undead CitizenVery LowMedMedMed
Guardian DragonVery LowHighMedVery Low*Uses BOSS-TIER*
*Dragon Shrine*
DrakekeeperHighMedHighMed
Dark PriestessHighMedHighMed
Dragon KnightMedMedMedMed
MimicMedVery LowMedMed*Wooden*
*All Giant Memories*
Royal InfantryLowMedMedMed
Royal SoldierLowMedMedMed
GiantMedMedMedVery Low
Elite GiantMedMedMedVery Low
*Dark Chasm of Old*
Forest SpiritLowLowLowMed
*For example damage numbers and water affected scale, see Results* --- ### - BOSS-Tier List --- *BOSS-Tier means: 15% initial Resistance towards all 4 Elements, compared to Normal-Tier.*
BossMagicFireLightningDarkNotes
The Last GiantMedMedMedVery Low
The PursuerMedMedVery LowHigh
DragonriderMedLowLowMed
Old DragonslayerMedMedMedHigh
Flexile SentryMedLow > High—Med > LowMed*Standing* in Water
Ruin SentinelsMedMedLowMed
The Lost SinnerLowHighMedMed
Belfry GargoylesLowMedMedMed
Skeleton LordsHighVery Low > Med+ \*Med > Low\*Med\**only when Standing in Water*
Excutioner's ChariotMedLowLowHigh
Covetous DemonLowLowHighMed
Mytha, the Baneful QueenHighLowHighMed
Smelter DemonMedVery HighMedMed
Old Iron KingMedExtremeLowMed
Scorpioness NajkaHighLowMedMed
Royal Rat AuthorityMedVery LowMedMed
The Duke's Dear FrejaHighMedHighHigh
The RottenMedMedLowHigh
DragonridersMedLowLowMed
DarklurkerMedMedLowVery High
Looking Glass KnightMedMed > Very High—Very High > High+Med*Soaked* in Rain
Demon of SongLowMed > Very High—Med > LowLow*Standing* in Water
Velstadt, the Royal AegisMedMedLowHigh
VendrickMedMedMedHigh
Throne Duo, Watcher/DefenderHigh/MedMed/MedLow/LowMed/Med
Guardian DragonVery LowHighMedVery Low
Ancient DragonMedExtremeMedMed
Giant LordMedMedMedVery Low
NashandraMedMedLowHigh
#### Notes --- \- There are no Bosses with **None** or **Immune** Tier. \- Bosses who end up as Mini-Boss will retain BOSS-Tier resistance. #### Boss Fights that contains Normal-Tier ---
EncounterEnemiesNotes
Flexile SentrySuspicious Shadow
The SinnerPrisoned Sinner
Skeleton LordsSkeleton
Excutioner's ChariotSkeleton and Necromancer
Rat AuthorityDog Rat
Prowling Magus & CongregationProwling Magus, Dark Priestess, Undead Supplicant and Undead Laborer*All use Normal-Tier*
Duke's Dear FrejaParasite Spider
Rat VanguardThe Boss Rat and Corpse Rat*All use Normal-Tier*
--- ### - DLC Resistance Tiers --- Enemies and bosses in the DLC follow their own set of tiers, with resistances varying from element to element. However, the damage taken by each element's tier relative to that element's Medium tier follows a simple 10% increment pattern. Unlike other bosses, DLC Bosses do not have special tiers. They use the same tiers as normal DLC enemies. #### DLC Tiers --- *All values are approximations based on empirical data and rounded to the nearest tenth.*
TierMagic ReductionFire ReductionLightning ReductionDark ReductionDamage taken relative to Medium Tier
**Very Low****56.7%****49.1%****61.5%****47.7%****130%**
**Low****60.1%****52.4%****64.5%****51.8%**\***120%**
**Low+****63.4%****56.9%****67.3%****55.8%****110%**
**Medium****66.8%****60.8%****70.4%****59.7%****100%**
**Medium+****70.1%****64.8%****73.5%****63.8%****90%**
**High****73.5%****68.6%****76.3%****67.9%****80%**
**High+****76.8%**\***72.6%****79.3%**\***71.8%**\***70%**
**Very High****80.0%****76.5%****82.3%**\***75.9%****60%**
**Very High+****83.4%****80.5%****85.2%****79.9%****50%**
**Extreme****86.7%****84.3%****88.3%**\***84.0%**\***40%**
**Extreme+****90.0%**\***88.3%****91.3%****87.9%****30%**
*\*Theoretical. No DLC enemy actually has this resistance* **Note**: These percentages only apply to spells and arrows. **Elemental melee weapon damage depends only on the tier**. This means that if an enemy has Medium Dark and Medium Lightning resistances, then buffing your pure physical weapon with a Lightning resin will be **exactly the same** as using a Dark resin, despite the difference in reduction %. Similarly, if an enemy has Medium Dark and Low Lightning resistance, a Lightning resin will be stronger than a Dark resin. This tier rule does not apply to arrow elemental damage, infused or otherwise. Dark Arrows will generally be the strongest option against DLC enemies for this reason, and a Dark-infused bow will often be stronger than other elemental infusions. ### - DLC-Tier Enemy List ---
*Crown of the Sunken King*
EnemyMagicFireLightningDarkNotes
Sanctum SoldierMedMedLowMed
Sanctum KnightMed+Med+LowMed+
Sanctum PriestessVery HighVery HighHighExtreme+
Corrosive Egg InsectVery LowVery LowVery LowMed
The ImperfectLow+\*Very High\*Low\*Low+\**\*Approximate tiers*
Drakeblood KnightMedMedMedMed*Uses non-DLC tiers (30% resistance)*
Razorback NightcrawlerMedLow\*MedMed*Approximate Fire tier*
EnemyMagicFireLightningDarkNotes
ElanaLowMedMedHigh+
VelstadtMedMedLowHigh
SkeletonMedVery LowMedMed
SinhMedHigh+LowMed
Afflicted GraverobberMedMed > HighMed > LowMed*Standing in Water*
CerahMedMed > HighMed > LowMed*Standing in Water*
VargHighHigh > Very HighHigh > MedHigh*Standing in Water*
*Crown of the Old Iron King*
EnemyMagicFireLightningDarkNotes
Ashen WarriorLowVery HighMedMed
Iron WarriorLowVery HighMedMed
Possessed ArmorVery HighVery HighLow+Very High
Fume SorcererVery High+Extreme+Very High+Extreme+
Cask RunnerLowNoneMedMed*Fire damage causes them to explode*
ScorcherLowVery HighMedMed
AstrologistMedMedMedMed
Alonne KnightMedExtremeLowMed
Alonne Knight CaptainLowExtremeLowMed
Flame SalamanderMedImmuneMedMed
EnemyMagicFireLightningDarkNotes
Fume KnightHighExtreme+Med+Med+
Aged Smelter DemonExtremeHighMedMed
Sir AlonneMedHighMedMed
*Crown of the Ivory King*
EnemyMagicFireLightningDarkNotes
SpellswordHighMedHighMed
RetainerExtremeVery High+Very High+Very High+
Stray DogMedLowMedMed
Ice GolemMed+Very LowMed+Low+
Rampart GolemMed+Med+Med+Med+
Ice RatMedLow+\*MedMed*Approximate Fire tier*
Undead LaborerVery LowMedMedMed
Facsimile GiantVery High+Very High+Extreme+Low+
Frozen ReindeerMedLow+\*Very High+Very Low*Approximate Fire tier*
Forest SpiritLow\*Very Low\*Low\*Med*\*Approximate tiers*
Ivory Covetous DemonLow\*LowHigh+\*Med*\*Approximate tiers*
Flexile SentryMedLowMedMed
MimicMedMedVery LowMed*Metal*
EnemyMagicFireLightningDarkNotes
AavaMed+Low+MedMed
Charred Loyce KnightLow+Med+Low+Med+
Burnt Ivory KingHighHighMedHigh
LudMed+Low+MedMed
ZallenMed+Low+MedMed
*Throne of Want*
EnemyMagicFireLightningDarkNotes
AldiaMed+High+MedHigh+*Flame shield reduces all damage by 70% (phase 1), 90% (phase 2)*
*\*There may be an additional tier between Low and Low+ that takes ~14.2% more damage than Medium tier. The Imperfect's Magic and Dark resistances as well as Ice Rat's and Frozen Reindeer's Fire resistances fit this model.* Full DLC test data is available here: DLC Resistance Data Spreadsheet ### Results --- + Show Results - Hide Results #### Normal-Tier Results --- *Number in Brackets are Water-affected*
TiersCrystal Soul SpearFlame SwatheWrath of GodGreat Resonance SoulReduction
Immune----100%
Extreme25521023620985%
Very High510420(-)472(708)41970%
High85070178769950%
Medium1190981(561)1102(1338)97930%
Low14451192(771)1338(1575)118915%
Very Low15301262(841)1417(1575)125910%
None17001402(981)1575(1575)1399-
#### BOSS-Tier Results ---
TiersCrystal Soul SpearFlame SwatheWrath of GodGreat Resonance SoulUrns(Non-DLC Bosses)Reduction
Immune-----100%
ExtremeN/A178N/AN/A2985%
Very HighN/A357N/A3565870%
High7225966695949750%
Medium101183493783213630%
Low122810131138101116615%
Very Low130010721204107017510%
NoneN/A(speculated 1445)N/A(spe. 1192)N/A(spec. 1338)N/A(spec.1189)N/A-
#### Methods of Obtaining Data --- - General, all data were obtained: - In game. - At Bonfire Intensity 8+. - On Singleplayer mode / with no summons. - While not in Hard Mode. - With a Character with 99 Intelligence and Faith (200 BNS in all 4 Elements). - When Not using any Gears/Rings/spell that increase spell damage. - if available, away from water. - For Bosses Results - Used Urns of the 4 element, Firebomb, Witching Urn, Lightning Urn and Hexing Urn. - For normal enemies - Used Magic Staff of Wisdom+5 with Crystal Soul Spear to obtain Magic Resistance. - Used Pyromancy Flame+10 with Flame Swathe to obtain Fire Resistance. - Used Lightning Dragon Chime+5 with Wrath of the Gods to obtain Lightning Resistance. - Used Dark Chime of Want+5 with Great Resonant Soul to obtain Dark Resistance. - In order to avoid extra damage from HEADSHOT or COUNTER, all data were double tested. #### DLC Testing Table ---
BossFirebombWitching UrnLighting UrnHexing Urn
Trio
Elena90916864
Sinh63768292
Fume Knight27103 6863 6181 83
Alonne72766892
Blue Smelter72306892
Aava99686892
Ivory King72616874
Lud99686892
Zallen99686892
### Notes --- - *All data are of patch 1.10* - *The DLC bosses data are from the Scholar of the First Sin Edition, Ver. 1.02, Cal. 2.02*