FoldUnfold Table of Contents Introduction Tier table Normal Enemy List Boss list DLC list Formula Normal Enemy Area-Defense Note Method of Obtaining Data Upcoming ### Introduction
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This page is about Enemy's Weakness/Defense towards the three Physical Attack-Type: ***Slash, Strike*** and ***Thrust***.
Just like Resistance, there are currently 5 discovered Tiers of Physical Damage Stages for *non-Boss* enemies. The Factor by which the Damage is determined is called **Weakness-Factor** and is applied after the initial Offense-Defense calculation. Most Enemies have Average-Tier, but some, like *"Thick scaled'', ''Heavy Armored''* receive increased/decreased damage against the three Types.
#### Tier table
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Tier | Weakness-Factor |
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**Strong** | **70%** |
**Keen** | **85%** |
**Average** | **100%** |
**Weak** | **135%** |
**Vulnerable** | **150%** |
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### Normal Enemy List
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*Mini-Boss who use BOSS-Tier are not included*
Enemy | Slash | Strike | Thrust | Melee-Def | Ranged Def | Notes |
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ALL Roaming Souls | Avr | Avr | Avr | +50% | | *No matter **what they wear*** |
ALL Blue Phantoms | Avr | Avr | Avr | +25% | | *No matter **what they wear*** |
Undead Traveler | Avr | Avr | Avr | - | | |
Kobold | Avr | Avr | Avr | - | | ***Not using Area Def*** |
Ogre | Str | Str | Weak | +25% | | |
Falconer | Avr | Avr | Avr | +25% | | |
Enslaved Pig | Keen | Keen | Keen | - | | |
Skeleton | Avr | Vul | Str | - / 25% | | *25% only in Harvest Valley
Has extra Thrust-Critical-Damage-Defense* |
Crystal Lizard | Avr | Vul | Avr | +50% | | |
Hollow Infantry | Avr | Avr | Avr | - | | |
Hollow Soldier | Avr | Avr | Avr | +25% | | |
Old Ironclad Soldier | Str | Vul | Str | +25% | | |
Heide Knight | Avr | Avr | Avr | +50% | | |
Flame Salamander | Avr | Avr | Avr | +90% | | *need tested for other damage-range* |
Old Knight | Avr | Vul | Str | +25% | | |
Varangian Sailor | Avr | Avr | Weak | +25% | | |
Dark Stalker | Avr | Avr | Avr | +25% | | |
Stray Dog | Avr | Avr | Avr | - | | |
Suspicious Shadow | Avr | Avr | Avr | - | | |
Undead Jailer | Avr | Avr | Avr | +30% | |
Royal Swordsman | Avr | Avr | Vul | +25% | | |
Undead Citizen | Weak | Avr | Weak | - | | |
Enhanced Undead | Avr | Avr | Keen | +25% | | |
Bell Keeper | Avr | Avr | Avr | +25% | | |
Rogue | Avr | Avr | Avr | - | | |
Captive Undead | Avr | Avr | Avr | - | | |
Undead Laborer | Weak | Avr | Weak | 25% | | |
Great Moth | Avr | Avr | Weak | -30 | | *-30point to Area-Defence,
thus having the lowest Def in game (52)* |
Necromancer | Avr | Avr | Avr | - | | |
Armored Skeleton | Avr | Vul | Str | +25% | | |
Bonewheel Skeleton | Avr | Vul | Str | +25% | | |
Torturer | Avr | Avr | Avr | - | | *Uses Purgatory Def* |
Artificial Undead | Avr | Avr | Avr | +25% | | |
Mounted Overseer | Avr | Avr | Avr | +25% | | |
Undead Steelworker | Avr | Avr | Avr | +25% | | |
Poison Horn Beetle | Weak | Avr | Vul | - | | |
Manikin | Avr | Avr | Avr | - | | |
Grave Warden | Avr | Avr | Avr | +25% | | |
Desert Sorceress | Avr | Avr | Avr | - | | |
Mimic | Avr | Avr | Avr | +25% | | *Regardless of Material* |
Alonne Knight | Avr | Weak | Avr | +25% | | |
Alonne Knight Captain | Avr | Weak | Str | +30% / +25% | | *25% in Drangleic Castle* |
Ironclad Soldier | Str | Vul | Str | +25% | | |
Goblin | Avr | Avr | Avr | +25% | | |
Basilisk | Avr | Avr | Avr | +25% | | |
Giant Basilisk | Avr | Avr | Avr | +25% | | |
Lion Clan Warrior | Avr | Avr | Avr | +25% | | |
Forest Guardian | Avr | Avr | Avr | +25% | | *@%)\*&@(\*&^$!@%…* |
Primal Knight | Str | Avr | Weak | +50% | | |
Gyrm Warrior | Avr | Avr | Avr | +25% | | |
Gyrm | Avr | Avr | Avr | +25% | | |
Dog Rat | Avr | Avr | Avr | - | | |
Undead Peasant | Avr | Avr | Avr | - | | |
Undead Boar | Keen | Keen | Keen | - | | |
Giant Undead Boar | Avr | Avr | Avr | - | | *The tusk reduces incoming damage* |
Parasite Spider | Avr | Avr | Avr | - | | |
Parasitized Undead | Avr | Avr | Avr | - | | |
Hollow Mage | Avr | Avr | Avr | - | | |
Duke Tseldora | Avr | Avr | Avr | - | | |
Vengarl's Body | Avr | Avr | Avr | +50% | | |
Corpse Rat | Avr | Avr | Avr | - | | |
Hunting Dog | Avr | Avr | Avr | - | | |
Corrosive Ant Queen | Weak | Avr | Vul | +25% | | |
Coal Tar | Avr | Avr | Avr | +25% | | |
Razorback Nightcrawler | Weak | Avr | Vul | - | | |
Elite Giant | Avr | Avr | Avr | +50% | | *Uses Giant Memory-Def* |
Royal Guard | Str | Weak | Avr | 50% | | |
Stone Soldier | Avr | Vul | Str | +50% | | |
Stone Knight | Avr | Vul | Str | +25% | | |
Lindelt Cleric | Avr | Avr | Weak | +25% | | |
Amana Shrine Maiden | Weak | Avr | Weak | - | | |
Lizardman | Avr | Avr | Weak | - | | |
Acid Horn Beetle | Weak | Avr | Vul | - | | |
Giant Acid Horn Beetle | Weak | Avr | Vul | - | | |
Undead Supplicant | Avr | Avr | Avr | - | | |
Prowling Magus | Avr | Avr | Avr | - | | |
Leydia Witch | Avr | Avr | Avr | - | | |
Leydia Pyromancer | Avr | Avr | Avr | - | | *Ghost form, 50% reduction to final damage* |
Wall Warrior | Avr | Avr | Avr | +50% | | *Ghost form, 50% reduction to final damage* |
Imperious Knight | Avr | Weak | Avr | +50% | | |
Dragon Acolyte | Avr | Avr | Avr | - | | |
Drakekeeper | Avr | Vul | Str | +55% | | |
Dark Priestess | Weak | Avr | Weak | - | | |
Dragon Knight | Avr | Avr | Avr | +25% | | *The ONLY enemy using Dragon Shrine-Def* |
Royal Infantry | Avr | Avr | Avr | - | | |
Royal Soldier | Avr | Avr | Weak | +25% | | |
Giant | Avr | Avr | Avr | +50% | | |
Forest Spirit | Avr | Avr | Avr | +25% | | *Ghost form, 50% reduction to final damage* |
### Boss list
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Boss | Slash | Strike | Thrust | Melee | Ranged | Notes |
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// to be added…//
### DLC list
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Enemy | Slash | Strike | Thrust | Melee | Ranged | Notes |
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// to be added…//
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### Formula
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#### Normal Enemy
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The Offense-Defense calculation works as following:
Offense = Total PHYSICAL Number shown in equip window \* Movement Modifier
Defense = Area-Defense (Game's increasing difficulty by area, *see Area-Defense*) \* Enemy Melee/Ranged Defense Factor (*see Normal Enemy List*)
Final Damage = (Offense-Defense)\*Weakness-Factor
1
Example Hide Example - *Jump-Attack with Any-Type, non-crit, on Undead Travler:*
- (450\*1.512-63\*1)\*1= 617.4 => 617 tested
- (760\*1.512-63\*1)\*1= 1086.12 => 1086 tested
- *Jump-Attack with Strike-Type, non-crit, on Ironclad Soldier:*
- (330\*1.512-92\*1.25)\*1.5 = 575.94 => 576 tested
### Area-Defense
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*May be off by 1-point due to rounding error in reversing formula*
Area | Defense | Total Def | Notes |
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BASIC | 63.4 | ~63.4 | |
Majula | +39 | ~102.4 | |
Things Betwixt | +0 | ~63.4 | |
Forest of Fallen Giants | +0 | ~63.4 | |
Heide's Tower of Flame | +5 | ~ 68.4 | |
No-man's Wharf | +19 | ~ 82.4 | |
The Lost Bastille | +24 | ~ 87.4 | |
Sinner's Rise | +29 | ~92.4 | *Only Undead Citizen uses this Def, others in the area use Bastille-Def* |
Belfry Luna | +24 | ~87.4 | |
Huntsman's Copse | +19 | ~82.4 | |
Undead Purgatory | +28 | ~91.4 | *The Torturers on the way to Purgatory also uses this* |
Harvest Valley | +23 | ~86.4 | |
Earthen Peak | +24 | ~87.4 | |
Iron Keep | +29 | ~92.4 | |
Belfry Sol | +29 | ~92.4 | |
Shaded Woods | +33 | ~96.4 | |
Doors of Pharros | +34 | ~97.4 | |
Brightstone Cove Tseldora | +38 | ~101.4 | |
Grave of Saints | +24 | ~87.4 | |
The Gutter | +29 | ~92.4 | *Poison Horn Beetles near the Queen uses Black Gulch-Def* |
Black Gulch | +38 | ~101.4 | *The Elite Giants Use Giant Memory-Def* |
Drangleic Castle | +49 | ~112.4 | *All Royal Swordsman Use Shaded Woods-Def* |
Shrine of Amana | +53 | ~116.4 | |
Undead Crypt | +54 | ~117.4 | |
Aldia's Keep | +54 | ~117.4 | |
Dragon Aerie | +55 | ~118.4 | |
Dragon Shrine | +58 | ~121.4 | *Only Dragon Knights, others use Dragon Aerie-Def* |
All Giant Memories | +60 | ~123.4 | |
Dark Chasm of Old | +65 | ~128.4 | |
DLC |
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Shulva, Sanctum City | + 60 | ~123.4 | |
Dragon's Sanctum | +66 | ~129.4 | |
Cave of the Dead | +70 | ~133.4 | |
Upper Brume Tower | +60 | ~123.4 | |
Lower Brume Tower | +66 | ~129.4 | |
Iron Passage | +70 | ~133.4 | |
Memory of the Old Iron King | +70 | ~133.4 | |
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### Note
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- All data were tested on 1.10 PS3 Version, DLC3 May change some of the Data.
#### Method of Obtaining Data
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- Generally, all data are obtained:
- In game.
- At Bonfire Intensity 8+.
- On Singleplayer mode / with no summons.
- While not in Hard Mode.
- Use Jump-attack while using following weapons held in right hand, at Max Level + Ring of Blades+2, as it gives *450\*1.512 = 680* to all 3 weapon-type damage
- For Strike-type:
- Use a Blacksmith's Hammer+10 (100 Crit to avoid counter)
- For Thrust-type:
- Use a Mundane Black Scorpion Stinger+10 (100 Crit to avoid counter)
- For Slash-type:
- Use a Mundane Mastodon Greatsword+10 (100 Crit to avoid counter)
#### Upcoming
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- *DLC enemy*
- *Boss-Tier Users*
- *Player Defense-Formula*
Footnotes 1. Not working when Offense < Defense