# Weakness
FoldUnfold Table of Contents Introduction Tier table Normal Enemy List Boss list DLC list Formula Normal Enemy Area-Defense Note Method of Obtaining Data Upcoming ### Introduction --- This page is about Enemy's Weakness/Defense towards the three Physical Attack-Type: ***Slash, Strike*** and ***Thrust***. Just like Resistance, there are currently 5 discovered Tiers of Physical Damage Stages for *non-Boss* enemies. The Factor by which the Damage is determined is called **Weakness-Factor** and is applied after the initial Offense-Defense calculation. Most Enemies have Average-Tier, but some, like *"Thick scaled'', ''Heavy Armored''* receive increased/decreased damage against the three Types. #### Tier table ---
TierWeakness-Factor
**Strong****70%**
**Keen****85%**
**Average****100%**
**Weak****135%**
**Vulnerable****150%**
--- ### Normal Enemy List --- *Mini-Boss who use BOSS-Tier are not included*
EnemySlashStrikeThrustMelee-DefRanged DefNotes
ALL Roaming SoulsAvrAvrAvr+50%*No matter **what they wear***
ALL Blue PhantomsAvrAvrAvr+25%*No matter **what they wear***
Undead TravelerAvrAvrAvr-
KoboldAvrAvrAvr-***Not using Area Def***
OgreStrStrWeak+25%
FalconerAvrAvrAvr+25%
Enslaved PigKeenKeenKeen-
SkeletonAvrVulStr- / 25%*25% only in Harvest Valley Has extra Thrust-Critical-Damage-Defense*
Crystal LizardAvrVulAvr+50%
Hollow InfantryAvrAvrAvr-
Hollow SoldierAvrAvrAvr+25%
Old Ironclad SoldierStrVulStr+25%
Heide KnightAvrAvrAvr+50%
Flame SalamanderAvrAvrAvr+90%*need tested for other damage-range*
Old KnightAvrVulStr+25%
Varangian SailorAvrAvrWeak+25%
Dark StalkerAvrAvrAvr+25%
Stray DogAvrAvrAvr-
Suspicious ShadowAvrAvrAvr-
Undead JailerAvrAvrAvr+30%
Royal SwordsmanAvrAvrVul+25%
Undead CitizenWeakAvrWeak-
Enhanced UndeadAvrAvrKeen+25%
Bell KeeperAvrAvrAvr+25%
RogueAvrAvrAvr-
Captive UndeadAvrAvrAvr-
Undead LaborerWeakAvrWeak25%
Great MothAvrAvrWeak-30*-30point to Area-Defence, thus having the lowest Def in game (52)*
NecromancerAvrAvrAvr-
Armored SkeletonAvrVulStr+25%
Bonewheel SkeletonAvrVulStr+25%
TorturerAvrAvrAvr-*Uses Purgatory Def*
Artificial UndeadAvrAvrAvr+25%
Mounted OverseerAvrAvrAvr+25%
Undead SteelworkerAvrAvrAvr+25%
Poison Horn BeetleWeakAvrVul-
ManikinAvrAvrAvr-
Grave WardenAvrAvrAvr+25%
Desert SorceressAvrAvrAvr-
MimicAvrAvrAvr+25%*Regardless of Material*
Alonne KnightAvrWeakAvr+25%
Alonne Knight CaptainAvrWeakStr+30% / +25%*25% in Drangleic Castle*
Ironclad SoldierStrVulStr+25%
GoblinAvrAvrAvr+25%
BasiliskAvrAvrAvr+25%
Giant BasiliskAvrAvrAvr+25%
Lion Clan WarriorAvrAvrAvr+25%
Forest GuardianAvrAvrAvr+25%*@%)\*&@(\*&^$!@%…*
Primal KnightStrAvrWeak+50%
Gyrm WarriorAvrAvrAvr+25%
GyrmAvrAvrAvr+25%
Dog RatAvrAvrAvr-
Undead PeasantAvrAvrAvr-
Undead BoarKeenKeenKeen-
Giant Undead BoarAvrAvrAvr-*The tusk reduces incoming damage*
Parasite SpiderAvrAvrAvr-
Parasitized UndeadAvrAvrAvr-
Hollow MageAvrAvrAvr-
Duke TseldoraAvrAvrAvr-
Vengarl's BodyAvrAvrAvr+50%
Corpse RatAvrAvrAvr-
Hunting DogAvrAvrAvr-
Corrosive Ant QueenWeakAvrVul+25%
Coal TarAvrAvrAvr+25%
Razorback NightcrawlerWeakAvrVul-
Elite GiantAvrAvrAvr+50%*Uses Giant Memory-Def*
Royal GuardStrWeakAvr50%
Stone SoldierAvrVulStr+50%
Stone KnightAvrVulStr+25%
Lindelt ClericAvrAvrWeak+25%
Amana Shrine MaidenWeakAvrWeak-
LizardmanAvrAvrWeak-
Acid Horn BeetleWeakAvrVul-
Giant Acid Horn BeetleWeakAvrVul-
Undead SupplicantAvrAvrAvr-
Prowling MagusAvrAvrAvr-
Leydia WitchAvrAvrAvr-
Leydia PyromancerAvrAvrAvr-*Ghost form, 50% reduction to final damage*
Wall WarriorAvrAvrAvr+50%*Ghost form, 50% reduction to final damage*
Imperious KnightAvrWeakAvr+50%
Dragon AcolyteAvrAvrAvr-
DrakekeeperAvrVulStr+55%
Dark PriestessWeakAvrWeak-
Dragon KnightAvrAvrAvr+25%*The ONLY enemy using Dragon Shrine-Def*
Royal InfantryAvrAvrAvr-
Royal SoldierAvrAvrWeak+25%
GiantAvrAvrAvr+50%
Forest SpiritAvrAvrAvr+25%*Ghost form, 50% reduction to final damage*
### Boss list ---
BossSlashStrikeThrustMeleeRangedNotes
// to be added…// ### DLC list ---
EnemySlashStrikeThrustMeleeRangedNotes
// to be added…// --- ### Formula --- #### Normal Enemy --- The Offense-Defense calculation works as following: Offense = Total PHYSICAL Number shown in equip window \* Movement Modifier Defense = Area-Defense (Game's increasing difficulty by area, *see Area-Defense*) \* Enemy Melee/Ranged Defense Factor (*see Normal Enemy List*) Final Damage = (Offense-Defense)\*Weakness-Factor1 Example Hide Example - *Jump-Attack with Any-Type, non-crit, on Undead Travler:* - (450\*1.512-63\*1)\*1= 617.4 => 617 tested - (760\*1.512-63\*1)\*1= 1086.12 => 1086 tested - *Jump-Attack with Strike-Type, non-crit, on Ironclad Soldier:* - (330\*1.512-92\*1.25)\*1.5 = 575.94 => 576 tested ### Area-Defense --- *May be off by 1-point due to rounding error in reversing formula*
AreaDefenseTotal DefNotes
BASIC63.4~63.4
Majula+39~102.4
Things Betwixt+0~63.4
Forest of Fallen Giants+0~63.4
Heide's Tower of Flame+5~ 68.4
No-man's Wharf+19~ 82.4
The Lost Bastille+24~ 87.4
Sinner's Rise+29~92.4*Only Undead Citizen uses this Def, others in the area use Bastille-Def*
Belfry Luna+24~87.4
Huntsman's Copse+19~82.4
Undead Purgatory+28~91.4*The Torturers on the way to Purgatory also uses this*
Harvest Valley+23~86.4
Earthen Peak+24~87.4
Iron Keep+29~92.4
Belfry Sol+29~92.4
Shaded Woods+33~96.4
Doors of Pharros+34~97.4
Brightstone Cove Tseldora+38~101.4
Grave of Saints+24~87.4
The Gutter+29~92.4*Poison Horn Beetles near the Queen uses Black Gulch-Def*
Black Gulch+38~101.4*The Elite Giants Use Giant Memory-Def*
Drangleic Castle+49~112.4*All Royal Swordsman Use Shaded Woods-Def*
Shrine of Amana+53~116.4
Undead Crypt+54~117.4
Aldia's Keep+54~117.4
Dragon Aerie+55~118.4
Dragon Shrine+58~121.4*Only Dragon Knights, others use Dragon Aerie-Def*
All Giant Memories+60~123.4
Dark Chasm of Old+65~128.4
DLC
Shulva, Sanctum City+ 60~123.4
Dragon's Sanctum+66~129.4
Cave of the Dead+70~133.4
Upper Brume Tower+60~123.4
Lower Brume Tower+66~129.4
Iron Passage+70~133.4
Memory of the Old Iron King+70~133.4
--- ### Note --- - All data were tested on 1.10 PS3 Version, DLC3 May change some of the Data. #### Method of Obtaining Data --- - Generally, all data are obtained: - In game. - At Bonfire Intensity 8+. - On Singleplayer mode / with no summons. - While not in Hard Mode. - Use Jump-attack while using following weapons held in right hand, at Max Level + Ring of Blades+2, as it gives *450\*1.512 = 680* to all 3 weapon-type damage - For Strike-type: - Use a Blacksmith's Hammer+10 (100 Crit to avoid counter) - For Thrust-type: - Use a Mundane Black Scorpion Stinger+10 (100 Crit to avoid counter) - For Slash-type: - Use a Mundane Mastodon Greatsword+10 (100 Crit to avoid counter) #### Upcoming --- - *DLC enemy* - *Boss-Tier Users* - *Player Defense-Formula* Footnotes 1. Not working when Offense < Defense