Miracles

Blinding Bolt


In-Game Description


A miracle that creates a giant soul mass
and transforms it into a lightning-spouting orb of light.

Crafted in ancient times by the God of Sun,
but later forbidden by the same deity. Was it
to protect the world from hatred, or sorrow?

Use


Releases an orb of energy which travels for a short distance, then remains stationary while firing 15 Lightning Spears in random directions.

If the orb collides with a wall, the spell will dissipate. If the orb collides with an enemy, it will deal the damage of approximately one spear.

Availability


Trade the Old King Soul and 10,000 souls to Straid of Olaphis.

Stats


Spell Type Uses Faith Duration Attunement Slots
AoE/Lightning 4-8 65 3sec 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Notes


Bountiful Sunlight


In-Game Description


A special miracle passed down through the ages,
Slowly heals a great amount of HP of self and nearby allies.

This miracle, once kept by the Lindelt Monastery,
was stolen and never recovered.

Use


Heals you and nearby allies for 840 HP over 120 seconds.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Support 2-5 38 120sec 3

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Notes


Caressing Prayer


In-Game Description


An elementary miracle for clerics.
Purifies the body, removing all poison.

Affects both the caster and nearby allies.

This spell was recently developed,
and may not be an authentic miracle.

Use


Lowers poison buildup levels, cures poison on you and nearby allies.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Support 4-8 15 N/A 1

Cast Increases with Attunement

Attunement Uses
10 8
26 9
32 10
38 11
49 12
58 13
79 14
94 15

Denial


In-Game Description


An ancient miracle owed to the cardinal of Shulva.
Challenge fate one time when HP reaches 0.

Originally intended to grant the
dying a few moments for a final farewell.

Use


If the player receives a killing blow while this miracle is active, they won't die but will survive with under 15 HP instead. Duration depends on Faith.

Availability


Found behind a wheel contraption in Dragon's Sanctum near the Hidden Sanctum Chamber bonfire.
Requires shooting a button from three different angles (arrows and Firebombs work).

Stats


Spell Type Uses Faith Duration Attunement
Slots
Self-Buff 1 24 60-240 sec 3

Duration Increases with Faith

Faith Duration
10 60 sec
13 60 sec
24 180 sec
50 240 sec

Notes


Emit Force


In-Game Description


A miracle derived from Force.
Emits a forward-moving shockwave.

Throughout history, there have been many
examples of imitative miracles.
When discerning original from imitator is nigh
on impossible, which is which hardly matters.

Use


A forward-moving shockwave that deals damage and causes stagger. Deals approximately 1.55x the Attack Rating of your weapon + 76.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Ranged/AoE 4-10 20 N/A 1

Cast Increases with Attunement

Attunement Uses
10 4
26 5
32 6
43 7
49 8
79 9
94 10

Force


In-Game Description


An elementary miracle.
Releases a shockwave that staggers foes.

Pushes nearby foes back, but leaves them unhurt.
Does not directly cause damage, but can be
highly effective with a little ingenuity.

Use


Releases a shockwave that deals no damage, but causes stagger. Very short cast time.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Melee/AoE 10-20 12 N/A 1

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Great Heal Excerpt


In-Game Description


A highly advanced miracle.
An excerpt from the Great Heal tome.
Greatly restores HP.
Its effect is the same as Great Heal,
but has limited uses.

The erudite Great Heal tome requires
extensive training to properly interpret,
making it accessible to only a select few.

Use


Heals the caster for roughly 1300 HP at required FTH. The healing amount scales with the caster's FTH.
Fewer uses than Great Heal. Does not heal allies.
Unique among the heal miracles in that it is cast while walking, rather than in a crouching position. The casting speed is also notably higher.

Availability


Sold by Licia of Lindeldt for 4,500 souls.

Stats


Spell Type Uses Faith Duration Attunement Slots
Support 1-3 14 N/A 1

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Great Heal


In-Game Description


A glorious miracle only accessible to a small
minority of clerics. Greatly restores HP.

Only a select few have learned to recite this
epic romance in its entirety, but those who do
are amply rewarded.

Use


Heals the caster and nearby allies for roughly 1100 HP at required FTH.
The healing amount scales with the caster's FTH.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Support 3-6 28 N/A 1

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Great Lightning Spear


In Game Description


A miracle that launches a great spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.

The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.

Use


A powerful, conjured throwing spear that does Lightning damage.

Deals approximately 2.35x the Attack Rating of your weapon.

Does 18% of the damage the enemy would take as AOE (area of effect) damage.
Example: If you hit a wall beside an enemy with a Spear, the enemy will take 18% of the damage they would normally take if they had been hit directly.

When you hit an enemy directly, they also get hit with the AOE (unless they die from the direct hit), therefore they take 118% damage.

If a spear hits either the water or an enemy in water, a short range AoE burst deals extra damage to any enemy in the water close to the point of impact. (The water AoE combined with the existing AoE makes this do a large amount of damage).

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Ranged/Lightning 2-10 42 N/A 1

Cast Increases with Attunement

Attunement* Uses
10 2
20 3
38 4
43 5
49 6
58 7
79 8
94 10

*More testing needs to be done to get exact numbers

Great Magic Barrier


In-Game Description


Superior miracle to Magic Barrier.
Increases resistance to magic, lightning,
fire, and dark.

The Knights of Mirrah are expected to fight
honorably, with reliance only upon swordsmanship.
They only resort to magic the only time they
truly need it: to face the magic of an enemy.

Use


Increases Magic, Lightning, Fire, and Dark Defense by 250 points. The duration is dependent on the user's Faith.

In contrast to its weaker version Magic Barrier, this miracle does not affect allies!

Note


Disables the Resistance from Pyromancy Spell Flash Sweat and from the Miracles Magic Barrier and from the Items Small Orange Burr, Small Blue Burr, Small Yellow Burr, Dark Troches.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Self/Buff 1-3 28 18-90 sec 1

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Duration Increases with Faith

Faith Duration
10 18 sec
20 34 sec
30 57 sec
42 90 sec

Guidance


In-Game Description


A miracle created to help those who have
lost their way. Reveals more messages
from other worlds.

Countless worlds loosely overlap,
and at the seams of contact, kindred souls,
who have lost their way, call out to one
another with fleeting messages of hope.

Use


Reveals hidden messages written by the developers, indicating the locations of illusory walls. These messages are recognizable due to the inability to rate them.

Availability


Sold by Licia of Lindeldt for 3,700 souls.

Stats


Spell Type Uses Faith Duration Attunement Slots
Support 10-20 12 120sec 1

Cast Increases with Attunement

Attunement Uses
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20

Hidden Message Locations


+ Show list of messages - Hide list of messages
Area Message Location
Forest of Fallen Giants "Search your surroundings" In front of the illusory wall revealed by the Pharros' Lockstone contraption
Forest of Fallen Giants "Search your surroundings" In front of the illusory wall in the gated area beyond Mild Mannered Pate
No-Man's Wharf "Search your surroundings" In front of the illusory wall containing the chest with 3 Firebombs
No-Man's Wharf "Search your surroundings" In front of the breakable wall inside the room with the poison pots
The Lost Bastille "Search your surroundings" x3 Leading to, and inside, the room with the 2 Pharros' Lockstone illusory walls
The Lost Bastille "Search your surroundings" In front of the breakable wall leading to the McDuff's Workshop bonfire
The Lost Bastille "Search your surroundings" x6 Inside and around the Ruin Sentinels' room
The Lost Bastille "Search your surroundings" In front of the entrance to the Belfry Luna
The Lost Bastille "Search your surroundings" x2 A couple floors beneath the Straid's Cell bonfire, leading to rooftop perimeter
Sinner's Rise "Search your surroundings" Behind the first enemy (Enhanced Undead), in the water to the right
Huntsman's Copse "Search your surroundings" x2 Exiting the pit area with the platform mushrooms on the walls
Earthen Peak "Search your surroundings" A couple floors above the Central Earthen Peak bonfire, end of a hallway
Iron Keep "Search your surroundings" x2 Surrounding a hidden room, up the stairs near Magerold of Lanafir
Iron Keep "Search your surroundings" By the Pharros' Lockstone illusory wall
Dragon Shrine "Search your surroundings" Near the Pharros' Lockstone contraption under the first staircase

Heal


In-Game Description


A healing miracle widely used by clerics.
Slightly restores HP.

To use miracles, equip a secred chime
and attune a miracle at a bonfire.

Use


Heals the caster and nearby allies for roughly 450 HP at required FTH.
The healing amount scales with the caster's FTH.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
Support 3-6 12 N/A 1

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Heavenly Thunder


In-Game Description


Emits lightning in random directions.
Scholars bicker over whether this is
the original Lightning Spear, or a derivative.

One can never gain full control of the power
of the Gods, but with a little favor from lady luck,
this spell will destroy your foes.

Use


Emits several random strikes of lightning around the point of cast.
Each lightning strike deals approximately 1.65x the Attack Rating of your weapon

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
AoE/Lightning 5-12 17 N/A 1

Cast Increases with Attunement

Attunement Uses
10 5
26 6
32 7
38 8
43 9
58 10
79 11
94 12

Notes


Homeward


In-Game Description


A miracle that returns the caster to the
last bonfire rested at. Traditionally,
its destination was the caster's homeland.

The curse slowly erodes one's memory,
until even one's birthplace is reduced to
a figment of a clouded past.
But the bonfires are constant,
a beacon for the tragically afflicted.

Use


Warps the caster to the last bonfire they rested at.

Availability


Sold by Licia of Lindeldt for 2,400 souls.

Stats


Spell Type Uses Faith Duration Attunement Slots
Support 1 18 N/A 1

Notes


Lightning Spear


In-Game Description


A miracle that launches a spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.

The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.

Use


A conjured throwing spear that does Lightning damage.

Deals approximately 1.95x the Attack Rating of your weapon.

Does 20% of the damage the enemy would take as AOE (area of effect) damage.
Example: If you hit a wall beside an enemy with a Spear, the enemy will take 20% of the damage they would normally take if they had been hit directly.

When you hit an enemy directly, they also get hit with the AOE (unless they die from the direct hit), therefore they take 120% damage.

If a spear hits either the water or an enemy in water, a short range AoE burst deals extra damage to any enemy in the water close to the point of impact.

Availability


Spell Type Uses Faith Duration Attunement Slots
Ranged/Lightning 2-15 22 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
15 3
26 4
38 5
43 7
49 9
58 11
79 13
94 15

Notes


Magic Barrier


In-Game Description


A miracle encasing the body in a magic barrier.
Increases resistance to magic, lightning, fire and dark.

This miracle is said to shield its caster with the Rock's armor, and was common amongst the wizard knights of Mirrah.

Use


Increases Magic, Lightning, Fire and Dark defense by 150 points. Duration depends on Faith.

Unlike the stronger version Great Magic Barrier, this miracle can also affect nearby allies if they are close enough.

Note


Disabled the Resistance from Pyromancy Spell Flash Sweat and from the Miracles Great Magic Barrier and from the Items Small Orange Burr, Small Blue Burr, Small Yellow Burr, Dark Troches.

Availability


Spell Type Uses Faith Duration Attunement Slots
Self/Buff 2-5 14 90sec 1

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Duration Increases with Faith

Faith Duration
? ? sec
? ? sec
? ? sec

Med Heal


In-Game Description


Superior spell to Heal.
Restores HP.

The strength of miracles are influenced
by one's faith.

Miracles are tales of the Gods passed down
long ago, but only a small number of the
original tomes remain in their entirety,
and most that exist are restorations.

Use


Heals the caster and nearby allies for 800 HP at required FTH.

Availability


Sold by Licia of Lindeldt for 3,000 souls.

Stats


Spell Type Uses Faith Duration Attunement Slots
Support 2-4 18 N/A 1

Cast Increases with Attunement

Attunement Uses
10 2
43 3
94 4

Perseverance


In-Game Description


Enwreathes its caster with a pure veil.
Grants temporary resistance to status effects.

Lindelt ascetics are sent to distant lands
for proselytizing and self-training,
but many of them decide not to return.

Use


Increases resistance against Poison and Bleed by 150 points, Petrify and Curse by 300 points, for 120 seconds.

Availability


Sold by Cromwell the Pardoner for 3,500 souls.

Spell Type Uses Faith Duration Slot Cost
Self/Buff 4-8 15 120sec 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Replenishment


In-Game Description


An intermediate miracle.
Gradually restores HP.

This miracle is used by the resolute Lindelt
cleric knights when fighting on the front lines.

There is a story, passed down through generations,
claiming this band of knights once felled a
poisonous dragon which menaced an entire nation.

Use


Slowly heals 840 HP over 120 seconds.
If it is used at a lower faith by using spices, the amount healed drops as low as 420 HP over 120 seconds at 10 faith.

Availability


Notes


Stats


Spell Type Uses Faith Duration Slot Cost
Support 2-5 16 120sec 1

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Resplendent Life


In-Game Description


A great miracle used by highly-ranked clerics.
Slowly restores a large amount of HP.

Cleric Forsalle of Lindelt was a master of
miracles who fought battles across the lands.
His allies called him a holy knight, but his
enemies feared him for his 'demonic powers'

Use


Heals a variable amount of HP based on faith over 60 seconds.
At 10 faith, 420 HP is restored.
At 25 faith, 755 HP is restored.
The amount healed caps at 35 faith, with 1092 HP being restored.

Availability


Stats


Spell Type Uses Faith Duration Slot Cost
Support 2-5 25 60sec 2

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Sacred Oath


In-Game Description


An ancient miracle said to have been devised
by warriors who once served the God of Sun.

Provides a temporary boost to the attack and
defense of its caster and all nearby allies.

Use


Increases Physical Attack damage by 50 and Physical Defence by 75 for you and nearby allies. Duration depends on Faith.
Only gives bonus of 25 Physical Attack if normal weapon (non-boss with only base physical damage) is infused (other weapons need testing).

Availability


Trade Soul of Velstadt and 3,000 souls with Straid of Olaphis.

Stats


Spell Type Uses Faith Duration Attunement
Slots
Self/Buff 3-6 25 40-65 sec 4

Cast Increases with Attunement

Attunement Uses
10 3
32 4
49 5
94 6

Duration Increases with Faith

Faith Duration
10 40 sec
20 50 sec
25 60 sec
35 65 sec

Notes


Soothing Sunlight


In-Game Description


A special miracle passed down through the ages,
Greatly heals HP of self and nearby allies.

This miracle, once kept by the Lindelt Monastery,
was stolen and never recovered.

Use


Heals the caster and nearby allies for 1000 HP.
Has a much larger healing radius than Great Heal.

Availability


Dropped by Licia of Lindeldt after invading her with the Crushed Eye Orb in the Majula rotunda.

Stats


Spell Type Uses Faith Duration Attunement Slots
Support 2-4 52 N/A 2

Cast Increases with Attunement

Attunement Uses
10 2
43 3
94 4

Soul Appease


In-Game Description


One of the lost miracles preserved only
in the Undead Crypt. Inflicts heavy
damage on mindless Hollows, but has
no effect on anything else.

The Undead Crypt is a place of rest
for the living. Those afflicted by the curse
can only pray to one day gain entrance.

Use


Releases a wave of energy in a wide circle around the caster which hits any undead in range for high damage. Does no damage to living entities.

Works against Hollowed hosts when invading.

Availability


Stats


Spell Type Uses Faith Duration Slot Cost
AoE 4-8 19 N/A 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

List of affected enemies and bosses


+ Show list of enemies - Hide list of enemies

Enemy duplicates are listed only once.

Things Betwixt


Majula


Forest of Fallen Giants


No-man's Wharf


The Lost Bastille


Sinner's Rise


Huntsman's Copse


Harvest Valley


Earthen Peak


Doors of Pharros


Brightstone Cove Tseldora


Grave of Saints


The Gutter


Black Gulch


Shrine of Amana


Undead Crypt


Dragon Shrine


Shulva, Sanctum City


Dragon's Sanctum


Cave of the Dead


Brume Tower


Frozen Eleum Loyce


Grand Cathedral


Splintering Lightning Spear

In-Game Description


Developed from a primal miracle.
Launch splintering spears of lightning.

Ever since miracles came to be, learned
men have endeavored to rework and remold
them to their satisfaction.
This is one such effort.

Use


Shoots a Lightning Spear above the target, creating a concentrated circle of lightning projectile rain.

Availability


In a chest on top of a tower in Frozen Eleum Loyce. The ladder leading up to it will be visible after you have acquired Eye of the Priestess and can be seen from the Outer Wall bonfire (just to the right of the ice), You can still climb up the ladder while it's invisible.

Stats


Spell Type Uses Duration Attunement Slots Faith Required
Ranged/Lightning 2-5 N/A 1 50

Cast Increases with Attunement

Attunement Uses
10 2
32 3
49 4
94 5

Notes


Sunlight Blade


In-Game Description


An ancient miracle of the sun.
Reinforces weapon in other hand with sunlight,
a form of lightning.

The sun grants life to all things upon the earth,
even if the worshippers of sunlight no longer
bless the surface with their presence.

Use


Temporarily increases weapon's lightning damage by (TotalAR * 0.3) + 51. Duration is dependent on Faith.

Availability


Stats


Spell Type Uses Duration Attunement
Slots
Faith
Required
Self/Buff 1-3 26-99 sec 1 36

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3

Duration Increases with Faith

Faith Duration
10 26 sec
20 30 sec
30 50 sec
40 70 sec
50 90 sec
54 99 sec
Footnotes 1. https://www.reddit.com/r/DarkSouls2/comments/2xpwud/the_mystery_of_buffs_a_post_of_calculations_and

Sunlight Spear


In-Game Description


A miracle that launches a spear of sunlight.
Powered with immense wondrous souls.

One of the ancient original miracles,
said to have existed from the infancy
of the very world.

Use


A very powerful, conjured throwing spear that does Lightning damage.

Deals about 3.75 * sacred chimes Lightning ATK in damage.

Does 14.25% of the damage the enemy would take as AoE (area of effect) damage.
Example: If you hit a wall beside an enemy with a Spear, the enemy will take 14.25% of the damage they would normally take if they had been hit directly.

When you hit an enemy directly, they also get hit with the AoE (unless they die from the direct hit), therefore they take 114.25% damage.

If a spear hits either the water or an enemy in water, a short range AoE burst deals extra damage to any enemy in the water close to the point of impact.

Availability


Reward for reaching Rank 3 in the Heirs of the Sun covenant.

Stats


Spell Type Uses Faith Duration Slot Cost
Ranged/Lightning 2-6 55 N/A 2

Cast Increases with Attunement

Attunement Uses
10 2
38 3
49 4
79 5
94 6

Notes


Unveil


In-Game Description


A miracle that senses traitors.
Reveals the location of the nearest enemy,
or invading dark spirit.

Those who serve the Lindelt Monastery
wil'fully adhere to strict commandments.
This miracle was created to castigate those
who ignore the righteous teachings.

Use


Casts a red orb above your head that flies towards the location of the nearest enemy or invader (including NPC invaders). If no enemy is within range, the orb will travel upwards at a slight angle (So be aware that this could mean an enemy is above you, or no enemy is near).

Unveil is automatically cast for a member of the Blue Sentinels that directs them to hostile invaders whenever they are summoned to protect a member in the Way of Blue covenant.

When this miracle is used by an invader, it will not lock on to the host nor any of his phantoms, making it practically useless as an invader.

This miracle does not work against Blue Sentinel Invaders (Arbiter Spirits). [tested]

Availability


Sold by Straid of Olaphis for 2,200 souls.

Stats


Spell Type Uses Faith Duration Attunement Slots
Support 4-8 13 N/A 1

Cast Increases with Attunement

Attunement Uses
10 4
32 5
43 6
58 7
94 8

Wrath of the Gods


In-Game Description


Miracle that releases local shockwave,
staggering nearby foes and causing heavy damage.

Little is known about the origins of this miracle,
except its shared roots with the Force spell.

It makes mention of certain Gods, but alas,
their actual names are long forgotten.

Use


Casts a shockwave that deals huge amounts of Lightning damage and causes stagger.

Availability


Stats


Spell Type Uses Faith Duration Attunement Slots
AoE/Lightning 1-3 30 N/A 1

Cast Increases with Attunement

Attunement Uses
10 1
43 2
94 3